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  • ...e vibe Project: Gorgon goes for. It’s a fine vibe -- it’s just not our vibe.
    6 KB (1,139 words) - 18:32, 2 February 2024
  • ...of it aimed at supporting an Animal Handling pet, for the classic "ranger" vibe. There's some equipment that boosts taunt and some that reduces taunt, depe ...ve it that "Dreva says you're supposed to die now" kind of finger-of-death vibe. But to do that it needed to be slower and cost more Power. At 45 seconds i
    4 KB (768 words) - 18:28, 2 February 2024
  • ...made the mantis for me), and we came up with a solution that fits the game vibe well: hats. Lore-wise, sentient mantises were created by a mad wizard. They
    10 KB (1,854 words) - 13:59, 22 January 2024
  • ...of fun if I can manage to capture and enhance this underlying “feral” vibe. The problem is that when killing something more ferocious than a deer, the
    8 KB (1,499 words) - 12:18, 22 January 2024
  • ...have to be an elf in tacky battle gear, 24/7. That wasn’t precisely the vibe I had in mind for my game. I didn’t even have elves in my game’s back s
    7 KB (1,238 words) - 12:16, 22 January 2024
  • ...ff early on, unless the game is intentionally trying for an old school D&D vibe. Why? Because these decisions are stressful, and very complicated, and the
    16 KB (2,807 words) - 12:14, 22 January 2024
  • ...tter place... but good intentions don't always work out right. Getting the vibe right is tricky and an interesting problem.
    14 KB (2,485 words) - 18:38, 2 February 2024
  • ...at we rush these areas and features, failing to give them a unique Gorgony vibe, and end up with really thin or cookie-cutter content that fails to keep pl
    23 KB (4,235 words) - 18:55, 2 February 2024
  • ...s. That ended up working for the abandoned city of Povus, but it's not the vibe I was going for in Statehelm.
    14 KB (2,480 words) - 18:56, 2 February 2024