Difference between revisions of "User:BetaNotus"

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m (Damage Types: Adding damage descriptions.)
m (Damage Types)
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| {{Combat Ability icon|Fire Damage 2}}  
 
| {{Combat Ability icon|Fire Damage 2}}  
| '''Fire''' is a type of elemental damage commonly seen in combat skills, although some creatures posses '''Fire''' attacks. [[Fire Magic]] and [[Priest]] have abilities that deal '''Fire''' damage.  
+
| '''Fire''' is a type of elemental damage commonly seen in combat skills, although some creatures posses '''Fire''' attacks. [[Fire Magic]] and [[Priest]] have abilities that deal '''Fire''' damage. [[Rodent]]s and [[Rodent]]s tend to use '''Fire''' attacks.
 
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| {{Combat Ability icon|Heavy Cold Damage Immobilize}}  
 
| {{Combat Ability icon|Heavy Cold Damage Immobilize}}  
| '''Cold''' is a type of elemental damage uncommonly seen in combat skills. Creatures in colder regions or dungeons are more likely to have '''Cold''' attacks. [[Ice Magic]] and [[Fire Magic]] have abilities that deal '''Cold''' damage.  
+
| '''Cold''' is a type of elemental damage uncommonly seen in combat skills. Creatures in colder regions or dungeons are more likely to have '''Cold''' attacks. [[Ice Magic]] and [[Fire Magic]] have abilities that deal '''Cold''' damage. [[Rodent]]s and [[Rodent]]s tend to use '''Cold''' attacks.
 
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| {{Combat Ability icon|Electricity Damage}}  
 
| {{Combat Ability icon|Electricity Damage}}  
| '''Electricity''' is a type of elemental damage commonly seen in combat skills, and rarely seen in creatures. [[Hammer]], [[Mentalism]], and [[Necromancy]] have abilities that deal '''Electricity''' damage.  
+
| '''Electricity''' is a type of elemental damage commonly seen in combat skills, and rarely seen in creatures. [[Hammer]], [[Mentalism]], and [[Necromancy]] have abilities that deal '''Electricity''' damage. [[Rodent]]s and [[Rodent]]s tend to use '''Electricity''' attacks.
 
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| {{Combat Ability icon|Trauma Damage}}  
 
| {{Combat Ability icon|Trauma Damage}}  
| '''Trauma''' is a common internal damage type, often used by both combat skill abilities and creatures. [[Sword]], [[Bard]], and [[Psychology]] have abilities that deal '''Trauma''' damage.  
+
| '''Trauma''' is a common internal damage type, often used by both combat skill abilities and creatures. [[Sword]], [[Bard]], and [[Psychology]] have abilities that deal '''Trauma''' damage. [[Rodent]]s and [[Rodent]]s tend to use '''Trauma''' attacks.  
 
|-
 
|-
 
| {{Combat Ability icon|Poison Damage}}  
 
| {{Combat Ability icon|Poison Damage}}  
| '''Poison''' is a type of internal damage, more common to creature attacks than combat skill abilities. [[Battle Chemistry]], [[Druid]], and [[Knife Fighting]] have abilities that deal '''Poison''' damage.  
+
| '''Poison''' is a type of internal damage, more common to creature attacks than combat skill abilities. [[Battle Chemistry]], [[Druid]], and [[Knife Fighting]] have abilities that deal '''Poison''' damage. [[Rodent]]s and [[Rodent]]s tend to use '''Poison''' attacks.
 
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| {{Combat Ability icon|Psychic Damage and Knockback Stun}}
 
| {{Combat Ability icon|Psychic Damage and Knockback Stun}}
|  '''Psychic''' is a type of internal damage, often used by both combat skill abilities and creatures across Alharth. [[Psychology]], [[Priest]], and [[Mentalism]] have abilities that deal '''Psychic''' damage.  
+
|  '''Psychic''' is a type of internal damage, often used by both combat skill abilities and creatures across Alharth. [[Psychology]], [[Priest]], and [[Mentalism]] have abilities that deal '''Psychic''' damage. [[Rodent]]s and [[Rodent]]s tend to use '''Psychic''' attacks.  
 
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|-
 
|-
 
| {{Combat Ability icon|Acid Damage}}  
 
| {{Combat Ability icon|Acid Damage}}  
| '''Acid''' is an unusual type of damage. [[Battle Chemistry]] has abilities that deal '''Acid''' damage.  
+
| '''Acid''' is an unusual type of damage. [[Battle Chemistry]] has abilities that deal '''Acid''' damage. [[Rodent]]s and [[Rodent]]s tend to use '''Acid''' attacks.
 
|-
 
|-
 
| {{Combat Ability icon|Heavy Burst Nature Damage}}  
 
| {{Combat Ability icon|Heavy Burst Nature Damage}}  
| '''Nature''' is a wild type of damage, tamed by only a few combat skills. [[Druid]], [[Cow]], and [[Giant Bat]] have abilities that deal '''Nature''' damage.  
+
| '''Nature''' is a wild type of damage, tamed by only a few combat skills. [[Druid]], [[Cow]], and [[Giant Bat]] have abilities that deal '''Nature''' damage. [[Rodent]]s and [[Rodent]]s tend to use '''Nature''' attacks.
 
|-
 
|-
 
| {{Combat Ability icon|Acid Damage}}  
 
| {{Combat Ability icon|Acid Damage}}  
| '''Sonic''' is an unusual type of damage. [[Bard]] and [[Giant Bat]] have abilities that deal '''Sonic''' damage.  
+
| '''Sonic''' is an unusual type of damage. [[Bard]] and [[Giant Bat]] have abilities that deal '''Sonic''' damage. [[Rodent]]s and [[Rodent]]s tend to use '''Sonic''' attacks.  
 
|-
 
|-
 
| {{Combat Ability icon|Burst Darkness Damage}}  
 
| {{Combat Ability icon|Burst Darkness Damage}}  
| '''Darkness''' is an unusual type of damage rarely seen in the light of day. [[Necromancy]] has abilities that deal '''Darkness''' damage.  
+
| '''Darkness''' is an unusual type of damage rarely seen in the light of day. [[Necromancy]] has abilities that deal '''Darkness''' damage. [[Rodent]]s and [[Rodent]]s tend to use '''Darkness''' attacks.  
 
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| {{Ability icon|Admonish }}   
 
| {{Ability icon|Admonish }}   

Revision as of 01:38, 2 April 2019

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      Code reference

      Damage Types

      Physical

      Error: Ability not found Slashing is a common physical damage type, often used by both combat skill abilities and creatures. Sword and Knife Fighting have many abilities that deal Slashing damage. Canines, Felines, and Rodents tend to use Slashing attacks.
      Error: Ability not found Piercing is a common physical damage type, often used by both combat skill abilities and creatures. Archery, Staff, and Knife Fighting have abilities that deal Piercing damage. Humanoid species like Rakshasa, and some Dinosaurs tend to use Piercing attacks.
      Error: Ability not found Crushing is a common physical damage type, often used by both combat skill abilities and creatures. Staff, Hammer, Cow, and Unarmed have many abilities that deal Crushing damage. Canines, Giants, and Ruminants tend to deal Crushing damage.

      Elemental

      Error: Ability not found Fire is a type of elemental damage commonly seen in combat skills, although some creatures posses Fire attacks. Fire Magic and Priest have abilities that deal Fire damage. Rodents and Rodents tend to use Fire attacks.
      Error: Ability not found Cold is a type of elemental damage uncommonly seen in combat skills. Creatures in colder regions or dungeons are more likely to have Cold attacks. Ice Magic and Fire Magic have abilities that deal Cold damage. Rodents and Rodents tend to use Cold attacks.
      Error: Ability not found Electricity is a type of elemental damage commonly seen in combat skills, and rarely seen in creatures. Hammer, Mentalism, and Necromancy have abilities that deal Electricity damage. Rodents and Rodents tend to use Electricity attacks.

      Internal

      Error: Ability not found Trauma is a common internal damage type, often used by both combat skill abilities and creatures. Sword, Bard, and Psychology have abilities that deal Trauma damage. Rodents and Rodents tend to use Trauma attacks.
      Error: Ability not found Poison is a type of internal damage, more common to creature attacks than combat skill abilities. Battle Chemistry, Druid, and Knife Fighting have abilities that deal Poison damage. Rodents and Rodents tend to use Poison attacks.
      Error: Ability not found Psychic is a type of internal damage, often used by both combat skill abilities and creatures across Alharth. Psychology, Priest, and Mentalism have abilities that deal Psychic damage. Rodents and Rodents tend to use Psychic attacks.

      Other

      Error: Ability not found Acid is an unusual type of damage. Battle Chemistry has abilities that deal Acid damage. Rodents and Rodents tend to use Acid attacks.
      Error: Ability not found Nature is a wild type of damage, tamed by only a few combat skills. Druid, Cow, and Giant Bat have abilities that deal Nature damage. Rodents and Rodents tend to use Nature attacks.
      Error: Ability not found Sonic is an unusual type of damage. Bard and Giant Bat have abilities that deal Sonic damage. Rodents and Rodents tend to use Sonic attacks.
      Error: Ability not found Darkness is an unusual type of damage rarely seen in the light of day. Necromancy has abilities that deal Darkness damage. Rodents and Rodents tend to use Darkness attacks.
      icon_3726.png Supernatural is not yet implemented in any attacks.
      icon_3733.png Divine is not yet implemented in any attacks.
      Error: Ability not found Demonic is not yet implemented in any attacks.

      Test

      Long quote reference

      No need to commence with prostration and supplication. I am dying.

      The Broken Glowing Sphere is a Himamanav Deity which once ruled over the middle level of the Yeti Cave. Although it claims to be dying, it is still able to summon magical items and perform teleports.

      No need to commence with prostration and supplication. I am dying.

      Huh. What are you dying of?

      I was thrown from a high place by a foolish Himamanav who wishes to be treated as a god. I am damaged. I estimate remaining life at 291 years -- a blink of an eye. The Himamanav should not worship me. They are other, more permanent gods. But not Urraghur: he's just a jerk.

      I'm not a Himamanav.

      Oh. Well it would be very evil of you to kill Urraghur, outsider. Just because he is a plague upon our people, a worthless speck... no I would never condone murdering any Himamanav. Although since I am dying, I could hardly stop you...

      Uh huh. And this Urg-whatever guy, where is he?

      At the top of the nearby hill. He stands in my place, demanding worship.

      Got it. Well, I'll go talk to him.

      He will simply attack you on sight.

      Okay, that's fine too. Bye.

      Upon murdering Urraghur.

      I am dying. Urraghur has destroyed my ancient place of honor and...

      Yeah, yeah. He's dead now. All done.

      Outsider, you have done a great evil to the Himamanav. I shall punish you by making you carry these heavy magic items.

      Huh. Okay. Thanks.

      Now perhaps it is time for you to go. I can teleport you to the surface, if you are ready.

      Sure, get me out of this cave!
      (You are returned to the entrance of the dungeon).
      No, I'm still exploring. Thanks, though.

      Monster Check

      - Aberration -G
      - Arthropod - G
      - Bear and Bugbear -G
      - Canine -G
      - Dwarf -G
      - Feline -G
      - Construct - G
      - Crone-Kin - G
      - Demon - G
      - Dinosaur -G
      - Elemental -G
      - Elven - G
      - Fae -G
      - Fish and Snail -G
      - Fungoid - G
      - Giant - G
      - Goblin - G
      - Human -G
      - Incorporeal Creature- G
      - Orc - G
      - Plant - G
      - Rakshasa - G
      - Reptile - G
      - Rodent -G
      - Ruminant - G
      - Undead -G
      - Non-Ruminant Ungulate- G

      Complete Barter List