<?xml version="1.0"?>
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	<id>https://wiki.projectgorgon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Caleon</id>
	<title>Project Gorgon - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.projectgorgon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Caleon"/>
	<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/wiki/Special:Contributions/Caleon"/>
	<updated>2026-10-07T09:53:24Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=User:Caleon&amp;diff=283326</id>
		<title>User:Caleon</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=User:Caleon&amp;diff=283326"/>
		<updated>2026-10-06T19:13:23Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* XP penalty test */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== XP penalty test ==&lt;br /&gt;
2026-10-05&lt;br /&gt;
* lvl 27 vs lvl 30 mob -     160 xp = 220 * 0.9 * 0.9 * 0.9&lt;br /&gt;
* lvl 28 vs lvl 30 mob -     178 xp = 220 * 0.9 * 0.9&lt;br /&gt;
* lvl 29 vs lvl 30 mob -     198 xp = 220 * 0.9&lt;br /&gt;
* lvl 30 vs lvl 30 mob -     220 xp (base xp for primary skill)&lt;br /&gt;
* lvl 36 vs lvl 30 mob (second skill) -     219 xp (base xp for secondary skill)&lt;br /&gt;
* lvl 37 vs lvl 30 mob (second skill) -     219 xp&lt;br /&gt;
&lt;br /&gt;
XP penalty 10% per skill level below mob level. No penalty for 29 levels above skill level (using different skill set).&lt;br /&gt;
&lt;br /&gt;
== Moon phases ==&lt;br /&gt;
(days change with real-world server time, GMT-4)&lt;br /&gt;
* Full Moon (always 3 days)&lt;br /&gt;
* Waning Gibbous (27-23 days) 5&lt;br /&gt;
* Last Quarter (22-20 days) always 3 days&lt;br /&gt;
* Waning Crescent (19-16 days) 4&lt;br /&gt;
* New Moon (15-13 days) always 3 days&lt;br /&gt;
* Waxing Crescent (12-9 days) 4&lt;br /&gt;
* First Quarter (8-6 days) always 3 days&lt;br /&gt;
* Waxing Gibbous (5-1 days) 5&lt;br /&gt;
&lt;br /&gt;
Treasure chest equipment levels&lt;br /&gt;
* Elti: vast (40), incredible (50)&lt;br /&gt;
* Ilmari: small (50), large (55), vast (55)&lt;br /&gt;
&lt;br /&gt;
== Horse research ==&lt;br /&gt;
Horse 1 (Serb)&lt;br /&gt;
* trats ?&lt;br /&gt;
* temperament 5&lt;br /&gt;
* top speed 17.56&lt;br /&gt;
* acceleration 1.4&lt;br /&gt;
* turn speed 4.05&lt;br /&gt;
* jump 9.7&lt;br /&gt;
Horse 2 (Elti)&lt;br /&gt;
* very eager&lt;br /&gt;
* temperament 22&lt;br /&gt;
* top speed 18.28&lt;br /&gt;
* acceleration 1.3&lt;br /&gt;
* turn speed 3.87&lt;br /&gt;
* jump 8.4&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted foot armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Boots}} || 84 || 32 || 32 || 13 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cow Shoes}} || 82 || 0 || 42 || 0 || {SPRINT_BOOST}{2.25}&amp;lt;br/&amp;gt;{FALLING_DAMAGE_MOD}{-0.1}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Deer Shoes}} || 82 || 0 || 42 || 0 || {SPRINT_BOOST}{2.25}&amp;lt;br/&amp;gt;{FALLING_DAMAGE_MOD}{-0.1}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Wooden Cow Shoes}} || 82 || 13 || 13 || 13 || {SPRINT_BOOST}{2.25}&amp;lt;br/&amp;gt;{FALLING_DAMAGE_MOD}{-0.1}&amp;lt;br/&amp;gt;{VULN_FIRE}{0.05}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Wooden Deer Shoes}} || 85 || 13 || 13 || 13 || {SPRINT_BOOST}{2}&amp;lt;br/&amp;gt;{JUMP_BURST}{1}&amp;lt;br/&amp;gt;{VULN_FIRE}{0.05}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Evasion Boots}} || 71 || 32 || 32 || 13 || {EVASION_CHANCE_PROJECTILE}{0.065}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Boots}} || 65 || 13 || 13 || 13 || {MITIGATION_PIERCING}{5}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Spring Fairy Shoes}} || 33 || 42 || 0 || 37 || {MOD_NATURE}{0.14}&amp;lt;br/&amp;gt;{MOD_ELECTRICITY}{0.14}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Hind Leg Guards}} || 105 || 0 || 42 || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Slippers}} || 63 || 42 || 0 || 37 || {TAUNT_MOD}{-0.06}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Boots}} || 74 || 32 || 32 || 13 || {MAX_BODYHEAT}{20}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Boots}} || 78 || 32 || 32 || 13 || {EVASION_CHANCE_PROJECTILE}{0.03}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Shoes}} || 33 || 42 || 0 || 37 || Every 25 seconds, automatically Evade the first Burst attack aimed at you&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted hands armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Gloves}} || 84 || 32 || 32 || 13 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Gauntlets}} || 80 || 13 || 13 || 13 || {MITIGATION_NATURE}{5}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Foreguards}} || 57 || 0 || 42 || 0 || {BOOST_SKILL_WEREWOLF}{16}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Gloves}} || 57 || 42 || 0 || 37 || {TAUNT_MOD}{-0.06}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Gloves}} || 71 || 32 || 32 || 13 || {MAX_BODYHEAT}{25}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Gloves}} || 63 || 32 || 32 || 13 || {BOOST_NATURE_DIRECT}{7}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Gloves}} || 55 || 42 || 0 || 37 || {EVASION_CHANCE_RANGED}{0.05}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted head armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Helmet}} || 84 || 32 || 32 || 13 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Cap}} || 70 || 32 || 32 || 13 || {IGNORE_CHANCE_STUN}{0.14}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Helm}} || 80 || 13 || 13 || 13 || {MITIGATION_ACID}{5}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cow Champron}} || 59 || 13 || 13 || 13 || {MITIGATION_PIERCING}{6}&amp;lt;br/&amp;gt;{MITIGATION_SLASHING}{6}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Champron}} || 81 || 0 || 42 || 0 || {BOOST_SKILL_WEREWOLF}{8}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Cowl}} || 63 || 42 || 0 || 37 || {TAUNT_MOD}{-0.06}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cow Porkpie Hat}} || 60 || 42 || 0 || 37 || {BOOST_SKILL_COW}{8}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Pig Porkpie Hat}} || 60 || 42 || 0 || 37 || {BOOST_SKILL_PIG}{8}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Deer Porkpie Hat}} || 60 || 42 || 0 || 37 || {BOOST_SKILL_DEER}{8}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Hood}} || 67 || 32 || 32 || 13 || {MAX_BODYHEAT}{15}&amp;lt;br/&amp;gt;{MITIGATION_COLD_INDIRECT}{3}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Cowl}} || 55 || 42 || 0 || 37 || {IGNORE_CHANCE_STUN}{0.05}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Fiery Masquerade Mask}} || 43 || 42 || 0 || 37 || {MITIGATION_FIRE_DIRECT}{20}&amp;lt;br/&amp;gt;{BOOST_FIRE_DIRECT}{40}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Forest Masquerade Mask}} || 43 || 42 || 0 || 37 || {MITIGATION_NATURE_DIRECT}{40}&amp;lt;br/&amp;gt;{BOOST_NATURE_DIRECT}{40}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Frigid Masquerade Mask}} || 43 || 42 || 0 || 37 || {MITIGATION_COLD_DIRECT}{20}&amp;lt;br/&amp;gt;{BOOST_COLD_DIRECT}{40}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Shocking Masquerade Mask}} || 43 || 42 || 0 || 37 || {MITIGATION_ELECTRICITY_DIRECT}{40}&amp;lt;br/&amp;gt;{BOOST_ELECTRICITY_DIRECT}{40}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bat Witch Hat}} || 52 || 42 || 0 || 37 || {MOD_SKILL_GIANTBAT}{0.11}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted chest armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Shirt}} || 168 || 63 || 63 || 26 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Coat}} || 135 || 63 || 63 || 26 || {MITIGATION_COLD_INDIRECT}{5}&amp;lt;br/&amp;gt;{MAX_BODYHEAT}{25}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Evasion Shirt}} || 147 || 63 || 63 || 26 || {EVASION_CHANCE_RANGED}{0.105}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Shirt}} || 135 || 63 || 63 || 26 || {BOOST_NATURE_DIRECT}{11}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Shirt}} || 126 || 84 || 0 || 74 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Camouflaged Amazing Shirt}} || 96 || 84 || 0 || 74 || {TAUNT_MOD}{-0.15}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Coat}} || 117 || 26 || 26 || 26 || {MITIGATION_CRUSHING}{12}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cow Barding}} || 129 || 26 || 26 || 26 || {MITIGATION_PIERCING}{10}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Spring Fairy Top}} || 99 || 84 || 0 || 74 || {MOD_NATURE}{0.18}&amp;lt;br/&amp;gt;{MOD_ELECTRICITY}{0.18}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Barding}} || 210 || 0 || 84 || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Spider Casing}} || 111 || 26 || 26 || 26 || {BOOST_SKILL_SPIDER}{26}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Coat}} || 96 || 84 || 0 || 74 || Every 25 seconds, automatically Evade the first Melee attack aimed at you&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted leg armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Leggings}} || 140 || 53 || 53 || 21 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Evasion Leggings}} || 119 || 53 || 53 || 21 || {EVASION_CHANCE_PROJECTILE}{0.105}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Leggings}} || 120 || 53 || 53 || 21 || {MITIGATION_COLD_INDIRECT}{5}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Pants}} || 105 || 70 || 0 || 62 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Camouflaged Amazing Pants}} || 73 || 70 || 0 || 62 || {TAUNT_MOD}{-0.16}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Greaves}} || 98 || 21 || 21 || 21 || {MITIGATION_SLASHING}{10}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Spring Fairy Leggings}} || 65 || 70 || 0 || 62 || {MOD_NATURE}{0.16}&amp;lt;br/&amp;gt;{MOD_ELECTRICITY}{0.16}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Hindguard}} || 175 || 0 || 70 || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Leggings}} || 126 || 53 || 53 || 21 || {MITIGATION_NATURE_DIRECT}{11}&amp;lt;br/&amp;gt;{MITIGATION_NATURE_INDIRECT}{1}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Pants}} || 75 || 70 || 0 || 62 || Every 25 seconds, automatically Evade the first Ranged attack aimed at you&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Ability Overview =&lt;br /&gt;
 &amp;lt;nowiki&amp;gt; [after synergy levels]&lt;br /&gt;
== Ability overview ==&lt;br /&gt;
&amp;lt;!-- short ability descriptions, why would new players choose the ability --&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v328/icons/icon_3499.png&amp;lt;/span&amp;gt; Ice Spear: High range attack spell, great damage.&lt;br /&gt;
&lt;br /&gt;
== List of all abilities ==&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= dpl test area =&lt;br /&gt;
&lt;br /&gt;
==FR mobs==&lt;br /&gt;
by health, using moblocation template, includematch limits to locations in FR, required for fire spider&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  allowcachedresults = true&lt;br /&gt;
  category   = Fae Realm Creatures&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  include    = {MOB Location}:health:armor&lt;br /&gt;
  includematch=/area\s*=\s*Fae Realm/&lt;br /&gt;
  table      = class=&amp;quot;sortable wikitable&amp;quot;,Name, Health, Armor&lt;br /&gt;
  tablesortcol=-2&lt;br /&gt;
  columns    = 1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==Cats==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  allowcachedresults = true&lt;br /&gt;
  category=Feline&lt;br /&gt;
  notcategory=NPCs&lt;br /&gt;
  reset=categories&lt;br /&gt;
  include={MOB infobox}:health:armor&lt;br /&gt;
  table=,Name,Health,Armor&lt;br /&gt;
  tablesortcol=-2&lt;br /&gt;
  columns=1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
== Trauma effective ==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  allowcachedresults = true&lt;br /&gt;
  uses=Template:MOB_infobox&lt;br /&gt;
  notcategory=NPCs&lt;br /&gt;
  reset=categories&lt;br /&gt;
  includematch=/\b(?:v)?effective\s*=\s*[^|]*Trauma/m&lt;br /&gt;
  include=                              {MOB infobox}:health:armor, {MOB Location}:area&lt;br /&gt;
  table= class=&amp;quot;wikitable sortable&amp;quot;,,                 Health,Armor, Area&lt;br /&gt;
  tablesortcol=-2&lt;br /&gt;
  columns=1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==Undead bosses==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  allowcachedresults = true&lt;br /&gt;
  uses=Template:MOB_infobox&lt;br /&gt;
  category   = Bosses&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  includematch=/type\s*=\s*Undead/&lt;br /&gt;
  include=                              {MOB infobox}:health:armor, {MOB Location}:area&lt;br /&gt;
  table= class=&amp;quot;wikitable sortable&amp;quot;,,                 Health,Armor, Area&lt;br /&gt;
  tablesortcol=-2&lt;br /&gt;
  columns    = 1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=User:Caleon&amp;diff=283315</id>
		<title>User:Caleon</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=User:Caleon&amp;diff=283315"/>
		<updated>2026-10-05T20:33:33Z</updated>

		<summary type="html">&lt;p&gt;Caleon: xp penalty test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== XP penalty test ==&lt;br /&gt;
2026-10-05&lt;br /&gt;
* lvl 27 vs lvl 30 mob -     160 xp = 220 * 0.9 * 0.9 * 0.9&lt;br /&gt;
* lvl 28 vs lvl 30 mob -     178 xp = 220 * 0.9 * 0.9&lt;br /&gt;
* lvl 29 vs lvl 30 mob -     198 xp = 220 * 0.9&lt;br /&gt;
* lvl 30 vs lvl 30 mob -     220 xp (base xp for primary skill)&lt;br /&gt;
* lvl 36 vs lvl 30 mob (second skill) -     219 xp (base xp for secondary skill)&lt;br /&gt;
* lvl 37 vs lvl 30 mob (second skill) -     219 xp&lt;br /&gt;
&lt;br /&gt;
XP penalty 10% per skill level below mob level. No penalty for 7 levels above skill level.&lt;br /&gt;
&lt;br /&gt;
== Moon phases ==&lt;br /&gt;
(days change with real-world server time, GMT-4)&lt;br /&gt;
* Full Moon (always 3 days)&lt;br /&gt;
* Waning Gibbous (27-23 days) 5&lt;br /&gt;
* Last Quarter (22-20 days) always 3 days&lt;br /&gt;
* Waning Crescent (19-16 days) 4&lt;br /&gt;
* New Moon (15-13 days) always 3 days&lt;br /&gt;
* Waxing Crescent (12-9 days) 4&lt;br /&gt;
* First Quarter (8-6 days) always 3 days&lt;br /&gt;
* Waxing Gibbous (5-1 days) 5&lt;br /&gt;
&lt;br /&gt;
Treasure chest equipment levels&lt;br /&gt;
* Elti: vast (40), incredible (50)&lt;br /&gt;
* Ilmari: small (50), large (55), vast (55)&lt;br /&gt;
&lt;br /&gt;
== Horse research ==&lt;br /&gt;
Horse 1 (Serb)&lt;br /&gt;
* trats ?&lt;br /&gt;
* temperament 5&lt;br /&gt;
* top speed 17.56&lt;br /&gt;
* acceleration 1.4&lt;br /&gt;
* turn speed 4.05&lt;br /&gt;
* jump 9.7&lt;br /&gt;
Horse 2 (Elti)&lt;br /&gt;
* very eager&lt;br /&gt;
* temperament 22&lt;br /&gt;
* top speed 18.28&lt;br /&gt;
* acceleration 1.3&lt;br /&gt;
* turn speed 3.87&lt;br /&gt;
* jump 8.4&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted foot armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Boots}} || 84 || 32 || 32 || 13 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cow Shoes}} || 82 || 0 || 42 || 0 || {SPRINT_BOOST}{2.25}&amp;lt;br/&amp;gt;{FALLING_DAMAGE_MOD}{-0.1}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Deer Shoes}} || 82 || 0 || 42 || 0 || {SPRINT_BOOST}{2.25}&amp;lt;br/&amp;gt;{FALLING_DAMAGE_MOD}{-0.1}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Wooden Cow Shoes}} || 82 || 13 || 13 || 13 || {SPRINT_BOOST}{2.25}&amp;lt;br/&amp;gt;{FALLING_DAMAGE_MOD}{-0.1}&amp;lt;br/&amp;gt;{VULN_FIRE}{0.05}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Wooden Deer Shoes}} || 85 || 13 || 13 || 13 || {SPRINT_BOOST}{2}&amp;lt;br/&amp;gt;{JUMP_BURST}{1}&amp;lt;br/&amp;gt;{VULN_FIRE}{0.05}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Evasion Boots}} || 71 || 32 || 32 || 13 || {EVASION_CHANCE_PROJECTILE}{0.065}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Boots}} || 65 || 13 || 13 || 13 || {MITIGATION_PIERCING}{5}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Spring Fairy Shoes}} || 33 || 42 || 0 || 37 || {MOD_NATURE}{0.14}&amp;lt;br/&amp;gt;{MOD_ELECTRICITY}{0.14}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Hind Leg Guards}} || 105 || 0 || 42 || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Slippers}} || 63 || 42 || 0 || 37 || {TAUNT_MOD}{-0.06}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Boots}} || 74 || 32 || 32 || 13 || {MAX_BODYHEAT}{20}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Boots}} || 78 || 32 || 32 || 13 || {EVASION_CHANCE_PROJECTILE}{0.03}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Shoes}} || 33 || 42 || 0 || 37 || Every 25 seconds, automatically Evade the first Burst attack aimed at you&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted hands armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Gloves}} || 84 || 32 || 32 || 13 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Gauntlets}} || 80 || 13 || 13 || 13 || {MITIGATION_NATURE}{5}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Foreguards}} || 57 || 0 || 42 || 0 || {BOOST_SKILL_WEREWOLF}{16}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Gloves}} || 57 || 42 || 0 || 37 || {TAUNT_MOD}{-0.06}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Gloves}} || 71 || 32 || 32 || 13 || {MAX_BODYHEAT}{25}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Gloves}} || 63 || 32 || 32 || 13 || {BOOST_NATURE_DIRECT}{7}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Gloves}} || 55 || 42 || 0 || 37 || {EVASION_CHANCE_RANGED}{0.05}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted head armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Helmet}} || 84 || 32 || 32 || 13 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Cap}} || 70 || 32 || 32 || 13 || {IGNORE_CHANCE_STUN}{0.14}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Helm}} || 80 || 13 || 13 || 13 || {MITIGATION_ACID}{5}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cow Champron}} || 59 || 13 || 13 || 13 || {MITIGATION_PIERCING}{6}&amp;lt;br/&amp;gt;{MITIGATION_SLASHING}{6}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Champron}} || 81 || 0 || 42 || 0 || {BOOST_SKILL_WEREWOLF}{8}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Cowl}} || 63 || 42 || 0 || 37 || {TAUNT_MOD}{-0.06}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cow Porkpie Hat}} || 60 || 42 || 0 || 37 || {BOOST_SKILL_COW}{8}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Pig Porkpie Hat}} || 60 || 42 || 0 || 37 || {BOOST_SKILL_PIG}{8}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Deer Porkpie Hat}} || 60 || 42 || 0 || 37 || {BOOST_SKILL_DEER}{8}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Hood}} || 67 || 32 || 32 || 13 || {MAX_BODYHEAT}{15}&amp;lt;br/&amp;gt;{MITIGATION_COLD_INDIRECT}{3}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Cowl}} || 55 || 42 || 0 || 37 || {IGNORE_CHANCE_STUN}{0.05}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Fiery Masquerade Mask}} || 43 || 42 || 0 || 37 || {MITIGATION_FIRE_DIRECT}{20}&amp;lt;br/&amp;gt;{BOOST_FIRE_DIRECT}{40}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Forest Masquerade Mask}} || 43 || 42 || 0 || 37 || {MITIGATION_NATURE_DIRECT}{40}&amp;lt;br/&amp;gt;{BOOST_NATURE_DIRECT}{40}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Frigid Masquerade Mask}} || 43 || 42 || 0 || 37 || {MITIGATION_COLD_DIRECT}{20}&amp;lt;br/&amp;gt;{BOOST_COLD_DIRECT}{40}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Shocking Masquerade Mask}} || 43 || 42 || 0 || 37 || {MITIGATION_ELECTRICITY_DIRECT}{40}&amp;lt;br/&amp;gt;{BOOST_ELECTRICITY_DIRECT}{40}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bat Witch Hat}} || 52 || 42 || 0 || 37 || {MOD_SKILL_GIANTBAT}{0.11}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted chest armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Shirt}} || 168 || 63 || 63 || 26 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Coat}} || 135 || 63 || 63 || 26 || {MITIGATION_COLD_INDIRECT}{5}&amp;lt;br/&amp;gt;{MAX_BODYHEAT}{25}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Evasion Shirt}} || 147 || 63 || 63 || 26 || {EVASION_CHANCE_RANGED}{0.105}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Shirt}} || 135 || 63 || 63 || 26 || {BOOST_NATURE_DIRECT}{11}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Shirt}} || 126 || 84 || 0 || 74 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Camouflaged Amazing Shirt}} || 96 || 84 || 0 || 74 || {TAUNT_MOD}{-0.15}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Coat}} || 117 || 26 || 26 || 26 || {MITIGATION_CRUSHING}{12}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cow Barding}} || 129 || 26 || 26 || 26 || {MITIGATION_PIERCING}{10}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Spring Fairy Top}} || 99 || 84 || 0 || 74 || {MOD_NATURE}{0.18}&amp;lt;br/&amp;gt;{MOD_ELECTRICITY}{0.18}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Barding}} || 210 || 0 || 84 || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Spider Casing}} || 111 || 26 || 26 || 26 || {BOOST_SKILL_SPIDER}{26}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Coat}} || 96 || 84 || 0 || 74 || Every 25 seconds, automatically Evade the first Melee attack aimed at you&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted leg armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Leggings}} || 140 || 53 || 53 || 21 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Evasion Leggings}} || 119 || 53 || 53 || 21 || {EVASION_CHANCE_PROJECTILE}{0.105}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Leggings}} || 120 || 53 || 53 || 21 || {MITIGATION_COLD_INDIRECT}{5}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Pants}} || 105 || 70 || 0 || 62 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Camouflaged Amazing Pants}} || 73 || 70 || 0 || 62 || {TAUNT_MOD}{-0.16}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Greaves}} || 98 || 21 || 21 || 21 || {MITIGATION_SLASHING}{10}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Spring Fairy Leggings}} || 65 || 70 || 0 || 62 || {MOD_NATURE}{0.16}&amp;lt;br/&amp;gt;{MOD_ELECTRICITY}{0.16}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Hindguard}} || 175 || 0 || 70 || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Leggings}} || 126 || 53 || 53 || 21 || {MITIGATION_NATURE_DIRECT}{11}&amp;lt;br/&amp;gt;{MITIGATION_NATURE_INDIRECT}{1}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Pants}} || 75 || 70 || 0 || 62 || Every 25 seconds, automatically Evade the first Ranged attack aimed at you&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Ability Overview =&lt;br /&gt;
 &amp;lt;nowiki&amp;gt; [after synergy levels]&lt;br /&gt;
== Ability overview ==&lt;br /&gt;
&amp;lt;!-- short ability descriptions, why would new players choose the ability --&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v328/icons/icon_3499.png&amp;lt;/span&amp;gt; Ice Spear: High range attack spell, great damage.&lt;br /&gt;
&lt;br /&gt;
== List of all abilities ==&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= dpl test area =&lt;br /&gt;
&lt;br /&gt;
==FR mobs==&lt;br /&gt;
by health, using moblocation template, includematch limits to locations in FR, required for fire spider&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  allowcachedresults = true&lt;br /&gt;
  category   = Fae Realm Creatures&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  include    = {MOB Location}:health:armor&lt;br /&gt;
  includematch=/area\s*=\s*Fae Realm/&lt;br /&gt;
  table      = class=&amp;quot;sortable wikitable&amp;quot;,Name, Health, Armor&lt;br /&gt;
  tablesortcol=-2&lt;br /&gt;
  columns    = 1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==Cats==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  allowcachedresults = true&lt;br /&gt;
  category=Feline&lt;br /&gt;
  notcategory=NPCs&lt;br /&gt;
  reset=categories&lt;br /&gt;
  include={MOB infobox}:health:armor&lt;br /&gt;
  table=,Name,Health,Armor&lt;br /&gt;
  tablesortcol=-2&lt;br /&gt;
  columns=1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
== Trauma effective ==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  allowcachedresults = true&lt;br /&gt;
  uses=Template:MOB_infobox&lt;br /&gt;
  notcategory=NPCs&lt;br /&gt;
  reset=categories&lt;br /&gt;
  includematch=/\b(?:v)?effective\s*=\s*[^|]*Trauma/m&lt;br /&gt;
  include=                              {MOB infobox}:health:armor, {MOB Location}:area&lt;br /&gt;
  table= class=&amp;quot;wikitable sortable&amp;quot;,,                 Health,Armor, Area&lt;br /&gt;
  tablesortcol=-2&lt;br /&gt;
  columns=1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==Undead bosses==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  allowcachedresults = true&lt;br /&gt;
  uses=Template:MOB_infobox&lt;br /&gt;
  category   = Bosses&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  includematch=/type\s*=\s*Undead/&lt;br /&gt;
  include=                              {MOB infobox}:health:armor, {MOB Location}:area&lt;br /&gt;
  table= class=&amp;quot;wikitable sortable&amp;quot;,,                 Health,Armor, Area&lt;br /&gt;
  tablesortcol=-2&lt;br /&gt;
  columns    = 1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Panther&amp;diff=283293</id>
		<title>Panther</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Panther&amp;diff=283293"/>
		<updated>2026-10-02T21:15:12Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Animal Handling Stats */ tamed stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MOB infobox&lt;br /&gt;
| title = Panther&lt;br /&gt;
| type = Feline&lt;br /&gt;
| health = 247&lt;br /&gt;
| armor = 89&lt;br /&gt;
| rage = 263&lt;br /&gt;
| effective = Poison, Nature, Trauma&lt;br /&gt;
}}&lt;br /&gt;
[[Panther]]s are large cats seemingly native to [[Eltibule]].  They can be found intermixed with the [[Tiger]] and [[Worg]] packs.  [[Fey Panther Groupie]]s share a similar appearance. Panthers can be tamed using the Tame Cat ability and charmed to be made a permanent pet after reaching level 20 in Animal Handling. &lt;br /&gt;
== Locations ==&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area= Eltibule&lt;br /&gt;
| location= Found prowling outside the portal to [[Serbule]].&lt;br /&gt;
| health = 247&lt;br /&gt;
| armor = 89&lt;br /&gt;
| rage = 263&lt;br /&gt;
}}&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
{{:AIP:BigCat}}&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
{|&lt;br /&gt;
{{Header|[[Skinning]]}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Loot|Rough Animal Skin}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Header|[[Skinning#Skinning Mechanics|Skinning Bonus]]|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Loot|Shoddy Animal Skin}}&lt;br /&gt;
|{{Loot|Trophy Panther Skin}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Loot|Cat Eyeball}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Header|[[Butchering]]}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Loot|Sinewy Cat Meat}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Header|[[Butchering#Butchering Mechanics|Butchering Bonus]]}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Loot|Filthy Animal Fat}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Header|[[Butchering|Skull Extraction]]}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Loot|Animal Skull}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reported Loot ==&lt;br /&gt;
==== General Loot ====&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Common|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Loot|Panther Tail}}&lt;br /&gt;
|{{Loot|Cat Eyeball}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Loot|Salt}}&lt;br /&gt;
|{{Loot|Rat Tail}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Loot|Venison}}&lt;br /&gt;
|{{Loot|Raw Chicken}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Uncommon|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Loot|Pork Shoulder}}&lt;br /&gt;
|{{Loot|Perch}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Loot|Femur}}&lt;br /&gt;
|{{Loot|Grapefish}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b style=&amp;quot;padding-right: 10px&amp;quot;&amp;gt;Level 10-25 Jewelry&amp;lt;/b&amp;gt;&lt;br /&gt;
|&amp;lt;b&amp;gt;Level 10-25 Augment&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Rare|2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Loot|Orange}}&lt;br /&gt;
| {{Loot|Daisy Seeds}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Loot|Cedar Wood}}&lt;br /&gt;
| {{Loot|Good Metal Slab}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Animal Handling Stats ==&lt;br /&gt;
{{MOB AH&lt;br /&gt;
| name = Panther&lt;br /&gt;
| level to tame= 20&lt;br /&gt;
| tame type = Big Cat&lt;br /&gt;
| max level = 70&lt;br /&gt;
| max bond level = 70&lt;br /&gt;
| max happiness = 100&lt;br /&gt;
| max enthusiasm = 10&lt;br /&gt;
| bonus =&lt;br /&gt;
| weaknesses = Fire, Poison, Trauma&lt;br /&gt;
| resists = Nature&lt;br /&gt;
| profile =AIP:BigPanther Pet&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= Tamed (15)&lt;br /&gt;
| health = 138&lt;br /&gt;
| armor = 75&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Giant_Rat&amp;diff=283280</id>
		<title>Giant Rat</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Giant_Rat&amp;diff=283280"/>
		<updated>2026-09-30T20:27:25Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Animal Handling Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MOB infobox&lt;br /&gt;
| title = Giant Rat&lt;br /&gt;
| type = Rodent&lt;br /&gt;
| health = 23&lt;br /&gt;
| armor = 0&lt;br /&gt;
| rage = 44&lt;br /&gt;
| effective = Fire, Electricity&lt;br /&gt;
| ineffective = Poison, Trauma&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Giant Rat]]s are common rodents found across [[Alharth]]. Aspiring adventurers may seek to both befriend or murder them.  Even for rodents, these are the weakest of the weak.  They are non-aggressive. Giant Rats can be tamed with [[Animal Handling]], as can the [[Giant Plains Rat]], [[Sewer Rat]], [[Fire Rat]], and [[Hearty Cave Rat]]. &lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = Anagoge&lt;br /&gt;
| location = Can be seen nibbling on the grass.&lt;br /&gt;
| health = 23&lt;br /&gt;
| armor = 0&lt;br /&gt;
| rage = 44&lt;br /&gt;
}}&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = Anagoge Records Facility&lt;br /&gt;
| location = Can be seen in the deeper parts.&lt;br /&gt;
| health = 23&lt;br /&gt;
| armor = 0&lt;br /&gt;
| rage = 44&lt;br /&gt;
}}&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = Serbule&lt;br /&gt;
| location = Scattered sparsely a short distance from the town.&lt;br /&gt;
| health = 58&lt;br /&gt;
| armor = 0&lt;br /&gt;
| rage = 76&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Combat Abilities==&lt;br /&gt;
&#039;&#039;&#039;Evasion&#039;&#039;&#039;&lt;br /&gt;
{{:AIP:GiantRat}}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
{|&lt;br /&gt;
{{Header|[[Skinning]]}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Loot|Shoddy Animal Skin}} ([[Anagoge]])&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Header|[[Skinning#Skinning Mechanics|Skinning Bonus]]}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Loot|Trophy Rat Skin}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Header|[[Butchering]]}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Loot|Sinewy Beast Meat}} ([[Anagoge]])&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Header|[[Butchering#Butchering Mechanics|Butchering Bonus]]|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Loot|Heart}}&lt;br /&gt;
|{{Loot|Stomach}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Loot|Filthy Animal Fat}}&lt;br /&gt;
|{{Loot|Spleen}}&lt;br /&gt;
|-&lt;br /&gt;
{{Header|[[Butchering|Skull Extraction]]}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Loot|Small Animal Skull}} ([[Anagoge]])&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reported Loot ==&lt;br /&gt;
=== General Loot ===&lt;br /&gt;
&#039;&#039;&#039;NOTE: This monster appears in multiple zones. All versions of the monster drop the same General Loot, but the equipment and book/scroll loot may vary from one zone to another&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- confirm variation between zones --&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|{{Loot|Rat Tooth}}&lt;br /&gt;
|{{Loot|Rat Tail}}&lt;br /&gt;
|{{Loot|Cave Cheese}}&lt;br /&gt;
|{{Loot|Salt}}                   &amp;lt;!-- confirmed Anagoge --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Loot|Brass Gear}}&lt;br /&gt;
|{{Loot|Amulet of Lycanthropy}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Anagoge]] Loot ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Miscellaneous|4}}&lt;br /&gt;
|-&lt;br /&gt;
|Loot specific to the Anagoge variant goes here.&amp;lt;!--&lt;br /&gt;
|{{Loot|}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Anagoge Records Facility]] Loot ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Miscellaneous|4}}&lt;br /&gt;
|-&lt;br /&gt;
|Loot specific to the Anagoge variant goes here.&amp;lt;!--&lt;br /&gt;
|{{Loot|}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Serbule Hills Spider Cave]] Loot ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
{{Header|Miscellaneous|4}}&lt;br /&gt;
|-&lt;br /&gt;
|Loot specific to the Serbule variant goes here.&amp;lt;!--&lt;br /&gt;
|{{Loot|}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Animal Handling Stats ==&lt;br /&gt;
{{MOB AH&lt;br /&gt;
| name = Giant Rat&lt;br /&gt;
| level to tame= 5&lt;br /&gt;
| tame type = Rat&lt;br /&gt;
| max bond level = 80&lt;br /&gt;
| max happiness = 100&lt;br /&gt;
| max enthusiasm = 10&lt;br /&gt;
| bonus = Evasion&lt;br /&gt;
| weaknesses = Fire, Electricity&lt;br /&gt;
| resists = Poison, Trauma&lt;br /&gt;
| profile =AIP:Rat Pet&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= Tamed (6)&lt;br /&gt;
| health = 74&lt;br /&gt;
| armor = 61&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wide-Ranging Monsters]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Wild_Horse&amp;diff=283179</id>
		<title>Wild Horse</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Wild_Horse&amp;diff=283179"/>
		<updated>2026-09-16T12:49:58Z</updated>

		<summary type="html">&lt;p&gt;Caleon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Wild horses can be tamed, allowing players to mount and ride them. Taming a wild horse requires a [[Horse Apple]], grown from an [[Horse Apple Seedling]]. Seedlings can be obtained as a one-time bonus upon [[Learning the Ways of Horses|petting 10 wild horses]] or as a potential reward from completing [[Horse Thieves]] events. At the end of a Horse Thieves event, players receive rewards and the captured horses are set free and can then be pet and tamed.&lt;br /&gt;
&lt;br /&gt;
The [[Riding]] skill must be unlocked to travel on a stabled horse. Riding can be learned by [[Learning the Ways of Horses|petting 10 wild horses]], completing [[Mythander]] in Eltibule&#039;s [[Mystery Rocks]] quest, or by paying Mythander 3000 Councils. Riding stats can be improved by equipping [[:Category:Items/Reins|Reins]], [[:Category:Items/Horseshoes|Horseshoes]], [[:Category:Items/Saddle|Saddles]], and [[:Category:Items/Saddlebag|Saddlebags]].&lt;br /&gt;
&lt;br /&gt;
Horses can be bred using the [[Animal Husbandry]] skill. Animal husbandry requires [[Animal Handling]] level 50 to learn.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
See [[The Traits of a Mount]] for more detail.&lt;br /&gt;
* Eager/Very Eager increases acceleration and top speed.&lt;br /&gt;
* Brave&lt;br /&gt;
* Cowardly&lt;br /&gt;
* Friendly&lt;br /&gt;
* Unfriendly&lt;br /&gt;
* Hateful&lt;br /&gt;
* Timid&lt;br /&gt;
* Weak&lt;br /&gt;
* Frail&lt;br /&gt;
* Nigh-Impotent&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Wild_Horse&amp;diff=283147</id>
		<title>Wild Horse</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Wild_Horse&amp;diff=283147"/>
		<updated>2026-09-12T16:52:35Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Wild horses can be tamed, allowing players to mount and ride them. Taming a wild horse requires a [[Horse Apple]], grown from an [[Horse Apple Seedling]]. Seedlings can be obtained as a one-time bonus upon [[Learning the Ways of Horses|petting 10 wild horses]] or as a potential reward from completing [[Horse Thieves]] events. At the end of a Horse Thieves event, players receive rewards and the captured horses are set free and can then be pet and tamed.&lt;br /&gt;
&lt;br /&gt;
The [[Riding]] skill must be unlocked to travel on a stabled horse. Riding can be learned by [[Learning the Ways of Horses|petting 10 wild horses]], completing [[Mythander]] in Eltibule&#039;s [[Mystery Rocks]] quest, or by paying Mythander 3000 Councils. Riding stats can be improved by equipping [[:Category:Items/Reins|Reins]], [[:Category:Items/Horseshoes|Horseshoes]], [[:Category:Items/Saddle|Saddles]], and [[:Category:Items/Saddlebag|Saddlebags]].&lt;br /&gt;
&lt;br /&gt;
Horses can be bred using the [[Animal Husbandry]] skill. Animal husbandry requires [[Animal Handling]] level 50 to learn.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
* Eager increases acceleration and top speed.&lt;br /&gt;
* Brave&lt;br /&gt;
* Cowardly&lt;br /&gt;
* Friendly&lt;br /&gt;
* Unfriendly&lt;br /&gt;
* Timid&lt;br /&gt;
* Weak&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Wild_Horse&amp;diff=283139</id>
		<title>Wild Horse</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Wild_Horse&amp;diff=283139"/>
		<updated>2026-09-11T21:12:17Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Wild horses can be tamed, allowing players to mount and ride them. Taming a wild horse requires a [[Horse Apple]], grown from an [[Horse Apple Seedling]]. Seedlings can be obtained as a one-time bonus upon [[Learning the Ways of Horses|petting 10 wild horses]] or as a potential reward from completing [[Horse Thieves]] events. At the end of a Horse Thieves event, players receive rewards and the captured horses are set free and can then be pet and tamed.&lt;br /&gt;
&lt;br /&gt;
The [[Riding]] skill must be unlocked to travel on a stabled horse. Riding can be learned by [[Learning the Ways of Horses|petting 10 wild horses]], completing [[Mythander]] in Eltibule&#039;s [[Mystery Rocks]] quest, or by paying Mythander 3000 Councils. Riding stats can be improved by equipping [[:Category:Items/Reins|Reins]], [[:Category:Items/Horseshoes|Horseshoes]], [[:Category:Items/Saddle|Saddles]], and [[:Category:Items/Saddlebag|Saddlebags]].&lt;br /&gt;
&lt;br /&gt;
Horses can be bred using the [[Animal Husbandry]] skill. Animal husbandry requires [[Animal Handling]] level 50 to learn.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
* Eager increases acceleration and top speed.&lt;br /&gt;
* Brave&lt;br /&gt;
* Friendly&lt;br /&gt;
* Unfriendly&lt;br /&gt;
* Timid&lt;br /&gt;
* Weak&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Gretchen_Salas&amp;diff=283138</id>
		<title>Gretchen Salas</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Gretchen_Salas&amp;diff=283138"/>
		<updated>2026-09-11T20:36:43Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Bartering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Gretchen Salas&lt;br /&gt;
|image            = [[File:GretchenSalas.png|300px]]&lt;br /&gt;
|caption          = Scowling and dirty&lt;br /&gt;
|zone             = Eltibule&lt;br /&gt;
|location         = In or around [[Eltibule Keep]].&lt;br /&gt;
|wander = Walks between Hogan&#039;s Keep and Eltibule Keep.&lt;br /&gt;
|anatomy = Human&lt;br /&gt;
|species = Human&lt;br /&gt;
|beastspeak       = No&lt;br /&gt;
|barter = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
I was the cook for the Eltibule family! Now I live outside the keep, growing fuckin&#039; potatos and waitin&#039; to die.&lt;br /&gt;
}}&lt;br /&gt;
[[Gretchen Salas]] is a [[Human]] who once worked in [[Eltibule Keep]] as the cook. She is furious that non-humans have come to live in the Keep.&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
: Gretchen wanders between [[Eltibule Keep]] and her house just outside Eltibule Keep, frequently stopping to yell at the other residents.&lt;br /&gt;
== Favor ==&lt;br /&gt;
=== Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
[[Category:Favor/Small Talk]]&lt;br /&gt;
===Favor Rewards=== &lt;br /&gt;
[[Category:Favor/Rewards]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;block1&amp;quot;&amp;gt;&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Comfortable}}.|&lt;br /&gt;
:Enables [[Bartering]].}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Hang Outs ===&lt;br /&gt;
[[Category:Favor/Hang Outs]]&lt;br /&gt;
{{Spoiler|Gossip with Gretchen about the elves in Eltibule Keep (60 minutes) {{Favor|Comfortable}}|&lt;br /&gt;
{{Quote|I mean I know there are some good elves out there! It&#039;s not that! Its just that these elves are such scum! I heard Oritania was banished from Dwyndarre for having too much sex, and that&#039;s why she didn&#039;t die with the others. Can you imagine how much sex that must be?! She&#039;s a freak! They all are! Oh, my rolls are done baking. Here, take one! You&#039;re a good listener.}}&lt;br /&gt;
* 12 {{Favor|favor}} with Gretchen Salas&lt;br /&gt;
* {{Item|Gretchen&#039;s Potato Rolls}}&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Help Gretchen prepare her famous potato vodka (4 hours) {{Favor|Comfortable}}|&lt;br /&gt;
{{Quote|Okay, that&#039;s enough potatoes! Now I need to go age them. Here, take a swig of the finished stuff. Good huh? Yeah! This is my favorite vodka recipe. It was Lord Eltibule&#039;s secret vice!}}&lt;br /&gt;
* 40 {{Favor|favor}} with Gretchen Salas&lt;br /&gt;
* {{Recipe|Potato Vodka (Un-Aged)}}&lt;br /&gt;
* {{Recipe|Potato Vodka (Drinkable Cask)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Gretchen&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
==== Bartering ====&lt;br /&gt;
Barter is enabled when favor is {{Favor|Comfortable}}.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Give&lt;br /&gt;
!Receive &lt;br /&gt;
|-&lt;br /&gt;
| rowspan = &amp;quot;3&amp;quot; | {{Item|Fire Dust}} x1 || {{Item|Oak Wood}} x4 {{Favor|Comfortable}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Matted Hair}} x3 {{Favor|Comfortable}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Barley Seeds}} x7 {{Favor|Friends}}&lt;br /&gt;
|}&lt;br /&gt;
Gretchen&#039;s offers also include trades of various equipment (of level 20 and {{ItemRarity|Rare}} rarity) for 3 [[Matted Hair]] and 2 [[Oak Wood]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Give&lt;br /&gt;
!Receive &lt;br /&gt;
|-&lt;br /&gt;
| rowspan = &amp;quot;14&amp;quot; | {{Item|Matted Hair}} x3&amp;lt;br&amp;gt; {{Item|Oak Wood}} x2 || {{Item|Sturdy Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Sturdy Pants}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Sturdy Shirt}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Sturdy Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Sturdy Helm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Sturdy Shield}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Sturdy Sword}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Sturdy Staff}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Dwarven Hammer}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Acid Beaker}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amulet of Competent Swording}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amulet of Max Health +15}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Ring of Arrows}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Ring of Kicking Ass}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = &lt;br /&gt;
|RiShin Family = {{Item|Sturdy Gloves}} (Lv 40), {{Item|Grand Ring}} (Lv 40)&lt;br /&gt;
}}&lt;br /&gt;
== Conversations ==&lt;br /&gt;
{{Quote|source=[[Gretchen Salas]]|&lt;br /&gt;
Those Damned dwarves! It should have been a six-year task to rebuild the keep, but they spent more than double that before they were run off by the younger James. They say dwarves are good at stone work, but apparently that&#039;s just a load of horseshit, like how they say elves are kind and generous. All lies, it is.&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[Gretchen Salas]]|&lt;br /&gt;
I came here with Lord and Lady Eltibule when the moved back here to reclaim their ancestral home. That was 24 years ago. Served the Eltibules right up until the younger James disappeared. That was five years ago. No, six, now. Everything&#039;s been pretty terrible since then.&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[Gretchen Salas]]|&lt;br /&gt;
Well after James and Serisa and Katarina died, there was just the boy James II. He became duke, and he ran those damned dwarves off! I wish he was still around.&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[Gretchen Salas]]|&lt;br /&gt;
Well, James II isn&#039;t officially dead, so I&#039;m still holding out a little hope. It&#039;s been six years though... and I ain&#039;t stupid. Pretty sure he died while traveling&#039;. And soon as he was out of the picture, the damned Council swooped in and discontinued the duchy. Such a shame! Fuckin&#039; wizards!&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[Gretchen Salas]]|&lt;br /&gt;
When Lady Serisa learned that she had to move out here, she wasn&#039;t happy. Quite the cosmopolitan woman, she was! But the duke was adamant. She would ride back to [[Statehelm]] every chance she got.}}&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Gretchen_Salas&amp;diff=283136</id>
		<title>Gretchen Salas</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Gretchen_Salas&amp;diff=283136"/>
		<updated>2026-09-11T19:05:00Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Bartering */ minimum favor for bartering&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Gretchen Salas&lt;br /&gt;
|image            = [[File:GretchenSalas.png|300px]]&lt;br /&gt;
|caption          = Scowling and dirty&lt;br /&gt;
|zone             = Eltibule&lt;br /&gt;
|location         = In or around [[Eltibule Keep]].&lt;br /&gt;
|wander = Walks between Hogan&#039;s Keep and Eltibule Keep.&lt;br /&gt;
|anatomy = Human&lt;br /&gt;
|species = Human&lt;br /&gt;
|beastspeak       = No&lt;br /&gt;
|barter = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
I was the cook for the Eltibule family! Now I live outside the keep, growing fuckin&#039; potatos and waitin&#039; to die.&lt;br /&gt;
}}&lt;br /&gt;
[[Gretchen Salas]] is a [[Human]] who once worked in [[Eltibule Keep]] as the cook. She is furious that non-humans have come to live in the Keep.&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
: Gretchen wanders between [[Eltibule Keep]] and her house just outside Eltibule Keep, frequently stopping to yell at the other residents.&lt;br /&gt;
== Favor ==&lt;br /&gt;
=== Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
[[Category:Favor/Small Talk]]&lt;br /&gt;
===Favor Rewards=== &lt;br /&gt;
[[Category:Favor/Rewards]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;block1&amp;quot;&amp;gt;&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Comfortable}}.|&lt;br /&gt;
:Enables [[Bartering]].}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Hang Outs ===&lt;br /&gt;
[[Category:Favor/Hang Outs]]&lt;br /&gt;
{{Spoiler|Gossip with Gretchen about the elves in Eltibule Keep (60 minutes) {{Favor|Comfortable}}|&lt;br /&gt;
{{Quote|I mean I know there are some good elves out there! It&#039;s not that! Its just that these elves are such scum! I heard Oritania was banished from Dwyndarre for having too much sex, and that&#039;s why she didn&#039;t die with the others. Can you imagine how much sex that must be?! She&#039;s a freak! They all are! Oh, my rolls are done baking. Here, take one! You&#039;re a good listener.}}&lt;br /&gt;
* 12 {{Favor|favor}} with Gretchen Salas&lt;br /&gt;
* {{Item|Gretchen&#039;s Potato Rolls}}&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Help Gretchen prepare her famous potato vodka (4 hours) {{Favor|Comfortable}}|&lt;br /&gt;
{{Quote|Okay, that&#039;s enough potatoes! Now I need to go age them. Here, take a swig of the finished stuff. Good huh? Yeah! This is my favorite vodka recipe. It was Lord Eltibule&#039;s secret vice!}}&lt;br /&gt;
* 40 {{Favor|favor}} with Gretchen Salas&lt;br /&gt;
* {{Recipe|Potato Vodka (Un-Aged)}}&lt;br /&gt;
* {{Recipe|Potato Vodka (Drinkable Cask)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Gretchen&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
==== Bartering ====&lt;br /&gt;
Note: Gretchen does not offer bartering when favor is {{Favor|Tolerated}} or worse, which is the default for non-humans.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Give&lt;br /&gt;
!Receive &lt;br /&gt;
|-&lt;br /&gt;
| rowspan = &amp;quot;3&amp;quot; | {{Item|Fire Dust}} x1 || {{Item|Oak Wood}} x4 {{Favor|Comfortable}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Matted Hair}} x3 {{Favor|Comfortable}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Barley Seeds}} x7 {{Favor|Friends}}&lt;br /&gt;
|}&lt;br /&gt;
Gretchen&#039;s offers also include trades of various equipment (of level 20 and {{ItemRarity|Rare}} rarity) for 3 [[Matted Hair]] and 2 [[Oak Wood]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Give&lt;br /&gt;
!Receive &lt;br /&gt;
|-&lt;br /&gt;
| rowspan = &amp;quot;14&amp;quot; | {{Item|Matted Hair}} x3&amp;lt;br&amp;gt; {{Item|Oak Wood}} x2 || {{Item|Sturdy Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Sturdy Pants}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Sturdy Shirt}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Sturdy Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Sturdy Helm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Sturdy Shield}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Sturdy Sword}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Sturdy Staff}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Dwarven Hammer}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Acid Beaker}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amulet of Competent Swording}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amulet of Max Health +15}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Ring of Arrows}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Ring of Kicking Ass}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = &lt;br /&gt;
|RiShin Family = {{Item|Sturdy Gloves}} (Lv 40), {{Item|Grand Ring}} (Lv 40)&lt;br /&gt;
}}&lt;br /&gt;
== Conversations ==&lt;br /&gt;
{{Quote|source=[[Gretchen Salas]]|&lt;br /&gt;
Those Damned dwarves! It should have been a six-year task to rebuild the keep, but they spent more than double that before they were run off by the younger James. They say dwarves are good at stone work, but apparently that&#039;s just a load of horseshit, like how they say elves are kind and generous. All lies, it is.&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[Gretchen Salas]]|&lt;br /&gt;
I came here with Lord and Lady Eltibule when the moved back here to reclaim their ancestral home. That was 24 years ago. Served the Eltibules right up until the younger James disappeared. That was five years ago. No, six, now. Everything&#039;s been pretty terrible since then.&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[Gretchen Salas]]|&lt;br /&gt;
Well after James and Serisa and Katarina died, there was just the boy James II. He became duke, and he ran those damned dwarves off! I wish he was still around.&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[Gretchen Salas]]|&lt;br /&gt;
Well, James II isn&#039;t officially dead, so I&#039;m still holding out a little hope. It&#039;s been six years though... and I ain&#039;t stupid. Pretty sure he died while traveling&#039;. And soon as he was out of the picture, the damned Council swooped in and discontinued the duchy. Such a shame! Fuckin&#039; wizards!&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[Gretchen Salas]]|&lt;br /&gt;
When Lady Serisa learned that she had to move out here, she wasn&#039;t happy. Quite the cosmopolitan woman, she was! But the duke was adamant. She would ride back to [[Statehelm]] every chance she got.}}&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Zeratak&amp;diff=283132</id>
		<title>Zeratak</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Zeratak&amp;diff=283132"/>
		<updated>2026-09-11T18:55:21Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Bartering */ set rarity, ingame says rare&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Zeratak&lt;br /&gt;
|image            = [[File:Zeratak.png|300px]]&lt;br /&gt;
|caption          = This bug seems menacing.&lt;br /&gt;
|zone             = Serbule&lt;br /&gt;
|location         = By [[Azalak]].&lt;br /&gt;
|anatomy = Arthropod&lt;br /&gt;
|species = Mantis&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|barter = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
I don&#039;t think I like you.&lt;br /&gt;
}}&lt;br /&gt;
[[Zeratak]] is [[Azalak|Azalak&#039;s]] mate. She is very set on the Mantis tradition of eating her husband&#039;s head, but Azalak is a little reluctant to go through with it.&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: Inside the home in the north, by [[Azalak]].&lt;br /&gt;
== Services ==&lt;br /&gt;
==== Bartering ====&lt;br /&gt;
Zeratak will offer level 10 {{ItemRarity|Rare}} gear in exchange for a combination of [[Brain]]s and [[Brain Bug Lobe]]s:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Give&lt;br /&gt;
!Receive &lt;br /&gt;
|-&lt;br /&gt;
| rowspan = &amp;quot;16&amp;quot; | {{Item|Brain Bug Lobe}} x3 &amp;lt;br&amp;gt;{{Item|Brain}} x2 || {{Item|Basic Boots}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Basic Pants}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Basic Breastplate}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Basic Gloves}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Basic Helm}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Basic Shield}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Basic Sword}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Basic Staff}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Basic Dagger}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Basic Dirk}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Basic Bow}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Basic Brass Knuckles}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Basic Hammer}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Primitive Club}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Basic Bard Lute}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Basic Bard Horn}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = &amp;quot;5&amp;quot; | {{Item|Brain Bug Lobe}} x4 &amp;lt;br&amp;gt;{{Item|Brain}} x3 || {{Item|Necromancer&#039;s Training Staff}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amulet of Unarmed Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amulet of Max Armor +10}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amulet of Cold Mitigation 1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Ring of Booming}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
== Conversations ==&lt;br /&gt;
[[Category:NPCs]][[Category:NoRiShin]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=User:Caleon&amp;diff=283130</id>
		<title>User:Caleon</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=User:Caleon&amp;diff=283130"/>
		<updated>2026-09-11T14:41:44Z</updated>

		<summary type="html">&lt;p&gt;Caleon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moon phases (days change with real-world server time, GMT-4)&lt;br /&gt;
* Full Moon (always 3 days)&lt;br /&gt;
* Waning Gibbous (27-23 days) 5&lt;br /&gt;
* Last Quarter (22-20 days) always 3 days&lt;br /&gt;
* Waning Crescent (19-16 days) 4&lt;br /&gt;
* New Moon (15-13 days) always 3 days&lt;br /&gt;
* Waxing Crescent (12-9 days) 4&lt;br /&gt;
* First Quarter (8-6 days) always 3 days&lt;br /&gt;
* Waxing Gibbous (5-1 days) 5&lt;br /&gt;
&lt;br /&gt;
Irkima favor 2.8 / shark&lt;br /&gt;
&lt;br /&gt;
Treasure chest equipment levels&lt;br /&gt;
* Elti: vast (40), incredible (50)&lt;br /&gt;
* Ilmari: small (50), large (55), vast (55)&lt;br /&gt;
&lt;br /&gt;
== Horse research ==&lt;br /&gt;
Horse 1 (Serb)&lt;br /&gt;
* trats ?&lt;br /&gt;
* temperament 5&lt;br /&gt;
* top speed 17.56&lt;br /&gt;
* acceleration 1.4&lt;br /&gt;
* turn speed 4.05&lt;br /&gt;
* jump 9.7&lt;br /&gt;
Horse 2 (Elti)&lt;br /&gt;
* very eager&lt;br /&gt;
* temperament 22&lt;br /&gt;
* top speed 18.28&lt;br /&gt;
* acceleration 1.3&lt;br /&gt;
* turn speed 3.87&lt;br /&gt;
* jump 8.4&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted foot armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Boots}} || 84 || 32 || 32 || 13 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cow Shoes}} || 82 || 0 || 42 || 0 || {SPRINT_BOOST}{2.25}&amp;lt;br/&amp;gt;{FALLING_DAMAGE_MOD}{-0.1}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Deer Shoes}} || 82 || 0 || 42 || 0 || {SPRINT_BOOST}{2.25}&amp;lt;br/&amp;gt;{FALLING_DAMAGE_MOD}{-0.1}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Wooden Cow Shoes}} || 82 || 13 || 13 || 13 || {SPRINT_BOOST}{2.25}&amp;lt;br/&amp;gt;{FALLING_DAMAGE_MOD}{-0.1}&amp;lt;br/&amp;gt;{VULN_FIRE}{0.05}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Wooden Deer Shoes}} || 85 || 13 || 13 || 13 || {SPRINT_BOOST}{2}&amp;lt;br/&amp;gt;{JUMP_BURST}{1}&amp;lt;br/&amp;gt;{VULN_FIRE}{0.05}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Evasion Boots}} || 71 || 32 || 32 || 13 || {EVASION_CHANCE_PROJECTILE}{0.065}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Boots}} || 65 || 13 || 13 || 13 || {MITIGATION_PIERCING}{5}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Spring Fairy Shoes}} || 33 || 42 || 0 || 37 || {MOD_NATURE}{0.14}&amp;lt;br/&amp;gt;{MOD_ELECTRICITY}{0.14}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Hind Leg Guards}} || 105 || 0 || 42 || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Slippers}} || 63 || 42 || 0 || 37 || {TAUNT_MOD}{-0.06}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Boots}} || 74 || 32 || 32 || 13 || {MAX_BODYHEAT}{20}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Boots}} || 78 || 32 || 32 || 13 || {EVASION_CHANCE_PROJECTILE}{0.03}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Shoes}} || 33 || 42 || 0 || 37 || Every 25 seconds, automatically Evade the first Burst attack aimed at you&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted hands armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Gloves}} || 84 || 32 || 32 || 13 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Gauntlets}} || 80 || 13 || 13 || 13 || {MITIGATION_NATURE}{5}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Foreguards}} || 57 || 0 || 42 || 0 || {BOOST_SKILL_WEREWOLF}{16}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Gloves}} || 57 || 42 || 0 || 37 || {TAUNT_MOD}{-0.06}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Gloves}} || 71 || 32 || 32 || 13 || {MAX_BODYHEAT}{25}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Gloves}} || 63 || 32 || 32 || 13 || {BOOST_NATURE_DIRECT}{7}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Gloves}} || 55 || 42 || 0 || 37 || {EVASION_CHANCE_RANGED}{0.05}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted head armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Helmet}} || 84 || 32 || 32 || 13 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Cap}} || 70 || 32 || 32 || 13 || {IGNORE_CHANCE_STUN}{0.14}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Helm}} || 80 || 13 || 13 || 13 || {MITIGATION_ACID}{5}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cow Champron}} || 59 || 13 || 13 || 13 || {MITIGATION_PIERCING}{6}&amp;lt;br/&amp;gt;{MITIGATION_SLASHING}{6}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Champron}} || 81 || 0 || 42 || 0 || {BOOST_SKILL_WEREWOLF}{8}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Cowl}} || 63 || 42 || 0 || 37 || {TAUNT_MOD}{-0.06}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cow Porkpie Hat}} || 60 || 42 || 0 || 37 || {BOOST_SKILL_COW}{8}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Pig Porkpie Hat}} || 60 || 42 || 0 || 37 || {BOOST_SKILL_PIG}{8}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Deer Porkpie Hat}} || 60 || 42 || 0 || 37 || {BOOST_SKILL_DEER}{8}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Hood}} || 67 || 32 || 32 || 13 || {MAX_BODYHEAT}{15}&amp;lt;br/&amp;gt;{MITIGATION_COLD_INDIRECT}{3}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Cowl}} || 55 || 42 || 0 || 37 || {IGNORE_CHANCE_STUN}{0.05}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Fiery Masquerade Mask}} || 43 || 42 || 0 || 37 || {MITIGATION_FIRE_DIRECT}{20}&amp;lt;br/&amp;gt;{BOOST_FIRE_DIRECT}{40}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Forest Masquerade Mask}} || 43 || 42 || 0 || 37 || {MITIGATION_NATURE_DIRECT}{40}&amp;lt;br/&amp;gt;{BOOST_NATURE_DIRECT}{40}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Frigid Masquerade Mask}} || 43 || 42 || 0 || 37 || {MITIGATION_COLD_DIRECT}{20}&amp;lt;br/&amp;gt;{BOOST_COLD_DIRECT}{40}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Shocking Masquerade Mask}} || 43 || 42 || 0 || 37 || {MITIGATION_ELECTRICITY_DIRECT}{40}&amp;lt;br/&amp;gt;{BOOST_ELECTRICITY_DIRECT}{40}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bat Witch Hat}} || 52 || 42 || 0 || 37 || {MOD_SKILL_GIANTBAT}{0.11}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted chest armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Shirt}} || 168 || 63 || 63 || 26 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Coat}} || 135 || 63 || 63 || 26 || {MITIGATION_COLD_INDIRECT}{5}&amp;lt;br/&amp;gt;{MAX_BODYHEAT}{25}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Evasion Shirt}} || 147 || 63 || 63 || 26 || {EVASION_CHANCE_RANGED}{0.105}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Shirt}} || 135 || 63 || 63 || 26 || {BOOST_NATURE_DIRECT}{11}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Shirt}} || 126 || 84 || 0 || 74 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Camouflaged Amazing Shirt}} || 96 || 84 || 0 || 74 || {TAUNT_MOD}{-0.15}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Coat}} || 117 || 26 || 26 || 26 || {MITIGATION_CRUSHING}{12}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cow Barding}} || 129 || 26 || 26 || 26 || {MITIGATION_PIERCING}{10}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Spring Fairy Top}} || 99 || 84 || 0 || 74 || {MOD_NATURE}{0.18}&amp;lt;br/&amp;gt;{MOD_ELECTRICITY}{0.18}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Barding}} || 210 || 0 || 84 || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Spider Casing}} || 111 || 26 || 26 || 26 || {BOOST_SKILL_SPIDER}{26}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Coat}} || 96 || 84 || 0 || 74 || Every 25 seconds, automatically Evade the first Melee attack aimed at you&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted leg armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Leggings}} || 140 || 53 || 53 || 21 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Evasion Leggings}} || 119 || 53 || 53 || 21 || {EVASION_CHANCE_PROJECTILE}{0.105}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Leggings}} || 120 || 53 || 53 || 21 || {MITIGATION_COLD_INDIRECT}{5}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Pants}} || 105 || 70 || 0 || 62 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Camouflaged Amazing Pants}} || 73 || 70 || 0 || 62 || {TAUNT_MOD}{-0.16}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Greaves}} || 98 || 21 || 21 || 21 || {MITIGATION_SLASHING}{10}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Spring Fairy Leggings}} || 65 || 70 || 0 || 62 || {MOD_NATURE}{0.16}&amp;lt;br/&amp;gt;{MOD_ELECTRICITY}{0.16}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Hindguard}} || 175 || 0 || 70 || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Leggings}} || 126 || 53 || 53 || 21 || {MITIGATION_NATURE_DIRECT}{11}&amp;lt;br/&amp;gt;{MITIGATION_NATURE_INDIRECT}{1}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Pants}} || 75 || 70 || 0 || 62 || Every 25 seconds, automatically Evade the first Ranged attack aimed at you&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Ability Overview =&lt;br /&gt;
 &amp;lt;nowiki&amp;gt; [after synergy levels]&lt;br /&gt;
== Ability overview ==&lt;br /&gt;
&amp;lt;!-- short ability descriptions, why would new players choose the ability --&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v328/icons/icon_3499.png&amp;lt;/span&amp;gt; Ice Spear: High range attack spell, great damage.&lt;br /&gt;
&lt;br /&gt;
== List of all abilities ==&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= dpl test area =&lt;br /&gt;
&lt;br /&gt;
==FR mobs==&lt;br /&gt;
by health, using moblocation template, includematch limits to locations in FR, required for fire spider&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  allowcachedresults = true&lt;br /&gt;
  category   = Fae Realm Creatures&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  include    = {MOB Location}:health:armor&lt;br /&gt;
  includematch=/area\s*=\s*Fae Realm/&lt;br /&gt;
  table      = class=&amp;quot;sortable wikitable&amp;quot;,Name, Health, Armor&lt;br /&gt;
  tablesortcol=-2&lt;br /&gt;
  columns    = 1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==Cats==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  allowcachedresults = true&lt;br /&gt;
  category=Feline&lt;br /&gt;
  notcategory=NPCs&lt;br /&gt;
  reset=categories&lt;br /&gt;
  include={MOB infobox}:health:armor&lt;br /&gt;
  table=,Name,Health,Armor&lt;br /&gt;
  tablesortcol=-2&lt;br /&gt;
  columns=1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
== Trauma effective ==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  allowcachedresults = true&lt;br /&gt;
  uses=Template:MOB_infobox&lt;br /&gt;
  notcategory=NPCs&lt;br /&gt;
  reset=categories&lt;br /&gt;
  includematch=/\b(?:v)?effective\s*=\s*[^|]*Trauma/m&lt;br /&gt;
  include=                              {MOB infobox}:health:armor, {MOB Location}:area&lt;br /&gt;
  table= class=&amp;quot;wikitable sortable&amp;quot;,,                 Health,Armor, Area&lt;br /&gt;
  tablesortcol=-2&lt;br /&gt;
  columns=1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==Undead bosses==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  allowcachedresults = true&lt;br /&gt;
  uses=Template:MOB_infobox&lt;br /&gt;
  category   = Bosses&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  includematch=/type\s*=\s*Undead/&lt;br /&gt;
  include=                              {MOB infobox}:health:armor, {MOB Location}:area&lt;br /&gt;
  table= class=&amp;quot;wikitable sortable&amp;quot;,,                 Health,Armor, Area&lt;br /&gt;
  tablesortcol=-2&lt;br /&gt;
  columns    = 1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Wild_Horse&amp;diff=283128</id>
		<title>Wild Horse</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Wild_Horse&amp;diff=283128"/>
		<updated>2026-09-11T14:37:43Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Wild horses can be tamed, allowing players to mount and ride them. Taming a wild horse requires a [[Horse Apple]], grown from an [[Horse Apple Seedling]]. Seedlings can be obtained as a one-time bonus upon [[Learning the Ways of Horses|petting 10 wild horses]] or as a potential reward from completing [[Horse Thieves]] events. At the end of a Horse Thieves event, players receive rewards and the captured horses are set free and can then be pet and tamed.&lt;br /&gt;
&lt;br /&gt;
The [[Riding]] skill must be unlocked to travel on a stabled horse. Riding can be learned by [[Learning the Ways of Horses|petting 10 wild horses]], completing [[Mythander]] in Eltibule&#039;s [[Mystery Rocks]] quest, or by paying Mythander 3000 Councils. Riding stats can be improved by equipping [[:Category:Items/Reins|Reins]], [[:Category:Items/Horseshoes|Horseshoes]], [[:Category:Items/Saddle|Saddles]], and [[:Category:Items/Saddlebag|Saddlebags]].&lt;br /&gt;
&lt;br /&gt;
Horses can be bred using the [[Animal Husbandry]] skill. Animal husbandry requires [[Animal Handling]] level 50 to learn.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
* Eager increases acceleration and top speed.&lt;br /&gt;
* Friendly&lt;br /&gt;
* Timid&lt;br /&gt;
* Weak&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Wild_Horse&amp;diff=283117</id>
		<title>Wild Horse</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Wild_Horse&amp;diff=283117"/>
		<updated>2026-09-10T11:48:00Z</updated>

		<summary type="html">&lt;p&gt;Caleon: improve formatting, start trait description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Wild horses can be tamed, allowing players to mount and ride them. Taming a wild horse requires a [[Horse Apple]], grown from an [[Horse Apple Seedling]]. Seedlings can be obtained as a one-time bonus upon [[Learning the Ways of Horses|petting 10 wild horses]] or as a potential reward from completing [[Horse Thieves]] events. At the end of a Horse Thieves event, players receive rewards and the captured horses are set free and can then be pet and tamed.&lt;br /&gt;
&lt;br /&gt;
The [[Riding]] skill must be unlocked to travel on a stabled horse. Riding can be learned by [[Learning the Ways of Horses|petting 10 wild horses]], completing [[Mythander]] in Eltibule&#039;s [[Mystery Rocks]] quest, or by paying Mythander 3000 Councils. Riding stats can be improved by equipping [[:Category:Items/Reins|Reins]], [[:Category:Items/Horseshoes|Horseshoes]], [[:Category:Items/Saddle|Saddles]], and [[:Category:Items/Saddlebag|Saddlebags]].&lt;br /&gt;
&lt;br /&gt;
Horses can be bred using the [[Animal Husbandry]] skill. Animal husbandry requires [[Animal Handling]] level 50 to learn.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Eager increases acceleration and top speed.&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=User_talk:Caleon&amp;diff=283116</id>
		<title>User talk:Caleon</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=User_talk:Caleon&amp;diff=283116"/>
		<updated>2026-09-10T11:40:19Z</updated>

		<summary type="html">&lt;p&gt;Caleon: Created page with &amp;quot;placeholder&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;placeholder&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Irkima&amp;diff=79613</id>
		<title>Irkima</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Irkima&amp;diff=79613"/>
		<updated>2020-12-11T18:23:38Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Winter Celebration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Irkima&lt;br /&gt;
|image            = [[File:Irkima (npc).png|300px]] &lt;br /&gt;
|caption          = A bookish bug &lt;br /&gt;
|zone             = Red Wing Casino&lt;br /&gt;
|location         = side room of the portal area&lt;br /&gt;
|anatomy = Arthropod&lt;br /&gt;
|species = Mantis&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|skilltrainer     = [[Shamanic Infusion]]&lt;br /&gt;
|vendor           = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[Irkima]]|&lt;br /&gt;
We use pigeons from [[Statehelm]] eggs currently, but we have begun breeding our own pigeons with weak psychic powers. So far, the results are... horrific and disturbing.&lt;br /&gt;
}}&lt;br /&gt;
[[Irkima]] is a Mantis vendor in a side room of the Portal area within the Red Wing Casino. He also teaches some Shamanic Infusion recipes&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Red Wing Casino]] &amp;lt;!-- List the Zone the npc is found in. --&amp;gt;&lt;br /&gt;
: [[Irkima]] is a sideroom  of the Portal area  &lt;br /&gt;
== Shopkeeper ==&lt;br /&gt;
{{Vendor items sold}}&lt;br /&gt;
== Favor ==&lt;br /&gt;
===Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
===Favor Rewards===&lt;br /&gt;
[[Irkima]] rewards her friends with [[Red Wing Token]]s.&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Friends}}.|&lt;br /&gt;
:{{Item|Red Wing Token}} x4&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Close Friends}}.|&lt;br /&gt;
:{{Item|Red Wing Token}} x5&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Best Friends}}.|&lt;br /&gt;
:{{Item|Red Wing Token}} x7&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Like Family}}.|&lt;br /&gt;
:{{Item|Red Wing Token}} x10&lt;br /&gt;
}}&lt;br /&gt;
=== Hang Outs === &lt;br /&gt;
{{Spoiler|Talk about fun potions (3h)|&lt;br /&gt;
:27 favor&lt;br /&gt;
:[[Necromancy Boost Potion 20%]]&lt;br /&gt;
}}&lt;br /&gt;
== Quests ==&lt;br /&gt;
[[Irkima]] offers some quests around the ... region.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Irkima&lt;br /&gt;
notcategory = Quests/Ri-Shin Quests&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Tree Decoration: Red Wing Casino=====&lt;br /&gt;
During the Winter Holiday of Ri-Shin, [[Irkima]] offers additional quests to decorate a tree in the [[Red Wing Casino]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Irkima&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
[[Irkima]] will train 18 recipes. Three levels (Beginner, Novice and Shaman) of Infusions for Chest, Hands, Leg, Shoes, Ring and Neck.  He also teaches the basics of [[Practical Summoning]] at {{Favor|Friends}}.&lt;br /&gt;
;[[Shamanic Infusion]]  &lt;br /&gt;
:{|&lt;br /&gt;
|-&lt;br /&gt;
! Ability/Recipe&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
|-&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Quality Breastplate}}&amp;lt;/span&amp;gt; [[Shamanic Infusion|Beginner&#039;s Chest Carapace Infusion]]&lt;br /&gt;
 |skilllevel = 15&lt;br /&gt;
 |cost = 888&lt;br /&gt;
 |favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe= &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Quality Breastplate}}&amp;lt;/span&amp;gt; [[Shamanic Infusion|Novice&#039;s Chest Carapace Infusion]]&lt;br /&gt;
 | skilllevel = 30&lt;br /&gt;
 | cost = 1800&lt;br /&gt;
 | favor = Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe= &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Quality Breastplate}}&amp;lt;/span&amp;gt; [[Shamanic Infusion|Shaman&#039;s Chest Carapace Infusion]]&lt;br /&gt;
 | skilllevel = 45&lt;br /&gt;
 | cost = 4633&lt;br /&gt;
 | favor = Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Moldy Ancient Gloves}}&amp;lt;/span&amp;gt; [[Shamanic Infusion|Beginner&#039;s Arachnid Hands Infusion]]&lt;br /&gt;
 |skilllevel=23&lt;br /&gt;
 |cost = 1500&lt;br /&gt;
 |favor = Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe= &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Moldy Ancient Gloves}}&amp;lt;/span&amp;gt; [[Shamanic Infusion|Novice&#039;s Arachnid Hands Infusion]]&lt;br /&gt;
 | skilllevel= 32&lt;br /&gt;
 | cost = 3133&lt;br /&gt;
 | favor = Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe= &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Moldy Ancient Gloves}}&amp;lt;/span&amp;gt; [[Shamanic Infusion|Shaman&#039;s Arachnid Hands Infusion]]&lt;br /&gt;
 | skilllevel= 46&lt;br /&gt;
 | cost = 4800&lt;br /&gt;
 | favor = Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Moldy Ancient Pants}}&amp;lt;/span&amp;gt; [[Shamanic Infusion|Beginner&#039;s Wing-Leg Infusion]]&lt;br /&gt;
 |skilllevel=19&lt;br /&gt;
 |cost = 1100&lt;br /&gt;
 |favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe= &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Moldy Ancient Pants}}&amp;lt;/span&amp;gt; [[Shamanic Infusion|Novice&#039;s Wing-Leg Infusion]]&lt;br /&gt;
 | skilllevel= 34&lt;br /&gt;
 | cost = 2933&lt;br /&gt;
 | favor = Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe= &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Moldy Ancient Pants}}&amp;lt;/span&amp;gt; [[Shamanic Infusion|Shaman&#039;s Wing-Leg Infusion]]&lt;br /&gt;
 | skilllevel= 47&lt;br /&gt;
 | cost = 4700&lt;br /&gt;
 | favor = Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Shoddy Cloth Slippers}}&amp;lt;/span&amp;gt; [[Shamanic Infusion|Beginner&#039;s Brain-Kicking Infusion]]&lt;br /&gt;
 |skilllevel=19&lt;br /&gt;
 |cost = 1100&lt;br /&gt;
 |favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe= &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Shoddy Cloth Slippers}}&amp;lt;/span&amp;gt; [[Shamanic Infusion|Novice&#039;s Brain-Kicking Infusion]]&lt;br /&gt;
 | skilllevel= 36&lt;br /&gt;
 | cost = 3000&lt;br /&gt;
 | favor = Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe= &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Shoddy Cloth Slippers}}&amp;lt;/span&amp;gt; [[Shamanic Infusion|Shaman&#039;s Brain-Kicking Infusion]]&lt;br /&gt;
 | skilllevel= 48&lt;br /&gt;
 | cost = 4733&lt;br /&gt;
 | favor = Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Arcane Ring}}&amp;lt;/span&amp;gt; [[Shamanic Infusion|Beginner&#039;s Mind Ring Infusion]]&lt;br /&gt;
 |skilllevel=21&lt;br /&gt;
 |cost = 1500&lt;br /&gt;
 |favor = Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe= &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Arcane Ring}}&amp;lt;/span&amp;gt; [[Shamanic Infusion|Novice&#039;s Mind Ring Infusion]]&lt;br /&gt;
 | skilllevel= 38&lt;br /&gt;
 | cost = 3066&lt;br /&gt;
 | favor = Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe= &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Arcane Ring}}&amp;lt;/span&amp;gt; [[Shamanic Infusion|Shaman&#039;s Mind Ring Infusion]]&lt;br /&gt;
 | skilllevel= 49&lt;br /&gt;
 | cost = 4766&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Amulet of Swording}}&amp;lt;/span&amp;gt; [[Shamanic Infusion|Beginner&#039;s Healthy Neck Infusion]]&lt;br /&gt;
 |skilllevel =23&lt;br /&gt;
 |cost = 1500&lt;br /&gt;
 |favor = Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe= &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Amulet of Swording}}&amp;lt;/span&amp;gt; [[Shamanic Infusion|Novice&#039;s Healthy Neck Infusion]]&lt;br /&gt;
 | skilllevel = 40&lt;br /&gt;
 | cost = 3133&lt;br /&gt;
 | favor = Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe= &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Item icon|Amulet of Swording}}&amp;lt;/span&amp;gt; [[Shamanic Infusion|Shaman&#039;s Healthy Neck Infusion]]&lt;br /&gt;
 | skilllevel = 50&lt;br /&gt;
 | cost = 4800&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends ={{Item|Red Wing Token}} x10&lt;br /&gt;
|RiShin Family = {{Item|Shaman&#039;s Safety Belt}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Conversations == &lt;br /&gt;
&lt;br /&gt;
[[Category: NPCs]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Lady_Alethina&amp;diff=79609</id>
		<title>Lady Alethina</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Lady_Alethina&amp;diff=79609"/>
		<updated>2020-12-11T18:00:37Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Winter Celebration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Lady Alethina&lt;br /&gt;
|image            = [[File:LadyAlethina(npc).png|300px]]&lt;br /&gt;
|caption          = Gambling and watching people.&lt;br /&gt;
|zone             = Red Wing Casino&lt;br /&gt;
|location         = Wandering around the gambling areas.&lt;br /&gt;
|anatomy = Fae&lt;br /&gt;
|species = Fairy&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[Lady Alethina]]|&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
[[Lady Alethina]] is a &lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Red Wing Casino]]&lt;br /&gt;
: [[Lady Alethina]] is often found wandering around the Monsters and Mantids tables.&lt;br /&gt;
== Favor ==&lt;br /&gt;
===Small Talk ===&lt;br /&gt;
...&lt;br /&gt;
===Favor Rewards=== &lt;br /&gt;
[[Lady Alethina]] ...&lt;br /&gt;
&amp;lt;!--=== Hang Outs ===--&amp;gt;&lt;br /&gt;
== Quests ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;block1&amp;quot;&amp;gt;&lt;br /&gt;
[[Lady Alethina]] offers Aurest missions, randomly chosen daily quests. There are seven Aurest missions, and a mission will not be selected again during the following four days after it is chosen.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/AurestMission&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = {{Item|Perfect Conch}}&lt;br /&gt;
|RiShin Family = None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Conversations ==  &lt;br /&gt;
{{Quote|source=[[Lady Alethina]]|&lt;br /&gt;
You! You&#039;re a Prodigy, right?&lt;br /&gt;
; Do I know you?&lt;br /&gt;
No, no. But I know you! It&#039;s my job to keep track of the people making waves on this moral realm. I&#039;ve heard you&#039;re involved in the [[Aurest]], is that true?&lt;br /&gt;
; The Aurest?&lt;br /&gt;
: You&#039;ve slain Winter Court fae. You&#039;ve aided the illegal fae that are resistating the Winter Court. Have you not?&lt;br /&gt;
: That makes you Aurest&lt;br /&gt;
;: Oh, that! Yeah, I&#039;m not a Winter Court fan.&lt;br /&gt;
:: Given that they want to freeze your world, I can understand that. And I am &#039;not a fan&#039; either. My name is [[Lady Alethina]], and I am the leader of the Aurest here. The Aurest is a secret... sorry, we WERE a secret organization. I suppose we&#039;re a forthright organization now. That&#039;s why I&#039;m not doing any cloak and dagger nonsense - I want to hire you.&lt;br /&gt;
&lt;br /&gt;
;: I&#039;m willing to entertain your offer.&lt;br /&gt;
&lt;br /&gt;
::: Excellent! I am relieved. You see, I&#039;m putting together a little team. Five or six people of your stature should be enough. Together, you&#039;re going to save this world from the clutches of the Winter Court, from the machinations of Destriel, and, of course, the scheming gorgons.&lt;br /&gt;
&lt;br /&gt;
;::: Hmm, I&#039; need to understand who I was fighting...&lt;br /&gt;
&lt;br /&gt;
:::: Of course, of course! You have questions! And while I despise questions, I&#039;ll deign to answer some of yours. That is how much I value your assistance.&lt;br /&gt;
&lt;br /&gt;
;:::: So, what do you want me to do?&lt;br /&gt;
&lt;br /&gt;
::::: I still have spies feeding me information across this country. And it seems like every day I have a mission that needs undertaking. You will be my Fist, you&#039;ll kill enemies and run errands. In return, I will pay handsomely.&lt;br /&gt;
;:::::Hmm. Do we have to use the job title of &amp;quot;Fist?&amp;quot; &#039;&#039;&#039;(Favor reduction)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::::: Yes! You&#039;re a Fist and that&#039;s the end of it! It&#039;s a time-honored term! It&#039;s... it&#039;s what you&#039;re called!&lt;br /&gt;
::::: Look: tradition is very important to Autumn fey. Life is much too long to revel in chaos. Sometimes, terminology helps keep alive ideas that are very important. Even if you don&#039;t understand the importance yourself, you must acknowledge it has importance to others! Namely, to me. I was a Fist for... a long time. So, just be a Fist, okay?&lt;br /&gt;
&lt;br /&gt;
;:::: What is the Aurest?&lt;br /&gt;
&lt;br /&gt;
::::: Well that is a very forthright question to ask the local leader of the Aurest. The name Aurest is a shortening of &amp;quot;Autumn Resistance.&amp;quot; I hate the name. But we Autumn folk are not known for changing tradition easily. &#039;&#039;&#039;Lady Alethina sighs.&#039;&#039;&#039; That&#039;s self-deprecating humor, dear. Nevermind!&lt;br /&gt;
::::: Every winter we gather in small numbers to protect mortal realms from the machinations of the Winter and Spring Courts. And this season is the worst I can remember! Without my help, I fear your world will suffer a premature ice age.&lt;br /&gt;
::::: Unfortunately, the Auruest here was Infiltrated recently...&lt;br /&gt;
&lt;br /&gt;
;::::: You were infiltrated? By whom?&lt;br /&gt;
&lt;br /&gt;
::::: I thought everyone had heard, we were infiltrated by the idiotic Spring Infiltrators! It&#039;s true. We were infiltrated by a team of... mortal-manipulators! It&#039;s hugely embarrassing. It would be akin to... say, a mighty troll dying o Moctar poison.&lt;br /&gt;
&lt;br /&gt;
;::::: So you mainly suffered embarrassment?&lt;br /&gt;
&lt;br /&gt;
::::: Oh, no, most of my team is dead now. They were highly effective, and, if I were a gambler - &#039;&#039;&#039;Lady Alethina shows you a pair of dice in her hand and smirks&#039;&#039;&#039; - I wouldn&#039;t bet on this world surviving winter. But mortals do pretty impressive things sometimes, so we&#039;ll just have to see.&lt;br /&gt;
::::: But to my earlier point: there is also a huge amount of embarrassment. Let me see explain it more clearly: a group of highly-trained assassins infiltrated OUR group of highly-trained assassins. And prior to this, OUR group was considered the superior variety assassin. That&#039;s changed.&lt;br /&gt;
::::: We were humbled. I, personally, was humbled. And humiliated. And betrayed. And I&#039;ve taken to drinking mortal wine.&lt;br /&gt;
&lt;br /&gt;
;::::: I see. I won&#039;t keep pestering you about this sensitive topic.&lt;br /&gt;
&lt;br /&gt;
;::::: How were you betrayed?&lt;br /&gt;
&lt;br /&gt;
::::: That&#039;s quite a rude thing to ask! But I suppose you deserve an answer: my closest friend of the past season was secretly a Spring Court fairy all along. She spent the entire past season, 20,000 of your years, pretending to be my friend! The things we did together! I trusted her. I was such a fool.&lt;br /&gt;
::::: Now I&#039;m the laughingstock of the Aurest upper echelons. I may not even BE in the Aurest next season!&lt;br /&gt;
::::: So now you know why I don&#039;t have the luxury of trusting anyone right now.&lt;br /&gt;
&lt;br /&gt;
;:::: Who is the Aurest trying to stop?&lt;br /&gt;
&lt;br /&gt;
::::: Well, we work against the Winter Court, of course. But you must understand that Winter is not working alone. They work alongside the Spring Court, who are masters of manipulation. So sometimes we need to deal with other problems. Because everything is ultimately the Winter Court&#039;s fault.&lt;br /&gt;
&lt;br /&gt;
;::::: Everything&#039;s the Winter Court&#039;s fault?! That sounds like bullshit.&lt;br /&gt;
&lt;br /&gt;
;:::: Who&#039;s paying me for these missions?&lt;br /&gt;
&lt;br /&gt;
::::: I&#039;ll be paying your personally. Normally the Fists of Aureth would be paid in precious honey, but our honey vault was robbed. The Aureth on this world is completely broke.&lt;br /&gt;
::::: Fortunately, I happen to be absurdly wealthy on this world, so I&#039;ll be paying you in Councils.&lt;br /&gt;
&lt;br /&gt;
;::: I should at least understand who I&#039;m working for...&lt;br /&gt;
&lt;br /&gt;
;: I&#039;ve killed a lot of people... it doesn&#039;t mean anything.&lt;br /&gt;
&lt;br /&gt;
; If I was, do you think I&#039;d admit to it?&lt;br /&gt;
; You mean the Autumn Resistance? Yes I&#039;m in the resistance.&lt;br /&gt;
; No, I&#039;m not under arrest. You&#039;re under arrest!&lt;br /&gt;
; I have no idea who you&#039;re talking about. Goodbye.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Arianna_Fangblade&amp;diff=79608</id>
		<title>Arianna Fangblade</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Arianna_Fangblade&amp;diff=79608"/>
		<updated>2020-12-11T17:58:12Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Winter Celebration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;!--  see http://projectgorgon.com/wiki/Template:NPC_infobox for details on this info box (and easy copy/paste). If an NPC does not require all the attributes, you may delete them. For example, if the NPC is not a skilltrainer, than &amp;quot;|skilltrainer =&amp;quot; can be left blank. --&amp;gt;&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Arianna Fangblade&lt;br /&gt;
|image            = [[File:Arianna Fangblade (npc).png|300px]] &lt;br /&gt;
|caption          = She seems jolly&lt;br /&gt;
|zone             = Red Wing Casino&lt;br /&gt;
|location         = Side room of the arena area.&lt;br /&gt;
|anatomy = Human&lt;br /&gt;
|species = Human&lt;br /&gt;
|beastspeak       = Yes &lt;br /&gt;
|beastlist = All&lt;br /&gt;
}}&lt;br /&gt;
{{Quote| &lt;br /&gt;
No, no, ain&#039;t worried about ma husband cheain.&#039; He&#039;s just not the type. I mean &#039;e can&#039;t keep one woman happy, what&#039;d he do with another? Hahaha!&lt;br /&gt;
}}&lt;br /&gt;
[[Arianna Fangblade]] is a stable master in a sideroom to the Portal Area.&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Red Wing Casino]] &lt;br /&gt;
: [[Arianna Fangblade]] is a sideroom of the Portal Area  &lt;br /&gt;
== Favor ==&lt;br /&gt;
=== Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
=== Favor Rewards ===&lt;br /&gt;
[[Arianna Fangblade]] rewards her friends with ....&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Comfortable}}.|&lt;br /&gt;
:{{Item|Red Wing Token}} x3&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Friends}}.|&lt;br /&gt;
:{{Item|Red Wing Token}} x4&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Close Friends}}.|&lt;br /&gt;
:{{Item|Red Wing Token}} x5&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Best Friends}}.|&lt;br /&gt;
:{{Item|Red Wing Token}} x7&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Soul Mates}}.|&lt;br /&gt;
:{{Item|Red Wing Token}} x10&lt;br /&gt;
}}&lt;br /&gt;
==Quests==&lt;br /&gt;
[[Arianna Fangblade]] offers a handful of quests.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Arianna Fangblade&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
== Services ==&lt;br /&gt;
==== Stable ====&lt;br /&gt;
[[Arianna Fangblade]] offers the usual Stable services for [[Animal Handling]] pets.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = {{Item|Masterwork Long Arrow}} x1000&lt;br /&gt;
|RiShin Family ={{Item|Fangblade Jr.}} (Lv50)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Conversations ==&lt;br /&gt;
{{Quote|source=[[Arianna Fangblade]]|&lt;br /&gt;
My idiot cousin-in-law Willem is in trouble. I told Dorimir it&#039;s a mistake to let dwarves leave the city before their fiftieth year! Now Willem&#039;s turned into a humy-chaser. I told &#039;im that he&#039;d just fall into her! Dunno what the idiot sees in that! But it&#039;s just a phase. The forties are a weird decade in everybody&#039;s life.&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[Arianna Fangblade]]|&lt;br /&gt;
Oh come on now, don&#039;t make that face. I love Felgavar! Didn&#039;t at first, but we&#039;ve been married seventeen years! Every dwarf couple has ta figure out how ta make their marriage work. And ours works! Kinda. I suppose I should at least send &#039;im a pigeon. Fine, fine. I&#039;ll do that tonight.}}&lt;br /&gt;
[[Category: NPCs]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Qatik&amp;diff=79607</id>
		<title>Qatik</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Qatik&amp;diff=79607"/>
		<updated>2020-12-11T17:54:33Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Winter Celebration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Qatik&lt;br /&gt;
|image            = [[File:Qatik (npc).png|300px]] &lt;br /&gt;
|caption          = Approachable but stern &lt;br /&gt;
|zone             = Red Wing Casino&lt;br /&gt;
|location         = Arena Area.&lt;br /&gt;
|anatomy = Arthropod&lt;br /&gt;
|species = Mantis&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|vendor           = Yes&lt;br /&gt;
|barter = Yes&lt;br /&gt;
|storage = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Mandibles was my superior before her accident in the forest, and I supported her well in battle. Now that I am her superior, she is not reciprocating. And who gave her a nom de plume? I too deserve a moniker that will delight guests!&lt;br /&gt;
}}&lt;br /&gt;
[[Qatik]] is a mantis in the small room on the southside of the central arena area within the Red Wing Casino. In his room there are some chests for guild storage and for Transfers between alts.&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Red Wing Casino]]&lt;br /&gt;
: [[Qatik]] is in a side room (south side) of the arena room&lt;br /&gt;
== Shopkeeper ==&lt;br /&gt;
[[Qatik]] sells a selection of items &amp;lt;b&amp;gt;in exchange for  [[Red Wing Token]]s.&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Vendor items sold}}&lt;br /&gt;
== Favor ==&lt;br /&gt;
===Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
== Quests ==&lt;br /&gt;
[[Qatik]] offers daily dungeon [[Casino Excursion]] quests which task the retrieval of quest items from bosses and returning them to the [[Red Wing Casino]]. The dungeons rotate on a loop between the [[Yeti Cave]], [[Wolf Cave]], [[Dark Chapel]], and [[Winter Nexus]]. If you have an unfinished quest from a previous day, you must abandon that quest to receive a new one.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Qatik&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
== Services == &lt;br /&gt;
==== [[Storage]] ====&lt;br /&gt;
: Storage slots can be purchased from Qatik in exchange for [[Red Wing Token]]s.&lt;br /&gt;
: Slot price starts at 2 [[Red Wing Token]]s and the nth slot costs n+1 tokens.&lt;br /&gt;
==== Bartering ==== &lt;br /&gt;
Qatik will trade [[Council Certificate]]s in exchange for [[Windfall Stone]]s, or [[Red Wing Crown]]s (of random rarity&amp;lt;sup&amp;gt;needs confirmation&amp;lt;/sup&amp;gt; and varying level) in exchange for [[Crown Token]]s&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mw-collapsible mw-collapsed}}&lt;br /&gt;
!Give&lt;br /&gt;
!Receive &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Black Windfall Stone}} x1 || {{Item|Council Certificate}} x5&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Green Windfall Stone}} x1 || {{Item|Council Certificate}} x7&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blue Windfall Stone}} x1 || {{Item|Council Certificate}} x10&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Red Windfall Stone}} x1 || {{Item|Council Certificate}} x15&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Orange Windfall Stone}} x1 || {{Item|Council Certificate}} x20&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Violet Windfall Stone}} x1 || {{Item|Council Certificate}} x25&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Yellow Windfall Stone}} x1 || {{Item|Council Certificate}} x50&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crown Token}} x1 || {{Item|Red Wing Crown (L40)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crown Token}} x1 || {{Item|Red Wing Crown (L50)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crown Token}} x1 || {{Item|Red Wing Crown (L60)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crown Token}} x1 || {{Item|Red Wing Crown (L70)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crown Token}} x2 || {{Item|Red Wing Crown (L40)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crown Token}} x2 || {{Item|Red Wing Crown (L50)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crown Token}} x2 || {{Item|Red Wing Crown (L60)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crown Token}} x3 || {{Item|Red Wing Crown (L70)}}&lt;br /&gt;
|}&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = {{Item|Cashfall Free-Play Ticket}} x5&lt;br /&gt;
|RiShin Family = {{Item|Cashfall Free-Play Ticket}} x12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Conversations ==&lt;br /&gt;
{{Quote|source=[[Qatik]]|&lt;br /&gt;
Red Wings are a stronger and more ambitious subspecies than the usual mantis servants. However, the servants typically have superior psychic powers, which they use to ensure the safety and comfort of guests.}}&lt;br /&gt;
{{Quote|source=[[Qatik]]|&lt;br /&gt;
The concept of the servant caste seems to be extremely distressing to guests. let me reassure you that they are not slaves! They were hatched right here from eggs laid by their mother, who is usually a fellow servant --although when a Red Wing and a servant mantis mate, some of the offspring will be servants and others true Red Wings.}}&lt;br /&gt;
[[Category: NPCs]][[Category:StorageSpecial]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Haste&amp;diff=79480</id>
		<title>Haste</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Haste&amp;diff=79480"/>
		<updated>2020-12-05T19:27:06Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Skills and Ability Mods */ sic em does not require a target, speed boost activates without a target&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists various means of increasing speed.&lt;br /&gt;
==Run Speed==&lt;br /&gt;
===Consumables===&lt;br /&gt;
* {{Item|Spider Speed Potion}} can be learned in the [[Serbule Hills Spider Cave]].&lt;br /&gt;
* {{Item|Bleeding Speed Potion}} (L 5) and {{Item|Agonizing Speed Potion}} (L 20) can be learned from &#039;&#039;&#039;Alchemy: Ignite The Fire In Your Legs!&#039;&#039;&#039;, a book sold by [[Yetta]]. These potions last five minutes and require at least one Fire Dust as ingredient.&lt;br /&gt;
* {{Item|Wolfen Speed Juice}} (L 35) and {{Item|Concentrated Wolfen Speed Juice}} (L 45) are alchemy recipes only [[Lycanthropy|Lycanthropes]] can learn, but the potions are usable by anyone.&lt;br /&gt;
&lt;br /&gt;
===Skills and Ability Mods===&lt;br /&gt;
Note: Information in this table is based on info in the wiki.  Most information is untested in actual gameplay. In particular some of the &amp;quot;In Combat?&amp;quot; values may be incorrect.&lt;br /&gt;
&amp;lt;br&amp;gt;A handful of abilities and mods which specifically affect Flying or Swimming speed are not included in this overview.&lt;br /&gt;
&amp;lt;br&amp;gt;Modded numbers are based on obtaining all highest-level applicable item mods (as of 22 January, 2020).&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Skill !! Ability !! Duration !! Cooldown !! Uptime !! In Combat? !! Unmodded !! Modded&lt;br /&gt;
|- style=&amp;quot;background:#eafde7;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Animal Handling]]&#039;&#039;&#039; || Sic Em || 10 || 12 || ** || yes || 0 || +9&lt;br /&gt;
|- style=&amp;quot;background:#7a76f2;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Bard]]&#039;&#039;&#039; || Moment of Resolve || 8 || 60 (54)* || 13% (15%)* || yes || 0 || +3&lt;br /&gt;
|- style=&amp;quot;background:#00DD22;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Battle Chemistry]]&#039;&#039;&#039; || Mutation: Extra Toes || long || n/a || 100% || no || +5 || +5&lt;br /&gt;
|- style=&amp;quot;background:#00DD22;&amp;quot;&lt;br /&gt;
| || Haste Concoction || 10 || 45 || 22%|| yes || +12 || +12&lt;br /&gt;
|- style=&amp;quot;background:#E0E0E0;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Cow]]&#039;&#039;&#039; || Moo of Determination || 10 || 30 || 33% || yes || +13 || +13&lt;br /&gt;
|- style=&amp;quot;background:#E0E0E0;&amp;quot;&lt;br /&gt;
| || Graze || 30 || 50 || 60% || no || 0 || +17&lt;br /&gt;
|- style=&amp;quot;background:#55AA22;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Deer]]&#039;&#039;&#039; || Bounding Escape || 15 || 30 || 50% || yes || +8.5 || +8.5&lt;br /&gt;
|- style=&amp;quot;background:#55AA22;&amp;quot;&lt;br /&gt;
| || Cuteness Overload || 8 || 30 || 27% || yes || 0 || +12&lt;br /&gt;
|- style=&amp;quot;background:#55AA22;&amp;quot;&lt;br /&gt;
| || None (Treasure Mod) || perm || n/a || 100% || no || 0 || +9&lt;br /&gt;
|- style=&amp;quot;background:#DDDD00;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Druid]]&#039;&#039;&#039; || Hunter&#039;s Stride || 60 || 60 ||100% || yes || +3 || +3&lt;br /&gt;
|- style=&amp;quot;background:#ed8b8b;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Fire Magic]]&#039;&#039;&#039; || Flesh to Fuel || 15 || 20 || 75% || no || 0 || +16&lt;br /&gt;
|- style=&amp;quot;background:#785854;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Giant Bat]]&#039;&#039;&#039; || Confusing Double || 15 || 60 (34)* || 25% (44%)* || yes || 0 || +6&lt;br /&gt;
|- style=&amp;quot;background:#edbf8b;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Lycanthropy]]&#039;&#039;&#039; || Hunting Speed || 30 || 10 || 100% || no || +12 || +12&lt;br /&gt;
|- style=&amp;quot;background:#edbf8b;&amp;quot;&lt;br /&gt;
| || Shadow Feint || 15 || 20 || 75% || yes || 0 || +6&lt;br /&gt;
|- style=&amp;quot;background:#5fa1f2;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Mentalism]]&#039;&#039;&#039; || Reconstruct || 10 || 30 || 33% || yes || 0 || +4.5&lt;br /&gt;
|- style=&amp;quot;background:#925ff2;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Necromancy]]&#039;&#039;&#039; || Deathgaze || 15 || 30 || *** || yes || 0 || +2.5&lt;br /&gt;
|- style=&amp;quot;background:#bdbf8b;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Pig]]&#039;&#039;&#039; || Terror Dash || 10 || 60 || 17% || yes || +12 || +12&lt;br /&gt;
|- style=&amp;quot;background:#bdbf8b;&amp;quot;&lt;br /&gt;
| || Squeal || 10 || 30 || 33% || yes || 0 || +10&lt;br /&gt;
|- style=&amp;quot;background:#a0e2e5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Psychology]]&#039;&#039;&#039; || Positive Attitude || 60 || 60 (47)* || 100% (128%)* || no || 0 || +8&lt;br /&gt;
|- style=&amp;quot;background:#a0e2e5;&amp;quot;&lt;br /&gt;
| || Ridicule || 6 || 7 || **** || yes || 0 || +4.5&lt;br /&gt;
|- style=&amp;quot;background:#66FFAA;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Rabbit]]&#039;&#039;&#039; || Hare Dash || 12 || 30 ||40% || yes || +10.5 || +10.5&lt;br /&gt;
|- style=&amp;quot;background:#66FFAA;&amp;quot;&lt;br /&gt;
| || None (Treasure Mod) || perm || n/a || 100% || no || 0 || +6&lt;br /&gt;
|- style=&amp;quot;background:#f4a958;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Shield]]&#039;&#039;&#039; || Take the Lead || 10 || 30 || 33% || yes || +10.5 || +20.5&lt;br /&gt;
|- style=&amp;quot;background:#f4a958;&amp;quot;&lt;br /&gt;
| || Vigorous Defense || 15 || 60 || 25% || yes || 0 || +7&lt;br /&gt;
|- style=&amp;quot;background:#de8bed;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Spider]]&#039;&#039;&#039; || Premeditated Doom || 20 || 20 || 100% || yes || 0 || +9&lt;br /&gt;
|- style=&amp;quot;background:#de8bed;&amp;quot;&lt;br /&gt;
| || Web Trap || 10 || 25 (13)* || 40% (77%)* || yes || 0 || +16&lt;br /&gt;
|- style=&amp;quot;background:#de8bed;&amp;quot;&lt;br /&gt;
| || Terrifying Bite || 10 || 30 || ***** || yes || 0 || +8&lt;br /&gt;
|- style=&amp;quot;background:#bb8855;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Spirit Fox]]&#039;&#039;&#039; || Paradox Trot || 60 || 30 || 100% || no || 0 || +8&lt;br /&gt;
|- style=&amp;quot;background:#f9f2b5;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Warden]]&#039;&#039;&#039; || Coordinated Assault || 30 || 30 || 100% || no || 0 || +3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Numbers in parentheses require mod(s)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;Up to 83% uptime, but requires being near your pet to activate&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;Up to 50% uptime, but requires landing a range attack to activate&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;****&amp;lt;/nowiki&amp;gt;Up to 85% uptime, but requires landing a range attack to activate&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;*****&amp;lt;/nowiki&amp;gt;Up to 33% uptime, but requires landing a melee attack to activate&lt;br /&gt;
&lt;br /&gt;
===Item Properties===&lt;br /&gt;
* Sprint speed mods on various items, such as the +1 to sprint speed on the {{Item|Amulet of the Rugged Traveler}}, {{Item|Ring of Jaunty Traipsing}}, or the +2 sprint speed on {{Item|Windstep Shoes}}. These passive sprint mods stack.&lt;br /&gt;
* [[Shamanic Infusion]] can add up to +1.5 sprint speed on boots, up to +3 sprint and swimming speed on pants, or up to +1.5 fast-flying speed on pants.&lt;br /&gt;
&lt;br /&gt;
==Flying Speed==&lt;br /&gt;
Under Construction.  In the meantime, here is preliminary data:&lt;br /&gt;
* [[Fairy Dust]] gives +1 flying speed out of combat if you&#039;re a fairy&lt;br /&gt;
* Summer Winds [[Calligraphy]]&lt;br /&gt;
* [[Wing_Tassels_of_Swift_Wings]] (fairy racial slot)&lt;br /&gt;
* Abilities/treasure effects that boost &amp;quot;Movement Speed&amp;quot;  (and not &amp;quot;Sprint Speed&amp;quot; as many speed-ups do).  I&#039;ve heard reports both that this does and does not boost flight speed:&lt;br /&gt;
** Druid Hunter&#039;s Stride&lt;br /&gt;
** Psychology Ridicule&lt;br /&gt;
** Deer Cuteness Overload (Treasure Effect)&lt;br /&gt;
** Spider Web Trap&lt;br /&gt;
** Bat Confusing Double&lt;br /&gt;
** Giant Bat also has 2 slots (mainhand / offhand) of treasure effects that give Fast-Flying Speed Boost when Giant Bat is active&lt;br /&gt;
* Abilities/treasure effects that boost &amp;quot;Flying Speed&amp;quot;:&lt;br /&gt;
**Priest&#039;s Unfetter (treasure mod)&lt;br /&gt;
**[[Shamanic Infusion]] leg slot&lt;br /&gt;
*There&#039;s a booze flying speed boost (up to a quite large +3)&lt;br /&gt;
&lt;br /&gt;
==Swimming Speed==&lt;br /&gt;
Under Construction&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Chopjaw&amp;diff=79479</id>
		<title>Chopjaw</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Chopjaw&amp;diff=79479"/>
		<updated>2020-12-05T16:06:44Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Animal Handling Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MOB infobox&lt;br /&gt;
| title = Chopjaw&lt;br /&gt;
| type      = Feline&lt;br /&gt;
| health    = 1700&lt;br /&gt;
| armor     = 1019&lt;br /&gt;
| rage      = 1433&lt;br /&gt;
| notoriety = 400&lt;br /&gt;
| effective = Cold&lt;br /&gt;
| ineffective = Poison, Trauma&lt;br /&gt;
}}&lt;br /&gt;
[[Chopjaw]] is a mini-boss within one of the [[War Cache]] dungeons.  He is a grimalkin and fights alongside [[Rathla the Chemist]].&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = War Cache&lt;br /&gt;
| location = War Cache D-1&lt;br /&gt;
| health = 1700&lt;br /&gt;
| armor = 1019&lt;br /&gt;
| rage = 1433&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
{{:AIP:Grimalkin}}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Skin&#039;&#039;&#039;:&lt;br /&gt;
| Unknown&lt;br /&gt;
&amp;lt;!--|{{Item|Level Animal Skin}}--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Meat&#039;&#039;&#039;:&lt;br /&gt;
| Unknown&lt;br /&gt;
&amp;lt;!--|{{Item|Name}}--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skull&#039;&#039;&#039;:&lt;br /&gt;
| Unknown&lt;br /&gt;
&amp;lt;!--|{{Item|Name Skull}}--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
== Reported Loot ==&lt;br /&gt;
==== General Loot ====&lt;br /&gt;
; Level 60 Equipment&lt;br /&gt;
&amp;lt;!--{|&lt;br /&gt;
|{{Item|Grass}}&lt;br /&gt;
|{{Item|Grass}}&lt;br /&gt;
|{{Item|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Grass}}&lt;br /&gt;
|{{Item|Grass}}&lt;br /&gt;
|{{Item|Grass}}&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Animal Handling Stats ==&lt;br /&gt;
{{MOB AH&lt;br /&gt;
| name = Chopjaw&lt;br /&gt;
| level to tame= 50&lt;br /&gt;
| max level = 80&lt;br /&gt;
| max bond level = 80 &lt;br /&gt;
| max happiness = 100&lt;br /&gt;
| max enthusiasm = 10&lt;br /&gt;
| attack = {{Combat Ability|GrimalkinBite_Pet}} {{Combat Ability|GrimalkinClaw_Pet}}&lt;br /&gt;
| sic em = {{Combat Ability|GrimalkinPuncture_Pet5}}&lt;br /&gt;
| clever trick = {{Combat Ability|GrimalkinFlee_Pet2}}&lt;br /&gt;
| bonus =  Extreme Regeneration&lt;br /&gt;
| weaknesses = Cold&lt;br /&gt;
| resists = Poison, Trauma&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= Tamed (55)&lt;br /&gt;
| health = 372&lt;br /&gt;
| armor = 368&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= Max (Lv80/Bond80)&lt;br /&gt;
| health = 868&lt;br /&gt;
| armor = 681&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Ice_Bear&amp;diff=79478</id>
		<title>Ice Bear</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Ice_Bear&amp;diff=79478"/>
		<updated>2020-12-05T16:03:17Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Animal Handling Stats */ ability levels from a lvl 50 so might not be exact&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MOB infobox&lt;br /&gt;
| title = Ice Bear&lt;br /&gt;
| type = Bear and Bugbear&lt;br /&gt;
| health = 945&lt;br /&gt;
| armor = 560&lt;br /&gt;
| rage = 992&lt;br /&gt;
| effective = Nature, Electricity, Acid&lt;br /&gt;
| ineffective = Crushing, Fire, Cold, Poison, Trauma&lt;br /&gt;
}}&lt;br /&gt;
[[Ice Bear]]s are strong Bears which live in tundra regions.  Beware, for Ice Bears have mighty crushing attacks!&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = Kur Mountains&lt;br /&gt;
| location = North-East, and South-East of [[Kur Tower]].&lt;br /&gt;
| health = 1182&lt;br /&gt;
| armor = 562&lt;br /&gt;
| rage = 992&lt;br /&gt;
}}&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = Yeti Cave&lt;br /&gt;
| location = Upper and middle floors.&lt;br /&gt;
| health = 945&lt;br /&gt;
| armor = 560&lt;br /&gt;
| rage = 992&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
&#039;&#039;&#039;Projectile Evasion, Burst Evasion&#039;&#039;&#039;&lt;br /&gt;
{{:AIP:Bear}}&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Skin&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Nice Animal Skin}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Meat&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Beast Meat}}&lt;br /&gt;
|{{Item|Typical Animal Fat}} (Bonus)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skull&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Impressive Animal Skull}}&lt;br /&gt;
|}&lt;br /&gt;
== Reported Loot ==&lt;br /&gt;
==== General Loot ====&lt;br /&gt;
; Paintings&lt;br /&gt;
; Flower Seeds&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Great Venison}}&lt;br /&gt;
|{{Item|Tuft of Fur}}&lt;br /&gt;
|{{Item|Bear Gallbladder}}&lt;br /&gt;
|{{Item|Bear Claw}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Grass}}&lt;br /&gt;
|{{Item|Brass Figurine}}&lt;br /&gt;
|{{Item|Banana}}&lt;br /&gt;
|{{Item|Broccoli Seedling}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Animal Handling Stats ==&lt;br /&gt;
{{MOB AH&lt;br /&gt;
| name = Ice Bear&lt;br /&gt;
| level to tame = 40&lt;br /&gt;
| max level = 80&lt;br /&gt;
| max bond level = 80&lt;br /&gt;
| max happiness = 100&lt;br /&gt;
| max enthusiasm = 10&lt;br /&gt;
| attack = {{Combat Ability|BearClaw_Pet}}&amp;lt;br /&amp;gt;{{Combat Ability|BearBite_Pet}}&lt;br /&gt;
| sic em = {{Combat Ability|BearTaunt_Pet4}} (+300 at level 70)&lt;br /&gt;
| clever trick = {{Combat Ability|BearWarmth_Pet4}} &lt;br /&gt;
| bonus = Damage Boost&lt;br /&gt;
| weaknesses = Acid, Electricity&lt;br /&gt;
| resists = Cold (very), Crushing, Trauma&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= Tamed (43)&lt;br /&gt;
| health = TODO&lt;br /&gt;
| armor = TODO&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Necro_Rat&amp;diff=79477</id>
		<title>Necro Rat</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Necro_Rat&amp;diff=79477"/>
		<updated>2020-12-05T15:58:07Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Animal Handling Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MOB infobox&lt;br /&gt;
| title = Necro Rat&lt;br /&gt;
| type = Rodent&lt;br /&gt;
| health = 987&lt;br /&gt;
| armor = 546&lt;br /&gt;
| rage = 1108&lt;br /&gt;
| effective = Fire &lt;br /&gt;
| ineffective = Electricity, Darkness &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = Rahu Sewer&lt;br /&gt;
| health = 987&lt;br /&gt;
| armor = 546&lt;br /&gt;
| rage = 1108&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Combat Abilities==&lt;br /&gt;
{{:AIP:Rat}}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Skin&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Shoddy Animal Skin}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Meat&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Sinewy Beast Meat}} (to verity) {{Item|Typical Animal Fat}} (bonus)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skull&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Small Animal Skull}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reported Loot ==&lt;br /&gt;
==== General Loot ====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Rat Tooth}}&lt;br /&gt;
|{{Item|Rat Tail}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Animal Handling Stats ==&lt;br /&gt;
{{MOB AH&lt;br /&gt;
| name = Necro Rat&lt;br /&gt;
| level to tame= 60&lt;br /&gt;
| max level = 80&lt;br /&gt;
| max bond level = 80&lt;br /&gt;
| max happiness = 100&lt;br /&gt;
| max enthusiasm = 10&lt;br /&gt;
| attack = {{Combat Ability|RatClaw_Pet}}, {{Combat Ability|RatBite_Pet}}&lt;br /&gt;
| sic em = {{Combat Ability|RatDeRage_Pet5}}&lt;br /&gt;
| clever trick = {{Combat Ability|RatBuffDarkness_Pet5}}&lt;br /&gt;
| bonus = Evasion&lt;br /&gt;
| weaknesses = Fire &lt;br /&gt;
| resists = Electricity, Darkness &lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= Tamed (60)&lt;br /&gt;
| health = 268&lt;br /&gt;
| armor = 251&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Blinding_Wasp&amp;diff=79476</id>
		<title>Blinding Wasp</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Blinding_Wasp&amp;diff=79476"/>
		<updated>2020-12-05T15:53:59Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Animal Handling Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MOB infobox&lt;br /&gt;
| title = Blinding Wasp&lt;br /&gt;
| type      = Arthropod&lt;br /&gt;
| health    = 1680&lt;br /&gt;
| armor     = 443&lt;br /&gt;
| rage      = 1403&lt;br /&gt;
| effective = Crushing, Fire, Cold&lt;br /&gt;
| ineffective = Psychic, Nature&lt;br /&gt;
| immune = Poison &lt;br /&gt;
}}&lt;br /&gt;
[[Blinding Wasp]]s are wasps with &#039;&#039;&#039;High Evasion.&#039;&#039;&#039;&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = Fae Realm&lt;br /&gt;
| location = Found near trees throughout the map.&lt;br /&gt;
| health    = 1680&lt;br /&gt;
| armor     = 443&lt;br /&gt;
| rage      = 1403&lt;br /&gt;
}}&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
&#039;&#039;&#039;High Evasion&#039;&#039;&#039;&lt;br /&gt;
{{:AIP:BlindingWasp}}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Skin&#039;&#039;&#039;:&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Meat&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Robust Insect Meat}}&lt;br /&gt;
|{{Item|Brain}} (Bonus)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skull&#039;&#039;&#039;:&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reported Loot ==&lt;br /&gt;
==== General Loot ====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Giant Insect Wing}}&lt;br /&gt;
|{{Item|Fae Wasp Stinger}}&lt;br /&gt;
|{{Item|Fae Honeycomb}}&lt;br /&gt;
|{{Item|Swampweed}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Red Rose Seeds}}&lt;br /&gt;
|{{Item|Desert Rose Seeds}}&lt;br /&gt;
|{{Item|Pear}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Animal Handling Stats ==&lt;br /&gt;
{{MOB AH&lt;br /&gt;
| name = Blinding Wasp&lt;br /&gt;
| level to tame= 73&lt;br /&gt;
| max level = 80&lt;br /&gt;
| max bond level = 80&lt;br /&gt;
| max happiness = 100&lt;br /&gt;
| max enthusiasm = &lt;br /&gt;
| attack = {{Combat Ability|WaspStab_Pet}}&lt;br /&gt;
| sic em = {{Combat Ability|WaspDebuff_Pet6}}&lt;br /&gt;
| clever trick = {{Combat Ability|WaspBurst_Pet4}}&lt;br /&gt;
| bonus = 27% Evasion&lt;br /&gt;
| weaknesses = Crushing, Fire, Cold&lt;br /&gt;
| resists = Psychic, Nature, Poison (Immune)&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= 75&lt;br /&gt;
| health = TODO&lt;br /&gt;
| armor = TODO&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Fearless_Sewer_Rat&amp;diff=79475</id>
		<title>Fearless Sewer Rat</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Fearless_Sewer_Rat&amp;diff=79475"/>
		<updated>2020-12-05T15:49:30Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Animal Handling Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MOB infobox&lt;br /&gt;
| title = Fearless Sewer Rat&lt;br /&gt;
| type      = Rodent&lt;br /&gt;
| health    = 849&lt;br /&gt;
| armor     = 473&lt;br /&gt;
| rage      = 1025&lt;br /&gt;
| effective   = Fire, Electricity&lt;br /&gt;
| ineffective = Poison, Trauma&lt;br /&gt;
}}&lt;br /&gt;
[[Fearless Sewer Rat]]s can be found in the [[Rahu Sewer]]s or [[War Cache]] dungeons.&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = Rahu Sewer&lt;br /&gt;
| location = [[Rahu Sewer]]&lt;br /&gt;
| health = 849&lt;br /&gt;
| armor = 473&lt;br /&gt;
| rage = 1025&lt;br /&gt;
}}&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = War Cache&lt;br /&gt;
| location = War Cache S-1&lt;br /&gt;
| health = 849&lt;br /&gt;
| armor = 473&lt;br /&gt;
| rage = 1025&lt;br /&gt;
}}&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
&#039;&#039;&#039;Evasion&#039;&#039;&#039;&lt;br /&gt;
{{:AIP:GiantRat}}&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Skin&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Nice Animal Skin}}&lt;br /&gt;
|{{Item|Trophy Rat Skin}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Meat&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Beast Meat}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skull&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Small Animal Skull}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reported Loot ==&lt;br /&gt;
====General====&lt;br /&gt;
; Level 55 Jewelry&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Rat Tail}}&lt;br /&gt;
|{{Item|Rat Tooth}}&lt;br /&gt;
|{{Item|Swampweed}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Orange}}&lt;br /&gt;
|{{Item|Guava}}&lt;br /&gt;
|{{Item|Banana}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Cave Cheese}}&lt;br /&gt;
|{{Item|Honey}}&lt;br /&gt;
|{{Item|Seaweed}}&lt;br /&gt;
|{{Item|Muntok Peppercorns}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Oak Wood}}&lt;br /&gt;
|{{Item|Poppy Seeds}}&lt;br /&gt;
|{{Item|Red Rose Seeds}}&lt;br /&gt;
|{{Item|Elven Lily Seeds}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Animal Handling Stats ==&lt;br /&gt;
{{MOB AH&lt;br /&gt;
| name = Guard Cat&lt;br /&gt;
| level to tame= 55&lt;br /&gt;
| max level = 80&lt;br /&gt;
| max bond level = 80 &lt;br /&gt;
| max happiness = 100&lt;br /&gt;
| max enthusiasm = 10&lt;br /&gt;
| attack = {{Combat Ability|RatClaw_Pet}} {{Combat Ability|RatBite_Pet}}&lt;br /&gt;
| sic em = {{Combat Ability|RatDeRage_Pet4}}&lt;br /&gt;
| clever trick = {{Combat Ability|RatVuln_Pet3}}&lt;br /&gt;
| bonus = High Evasion&lt;br /&gt;
| weaknesses = Fire, Electricity&lt;br /&gt;
| resists = Poison, Trauma&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= Tamed (55)&lt;br /&gt;
| health = 292&lt;br /&gt;
| armor = 271&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= 70&lt;br /&gt;
| health = TODO&lt;br /&gt;
| armor = TODO&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Turret_Wasp&amp;diff=79474</id>
		<title>Turret Wasp</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Turret_Wasp&amp;diff=79474"/>
		<updated>2020-12-05T15:46:34Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Animal Handling Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MOB infobox&lt;br /&gt;
| title = Turret Wasp&lt;br /&gt;
| type      = Arthropod&lt;br /&gt;
| health    = 1449&lt;br /&gt;
| armor     = 786&lt;br /&gt;
| rage      = 1417&lt;br /&gt;
| effective = Crushing, Fire, Cold&lt;br /&gt;
| ineffective = Psychic, Nature&lt;br /&gt;
| immune = Poison &lt;br /&gt;
}}&lt;br /&gt;
[[Turret Wasp]]s are slow moving wasps.&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = Fae Realm&lt;br /&gt;
| location = Found near trees throughout the map.&lt;br /&gt;
| health    = 1449&lt;br /&gt;
| armor     = 786&lt;br /&gt;
| rage      = 1417&lt;br /&gt;
}}&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = The Wintertide&lt;br /&gt;
| location = Engineering Deck&lt;br /&gt;
| health    = 2360&lt;br /&gt;
| armor     = 789&lt;br /&gt;
| rage      = 1627&lt;br /&gt;
}}&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
&#039;&#039;&#039;High Evasion, Projectile Evasion, Burst Evasion&#039;&#039;&#039;&lt;br /&gt;
{{:AIP:TurretWasp}}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Skin&#039;&#039;&#039;:&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Meat&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Robust Insect Meat}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skull&#039;&#039;&#039;:&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
== Reported Loot ==&lt;br /&gt;
==== General Loot ====&lt;br /&gt;
; Level 75 Equipment (Necklaces &amp;amp; Rings)&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Giant Insect Wing}}&lt;br /&gt;
|{{Item|Fae Wasp Stinger}}&lt;br /&gt;
|{{Item|Pear}}&lt;br /&gt;
|{{Item|Lemon}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Dill}}&lt;br /&gt;
|{{Item|Corn Seeds}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Animal Handling Stats ==&lt;br /&gt;
{{MOB AH&lt;br /&gt;
| name = Turret Wasp&lt;br /&gt;
| level to tame= 75&lt;br /&gt;
| max level = 80&lt;br /&gt;
| max bond level = 80&lt;br /&gt;
| max happiness = 100&lt;br /&gt;
| max enthusiasm = &lt;br /&gt;
| attack = {{Combat Ability|WaspShoot_Pet}}&lt;br /&gt;
| sic em = {{Combat Ability|WaspBlast_Pet5}}&lt;br /&gt;
| clever trick = {{Combat Ability|WaspSlow_Pet4}}&lt;br /&gt;
| bonus = 27% Evasion&lt;br /&gt;
| weaknesses = Crushing, Fire, Cold&lt;br /&gt;
| resists = Psychic, Nature, Poison (Immune)&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= 80&lt;br /&gt;
| health = TODO&lt;br /&gt;
| armor = TODO&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= Max (Lv80/Bond80)&lt;br /&gt;
| health = 750&lt;br /&gt;
| armor = 294&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Bloodhunter_Bee&amp;diff=79473</id>
		<title>Bloodhunter Bee</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Bloodhunter_Bee&amp;diff=79473"/>
		<updated>2020-12-05T15:36:53Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Animal Handling Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MOB infobox&lt;br /&gt;
| title = Bloodhunter Bee&lt;br /&gt;
| type      = Arthropod&lt;br /&gt;
| health    = 22217&lt;br /&gt;
| armor     = 2081&lt;br /&gt;
| rage      = 3853&lt;br /&gt;
| effective = Crushing, Fire, Cold&lt;br /&gt;
| ineffective = Psychic, Nature&lt;br /&gt;
| immune = Poison &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = Fae Realm&lt;br /&gt;
| location = Spawn after poking some Hives in Fae Realm.&lt;br /&gt;
| health    = 22217&lt;br /&gt;
| armor     = 2081&lt;br /&gt;
| rage      = 3853&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
&#039;&#039;&#039;High Evasion&#039;&#039;&#039;&lt;br /&gt;
{{:AIP:Bee}}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reported Loot ==&lt;br /&gt;
&lt;br /&gt;
==== General Loot ====&lt;br /&gt;
&lt;br /&gt;
==Animal Handling Stats ==&lt;br /&gt;
{{MOB AH&lt;br /&gt;
| name = Bloodhunter Bee&lt;br /&gt;
| level to tame= 75&lt;br /&gt;
| max level = 80&lt;br /&gt;
| max bond level = 80&lt;br /&gt;
| max happiness = 100&lt;br /&gt;
| max enthusiasm = &lt;br /&gt;
| attack = {{Combat Ability|BeeStab_Pet}}&lt;br /&gt;
| sic em = {{Combat Ability|BeeInject_Pet6}}&lt;br /&gt;
| clever trick = {{Combat Ability|BeeVuln_Pet4}}&lt;br /&gt;
| bonus = 27% Evasion&lt;br /&gt;
| weaknesses = Crushing, Fire, Cold&lt;br /&gt;
| resists = Psychic, Nature, Poison (Immune)&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= 75&lt;br /&gt;
| health = TODO&lt;br /&gt;
| armor = TODO&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Ratkin_Fishtender&amp;diff=79444</id>
		<title>Ratkin Fishtender</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Ratkin_Fishtender&amp;diff=79444"/>
		<updated>2020-12-04T20:45:42Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Reported Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MOB infobox&lt;br /&gt;
| title = Ratkin Fishtender&lt;br /&gt;
| type      = Rodent&lt;br /&gt;
| health    = 1220&lt;br /&gt;
| armor     = 437&lt;br /&gt;
| rage      = 1172&lt;br /&gt;
| effective    = Fire, Electricity&lt;br /&gt;
| ineffective  = Poison&lt;br /&gt;
| vineffective = Nature, Trauma&lt;br /&gt;
}}&lt;br /&gt;
[[Ratkin Fishtender]]s catch tilapia that swim in [[Rahu Sewer]] to provide food for their colony.&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = Rahu Sewer&lt;br /&gt;
| location = Eastern area of the second level of [[Rahu Sewer]]&lt;br /&gt;
| health    = 1220&lt;br /&gt;
| armor     = 437&lt;br /&gt;
| rage      = 1172&lt;br /&gt;
}}&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
&#039;&#039;&#039;High Evasion&#039;&#039;&#039;&lt;br /&gt;
{{:AIP:RatkinHammerer}}&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Skin&#039;&#039;&#039;:&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Butcher&#039;&#039;&#039;:&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skull&#039;&#039;&#039;:&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
== Reported Loot ==&lt;br /&gt;
; Level 60 Equipment&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Ratkin Medallion}}&lt;br /&gt;
|{{Item|Ring of Wiggling}}&lt;br /&gt;
|{{Item|Nose Ring of Foulness Protection}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Seaweed}}&lt;br /&gt;
|{{Item|Lace}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Cheesemaking&amp;diff=79443</id>
		<title>Cheesemaking</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Cheesemaking&amp;diff=79443"/>
		<updated>2020-12-04T18:55:19Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Aging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Cheesemaking&lt;br /&gt;
|image            = [[File:Cheesemaking_skill.png|300px]]&lt;br /&gt;
|caption          = Making cheese, butter, and other dairy products. But mostly: cheese.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 70 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Fainor]], [[Braigon]], [[Bendith the Banished]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[Braigon]]|&lt;br /&gt;
People need to make time for cheese In their life.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Cheesemaking]] is a time intensive skill revolving around the production of cheeses. &lt;br /&gt;
&lt;br /&gt;
Cheese is marked as a {{ItemCategory|PreparedFood|Prepared Food}} and as a {{ItemCategory|DairyDish|Dairy Dish}} for purposes of [[Favor|gift giving]] (ie. earning favor from NPCs).&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Making cheese, butter, and other dairy products. But mostly: cheese.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Braigon]] is a Cheesemaker in [[Eltibule]], and is willing to share his craft. [[Braigon]] can also raise the level cap from 51-60. The first (Level 0) recipe (Butter) can be learned from [[Braigon]].&lt;br /&gt;
* [[Bendith the Banished]] is the trainer in [[Fae Realm]]. He can unlock levels 61-70, and trains various high level recipes.&lt;br /&gt;
* [[Hogan]], [[Laura Neth]], [[Mandibles]], and [[Hiral]] can train a few random recipes as well. &lt;br /&gt;
* A few can only be learned from scrolls&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* [[Cooking]]&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Mycology]] - Cheesemakers will want to learn [[Mycology]], as Rennet is produced through this skill.&lt;br /&gt;
* [[Cow]] - Cows can make Milk, a necessary ingredient for [[Cheesemaking]].&lt;br /&gt;
* [[Carpentry]] - Carpenters can craft the [[Firkin]]s and [[Kilderkin]]s used in [[Cheesemaking]].&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Cheesemaking]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Cow]]&lt;br /&gt;
:: Level 19, Level 41&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
==== Cheeses ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Cheese&lt;br /&gt;
!Gourmand Level&lt;br /&gt;
!Meal Type&lt;br /&gt;
!Cheese Type&lt;br /&gt;
!Regeneration&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Cave Cheese}}|| 0 || Meal 3  || N/A  || Max Health + 18, Health Regen + 24, Power Regen + 27, Health Regen (C) + 1, Power Regen (C) + 1, Metabolism Regen + 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Butter}}|| N/A || Ingredient  || Ingredient || N/A&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Sour Cream}}|| 0 || Ingredient  || Ingredient || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Cottage Cheese}}|| 0 || Snack 4  || Fresh || Max Health + 8, Health Regen + 8, Power Regen + 16, Health Regen (C) + 1, Power Regen (C) + 2|&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Sweet Butter}}|| N/A || Ingredient  || Ingredient || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Cream Cheese}}|| 0 || Snack 5  || Fresh || Max Health + 10, Max Power + 10 Health Regen + 31, Power Regen + 19, Health Regen (C) + 2, Power Regen (C) + 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Prim Cheese}}|| 0 || Snack 6  || Whey || Max Health + 12, Max Power + 12 Health Regen + 34, Power Regen + 22, Health Regen (C) + 2, Power Regen (C) + 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Laressa&#039;s Cheese}}|| 0 || Snack 9  || Fresh || Max Health + 18, Max Power + 18, Health Regen + 44, Power Regen + 32, Health Regen (C) + 3, Power Regen (C) + 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Urda Cheese}}|| 0 || Snack 10 || Whey || Max Health + 10, Max Power + 20, Health Regen + 37, Power Regen + 20, Health Regen (C) + 4, Power Regen (C) + 8&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Neufchatel Cheese}}|| 0 || Snack 12 || Fresh || Max Health + 12, Max Power + 24, Health Regen + 41, Power Regen + 24, Health Regen (C) + 4, Power Regen (C) + 9&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mild Cheddar Cheese}}|| 0 || Snack 14 || Semi-Hard || Max Health + 14, Max Power + 28, Health Regen + 46, Power Regen + 28, Health Regen (C) + 5, Power Regen (C) + 11&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Ricotta Cheese}}|| 000 || 000  || Whey || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Munster Cheese}}|| 000 || 000  || Semi-Hard || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Cheshire Cheese}}|| 3 || Snack 18  || Semi-Hard || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Gloucester Cheese}}|| 000 || 000  || Semi-Hard || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Brunost Cheese}}|| 5 || Snack 20  || Whey || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Fairwing Cheese}}|| 000 || 000  || Semi-Hard || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Cantal Cheese}}|| 7 || Snack 22  || Semi-Hard || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Slave&#039;s Cheese}}|| 000 || 000  || Fresh || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Sharp Cheddar Cheese}}|| 000 || 000  || Hard || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Brocciu Cheese}}|| 11 || Snack 26  || Whey || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Brie Cheese}}|| 000 || Meal 28  || White || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Raclette Cheese}}|| 000 || 000  || Semi-Hard || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Havarti Cheese}}|| 000 || 000  || Semi-Hard || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Monterey Jack Cheese}}|| 000 || 000  || Hard || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Camembert Cheese}}|| 000 || Meal 34  || White || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Parmesan Cheese}}|| 000 || 000  || Hard || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mozzarella Cheese}}|| 000 || 000  || Pulled-Curd || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Emmentaler Cheese}}|| 000 || 000  || White || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Pepper Jack Cheese}}|| 000 || 000  || Hard || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Limburger Cheese}}|| 000 || 000  || White || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Haerel Cheese}}|| 000 || 000  || Hard || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Danablu Cheese}}|| 000 || Meal 48 || Blue || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Appenzeller Cheese}}|| 000 || Meal 50  || White || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Gul Cheese}}|| 000 || 000  || Pulled-Curd || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Edam Cheese}}|| 37 || Snack 52  || Hard || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Roquefort Cheese}}|| 000 || 000  || Blue || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Ricotta Forte}}|| 000 || 000  || Whey || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Sirine Cheese}}|| 43 || Snack 58  || Brine || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Grasgot Cheese}}|| 000 || 000  || Blue || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Provolone Cheese}}|| 000 || 000  || Pulled-Curd || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Esgarion Cheese}}|| 000 || 000  || Blue || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Telemea Cheese}}|| 000 || 000  || Brine || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Cambozola Cheese}}|| 51 || Meal 66  || Blue || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Scamorza Cheese}}|| 000 || 000  || Pulled-Curd || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Halloumi Cheese}}|| 55 || Snack 70 || Brine || Max Health + X, Max Power + X, Health Regen + X, Power Regen + X, Health Regen (C) + X, Power Regen (C) + X, Metabolism Regen + X&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Feta Cheese}}|| 57 || Snack 72 || Brine || Max Health + 72, Max Power + 144, Health Regen + 175, Power Regen + 144, Health Regen (C) + 28, Power Regen (C) + 57&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Gouda Cheese}}|| 59 || Snack 74  || Hard || Max Health + 72, Max Power + 148, Health Regen + 180, Power Regen + 148, Health Regen (C) + 29, Power Regen (C) + 59&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Stilton Cheese}}|| 61 || Meal 76  || Blue || Max Health + 210, Health Regen + 76, Power Regen + 212, Health Regen (C) + 76, Power Regen (C) + 45, Metabolism Regen + 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Caves ===&lt;br /&gt;
A few [[Cheesemaking]] recipes require {{Item|Kilderkin}} or {{Item|Firkin}}. These cheeses must be aged in caves before they can be consumed. &amp;lt;br&amp;gt;&lt;br /&gt;
For example, a {{Item|Firkin of Camembert Cheese}} must be placed in a cool, damp cave for 2 hours. &amp;lt;br&amp;gt;&lt;br /&gt;
Caves that are &amp;quot;cool and damp&amp;quot; are those that have water in them. &lt;br /&gt;
&amp;lt;br&amp;gt;Some locations where cheese can be aged: [[Crystal Cavern]], [[Myconian Cave]], [[Brain Bug Cave]], [[New Prestonbule Cave]], [[Wolf Cave]], [[Serbule Hills Spider Cave]].&lt;br /&gt;
&amp;lt;br&amp;gt;Some locations where cheese can not be aged: [[Rahu Sewer]], [[Yeti Cave]]&lt;br /&gt;
&lt;br /&gt;
===Aging===&lt;br /&gt;
Upon completing aging a cask, you will receive some experience (in addition to that received when crafting the cask, if you had crafted it yourself). This &amp;quot;second round&amp;quot; of experience is unaffected by crafting experience buffs. For casks that produce a variable amount of cheese, the experience received depends on the amount of cheese produced.&lt;br /&gt;
&lt;br /&gt;
Please note, this table is a work-in-progress. Yield of aging may depend on the Cheesemaking Level of the character aging the cask. Note that it is possible to age a cask without possessing the Cheesemaking Level required to produce it.  Currently the table reflects the yield when the character aging the cask is exactly the minimum level to produce it (if there are no errors).&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Un-aged Cask&lt;br /&gt;
! Result&lt;br /&gt;
! Time&lt;br /&gt;
! XP&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{Item|Firkin of Sour Cream}} || {{Item|Sour Cream}} x 4 || 1 hour || 15&lt;br /&gt;
|-&lt;br /&gt;
| 28 || {{Item|Firkin of Brie Cheese}} || {{Item|Brie Cheese}} x 1 || 1 hour || 26&lt;br /&gt;
|-&lt;br /&gt;
| 34 || {{Item|Firkin of Camembert Cheese}} || {{Item|Camembert Cheese}} x 1 || 2 hours || 68&lt;br /&gt;
|-&lt;br /&gt;
| 40 || {{Item|Firkin of Emmentaler Cheese}} || {{Item|Emmentaler Cheese}} x 1 || 2 hours || 80&lt;br /&gt;
|-&lt;br /&gt;
| 44 || {{Item|Firkin of Limburger Cheese}} || {{Item|Limburger Cheese}} x 1 || 3 hours ||  132&lt;br /&gt;
|-&lt;br /&gt;
| 48 || {{Item|Kilderkin of Danablu Cheese}} || {{Item|Danablu Cheese}} x 2 || 4 hours || 197&lt;br /&gt;
|-&lt;br /&gt;
| 50 || {{Item|Firkin of Appenzeller Cheese}} || {{Item|Appenzeller Cheese}} x 2 || 4 hours || 205&lt;br /&gt;
|-&lt;br /&gt;
| 54 || {{Item|Kilderkin of Roquefort Cheese}} || {{Item|Roquefort Cheese}} x 2 || 5 hours || 275&lt;br /&gt;
|-&lt;br /&gt;
| 60 || {{Item|Kilderkin of Grasgot Cheese}} || {{Item|Grasgot Cheese}} x 2-3* || 6 hours ||  365-370&lt;br /&gt;
|-&lt;br /&gt;
| 63 || {{Item|Kilderkin of Esgarion Cheese}} || {{Item|Esgarion Cheese}} x 2-3* || 7 hours || x-451&lt;br /&gt;
|-&lt;br /&gt;
| 66 || {{Item|Kilderkin of Cambozola Cheese}} || {{Item|Cambozola Cheese}} x 2-3* || 8 hours || 533-538&lt;br /&gt;
|-&lt;br /&gt;
| 76 || {{Item|Kilderkin of Stilton Cheese}} || {{Item|Stilton Cheese}} x ? || 10 hours || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Quantity appears to be random, skewing towards 3 and away from 2 in all cases.&lt;br /&gt;
&lt;br /&gt;
=== Stomachs ===&lt;br /&gt;
A Cheesemaker will often find themselves in need of a Rennet for their recipes. &amp;lt;br&amp;gt;&lt;br /&gt;
{{Item|Basic Rennet}}, {{Item|Strong Rennet}}, and {{Item|Pungent Rennet}} are crafted through [[Mycology]], and require a supply of {{Item|Stomach}}s to make.&lt;br /&gt;
=== Whey and Sweet Whey ===&lt;br /&gt;
Some [[Cheesemaking]] recipes call for a {{Item|Bottle of Whey}} or {{Item|Bottle of Sweet Whey}}. These are acidic byproducts of the Cheesemaking process, and certain cheese recipes will produce them.&lt;br /&gt;
&lt;br /&gt;
Whey and sweet whey can be stacked up to ten per slot.&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Cheesemaking Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Cheesemaking|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkillEx}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cheesemaking was the first skill in the game with recipes that took time to complete.&lt;br /&gt;
* The game reports that the player can put down 3 casks simultaneously at level 40, but in fact, this ability is unavailable until level 41.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Gallery==&lt;br /&gt;
gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Cheesecasks.png|A group of player cheese barrels.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Fae_Bee&amp;diff=79417</id>
		<title>Fae Bee</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Fae_Bee&amp;diff=79417"/>
		<updated>2020-12-02T21:14:59Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Animal Handling Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MOB infobox&lt;br /&gt;
| title = Fae Bee&lt;br /&gt;
| type      = Arthropod&lt;br /&gt;
| health    = 1680&lt;br /&gt;
| armor     = 443&lt;br /&gt;
| rage      = 1388&lt;br /&gt;
| effective = Crushing, Fire, Cold&lt;br /&gt;
| ineffective = Psychic, Nature&lt;br /&gt;
| immune = Poison &lt;br /&gt;
}}&lt;br /&gt;
[[Fae Bee]]s are Arthropods native to the Fae Realm.&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = Fae Realm&lt;br /&gt;
| location = Found near trees throughout the map.&lt;br /&gt;
| health    = 1680&lt;br /&gt;
| armor     = 443&lt;br /&gt;
| rage      = 1388&lt;br /&gt;
}}&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
&#039;&#039;&#039;High Evasion&#039;&#039;&#039;&lt;br /&gt;
{{:AIP:Bee}}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Skin&#039;&#039;&#039;:&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Meat&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Robust Insect Meat}}&lt;br /&gt;
|{{Item|Femur}} (Bonus)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skull&#039;&#039;&#039;:&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reported Loot ==&lt;br /&gt;
==== General Loot ====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Fae Honeycomb}}&lt;br /&gt;
|{{Item|Giant Insect Wing}}&lt;br /&gt;
|{{Item|Fae Bee Stinger}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Dandelion Seeds}}&lt;br /&gt;
|{{Item|Elven Lily Seeds}}&lt;br /&gt;
|{{Item|Desert Rose Seeds}}&lt;br /&gt;
|{{Item|Red Rose Seeds}}&lt;br /&gt;
|{{Item|Winterhue Seeds}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Dill}}&lt;br /&gt;
|{{Item|Seaweed}}&lt;br /&gt;
|{{Item|Lemon}}&lt;br /&gt;
|{{Item|Pear}}&lt;br /&gt;
|{{Item|Maple Wood}} (1)&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Ring of Toxin Archery}}&lt;br /&gt;
|{{Item|&#039;Treatment of The Poor&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Animal Handling Stats ==&lt;br /&gt;
{{MOB AH&lt;br /&gt;
| name = Fae Bee&lt;br /&gt;
| level to tame= 70&lt;br /&gt;
| max level = &lt;br /&gt;
| max bond level = &lt;br /&gt;
| max happiness = &lt;br /&gt;
| max enthusiasm = &lt;br /&gt;
| attack = {{Combat Ability|BeeStab_Pet}}&lt;br /&gt;
| sic em = {{Combat Ability|BeeInject_Pet5}}&lt;br /&gt;
| clever trick = {{Combat Ability|BeeVuln_Pet4}}&lt;br /&gt;
| bonus = Evasion, Burst Evasion, Projectile Evasion&lt;br /&gt;
| weaknesses = Crushing, Fire, Cold &lt;br /&gt;
| resists = Psychic, Nature, Poison (Immune)&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= 75&lt;br /&gt;
| health = &lt;br /&gt;
| armor = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Floxie&amp;diff=79416</id>
		<title>Floxie</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Floxie&amp;diff=79416"/>
		<updated>2020-12-02T20:24:18Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Training */ flower arrangement recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Floxie&lt;br /&gt;
|image            = [[File:Floxie.png|400px]]&lt;br /&gt;
|caption          = Playing with some arrows&lt;br /&gt;
|zone             = Fae Realm&lt;br /&gt;
|town = Fel-Dasculan Ruins&lt;br /&gt;
|location         = Outside the west gate of the Fel-Dasculan Ruins&lt;br /&gt;
|anatomy = Fae&lt;br /&gt;
|species = Fairy&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = ???&lt;br /&gt;
|skilltrainer     = [[Archery]], [[Cooking]], [[Crossbow]], &amp;lt;br&amp;gt;[[Fletching]], [[Gardening]], [[Flower Arrangement]]&lt;br /&gt;
|vendor           = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Oh, oh, you&#039;re a mortal beast! Let me think, you&#039;re an animal, right? I love all the crazy creatures that come from your world! Welcome to Agrashabia.&lt;br /&gt;
&lt;br /&gt;
Wait. Did Pegast send you over here?&lt;br /&gt;
}}&lt;br /&gt;
[[Floxie]] is a skill trainer in the [[Fae Realm]].&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Fae Realm]]&lt;br /&gt;
: Fel-Dasculan Ruins&lt;br /&gt;
== Shopkeeper ==&lt;br /&gt;
{{Vendor items sold}}&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
== Favor ==&lt;br /&gt;
===Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
== Quests ==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Floxie&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
== Training ==&lt;br /&gt;
;[[Archery]]&lt;br /&gt;
:{|&lt;br /&gt;
|-&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
|-&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Archery{{!}}Unlock Archery Skill Levels 71-80&lt;br /&gt;
 | skilllevel = 70&lt;br /&gt;
 | cost = 356000, [[Royal Jelly]] x3&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;[[Cooking]]&lt;br /&gt;
:{|&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Cooking{{!}}Unlock Cooking Skill Levels 61-70&lt;br /&gt;
 | skilllevel = 60&lt;br /&gt;
 | cost = 44500, [[Royal Jelly]] x2&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Cooking{{!}}Unlock Cooking Skill Levels 71-80&lt;br /&gt;
 | skilllevel = 70&lt;br /&gt;
 | cost = 178000, [[Royal Jelly]] x3&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Icon=Onion Chicken|Cooking{{!}}Onion Chicken}}&lt;br /&gt;
 | skilllevel = 63&lt;br /&gt;
 | cost = 4539, [[Royal Jelly]]&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Icon=Onion Chicken|Cooking{{!}}Dino Bites}}&lt;br /&gt;
 | skilllevel = 64&lt;br /&gt;
 | cost = 4663, [[Royal Jelly]]&lt;br /&gt;
 | favor = Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Icon=Vexfish Lettuce Wraps|Cooking{{!}}Vexfish Lettuce Wraps}}&lt;br /&gt;
 | skilllevel = 70&lt;br /&gt;
 | cost = 5446, [[Royal Jelly]]&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Icon=Top Swamp Steak|Cooking{{!}}Top Swamp Steak}}&lt;br /&gt;
 | skilllevel = 74&lt;br /&gt;
 | cost = 6016, [[Royal Jelly]]&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Icon=Top Swamp Steak|Cooking{{!}}Groovalu}}&lt;br /&gt;
 | skilllevel = 75&lt;br /&gt;
 | cost = 6158, [[Royal Jelly]]&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Icon=Fairy Peach Juice|Cooking{{!}}Fairy Peach Juice}}&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = 6906, [[Royal Jelly]]&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Icon=Steak and Cheese Wraps|Cooking{{!}}Steak and Cheese Wraps}}&lt;br /&gt;
 | skilllevel = 82&lt;br /&gt;
 | cost = 7226, [[Royal Jelly]]&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;[[Crossbow]]&lt;br /&gt;
:{|&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Crossbow{{!}}Unlock Crossbow Skill Levels 61-70&lt;br /&gt;
 | skilllevel = 60&lt;br /&gt;
 | cost = 89000, [[Royal Jelly]] x2&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Crossbow{{!}}Unlock Crossbow Skill Levels 71-80&lt;br /&gt;
 | skilllevel = 70&lt;br /&gt;
 | cost = 267000, [[Royal Jelly]] x3&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;[[Fletching]]&lt;br /&gt;
:{|&lt;br /&gt;
|-&lt;br /&gt;
! Unlock&lt;br /&gt;
! Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
|-&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Fletching{{!}}Unlock Fletching Skill Levels 61-70&lt;br /&gt;
 | skilllevel = 60&lt;br /&gt;
 | cost = 44500, [[Royal Jelly]] x2&lt;br /&gt;
 | favor = Friends&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;[[Gardening]]&lt;br /&gt;
:{|&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Gardening{{!}}Unlock Gardening Skill Levels 71-80&lt;br /&gt;
 | skilllevel = 70&lt;br /&gt;
 | cost = 178000, [[Royal Jelly]] x3&lt;br /&gt;
 | favor = Comfortable&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | ability = Spade Assault 6&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = 20203, [[Royal Jelly]]&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;[[Flower Arrangement]]&lt;br /&gt;
:{|&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Flower Arrangement{{!}}Unlock Flower Arrangement Skill Levels 61-70&lt;br /&gt;
 | skilllevel = 60&lt;br /&gt;
 | cost = [[Royal Jelly]] x2, 50000&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 | Icon = Unlock&lt;br /&gt;
 | item = Flower Arrangement{{!}}Unlock Flower Arrangement Skill Levels 71-80&lt;br /&gt;
 | skilllevel = 70&lt;br /&gt;
 | cost = [[Royal Jelly]] x3, 200000&lt;br /&gt;
 | favor = ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Flower Arrangement{{!}}Bee Lovers&#039; Bouquet}}&lt;br /&gt;
 | skilllevel = 60&lt;br /&gt;
 | cost = [[Royal Jelly]], 7800&lt;br /&gt;
 | favor = Like Family&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Flower Arrangement{{!}}Forager&#039;s Arrangement #7}}&lt;br /&gt;
 | skilllevel = 65&lt;br /&gt;
 | cost = [[Royal Jelly]], 9966&lt;br /&gt;
 | favor = &amp;lt;= Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Flower Arrangement{{!}}Forager&#039;s Display #7}}&lt;br /&gt;
 | skilllevel = 66&lt;br /&gt;
 | cost = [[Royal Jelly]], 11333&lt;br /&gt;
 | favor = &amp;lt;= Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Flower Arrangement{{!}}Cleanliness Arrangement #7}}&lt;br /&gt;
 | skilllevel = 68&lt;br /&gt;
 | cost = [[Royal Jelly]], 11400&lt;br /&gt;
 | favor = &amp;lt;= Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Flower Arrangement{{!}}Cleanliness Display #7}}&lt;br /&gt;
 | skilllevel = 70&lt;br /&gt;
 | cost =  [[Royal Jelly]], 11466&lt;br /&gt;
 | favor = &amp;lt;= Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Flower Arrangement{{!}}Dandelion Bouquet}}&lt;br /&gt;
 | skilllevel = 70&lt;br /&gt;
 | cost = [[Royal Jelly]], 11466&lt;br /&gt;
 | favor = &amp;lt;= Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Flower Arrangement{{!}}Lumberjack&#039;s Arrangement #7}}&lt;br /&gt;
 | skilllevel = 71&lt;br /&gt;
 | cost = [[Royal Jelly]], 13166&lt;br /&gt;
 | favor = &amp;lt;= Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Flower Arrangement{{!}}Lumberjack&#039;s Display #7}}&lt;br /&gt;
 | skilllevel = 72&lt;br /&gt;
 | cost = [[Royal Jelly]], 13200&lt;br /&gt;
 | favor = &amp;lt;= Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Flower Arrangement{{!}}Fae Mysotis Bouquet}}&lt;br /&gt;
 | skilllevel = 75&lt;br /&gt;
 | cost = [[Royal Jelly]], 13300&lt;br /&gt;
 | favor = &amp;lt;= Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Flower Arrangement{{!}}Forager&#039;s Arrangement #8}}&lt;br /&gt;
 | skilllevel = 75&lt;br /&gt;
 | cost = [[Royal Jelly]], 13300&lt;br /&gt;
 | favor = &amp;lt;= Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Flower Arrangement{{!}}Forager&#039;s Display #8}}&lt;br /&gt;
 | skilllevel = 76&lt;br /&gt;
 | cost = [[Royal Jelly]], 15000&lt;br /&gt;
 | favor = &amp;lt;= Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Flower Arrangement{{!}}Cleanliness Arrangement #8}}&lt;br /&gt;
 | skilllevel = 78&lt;br /&gt;
 | cost = [[Royal Jelly]], 15066&lt;br /&gt;
 | favor = Like Family&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Flower Arrangement{{!}}Cleanliness Display #8}}&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = [[Royal Jelly]], 15133&lt;br /&gt;
 | favor = Like Family&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 | recipe = {{Item|Flower Arrangement{{!}}Tulip Bouquet}}&lt;br /&gt;
 | skilllevel = 80&lt;br /&gt;
 | cost = [[Royal Jelly]], 15133 &lt;br /&gt;
 | favor = Like Family&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = {{Item|Green Apple}} x10&lt;br /&gt;
|RiShin Family = {{Item|Floxie&#039;s Faebow}} (Lv80)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Conversations ==&lt;br /&gt;
{{Quote|source=[[Floxie]]|&lt;br /&gt;
Hey! You&#039;re from the mortal realm, right? I remember hearing about your species! Possibly. Anyway, my name is [[Floxie]].&lt;br /&gt;
; My name is Adventurer!&lt;br /&gt;
You&#039;re mortal too, right? Do you have any tips for me, as a first-time mortal?&lt;br /&gt;
; Wait, you&#039;re a mortal?&lt;br /&gt;
Yes, I&#039;m effectively mortal! We all are! Well.. not as mortal as you obviously... I guess I&#039;m being insensitive. I&#039;m sorry!&lt;br /&gt;
; I don&#039;t really understand.&lt;br /&gt;
I was lifebound in A14. You know... before the tragedy.&lt;br /&gt;
&lt;br /&gt;
Our city held the Winter army at bay for a while, but then the armies just packed up and left. And that night, new creatures arried. They were huge, made of metal, and nothing I did hurt them at all. I am an accomplished mage as well as a warrior, but my best spells barely moved them. I was powerless.&lt;br /&gt;
&lt;br /&gt;
These creatures had no emotions. They just overwhelmed us, and crushed us in their giant fists. And when we died, we hid in the lifestone, waiting for them to leave, but they came into the lifestone with us. It makes no sense! And it&#039;s definitely a war crime of some sort! But they found me, and they just kept killing me.&lt;br /&gt;
; That sounds painful.&lt;br /&gt;
Each time I was concious for only a moment, just long enough to realize that I remembered less than I did before. I was... dying!&lt;br /&gt;
&lt;br /&gt;
When the [[Autumn Defiant]] saved us, I couldn&#039;t remember my name, let alone how to save myself. I was lost in the astral without an anchor. But my old friend [[Pegast]] was waiting for me. He caught me and somehow managed to bind me here. I owe him my life!&lt;br /&gt;
; Are you feeling better not?&lt;br /&gt;
Yes, I&#039;m better now. Many of my memories came back. But my friend [[Midge]]... she&#039;s broken! She doesn&#039;t even remember me. The Mige I knew really is dead. Or... well, at least she&#039;s missing!&lt;br /&gt;
; So you&#039;re equating amnesia with... death?&lt;br /&gt;
Well, I guess amnesia is sort of like death. But no, Midge doesn&#039;t just have amnesia: I have to keep reintroducing myself to her, almost every day! She came back wrong! And dying again doesn&#039;t fix her! She&#039;s broken! And I was almost broken too!&lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure how much sense my story made, but let me put it this way: I&#039;m still terrified of what the [[Winter Queen]] wants to do to me, but now I realize there are even worse fates. I&#039;m scared of the Winter Queen, but when I think of those creatures... I&#039;m so scared that I just can&#039;t function.&lt;br /&gt;
; After what you&#039;ve been through, being afraid is natural.&lt;br /&gt;
That&#039;s kind of you to say! I wish [[Pegast]] felt that way. I owe him everything, and he needs my help, and he doesn&#039;t understand why I can&#039;t fight.&lt;br /&gt;
&lt;br /&gt;
For now, I&#039;m trying to help in other ways.&lt;br /&gt;
; That sounds like a good plan.&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[Floxie]]|&lt;br /&gt;
As long as there&#039;s a chance I could lose my memories, I&#039;m hardly immortal at all! And somehow, eternal death sounds even scarier than being tortured by the Winter Queen!}}&lt;br /&gt;
{{Quote|source=[[Floxie]]|&lt;br /&gt;
I love the way hunters from your realm use physical arrows in their bows. I switched to energy arrows centuries ago, but I&#039;ve realized there&#039;s a huge benefit to your method: when your magic only has to activate a bit of wood, you can deal a LOT of damage without expending much energy! Clever mortals, perfecting something most fairies had abandoned!&lt;br /&gt;
&lt;br /&gt;
So anyway, yeah, I&#039;ve been making wood arrows to practice with. I just with they took up less space!}}&lt;br /&gt;
{{Quote|source=[[Floxie]]|&lt;br /&gt;
I don&#039;t care what [[Pegast]] says: I&#039;m not okay, and I&#039;m not going hunting, and he can&#039;t make me. He can go be a scion elsewhere if he thinks he can boss me around.}}&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Animal_Handling&amp;diff=79406</id>
		<title>Animal Handling</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Animal_Handling&amp;diff=79406"/>
		<updated>2020-12-01T21:25:09Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Stables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Animal Handling&lt;br /&gt;
|image            = [[File:AnimalHandling_skill.png|300px]] &lt;br /&gt;
|caption          = The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 80&lt;br /&gt;
|req              = None &lt;br /&gt;
|skilltrainers    = [[Gisli]], [[Crelpin]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=Developer Blog A little more about evil, undead, and pet classes|&lt;br /&gt;
Animal Handlers spend a ton of time with their &#039;&#039;&#039;pets&#039;&#039;&#039;, raising and training them. Ancillary skills like &#039;&#039;&#039;Animal Husbandry&#039;&#039;&#039; let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don&#039;t need to be his friend, he seems willing to teach the skill to anyone who can pay.  He will also unlock skill levels 51-60, and 61-70.&lt;br /&gt;
* [[Crelpin]] in the [[Fae Realm]] will unlock levels 71-80.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* Animal Husbandry - Not in the game yet.&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of &#039;Rat Charming. While you can learn to  &#039;&#039;&#039;Tame Rat&#039;&#039;&#039;s from Gisli, the method to &#039;&#039;&#039;Charm&#039;&#039;&#039; Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can&#039;t be revived once defeated in battle.&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Animal Handling]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Compassion]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
:; [[Anatomy]]&lt;br /&gt;
:: Level 15 and 25&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;|| align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; (1-4) || 0/15/30/48 || Level Up  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Abilities available from [[Gisli]] the stable master in [[Serbule Keep]].&lt;br /&gt;
{| {{AATST}}&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! Ability || Lvl Req || Cost || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 2 || 32 || 8600 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 3 || 47 || 14100 || Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath || 15 || 2900 || Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 2 || 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 3 || 45 || 13900 || Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
&lt;br /&gt;
(Under Construction - Higher level skills may be learned from [[Gisli]].)&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;|| align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; 4 || 55 || [[Altar of Norala]]  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || ???&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Animal Taming ===&lt;br /&gt;
Before Animal Handlers can call a wild animal their pet, it must first be &#039;&#039;&#039;Tamed.&#039;&#039;&#039; Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to &#039;&#039;&#039;Taming&#039;&#039;&#039; their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;Tame&#039;&#039;&#039; a wild animal, the animal&#039;s associated Taming Ability must be used. Adventurers wishing to &#039;&#039;&#039;Tame&#039;&#039;&#039; a cat must complete a twenty second cast of their &#039;&#039;&#039;Tame Cat&#039;&#039;&#039; ability, while focusing on a specific wild [[Feline]]. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.&lt;br /&gt;
&lt;br /&gt;
; Charm Rat&lt;br /&gt;
: Learned on [[Anagoge Island]].&lt;br /&gt;
; Tame Rat&lt;br /&gt;
: Learned from [[Gisli]] in [[Serbule]].&lt;br /&gt;
; Tame Cat&lt;br /&gt;
: Learned by Level 20 Animal Handlers at the Cat Shrine in northeast [[Eltibule]].&lt;br /&gt;
{{Spoiler|Click to see the item required for the Cat Shrine|&lt;br /&gt;
The answer is &amp;quot;String&amp;quot;: a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains. Cat eyes, which can be sometimes looted from a cat, work as sacrifice too.&lt;br /&gt;
}}&lt;br /&gt;
; Tame Bear&lt;br /&gt;
: Learned by Level 40 Animal Handlers at the Bear Shrine in the [[Kur Mountains]].&lt;br /&gt;
{{Spoiler|Click to see the item required for the Bear Shrine|&lt;br /&gt;
The answer is &amp;quot;Perch&amp;quot;: This item can be obtained through fishing...&lt;br /&gt;
}}&lt;br /&gt;
; Tame Bee&lt;br /&gt;
: Learned from [[Crelpin]] in the [[Fae Realm]]&lt;br /&gt;
&lt;br /&gt;
=== Raising Skill Levels ===&lt;br /&gt;
To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.&lt;br /&gt;
&lt;br /&gt;
=== Stables ===&lt;br /&gt;
You can have as many pets as you have stable slots. You can buy more stable slots from the following Stablemasters.&lt;br /&gt;
* [[Gisli]] in [[Serbule]].&lt;br /&gt;
* Placeholder Stablemaster in [[Hogan&#039;s Keep]].&lt;br /&gt;
These Stablemasters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle.&lt;br /&gt;
&lt;br /&gt;
Deceased pets can be revived at a stable for a small fee.&lt;br /&gt;
&lt;br /&gt;
The fee for extra stable slots increases with each slot, for example #8 costs 10.000 council, #9 costs 50.000 council.&lt;br /&gt;
&lt;br /&gt;
=== Summoning Pets ===&lt;br /&gt;
As you level up in Animal Handling you&#039;ll gain access to abilities that allow you to summon your pets based on what stable slot they are in. You may only summon a single pet tamed from Animal Handling at a time, but you may summon your Animal Handling pets alongside pets from other skills like [[Necromancy]] or [[Battle Chemistry]]. &lt;br /&gt;
=== Anchor Runes ===&lt;br /&gt;
Potential Prodigies versed in &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; may have learned the &#039;&#039;&#039;Unnatural Wrath&#039;&#039;&#039; abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.&lt;br /&gt;
&lt;br /&gt;
Shadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item.&lt;br /&gt;
=== Healing Pets ===&lt;br /&gt;
While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[Good First Aid Kit]]s.&lt;br /&gt;
:* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.&lt;br /&gt;
=== Pet Combat &amp;amp; Tricks ===&lt;br /&gt;
Every &#039;&#039;&#039;Tamed&#039;&#039;&#039; animal has two types of special attacks, a &#039;&#039;&#039;Sic &#039;Em Attack&#039;&#039;&#039; and a &#039;&#039;&#039;Special Trick.&#039;&#039;&#039; Every animal has a different set of attacks.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its &#039;&#039;&#039;Sic &#039;Em Attack.&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its &#039;&#039;&#039;Special Trick.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039;  attacks are as follows&lt;br /&gt;
: Bear Self-Heal (Pet): Slashing Damage and Self-Heal +20* Sic &#039;Em level&lt;br /&gt;
: Bear Taunt (Pet): Slashing Damage and Taunt +60* Sic &#039;Em level&lt;br /&gt;
: Big Cat Kill (Pet): Heavy Slashing Damage&lt;br /&gt;
: Grimalkin Puncture (Pet): Trauma Damage over time.&lt;br /&gt;
: Raking Claw (Pet): Debuff Slashing Damage for 8 seconds. Level 1=7%, Level 4=15%&lt;br /&gt;
: Rat De-Rage (Pet): Reduced Monster Rage. Level 1=-90, Level 6=-500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; / &#039;&#039;&#039;Special Trick&#039;&#039;&#039;  attacks are as follows&lt;br /&gt;
: Bear Stun (Pet): Crushing Damage and stun.&lt;br /&gt;
: Bear Ultra (Pet): Heavy Crushing damage.&lt;br /&gt;
: Bear Warmth (Pet): Buff Taunt attacks and grant the owner Cold mitigation.  Level 1= +10 taunt/+5 cold mitigation. Level 6= +125 taunt/+30 cold mitigation&lt;br /&gt;
: Big Cat Heal (Pet): Heal owner. Level 1=25 health, Level 6=200 health. &lt;br /&gt;
: Big Cat Root (Pet): Slashing and root. Level 1= 5secs, Level 4=11 seconds.&lt;br /&gt;
: Big Cat ultrakill (Pet): Very Heavy Slashing Damage.&lt;br /&gt;
: Grimalkin Flee (Pet): Lure Enemy away. Level 1=Temp Taunt 1100.  Level 3=1700.&lt;br /&gt;
: Rat Burn (Pet): Burn Target. Level 1= 40 damage over 12 seconds. Level 6=240 damage over 12 seconds.&lt;br /&gt;
: Rat Heal (Pet): Heal owner. Level 1=30, Level 6=180.&lt;br /&gt;
: Rat Poison Vuln (Pet): Debuff Poison Vulnerability for 20 seconds. Level 1= 10% Level 4=20%&lt;br /&gt;
&lt;br /&gt;
=== Pet Level &amp;amp; Bond Level ===&lt;br /&gt;
As you fight alongside your pet, its Bond Level increases. A new pet will begin with a Bond Level of 0, or a pet you receive from another player (not yet available in-game). For each Bond Level, pets&#039; base damage increases by 1 or 2, max health increases by 4, and max armor increases by 1.&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
Pets have a level that determines their basic combat stats like health and damage. Pets that were tamed in more dangerous areas have higher starting levels. Pets earn XP when you fight alongside them, and when they have enough XP their level can increase. You will need to visit an animal-handling trainer and pay a small fee to level up your pet, when it has enough XP.&lt;br /&gt;
&lt;br /&gt;
In addition to raise the Pet Level, earning XP also increases the pet&#039;s Bond Level. The Bond Level gives the pet some extra damage, health, and armor. A new pet&#039;s Bond Level always starts at 0.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Enthusiasm ===&lt;br /&gt;
Pet Enthusiasm is boosted by its owner&#039;s equipped items. Enthusiasm determines the chance for pets to critically hit enemies. Higher Enthusiasm is required to critically hit higher level monsters. If a pet performs a critical hit, the pet&#039;s direct damage is increased by 25% (for cats), 40% (for bears and bees), or 50% (for rats).&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Enthusiasm does two things: first it determines how quickly pets gain Happiness. In addition, Enthusiasm gives the pet a chance to &#039;critically hit&#039; enemies. The chance of a critical-hit is based on the pet&#039;s Enthusiasm versus the enemy&#039;s skill levels. If a pet&#039;s attack critically-hits, that attack&#039;s damage is boosted by 25% for cats, 40% for bears, or 50% for rats.&lt;br /&gt;
&lt;br /&gt;
The easiest way to impart some Enthusiasm into your pet is to wear special equipment that boosts your pet&#039;s Enthusiasm. As with all pet-boosting equipment, you must be wearing the item before you summon the pet.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Combat XP Boost % ===&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
Some equipment can make a pet earn XP faster. This will be shown as a Combat XP Boost when you examine the pet. But note that the pet&#039;s Happiness still plays a big role in determining the actual amount of XP they earn.&lt;br /&gt;
}}&lt;br /&gt;
=== Damage Boost &amp;amp; Damage Multiplier ===&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Damage Boost is added to their attacks&#039; damage. Then, the damage is multiplied by their Damage Multiplier (if any).&lt;br /&gt;
&lt;br /&gt;
The pet&#039;s Damage Boost will naturally increase as it gains Pet Levels and Bond Levels. Both Damage Boost and Damage Multiplier can also be boosted when you wear certain equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Happiness ===&lt;br /&gt;
Happiness determines how much experience a pet earns. If it dies, Happiness goes down. The rate a pet recovers Happiness is based on Enthusiasm.&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Happiness determines how much XP it earns when it helps you defeat enemies. A higher Happiness means it earns more XP! But if a pet dies, its Happiness is reduced by half&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tamable Animals ==&lt;br /&gt;
===Level Requirements===&lt;br /&gt;
Each type of tamable animal has a minimum &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; level reqired to tame it.  This requirement can often be found on the wiki, on the pages of the individual animals.&lt;br /&gt;
&lt;br /&gt;
=== Rats === &lt;br /&gt;
&#039;&#039;&#039;Rats&#039;&#039;&#039; are generally the first animal Animal Handlers will learn to &#039;&#039;&#039;Charm&#039;&#039;&#039; and &#039;&#039;&#039;Tame.&#039;&#039;&#039; Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion &amp;amp; Crit.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Animal Handling Creatures&lt;br /&gt;
category = Rodent&lt;br /&gt;
notcategory = Formatting templates&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
=== Felines ===&lt;br /&gt;
Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be &#039;&#039;&#039;Charmed&#039;&#039;&#039; by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Animal Handling Creatures&lt;br /&gt;
category = Feline&lt;br /&gt;
notcategory = Formatting templates&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
=== Bears ===&lt;br /&gt;
Bears are difficult to tame, requiring 40 Levels of [[Animal Handling]], but are loyal partners. Some bears deal heavy damage, while others act as tanks. Most bears are weak against Electricity and Acid damage. &lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Animal Handling Creatures&lt;br /&gt;
category = Bear and Bugbear&lt;br /&gt;
notcategory = Formatting templates&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
=== Bee ===&lt;br /&gt;
Bee are very difficult to tame, requiring level 70. Most Bee deal ranged damage.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Animal Handling Creatures&lt;br /&gt;
category = Arthropod&lt;br /&gt;
notcategory = Formatting templates&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Animal Handling Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Animal Handling|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.&lt;br /&gt;
&lt;br /&gt;
Pets gain XP and bond even when they are set to passive.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:AH_pet_bear.png|A player with a pet Bear.&lt;br /&gt;
File:Cat_shrine.png|Cat Shrine.&lt;br /&gt;
File:Hissy_pet.png|Hissy - special rare Grimalkin.&lt;br /&gt;
File:PlayerPetGrimalkin.png|A player and their pet Grimalkin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Testing List==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Brewing&amp;diff=79401</id>
		<title>Brewing</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Brewing&amp;diff=79401"/>
		<updated>2020-12-01T18:16:07Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Aging Times */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Brewing&lt;br /&gt;
|image            = [[File:Brewing_skill.png|300px]]&lt;br /&gt;
|caption          = Skill in creating alcoholic beverages of all sorts.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         =  70&lt;br /&gt;
|req              = &lt;br /&gt;
|skilltrainers    = [[Brianna Willer]], [[Dhakmar]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Brewing]] is a crafting skill that involves the production of Alcoholic Beverages. The consumption of these beverages will raise your [[Alcohol Tolerance]] skill.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in creating alcoholic beverages of all sorts.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Brianna Willer]] teaches Brewing after you have been introduced to her by Therese and reaching {{Favor|Comfortable}}.&lt;br /&gt;
* [[Malvol]] is willing to teach Whisky recipes to Like Family.&lt;br /&gt;
* [[Gretchen Salas]] can be persuaded to teach a recipe for Potato Vodka.&lt;br /&gt;
* [[Hiral]] can teach Pale Rum recipes to his Close Friends.&lt;br /&gt;
* [[Dhakmar]] can raise the [[Brewing]] level cap to both Level 60 and Level 70.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Alcohol Tolerance]] - This skill represents your ability to ward off the adverse effects of alcohol. The consumption of [[Brewing|brewed]] beverages will raise this skill.&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Carpentry]] - Carpentry is handy for making the kegs and barrels required for many recipes.&lt;br /&gt;
* [[Gardening]] - Barley is a common crop grown for use in beer. &lt;br /&gt;
* [[Foraging]] - Many ingredients used in [[Brewing]] are found through Foraging.&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
&amp;lt;!-- Lists of Recipes pertaining to the skill goes here. See [[Cooking]] for one example of where recipes are broken up. For Transcluded tables (What all skills should use), see [[Carpentry]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
==Beer Effects (Level 40-70)==&lt;br /&gt;
&#039;&#039;&#039;Base differences and percentages increase with higher level alcohol&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +(%) Dance Appreciation extra effect chance, +(X) Dance Appreciation&lt;br /&gt;
* +(%) Taunt&lt;br /&gt;
* -(%) Taunt&lt;br /&gt;
* -(X) Sprint speed, +(%) Taunt&lt;br /&gt;
* +(%) Projectile miss chance; +(%) Taunt&lt;br /&gt;
* +(X) Melee accuracy, +(%) Melee evasion&lt;br /&gt;
* +(%) Miss chance, +(%) Burst evasion, +(X) Sprint speed out-of-combat&lt;br /&gt;
* +(%) Knockback evasion, +(X) Jump height&lt;br /&gt;
* +(X) Breath recovery rate, +(X) Maximum breath, +(X) Fast-swimming speed&lt;br /&gt;
* -(X) Fast-flying power depletion rate, +(X) Fast-flying speed&lt;br /&gt;
* -(%) Ability power cost (Unarmed/Shield/Sword)&lt;br /&gt;
* -(%) Ability power cost (Knife/Staff/Hammer)&lt;br /&gt;
* -(%) Ability power cost (Bard/Battle Chemistry/Archery)&lt;br /&gt;
* -(%) Ability power cost (Necromancy/Ice Magic/Fire Magic)&lt;br /&gt;
* -(%) Ability power cost (Crossbow/Psychology/Mentalism)&lt;br /&gt;
* -(%) Ability power cost (Armor Patching/Lycanthropy/Druid)&lt;br /&gt;
* -(%) Ability power cost (First Aid/Giant Bat/Spider)&lt;br /&gt;
* -(%) Ability power cost (Pig/Deer/Cow)&lt;br /&gt;
* +(X) Max health&lt;br /&gt;
* +(X) Max armor&lt;br /&gt;
* +(X) Max power&lt;br /&gt;
* +(X) Max health (Dwarf)&lt;br /&gt;
* +(X) Max health (Elf)&lt;br /&gt;
* +(X) Max health (Fey)&lt;br /&gt;
* +(X) Max health (Human)&lt;br /&gt;
* +(X) Max health (Orc)&lt;br /&gt;
* +(X) Max health (Rakshasa)&lt;br /&gt;
* +(X) Max power (Dwarf)&lt;br /&gt;
* +(X) Max power (Elf)&lt;br /&gt;
* +(X) Max power (Fey)&lt;br /&gt;
* +(X) Max power (Human)&lt;br /&gt;
* +(X) Max power (Orc)&lt;br /&gt;
* +(X) Max power (Rakshasa)&lt;br /&gt;
* +(X) Max metabolism (Dwarf)&lt;br /&gt;
* +(X) Max metabolism (Elf)&lt;br /&gt;
* +(X) Max metabolism (Fey)&lt;br /&gt;
* +(X) Max metabolism (Human)&lt;br /&gt;
* +(X) Max metabolism (Orc)&lt;br /&gt;
* +(X) Max metabolism (Rakshasa)&lt;br /&gt;
* +(X) Max body heat (Dwarf)&lt;br /&gt;
* +(X) Max body heat (Elf)&lt;br /&gt;
* +(X) Max body heat (Fey)&lt;br /&gt;
* +(X) Max body heat (Human)&lt;br /&gt;
* +(X) Max body heat (Orc)&lt;br /&gt;
* +(X) Max body heat (Rakshasa)&lt;br /&gt;
* +(X) Max hydration (Dwarf)&lt;br /&gt;
* +(X) Max hydration (Elf)&lt;br /&gt;
* +(X) Max hydration (Fey)&lt;br /&gt;
* +(X) Max hydration (Human)&lt;br /&gt;
* +(X) Max hydration (Orc)&lt;br /&gt;
* +(X) Max hydration (Rakshasa)&lt;br /&gt;
* +(%) exp. gain for Elves when clean, 0 exp. earned when dirty&lt;br /&gt;
* +(%) exp. gain for Humans when community-minded, 0 exp. earned when lonely&lt;br /&gt;
* +(%) exp. gain for Rakshasa when peaceable, 0 exp. earned when dead inside&lt;br /&gt;
* +(X) Dig Deep power restoration&lt;br /&gt;
* +(X) Ultimate Protection health restoration, +(X) Minor Healing health restoration, +(X) Major Healing health restoration&lt;br /&gt;
* +(%) chance to chop perfect wood, +(%) chance to chop extra wood&lt;br /&gt;
* +(%) chance to forage extra seeds, +(%) chance to forage extra mushrooms&lt;br /&gt;
* +(%) chance to produce extra fish scales, +(%) chance to catch extra fish&lt;br /&gt;
* +(X) to Max Peaceableness, +(X) to Max Community, +(X) to Max Cleanliness&lt;br /&gt;
==Hard Liquor Effects (Level 1-70)==&lt;br /&gt;
&#039;&#039;&#039;Base differences and percentages increase with higher level alcohol&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +(%) Dance Appreciation extra effect chance, +(X) Dance Appreciation&lt;br /&gt;
* +(%) Taunt&lt;br /&gt;
* -(%) Taunt&lt;br /&gt;
* -(X) Sprint speed, +(%) Taunt&lt;br /&gt;
* +(%) Projectile miss chance; +(%) Taunt&lt;br /&gt;
* +(X) Melee accuracy, +(%) Melee evasion&lt;br /&gt;
* +(%) Miss chance, +(%) Burst evasion, +(X) Sprint speed out-of-combat&lt;br /&gt;
* +(%) Knockback evasion, +(X) Jump height&lt;br /&gt;
* +(X) Breath recovery rate, +(X) Maximum breath, +(X) Fast-swimming speed&lt;br /&gt;
* -(X) Fast-flying power depletion rate, +(X) Fast-flying speed&lt;br /&gt;
* +(X) Direct Slashing damage&lt;br /&gt;
* +(X) Direct Crushing damage&lt;br /&gt;
* +(X) Direct Piercing damage&lt;br /&gt;
* +(X) Direct Fire damage&lt;br /&gt;
* +(X) Direct Cold damage&lt;br /&gt;
* +(X) Direct Electricity damage&lt;br /&gt;
* +(X) Direct Nature damage&lt;br /&gt;
* +(X) Direct Poison damage&lt;br /&gt;
* +(X) Direct Acid damage&lt;br /&gt;
* +(X) Direct Psychic damage&lt;br /&gt;
* +(X) Direct Darkness damage&lt;br /&gt;
* +(X) Direct Trauma damage&lt;br /&gt;
* +(X) Direct Sonic damage&lt;br /&gt;
* +(X) Direct Demonic damage&lt;br /&gt;
* +(X) Direct Divine damage&lt;br /&gt;
* +(X) Melee damage to Elites&lt;br /&gt;
* +(X) Projectile damage to Elites&lt;br /&gt;
* +(X) Burst damage to Elites&lt;br /&gt;
* +(X) Damage to Aberrations&lt;br /&gt;
* +(X) Damage to Arthropods&lt;br /&gt;
* +(X) Damage to Bears&lt;br /&gt;
* +(X) Damage to Canines&lt;br /&gt;
* +(X) Damage to Constructs&lt;br /&gt;
* +(X) Damage to Crone-kin&lt;br /&gt;
* +(X) Damage to Demons&lt;br /&gt;
* +(X) Damage to Dinosaurs&lt;br /&gt;
* +(X) Damage to Elementals&lt;br /&gt;
* +(X) Damage to Elves&lt;br /&gt;
* +(X) Damage to Felines&lt;br /&gt;
* +(X) Damage to Fey&lt;br /&gt;
* +(X) Damage to Fish&lt;br /&gt;
* +(X) Damage to Fungoids&lt;br /&gt;
* +(X) Damage to Giants&lt;br /&gt;
* +(X) Damage to Goblins&lt;br /&gt;
* +(X) Damage to Humans&lt;br /&gt;
* +(X) Damage to Incorporeal Creatures&lt;br /&gt;
* +(X) Damage to Non-ruminant Ungulates&lt;br /&gt;
* +(X) Damage to Orcs&lt;br /&gt;
* +(X) Damage to Rakshasa&lt;br /&gt;
* +(X) Damage to Rodents&lt;br /&gt;
* +(X) Damage to Ruminants&lt;br /&gt;
* +(X) Damage to corporeal Undead&lt;br /&gt;
* +(X) Max health, -(X) Damage taken from Elites, -(X) Damage taken from non-Elites&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Acid/Fire/Slashing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Nature/Cold/Slashing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Darkness/Electricity/Slashing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Sonic/Psychic/Slashing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Demonic/Poison/Slashing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Divine/Trauma/Slashing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Darkness/Fire/Crushing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Acid/Cold/Crushing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Nature/Electricity/Crushing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Sonic/Trauma/Crushing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Demonic/Psychic/Crushing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Divine/Poison/Crushing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Nature/Fire/Piercing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Darkness/Cold/Piercing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Acid/Electricity/Piercing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Sonic/Poison/Piercing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Demonic/Trauma/Piercing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Divine/Psychic/Piercing)&lt;br /&gt;
* +(X) Max health&lt;br /&gt;
* +(X) Max armor&lt;br /&gt;
* +(X) Max power&lt;br /&gt;
* +(X) Max health (Dwarf)&lt;br /&gt;
* +(X) Max health (Elf)&lt;br /&gt;
* +(X) Max health (Fey)&lt;br /&gt;
* +(X) Max health (Human)&lt;br /&gt;
* +(X) Max health (Orc)&lt;br /&gt;
* +(X) Max health (Rakshasa)&lt;br /&gt;
* +(X) Max power (Dwarf)&lt;br /&gt;
* +(X) Max power (Elf)&lt;br /&gt;
* +(X) Max power (Fey)&lt;br /&gt;
* +(X) Max power (Human)&lt;br /&gt;
* +(X) Max power (Orc)&lt;br /&gt;
* +(X) Max power (Rakshasa)&lt;br /&gt;
* +(X) Max metabolism (Dwarf)&lt;br /&gt;
* +(X) Max metabolism (Elf)&lt;br /&gt;
* +(X) Max metabolism (Fey)&lt;br /&gt;
* +(X) Max metabolism (Human)&lt;br /&gt;
* +(X) Max metabolism (Orc)&lt;br /&gt;
* +(X) Max metabolism (Rakshasa)&lt;br /&gt;
* +(X) Max body heat (Dwarf)&lt;br /&gt;
* +(X) Max body heat (Elf)&lt;br /&gt;
* +(X) Max body heat (Fey)&lt;br /&gt;
* +(X) Max body heat (Human)&lt;br /&gt;
* +(X) Max body heat (Orc)&lt;br /&gt;
* +(X) Max body heat (Rakshasa)&lt;br /&gt;
* +(X) Max hydration (Dwarf)&lt;br /&gt;
* +(X) Max hydration (Elf)&lt;br /&gt;
* +(X) Max hydration (Fey)&lt;br /&gt;
* +(X) Max hydration (Human)&lt;br /&gt;
* +(X) Max hydration (Orc)&lt;br /&gt;
* +(X) Max hydration (Rakshasa)&lt;br /&gt;
* +(%) exp. gain for Elves when clean, 0 exp. earned when dirty&lt;br /&gt;
* +(%) exp. gain for Humans when community-minded, 0 exp. earned when lonely&lt;br /&gt;
* +(%) exp. gain for Rakshasa when peaceable, 0 exp. earned when dead inside&lt;br /&gt;
* +(X) Dig Deep power restoration&lt;br /&gt;
* +(X) Ultimate Protection health restoration, +(X) Minor Healing health restoration, +(X) Major Healing health restoration&lt;br /&gt;
* +(%) chance to chop perfect wood, +(%) chance to chop extra wood&lt;br /&gt;
* +(%) chance to forage extra seeds, +(%) chance to forage extra mushrooms&lt;br /&gt;
* +(%) chance to produce extra fish scales, +(%) chance to catch extra fish&lt;br /&gt;
* +(X) to Max Peaceableness, +(X) to Max Community, +(X) to Max Cleanliness&lt;br /&gt;
==Known Effects for Marzen (Level 20)==&lt;br /&gt;
(List is not yet complete, other effects may be added as discovered)&lt;br /&gt;
&lt;br /&gt;
* +7% Chance to catch extra fish, +15% Chance to gather extra fish scales (stacks with arrangements/displays)&lt;br /&gt;
* +7% Chance to gather extra seeds, +15% Chance to gather extra mushrooms (stacks with arrangements/displays)&lt;br /&gt;
* +24 Max Armor&lt;br /&gt;
* +33% Chance for YOUR attacks to miss, +20% Chance to avoid bursts, Sprint boost out of combat +0&lt;br /&gt;
* +2 Peacableness, +3 Community, +3 Cleanliness&lt;br /&gt;
* +17 Taunt, -1.5 Sprint speed&lt;br /&gt;
* -0.2 Fast Flying power cost per second, +0.6 Flying speed&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Brewing Advice from [[Brianna Willer]] ===&lt;br /&gt;
{{Quote|source=[[Brianna Willer]]|&lt;br /&gt;
Brewing advice? Let&#039; see. First, start by making beer. You can brew tiny batches of beer to see how each recipe tastes. When you&#039;re happy with the recipe, you can brew up a big keg of it.&lt;br /&gt;
&lt;br /&gt;
Every Brewing recipe has some standard ingredients, like barley and hops, but there&#039;s also room for personalization. The personalized ingredients determine the precise flavor and effect of your beer. And everybody&#039;s different. Even if I followed your exact recipe, I might get a completely different effect. That&#039;s why there&#039;s no substitute for experimentation.&lt;br /&gt;
&lt;br /&gt;
Hard liquor is more potent than beer, but you can drink a lot more beer than you can hard liquor! Of course, the fastest way to get blitzed is to mix beer and the hard stuff at once.&lt;br /&gt;
&lt;br /&gt;
Sadly, the recipes for beer, wine, and liquor don&#039;t have a lot of carryover. You&#039;ll need to do separate experiments for beer, wine, and hard liquor recipes.&lt;br /&gt;
&lt;br /&gt;
Each ingredient can have a different effect in different recipes. I mean, you can put strawberries in Basic Lager, Pale Ale, and Marzen, but the strawberry&#039;s effect will be different for each recipe.&lt;br /&gt;
&lt;br /&gt;
When you get more advanced, there&#039;s an important trick. If two beer recipes take the exact same NUMBER of ingredients IN EACH SLOT, then there&#039;s a way to map the ingredients effects to other recipes with the same setup.&lt;br /&gt;
&lt;br /&gt;
This is tricky to explain to a new brewer. Here&#039;s an example: Orcish Bock, a very fancy brew, takes four special ingredients: one of four possible vegetables, one of three kinds of fruit, one of four mushrooms, and one of three garnish items. That means it&#039;s 4-3-4-3. Brown Ale&#039;s ingredients are different, but they work out to the same number: 4-3-4-3. You can predict how your ingredients are going to work between these two recipes, because their ingredient combinations are the same.&lt;br /&gt;
&lt;br /&gt;
Look, don&#039;t worry about all this at the beginning. Just remember to write down your research notes, especially when you start brewing fancier beers like Orcish Bock. You&#039;ll thank me later!&lt;br /&gt;
&lt;br /&gt;
And that special trick I just mentioned is even more important for hard liquor, because every kind of hard liquor has the exact same number of ingredients for each slot. That means that if you find an ingredient combo that makes Muscle Vodka, you can translate that recipe into other hard liquors -- Muscle Gin or whatever. So always write down notes on what you try!&lt;br /&gt;
&lt;br /&gt;
Course, hard liquor is a huge pain to brew. It needs a ton of ingredients, plus you&#039;ve gotta let it age, plus you&#039;ve gotta age the stuff in big barrels in a cave somewhere. Brewing beer is a lot easier! But once you find a few hard liquor recipes you like, you don&#039;t have to make it too often... a full barrel of the hard stuff will last you a while! ... Unless you&#039;re selling it to a bar, and you promised not to do that!&lt;br /&gt;
&lt;br /&gt;
Don&#039;t throw away your barrels when they run dry! Those suckers are expensive! I can show you how to clean &#039;em up so they can be reused. They&#039;ll still break every once in a while, but they usually last a long time.&lt;br /&gt;
}}&lt;br /&gt;
=== Information from [[Developers|Citan]]&#039;s  blog post, April 20, 2017 ===&lt;br /&gt;
&lt;br /&gt;
The basic ideas of brewing are the same as I described last week, but the details have changed many times. In fact, I think this is the most times I&#039;ve ever iterated on a craft skill before it went live! The first few versions were prototypes, trying to figure out what the system&#039;s goals were and how it would achieve them. I blogged about the system last week based on a fairly fun prototype version. But then I needed to future-proof the system, which turned out to require a full rewrite.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t usually bother trying to future-proof crafting skills, because rewriting it later doesn&#039;t usually cause alpha-testers too much pain. When I rewrite a craft skill, you keep your old level and recipes, but the contents of those recipes change. No big deal. But brewing is different: brewing recipes have randomized results which will require a lot of player experimentation, so I want to protect that time investment. For instance, if I later decide that apples aren&#039;t a low-level fruit anymore, and replace them with, I dunno, kiwifruit, what happens to brewing recipes that can take apples? Obviously, kiwi should be a drop-in replacement in those brewing recipes, doing the same things as apples used to do, so that you don&#039;t have to re-try every brewing ingredient combination. But that&#039;s not an automatic feature -- it had to be coded that way. I brainstormed other ways that the skill might change in the future, and I tried to make sure those changes wouldn’t mess brewers up too badly. I can&#039;t guarantee that everything will work out right -- who knows, a bug might screw everything up. But I&#039;ve given it my best shot.&lt;br /&gt;
&lt;br /&gt;
After that, I realized the skill was way TOO random: every time you learned a new recipe, you had to start your experimentation all over again. That&#039;s fine at low level when there&#039;s not too many ingredient combinations, but by level 50 there&#039;s over a hundred brewing outcomes! If levels 50, 60, 70, 80, etc. each had 100% different random outcomes, it wouldn&#039;t make economic sense to experiment at lower levels. Instead, players would just grind as fast as they could to the highest level and experiment with only the high-level recipes. That&#039;s a boring design! I needed a system that lets you &amp;quot;carry over&amp;quot; some of your brewing-experiment knowledge from mid-levels to higher levels. I&#039;ve got a system that does that now -- although it might carry over a bit too much info... I&#039;m still fiddling with things here.&lt;br /&gt;
&lt;br /&gt;
And in between all these revisions, I&#039;ve been trying out tons of different possible buffs that could come from drinking booze. I had to answer some tricky questions, like: how many drink-effects can you have at once? If you can &amp;quot;stack&amp;quot; too many booze buffs then each individual drink would have to be weak and uninteresting. But if they don&#039;t stack at all, there&#039;s no chance to mix-and-match drink effects. After some experiments, I&#039;ve decided that you can have three beers (or glasses of wine) at once, plus one drink of hard liquor, for a total of four stacking alcohol buffs. That&#039;s a lot of buffs! I&#039;m trying to make the drink effects somewhat useful by themselves, but also make them more impressive when stacked together. It&#039;s a delicate balance. However, the specific buff effects can be changed later as balance demands, so I&#039;m not TOO worried about this part.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also made sure there&#039;s room for various systemic interactions later on. For instance, I was thinking it might be fun if beer brewed during the full moon is more random, with a chance to have higher or lower stats than normal. But what would it mean for a beer to be &amp;quot;extra effective&amp;quot; or &amp;quot;less effective&amp;quot; than normal? I had to work all that out too.&lt;br /&gt;
&lt;br /&gt;
In other words, there&#039;s lots and lots of design questions! Nothing earth-shatteringly hard, but it&#039;s been keeping me busy.&lt;br /&gt;
&lt;br /&gt;
=== Information from [[Developers|Citan]]&#039;s  blog post, April 9, 2017===&lt;br /&gt;
Brewing&lt;br /&gt;
&lt;br /&gt;
Let&#039;s talk about brewing! It&#039;s probably the most complex crafting skill so far, because it builds on the tech from other skills. (For instance, Cheesemaking gave us cask &amp;quot;technology&amp;quot;, which brewing needs; Augmentation gave us recipes that can infuse items with effects, etc.)&lt;br /&gt;
&lt;br /&gt;
Brewing is the first skill that uses random per-player seeding. Basically, you can add certain items to your brew recipe and you&#039;ll get a specific result that&#039;s random for that character. Other characters who try the same recipe may get different results. I think this adds some fun to the crafting process, as you get to experiment on your own -- and there&#039;s no temptation to wiki the &amp;quot;right&amp;quot; brew recipes, since the recipes are unique to you!&lt;br /&gt;
&lt;br /&gt;
But it&#039;s not quite as trivial as &amp;quot;put an ingredient in a box and get a random result&amp;quot;. It needs to be a little more fair than that: it shouldn&#039;t be the case that some players can use dirt-cheap items to get amazing brew, where others have to use extremely expensive items for the same results. I&#039;ve ended up using fairly constrained recipes to avoid those cases. &lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example: a certain testing beer requires two special items (along with the usual beer ingredients like hops and barley). In the first box, players can drop &amp;quot;an apple, grapes, or an orange&amp;quot;, and in the other box, they can drop &amp;quot;a guava, lemon, or banana&amp;quot;. The results of that combination are random for each player; there are 9 possible results from just those ingredients.&lt;br /&gt;
&lt;br /&gt;
In that example, I broke the possibilities into &amp;quot;low-value fruit&amp;quot; and &amp;quot;high-value fruit&amp;quot; to avoid some of the extremes of randomness. Nobody will get the most-amazing brew with just a couple of dirt-cheap apples, because everybody has to use one low-value and one high-value fruit. Some people will still get better random luck than others -- the availability of individual fruit fluctuates, but generally apples are easier to find than oranges, for instance, and they&#039;re both in the &amp;quot;low-value fruit&amp;quot; category -- but there&#039;s enough different random recipe sets that it evens out pretty well in the end.&lt;br /&gt;
&lt;br /&gt;
(And of course, not all brewing recipes use fruit! Or have such a limited number of possible ingredients...)&lt;br /&gt;
&lt;br /&gt;
Drinking&lt;br /&gt;
Brewing covers all kinds of alcoholic beverages. They&#039;re broken up into beers, wines, and hard liquors. Different kinds of brew have different effects, and they&#039;re quite broad-ranging. So you might find yourself carrying a small keg of combat-boosting beer into battle, or you might set up a tap of dance-boosting beer at a party.&lt;br /&gt;
&lt;br /&gt;
There&#039;s down sides to drinking too much alcohol, such as hangovers, slurred speech, or just passing out drunk. A new skill, Alcohol Tolerance, helps offset some of that. If you plan to drink in combat, perhaps as a drunken kung-fu master or a beer-rowdy tank, you&#039;ll definitely need some alcohol tolerance. Of course, no amount of alcohol tolerance prevents you from becoming an alcoholic! It just lets you be a &amp;quot;functional alcoholic.&amp;quot; Just like the real-life drunken masters of yore. I assume.&lt;br /&gt;
&lt;br /&gt;
There&#039;s more complexity to the systems than I&#039;ll bother trying to explain here -- it&#039;s a complicated skill with lots of nooks and crannies. But I think it&#039;s turning out really well, and I&#039;m looking forward to getting it in front of players!&lt;br /&gt;
&lt;br /&gt;
I mentioned above that this skill is the first that uses player-specific randomness -- and it might be the only one. The tech is being written with the idea that it might be reused for a few other craft skills, either old ones or new ones. But first I&#039;ll see how you like the system! Then we&#039;ll play it by ear with regard to future skills.&lt;br /&gt;
&lt;br /&gt;
=== How to obtain specific hard liquors ===&lt;br /&gt;
&lt;br /&gt;
Brewing hard liquor is slightly different than beer. Since all recipes at all level share the 3x4x5x4 pattern, figuring out recipes at low level enables one to know them at high level too. However, this is not immediate because contrary to beer, materials for recipes that follow the same pattern don&#039;t map one to one.&lt;br /&gt;
&lt;br /&gt;
To make this more clear, suppose you know a recipe for Hegemony Lager Beer, for example Corn + Peach + Blood Mushroom Flakes + Cinnamon gives +X damage to Goblins. Using the order in which components are listed in the recipe, we can use the shortcut 4x2x4x1 (Corn is the 4th fruit, and so on).&lt;br /&gt;
&lt;br /&gt;
Then, when creating Dwarven Stout, if you use components matching this 4x2x4x1 shortcut, i.e Corn + Peach + Black Foot Morel Flakes + Mint, you will obtain a slightly more powerful beer with +X damage to Goblins.&lt;br /&gt;
&lt;br /&gt;
For hard liquors, this is no longer true. Black Foot Morel Flakes does not necessarily replace Blood Mushroom Flakes nor Mint replace Cinnamon. However, other components that replace Blood Mushroom Flakes and Cinnamon (this could be for instance Coral Mushroom Powder and Honey) will be the same for all recipes. So the essential difficulty resides in finding the mapping between these different components. Once known, all recipes at the higher level are known by replacing low level components with the proper high level one.&lt;br /&gt;
&lt;br /&gt;
There are thirteen sets of components, listed below by category and tier:&lt;br /&gt;
* Fruit 1: Red Apple, Grapes, Orange&lt;br /&gt;
* Veggie 1: Parasol Mushroom Flakes, Mycena Mushroom Flakes, Boletus Mushroom Flakes, Field Mushroom Flakes&lt;br /&gt;
* Parts 1: Boar Tusk, Cat Eyeball, Snail Sinew, Rat Tail, Basic Fish Scale&lt;br /&gt;
* Flavor 1: Oregano, Mandrake Root, Peppercorns, Grass&lt;br /&gt;
* Fruit 2: Guava, Banana, Lemon&lt;br /&gt;
* Veggie 2: Beet, Squash, Broccoli, Carrot&lt;br /&gt;
* Parts 2: Wolf Teeth, Panther Tail, Deinonychus Claw, Rabbit&#039;s Foot, Bear Gallbladder&lt;br /&gt;
* Flavor 2: Cinnamon, Muntok Peppercorns, Seaweed, Myconian Jelly&lt;br /&gt;
* Fruit 3: Pear, Peach, Green Apple&lt;br /&gt;
* Veggie 3: Field Mushroom Flakes, Blusher Mushroom Flakes, Milk Cap Mushroom Powder, Blood Mushroom Powder&lt;br /&gt;
* Parts 3: Cockatrice Beak, Worm Tooth, Ectoplasm, Powdered Mammal, Barghest Flesh&lt;br /&gt;
* Flavor 3: Mint, Honey, Juniper Berries, Almonds&lt;br /&gt;
* Veggie 4: Coral Mushroom Powder, Groxmax Powder, Porcini Mushroom Flakes, Black Foot Morel Flakes&lt;br /&gt;
&lt;br /&gt;
At low level, components tend to map one to one. For example:&lt;br /&gt;
* Red Apple -&amp;gt; Guava&lt;br /&gt;
* Grapes -&amp;gt; Banana&lt;br /&gt;
* Orange -&amp;gt; Lemon&lt;br /&gt;
&lt;br /&gt;
Starting with Whisky, this is longer true and each mapping must be researched through trial and errors. Below are examples of some mapping that been found (speculated to be specific to each player):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Boar Tusk -&amp;gt; Rabbit&#039;s Foot&lt;br /&gt;
* Cat eyeball -&amp;gt; Panther Tail&lt;br /&gt;
* Snail Sinew -&amp;gt; Bear Gallbladder&lt;br /&gt;
* Rat Tail -&amp;gt; Deinonychus Claw&lt;br /&gt;
* Basic Fish Scale -&amp;gt; Wolf Teeth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Oregano -&amp;gt; Seaweed&lt;br /&gt;
* Mandrake Root -&amp;gt; Muntok Peppercorns&lt;br /&gt;
* Peppercorns -&amp;gt; Cinnamon&lt;br /&gt;
* Grass -&amp;gt; Myconian Jelly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Wolf Teeth -&amp;gt; Worm Tooth&lt;br /&gt;
* Panther Tail -&amp;gt; Ectoplasm&lt;br /&gt;
* Deinonychus Claw -&amp;gt; Cockatrice Beak&lt;br /&gt;
* Rabbit&#039;s Foot -&amp;gt; Barghest Flesh&lt;br /&gt;
* Bear Gallbladder -&amp;gt; Powdered Mammal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Cinnamon -&amp;gt; Almonds&lt;br /&gt;
* Muntok Peppercorns -&amp;gt; Honey&lt;br /&gt;
* Seaweed -&amp;gt; Juniper Berries&lt;br /&gt;
* Myconian Jelly -&amp;gt; Mint&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To summarize, and using the mapping above as example, here are recipes for the +X damage to Goblins liquor (the recipe will be different for each player, of course) for each tier:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Liquor&lt;br /&gt;
! Shortcut&lt;br /&gt;
! Recipe&lt;br /&gt;
|-&lt;br /&gt;
| Potato Vodka || 2x2x4x4 || Grapes + Mycena Mushroom Flakes + Rat Tail + Grass&lt;br /&gt;
|-&lt;br /&gt;
| Applejack || 2x2x4x4 || Grapes + Squash + Rat Tail + Grass&lt;br /&gt;
|-&lt;br /&gt;
| Beet Vodka || 2x2x4x4 || Banana + Mycena Mushroom Flakes + Rat Tail + Grass&lt;br /&gt;
|-&lt;br /&gt;
| Pale Rum || 2x2x4x4 || Banana + Blusher Mushroom Flakes + Rat Tail + Grass&lt;br /&gt;
|-&lt;br /&gt;
| Whisky || 2x2x3x4 || Banana + Blusher Mushroom Flakes + Deinonychus Claw + Grass&lt;br /&gt;
|-&lt;br /&gt;
| Tequila || 2x2x3x4 || Banana + Blusher Mushroom Flakes + Deinonychus Claw + Myconian Jelly&lt;br /&gt;
|-&lt;br /&gt;
| Dry Gin || 2x2x3x4 || Peach + Groxmax Powder + Deinonychus Claw + Myconian Jelly&lt;br /&gt;
|-&lt;br /&gt;
| Bourbon || 2x2x1x1 || Peach + Groxmax Powder + Cockatrice Beak + Mint&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aging Casks===&lt;br /&gt;
&lt;br /&gt;
====Number of Casks====&lt;br /&gt;
Two casks can be aged at once.  Starting at level 40 Brewing, three casks may be aged simultaneously.&lt;br /&gt;
&lt;br /&gt;
====Aging Times====&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Un-aged Cask&lt;br /&gt;
! Result&lt;br /&gt;
! Time&lt;br /&gt;
! XP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{Item|Un-Aged Potato Vodka}} ||  {{Item|Aged Potato Vodka}} || 1 hour ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{Item|Un-Aged Applejack}} || {{Item|Aged Applejack}} || 1 hour ||&lt;br /&gt;
|-&lt;br /&gt;
| 20 || {{Item|Un-Aged Beet Vodka}} || {{Item|Aged Beet Vodka}} || 1 hour ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 || {{Item|Un-Aged Pale Rum}} || {{Item|Aged Pale Rum}} || 1 hour ||&lt;br /&gt;
|-&lt;br /&gt;
| 40 || {{Item|Un-Aged Whisky}} || {{Item|Aged Whisky}} || 1 hour ||&lt;br /&gt;
|-&lt;br /&gt;
| 50 || {{Item|Un-Aged Tequila}} || {{Item|Aged Tequila}} || 1 hour || 100&lt;br /&gt;
|-&lt;br /&gt;
| 60 || {{Item|Un-Aged Dry Gin}} || {{Item|Aged Dry Gin}} || 2 hours ||&lt;br /&gt;
|-&lt;br /&gt;
| 70 || {{Item|Un-Aged Bourbon}} || {{Item|Aged Bourbon}} || ? ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Brewing Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Brewing|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkillEx}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The [[Brewing]] skill is the first skill where two players can craft the same recipe with the same ingredients, and get different results!&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Gallery ==&lt;br /&gt;
Include images of some kegs in a cave, a player drinking, and what being drunk looks like.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Drunk_Sewer_Rat&amp;diff=79352</id>
		<title>Drunk Sewer Rat</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Drunk_Sewer_Rat&amp;diff=79352"/>
		<updated>2020-11-29T17:41:03Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Animal Handling Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MOB infobox&lt;br /&gt;
| title = Drunk Sewer Rat&lt;br /&gt;
| type      = Rodent&lt;br /&gt;
| health    = 849&lt;br /&gt;
| armor     = 473&lt;br /&gt;
| rage      = 1025&lt;br /&gt;
| effective = Fire, Electricity&lt;br /&gt;
| ineffective = Poison, Trauma &lt;br /&gt;
}}&lt;br /&gt;
[[Drunk Sewer Rat]]s are rather large and nasty vermin located within one of the flooded [[War Cache]] dungeons.&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = War Cache&lt;br /&gt;
| location = War Cache F-3&lt;br /&gt;
| health = 849&lt;br /&gt;
| armor = 473&lt;br /&gt;
| rage = 1025&lt;br /&gt;
}}&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
{{:AIP:GiantRat}}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Skin&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Nice Animal Skin}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Meat&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Beast Meat}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skull&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Small Animal Skull}}&lt;br /&gt;
|}&lt;br /&gt;
== Reported Loot ==&lt;br /&gt;
==== General Loot ====&lt;br /&gt;
; Level 55 Jewelry&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Rat Tooth}}&lt;br /&gt;
|{{Item|Rat Tail}}&lt;br /&gt;
|{{Item|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Muntok Peppercorns}}&lt;br /&gt;
|{{Item|Cave Cheese}}&lt;br /&gt;
|{{Item|Elven Lily Seeds}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Cedar Wood}}&lt;br /&gt;
|{{Item|Guava}}&lt;br /&gt;
|{{Item|Broccoli Seedling}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Animal Handling Stats ==&lt;br /&gt;
{{MOB AH&lt;br /&gt;
| name = Drunk Sewer Rat&lt;br /&gt;
| level to tame= 55&lt;br /&gt;
| max level = 80&lt;br /&gt;
| max bond level = 80&lt;br /&gt;
| max happiness = 100&lt;br /&gt;
| max enthusiasm = 10&lt;br /&gt;
| attack = Slashing Damage, Crushing Damage&lt;br /&gt;
| sic em = Reduce Rage&lt;br /&gt;
| clever trick = Debuff Poison Vulnerability&lt;br /&gt;
| bonus = High Evasion&lt;br /&gt;
| weaknesses = Fire, Electricity&lt;br /&gt;
| resists = Poison, Trauma&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= Tamed (55)&lt;br /&gt;
| health = 292&lt;br /&gt;
| armor = 271&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= 70&lt;br /&gt;
| health = TODO&lt;br /&gt;
| armor = TODO&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Fearless_Sewer_Rat&amp;diff=79351</id>
		<title>Fearless Sewer Rat</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Fearless_Sewer_Rat&amp;diff=79351"/>
		<updated>2020-11-29T17:40:03Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Animal Handling Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MOB infobox&lt;br /&gt;
| title = Fearless Sewer Rat&lt;br /&gt;
| type      = Rodent&lt;br /&gt;
| health    = 849&lt;br /&gt;
| armor     = 473&lt;br /&gt;
| rage      = 1025&lt;br /&gt;
| effective   = Fire, Electricity&lt;br /&gt;
| ineffective = Poison, Trauma&lt;br /&gt;
}}&lt;br /&gt;
[[Fearless Sewer Rat]]s can be found in the [[Rahu Sewer]]s or [[War Cache]] dungeons.&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = Rahu Sewer&lt;br /&gt;
| location = [[Rahu Sewer]]&lt;br /&gt;
| health = 849&lt;br /&gt;
| armor = 473&lt;br /&gt;
| rage = 1025&lt;br /&gt;
}}&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = War Cache&lt;br /&gt;
| location = War Cache S-1&lt;br /&gt;
| health = 849&lt;br /&gt;
| armor = 473&lt;br /&gt;
| rage = 1025&lt;br /&gt;
}}&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
&#039;&#039;&#039;Evasion&#039;&#039;&#039;&lt;br /&gt;
{{:AIP:GiantRat}}&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Skin&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Nice Animal Skin}}&lt;br /&gt;
|{{Item|Trophy Rat Skin}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Meat&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Beast Meat}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skull&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Small Animal Skull}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reported Loot ==&lt;br /&gt;
====General====&lt;br /&gt;
; Level 55 Jewelry&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Rat Tail}}&lt;br /&gt;
|{{Item|Rat Tooth}}&lt;br /&gt;
|{{Item|Swampweed}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Orange}}&lt;br /&gt;
|{{Item|Guava}}&lt;br /&gt;
|{{Item|Banana}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Cave Cheese}}&lt;br /&gt;
|{{Item|Honey}}&lt;br /&gt;
|{{Item|Seaweed}}&lt;br /&gt;
|{{Item|Muntok Peppercorns}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Oak Wood}}&lt;br /&gt;
|{{Item|Poppy Seeds}}&lt;br /&gt;
|{{Item|Red Rose Seeds}}&lt;br /&gt;
|{{Item|Elven Lily Seeds}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Animal Handling Stats ==&lt;br /&gt;
{{MOB AH&lt;br /&gt;
| name = Guard Cat&lt;br /&gt;
| level to tame= 55&lt;br /&gt;
| max level = 80&lt;br /&gt;
| max bond level = 80 &lt;br /&gt;
| max happiness = 100&lt;br /&gt;
| max enthusiasm = 10&lt;br /&gt;
| attack = Slashing Damage, Crushing Damage&lt;br /&gt;
| sic em = Reduce Rage&lt;br /&gt;
| clever trick = Debuff Poison Vulnerability&lt;br /&gt;
| bonus = High Evasion&lt;br /&gt;
| weaknesses = Fire, Electricity&lt;br /&gt;
| resists = Poison, Trauma&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= Tamed (55)&lt;br /&gt;
| health = 292&lt;br /&gt;
| armor = 271&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= 70&lt;br /&gt;
| health = TODO&lt;br /&gt;
| armor = TODO&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Drunk_Sewer_Rat&amp;diff=79350</id>
		<title>Drunk Sewer Rat</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Drunk_Sewer_Rat&amp;diff=79350"/>
		<updated>2020-11-29T17:35:27Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Animal Handling Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MOB infobox&lt;br /&gt;
| title = Drunk Sewer Rat&lt;br /&gt;
| type      = Rodent&lt;br /&gt;
| health    = 849&lt;br /&gt;
| armor     = 473&lt;br /&gt;
| rage      = 1025&lt;br /&gt;
| effective = Fire, Electricity&lt;br /&gt;
| ineffective = Poison, Trauma &lt;br /&gt;
}}&lt;br /&gt;
[[Drunk Sewer Rat]]s are rather large and nasty vermin located within one of the flooded [[War Cache]] dungeons.&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = War Cache&lt;br /&gt;
| location = War Cache F-3&lt;br /&gt;
| health = 849&lt;br /&gt;
| armor = 473&lt;br /&gt;
| rage = 1025&lt;br /&gt;
}}&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
{{:AIP:GiantRat}}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Skin&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Nice Animal Skin}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Meat&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Beast Meat}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skull&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Small Animal Skull}}&lt;br /&gt;
|}&lt;br /&gt;
== Reported Loot ==&lt;br /&gt;
==== General Loot ====&lt;br /&gt;
; Level 55 Jewelry&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Rat Tooth}}&lt;br /&gt;
|{{Item|Rat Tail}}&lt;br /&gt;
|{{Item|Salt}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Muntok Peppercorns}}&lt;br /&gt;
|{{Item|Cave Cheese}}&lt;br /&gt;
|{{Item|Elven Lily Seeds}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Cedar Wood}}&lt;br /&gt;
|{{Item|Guava}}&lt;br /&gt;
|{{Item|Broccoli Seedling}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Animal Handling Stats ==&lt;br /&gt;
{{MOB AH&lt;br /&gt;
| name = Drunk Sewer Rat&lt;br /&gt;
| level to tame= 55&lt;br /&gt;
| max level = 80&lt;br /&gt;
| max bond level = 80&lt;br /&gt;
| max happiness = 100&lt;br /&gt;
| max enthusiasm = 10&lt;br /&gt;
| attack = Slashing Damage, Crushing Damage&lt;br /&gt;
| sic em = Reduce Rage&lt;br /&gt;
| clever trick = Debuff Poison Vulnerability&lt;br /&gt;
| bonus = Evasion&lt;br /&gt;
| weaknesses = Fire, Electricity&lt;br /&gt;
| resists = Poison, Trauma&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= Tamed (55)&lt;br /&gt;
| health = 292&lt;br /&gt;
| armor = 271&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= 70&lt;br /&gt;
| health = TODO&lt;br /&gt;
| armor = TODO&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Pemphredo_Eye&amp;diff=79349</id>
		<title>Pemphredo Eye</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Pemphredo_Eye&amp;diff=79349"/>
		<updated>2020-11-29T16:16:09Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Gathering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{ITEM infobox&lt;br /&gt;
|name = Pemphredo Eye&lt;br /&gt;
|description = A communication device common among Crone Hegemony officers, akin to a Sending Stone from the Council Lands... but much, much, creepier. This one seems inert.&lt;br /&gt;
|value = 100&lt;br /&gt;
|extra = {{Spoiler|&lt;br /&gt;
|{{ITEM EXTRA infobox&lt;br /&gt;
 | stack = 99&lt;br /&gt;
 | keywords = &amp;lt;p&amp;gt;{{KW|AlchemyIngredient}}{{KW|VendorTrash}}&amp;lt;/p&amp;gt;&lt;br /&gt;
}}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Add a brief description of the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until something else is written! --&amp;gt;&lt;br /&gt;
== How to Obtain ==&lt;br /&gt;
&amp;lt;!-- Include any general information about obtaining the item here. If there is a single extremely standard method of obtaining an item, include that here. Often no information needs to be added here.&lt;br /&gt;
Example:&lt;br /&gt;
Grow from an [[Onion Seedling]] via [[Gardening]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Producing with Recipes===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
=== Obtaining through Bartering ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Example:&lt;br /&gt;
Barter {{Item|Fire Dust}} x1 to [[Gretchen Salas]] for {{Item|Oak Wood}} x4.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Purchasing ===&lt;br /&gt;
&amp;lt;!-- Add as much information as you have available.  Include incomplete information.&lt;br /&gt;
Example line:&lt;br /&gt;
*[[Sammie Grimspine]] in [[Serbule Hills]] for 75 councils. Requires {{Favor|Close Friends}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Drops ===&lt;br /&gt;
&amp;lt;!-- Include items dropped from monsters, as well as those obtained through skinning, butchering, skull extraction, etc.&lt;br /&gt;
Example section:&lt;br /&gt;
;[[Eltibule]]&lt;br /&gt;
* [[Fire Rat]], sometimes drops 1 [[Fire Dust]]&lt;br /&gt;
* [[Fire Spider]], often drops as much as 3-5 [[Fire Dust]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Gathering ===&lt;br /&gt;
&amp;lt;!-- Include items obtained from ground spawns such as fruit&lt;br /&gt;
 trees, mushroom patches, ice blocks, serbule crypt urns&lt;br /&gt;
Example line:&lt;br /&gt;
* Randomly from [[Kur]] ice blocks.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* Supplies in War Caches&lt;br /&gt;
&lt;br /&gt;
===Quest Rewards===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
=== Other Ways to Obtain === &amp;lt;!-- Add a subsection for any How to Obtain info not included above. Some possible subsections are&lt;br /&gt;
==== Winter Holiday Gifts ====&lt;br /&gt;
or&lt;br /&gt;
==== Hang Outs ====&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Uses ==&lt;br /&gt;
&amp;lt;!-- Include any general information about using the item here. If there is a single extremely standard use for an item, include that here. Often no information needs to be added here.&lt;br /&gt;
Example:&lt;br /&gt;
Place and harvest after 1 minute to receive {{Item|Beginner&#039;s Arrow Shafts}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Using in Recipes===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
{| {{STDT|mw-collapsible mw-collapsed}}&lt;br /&gt;
|+ style=&amp;quot;text-align:left; width: 250px;&amp;quot; | [[Alchemy]]&lt;br /&gt;
! Lvl !! Name !! Ingredients !! Results&lt;br /&gt;
|-&lt;br /&gt;
| 40 || Sword Boost Potion 20% || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5010.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Dirty Snow Water]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5638.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Wolf Tail]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5186.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Pemphredo Eye]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5437.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Sword Boost Potion 20%]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5009.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Empty Bottle]] x1&lt;br /&gt;
|-&lt;br /&gt;
| 55 || Infinite Potion of Healing || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_6249.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Magic Ooze Syrup]] x2&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5186.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Pemphredo Eye]] x2&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5634.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Rat Tooth]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5791.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Eyestalk]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5552.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Ultra Lac]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_6250.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Infinite Potion of Healing]] x1&lt;br /&gt;
|}&lt;br /&gt;
{| {{STDT|mw-collapsible mw-collapsed}}&lt;br /&gt;
|+ style=&amp;quot;text-align:left; width: 250px;&amp;quot; | [[Candle Making]]&lt;br /&gt;
! Lvl !! Name !! Ingredients !! Results&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Nice Dark Sight Candle || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_6365.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Nice Wick]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_6373.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Nice Tallow]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5186.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Pemphredo Eye]] x1&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_5633.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Rat Tail]] x1 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v337/icons/icon_6384.png&amp;lt;/span&amp;gt;&amp;amp;nbsp;[[Nice Dark Sight Candle]] x1&lt;br /&gt;
|}&lt;br /&gt;
{| {{STDT|mw-collapsible mw-collapsed}}&lt;br /&gt;
|+ style=&amp;quot;text-align:left; width: 250px;&amp;quot; | [[Fae (Race Skill)]]&lt;br /&gt;
! Lvl !! Name !! Ingredients !! Results&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Turn Junk Into Crystal Ice || [[:Category:Items/VendorTrash|Miscellaneous Junk]] x1 || &lt;br /&gt;
|}&lt;br /&gt;
===Gifting===&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
{| {{STDT|mw-collapsible mw-collapsed}}&lt;br /&gt;
! NPC !! Location !! Preferences&lt;br /&gt;
|- style=&amp;quot;background:#9EF24A;&amp;quot;&lt;br /&gt;
| [[Corey The Croaker]] || The [[Winter Nexus]] || Likes ([[:Category:Items/VendorTrash|Vendor Trash]])&lt;br /&gt;
|- style=&amp;quot;background:#9EF24A;&amp;quot;&lt;br /&gt;
| [[Way]] || [[Myconian Cave]] in Serbule || Likes ([[:Category:Items/VendorTrash|Vendor Trash]])&lt;br /&gt;
|- style=&amp;quot;background:#9EF24A;&amp;quot;&lt;br /&gt;
| [[Ragabir]] || [[Red Wing Casino]] || Likes ([[:Category:Items/AlchemyIngredient|Alchemy Ingredients]])&lt;br /&gt;
|- style=&amp;quot;background:#9EF24A;&amp;quot;&lt;br /&gt;
| [[Mushroom Jack]] || Serbule Keep in [[Serbule]] || Likes ([[:Category:Items/VendorTrash|Vendor Trash]])&lt;br /&gt;
|- style=&amp;quot;background:#F24A4A;&amp;quot;&lt;br /&gt;
| [[Suspicious Cow]] || Wandering Northeast of Eltibule Keep in [[Eltibule]] || Hates ([[:Category:Items/VendorTrash|Vendor Trash]])&lt;br /&gt;
|- style=&amp;quot;background:#F24A4A;&amp;quot;&lt;br /&gt;
| [[Helena Veilmoor]] || [[Hogan&#039;s Keep]] in Eltibule || Hates ([[:Category:Items/VendorTrash|Vendor Trash]])&lt;br /&gt;
|}&lt;br /&gt;
=== Bartering Uses ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Example:&lt;br /&gt;
Give 3-4x {{Item|Brain Bug Lobe}}, along with 2-3x {{Item|Brain}} to [[Zeratak]] in exchange for a choice of equipment.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Selling ===&lt;br /&gt;
&amp;lt;!-- Include information for npcs who buy this item at full value with sufficient favor. Do not list general vendors; instead include the line {{General Buyers}} at the bottom of the list.&lt;br /&gt;
Example:&lt;br /&gt;
Purchased at full value by:&lt;br /&gt;
* [[Sir Coth]]&lt;br /&gt;
{{General Buyers}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Consumption===&lt;br /&gt;
====Direct Consumption====&lt;br /&gt;
&amp;lt;!-- Include this section if an item can be consumed, and document the effects providing as much information as possible.&lt;br /&gt;
Example:&lt;br /&gt;
Drinking a Healing Potion instantly restores 75 health and consumes 25 metabolism.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
====Ability Consumption====&lt;br /&gt;
&amp;lt;!-- v337 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
None.&lt;br /&gt;
===Quest Fulfillment===&lt;br /&gt;
&amp;lt;!-- v338 --&amp;gt;&lt;br /&gt;
&amp;lt;!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --&amp;gt;&lt;br /&gt;
{| {{STDT|sortable mw-collapsible mw-collapsed}}&lt;br /&gt;
! Quest !! Number Required !! Quest Cooldown&amp;lt;br&amp;gt;(if repeatable) !! NPC !! Minimum Favor !! Location !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Contacting Melandria&#039;s Brother]] || 1 (Collect) || One time only || [[Melandria]] || Neutral || [[Gazluk Keep]] in Gazluk || &lt;br /&gt;
|-&lt;br /&gt;
| [[Guild: Menace Beneath the Sand (50-person)]] || 100 (Amass with Guild) || 5 Minutes || [[The Sand Seer]] || Unknown || Amulna in [[Ilmari]] || &lt;br /&gt;
|}&lt;br /&gt;
=====Work Order=====&lt;br /&gt;
Turn in 10x [[Pemphredo Eye]] to [[Irkima]] for 2311 councils. Requires [[Industry]] Level 25.&lt;br /&gt;
&lt;br /&gt;
=== Other Uses ===&lt;br /&gt;
&amp;lt;!-- Add a subsection for any uses that don&#039;t fit in above sections.&lt;br /&gt;
====Example Subsection Heading====&lt;br /&gt;
Example subsection.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Lore ==&lt;br /&gt;
&amp;lt;!-- Add quotes or any other in-game lore that mentions the item.&lt;br /&gt;
Example:&lt;br /&gt;
{{Quote|source=[[Velkort]]|Ah yes. The secretions of fire elementals and other fiery beasts. Quite valuable. I will part with some of mine if you complete a few favors for me. Beyond that, you can obtain it by seeking out creatures that are naturally on fire. For instance, look for fire spiders in the Eltibule region.}}&lt;br /&gt;
{{Quote|source=[[Work Order for Fire Dust]]|Rumor has it that Fire Dust can be found all over the place in Serbule and Eltibule. You are very lucky! It is not so common here in Verta.}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--Category tags are added automatically by the ITEM infobox--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Animal_Handling&amp;diff=79348</id>
		<title>Animal Handling</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Animal_Handling&amp;diff=79348"/>
		<updated>2020-11-29T14:41:38Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Animal Handling&lt;br /&gt;
|image            = [[File:AnimalHandling_skill.png|300px]] &lt;br /&gt;
|caption          = The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 80&lt;br /&gt;
|req              = None &lt;br /&gt;
|skilltrainers    = [[Gisli]], [[Crelpin]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=Developer Blog A little more about evil, undead, and pet classes|&lt;br /&gt;
Animal Handlers spend a ton of time with their &#039;&#039;&#039;pets&#039;&#039;&#039;, raising and training them. Ancillary skills like &#039;&#039;&#039;Animal Husbandry&#039;&#039;&#039; let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don&#039;t need to be his friend, he seems willing to teach the skill to anyone who can pay.  He will also unlock skill levels 51-60, and 61-70.&lt;br /&gt;
* [[Crelpin]] in the [[Fae Realm]] will unlock levels 71-80.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* Animal Husbandry - Not in the game yet.&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of &#039;Rat Charming. While you can learn to  &#039;&#039;&#039;Tame Rat&#039;&#039;&#039;s from Gisli, the method to &#039;&#039;&#039;Charm&#039;&#039;&#039; Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can&#039;t be revived once defeated in battle.&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Animal Handling]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Compassion]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
:; [[Anatomy]]&lt;br /&gt;
:: Level 15 and 25&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;|| align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Claw Ability.png|36px]] &#039;&#039;&#039;Claw&#039;&#039;&#039; (1-4) || 0/15/30/48 || Level Up  ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Abilities available from [[Gisli]] the stable master in [[Serbule Keep]].&lt;br /&gt;
{| {{AATST}}&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! Ability || Lvl Req || Cost || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 2 || 32 || 8600 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wild Endurance 3 || 47 || 14100 || Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath || 15 || 2900 || Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 2 || 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|-&lt;br /&gt;
| Unnatural Wrath 3 || 45 || 13900 || Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it&lt;br /&gt;
|}&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
&lt;br /&gt;
(Under Construction - Higher level skills may be learned from [[Gisli]].)&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;|| align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; || align=&amp;quot;left&amp;quot;|&#039;&#039;&#039;Attack Type&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pack Attack Ability.png|36px]] &#039;&#039;&#039;Pack Attack&#039;&#039;&#039; 4 || 55 || [[Altar of Norala]]  ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || ???&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Animal Taming ===&lt;br /&gt;
Before Animal Handlers can call a wild animal their pet, it must first be &#039;&#039;&#039;Tamed.&#039;&#039;&#039; Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to &#039;&#039;&#039;Taming&#039;&#039;&#039; their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;Tame&#039;&#039;&#039; a wild animal, the animal&#039;s associated Taming Ability must be used. Adventurers wishing to &#039;&#039;&#039;Tame&#039;&#039;&#039; a cat must complete a twenty second cast of their &#039;&#039;&#039;Tame Cat&#039;&#039;&#039; ability, while focusing on a specific wild [[Feline]]. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.&lt;br /&gt;
&lt;br /&gt;
; Charm Rat&lt;br /&gt;
: Learned on [[Anagoge Island]].&lt;br /&gt;
; Tame Rat&lt;br /&gt;
: Learned from [[Gisli]] in [[Serbule]].&lt;br /&gt;
; Tame Cat&lt;br /&gt;
: Learned by Level 20 Animal Handlers at the Cat Shrine in northeast [[Eltibule]].&lt;br /&gt;
{{Spoiler|Click to see the item required for the Cat Shrine|&lt;br /&gt;
The answer is &amp;quot;String&amp;quot;: a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains. Cat eyes, which can be sometimes looted from a cat, work as sacrifice too.&lt;br /&gt;
}}&lt;br /&gt;
; Tame Bear&lt;br /&gt;
: Learned by Level 40 Animal Handlers at the Bear Shrine in the [[Kur Mountains]].&lt;br /&gt;
{{Spoiler|Click to see the item required for the Bear Shrine|&lt;br /&gt;
The answer is &amp;quot;Perch&amp;quot;: This item can be obtained through fishing...&lt;br /&gt;
}}&lt;br /&gt;
; Tame Bee&lt;br /&gt;
: Learned from [[Crelpin]] in the [[Fae Realm]]&lt;br /&gt;
&lt;br /&gt;
=== Raising Skill Levels ===&lt;br /&gt;
To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.&lt;br /&gt;
&lt;br /&gt;
=== Stables ===&lt;br /&gt;
You can have as many pets as you have stable slots. You can buy more stable slots from the following Stablemasters.&lt;br /&gt;
* [[Gisli]] in [[Serbule]].&lt;br /&gt;
* Placeholder Stablemaster in [[Hogan&#039;s Keep]].&lt;br /&gt;
These Stablemasters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle.&lt;br /&gt;
&lt;br /&gt;
Deceased pets can be revived at a stable for a small fee.&lt;br /&gt;
=== Summoning Pets ===&lt;br /&gt;
As you level up in Animal Handling you&#039;ll gain access to abilities that allow you to summon your pets based on what stable slot they are in. You may only summon a single pet tamed from Animal Handling at a time, but you may summon your Animal Handling pets alongside pets from other skills like [[Necromancy]] or [[Battle Chemistry]]. &lt;br /&gt;
=== Anchor Runes ===&lt;br /&gt;
Potential Prodigies versed in &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; may have learned the &#039;&#039;&#039;Unnatural Wrath&#039;&#039;&#039; abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.&lt;br /&gt;
&lt;br /&gt;
Shadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item.&lt;br /&gt;
=== Healing Pets ===&lt;br /&gt;
While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[Good First Aid Kit]]s.&lt;br /&gt;
:* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.&lt;br /&gt;
=== Pet Combat &amp;amp; Tricks ===&lt;br /&gt;
Every &#039;&#039;&#039;Tamed&#039;&#039;&#039; animal has two types of special attacks, a &#039;&#039;&#039;Sic &#039;Em Attack&#039;&#039;&#039; and a &#039;&#039;&#039;Special Trick.&#039;&#039;&#039; Every animal has a different set of attacks.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its &#039;&#039;&#039;Sic &#039;Em Attack.&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its &#039;&#039;&#039;Special Trick.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039;  attacks are as follows&lt;br /&gt;
: Bear Self-Heal (Pet): Slashing Damage and Self-Heal +20* Sic &#039;Em level&lt;br /&gt;
: Bear Taunt (Pet): Slashing Damage and Taunt +60* Sic &#039;Em level&lt;br /&gt;
: Big Cat Kill (Pet): Heavy Slashing Damage&lt;br /&gt;
: Grimalkin Puncture (Pet): Trauma Damage over time.&lt;br /&gt;
: Raking Claw (Pet): Debuff Slashing Damage for 8 seconds. Level 1=7%, Level 4=15%&lt;br /&gt;
: Rat De-Rage (Pet): Reduced Monster Rage. Level 1=-90, Level 6=-500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; / &#039;&#039;&#039;Special Trick&#039;&#039;&#039;  attacks are as follows&lt;br /&gt;
: Bear Stun (Pet): Crushing Damage and stun.&lt;br /&gt;
: Bear Ultra (Pet): Heavy Crushing damage.&lt;br /&gt;
: Bear Warmth (Pet): Buff Taunt attacks and grant the owner Cold mitigation.  Level 1= +10 taunt/+5 cold mitigation. Level 6= +125 taunt/+30 cold mitigation&lt;br /&gt;
: Big Cat Heal (Pet): Heal owner. Level 1=25 health, Level 6=200 health. &lt;br /&gt;
: Big Cat Root (Pet): Slashing and root. Level 1= 5secs, Level 4=11 seconds.&lt;br /&gt;
: Big Cat ultrakill (Pet): Very Heavy Slashing Damage.&lt;br /&gt;
: Grimalkin Flee (Pet): Lure Enemy away. Level 1=Temp Taunt 1100.  Level 3=1700.&lt;br /&gt;
: Rat Burn (Pet): Burn Target. Level 1= 40 damage over 12 seconds. Level 6=240 damage over 12 seconds.&lt;br /&gt;
: Rat Heal (Pet): Heal owner. Level 1=30, Level 6=180.&lt;br /&gt;
: Rat Poison Vuln (Pet): Debuff Poison Vulnerability for 20 seconds. Level 1= 10% Level 4=20%&lt;br /&gt;
&lt;br /&gt;
=== Pet Level &amp;amp; Bond Level ===&lt;br /&gt;
As you fight alongside your pet, its Bond Level increases. A new pet will begin with a Bond Level of 0, or a pet you receive from another player (not yet available in-game). For each Bond Level, pets&#039; base damage increases by 1 or 2, max health increases by 4, and max armor increases by 1.&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
Pets have a level that determines their basic combat stats like health and damage. Pets that were tamed in more dangerous areas have higher starting levels. Pets earn XP when you fight alongside them, and when they have enough XP their level can increase. You will need to visit an animal-handling trainer and pay a small fee to level up your pet, when it has enough XP.&lt;br /&gt;
&lt;br /&gt;
In addition to raise the Pet Level, earning XP also increases the pet&#039;s Bond Level. The Bond Level gives the pet some extra damage, health, and armor. A new pet&#039;s Bond Level always starts at 0.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Enthusiasm ===&lt;br /&gt;
Pet Enthusiasm is boosted by its owner&#039;s equipped items. Enthusiasm determines the chance for pets to critically hit enemies. Higher Enthusiasm is required to critically hit higher level monsters. If a pet performs a critical hit, the pet&#039;s direct damage is increased by 25% (for cats), 40% (for bears and bees), or 50% (for rats).&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Enthusiasm does two things: first it determines how quickly pets gain Happiness. In addition, Enthusiasm gives the pet a chance to &#039;critically hit&#039; enemies. The chance of a critical-hit is based on the pet&#039;s Enthusiasm versus the enemy&#039;s skill levels. If a pet&#039;s attack critically-hits, that attack&#039;s damage is boosted by 25% for cats, 40% for bears, or 50% for rats.&lt;br /&gt;
&lt;br /&gt;
The easiest way to impart some Enthusiasm into your pet is to wear special equipment that boosts your pet&#039;s Enthusiasm. As with all pet-boosting equipment, you must be wearing the item before you summon the pet.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Combat XP Boost % ===&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
Some equipment can make a pet earn XP faster. This will be shown as a Combat XP Boost when you examine the pet. But note that the pet&#039;s Happiness still plays a big role in determining the actual amount of XP they earn.&lt;br /&gt;
}}&lt;br /&gt;
=== Damage Boost &amp;amp; Damage Multiplier ===&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Damage Boost is added to their attacks&#039; damage. Then, the damage is multiplied by their Damage Multiplier (if any).&lt;br /&gt;
&lt;br /&gt;
The pet&#039;s Damage Boost will naturally increase as it gains Pet Levels and Bond Levels. Both Damage Boost and Damage Multiplier can also be boosted when you wear certain equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Happiness ===&lt;br /&gt;
Happiness determines how much experience a pet earns. If it dies, Happiness goes down. The rate a pet recovers Happiness is based on Enthusiasm.&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Happiness determines how much XP it earns when it helps you defeat enemies. A higher Happiness means it earns more XP! But if a pet dies, its Happiness is reduced by half&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tamable Animals ==&lt;br /&gt;
===Level Requirements===&lt;br /&gt;
Each type of tamable animal has a minimum &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; level reqired to tame it.  This requirement can often be found on the wiki, on the pages of the individual animals.&lt;br /&gt;
&lt;br /&gt;
=== Rats === &lt;br /&gt;
&#039;&#039;&#039;Rats&#039;&#039;&#039; are generally the first animal Animal Handlers will learn to &#039;&#039;&#039;Charm&#039;&#039;&#039; and &#039;&#039;&#039;Tame.&#039;&#039;&#039; Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion &amp;amp; Crit.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Animal Handling Creatures&lt;br /&gt;
category = Rodent&lt;br /&gt;
notcategory = Formatting templates&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
=== Felines ===&lt;br /&gt;
Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be &#039;&#039;&#039;Charmed&#039;&#039;&#039; by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Animal Handling Creatures&lt;br /&gt;
category = Feline&lt;br /&gt;
notcategory = Formatting templates&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
=== Bears ===&lt;br /&gt;
Bears are difficult to tame, requiring 40 Levels of [[Animal Handling]], but are loyal partners. Some bears deal heavy damage, while others act as tanks. Most bears are weak against Electricity and Acid damage. &lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Animal Handling Creatures&lt;br /&gt;
category = Bear and Bugbear&lt;br /&gt;
notcategory = Formatting templates&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
=== Bee ===&lt;br /&gt;
Bee are very difficult to tame, requiring level 70. Most Bee deal ranged damage.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Animal Handling Creatures&lt;br /&gt;
category = Arthropod&lt;br /&gt;
notcategory = Formatting templates&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Animal Handling Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Animal Handling|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.&lt;br /&gt;
&lt;br /&gt;
Pets gain XP and bond even when they are set to passive.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:AH_pet_bear.png|A player with a pet Bear.&lt;br /&gt;
File:Cat_shrine.png|Cat Shrine.&lt;br /&gt;
File:Hissy_pet.png|Hissy - special rare Grimalkin.&lt;br /&gt;
File:PlayerPetGrimalkin.png|A player and their pet Grimalkin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Testing List==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Fearless_Sewer_Rat&amp;diff=79345</id>
		<title>Fearless Sewer Rat</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Fearless_Sewer_Rat&amp;diff=79345"/>
		<updated>2020-11-29T12:27:46Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Animal Handling Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MOB infobox&lt;br /&gt;
| title = Fearless Sewer Rat&lt;br /&gt;
| type      = Rodent&lt;br /&gt;
| health    = 849&lt;br /&gt;
| armor     = 473&lt;br /&gt;
| rage      = 1025&lt;br /&gt;
| effective   = Fire, Electricity&lt;br /&gt;
| ineffective = Poison, Trauma&lt;br /&gt;
}}&lt;br /&gt;
[[Fearless Sewer Rat]]s can be found in the [[Rahu Sewer]]s or [[War Cache]] dungeons.&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = Rahu Sewer&lt;br /&gt;
| location = [[Rahu Sewer]]&lt;br /&gt;
| health = 849&lt;br /&gt;
| armor = 473&lt;br /&gt;
| rage = 1025&lt;br /&gt;
}}&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = War Cache&lt;br /&gt;
| location = War Cache S-1&lt;br /&gt;
| health = 849&lt;br /&gt;
| armor = 473&lt;br /&gt;
| rage = 1025&lt;br /&gt;
}}&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
&#039;&#039;&#039;Evasion&#039;&#039;&#039;&lt;br /&gt;
{{:AIP:GiantRat}}&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Skin&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Nice Animal Skin}}&lt;br /&gt;
|{{Item|Trophy Rat Skin}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Meat&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Beast Meat}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skull&#039;&#039;&#039;:&lt;br /&gt;
|{{Item|Small Animal Skull}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reported Loot ==&lt;br /&gt;
====General====&lt;br /&gt;
; Level 55 Jewelry&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Rat Tail}}&lt;br /&gt;
|{{Item|Rat Tooth}}&lt;br /&gt;
|{{Item|Swampweed}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Orange}}&lt;br /&gt;
|{{Item|Guava}}&lt;br /&gt;
|{{Item|Banana}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Cave Cheese}}&lt;br /&gt;
|{{Item|Honey}}&lt;br /&gt;
|{{Item|Seaweed}}&lt;br /&gt;
|{{Item|Muntok Peppercorns}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Oak Wood}}&lt;br /&gt;
|{{Item|Poppy Seeds}}&lt;br /&gt;
|{{Item|Red Rose Seeds}}&lt;br /&gt;
|{{Item|Elven Lily Seeds}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Animal Handling Stats ==&lt;br /&gt;
{{MOB AH&lt;br /&gt;
| name = Guard Cat&lt;br /&gt;
| level to tame= 55&lt;br /&gt;
| max level = 80&lt;br /&gt;
| max bond level = 80 &lt;br /&gt;
| max happiness = 100&lt;br /&gt;
| max enthusiasm = 10&lt;br /&gt;
| attack = TODO&lt;br /&gt;
| sic em = TODO&lt;br /&gt;
| clever trick = TODO&lt;br /&gt;
| bonus = TODO&lt;br /&gt;
| weaknesses = TODO&lt;br /&gt;
| resists = TODO&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= Tamed (55)&lt;br /&gt;
| health = 292&lt;br /&gt;
| armor = 271&lt;br /&gt;
}}&lt;br /&gt;
{{MOB AHVital&lt;br /&gt;
| vital level= 70&lt;br /&gt;
| health = TODO&lt;br /&gt;
| armor = TODO&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Augmentation&amp;diff=78746</id>
		<title>Augmentation</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Augmentation&amp;diff=78746"/>
		<updated>2020-11-25T21:31:47Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Applying Augmentation */ note about binding items and augmentation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Augmentation&#039;&#039;&#039; is not a skill itself, but is an important mechanic, with 4 different secondary Augmentation skills. It can be confusing at first, Augmentation as a mechanic involves breaking down Magic gear for materials, as well as Extracting or Adding specific mods on gear. There are 4 different types of Augmentation: Jewelry, Weapon, Armor, and Ancillary. Each one is a skill with levels and experience that breaks down different gear types, and each is leveled independently of each other. Details are listed below.&lt;br /&gt;
&lt;br /&gt;
While [[Transmutation]] lets you &#039;&#039;&#039;change&#039;&#039;&#039; the treasure effects (mods) on your gear, &#039;&#039;&#039;Augmentation&#039;&#039;&#039; lets you &#039;&#039;&#039;add&#039;&#039;&#039; one additional treasure effect (mod) to a piece of gear. With [[Transmutation]] you &#039;&#039;distill&#039;&#039; items into phlogiston and use a transmutation table to make changes. With Augmentation you &#039;&#039;decompose&#039;&#039; items into beads and baubles in order to extract a mod from one item and place it on a different item.&lt;br /&gt;
&lt;br /&gt;
Along with [[Transmutation]] and [[Shamanic Infusion]], &#039;&#039;&#039;Augmentation&#039;&#039;&#039; forms the mechanism for enchanting gear in Project Gorgon.&lt;br /&gt;
&lt;br /&gt;
For additional information, see the Lorebook {{Item icon|Teleportation For Beginners}} &#039;&#039;&#039;[[Augments for Everyone]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Learning Augmentation ==&lt;br /&gt;
Learning augmentation is a multi-step process. Visit [[Nightshade]] at the [[Kur Mountains]] Outpost to begin a series of quests that allow you to augment gear. There are four subcategories of augmentation taught by the following NPCs: &lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
::  [[Jewelry Augmentation]] - Neck Augments and Ring Augments&lt;br /&gt;
:::  Learn from [[Poe]] in the [[Myconian Cave]]. Requires 25 [[Alchemy]], 25 [[Toolcrafting]].&lt;br /&gt;
::  [[Weapon Augmentation]] - Main hand Augments, Glove Augments, and Off-Hand Augments&lt;br /&gt;
:::  Learn from [[Malgath]] in the [[Wolf Cave]]. Requires 25 [[Alchemy]], 25 [[Blacksmithing]].&lt;br /&gt;
::  [[Armor Augmentation]] - Chest Augments and Leg Augments&lt;br /&gt;
::: Learn from [[Syndra]] in a barn in central [[Kur Mountains]]. Requires 25 [[Alchemy]], 25 [[Leatherworking]].&lt;br /&gt;
::  [[Ancillary-Armor Augmentation]] - Helm Augments and Boot Augments&lt;br /&gt;
:::  Learn from [[Gribburn]] in the basement of [[Hogan&#039;s Keep]]. Requires 25 [[Alchemy]], 25 [[Tailoring]].&lt;br /&gt;
&lt;br /&gt;
Some challenges must be completed before receiving skills from these sub-trainers. For example, [[Malgath]] is reached after defeating multiple Wolf Cave mobs; [[Poe]] is in an obscure corner of Myconian cave; [[Gribburn]] requires learning [[Goblinese]] and gaining favor with [[Hogan]]; and [[Syndra]] requires resolving a problem.&lt;br /&gt;
&lt;br /&gt;
To learn [[Weapon Augmentation]], for example, a player travels to [[Malgath]] in the Wolf Cave and gains his favor in order to train the first level skill called &#039;&#039;&#039;&amp;quot;Decompose Main Hand Weapon&amp;quot;&#039;&#039;&#039;. This skill will allow the player to take any enchanted (green or above) main hand weapon and break it down into &amp;quot;beads&amp;quot;. The level and rarity of the weapon determine how many beads the player receives. Decomposition also occasionally results in the creation of a [[Prism]], which are reagents used in [[Transmutation]].&lt;br /&gt;
&lt;br /&gt;
== Using Augmentation ==&lt;br /&gt;
&lt;br /&gt;
Augmentation skills also allow you to extract &amp;quot;mods&amp;quot; from that specific equipment type. As an example, [[Weapon Augmentation]] teaches the player to extract &amp;quot;mods&amp;quot; from weapons. Extracting a specific mod effect requires materials gained during the Decompose process. This material is usually specific to the equipment type. Weapons, as an example give beads, while jewelry gives ornaments. The exact materials for each augment extraction are listed on their respective wiki pages. The crafting menu says it costs up to one material per level of the effect(e.g. a staff that requires level 60 fire magic would cost up to 60 beads for a successful extraction of a fire magic effect).&lt;br /&gt;
&lt;br /&gt;
Extracting a specific effect requires a &amp;quot;crystal&amp;quot; as well. Putting the wrong type of crystal(e.g. using a redwall crystal because they&#039;re more readily available) will result in the item and crystal being destroyed, and the player will receive a message stating that they used the wrong type of crystal.&lt;br /&gt;
&lt;br /&gt;
Using the right type of crystal requires matching up a specific gem&#039;s primary and/or secondary effect with the effect of the item. These effects are notated on the [[gems]] page. &lt;br /&gt;
&lt;br /&gt;
For instance, extracting a psychology effect from a sword, the player uses [[tourmaline]] as the crystal in the extract augment recipe. The weapon and crystal are both destroyed in the process, but create an augment that can be placed on another weapon. The player&#039;s augmentation skill level determines the success of the extraction; the skill level should be within 10 levels of the weapon&#039;s level.(A player with level N Augmentation has a 100% chance of extracting a level N+10 power, but only a 10% chance of extracting a level N+20 power, and a 0% chance of extracting anything higher.) If you fail to extract an augment, the item is lost anyway. Even if the weapon and crystal are destroyed, the player still receives Weapon Augmentation experience&lt;br /&gt;
&lt;br /&gt;
Assuming everything went right, the player receives an augment which can be applied to a different weapon. &lt;br /&gt;
(In the past, augmentation resulted in oils, which are no longer used in the mechanic.)&lt;br /&gt;
&lt;br /&gt;
Only one augment can be added to an item at any one time. If you want to remove an augment from a piece of gear, see [[Ancillary-Armor Augmentation/Recipes]].&lt;br /&gt;
&lt;br /&gt;
[[File:Augment.PNG]]&lt;br /&gt;
&lt;br /&gt;
== Augmentation Loot ==&lt;br /&gt;
{{Quote|source=&amp;quot;&amp;quot;|&lt;br /&gt;
Augments can now be found in loot from monsters. Augments are much more likely to drop from animals (e.g. bears and wolves) than from sentient enemies such as goblins. The skills you have active will influence the types of Augments you find (e.g. you&#039;ll find more Ice Magic augments while using Ice Magic), but there is also a large randomness factor.&lt;br /&gt;
&lt;br /&gt;
The goal of adding augments to loot is to make augments more available to low-level players. For this reason, augments are more likely to be found on low-level monsters than high-level monsters. (At higher level we expect player-augmenters to make up the difference; the plan is that when we eventually have level 125 monsters, they won&#039;t drop augments at all -- only player augmenters will be able to make max-level augments.)&lt;br /&gt;
}}&lt;br /&gt;
== Applying Augmentation ==&lt;br /&gt;
&lt;br /&gt;
The next step of augmentation is applying the extracted mod to another item. The attachment skills are learned from [[Nightshade]] once you have sufficient favor. The recipes for attaching items fall under the lore skill-line. You can apply only one augment to an item using the lore recipe. Applying an augment to an item costs 100 points on the item, which is max points for normal loot items (120 for crafted). For additional enchanting options, please see [[Transmutation]].&lt;br /&gt;
&lt;br /&gt;
Note that applying an augment will bind the item to your account, although the item says it is bound to the character that augmented it. Your other characters will be able to equip it. You can (currently) not augment an item that is bound to another character on your account. If you want to augment items without using the NPC install service you should make sure that all items are bound to the character that can apply augments, by using that character to transmute the item for the first time (other characters can then transmute the item without rebinding).&lt;br /&gt;
&lt;br /&gt;
===Augment-Installation Services===&lt;br /&gt;
Some NPCs can now install Augments for you! By using one of these NPCs, you do &#039;&#039;&#039;not&#039;&#039;&#039; need to have learned the various Augment Installation recipes from [[Nightshade]]. Learning Nightshade&#039;s recipes will eventually be a cost-savings for max-level players who do a lot of augment-installing, but at the current max level of 80, most players will find it cheaper to just use these NPCs.&lt;br /&gt;
The following NPCs can install Augments for you:&lt;br /&gt;
{{ #dpl:&lt;br /&gt;
 | category   = Augmentation&lt;br /&gt;
 | include    = {NPC infobox}:zone,#Augmentation,&lt;br /&gt;
 | columns = 1&lt;br /&gt;
 | table      = class=&amp;quot;sortable wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;,NPC Name, Zone, Install Cost and Requirements.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Armor&amp;diff=78745</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Armor&amp;diff=78745"/>
		<updated>2020-11-25T17:03:55Z</updated>

		<summary type="html">&lt;p&gt;Caleon: Undo revision 78733 by Caleon (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Basics==&lt;br /&gt;
Armor is one of three vital stats that every character and most creatures utilize for damage mitigation in [[Combat]], represented by a yellow bar. Armor provides 1 point of damage mitigation for every 25 points of armor remaining.&lt;br /&gt;
&lt;br /&gt;
During combat armor is depleted as the player or creature takes damage, resulting in the gradual loss of mitigation. Some abilities and attacks specifically target and deplete armor, particularly &#039;&#039;&#039;acid&#039;&#039;&#039; type damage as used by [[Slime|Slimes]] and [[Acid Spider|Acid Spiders]]. Some creatures, such as [[Snail|Snails]], have &#039;&#039;&#039;thick armor&#039;&#039;&#039; which makes them even more resilient. In contrast, there are also abilities that bypass armor completely to damage health directly.&lt;br /&gt;
&lt;br /&gt;
[[Items]] that are primarily responsible for a characters armor stat include: head, chest, legs, gloves and boots. Other items may be randomly generated to grant small amounts of armor. Cows, wolves and spiders have unique armor items.&lt;br /&gt;
&lt;br /&gt;
==Damage Mitigation==&lt;br /&gt;
Armor can be generated or crafted with modifiers that mitigate specific in-direct damage types, for example cold, nature or heat damage.&lt;br /&gt;
&lt;br /&gt;
==Types of Armor==&lt;br /&gt;
There are currently four classes of [[:Category:Items/Armor|armor]]: &#039;&#039;&#039;[[:Category:Items/ClothArmor|cloth]]&#039;&#039;&#039;, &#039;&#039;&#039;[[:Category:Items/LeatherArmor|leather]] &#039;&#039;&#039;, &#039;&#039;&#039;[[:Category:Items/MetalArmor|metal]]&#039;&#039;&#039; and &#039;&#039;&#039;[[:Category:Items/OrganicArmor|organic]]&#039;&#039;&#039;. The following list are generalities, especially for the combat refresh boost, and as with everything during beta subject to change.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Armor Comparison&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 25%;&amp;quot;| &#039;&#039;&#039;Cloth&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;Leather&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Metal&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Organic&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:left; vertical-align: text-top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
*Lowest armor values&lt;br /&gt;
*Boost combat refresh for Health (largest boost) and Power (largest boost)&lt;br /&gt;
*Ability to add pockets (2 inventory spaces each)&lt;br /&gt;
*120 enchantment points if crafted, 100 if looted&lt;br /&gt;
*Craft-able by [[Tailoring|Tailors]]&lt;br /&gt;
*Can be max enchanted&lt;br /&gt;
|&lt;br /&gt;
*Medium armor values&lt;br /&gt;
*Boost combat refresh for Health (large boost), Armor (large boost), and Power (small boost)&lt;br /&gt;
*Ability to add pockets (1 inv space each)&lt;br /&gt;
*120 enchantment points if crafted, 100 if looted&lt;br /&gt;
*Craft-able by [[Leatherworking|Leatherworkers]]&lt;br /&gt;
*Can be max enchanted&lt;br /&gt;
|&lt;br /&gt;
*Highest armor values&lt;br /&gt;
*Boost combat refresh for Armor only (largest boost)&lt;br /&gt;
*Only craft-able for cows and wolves by [[Toolcrafting|Toolcrafters]] and [[Blacksmithing|Blacksmiths]]&lt;br /&gt;
*All other metal armor must found in in loot&lt;br /&gt;
*120 enchantment point if crafted, 100 if looted&lt;br /&gt;
|&lt;br /&gt;
*Boost combat refresh for Health (small boost), Armor (small boost), and Power (small boost)&lt;br /&gt;
*Can&#039;t be dyed&lt;br /&gt;
*Includes snail armor (craft-able and max enchant) and wintertide ensign gear &lt;br /&gt;
*Craft-able by [[Toolcrafting|Toolcrafters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor-Material Set Bonuses==&lt;br /&gt;
There are five main armor slots: head, chest, legs, feet, and hands. If at least three of these are made of the same material (cloth, leather, metal, or organic), your Basic Attack has a special bonus:&lt;br /&gt;
&lt;br /&gt;
:*&amp;lt;b&amp;gt;3+ Cloth Items:&amp;lt;/b&amp;gt; If your Power is below 20% of max, your Basic Attack restores Power equal to 20% of your Max Power. (Max once per minute.)&lt;br /&gt;
:*&amp;lt;b&amp;gt;3+ Leather Items:&amp;lt;/b&amp;gt; If your Health is below 33% of max, your Basic Attack restores Health equal to 33% of your Max Health, plus your Combat Refresh Healing amount. (Max once per minute.)&lt;br /&gt;
:*&amp;lt;b&amp;gt;3+ Plate Items:&amp;lt;/b&amp;gt; If you are out of Armor (below 10% of max), your Basic Attack restores Armor equal to Combat Refresh Armor amount. (Max once per minute.)&lt;br /&gt;
:*&amp;lt;b&amp;gt;3+ Organic Items:&amp;lt;/b&amp;gt; Your Combat Refresh happens every 12 seconds (instead of every 15 seconds).&lt;br /&gt;
&lt;br /&gt;
Once you have enough pieces for the bonus, the bonus shows up on the ability description for your Basic Attack like normal, but nothing in the game tells you that wearing 3 pieces of same-material gear will give you that bonus. This reflects the fact that this system is extremely experimental and may be removed or dramatically altered (experimental version introduced [[Game_updates/2019-09-20|20 Sept, 2019]]).&lt;br /&gt;
&lt;br /&gt;
==Additional Modifiers==&lt;br /&gt;
Armor may modify specific skill sets. For example metal gloves may decrease archery damage by a set percentage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Replenishing Armor==&lt;br /&gt;
Armor will regenerate when outside of combat at a fairly fast rate (every 4 seconds). In combat however options are more limited.&lt;br /&gt;
&lt;br /&gt;
[[Combat Refresh]] is the most basic way of regenerating armor in combat and can be activated every 15 seconds using a basic attack capable of triggering [[Combat Refresh]]. This refresh can be enhanced by a characters equipment and skills.&lt;br /&gt;
&lt;br /&gt;
[[Armor Patching]], much like [[First Aid]] for health, provides a direct replenishment of armor using a {{Item|Simple Armor Patch Kit}} or better. This ability also requires power and is on a 30 second cool down.&lt;br /&gt;
;&lt;br /&gt;
{{Item|Armor Potion}} will instantly replenish armor during combat upon use. There are several levels of armor potion, however currently these potions cannot be crafted and must be bought or found.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]][[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=User:Caleon&amp;diff=78744</id>
		<title>User:Caleon</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=User:Caleon&amp;diff=78744"/>
		<updated>2020-11-25T17:01:50Z</updated>

		<summary type="html">&lt;p&gt;Caleon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moon phases (days change with real-world server time, GMT-4)&lt;br /&gt;
* Full Moon (always 3 days)&lt;br /&gt;
* Waning Gibbous (27-23 days) 5&lt;br /&gt;
* Last Quarter (22-20 days) always 3 days&lt;br /&gt;
* Waning Crescent (19-16 days) 4&lt;br /&gt;
* New Moon (15-13 days) always 3 days&lt;br /&gt;
* Waxing Crescent (12-9 days) 4&lt;br /&gt;
* First Quarter (8-6 days) always 3 days&lt;br /&gt;
* Waxing Gibbous (5-1 days) 5&lt;br /&gt;
&lt;br /&gt;
Irkima favor 2.8 / shark&lt;br /&gt;
&lt;br /&gt;
Treasure chest equipment levels&lt;br /&gt;
* Elti: vast (40), incredible (50)&lt;br /&gt;
* Ilmari: small (50), large (55), vast (55)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted foot armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Boots}} || 84 || 32 || 32 || 13 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cow Shoes}} || 82 || 0 || 42 || 0 || {SPRINT_BOOST}{2.25}&amp;lt;br/&amp;gt;{FALLING_DAMAGE_MOD}{-0.1}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Deer Shoes}} || 82 || 0 || 42 || 0 || {SPRINT_BOOST}{2.25}&amp;lt;br/&amp;gt;{FALLING_DAMAGE_MOD}{-0.1}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Wooden Cow Shoes}} || 82 || 13 || 13 || 13 || {SPRINT_BOOST}{2.25}&amp;lt;br/&amp;gt;{FALLING_DAMAGE_MOD}{-0.1}&amp;lt;br/&amp;gt;{VULN_FIRE}{0.05}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Wooden Deer Shoes}} || 85 || 13 || 13 || 13 || {SPRINT_BOOST}{2}&amp;lt;br/&amp;gt;{JUMP_BURST}{1}&amp;lt;br/&amp;gt;{VULN_FIRE}{0.05}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Evasion Boots}} || 71 || 32 || 32 || 13 || {EVASION_CHANCE_PROJECTILE}{0.065}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Boots}} || 65 || 13 || 13 || 13 || {MITIGATION_PIERCING}{5}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Spring Fairy Shoes}} || 33 || 42 || 0 || 37 || {MOD_NATURE}{0.14}&amp;lt;br/&amp;gt;{MOD_ELECTRICITY}{0.14}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Hind Leg Guards}} || 105 || 0 || 42 || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Slippers}} || 63 || 42 || 0 || 37 || {TAUNT_MOD}{-0.06}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Boots}} || 74 || 32 || 32 || 13 || {MAX_BODYHEAT}{20}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Boots}} || 78 || 32 || 32 || 13 || {EVASION_CHANCE_PROJECTILE}{0.03}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Shoes}} || 33 || 42 || 0 || 37 || Every 25 seconds, automatically Evade the first Burst attack aimed at you&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted hands armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Gloves}} || 84 || 32 || 32 || 13 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Gauntlets}} || 80 || 13 || 13 || 13 || {MITIGATION_NATURE}{5}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Foreguards}} || 57 || 0 || 42 || 0 || {BOOST_SKILL_WEREWOLF}{16}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Gloves}} || 57 || 42 || 0 || 37 || {TAUNT_MOD}{-0.06}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Gloves}} || 71 || 32 || 32 || 13 || {MAX_BODYHEAT}{25}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Gloves}} || 63 || 32 || 32 || 13 || {BOOST_NATURE_DIRECT}{7}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Gloves}} || 55 || 42 || 0 || 37 || {EVASION_CHANCE_RANGED}{0.05}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted head armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Helmet}} || 84 || 32 || 32 || 13 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Cap}} || 70 || 32 || 32 || 13 || {IGNORE_CHANCE_STUN}{0.14}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Helm}} || 80 || 13 || 13 || 13 || {MITIGATION_ACID}{5}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cow Champron}} || 59 || 13 || 13 || 13 || {MITIGATION_PIERCING}{6}&amp;lt;br/&amp;gt;{MITIGATION_SLASHING}{6}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Champron}} || 81 || 0 || 42 || 0 || {BOOST_SKILL_WEREWOLF}{8}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Cowl}} || 63 || 42 || 0 || 37 || {TAUNT_MOD}{-0.06}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cow Porkpie Hat}} || 60 || 42 || 0 || 37 || {BOOST_SKILL_COW}{8}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Pig Porkpie Hat}} || 60 || 42 || 0 || 37 || {BOOST_SKILL_PIG}{8}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Deer Porkpie Hat}} || 60 || 42 || 0 || 37 || {BOOST_SKILL_DEER}{8}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Hood}} || 67 || 32 || 32 || 13 || {MAX_BODYHEAT}{15}&amp;lt;br/&amp;gt;{MITIGATION_COLD_INDIRECT}{3}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Cowl}} || 55 || 42 || 0 || 37 || {IGNORE_CHANCE_STUN}{0.05}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Fiery Masquerade Mask}} || 43 || 42 || 0 || 37 || {MITIGATION_FIRE_DIRECT}{20}&amp;lt;br/&amp;gt;{BOOST_FIRE_DIRECT}{40}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Forest Masquerade Mask}} || 43 || 42 || 0 || 37 || {MITIGATION_NATURE_DIRECT}{40}&amp;lt;br/&amp;gt;{BOOST_NATURE_DIRECT}{40}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Frigid Masquerade Mask}} || 43 || 42 || 0 || 37 || {MITIGATION_COLD_DIRECT}{20}&amp;lt;br/&amp;gt;{BOOST_COLD_DIRECT}{40}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Shocking Masquerade Mask}} || 43 || 42 || 0 || 37 || {MITIGATION_ELECTRICITY_DIRECT}{40}&amp;lt;br/&amp;gt;{BOOST_ELECTRICITY_DIRECT}{40}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bat Witch Hat}} || 52 || 42 || 0 || 37 || {MOD_SKILL_GIANTBAT}{0.11}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted chest armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Shirt}} || 168 || 63 || 63 || 26 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Coat}} || 135 || 63 || 63 || 26 || {MITIGATION_COLD_INDIRECT}{5}&amp;lt;br/&amp;gt;{MAX_BODYHEAT}{25}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Evasion Shirt}} || 147 || 63 || 63 || 26 || {EVASION_CHANCE_RANGED}{0.105}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Shirt}} || 135 || 63 || 63 || 26 || {BOOST_NATURE_DIRECT}{11}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Shirt}} || 126 || 84 || 0 || 74 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Camouflaged Amazing Shirt}} || 96 || 84 || 0 || 74 || {TAUNT_MOD}{-0.15}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Coat}} || 117 || 26 || 26 || 26 || {MITIGATION_CRUSHING}{12}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cow Barding}} || 129 || 26 || 26 || 26 || {MITIGATION_PIERCING}{10}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Spring Fairy Top}} || 99 || 84 || 0 || 74 || {MOD_NATURE}{0.18}&amp;lt;br/&amp;gt;{MOD_ELECTRICITY}{0.18}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Barding}} || 210 || 0 || 84 || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Spider Casing}} || 111 || 26 || 26 || 26 || {BOOST_SKILL_SPIDER}{26}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Coat}} || 96 || 84 || 0 || 74 || Every 25 seconds, automatically Evade the first Melee attack aimed at you&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted leg armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Leggings}} || 140 || 53 || 53 || 21 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Evasion Leggings}} || 119 || 53 || 53 || 21 || {EVASION_CHANCE_PROJECTILE}{0.105}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Leggings}} || 120 || 53 || 53 || 21 || {MITIGATION_COLD_INDIRECT}{5}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Pants}} || 105 || 70 || 0 || 62 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Camouflaged Amazing Pants}} || 73 || 70 || 0 || 62 || {TAUNT_MOD}{-0.16}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Greaves}} || 98 || 21 || 21 || 21 || {MITIGATION_SLASHING}{10}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Spring Fairy Leggings}} || 65 || 70 || 0 || 62 || {MOD_NATURE}{0.16}&amp;lt;br/&amp;gt;{MOD_ELECTRICITY}{0.16}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Hindguard}} || 175 || 0 || 70 || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Leggings}} || 126 || 53 || 53 || 21 || {MITIGATION_NATURE_DIRECT}{11}&amp;lt;br/&amp;gt;{MITIGATION_NATURE_INDIRECT}{1}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Pants}} || 75 || 70 || 0 || 62 || Every 25 seconds, automatically Evade the first Ranged attack aimed at you&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Ability Overview =&lt;br /&gt;
 &amp;lt;nowiki&amp;gt; [after synergy levels]&lt;br /&gt;
== Ability overview ==&lt;br /&gt;
&amp;lt;!-- short ability descriptions, why would new players choose the ability --&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v328/icons/icon_3499.png&amp;lt;/span&amp;gt; Ice Spear: High range attack spell, great damage.&lt;br /&gt;
&lt;br /&gt;
== List of all abilities ==&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= dpl test area =&lt;br /&gt;
&lt;br /&gt;
==FR mobs==&lt;br /&gt;
by health, using moblocation template, includematch limits to locations in FR, required for fire spider&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  allowcachedresults = true&lt;br /&gt;
  category   = Fae Realm Creatures&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  include    = {MOB Location}:health:armor&lt;br /&gt;
  includematch=/area\s*=\s*Fae Realm/&lt;br /&gt;
  table      = class=&amp;quot;sortable wikitable&amp;quot;,Name, Health, Armor&lt;br /&gt;
  tablesortcol=-2&lt;br /&gt;
  columns    = 1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==Cats==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  allowcachedresults = true&lt;br /&gt;
  category=Feline&lt;br /&gt;
  notcategory=NPCs&lt;br /&gt;
  reset=categories&lt;br /&gt;
  include={MOB infobox}:health:armor&lt;br /&gt;
  table=,Name,Health,Armor&lt;br /&gt;
  tablesortcol=-2&lt;br /&gt;
  columns=1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
== Trauma effective ==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  allowcachedresults = true&lt;br /&gt;
  uses=Template:MOB_infobox&lt;br /&gt;
  notcategory=NPCs&lt;br /&gt;
  reset=categories&lt;br /&gt;
  includematch=/\b(?:v)?effective\s*=\s*[^|]*Trauma/m&lt;br /&gt;
  include=                              {MOB infobox}:health:armor, {MOB Location}:area&lt;br /&gt;
  table= class=&amp;quot;wikitable sortable&amp;quot;,,                 Health,Armor, Area&lt;br /&gt;
  tablesortcol=-2&lt;br /&gt;
  columns=1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==Undead bosses==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  allowcachedresults = true&lt;br /&gt;
  uses=Template:MOB_infobox&lt;br /&gt;
  category   = Bosses&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  includematch=/type\s*=\s*Undead/&lt;br /&gt;
  include=                              {MOB infobox}:health:armor, {MOB Location}:area&lt;br /&gt;
  table= class=&amp;quot;wikitable sortable&amp;quot;,,                 Health,Armor, Area&lt;br /&gt;
  tablesortcol=-2&lt;br /&gt;
  columns    = 1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=User:Caleon&amp;diff=78743</id>
		<title>User:Caleon</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=User:Caleon&amp;diff=78743"/>
		<updated>2020-11-25T16:59:08Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Comparison of crafted foot armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moon phases (days change with real-world server time, GMT-4)&lt;br /&gt;
* Full Moon (always 3 days)&lt;br /&gt;
* Waning Gibbous (27-23 days) 5&lt;br /&gt;
* Last Quarter (22-20 days) always 3 days&lt;br /&gt;
* Waning Crescent (19-16 days) 4&lt;br /&gt;
* New Moon (15-13 days) always 3 days&lt;br /&gt;
* Waxing Crescent (12-9 days) 4&lt;br /&gt;
* First Quarter (8-6 days) always 3 days&lt;br /&gt;
* Waxing Gibbous (5-1 days) 5&lt;br /&gt;
&lt;br /&gt;
Irkima favor 2.8 / shark&lt;br /&gt;
&lt;br /&gt;
Treasure chest equipment levels&lt;br /&gt;
* Elti: vast (40), incredible (50)&lt;br /&gt;
* Ilmari: small (50), large (55), vast (55)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted foot armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Boots}} || 84 || 32 || 32 || 13 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cow Shoes}} || 82 || 0 || 42 || 0 || {SPRINT_BOOST}{2.25}&amp;lt;br/&amp;gt;{FALLING_DAMAGE_MOD}{-0.1}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Deer Shoes}} || 82 || 0 || 42 || 0 || {SPRINT_BOOST}{2.25}&amp;lt;br/&amp;gt;{FALLING_DAMAGE_MOD}{-0.1}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Wooden Cow Shoes}} || 82 || 13 || 13 || 13 || {SPRINT_BOOST}{2.25}&amp;lt;br/&amp;gt;{FALLING_DAMAGE_MOD}{-0.1}&amp;lt;br/&amp;gt;{VULN_FIRE}{0.05}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Wooden Deer Shoes}} || 85 || 13 || 13 || 13 || {SPRINT_BOOST}{2}&amp;lt;br/&amp;gt;{JUMP_BURST}{1}&amp;lt;br/&amp;gt;{VULN_FIRE}{0.05}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Evasion Boots}} || 71 || 32 || 32 || 13 || {EVASION_CHANCE_PROJECTILE}{0.065}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Boots}} || 65 || 13 || 13 || 13 || {MITIGATION_PIERCING}{5}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Spring Fairy Shoes}} || 33 || 42 || 0 || 37 || {MOD_NATURE}{0.14}&amp;lt;br/&amp;gt;{MOD_ELECTRICITY}{0.14}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Hind Leg Guards}} || 105 || 0 || 42 || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Slippers}} || 63 || 42 || 0 || 37 || {TAUNT_MOD}{-0.06}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Boots}} || 74 || 32 || 32 || 13 || {MAX_BODYHEAT}{20}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Boots}} || 78 || 32 || 32 || 13 || {EVASION_CHANCE_PROJECTILE}{0.03}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Shoes}} || 33 || 42 || 0 || 37 || Every 25 seconds, automatically Evade the first Burst attack aimed at you&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted hands armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Gloves}} || 84 || 21 || 0 || 7 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Gauntlets}} || 80 || 5 || 5 || 5 || {MITIGATION_NATURE}{5}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Foreguards}} || 57 || 0 || 8 || 0 || {BOOST_SKILL_WEREWOLF}{16}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Gloves}} || 57 || 13 || 0 || 19 || {TAUNT_MOD}{-0.06}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Gloves}} || 71 || 21 || 0 || 7 || {MAX_BODYHEAT}{25}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Gloves}} || 63 || 21 || 0 || 7 || {BOOST_SONIC_DIRECT}{7}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Gloves}} || 55 || 13 || 0 || 19 || {EVASION_CHANCE_RANGED}{0.05}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted head armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Helmet}} || 84 || 21 || 0 || 7 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Cap}} || 70 || 21 || 0 || 7 || {IGNORE_CHANCE_STUN}{0.14}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Helm}} || 80 || 5 || 5 || 5 || {MITIGATION_ACID}{5}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cow Champron}} || 59 || 5 || 5 || 5 || {MITIGATION_PIERCING}{6}&amp;lt;br/&amp;gt;{MITIGATION_SLASHING}{6}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Champron}} || 81 || 0 || 8 || 0 || {BOOST_SKILL_WEREWOLF}{8}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Cowl}} || 63 || 13 || 0 || 19 || {TAUNT_MOD}{-0.06}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cow Porkpie Hat}} || 60 || 13 || 0 || 19 || {BOOST_SKILL_COW}{8}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Pig Porkpie Hat}} || 60 || 13 || 0 || 19 || {BOOST_SKILL_PIG}{8}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Deer Porkpie Hat}} || 60 || 13 || 0 || 19 || {BOOST_SKILL_DEER}{8}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Hood}} || 67 || 21 || 0 || 7 || {MAX_BODYHEAT}{15}&amp;lt;br/&amp;gt;{MITIGATION_COLD_INDIRECT}{3}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Cowl}} || 55 || 13 || 0 || 19 || {IGNORE_CHANCE_STUN}{0.05}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Fiery Masquerade Mask}} || 43 || 13 || 0 || 19 || {MITIGATION_FIRE_DIRECT}{20}&amp;lt;br/&amp;gt;{BOOST_FIRE_DIRECT}{40}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Forest Masquerade Mask}} || 43 || 13 || 0 || 19 || {MITIGATION_NATURE_DIRECT}{40}&amp;lt;br/&amp;gt;{BOOST_NATURE_DIRECT}{40}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Frigid Masquerade Mask}} || 43 || 13 || 0 || 19 || {MITIGATION_COLD_DIRECT}{20}&amp;lt;br/&amp;gt;{BOOST_COLD_DIRECT}{40}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Shocking Masquerade Mask}} || 43 || 13 || 0 || 19 || {MITIGATION_ELECTRICITY_DIRECT}{40}&amp;lt;br/&amp;gt;{BOOST_ELECTRICITY_DIRECT}{40}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted chest armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Shirt}} || 168 || 42 || 0 || 13 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Coat}} || 135 || 42 || 0 || 13 || {MITIGATION_COLD_INDIRECT}{5}&amp;lt;br/&amp;gt;{MAX_BODYHEAT}{25}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Evasion Shirt}} || 147 || 42 || 0 || 13 || {EVASION_CHANCE_RANGED}{0.105}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Shirt}} || 135 || 42 || 0 || 13 || {BOOST_SONIC_DIRECT}{11}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Shirt}} || 126 || 26 || 0 || 38 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Camouflaged Amazing Shirt}} || 96 || 26 || 0 || 38 || {TAUNT_MOD}{-0.15}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Coat}} || 117 || 10 || 10 || 10 || {MITIGATION_CRUSHING}{12}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cow Barding}} || 129 || 10 || 10 || 10 || {MITIGATION_PIERCING}{10}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Spring Fairy Top}} || 99 || 26 || 0 || 38 || {MOD_NATURE}{0.18}&amp;lt;br/&amp;gt;{MOD_ELECTRICITY}{0.18}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Barding}} || 210 || 0 || 16 || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Spider Casing}} || 111 || 10 || 10 || 10 || {BOOST_SKILL_SPIDER}{26}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Coat}} || 96 || 26 || 0 || 38 || Every 12 seconds, automatically Evade the first Melee attack aimed at you&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Comparison of crafted leg armor ==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !!Max Armor !! Refresh: Health !! Refresh: Armor !! Refresh: Power !! Other effects&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Leather Leggings}} || 140 || 35 || 0 || 11 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Evasion Leggings}} || 119 || 35 || 0 || 11 || {EVASION_CHANCE_PROJECTILE}{0.105}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Winter Leggings}} || 120 || 35 || 0 || 11 || {MITIGATION_COLD_INDIRECT}{5}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Cloth Pants}} || 105 || 21 || 0 || 32 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Camouflaged Amazing Pants}} || 73 || 21 || 0 || 32 || {TAUNT_MOD}{-0.16}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Snail Greaves}} || 98 || 8 || 8 || 8 || {MITIGATION_SLASHING}{10}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Spring Fairy Leggings}} || 65 || 21 || 0 || 32 || {MOD_NATURE}{0.16}&amp;lt;br/&amp;gt;{MOD_ELECTRICITY}{0.16}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Werewolf Hindguard}} || 175 || 0 || 13 || 0 || &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Bard Leggings}} || 126 || 35 || 0 || 11 || {MITIGATION_NATURE_DIRECT}{11}&amp;lt;br/&amp;gt;{MITIGATION_NATURE_INDIRECT}{1}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Nimble Pants}} || 75 || 21 || 0 || 32 || Every 12 seconds, automatically Evade the first Ranged attack aimed at you&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Ability Overview =&lt;br /&gt;
 &amp;lt;nowiki&amp;gt; [after synergy levels]&lt;br /&gt;
== Ability overview ==&lt;br /&gt;
&amp;lt;!-- short ability descriptions, why would new players choose the ability --&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;http://cdn.projectgorgon.com/v328/icons/icon_3499.png&amp;lt;/span&amp;gt; Ice Spear: High range attack spell, great damage.&lt;br /&gt;
&lt;br /&gt;
== List of all abilities ==&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= dpl test area =&lt;br /&gt;
&lt;br /&gt;
==FR mobs==&lt;br /&gt;
by health, using moblocation template, includematch limits to locations in FR, required for fire spider&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  allowcachedresults = true&lt;br /&gt;
  category   = Fae Realm Creatures&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  include    = {MOB Location}:health:armor&lt;br /&gt;
  includematch=/area\s*=\s*Fae Realm/&lt;br /&gt;
  table      = class=&amp;quot;sortable wikitable&amp;quot;,Name, Health, Armor&lt;br /&gt;
  tablesortcol=-2&lt;br /&gt;
  columns    = 1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==Cats==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  allowcachedresults = true&lt;br /&gt;
  category=Feline&lt;br /&gt;
  notcategory=NPCs&lt;br /&gt;
  reset=categories&lt;br /&gt;
  include={MOB infobox}:health:armor&lt;br /&gt;
  table=,Name,Health,Armor&lt;br /&gt;
  tablesortcol=-2&lt;br /&gt;
  columns=1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
== Trauma effective ==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  allowcachedresults = true&lt;br /&gt;
  uses=Template:MOB_infobox&lt;br /&gt;
  notcategory=NPCs&lt;br /&gt;
  reset=categories&lt;br /&gt;
  includematch=/\b(?:v)?effective\s*=\s*[^|]*Trauma/m&lt;br /&gt;
  include=                              {MOB infobox}:health:armor, {MOB Location}:area&lt;br /&gt;
  table= class=&amp;quot;wikitable sortable&amp;quot;,,                 Health,Armor, Area&lt;br /&gt;
  tablesortcol=-2&lt;br /&gt;
  columns=1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==Undead bosses==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  allowcachedresults = true&lt;br /&gt;
  uses=Template:MOB_infobox&lt;br /&gt;
  category   = Bosses&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  includematch=/type\s*=\s*Undead/&lt;br /&gt;
  include=                              {MOB infobox}:health:armor, {MOB Location}:area&lt;br /&gt;
  table= class=&amp;quot;wikitable sortable&amp;quot;,,                 Health,Armor, Area&lt;br /&gt;
  tablesortcol=-2&lt;br /&gt;
  columns    = 1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Armor&amp;diff=78733</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Armor&amp;diff=78733"/>
		<updated>2020-11-24T18:27:01Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Types of Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Basics==&lt;br /&gt;
Armor is one of three vital stats that every character and most creatures utilize for damage mitigation in [[Combat]], represented by a yellow bar. Armor provides 1 point of damage mitigation for every 25 points of armor remaining.&lt;br /&gt;
&lt;br /&gt;
During combat armor is depleted as the player or creature takes damage, resulting in the gradual loss of mitigation. Some abilities and attacks specifically target and deplete armor, particularly &#039;&#039;&#039;acid&#039;&#039;&#039; type damage as used by [[Slime|Slimes]] and [[Acid Spider|Acid Spiders]]. Some creatures, such as [[Snail|Snails]], have &#039;&#039;&#039;thick armor&#039;&#039;&#039; which makes them even more resilient. In contrast, there are also abilities that bypass armor completely to damage health directly.&lt;br /&gt;
&lt;br /&gt;
[[Items]] that are primarily responsible for a characters armor stat include: head, chest, legs, gloves and boots. Other items may be randomly generated to grant small amounts of armor. Cows, wolves and spiders have unique armor items.&lt;br /&gt;
&lt;br /&gt;
==Damage Mitigation==&lt;br /&gt;
Armor can be generated or crafted with modifiers that mitigate specific in-direct damage types, for example cold, nature or heat damage.&lt;br /&gt;
&lt;br /&gt;
==Types of Armor==&lt;br /&gt;
There are currently four classes of [[:Category:Items/Armor|armor]]: &#039;&#039;&#039;[[:Category:Items/ClothArmor|cloth]]&#039;&#039;&#039;, &#039;&#039;&#039;[[:Category:Items/LeatherArmor|leather]] &#039;&#039;&#039;, &#039;&#039;&#039;[[:Category:Items/MetalArmor|metal]]&#039;&#039;&#039; and &#039;&#039;&#039;[[:Category:Items/OrganicArmor|organic]]&#039;&#039;&#039;. The following list are generalities, especially for the combat refresh boost, and as with everything during beta subject to change.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;Armor Comparison&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 25%;&amp;quot;| &#039;&#039;&#039;Cloth&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;Leather&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Metal&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Organic&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align:left; vertical-align: text-top;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
*Lowest armor values&lt;br /&gt;
*Boost combat refresh for Health (medium boost) and Power (largest boost)&lt;br /&gt;
*Ability to add pockets (2 inventory spaces each)&lt;br /&gt;
*120 enchantment points if crafted, 100 if looted&lt;br /&gt;
*Craft-able by [[Tailoring|Tailors]]&lt;br /&gt;
*Can be max enchanted&lt;br /&gt;
|&lt;br /&gt;
*Medium armor values&lt;br /&gt;
*Boost combat refresh for Health (largest boost) and Power (small boost)&lt;br /&gt;
*Ability to add pockets (1 inv space each)&lt;br /&gt;
*120 enchantment points if crafted, 100 if looted&lt;br /&gt;
*Craft-able by [[Leatherworking|Leatherworkers]]&lt;br /&gt;
*Can be max enchanted&lt;br /&gt;
|&lt;br /&gt;
*Highest armor values&lt;br /&gt;
*Boost combat refresh for Armor only (largest boost)&lt;br /&gt;
*Only craft-able for cows and wolves by [[Toolcrafting|Toolcrafters]] and [[Blacksmithing|Blacksmiths]]&lt;br /&gt;
*All other metal armor must found in in loot&lt;br /&gt;
*120 enchantment point if crafted, 100 if looted&lt;br /&gt;
|&lt;br /&gt;
*Boost combat refresh for Health (small boost), Armor (small boost), and Power (small boost)&lt;br /&gt;
*Can&#039;t be dyed&lt;br /&gt;
*Includes snail armor (craft-able and max enchant) and wintertide ensign gear &lt;br /&gt;
*Craft-able by [[Toolcrafting|Toolcrafters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor-Material Set Bonuses==&lt;br /&gt;
There are five main armor slots: head, chest, legs, feet, and hands. If at least three of these are made of the same material (cloth, leather, metal, or organic), your Basic Attack has a special bonus:&lt;br /&gt;
&lt;br /&gt;
:*&amp;lt;b&amp;gt;3+ Cloth Items:&amp;lt;/b&amp;gt; If your Power is below 20% of max, your Basic Attack restores Power equal to 20% of your Max Power. (Max once per minute.)&lt;br /&gt;
:*&amp;lt;b&amp;gt;3+ Leather Items:&amp;lt;/b&amp;gt; If your Health is below 33% of max, your Basic Attack restores Health equal to 33% of your Max Health, plus your Combat Refresh Healing amount. (Max once per minute.)&lt;br /&gt;
:*&amp;lt;b&amp;gt;3+ Plate Items:&amp;lt;/b&amp;gt; If you are out of Armor (below 10% of max), your Basic Attack restores Armor equal to Combat Refresh Armor amount. (Max once per minute.)&lt;br /&gt;
:*&amp;lt;b&amp;gt;3+ Organic Items:&amp;lt;/b&amp;gt; Your Combat Refresh happens every 12 seconds (instead of every 15 seconds).&lt;br /&gt;
&lt;br /&gt;
Once you have enough pieces for the bonus, the bonus shows up on the ability description for your Basic Attack like normal, but nothing in the game tells you that wearing 3 pieces of same-material gear will give you that bonus. This reflects the fact that this system is extremely experimental and may be removed or dramatically altered (experimental version introduced 20 Sept, 2019).&lt;br /&gt;
&lt;br /&gt;
==Additional Modifiers==&lt;br /&gt;
Armor may modify specific skill sets. For example metal gloves may decrease archery damage by a set percentage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Replenishing Armor==&lt;br /&gt;
Armor will regenerate when outside of combat at a fairly fast rate (every 4 seconds). In combat however options are more limited.&lt;br /&gt;
&lt;br /&gt;
[[Combat Refresh]] is the most basic way of regenerating armor in combat and can be activated every 15 seconds using a basic attack capable of triggering [[Combat Refresh]]. This refresh can be enhanced by a characters equipment and skills.&lt;br /&gt;
&lt;br /&gt;
[[Armor Patching]], much like [[First Aid]] for health, provides a direct replenishment of armor using a {{Item|Simple Armor Patch Kit}} or better. This ability also requires power and is on a 30 second cool down.&lt;br /&gt;
;&lt;br /&gt;
{{Item|Armor Potion}} will instantly replenish armor during combat upon use. There are several levels of armor potion, however currently these potions cannot be crafted and must be bought or found.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]][[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Poison&amp;diff=78696</id>
		<title>Poison</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Poison&amp;diff=78696"/>
		<updated>2020-11-21T18:25:51Z</updated>

		<summary type="html">&lt;p&gt;Caleon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Poison is a damage type. Often this is an over time effect that bypasses armor.&lt;br /&gt;
&lt;br /&gt;
Players can also apply this effect at various magnitudes, using either the [[Knife Fighting]], [[Spider]], [[Druid]], [[Battle Chemistry]] or [[Archery]] skill lines and with [[Alchemy]], [[Survival Instincts]].&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Safecracking&amp;diff=78693</id>
		<title>Safecracking</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Safecracking&amp;diff=78693"/>
		<updated>2020-11-19T20:31:57Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Player Solving Technique */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Safecracking&lt;br /&gt;
|caption          = Expertise in opening safes, vaults, and other physical barriers.&lt;br /&gt;
|skilltype        = Other Skill&lt;br /&gt;
|maxlevel         = 50 &lt;br /&gt;
|req              =  N/A&lt;br /&gt;
|skilltrainers    =  N/A&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source= Practice chest in [[Amulna]]| Fortunately, Minotaurs&#039; love of puzzles means that the answer is hidden right in the war cache! }}&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Expertise in opening safes, vaults, and other physical barriers.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Safecracking]] is automatically learned on a character when a [[War Cache]] chest is first opened. After the first chest, 100 experience is gained for every vault opened.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Safecracking]] can be obtained from the following skills and levels:&lt;br /&gt;
; There are no Synergy Levels for Safecracking.&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Opening Chests with The Sand Seer&#039;s Advice ===&lt;br /&gt;
===== Overview =====&lt;br /&gt;
With some help from [[Gremix]], the local blacksmith-type, I&#039;ve managed to get this vault opened and examined the mechanism.&lt;br /&gt;
&lt;br /&gt;
The basics are very simple: each vault can be unlocked by entering a combination of 4 symbols in order. If you make 12 wrong guesses, though, the vault becomes jammed.&lt;br /&gt;
&lt;br /&gt;
Each time you guess, you can see how many symbols in your guess are correct, and further how many symbols are in the answer but are not in the right order. An example notation is &#039;1,2&#039;, which would mean 1 of the symbols in your guess is correct, and 2 more of the symbols are part of the answer, but are in the wrong spot.&lt;br /&gt;
&lt;br /&gt;
From these clues it&#039;s possible to figure out the answer... but given how many symbols there are, 12 guesses is hardly enough! That&#039;s what led me to my biggest discovery...&lt;br /&gt;
===== Rune Symbols =====&lt;br /&gt;
There are 12 symbol buttons on the vault lock, but only six of them are actually connected to the mechanism! The other six symbols can&#039;t possibly be part of the solution and are just decoys. So the first task is figuring out which six symbols could be part of the solution.&lt;br /&gt;
&lt;br /&gt;
Fortunately, minotaurs&#039; love of puzzles means that the answer is hidden right in the war cache: there are six rune pictures hidden on the walls of each cache. If you find all six, you&#039;ve narrowed down the solution tremendously. This is imperative!&lt;br /&gt;
&lt;br /&gt;
For this practice vault, I&#039;ve connected the top six symbols. The bottom six symbols are never used.&lt;br /&gt;
===== Solving Technique =====&lt;br /&gt;
I haven&#039;t had time to figure out a complete solution to unlocking these vaults, but here&#039;s my system so far:&lt;br /&gt;
&lt;br /&gt;
1. Figure out the six symbols which could possibly be part of the answer by searching the vault for six corresponding images. (On my practice vault, it&#039;s the top row of six symbols).&lt;br /&gt;
&lt;br /&gt;
2. Use your first guesses to figure out which of those six symbols are actually part of the solution. For instance, if the possible runes were A,B,C,D,E, and F, my first guess would be &#039;AABB&#039; then &#039;CCDD&#039; and &#039;EEFF.&#039; These three guesses will give me many pieces of information. After that I just make educated guesses.&lt;br /&gt;
&lt;br /&gt;
3. Carry some lockpicks! The mechanism will jam after 12 tries, but a lockpick can reset it. Unfortunately that will also change the combination, but the new combination will still be comprised of only the six symbols you already found.&lt;br /&gt;
&lt;br /&gt;
4. Practice! I&#039;ve set up this vault to let me practice my lockbreaking skill. Pity I don&#039;t have time to actually get much practicing in...&lt;br /&gt;
&lt;br /&gt;
=== Player Solving Technique ===&lt;br /&gt;
{{Spoiler|Click Expand to view the algorithm|&lt;br /&gt;
[[File:WarCacheSolve.jpg|right]]&lt;br /&gt;
You don&#039;t need any hints when using this guessing/logic technique.&lt;br /&gt;
&lt;br /&gt;
1. Check combinations of 2 symbols until you have found 4 hits or checked all symbols. Use an AABB pattern. If you found the hints in the dungeon, you only have to check those 6 symbols instead of 12. Tries 1-6 in the image.&lt;br /&gt;
&lt;br /&gt;
1a. If after 6 tries you did not find 4 hits, one of the tries that shows 2 hits could be 3 or 4 hits. You will have to test that separately.&lt;br /&gt;
&lt;br /&gt;
2. Now you have up to 6 symbols that could be part of the solution, tries 2, 4 and 6 in the image. Eliminate those using one of the symbols that does not match.&lt;br /&gt;
&lt;br /&gt;
2a. Try 7 uses one symbol from try 1 which is no match and one symbol from try 2 which could be a match. Try 7 is no match so you know that the other symbol from try 2 is a match!&lt;br /&gt;
&lt;br /&gt;
2b. Repeat this for the symbol from try 6 (in try 8, no match so the other symbol from try 6 is a match) and other symbols.&lt;br /&gt;
&lt;br /&gt;
3. Use logic: you now know the C symbol from try 2 is correct and in slot 1 or 2, also the hourglass symbol from try 6 is correct in slot 1 or 2. That means one of the runes in slot 3 or 4 is already correct and the other will be from try 4 but slot 1 or 2.&lt;br /&gt;
&lt;br /&gt;
3a. Put all the symbols in place, both of those in slots 1, 2 and 3, 4. Try 9 in the image.&lt;br /&gt;
&lt;br /&gt;
3b. It was not correct, the result is (2, 2) so we have to switch 1, 2 or 3, 4 but not between those groups. Try 10 in the image.&lt;br /&gt;
&lt;br /&gt;
3c. Try 10 was not correct but (0, 4) means you can switch 1, 2 and 3, 4 and be finished. Final solution at the top, ready to open the vault.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Safecracking Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Safecracking|&lt;br /&gt;
{{:Xptables/Lore}}&lt;br /&gt;
}}&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Amulna-Practice.png|A practice chest found in [[Amulna]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Safecracking&amp;diff=78692</id>
		<title>Safecracking</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Safecracking&amp;diff=78692"/>
		<updated>2020-11-19T20:27:06Z</updated>

		<summary type="html">&lt;p&gt;Caleon: Part-Undo revision 78691 by Caleon (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Safecracking&lt;br /&gt;
|caption          = Expertise in opening safes, vaults, and other physical barriers.&lt;br /&gt;
|skilltype        = Other Skill&lt;br /&gt;
|maxlevel         = 50 &lt;br /&gt;
|req              =  N/A&lt;br /&gt;
|skilltrainers    =  N/A&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source= Practice chest in [[Amulna]]| Fortunately, Minotaurs&#039; love of puzzles means that the answer is hidden right in the war cache! }}&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Expertise in opening safes, vaults, and other physical barriers.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Safecracking]] is automatically learned on a character when a [[War Cache]] chest is first opened. After the first chest, 100 experience is gained for every vault opened.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Safecracking]] can be obtained from the following skills and levels:&lt;br /&gt;
; There are no Synergy Levels for Safecracking.&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Opening Chests with The Sand Seer&#039;s Advice ===&lt;br /&gt;
===== Overview =====&lt;br /&gt;
With some help from [[Gremix]], the local blacksmith-type, I&#039;ve managed to get this vault opened and examined the mechanism.&lt;br /&gt;
&lt;br /&gt;
The basics are very simple: each vault can be unlocked by entering a combination of 4 symbols in order. If you make 12 wrong guesses, though, the vault becomes jammed.&lt;br /&gt;
&lt;br /&gt;
Each time you guess, you can see how many symbols in your guess are correct, and further how many symbols are in the answer but are not in the right order. An example notation is &#039;1,2&#039;, which would mean 1 of the symbols in your guess is correct, and 2 more of the symbols are part of the answer, but are in the wrong spot.&lt;br /&gt;
&lt;br /&gt;
From these clues it&#039;s possible to figure out the answer... but given how many symbols there are, 12 guesses is hardly enough! That&#039;s what led me to my biggest discovery...&lt;br /&gt;
===== Rune Symbols =====&lt;br /&gt;
There are 12 symbol buttons on the vault lock, but only six of them are actually connected to the mechanism! The other six symbols can&#039;t possibly be part of the solution and are just decoys. So the first task is figuring out which six symbols could be part of the solution.&lt;br /&gt;
&lt;br /&gt;
Fortunately, minotaurs&#039; love of puzzles means that the answer is hidden right in the war cache: there are six rune pictures hidden on the walls of each cache. If you find all six, you&#039;ve narrowed down the solution tremendously. This is imperative!&lt;br /&gt;
&lt;br /&gt;
For this practice vault, I&#039;ve connected the top six symbols. The bottom six symbols are never used.&lt;br /&gt;
===== Solving Technique =====&lt;br /&gt;
I haven&#039;t had time to figure out a complete solution to unlocking these vaults, but here&#039;s my system so far:&lt;br /&gt;
&lt;br /&gt;
1. Figure out the six symbols which could possibly be part of the answer by searching the vault for six corresponding images. (On my practice vault, it&#039;s the top row of six symbols).&lt;br /&gt;
&lt;br /&gt;
2. Use your first guesses to figure out which of those six symbols are actually part of the solution. For instance, if the possible runes were A,B,C,D,E, and F, my first guess would be &#039;AABB&#039; then &#039;CCDD&#039; and &#039;EEFF.&#039; These three guesses will give me many pieces of information. After that I just make educated guesses.&lt;br /&gt;
&lt;br /&gt;
3. Carry some lockpicks! The mechanism will jam after 12 tries, but a lockpick can reset it. Unfortunately that will also change the combination, but the new combination will still be comprised of only the six symbols you already found.&lt;br /&gt;
&lt;br /&gt;
4. Practice! I&#039;ve set up this vault to let me practice my lockbreaking skill. Pity I don&#039;t have time to actually get much practicing in...&lt;br /&gt;
&lt;br /&gt;
=== Player Solving Technique ===&lt;br /&gt;
{{Spoiler|Click Expand to view the algorithm|&lt;br /&gt;
[[File:WarCacheSolve.jpg|right]]&lt;br /&gt;
You don&#039;t need any hints when using this guessing/logic technique.&lt;br /&gt;
&lt;br /&gt;
1. Check combinations of 2 symbols until you have found 4 hits or checked all symbols. Use an AABB pattern. If you found the hints in the dungeon, you only have to check those 6 symbols instead of 12. Tries 1-6 in the image.&lt;br /&gt;
&lt;br /&gt;
2. Now you have up to 6 symbols that could be part of the solution, tries 2, 4 and 6 in the image. Eliminate those using one of the symbols that does not match.&lt;br /&gt;
&lt;br /&gt;
2a. Try 7 uses one symbol from try 1 which is no match and one symbol from try 2 which could be a match. Try 7 is no match so you know that the other symbol from try 2 is a match!&lt;br /&gt;
&lt;br /&gt;
2b. Repeat this for the symbol from try 6 (in try 8, no match so the other symbol from try 6 is a match) and other symbols.&lt;br /&gt;
&lt;br /&gt;
3. Use logic: you now know the C symbol from try 2 is correct and in slot 1 or 2, also the hourglass symbol from try 6 is correct in slot 1 or 2. That means one of the runes in slot 3 or 4 is already correct and the other will be from try 4 but slot 1 or 2.&lt;br /&gt;
&lt;br /&gt;
3a. Put all the symbols in place, both of those in slots 1, 2 and 3, 4. Try 9 in the image.&lt;br /&gt;
&lt;br /&gt;
3b. It was not correct, the result is (2, 2) so we have to switch 1, 2 or 3, 4 but not between those groups. Try 10 in the image.&lt;br /&gt;
&lt;br /&gt;
3c. Try 10 was not correct but (0, 4) means you can switch 1, 2 and 3, 4 and be finished. Final solution at the top, ready to open the vault.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Safecracking Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Safecracking|&lt;br /&gt;
{{:Xptables/Lore}}&lt;br /&gt;
}}&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Amulna-Practice.png|A practice chest found in [[Amulna]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Safecracking&amp;diff=78691</id>
		<title>Safecracking</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Safecracking&amp;diff=78691"/>
		<updated>2020-11-19T20:20:55Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Solving Technique */ expand step 2 of the previous solution to a more complete algorightm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Safecracking&lt;br /&gt;
|caption          = Expertise in opening safes, vaults, and other physical barriers.&lt;br /&gt;
|skilltype        = Other Skill&lt;br /&gt;
|maxlevel         = 50 &lt;br /&gt;
|req              =  N/A&lt;br /&gt;
|skilltrainers    =  N/A&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source= Practice chest in [[Amulna]]| Fortunately, Minotaurs&#039; love of puzzles means that the answer is hidden right in the war cache! }}&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Expertise in opening safes, vaults, and other physical barriers.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Safecracking]] is automatically learned on a character when a [[War Cache]] chest is first opened. After the first chest, 100 experience is gained for every vault opened.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* None&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Safecracking]] can be obtained from the following skills and levels:&lt;br /&gt;
; There are no Synergy Levels for Safecracking.&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Opening Chests with The Sand Seer&#039;s Advice ===&lt;br /&gt;
===== Overview =====&lt;br /&gt;
With some help from [[Gremix]], the local blacksmith-type, I&#039;ve managed to get this vault opened and examined the mechanism.&lt;br /&gt;
&lt;br /&gt;
The basics are very simple: each vault can be unlocked by entering a combination of 4 symbols in order. If you make 12 wrong guesses, though, the vault becomes jammed.&lt;br /&gt;
&lt;br /&gt;
Each time you guess, you can see how many symbols in your guess are correct, and further how many symbols are in the answer but are not in the right order. An example notation is &#039;1,2&#039;, which would mean 1 of the symbols in your guess is correct, and 2 more of the symbols are part of the answer, but are in the wrong spot.&lt;br /&gt;
&lt;br /&gt;
From these clues it&#039;s possible to figure out the answer... but given how many symbols there are, 12 guesses is hardly enough! That&#039;s what led me to my biggest discovery...&lt;br /&gt;
===== Rune Symbols =====&lt;br /&gt;
There are 12 symbol buttons on the vault lock, but only six of them are actually connected to the mechanism! The other six symbols can&#039;t possibly be part of the solution and are just decoys. So the first task is figuring out which six symbols could be part of the solution.&lt;br /&gt;
&lt;br /&gt;
Fortunately, minotaurs&#039; love of puzzles means that the answer is hidden right in the war cache: there are six rune pictures hidden on the walls of each cache. If you find all six, you&#039;ve narrowed down the solution tremendously. This is imperative!&lt;br /&gt;
&lt;br /&gt;
For this practice vault, I&#039;ve connected the top six symbols. The bottom six symbols are never used.&lt;br /&gt;
===== Solving Technique =====&lt;br /&gt;
[[File:WarCacheSolve.jpg|right]]&lt;br /&gt;
You don&#039;t need any hints when using this guessing/logic technique.&lt;br /&gt;
&lt;br /&gt;
1. Check combinations of 2 symbols until you have found 4 hits or checked all symbols. Use an AABB pattern. If you found the hints in the dungeon, you only have to check those 6 symbols instead of 12. Tries 1-6 in the image.&lt;br /&gt;
&lt;br /&gt;
2. Now you have up to 6 symbols that could be part of the solution, tries 2, 4 and 6 in the image. Eliminate those using one of the symbols that does not match.&lt;br /&gt;
&lt;br /&gt;
2a. Try 7 uses one symbol from try 1 which is no match and one symbol from try 2 which could be a match. Try 7 is no match so you know that the other symbol from try 2 is a match!&lt;br /&gt;
&lt;br /&gt;
2b. Repeat this for the symbol from try 6 (in try 8, no match so the other symbol from try 6 is a match) and other symbols.&lt;br /&gt;
&lt;br /&gt;
3. Use logic: you now know the C symbol from try 2 is correct and in slot 1 or 2, also the hourglass symbol from try 6 is correct in slot 1 or 2. That means one of the runes in slot 3 or 4 is already correct and the other will be from try 4 but slot 1 or 2.&lt;br /&gt;
3a. Put all the symbols in place, both of those in slots 1, 2 and 3, 4. Try 9 in the image.&lt;br /&gt;
3b. It was not correct, the result is (2, 2) so we have to switch 1, 2 or 3, 4 but not between those groups. Try 10 in the image.&lt;br /&gt;
3c. Try 10 was not correct but (0, 4) means you can switch 1, 2 and 3, 4 and be finished. Final solution at the top, ready to open the vault.&lt;br /&gt;
&lt;br /&gt;
4. The mechanism will jam after 12 tries, but a lockpick can reset it. Unfortunately that will also change the combination, but the new combination will still be comprised of only the six symbols you already found.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Safecracking Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Safecracking|&lt;br /&gt;
{{:Xptables/Lore}}&lt;br /&gt;
}}&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Amulna-Practice.png|A practice chest found in [[Amulna]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=File:WarCacheSolve.jpg&amp;diff=78690</id>
		<title>File:WarCacheSolve.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=File:WarCacheSolve.jpg&amp;diff=78690"/>
		<updated>2020-11-19T20:05:36Z</updated>

		<summary type="html">&lt;p&gt;Caleon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Brewing&amp;diff=78158</id>
		<title>Brewing</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Brewing&amp;diff=78158"/>
		<updated>2020-11-08T17:55:46Z</updated>

		<summary type="html">&lt;p&gt;Caleon: /* Aging Times */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Brewing&lt;br /&gt;
|image            = [[File:Brewing_skill.png|300px]]&lt;br /&gt;
|caption          = Skill in creating alcoholic beverages of all sorts.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         =  70&lt;br /&gt;
|req              = &lt;br /&gt;
|skilltrainers    = [[Brianna Willer]], [[Dhakmar]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Brewing]] is a crafting skill that involves the production of Alcoholic Beverages. The consumption of these beverages will raise your [[Alcohol Tolerance]] skill.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in creating alcoholic beverages of all sorts.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Brianna Willer]] teaches Brewing after you have been introduced to her by Therese and reaching {{Favor|Comfortable}}.&lt;br /&gt;
* [[Malvol]] is willing to teach Whisky recipes to Like Family.&lt;br /&gt;
* [[Gretchen Salas]] can be persuaded to teach a recipe for Potato Vodka.&lt;br /&gt;
* [[Hiral]] can teach Pale Rum recipes to his Close Friends.&lt;br /&gt;
* [[Dhakmar]] can raise the [[Brewing]] level cap to both Level 60 and Level 70.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Alcohol Tolerance]] - This skill represents your ability to ward off the adverse effects of alcohol. The consumption of [[Brewing|brewed]] beverages will raise this skill.&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Carpentry]] - Carpentry is handy for making the kegs and barrels required for many recipes.&lt;br /&gt;
* [[Gardening]] - Barley is a common crop grown for use in beer. &lt;br /&gt;
* [[Foraging]] - Many ingredients used in [[Brewing]] are found through Foraging.&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
&amp;lt;!-- Lists of Recipes pertaining to the skill goes here. See [[Cooking]] for one example of where recipes are broken up. For Transcluded tables (What all skills should use), see [[Carpentry]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
==Beer Effects (Level 40-70)==&lt;br /&gt;
&#039;&#039;&#039;Base differences and percentages increase with higher level alcohol&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +(%) Dance Appreciation extra effect chance, +(X) Dance Appreciation&lt;br /&gt;
* +(%) Taunt&lt;br /&gt;
* -(%) Taunt&lt;br /&gt;
* -(X) Sprint speed, +(%) Taunt&lt;br /&gt;
* +(%) Projectile miss chance; +(%) Taunt&lt;br /&gt;
* +(X) Melee accuracy, +(%) Melee evasion&lt;br /&gt;
* +(%) Miss chance, +(%) Burst evasion, +(X) Sprint speed out-of-combat&lt;br /&gt;
* +(%) Knockback evasion, +(X) Jump height&lt;br /&gt;
* +(X) Breath recovery rate, +(X) Maximum breath, +(X) Fast-swimming speed&lt;br /&gt;
* -(X) Fast-flying power depletion rate, +(X) Fast-flying speed&lt;br /&gt;
* -(%) Ability power cost (Unarmed/Shield/Sword)&lt;br /&gt;
* -(%) Ability power cost (Knife/Staff/Hammer)&lt;br /&gt;
* -(%) Ability power cost (Bard/Battle Chemistry/Archery)&lt;br /&gt;
* -(%) Ability power cost (Necromancy/Ice Magic/Fire Magic)&lt;br /&gt;
* -(%) Ability power cost (Crossbow/Psychology/Mentalism)&lt;br /&gt;
* -(%) Ability power cost (Armor Patching/Lycanthropy/Druid)&lt;br /&gt;
* -(%) Ability power cost (First Aid/Giant Bat/Spider)&lt;br /&gt;
* -(%) Ability power cost (Pig/Deer/Cow)&lt;br /&gt;
* +(X) Max health&lt;br /&gt;
* +(X) Max armor&lt;br /&gt;
* +(X) Max power&lt;br /&gt;
* +(X) Max health (Dwarf)&lt;br /&gt;
* +(X) Max health (Elf)&lt;br /&gt;
* +(X) Max health (Fey)&lt;br /&gt;
* +(X) Max health (Human)&lt;br /&gt;
* +(X) Max health (Orc)&lt;br /&gt;
* +(X) Max health (Rakshasa)&lt;br /&gt;
* +(X) Max power (Dwarf)&lt;br /&gt;
* +(X) Max power (Elf)&lt;br /&gt;
* +(X) Max power (Fey)&lt;br /&gt;
* +(X) Max power (Human)&lt;br /&gt;
* +(X) Max power (Orc)&lt;br /&gt;
* +(X) Max power (Rakshasa)&lt;br /&gt;
* +(X) Max metabolism (Dwarf)&lt;br /&gt;
* +(X) Max metabolism (Elf)&lt;br /&gt;
* +(X) Max metabolism (Fey)&lt;br /&gt;
* +(X) Max metabolism (Human)&lt;br /&gt;
* +(X) Max metabolism (Orc)&lt;br /&gt;
* +(X) Max metabolism (Rakshasa)&lt;br /&gt;
* +(X) Max body heat (Dwarf)&lt;br /&gt;
* +(X) Max body heat (Elf)&lt;br /&gt;
* +(X) Max body heat (Fey)&lt;br /&gt;
* +(X) Max body heat (Human)&lt;br /&gt;
* +(X) Max body heat (Orc)&lt;br /&gt;
* +(X) Max body heat (Rakshasa)&lt;br /&gt;
* +(X) Max hydration (Dwarf)&lt;br /&gt;
* +(X) Max hydration (Elf)&lt;br /&gt;
* +(X) Max hydration (Fey)&lt;br /&gt;
* +(X) Max hydration (Human)&lt;br /&gt;
* +(X) Max hydration (Orc)&lt;br /&gt;
* +(X) Max hydration (Rakshasa)&lt;br /&gt;
* +(%) exp. gain for Elves when clean, 0 exp. earned when dirty&lt;br /&gt;
* +(%) exp. gain for Humans when community-minded, 0 exp. earned when lonely&lt;br /&gt;
* +(%) exp. gain for Rakshasa when peaceable, 0 exp. earned when dead inside&lt;br /&gt;
* +(X) Dig Deep power restoration&lt;br /&gt;
* +(X) Ultimate Protection health restoration, +(X) Minor Healing health restoration, +(X) Major Healing health restoration&lt;br /&gt;
* +(%) chance to chop perfect wood, +(%) chance to chop extra wood&lt;br /&gt;
* +(%) chance to forage extra seeds, +(%) chance to forage extra mushrooms&lt;br /&gt;
* +(%) chance to produce extra fish scales, +(%) chance to catch extra fish&lt;br /&gt;
* +(X) to Max Peaceableness, +(X) to Max Community, +(X) to Max Cleanliness&lt;br /&gt;
==Hard Liquor Effects (Level 1-70)==&lt;br /&gt;
&#039;&#039;&#039;Base differences and percentages increase with higher level alcohol&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +(%) Dance Appreciation extra effect chance, +(X) Dance Appreciation&lt;br /&gt;
* +(%) Taunt&lt;br /&gt;
* -(%) Taunt&lt;br /&gt;
* -(X) Sprint speed, +(%) Taunt&lt;br /&gt;
* +(%) Projectile miss chance; +(%) Taunt&lt;br /&gt;
* +(X) Melee accuracy, +(%) Melee evasion&lt;br /&gt;
* +(%) Miss chance, +(%) Burst evasion, +(X) Sprint speed out-of-combat&lt;br /&gt;
* +(%) Knockback evasion, +(X) Jump height&lt;br /&gt;
* +(X) Breath recovery rate, +(X) Maximum breath, +(X) Fast-swimming speed&lt;br /&gt;
* -(X) Fast-flying power depletion rate, +(X) Fast-flying speed&lt;br /&gt;
* +(X) Direct Slashing damage&lt;br /&gt;
* +(X) Direct Crushing damage&lt;br /&gt;
* +(X) Direct Piercing damage&lt;br /&gt;
* +(X) Direct Fire damage&lt;br /&gt;
* +(X) Direct Cold damage&lt;br /&gt;
* +(X) Direct Electricity damage&lt;br /&gt;
* +(X) Direct Nature damage&lt;br /&gt;
* +(X) Direct Poison damage&lt;br /&gt;
* +(X) Direct Acid damage&lt;br /&gt;
* +(X) Direct Psychic damage&lt;br /&gt;
* +(X) Direct Darkness damage&lt;br /&gt;
* +(X) Direct Trauma damage&lt;br /&gt;
* +(X) Direct Sonic damage&lt;br /&gt;
* +(X) Direct Demonic damage&lt;br /&gt;
* +(X) Direct Divine damage&lt;br /&gt;
* +(X) Melee damage to Elites&lt;br /&gt;
* +(X) Projectile damage to Elites&lt;br /&gt;
* +(X) Burst damage to Elites&lt;br /&gt;
* +(X) Damage to Aberrations&lt;br /&gt;
* +(X) Damage to Arthropods&lt;br /&gt;
* +(X) Damage to Bears&lt;br /&gt;
* +(X) Damage to Canines&lt;br /&gt;
* +(X) Damage to Constructs&lt;br /&gt;
* +(X) Damage to Crone-kin&lt;br /&gt;
* +(X) Damage to Demons&lt;br /&gt;
* +(X) Damage to Dinosaurs&lt;br /&gt;
* +(X) Damage to Elementals&lt;br /&gt;
* +(X) Damage to Elves&lt;br /&gt;
* +(X) Damage to Felines&lt;br /&gt;
* +(X) Damage to Fey&lt;br /&gt;
* +(X) Damage to Fish&lt;br /&gt;
* +(X) Damage to Fungoids&lt;br /&gt;
* +(X) Damage to Giants&lt;br /&gt;
* +(X) Damage to Goblins&lt;br /&gt;
* +(X) Damage to Humans&lt;br /&gt;
* +(X) Damage to Incorporeal Creatures&lt;br /&gt;
* +(X) Damage to Non-ruminant Ungulates&lt;br /&gt;
* +(X) Damage to Orcs&lt;br /&gt;
* +(X) Damage to Rakshasa&lt;br /&gt;
* +(X) Damage to Rodents&lt;br /&gt;
* +(X) Damage to Ruminants&lt;br /&gt;
* +(X) Damage to corporeal Undead&lt;br /&gt;
* +(X) Max health, -(X) Damage taken from Elites, -(X) Damage taken from non-Elites&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Acid/Fire/Slashing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Nature/Cold/Slashing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Darkness/Electricity/Slashing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Sonic/Psychic/Slashing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Demonic/Poison/Slashing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Divine/Trauma/Slashing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Darkness/Fire/Crushing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Acid/Cold/Crushing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Nature/Electricity/Crushing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Sonic/Trauma/Crushing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Demonic/Psychic/Crushing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Divine/Poison/Crushing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Nature/Fire/Piercing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Darkness/Cold/Piercing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Acid/Electricity/Piercing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Sonic/Poison/Piercing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Demonic/Trauma/Piercing)&lt;br /&gt;
* +(X) Max health, +(X) Direct mitigation (Divine/Psychic/Piercing)&lt;br /&gt;
* +(X) Max health&lt;br /&gt;
* +(X) Max armor&lt;br /&gt;
* +(X) Max power&lt;br /&gt;
* +(X) Max health (Dwarf)&lt;br /&gt;
* +(X) Max health (Elf)&lt;br /&gt;
* +(X) Max health (Fey)&lt;br /&gt;
* +(X) Max health (Human)&lt;br /&gt;
* +(X) Max health (Orc)&lt;br /&gt;
* +(X) Max health (Rakshasa)&lt;br /&gt;
* +(X) Max power (Dwarf)&lt;br /&gt;
* +(X) Max power (Elf)&lt;br /&gt;
* +(X) Max power (Fey)&lt;br /&gt;
* +(X) Max power (Human)&lt;br /&gt;
* +(X) Max power (Orc)&lt;br /&gt;
* +(X) Max power (Rakshasa)&lt;br /&gt;
* +(X) Max metabolism (Dwarf)&lt;br /&gt;
* +(X) Max metabolism (Elf)&lt;br /&gt;
* +(X) Max metabolism (Fey)&lt;br /&gt;
* +(X) Max metabolism (Human)&lt;br /&gt;
* +(X) Max metabolism (Orc)&lt;br /&gt;
* +(X) Max metabolism (Rakshasa)&lt;br /&gt;
* +(X) Max body heat (Dwarf)&lt;br /&gt;
* +(X) Max body heat (Elf)&lt;br /&gt;
* +(X) Max body heat (Fey)&lt;br /&gt;
* +(X) Max body heat (Human)&lt;br /&gt;
* +(X) Max body heat (Orc)&lt;br /&gt;
* +(X) Max body heat (Rakshasa)&lt;br /&gt;
* +(X) Max hydration (Dwarf)&lt;br /&gt;
* +(X) Max hydration (Elf)&lt;br /&gt;
* +(X) Max hydration (Fey)&lt;br /&gt;
* +(X) Max hydration (Human)&lt;br /&gt;
* +(X) Max hydration (Orc)&lt;br /&gt;
* +(X) Max hydration (Rakshasa)&lt;br /&gt;
* +(%) exp. gain for Elves when clean, 0 exp. earned when dirty&lt;br /&gt;
* +(%) exp. gain for Humans when community-minded, 0 exp. earned when lonely&lt;br /&gt;
* +(%) exp. gain for Rakshasa when peaceable, 0 exp. earned when dead inside&lt;br /&gt;
* +(X) Dig Deep power restoration&lt;br /&gt;
* +(X) Ultimate Protection health restoration, +(X) Minor Healing health restoration, +(X) Major Healing health restoration&lt;br /&gt;
* +(%) chance to chop perfect wood, +(%) chance to chop extra wood&lt;br /&gt;
* +(%) chance to forage extra seeds, +(%) chance to forage extra mushrooms&lt;br /&gt;
* +(%) chance to produce extra fish scales, +(%) chance to catch extra fish&lt;br /&gt;
* +(X) to Max Peaceableness, +(X) to Max Community, +(X) to Max Cleanliness&lt;br /&gt;
==Known Effects for Marzen (Level 20)==&lt;br /&gt;
(List is not yet complete, other effects may be added as discovered)&lt;br /&gt;
&lt;br /&gt;
* +7% Chance to catch extra fish, +15% Chance to gather extra fish scales (stacks with arrangements/displays)&lt;br /&gt;
* +7% Chance to gather extra seeds, +15% Chance to gather extra mushrooms (stacks with arrangements/displays)&lt;br /&gt;
* +24 Max Armor&lt;br /&gt;
* +33% Chance for YOUR attacks to miss, +20% Chance to avoid bursts, Sprint boost out of combat +0&lt;br /&gt;
* +2 Peacableness, +3 Community, +3 Cleanliness&lt;br /&gt;
* +17 Taunt, -1.5 Sprint speed&lt;br /&gt;
* -0.2 Fast Flying power cost per second, +0.6 Flying speed&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Brewing Advice from [[Brianna Willer]] ===&lt;br /&gt;
{{Quote|source=[[Brianna Willer]]|&lt;br /&gt;
Brewing advice? Let&#039; see. First, start by making beer. You can brew tiny batches of beer to see how each recipe tastes. When you&#039;re happy with the recipe, you can brew up a big keg of it.&lt;br /&gt;
&lt;br /&gt;
Every Brewing recipe has some standard ingredients, like barley and hops, but there&#039;s also room for personalization. The personalized ingredients determine the precise flavor and effect of your beer. And everybody&#039;s different. Even if I followed your exact recipe, I might get a completely different effect. That&#039;s why there&#039;s no substitute for experimentation.&lt;br /&gt;
&lt;br /&gt;
Hard liquor is more potent than beer, but you can drink a lot more beer than you can hard liquor! Of course, the fastest way to get blitzed is to mix beer and the hard stuff at once.&lt;br /&gt;
&lt;br /&gt;
Sadly, the recipes for beer, wine, and liquor don&#039;t have a lot of carryover. You&#039;ll need to do separate experiments for beer, wine, and hard liquor recipes.&lt;br /&gt;
&lt;br /&gt;
Each ingredient can have a different effect in different recipes. I mean, you can put strawberries in Basic Lager, Pale Ale, and Marzen, but the strawberry&#039;s effect will be different for each recipe.&lt;br /&gt;
&lt;br /&gt;
When you get more advanced, there&#039;s an important trick. If two beer recipes take the exact same NUMBER of ingredients IN EACH SLOT, then there&#039;s a way to map the ingredients effects to other recipes with the same setup.&lt;br /&gt;
&lt;br /&gt;
This is tricky to explain to a new brewer. Here&#039;s an example: Orcish Bock, a very fancy brew, takes four special ingredients: one of four possible vegetables, one of three kinds of fruit, one of four mushrooms, and one of three garnish items. That means it&#039;s 4-3-4-3. Brown Ale&#039;s ingredients are different, but they work out to the same number: 4-3-4-3. You can predict how your ingredients are going to work between these two recipes, because their ingredient combinations are the same.&lt;br /&gt;
&lt;br /&gt;
Look, don&#039;t worry about all this at the beginning. Just remember to write down your research notes, especially when you start brewing fancier beers like Orcish Bock. You&#039;ll thank me later!&lt;br /&gt;
&lt;br /&gt;
And that special trick I just mentioned is even more important for hard liquor, because every kind of hard liquor has the exact same number of ingredients for each slot. That means that if you find an ingredient combo that makes Muscle Vodka, you can translate that recipe into other hard liquors -- Muscle Gin or whatever. So always write down notes on what you try!&lt;br /&gt;
&lt;br /&gt;
Course, hard liquor is a huge pain to brew. It needs a ton of ingredients, plus you&#039;ve gotta let it age, plus you&#039;ve gotta age the stuff in big barrels in a cave somewhere. Brewing beer is a lot easier! But once you find a few hard liquor recipes you like, you don&#039;t have to make it too often... a full barrel of the hard stuff will last you a while! ... Unless you&#039;re selling it to a bar, and you promised not to do that!&lt;br /&gt;
&lt;br /&gt;
Don&#039;t throw away your barrels when they run dry! Those suckers are expensive! I can show you how to clean &#039;em up so they can be reused. They&#039;ll still break every once in a while, but they usually last a long time.&lt;br /&gt;
}}&lt;br /&gt;
=== Information from [[Developers|Citan]]&#039;s  blog post, April 20, 2017 ===&lt;br /&gt;
&lt;br /&gt;
The basic ideas of brewing are the same as I described last week, but the details have changed many times. In fact, I think this is the most times I&#039;ve ever iterated on a craft skill before it went live! The first few versions were prototypes, trying to figure out what the system&#039;s goals were and how it would achieve them. I blogged about the system last week based on a fairly fun prototype version. But then I needed to future-proof the system, which turned out to require a full rewrite.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t usually bother trying to future-proof crafting skills, because rewriting it later doesn&#039;t usually cause alpha-testers too much pain. When I rewrite a craft skill, you keep your old level and recipes, but the contents of those recipes change. No big deal. But brewing is different: brewing recipes have randomized results which will require a lot of player experimentation, so I want to protect that time investment. For instance, if I later decide that apples aren&#039;t a low-level fruit anymore, and replace them with, I dunno, kiwifruit, what happens to brewing recipes that can take apples? Obviously, kiwi should be a drop-in replacement in those brewing recipes, doing the same things as apples used to do, so that you don&#039;t have to re-try every brewing ingredient combination. But that&#039;s not an automatic feature -- it had to be coded that way. I brainstormed other ways that the skill might change in the future, and I tried to make sure those changes wouldn’t mess brewers up too badly. I can&#039;t guarantee that everything will work out right -- who knows, a bug might screw everything up. But I&#039;ve given it my best shot.&lt;br /&gt;
&lt;br /&gt;
After that, I realized the skill was way TOO random: every time you learned a new recipe, you had to start your experimentation all over again. That&#039;s fine at low level when there&#039;s not too many ingredient combinations, but by level 50 there&#039;s over a hundred brewing outcomes! If levels 50, 60, 70, 80, etc. each had 100% different random outcomes, it wouldn&#039;t make economic sense to experiment at lower levels. Instead, players would just grind as fast as they could to the highest level and experiment with only the high-level recipes. That&#039;s a boring design! I needed a system that lets you &amp;quot;carry over&amp;quot; some of your brewing-experiment knowledge from mid-levels to higher levels. I&#039;ve got a system that does that now -- although it might carry over a bit too much info... I&#039;m still fiddling with things here.&lt;br /&gt;
&lt;br /&gt;
And in between all these revisions, I&#039;ve been trying out tons of different possible buffs that could come from drinking booze. I had to answer some tricky questions, like: how many drink-effects can you have at once? If you can &amp;quot;stack&amp;quot; too many booze buffs then each individual drink would have to be weak and uninteresting. But if they don&#039;t stack at all, there&#039;s no chance to mix-and-match drink effects. After some experiments, I&#039;ve decided that you can have three beers (or glasses of wine) at once, plus one drink of hard liquor, for a total of four stacking alcohol buffs. That&#039;s a lot of buffs! I&#039;m trying to make the drink effects somewhat useful by themselves, but also make them more impressive when stacked together. It&#039;s a delicate balance. However, the specific buff effects can be changed later as balance demands, so I&#039;m not TOO worried about this part.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also made sure there&#039;s room for various systemic interactions later on. For instance, I was thinking it might be fun if beer brewed during the full moon is more random, with a chance to have higher or lower stats than normal. But what would it mean for a beer to be &amp;quot;extra effective&amp;quot; or &amp;quot;less effective&amp;quot; than normal? I had to work all that out too.&lt;br /&gt;
&lt;br /&gt;
In other words, there&#039;s lots and lots of design questions! Nothing earth-shatteringly hard, but it&#039;s been keeping me busy.&lt;br /&gt;
&lt;br /&gt;
=== Information from [[Developers|Citan]]&#039;s  blog post, April 9, 2017===&lt;br /&gt;
Brewing&lt;br /&gt;
&lt;br /&gt;
Let&#039;s talk about brewing! It&#039;s probably the most complex crafting skill so far, because it builds on the tech from other skills. (For instance, Cheesemaking gave us cask &amp;quot;technology&amp;quot;, which brewing needs; Augmentation gave us recipes that can infuse items with effects, etc.)&lt;br /&gt;
&lt;br /&gt;
Brewing is the first skill that uses random per-player seeding. Basically, you can add certain items to your brew recipe and you&#039;ll get a specific result that&#039;s random for that character. Other characters who try the same recipe may get different results. I think this adds some fun to the crafting process, as you get to experiment on your own -- and there&#039;s no temptation to wiki the &amp;quot;right&amp;quot; brew recipes, since the recipes are unique to you!&lt;br /&gt;
&lt;br /&gt;
But it&#039;s not quite as trivial as &amp;quot;put an ingredient in a box and get a random result&amp;quot;. It needs to be a little more fair than that: it shouldn&#039;t be the case that some players can use dirt-cheap items to get amazing brew, where others have to use extremely expensive items for the same results. I&#039;ve ended up using fairly constrained recipes to avoid those cases. &lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example: a certain testing beer requires two special items (along with the usual beer ingredients like hops and barley). In the first box, players can drop &amp;quot;an apple, grapes, or an orange&amp;quot;, and in the other box, they can drop &amp;quot;a guava, lemon, or banana&amp;quot;. The results of that combination are random for each player; there are 9 possible results from just those ingredients.&lt;br /&gt;
&lt;br /&gt;
In that example, I broke the possibilities into &amp;quot;low-value fruit&amp;quot; and &amp;quot;high-value fruit&amp;quot; to avoid some of the extremes of randomness. Nobody will get the most-amazing brew with just a couple of dirt-cheap apples, because everybody has to use one low-value and one high-value fruit. Some people will still get better random luck than others -- the availability of individual fruit fluctuates, but generally apples are easier to find than oranges, for instance, and they&#039;re both in the &amp;quot;low-value fruit&amp;quot; category -- but there&#039;s enough different random recipe sets that it evens out pretty well in the end.&lt;br /&gt;
&lt;br /&gt;
(And of course, not all brewing recipes use fruit! Or have such a limited number of possible ingredients...)&lt;br /&gt;
&lt;br /&gt;
Drinking&lt;br /&gt;
Brewing covers all kinds of alcoholic beverages. They&#039;re broken up into beers, wines, and hard liquors. Different kinds of brew have different effects, and they&#039;re quite broad-ranging. So you might find yourself carrying a small keg of combat-boosting beer into battle, or you might set up a tap of dance-boosting beer at a party.&lt;br /&gt;
&lt;br /&gt;
There&#039;s down sides to drinking too much alcohol, such as hangovers, slurred speech, or just passing out drunk. A new skill, Alcohol Tolerance, helps offset some of that. If you plan to drink in combat, perhaps as a drunken kung-fu master or a beer-rowdy tank, you&#039;ll definitely need some alcohol tolerance. Of course, no amount of alcohol tolerance prevents you from becoming an alcoholic! It just lets you be a &amp;quot;functional alcoholic.&amp;quot; Just like the real-life drunken masters of yore. I assume.&lt;br /&gt;
&lt;br /&gt;
There&#039;s more complexity to the systems than I&#039;ll bother trying to explain here -- it&#039;s a complicated skill with lots of nooks and crannies. But I think it&#039;s turning out really well, and I&#039;m looking forward to getting it in front of players!&lt;br /&gt;
&lt;br /&gt;
I mentioned above that this skill is the first that uses player-specific randomness -- and it might be the only one. The tech is being written with the idea that it might be reused for a few other craft skills, either old ones or new ones. But first I&#039;ll see how you like the system! Then we&#039;ll play it by ear with regard to future skills.&lt;br /&gt;
&lt;br /&gt;
=== How to obtain specific hard liquors ===&lt;br /&gt;
&lt;br /&gt;
Brewing hard liquor is slightly different than beer. Since all recipes at all level share the 3x4x5x4 pattern, figuring out recipes at low level enables one to know them at high level too. However, this is not immediate because contrary to beer, materials for recipes that follow the same pattern don&#039;t map one to one.&lt;br /&gt;
&lt;br /&gt;
To make this more clear, suppose you know a recipe for Hegemony Lager Beer, for example Corn + Peach + Blood Mushroom Flakes + Cinnamon gives +X damage to Goblins. Using the order in which components are listed in the recipe, we can use the shortcut 4x2x4x1 (Corn is the 4th fruit, and so on).&lt;br /&gt;
&lt;br /&gt;
Then, when creating Dwarven Stout, if you use components matching this 4x2x4x1 shortcut, i.e Corn + Peach + Black Foot Morel Flakes + Mint, you will obtain a slightly more powerful beer with +X damage to Goblins.&lt;br /&gt;
&lt;br /&gt;
For hard liquors, this is no longer true. Black Foot Morel Flakes does not necessarily replace Blood Mushroom Flakes nor Mint replace Cinnamon. However, other components that replace Blood Mushroom Flakes and Cinnamon (this could be for instance Coral Mushroom Powder and Honey) will be the same for all recipes. So the essential difficulty resides in finding the mapping between these different components. Once known, all recipes at the higher level are known by replacing low level components with the proper high level one.&lt;br /&gt;
&lt;br /&gt;
There are thirteen sets of components, listed below by category and tier:&lt;br /&gt;
* Fruit 1: Red Apple, Grapes, Orange&lt;br /&gt;
* Veggie 1: Parasol Mushroom Flakes, Mycena Mushroom Flakes, Boletus Mushroom Flakes, Field Mushroom Flakes&lt;br /&gt;
* Parts 1: Boar Tusk, Cat Eyeball, Snail Sinew, Rat Tail, Basic Fish Scale&lt;br /&gt;
* Flavor 1: Oregano, Mandrake Root, Peppercorns, Grass&lt;br /&gt;
* Fruit 2: Guava, Banana, Lemon&lt;br /&gt;
* Veggie 2: Beet, Squash, Broccoli, Carrot&lt;br /&gt;
* Parts 2: Wolf Teeth, Panther Tail, Deinonychus Claw, Rabbit&#039;s Foot, Bear Gallbladder&lt;br /&gt;
* Flavor 2: Cinnamon, Muntok Peppercorns, Seaweed, Myconian Jelly&lt;br /&gt;
* Fruit 3: Pear, Peach, Green Apple&lt;br /&gt;
* Veggie 3: Field Mushroom Flakes, Blusher Mushroom Flakes, Milk Cap Mushroom Powder, Blood Mushroom Powder&lt;br /&gt;
* Parts 3: Cockatrice Beak, Worm Tooth, Ectoplasm, Powdered Mammal, Barghest Flesh&lt;br /&gt;
* Flavor 3: Mint, Honey, Juniper Berries, Almonds&lt;br /&gt;
* Veggie 4: Coral Mushroom Powder, Groxmax Powder, Porcini Mushroom Flakes, Black Foot Morel Flakes&lt;br /&gt;
&lt;br /&gt;
At low level, components tend to map one to one. For example:&lt;br /&gt;
* Red Apple -&amp;gt; Guava&lt;br /&gt;
* Grapes -&amp;gt; Banana&lt;br /&gt;
* Orange -&amp;gt; Lemon&lt;br /&gt;
&lt;br /&gt;
Starting with Whisky, this is longer true and each mapping must be researched through trial and errors. Below are examples of some mapping that been found (speculated to be specific to each player):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Boar Tusk -&amp;gt; Rabbit&#039;s Foot&lt;br /&gt;
* Cat eyeball -&amp;gt; Panther Tail&lt;br /&gt;
* Snail Sinew -&amp;gt; Bear Gallbladder&lt;br /&gt;
* Rat Tail -&amp;gt; Deinonychus Claw&lt;br /&gt;
* Basic Fish Scale -&amp;gt; Wolf Teeth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Oregano -&amp;gt; Seaweed&lt;br /&gt;
* Mandrake Root -&amp;gt; Muntok Peppercorns&lt;br /&gt;
* Peppercorns -&amp;gt; Cinnamon&lt;br /&gt;
* Grass -&amp;gt; Myconian Jelly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Wolf Teeth -&amp;gt; Worm Tooth&lt;br /&gt;
* Panther Tail -&amp;gt; Ectoplasm&lt;br /&gt;
* Deinonychus Claw -&amp;gt; Cockatrice Beak&lt;br /&gt;
* Rabbit&#039;s Foot -&amp;gt; Barghest Flesh&lt;br /&gt;
* Bear Gallbladder -&amp;gt; Powdered Mammal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Cinnamon -&amp;gt; Almonds&lt;br /&gt;
* Muntok Peppercorns -&amp;gt; Honey&lt;br /&gt;
* Seaweed -&amp;gt; Juniper Berries&lt;br /&gt;
* Myconian Jelly -&amp;gt; Mint&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To summarize, and using the mapping above as example, here are recipes for the +X damage to Goblins liquor (the recipe will be different for each player, of course) for each tier:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Liquor&lt;br /&gt;
! Shortcut&lt;br /&gt;
! Recipe&lt;br /&gt;
|-&lt;br /&gt;
| Potato Vodka || 2x2x4x4 || Grapes + Mycena Mushroom Flakes + Rat Tail + Grass&lt;br /&gt;
|-&lt;br /&gt;
| Applejack || 2x2x4x4 || Grapes + Squash + Rat Tail + Grass&lt;br /&gt;
|-&lt;br /&gt;
| Beet Vodka || 2x2x4x4 || Banana + Mycena Mushroom Flakes + Rat Tail + Grass&lt;br /&gt;
|-&lt;br /&gt;
| Pale Rum || 2x2x4x4 || Banana + Blusher Mushroom Flakes + Rat Tail + Grass&lt;br /&gt;
|-&lt;br /&gt;
| Whisky || 2x2x3x4 || Banana + Blusher Mushroom Flakes + Deinonychus Claw + Grass&lt;br /&gt;
|-&lt;br /&gt;
| Tequila || 2x2x3x4 || Banana + Blusher Mushroom Flakes + Deinonychus Claw + Myconian Jelly&lt;br /&gt;
|-&lt;br /&gt;
| Dry Gin || 2x2x3x4 || Peach + Groxmax Powder + Deinonychus Claw + Myconian Jelly&lt;br /&gt;
|-&lt;br /&gt;
| Bourbon || 2x2x1x1 || Peach + Groxmax Powder + Cockatrice Beak + Mint&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aging Casks===&lt;br /&gt;
&lt;br /&gt;
====Number of Casks====&lt;br /&gt;
Two casks can be aged at once.  Starting at level 40 Brewing, three casks may be aged simultaneously.&lt;br /&gt;
&lt;br /&gt;
====Aging Times====&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|-&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Un-aged Cask&lt;br /&gt;
! Result&lt;br /&gt;
! Time&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{Item|Un-Aged Potato Vodka}} ||  {{Item|Aged Potato Vodka}} || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{Item|Un-Aged Applejack}} || {{Item|Aged Applejack}} || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
| 20 || {{Item|Un-Aged Beet Vodka}} || {{Item|Aged Beet Vodka}} || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
| 30 || {{Item|Un-Aged Pale Rum}} || {{Item|Aged Pale Rum}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| 40 || {{Item|Un-Aged Whisky}} || {{Item|Aged Whisky}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| 50 || {{Item|Un-Aged Tequila}} || {{Item|Aged Tequila}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| 60 || {{Item|Un-Aged Dry Gin}} || {{Item|Aged Dry Gin}} || 2 hours&lt;br /&gt;
|-&lt;br /&gt;
| 70 || {{Item|Un-Aged Bourbon}} || {{Item|Aged Bourbon}} || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Brewing Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Brewing|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkillEx}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The [[Brewing]] skill is the first skill where two players can craft the same recipe with the same ingredients, and get different results!&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Gallery ==&lt;br /&gt;
Include images of some kegs in a cave, a player drinking, and what being drunk looks like.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Crelpin&amp;diff=78157</id>
		<title>Crelpin</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Crelpin&amp;diff=78157"/>
		<updated>2020-11-08T14:10:20Z</updated>

		<summary type="html">&lt;p&gt;Caleon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Crelpin&lt;br /&gt;
|image            = [[File:Crelpin.png|400px]]&lt;br /&gt;
|caption          = Covered in wax and honey&lt;br /&gt;
|zone             = Fae Realm&lt;br /&gt;
|town = Fel-Dasculan Ruins&lt;br /&gt;
|location         = Inside the west gate of the Fel-Dasculan Ruins&lt;br /&gt;
|anatomy = Fae&lt;br /&gt;
|species = Fairy&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = ???&lt;br /&gt;
|skilltrainer     = [[Animal Handling]], [[Nature Appreciation]], &amp;lt;br&amp;gt;[[Cooking]], [[Sushi Preparation]]&lt;br /&gt;
|barter = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
}}&lt;br /&gt;
[[Crelpin]] is a Fairy...&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Fae Realm]]&lt;br /&gt;
: Fel-Dasculan Ruins&lt;br /&gt;
== Favor ==&lt;br /&gt;
=== Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
== Quests ==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Crelpin&lt;br /&gt;
notcategory = Quests/Fae Quests&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==== Fairy Quests ====&lt;br /&gt;
[[Crelpin]] offers quests only available to Fairy characters.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Crelpin&lt;br /&gt;
category = Quests/Fae Quests&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
== Training  ==&lt;br /&gt;
;[[Animal Handling]]&lt;br /&gt;
:{|&lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Animal Handling{{pipe}}Unlock Animal Handling Skill Levels 71-80&lt;br /&gt;
 |skilllevel = 70&lt;br /&gt;
 |cost=3 [[Royal Jelly]] &amp;amp; 400000&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Tame Bee&lt;br /&gt;
 |skilllevel=?&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 17200&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Feed Pet 8&lt;br /&gt;
 |skilllevel=73&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 19850&lt;br /&gt;
 |favor=Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Call Stabled Pet #6&lt;br /&gt;
 |skilllevel=75&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 19950&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Get It Off Me 8&lt;br /&gt;
 |skilllevel=76&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 22500&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Monstrous Rage 8&lt;br /&gt;
 |skilllevel=77&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 22550&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Wild Endurance 6&lt;br /&gt;
 |skilllevel=77&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 22550&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Sic &#039;Em 8&lt;br /&gt;
 |skilllevel=79&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 22650&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=That&#039;ll Do 9&lt;br /&gt;
 |skilllevel=81&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 27250&lt;br /&gt;
 |favor=?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; [[Nature Appreciation]]&lt;br /&gt;
:{|&lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Nature Appreciation{{pipe}}Unlock Nature Appreciation Skill Levels 51-60&lt;br /&gt;
 |skilllevel = 50&lt;br /&gt;
 |cost=1 [[Royal Jelly]] &amp;amp; 20000&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Nature Appreciation{{pipe}}Unlock Nature Appreciation Skill Levels 61-70&lt;br /&gt;
 |skilllevel = 60&lt;br /&gt;
 |cost=2 [[Royal Jelly]] &amp;amp; 50000&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Nature Appreciation{{pipe}}Unlock Nature Appreciation Skill Levels 71-80&lt;br /&gt;
 |skilllevel = 70&lt;br /&gt;
 |cost=3 [[Royal Jelly]] &amp;amp; 200000&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;[[Cooking]]&lt;br /&gt;
:{|&lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Crelpin&#039;s Fish Dish&lt;br /&gt;
 |skilllevel=72&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 6439&lt;br /&gt;
 |favor=Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Crelpin&#039;s Fried Dish&lt;br /&gt;
 |skilllevel=61&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 4819&lt;br /&gt;
 |favor=Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Crelpin&#039;s Fruit Juice&lt;br /&gt;
 |skilllevel=75&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 6919&lt;br /&gt;
 |favor=Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Crelpin&#039;s Corn Dish&lt;br /&gt;
 |skilllevel=75&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 6919&lt;br /&gt;
 |favor=Like Family&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Crelpin&#039;s Gorp&lt;br /&gt;
 |skilllevel=75&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 6919&lt;br /&gt;
 |favor=Like Family&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Crelpin&#039;s Side Salad&lt;br /&gt;
 |skilllevel=76&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + ?&lt;br /&gt;
 |favor=Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Crelpin&#039;s Fruit Salad&lt;br /&gt;
 |skilllevel=80&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 7760&lt;br /&gt;
 |favor=Like Family&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Crelpin&#039;s Tart&lt;br /&gt;
 |skilllevel=83&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 8300&lt;br /&gt;
 |favor=Like Family&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;[[Sushi Preparation]]&lt;br /&gt;
:{|&lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Crelpin&#039;s Sushi&lt;br /&gt;
 |skilllevel=27&lt;br /&gt;
 |cost=1 [[Royal Jelly]] + 1339&lt;br /&gt;
 |favor=Best Friends&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
==== Bartering ====&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
!Give&lt;br /&gt;
!Receive &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Fae Honeycomb}} x10 || {{Item|Fairy Honey}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hang Outs ==&lt;br /&gt;
{{Spoiler|Let your pet&#039;s play together (3h)|&lt;br /&gt;
:35 favor&lt;br /&gt;
:250 Animal Handling XP&lt;br /&gt;
:50 Fae (Race Skill) XP&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Trade bee words with Crelpin (4h)|&lt;br /&gt;
:35 favor&lt;br /&gt;
:350 Animal Handling XP&lt;br /&gt;
:75 Fae (Race Skill) XP&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Discuss honey use in mortal vs. fairy cooking (8h)|&lt;br /&gt;
:65 favor&lt;br /&gt;
:250 Cooking XP&lt;br /&gt;
:100 Fae (Race Skill) XP&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends ={{Item|Royal Jelly}} x1&lt;br /&gt;
|RiShin Family ={{Item|Royal Jelly}} x3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Conversations ==&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Caleon</name></author>
	</entry>
</feed>