Difference between revisions of "Warden"

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m (treasure effects and stat bonuses)
m (Changed skilltype to Combat Skill.)
 
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|image            = [[File:Warden_skill.png|300px]]
 
|image            = [[File:Warden_skill.png|300px]]
 
|caption          =  
 
|caption          =  
|skilltype        = Beast Skill  
+
|skilltype        = Combat Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->
 
|maxlevel        = 80 <!-- List without bonus levels -->
 
|maxlevel        = 80 <!-- List without bonus levels -->
 
|req              = [[Beast Forms]] <!-- Any other skills needed to gain this skill -->
 
|req              = [[Beast Forms]] <!-- Any other skills needed to gain this skill -->

Latest revision as of 03:34, 2 December 2019

Button Cyan.png
Warden
300px
Skill Type:
Combat Skill
Max Level:
80
Requirements:
Skill Trainers:

Skill in using the secret powers of the Wardens.

Warden Overview

In-Game Description

Warden Mechanics

Wardens learn a Lore recipe called Check Active Warden Alerts. This recipe will show which NPC gives a warden alert quest at the moment. These quests usually require you to kill 12-15 mobs in the same zone as the NPC and reward favor, warden points and also Vervadium for higher level zones. The alert is active for hours so you can do it when you have time, there is no forced start time like druid events. Of course you can skip the alert if you don't like the zone or mob type.

The warden introduction mentions that you have to complete at least one warden alert per moon cycle or your warden powers will deactivate and require some ritual to reactivate.

Training Warden

Connected Skills

Sub-Skills:
  • None

Warden Complete Ability List

Click "Expand" on the box below to view a complete list of Abilities for the Warden skill.

Icon Level Name Description Special Effects Stats Source
icon_3772.png  30 Warning Jolt Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack. (When it triggers a Combat Refresh, +23 Power)
Restores: 0 Power
Restores: 0 Armor
Damage: 25 Electricity
Taunt: +100
Power Cost: 0
Range: 10
Cooldown: 2
Leveling
icon_3771.png  31 Conditioning Shock Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack.
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 69 Electricity Power Cost: 24
Range: 5
Cooldown: 10
Training: Barnaby
icon_3768.png  32 Apprehend Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack.
Target is knocked forward Damage: 66 Fire Power Cost: 30
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png  33 Lethal Force Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack.
Animals take -33% damage
DoT: 0 Fire, 4 times over 8 seconds
Damage: 199 Electricity
Enrages Target: 2%
Power Cost: 54
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png  34 Privacy Field Electrify your skin. Melee attackers take damage when they hit you. Recover: 0 Power when melee attacks deal damage to you
DoT: 72 Electricity, 1 times over 0 seconds
DoT: 0 Fire, 6 times over 12 seconds
Power Cost: 36
Range: 5
Cooldown: 30
Training: Tangle
icon_3776.png  35 Coordinated Assault With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. Each allies' next Melee attack deals +85 damage Power Cost: 43
Range: 4
AoE: 20
Cooldown: 30
Training: Tangle
icon_3773.png  36 Controlled Burn Ignite all nearby problems. Restores: 2 Body Heat in cold environments
DoT: 0 Fire, 6 times over 12 seconds
Damage: 78 Fire
Enrages Target: 2%
Power Cost: 32
Range: 15
AoE: 15
Cooldown: 12
Training: Barnaby
icon_3778.png  37 Aggression Deterrent Emit a wave of acid to gently discourage engagement. DoT: 0 Fire, 4 times over 8 seconds Damage Armor: 82 Acid Power Cost: 22
Range: 10
AoE: 10
Cooldown: 8
Training: Tangle
icon_3769.png  38 Stun Trap Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 186) Power Cost: 44
Range: 4
Cooldown: 30
Training: Tangle
icon_3770.png  40 Pursuit Mode Alter the air currents so that you can briefly fly. Only works outdoors. You can fly for 12 seconds.
Can Be On Sidebar
Power Cost: 33
Range: 5
Cooldown: 120
Training: Tangle
icon_3772.png  40 Warning Jolt 2 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack. (When it triggers a Combat Refresh, +26 Power)
Restores: 0 Power
Restores: 0 Armor
Damage: 37 Electricity
Taunt: +148
Power Cost: 0
Range: 10
Cooldown: 2
Training: Barnaby
icon_3771.png  41 Conditioning Shock 2 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack.
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 103 Electricity Power Cost: 27
Range: 5
Cooldown: 10
Training: Barnaby
icon_3768.png  42 Apprehend 2 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack.
Target is knocked forward Damage: 102 Fire Power Cost: 33
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png  43 Lethal Force 2 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack.
Animals take -33% damage
DoT: 0 Fire, 4 times over 8 seconds
Damage: 306 Electricity
Enrages Target: 2%
Power Cost: 59
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png  44 Privacy Field 2 Electrify your skin. Melee attackers take damage when they hit you. Recover: 0 Power when melee attacks deal damage to you
DoT: 111 Electricity, 1 times over 0 seconds
DoT: 0 Fire, 6 times over 12 seconds
Power Cost: 40
Range: 5
Cooldown: 30
Training: Tangle
icon_3773.png  46 Controlled Burn 2 Ignite all nearby problems. Restores: 3 Body Heat in cold environments
DoT: 0 Fire, 6 times over 12 seconds
Damage: 122 Fire
Enrages Target: 2%
Power Cost: 34
Range: 15
AoE: 15
Cooldown: 12
Training: Barnaby
icon_3778.png  47 Aggression Deterrent 2 Emit a wave of acid to gently discourage engagement. DoT: 0 Fire, 4 times over 8 seconds Damage Armor: 128 Acid Power Cost: 24
Range: 10
AoE: 10
Cooldown: 8
Training: Tangle
icon_3769.png  48 Stun Trap 2 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 240) Power Cost: 48
Range: 4
Cooldown: 30
Training: Tangle
icon_3776.png  50 Coordinated Assault 2 With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. Each allies' next Melee attack deals +144 damage Power Cost: 49
Range: 4
AoE: 20
Cooldown: 30
Training: Tangle
icon_3772.png  50 Warning Jolt 3 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack. (When it triggers a Combat Refresh, +28 Power)
Restores: 0 Power
Restores: 0 Armor
Damage: 58 Electricity
Taunt: +232
Power Cost: 0
Range: 10
Cooldown: 2
Training: Barnaby
icon_3771.png  51 Conditioning Shock 3 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack.
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 154 Electricity Power Cost: 30
Range: 5
Cooldown: 10
Training: Barnaby
icon_3768.png  52 Apprehend 3 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack.
Target is knocked forward Damage: 154 Fire Power Cost: 36
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png  53 Lethal Force 3 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack.
Animals take -33% damage
DoT: 0 Fire, 4 times over 8 seconds
Damage: 460 Electricity
Enrages Target: 2%
Power Cost: 65
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png  54 Privacy Field 3 Electrify your skin. Melee attackers take damage when they hit you. Recover: 0 Power when melee attacks deal damage to you
DoT: 164 Electricity, 1 times over 0 seconds
DoT: 0 Fire, 6 times over 12 seconds
Power Cost: 44
Range: 5
Cooldown: 30
Training: Tangle
icon_3773.png  56 Controlled Burn 3 Ignite all nearby problems. Restores: 4 Body Heat in cold environments
DoT: 0 Fire, 6 times over 12 seconds
Damage: 175 Fire
Enrages Target: 2%
Power Cost: 38
Range: 15
AoE: 15
Cooldown: 12
Training: Barnaby
icon_3778.png  57 Aggression Deterrent 3 Emit a wave of acid to gently discourage engagement. DoT: 0 Fire, 4 times over 8 seconds Damage Armor: 180 Acid Power Cost: 27
Range: 10
AoE: 10
Cooldown: 8
Training: Tangle
icon_3769.png  58 Stun Trap 3 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 290) Power Cost: 53
Range: 4
Cooldown: 30
Training: Tangle
icon_3770.png  60 Pursuit Mode 2 Alter the air currents so that you can briefly fly. Only works outdoors. You can fly for 24 seconds.
Can Be On Sidebar
Power Cost: 40
Range: 5
Cooldown: 120
Training: Tangle
icon_3772.png  60 Warning Jolt 4 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack. (When it triggers a Combat Refresh, +30 Power)
Restores: 0 Power
Restores: 0 Armor
Damage: 79 Electricity
Taunt: +316
Power Cost: 0
Range: 10
Cooldown: 2
Training: Barnaby
icon_3771.png  61 Conditioning Shock 4 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack.
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 206 Electricity Power Cost: 33
Range: 5
Cooldown: 10
Training: Barnaby
icon_3768.png  62 Apprehend 4 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack.
Target is knocked forward Damage: 206 Fire Power Cost: 41
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png  63 Lethal Force 4 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack.
Animals take -33% damage
DoT: 0 Fire, 4 times over 8 seconds
Damage: 611 Electricity
Enrages Target: 2%
Power Cost: 73
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png  64 Privacy Field 4 Electrify your skin. Melee attackers take damage when they hit you. Recover: 0 Power when melee attacks deal damage to you
DoT: 216 Electricity, 1 times over 0 seconds
DoT: 0 Fire, 6 times over 12 seconds
Power Cost: 49
Range: 5
Cooldown: 30
Training: Tangle
icon_3776.png  65 Coordinated Assault 3 With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. Each allies' next Melee attack deals +223 damage Power Cost: 58
Range: 4
AoE: 20
Cooldown: 30
Training: Tangle
icon_3773.png  66 Controlled Burn 4 Ignite all nearby problems. Restores: 5 Body Heat in cold environments
DoT: 0 Fire, 6 times over 12 seconds
Damage: 228 Fire
Enrages Target: 2%
Power Cost: 42
Range: 15
AoE: 15
Cooldown: 12
Training: Barnaby
icon_3778.png  67 Aggression Deterrent 4 Emit a wave of acid to gently discourage engagement. DoT: 0 Fire, 4 times over 8 seconds Damage Armor: 233 Acid Power Cost: 30
Range: 10
AoE: 10
Cooldown: 8
Training: Tangle
icon_3769.png  68 Stun Trap 4 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 290) Power Cost: 60
Range: 4
Cooldown: 30
Training: Tangle
icon_3772.png  70 Warning Jolt 5 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack. (When it triggers a Combat Refresh, +32 Power)
Restores: 0 Power
Restores: 0 Armor
Damage: 100 Electricity
Taunt: +400
Power Cost: 0
Range: 10
Cooldown: 2
Training: Barnaby
icon_3771.png  71 Conditioning Shock 5 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack.
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 262 Electricity Power Cost: 37
Range: 5
Cooldown: 10
Training: Barnaby
icon_3768.png  72 Apprehend 5 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack.
Target is knocked forward Damage: 262 Fire Power Cost: 45
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png  73 Lethal Force 5 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack.
Animals take -33% damage
DoT: 0 Fire, 4 times over 8 seconds
Damage: 778 Electricity
Enrages Target: 2%
Power Cost: 81
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png  74 Privacy Field 5 Electrify your skin. Melee attackers take damage when they hit you. Recover: 0 Power when melee attacks deal damage to you
DoT: 275 Electricity, 1 times over 0 seconds
DoT: 0 Fire, 6 times over 12 seconds
Power Cost: 55
Range: 5
Cooldown: 30
Training: Tangle
icon_3773.png  76 Controlled Burn 5 Ignite all nearby problems. Restores: 6 Body Heat in cold environments
DoT: 0 Fire, 6 times over 12 seconds
Damage: 288 Fire
Enrages Target: 2%
Power Cost: 47
Range: 15
AoE: 15
Cooldown: 12
Training: Barnaby
icon_3778.png  77 Aggression Deterrent 5 Emit a wave of acid to gently discourage engagement. DoT: 0 Fire, 4 times over 8 seconds Damage Armor: 294 Acid Power Cost: 33
Range: 10
AoE: 10
Cooldown: 8
Training: Tangle
icon_3769.png  78 Stun Trap 5 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 290) Power Cost: 66
Range: 4
Cooldown: 30
Training: Tangle
icon_3776.png  80 Coordinated Assault 4 With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. Each allies' next Melee attack deals +314 damage Power Cost: 68
Range: 4
AoE: 20
Cooldown: 30
Training: Tangle
icon_3770.png  80 Pursuit Mode 3 Alter the air currents so that you can briefly fly. Only works outdoors. You can fly for 36 seconds.
Can Be On Sidebar
Power Cost: 49
Range: 5
Cooldown: 120
Training: Tangle
icon_3772.png  80 Warning Jolt 6 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack. (When it triggers a Combat Refresh, +34 Power)
Restores: 0 Power
Restores: 0 Armor
Damage: 126 Electricity
Taunt: +504
Power Cost: 0
Range: 10
Cooldown: 2
Training: Barnaby
icon_3771.png  81 Conditioning Shock 6 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack.
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 325 Electricity Power Cost: 41
Range: 5
Cooldown: 10
Training: Barnaby
icon_3768.png  82 Apprehend 6 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack.
Target is knocked forward Damage: 326 Fire Power Cost: 50
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png  83 Lethal Force 6 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack.
Animals take -33% damage
DoT: 0 Fire, 4 times over 8 seconds
Damage: 961 Electricity
Enrages Target: 2%
Power Cost: 90
Range: 5
Cooldown: 45
Training: Barnaby


Warden Treasure Effects

See also: Warden/Treasure Effects:By Slot

See also: Warden/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Slot Other Versions
of Wardens Level 80 - Warden Base Damage +40% Head, Necklace

Click Expand to reveal

  • Level 1
Warden Damage +5
  • Level 20
Warden Base Damage +10%
  • Level 30
Warden Base Damage +15%
  • Level 40
Warden Base Damage +20%
  • Level 50
Warden Base Damage +25%
  • Level 60
Warden Base Damage +30%
  • Level 70
Warden Base Damage +35%
  • Level 80
Warden Base Damage +40%
of Prolonged Agony Level 80 - Indirect Fire Damage +57% when Warden is active Hands, Feet

Click Expand to reveal

  • Level 5
Indirect Fire Damage +4% when Warden is active
  • Level 10
Indirect Fire Damage +7% when Warden is active
  • Level 15
Indirect Fire Damage +10% when Warden is active
  • Level 20
Indirect Fire Damage +13% when Warden is active
  • Level 25
Indirect Fire Damage +16% when Warden is active
  • Level 30
Indirect Fire Damage +19% when Warden is active
  • Level 35
Indirect Fire Damage +22% when Warden is active
  • Level 40
Indirect Fire Damage +25% when Warden is active
  • Level 45
Indirect Fire Damage +28% when Warden is active
  • Level 50
Indirect Fire Damage +31% when Warden is active
  • Level 55
Indirect Fire Damage +34% when Warden is active
  • Level 60
Indirect Fire Damage +37% when Warden is active
  • Level 65
Indirect Fire Damage +42% when Warden is active
  • Level 70
Indirect Fire Damage +47% when Warden is active
  • Level 75
Indirect Fire Damage +52% when Warden is active
  • Level 80
Indirect Fire Damage +57% when Warden is active
Level 80 - Indirect Poison and Indirect Trauma damage is +20% per tick while Warden skill active Chest, Legs

Click Expand to reveal

  • Level 5
Indirect Poison and Indirect Trauma damage is +5% per tick while Warden skill active
  • Level 10
Indirect Poison and Indirect Trauma damage is +6% per tick while Warden skill active
  • Level 15
Indirect Poison and Indirect Trauma damage is +7% per tick while Warden skill active
  • Level 20
Indirect Poison and Indirect Trauma damage is +8% per tick while Warden skill active
  • Level 25
Indirect Poison and Indirect Trauma damage is +9% per tick while Warden skill active
  • Level 30
Indirect Poison and Indirect Trauma damage is +10% per tick while Warden skill active
  • Level 35
Indirect Poison and Indirect Trauma damage is +11% per tick while Warden skill active
  • Level 40
Indirect Poison and Indirect Trauma damage is +12% per tick while Warden skill active
  • Level 45
Indirect Poison and Indirect Trauma damage is +13% per tick while Warden skill active
  • Level 50
Indirect Poison and Indirect Trauma damage is +14% per tick while Warden skill active
  • Level 55
Indirect Poison and Indirect Trauma damage is +15% per tick while Warden skill active
  • Level 60
Indirect Poison and Indirect Trauma damage is +16% per tick while Warden skill active
  • Level 65
Indirect Poison and Indirect Trauma damage is +17% per tick while Warden skill active
  • Level 70
Indirect Poison and Indirect Trauma damage is +18% per tick while Warden skill active
  • Level 75
Indirect Poison and Indirect Trauma damage is +19% per tick while Warden skill active
  • Level 80
Indirect Poison and Indirect Trauma damage is +20% per tick while Warden skill active
Level 80 - Indirect Nature and Indirect Electricity damage is +20% per tick while Warden skill active Ring, Feet

Click Expand to reveal

  • Level 5
Indirect Nature and Indirect Electricity damage is +5% per tick while Warden skill active
  • Level 10
Indirect Nature and Indirect Electricity damage is +6% per tick while Warden skill active
  • Level 15
Indirect Nature and Indirect Electricity damage is +7% per tick while Warden skill active
  • Level 20
Indirect Nature and Indirect Electricity damage is +8% per tick while Warden skill active
  • Level 25
Indirect Nature and Indirect Electricity damage is +9% per tick while Warden skill active
  • Level 30
Indirect Nature and Indirect Electricity damage is +10% per tick while Warden skill active
  • Level 35
Indirect Nature and Indirect Electricity damage is +11% per tick while Warden skill active
  • Level 40
Indirect Nature and Indirect Electricity damage is +12% per tick while Warden skill active
  • Level 45
Indirect Nature and Indirect Electricity damage is +13% per tick while Warden skill active
  • Level 50
Indirect Nature and Indirect Electricity damage is +14% per tick while Warden skill active
  • Level 55
Indirect Nature and Indirect Electricity damage is +15% per tick while Warden skill active
  • Level 60
Indirect Nature and Indirect Electricity damage is +16% per tick while Warden skill active
  • Level 65
Indirect Nature and Indirect Electricity damage is +17% per tick while Warden skill active
  • Level 70
Indirect Nature and Indirect Electricity damage is +18% per tick while Warden skill active
  • Level 75
Indirect Nature and Indirect Electricity damage is +19% per tick while Warden skill active
  • Level 80
Indirect Nature and Indirect Electricity damage is +20% per tick while Warden skill active
Level 80 - Warning Jolt restores 8 Power to you, and attack range is increased 5 meters Chest, Legs

Click Expand to reveal

  • Level 1
Warning Jolt restores 1 Power to you, and attack range is increased 5 meters
  • Level 20
Warning Jolt restores 2 Power to you, and attack range is increased 5 meters
  • Level 30
Warning Jolt restores 3 Power to you, and attack range is increased 5 meters
  • Level 40
Warning Jolt restores 4 Power to you, and attack range is increased 5 meters
  • Level 50
Warning Jolt restores 5 Power to you, and attack range is increased 5 meters
  • Level 60
Warning Jolt restores 6 Power to you, and attack range is increased 5 meters
  • Level 70
Warning Jolt restores 7 Power to you, and attack range is increased 5 meters
  • Level 80
Warning Jolt restores 8 Power to you, and attack range is increased 5 meters
Level 80 - Warning Jolt restores 16 Armor and taunts +400 Hands, OffHand

Click Expand to reveal

  • Level 5
Warning Jolt restores 1 Armor and taunts +25
  • Level 10
Warning Jolt restores 2 Armor and taunts +50
  • Level 15
Warning Jolt restores 3 Armor and taunts +75
  • Level 20
Warning Jolt restores 4 Armor and taunts +100
  • Level 25
Warning Jolt restores 5 Armor and taunts +125
  • Level 30
Warning Jolt restores 6 Armor and taunts +150
  • Level 35
Warning Jolt restores 7 Armor and taunts +175
  • Level 40
Warning Jolt restores 8 Armor and taunts +200
  • Level 45
Warning Jolt restores 9 Armor and taunts +225
  • Level 50
Warning Jolt restores 10 Armor and taunts +250
  • Level 55
Warning Jolt restores 11 Armor and taunts +275
  • Level 60
Warning Jolt restores 12 Armor and taunts +300
  • Level 65
Warning Jolt restores 13 Armor and taunts +325
  • Level 70
Warning Jolt restores 14 Armor and taunts +350
  • Level 75
Warning Jolt restores 15 Armor and taunts +375
  • Level 80
Warning Jolt restores 16 Armor and taunts +400
Level 80 - Warning Jolt restores 16 Armor and boosts the damage of your Core Attacks +49 for 8 seconds MainHand, Necklace

Click Expand to reveal

  • Level 5
Warning Jolt restores 1 Armor and boosts the damage of your Core Attacks +4 for 8 seconds
  • Level 10
Warning Jolt restores 2 Armor and boosts the damage of your Core Attacks +7 for 8 seconds
  • Level 15
Warning Jolt restores 3 Armor and boosts the damage of your Core Attacks +10 for 8 seconds
  • Level 20
Warning Jolt restores 4 Armor and boosts the damage of your Core Attacks +13 for 8 seconds
  • Level 25
Warning Jolt restores 5 Armor and boosts the damage of your Core Attacks +16 for 8 seconds
  • Level 30
Warning Jolt restores 6 Armor and boosts the damage of your Core Attacks +19 for 8 seconds
  • Level 35
Warning Jolt restores 7 Armor and boosts the damage of your Core Attacks +22 for 8 seconds
  • Level 40
Warning Jolt restores 8 Armor and boosts the damage of your Core Attacks +25 for 8 seconds
  • Level 45
Warning Jolt restores 9 Armor and boosts the damage of your Core Attacks +28 for 8 seconds
  • Level 50
Warning Jolt restores 10 Armor and boosts the damage of your Core Attacks +31 for 8 seconds
  • Level 55
Warning Jolt restores 11 Armor and boosts the damage of your Core Attacks +34 for 8 seconds
  • Level 60
Warning Jolt restores 12 Armor and boosts the damage of your Core Attacks +37 for 8 seconds
  • Level 65
Warning Jolt restores 13 Armor and boosts the damage of your Core Attacks +40 for 8 seconds
  • Level 70
Warning Jolt restores 14 Armor and boosts the damage of your Core Attacks +43 for 8 seconds
  • Level 75
Warning Jolt restores 15 Armor and boosts the damage of your Core Attacks +46 for 8 seconds
  • Level 80
Warning Jolt restores 16 Armor and boosts the damage of your Core Attacks +49 for 8 seconds
Level 80 - Conditioning Shock Damage +46% MainHand, Head

Click Expand to reveal

  • Level 5
Conditioning Shock Damage +8%
  • Level 10
Conditioning Shock Damage +10%
  • Level 15
Conditioning Shock Damage +12%
  • Level 20
Conditioning Shock Damage +14%
  • Level 25
Conditioning Shock Damage +16%
  • Level 30
Conditioning Shock Damage +18%
  • Level 35
Conditioning Shock Damage +20%
  • Level 40
Conditioning Shock Damage +22%
  • Level 45
Conditioning Shock Damage +25%
  • Level 50
Conditioning Shock Damage +28%
  • Level 55
Conditioning Shock Damage +31%
  • Level 60
Conditioning Shock Damage +34%
  • Level 65
Conditioning Shock Damage +37%
  • Level 70
Conditioning Shock Damage +40%
  • Level 75
Conditioning Shock Damage +43%
  • Level 80
Conditioning Shock Damage +46%
Level 80 - Conditioning Shock deals +66 damage and causes the target to suffer +20% Fire damage for 30 seconds Hands

Click Expand to reveal

  • Level 5
Conditioning Shock deals +6 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 10
Conditioning Shock deals +10 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 15
Conditioning Shock deals +14 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 20
Conditioning Shock deals +18 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 25
Conditioning Shock deals +22 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 30
Conditioning Shock deals +26 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 35
Conditioning Shock deals +30 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 40
Conditioning Shock deals +34 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 45
Conditioning Shock deals +38 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 50
Conditioning Shock deals +42 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 55
Conditioning Shock deals +46 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 60
Conditioning Shock deals +50 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 65
Conditioning Shock deals +54 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 70
Conditioning Shock deals +58 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 75
Conditioning Shock deals +62 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 80
Conditioning Shock deals +66 damage and causes the target to suffer +20% Fire damage for 30 seconds
Level 80 - Conditioning Shock deals +66 damage and reuse time is 2 seconds sooner Ring

Click Expand to reveal

  • Level 5
Conditioning Shock deals +6 damage and reuse time is 1 second sooner
  • Level 10
Conditioning Shock deals +10 damage and reuse time is 1 second sooner
  • Level 15
Conditioning Shock deals +14 damage and reuse time is 1 second sooner
  • Level 20
Conditioning Shock deals +18 damage and reuse time is 1 second sooner
  • Level 25
Conditioning Shock deals +22 damage and reuse time is 1.5 seconds sooner
  • Level 30
Conditioning Shock deals +26 damage and reuse time is 1.5 seconds sooner
  • Level 35
Conditioning Shock deals +30 damage and reuse time is 1.5 seconds sooner
  • Level 40
Conditioning Shock deals +34 damage and reuse time is 1.5 seconds sooner
  • Level 45
Conditioning Shock deals +38 damage and reuse time is 2 seconds sooner
  • Level 50
Conditioning Shock deals +42 damage and reuse time is 2 seconds sooner
  • Level 55
Conditioning Shock deals +46 damage and reuse time is 2 seconds sooner
  • Level 60
Conditioning Shock deals +50 damage and reuse time is 2 seconds sooner
  • Level 65
Conditioning Shock deals +54 damage and reuse time is 2 seconds sooner
  • Level 70
Conditioning Shock deals +58 damage and reuse time is 2 seconds sooner
  • Level 75
Conditioning Shock deals +62 damage and reuse time is 2 seconds sooner
  • Level 80
Conditioning Shock deals +66 damage and reuse time is 2 seconds sooner
Level 80 - Conditioning Shock causes target's next ability to deal -48 damage Chest, OffHand

Click Expand to reveal

  • Level 5
Conditioning Shock causes target's next ability to deal -3 damage
  • Level 10
Conditioning Shock causes target's next ability to deal -6 damage
  • Level 15
Conditioning Shock causes target's next ability to deal -9 damage
  • Level 20
Conditioning Shock causes target's next ability to deal -12 damage
  • Level 25
Conditioning Shock causes target's next ability to deal -15 damage
  • Level 30
Conditioning Shock causes target's next ability to deal -18 damage
  • Level 35
Conditioning Shock causes target's next ability to deal -21 damage
  • Level 40
Conditioning Shock causes target's next ability to deal -24 damage
  • Level 45
Conditioning Shock causes target's next ability to deal -27 damage
  • Level 50
Conditioning Shock causes target's next ability to deal -30 damage
  • Level 55
Conditioning Shock causes target's next ability to deal -33 damage
  • Level 60
Conditioning Shock causes target's next ability to deal -36 damage
  • Level 65
Conditioning Shock causes target's next ability to deal -39 damage
  • Level 70
Conditioning Shock causes target's next ability to deal -42 damage
  • Level 75
Conditioning Shock causes target's next ability to deal -45 damage
  • Level 80
Conditioning Shock causes target's next ability to deal -48 damage
Level 80 - Conditioning Shock deals +68 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds Legs, Feet

Click Expand to reveal

  • Level 5
Conditioning Shock deals +8 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 10
Conditioning Shock deals +12 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 15
Conditioning Shock deals +16 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 20
Conditioning Shock deals +20 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 25
Conditioning Shock deals +24 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 30
Conditioning Shock deals +28 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 35
Conditioning Shock deals +32 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 40
Conditioning Shock deals +36 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 45
Conditioning Shock deals +40 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 50
Conditioning Shock deals +44 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 55
Conditioning Shock deals +48 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 60
Conditioning Shock deals +52 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 65
Conditioning Shock deals +56 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 70
Conditioning Shock deals +60 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 75
Conditioning Shock deals +64 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 80
Conditioning Shock deals +68 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
Level 80 - Conditioning Shock and Apprehend deal +85 damage OffHand, Necklace

Click Expand to reveal

  • Level 5
Conditioning Shock and Apprehend deal +10 damage
  • Level 10
Conditioning Shock and Apprehend deal +15 damage
  • Level 15
Conditioning Shock and Apprehend deal +20 damage
  • Level 20
Conditioning Shock and Apprehend deal +25 damage
  • Level 25
Conditioning Shock and Apprehend deal +30 damage
  • Level 30
Conditioning Shock and Apprehend deal +35 damage
  • Level 35
Conditioning Shock and Apprehend deal +40 damage
  • Level 40
Conditioning Shock and Apprehend deal +45 damage
  • Level 45
Conditioning Shock and Apprehend deal +50 damage
  • Level 50
Conditioning Shock and Apprehend deal +55 damage
  • Level 55
Conditioning Shock and Apprehend deal +60 damage
  • Level 60
Conditioning Shock and Apprehend deal +65 damage
  • Level 65
Conditioning Shock and Apprehend deal +70 damage
  • Level 70
Conditioning Shock and Apprehend deal +75 damage
  • Level 75
Conditioning Shock and Apprehend deal +80 damage
  • Level 80
Conditioning Shock and Apprehend deal +85 damage
Level 80 - Apprehend Damage +46% Hands, MainHand

Click Expand to reveal

  • Level 5
Apprehend Damage +8%
  • Level 10
Apprehend Damage +10%
  • Level 15
Apprehend Damage +12%
  • Level 20
Apprehend Damage +14%
  • Level 25
Apprehend Damage +16%
  • Level 30
Apprehend Damage +18%
  • Level 35
Apprehend Damage +20%
  • Level 40
Apprehend Damage +22%
  • Level 45
Apprehend Damage +25%
  • Level 50
Apprehend Damage +28%
  • Level 55
Apprehend Damage +31%
  • Level 60
Apprehend Damage +34%
  • Level 65
Apprehend Damage +37%
  • Level 70
Apprehend Damage +40%
  • Level 75
Apprehend Damage +43%
  • Level 80
Apprehend Damage +46%
Level 80 - Apprehend costs -22 Power Legs, Necklace

Click Expand to reveal

  • Level 5
Apprehend costs -2 Power
  • Level 10
Apprehend costs -3 Power
  • Level 15
Apprehend costs -4 Power
  • Level 20
Apprehend costs -6 Power
  • Level 25
Apprehend costs -7 Power
  • Level 30
Apprehend costs -8 Power
  • Level 35
Apprehend costs -10 Power
  • Level 40
Apprehend costs -11 Power
  • Level 45
Apprehend costs -12 Power
  • Level 50
Apprehend costs -14 Power
  • Level 55
Apprehend costs -15 Power
  • Level 60
Apprehend costs -16 Power
  • Level 65
Apprehend costs -18 Power
  • Level 70
Apprehend costs -19 Power
  • Level 75
Apprehend costs -20 Power
  • Level 80
Apprehend costs -22 Power
Level 80 - Apprehend causes your Nice Attacks to deal +112 damage for 8 seconds Feet, Ring

Click Expand to reveal

  • Level 5
Apprehend causes your Nice Attacks to deal +10 damage for 8 seconds
  • Level 10
Apprehend causes your Nice Attacks to deal +16 damage for 8 seconds
  • Level 15
Apprehend causes your Nice Attacks to deal +22 damage for 8 seconds
  • Level 20
Apprehend causes your Nice Attacks to deal +28 damage for 8 seconds
  • Level 25
Apprehend causes your Nice Attacks to deal +34 damage for 8 seconds
  • Level 30
Apprehend causes your Nice Attacks to deal +40 damage for 8 seconds
  • Level 35
Apprehend causes your Nice Attacks to deal +46 damage for 8 seconds
  • Level 40
Apprehend causes your Nice Attacks to deal +52 damage for 8 seconds
  • Level 45
Apprehend causes your Nice Attacks to deal +58 damage for 8 seconds
  • Level 50
Apprehend causes your Nice Attacks to deal +64 damage for 8 seconds
  • Level 55
Apprehend causes your Nice Attacks to deal +70 damage for 8 seconds
  • Level 60
Apprehend causes your Nice Attacks to deal +76 damage for 8 seconds
  • Level 65
Apprehend causes your Nice Attacks to deal +85 damage for 8 seconds
  • Level 70
Apprehend causes your Nice Attacks to deal +94 damage for 8 seconds
  • Level 75
Apprehend causes your Nice Attacks to deal +103 damage for 8 seconds
  • Level 80
Apprehend causes your Nice Attacks to deal +112 damage for 8 seconds
Level 80 - Apprehend deals +80 damage, and damage type is changed to Electricity Head

Click Expand to reveal

  • Level 5
Apprehend deals +5 damage, and damage type is changed to Electricity
  • Level 10
Apprehend deals +10 damage, and damage type is changed to Electricity
  • Level 15
Apprehend deals +15 damage, and damage type is changed to Electricity
  • Level 20
Apprehend deals +20 damage, and damage type is changed to Electricity
  • Level 25
Apprehend deals +25 damage, and damage type is changed to Electricity
  • Level 30
Apprehend deals +30 damage, and damage type is changed to Electricity
  • Level 35
Apprehend deals +35 damage, and damage type is changed to Electricity
  • Level 40
Apprehend deals +40 damage, and damage type is changed to Electricity
  • Level 45
Apprehend deals +45 damage, and damage type is changed to Electricity
  • Level 50
Apprehend deals +50 damage, and damage type is changed to Electricity
  • Level 55
Apprehend deals +55 damage, and damage type is changed to Electricity
  • Level 60
Apprehend deals +60 damage, and damage type is changed to Electricity
  • Level 65
Apprehend deals +65 damage, and damage type is changed to Electricity
  • Level 70
Apprehend deals +70 damage, and damage type is changed to Electricity
  • Level 75
Apprehend deals +75 damage, and damage type is changed to Electricity
  • Level 80
Apprehend deals +80 damage, and damage type is changed to Electricity
Level 80 - Apprehend deals +40 damage and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly) Chest

Click Expand to reveal

  • Level 5
Apprehend deals +10 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
  • Level 10
Apprehend deals +12 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
  • Level 15
Apprehend deals +14 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
  • Level 20
Apprehend deals +16 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
  • Level 25
Apprehend deals +18 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
  • Level 30
Apprehend deals +20 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
  • Level 35
Apprehend deals +22 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
  • Level 40
Apprehend deals +24 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
  • Level 45
Apprehend deals +26 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
  • Level 50
Apprehend deals +28 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
  • Level 55
Apprehend deals +30 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
  • Level 60
Apprehend deals +32 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
  • Level 65
Apprehend deals +34 damage and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)
  • Level 70
Apprehend deals +36 damage and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)
  • Level 75
Apprehend deals +38 damage and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)
  • Level 80
Apprehend deals +40 damage and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)
Level 80 - Lethal Force Damage +43% MainHand, Necklace

Click Expand to reveal

  • Level 5
Lethal Force Damage +5%
  • Level 10
Lethal Force Damage +7%
  • Level 15
Lethal Force Damage +9%
  • Level 20
Lethal Force Damage +11%
  • Level 25
Lethal Force Damage +13%
  • Level 30
Lethal Force Damage +15%
  • Level 35
Lethal Force Damage +17%
  • Level 40
Lethal Force Damage +19%
  • Level 45
Lethal Force Damage +22%
  • Level 50
Lethal Force Damage +25%
  • Level 55
Lethal Force Damage +28%
  • Level 60
Lethal Force Damage +31%
  • Level 65
Lethal Force Damage +34%
  • Level 70
Lethal Force Damage +37%
  • Level 75
Lethal Force Damage +40%
  • Level 80
Lethal Force Damage +43%
Level 80 - Lethal Force Damage +160 and Power Cost -32 Hands, OffHand

Click Expand to reveal

  • Level 5
Lethal Force Damage +10 and Power Cost -2
  • Level 10
Lethal Force Damage +20 and Power Cost -4
  • Level 15
Lethal Force Damage +30 and Power Cost -6
  • Level 20
Lethal Force Damage +40 and Power Cost -8
  • Level 25
Lethal Force Damage +50 and Power Cost -10
  • Level 30
Lethal Force Damage +60 and Power Cost -12
  • Level 35
Lethal Force Damage +70 and Power Cost -14
  • Level 40
Lethal Force Damage +80 and Power Cost -16
  • Level 45
Lethal Force Damage +90 and Power Cost -18
  • Level 50
Lethal Force Damage +100 and Power Cost -20
  • Level 55
Lethal Force Damage +110 and Power Cost -22
  • Level 60
Lethal Force Damage +120 and Power Cost -24
  • Level 65
Lethal Force Damage +130 and Power Cost -26
  • Level 70
Lethal Force Damage +140 and Power Cost -28
  • Level 75
Lethal Force Damage +150 and Power Cost -30
  • Level 80
Lethal Force Damage +160 and Power Cost -32
Level 80 - Lethal Force deals +208 damage and reuse time is -5 seconds Head, Ring

Click Expand to reveal

  • Level 5
Lethal Force deals +13 damage and reuse time is -3 seconds
  • Level 10
Lethal Force deals +26 damage and reuse time is -3 seconds
  • Level 15
Lethal Force deals +39 damage and reuse time is -3 seconds
  • Level 20
Lethal Force deals +52 damage and reuse time is -3 seconds
  • Level 25
Lethal Force deals +65 damage and reuse time is -3 seconds
  • Level 30
Lethal Force deals +78 damage and reuse time is -4 seconds
  • Level 35
Lethal Force deals +91 damage and reuse time is -4 seconds
  • Level 40
Lethal Force deals +104 damage and reuse time is -4 seconds
  • Level 45
Lethal Force deals +117 damage and reuse time is -4 seconds
  • Level 50
Lethal Force deals +130 damage and reuse time is -4 seconds
  • Level 55
Lethal Force deals +143 damage and reuse time is -5 seconds
  • Level 60
Lethal Force deals +156 damage and reuse time is -5 seconds
  • Level 65
Lethal Force deals +169 damage and reuse time is -5 seconds
  • Level 70
Lethal Force deals +182 damage and reuse time is -5 seconds
  • Level 75
Lethal Force deals +195 damage and reuse time is -5 seconds
  • Level 80
Lethal Force deals +208 damage and reuse time is -5 seconds
Level 80 - Lethal Force deals 640 additional Fire damage over 8 seconds Chest, Legs

Click Expand to reveal

  • Level 5
Lethal Force deals 40 additional Fire damage over 8 seconds
  • Level 10
Lethal Force deals 80 additional Fire damage over 8 seconds
  • Level 15
Lethal Force deals 120 additional Fire damage over 8 seconds
  • Level 20
Lethal Force deals 160 additional Fire damage over 8 seconds
  • Level 25
Lethal Force deals 200 additional Fire damage over 8 seconds
  • Level 30
Lethal Force deals 240 additional Fire damage over 8 seconds
  • Level 35
Lethal Force deals 280 additional Fire damage over 8 seconds
  • Level 40
Lethal Force deals 320 additional Fire damage over 8 seconds
  • Level 45
Lethal Force deals 360 additional Fire damage over 8 seconds
  • Level 50
Lethal Force deals 400 additional Fire damage over 8 seconds
  • Level 55
Lethal Force deals 440 additional Fire damage over 8 seconds
  • Level 60
Lethal Force deals 480 additional Fire damage over 8 seconds
  • Level 65
Lethal Force deals 520 additional Fire damage over 8 seconds
  • Level 70
Lethal Force deals 560 additional Fire damage over 8 seconds
  • Level 75
Lethal Force deals 600 additional Fire damage over 8 seconds
  • Level 80
Lethal Force deals 640 additional Fire damage over 8 seconds
Level 80 - Controlled Burn Damage +46% Legs, Ring

Click Expand to reveal

  • Level 5
Controlled Burn Damage +8%
  • Level 10
Controlled Burn Damage +10%
  • Level 15
Controlled Burn Damage +12%
  • Level 20
Controlled Burn Damage +14%
  • Level 25
Controlled Burn Damage +16%
  • Level 30
Controlled Burn Damage +18%
  • Level 35
Controlled Burn Damage +20%
  • Level 40
Controlled Burn Damage +22%
  • Level 45
Controlled Burn Damage +25%
  • Level 50
Controlled Burn Damage +28%
  • Level 55
Controlled Burn Damage +31%
  • Level 60
Controlled Burn Damage +34%
  • Level 65
Controlled Burn Damage +37%
  • Level 70
Controlled Burn Damage +40%
  • Level 75
Controlled Burn Damage +43%
  • Level 80
Controlled Burn Damage +46%
Level 80 - Controlled Burn deals 366 indirect Fire damage over 12 seconds Hands, MainHand

Click Expand to reveal

  • Level 5
Controlled Burn deals 6 indirect Fire damage over 12 seconds
  • Level 10
Controlled Burn deals 30 indirect Fire damage over 12 seconds
  • Level 15
Controlled Burn deals 54 indirect Fire damage over 12 seconds
  • Level 20
Controlled Burn deals 78 indirect Fire damage over 12 seconds
  • Level 25
Controlled Burn deals 102 indirect Fire damage over 12 seconds
  • Level 30
Controlled Burn deals 126 indirect Fire damage over 12 seconds
  • Level 35
Controlled Burn deals 150 indirect Fire damage over 12 seconds
  • Level 40
Controlled Burn deals 174 indirect Fire damage over 12 seconds
  • Level 45
Controlled Burn deals 198 indirect Fire damage over 12 seconds
  • Level 50
Controlled Burn deals 222 indirect Fire damage over 12 seconds
  • Level 55
Controlled Burn deals 246 indirect Fire damage over 12 seconds
  • Level 60
Controlled Burn deals 270 indirect Fire damage over 12 seconds
  • Level 65
Controlled Burn deals 294 indirect Fire damage over 12 seconds
  • Level 70
Controlled Burn deals 318 indirect Fire damage over 12 seconds
  • Level 75
Controlled Burn deals 342 indirect Fire damage over 12 seconds
  • Level 80
Controlled Burn deals 366 indirect Fire damage over 12 seconds
Level 80 - Controlled Burn deals +128 damage and taunts +400 to all targets Chest, OffHand

Click Expand to reveal

  • Level 5
Controlled Burn deals +8 damage and taunts +25 to all targets
  • Level 10
Controlled Burn deals +16 damage and taunts +50 to all targets
  • Level 15
Controlled Burn deals +24 damage and taunts +75 to all targets
  • Level 20
Controlled Burn deals +32 damage and taunts +100 to all targets
  • Level 25
Controlled Burn deals +40 damage and taunts +125 to all targets
  • Level 30
Controlled Burn deals +48 damage and taunts +150 to all targets
  • Level 35
Controlled Burn deals +56 damage and taunts +175 to all targets
  • Level 40
Controlled Burn deals +64 damage and taunts +200 to all targets
  • Level 45
Controlled Burn deals +72 damage and taunts +225 to all targets
  • Level 50
Controlled Burn deals +80 damage and taunts +250 to all targets
  • Level 55
Controlled Burn deals +88 damage and taunts +275 to all targets
  • Level 60
Controlled Burn deals +96 damage and taunts +300 to all targets
  • Level 65
Controlled Burn deals +104 damage and taunts +325 to all targets
  • Level 70
Controlled Burn deals +112 damage and taunts +350 to all targets
  • Level 75
Controlled Burn deals +120 damage and taunts +375 to all targets
  • Level 80
Controlled Burn deals +128 damage and taunts +400 to all targets
Level 80 - Controlled Burn costs -27 Power Feet

Click Expand to reveal

  • Level 5
Controlled Burn costs -4 Power
  • Level 10
Controlled Burn costs -6 Power
  • Level 15
Controlled Burn costs -7 Power
  • Level 20
Controlled Burn costs -9 Power
  • Level 25
Controlled Burn costs -10 Power
  • Level 30
Controlled Burn costs -12 Power
  • Level 35
Controlled Burn costs -13 Power
  • Level 40
Controlled Burn costs -15 Power
  • Level 45
Controlled Burn costs -16 Power
  • Level 50
Controlled Burn costs -18 Power
  • Level 55
Controlled Burn costs -19 Power
  • Level 60
Controlled Burn costs -21 Power
  • Level 65
Controlled Burn costs -22 Power
  • Level 70
Controlled Burn costs -24 Power
  • Level 75
Controlled Burn costs -25 Power
  • Level 80
Controlled Burn costs -27 Power
Level 80 - Controlled Burn and Aggression Deterrent deal +108 damage Head, Necklace

Click Expand to reveal

  • Level 5
Controlled Burn and Aggression Deterrent deal +10 damage
  • Level 10
Controlled Burn and Aggression Deterrent deal +16 damage
  • Level 15
Controlled Burn and Aggression Deterrent deal +22 damage
  • Level 20
Controlled Burn and Aggression Deterrent deal +28 damage
  • Level 25
Controlled Burn and Aggression Deterrent deal +34 damage
  • Level 30
Controlled Burn and Aggression Deterrent deal +40 damage
  • Level 35
Controlled Burn and Aggression Deterrent deal +46 damage
  • Level 40
Controlled Burn and Aggression Deterrent deal +52 damage
  • Level 45
Controlled Burn and Aggression Deterrent deal +58 damage
  • Level 50
Controlled Burn and Aggression Deterrent deal +64 damage
  • Level 55
Controlled Burn and Aggression Deterrent deal +70 damage
  • Level 60
Controlled Burn and Aggression Deterrent deal +76 damage
  • Level 65
Controlled Burn and Aggression Deterrent deal +84 damage
  • Level 70
Controlled Burn and Aggression Deterrent deal +92 damage
  • Level 75
Controlled Burn and Aggression Deterrent deal +100 damage
  • Level 80
Controlled Burn and Aggression Deterrent deal +108 damage
Level 80 - Stun Trap deals +272 damage to all nearby targets (when it activates) Head, Ring

Click Expand to reveal

  • Level 5
Stun Trap deals +10 damage to all nearby targets (when it activates)
  • Level 10
Stun Trap deals +20 damage to all nearby targets (when it activates)
  • Level 15
Stun Trap deals +38 damage to all nearby targets (when it activates)
  • Level 20
Stun Trap deals +56 damage to all nearby targets (when it activates)
  • Level 25
Stun Trap deals +74 damage to all nearby targets (when it activates)
  • Level 30
Stun Trap deals +92 damage to all nearby targets (when it activates)
  • Level 35
Stun Trap deals +110 damage to all nearby targets (when it activates)
  • Level 40
Stun Trap deals +128 damage to all nearby targets (when it activates)
  • Level 45
Stun Trap deals +146 damage to all nearby targets (when it activates)
  • Level 50
Stun Trap deals +164 damage to all nearby targets (when it activates)
  • Level 55
Stun Trap deals +182 damage to all nearby targets (when it activates)
  • Level 60
Stun Trap deals +200 damage to all nearby targets (when it activates)
  • Level 65
Stun Trap deals +218 damage to all nearby targets (when it activates)
  • Level 70
Stun Trap deals +236 damage to all nearby targets (when it activates)
  • Level 75
Stun Trap deals +254 damage to all nearby targets (when it activates)
  • Level 80
Stun Trap deals +272 damage to all nearby targets (when it activates)
Level 80 - Stun Trap deals +85% damage to all nearby targets (when it activates) OffHand, Feet

Click Expand to reveal

  • Level 5
Stun Trap deals +10% damage to all nearby targets (when it activates)
  • Level 10
Stun Trap deals +15% damage to all nearby targets (when it activates)
  • Level 15
Stun Trap deals +20% damage to all nearby targets (when it activates)
  • Level 20
Stun Trap deals +25% damage to all nearby targets (when it activates)
  • Level 25
Stun Trap deals +30% damage to all nearby targets (when it activates)
  • Level 30
Stun Trap deals +35% damage to all nearby targets (when it activates)
  • Level 35
Stun Trap deals +40% damage to all nearby targets (when it activates)
  • Level 40
Stun Trap deals +45% damage to all nearby targets (when it activates)
  • Level 45
Stun Trap deals +50% damage to all nearby targets (when it activates)
  • Level 50
Stun Trap deals +55% damage to all nearby targets (when it activates)
  • Level 55
Stun Trap deals +60% damage to all nearby targets (when it activates)
  • Level 60
Stun Trap deals +65% damage to all nearby targets (when it activates)
  • Level 65
Stun Trap deals +70% damage to all nearby targets (when it activates)
  • Level 70
Stun Trap deals +75% damage to all nearby targets (when it activates)
  • Level 75
Stun Trap deals +80% damage to all nearby targets (when it activates)
  • Level 80
Stun Trap deals +85% damage to all nearby targets (when it activates)
Level 80 - Stun Trap reuse timer is 16 seconds faster Necklace

Click Expand to reveal

  • Level 5
Stun Trap reuse timer is 1 second faster
  • Level 10
Stun Trap reuse timer is 2 seconds faster
  • Level 15
Stun Trap reuse timer is 3 seconds faster
  • Level 20
Stun Trap reuse timer is 4 seconds faster
  • Level 25
Stun Trap reuse timer is 5 seconds faster
  • Level 30
Stun Trap reuse timer is 6 seconds faster
  • Level 35
Stun Trap reuse timer is 7 seconds faster
  • Level 40
Stun Trap reuse timer is 8 seconds faster
  • Level 45
Stun Trap reuse timer is 9 seconds faster
  • Level 50
Stun Trap reuse timer is 10 seconds faster
  • Level 55
Stun Trap reuse timer is 11 seconds faster
  • Level 60
Stun Trap reuse timer is 12 seconds faster
  • Level 65
Stun Trap reuse timer is 13 seconds faster
  • Level 70
Stun Trap reuse timer is 14 seconds faster
  • Level 75
Stun Trap reuse timer is 15 seconds faster
  • Level 80
Stun Trap reuse timer is 16 seconds faster
Level 80 - Stun Trap deals +122 damage, and there's a 50% chance you'll place an extra trap Chest

Click Expand to reveal

  • Level 5
Stun Trap deals +5 damage, and there's a 50% chance you'll place an extra trap
  • Level 10
Stun Trap deals +10 damage, and there's a 50% chance you'll place an extra trap
  • Level 15
Stun Trap deals +18 damage, and there's a 50% chance you'll place an extra trap
  • Level 20
Stun Trap deals +26 damage, and there's a 50% chance you'll place an extra trap
  • Level 25
Stun Trap deals +34 damage, and there's a 50% chance you'll place an extra trap
  • Level 30
Stun Trap deals +42 damage, and there's a 50% chance you'll place an extra trap
  • Level 35
Stun Trap deals +50 damage, and there's a 50% chance you'll place an extra trap
  • Level 40
Stun Trap deals +58 damage, and there's a 50% chance you'll place an extra trap
  • Level 45
Stun Trap deals +66 damage, and there's a 50% chance you'll place an extra trap
  • Level 50
Stun Trap deals +74 damage, and there's a 50% chance you'll place an extra trap
  • Level 55
Stun Trap deals +82 damage, and there's a 50% chance you'll place an extra trap
  • Level 60
Stun Trap deals +90 damage, and there's a 50% chance you'll place an extra trap
  • Level 65
Stun Trap deals +98 damage, and there's a 50% chance you'll place an extra trap
  • Level 70
Stun Trap deals +106 damage, and there's a 50% chance you'll place an extra trap
  • Level 75
Stun Trap deals +114 damage, and there's a 50% chance you'll place an extra trap
  • Level 80
Stun Trap deals +122 damage, and there's a 50% chance you'll place an extra trap
Level 80 - Stun Trap deals +122 damage, and there's a 50% chance you'll place an extra trap Legs

Click Expand to reveal

  • Level 5
Stun Trap deals +5 damage, and there's a 50% chance you'll place an extra trap
  • Level 10
Stun Trap deals +10 damage, and there's a 50% chance you'll place an extra trap
  • Level 15
Stun Trap deals +18 damage, and there's a 50% chance you'll place an extra trap
  • Level 20
Stun Trap deals +26 damage, and there's a 50% chance you'll place an extra trap
  • Level 25
Stun Trap deals +34 damage, and there's a 50% chance you'll place an extra trap
  • Level 30
Stun Trap deals +42 damage, and there's a 50% chance you'll place an extra trap
  • Level 35
Stun Trap deals +50 damage, and there's a 50% chance you'll place an extra trap
  • Level 40
Stun Trap deals +58 damage, and there's a 50% chance you'll place an extra trap
  • Level 45
Stun Trap deals +66 damage, and there's a 50% chance you'll place an extra trap
  • Level 50
Stun Trap deals +74 damage, and there's a 50% chance you'll place an extra trap
  • Level 55
Stun Trap deals +82 damage, and there's a 50% chance you'll place an extra trap
  • Level 60
Stun Trap deals +90 damage, and there's a 50% chance you'll place an extra trap
  • Level 65
Stun Trap deals +98 damage, and there's a 50% chance you'll place an extra trap
  • Level 70
Stun Trap deals +106 damage, and there's a 50% chance you'll place an extra trap
  • Level 75
Stun Trap deals +114 damage, and there's a 50% chance you'll place an extra trap
  • Level 80
Stun Trap deals +122 damage, and there's a 50% chance you'll place an extra trap
Level 80 - Privacy Field deals +53% damage to melee attackers Head, Hands

Click Expand to reveal

  • Level 5
Privacy Field deals +8% damage to melee attackers
  • Level 10
Privacy Field deals +11% damage to melee attackers
  • Level 15
Privacy Field deals +14% damage to melee attackers
  • Level 20
Privacy Field deals +17% damage to melee attackers
  • Level 25
Privacy Field deals +20% damage to melee attackers
  • Level 30
Privacy Field deals +23% damage to melee attackers
  • Level 35
Privacy Field deals +26% damage to melee attackers
  • Level 40
Privacy Field deals +29% damage to melee attackers
  • Level 45
Privacy Field deals +32% damage to melee attackers
  • Level 50
Privacy Field deals +35% damage to melee attackers
  • Level 55
Privacy Field deals +38% damage to melee attackers
  • Level 60
Privacy Field deals +41% damage to melee attackers
  • Level 65
Privacy Field deals +44% damage to melee attackers
  • Level 70
Privacy Field deals +47% damage to melee attackers
  • Level 75
Privacy Field deals +50% damage to melee attackers
  • Level 80
Privacy Field deals +53% damage to melee attackers
Level 80 - Privacy Field deals +61 damage to all melee attackers, and the first melee attacker is knocked away Feet

Click Expand to reveal

  • Level 5
Privacy Field deals +4 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 10
Privacy Field deals +7 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 15
Privacy Field deals +10 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 20
Privacy Field deals +13 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 25
Privacy Field deals +17 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 30
Privacy Field deals +21 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 35
Privacy Field deals +25 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 40
Privacy Field deals +29 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 45
Privacy Field deals +33 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 50
Privacy Field deals +37 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 55
Privacy Field deals +41 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 60
Privacy Field deals +45 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 65
Privacy Field deals +49 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 70
Privacy Field deals +53 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 75
Privacy Field deals +57 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 80
Privacy Field deals +61 damage to all melee attackers, and the first melee attacker is knocked away
Level 80 - Privacy Field causes you to recover 16 Power when a melee attack deals damage to you Necklace

Click Expand to reveal

  • Level 5
Privacy Field causes you to recover 1 Power when a melee attack deals damage to you
  • Level 10
Privacy Field causes you to recover 2 Power when a melee attack deals damage to you
  • Level 15
Privacy Field causes you to recover 3 Power when a melee attack deals damage to you
  • Level 20
Privacy Field causes you to recover 4 Power when a melee attack deals damage to you
  • Level 25
Privacy Field causes you to recover 5 Power when a melee attack deals damage to you
  • Level 30
Privacy Field causes you to recover 6 Power when a melee attack deals damage to you
  • Level 35
Privacy Field causes you to recover 7 Power when a melee attack deals damage to you
  • Level 40
Privacy Field causes you to recover 8 Power when a melee attack deals damage to you
  • Level 45
Privacy Field causes you to recover 9 Power when a melee attack deals damage to you
  • Level 50
Privacy Field causes you to recover 10 Power when a melee attack deals damage to you
  • Level 55
Privacy Field causes you to recover 11 Power when a melee attack deals damage to you
  • Level 60
Privacy Field causes you to recover 12 Power when a melee attack deals damage to you
  • Level 65
Privacy Field causes you to recover 13 Power when a melee attack deals damage to you
  • Level 70
Privacy Field causes you to recover 14 Power when a melee attack deals damage to you
  • Level 75
Privacy Field causes you to recover 15 Power when a melee attack deals damage to you
  • Level 80
Privacy Field causes you to recover 16 Power when a melee attack deals damage to you
Level 80 - Privacy Field also deals its damage when you are hit by burst attacks, and damage is +70 OffHand

Click Expand to reveal

  • Level 5
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +10
  • Level 10
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +14
  • Level 15
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +18
  • Level 20
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +22
  • Level 25
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +26
  • Level 30
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +30
  • Level 35
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +34
  • Level 40
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +38
  • Level 45
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +42
  • Level 50
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +46
  • Level 55
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +50
  • Level 60
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +54
  • Level 65
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +58
  • Level 70
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +62
  • Level 75
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +66
  • Level 80
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +70
Level 80 - Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +55 MainHand

Click Expand to reveal

  • Level 5
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +10
  • Level 10
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +13
  • Level 15
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +16
  • Level 20
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +19
  • Level 25
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +22
  • Level 30
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +25
  • Level 35
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +28
  • Level 40
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +31
  • Level 45
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +34
  • Level 50
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +37
  • Level 55
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +40
  • Level 60
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +43
  • Level 65
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +46
  • Level 70
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +49
  • Level 75
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +52
  • Level 80
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +55
Level 80 - When Privacy Field deals damage, it also ignites the suspect, dealing 156 damage over 12 seconds Chest, Ring

Click Expand to reveal

  • Level 5
When Privacy Field deals damage, it also ignites the suspect, dealing 66 damage over 12 seconds
  • Level 10
When Privacy Field deals damage, it also ignites the suspect, dealing 72 damage over 12 seconds
  • Level 15
When Privacy Field deals damage, it also ignites the suspect, dealing 78 damage over 12 seconds
  • Level 20
When Privacy Field deals damage, it also ignites the suspect, dealing 84 damage over 12 seconds
  • Level 25
When Privacy Field deals damage, it also ignites the suspect, dealing 90 damage over 12 seconds
  • Level 30
When Privacy Field deals damage, it also ignites the suspect, dealing 96 damage over 12 seconds
  • Level 35
When Privacy Field deals damage, it also ignites the suspect, dealing 102 damage over 12 seconds
  • Level 40
When Privacy Field deals damage, it also ignites the suspect, dealing 108 damage over 12 seconds
  • Level 45
When Privacy Field deals damage, it also ignites the suspect, dealing 114 damage over 12 seconds
  • Level 50
When Privacy Field deals damage, it also ignites the suspect, dealing 120 damage over 12 seconds
  • Level 55
When Privacy Field deals damage, it also ignites the suspect, dealing 126 damage over 12 seconds
  • Level 60
When Privacy Field deals damage, it also ignites the suspect, dealing 132 damage over 12 seconds
  • Level 65
When Privacy Field deals damage, it also ignites the suspect, dealing 138 damage over 12 seconds
  • Level 70
When Privacy Field deals damage, it also ignites the suspect, dealing 144 damage over 12 seconds
  • Level 75
When Privacy Field deals damage, it also ignites the suspect, dealing 150 damage over 12 seconds
  • Level 80
When Privacy Field deals damage, it also ignites the suspect, dealing 156 damage over 12 seconds
Level 80 - Coordinated Assault causes all allies' Melee attacks to cost -10 Power for 30 seconds Head

Click Expand to reveal

  • Level 1
Coordinated Assault causes all allies' Melee attacks to cost -3 Power for 30 seconds
  • Level 20
Coordinated Assault causes all allies' Melee attacks to cost -4 Power for 30 seconds
  • Level 30
Coordinated Assault causes all allies' Melee attacks to cost -5 Power for 30 seconds
  • Level 40
Coordinated Assault causes all allies' Melee attacks to cost -6 Power for 30 seconds
  • Level 50
Coordinated Assault causes all allies' Melee attacks to cost -7 Power for 30 seconds
  • Level 60
Coordinated Assault causes all allies' Melee attacks to cost -8 Power for 30 seconds
  • Level 70
Coordinated Assault causes all allies' Melee attacks to cost -9 Power for 30 seconds
  • Level 80
Coordinated Assault causes all allies' Melee attacks to cost -10 Power for 30 seconds
Level 80 - Coordinated Assault increases all allies' Max Health +45 for 30 seconds OffHand

Click Expand to reveal

  • Level 5
Coordinated Assault increases all allies' Max Health +5 for 30 seconds
  • Level 10
Coordinated Assault increases all allies' Max Health +7 for 30 seconds
  • Level 15
Coordinated Assault increases all allies' Max Health +9 for 30 seconds
  • Level 20
Coordinated Assault increases all allies' Max Health +11 for 30 seconds
  • Level 25
Coordinated Assault increases all allies' Max Health +13 for 30 seconds
  • Level 30
Coordinated Assault increases all allies' Max Health +15 for 30 seconds
  • Level 35
Coordinated Assault increases all allies' Max Health +18 for 30 seconds
  • Level 40
Coordinated Assault increases all allies' Max Health +21 for 30 seconds
  • Level 45
Coordinated Assault increases all allies' Max Health +24 for 30 seconds
  • Level 50
Coordinated Assault increases all allies' Max Health +27 for 30 seconds
  • Level 55
Coordinated Assault increases all allies' Max Health +30 for 30 seconds
  • Level 60
Coordinated Assault increases all allies' Max Health +33 for 30 seconds
  • Level 65
Coordinated Assault increases all allies' Max Health +36 for 30 seconds
  • Level 70
Coordinated Assault increases all allies' Max Health +39 for 30 seconds
  • Level 75
Coordinated Assault increases all allies' Max Health +42 for 30 seconds
  • Level 80
Coordinated Assault increases all allies' Max Health +45 for 30 seconds
Level 80 - Coordinated Assault increases all allies' Max Armor +67 for 30 seconds Necklace

Click Expand to reveal

  • Level 5
Coordinated Assault increases all allies' Max Armor +7 for 30 seconds
  • Level 10
Coordinated Assault increases all allies' Max Armor +11 for 30 seconds
  • Level 15
Coordinated Assault increases all allies' Max Armor +15 for 30 seconds
  • Level 20
Coordinated Assault increases all allies' Max Armor +19 for 30 seconds
  • Level 25
Coordinated Assault increases all allies' Max Armor +23 for 30 seconds
  • Level 30
Coordinated Assault increases all allies' Max Armor +27 for 30 seconds
  • Level 35
Coordinated Assault increases all allies' Max Armor +31 for 30 seconds
  • Level 40
Coordinated Assault increases all allies' Max Armor +35 for 30 seconds
  • Level 45
Coordinated Assault increases all allies' Max Armor +39 for 30 seconds
  • Level 50
Coordinated Assault increases all allies' Max Armor +43 for 30 seconds
  • Level 55
Coordinated Assault increases all allies' Max Armor +47 for 30 seconds
  • Level 60
Coordinated Assault increases all allies' Max Armor +51 for 30 seconds
  • Level 65
Coordinated Assault increases all allies' Max Armor +55 for 30 seconds
  • Level 70
Coordinated Assault increases all allies' Max Armor +59 for 30 seconds
  • Level 75
Coordinated Assault increases all allies' Max Armor +63 for 30 seconds
  • Level 80
Coordinated Assault increases all allies' Max Armor +67 for 30 seconds
Level 80 - Coordinated Assault causes all allies' melee attacks to deal up to +90 damage (randomly determined for each attack) for 30 seconds MainHand, Legs

Click Expand to reveal

  • Level 5
Coordinated Assault causes all allies' melee attacks to deal up to +15 damage (randomly determined for each attack) for 30 seconds
  • Level 10
Coordinated Assault causes all allies' melee attacks to deal up to +20 damage (randomly determined for each attack) for 30 seconds
  • Level 15
Coordinated Assault causes all allies' melee attacks to deal up to +25 damage (randomly determined for each attack) for 30 seconds
  • Level 20
Coordinated Assault causes all allies' melee attacks to deal up to +30 damage (randomly determined for each attack) for 30 seconds
  • Level 25
Coordinated Assault causes all allies' melee attacks to deal up to +35 damage (randomly determined for each attack) for 30 seconds
  • Level 30
Coordinated Assault causes all allies' melee attacks to deal up to +40 damage (randomly determined for each attack) for 30 seconds
  • Level 35
Coordinated Assault causes all allies' melee attacks to deal up to +45 damage (randomly determined for each attack) for 30 seconds
  • Level 40
Coordinated Assault causes all allies' melee attacks to deal up to +50 damage (randomly determined for each attack) for 30 seconds
  • Level 45
Coordinated Assault causes all allies' melee attacks to deal up to +55 damage (randomly determined for each attack) for 30 seconds
  • Level 50
Coordinated Assault causes all allies' melee attacks to deal up to +60 damage (randomly determined for each attack) for 30 seconds
  • Level 55
Coordinated Assault causes all allies' melee attacks to deal up to +65 damage (randomly determined for each attack) for 30 seconds
  • Level 60
Coordinated Assault causes all allies' melee attacks to deal up to +70 damage (randomly determined for each attack) for 30 seconds
  • Level 65
Coordinated Assault causes all allies' melee attacks to deal up to +75 damage (randomly determined for each attack) for 30 seconds
  • Level 70
Coordinated Assault causes all allies' melee attacks to deal up to +80 damage (randomly determined for each attack) for 30 seconds
  • Level 75
Coordinated Assault causes all allies' melee attacks to deal up to +85 damage (randomly determined for each attack) for 30 seconds
  • Level 80
Coordinated Assault causes all allies' melee attacks to deal up to +90 damage (randomly determined for each attack) for 30 seconds
Level 80 - Coordinated Assault grants all allies +8 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds Hands, Feet

Click Expand to reveal

  • Level 1
Coordinated Assault grants all allies +1 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
  • Level 20
Coordinated Assault grants all allies +2 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
  • Level 30
Coordinated Assault grants all allies +3 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
  • Level 40
Coordinated Assault grants all allies +4 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
  • Level 50
Coordinated Assault grants all allies +5 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
  • Level 60
Coordinated Assault grants all allies +6 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
  • Level 70
Coordinated Assault grants all allies +7 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
  • Level 80
Coordinated Assault grants all allies +8 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
Level 80 - Aggression Deterrent Damage +43% OffHand, Head

Click Expand to reveal

  • Level 5
Aggression Deterrent Damage +5%
  • Level 10
Aggression Deterrent Damage +7%
  • Level 15
Aggression Deterrent Damage +9%
  • Level 20
Aggression Deterrent Damage +11%
  • Level 25
Aggression Deterrent Damage +13%
  • Level 30
Aggression Deterrent Damage +15%
  • Level 35
Aggression Deterrent Damage +17%
  • Level 40
Aggression Deterrent Damage +19%
  • Level 45
Aggression Deterrent Damage +22%
  • Level 50
Aggression Deterrent Damage +25%
  • Level 55
Aggression Deterrent Damage +28%
  • Level 60
Aggression Deterrent Damage +31%
  • Level 65
Aggression Deterrent Damage +34%
  • Level 70
Aggression Deterrent Damage +37%
  • Level 75
Aggression Deterrent Damage +40%
  • Level 80
Aggression Deterrent Damage +43%
of Hot Acid Level 80 - Aggression Deterrent ignites all targets, dealing 260 Fire damage over 8 seconds Hands, MainHand

Click Expand to reveal

  • Level 5
Aggression Deterrent ignites all targets, dealing 20 Fire damage over 8 seconds
  • Level 10
Aggression Deterrent ignites all targets, dealing 36 Fire damage over 8 seconds
  • Level 15
Aggression Deterrent ignites all targets, dealing 52 Fire damage over 8 seconds
  • Level 20
Aggression Deterrent ignites all targets, dealing 68 Fire damage over 8 seconds
  • Level 25
Aggression Deterrent ignites all targets, dealing 84 Fire damage over 8 seconds
  • Level 30
Aggression Deterrent ignites all targets, dealing 100 Fire damage over 8 seconds
  • Level 35
Aggression Deterrent ignites all targets, dealing 116 Fire damage over 8 seconds
  • Level 40
Aggression Deterrent ignites all targets, dealing 132 Fire damage over 8 seconds
  • Level 45
Aggression Deterrent ignites all targets, dealing 148 Fire damage over 8 seconds
  • Level 50
Aggression Deterrent ignites all targets, dealing 164 Fire damage over 8 seconds
  • Level 55
Aggression Deterrent ignites all targets, dealing 180 Fire damage over 8 seconds
  • Level 60
Aggression Deterrent ignites all targets, dealing 196 Fire damage over 8 seconds
  • Level 65
Aggression Deterrent ignites all targets, dealing 212 Fire damage over 8 seconds
  • Level 70
Aggression Deterrent ignites all targets, dealing 228 Fire damage over 8 seconds
  • Level 75
Aggression Deterrent ignites all targets, dealing 244 Fire damage over 8 seconds
  • Level 80
Aggression Deterrent ignites all targets, dealing 260 Fire damage over 8 seconds
Level 80 - Aggression Deterrent Power Cost -18 Ring, Feet

Click Expand to reveal

  • Level 5
Aggression Deterrent Power Cost -3
  • Level 10
Aggression Deterrent Power Cost -4
  • Level 15
Aggression Deterrent Power Cost -5
  • Level 20
Aggression Deterrent Power Cost -6
  • Level 25
Aggression Deterrent Power Cost -7
  • Level 30
Aggression Deterrent Power Cost -8
  • Level 35
Aggression Deterrent Power Cost -9
  • Level 40
Aggression Deterrent Power Cost -10
  • Level 45
Aggression Deterrent Power Cost -11
  • Level 50
Aggression Deterrent Power Cost -12
  • Level 55
Aggression Deterrent Power Cost -13
  • Level 60
Aggression Deterrent Power Cost -14
  • Level 65
Aggression Deterrent Power Cost -15
  • Level 70
Aggression Deterrent Power Cost -16
  • Level 75
Aggression Deterrent Power Cost -17
  • Level 80
Aggression Deterrent Power Cost -18

Warden Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Bonus Totals
1 Max Health +2
Max Power +2
Max Health +2
Max Power +2
2 Max Health +2
Max Power +3
Max Health +4
Max Power +5
3 Max Health +2
Max Power +2
Max Health +6
Max Power +7
4 Max Health +2
Max Power +3
Max Health +8
Max Power +10
5 Max Health +2
Max Power +2
Max Health +10
Max Power +12
6 Max Health +2
Max Power +3
Max Health +12
Max Power +15
7 Max Health +2
Max Power +2
Max Health +14
Max Power +17
8 Max Health +2
Max Power +3
Max Health +16
Max Power +20
9 Max Health +2
Max Power +2
Max Health +18
Max Power +22
10 Max Health +2
Max Power +3
Max Health +20
Max Power +25
11 Max Health +2
Max Power +2
Max Health +22
Max Power +27
12 Max Health +2
Max Power +2
Max Health +24
Max Power +29
13 Max Health +2
Max Power +2
Max Health +26
Max Power +31
14 Max Health +2
Max Power +2
Max Health +28
Max Power +33
15 Max Health +2
Max Power +2
Max Health +30
Max Power +35
16 Max Health +2
Max Power +2
Max Health +32
Max Power +37
17 Max Health +2
Max Power +2
Max Health +34
Max Power +39
18 Max Health +2
Max Power +2
Max Health +36
Max Power +41
19 Max Health +2
Max Power +2
Max Health +38
Max Power +43
20 Max Health +2
Max Power +2
Max Health +40
Max Power +45
21 Max Health +2
Max Power +2
Max Health +42
Max Power +47
22 Max Health +2
Max Power +2
Max Health +44
Max Power +49
23 Max Health +2
Max Power +2
Max Health +46
Max Power +51
24 Max Health +2
Max Power +2
Max Health +48
Max Power +53
25 Max Health +2
Max Power +2
Max Health +50
Max Power +55
26 Max Health +2
Max Power +2
Max Health +52
Max Power +57
27 Max Health +2
Max Power +2
Max Health +54
Max Power +59
28 Max Health +2
Max Power +2
Max Health +56
Max Power +61
29 Max Health +2
Max Power +2
Max Health +58
Max Power +63
30 Max Health +2
Max Power +2
Max Health +60
Max Power +65
31 Max Health +2
Max Power +2
Max Health +62
Max Power +67
32 Max Health +2
Max Power +2
Max Health +64
Max Power +69
33 Max Health +2
Max Power +2
Max Health +66
Max Power +71
34 Max Health +2
Max Power +2
Max Health +68
Max Power +73
35 Max Health +2
Max Power +2
Max Health +70
Max Power +75
36 Max Health +2
Max Power +1
Max Health +72
Max Power +76
37 Max Health +2
Max Power +1
Max Health +74
Max Power +77
38 Max Health +2
Max Power +1
Max Health +76
Max Power +78
39 Max Health +2
Max Power +1
Max Health +78
Max Power +79
40 Max Health +2
Max Power +1
Max Health +80
Max Power +80
41 Max Health +2
Max Power +1
Max Health +82
Max Power +81
42 Max Health +2
Max Power +1
Max Health +84
Max Power +82
43 Max Health +2
Max Power +1
Max Health +86
Max Power +83
44 Max Health +2
Max Power +1
Max Health +88
Max Power +84
45 Max Health +2
Max Power +1
Max Health +90
Max Power +85
46 Max Health +2
Max Power +1
Max Health +92
Max Power +86
47 Max Health +2
Max Power +1
Max Health +94
Max Power +87
48 Max Health +2
Max Power +1
Max Health +96
Max Power +88
49 Max Health +2
Max Power +1
Max Health +98
Max Power +89
50 Max Health +2
Max Power +1
Max Health +100
Max Power +90
51 Max Health +2
Max Power +1
Max Health +102
Max Power +91
52 Max Health +2 Max Health +104
Max Power +91
53 Max Health +2
Max Power +1
Max Health +106
Max Power +92
54 Max Health +2 Max Health +108
Max Power +92
55 Max Health +2
Max Power +1
Max Health +110
Max Power +93
56 Max Health +2 Max Health +112
Max Power +93
57 Max Health +2
Max Power +1
Max Health +114
Max Power +94
58 Max Health +2 Max Health +116
Max Power +94
59 Max Health +2
Max Power +1
Max Health +118
Max Power +95
60 Max Health +2 Max Health +120
Max Power +95
61 Max Health +2 Max Health +122
Max Power +95
62 Max Health +2 Max Health +124
Max Power +95
63 Max Health +2 Max Health +126
Max Power +95
64 Max Health +2 Max Health +128
Max Power +95
65 Max Health +2 Max Health +130
Max Power +95
66 Max Health +2 Max Health +132
Max Power +95
67 Max Health +2 Max Health +134
Max Power +95
68 Max Health +2 Max Health +136
Max Power +95
69 Max Health +2 Max Health +138
Max Power +95
70 Max Health +2 Max Health +140
Max Power +95
71 Max Health +2 Max Health +142
Max Power +95
72 Max Health +2 Max Health +144
Max Power +95
73 Max Health +2 Max Health +146
Max Power +95
74 Max Health +2 Max Health +148
Max Power +95
75 Max Health +2 Max Health +150
Max Power +95
76 Max Health +2 Max Health +152
Max Power +95
77 Max Health +2 Max Health +154
Max Power +95
78 Max Health +2 Max Health +156
Max Power +95
79 Max Health +2 Max Health +158
Max Power +95
80 Max Health +2 Max Health +160
Max Power +95
81 Max Health +2 Max Health +162
Max Power +95
82 Max Health +2 Max Health +164
Max Power +95
83 Max Health +2 Max Health +166
Max Power +95
84 Max Health +2 Max Health +168
Max Power +95
85 Max Health +2 Max Health +170
Max Power +95
86 Max Health +2 Max Health +172
Max Power +95
87 Max Health +2 Max Health +174
Max Power +95
88 Max Health +2 Max Health +176
Max Power +95
89 Max Health +2 Max Health +178
Max Power +95
90 Max Health +2 Max Health +180
Max Power +95
91 Max Health +2 Max Health +182
Max Power +95
92 Max Health +2 Max Health +184
Max Power +95
93 Max Health +2 Max Health +186
Max Power +95
94 Max Health +2 Max Health +188
Max Power +95
95 Max Health +2 Max Health +190
Max Power +95
96 Max Health +2 Max Health +192
Max Power +95
97 Max Health +2 Max Health +194
Max Power +95
98 Max Health +2 Max Health +196
Max Power +95
99 Max Health +2 Max Health +198
Max Power +95
100 Max Health +2 Max Health +200
Max Power +95

Warden Level Up Rewards

Level Reward
30 Gain Ability: Warning Jolt

Warden Experience Table

Click Expand to view the Experience Table for Warden


Level Experience
1 10
2 20
3 40
4 70
5 110
6 160
7 220
8 290
9 370
10 460
11 560
12 670
13 790
14 920
15 1060
16 1210
17 1370
18 1540
19 1720
20 1910
21 2115
22 2335
23 2570
24 2820
25 3085
26 3365
27 3660
28 3970
29 4295
30 4635
31 4995
32 5375
33 5775
34 6195
35 6635
36 7095
37 7575
38 8075
39 8595
40 9135
41 9700
42 10290
43 10905
44 11545
45 12210
46 12900
47 13615
48 14355
49 15120
50 15910
51 16750
52 17650
53 18620
54 19670
55 20810
56 22050
57 23400
58 24870
59 26470
60 28210
61 30100
62 32140
63 34330
64 36670
65 39160
66 41800
67 44590
68 47530
69 50620
70 53860
71 57250
72 60790
73 64480
74 68320
75 72310
76 76450
77 80740
78 85180
79 89770
80 94510
81 99400
82 104440
83 109630
84 114970
85 120460
86 126100
87 131890
88 137830
89 143920
90 150160
91 156550
92 163090
93 169780
94 176620
95 183610
96 190750
97 198040
98 205480
99 213070
100 220810


Trivia