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Weather Witching/Abilities

22 bytes added, 17:01, 15 December 2023
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Renamed the icons for "Calm Skies" and "Tsunami" to "Calm Skies 1" and "Tsunami 1" in order for the icons to display correctly. These 2 abilities are misnamed in the game files.
| {{Ability icon|Lightning Bolt|2}} || 1 || Lightning Bolt || Hurl lightning at your enemy.<br><b>This is a Core Attack.</b> || || <b>Damage: </b> 12 Electricity || <b>Power Cost: </b>10<br><b>Range: </b>30<br><b>Cooldown: </b>9 || Weather Witching Research Level 1
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| {{Ability icon|Calm Skies1|2}} || 5 || Calm Skies || Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. || Summoned Climate exists for 12 seconds.<br><b>Restores:</b> 0 Health every 2 seconds<br><b>Restores:</b> 0 Armor every 2 seconds<br><b>Restores:</b> 0 Power every 3 seconds|| || <b>Power Cost: </b>16<br><b>Range: </b>4<br><b>Cooldown: </b>40 || Weather Witching Research Level 5
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| {{Ability icon|Hailstorm|2}} || 5 || Hailstorm || Whip freezing winds against your enemy, leaving them cold and slow.<br><b>This is a Signature Debuff ability.</b> || Target is slowed for 5 seconds. || <b>Damage: </b> 16 Cold || <b>Power Cost: </b>16<br><b>Range: </b>20<br><b>Cooldown: </b>15 || Weather Witching Research Level 5
| {{Ability icon|Summon Tornado|2}} || 15 || Summon Tornado || Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. || Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage.|| || <b>Power Cost: </b>31<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || Weather Witching Research Level 15
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| {{Ability icon|Tsunami1|2}} || 15 || Tsunami || Cover the entire area in wind, rain, and death!<br><b>This is an Epic Attack.</b> || || <b>Damage: </b> 68 Electricity || <b>Power Cost: </b>37<br><b>AoE: </b>30<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || Weather Witching Research Level 15
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| {{Ability icon|Wind Ward|2}} || 15 || Wind Ward 2 || Protect yourself in a column of air. || Absorbs 25% of all direction damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. <br><b>Absorption Cap:</b> 64<br><b>If cap is reached, restore:</b> 0 Health<br><b>If cap is NOT reached, restore:</b> 0 Armor on expiration || || <b>Power Cost: </b>21<br><b>Range: </b>4<br><b>Cooldown: </b>20 || Weather Witching Research Level 15
| {{Ability icon|Tempest Flight|2}} || 20 || Tempest Flight || Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy.|| Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy).<br><b>Bonus Flight Speed:</b> 1<br><b>Power Cost/Sec While Flying:</b> 3|| || <b>Power Cost: </b>24<br><b>Range: </b>4<br><b>Cooldown: </b>2 || Weather Witching Research Level 20
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| {{Ability icon|Calm Skies1|2}} || 25 || Calm Skies 2 || Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. || Summoned Climate exists for 12 seconds.<br><b>Restores:</b> 0 Health every 2 seconds<br><b>Restores:</b> 0 Armor every 2 seconds<br><b>Restores:</b> 0 Power every 3 seconds|| || <b>Power Cost: </b>26<br><b>Range: </b>4<br><b>Cooldown: </b>35 || Weather Witching Research Level 25
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| {{Ability icon|Deluge|2}} || 25 || Deluge 2 || Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.<br><b>This is a Nice Attack.</b> || 35 Nature over 7 seconds. || <b>Damage: </b> 75 Nature|| <b>Power Cost: </b>26<br><b>Range: </b>30<br><b>Cooldown: </b>10 <br><b>Channel Time: </b>2 || Weather Witching Research Level 25
| {{Ability icon|Summon Tornado|2}} || 25 || Summon Tornado 2|| Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. || Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage.|| || <b>Power Cost: </b>38<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || Weather Witching Research Level 25
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| {{Ability icon|Tsunami1|2}} || 25 || Tsunami 2|| Cover the entire area in wind, rain, and death!<br><b>This is an Epic Attack.</b> || || <b>Damage: </b> 111 Electricity || <b>Power Cost: </b>45<br><b>AoE: </b>30<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || Weather Witching Research Level 25
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| {{Ability icon|Dampen|2}} || 30 || Dampen 4 || Throw a big ball of water at your enemy.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +10 Power) || || <b>Damage: </b> 31 Nature || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Weather Witching Research Level 30
| {{Ability icon|Wind Ward|2}} || 30 || Wind Ward 3 || Protect yourself in a column of air. || Absorbs 25% of all direction damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. <br><b>Absorption Cap:</b> 88<br><b>If cap is reached, restore:</b> 0 Health<br><b>If cap is NOT reached, restore:</b> 0 Armor on expiration || || <b>Power Cost: </b>29<br><b>Range: </b>4<br><b>Cooldown: </b>20 || Weather Witching Research Level 30
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| {{Ability icon|Calm Skies1|2}} || 35 || Calm Skies 3 || Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. || Summoned Climate exists for 12 seconds.<br><b>Restores:</b> 0 Health every 2 seconds<br><b>Restores:</b> 0 Armor every 2 seconds<br><b>Restores:</b> 0 Power every 3 seconds|| || <b>Power Cost: </b>32<br><b>Range: </b>4<br><b>Cooldown: </b>30 || Weather Witching Research Level 35
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| {{Ability icon|Cloud Trick|2}} || 35 || Cloud Trick 2|| Create a cloud which can hold onto a thread of your life force. <br><b>This is a Survival-Utility ability.</b>|| If your health is reduced to 0 during the next 20 seconds and you are within 30 meters of your cloud, you blink back to the cloud location instead of dying.<br><b>When you teleport, recover:</b> 0 Health<br><b>When you teleport, recover:</b> 0 Power|| || <b>Power Cost: </b>46<br><b>Range: </b>4<br><b>Cooldown: </b>30 || Weather Witching Research Level 35
| {{Ability icon|Summon Tornado|2}} || 40 || Summon Tornado 3|| Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. || Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage.|| || <b>Power Cost: </b>49<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || Weather Witching Research Level 40
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| {{Ability icon|Tsunami1|2}} || 40 || Tsunami 3|| Cover the entire area in wind, rain, and death!<br><b>This is an Epic Attack.</b> || || <b>Damage: </b> 205 Electricity || <b>Power Cost: </b>59<br><b>AoE: </b>30<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || Weather Witching Research Level 40
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| {{Ability icon|Deluge|2}} || 45 || Deluge 4 || Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.<br><b>This is a Nice Attack.</b> || 35 Nature over 7 seconds. || <b>Damage: </b> 168 Nature|| <b>Power Cost: </b>36<br><b>Range: </b>30<br><b>Cooldown: </b>10 <br><b>Channel Time: </b>2 || Weather Witching Research Level 45
| {{Ability icon|Wind Ward|2}} || 45 || Wind Ward 4 || Protect yourself in a column of air. || Absorbs 25% of all direction damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. <br><b>Absorption Cap:</b> 112<br><b>If cap is reached, restore:</b> 0 Health<br><b>If cap is NOT reached, restore:</b> 0 Armor on expiration || || <b>Power Cost: </b>36<br><b>Range: </b>4<br><b>Cooldown: </b>20 || Weather Witching Research Level 45
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| {{Ability icon|Calm Skies1|2}} || 50 || Calm Skies 4 || Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. || Summoned Climate exists for 14 seconds.<br><b>Restores:</b> 0 Health every 2 seconds<br><b>Restores:</b> 0 Armor every 2 seconds<br><b>Restores:</b> 0 Power every 3 seconds|| || <b>Power Cost: </b>39<br><b>Range: </b>4<br><b>Cooldown: </b>30 || Weather Witching Research Level 50
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| {{Ability icon|Dampen|2}} || 50 || Dampen 6 || Throw a big ball of water at your enemy.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +10 Power) || || <b>Damage: </b> 64 Nature || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Weather Witching Research Level 50
| {{Ability icon|Summon Tornado|2}} || 55 || Summon Tornado 4|| Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. || Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage.|| || <b>Power Cost: </b>59<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || Weather Witching Research Level 55
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| {{Ability icon|Tsunami1|2}} || 55 || Tsunami 4|| Cover the entire area in wind, rain, and death!<br><b>This is an Epic Attack.</b> || || <b>Damage: </b> 368 Electricity || <b>Power Cost: </b>71<br><b>AoE: </b>30<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || Weather Witching Research Level 55
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| {{Ability icon|Wind Ward|2}} || 55 || Wind Ward 5 || Protect yourself in a column of air. || Absorbs 25% of all direction damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. <br><b>Absorption Cap:</b> 128<br><b>If cap is reached, restore:</b> 0 Health<br><b>If cap is NOT reached, restore:</b> 0 Armor on expiration || || <b>Power Cost: </b>41<br><b>Range: </b>4<br><b>Cooldown: </b>20 || Weather Witching Research Level 55
| {{Ability icon|Shocking Grasp|2}} || 60 || Shocking Grasp 5|| Transfer the mighty power of a thunderstorm into a nearby enemy. || || <b>Damage: </b> 202 Electricity || <b>Power Cost: </b>30<br><b>Range: </b>4<br><b>Cooldown: </b>9 || Weather Witching Research Level 60
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| {{Ability icon|Calm Skies1|2}} || 65 || Calm Skies 5 || Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. || Summoned Climate exists for 16 seconds.<br><b>Restores:</b> 0 Health every 2 seconds<br><b>Restores:</b> 0 Armor every 2 seconds<br><b>Restores:</b> 0 Power every 3 seconds|| || <b>Power Cost: </b>46<br><b>Range: </b>4<br><b>Cooldown: </b>30 || Weather Witching Research Level 65
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| {{Ability icon|Cloud Trick|2}} || 65 || Cloud Trick 3|| Create a cloud which can hold onto a thread of your life force. <br><b>This is a Survival-Utility ability.</b>|| If your health is reduced to 0 during the next 25 seconds and you are within 35 meters of your cloud, you blink back to the cloud location instead of dying.<br><b>When you teleport, recover:</b> 0 Health<br><b>When you teleport, recover:</b> 0 Power|| || <b>Power Cost: </b>66<br><b>Range: </b>4<br><b>Cooldown: </b>30 || Weather Witching Research Level 65
| {{Ability icon|Tempest Flight|2}} || 70 || Tempest Flight 3|| Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy.|| Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy).<br><b>Bonus Flight Speed:</b> 3<br><b>Power Cost/Sec While Flying:</b> 2|| || <b>Power Cost: </b>48<br><b>Range: </b>4<br><b>Cooldown: </b>2 || Weather Witching Research Level 70
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| {{Ability icon|Tsunami1|2}} || 70 || Tsunami 5|| Cover the entire area in wind, rain, and death!<br><b>This is an Epic Attack.</b> || || <b>Damage: </b> 539 Electricity || <b>Power Cost: </b>83<br><b>AoE: </b>30<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || Weather Witching Research Level 70
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| {{Ability icon|Deluge|2}} || 75 || Deluge 7 || Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.<br><b>This is a Nice Attack.</b> || 35 Nature over 7 seconds. || <b>Damage: </b> 398 Nature|| <b>Power Cost: </b>51<br><b>Range: </b>30<br><b>Cooldown: </b>10 <br><b>Channel Time: </b>2 || Weather Witching Research Level 75
| {{Ability icon|Wind Ward|2}} || 75 || Wind Ward 7 || Protect yourself in a column of air. || Absorbs 25% of all direction damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. <br><b>Absorption Cap:</b> 160<br><b>If cap is reached, restore:</b> 0 Health<br><b>If cap is NOT reached, restore:</b> 0 Armor on expiration || || <b>Power Cost: </b>51<br><b>Range: </b>4<br><b>Cooldown: </b>20 || Weather Witching Research Level 75
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| {{Ability icon|Calm Skies1|2}} || 80 || Calm Skies 6 || Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. || Summoned Climate exists for 18 seconds.<br><b>Restores:</b> 0 Health every 2 seconds<br><b>Restores:</b> 0 Armor every 2 seconds<br><b>Restores:</b> 0 Power every 3 seconds|| || <b>Power Cost: </b>53<br><b>Range: </b>4<br><b>Cooldown: </b>30 || Weather Witching Research Level 80
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| {{Ability icon|Dampen|2}} || 80 || Dampen 8 || Throw a big ball of water at your enemy.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +10 Power) || || <b>Damage: </b> 132 Nature || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Weather Witching Research Level 80
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