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Items

697 bytes added, 18 July
changed up for mastercraft/fortold and moved old refernce to max-enchanted to legacy
==Item Tiers==
[[File:Items (example of a purple item).jpg|thumb|right|335px|An example of a an {{ItemRarity|Purple }} item . Notice the two intrinsic mods (alpha buildto Inventory Slots and Sprint Speed)listed in white, and the four (due to its rarity tier) additional mods listed in green.]]Items appear to come in six different "qualities". Note this may still change a lot during alphararity tiers, giving them 0-5 [[Treasure Effects|mods]] (plus any intrinsic mods the base item has).
Currently in Alpha, Project: Gorgon's loot mechanics have similarities to ARPGs. There seems to be few "set" items with fixed properties, associated with a specific dungeon or boss. Instead, high tier items have largely random mods that could be anywhere from a "bad roll" to an "amazing item". As can be seen on in the illustration, the properties on higher high tier items can make a dramatic difference to your a character's potential depending which skills you specialize inon ability specialization, from increasing damage output, to or the resilience of your pets, to lowering the cost of your spells, and or even increase your Sprint increasing [[Haste|sprint speed]] !
{| class="wikitable"
|-
| style="{{ItemColor|5|Light}}font:bold 15px Georgia,serif;"| Legendary || Five modifiers.
|-
| style="{{ItemColor|5|Light}}font:bold 15px Georgia,serif;"| Mastercrafted or Fortold || Five modifiers with 160 crafting points.
|}
When a creature is slain, a special effect and distinctive sound indicates that there is '''Rare''', '''Epic''' or '''Legendary''' loot on them.
For a full list of treasure effects, check After an items is dropped or crafted one additional mod may be added using [[List of Treasure EffectsAugmentation]](or [[Shamanic Infusion]]) without changing the Rarity.
==Augments==
===Lucky Belts===
[[Belt|Lucky Belts]] used to attune the random-treasure system to specific skills. Wearing the proper belt made it so that the loot you find was much more likely to enhance your choice of primary and secondary skills. This feature was changed in the 2015-12-06 patch. See the [[Belt]] article for more historical information.
==Previous Max Enchanted==It was possible for an item to reach more than 5 treasure effects. Crafted gear can be crafted as "max-enchanted". Using the max-enchanted recipe gave the item one extra mod. For example, a second-from-the-top ({{ItemRarity|p}}) tier item which normally has 4 mods would have 5 if max-enchanted. This allowed an item to reach at most 6 modifiers upon being crafted (in the case that it is {{ItemRarity|Legendary}}). [[Augmentation]] (or [[Shamanic Infusion]]) was then used to reach the upper limit of 7 (looted gear, which can't be max-enchanted, can only reach 6 at most).
==References==
<references />
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