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	<updated>2026-09-17T08:40:40Z</updated>
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	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Serbule_Keep&amp;diff=283067</id>
		<title>Serbule Keep</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Serbule_Keep&amp;diff=283067"/>
		<updated>2026-09-06T21:09:39Z</updated>

		<summary type="html">&lt;p&gt;BetaNotus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{TOWN infobox&lt;br /&gt;
| name = Serbule Keep&lt;br /&gt;
| townimage=[[File:Serbule Fountain.jpeg|300px|]]&lt;br /&gt;
| towndesc= A refuge for displaced elves, semi-retired Council officials, and amnesiac adventurers alike!&lt;br /&gt;
| zone=[[Serbule]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote | source=[[Durstin Tallow]] |&lt;br /&gt;
Wasn&#039;t too long ago that Serbule was just a little inn and a port, nothin&#039; else. The elves that live in [[Sedgewick Forest]] would travel to the docks every month to get supplies from [[Verta]]. The goblin blockade put an end to that, though. Now there&#039;s not many customers at all.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Serbule Keep&#039;&#039;&#039; is a Council town established in the [[Serbule]] region. The town was created as an emergency refugee town for the Elves after the Elven City of [[Dwyndarre]] was destroyed. While most of the population is Elven, some Humans remain to act upon the wishes of the Council. Retired Praetor [[Nelson Ballard]] watches over the residents from the keep at the western end of town. [[Sir Coth]], the sheriff, attempts to maintain order.&lt;br /&gt;
&lt;br /&gt;
It is a typical Council town, constructed of mostly wooden buildings and surrounded by a stone wall. To meet deadlines, the [[Council Corps of Engineers]] cut corners, resulting in a destructive sewer system. The town is looped by a shallow moat which connects with a nearby lake, eventually reaching the ocean. Six guard towers stand watch over the town, and the former home of [[Lord Serbule]] takes up the Southern end of the town. Serbule has three gates, the main gate to the east, and secondary gates to the north and south.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
&lt;br /&gt;
====Town Square====&lt;br /&gt;
The home of the well, but also a good deal of merchants, a branch of the Council Bank, and citizens of Serbule Keep. There are often live musical performances, fireworks displays, and many more player-driven events happening here.&lt;br /&gt;
&lt;br /&gt;
====The Well====&lt;br /&gt;
The well in the town square. Water can be drawn from it if you have an empty bottle, but perhaps most importantly it serves as the most common meeting place for players. &lt;br /&gt;
&lt;br /&gt;
==== The Chortling Beaver ==== &lt;br /&gt;
[[Chortling Beaver|The Chortling Beaver]] is an inn maintained by [[Fainor]]. Often, groups of traveling adventurers will use the inn&#039;s main room as a meeting place. It is also host to a common [[Cooking]] fire and contains a podium on which poets from across the [[Council Lands]] develop their [[Oratory]] skills by reading poems.&lt;br /&gt;
&lt;br /&gt;
====Mushrooms &amp;amp; Jack====&lt;br /&gt;
Sometimes up to six mushrooms patches can grow behind [[Mushroom Jack]]&#039;s house, and around the big rock. These include Field Mushrooms (most common), Boletus Mushrooms and Blusher Mushrooms.&lt;br /&gt;
&lt;br /&gt;
====Corner House (PVP Dungeon)====&lt;br /&gt;
Once a cozy wooden home nestled in the corner of &#039;&#039;&#039;Serbule Keep&#039;&#039;&#039;, this house seems to have been infested recently. The portal to the PVP dungeon lies in its back corner.&lt;br /&gt;
&lt;br /&gt;
====Elsie, Bessie, Jammy and Wanda (cows)====&lt;br /&gt;
The [[Cow_(Domesticated Animal)|cows]] can be miked once an hour, provided you have empty bottles in your inventory. Milk by itself is a weak power regeneration drink, but it is also used in [[Cooking]], [[Alchemy]], [[Mycology]], [[Cheesemaking]], and a couple of minor [[Lore]] recipes.&lt;br /&gt;
&lt;br /&gt;
====Teaching Golem====&lt;br /&gt;
The answer to the riddle is... {{Hint|&amp;amp;#55;&amp;amp;#53;}}.&amp;lt;!-- html entities, hides the answer from the wiki search --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Grindstone====&lt;br /&gt;
Players can grind various seeds and grains by [[Milling]].&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
The Duchy of Serbule was once ruled from [[Serbule Keep]] by [[Lord Serbule|James II, Duke of Serbule]], and his wife Caroline. After the rediscovery of [[Borghild]]&#039;s entrance, Lord Serbule led an expedition into the dungeon which resulted in his death.&lt;br /&gt;
== Region ==&lt;br /&gt;
* [[Serbule]] - Lists the region the location is found in.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
===Friends===&lt;br /&gt;
{{Columns|3|&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Serbule Keep NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
&amp;lt;/dpl&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===Foes===&lt;br /&gt;
&amp;lt;!-- A simple list of foes. Further details can be documented in their article. Use Template:Hint to describe locations. --&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Serbule Keep Creatures&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
noresultsheader = No foes can be found in {{PAGENAME}}.&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Special Foes===&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Serbule Keep Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
noresultsheader = No special foes can be found in {{PAGENAME}}.&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
As a relatively new town, Serbule mostly borrows culture from the rest of the Council Lands, although some Elven residents practice their own traditions.&lt;br /&gt;
=== Undead Attacks===&lt;br /&gt;
[[Serbule Keep]] has been repeatedly attacked by Undead towards the end of the harvest season.&lt;br /&gt;
; [[Halloween 2014]]&lt;br /&gt;
: A rogue Necromancer named [[Mortimer]] attempted to invade and destroy [[Serbule Keep]].&lt;br /&gt;
; [[Halloween 2015]]&lt;br /&gt;
: One of the town&#039;s Magical Altars became corrupted one night, turning into a Necromantic Portal. Various beings, including a now undead [[Mortimer]] poured forth from the portal. &lt;br /&gt;
; [[Halloween 2016]]&lt;br /&gt;
: Yet again, one of the Magical Altars became corrupted, and released undead into the town.&lt;br /&gt;
=== Seasonal Gifting ===&lt;br /&gt;
The citizens of [[Serbule Keep]] follow the traditional Council practice of gifting items to friends as a celebration of the birth of a new year.&lt;br /&gt;
&lt;br /&gt;
== Harvestables ==&lt;br /&gt;
* Eggs&lt;br /&gt;
* Milk (from cows)&lt;br /&gt;
* Mushrooms&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* It is possible to jump over the wall next to [[Marna]]&#039;s building. This can save a little bit of time running between the gardening area and the north part of town.&lt;br /&gt;
* Serbule Brothel - On March 23 2015, [[Developers|Sandra Powers]] mentioned that a brothel will be included in the empty house behind Mushroom Jack&#039;s house in Serbule.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;!-- A gallery of images to liven up the page (avoid big spoilers). --&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=300px&amp;gt;&lt;br /&gt;
File:Serbule_Fountain.jpeg|The fountain in Serbule Keep&lt;br /&gt;
File:Serbule Keep Walls.jpeg|Serbule Keep&#039;s main gate&lt;br /&gt;
File:Chortling Beaver.jpeg|Countless drunkards have stumbled from these steps, but also the world&#039;s greatest chefs, poets, and adventurers.&lt;br /&gt;
File:Serbule Keep (map).png| Looking towards the garden.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>BetaNotus</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Warden&amp;diff=283066</id>
		<title>Warden</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Warden&amp;diff=283066"/>
		<updated>2026-09-06T21:06:48Z</updated>

		<summary type="html">&lt;p&gt;BetaNotus: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Warden&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Skill in using the secret powers of the Wardens.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = [[Beast Forms]] &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Barnaby]], [[Tangle]], [[Backfat]]&lt;br /&gt;
|gem = {{Item|Sardonyx}}&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in using the secret powers of the Wardens.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
Warden is a combat skill exclusive to [[Beast Forms]], relying heavily on electricity damage, although some Warden abilities use or can be modified to apply fire damage.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in using the secret powers of the Wardens.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* To learn the Warden skill you must have {{Favor|Friends}} or higher favor with [[Suspicious Cow]]  in Eltibule, [[Red]] in Kur, or [[Norbert]] in Animal Town in Sun Vale. Speak with one of those NPCs with whom you have sufficient favor, and complete a series of quests to become a Warden: [[The Sacred Grotto Password]], [[The External Resource Coordinator]], [[The Warden Test]], and [[Return to the Sacred Grotto]].  After completing these quests and speaking with Milton, the player must select the option in Milton&#039;s talk menu: &amp;quot;I am up to speed&amp;quot;, in order to become a warden.&lt;br /&gt;
* [[Barnaby]] in the [[Sacred Grotto]] can uncap levels 51-60, and 61-70.&lt;br /&gt;
* [[Backfat]] in the [[Fae Realm]] can uncap levels 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Big Footed Jim]] deep beneath [[Povus]].&lt;br /&gt;
* Levels 91-100 are unlocked by [[Skitters]] at [[Statehelm]].&lt;br /&gt;
* Prodigy levels are unlocked by [[Skitters]] at [[Statehelm]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* [[Cow]], [[Deer]], [[Giant Bat]], [[Pig]], [[Rabbit]], [[Spirit Fox]] - These [[Beast Forms]] are all well-augmented by the [[Warden]] skill.&lt;br /&gt;
&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Nature Appreciation]] - While [[Warden]]s seek to protect animal-kind, they retain a fondness for their natural environments.&lt;br /&gt;
* [[Survival Instincts]] - This skill replaces [[Armor Patching]] for [[Beast Forms]], but has the advantage of needing no kits or other consumables.&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Warden]] can be obtained from the following skills and levels:&lt;br /&gt;
:;[[Cow]]&lt;br /&gt;
:: Level 38.&lt;br /&gt;
:;[[Deer]]&lt;br /&gt;
:: Level 41.&lt;br /&gt;
:;[[Druid]]&lt;br /&gt;
::Level 32.&lt;br /&gt;
:;[[Giant Bat]]&lt;br /&gt;
:: Level 29&lt;br /&gt;
:;[[Lycanthropy]]&lt;br /&gt;
:: Level 32&lt;br /&gt;
:;[[Nature Appreciation]]&lt;br /&gt;
:: Level 35&lt;br /&gt;
:;[[Pig]]&lt;br /&gt;
:: Level 31&lt;br /&gt;
:;[[Rabbit]]&lt;br /&gt;
:: Level 32&lt;br /&gt;
:;[[Spider]]&lt;br /&gt;
:: Level 32&lt;br /&gt;
:;[[Survival Instincts]]&lt;br /&gt;
:: Level 32&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/AbilityOverview}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Warden Alerts ===&lt;br /&gt;
[[Warden]] members learn a [[Lore]] recipe called &#039;&#039;&#039;Check Active Warden Alerts&#039;&#039;&#039;. This recipe will show which NPC is offering a Warden Alert Quest at the moment of its casting. Warden Alert Quests usually require the killing of 12-15 specific creatures in the same zone as the NPC that offered the quest. Most of the Warden Alert Quests award Warden points, quest-giver favor, and also [[Vervadium]] in higher level zones. Each Warden Alert is active for a full day, so you can do them whenever you want, and there is no forced start time, unlike [[Druid]] Events. &lt;br /&gt;
&lt;br /&gt;
Warden points can be used to purchase skill upgrades in the [[Sacred Grotto]], as well as a number of useful animal-related items from [[Milton]].&lt;br /&gt;
&lt;br /&gt;
Warden Alerts do not penalize you for declining to participate in them, but a Warden must complete at least one Warden Alert per Moon Cycle or their Warden abilities will deactivate and require a ritual to reactivate. (&#039;&#039;&#039;Note&#039;&#039;&#039;: This is the planned eventual behavior. At present, Warden abilities deactivation does not occur regardless of Warden Alert participation, and there is no &#039;reactivation&#039; quest implemented yet. However, you may still wish to complete Warden Alerts in order to earn Warden points, favor, and other rewards.)&lt;br /&gt;
===== Warden Alert Quests =====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category = Quests/Warden Quests&lt;br /&gt;
  include  = #Requirements, #Rewards&lt;br /&gt;
  table    = class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;, Requirements, Rewards&lt;br /&gt;
  reset    = categories&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Warden Reactivation Ritual ===&lt;br /&gt;
The [[Warden]] Reactivation Ritual has not yet been implemented. Warden abilities at the present time do not deactivate even if no Warden Alerts have been completed in the last lunar cycle.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
== Warden Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Warden. New [[Warden]]s begin at Level 30.|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The warden skill originated as a [[Charged Pig]] skill, but ultimately grew in scope until it became a skill that pairs with all [[Beast Forms]] ([[Dev Blog: The Life and Death of Charged Pig]]).&lt;br /&gt;
&lt;br /&gt;
[[Butterfly|Butterflies]] are able to become wardens and use the Warden abilities. &lt;br /&gt;
&lt;br /&gt;
[[Red]] in [[Kur Mountains]] is a Warden, but [[Mittens]] is not. &lt;br /&gt;
&lt;br /&gt;
[[Lumpfuzz]] is a Warden.&lt;br /&gt;
&lt;br /&gt;
[[Backfat]] is a Warden.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category: Beast Skills]]&lt;/div&gt;</summary>
		<author><name>BetaNotus</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Quick_Notes&amp;diff=282874</id>
		<title>Quick Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Quick_Notes&amp;diff=282874"/>
		<updated>2026-09-03T19:52:53Z</updated>

		<summary type="html">&lt;p&gt;BetaNotus: /* 2026 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: Return to the [[Game updates|Game Updates]] page.&lt;br /&gt;
&lt;br /&gt;
== 2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; September 2026:&#039;&#039;&#039;&lt;br /&gt;
Strekios, Miraverre, and Laeth servers merged into Dreva on September 3rd. The first batch of Steam Achievements were added. Lots of graphical bug fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; August 2026:&#039;&#039;&#039;&lt;br /&gt;
Numerous bugs related to performance and rendering were fixed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; July 2026:&#039;&#039;&#039;&lt;br /&gt;
Significant progress was made getting through the bug queue. A [[Daily Login Rewards]] system was introduced. The [[Situational Awareness]] skill was added for players exploring dungeons. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; June 2026:&#039;&#039;&#039;&lt;br /&gt;
Added the [[Statehelm Crypt]] dungeon and redesigned [[Statehelm Sewers]]. Dozens of new quests in Stathelm and other zones were added, including a system to make certain gear glow a desired color. Two new crafting skills were added ([[Shieldwright]] and [[Magical Roasting]]), plus the [[Mastery Sparks]] system was released. Tons of bug fixes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; April 2026:&#039;&#039;&#039;&lt;br /&gt;
Lots of adjustments to Statehelm content. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; March 2026:&#039;&#039;&#039;&lt;br /&gt;
Opened the Shopping Mall in the [[Red Wing Casino]], adjusted monster behaviors, and upgraded to a new version of Unity. A system for player-created translations was introduced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; February 2026:&#039;&#039;&#039;&lt;br /&gt;
Introduction of [[Phantom Ilmari Desert]. Upgraded physical server hardware. Lots of bug fixes.&lt;br /&gt;
*Strekios Server Opens February 5th, 2026.&lt;br /&gt;
*Miraverre Server Opens February 8th, 2026.&lt;br /&gt;
*Laeth Server Opens February 22nd, 2026.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; January 2026:&#039;&#039;&#039;&lt;br /&gt;
Project Gorgon Launches out of Steam Early Access on January 28th at 2:00pm EDT. The update introduces the Statehelm zone, changes to Vendor Stalls, adds the Crafting Epiphanies system, and has lots of bug fixes.&lt;br /&gt;
*Dreva Server Opens on January 31st, 2026.&lt;br /&gt;
&lt;br /&gt;
== 2025 ==&lt;br /&gt;
&#039;&#039;&#039; December 2025:&#039;&#039;&#039;&lt;br /&gt;
UI related fixes. Character Creator testing, and a Beta Server to preview Statehelm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; November 2025:&#039;&#039;&#039;&lt;br /&gt;
More bug fixes plus changes to Cartography and Assessment skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; October 2025:&#039;&#039;&#039;&lt;br /&gt;
Changes to Boss Loot, the Psychology skill, and some terrain features to eliminate bugs. A handful of nerfs were also applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; September 2025:&#039;&#039;&#039;&lt;br /&gt;
Massive quantity of bugs fixed. Replaced sky, weather, and water systems. Many adjustments to Vidaria. Added voice chat. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; June 2025:&#039;&#039;&#039;&lt;br /&gt;
Major Unity version update. Improvements to Monster Animations and UI. Addition of many small puzzles and world features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; May 2025:&#039;&#039;&#039;&lt;br /&gt;
Adjustments to Druid, Warden, and Archery. Addition of Endurance requirements to gear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; April 2025:&#039;&#039;&#039;&lt;br /&gt;
Added ability to sheathe weapons. Many fixes to monster/pet navigation and overall pathing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; March 2025:&#039;&#039;&#039;&lt;br /&gt;
Major Unity upgrade. Adjustments to Animal Handling and Weather Witching abilities and treasure.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; February 2025:&#039;&#039;&#039;&lt;br /&gt;
Release of the [[Vidaria]] region, [[Vampirism]], and lots of bug fixes.&lt;br /&gt;
&lt;br /&gt;
== 2024 ==&lt;br /&gt;
&#039;&#039;&#039; December 2024:&#039;&#039;&#039;&lt;br /&gt;
Bug fixes!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; November 2024:&#039;&#039;&#039;&lt;br /&gt;
Ability adjustments for Bard and Necromancy to make them more viable at higher levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; September 2024:&#039;&#039;&#039;&lt;br /&gt;
Added Horse Genetics, Guild Halls, and adjusted treasure effects for a handful of skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; August 2024:&#039;&#039;&#039;&lt;br /&gt;
Introduced the Writ Challenge as an annual activity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; July 2024:&#039;&#039;&#039;&lt;br /&gt;
AOE Combat changes, adjustments to Necromancy skill, mount cosmetics, and bug fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; June 2024:&#039;&#039;&#039;&lt;br /&gt;
A major expansion to the under-Povus dungeons called &amp;quot;Elven Judgement&amp;quot; launched. Redesigns of enemy monster buffs, adjustments to many player abilities, the introduction of Horse Races, and many long-requested Quality of Life changes were implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; March 2024:&#039;&#039;&#039;&lt;br /&gt;
Adjustments to the in-game Map UI, improvements to Knife skill, and bug fixes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; February 2024:&#039;&#039;&#039;&lt;br /&gt;
Significant redesign to in-game map experience, the introduction of a [[Hardcore Living]] skill, and bug fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; January 2024:&#039;&#039;&#039;&lt;br /&gt;
Released &amp;quot;Boss Gauntlet 2,&amp;quot; [[Cargo Suits]], and adjustments to many monsters.&lt;br /&gt;
&lt;br /&gt;
== 2023 ==&lt;br /&gt;
&#039;&#039;&#039; December 2023:&#039;&#039;&#039;&lt;br /&gt;
Launched winter holiday events. Lots of bug fixes and a few changes to combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; November 2023:&#039;&#039;&#039;&lt;br /&gt;
Expanded Combat Skills and most Trade Skills to Level 90. Added a large dungeon under Povus, lots of items (many Backer Designed), enabled Halloween Event, and adjusted Psychology treasure. Bug Fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; September 2023:&#039;&#039;&#039;&lt;br /&gt;
Introduced Serbule Community Storage Chest, redesigned in-game Notepad, adjustments to UI, and changes to Povus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; August 2023:&#039;&#039;&#039;&lt;br /&gt;
Redesigned [[Battle Chemistry]], improved pet AI, adjusted XP drop-off system, and bug fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; July 2023:&#039;&#039;&#039;&lt;br /&gt;
Implemented than reverted experimental changes to Power. Lots of bug fixes focused on improving optimization in common problem areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; June 2023:&#039;&#039;&#039;&lt;br /&gt;
Expanded the main story questline. Added new camera types. Introduced [[Angling]]. Adjusted Transmutation system. Rebalanced skills including [[Deer]], [[Sword]], [[Druid]], and [[Warden]]. Further UI improvements and bug fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; April 2023:&#039;&#039;&#039;&lt;br /&gt;
Additional changes to the Enchanted item system. Introduction of Mastercrafted items. UI improvements and bug fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; March 2023:&#039;&#039;&#039;&lt;br /&gt;
Significant changes made to the leveling Combat Skills. Changes to Max-Enchanted items, the Experimental UI, and balancing of [[Spirit Fox]] treasures. Introduction of [[Weather Witching]] skill. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; January 2023:&#039;&#039;&#039;&lt;br /&gt;
Introduced new database code. Redesigned party frames and added new combat animations.&lt;br /&gt;
&lt;br /&gt;
== 2022 ==&lt;br /&gt;
&#039;&#039;&#039; December 2022:&#039;&#039;&#039; &lt;br /&gt;
Activated Ri-Shin event with minor changes. Continued updates to the Experimental Selection UI system. Lots of bug fixes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; November 2022:&#039;&#039;&#039; &lt;br /&gt;
Small changes to Zhia Lian event and Fall Harvest. Introduced [[Boss Gauntlet]]. Improvements to Experimental Selection UI system. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; October 2022:&#039;&#039;&#039;&lt;br /&gt;
Released a completely redesigned [[Kur Mountains]] and a version of [[Eltibule]] with updated textures. Added systems for downgrading equipment/levels, changed how [[Necromancy]] works, and finished adding mounts for Beast Forms. Lots of treasure related changes and bug fixes. Introduced an Experimental Selection UI and added more animations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; July 2022:&#039;&#039;&#039;&lt;br /&gt;
Bug fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; June 2022:&#039;&#039;&#039;&lt;br /&gt;
Introduced the first set of Animal Travel modes, redesigned Archery, and rebalanced some boss encounters. Significant treasure changes for Cow, Psychology, Staff, Shield, and Ice Magic. Added DEATHCORE Penalty mode, basic Discord integration, and many UI improvements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; April 2022:&#039;&#039;&#039;&lt;br /&gt;
Added a glamour system for transforming the appearance of equipment. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; March 2022:&#039;&#039;&#039;&lt;br /&gt;
Introduced the [[Eltibule]] portion of the Main Story and added a new floor to the size of the [[Goblin Dungeon]]. Lots of UI updates, animation improvements, and bug fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; February 2022:&#039;&#039;&#039;&lt;br /&gt;
Added first generation mounts. Introduced [[Riding]] and [[Saddlery]] alongside horse mechanics. Rebalanced NPC favor system. Improved UI functionality and customization. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; January 2022:&#039;&#039;&#039;&lt;br /&gt;
Moved the game servers to a new location which would offer better connectivity internationally.&lt;br /&gt;
&lt;br /&gt;
== 2021 ==&lt;br /&gt;
&#039;&#039;&#039; December 2021:&#039;&#039;&#039;&lt;br /&gt;
Added Level 85 dungeon [[Fungal Fortress]]. Expanded Ri-Shin holiday event. Introduced new Bonus Levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; November 2021:&#039;&#039;&#039;&lt;br /&gt;
Added Povus-based activities to the Fall Harvest event. Changes made to Tab-Targeting, food, and UI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; October 2021:&#039;&#039;&#039;&lt;br /&gt;
Added an expanded Halloween event. Improved player animations. Added new content to Povus including bonus nights, armor shipments, and capstone quest features. Additional bug fixes to Povus and UI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; September 2021:&#039;&#039;&#039;&lt;br /&gt;
Introduced [[Povus]] zone. Added [[Animal Husbandry]] and [[Genetics]] systems for bees. Updated [[Psychology]], [[Lycanthropy]], [[Staff]], [[Shield]], and [[Cow]] skills. Added sky system to most zones. Lots of UI improvements and bug fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June 2021:&#039;&#039;&#039;&lt;br /&gt;
Continued improvements to Animation system, and the addition of combat animations on some skills. UI improvements and bug fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 2021:&#039;&#039;&#039;&lt;br /&gt;
VIP added, UI lock and storage improvements, [[Unarmed]] revisions, [[Non-Fiction Writing]] and [[Autodidacticism]] added, high level solo monsters buffed, Pigeon Mail (player messaging) added &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 2021:&#039;&#039;&#039;&lt;br /&gt;
Long-awaited Animation system replacement, establishing the groundwork for better animations and more types of animation.  [[Interpretive Dance]] was redesigned with new training opportunities. Player-accessible combat logs, storage reports, and stat information added. Lots of bug fixes, especially related to movement and clipping. Performance updates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 2021:&#039;&#039;&#039;&lt;br /&gt;
Ended [[Winter Holiday]].&lt;br /&gt;
&lt;br /&gt;
== 2020 ==&lt;br /&gt;
&#039;&#039;&#039;December 2020:&#039;&#039;&#039;&lt;br /&gt;
Released an expanded [[Winter Holiday]] event featuring community-wide goals. Rebalance of Elite monsters and Bosses. Redesigns for [[Ice Magic]] and [[Deer]] skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 2020:&#039;&#039;&#039;&lt;br /&gt;
Major rebalance for [[Shield]], [[Staff]], and [[Cow]] skills. Minor rebalance for [[Rabbit]] and [[Spirit Fox]]. Graphical overhaul for [[Ilmari]] desert.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2020:&#039;&#039;&#039;&lt;br /&gt;
Updates for [[The Wintertide]] dungeon. Visual upgrades for lighting in [[Eltibule]] dungeons. A [[Halloween]] event twice the size of the previous year was released, alongside balance changes related to power management. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 2020:&#039;&#039;&#039;&lt;br /&gt;
Introduced level 80 dungeon [[The Wintertide]] and redesigned [[Hogan&#039;s Basement]] into a dungeon. Visual update for [[Goblin Dungeon]]. Added Aurest Missions, a higher-level daily quest given in the [[Red Wing Casino]]. New mob mechanics such as Alarmer, and a new skill, [[Candle Making]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July 2020:&#039;&#039;&#039; &lt;br /&gt;
Main client updated to Unity 2019.4.1, client beta ended, related settings changes. Added [[Spirit Fox]] animal form. &amp;lt;kbd&amp;gt;SphereCull&amp;lt;/kbd&amp;gt; is no longer a Special Setting and now has a checkbox. UI Changes, Combat XP tweak. Changes to Monsters and Mantids, treasure fixes, other changes and bugfixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June 2020:&#039;&#039;&#039; Released a client beta for Unity 2019.4.1 on 6/27/2020.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 2020: &#039;&#039;&#039; Major UI improvements to labels, avatars, recipe windows, and damage numbers. Chat received color options. Monsters and Mantids redesigned. Additional quests added for Fairy players. Animal Husbandry previewed. [[Live Event Credit|Live Event Token]]s added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 2020: &#039;&#039;&#039;[[Fae (Race Skill)]], [[Fairy Magic]], and playable Fairies added to the game alongside quests and new mechanics. [[Animal Handling]] introduced new pet mechanics and Elite Monsters saw changes to regeneration, crits, armor, and loot. [[Staff]], [[Shield]], [[Druid]] had treasure changes. Augments began appearing in monster loot. Additional bug-fix patches fixed bugs, improved Stun system, and balance changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 2020: &#039;&#039;&#039;Added [[Sun Vale]] mechanics to Treasure Cartography, changes to snack items and sushi, improvements to swimming, and bug fixes.&lt;br /&gt;
&lt;br /&gt;
== 2019 ==&lt;br /&gt;
&#039;&#039;&#039; December 2019: &#039;&#039;&#039;Introduced an expanded Holiday Event, a complete redesign for [[Sun Vale]], new Synergy Levels for existing skills, and bug fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; November 2019: &#039;&#039;&#039;Introduced seasonal foods. Swimming mechanics and food buff changes. Various changes to water, flight, UI, and more. Giant Bat players lost the ability to fly indoors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; October 2019: &#039;&#039;&#039;Halloween event begins. [[Warden]] skill introduced. [[Giant Bat]] skill changes. Several changes and bugfixes. Additional patches fixing various visual, naming, and minor issues. Flight exploits fixed. Dye Placeholder NPC has been removed, Dye Making is now trained by Larsan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; September 2019: &#039;&#039;&#039;Updated combat refresh boost. Added Armor-Material Set Bonuses, some skill-agnostic treasure effects. Fixed bugs in the [[Fae Realm]]. [[Mentalism]] skill saw ability and treasure changes. Several other changes and bugfixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; August 2019: &#039;&#039;&#039;Added the [[Fae Realm]], armor repair, shield wax. Level cap increased to 80. Introduced recipe XP changes. [[Shield]] skill saw treasure changes. Additional patches fixed recipe XP dropoff, Favor Quest advancement issues, some training, and ability effects. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; June 2019: &#039;&#039;&#039;Introduction of Gardening Almanac, more [[War Cache]] Dungeons, and expanded Live Events. [[Unarmed]] and [[Lycanthropy]] skills saw treasure changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; May 2019: &#039;&#039;&#039;Bugfix update. Fixed sidebar ability issues, and some War Cache bugfixes, some mod tweaks. New features for live events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; April 2019: &#039;&#039;&#039;Added Ilmari War Caches (level 50-60, intended for soloing). Changes to Transmutation costs. Changes to Hammer and Lycanthropy combat abilities. Monster balance changes. Several changes and bugfixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; February 2019: &#039;&#039;&#039;Added [[Rahu Sewer]] dungeon (level 50-55, intended for solo/duo-ing). Several game balancing changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; January 2019: &#039;&#039;&#039;New categories for player work-order boards. Changes to training for battle chemistry, leatherworking and tanning skills. Minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
== 2018 ==&lt;br /&gt;
&#039;&#039;&#039; December 2018: &#039;&#039;&#039;&lt;br /&gt;
Ri-Shin holiday event begins. Changes to necromancy, cow, deer, spider, and rabbit combat abilities. Minor treasure effect and bug fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; November 2018: &#039;&#039;&#039;&lt;br /&gt;
Various graphics updates and fixes. Halloween 2018 ends. New Demo mode for Project: Gorgon available on Steam: Allows players to test [[Anagoge Island]], [[Serbule]], and [[Serbule Hills]] (with some restrictions such as no trading and a level cap of 15). Minor UI changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; October 2018: &#039;&#039;&#039;&lt;br /&gt;
Lemons joins the Elder Game team as an employee! Halloween 2018 opens, with new recipes. Minor changes to how damage is calculated. Rafflers and item vendors now last longer before being despawned. Minor bug fixes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; September 2018: &#039;&#039;&#039;&lt;br /&gt;
The [[Red Wing Casino]] opens in [[Eltibule]], with a portal in [[Rahu]], offering various gambling services and a player hub. Storage standardization and fixes. Monsters above level 30 now have a chance to critically hit for double damage, with increasing chance for higher level monsters and elites/bosses. Non-Animal Handling pets also gain the ability to crit. Fertilizer and Rennet now stack to 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; August 2018: &#039;&#039;&#039;&lt;br /&gt;
Jackencola joins the Elder Game team as an employee!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; July 2018: &#039;&#039;&#039;&lt;br /&gt;
Bard song treasure effects no longer stack infinitely upon hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; June 2018: &#039;&#039;&#039;&lt;br /&gt;
DoT effects mostly standardized among abilities. Catalog golems in the vendor area in [[Serbule]] to help players find items for sale. Augmentation effects can now be applied by various weapon vendors or [[Nightshade]] at different prices and levels. Generic treasure effects can be extracted from gear by using &amp;quot;desert gems&amp;quot;. [[Shamanic Infusion]] now requires the level of the applied power in order to use it. Minor bug fixes. Minor treasure effect and UI changes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; May 2018: &#039;&#039;&#039;&lt;br /&gt;
[[Priest]] skill added to the game. Offhand knives (dirks) introduced. Area effect attacks now deal less damage for every enemy hit past the third enemy. Learning new recipes now requires having learned the previous level of recipe. Player titles handed out to Kickstarter backers of the respective tiers. Many small bug-fixes and changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; April 2018: &#039;&#039;&#039;&lt;br /&gt;
Project Gorgon becomes only playable through Steam. Introduction of a new [[Ranalon Den]] dungeon in [[Serbule Hills]]. Changes to [[Animal Handling]]: Bond level and Enthusiasm now play a larger role in combat ability of pets, pet power is removed. Minor treasure effect bug fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; March 2018: &#039;&#039;&#039;&lt;br /&gt;
Preparations for the introduction of the game on Steam (move from Alpha to Beta status). Improvements to [[Rahu]]. Altered how Fog on the map is shown and cleared. Several small changes.&lt;br /&gt;
: March 13, 2018: Project Gorgon launches on Steam!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; February 2018: &#039;&#039;&#039;&lt;br /&gt;
Introduction of Fog on the maps. Players will uncover the fog on the map by exploring. Enter The Light changed (portals there are now only usually once every 8 hours instead of unlimited). [[Teleportation]] Skill changes. Several updates and bug-fixes. Some more Graphics optimizations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; January 2018: &#039;&#039;&#039;&lt;br /&gt;
Some Graphics optimizations. Several updates and bug-fixes. &lt;br /&gt;
Introduction of inventory folders. New Unity version: Unity 2017.2.  UI improvements.&lt;br /&gt;
&lt;br /&gt;
== 2017 ==&lt;br /&gt;
&#039;&#039;&#039; December 2017: &#039;&#039;&#039;&lt;br /&gt;
The long awaited new UI launched. Multiple updates added and modified functionality. A new Holiday event was added, Title Scrolls were introduced. A Lore Books Library was added for every player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; November 2017: &#039;&#039;&#039;&lt;br /&gt;
Opt-in testing of new UI using a modified launcher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; October 2017: &#039;&#039;&#039;&lt;br /&gt;
Branching quests were introduced through a new Halloween Event. [[Giant Bat]] was redesigned. A few new chat commands were added alongside new JSON files.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; September 2017: &#039;&#039;&#039;&lt;br /&gt;
Bug fixes for content added in August.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; August 2017: &#039;&#039;&#039;&lt;br /&gt;
A new exit from [[Anagoge]] was added. South Serbule was replaced by [[Serbule Hills]]. Poetry Podium added. [[Transmutation]] and [[Augmentation]] redesigned. Lots of NPC changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; July 2017: &#039;&#039;&#039;&lt;br /&gt;
New NPCs were added to the [[New Prestonbule]] Cave in [[Gazluk]]. Added the new skill [[Mushroom Farming]]. Several changes concerning mushrooms. Game no longer works on 32 bit systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; June 2017: &#039;&#039;&#039;&lt;br /&gt;
Storage improvements ( /isearch command &amp;amp; easier centralized access to multiple storage NPC&#039;s/chests in certain area&#039;s). Changes to Butchering, Cooking recipes and Food prices. Added beast form Rabbit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; May 2017: &#039;&#039;&#039;&lt;br /&gt;
Introduction of the [[Brewing]] skill. An update to the graphics used in [[Serbule]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; April 2017: &#039;&#039;&#039;&lt;br /&gt;
Some technical optimization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; March 2017: &#039;&#039;&#039;&lt;br /&gt;
Introduction for the [[Bard]] skill (to be learned from Rappanel in South Serbule). Changes to the loot system (max group size reduced from 10 to 6; loot from bosses is locked to the group that first attacked him). Introduction of a new very large dungeon [[Gazluk Keep]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; February 2017: &#039;&#039;&#039;&lt;br /&gt;
For some remaining skill the cap was raised to 70. Some tweaks concerning cold weather. Some changes to &#039;in combat&#039; mechanics and detection ranges of mobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; January 2017: &#039;&#039;&#039;&lt;br /&gt;
For most skills the level cap was raised from 60 to 70. The new area of [[Gazluk]] was introduced. This is another area with Cold Weather effects more severe than the effects in Kur Mountains. To make surviving in these area easier campfire items and more leatherworking recipes for Winter Gear were introduced. The game forum was replaced.&lt;br /&gt;
&lt;br /&gt;
== 2016 ==&lt;br /&gt;
&#039;&#039;&#039; December 2016:&#039;&#039;&#039;&lt;br /&gt;
The dungeon on [[Anagoge]] was replaced, [[Shield]] was reworked, and a few areas received a map. [[Sushi Preparation]] was introduced as the first cooking sub-skill, and the Body Heat system in [[Kur Mountains]] was replaced. Many bugs were fixed.&lt;br /&gt;
: Indiegogo Campaign Ends on December 20, 2016. 236 backers raised $17,230 USD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; November 2016:&#039;&#039;&#039;&lt;br /&gt;
The October update was patched, [[Rahu]] NPCs were improved, and [[Tailoring]] received some new recipes. More combat skills received new abilities.&lt;br /&gt;
: Indiegogo Campaign Starts on November 1, 2016.&lt;br /&gt;
&#039;&#039;&#039;October 2016:&#039;&#039;&#039;&lt;br /&gt;
Gear Treasure system was redesigned, and half the combat skills received new abilities and redesigned treasure mods. A system for Load-outs was added. Food mechanics and Gourmand were made important. Lots of bugs were fixed, and the [[Halloween 2016]] event started.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; September 2016:&#039;&#039;&#039;&lt;br /&gt;
Minor fixes to dancing and druid events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; August 2016:&#039;&#039;&#039;  Lots of bug fixes, [[Shamanic Infusion]] skill added, Synchronized dancing mechanic, re-balanced Work-Orders, and some new storage options for Lycanthropes and Druids created.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July 2016:&#039;&#039;&#039; Animal handling redesigned. Druid events added. Dance skill added. Recipe and item-value changes made.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 2016:&#039;&#039;&#039;  Introduced a new camera, added new Guild mechanics including quests, and expanded the [[Labyrinth]] dungeon in [[Ilmari]]. The [[Pig]] skill was redesigned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April 2016:&#039;&#039;&#039; Guild Vault Logs were added. Vendor Stalls were introduced in [[Serbule]]. Player Library mechanics were improved (book rankings).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 2016:&#039;&#039;&#039; [[Nature Appreciation]] and [[Flower Arrangement]] skills added. A new type of Favor quest was tested. [[Rahu]] and [[Serbule Hills|South Serbule]] zones added to the game. Special Weekend Bonuses were introduced. New monster mechanics including Dense Armor and minor regeneration were added. Evasion was reduced to only a few types of monsters. [[Chicken]]s lay eggs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 2016:&#039;&#039;&#039; Evasion was introduced. Guild storage, and a last-online list added. The first randomly assigned quest NPC was added in [[Serbule]]. Many skills were modified. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 2016:&#039;&#039;&#039; Hotfix system tested, it worked. Sandstorms were added, and briefly appeared as deer.  [[EULA]]/[[Code of Conduct]] introduced.  Animal Town added in [[Sun Vale]]. Dispensers and Rafflers were added. Alt key able to be used in setting shortcuts.&lt;br /&gt;
&lt;br /&gt;
== 2015 ==&lt;br /&gt;
&#039;&#039;&#039;December 2015:&#039;&#039;&#039; [[Buckle Artistry]] skill was introduced. [[Tutorial Cave]] replaced with a new island experience. Belt system was reworked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 2015:&#039;&#039;&#039; Combat Refresh system added, additional floors added to the [[Yeti Cave]]s. Augment Brewing skills were redesigned into [[Augmentation]]. [[Transmutation]] skill was added. Bat skill added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2015:&#039;&#039;&#039; Test server was used to test the upcoming Augmentation skills.&lt;br /&gt;
September 2015: Skeletons can travel between zones. New patcher introduced. Work Orders added. Industry skill added. Labyrinth dungeon added in [[Ilmari]]. Character movement system rewritten. Guild system introduced. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;August 2015:&#039;&#039;&#039; [[Serbule Sewers]] dungeon expanded. User-created chat rooms added. Help and Trade added to default chat tabs. Brain Bug Cave dungeon added in [[Serbule]]. More instruments added. Civic Pride skill added. Pigs can dance.&lt;br /&gt;
: Kickstarter Ends on August 24, 2015. 1,318 backers pledged $74,781.&lt;br /&gt;
&#039;&#039;&#039;July 2015:&#039;&#039;&#039; [[Tutorial Cave]] modified to accommodate incoming new players from Kickstarter. Yeti Cave dungeon added in [[Kur Mountains]]. Day/Night cycle added, and some flower spawns were added tied to the time of day. Added Full-Moon content for Werewolves. Trade GUI introduced. Skill caps begin to raise to level 60. [[Ilmari]] Desert zone added.&lt;br /&gt;
: Kickstarter Begins on July 24, 2015&lt;br /&gt;
&#039;&#039;&#039;June 2015:&#039;&#039;&#039; [[Cow]] curse removed from tutorial cave. Starting inventory increased. Special settings added. Upgrade to Unity 5 (new lighting model). Dyes resemble the intended colors. Group-loot options added. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 2015:&#039;&#039;&#039; [[Wolf Cave]] dungeon expanded. [[Kur Tower]] dungeon expanded. [[Ice Magic]] skill added. [[Sun Vale]] quadrupled in size. Exceptional treasure tier added.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;April 2015:&#039;&#039;&#039; Pet mechanics were modified. Music command removed and skills added. Performance Appreciation buff introduced, along with plants responsive to music. Augment Brewing skills added. [[Borghild]] dungeon (Deathtrap Dungeon) redesigned. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 2015:&#039;&#039;&#039; Boss regeneration replaced with increased health. Lots of mob mechanics were changed, and treasure effects. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 2015:&#039;&#039;&#039; A new launcher introduced. Moon phases now match the real moon. [[Dark Chapel]] dungeon expanded. [[Goblin Dungeon]] in [[Eltibule]] expanded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 2015:&#039;&#039;&#039; [[Battle Chemistry]] skill redesigned. [[Animal Nexus]] dungeon added in Eltibule. [[Dark Chapel]] dungeon added in [[Eltibule]]. [[Treasure Cartography]] and [[Corpse Talking]] skills added. Metabolism bar added. Racial Jewelry slot added.&lt;br /&gt;
&lt;br /&gt;
== 2014 ==&lt;br /&gt;
&#039;&#039;&#039;December 2014:&#039;&#039;&#039; Bug fixes in preparation for a large patch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 2014:&#039;&#039;&#039; DirectX 11 support added. Lots of loot and crafting changes. Item craft point system introduced. [[Winter Nexus]] dungeon added in [[Sun Vale]]. Loot permissions modified. Vocabulary skill added. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2014:&#039;&#039;&#039; Halloween event. Treasure chests added to [[Serbule Crypt]]. New website and forums introduced. Added an anti-zerging timer. [[Gourmand]] skill recalculated. [[Toolcrafting]] skill added. Invite command added for group use. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 2014:&#039;&#039;&#039; [[Sun Vale]] zone added. [[Hammer]] and [[Druid]] skills added. Elite monsters introduced. [[Goblin Dungeon]] in [[Eltibule]] expanded. Kickstarter #2 unsuccessful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;August 2014:&#039;&#039;&#039; Kickstarter #2 launched on August 27th.&lt;br /&gt;
&lt;br /&gt;
== 2013 ==&lt;br /&gt;
&#039;&#039;&#039; Late 2013:&#039;&#039;&#039; The game was updated from this version of Serbule &amp;amp; Eltibule: http://stratics.com/threads/screenshots-videos-image-heavy-thread.307794/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April 2013:&#039;&#039;&#039; Player Cows received the ability to be milked by other players. On April 10th, test versions of the stand-alone launcher and client were released. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Late March 2013 (27th - 29th):&#039;&#039;&#039; A Pre-Alpha for Project Gorgon was publicly posted. The game used the Unity Web Player at that point.&lt;br /&gt;
&lt;br /&gt;
== 2012 ==&lt;br /&gt;
&#039;&#039;&#039;November 2012:&#039;&#039;&#039; Kickstarter #1 unsuccessful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2012:&#039;&#039;&#039; Kickstarter #1 launches on October 3rd. On October 23rd, Pre-Alpha registration keys were provided to some on a first-come, first-serve basis.&lt;br /&gt;
* The first account on what would later become the Arisetsu server was created on Sunday October 21st at 06:01:46 EDT.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June 2012:&#039;&#039;&#039; Random Loot generation added, Player Cows received some bug fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 2012:&#039;&#039;&#039; Pre-Alpha invite-only test. 14-20 Quests available for players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 2012:&#039;&#039;&#039; Pre-Alpha 0.1 tested for two hours on January 23rd with around a dozen players and 11 concurrent users! Most play-testers were defeated by Tigers.&lt;br /&gt;
&lt;br /&gt;
== 2011 ==&lt;br /&gt;
&#039;&#039;&#039;October 2011:&#039;&#039;&#039; [[Lycanthropy]] and Words of Power added to game prototype.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 2011:&#039;&#039;&#039; [[Animal Handling]] pets, sound effects, and animations added to game prototype.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June 2011:&#039;&#039;&#039; The first mention of Project Gorgon appeared in an Elder Game blog post from June 18.&lt;br /&gt;
: [[Elder Game: Punditry is dumb. Switching to developer mode!]]&lt;/div&gt;</summary>
		<author><name>BetaNotus</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Game_updates/2026-09-03&amp;diff=282873</id>
		<title>Game updates/2026-09-03</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Game_updates/2026-09-03&amp;diff=282873"/>
		<updated>2026-09-03T19:52:29Z</updated>

		<summary type="html">&lt;p&gt;BetaNotus: /* Everything Else */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Voltronin&#039; Update 9/3/2026==&lt;br /&gt;
This update features the highly-requested merger of low-population servers, plus our first batch of Steam achievements, new UI screens, and more.&lt;br /&gt;
&lt;br /&gt;
===Server Merge===&lt;br /&gt;
During the game&#039;s launch we added new servers too quickly, which has left some servers with low populations that make finding a group difficult. But merging servers wasn&#039;t really an option available to us -- until now! In this update, the {{Server|Laeth}}, {{Server|Miraverre}}, {{Server|Strekios}}, and {{Server|Dreva}} servers have been combined into one. The new improved {{Server|Dreva}} server contains all of your characters from all of these worlds.&lt;br /&gt;
&lt;br /&gt;
If your characters were on Strekios, Miraverre, or Laeth, you may see the following changes:&lt;br /&gt;
:- Your character name may have changed if that name was already in use on Dreva or another merged world&lt;br /&gt;
::- If this happens to you, you can pick a new name via a new &amp;quot;Player Rename Golem&amp;quot; in Serbule, standing next to the &amp;quot;Account Package Golem&amp;quot;. &lt;br /&gt;
::- This free rename credit expires after a year if not used&lt;br /&gt;
:- Your guild name may have changed if that guild name was already in use on Dreva or another merged world&lt;br /&gt;
:- To determine the new name, we generally just added &amp;quot;of Laeth&amp;quot;, &amp;quot;of Miraverre&amp;quot;, or &amp;quot;of Strekios&amp;quot; to the end of the guild name&lt;br /&gt;
::- There is currently no way to change guild names, so we recommend that you learn to love your new guild name&lt;br /&gt;
::- There may be a way to rename guilds in the future&lt;br /&gt;
:- Your player-stall rental history is wiped -- your items still exist, but you don&#039;t have a stall rented. You can rent a stall in the usual way.&lt;br /&gt;
::- This is generally a benefit because it means stall costs will be at their cheapest, since you&#039;ll have no previous stall rentals to raise the cost.&lt;br /&gt;
::- If you don&#039;t want to open a stall, you can retrieve your shop items from Selphie in Serbule&lt;br /&gt;
&lt;br /&gt;
===Extra (Temporary) Character Slots===&lt;br /&gt;
If you had a lot of characters on the merged servers, they&#039;ll all live on the Dreva server now. This may mean you have more characters than you have character slots. To help you consolidate these characters, we&#039;ll be giving the Dreva server two extra character slots. These are temporary slots that will last 30-60 days. After that, excess characters will be inaccessible until you delete other characters (or get more character slots).&lt;br /&gt;
&lt;br /&gt;
When deleting a character, there is normally an increasing delay before the character &amp;quot;really dies&amp;quot;. We&#039;ve minimized this delay for migrated characters: they only take the minimum time (1 hour) to be fully deleted, regardless of how many other characters you&#039;ve deleted recently.&lt;br /&gt;
&lt;br /&gt;
===Loading Screen Update===&lt;br /&gt;
While loading, you will now see a randomly selected image from some location in the game world. Most of the time, it will be from the zone you are entering. But occasionally you&#039;ll be shown another spot of the world, and sometimes even an image specific to your current quest (if it&#039;s part of the main storyline).&lt;br /&gt;
&lt;br /&gt;
===New Favor-Increased Screen===&lt;br /&gt;
We&#039;ve improved the Favor-Up screen for NPCs, making the new benefits much more obvious. Our hope is that this demystifies the NPC Favor system for newer players, and drives home the importance of improving your in-game relationships! It should also highlight specific NPCs as routes for making money, via regular reminders of how many councils they have available for selling to.&lt;br /&gt;
&lt;br /&gt;
===Steam Achievements===&lt;br /&gt;
We&#039;ve added the first round of Steam achievements! Most of them are retroactive, so if your character already meets the requirements for one, you will receive it automatically upon first login. We plan to add a few dozen more achievements in future updates.&lt;br /&gt;
&lt;br /&gt;
===Keelfip Is Back===&lt;br /&gt;
The Statehelm dice game known as Keelflip is playable again! There is a new &amp;quot;demoralization&amp;quot; mechanic: if you lose too many times in an hour, you become demoralized and can&#039;t continue playing until your morale improves. You can lose a total of 5+(Gaming Skill Level / 5) times per hour.&lt;br /&gt;
&lt;br /&gt;
===Everything Else===&lt;br /&gt;
:- Updated vegetation in Ilmari, Ghost Ilmari, Eltibule, Serbule, Serbule Hills, Vidaria, and Povus&lt;br /&gt;
:- having Situational Awareness active no longer lets you tab-select enemies that are only visible on the minimap. It was unintuitive and very confusing&lt;br /&gt;
:- Spider Incubate 8-10: fixed bug that caused the spiders to be the same as Incubate 7 spiders&lt;br /&gt;
:- Fix sound effects going max-volume for a moment when quitting out of the game&lt;br /&gt;
:- Fix a plethora of holes in Vidaria&lt;br /&gt;
:- Improve logic for your character disappearing when the camera gets close to them&lt;br /&gt;
:- Improve shadow quality for shadows close to the camera&lt;br /&gt;
:- New Graphics Setting: Shadow Quality!&lt;br /&gt;
:- The following UI elements can now be locked: Casting Bar, Horse Anxiety Bar, Breath Bar, Angling Bar&lt;br /&gt;
:- Improve vegetation pop-in in several zones&lt;br /&gt;
:- Adjust lighting in the Casino&lt;br /&gt;
:- Adjust size of icon 3910&lt;br /&gt;
:- Add extra logging during humanoid appearance creation to help track down sneaky bugs&lt;br /&gt;
:- Fix screenshot button, for normal-res screenshots. High-res were still working&lt;br /&gt;
:- Screenshots now include post-processing&lt;br /&gt;
:- Improve quality of Vidaria distant terrains&lt;br /&gt;
:- The tower in Vidaria now glows lightly red&lt;br /&gt;
:- Percussa now holds her drum when playing it&lt;br /&gt;
:- localize item effect description array entries&lt;br /&gt;
:- fixed an incorrect daily tip, added a few more daily tips&lt;br /&gt;
:- added the Player Rename Golem to Serbule (standing aside the Account Package Golem).&lt;br /&gt;
:- Add new favor-up screen for NPCs, which displays all unlocks obtained at each favor level&lt;br /&gt;
:- Crafting UI: a popup warning is shown before you destroy an important piece of equipment&lt;br /&gt;
:- Eveline Rastin now buys Cloth Armor and Artwork&lt;br /&gt;
:- Felmer now buys Cloth Armor and Artwork&lt;br /&gt;
:- Laura Neth now buys Dairy Dishes&lt;br /&gt;
:- Syndra now buys Skins&lt;br /&gt;
:- Brianna Willer now buys items at Despised and above, rather than only Comfortable and above&lt;br /&gt;
:- Fix for portals and some UI elements being blurry or low-res&lt;br /&gt;
:- Situate Serbule lamps on the ground&lt;br /&gt;
:- Fix visual and collider for &amp;quot;Proclamation&amp;quot; in Serbule&lt;br /&gt;
:- added new difficult favors for Michael Irasce&lt;br /&gt;
:- more client UI localization &lt;br /&gt;
:- increase max length of guild daily messages from 255 to 500 characters&lt;br /&gt;
:- fixed which quest that &amp;quot;Salmpo Spleen&amp;quot; quest item was attached to&lt;br /&gt;
:- Angling: Catch and Release: now earns +33% XP instead of +25% XP&lt;br /&gt;
:- Angling: the game now tells you when you made no mistakes and have a &amp;quot;Perfect Catch!&amp;quot; There are no benefits for a Perfect Catch right now, but someday [very soon] it will be a trigger for other things&lt;br /&gt;
:- When you examine a player, it now lists their former character names, if any. These name-changes stop being displayed when they&#039;re more than a year old&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Game updates|Click here to return to the Game Updates page.]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:Game updates]]&lt;/div&gt;</summary>
		<author><name>BetaNotus</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Game_updates/2026-09-03&amp;diff=282872</id>
		<title>Game updates/2026-09-03</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Game_updates/2026-09-03&amp;diff=282872"/>
		<updated>2026-09-03T19:49:43Z</updated>

		<summary type="html">&lt;p&gt;BetaNotus: Added patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Voltronin&#039; Update 9/3/2026==&lt;br /&gt;
This update features the highly-requested merger of low-population servers, plus our first batch of Steam achievements, new UI screens, and more.&lt;br /&gt;
&lt;br /&gt;
===Server Merge===&lt;br /&gt;
During the game&#039;s launch we added new servers too quickly, which has left some servers with low populations that make finding a group difficult. But merging servers wasn&#039;t really an option available to us -- until now! In this update, the {{Server|Laeth}}, {{Server|Miraverre}}, {{Server|Strekios}}, and {{Server|Dreva}} servers have been combined into one. The new improved {{Server|Dreva}} server contains all of your characters from all of these worlds.&lt;br /&gt;
&lt;br /&gt;
If your characters were on Strekios, Miraverre, or Laeth, you may see the following changes:&lt;br /&gt;
:- Your character name may have changed if that name was already in use on Dreva or another merged world&lt;br /&gt;
::- If this happens to you, you can pick a new name via a new &amp;quot;Player Rename Golem&amp;quot; in Serbule, standing next to the &amp;quot;Account Package Golem&amp;quot;. &lt;br /&gt;
::- This free rename credit expires after a year if not used&lt;br /&gt;
:- Your guild name may have changed if that guild name was already in use on Dreva or another merged world&lt;br /&gt;
:- To determine the new name, we generally just added &amp;quot;of Laeth&amp;quot;, &amp;quot;of Miraverre&amp;quot;, or &amp;quot;of Strekios&amp;quot; to the end of the guild name&lt;br /&gt;
::- There is currently no way to change guild names, so we recommend that you learn to love your new guild name&lt;br /&gt;
::- There may be a way to rename guilds in the future&lt;br /&gt;
:- Your player-stall rental history is wiped -- your items still exist, but you don&#039;t have a stall rented. You can rent a stall in the usual way.&lt;br /&gt;
::- This is generally a benefit because it means stall costs will be at their cheapest, since you&#039;ll have no previous stall rentals to raise the cost.&lt;br /&gt;
::- If you don&#039;t want to open a stall, you can retrieve your shop items from Selphie in Serbule&lt;br /&gt;
&lt;br /&gt;
===Extra (Temporary) Character Slots===&lt;br /&gt;
If you had a lot of characters on the merged servers, they&#039;ll all live on the Dreva server now. This may mean you have more characters than you have character slots. To help you consolidate these characters, we&#039;ll be giving the Dreva server two extra character slots. These are temporary slots that will last 30-60 days. After that, excess characters will be inaccessible until you delete other characters (or get more character slots).&lt;br /&gt;
&lt;br /&gt;
When deleting a character, there is normally an increasing delay before the character &amp;quot;really dies&amp;quot;. We&#039;ve minimized this delay for migrated characters: they only take the minimum time (1 hour) to be fully deleted, regardless of how many other characters you&#039;ve deleted recently.&lt;br /&gt;
&lt;br /&gt;
===Loading Screen Update===&lt;br /&gt;
While loading, you will now see a randomly selected image from some location in the game world. Most of the time, it will be from the zone you are entering. But occasionally you&#039;ll be shown another spot of the world, and sometimes even an image specific to your current quest (if it&#039;s part of the main storyline).&lt;br /&gt;
&lt;br /&gt;
===New Favor-Increased Screen===&lt;br /&gt;
We&#039;ve improved the Favor-Up screen for NPCs, making the new benefits much more obvious. Our hope is that this demystifies the NPC Favor system for newer players, and drives home the importance of improving your in-game relationships! It should also highlight specific NPCs as routes for making money, via regular reminders of how many councils they have available for selling to.&lt;br /&gt;
&lt;br /&gt;
===Steam Achievements===&lt;br /&gt;
We&#039;ve added the first round of Steam achievements! Most of them are retroactive, so if your character already meets the requirements for one, you will receive it automatically upon first login. We plan to add a few dozen more achievements in future updates.&lt;br /&gt;
&lt;br /&gt;
===Keelfip Is Back===&lt;br /&gt;
The Statehelm dice game known as Keelflip is playable again! There is a new &amp;quot;demoralization&amp;quot; mechanic: if you lose too many times in an hour, you become demoralized and can&#039;t continue playing until your morale improves. You can lose a total of 5+(Gaming Skill Level / 5) times per hour.&lt;br /&gt;
&lt;br /&gt;
===Everything Else===&lt;br /&gt;
:- Updated vegetation in Ilmari, Ghost Ilmari, Eltibule, Serbule, Serbule Hills, Vidaria, and Povus&lt;br /&gt;
-: having Situational Awareness active no longer lets you tab-select enemies that are only visible on the minimap. It was unintuitive and very confusing&lt;br /&gt;
:- Spider Incubate 8-10: fixed bug that caused the spiders to be the same as Incubate 7 spiders&lt;br /&gt;
:- Fix sound effects going max-volume for a moment when quitting out of the game&lt;br /&gt;
:- Fix a plethora of holes in Vidaria&lt;br /&gt;
:- Improve logic for your character disappearing when the camera gets close to them&lt;br /&gt;
:- Improve shadow quality for shadows close to the camera&lt;br /&gt;
:- New Graphics Setting: Shadow Quality!&lt;br /&gt;
:- The following UI elements can now be locked: Casting Bar, Horse Anxiety Bar, Breath Bar, Angling Bar&lt;br /&gt;
:- Improve vegetation pop-in in several zones&lt;br /&gt;
:- Adjust lighting in the Casino&lt;br /&gt;
:- Adjust size of icon 3910&lt;br /&gt;
:- Add extra logging during humanoid appearance creation to help track down sneaky bugs&lt;br /&gt;
:- Fix screenshot button, for normal-res screenshots. High-res were still working&lt;br /&gt;
:- Screenshots now include post-processing&lt;br /&gt;
:- Improve quality of Vidaria distant terrains&lt;br /&gt;
:- The tower in Vidaria now glows lightly red&lt;br /&gt;
:- Percussa now holds her drum when playing it&lt;br /&gt;
:- localize item effect description array entries&lt;br /&gt;
:- fixed an incorrect daily tip, added a few more daily tips&lt;br /&gt;
:- added the Player Rename Golem to Serbule (standing aside the Account Package Golem).&lt;br /&gt;
:- Add new favor-up screen for NPCs, which displays all unlocks obtained at each favor level&lt;br /&gt;
:- Crafting UI: a popup warning is shown before you destroy an important piece of equipment&lt;br /&gt;
:- Eveline Rastin now buys Cloth Armor and Artwork&lt;br /&gt;
:- Felmer now buys Cloth Armor and Artwork&lt;br /&gt;
:- Laura Neth now buys Dairy Dishes&lt;br /&gt;
:- Syndra now buys Skins&lt;br /&gt;
:- Brianna Willer now buys items at Despised and above, rather than only Comfortable and above&lt;br /&gt;
:- Fix for portals and some UI elements being blurry or low-res&lt;br /&gt;
:- Situate Serbule lamps on the ground&lt;br /&gt;
:- Fix visual and collider for &amp;quot;Proclamation&amp;quot; in Serbule&lt;br /&gt;
:- added new difficult favors for Michael Irasce&lt;br /&gt;
:- more client UI localization &lt;br /&gt;
:- increase max length of guild daily messages from 255 to 500 characters&lt;br /&gt;
:- fixed which quest that &amp;quot;Salmpo Spleen&amp;quot; quest item was attached to&lt;br /&gt;
:- Angling: Catch and Release: now earns +33% XP instead of +25% XP&lt;br /&gt;
:- Angling: the game now tells you when you made no mistakes and have a &amp;quot;Perfect Catch!&amp;quot; There are no benefits for a Perfect Catch right now, but someday [very soon] it will be a trigger for other things&lt;br /&gt;
:- When you examine a player, it now lists their former character names, if any. These name-changes stop being displayed when they&#039;re more than a year old&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Game updates|Click here to return to the Game Updates page.]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:Game updates]]&lt;/div&gt;</summary>
		<author><name>BetaNotus</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Game_updates/2026-08-11&amp;diff=282871</id>
		<title>Game updates/2026-08-11</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Game_updates/2026-08-11&amp;diff=282871"/>
		<updated>2026-09-03T18:46:23Z</updated>

		<summary type="html">&lt;p&gt;BetaNotus: Added patch notes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Aug 11, 2026 - Steam Patch Available==&lt;br /&gt;
There is a new Steam patch available that fixes the ambient volume slider. (We didn&#039;t take the game offline for this one, but you can easily tell if you have the patch: if your ambient volume slider works, you do.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Game updates|Click here to return to the Game Updates page.]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:Game updates]]&lt;/div&gt;</summary>
		<author><name>BetaNotus</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Game_updates/2026-08-10&amp;diff=282870</id>
		<title>Game updates/2026-08-10</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Game_updates/2026-08-10&amp;diff=282870"/>
		<updated>2026-09-03T18:45:41Z</updated>

		<summary type="html">&lt;p&gt;BetaNotus: Added patch notes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Aug 10, 2026 - Bugfix Minor Update==&lt;br /&gt;
&lt;br /&gt;
===Barbran changes===&lt;br /&gt;
:- Eltibule quest now requires Giant Snail Shells instead of Perfect Giant Snail Shells. If you had the Eltibule quest active, it has been versioned and removed from your quest log. Your next visit to Barbran will reset your quest status so you can grab a new one.&lt;br /&gt;
:- General success chance for winning the weekly bonus roll increased from 2% to 2.5%&lt;br /&gt;
:- Goblin Bits are now more party-loot friendly. Drop rate also slightly increased.&lt;br /&gt;
&lt;br /&gt;
===Everything Else===&lt;br /&gt;
:- Fixed performance regression from last update that caused some users to have slower loading screen&lt;br /&gt;
::- Unfortunately this fix requires you to re-download much of the game. This time the &amp;quot;suck&amp;quot; flag has been turned off (metaphorically) (and almost literally)&lt;br /&gt;
:- Improve logic around your current target&#039;s appearance changing while remaining selected&lt;br /&gt;
:- fix visible internal hotspot in Amulna (aka the translucent pink cube)&lt;br /&gt;
:- Pull Harold&#039;s chest out of the wall in Statehelm Crypt&lt;br /&gt;
:- Reduce brightness of the character select and character creation screens&lt;br /&gt;
:- Fix bug where an area&#039;s lighting changes drastically a few seconds after loading the area&lt;br /&gt;
:- Most outdoor zones&#039; maps can now be zoomed very far out, to enable using the main map as a minimap&lt;br /&gt;
:- Fix shiny wall in Serbule at certain times of day and during certain weather&lt;br /&gt;
:- Add missing crystal ingredient to Winter Leggings and Winter Gloves recipes&lt;br /&gt;
:- Fae Jewelry sparks now give +1 Max Health/Power instead of +0.0025&lt;br /&gt;
:- Fix rendering issue in the party room of the Casino&lt;br /&gt;
:- Fix for elf and human jewelry rendering in places that it shouldn&#039;t&lt;br /&gt;
:- Fix special settings not persisting&lt;br /&gt;
:- Word of Power: Elemental Immunity now actually applies all 3 immunities&lt;br /&gt;
:- Allied monsters (such as guards in Eltibule &amp;amp; Vidaria) no longer increase your horse&#039;s anxiety&lt;br /&gt;
:- Fix for pets and monsters being unable to travel through the ice barrier in Kur Tower&lt;br /&gt;
:- Improve torch lighting in Eltibule, and add a few new interactive lamps&lt;br /&gt;
:- Preserved Corpses now have unique appearances&lt;br /&gt;
:- Statehelm Blademen now unsheathe their weapons when attacking training dummies&lt;br /&gt;
:- fixed an occasionally-appearing hippo in gauntlet 2 which was all red instead of textured&lt;br /&gt;
:- fixed 404 error if you used &amp;quot;/wiki&amp;quot; without a search term&lt;br /&gt;
:- more localizable strings: training-menu entries and post-training messages. (Most requirements messages are still not localizable though.)&lt;br /&gt;
:- cleaned up redundant entries in some NPCs&#039; training menu (where the same option was listed multiple times)&lt;br /&gt;
:- Fix bug causing &amp;quot;Update Model&amp;quot; to sometimes show erroneously when choosing a character who logged out mounted&lt;br /&gt;
:- mushroom turrets: remove casting time&lt;br /&gt;
:- increased chance that graffiti causes a spark-of-inspiration quest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Game updates|Click here to return to the Game Updates page.]]&#039;&#039;&#039;&lt;br /&gt;
[[Category:Game updates]]&lt;/div&gt;</summary>
		<author><name>BetaNotus</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Quick_Notes&amp;diff=282869</id>
		<title>Quick Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Quick_Notes&amp;diff=282869"/>
		<updated>2026-09-03T18:39:50Z</updated>

		<summary type="html">&lt;p&gt;BetaNotus: /* 2026 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: Return to the [[Game updates|Game Updates]] page.&lt;br /&gt;
&lt;br /&gt;
== 2026 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; September 2026:&#039;&#039;&#039;&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; August 2026:&#039;&#039;&#039;&lt;br /&gt;
Numerous bugs related to performance and rendering were fixed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; July 2026:&#039;&#039;&#039;&lt;br /&gt;
Significant progress was made getting through the bug queue. A [[Daily Login Rewards]] system was introduced. The [[Situational Awareness]] skill was added for players exploring dungeons. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; June 2026:&#039;&#039;&#039;&lt;br /&gt;
Added the [[Statehelm Crypt]] dungeon and redesigned [[Statehelm Sewers]]. Dozens of new quests in Stathelm and other zones were added, including a system to make certain gear glow a desired color. Two new crafting skills were added ([[Shieldwright]] and [[Magical Roasting]]), plus the [[Mastery Sparks]] system was released. Tons of bug fixes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; April 2026:&#039;&#039;&#039;&lt;br /&gt;
Lots of adjustments to Statehelm content. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; March 2026:&#039;&#039;&#039;&lt;br /&gt;
Opened the Shopping Mall in the [[Red Wing Casino]], adjusted monster behaviors, and upgraded to a new version of Unity. A system for player-created translations was introduced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; February 2026:&#039;&#039;&#039;&lt;br /&gt;
Introduction of [[Phantom Ilmari Desert]. Upgraded physical server hardware. Lots of bug fixes.&lt;br /&gt;
*Strekios Server Opens February 5th, 2026.&lt;br /&gt;
*Miraverre Server Opens February 8th, 2026.&lt;br /&gt;
*Laeth Server Opens February 22nd, 2026.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; January 2026:&#039;&#039;&#039;&lt;br /&gt;
Project Gorgon Launches out of Steam Early Access on January 28th at 2:00pm EDT. The update introduces the Statehelm zone, changes to Vendor Stalls, adds the Crafting Epiphanies system, and has lots of bug fixes.&lt;br /&gt;
*Dreva Server Opens on January 31st, 2026.&lt;br /&gt;
&lt;br /&gt;
== 2025 ==&lt;br /&gt;
&#039;&#039;&#039; December 2025:&#039;&#039;&#039;&lt;br /&gt;
UI related fixes. Character Creator testing, and a Beta Server to preview Statehelm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; November 2025:&#039;&#039;&#039;&lt;br /&gt;
More bug fixes plus changes to Cartography and Assessment skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; October 2025:&#039;&#039;&#039;&lt;br /&gt;
Changes to Boss Loot, the Psychology skill, and some terrain features to eliminate bugs. A handful of nerfs were also applied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; September 2025:&#039;&#039;&#039;&lt;br /&gt;
Massive quantity of bugs fixed. Replaced sky, weather, and water systems. Many adjustments to Vidaria. Added voice chat. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; June 2025:&#039;&#039;&#039;&lt;br /&gt;
Major Unity version update. Improvements to Monster Animations and UI. Addition of many small puzzles and world features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; May 2025:&#039;&#039;&#039;&lt;br /&gt;
Adjustments to Druid, Warden, and Archery. Addition of Endurance requirements to gear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; April 2025:&#039;&#039;&#039;&lt;br /&gt;
Added ability to sheathe weapons. Many fixes to monster/pet navigation and overall pathing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; March 2025:&#039;&#039;&#039;&lt;br /&gt;
Major Unity upgrade. Adjustments to Animal Handling and Weather Witching abilities and treasure.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; February 2025:&#039;&#039;&#039;&lt;br /&gt;
Release of the [[Vidaria]] region, [[Vampirism]], and lots of bug fixes.&lt;br /&gt;
&lt;br /&gt;
== 2024 ==&lt;br /&gt;
&#039;&#039;&#039; December 2024:&#039;&#039;&#039;&lt;br /&gt;
Bug fixes!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; November 2024:&#039;&#039;&#039;&lt;br /&gt;
Ability adjustments for Bard and Necromancy to make them more viable at higher levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; September 2024:&#039;&#039;&#039;&lt;br /&gt;
Added Horse Genetics, Guild Halls, and adjusted treasure effects for a handful of skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; August 2024:&#039;&#039;&#039;&lt;br /&gt;
Introduced the Writ Challenge as an annual activity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; July 2024:&#039;&#039;&#039;&lt;br /&gt;
AOE Combat changes, adjustments to Necromancy skill, mount cosmetics, and bug fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; June 2024:&#039;&#039;&#039;&lt;br /&gt;
A major expansion to the under-Povus dungeons called &amp;quot;Elven Judgement&amp;quot; launched. Redesigns of enemy monster buffs, adjustments to many player abilities, the introduction of Horse Races, and many long-requested Quality of Life changes were implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; March 2024:&#039;&#039;&#039;&lt;br /&gt;
Adjustments to the in-game Map UI, improvements to Knife skill, and bug fixes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; February 2024:&#039;&#039;&#039;&lt;br /&gt;
Significant redesign to in-game map experience, the introduction of a [[Hardcore Living]] skill, and bug fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; January 2024:&#039;&#039;&#039;&lt;br /&gt;
Released &amp;quot;Boss Gauntlet 2,&amp;quot; [[Cargo Suits]], and adjustments to many monsters.&lt;br /&gt;
&lt;br /&gt;
== 2023 ==&lt;br /&gt;
&#039;&#039;&#039; December 2023:&#039;&#039;&#039;&lt;br /&gt;
Launched winter holiday events. Lots of bug fixes and a few changes to combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; November 2023:&#039;&#039;&#039;&lt;br /&gt;
Expanded Combat Skills and most Trade Skills to Level 90. Added a large dungeon under Povus, lots of items (many Backer Designed), enabled Halloween Event, and adjusted Psychology treasure. Bug Fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; September 2023:&#039;&#039;&#039;&lt;br /&gt;
Introduced Serbule Community Storage Chest, redesigned in-game Notepad, adjustments to UI, and changes to Povus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; August 2023:&#039;&#039;&#039;&lt;br /&gt;
Redesigned [[Battle Chemistry]], improved pet AI, adjusted XP drop-off system, and bug fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; July 2023:&#039;&#039;&#039;&lt;br /&gt;
Implemented than reverted experimental changes to Power. Lots of bug fixes focused on improving optimization in common problem areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; June 2023:&#039;&#039;&#039;&lt;br /&gt;
Expanded the main story questline. Added new camera types. Introduced [[Angling]]. Adjusted Transmutation system. Rebalanced skills including [[Deer]], [[Sword]], [[Druid]], and [[Warden]]. Further UI improvements and bug fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; April 2023:&#039;&#039;&#039;&lt;br /&gt;
Additional changes to the Enchanted item system. Introduction of Mastercrafted items. UI improvements and bug fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; March 2023:&#039;&#039;&#039;&lt;br /&gt;
Significant changes made to the leveling Combat Skills. Changes to Max-Enchanted items, the Experimental UI, and balancing of [[Spirit Fox]] treasures. Introduction of [[Weather Witching]] skill. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; January 2023:&#039;&#039;&#039;&lt;br /&gt;
Introduced new database code. Redesigned party frames and added new combat animations.&lt;br /&gt;
&lt;br /&gt;
== 2022 ==&lt;br /&gt;
&#039;&#039;&#039; December 2022:&#039;&#039;&#039; &lt;br /&gt;
Activated Ri-Shin event with minor changes. Continued updates to the Experimental Selection UI system. Lots of bug fixes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; November 2022:&#039;&#039;&#039; &lt;br /&gt;
Small changes to Zhia Lian event and Fall Harvest. Introduced [[Boss Gauntlet]]. Improvements to Experimental Selection UI system. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; October 2022:&#039;&#039;&#039;&lt;br /&gt;
Released a completely redesigned [[Kur Mountains]] and a version of [[Eltibule]] with updated textures. Added systems for downgrading equipment/levels, changed how [[Necromancy]] works, and finished adding mounts for Beast Forms. Lots of treasure related changes and bug fixes. Introduced an Experimental Selection UI and added more animations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; July 2022:&#039;&#039;&#039;&lt;br /&gt;
Bug fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; June 2022:&#039;&#039;&#039;&lt;br /&gt;
Introduced the first set of Animal Travel modes, redesigned Archery, and rebalanced some boss encounters. Significant treasure changes for Cow, Psychology, Staff, Shield, and Ice Magic. Added DEATHCORE Penalty mode, basic Discord integration, and many UI improvements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; April 2022:&#039;&#039;&#039;&lt;br /&gt;
Added a glamour system for transforming the appearance of equipment. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; March 2022:&#039;&#039;&#039;&lt;br /&gt;
Introduced the [[Eltibule]] portion of the Main Story and added a new floor to the size of the [[Goblin Dungeon]]. Lots of UI updates, animation improvements, and bug fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; February 2022:&#039;&#039;&#039;&lt;br /&gt;
Added first generation mounts. Introduced [[Riding]] and [[Saddlery]] alongside horse mechanics. Rebalanced NPC favor system. Improved UI functionality and customization. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; January 2022:&#039;&#039;&#039;&lt;br /&gt;
Moved the game servers to a new location which would offer better connectivity internationally.&lt;br /&gt;
&lt;br /&gt;
== 2021 ==&lt;br /&gt;
&#039;&#039;&#039; December 2021:&#039;&#039;&#039;&lt;br /&gt;
Added Level 85 dungeon [[Fungal Fortress]]. Expanded Ri-Shin holiday event. Introduced new Bonus Levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; November 2021:&#039;&#039;&#039;&lt;br /&gt;
Added Povus-based activities to the Fall Harvest event. Changes made to Tab-Targeting, food, and UI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; October 2021:&#039;&#039;&#039;&lt;br /&gt;
Added an expanded Halloween event. Improved player animations. Added new content to Povus including bonus nights, armor shipments, and capstone quest features. Additional bug fixes to Povus and UI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; September 2021:&#039;&#039;&#039;&lt;br /&gt;
Introduced [[Povus]] zone. Added [[Animal Husbandry]] and [[Genetics]] systems for bees. Updated [[Psychology]], [[Lycanthropy]], [[Staff]], [[Shield]], and [[Cow]] skills. Added sky system to most zones. Lots of UI improvements and bug fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June 2021:&#039;&#039;&#039;&lt;br /&gt;
Continued improvements to Animation system, and the addition of combat animations on some skills. UI improvements and bug fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 2021:&#039;&#039;&#039;&lt;br /&gt;
VIP added, UI lock and storage improvements, [[Unarmed]] revisions, [[Non-Fiction Writing]] and [[Autodidacticism]] added, high level solo monsters buffed, Pigeon Mail (player messaging) added &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 2021:&#039;&#039;&#039;&lt;br /&gt;
Long-awaited Animation system replacement, establishing the groundwork for better animations and more types of animation.  [[Interpretive Dance]] was redesigned with new training opportunities. Player-accessible combat logs, storage reports, and stat information added. Lots of bug fixes, especially related to movement and clipping. Performance updates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 2021:&#039;&#039;&#039;&lt;br /&gt;
Ended [[Winter Holiday]].&lt;br /&gt;
&lt;br /&gt;
== 2020 ==&lt;br /&gt;
&#039;&#039;&#039;December 2020:&#039;&#039;&#039;&lt;br /&gt;
Released an expanded [[Winter Holiday]] event featuring community-wide goals. Rebalance of Elite monsters and Bosses. Redesigns for [[Ice Magic]] and [[Deer]] skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 2020:&#039;&#039;&#039;&lt;br /&gt;
Major rebalance for [[Shield]], [[Staff]], and [[Cow]] skills. Minor rebalance for [[Rabbit]] and [[Spirit Fox]]. Graphical overhaul for [[Ilmari]] desert.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2020:&#039;&#039;&#039;&lt;br /&gt;
Updates for [[The Wintertide]] dungeon. Visual upgrades for lighting in [[Eltibule]] dungeons. A [[Halloween]] event twice the size of the previous year was released, alongside balance changes related to power management. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 2020:&#039;&#039;&#039;&lt;br /&gt;
Introduced level 80 dungeon [[The Wintertide]] and redesigned [[Hogan&#039;s Basement]] into a dungeon. Visual update for [[Goblin Dungeon]]. Added Aurest Missions, a higher-level daily quest given in the [[Red Wing Casino]]. New mob mechanics such as Alarmer, and a new skill, [[Candle Making]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July 2020:&#039;&#039;&#039; &lt;br /&gt;
Main client updated to Unity 2019.4.1, client beta ended, related settings changes. Added [[Spirit Fox]] animal form. &amp;lt;kbd&amp;gt;SphereCull&amp;lt;/kbd&amp;gt; is no longer a Special Setting and now has a checkbox. UI Changes, Combat XP tweak. Changes to Monsters and Mantids, treasure fixes, other changes and bugfixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June 2020:&#039;&#039;&#039; Released a client beta for Unity 2019.4.1 on 6/27/2020.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 2020: &#039;&#039;&#039; Major UI improvements to labels, avatars, recipe windows, and damage numbers. Chat received color options. Monsters and Mantids redesigned. Additional quests added for Fairy players. Animal Husbandry previewed. [[Live Event Credit|Live Event Token]]s added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 2020: &#039;&#039;&#039;[[Fae (Race Skill)]], [[Fairy Magic]], and playable Fairies added to the game alongside quests and new mechanics. [[Animal Handling]] introduced new pet mechanics and Elite Monsters saw changes to regeneration, crits, armor, and loot. [[Staff]], [[Shield]], [[Druid]] had treasure changes. Augments began appearing in monster loot. Additional bug-fix patches fixed bugs, improved Stun system, and balance changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 2020: &#039;&#039;&#039;Added [[Sun Vale]] mechanics to Treasure Cartography, changes to snack items and sushi, improvements to swimming, and bug fixes.&lt;br /&gt;
&lt;br /&gt;
== 2019 ==&lt;br /&gt;
&#039;&#039;&#039; December 2019: &#039;&#039;&#039;Introduced an expanded Holiday Event, a complete redesign for [[Sun Vale]], new Synergy Levels for existing skills, and bug fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; November 2019: &#039;&#039;&#039;Introduced seasonal foods. Swimming mechanics and food buff changes. Various changes to water, flight, UI, and more. Giant Bat players lost the ability to fly indoors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; October 2019: &#039;&#039;&#039;Halloween event begins. [[Warden]] skill introduced. [[Giant Bat]] skill changes. Several changes and bugfixes. Additional patches fixing various visual, naming, and minor issues. Flight exploits fixed. Dye Placeholder NPC has been removed, Dye Making is now trained by Larsan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; September 2019: &#039;&#039;&#039;Updated combat refresh boost. Added Armor-Material Set Bonuses, some skill-agnostic treasure effects. Fixed bugs in the [[Fae Realm]]. [[Mentalism]] skill saw ability and treasure changes. Several other changes and bugfixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; August 2019: &#039;&#039;&#039;Added the [[Fae Realm]], armor repair, shield wax. Level cap increased to 80. Introduced recipe XP changes. [[Shield]] skill saw treasure changes. Additional patches fixed recipe XP dropoff, Favor Quest advancement issues, some training, and ability effects. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; June 2019: &#039;&#039;&#039;Introduction of Gardening Almanac, more [[War Cache]] Dungeons, and expanded Live Events. [[Unarmed]] and [[Lycanthropy]] skills saw treasure changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; May 2019: &#039;&#039;&#039;Bugfix update. Fixed sidebar ability issues, and some War Cache bugfixes, some mod tweaks. New features for live events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; April 2019: &#039;&#039;&#039;Added Ilmari War Caches (level 50-60, intended for soloing). Changes to Transmutation costs. Changes to Hammer and Lycanthropy combat abilities. Monster balance changes. Several changes and bugfixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; February 2019: &#039;&#039;&#039;Added [[Rahu Sewer]] dungeon (level 50-55, intended for solo/duo-ing). Several game balancing changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; January 2019: &#039;&#039;&#039;New categories for player work-order boards. Changes to training for battle chemistry, leatherworking and tanning skills. Minor bug fixes.&lt;br /&gt;
&lt;br /&gt;
== 2018 ==&lt;br /&gt;
&#039;&#039;&#039; December 2018: &#039;&#039;&#039;&lt;br /&gt;
Ri-Shin holiday event begins. Changes to necromancy, cow, deer, spider, and rabbit combat abilities. Minor treasure effect and bug fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; November 2018: &#039;&#039;&#039;&lt;br /&gt;
Various graphics updates and fixes. Halloween 2018 ends. New Demo mode for Project: Gorgon available on Steam: Allows players to test [[Anagoge Island]], [[Serbule]], and [[Serbule Hills]] (with some restrictions such as no trading and a level cap of 15). Minor UI changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; October 2018: &#039;&#039;&#039;&lt;br /&gt;
Lemons joins the Elder Game team as an employee! Halloween 2018 opens, with new recipes. Minor changes to how damage is calculated. Rafflers and item vendors now last longer before being despawned. Minor bug fixes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; September 2018: &#039;&#039;&#039;&lt;br /&gt;
The [[Red Wing Casino]] opens in [[Eltibule]], with a portal in [[Rahu]], offering various gambling services and a player hub. Storage standardization and fixes. Monsters above level 30 now have a chance to critically hit for double damage, with increasing chance for higher level monsters and elites/bosses. Non-Animal Handling pets also gain the ability to crit. Fertilizer and Rennet now stack to 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; August 2018: &#039;&#039;&#039;&lt;br /&gt;
Jackencola joins the Elder Game team as an employee!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; July 2018: &#039;&#039;&#039;&lt;br /&gt;
Bard song treasure effects no longer stack infinitely upon hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; June 2018: &#039;&#039;&#039;&lt;br /&gt;
DoT effects mostly standardized among abilities. Catalog golems in the vendor area in [[Serbule]] to help players find items for sale. Augmentation effects can now be applied by various weapon vendors or [[Nightshade]] at different prices and levels. Generic treasure effects can be extracted from gear by using &amp;quot;desert gems&amp;quot;. [[Shamanic Infusion]] now requires the level of the applied power in order to use it. Minor bug fixes. Minor treasure effect and UI changes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; May 2018: &#039;&#039;&#039;&lt;br /&gt;
[[Priest]] skill added to the game. Offhand knives (dirks) introduced. Area effect attacks now deal less damage for every enemy hit past the third enemy. Learning new recipes now requires having learned the previous level of recipe. Player titles handed out to Kickstarter backers of the respective tiers. Many small bug-fixes and changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; April 2018: &#039;&#039;&#039;&lt;br /&gt;
Project Gorgon becomes only playable through Steam. Introduction of a new [[Ranalon Den]] dungeon in [[Serbule Hills]]. Changes to [[Animal Handling]]: Bond level and Enthusiasm now play a larger role in combat ability of pets, pet power is removed. Minor treasure effect bug fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; March 2018: &#039;&#039;&#039;&lt;br /&gt;
Preparations for the introduction of the game on Steam (move from Alpha to Beta status). Improvements to [[Rahu]]. Altered how Fog on the map is shown and cleared. Several small changes.&lt;br /&gt;
: March 13, 2018: Project Gorgon launches on Steam!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; February 2018: &#039;&#039;&#039;&lt;br /&gt;
Introduction of Fog on the maps. Players will uncover the fog on the map by exploring. Enter The Light changed (portals there are now only usually once every 8 hours instead of unlimited). [[Teleportation]] Skill changes. Several updates and bug-fixes. Some more Graphics optimizations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; January 2018: &#039;&#039;&#039;&lt;br /&gt;
Some Graphics optimizations. Several updates and bug-fixes. &lt;br /&gt;
Introduction of inventory folders. New Unity version: Unity 2017.2.  UI improvements.&lt;br /&gt;
&lt;br /&gt;
== 2017 ==&lt;br /&gt;
&#039;&#039;&#039; December 2017: &#039;&#039;&#039;&lt;br /&gt;
The long awaited new UI launched. Multiple updates added and modified functionality. A new Holiday event was added, Title Scrolls were introduced. A Lore Books Library was added for every player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; November 2017: &#039;&#039;&#039;&lt;br /&gt;
Opt-in testing of new UI using a modified launcher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; October 2017: &#039;&#039;&#039;&lt;br /&gt;
Branching quests were introduced through a new Halloween Event. [[Giant Bat]] was redesigned. A few new chat commands were added alongside new JSON files.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; September 2017: &#039;&#039;&#039;&lt;br /&gt;
Bug fixes for content added in August.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; August 2017: &#039;&#039;&#039;&lt;br /&gt;
A new exit from [[Anagoge]] was added. South Serbule was replaced by [[Serbule Hills]]. Poetry Podium added. [[Transmutation]] and [[Augmentation]] redesigned. Lots of NPC changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; July 2017: &#039;&#039;&#039;&lt;br /&gt;
New NPCs were added to the [[New Prestonbule]] Cave in [[Gazluk]]. Added the new skill [[Mushroom Farming]]. Several changes concerning mushrooms. Game no longer works on 32 bit systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; June 2017: &#039;&#039;&#039;&lt;br /&gt;
Storage improvements ( /isearch command &amp;amp; easier centralized access to multiple storage NPC&#039;s/chests in certain area&#039;s). Changes to Butchering, Cooking recipes and Food prices. Added beast form Rabbit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; May 2017: &#039;&#039;&#039;&lt;br /&gt;
Introduction of the [[Brewing]] skill. An update to the graphics used in [[Serbule]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; April 2017: &#039;&#039;&#039;&lt;br /&gt;
Some technical optimization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; March 2017: &#039;&#039;&#039;&lt;br /&gt;
Introduction for the [[Bard]] skill (to be learned from Rappanel in South Serbule). Changes to the loot system (max group size reduced from 10 to 6; loot from bosses is locked to the group that first attacked him). Introduction of a new very large dungeon [[Gazluk Keep]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; February 2017: &#039;&#039;&#039;&lt;br /&gt;
For some remaining skill the cap was raised to 70. Some tweaks concerning cold weather. Some changes to &#039;in combat&#039; mechanics and detection ranges of mobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; January 2017: &#039;&#039;&#039;&lt;br /&gt;
For most skills the level cap was raised from 60 to 70. The new area of [[Gazluk]] was introduced. This is another area with Cold Weather effects more severe than the effects in Kur Mountains. To make surviving in these area easier campfire items and more leatherworking recipes for Winter Gear were introduced. The game forum was replaced.&lt;br /&gt;
&lt;br /&gt;
== 2016 ==&lt;br /&gt;
&#039;&#039;&#039; December 2016:&#039;&#039;&#039;&lt;br /&gt;
The dungeon on [[Anagoge]] was replaced, [[Shield]] was reworked, and a few areas received a map. [[Sushi Preparation]] was introduced as the first cooking sub-skill, and the Body Heat system in [[Kur Mountains]] was replaced. Many bugs were fixed.&lt;br /&gt;
: Indiegogo Campaign Ends on December 20, 2016. 236 backers raised $17,230 USD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; November 2016:&#039;&#039;&#039;&lt;br /&gt;
The October update was patched, [[Rahu]] NPCs were improved, and [[Tailoring]] received some new recipes. More combat skills received new abilities.&lt;br /&gt;
: Indiegogo Campaign Starts on November 1, 2016.&lt;br /&gt;
&#039;&#039;&#039;October 2016:&#039;&#039;&#039;&lt;br /&gt;
Gear Treasure system was redesigned, and half the combat skills received new abilities and redesigned treasure mods. A system for Load-outs was added. Food mechanics and Gourmand were made important. Lots of bugs were fixed, and the [[Halloween 2016]] event started.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; September 2016:&#039;&#039;&#039;&lt;br /&gt;
Minor fixes to dancing and druid events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; August 2016:&#039;&#039;&#039;  Lots of bug fixes, [[Shamanic Infusion]] skill added, Synchronized dancing mechanic, re-balanced Work-Orders, and some new storage options for Lycanthropes and Druids created.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July 2016:&#039;&#039;&#039; Animal handling redesigned. Druid events added. Dance skill added. Recipe and item-value changes made.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 2016:&#039;&#039;&#039;  Introduced a new camera, added new Guild mechanics including quests, and expanded the [[Labyrinth]] dungeon in [[Ilmari]]. The [[Pig]] skill was redesigned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April 2016:&#039;&#039;&#039; Guild Vault Logs were added. Vendor Stalls were introduced in [[Serbule]]. Player Library mechanics were improved (book rankings).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 2016:&#039;&#039;&#039; [[Nature Appreciation]] and [[Flower Arrangement]] skills added. A new type of Favor quest was tested. [[Rahu]] and [[Serbule Hills|South Serbule]] zones added to the game. Special Weekend Bonuses were introduced. New monster mechanics including Dense Armor and minor regeneration were added. Evasion was reduced to only a few types of monsters. [[Chicken]]s lay eggs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 2016:&#039;&#039;&#039; Evasion was introduced. Guild storage, and a last-online list added. The first randomly assigned quest NPC was added in [[Serbule]]. Many skills were modified. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 2016:&#039;&#039;&#039; Hotfix system tested, it worked. Sandstorms were added, and briefly appeared as deer.  [[EULA]]/[[Code of Conduct]] introduced.  Animal Town added in [[Sun Vale]]. Dispensers and Rafflers were added. Alt key able to be used in setting shortcuts.&lt;br /&gt;
&lt;br /&gt;
== 2015 ==&lt;br /&gt;
&#039;&#039;&#039;December 2015:&#039;&#039;&#039; [[Buckle Artistry]] skill was introduced. [[Tutorial Cave]] replaced with a new island experience. Belt system was reworked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 2015:&#039;&#039;&#039; Combat Refresh system added, additional floors added to the [[Yeti Cave]]s. Augment Brewing skills were redesigned into [[Augmentation]]. [[Transmutation]] skill was added. Bat skill added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2015:&#039;&#039;&#039; Test server was used to test the upcoming Augmentation skills.&lt;br /&gt;
September 2015: Skeletons can travel between zones. New patcher introduced. Work Orders added. Industry skill added. Labyrinth dungeon added in [[Ilmari]]. Character movement system rewritten. Guild system introduced. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;August 2015:&#039;&#039;&#039; [[Serbule Sewers]] dungeon expanded. User-created chat rooms added. Help and Trade added to default chat tabs. Brain Bug Cave dungeon added in [[Serbule]]. More instruments added. Civic Pride skill added. Pigs can dance.&lt;br /&gt;
: Kickstarter Ends on August 24, 2015. 1,318 backers pledged $74,781.&lt;br /&gt;
&#039;&#039;&#039;July 2015:&#039;&#039;&#039; [[Tutorial Cave]] modified to accommodate incoming new players from Kickstarter. Yeti Cave dungeon added in [[Kur Mountains]]. Day/Night cycle added, and some flower spawns were added tied to the time of day. Added Full-Moon content for Werewolves. Trade GUI introduced. Skill caps begin to raise to level 60. [[Ilmari]] Desert zone added.&lt;br /&gt;
: Kickstarter Begins on July 24, 2015&lt;br /&gt;
&#039;&#039;&#039;June 2015:&#039;&#039;&#039; [[Cow]] curse removed from tutorial cave. Starting inventory increased. Special settings added. Upgrade to Unity 5 (new lighting model). Dyes resemble the intended colors. Group-loot options added. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 2015:&#039;&#039;&#039; [[Wolf Cave]] dungeon expanded. [[Kur Tower]] dungeon expanded. [[Ice Magic]] skill added. [[Sun Vale]] quadrupled in size. Exceptional treasure tier added.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;April 2015:&#039;&#039;&#039; Pet mechanics were modified. Music command removed and skills added. Performance Appreciation buff introduced, along with plants responsive to music. Augment Brewing skills added. [[Borghild]] dungeon (Deathtrap Dungeon) redesigned. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 2015:&#039;&#039;&#039; Boss regeneration replaced with increased health. Lots of mob mechanics were changed, and treasure effects. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 2015:&#039;&#039;&#039; A new launcher introduced. Moon phases now match the real moon. [[Dark Chapel]] dungeon expanded. [[Goblin Dungeon]] in [[Eltibule]] expanded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 2015:&#039;&#039;&#039; [[Battle Chemistry]] skill redesigned. [[Animal Nexus]] dungeon added in Eltibule. [[Dark Chapel]] dungeon added in [[Eltibule]]. [[Treasure Cartography]] and [[Corpse Talking]] skills added. Metabolism bar added. Racial Jewelry slot added.&lt;br /&gt;
&lt;br /&gt;
== 2014 ==&lt;br /&gt;
&#039;&#039;&#039;December 2014:&#039;&#039;&#039; Bug fixes in preparation for a large patch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 2014:&#039;&#039;&#039; DirectX 11 support added. Lots of loot and crafting changes. Item craft point system introduced. [[Winter Nexus]] dungeon added in [[Sun Vale]]. Loot permissions modified. Vocabulary skill added. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2014:&#039;&#039;&#039; Halloween event. Treasure chests added to [[Serbule Crypt]]. New website and forums introduced. Added an anti-zerging timer. [[Gourmand]] skill recalculated. [[Toolcrafting]] skill added. Invite command added for group use. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 2014:&#039;&#039;&#039; [[Sun Vale]] zone added. [[Hammer]] and [[Druid]] skills added. Elite monsters introduced. [[Goblin Dungeon]] in [[Eltibule]] expanded. Kickstarter #2 unsuccessful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;August 2014:&#039;&#039;&#039; Kickstarter #2 launched on August 27th.&lt;br /&gt;
&lt;br /&gt;
== 2013 ==&lt;br /&gt;
&#039;&#039;&#039; Late 2013:&#039;&#039;&#039; The game was updated from this version of Serbule &amp;amp; Eltibule: http://stratics.com/threads/screenshots-videos-image-heavy-thread.307794/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April 2013:&#039;&#039;&#039; Player Cows received the ability to be milked by other players. On April 10th, test versions of the stand-alone launcher and client were released. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Late March 2013 (27th - 29th):&#039;&#039;&#039; A Pre-Alpha for Project Gorgon was publicly posted. The game used the Unity Web Player at that point.&lt;br /&gt;
&lt;br /&gt;
== 2012 ==&lt;br /&gt;
&#039;&#039;&#039;November 2012:&#039;&#039;&#039; Kickstarter #1 unsuccessful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2012:&#039;&#039;&#039; Kickstarter #1 launches on October 3rd. On October 23rd, Pre-Alpha registration keys were provided to some on a first-come, first-serve basis.&lt;br /&gt;
* The first account on what would later become the Arisetsu server was created on Sunday October 21st at 06:01:46 EDT.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June 2012:&#039;&#039;&#039; Random Loot generation added, Player Cows received some bug fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 2012:&#039;&#039;&#039; Pre-Alpha invite-only test. 14-20 Quests available for players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 2012:&#039;&#039;&#039; Pre-Alpha 0.1 tested for two hours on January 23rd with around a dozen players and 11 concurrent users! Most play-testers were defeated by Tigers.&lt;br /&gt;
&lt;br /&gt;
== 2011 ==&lt;br /&gt;
&#039;&#039;&#039;October 2011:&#039;&#039;&#039; [[Lycanthropy]] and Words of Power added to game prototype.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 2011:&#039;&#039;&#039; [[Animal Handling]] pets, sound effects, and animations added to game prototype.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June 2011:&#039;&#039;&#039; The first mention of Project Gorgon appeared in an Elder Game blog post from June 18.&lt;br /&gt;
: [[Elder Game: Punditry is dumb. Switching to developer mode!]]&lt;/div&gt;</summary>
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		<title>Category:Ability/BloodMist</title>
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		<title>Category:Ability/Willbreaker</title>
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		<title>Category:Ability/TrueMindworm</title>
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		<title>Category:Ability/TrueMarkWeakness</title>
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		<title>Category:Ability/TraumaAttack</title>
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		<title>Category:Ability/TeleportAbility</title>
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		<title>Category:Ability/ScintillatingDoom</title>
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		<title>Category:Ability/RippleOfAmnesia</title>
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		<title>Category:Ability/PsychicAttack</title>
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		<title>Category:Ability/Projectile</title>
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		<title>Category:Ability/OverwhelmingBite</title>
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		<title>Category:Ability/NothingnessAttack</title>
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		<title>Category:Ability/NecroticGrasp</title>
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		<title>Category:Ability/Mindworm</title>
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		<title>Category:Ability/Mesmerize</title>
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	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Category:Ability/Lifedrain&amp;diff=282799</id>
		<title>Category:Ability/Lifedrain</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Category:Ability/Lifedrain&amp;diff=282799"/>
		<updated>2026-09-02T18:38:25Z</updated>

		<summary type="html">&lt;p&gt;BetaNotus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ability by Type]]&lt;/div&gt;</summary>
		<author><name>BetaNotus</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Category:Ability/InfectiousInstincts&amp;diff=282798</id>
		<title>Category:Ability/InfectiousInstincts</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Category:Ability/InfectiousInstincts&amp;diff=282798"/>
		<updated>2026-09-02T18:38:21Z</updated>

		<summary type="html">&lt;p&gt;BetaNotus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ability by Type]]&lt;/div&gt;</summary>
		<author><name>BetaNotus</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Category:Ability/FireAttack&amp;diff=282797</id>
		<title>Category:Ability/FireAttack</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Category:Ability/FireAttack&amp;diff=282797"/>
		<updated>2026-09-02T18:38:17Z</updated>

		<summary type="html">&lt;p&gt;BetaNotus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ability by Type]]&lt;/div&gt;</summary>
		<author><name>BetaNotus</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Category:Ability/Exsanguinate&amp;diff=282796</id>
		<title>Category:Ability/Exsanguinate</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Category:Ability/Exsanguinate&amp;diff=282796"/>
		<updated>2026-09-02T18:38:13Z</updated>

		<summary type="html">&lt;p&gt;BetaNotus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ability by Type]]&lt;/div&gt;</summary>
		<author><name>BetaNotus</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Category:Ability/Enthrall&amp;diff=282795</id>
		<title>Category:Ability/Enthrall</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Category:Ability/Enthrall&amp;diff=282795"/>
		<updated>2026-09-02T18:38:09Z</updated>

		<summary type="html">&lt;p&gt;BetaNotus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ability by Type]]&lt;/div&gt;</summary>
		<author><name>BetaNotus</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Category:Ability/EmbraceOfDespair&amp;diff=282794</id>
		<title>Category:Ability/EmbraceOfDespair</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Category:Ability/EmbraceOfDespair&amp;diff=282794"/>
		<updated>2026-09-02T18:38:05Z</updated>

		<summary type="html">&lt;p&gt;BetaNotus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ability by Type]]&lt;/div&gt;</summary>
		<author><name>BetaNotus</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Category:Ability/EclipseOfShadows&amp;diff=282793</id>
		<title>Category:Ability/EclipseOfShadows</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Category:Ability/EclipseOfShadows&amp;diff=282793"/>
		<updated>2026-09-02T18:38:01Z</updated>

		<summary type="html">&lt;p&gt;BetaNotus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ability by Type]]&lt;/div&gt;</summary>
		<author><name>BetaNotus</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Category:Ability/Dominate&amp;diff=282792</id>
		<title>Category:Ability/Dominate</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Category:Ability/Dominate&amp;diff=282792"/>
		<updated>2026-09-02T18:37:56Z</updated>

		<summary type="html">&lt;p&gt;BetaNotus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ability by Type]]&lt;/div&gt;</summary>
		<author><name>BetaNotus</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Category:Ability/DarknessAttack&amp;diff=282791</id>
		<title>Category:Ability/DarknessAttack</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Category:Ability/DarknessAttack&amp;diff=282791"/>
		<updated>2026-09-02T18:37:24Z</updated>

		<summary type="html">&lt;p&gt;BetaNotus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>BetaNotus</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Category:Ability/CrushingAttack&amp;diff=282790</id>
		<title>Category:Ability/CrushingAttack</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Category:Ability/CrushingAttack&amp;diff=282790"/>
		<updated>2026-09-02T18:37:18Z</updated>

		<summary type="html">&lt;p&gt;BetaNotus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>BetaNotus</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Category:Ability/Charm&amp;diff=282789</id>
		<title>Category:Ability/Charm</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Category:Ability/Charm&amp;diff=282789"/>
		<updated>2026-09-02T18:37:14Z</updated>

		<summary type="html">&lt;p&gt;BetaNotus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>BetaNotus</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Category:Ability/BloodMist&amp;diff=282788</id>
		<title>Category:Ability/BloodMist</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Category:Ability/BloodMist&amp;diff=282788"/>
		<updated>2026-09-02T18:37:10Z</updated>

		<summary type="html">&lt;p&gt;BetaNotus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>BetaNotus</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Category:Ability/WitheringShroud&amp;diff=282787</id>
		<title>Category:Ability/WitheringShroud</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Category:Ability/WitheringShroud&amp;diff=282787"/>
		<updated>2026-09-02T18:37:05Z</updated>

		<summary type="html">&lt;p&gt;BetaNotus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>BetaNotus</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Category:Items/Cosmetology&amp;diff=282786</id>
		<title>Category:Items/Cosmetology</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Category:Items/Cosmetology&amp;diff=282786"/>
		<updated>2026-09-02T18:36:07Z</updated>

		<summary type="html">&lt;p&gt;BetaNotus: Created page with &amp;quot;Category:Items&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>BetaNotus</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Category:Loot/Giant_Skull&amp;diff=282785</id>
		<title>Category:Loot/Giant Skull</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Category:Loot/Giant_Skull&amp;diff=282785"/>
		<updated>2026-09-02T18:35:44Z</updated>

		<summary type="html">&lt;p&gt;BetaNotus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Loot]]&lt;/div&gt;</summary>
		<author><name>BetaNotus</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Category:Loot/Matted_Hair&amp;diff=282784</id>
		<title>Category:Loot/Matted Hair</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Category:Loot/Matted_Hair&amp;diff=282784"/>
		<updated>2026-09-02T18:35:36Z</updated>

		<summary type="html">&lt;p&gt;BetaNotus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Loot]]&lt;/div&gt;</summary>
		<author><name>BetaNotus</name></author>
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	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Category:Ability/Projectile&amp;diff=282783</id>
		<title>Category:Ability/Projectile</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Category:Ability/Projectile&amp;diff=282783"/>
		<updated>2026-09-02T18:29:14Z</updated>

		<summary type="html">&lt;p&gt;BetaNotus: Created page with &amp;quot;Category:Ability&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ability]]&lt;/div&gt;</summary>
		<author><name>BetaNotus</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Category:Quests/Other&amp;diff=282782</id>
		<title>Category:Quests/Other</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Category:Quests/Other&amp;diff=282782"/>
		<updated>2026-09-02T18:28:58Z</updated>

		<summary type="html">&lt;p&gt;BetaNotus: Created page with &amp;quot;Category:Quests by NPC&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests by NPC]]&lt;/div&gt;</summary>
		<author><name>BetaNotus</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Category:Quests/Orrrilund&amp;diff=282781</id>
		<title>Category:Quests/Orrrilund</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Category:Quests/Orrrilund&amp;diff=282781"/>
		<updated>2026-09-02T18:28:52Z</updated>

		<summary type="html">&lt;p&gt;BetaNotus: Created page with &amp;quot;Category:Quests by NPC&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests by NPC]]&lt;/div&gt;</summary>
		<author><name>BetaNotus</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Category:Quests/Farsight_Flemmings&amp;diff=282780</id>
		<title>Category:Quests/Farsight Flemmings</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Category:Quests/Farsight_Flemmings&amp;diff=282780"/>
		<updated>2026-09-02T18:28:50Z</updated>

		<summary type="html">&lt;p&gt;BetaNotus: Created page with &amp;quot;Category:Quests by NPC&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests by NPC]]&lt;/div&gt;</summary>
		<author><name>BetaNotus</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Category:Quests/James_the_Butterfly&amp;diff=282779</id>
		<title>Category:Quests/James the Butterfly</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Category:Quests/James_the_Butterfly&amp;diff=282779"/>
		<updated>2026-09-02T18:28:47Z</updated>

		<summary type="html">&lt;p&gt;BetaNotus: Created page with &amp;quot;Category:Quests by NPC&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quests by NPC]]&lt;/div&gt;</summary>
		<author><name>BetaNotus</name></author>
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