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	<id>https://wiki.projectgorgon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Antonius</id>
	<title>Project Gorgon - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.projectgorgon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Antonius"/>
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	<updated>2026-09-30T20:17:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Nightmare_Caves&amp;diff=277879</id>
		<title>Nightmare Caves</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Nightmare_Caves&amp;diff=277879"/>
		<updated>2026-07-28T15:23:15Z</updated>

		<summary type="html">&lt;p&gt;Antonius: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{DUNGEON infobox&lt;br /&gt;
| name = Nightmare Caves&lt;br /&gt;
| connects = [[Forthragarian Caves]], [[Elven Judgement]]&lt;br /&gt;
| arealevel= 90-95&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Nightmare Caves]] is part of a massive cave system underneath the [[Povus]] region. It is connected to [[Forthragarian Caves]] and [[Elven Judgement]]. Trainers for the majority of the level 90 unlocks can be found in these caves. You can teleport to these trainers if you have [[Teleportation]] at level 25 and use code 0092 in any [[Teleportation Machine]].&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
&lt;br /&gt;
===Elite section: Dragon Run or Elven Judgment===&lt;br /&gt;
One part of nightmare caves is a dangerous 90+ dungeon with elite mobs, leading to several bosses with individual curses and possible unlocks, best known as [[Elven Judgement]] or Dragon Run. Starting just past the trainer section in nightmare caves, this area typically requires a full team (tank, healer, dps) with good gear and modding at level 90+. &lt;br /&gt;
&lt;br /&gt;
===Yellow Room===&lt;br /&gt;
Accessible through the [[Teleportation Machine]] using code 0025, the Yellow Room contains a ring collection minigame quest that awards high rarity level 90 items, as well as 3 chests containing high rarity level 90 items with a 3-day cooldown. This room also has portals that exit to the Penguin Maze (top) and Deep Caves (middle). &lt;br /&gt;
&lt;br /&gt;
===Penguin Maze===&lt;br /&gt;
The southwest area of Nightmare Caves features a maze of gates and levers with the [[Lost Penguins]] quest. This area is filled with non-elite level 90 [[Forthragarian Engineer]], [[Hippogryph]], and [[Hexapus]] and is a good place to farm level 90 gear solo, as well as skill books. This area also contains a barter for some lategame brewery items including rum. To acquire the rum, labels must be picked up from spawns in the Penguin Maze, and the bottle must be acquired from [[Ship In A Bottle]]. The eye door that unlocks the ability to ping the map for your party is found north of the barter. This can be opened by a lever in the [[Skull Cave]] in [[Rahu]].&lt;br /&gt;
&lt;br /&gt;
===Skill Trainers===&lt;br /&gt;
The trainers that unlock 81-100 for most skills (and 71-80 for some skills like [[Transmutation]] and [[Augmentation]]) are located here. The trainers themselves are large orbs locked behind gates. To open the gate for 1 hour, you must meet a specific condition or pay 50 [[Letter of Authority]]. The training itself costs 50 [[Xogrite Chunk]] for skill uncaps, and 3-10 [[Royal Jelly]] to learn skills. The [[Hazy Mirror]] here can turn [[Support Local Fauna Initiative]] into wanted posters, and [[Soggy Map]] into treasure rumors and if shown documents will show __7_ as part of the Wizard&#039;s Globe code&lt;br /&gt;
&lt;br /&gt;
===Deep Caves===&lt;br /&gt;
Down a ladder east of the skill trainers is a cave system full of enemies from many other parts of the game but as level 90 Deep versions. This area connects to the Forthagarian Caves and the Tiger Maze/Lady Room. [[Yellow Room]] has a portal to the [[Wizard Globe]] in the southeast corner, which has a quest requiring a drop from [[Lady Eleanor]] and an item from the Gilded Lockbox in the [[Tiger Maze]]. [[Yginix]] can be found in the southwest corridor, and behind him are the strings needed for the harp in [[Tiger Maze]]. The [[Dice Bunny]] puzzle is also in this area which awards the key to the Gilded Lockbox in [[Tiger Maze]]. &lt;br /&gt;
&lt;br /&gt;
===Tiger Maze===&lt;br /&gt;
The first side passage south from the skill trainers in the Deep Caves leads to the Door of Fate which can be changed between Tiger and Lady with the nearby lever. The Tiger maze is filled with [[Brutal Tiger]] and [[Mangler Scorpion]] (need knockback to damage) and connects to [[Ship In A Bottle]]. This area also contains the harp that can be repaired with strings from the [[Deep Caves]], and the Gilded Lockbox containing the [[I forget what it&#039;s called]] to repair the Wizard&#039;s Globe. The [[Mask of Authority]] in the [[Ship in a Bottle]] room allows you to exchange 10 [[Letter of Authority]] for a random Nightmare Caves skillbook or recipe.&lt;br /&gt;
&lt;br /&gt;
===Lady Room===&lt;br /&gt;
This area of the caves contains the boss [[Lady Eleanor]]. This area can be accessed with the [[Teleportation Machine]] using code 0066, which can allow you quick access to [[Tiger Maze]] and subsequently [[Ship In A Bottle]] by exiting and re-entering the Door of Fate after using the lever provided you can take down [[Lady Eleanor]] (and have a key for the bottle, it&#039;s easier to teleport in). Lady Eleanor&#039;s room also contains the broken Stargazer, which can be repaired with an item from [[Terry the Tentakiller]] in the [[Tiger Maze]]. Repairing this will give you a hint for the code to teleport into the Yellow Room at the Wizard&#039;s Globe.&lt;br /&gt;
&lt;br /&gt;
===Ship In A Bottle===&lt;br /&gt;
To access this area, a [[Cork Key]] is required. This drops from [[Big Grickling]] in Deep Cave. The area contains a jumping puzzle leading to the Rum Bottles required to barter for Rum in the [[Penguin Maze]]. The area can be accessed with the [[Teleportation Machine]] using code 0037, but the location teleported to requires a significant amount of Sprint Speed Boost to make it to the main area of the puzzle, however you can repeatedly retry with [[Recall Beginnings]].&lt;br /&gt;
&lt;br /&gt;
===Wizard&#039;s Globe===&lt;br /&gt;
In the southeast corner of the deep caves is the [[Wizard&#039;s Globe]], a teleportation machine that runs on various nightmare cave items such as [[Striped Pebble]]&#039;s from Aktaari, and rotates with the moon phase. To fix the globe an item from [[Lady Eleanor]] and the Gilded Lockbox in the [[Tiger Maze]] is needed. Hints in the [[Lady Room]] and the [[Tiger Maze]] indicate that a specific code can be used at this machine to do something and the hints given are First Number 8, Last Number 4, and contains a 3.&lt;br /&gt;
&lt;br /&gt;
* 8034: Entrance of [[No Name Cave]] in [[Gazluk]]&lt;br /&gt;
* 8304: Shore north of town in [[Povus]]&lt;br /&gt;
* 8134: [[Kur Mountains]] portal in [[Gazluk]]&lt;br /&gt;
* 8314: [[Serbule]] portal in [[Eltibule]]&lt;br /&gt;
* 8374: Yellow room in [[Mysterious Locale]]&lt;br /&gt;
* 8734: [[Boarded up Basement]] in [[Eltibule]]&lt;br /&gt;
&lt;br /&gt;
====Quests====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Nightmare Caves Quests&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
* Dice Bunnies&lt;br /&gt;
&lt;br /&gt;
====Puzzles====&lt;br /&gt;
* [[Remga&#039;s Raging Rum (Quest)]] ([[Locked Bottle Ship]]&lt;br /&gt;
* [[The Dice Bunnies]]&lt;br /&gt;
* [[Map Ping Unlock]]&lt;br /&gt;
* [[Broken Globe Thing]]&lt;br /&gt;
* [[Stringless Lute]]&lt;br /&gt;
* [[Insert Rubies]] [[Insert Osslar Spikes]]&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Inhabitants ==&lt;br /&gt;
====Friends====&lt;br /&gt;
{{Columns|4|&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Nightmare Caves NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;}}&lt;br /&gt;
====Foes====&lt;br /&gt;
{{Columns|4|&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Nightmare Caves Creatures&lt;br /&gt;
notcategory = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;}}&lt;br /&gt;
====Bosses====&lt;br /&gt;
{{Columns|4|&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Nightmare Caves Creatures&lt;br /&gt;
category = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
=== Harvestables ===&lt;br /&gt;
&amp;lt;!-- List of harvestable items. Sort by type (Fish, Fruit, Plants, Wood, Mushrooms, Minerals &amp;amp; Metal, Miscellaneous. Miscellaneous includes graves, eggs, and other stuff.&lt;br /&gt;
==== Fish ====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Crab}}&lt;br /&gt;
|{{Item|Grapefish}}&lt;br /&gt;
|{{Item|Clownfish}}&lt;br /&gt;
|{{Item|Perch}}&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
==== Fruit ====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Green Apple}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Plants ====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Hyacinth Seeds}} {{Item|Coffee Beans}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Barrel of Liquid ====&lt;br /&gt;
???&lt;br /&gt;
==== Adventurer&#039;s Pack ====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Healing Potion}}&lt;br /&gt;
|{{Item|Pemphredo Eye}}&lt;br /&gt;
|{{Item|Enchanted Construction Nail}}&lt;br /&gt;
|}&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
{|&lt;br /&gt;
||{{Item|Elf Skull}} (Skull)&lt;br /&gt;
|{{Item|Rakshasa Skull}} (Skull)&lt;br /&gt;
|{{Item|Bone Meal}} (Skull)&lt;br /&gt;
|{{Item|Shoddy Storage Crate}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Shiny Plate}} (Plate)&lt;br /&gt;
|{{Item|Spoiled Rations}} x3&lt;br /&gt;
|{{Item|Goblet}}&lt;br /&gt;
|{{Item|Ancient Bronze Coin}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Oak Wood Chips}}&lt;br /&gt;
|{{Item|Oak Wood}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Painting 1 (Golbin Dungeon).jpg|One of many paintings found on the walls&lt;br /&gt;
File:Goblin Spear Scout.jpg|A Goblin Spear Scout&lt;br /&gt;
&amp;lt;/gallery&amp;gt;--&amp;gt;&lt;br /&gt;
== Tips ==&lt;br /&gt;
If Nightmare Caves (or any location) is entered with the [[Teleportation Machine]], the Recall Beginnings [[Teleportation]] skill will return you to that location, instead of any other dungeon entrance. This allows you to avoid starting at the beginning of [[Erruka&#039;s Cave]] when dying in locations such as the Deep Caves.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Povus Dungeons]][[Category:Dungeons]]&lt;/div&gt;</summary>
		<author><name>Antonius</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Farsight_Flemmings&amp;diff=276937</id>
		<title>Farsight Flemmings</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Farsight_Flemmings&amp;diff=276937"/>
		<updated>2026-05-19T00:42:49Z</updated>

		<summary type="html">&lt;p&gt;Antonius: /* Quests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Farsight Flemmings&lt;br /&gt;
|image            = [[File:Farsight Flemmings (npc).png|300px]] &lt;br /&gt;
|caption          = Grim Body Parts Vendor&lt;br /&gt;
|zone             = Statehelm&lt;br /&gt;
|town = Statehelm&lt;br /&gt;
|location         = Marketplace&lt;br /&gt;
|anatomy = Human&lt;br /&gt;
|species = Human&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = No scary animals&lt;br /&gt;
|vendor = Yes&lt;br /&gt;
|consignment = Yes&lt;br /&gt;
|skilltrainer     = [[Butchering]], [[Pathology]], [[Geology]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[Farsight Flemmings]]|&lt;br /&gt;
I have gizzards for sale. Very fresh.}}&lt;br /&gt;
[[Farsight Flemmings]] is a human merchant working in the city of [[Statehelm]].&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Statehelm]]&lt;br /&gt;
: Found in the eastern marketplace.&lt;br /&gt;
== Shopkeeper ==&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
== Favor ==&lt;br /&gt;
[[Farsight Flemmings]] is not willing to share his preferences to those with &#039;&#039;&#039;{{favor|Neutral}} favor.&#039;&#039;&#039;&lt;br /&gt;
=== Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
=== Favor Rewards === &lt;br /&gt;
[[Farsight Flemmings]] rewards his friends with __TBD__&lt;br /&gt;
=== Hang Outs ===&lt;br /&gt;
{{Spoiler|Help Farsight Flemmings investigate the sentient gristle (1 hour) - Complete [[Rumors of Sentient Beef]]|&lt;br /&gt;
{{Quote|Aha! Did you catch it? It disappeared. Just as I suspected! The steak it came from has been reborn somewhere in Vidaria, and that gristle has been reattached. Don&#039;t you see? It&#039;s immortal!&lt;br /&gt;
&lt;br /&gt;
This lines up with an unusual story I heard about a steak that was struck by lightning. That story also took place in Vidaraia -- it can&#039;t be a coincidence}}&lt;br /&gt;
* 20 {{Favor|favor}} with Farsight Flemmings&lt;br /&gt;
* 1000 Butchering XP&lt;br /&gt;
* Unlocks Quest: [[Reenacting the Beef Incident]].}}&lt;br /&gt;
{{Spoiler|Listen to Farsight Flemmings&#039; rambling retelling of an anecdote about steaks (3 hours) - Complete [[Reenacting the Beef Incident]]|&lt;br /&gt;
{{Quote|&lt;br /&gt;
...}}&lt;br /&gt;
* ?&lt;br /&gt;
}}&lt;br /&gt;
== Quests ==&lt;br /&gt;
[[Farsight Flemmings]] offers two initial quests to anyone who speaks with him (&#039;&#039;&#039;{{favor|Neutral}} favor&#039;&#039;&#039;).&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Farsight Flemmings&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A bit of this, a bit of that (available at Neutral)&lt;br /&gt;
&lt;br /&gt;
Rumors of Sentient Beef (available at Neutral)&lt;br /&gt;
&lt;br /&gt;
[[Reenacting the Beef Incident]]&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Butchering]] &lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Butchering{{pipe}}Unlock Butchering Skill Levels 81-90&lt;br /&gt;
 |skilllevel = 80&lt;br /&gt;
 |cost=150 SR or 300000&lt;br /&gt;
 |favor=Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Butchering{{pipe}}Unlock Butchering Skill Levels 91-100&lt;br /&gt;
 |skilllevel = 90&lt;br /&gt;
 |cost=300 SR or 600000&lt;br /&gt;
 |favor=Neutral&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Pathology]] &lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Pathology{{pipe}}Unlock Pathology Skill Levels 81-90&lt;br /&gt;
 |skilllevel = 80&lt;br /&gt;
 |cost=150 SR or 300000&lt;br /&gt;
 |favor=Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Pathology{{pipe}}Unlock Pathology Skill Levels 91-100&lt;br /&gt;
 |skilllevel = 90&lt;br /&gt;
 |cost= 300 SR or 600000&lt;br /&gt;
 |favor=Neutral&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Geology]] &lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Geology{{pipe}}Unlock Geology Skill Levels 61-70&lt;br /&gt;
 |skilllevel = 80&lt;br /&gt;
 |cost=50 SR or 100000&lt;br /&gt;
 |favor=Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Geology{{pipe}}Unlock Geology Skill Levels 71-80&lt;br /&gt;
 |skilllevel = 90&lt;br /&gt;
 |cost=125 SR or 250000&lt;br /&gt;
 |favor=Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Geology{{pipe}}Unlock Massive Crystal Surveying Chance&lt;br /&gt;
 |skilllevel = 60&lt;br /&gt;
 |cost=50 SR or 100000&lt;br /&gt;
 |favor=Neutral&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Maximized Massive Sardonyx (via Winterprize)&lt;br /&gt;
 |skilllevel= 62&lt;br /&gt;
 |cost= 29760&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe = Maximized Massive Onyx (via Winterprize)&lt;br /&gt;
 |skilllevel= 64&lt;br /&gt;
 |cost= 31430&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe = Maximized Massive Obsidian (via Winterprize)&lt;br /&gt;
 |skilllevel= 66&lt;br /&gt;
 |cost= 33120&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe = Maximized Massive Aquamarine (via Winterprize)&lt;br /&gt;
 |skilllevel= 68&lt;br /&gt;
 |cost=?&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe = Maximized Massive Emerald (via Winterprize)&lt;br /&gt;
 |skilllevel= 70&lt;br /&gt;
 |cost= 36720&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe = Maximized Massive Citrine (via Winterprize)&lt;br /&gt;
 |skilllevel= 72&lt;br /&gt;
 |cost= 38640&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
==== Consignment ====&lt;br /&gt;
; [[Farsight Flemmings]] offers [[Consignment]] at {{Favor|Friends}}.&lt;br /&gt;
: Mark-up fee of 10%, stocking fee of 0 Councils.&lt;br /&gt;
: Max 3 active consignments ([[:Category:Items/CorpseTrophy]]).&lt;br /&gt;
: Max 4 consignments per week.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = ?&lt;br /&gt;
|RiShin Family = ?&lt;br /&gt;
}}&lt;br /&gt;
== Conversations ==&lt;br /&gt;
{{Quote|source=[[Farsight Flemmings]]|&lt;br /&gt;
I don&#039;t do readings. Speak with Gossamyr about that.}}&lt;br /&gt;
{{Quote|source=[[Farsight Flemmings]]|&lt;br /&gt;
There&#039;s no such thing as &amp;quot;useless body parts.&amp;quot; Nearly-useless, yes, sure. But nothing&#039;s entirely useless.}}&lt;br /&gt;
{{Quote|source=[[Farsight Flemmings]] (Neutral Favor)|&lt;br /&gt;
I&#039;ve heard  rumors... disturbing rumors... of a piece of meat that can never die or be eaten. Could you help me investigate it?}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Antonius</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Reenacting_the_Beef_Incident&amp;diff=276936</id>
		<title>Reenacting the Beef Incident</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Reenacting_the_Beef_Incident&amp;diff=276936"/>
		<updated>2026-05-19T00:41:13Z</updated>

		<summary type="html">&lt;p&gt;Antonius: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
[[Farsight Flemmings]] wants you to re-enact the events in Vidaria surrounding the sentient steak. (NOTE: you MUST use the downstairs fireplace in the inn to cook the Burnt Steak. The upstairs will complete the first step but will NOT trigger the second step)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Cook [[Burnt Steak]] at the Inn in Vidaria &lt;br /&gt;
* Defend yourself (0/3)&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]][[Category:Quests/Statehelm Quests]][[Category:Quests/Farsight Flemmings]]&lt;/div&gt;</summary>
		<author><name>Antonius</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Reenacting_the_Beef_Incident&amp;diff=276935</id>
		<title>Reenacting the Beef Incident</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Reenacting_the_Beef_Incident&amp;diff=276935"/>
		<updated>2026-05-19T00:40:44Z</updated>

		<summary type="html">&lt;p&gt;Antonius: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Farsight Flemmings wants you to re-enact the events in Vidaria surrounding the sentient steak. (NOTE: you MUST use the downstairs fireplace in the inn to cook the Burnt Steak. The upstairs will complete the first step but will NOT trigger the second step)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Cook [[Burnt Steak]] at the Inn in Vidaria &lt;br /&gt;
* Defend yourself (0/3)&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]][[Category:Quests/Statehelm Quests]][[Category:Quests/Farsight Flemmings]]&lt;/div&gt;</summary>
		<author><name>Antonius</name></author>
	</entry>
</feed>