Difference between revisions of "Weather Witching/Abilities"

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(Created page with "<noinclude>Category:Abilities</noinclude><includeonly> ==Weather Witching Complete Ability List== </includeonly> <!-- Updated on March 11, 2...")
 
m (Renamed the icons for "Calm Skies" and "Tsunami" to "Calm Skies 1" and "Tsunami 1" in order for the icons to display correctly. These 2 abilities are misnamed in the game files.)
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| {{Ability icon|Lightning Bolt|2}} || 1 || Lightning Bolt || Hurl lightning at your enemy.<br><b>This is a Core Attack.</b> ||  || <b>Damage: </b> 12 Electricity || <b>Power Cost: </b>10<br><b>Range: </b>30<br><b>Cooldown: </b>9 || Weather Witching Research Level 1
 
| {{Ability icon|Lightning Bolt|2}} || 1 || Lightning Bolt || Hurl lightning at your enemy.<br><b>This is a Core Attack.</b> ||  || <b>Damage: </b> 12 Electricity || <b>Power Cost: </b>10<br><b>Range: </b>30<br><b>Cooldown: </b>9 || Weather Witching Research Level 1
 
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| {{Ability icon|Calm Skies|2}} || 5 || Calm Skies || Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. || Summoned Climate exists for 12 seconds.<br><b>Restores:</b> 0 Health every 2 seconds<br><b>Restores:</b> 0 Armor every 2 seconds<br><b>Restores:</b> 0 Power every 3 seconds||  || <b>Power Cost: </b>16<br><b>Range: </b>4<br><b>Cooldown: </b>40 || Weather Witching Research Level 5
+
| {{Ability icon|Calm Skies 1|2}} || 5 || Calm Skies || Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. || Summoned Climate exists for 12 seconds.<br><b>Restores:</b> 0 Health every 2 seconds<br><b>Restores:</b> 0 Armor every 2 seconds<br><b>Restores:</b> 0 Power every 3 seconds||  || <b>Power Cost: </b>16<br><b>Range: </b>4<br><b>Cooldown: </b>40 || Weather Witching Research Level 5
 
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| {{Ability icon|Hailstorm|2}} || 5 || Hailstorm || Whip freezing winds against your enemy, leaving them cold and slow.<br><b>This is a Signature Debuff ability.</b> || Target is slowed for 5 seconds. || <b>Damage: </b> 16 Cold || <b>Power Cost: </b>16<br><b>Range: </b>20<br><b>Cooldown: </b>15 || Weather Witching Research Level 5
 
| {{Ability icon|Hailstorm|2}} || 5 || Hailstorm || Whip freezing winds against your enemy, leaving them cold and slow.<br><b>This is a Signature Debuff ability.</b> || Target is slowed for 5 seconds. || <b>Damage: </b> 16 Cold || <b>Power Cost: </b>16<br><b>Range: </b>20<br><b>Cooldown: </b>15 || Weather Witching Research Level 5
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| {{Ability icon|Summon Tornado|2}} || 15 || Summon Tornado || Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. || Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage.||  || <b>Power Cost: </b>31<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || Weather Witching Research Level 15
 
| {{Ability icon|Summon Tornado|2}} || 15 || Summon Tornado || Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. || Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage.||  || <b>Power Cost: </b>31<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || Weather Witching Research Level 15
 
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| {{Ability icon|Tsunami|2}} || 15 || Tsunami || Cover the entire area in wind, rain, and death!<br><b>This is an Epic Attack.</b> ||  || <b>Damage: </b> 68 Electricity || <b>Power Cost: </b>37<br><b>AoE: </b>30<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || Weather Witching Research Level 15
+
| {{Ability icon|Tsunami 1|2}} || 15 || Tsunami || Cover the entire area in wind, rain, and death!<br><b>This is an Epic Attack.</b> ||  || <b>Damage: </b> 68 Electricity || <b>Power Cost: </b>37<br><b>AoE: </b>30<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || Weather Witching Research Level 15
 
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| {{Ability icon|Wind Ward|2}} || 15 || Wind Ward 2 || Protect yourself in a column of air. || Absorbs 25% of all direction damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. <br><b>Absorption Cap:</b> 64<br><b>If cap is reached, restore:</b> 0 Health<br><b>If cap is NOT reached, restore:</b> 0 Armor on expiration || || <b>Power Cost: </b>21<br><b>Range: </b>4<br><b>Cooldown: </b>20 || Weather Witching Research Level 15
 
| {{Ability icon|Wind Ward|2}} || 15 || Wind Ward 2 || Protect yourself in a column of air. || Absorbs 25% of all direction damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. <br><b>Absorption Cap:</b> 64<br><b>If cap is reached, restore:</b> 0 Health<br><b>If cap is NOT reached, restore:</b> 0 Armor on expiration || || <b>Power Cost: </b>21<br><b>Range: </b>4<br><b>Cooldown: </b>20 || Weather Witching Research Level 15
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| {{Ability icon|Tempest Flight|2}} || 20 || Tempest Flight || Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy.|| Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy).<br><b>Bonus Flight Speed:</b> 1<br><b>Power Cost/Sec While Flying:</b> 3||  || <b>Power Cost: </b>24<br><b>Range: </b>4<br><b>Cooldown: </b>2 || Weather Witching Research Level 20
 
| {{Ability icon|Tempest Flight|2}} || 20 || Tempest Flight || Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy.|| Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy).<br><b>Bonus Flight Speed:</b> 1<br><b>Power Cost/Sec While Flying:</b> 3||  || <b>Power Cost: </b>24<br><b>Range: </b>4<br><b>Cooldown: </b>2 || Weather Witching Research Level 20
 
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| {{Ability icon|Calm Skies|2}} || 25 || Calm Skies 2 || Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. || Summoned Climate exists for 12 seconds.<br><b>Restores:</b> 0 Health every 2 seconds<br><b>Restores:</b> 0 Armor every 2 seconds<br><b>Restores:</b> 0 Power every 3 seconds||  || <b>Power Cost: </b>26<br><b>Range: </b>4<br><b>Cooldown: </b>35 || Weather Witching Research Level 25
+
| {{Ability icon|Calm Skies 1|2}} || 25 || Calm Skies 2 || Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. || Summoned Climate exists for 12 seconds.<br><b>Restores:</b> 0 Health every 2 seconds<br><b>Restores:</b> 0 Armor every 2 seconds<br><b>Restores:</b> 0 Power every 3 seconds||  || <b>Power Cost: </b>26<br><b>Range: </b>4<br><b>Cooldown: </b>35 || Weather Witching Research Level 25
 
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| {{Ability icon|Deluge|2}} || 25 || Deluge 2 || Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.<br><b>This is a Nice Attack.</b> || 35 Nature over 7 seconds. || <b>Damage: </b> 75 Nature|| <b>Power Cost: </b>26<br><b>Range: </b>30<br><b>Cooldown: </b>10 <br><b>Channel Time: </b>2 || Weather Witching Research Level 25
 
| {{Ability icon|Deluge|2}} || 25 || Deluge 2 || Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.<br><b>This is a Nice Attack.</b> || 35 Nature over 7 seconds. || <b>Damage: </b> 75 Nature|| <b>Power Cost: </b>26<br><b>Range: </b>30<br><b>Cooldown: </b>10 <br><b>Channel Time: </b>2 || Weather Witching Research Level 25
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| {{Ability icon|Summon Tornado|2}} || 25 || Summon Tornado 2|| Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. || Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage.||  || <b>Power Cost: </b>38<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || Weather Witching Research Level 25
 
| {{Ability icon|Summon Tornado|2}} || 25 || Summon Tornado 2|| Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. || Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage.||  || <b>Power Cost: </b>38<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || Weather Witching Research Level 25
 
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| {{Ability icon|Tsunami|2}} || 25 || Tsunami 2|| Cover the entire area in wind, rain, and death!<br><b>This is an Epic Attack.</b> ||  || <b>Damage: </b> 111 Electricity || <b>Power Cost: </b>45<br><b>AoE: </b>30<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || Weather Witching Research Level 25
+
| {{Ability icon|Tsunami 1|2}} || 25 || Tsunami 2|| Cover the entire area in wind, rain, and death!<br><b>This is an Epic Attack.</b> ||  || <b>Damage: </b> 111 Electricity || <b>Power Cost: </b>45<br><b>AoE: </b>30<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || Weather Witching Research Level 25
 
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| {{Ability icon|Dampen|2}} || 30 || Dampen 4 || Throw a big ball of water at your enemy.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +10 Power) ||  || <b>Damage: </b> 31 Nature || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Weather Witching Research Level 30
 
| {{Ability icon|Dampen|2}} || 30 || Dampen 4 || Throw a big ball of water at your enemy.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +10 Power) ||  || <b>Damage: </b> 31 Nature || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Weather Witching Research Level 30
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| {{Ability icon|Wind Ward|2}} || 30 || Wind Ward 3 || Protect yourself in a column of air. || Absorbs 25% of all direction damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. <br><b>Absorption Cap:</b> 88<br><b>If cap is reached, restore:</b> 0 Health<br><b>If cap is NOT reached, restore:</b> 0 Armor on expiration || || <b>Power Cost: </b>29<br><b>Range: </b>4<br><b>Cooldown: </b>20 || Weather Witching Research Level 30
 
| {{Ability icon|Wind Ward|2}} || 30 || Wind Ward 3 || Protect yourself in a column of air. || Absorbs 25% of all direction damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. <br><b>Absorption Cap:</b> 88<br><b>If cap is reached, restore:</b> 0 Health<br><b>If cap is NOT reached, restore:</b> 0 Armor on expiration || || <b>Power Cost: </b>29<br><b>Range: </b>4<br><b>Cooldown: </b>20 || Weather Witching Research Level 30
 
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| {{Ability icon|Calm Skies|2}} || 35 || Calm Skies 3 || Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. || Summoned Climate exists for 12 seconds.<br><b>Restores:</b> 0 Health every 2 seconds<br><b>Restores:</b> 0 Armor every 2 seconds<br><b>Restores:</b> 0 Power every 3 seconds||  || <b>Power Cost: </b>32<br><b>Range: </b>4<br><b>Cooldown: </b>30 || Weather Witching Research Level 35
+
| {{Ability icon|Calm Skies 1|2}} || 35 || Calm Skies 3 || Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. || Summoned Climate exists for 12 seconds.<br><b>Restores:</b> 0 Health every 2 seconds<br><b>Restores:</b> 0 Armor every 2 seconds<br><b>Restores:</b> 0 Power every 3 seconds||  || <b>Power Cost: </b>32<br><b>Range: </b>4<br><b>Cooldown: </b>30 || Weather Witching Research Level 35
 
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| {{Ability icon|Cloud Trick|2}} || 35 || Cloud Trick 2|| Create a cloud which can hold onto a thread of your life force. <br><b>This is a Survival-Utility ability.</b>|| If your health is reduced to 0 during the next 20 seconds and you are within 30 meters of your cloud, you blink back to the cloud location instead of dying.<br><b>When you teleport, recover:</b> 0 Health<br><b>When you teleport, recover:</b> 0 Power||  || <b>Power Cost: </b>46<br><b>Range: </b>4<br><b>Cooldown: </b>30 || Weather Witching Research Level 35
 
| {{Ability icon|Cloud Trick|2}} || 35 || Cloud Trick 2|| Create a cloud which can hold onto a thread of your life force. <br><b>This is a Survival-Utility ability.</b>|| If your health is reduced to 0 during the next 20 seconds and you are within 30 meters of your cloud, you blink back to the cloud location instead of dying.<br><b>When you teleport, recover:</b> 0 Health<br><b>When you teleport, recover:</b> 0 Power||  || <b>Power Cost: </b>46<br><b>Range: </b>4<br><b>Cooldown: </b>30 || Weather Witching Research Level 35
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| {{Ability icon|Summon Tornado|2}} || 40 || Summon Tornado 3|| Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. || Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage.||  || <b>Power Cost: </b>49<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || Weather Witching Research Level 40
 
| {{Ability icon|Summon Tornado|2}} || 40 || Summon Tornado 3|| Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. || Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage.||  || <b>Power Cost: </b>49<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || Weather Witching Research Level 40
 
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| {{Ability icon|Tsunami|2}} || 40 || Tsunami 3|| Cover the entire area in wind, rain, and death!<br><b>This is an Epic Attack.</b> ||  || <b>Damage: </b> 205 Electricity || <b>Power Cost: </b>59<br><b>AoE: </b>30<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || Weather Witching Research Level 40
+
| {{Ability icon|Tsunami 1|2}} || 40 || Tsunami 3|| Cover the entire area in wind, rain, and death!<br><b>This is an Epic Attack.</b> ||  || <b>Damage: </b> 205 Electricity || <b>Power Cost: </b>59<br><b>AoE: </b>30<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || Weather Witching Research Level 40
 
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| {{Ability icon|Deluge|2}} || 45 || Deluge 4 || Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.<br><b>This is a Nice Attack.</b> || 35 Nature over 7 seconds. || <b>Damage: </b> 168 Nature|| <b>Power Cost: </b>36<br><b>Range: </b>30<br><b>Cooldown: </b>10 <br><b>Channel Time: </b>2 || Weather Witching Research Level 45
 
| {{Ability icon|Deluge|2}} || 45 || Deluge 4 || Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.<br><b>This is a Nice Attack.</b> || 35 Nature over 7 seconds. || <b>Damage: </b> 168 Nature|| <b>Power Cost: </b>36<br><b>Range: </b>30<br><b>Cooldown: </b>10 <br><b>Channel Time: </b>2 || Weather Witching Research Level 45
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| {{Ability icon|Wind Ward|2}} || 45 || Wind Ward 4 || Protect yourself in a column of air. || Absorbs 25% of all direction damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. <br><b>Absorption Cap:</b> 112<br><b>If cap is reached, restore:</b> 0 Health<br><b>If cap is NOT reached, restore:</b> 0 Armor on expiration || || <b>Power Cost: </b>36<br><b>Range: </b>4<br><b>Cooldown: </b>20 || Weather Witching Research Level 45
 
| {{Ability icon|Wind Ward|2}} || 45 || Wind Ward 4 || Protect yourself in a column of air. || Absorbs 25% of all direction damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. <br><b>Absorption Cap:</b> 112<br><b>If cap is reached, restore:</b> 0 Health<br><b>If cap is NOT reached, restore:</b> 0 Armor on expiration || || <b>Power Cost: </b>36<br><b>Range: </b>4<br><b>Cooldown: </b>20 || Weather Witching Research Level 45
 
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| {{Ability icon|Calm Skies|2}} || 50 || Calm Skies 4 || Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. || Summoned Climate exists for 14 seconds.<br><b>Restores:</b> 0 Health every 2 seconds<br><b>Restores:</b> 0 Armor every 2 seconds<br><b>Restores:</b> 0 Power every 3 seconds||  || <b>Power Cost: </b>39<br><b>Range: </b>4<br><b>Cooldown: </b>30 || Weather Witching Research Level 50
+
| {{Ability icon|Calm Skies 1|2}} || 50 || Calm Skies 4 || Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. || Summoned Climate exists for 14 seconds.<br><b>Restores:</b> 0 Health every 2 seconds<br><b>Restores:</b> 0 Armor every 2 seconds<br><b>Restores:</b> 0 Power every 3 seconds||  || <b>Power Cost: </b>39<br><b>Range: </b>4<br><b>Cooldown: </b>30 || Weather Witching Research Level 50
 
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| {{Ability icon|Dampen|2}} || 50 || Dampen 6 || Throw a big ball of water at your enemy.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +10 Power) ||  || <b>Damage: </b> 64 Nature || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Weather Witching Research Level 50
 
| {{Ability icon|Dampen|2}} || 50 || Dampen 6 || Throw a big ball of water at your enemy.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +10 Power) ||  || <b>Damage: </b> 64 Nature || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Weather Witching Research Level 50
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| {{Ability icon|Summon Tornado|2}} || 55 || Summon Tornado 4|| Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. || Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage.||  || <b>Power Cost: </b>59<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || Weather Witching Research Level 55
 
| {{Ability icon|Summon Tornado|2}} || 55 || Summon Tornado 4|| Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. || Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage.||  || <b>Power Cost: </b>59<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || Weather Witching Research Level 55
 
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| {{Ability icon|Tsunami|2}} || 55 || Tsunami 4|| Cover the entire area in wind, rain, and death!<br><b>This is an Epic Attack.</b> ||  || <b>Damage: </b> 368 Electricity || <b>Power Cost: </b>71<br><b>AoE: </b>30<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || Weather Witching Research Level 55
+
| {{Ability icon|Tsunami 1|2}} || 55 || Tsunami 4|| Cover the entire area in wind, rain, and death!<br><b>This is an Epic Attack.</b> ||  || <b>Damage: </b> 368 Electricity || <b>Power Cost: </b>71<br><b>AoE: </b>30<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || Weather Witching Research Level 55
 
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| {{Ability icon|Wind Ward|2}} || 55 || Wind Ward 5 || Protect yourself in a column of air. || Absorbs 25% of all direction damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. <br><b>Absorption Cap:</b> 128<br><b>If cap is reached, restore:</b> 0 Health<br><b>If cap is NOT reached, restore:</b> 0 Armor on expiration || || <b>Power Cost: </b>41<br><b>Range: </b>4<br><b>Cooldown: </b>20 || Weather Witching Research Level 55
 
| {{Ability icon|Wind Ward|2}} || 55 || Wind Ward 5 || Protect yourself in a column of air. || Absorbs 25% of all direction damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. <br><b>Absorption Cap:</b> 128<br><b>If cap is reached, restore:</b> 0 Health<br><b>If cap is NOT reached, restore:</b> 0 Armor on expiration || || <b>Power Cost: </b>41<br><b>Range: </b>4<br><b>Cooldown: </b>20 || Weather Witching Research Level 55
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| {{Ability icon|Shocking Grasp|2}} || 60 || Shocking Grasp 5|| Transfer the mighty power of a thunderstorm into a nearby enemy. ||  || <b>Damage: </b> 202 Electricity || <b>Power Cost: </b>30<br><b>Range: </b>4<br><b>Cooldown: </b>9 || Weather Witching Research Level 60
 
| {{Ability icon|Shocking Grasp|2}} || 60 || Shocking Grasp 5|| Transfer the mighty power of a thunderstorm into a nearby enemy. ||  || <b>Damage: </b> 202 Electricity || <b>Power Cost: </b>30<br><b>Range: </b>4<br><b>Cooldown: </b>9 || Weather Witching Research Level 60
 
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| {{Ability icon|Calm Skies|2}} || 65 || Calm Skies 5 || Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. || Summoned Climate exists for 16 seconds.<br><b>Restores:</b> 0 Health every 2 seconds<br><b>Restores:</b> 0 Armor every 2 seconds<br><b>Restores:</b> 0 Power every 3 seconds||  || <b>Power Cost: </b>46<br><b>Range: </b>4<br><b>Cooldown: </b>30 || Weather Witching Research Level 65
+
| {{Ability icon|Calm Skies 1|2}} || 65 || Calm Skies 5 || Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. || Summoned Climate exists for 16 seconds.<br><b>Restores:</b> 0 Health every 2 seconds<br><b>Restores:</b> 0 Armor every 2 seconds<br><b>Restores:</b> 0 Power every 3 seconds||  || <b>Power Cost: </b>46<br><b>Range: </b>4<br><b>Cooldown: </b>30 || Weather Witching Research Level 65
 
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| {{Ability icon|Cloud Trick|2}} || 65 || Cloud Trick 3|| Create a cloud which can hold onto a thread of your life force. <br><b>This is a Survival-Utility ability.</b>|| If your health is reduced to 0 during the next 25 seconds and you are within 35 meters of your cloud, you blink back to the cloud location instead of dying.<br><b>When you teleport, recover:</b> 0 Health<br><b>When you teleport, recover:</b> 0 Power||  || <b>Power Cost: </b>66<br><b>Range: </b>4<br><b>Cooldown: </b>30 || Weather Witching Research Level 65
 
| {{Ability icon|Cloud Trick|2}} || 65 || Cloud Trick 3|| Create a cloud which can hold onto a thread of your life force. <br><b>This is a Survival-Utility ability.</b>|| If your health is reduced to 0 during the next 25 seconds and you are within 35 meters of your cloud, you blink back to the cloud location instead of dying.<br><b>When you teleport, recover:</b> 0 Health<br><b>When you teleport, recover:</b> 0 Power||  || <b>Power Cost: </b>66<br><b>Range: </b>4<br><b>Cooldown: </b>30 || Weather Witching Research Level 65
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| {{Ability icon|Tempest Flight|2}} || 70 || Tempest Flight 3|| Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy.|| Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy).<br><b>Bonus Flight Speed:</b> 3<br><b>Power Cost/Sec While Flying:</b> 2||  || <b>Power Cost: </b>48<br><b>Range: </b>4<br><b>Cooldown: </b>2 || Weather Witching Research Level 70
 
| {{Ability icon|Tempest Flight|2}} || 70 || Tempest Flight 3|| Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy.|| Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy).<br><b>Bonus Flight Speed:</b> 3<br><b>Power Cost/Sec While Flying:</b> 2||  || <b>Power Cost: </b>48<br><b>Range: </b>4<br><b>Cooldown: </b>2 || Weather Witching Research Level 70
 
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| {{Ability icon|Tsunami|2}} || 70 || Tsunami 5|| Cover the entire area in wind, rain, and death!<br><b>This is an Epic Attack.</b> ||  || <b>Damage: </b> 539 Electricity || <b>Power Cost: </b>83<br><b>AoE: </b>30<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || Weather Witching Research Level 70
+
| {{Ability icon|Tsunami 1|2}} || 70 || Tsunami 5|| Cover the entire area in wind, rain, and death!<br><b>This is an Epic Attack.</b> ||  || <b>Damage: </b> 539 Electricity || <b>Power Cost: </b>83<br><b>AoE: </b>30<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || Weather Witching Research Level 70
 
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| {{Ability icon|Deluge|2}} || 75 || Deluge 7 || Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.<br><b>This is a Nice Attack.</b> || 35 Nature over 7 seconds. || <b>Damage: </b> 398 Nature|| <b>Power Cost: </b>51<br><b>Range: </b>30<br><b>Cooldown: </b>10 <br><b>Channel Time: </b>2 || Weather Witching Research Level 75
 
| {{Ability icon|Deluge|2}} || 75 || Deluge 7 || Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.<br><b>This is a Nice Attack.</b> || 35 Nature over 7 seconds. || <b>Damage: </b> 398 Nature|| <b>Power Cost: </b>51<br><b>Range: </b>30<br><b>Cooldown: </b>10 <br><b>Channel Time: </b>2 || Weather Witching Research Level 75
Line 137: Line 137:
 
| {{Ability icon|Wind Ward|2}} || 75 || Wind Ward 7 || Protect yourself in a column of air. || Absorbs 25% of all direction damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. <br><b>Absorption Cap:</b> 160<br><b>If cap is reached, restore:</b> 0 Health<br><b>If cap is NOT reached, restore:</b> 0 Armor on expiration || || <b>Power Cost: </b>51<br><b>Range: </b>4<br><b>Cooldown: </b>20 || Weather Witching Research Level 75
 
| {{Ability icon|Wind Ward|2}} || 75 || Wind Ward 7 || Protect yourself in a column of air. || Absorbs 25% of all direction damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. <br><b>Absorption Cap:</b> 160<br><b>If cap is reached, restore:</b> 0 Health<br><b>If cap is NOT reached, restore:</b> 0 Armor on expiration || || <b>Power Cost: </b>51<br><b>Range: </b>4<br><b>Cooldown: </b>20 || Weather Witching Research Level 75
 
|-
 
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| {{Ability icon|Calm Skies|2}} || 80 || Calm Skies 6 || Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. || Summoned Climate exists for 18 seconds.<br><b>Restores:</b> 0 Health every 2 seconds<br><b>Restores:</b> 0 Armor every 2 seconds<br><b>Restores:</b> 0 Power every 3 seconds||  || <b>Power Cost: </b>53<br><b>Range: </b>4<br><b>Cooldown: </b>30 || Weather Witching Research Level 80
+
| {{Ability icon|Calm Skies 1|2}} || 80 || Calm Skies 6 || Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. || Summoned Climate exists for 18 seconds.<br><b>Restores:</b> 0 Health every 2 seconds<br><b>Restores:</b> 0 Armor every 2 seconds<br><b>Restores:</b> 0 Power every 3 seconds||  || <b>Power Cost: </b>53<br><b>Range: </b>4<br><b>Cooldown: </b>30 || Weather Witching Research Level 80
 
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| {{Ability icon|Dampen|2}} || 80 || Dampen 8 || Throw a big ball of water at your enemy.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +10 Power) ||  || <b>Damage: </b> 132 Nature || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Weather Witching Research Level 80
 
| {{Ability icon|Dampen|2}} || 80 || Dampen 8 || Throw a big ball of water at your enemy.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +10 Power) ||  || <b>Damage: </b> 132 Nature || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Weather Witching Research Level 80

Revision as of 17:01, 15 December 2023

Click "Expand" on the box below to view a complete list of Abilities for the Weather Witching skill.

Icon Level Name Description Special Effects Stats Source
icon_3840.png 1 Dampen Throw a big ball of water at your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power)
Damage: 9 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 1
icon_3841.png 1 Lightning Bolt Hurl lightning at your enemy.
This is a Core Attack.
Damage: 12 Electricity Power Cost: 10
Range: 30
Cooldown: 9
Weather Witching Research Level 1
icon_3848.png 5 Calm Skies Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. Summoned Climate exists for 12 seconds.
Restores: 0 Health every 2 seconds
Restores: 0 Armor every 2 seconds
Restores: 0 Power every 3 seconds
Power Cost: 16
Range: 4
Cooldown: 40
Weather Witching Research Level 5
icon_3846.png 5 Hailstorm Whip freezing winds against your enemy, leaving them cold and slow.
This is a Signature Debuff ability.
Target is slowed for 5 seconds. Damage: 16 Cold Power Cost: 16
Range: 20
Cooldown: 15
Weather Witching Research Level 5
icon_3850.png 5 Shocking Grasp Transfer the mighty power of a thunderstorm into a nearby enemy. Damage: 18 Electricity Power Cost: 11
Range: 4
Cooldown: 9
Weather Witching Research Level 5
icon_3849.png 5 Wind Ward Protect yourself in a column of air. Absorbs 25% of all direction damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.
Absorption Cap: 48
If cap is reached, restore: 0 Health
If cap is NOT reached, restore: 0 Armor on expiration
Power Cost: 16
Range: 4
Cooldown: 20
Weather Witching Research Level 5
icon_3851.png 10 Cloud Trick Create a cloud which can hold onto a thread of your life force.
This is a Survival-Utility ability.
If your health is reduced to 0 during the next 15 seconds and you are within 25 meters of your cloud, you blink back to the cloud location instead of dying.
When you teleport, recover: 0 Health
When you teleport, recover: 0 Power
Power Cost: 27
Range: 4
Cooldown: 30
Weather Witching Research Level 10
icon_3840.png 10 Dampen 2 Throw a big ball of water at your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power)
Damage: 14 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 10
icon_3842.png 10 Deluge Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.
This is a Nice Attack.
35 Nature over 7 seconds. Damage: 33 Nature Power Cost: 19
Range: 30
Cooldown: 10
Channel Time: 2
Weather Witching Research Level 10
icon_3841.png 10 Lightning Bolt 2 Hurl lightning at your enemy.
This is a Core Attack.
Damage: 26 Electricity Power Cost: 13
Range: 30
Cooldown: 9
Weather Witching Research Level 10
icon_3850.png 15 Shocking Grasp 2 Transfer the mighty power of a thunderstorm into a nearby enemy. Damage: 35 Electricity Power Cost: 15
Range: 4
Cooldown: 9
Weather Witching Research Level 15
icon_3844.png 15 Summon Tornado Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. Power Cost: 31
Range: 4
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 15
icon_3843.png 15 Tsunami Cover the entire area in wind, rain, and death!
This is an Epic Attack.
Damage: 68 Electricity Power Cost: 37
AoE: 30
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 15
icon_3849.png 15 Wind Ward 2 Protect yourself in a column of air. Absorbs 25% of all direction damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.
Absorption Cap: 64
If cap is reached, restore: 0 Health
If cap is NOT reached, restore: 0 Armor on expiration
Power Cost: 21
Range: 4
Cooldown: 20
Weather Witching Research Level 15
icon_3840.png 20 Dampen 3 Throw a big ball of water at your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power)
Damage: 21 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 20
icon_3846.png 20 Hailstorm 2 Whip freezing winds against your enemy, leaving them cold and slow.
This is a Signature Debuff ability.
Target is slowed for 5 seconds. Damage: 53 Cold Power Cost: 23
Range: 20
Cooldown: 15
Weather Witching Research Level 20
icon_3841.png 20 Lightning Bolt 3 Hurl lightning at your enemy.
This is a Core Attack.
Damage: 44 Electricity Power Cost: 17
Range: 30
Cooldown: 9
Weather Witching Research Level 20
icon_3847.png 20 Tempest Flight Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy).
Bonus Flight Speed: 1
Power Cost/Sec While Flying: 3
Power Cost: 24
Range: 4
Cooldown: 2
Weather Witching Research Level 20
icon_3848.png 25 Calm Skies 2 Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. Summoned Climate exists for 12 seconds.
Restores: 0 Health every 2 seconds
Restores: 0 Armor every 2 seconds
Restores: 0 Power every 3 seconds
Power Cost: 26
Range: 4
Cooldown: 35
Weather Witching Research Level 25
icon_3842.png 25 Deluge 2 Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.
This is a Nice Attack.
35 Nature over 7 seconds. Damage: 75 Nature Power Cost: 26
Range: 30
Cooldown: 10
Channel Time: 2
Weather Witching Research Level 25
icon_3853.png 25 Storm Shield Protect a pet with a barrier of energized air. The next attack that hits the pet will be absorbed and deal 0 damage. Power Cost: 38
Range: 20
Cooldown: 15
Weather Witching Research Level 25
icon_3844.png 25 Summon Tornado 2 Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. Power Cost: 38
Range: 4
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 25
icon_3843.png 25 Tsunami 2 Cover the entire area in wind, rain, and death!
This is an Epic Attack.
Damage: 111 Electricity Power Cost: 45
AoE: 30
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 25
icon_3840.png 30 Dampen 4 Throw a big ball of water at your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power)
Damage: 31 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 30
icon_3841.png 30 Lightning Bolt 4 Hurl lightning at your enemy.
This is a Core Attack.
Damage: 68 Electricity Power Cost: 20
Range: 30
Cooldown: 9
Weather Witching Research Level 30
icon_3850.png 30 Shocking Grasp 3 Transfer the mighty power of a thunderstorm into a nearby enemy. Damage: 68 Electricity Power Cost: 20
Range: 4
Cooldown: 9
Weather Witching Research Level 30
icon_3849.png 30 Wind Ward 3 Protect yourself in a column of air. Absorbs 25% of all direction damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.
Absorption Cap: 88
If cap is reached, restore: 0 Health
If cap is NOT reached, restore: 0 Armor on expiration
Power Cost: 29
Range: 4
Cooldown: 20
Weather Witching Research Level 30
icon_3848.png 35 Calm Skies 3 Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. Summoned Climate exists for 12 seconds.
Restores: 0 Health every 2 seconds
Restores: 0 Armor every 2 seconds
Restores: 0 Power every 3 seconds
Power Cost: 32
Range: 4
Cooldown: 30
Weather Witching Research Level 35
icon_3851.png 35 Cloud Trick 2 Create a cloud which can hold onto a thread of your life force.
This is a Survival-Utility ability.
If your health is reduced to 0 during the next 20 seconds and you are within 30 meters of your cloud, you blink back to the cloud location instead of dying.
When you teleport, recover: 0 Health
When you teleport, recover: 0 Power
Power Cost: 46
Range: 4
Cooldown: 30
Weather Witching Research Level 35
icon_3842.png 35 Deluge 3 Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.
This is a Nice Attack.
35 Nature over 7 seconds. Damage: 110 Nature Power Cost: 32
Range: 30
Cooldown: 10
Channel Time: 2
Weather Witching Research Level 35
icon_3846.png 35 Hailstorm 3 Whip freezing winds against your enemy, leaving them cold and slow.
This is a Signature Debuff ability.
Target is slowed for 5 seconds. Damage: 104 Cold Power Cost: 32
Range: 20
Cooldown: 15
Weather Witching Research Level 35
icon_3840.png 40 Dampen 5 Throw a big ball of water at your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power)
Damage: 43 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 40
icon_3841.png 40 Lightning Bolt 5 Hurl lightning at your enemy.
This is a Core Attack.
Damage: 99 Electricity Power Cost: 24
Range: 30
Cooldown: 9
Weather Witching Research Level 40
icon_3844.png 40 Summon Tornado 3 Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. Power Cost: 49
Range: 4
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 40
icon_3843.png 40 Tsunami 3 Cover the entire area in wind, rain, and death!
This is an Epic Attack.
Damage: 205 Electricity Power Cost: 59
AoE: 30
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 40
icon_3842.png 45 Deluge 4 Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.
This is a Nice Attack.
35 Nature over 7 seconds. Damage: 168 Nature Power Cost: 36
Range: 30
Cooldown: 10
Channel Time: 2
Weather Witching Research Level 45
icon_3850.png 45 Shocking Grasp 4 Transfer the mighty power of a thunderstorm into a nearby enemy. Damage: 123 Electricity Power Cost: 25
Range: 4
Cooldown: 9
Weather Witching Research Level 45
icon_3847.png 45 Tempest Flight 2 Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy).
Bonus Flight Speed: 2
Power Cost/Sec While Flying: 3
Power Cost: 36
Range: 4
Cooldown: 2
Weather Witching Research Level 45
icon_3849.png 45 Wind Ward 4 Protect yourself in a column of air. Absorbs 25% of all direction damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.
Absorption Cap: 112
If cap is reached, restore: 0 Health
If cap is NOT reached, restore: 0 Armor on expiration
Power Cost: 36
Range: 4
Cooldown: 20
Weather Witching Research Level 45
icon_3848.png 50 Calm Skies 4 Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. Summoned Climate exists for 14 seconds.
Restores: 0 Health every 2 seconds
Restores: 0 Armor every 2 seconds
Restores: 0 Power every 3 seconds
Power Cost: 39
Range: 4
Cooldown: 30
Weather Witching Research Level 50
icon_3840.png 50 Dampen 6 Throw a big ball of water at your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power)
Damage: 64 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 50
icon_3846.png 50 Hailstorm 4 Whip freezing winds against your enemy, leaving them cold and slow.
This is a Signature Debuff ability.
Target is slowed for 5 seconds. Damage: 200 Cold Power Cost: 39
Range: 20
Cooldown: 15
Weather Witching Research Level 50
icon_3841.png 50 Lightning Bolt 6 Hurl lightning at your enemy.
This is a Core Attack.
Damage: 150 Electricity Power Cost: 27
Range: 30
Cooldown: 9
Weather Witching Research Level 50
icon_3842.png 55 Deluge 5 Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.
This is a Nice Attack.
35 Nature over 7 seconds. Damage: 243 Nature Power Cost: 41
Range: 30
Cooldown: 10
Channel Time: 2
Weather Witching Research Level 55
icon_3853.png 55 Storm Shield Protect a pet with a barrier of energized air. The next 2 attacks that hit the pet will be absorbed and deal 0 damage. Power Cost: 59
Range: 20
Cooldown: 15
Weather Witching Research Level 55
icon_3844.png 55 Summon Tornado 4 Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. Power Cost: 59
Range: 4
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 55
icon_3843.png 55 Tsunami 4 Cover the entire area in wind, rain, and death!
This is an Epic Attack.
Damage: 368 Electricity Power Cost: 71
AoE: 30
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 55
icon_3849.png 55 Wind Ward 5 Protect yourself in a column of air. Absorbs 25% of all direction damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.
Absorption Cap: 128
If cap is reached, restore: 0 Health
If cap is NOT reached, restore: 0 Armor on expiration
Power Cost: 41
Range: 4
Cooldown: 20
Weather Witching Research Level 55
icon_3840.png 60 Dampen 7 Throw a big ball of water at your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power)
Damage: 85 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 60
icon_3846.png 60 Hailstorm 5 Whip freezing winds against your enemy, leaving them cold and slow.
This is a Signature Debuff ability.
Target is slowed for 5 seconds. Damage: 273 Cold Power Cost: 43
Range: 20
Cooldown: 15
Weather Witching Research Level 60
icon_3841.png 60 Lightning Bolt 7 Hurl lightning at your enemy.
This is a Core Attack.
Damage: 202 Electricity Power Cost: 30
Range: 30
Cooldown: 9
Weather Witching Research Level 60
icon_3850.png 60 Shocking Grasp 5 Transfer the mighty power of a thunderstorm into a nearby enemy. Damage: 202 Electricity Power Cost: 30
Range: 4
Cooldown: 9
Weather Witching Research Level 60
icon_3848.png 65 Calm Skies 5 Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. Summoned Climate exists for 16 seconds.
Restores: 0 Health every 2 seconds
Restores: 0 Armor every 2 seconds
Restores: 0 Power every 3 seconds
Power Cost: 46
Range: 4
Cooldown: 30
Weather Witching Research Level 65
icon_3851.png 65 Cloud Trick 3 Create a cloud which can hold onto a thread of your life force.
This is a Survival-Utility ability.
If your health is reduced to 0 during the next 25 seconds and you are within 35 meters of your cloud, you blink back to the cloud location instead of dying.
When you teleport, recover: 0 Health
When you teleport, recover: 0 Power
Power Cost: 66
Range: 4
Cooldown: 30
Weather Witching Research Level 65
icon_3842.png 65 Deluge 6 Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.
This is a Nice Attack.
35 Nature over 7 seconds. Damage: 315 Nature Power Cost: 46
Range: 30
Cooldown: 10
Channel Time: 2
Weather Witching Research Level 65
icon_3849.png 65 Wind Ward 6 Protect yourself in a column of air. Absorbs 25% of all direction damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.
Absorption Cap: 144
If cap is reached, restore: 0 Health
If cap is NOT reached, restore: 0 Armor on expiration
Power Cost: 46
Range: 4
Cooldown: 20
Weather Witching Research Level 65
icon_3840.png 70 Dampen 8 Throw a big ball of water at your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power)
Damage: 106 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 70
icon_3841.png 70 Lightning Bolt 8 Hurl lightning at your enemy.
This is a Core Attack.
Damage: 257 Electricity Power Cost: 34
Range: 30
Cooldown: 9
Weather Witching Research Level 70
icon_3844.png 70 Summon Tornado 5 Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. Power Cost: 69
Range: 4
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 70
icon_3847.png 70 Tempest Flight 3 Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy).
Bonus Flight Speed: 3
Power Cost/Sec While Flying: 2
Power Cost: 48
Range: 4
Cooldown: 2
Weather Witching Research Level 70
icon_3843.png 70 Tsunami 5 Cover the entire area in wind, rain, and death!
This is an Epic Attack.
Damage: 539 Electricity Power Cost: 83
AoE: 30
Cooldown: 30
Channel Time: 2
Weather Witching Research Level 70
icon_3842.png 75 Deluge 7 Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.
This is a Nice Attack.
35 Nature over 7 seconds. Damage: 398 Nature Power Cost: 51
Range: 30
Cooldown: 10
Channel Time: 2
Weather Witching Research Level 75
icon_3850.png 75 Shocking Grasp 6 Transfer the mighty power of a thunderstorm into a nearby enemy. Damage: 288 Electricity Power Cost: 35
Range: 4
Cooldown: 9
Weather Witching Research Level 75
icon_3853.png 75 Storm Shield Protect a pet with a barrier of energized air. The next 3 attacks that hit the pet will be absorbed and deal 0 damage. Power Cost: 73
Range: 20
Cooldown: 15
Weather Witching Research Level 75
icon_3849.png 75 Wind Ward 7 Protect yourself in a column of air. Absorbs 25% of all direction damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.
Absorption Cap: 160
If cap is reached, restore: 0 Health
If cap is NOT reached, restore: 0 Armor on expiration
Power Cost: 51
Range: 4
Cooldown: 20
Weather Witching Research Level 75
icon_3848.png 80 Calm Skies 6 Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. Summoned Climate exists for 18 seconds.
Restores: 0 Health every 2 seconds
Restores: 0 Armor every 2 seconds
Restores: 0 Power every 3 seconds
Power Cost: 53
Range: 4
Cooldown: 30
Weather Witching Research Level 80
icon_3840.png 80 Dampen 8 Throw a big ball of water at your enemy.
This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power)
Damage: 132 Nature Power Cost: 0
Range: 20
Cooldown: 2
Weather Witching Research Level 80
icon_3846.png 80 Hailstorm 6 Whip freezing winds against your enemy, leaving them cold and slow.
This is a Signature Debuff ability.
Target is slowed for 5 seconds. Damage: 436 Cold Power Cost: 53
Range: 20
Cooldown: 15
Weather Witching Research Level 80
icon_3841.png 80 Lightning Bolt 9 Hurl lightning at your enemy.
This is a Core Attack.
Damage: 320 Electricity Power Cost: 37
Range: 30
Cooldown: 9
Weather Witching Research Level 80