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War Caches

6,028 bytes added, 23:44, 12 November 2019
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* Drug (D) War Caches usually contain [[Rakshasa]].
* Tornado (T) War Caches often have wind-related monsters inside.
* Mummy (M) War Caches are known to have the [[Undead]] Mummy creatures inside.
Each time a player visits a War Cache, the map will appear fogged, and no Cartography experience will be given for exploration. However, each War Cache will have the same map layout and location of chests, bosses, and rune clues.
 
To begin another War Cache you must wait 20 minutes from when you received the previous map.
== Ilmari War Cache Dungeons ==
{{Quote|source=[[Sir Johnson]]|Remember those xedrite-laced scorpion corpses you brought back? Well, that xedrite is useless. It's just raw metal infused into their shells. I need weapons-grade xedrite! However, the Seer thinks there's weaponized xedrite involved. She asked for an agent to undergo an extremely dangerous assignment. So I told her you'd be right over! Here's your map. See her for further briefing.}}
{{Spoiler| Click Expand to view the map for War Cache S-4|
 Put map here[[File:War Cache S-4.jpg|400px]]
}}
=== War Cache F-1 ===
{{Quote|source=[[Sir Johnson]]|I've got a nice easy one for you. Here's the map to the war cache. We believe the cache was originally located in a Crone military city called [[New Argolis]]. Well, not really a city, more like a recreational area for off-duty Hegemony troops. Should be pretty safe. The report says there's some weird animals in there, but no bandits. Follow the map, get in, find the Weaponized Xedrite, and get out. Don't screw up! You've only got one chance -- you won't be able to get back in a second time.}}
{{Spoiler| Click Expand to view the map for War Cache F-1|
 Put map here[[File:War Cache F-1.jpg|400px]]
}}
=== War Cache F-2 ===
{{Quote|source=[[Sir Johnson]]|We've found another war cache in the region that used to be '[[New Argolis]]'. It wasn't on the front lines. Hegemony troops went there for booze and whores. So there shouldn't be any spike traps or death beams or anything. Nice and easy! In fact, I almost gave this job to my second-best finder, [[Kella]], so I could save you for the hard ones. But she declined it... so it's all yours. She said the area is full of snakes, and she's afraid of snakes. Whoever heard of a rakkie that's afraid of snakes? What is this world coming to, I ask you? Anyway, I guess she might know what she's talking about. Bring some antivenom.}}
{{Spoiler| Click Expand to view the map for War Cache F-2|
 Put map here[[File:War Cache F-2.jpg|400px]]
}}
=== War Cache F-3 ===
{{Spoiler| Click Expand to view the map for War Cache F-3|
Put map here[[File:War Cache F-3.jpg|400px]]
}}
=== War Cache F-4 ===
{{Spoiler| Click Expand to view the map for War Cache F-4|
Put map here[[File:War Cache F-4.jpg|400px]]
}}
=== War Cache D-1 ===
{{Quote|source=[[Sir Johnson]]|Here's the map for your next assignment. And you might want to hurry, I've had reports of smoke, screams, and commotion coming from there today.}}
{{Spoiler| Click Expand to view the map for War Cache D-3|
 Put map here[[File:War Cache D-3.jpg|400px]]
}}
=== War Cache D-4 ===
{{Quote|source=[[Sir Johnson]]|So the drug you found out there, that Telka's Tits or whatever... it's garbage. Only works on rakkies! Most worthless drug since I got my hands on 'bounceweed'. But there's good news: the stuff is made from the silk of the rare giant sand worm, and we think other, better drugs could be made from the same stuff. And I have a lead on a cache infested with 'em! If we're lucky, you can get some samples of their silk while you're getting my xedrite. Before you leave, go see if the Sand Seer has any advice for ya on Sand Worm killin'. Or just take my advice: use archery. But no, no, the elf woman's gotta make it more complicated than that!}}
{{Spoiler| Click Expand to view the map for War Cache D-4|
 Put map here[[File:War Cache D-4.jpg|400px]]
}}
=== War Cache T-1 ===
{{Spoiler| Click Expand to view the map for War Cache T-1|
Put [[File:War Cache T-1.jpg|400px]]}}=== War Cache T-2 ==={{Quote|source=[[Sir Johnson]]|We've got another war cache in that problematic spider area. The Sand Seer wants you to collect some legs from those wind spiders while you're in there. Here's the map. Remember: spider legs are great and all, but don't leave without my Weaponized Xedrite!}}{{Spoiler| Click Expand to view the map for War Cache T-2| [[File:War Cache T-2.jpg|400px]]}}=== War Cache T-3 ==={{Quote|source=[[Sir Johnson]]|Got another spider-hole for you. No xedrite detected, though, so you're not going in for that. You're going in because the Sand Seer needs more spider legs or something. I'm starting to regret listening to her about this... but she says it might be a huge crisis, so now I can't just tell her to ignore it! Do whatever she needs, and try to be quick about it. We've got xedrite to find!}}{{Spoiler| The Sand Seer's Comment|He assigned you again? Good. I've got bad news and worse news. The bad news is those spiders you found are definitely tornado spiders, and the infestation is already too deep. There's no hope of really being rid of them, but maybe we can keep them contained to a small part of the desert. Now here's the worse news: tornado spiders are the weak ones. When an infestation of tornado spiders gets large enough, they somehow spontaneously start laying eggs for the REAL dangerous spiders, the Hurricane Spiders. And those eggs have been spotted in the hole you're headed to. Go in and burn those eggs. And I mean that literally: you should be prepared to burn them! They're very difficult to damage with weapons, and they regenerate health like crazy unless they're on fire. If you can't manage any other type of fire, I noticed the fairy has some Trollbane Oil for sale in the 'commissary'. That will at least keep them from regenerating! Good luck.}}{{Spoiler| Click Expand to view the map for War Cache T-3| [[File:War Cache T-3.png|400px]]}}=== War Cache T-4 ==={{Quote|source=[[Sir Johnson]]|You're finally back. Been saving this one for you! I sent my second-best xedrite-finder in already, and she came back empty-handed and mostly-dead. So it's time to show 'em why you're the best! There's xedrite in there, plus some big bug the Sand Seer wants killed. Go talk to her first.}}{{Spoiler| The Sand Seer's Comment|Remember how I told you that 'tornado spiders' are the weak ones, and it was very important to destroy all the giant eggs before they became much bigger problems? Well, we found another cave where an egg already hatched, and we've got a much bigger problem. But it's still an adolescent, so there might be time left to kill it! It will have extreme regeneration, just as it did in the egg: you'll need to light it on fire to prevent that. Fortunately, weapons work better than they do on the egg, but there's an extra complication: this spider has a very venomous bite! Kella was sent in before you and nearly died. Don't underestimate this one.}}{{Spoiler| Click Expand to view the map for War Cache T-4| [[File:War Cache T-4.png|400px]]}} === War Cache M-1 ==={{Quote|source=[[Sir Johnson]]|I hope you're not afraid of mummies. I need you to go into a mummy-infested hole and get some xedrite. My other finders have chickened out, but you're better than them! You've got this! Here's the map! Oh, better have the Sand Seer brief you on mummies first. It's good to refresh the brain!}}{{Spoiler| The Sand Seer's Comment|He wants me to brief you on MUMMIES? I'm not a mummy expert! But I can repeat what I've read in books, I guess. Mummies are nasty undead that are supposedly not being created anymore... although I'm pretty sure that's untrue. Anyway, the mummies you'll be facing are very old, and they have old diseases that your body has few protections against. So try not to inhale near them. Their organs are removed during the creation process, so don't bother trying to poison them, bludgeon them, or make them bleed. Their thick bandages give them protection against blades and arrows, too. Fire is the classic weapon of choice, but acid and lightning also work well, and I've heard they're even susceptible to psychic blasts, which is unusual for undead. That's about all I can remember about mummies, aside from historical info. Good luck.}}{{Spoiler| Click Expand to view the map for War Cache M-1| [[File:War Cache M-1.png|400px]]}} === War Cache M-2 ==={{Quote|source=[[Sir Johnson]]|Got a big ole' mummy-infested deathtrap for ya. Lots of xedrite though! I've already sent someone into this one and she came back empty-handed, sayin' it was too dangerous. So I tell ya what, I'll throw in a little something extra if you can get all three pieces. Just don't die over it! }}{{Spoiler| Click Expand to view the map for War Cache M-2| [[File:War Cache M-2.png|400px]]}} === War Cache M-3 ==={{Quote|source=[[Sir Johnson]]|This hole's near the other mummy-pits, so be on your guard. Could be mummies or other nasty undead. }}{{Spoiler| Warning about monsters in M-3|Inside this War Cache, [[Visage of Demise]] are encountered.}}{{Spoiler| Click Expand to view the map for War Cache M-3| [[File:War Cache M-3.png|400px]]
}}
==Points of Interest==
==== Minotaur Vault ====
Each War Cache contains one [[Minotaur Vault]], a special type of chest that may be opened by solving a Mastermind-style code breaking puzzle. See [[Safecracking]] for more details.
==== Rune Clues ====
There are 12 possible runes for the Minotaur Vault, but only six will be used for a given puzzle. These are labeled on wall decorations. The rune clues and vault solution are instanced per player. See [[Safecracking]] for more information. == War Cache Inhabitants ======Friends====<dpl>category = War Cache NPCsmode = unorderedcolumns = 3</dpl>====Foes====<dpl>category = War Cache Creaturesnotcategory = Bossesmode = unorderedcolumns = 3</dpl>====Bosses====<dpl>category = War Cache Creaturescategory = Bossesmode = unorderedcolumns = 3</dpl>=== Harvestables === ==Gallery==<gallery mode="nolines" widths=200px>File:War_Cache_Image_1.png|The inside of a War Cache.</gallery> 
[[Category:Dungeons]][[Category:Ilmari Dungeons]]
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