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Warden/Treasure Effects:By Ability

6,825 bytes added, 00:42, 8 November 2019
Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413
<!-- Updated on November 07, 2019 from v327-->
==<!--start-->Warden Paired List==
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!<br>
Note that this only shows the max-level version of each treasure effect and ability.</b></span>

<b><u>General Mods</u></b><br>
* Warden Base Damage +40%<br>
* Warden Base Damage +40%<br>
* Indirect Fire Damage +57% when Warden is active<br>
* Indirect Fire Damage +57% when Warden is active<br>
* Indirect Poison and Indirect Trauma damage is +20% per tick while Warden skill active<br>
* Indirect Poison and Indirect Trauma damage is +20% per tick while Warden skill active<br>
* Indirect Nature and Indirect Electricity damage is +20% per tick while Warden skill active<br>
* Indirect Nature and Indirect Electricity damage is +20% per tick while Warden skill active<br>
<br>
<b><u>Aggression Deterrent 5</u></b><br>
* Controlled Burn and Aggression Deterrent deal +108 damage<br>
* Controlled Burn and Aggression Deterrent deal +108 damage<br>
* Aggression Deterrent Damage +43%<br>
* Aggression Deterrent Damage +43%<br>
* Aggression Deterrent ignites all targets, dealing 260 Fire damage over 8 seconds<br>
* Aggression Deterrent ignites all targets, dealing 260 Fire damage over 8 seconds<br>
* Aggression Deterrent Power Cost -18<br>
* Aggression Deterrent Power Cost -18<br>
<br>
<b><u>Apprehend 6</u></b><br>
* Conditioning Shock and Apprehend deal +85 damage<br>
* Conditioning Shock and Apprehend deal +85 damage<br>
* Apprehend Damage +46%<br>
* Apprehend Damage +46%<br>
* Apprehend costs -22 Power<br>
* Apprehend costs -22 Power<br>
* Apprehend causes your Nice Attacks to deal +112 damage for 8 seconds<br>
* Apprehend causes your Nice Attacks to deal +112 damage for 8 seconds<br>
* Apprehend deals +80 damage, and damage type is changed to Electricity<br>
* Apprehend deals +40 damage and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)<br>
<br>
<b><u>Conditioning Shock 6</u></b><br>
* Conditioning Shock Damage +46%<br>
* Conditioning Shock Damage +46%<br>
* Conditioning Shock deals +66 damage and causes the target to suffer +20% Fire damage for 30 seconds<br>
* Conditioning Shock deals +66 damage and reuse time is 2 seconds sooner<br>
* Conditioning Shock causes target's next ability to deal -48 damage<br>
* Conditioning Shock causes target's next ability to deal -48 damage<br>
* Conditioning Shock deals +68 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds<br>
* Conditioning Shock deals +68 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds<br>
* Conditioning Shock and Apprehend deal +85 damage<br>
* Conditioning Shock and Apprehend deal +85 damage<br>
<br>
<b><u>Controlled Burn 5</u></b><br>
* Apprehend deals +40 damage and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)<br>
* Controlled Burn Damage +46%<br>
* Controlled Burn Damage +46%<br>
* Controlled Burn deals 366 indirect Fire damage over 12 seconds<br>
* Controlled Burn deals 366 indirect Fire damage over 12 seconds<br>
* Controlled Burn deals +128 damage and taunts +400 to all targets<br>
* Controlled Burn deals +128 damage and taunts +400 to all targets<br>
* Controlled Burn costs -27 Power<br>
* Controlled Burn and Aggression Deterrent deal +108 damage<br>
* Controlled Burn and Aggression Deterrent deal +108 damage<br>
<br>
<b><u>Coordinated Assault 4</u></b><br>
* Coordinated Assault causes all allies' Melee attacks to cost -10 Power for 30 seconds<br>
* Coordinated Assault increases all allies' Max Health +45 for 30 seconds<br>
* Coordinated Assault increases all allies' Max Armor +67 for 30 seconds<br>
* Coordinated Assault causes all allies' melee attacks to deal up to +90 damage (randomly determined for each attack) for 30 seconds<br>
* Coordinated Assault causes all allies' melee attacks to deal up to +90 damage (randomly determined for each attack) for 30 seconds<br>
* Coordinated Assault grants all allies +8 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds<br>
* Coordinated Assault grants all allies +8 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds<br>
<br>
<b><u>Lethal Force 6</u></b><br>
* Lethal Force Damage +43%<br>
* Lethal Force Damage +43%<br>
* Lethal Force Damage +160 and Power Cost -32<br>
* Lethal Force Damage +160 and Power Cost -32<br>
* Lethal Force deals +208 damage and reuse time is -5 seconds<br>
* Lethal Force deals +208 damage and reuse time is -5 seconds<br>
* Lethal Force deals 640 additional Fire damage over 8 seconds<br>
* Lethal Force deals 640 additional Fire damage over 8 seconds<br>
<br>
<b><u>Privacy Field 5</u></b><br>
* Privacy Field deals +53% damage to melee attackers<br>
* Privacy Field deals +53% damage to melee attackers<br>
* Privacy Field deals +61 damage to all melee attackers, and the first melee attacker is knocked away<br>
* Privacy Field causes you to recover 16 Power when a melee attack deals damage to you<br>
* Privacy Field also deals its damage when you are hit by burst attacks, and damage is +70<br>
* Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +55<br>
* When Privacy Field deals damage, it also ignites the suspect, dealing 156 damage over 12 seconds<br>
* When Privacy Field deals damage, it also ignites the suspect, dealing 156 damage over 12 seconds<br>
<br>
<b><u>Pursuit Mode 3</u></b><br>
<br>
<b><u>Stun Trap 5</u></b><br>
* Stun Trap deals +272 damage to all nearby targets (when it activates)<br>
* Stun Trap deals +272 damage to all nearby targets (when it activates)<br>
* Stun Trap deals +85% damage to all nearby targets (when it activates)<br>
* Stun Trap deals +85% damage to all nearby targets (when it activates)<br>
* Stun Trap reuse timer is 16 seconds faster<br>
* Stun Trap deals +122 damage, and there's a 50% chance you'll place an extra trap<br>
* Stun Trap deals +122 damage, and there's a 50% chance you'll place an extra trap<br>
<br>
<b><u>Warning Jolt 6</u></b><br>
* Warning Jolt restores 8 Power to you, and attack range is increased 5 meters<br>
* Warning Jolt restores 8 Power to you, and attack range is increased 5 meters<br>
* Warning Jolt restores 16 Armor and taunts +400<br>
* Warning Jolt restores 16 Armor and taunts +400<br>
* Warning Jolt restores 16 Armor and boosts the damage of your Core Attacks +49 for 8 seconds<br>
* Warning Jolt restores 16 Armor and boosts the damage of your Core Attacks +49 for 8 seconds<br>
<br>
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