<?xml version="1.0"?>
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	<id>https://wiki.projectgorgon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Herbary</id>
	<title>Project Gorgon - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.projectgorgon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Herbary"/>
	<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/wiki/Special:Contributions/Herbary"/>
	<updated>2026-09-29T04:40:58Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Anamemerie&amp;diff=283249</id>
		<title>Anamemerie</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Anamemerie&amp;diff=283249"/>
		<updated>2026-09-24T23:03:20Z</updated>

		<summary type="html">&lt;p&gt;Herbary: Added salt to reported items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Anamemerie&lt;br /&gt;
|image            = [[File:Anamemerie (npc).png|300px]]&lt;br /&gt;
|caption          = A little frazzled&lt;br /&gt;
|zone             = Statehelm&lt;br /&gt;
|town = Statehelm&lt;br /&gt;
|location         = Fountain/Wandering&lt;br /&gt;
|anatomy = Fae&lt;br /&gt;
|species = Fairy&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = No scary animals&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[Anamemerie]]|I&#039;m a delivery-fairy. As a fairy it&#039;s a little demeaning to have a menial job like this, but that&#039;s okay. I&#039;ve gotten into submission-play recently and this kind of turns me on.&lt;br /&gt;
&lt;br /&gt;
Sigh... but the humans always take it too far! Being verbally demeaned is one thing. Getting spat on is just gross.}}&lt;br /&gt;
[[Anamemerie]] is a fairy from [[Dwyndarre]] who lives in the city of [[Statehelm]]. &lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Statehelm]]&lt;br /&gt;
: [[Anamemerie]] may be found wandering the city of Statehelm during the day.&lt;br /&gt;
== Favor ==&lt;br /&gt;
=== Small Talk ===&lt;br /&gt;
[[Anamemerie]] does not use the favor system.&lt;br /&gt;
== Quests ==&lt;br /&gt;
[[Anamemerie]] offers Helping Townsfolk/Statehelm Citizen Quests.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Anamemerie&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
== Services ==&lt;br /&gt;
==== Weekly Gifts ====&lt;br /&gt;
[[Anamemerie]] may give a gift to travelers who listen to her conversation each week. The following items have been reported as received gifts:&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Mercury}}&lt;br /&gt;
|{{Item|Sugar}}&lt;br /&gt;
|{{Item|Salt}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Conversations ==&lt;br /&gt;
{{Quote|source=[[Anamemerie]]|&lt;br /&gt;
I give humans a hard time for obvious reasons. Some humans are really mean, and most of them can&#039;t take a joke at all. But I&#039;m still grateful for the protection of the human wizards who run this place. They&#039;re really impressive for mortals! ... If you can even call them that.}}&lt;br /&gt;
{{Quote|source=[[Anamemerie]]|&lt;br /&gt;
You look pretty sweet today Have some sugar!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]][[Category:NoRiShin]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Eltibule&amp;diff=282618</id>
		<title>Eltibule</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Eltibule&amp;diff=282618"/>
		<updated>2026-08-22T06:07:36Z</updated>

		<summary type="html">&lt;p&gt;Herbary: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MAP infobox&lt;br /&gt;
 | name        = Eltibule&lt;br /&gt;
 | mapimage    = [[Image:EltibuleMarkedMap.jpg|400px|]]&lt;br /&gt;
 | portaldesc  =  Needs a description.&lt;br /&gt;
 | connects    = [[Serbule]], [[Kur Mountains]], [[Red Wing Casino]]&lt;br /&gt;
 | pclevel     = 20-50&lt;br /&gt;
 | cottongin = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=Loading screen|&lt;br /&gt;
Ever since the Duke of Eltibule was mysteriously assassinated, all attempts to tame that land seem to run into bad luck.}}&lt;br /&gt;
[[Eltibule]] is a hilly region of the Council Lands which borders both [[Serbule]] and Sedgewick regions. The lands were once home to the Duchy of Eltibule, though in recent years the land is patronless as each member of the Eltibule family met an ill fate. [[Eltibule Keep]], their former seat of power, has been maintained by former servants of the family and passing merchants. Years ago, many merchants and craftsmen were drawn to the Eltibule area because of Council promises to drive out the goblins and establish a new trade route starting in Eltibule and going through the [[Kur Mountains]] to [[Gazluk]]. The road was never started, only one guard house was built, and the army traveling to pacify the region vanished. The rocky landscape of the region prevents extensive farming, however some residents have managed to carve out homesteads near the most prominent feature of Eltibule, its many lakes. &lt;br /&gt;
&lt;br /&gt;
Adventurers content with their combat prowess in [[Serbule]] often travel to [[Eltibule]] seeking greater foes and loot, drawn by rumors of strange fairy beasts and combative goblin clans.&lt;br /&gt;
== Neighboring Regions ==&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: The former Duchy of [[Serbule]] borders the region of [[Eltibule]].&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
: Eltibule offers the best route for travelers seeking to reach the cold lands of [[Kur Mountains]].&lt;br /&gt;
== Points of Interest== &lt;br /&gt;
==== [[Eltibule Keep]] ====&lt;br /&gt;
Once governed by the Eltibule family and now maintained by one of their former servants, this castle&#039;s courtyard has become a home for weary travelers and and merchants. The interior has become overrun with Goblins and other monsters. &lt;br /&gt;
==== Hogan&#039;s Keep ====&lt;br /&gt;
An outpost at the foothills of the nearby mountains, [[Hogan&#039;s Keep]] provides shelter from the hostile monsters of [[Eltibule]]. [[Hogan]] himself is a master of the [[Staff]].  Strange sounds can be heard from the castle&#039;s basement. Only [[Hogan]] can grant entry.&lt;br /&gt;
==== [[Antry Farm]] ====&lt;br /&gt;
A homestead and inn constructed by [[Sie Antry]] in anticipation of a new Council trade route. &lt;br /&gt;
==== Eltibule Family Graveyard ====&lt;br /&gt;
A solemn place, this graveyard and crypt hold the known corpses of the Eltibule family.&lt;br /&gt;
==== [[Red Wing Casino]] Service Entrance ====&lt;br /&gt;
An employee bars your way. But perhaps there&#039;s another way around?&lt;br /&gt;
==== Eltibule&#039;s Grave Problem ====&lt;br /&gt;
Although &#039;&#039;&#039;Uncovered Graves&#039;&#039;&#039; can appear in many areas of Alharth, heavy rains and flooding lakes frequently reveal a significant number of graves in [[Eltibule]]. Most graves will contain either restless undead or items, however all graves are valuable points of interest for those with the [[Corpse Talking]] skill. &lt;br /&gt;
==== Eltibule&#039;s Weird Statues ====&lt;br /&gt;
Explorers of the [[Eltibule]] periphery may discover stone statues encircling the region. These eight statues are seemingly older than anything else in the area, and seemingly accept items as sacrifices. Individuals studying [[Treasure Cartography]] will find them valuable tools, although another usage is rumored to exist.&lt;br /&gt;
==== Teleportation Circles ====&lt;br /&gt;
There are 6 Council constructed [[Teleportation|Teleportation Circles]] in the [[Eltibule]] region.&lt;br /&gt;
* Near the lakeshore at the [[Antry Farm]].&lt;br /&gt;
* In the courtyard of Hogan&#039;s Keep.&lt;br /&gt;
* In the courtyard of Eltibule Keep.&lt;br /&gt;
* Underwater near the waterfall west of the [[Antry Farm]].&lt;br /&gt;
* Northwest from the [[Antry Farm]] and along the edge of the mountain border.&lt;br /&gt;
* Atop a small standalone rock east of Eltibule Keep and north of the narrow pond.&lt;br /&gt;
There is a [[Mushroom Circle|mushroom circle]] directly west of [[Eltibule Keep]].&lt;br /&gt;
==== Meditation Pillars ====&lt;br /&gt;
There are 4 [[Meditation|Meditation Pillars]] in the {{msg:BASEPAGENAME}} region. The provided [[Meditation Combos#Pillar Combos|Meditation Combos]] are:&lt;br /&gt;
* &#039;&#039;&#039;Rending Fist&#039;&#039;&#039; - Inside the courtyard of [[Hogan&#039;s Keep]].&lt;br /&gt;
* &#039;&#039;&#039;Pow&#039;&#039;&#039; - Directly southeast of Eltibule Keep.&lt;br /&gt;
* &#039;&#039;&#039;Hamstringer&#039;&#039;&#039; - At the [[Antry Farm]].&lt;br /&gt;
* &#039;&#039;&#039;Nervewreck&#039;&#039;&#039; - In the southwest hills, north of the [[Red Wing Casino]].&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Eltibule Dungeons&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
==== Animal Nexus ====&lt;br /&gt;
An unsettling breach into the fae realm, this portal has begun to cause ecological damage as fae creatures invade its surroundings.&lt;br /&gt;
==== Boarded up Basement ====&lt;br /&gt;
A model home designed to attract settlers, this house holds many secrets.&lt;br /&gt;
==== Goblin Dungeon ====&lt;br /&gt;
After dwarven laborers expanded the interior of [[Eltibule Keep]], a tragedy befell the Eltibule family. Goblins from the neighboring lands soon invaded the tunnels, and the depths contain even stranger beings.&lt;br /&gt;
==== Hogan&#039;s Basement ====&lt;br /&gt;
Found under [[Hogan&#039;s Keep]], this fortress basement is home to a Goblin clan in hiding.&lt;br /&gt;
==== Eltibule Crypt ====&lt;br /&gt;
The personal crypt of the Eltibule family.&lt;br /&gt;
==== Dark Chapel ====&lt;br /&gt;
For years, Eltibule has been rumored as the home of a mysterious cult. Strange cave systems with moving entrances, riddles, and rumors of untold power have led many explorers to an early demise.&lt;br /&gt;
{{Spoiler|Opening the [[Dark Chapel]]|&lt;br /&gt;
This involves a few steps:&lt;br /&gt;
&lt;br /&gt;
1) Players must obtain a [[Gulagra%27s_Sigil_Key|Gulgara&#039;s Sigil Key]], these can be found as loot drops on [[Crazed Cultist Idiot]]s, humans who are scattered around the Eltibule zone.&lt;br /&gt;
&lt;br /&gt;
2) Players then must find the correct &amp;quot;Weird Statue&amp;quot;(See the Map on this page) that changes with each phase of the moon:&lt;br /&gt;
&lt;br /&gt;
A) If you do not know the correct statue, you can take a [[Moonstone]] to each statue and give it as a sacrifice. If the statue consumes the moonstone and returns a treasure map, then it is the correct statue. If not, it is not the correct statue.&lt;br /&gt;
&lt;br /&gt;
B) If you know the Lore Recipe Moon Phase Check, and know what statue the current Moon phase corresponds to you can go directly to the statue. (See below for a map of the statues and their moon phase.)&lt;br /&gt;
&lt;br /&gt;
C) If you give your key to the wrong statue, you Lose the key and must find another. If you enter it into the correct statue it will be returned to you once you enter the Dungeon. &lt;br /&gt;
&lt;br /&gt;
Note: The statues rotate clock-wise and the &amp;quot;Moon Phase&amp;quot; refers to the current phase of &#039;&#039;&#039;Earth&#039;s&#039;&#039;&#039; moon (GMT time zone).&lt;br /&gt;
&lt;br /&gt;
[[Image:Eltibule_Statue_Map.jpg|400px|]]&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Inhabitants ==&lt;br /&gt;
==== Friendly NPCs ====&lt;br /&gt;
{{Columns|3|&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Eltibule NPCs&lt;br /&gt;
notcategory = Eltibule Keep NPCs&lt;br /&gt;
notcategory = Hogan&#039;s Keep NPCs&lt;br /&gt;
notcategory = Dungeon NPCs&lt;br /&gt;
notcategory = Event NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;}}&lt;br /&gt;
*Docile Feral Cow x2 (Cows) {{Hint|You can fill an empty bottle with milk, a weak Power regeneration drink.}}&lt;br /&gt;
==== Eltibule Keep NPCs ====&lt;br /&gt;
{{Columns|3|&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Eltibule NPCs&lt;br /&gt;
category = Eltibule Keep NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;}}&lt;br /&gt;
==== Hogan&#039;s Keep NPCs ====&lt;br /&gt;
{{Columns|3|&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Eltibule NPCs&lt;br /&gt;
category = Hogan&#039;s Keep NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;}}&lt;br /&gt;
==== Event NPCs ====&lt;br /&gt;
{{Columns|3|&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Eltibule NPCs&lt;br /&gt;
category = Event NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;}}&lt;br /&gt;
==== Friendly NPCs in {{msg:BASEPAGENAME}} Dungeons ====&lt;br /&gt;
{{Columns|3|&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Eltibule NPCs&lt;br /&gt;
category = Dungeon NPCs&lt;br /&gt;
notcategory = Eltibule Keep NPCs&lt;br /&gt;
notcategory = Hogan&#039;s Keep NPCs&lt;br /&gt;
notcategory = Event NPCs&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;}}&lt;br /&gt;
===Foes===&lt;br /&gt;
{{Columns|3|&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Eltibule Creatures&lt;br /&gt;
notcategory = Bosses&lt;br /&gt;
notcategory = Template guides&lt;br /&gt;
notcategory = Formatting templates&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
includetrim = true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;}}&lt;br /&gt;
===Special Foes===&lt;br /&gt;
{{Columns|3|&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Eltibule Creatures&lt;br /&gt;
category = Bosses&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
== Harvestables ==&lt;br /&gt;
==== Fish ====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Crab}}&lt;br /&gt;
|{{Item|Grapefish}}&lt;br /&gt;
|{{Item|Clownfish}}&lt;br /&gt;
|{{Item|Perch}}&lt;br /&gt;
|{{Item|Eel}} (rare)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fruit====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Orange}}&lt;br /&gt;
|{{Item|Guava}}&lt;br /&gt;
|}&lt;br /&gt;
==== Plants====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Red Aster}}&lt;br /&gt;
|{{Item|Bluebell}}&lt;br /&gt;
|{{Item|Violet}}&lt;br /&gt;
|{{Item|Dahlia}}&lt;br /&gt;
|{{Item|Daisy}}&lt;br /&gt;
|{{Item|Cotton}}&lt;br /&gt;
|}&lt;br /&gt;
==== Wood====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Oak Wood}} (rare)&lt;br /&gt;
|{{Item|Maple Wood}}&lt;br /&gt;
|{{Item|Cedar Wood}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mushrooms====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Parasol Mushroom}}&lt;br /&gt;
|{{Item|Mycena Mushroom}}&lt;br /&gt;
|{{Item|Boletus Mushroom}}&lt;br /&gt;
|{{Item|Field Mushroom}}&lt;br /&gt;
|{{Item|Blusher Mushroom}}&lt;br /&gt;
|}&lt;br /&gt;
==== Minerals &amp;amp; Metal====&lt;br /&gt;
None&lt;br /&gt;
==== Miscellaneous====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Oregano}}&lt;br /&gt;
|}&lt;br /&gt;
* Shallow Grave&lt;br /&gt;
* Very Old Grave ([[Corpse Talking]])&lt;br /&gt;
==Events==&lt;br /&gt;
==== Activity Quests ====&lt;br /&gt;
* [[Horse Thieves (Eltibule)]]. Players have reported successfully taming the local horses at level 23 Riding.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;!-- add a few nice pictures of landmarks (not too spoiler-y ?) --&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Eltibule Gallery (garden plot).jpg|A small garden plot&lt;br /&gt;
File:Boarded_up_house_in_Eltibule.jpg|The Boarded up house&lt;br /&gt;
File:Hogans_Keep.jpg|Hogan&#039;s Keep&lt;br /&gt;
File:Eltibule Statue.jpg|A statue out in the wilderness&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Eltibule was once known simply as the &amp;quot;Castle Zone.&amp;quot;&lt;br /&gt;
* Originally, half the teleport platforms in the [[Eltibule]] region were of crone-design. They were represented by large flat stone disks covered in vines and moss.&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Volunteer_Guides&amp;diff=277908</id>
		<title>Volunteer Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Volunteer_Guides&amp;diff=277908"/>
		<updated>2026-07-28T21:50:29Z</updated>

		<summary type="html">&lt;p&gt;Herbary: /* Volunteer Guides by Starting Year */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
=== Volunteer Guides ===&lt;br /&gt;
The Volunteer Guides system was introduced in early 2018. Information about the program can be found in the blog post [[All About the Guides Program]].&lt;br /&gt;
===== Volunteer Guides by Starting Year =====&lt;br /&gt;
&#039;&#039;&#039;2026&#039;&#039;&#039;: Two players became Volunteer Guides. - &#039;&#039;&#039;Hamscree&#039;&#039;&#039;, &#039;&#039;&#039;Elindir&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2025&#039;&#039;&#039;: No new Volunteer Guides.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2024&#039;&#039;&#039;: No new Volunteer Guides.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2023&#039;&#039;&#039;: Three players became Volunteer Guides. - &#039;&#039;&#039;ChompyNibblers&#039;&#039;&#039;, &#039;&#039;&#039;Daguin&#039;&#039;&#039;, &#039;&#039;&#039;Deldaron&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2022&#039;&#039;&#039;: Four players became Volunteer Guides. - &#039;&#039;&#039;Dusquena&#039;&#039;&#039;, &#039;&#039;&#039;Malechna&#039;&#039;&#039;, &#039;&#039;&#039;Niqesse&#039;&#039;&#039;, &#039;&#039;&#039;Tamiq&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2021&#039;&#039;&#039;: No new Volunteer Guides.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2020&#039;&#039;&#039;: No new Volunteer Guides.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2019&#039;&#039;&#039;: Two players became Volunteer Guides. - &#039;&#039;&#039;Nebelwolf&#039;&#039;&#039;, &#039;&#039;&#039;Seya&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2018&#039;&#039;&#039;: Eleven players became Volunteer Guides. - &#039;&#039;&#039;Andrij&#039;&#039;&#039;, &#039;&#039;&#039;CoinSpender&#039;&#039;&#039;, &#039;&#039;&#039;Daimes&#039;&#039;&#039;, &#039;&#039;&#039;Greyfyn&#039;&#039;&#039;, &#039;&#039;&#039;Manwar&#039;&#039;&#039;, &#039;&#039;&#039;Nightz&#039;&#039;&#039;, &#039;&#039;&#039;Niph&#039;&#039;&#039;, &#039;&#039;&#039;Rowina&#039;&#039;&#039;, &#039;&#039;&#039;Rummencola&#039;&#039;&#039;, &#039;&#039;&#039;Sims&#039;&#039;&#039;, &#039;&#039;&#039;Zeiss&#039;&#039;&#039;.&lt;br /&gt;
* In August of 2018 &#039;&#039;&#039;Rummencola&#039;&#039;&#039; became an Elder Game employee with an admin alter-ego named &#039;&#039;&#039;Jackencola&#039;&#039;&#039;.&lt;br /&gt;
* In October of 2018 &#039;&#039;&#039;Sims&#039;&#039;&#039; became an Elder Game employee with an admin alter-ego named &#039;&#039;&#039;Lemons&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Developers&amp;diff=277907</id>
		<title>Developers</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Developers&amp;diff=277907"/>
		<updated>2026-07-28T21:46:40Z</updated>

		<summary type="html">&lt;p&gt;Herbary: /* Ryan Fritz- Silvonis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;!-- __NOEDITSECTION__ --&amp;gt;&lt;br /&gt;
== Involved in Development ==&lt;br /&gt;
=== Eric Heimburg - Citan ===&lt;br /&gt;
&#039;&#039;&#039;Eric Heimburg &amp;quot;Citan&amp;quot;&#039;&#039;&#039; is the lead developer of Project Gorgon. He has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on games such as Asheron’s Call 1, Asheron&#039;s Call 2, and Star Trek Online. He announced the start of development work for Project Gorgon on June 18th, 2011.&lt;br /&gt;
* His birthday is August 19th.&lt;br /&gt;
* Citan and Srand&#039;s anniversary is April 1st.&lt;br /&gt;
&lt;br /&gt;
=== Sandra Powers - Srand===&lt;br /&gt;
&#039;&#039;&#039;Sandra Powers &amp;quot;Srand&amp;quot;&#039;&#039;&#039; was Citan&#039;s partner in both life and Project Gorgon development. She served as co-lead developer on the game. Sandra previously worked as a Producer on Asheron’s Call 1, Asheron’s Call: Throne of Destiny, EverQuest II, and EverQuest II: Echoes of Faydwer.&lt;br /&gt;
* In February 2022, it was announced that Sandra had a rare form of cancer.&lt;br /&gt;
* On January 25th, 2025, Sandra passed away at the age of 52.&lt;br /&gt;
* For many years, Sandra was an established member of the WOW community, maintaining the fansite Petopia and creating Warcraft Mounts. Her in-game name was &amp;quot;Mania&amp;quot;.&lt;br /&gt;
* There are two tributes to her in WOW. The first is the &amp;quot;Beastmaster Mania&amp;quot; NPC behind Trueshot Lodge in Highmountain. Ainamiss the Hive Queen in Tanaris is also a reference to Sandra.&lt;br /&gt;
{{Quote|source=[[Dev Blog: July 12, 2023]]|I&#039;m srand (Sandra), co-lead developer on Project: Gorgon along with my husband Citan (Eric). Way, way back in the day I worked on Asheron&#039;s Call 1 as a coder and a producer; on Project: Gorgon I&#039;ve done a little bit of everything except art.}}&lt;br /&gt;
&lt;br /&gt;
=== Admin Jackencola ===&lt;br /&gt;
&#039;&#039;&#039;Jackencola,&#039;&#039;&#039; (as Rummencola) was invited to be a Volunteer Guide in 2018. In August of 2018, they became an Elder Game employee as &#039;&#039;&#039;Admin Jackencola&#039;&#039;&#039;.&lt;br /&gt;
{{Quote|source={{Ability icon|Treachery Trooper&#039;s Battle Cry|32}} Jackencola (February 2024)|I manage the event system and do development for events. As of recently, I have begun doing development work for other things in game. I handle customer support tickets and do the majority of policing in the game.&lt;br /&gt;
&lt;br /&gt;
Aside from that, it&#039;s whatever random task is assigned to me.}}&lt;br /&gt;
&lt;br /&gt;
=== Admin Lemons ===&lt;br /&gt;
&#039;&#039;&#039;Lemons,&#039;&#039;&#039; (as Sims) was invited to be a Volunteer Guide in 2018. In October of 2018, they became an Elder Game employee as &#039;&#039;&#039;Admin Lemons&#039;&#039;&#039;.&lt;br /&gt;
{{Quote|source={{Item icon|Lemon|32}} Lemons (2022)|&lt;br /&gt;
I manage the bug database, and more recently I&#039;ve been helping with QA testing. I help with customer service when needed (moderating steam forums/official pages, very rarely replying to e-mails). I sometimes help create and set up live events (things involving scapegoats, mainly). Hmm.. Other than that, I do pretty much anything srand/Citan need done at the time.}}&lt;br /&gt;
&lt;br /&gt;
=== Nick J Vaccaro - Nikodemus ===&lt;br /&gt;
&#039;&#039;&#039;Nikodemus&#039;&#039;&#039; is a professional programmer who began working as a contractor on Project Gorgon in February 2021. They have made major contributions to the UI, redesigned the targeting system, implemented player mounts, added fishing, and solved hundreds of player-submitted bugs.&lt;br /&gt;
* Their personal website is https://nickvaccaro.com/about&lt;br /&gt;
{{Quote|source=Nikodemus (February 5th 2024)|&lt;br /&gt;
I focus primarily on Quality-of-Life changes and bugfixes; my goal is to take all the brilliant design ideas of the others (sometimes including players!) and make them as accessible and smooth as possible. Ocasionally I sneak in some animation and VFX work, because who doesn&#039;t want to have a little fun from time to time? But none of the animation bugs are my fault, definitely not... that&#039;s uhh, some other guy. /gulp.}}&lt;br /&gt;
=== &amp;quot;Asset Guy&amp;quot; Tony===&lt;br /&gt;
The mysterious &#039;&#039;&#039;Asset Guy&#039;&#039;&#039; was first introduced by Admin Jackencola in early April 2024. &amp;quot;Asset Guy&amp;quot; is a professional 3D artist and designer who made their first contributions to Project Gorgon in the June 2024 update.&lt;br /&gt;
* [[Lice|Some players]] suggested that &#039;&#039;&#039;Asset Guy&#039;&#039;&#039; should have used the name &amp;quot;Slickodemus,&amp;quot; but it was ultimately rejected.&lt;br /&gt;
* &amp;quot;Asset Guy&amp;quot; is Nikodemus&#039;s brother. Nick &amp;amp; Tony also partnered up to launch Synersteel Studio, releasing the narrative puzzle game Valley of Shadow.&lt;br /&gt;
&lt;br /&gt;
=== Ryan Fritz- Silvonis ===&lt;br /&gt;
&#039;&#039;&#039;Silvonis&#039;&#039;&#039; is a member of the Project Gorgon Development team with the title of Producer. They previously ran the second website forum and handled in-game moderation tasks before the introduction of the Volunteer Guide system. At one point in time, they accidentally deleted about 30% of all content on the wiki. Currently they operate the online shop.&lt;br /&gt;
&lt;br /&gt;
=== Conor Brace - Wyrmrider ===&lt;br /&gt;
&#039;&#039;&#039;Conor Brace&#039;&#039;&#039; is a composer, sound designer, and game designer from Austin, Texas. His music is featured as background tracks in most dungeons and zones.&lt;br /&gt;
&lt;br /&gt;
Wyrmrider is the name of a character he once used in-game. &lt;br /&gt;
&lt;br /&gt;
His personal website hosts clips of Project Gorgon music, information on the game&#039;s instrument system, and details about his other musical projects.&lt;br /&gt;
; http://conorbrace.com/&lt;br /&gt;
; https://soundcloud.com/conorbracemusic&lt;br /&gt;
=== Aaron Victoria - Aviticus Gladius===&lt;br /&gt;
&#039;&#039;&#039;Aaron&#039;&#039;&#039; is a friend and sometimes development partner of &#039;&#039;&#039;Eric Heimburg.&#039;&#039;&#039; Around 2013 he began working on his own MMO using the Gorgon Engine, Legends of Etherell: Antavia. The game was still being worked on as of 2019. His company has provided art assets to Project Gorgon in exchange for programming support for Legends of Etherell and other projects such as Valiance Online.&lt;br /&gt;
* Interview discussing partnership with Project Gorgon:&#039;&#039;&#039; https://vimeo.com/104481081&#039;&#039;&#039;&lt;br /&gt;
* Facebook page for Etherell: &#039;&#039;&#039; https://www.facebook.com/LegendsofEtherell/&#039;&#039;&#039;&lt;br /&gt;
{{:Volunteer Guides}}&lt;br /&gt;
=== Pre-Alpha and Alpha EMs &amp;amp; Moderators ===&lt;br /&gt;
: &#039;&#039;&#039;Auriel&#039;&#039;&#039; was the game&#039;s Event Moderator between pre-alpha and 2015. She was known for running live activities, and was known for doing unexpected snazzy things such as teleporting players, resurrection, and being almost invincible.&lt;br /&gt;
: &#039;&#039;&#039;Mortitia&#039;&#039;&#039; was listed as a Moderator on the 2014 forums.&lt;br /&gt;
: &#039;&#039;&#039; Nimor &#039;&#039;&#039; was listed as a Moderator on the 2014 forums.&lt;br /&gt;
: &#039;&#039;&#039;Secret Mods&#039;&#039;&#039; - Three or Four additional players had moderator powers between pre-alpha and 2015. These individuals have requested that the Wiki not list their information.&lt;br /&gt;
&lt;br /&gt;
== Citan&#039;s Forum Posts ==&lt;br /&gt;
{{:Citan Forum Posts}}&lt;br /&gt;
== Silvonis&#039;s Forum Posts ==&lt;br /&gt;
{{:Silvonis Forum Posts}}&lt;br /&gt;
== Srand&#039;s Forum Posts ==&lt;br /&gt;
{{:Srand Forum Posts}}&lt;br /&gt;
== Jackencola&#039;s Forum Posts ==&lt;br /&gt;
{{:Jackencola Forum Posts}}&lt;br /&gt;
== Lemons&#039; Forum Posts ==&lt;br /&gt;
{{:Lemons Forum Posts}}&lt;br /&gt;
&lt;br /&gt;
== Blog Posts &amp;amp; Long Forum Comments ==&lt;br /&gt;
This section chronologically organizes backups of posts made by the developers across three separate blogs. The oldest blog posts (beginning in 2010) are from the Elder Game blog, a website run by Citan and Srand where they posted thoughts about the game industry. Eventually that blog become dedicated to Project Gorgon themed posts. In 2014, posts shifted to the second Project Gorgon forum. The most recent era of posts are from the current (third) forum&#039;s blog section. &lt;br /&gt;
; Navigation Notes and Useful Links.&lt;br /&gt;
* Clicking on any blog post will allow a user to read a copy of that post.&lt;br /&gt;
* Each blog post entry on the wiki has a link to the previous and next posts chronologically plus a link to return to this page.&lt;br /&gt;
* The oldest blog entry is: [[Elder Game: Indie Games, Prototyping, and Fun Finding]]  - Posted by Citan on June 14, 2010.&lt;br /&gt;
* The first mention of Project Gorgon is: [[Elder Game: Punditry is dumb. Switching to developer mode!]] - Posted by Citan on June 18, 2011.&lt;br /&gt;
* The first blog entry on the second forum is: [[Recent Site Changes]] - Posted by Citan on Thursday, October 14, 2014.&lt;br /&gt;
* The first blog entry on the third forum is: [[Citan&#039;s Bug Reporting]] - Posted by Citan in 2016.&lt;br /&gt;
===== 2023 =====&lt;br /&gt;
: [[Game News, 2023-11]] - Posted by Citan on Friday, November 10, 2023.&lt;br /&gt;
: [[Dev Blog: July 12, 2023]] - Posted by srand (using Citan&#039;s blog account) on Wednesday, July 12, 2023.&lt;br /&gt;
===== 2022 =====&lt;br /&gt;
: [[Town Hall Q&amp;amp;A #3, Part 1]] - Posted by Citan on Saturday, May 28, 2022.&lt;br /&gt;
: [[Dev Blog: February 2022]] - Posted by Citan on Sunday, February 20, 2022.&lt;br /&gt;
===== 2021 =====&lt;br /&gt;
: [[Town Hall  - July 11, 2021]] - Posted by Citan on Sunday, July 11, 2021.&lt;br /&gt;
: [[Town Hall  - June 14, 2021]] - Posted by Citan on Monday, June 14, 2021.&lt;br /&gt;
: [[All About the VIP Membership Program]] - Posted by Citan on Saturday, May 22, 2021.&lt;br /&gt;
===== 2020 =====&lt;br /&gt;
: [[All About the Guides Program]] - Posted by Citan on Monday, August 17, 2020.&lt;br /&gt;
: [[Dev Blog: Say Hello to Playable Fairies]] - Posted by Citan on Friday, February 21, 2020.&lt;br /&gt;
: [[Dev Blog: Let&#039;s Brainstorm about Housing]] - Posted by Citan on Friday, February 14, 2020.&lt;br /&gt;
: [[Dev Blog: The Life and Death of Charged Pig]] - Posted by Citan on Thursday, January 30, 2020.&lt;br /&gt;
: [[Event Blog: Crafting Caravan 2.0]] - Posted by Jackencola on Thursday, January 16, 2020.&lt;br /&gt;
===== 2019 =====&lt;br /&gt;
: [[Dev Blog: April 2, 2019]] - Posted by Citan on Tuesday, April 2, 2019.&lt;br /&gt;
===== 2018 =====&lt;br /&gt;
: [[Dev Blog: November 15 2018  - The Demo Is Live!]] - Posted by Citan on Thursday, November 15, 2018.&lt;br /&gt;
: [[Dev Blog: August 28, 2018]] - Posted by srand (using Citan&#039;s blog account) on Tuesday, August 28, 2018.&lt;br /&gt;
: [[Dev Blog: June 18, 2018]] - Posted by Citan on Monday, June 18, 2018.&lt;br /&gt;
: [[May 2018 Developer Blog]] - Posted by Citan on Sunday, May 6, 2018.&lt;br /&gt;
: [[Reddit MMORPG AMA!]] - Held on Monday, April 23, 2018.&lt;br /&gt;
: [[Steam Integration is Coming! How Will it Work?]] - Posted by Citan on Sunday, February 11, 2018.&lt;br /&gt;
===== 2017 =====&lt;br /&gt;
: [[New UI Preview]] - Posted by Silvonis on Monday, November 27, 2017.&lt;br /&gt;
: [[Dev Blog, Oct 18 2017: The New UI Is Coming!]] - Posted by Citan on Wednesday, October 18, 2017.&lt;br /&gt;
: [[Project Gorgon will be offline on Sunday!]] - Posted by Citan on September 20, 2017.&lt;br /&gt;
: [[Recent Gear-Mod Changes]] - Posted by Citan on August 28, 2017.&lt;br /&gt;
: [[Augmentation and Transmutation Changes]] - Posted by Citan on August 28, 2017.&lt;br /&gt;
: [[Dev Blog, August 5, 2017]] - Posted by Citan on August 5, 2017.&lt;br /&gt;
: [[Dev Blog, July 7 2017]] - Posted by Citan on July 7, 2017.&lt;br /&gt;
: [[Dev Notes, June 6, 2017]] - Posted by Citan on June 6, 2017.&lt;br /&gt;
: [[Dev Notes, May 30, 2017]] - Posted by Citan on May 30, 2017.&lt;br /&gt;
: [[Dev Notes, May 2, 2017]] - Posted by Citan on May 2, 2017.&lt;br /&gt;
: [[Dev Blog, April 20 2017]] - Posted by Citan on April 19, 2017.&lt;br /&gt;
: [[Dev Blog, April 9 2017]] - Posted by Citan on April 9, 2017.&lt;br /&gt;
: [[Dev Notes, March 10 2017]] - Posted by Citan on March 10, 2017.&lt;br /&gt;
: [[Dev Notes, February 17, 2017]] - Posted by Citan on February 17th, 2017.&lt;br /&gt;
: [[Dev Blog, Feb 8, 2017]] - Posted by Citan on February 8th, 2017.&lt;br /&gt;
: [[Alpha, QA  - and why we need you!]] - Posted by srand on Saturday, January 21, 2017&lt;br /&gt;
: [[Dev Notes, January 16]] - Posted by Citan on Monday, January 16, 2017&lt;br /&gt;
: [[Dev Notes, January 2, 2017]] - Posted by Citan on Monday, January 2, 2017&lt;br /&gt;
&lt;br /&gt;
===== 2016 =====&lt;br /&gt;
: [[Dev Blog, December 22]] - Posted by Citan on Thursday, December 22, 2016&lt;br /&gt;
: [[Dev Blog, December 9]] - Posted by Citan on Friday, December 9, 2016&lt;br /&gt;
: [[Dev Notes, November 23: On Balancing MMOs]] - Posted by Citan on Wednesday, November 23, 2016&lt;br /&gt;
: [[Dev Notes, November 13]] - Posted by Citan on Sunday, November 13, 2016&lt;br /&gt;
: [[Dev Notes, November 3]] - Posted by Citan on Thursday, November 3, 2016&lt;br /&gt;
: [[Dev Notes, October 28]] - Posted by Citan on Friday, October 28, 2016&lt;br /&gt;
: [[Dev Notes, October 20]] - Posted by Citan on Friday, October 21, 2016&lt;br /&gt;
: [[Dev Notes, October 11]] - Posted by Citan on Wednesday, October 12, 2016&lt;br /&gt;
: [[Dev Notes, October 3]] - Posted by Citan on Tuesday, October 4, 2016&lt;br /&gt;
: [[Dev Update, September 24]] - Posted by Citan on Saturday, September 24, 2016&lt;br /&gt;
: [[Dev Update, September 15]] - Posted by Citan on Thursday, September 15, 2016&lt;br /&gt;
: [[Quick Update, Sept 6]] - Posted by Citan on Tuesday, September 6, 2016&lt;br /&gt;
: [[Quick Update, August 21]] - Posted by Citan on Sunday, August 21, 2016&lt;br /&gt;
: [[Developer Info Round-Up]] - Posted by Citan on Saturday, August 13, 2016&lt;br /&gt;
: [[Quick Update, August 7]] - Posted by Citan on Sunday, August 7, 2016&lt;br /&gt;
: [[Quick Update, July 30]] - Posted by Citan on Saturday, July 30, 2016&lt;br /&gt;
: [[Animal Handling Revisons]] - Posted by Citan on Tuesday, July 19, 2016&lt;br /&gt;
: [[Citan&#039;s notes 5/6]] - Posted by Citan on May 6, 2016&lt;br /&gt;
: [[Introducing Vendor Stalls]] - Posted by Citan on Thursday, April 7, 2016&lt;br /&gt;
: [[Citan&#039;s update: Enthusiasm]] - Posted by Citan in 2016&lt;br /&gt;
: [[Citan&#039;s Gardening Limitations]] - Posted by Citan in 2016&lt;br /&gt;
: [[Citan&#039;s Potion Belt]] - Posted by Citan in 2016&lt;br /&gt;
: [[Citan&#039;s Bug Reporting]] - Posted by Citan in 2016&lt;br /&gt;
===== 2015 =====&lt;br /&gt;
: [[Kickstarter 3: Updates]] - Posted between July 26, 2015 and August 28, 2015. (Updates continued between December 2015 and March 2018.)&lt;br /&gt;
: [[Website Was Down! ... New Website Coming Soon!]] - Posted by Citan on Sunday, November 1, 2015&lt;br /&gt;
: [[The Pain -- and Joy -- of Alpha-Testing]] - Posted by Citan on Friday, September 25, 2015&lt;br /&gt;
: [[Nighttime Update! Level 60 Skills!]] - Posted by Citan on Wednesday, July 15, 2015&lt;br /&gt;
: [[January Update]] - Posted by Citan on Thursday, January 22, 2015&lt;br /&gt;
&lt;br /&gt;
===== 2014 =====&lt;br /&gt;
: [[Kickstarter 2: Updates]] - Posted between August 29, 2014 and September 27, 2014&lt;br /&gt;
: [[The Next Dungeon: Winter Nexus]] - Posted by Citan on Saturday, November 8, 2014&lt;br /&gt;
: [[Rakshasa (blog)]] - Posted by Citan on Saturday, October 18, 2014&lt;br /&gt;
: [[Recent Site Changes]] - Posted by Citan on Thursday, October 14, 2014&lt;br /&gt;
: [[Website Death Penalties Explained]] - Posted by Citan in 2014&lt;br /&gt;
: [[Website Words of Power]] - Posted by Citan in 2014&lt;br /&gt;
: [[Website Damage Types]] - Posted by Citan in 2014&lt;br /&gt;
===== 2013 =====&lt;br /&gt;
:[[Elder Game: Cheesemaking]] - Posted by Citan on December 6, 2013&lt;br /&gt;
:[[Elder Game: November arrives! Notes about stuff]] - Posted by Citan on November 3, 2013&lt;br /&gt;
:[[Elder Game: Racial Game Systems]] - Posted by Citan on October 1, 2013&lt;br /&gt;
:[[Elder Game: NPC Systems and Kickstarter Delays]] - Posted by Citan on August 29, 2013&lt;br /&gt;
:[[Elder Game: Skill Costs and NPC Variables]] - Posted by Citan on August 22, 2013&lt;br /&gt;
:[[Elder Game: MMOs as Self-Sustaining Small Businesses]] - Posted by Citan on August 10, 2013&lt;br /&gt;
:[[Elder Game: August Update Still In Progress]] - Posted by Citan on August 3, 2013&lt;br /&gt;
:[[Elder Game: Falling through the ground]] - Posted by Citan on July 2, 2013&lt;br /&gt;
:[[Elder Game: Pet Classes in MMOs]] - Posted by Citan on June 10, 2013&lt;br /&gt;
:[[Elder Game: June Status Report]] - Posted by Citan on June 1, 2013&lt;br /&gt;
:[[Elder Game: Notes During A Slow Upload]] - Posted by Citan on May 16, 2013&lt;br /&gt;
:[[Elder Game: Gorgon&#039;s Archery System]] - Posted by Citan on May 5, 2013&lt;br /&gt;
:[[Elder Game: Try the new stand-alone clients]] - Posted by Citan on April 10, 2013&lt;br /&gt;
:[[Elder Game: What is Lag?]] - Posted by Citan on April 27, 2013&lt;br /&gt;
:[[Elder Game: The flying animal fiasco]] - Posted by Citan on April 24, 2013&lt;br /&gt;
:[[Elder Game: Grab Bag Update: Web Player, Skill Swapping, Languages]] - Posted by Citan on April 13, 2013&lt;br /&gt;
:[[Elder Game: 4:30am Update]] - Posted by Citan on March 31, 2013&lt;br /&gt;
:[[Elder Game: Pre-Alpha 3 server is live!]] - Posted by Citan on March 25, 2013&lt;br /&gt;
:[[Elder Game: ETA]] - Posted by Citan on March 25, 2013&lt;br /&gt;
:[[Elder Game: Quote of the Day: A Cavalcade of Nightmares]] - Posted by Srand on March 23, 2013&lt;br /&gt;
:[[Elder Game: Loot progress]] - Posted by Citan on March 13, 2013&lt;br /&gt;
:[[Elder Game: More Stuff Happening]] - Posted by Citan on February 21, 2013&lt;br /&gt;
:[[Elder Game: Vendors!]] - Posted by Citan on February 12, 2013&lt;br /&gt;
:[[Elder Game: Quote of the Day: WTF]] - Posted by Srand on February 5, 2013&lt;br /&gt;
:[[Elder Game: Milk, Vaults &amp;amp; Ulfoi]] - Posted by Citan on January 29, 2013&lt;br /&gt;
:[[Elder Game: Progress Toward Pre-Alpha 3]] - Posted by Citan on January 14, 2013.&lt;br /&gt;
===== 2012 =====&lt;br /&gt;
:[[Kickstarter 1: Updates]] - Posted between October 4, 2012 and November 11, 2012.&lt;br /&gt;
:[[Elder Game: Addendum: Matt’s Idea]] - Posted by Citan on December 27, 2012&lt;br /&gt;
:[[Elder Game: Toward more interesting deaths]] - Posted by Citan on December 25, 2012&lt;br /&gt;
:[[Elder Game: Twitter Updates]] - Posted by Citan on December 19, 2012&lt;br /&gt;
:[[Elder Game: AC2 First Impressions]] - Posted by Citan on December 12, 2012 &lt;br /&gt;
:[[Elder Game: Taunting, Mentalism, and Variety]] - Posted by Citan on December 10, 2012&lt;br /&gt;
:[[Elder Game: Death Penalties, Quick Follow-up]] - Posted by Citan on December 2, 2012&lt;br /&gt;
:[[Elder Game: Prealpha 3′s Death Penalties]] - Posted by Citan on November 25, 2012&lt;br /&gt;
:[[Elder Game: Gorgon Chat Logs, pt 2, and Status Update]] - Posted by Citan on November 20, 2012&lt;br /&gt;
:[[Elder Game: Gorgon Chat Logs, pt 1]] - Posted by Citan on November 8, 2012&lt;br /&gt;
:[[Elder Game: Kickstarter: The Missing FAQ]] - Posted by Citan on November 4, 2012&lt;br /&gt;
:[[Elder Game: Pre-Alpha Update: Tech notes, update notes, ramblings]] - Posted by Citan on November 2, 2012&lt;br /&gt;
:[[Elder Game: Designing Project: Gorgon’s combat sounds]] - Posted by Citan on October 29, 2012. Written by Conor Brace.&lt;br /&gt;
:[[Elder Game: Pre-Alpha’s Getting Better (every day)]] - Posted by Citan on October 26, 2012&lt;br /&gt;
:[[Elder Game: Quote of the Day: Humanities]] - Posted by Srand on October 25, 2012&lt;br /&gt;
:[[Elder Game: Community-esque things]] - Posted by Citan on October 23, 2012&lt;br /&gt;
:[[Elder Game: Opening Pre-Alpha to Kickstarter pledges!]] - Posted by Citan on October 22, 2012&lt;br /&gt;
:[[Elder Game: Please TwitFace Project: Gorgon!]] - Posted by Srand on October 10, 2012&lt;br /&gt;
:[[Elder Game: Video Diary #3]] - Posted by Citan on October 9, 2012&lt;br /&gt;
:[[Sylvia in Halvue]] - Posted by Citan on October 7, 2012&lt;br /&gt;
:[[Elder Game: Kickstarter is Live!]] - Posted by Citan on October 3, 2012&lt;br /&gt;
:[[Elder Game: The dangers of a too-statistics-driven treasure generator]] - Posted by Citan on October 1, 2012&lt;br /&gt;
:[[Elder Game: How does Project Gorgon make money?]] - Posted by Citan on September 24, 2012&lt;br /&gt;
:[[Elder Game: The Case Against Auction Houses]] - Posted by Citan on September 10, 2012&lt;br /&gt;
:[[Elder Game: Crazier Kickstarter Reward Ideas]] - Posted by Citan on August 25, 2012&lt;br /&gt;
:[[Elder Game: Gorgon Kickstarter is Coming!]] - Posted by Citan on August 21, 2012&lt;br /&gt;
:[[Elder Game: Today in pictures]] - Posted by Citan on August 13, 2012&lt;br /&gt;
:[[Elder Game: Optional Ways to Play]] - Posted by Citan on August 10, 2012&lt;br /&gt;
:[[Elder Game: Progress Update]] - Posted by Citan on August 1, 2012&lt;br /&gt;
:[[Elder Game: Battle Chemistry]] - Posted by Citan on July 16, 2012&lt;br /&gt;
:[[Elder Game: A little more about evil, undead, and pet classes]] - Posted by Citan on July 4, 2012&lt;br /&gt;
:[[Elder Game: Facebook me!]] - Posted by Citan on June 26, 2012&lt;br /&gt;
:[[Elder Game: What It Means to Be Undead]] - Posted by Citan on June 24, 2012&lt;br /&gt;
:[[Elder Game: On Fire, and Wolf-Talk, and Competitive Systems]] - Posted by Citan on June 11, 2012&lt;br /&gt;
:[[Elder Game: My Favorite Bugs (Part I)]] - Posted by Srand on June 5, 2012&lt;br /&gt;
:[[Elder Game: Gorgon Random Treasure]] - Posted by Citan on May 15, 2012&lt;br /&gt;
:[[Elder Game: Video Diary, First Attempt]] - Posted by Citan on May 1, 2012&lt;br /&gt;
:[[Elder Game: Death Stories in MMOs]] - Posted by Citan on April 30, 2012&lt;br /&gt;
:[[Elder Game: Cows]] - Posted by Citan on April 23, 2012&lt;br /&gt;
:[[Elder Game: When Puppets Lose Their Puppeteers]] - Posted by Citan on April 16, 2012&lt;br /&gt;
:[[Elder Game: Still Developing!]] - Posted by Citan on April 9, 2012&lt;br /&gt;
:[[Elder Game: Adding Direction]] - Posted by Citan on March 27, 2012&lt;br /&gt;
:[[Elder Game: Quote of the Day]] - Posted by Srand on March 22, 2012&lt;br /&gt;
:[[Elder Game: Quick Dev Diary: Combos]] - Posted by Citan on March 15, 2012&lt;br /&gt;
:[[Elder Game: Quote of the Day: Balance]] - Posted by Srand on March 10, 2012&lt;br /&gt;
:[[Elder Game: Update on the Next Step]] - Posted by Citan on March 9, 2012&lt;br /&gt;
:[[Elder Game: Believe In Yourself and Blah Blah Blah]] - Posted by Citan on February 28, 2012&lt;br /&gt;
:[[Elder Game: Disney-esque House Magic]] - Posted by Citan on February 23, 2012&lt;br /&gt;
:[[Elder Game: A setback]] - Posted by Citan on February 21, 2012&lt;br /&gt;
:[[Elder Game: The point of races]] - Posted by Citan on February 20, 2012&lt;br /&gt;
:[[Elder Game: Expediency, Thy Name is Indie MMO]] - Posted by Citan on February 7, 2012&lt;br /&gt;
:[[Elder Game: Sign Up For Pre-Alpha/Alpha/Beta]] - Posted by Citan on February 4, 2012&lt;br /&gt;
:[[Elder Game: Project Gorgon’s Death Penalty]] - Posted by Citan on February 1, 2012&lt;br /&gt;
:[[Elder Game: Easy Player-Made Content]] - Posted by Citan on January 26, 2012&lt;br /&gt;
:[[Elder Game: Quick Test of Pre-Alpha 0.1 Completed]] - Posted by Citan on January 22, 2012&lt;br /&gt;
:[[Elder Game: What’s my target audience?]] - Posted by Citan on January 22, 2012&lt;br /&gt;
:[[Elder Game: Complexity and Group Combat]] - Posted by Citan on January 19, 2012&lt;br /&gt;
:[[Elder Game: Howl Sound Effect]] - Posted by Citan on January 8, 2012&lt;br /&gt;
===== 2011 =====&lt;br /&gt;
:[[Elder Game: Features In, Features Out]] - Posted by Citan on December 30, 2011&lt;br /&gt;
:[[Elder Game: Field Autopsies, and Man I’m Slow]] - Posted by Citan on December 17, 2011&lt;br /&gt;
:[[Elder Game: Back to work! Pre-Alpha Combat Skills]] - Posted by Citan on November 28, 2011&lt;br /&gt;
:[[Elder Game: Delays, Thoughts about Launches, and Some Icons]] - Posted by Citan on November 7, 2011&lt;br /&gt;
:[[Elder Game: Words of Power]] - Posted by Citan on October 28, 2011&lt;br /&gt;
:[[Elder Game: Pot-Luck Dinners and Dungeon Sushi]] - Posted by Citan on October 17, 2011&lt;br /&gt;
:[[Elder Game: Early prep for newbies]] - Posted by Citan on October 10, 2011&lt;br /&gt;
:[[Elder Game: Project Gorgon Screenshot Diary #1, take 2]] - Posted by Citan on October 6, 2011&lt;br /&gt;
:[[Elder Game: Project Gorgon Screenshot Diary #1]] - Posted by Citan on October 2, 2011&lt;br /&gt;
:[[Elder Game: Minimizing Tedium: Not Always Straightforward]] - Posted by Citan on September 30, 2011&lt;br /&gt;
:[[Elder Game: The first exploiter?]] - Posted by Citan on September 19, 2011&lt;br /&gt;
:[[Elder Game: the reason you write clean code]] - Posted by Srand on September 19, 2011&lt;br /&gt;
:[[Elder Game: A Psychologist, a Fire Mage, and a Dickweed Walk Into a Bar…]] - Posted by Citan on September 11, 2011&lt;br /&gt;
:[[Elder Game: The Stamina Bar]] - Posted by Citan on August 31, 2011&lt;br /&gt;
:[[Elder Game: Thinking about Gorgon Combat]] - Posted by Citan on August 22, 2011&lt;br /&gt;
:[[Elder Game: Creating a backstory for the game]] - Posted by Citan on August 14&lt;br /&gt;
:[[Elder Game: NPCs as Systems Nexus]] - Posted by Citan on August 5, 2011&lt;br /&gt;
:[[Elder Game: Notes From The Coding Pit]] - Posted by Citan on July 29, 2011&lt;br /&gt;
:[[Elder Game: Go Big or Go Home]] - Posted by Citan on July 22, 2011&lt;br /&gt;
:[[Elder Game: Item Decay Redux]] - Posted by Citan on July 21, 2011&lt;br /&gt;
:[[Elder Game: We Can’t Have Nice Things (They Keep Decaying)]] - Posted by Citan on July 15, 2011&lt;br /&gt;
:[[Elder Game: Alpha Art Woes: Sex-Crazed Elves]] - Posted by Citan on July 8, 2011&lt;br /&gt;
:[[Elder Game: Permanent Character Choices in a Classless Game (or, “Werewolves!”)]] - Posted by Citan on July 1, 2011&lt;br /&gt;
:[[Elder Game: World vs. Game, Emergent Gameplay, and the Fun Loop]] - Posted by Citan on June 24, 2011&lt;br /&gt;
:[[Elder Game: Punditry is dumb. Switching to developer mode!]] - Posted by Citan on June 18, 2011 - First mention of Project: Gorgon by name.&lt;br /&gt;
:[[Elder Game: You Can’t Bolster Your Newbie Hose With Self-Indulgence]] - Posted by Citan on May 10, 2011&lt;br /&gt;
:[[Elder Game: Evolving Quests]] - Posted by Citan on March 21, 2011&lt;br /&gt;
:[[Elder Game: The Griefer With The Coin Bag]] - Posted by Citan on March 8, 2011&lt;br /&gt;
:[[Elder Game: “The Dev Team” Footprint]] - Posted by Srand on  February 10, 2011&lt;br /&gt;
:[[Elder Game: Proximity Breeds Endearment]] - Posted by Citan on February 7, 2011&lt;br /&gt;
:[[Elder Game: Who’s In Charge of Quality?]] - Posted by Citan on February 3, 2011&lt;br /&gt;
:[[Elder Game: Retention and Rebound]] - Posted by Citan on January 31, 2011&lt;br /&gt;
:[[Elder Game: Graphical Upgrades Are Dangerous]] - Posted by Srand on January 27, 2011&lt;br /&gt;
:[[Elder Game: More on Classed vs. Unclassed Games]] - Posted by Citan on January 24, 2011&lt;br /&gt;
:[[Elder Game: Classes vs. Open Skill Systems]] - Posted by Citan on January 20, 2011&lt;br /&gt;
:[[Elder Game: Why We Need More Women Developers]] - Posted by Srand on January 17, 2011&lt;br /&gt;
:[[Elder Game: Beginner’s Luck and Expert’s Intuition]] - Posted by Citan on January 12, 2011&lt;br /&gt;
:[[Elder Game: Ready the Meat Sacrifices]] - Posted by Srand on January 10, 2011&lt;br /&gt;
:[[Elder Game: Joust is Not Coming Back]] - Posted by Citan on January 7, 2011&lt;br /&gt;
:[[Elder Game: Converting Players with Content is a Waste]] - Posted by Srand on January 5, 2011&lt;br /&gt;
:[[Elder Game: There Shouldn’t Be A Signup Form]]  - Posted by Citan on January 3, 2011&lt;br /&gt;
:[[Elder Game: New Year, New Method]]  - Posted by Srand on January 1, 2011&lt;br /&gt;
===== 2010 =====&lt;br /&gt;
:[[Elder Game: Indie Games, Prototyping, and Fun Finding]]  - Posted by Citan on June 14, 2010&lt;br /&gt;
===== 2006 =====&lt;br /&gt;
In 2006, Srand published nine articles on Skotos Tech.&lt;br /&gt;
:[[Lessons from the Live Team: The Bug Process]] - Posted by Srand on October 10, 2006&lt;br /&gt;
:[[Lessons from the Live Team: The Yearly Rant]] - Posted by Srand on September 12, 2006&lt;br /&gt;
:[[Lessons from the Live Team: Social Engineering]] - Posted by Srand on August 16, 2006&lt;br /&gt;
:[[Lessons from the Live Team: Documenting Live Updates]] - Posted by Srand on July 11, 2006&lt;br /&gt;
:[[Lessons from the Live Team: Efficient Additions]] - Posted by Srand on June 15, 2006&lt;br /&gt;
:[[Lessons from the Live Team: It&#039;s All About the Audience]] - Posted by Srand on May 10, 2006&lt;br /&gt;
:[[Lessons from the Live Team: Think Before You Ship]] - Posted by Srand on April 11, 2006&lt;br /&gt;
:[[Lessons from the Live Team: The Many Faces of Live Development]] - Posted by Srand on March 14, 2006&lt;br /&gt;
:[[Lessons from the Live Team: The Message]] - Posted by Srand on February 14, 2006&lt;br /&gt;
===== 2004 =====&lt;br /&gt;
In 2004, Srand was interviewed for the Turbine blog. &lt;br /&gt;
: [[Dev Bio: Sandra &amp;quot;srand&amp;quot; Powers]] - Posted by Srand on October 11, 2004&lt;br /&gt;
&lt;br /&gt;
== Town Hall Transcripts ==&lt;br /&gt;
Every so often, Eric holds a Town Hall meeting. Sometimes these meetings are in-game at the Serbule Inn. Other times, they are hosted in a public chat room.&lt;br /&gt;
&lt;br /&gt;
{{:10/09/2015 Town Hall Meeting}}&lt;br /&gt;
{{:08/09/2015 Town Hall Meeting}}&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Developers&amp;diff=277906</id>
		<title>Developers</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Developers&amp;diff=277906"/>
		<updated>2026-07-28T21:44:49Z</updated>

		<summary type="html">&lt;p&gt;Herbary: /* Admin Lemons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;!-- __NOEDITSECTION__ --&amp;gt;&lt;br /&gt;
== Involved in Development ==&lt;br /&gt;
=== Eric Heimburg - Citan ===&lt;br /&gt;
&#039;&#039;&#039;Eric Heimburg &amp;quot;Citan&amp;quot;&#039;&#039;&#039; is the lead developer of Project Gorgon. He has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on games such as Asheron’s Call 1, Asheron&#039;s Call 2, and Star Trek Online. He announced the start of development work for Project Gorgon on June 18th, 2011.&lt;br /&gt;
* His birthday is August 19th.&lt;br /&gt;
* Citan and Srand&#039;s anniversary is April 1st.&lt;br /&gt;
&lt;br /&gt;
=== Sandra Powers - Srand===&lt;br /&gt;
&#039;&#039;&#039;Sandra Powers &amp;quot;Srand&amp;quot;&#039;&#039;&#039; was Citan&#039;s partner in both life and Project Gorgon development. She served as co-lead developer on the game. Sandra previously worked as a Producer on Asheron’s Call 1, Asheron’s Call: Throne of Destiny, EverQuest II, and EverQuest II: Echoes of Faydwer.&lt;br /&gt;
* In February 2022, it was announced that Sandra had a rare form of cancer.&lt;br /&gt;
* On January 25th, 2025, Sandra passed away at the age of 52.&lt;br /&gt;
* For many years, Sandra was an established member of the WOW community, maintaining the fansite Petopia and creating Warcraft Mounts. Her in-game name was &amp;quot;Mania&amp;quot;.&lt;br /&gt;
* There are two tributes to her in WOW. The first is the &amp;quot;Beastmaster Mania&amp;quot; NPC behind Trueshot Lodge in Highmountain. Ainamiss the Hive Queen in Tanaris is also a reference to Sandra.&lt;br /&gt;
{{Quote|source=[[Dev Blog: July 12, 2023]]|I&#039;m srand (Sandra), co-lead developer on Project: Gorgon along with my husband Citan (Eric). Way, way back in the day I worked on Asheron&#039;s Call 1 as a coder and a producer; on Project: Gorgon I&#039;ve done a little bit of everything except art.}}&lt;br /&gt;
&lt;br /&gt;
=== Admin Jackencola ===&lt;br /&gt;
&#039;&#039;&#039;Jackencola,&#039;&#039;&#039; (as Rummencola) was invited to be a Volunteer Guide in 2018. In August of 2018, they became an Elder Game employee as &#039;&#039;&#039;Admin Jackencola&#039;&#039;&#039;.&lt;br /&gt;
{{Quote|source={{Ability icon|Treachery Trooper&#039;s Battle Cry|32}} Jackencola (February 2024)|I manage the event system and do development for events. As of recently, I have begun doing development work for other things in game. I handle customer support tickets and do the majority of policing in the game.&lt;br /&gt;
&lt;br /&gt;
Aside from that, it&#039;s whatever random task is assigned to me.}}&lt;br /&gt;
&lt;br /&gt;
=== Admin Lemons ===&lt;br /&gt;
&#039;&#039;&#039;Lemons,&#039;&#039;&#039; (as Sims) was invited to be a Volunteer Guide in 2018. In October of 2018, they became an Elder Game employee as &#039;&#039;&#039;Admin Lemons&#039;&#039;&#039;.&lt;br /&gt;
{{Quote|source={{Item icon|Lemon|32}} Lemons (2022)|&lt;br /&gt;
I manage the bug database, and more recently I&#039;ve been helping with QA testing. I help with customer service when needed (moderating steam forums/official pages, very rarely replying to e-mails). I sometimes help create and set up live events (things involving scapegoats, mainly). Hmm.. Other than that, I do pretty much anything srand/Citan need done at the time.}}&lt;br /&gt;
&lt;br /&gt;
=== Nick J Vaccaro - Nikodemus ===&lt;br /&gt;
&#039;&#039;&#039;Nikodemus&#039;&#039;&#039; is a professional programmer who began working as a contractor on Project Gorgon in February 2021. They have made major contributions to the UI, redesigned the targeting system, implemented player mounts, added fishing, and solved hundreds of player-submitted bugs.&lt;br /&gt;
* Their personal website is https://nickvaccaro.com/about&lt;br /&gt;
{{Quote|source=Nikodemus (February 5th 2024)|&lt;br /&gt;
I focus primarily on Quality-of-Life changes and bugfixes; my goal is to take all the brilliant design ideas of the others (sometimes including players!) and make them as accessible and smooth as possible. Ocasionally I sneak in some animation and VFX work, because who doesn&#039;t want to have a little fun from time to time? But none of the animation bugs are my fault, definitely not... that&#039;s uhh, some other guy. /gulp.}}&lt;br /&gt;
=== &amp;quot;Asset Guy&amp;quot; Tony===&lt;br /&gt;
The mysterious &#039;&#039;&#039;Asset Guy&#039;&#039;&#039; was first introduced by Admin Jackencola in early April 2024. &amp;quot;Asset Guy&amp;quot; is a professional 3D artist and designer who made their first contributions to Project Gorgon in the June 2024 update.&lt;br /&gt;
* [[Lice|Some players]] suggested that &#039;&#039;&#039;Asset Guy&#039;&#039;&#039; should have used the name &amp;quot;Slickodemus,&amp;quot; but it was ultimately rejected.&lt;br /&gt;
* &amp;quot;Asset Guy&amp;quot; is Nikodemus&#039;s brother. Nick &amp;amp; Tony also partnered up to launch Synersteel Studio, releasing the narrative puzzle game Valley of Shadow.&lt;br /&gt;
&lt;br /&gt;
=== Ryan Fritz- Silvonis ===&lt;br /&gt;
: &#039;&#039;&#039;Silvonis&#039;&#039;&#039; is a member of the Project Gorgon Development team with the title of Producer. They previously ran the second website forum and handled in-game moderation tasks before the introduction of the Volunteer Guide system. At one point in time, they accidentally deleted about 30% of all content on the wiki. Currently they operate the online shop.&lt;br /&gt;
&lt;br /&gt;
=== Conor Brace - Wyrmrider ===&lt;br /&gt;
&#039;&#039;&#039;Conor Brace&#039;&#039;&#039; is a composer, sound designer, and game designer from Austin, Texas. His music is featured as background tracks in most dungeons and zones.&lt;br /&gt;
&lt;br /&gt;
Wyrmrider is the name of a character he once used in-game. &lt;br /&gt;
&lt;br /&gt;
His personal website hosts clips of Project Gorgon music, information on the game&#039;s instrument system, and details about his other musical projects.&lt;br /&gt;
; http://conorbrace.com/&lt;br /&gt;
; https://soundcloud.com/conorbracemusic&lt;br /&gt;
=== Aaron Victoria - Aviticus Gladius===&lt;br /&gt;
&#039;&#039;&#039;Aaron&#039;&#039;&#039; is a friend and sometimes development partner of &#039;&#039;&#039;Eric Heimburg.&#039;&#039;&#039; Around 2013 he began working on his own MMO using the Gorgon Engine, Legends of Etherell: Antavia. The game was still being worked on as of 2019. His company has provided art assets to Project Gorgon in exchange for programming support for Legends of Etherell and other projects such as Valiance Online.&lt;br /&gt;
* Interview discussing partnership with Project Gorgon:&#039;&#039;&#039; https://vimeo.com/104481081&#039;&#039;&#039;&lt;br /&gt;
* Facebook page for Etherell: &#039;&#039;&#039; https://www.facebook.com/LegendsofEtherell/&#039;&#039;&#039;&lt;br /&gt;
{{:Volunteer Guides}}&lt;br /&gt;
=== Pre-Alpha and Alpha EMs &amp;amp; Moderators ===&lt;br /&gt;
: &#039;&#039;&#039;Auriel&#039;&#039;&#039; was the game&#039;s Event Moderator between pre-alpha and 2015. She was known for running live activities, and was known for doing unexpected snazzy things such as teleporting players, resurrection, and being almost invincible.&lt;br /&gt;
: &#039;&#039;&#039;Mortitia&#039;&#039;&#039; was listed as a Moderator on the 2014 forums.&lt;br /&gt;
: &#039;&#039;&#039; Nimor &#039;&#039;&#039; was listed as a Moderator on the 2014 forums.&lt;br /&gt;
: &#039;&#039;&#039;Secret Mods&#039;&#039;&#039; - Three or Four additional players had moderator powers between pre-alpha and 2015. These individuals have requested that the Wiki not list their information.&lt;br /&gt;
&lt;br /&gt;
== Citan&#039;s Forum Posts ==&lt;br /&gt;
{{:Citan Forum Posts}}&lt;br /&gt;
== Silvonis&#039;s Forum Posts ==&lt;br /&gt;
{{:Silvonis Forum Posts}}&lt;br /&gt;
== Srand&#039;s Forum Posts ==&lt;br /&gt;
{{:Srand Forum Posts}}&lt;br /&gt;
== Jackencola&#039;s Forum Posts ==&lt;br /&gt;
{{:Jackencola Forum Posts}}&lt;br /&gt;
== Lemons&#039; Forum Posts ==&lt;br /&gt;
{{:Lemons Forum Posts}}&lt;br /&gt;
&lt;br /&gt;
== Blog Posts &amp;amp; Long Forum Comments ==&lt;br /&gt;
This section chronologically organizes backups of posts made by the developers across three separate blogs. The oldest blog posts (beginning in 2010) are from the Elder Game blog, a website run by Citan and Srand where they posted thoughts about the game industry. Eventually that blog become dedicated to Project Gorgon themed posts. In 2014, posts shifted to the second Project Gorgon forum. The most recent era of posts are from the current (third) forum&#039;s blog section. &lt;br /&gt;
; Navigation Notes and Useful Links.&lt;br /&gt;
* Clicking on any blog post will allow a user to read a copy of that post.&lt;br /&gt;
* Each blog post entry on the wiki has a link to the previous and next posts chronologically plus a link to return to this page.&lt;br /&gt;
* The oldest blog entry is: [[Elder Game: Indie Games, Prototyping, and Fun Finding]]  - Posted by Citan on June 14, 2010.&lt;br /&gt;
* The first mention of Project Gorgon is: [[Elder Game: Punditry is dumb. Switching to developer mode!]] - Posted by Citan on June 18, 2011.&lt;br /&gt;
* The first blog entry on the second forum is: [[Recent Site Changes]] - Posted by Citan on Thursday, October 14, 2014.&lt;br /&gt;
* The first blog entry on the third forum is: [[Citan&#039;s Bug Reporting]] - Posted by Citan in 2016.&lt;br /&gt;
===== 2023 =====&lt;br /&gt;
: [[Game News, 2023-11]] - Posted by Citan on Friday, November 10, 2023.&lt;br /&gt;
: [[Dev Blog: July 12, 2023]] - Posted by srand (using Citan&#039;s blog account) on Wednesday, July 12, 2023.&lt;br /&gt;
===== 2022 =====&lt;br /&gt;
: [[Town Hall Q&amp;amp;A #3, Part 1]] - Posted by Citan on Saturday, May 28, 2022.&lt;br /&gt;
: [[Dev Blog: February 2022]] - Posted by Citan on Sunday, February 20, 2022.&lt;br /&gt;
===== 2021 =====&lt;br /&gt;
: [[Town Hall  - July 11, 2021]] - Posted by Citan on Sunday, July 11, 2021.&lt;br /&gt;
: [[Town Hall  - June 14, 2021]] - Posted by Citan on Monday, June 14, 2021.&lt;br /&gt;
: [[All About the VIP Membership Program]] - Posted by Citan on Saturday, May 22, 2021.&lt;br /&gt;
===== 2020 =====&lt;br /&gt;
: [[All About the Guides Program]] - Posted by Citan on Monday, August 17, 2020.&lt;br /&gt;
: [[Dev Blog: Say Hello to Playable Fairies]] - Posted by Citan on Friday, February 21, 2020.&lt;br /&gt;
: [[Dev Blog: Let&#039;s Brainstorm about Housing]] - Posted by Citan on Friday, February 14, 2020.&lt;br /&gt;
: [[Dev Blog: The Life and Death of Charged Pig]] - Posted by Citan on Thursday, January 30, 2020.&lt;br /&gt;
: [[Event Blog: Crafting Caravan 2.0]] - Posted by Jackencola on Thursday, January 16, 2020.&lt;br /&gt;
===== 2019 =====&lt;br /&gt;
: [[Dev Blog: April 2, 2019]] - Posted by Citan on Tuesday, April 2, 2019.&lt;br /&gt;
===== 2018 =====&lt;br /&gt;
: [[Dev Blog: November 15 2018  - The Demo Is Live!]] - Posted by Citan on Thursday, November 15, 2018.&lt;br /&gt;
: [[Dev Blog: August 28, 2018]] - Posted by srand (using Citan&#039;s blog account) on Tuesday, August 28, 2018.&lt;br /&gt;
: [[Dev Blog: June 18, 2018]] - Posted by Citan on Monday, June 18, 2018.&lt;br /&gt;
: [[May 2018 Developer Blog]] - Posted by Citan on Sunday, May 6, 2018.&lt;br /&gt;
: [[Reddit MMORPG AMA!]] - Held on Monday, April 23, 2018.&lt;br /&gt;
: [[Steam Integration is Coming! How Will it Work?]] - Posted by Citan on Sunday, February 11, 2018.&lt;br /&gt;
===== 2017 =====&lt;br /&gt;
: [[New UI Preview]] - Posted by Silvonis on Monday, November 27, 2017.&lt;br /&gt;
: [[Dev Blog, Oct 18 2017: The New UI Is Coming!]] - Posted by Citan on Wednesday, October 18, 2017.&lt;br /&gt;
: [[Project Gorgon will be offline on Sunday!]] - Posted by Citan on September 20, 2017.&lt;br /&gt;
: [[Recent Gear-Mod Changes]] - Posted by Citan on August 28, 2017.&lt;br /&gt;
: [[Augmentation and Transmutation Changes]] - Posted by Citan on August 28, 2017.&lt;br /&gt;
: [[Dev Blog, August 5, 2017]] - Posted by Citan on August 5, 2017.&lt;br /&gt;
: [[Dev Blog, July 7 2017]] - Posted by Citan on July 7, 2017.&lt;br /&gt;
: [[Dev Notes, June 6, 2017]] - Posted by Citan on June 6, 2017.&lt;br /&gt;
: [[Dev Notes, May 30, 2017]] - Posted by Citan on May 30, 2017.&lt;br /&gt;
: [[Dev Notes, May 2, 2017]] - Posted by Citan on May 2, 2017.&lt;br /&gt;
: [[Dev Blog, April 20 2017]] - Posted by Citan on April 19, 2017.&lt;br /&gt;
: [[Dev Blog, April 9 2017]] - Posted by Citan on April 9, 2017.&lt;br /&gt;
: [[Dev Notes, March 10 2017]] - Posted by Citan on March 10, 2017.&lt;br /&gt;
: [[Dev Notes, February 17, 2017]] - Posted by Citan on February 17th, 2017.&lt;br /&gt;
: [[Dev Blog, Feb 8, 2017]] - Posted by Citan on February 8th, 2017.&lt;br /&gt;
: [[Alpha, QA  - and why we need you!]] - Posted by srand on Saturday, January 21, 2017&lt;br /&gt;
: [[Dev Notes, January 16]] - Posted by Citan on Monday, January 16, 2017&lt;br /&gt;
: [[Dev Notes, January 2, 2017]] - Posted by Citan on Monday, January 2, 2017&lt;br /&gt;
&lt;br /&gt;
===== 2016 =====&lt;br /&gt;
: [[Dev Blog, December 22]] - Posted by Citan on Thursday, December 22, 2016&lt;br /&gt;
: [[Dev Blog, December 9]] - Posted by Citan on Friday, December 9, 2016&lt;br /&gt;
: [[Dev Notes, November 23: On Balancing MMOs]] - Posted by Citan on Wednesday, November 23, 2016&lt;br /&gt;
: [[Dev Notes, November 13]] - Posted by Citan on Sunday, November 13, 2016&lt;br /&gt;
: [[Dev Notes, November 3]] - Posted by Citan on Thursday, November 3, 2016&lt;br /&gt;
: [[Dev Notes, October 28]] - Posted by Citan on Friday, October 28, 2016&lt;br /&gt;
: [[Dev Notes, October 20]] - Posted by Citan on Friday, October 21, 2016&lt;br /&gt;
: [[Dev Notes, October 11]] - Posted by Citan on Wednesday, October 12, 2016&lt;br /&gt;
: [[Dev Notes, October 3]] - Posted by Citan on Tuesday, October 4, 2016&lt;br /&gt;
: [[Dev Update, September 24]] - Posted by Citan on Saturday, September 24, 2016&lt;br /&gt;
: [[Dev Update, September 15]] - Posted by Citan on Thursday, September 15, 2016&lt;br /&gt;
: [[Quick Update, Sept 6]] - Posted by Citan on Tuesday, September 6, 2016&lt;br /&gt;
: [[Quick Update, August 21]] - Posted by Citan on Sunday, August 21, 2016&lt;br /&gt;
: [[Developer Info Round-Up]] - Posted by Citan on Saturday, August 13, 2016&lt;br /&gt;
: [[Quick Update, August 7]] - Posted by Citan on Sunday, August 7, 2016&lt;br /&gt;
: [[Quick Update, July 30]] - Posted by Citan on Saturday, July 30, 2016&lt;br /&gt;
: [[Animal Handling Revisons]] - Posted by Citan on Tuesday, July 19, 2016&lt;br /&gt;
: [[Citan&#039;s notes 5/6]] - Posted by Citan on May 6, 2016&lt;br /&gt;
: [[Introducing Vendor Stalls]] - Posted by Citan on Thursday, April 7, 2016&lt;br /&gt;
: [[Citan&#039;s update: Enthusiasm]] - Posted by Citan in 2016&lt;br /&gt;
: [[Citan&#039;s Gardening Limitations]] - Posted by Citan in 2016&lt;br /&gt;
: [[Citan&#039;s Potion Belt]] - Posted by Citan in 2016&lt;br /&gt;
: [[Citan&#039;s Bug Reporting]] - Posted by Citan in 2016&lt;br /&gt;
===== 2015 =====&lt;br /&gt;
: [[Kickstarter 3: Updates]] - Posted between July 26, 2015 and August 28, 2015. (Updates continued between December 2015 and March 2018.)&lt;br /&gt;
: [[Website Was Down! ... New Website Coming Soon!]] - Posted by Citan on Sunday, November 1, 2015&lt;br /&gt;
: [[The Pain -- and Joy -- of Alpha-Testing]] - Posted by Citan on Friday, September 25, 2015&lt;br /&gt;
: [[Nighttime Update! Level 60 Skills!]] - Posted by Citan on Wednesday, July 15, 2015&lt;br /&gt;
: [[January Update]] - Posted by Citan on Thursday, January 22, 2015&lt;br /&gt;
&lt;br /&gt;
===== 2014 =====&lt;br /&gt;
: [[Kickstarter 2: Updates]] - Posted between August 29, 2014 and September 27, 2014&lt;br /&gt;
: [[The Next Dungeon: Winter Nexus]] - Posted by Citan on Saturday, November 8, 2014&lt;br /&gt;
: [[Rakshasa (blog)]] - Posted by Citan on Saturday, October 18, 2014&lt;br /&gt;
: [[Recent Site Changes]] - Posted by Citan on Thursday, October 14, 2014&lt;br /&gt;
: [[Website Death Penalties Explained]] - Posted by Citan in 2014&lt;br /&gt;
: [[Website Words of Power]] - Posted by Citan in 2014&lt;br /&gt;
: [[Website Damage Types]] - Posted by Citan in 2014&lt;br /&gt;
===== 2013 =====&lt;br /&gt;
:[[Elder Game: Cheesemaking]] - Posted by Citan on December 6, 2013&lt;br /&gt;
:[[Elder Game: November arrives! Notes about stuff]] - Posted by Citan on November 3, 2013&lt;br /&gt;
:[[Elder Game: Racial Game Systems]] - Posted by Citan on October 1, 2013&lt;br /&gt;
:[[Elder Game: NPC Systems and Kickstarter Delays]] - Posted by Citan on August 29, 2013&lt;br /&gt;
:[[Elder Game: Skill Costs and NPC Variables]] - Posted by Citan on August 22, 2013&lt;br /&gt;
:[[Elder Game: MMOs as Self-Sustaining Small Businesses]] - Posted by Citan on August 10, 2013&lt;br /&gt;
:[[Elder Game: August Update Still In Progress]] - Posted by Citan on August 3, 2013&lt;br /&gt;
:[[Elder Game: Falling through the ground]] - Posted by Citan on July 2, 2013&lt;br /&gt;
:[[Elder Game: Pet Classes in MMOs]] - Posted by Citan on June 10, 2013&lt;br /&gt;
:[[Elder Game: June Status Report]] - Posted by Citan on June 1, 2013&lt;br /&gt;
:[[Elder Game: Notes During A Slow Upload]] - Posted by Citan on May 16, 2013&lt;br /&gt;
:[[Elder Game: Gorgon&#039;s Archery System]] - Posted by Citan on May 5, 2013&lt;br /&gt;
:[[Elder Game: Try the new stand-alone clients]] - Posted by Citan on April 10, 2013&lt;br /&gt;
:[[Elder Game: What is Lag?]] - Posted by Citan on April 27, 2013&lt;br /&gt;
:[[Elder Game: The flying animal fiasco]] - Posted by Citan on April 24, 2013&lt;br /&gt;
:[[Elder Game: Grab Bag Update: Web Player, Skill Swapping, Languages]] - Posted by Citan on April 13, 2013&lt;br /&gt;
:[[Elder Game: 4:30am Update]] - Posted by Citan on March 31, 2013&lt;br /&gt;
:[[Elder Game: Pre-Alpha 3 server is live!]] - Posted by Citan on March 25, 2013&lt;br /&gt;
:[[Elder Game: ETA]] - Posted by Citan on March 25, 2013&lt;br /&gt;
:[[Elder Game: Quote of the Day: A Cavalcade of Nightmares]] - Posted by Srand on March 23, 2013&lt;br /&gt;
:[[Elder Game: Loot progress]] - Posted by Citan on March 13, 2013&lt;br /&gt;
:[[Elder Game: More Stuff Happening]] - Posted by Citan on February 21, 2013&lt;br /&gt;
:[[Elder Game: Vendors!]] - Posted by Citan on February 12, 2013&lt;br /&gt;
:[[Elder Game: Quote of the Day: WTF]] - Posted by Srand on February 5, 2013&lt;br /&gt;
:[[Elder Game: Milk, Vaults &amp;amp; Ulfoi]] - Posted by Citan on January 29, 2013&lt;br /&gt;
:[[Elder Game: Progress Toward Pre-Alpha 3]] - Posted by Citan on January 14, 2013.&lt;br /&gt;
===== 2012 =====&lt;br /&gt;
:[[Kickstarter 1: Updates]] - Posted between October 4, 2012 and November 11, 2012.&lt;br /&gt;
:[[Elder Game: Addendum: Matt’s Idea]] - Posted by Citan on December 27, 2012&lt;br /&gt;
:[[Elder Game: Toward more interesting deaths]] - Posted by Citan on December 25, 2012&lt;br /&gt;
:[[Elder Game: Twitter Updates]] - Posted by Citan on December 19, 2012&lt;br /&gt;
:[[Elder Game: AC2 First Impressions]] - Posted by Citan on December 12, 2012 &lt;br /&gt;
:[[Elder Game: Taunting, Mentalism, and Variety]] - Posted by Citan on December 10, 2012&lt;br /&gt;
:[[Elder Game: Death Penalties, Quick Follow-up]] - Posted by Citan on December 2, 2012&lt;br /&gt;
:[[Elder Game: Prealpha 3′s Death Penalties]] - Posted by Citan on November 25, 2012&lt;br /&gt;
:[[Elder Game: Gorgon Chat Logs, pt 2, and Status Update]] - Posted by Citan on November 20, 2012&lt;br /&gt;
:[[Elder Game: Gorgon Chat Logs, pt 1]] - Posted by Citan on November 8, 2012&lt;br /&gt;
:[[Elder Game: Kickstarter: The Missing FAQ]] - Posted by Citan on November 4, 2012&lt;br /&gt;
:[[Elder Game: Pre-Alpha Update: Tech notes, update notes, ramblings]] - Posted by Citan on November 2, 2012&lt;br /&gt;
:[[Elder Game: Designing Project: Gorgon’s combat sounds]] - Posted by Citan on October 29, 2012. Written by Conor Brace.&lt;br /&gt;
:[[Elder Game: Pre-Alpha’s Getting Better (every day)]] - Posted by Citan on October 26, 2012&lt;br /&gt;
:[[Elder Game: Quote of the Day: Humanities]] - Posted by Srand on October 25, 2012&lt;br /&gt;
:[[Elder Game: Community-esque things]] - Posted by Citan on October 23, 2012&lt;br /&gt;
:[[Elder Game: Opening Pre-Alpha to Kickstarter pledges!]] - Posted by Citan on October 22, 2012&lt;br /&gt;
:[[Elder Game: Please TwitFace Project: Gorgon!]] - Posted by Srand on October 10, 2012&lt;br /&gt;
:[[Elder Game: Video Diary #3]] - Posted by Citan on October 9, 2012&lt;br /&gt;
:[[Sylvia in Halvue]] - Posted by Citan on October 7, 2012&lt;br /&gt;
:[[Elder Game: Kickstarter is Live!]] - Posted by Citan on October 3, 2012&lt;br /&gt;
:[[Elder Game: The dangers of a too-statistics-driven treasure generator]] - Posted by Citan on October 1, 2012&lt;br /&gt;
:[[Elder Game: How does Project Gorgon make money?]] - Posted by Citan on September 24, 2012&lt;br /&gt;
:[[Elder Game: The Case Against Auction Houses]] - Posted by Citan on September 10, 2012&lt;br /&gt;
:[[Elder Game: Crazier Kickstarter Reward Ideas]] - Posted by Citan on August 25, 2012&lt;br /&gt;
:[[Elder Game: Gorgon Kickstarter is Coming!]] - Posted by Citan on August 21, 2012&lt;br /&gt;
:[[Elder Game: Today in pictures]] - Posted by Citan on August 13, 2012&lt;br /&gt;
:[[Elder Game: Optional Ways to Play]] - Posted by Citan on August 10, 2012&lt;br /&gt;
:[[Elder Game: Progress Update]] - Posted by Citan on August 1, 2012&lt;br /&gt;
:[[Elder Game: Battle Chemistry]] - Posted by Citan on July 16, 2012&lt;br /&gt;
:[[Elder Game: A little more about evil, undead, and pet classes]] - Posted by Citan on July 4, 2012&lt;br /&gt;
:[[Elder Game: Facebook me!]] - Posted by Citan on June 26, 2012&lt;br /&gt;
:[[Elder Game: What It Means to Be Undead]] - Posted by Citan on June 24, 2012&lt;br /&gt;
:[[Elder Game: On Fire, and Wolf-Talk, and Competitive Systems]] - Posted by Citan on June 11, 2012&lt;br /&gt;
:[[Elder Game: My Favorite Bugs (Part I)]] - Posted by Srand on June 5, 2012&lt;br /&gt;
:[[Elder Game: Gorgon Random Treasure]] - Posted by Citan on May 15, 2012&lt;br /&gt;
:[[Elder Game: Video Diary, First Attempt]] - Posted by Citan on May 1, 2012&lt;br /&gt;
:[[Elder Game: Death Stories in MMOs]] - Posted by Citan on April 30, 2012&lt;br /&gt;
:[[Elder Game: Cows]] - Posted by Citan on April 23, 2012&lt;br /&gt;
:[[Elder Game: When Puppets Lose Their Puppeteers]] - Posted by Citan on April 16, 2012&lt;br /&gt;
:[[Elder Game: Still Developing!]] - Posted by Citan on April 9, 2012&lt;br /&gt;
:[[Elder Game: Adding Direction]] - Posted by Citan on March 27, 2012&lt;br /&gt;
:[[Elder Game: Quote of the Day]] - Posted by Srand on March 22, 2012&lt;br /&gt;
:[[Elder Game: Quick Dev Diary: Combos]] - Posted by Citan on March 15, 2012&lt;br /&gt;
:[[Elder Game: Quote of the Day: Balance]] - Posted by Srand on March 10, 2012&lt;br /&gt;
:[[Elder Game: Update on the Next Step]] - Posted by Citan on March 9, 2012&lt;br /&gt;
:[[Elder Game: Believe In Yourself and Blah Blah Blah]] - Posted by Citan on February 28, 2012&lt;br /&gt;
:[[Elder Game: Disney-esque House Magic]] - Posted by Citan on February 23, 2012&lt;br /&gt;
:[[Elder Game: A setback]] - Posted by Citan on February 21, 2012&lt;br /&gt;
:[[Elder Game: The point of races]] - Posted by Citan on February 20, 2012&lt;br /&gt;
:[[Elder Game: Expediency, Thy Name is Indie MMO]] - Posted by Citan on February 7, 2012&lt;br /&gt;
:[[Elder Game: Sign Up For Pre-Alpha/Alpha/Beta]] - Posted by Citan on February 4, 2012&lt;br /&gt;
:[[Elder Game: Project Gorgon’s Death Penalty]] - Posted by Citan on February 1, 2012&lt;br /&gt;
:[[Elder Game: Easy Player-Made Content]] - Posted by Citan on January 26, 2012&lt;br /&gt;
:[[Elder Game: Quick Test of Pre-Alpha 0.1 Completed]] - Posted by Citan on January 22, 2012&lt;br /&gt;
:[[Elder Game: What’s my target audience?]] - Posted by Citan on January 22, 2012&lt;br /&gt;
:[[Elder Game: Complexity and Group Combat]] - Posted by Citan on January 19, 2012&lt;br /&gt;
:[[Elder Game: Howl Sound Effect]] - Posted by Citan on January 8, 2012&lt;br /&gt;
===== 2011 =====&lt;br /&gt;
:[[Elder Game: Features In, Features Out]] - Posted by Citan on December 30, 2011&lt;br /&gt;
:[[Elder Game: Field Autopsies, and Man I’m Slow]] - Posted by Citan on December 17, 2011&lt;br /&gt;
:[[Elder Game: Back to work! Pre-Alpha Combat Skills]] - Posted by Citan on November 28, 2011&lt;br /&gt;
:[[Elder Game: Delays, Thoughts about Launches, and Some Icons]] - Posted by Citan on November 7, 2011&lt;br /&gt;
:[[Elder Game: Words of Power]] - Posted by Citan on October 28, 2011&lt;br /&gt;
:[[Elder Game: Pot-Luck Dinners and Dungeon Sushi]] - Posted by Citan on October 17, 2011&lt;br /&gt;
:[[Elder Game: Early prep for newbies]] - Posted by Citan on October 10, 2011&lt;br /&gt;
:[[Elder Game: Project Gorgon Screenshot Diary #1, take 2]] - Posted by Citan on October 6, 2011&lt;br /&gt;
:[[Elder Game: Project Gorgon Screenshot Diary #1]] - Posted by Citan on October 2, 2011&lt;br /&gt;
:[[Elder Game: Minimizing Tedium: Not Always Straightforward]] - Posted by Citan on September 30, 2011&lt;br /&gt;
:[[Elder Game: The first exploiter?]] - Posted by Citan on September 19, 2011&lt;br /&gt;
:[[Elder Game: the reason you write clean code]] - Posted by Srand on September 19, 2011&lt;br /&gt;
:[[Elder Game: A Psychologist, a Fire Mage, and a Dickweed Walk Into a Bar…]] - Posted by Citan on September 11, 2011&lt;br /&gt;
:[[Elder Game: The Stamina Bar]] - Posted by Citan on August 31, 2011&lt;br /&gt;
:[[Elder Game: Thinking about Gorgon Combat]] - Posted by Citan on August 22, 2011&lt;br /&gt;
:[[Elder Game: Creating a backstory for the game]] - Posted by Citan on August 14&lt;br /&gt;
:[[Elder Game: NPCs as Systems Nexus]] - Posted by Citan on August 5, 2011&lt;br /&gt;
:[[Elder Game: Notes From The Coding Pit]] - Posted by Citan on July 29, 2011&lt;br /&gt;
:[[Elder Game: Go Big or Go Home]] - Posted by Citan on July 22, 2011&lt;br /&gt;
:[[Elder Game: Item Decay Redux]] - Posted by Citan on July 21, 2011&lt;br /&gt;
:[[Elder Game: We Can’t Have Nice Things (They Keep Decaying)]] - Posted by Citan on July 15, 2011&lt;br /&gt;
:[[Elder Game: Alpha Art Woes: Sex-Crazed Elves]] - Posted by Citan on July 8, 2011&lt;br /&gt;
:[[Elder Game: Permanent Character Choices in a Classless Game (or, “Werewolves!”)]] - Posted by Citan on July 1, 2011&lt;br /&gt;
:[[Elder Game: World vs. Game, Emergent Gameplay, and the Fun Loop]] - Posted by Citan on June 24, 2011&lt;br /&gt;
:[[Elder Game: Punditry is dumb. Switching to developer mode!]] - Posted by Citan on June 18, 2011 - First mention of Project: Gorgon by name.&lt;br /&gt;
:[[Elder Game: You Can’t Bolster Your Newbie Hose With Self-Indulgence]] - Posted by Citan on May 10, 2011&lt;br /&gt;
:[[Elder Game: Evolving Quests]] - Posted by Citan on March 21, 2011&lt;br /&gt;
:[[Elder Game: The Griefer With The Coin Bag]] - Posted by Citan on March 8, 2011&lt;br /&gt;
:[[Elder Game: “The Dev Team” Footprint]] - Posted by Srand on  February 10, 2011&lt;br /&gt;
:[[Elder Game: Proximity Breeds Endearment]] - Posted by Citan on February 7, 2011&lt;br /&gt;
:[[Elder Game: Who’s In Charge of Quality?]] - Posted by Citan on February 3, 2011&lt;br /&gt;
:[[Elder Game: Retention and Rebound]] - Posted by Citan on January 31, 2011&lt;br /&gt;
:[[Elder Game: Graphical Upgrades Are Dangerous]] - Posted by Srand on January 27, 2011&lt;br /&gt;
:[[Elder Game: More on Classed vs. Unclassed Games]] - Posted by Citan on January 24, 2011&lt;br /&gt;
:[[Elder Game: Classes vs. Open Skill Systems]] - Posted by Citan on January 20, 2011&lt;br /&gt;
:[[Elder Game: Why We Need More Women Developers]] - Posted by Srand on January 17, 2011&lt;br /&gt;
:[[Elder Game: Beginner’s Luck and Expert’s Intuition]] - Posted by Citan on January 12, 2011&lt;br /&gt;
:[[Elder Game: Ready the Meat Sacrifices]] - Posted by Srand on January 10, 2011&lt;br /&gt;
:[[Elder Game: Joust is Not Coming Back]] - Posted by Citan on January 7, 2011&lt;br /&gt;
:[[Elder Game: Converting Players with Content is a Waste]] - Posted by Srand on January 5, 2011&lt;br /&gt;
:[[Elder Game: There Shouldn’t Be A Signup Form]]  - Posted by Citan on January 3, 2011&lt;br /&gt;
:[[Elder Game: New Year, New Method]]  - Posted by Srand on January 1, 2011&lt;br /&gt;
===== 2010 =====&lt;br /&gt;
:[[Elder Game: Indie Games, Prototyping, and Fun Finding]]  - Posted by Citan on June 14, 2010&lt;br /&gt;
===== 2006 =====&lt;br /&gt;
In 2006, Srand published nine articles on Skotos Tech.&lt;br /&gt;
:[[Lessons from the Live Team: The Bug Process]] - Posted by Srand on October 10, 2006&lt;br /&gt;
:[[Lessons from the Live Team: The Yearly Rant]] - Posted by Srand on September 12, 2006&lt;br /&gt;
:[[Lessons from the Live Team: Social Engineering]] - Posted by Srand on August 16, 2006&lt;br /&gt;
:[[Lessons from the Live Team: Documenting Live Updates]] - Posted by Srand on July 11, 2006&lt;br /&gt;
:[[Lessons from the Live Team: Efficient Additions]] - Posted by Srand on June 15, 2006&lt;br /&gt;
:[[Lessons from the Live Team: It&#039;s All About the Audience]] - Posted by Srand on May 10, 2006&lt;br /&gt;
:[[Lessons from the Live Team: Think Before You Ship]] - Posted by Srand on April 11, 2006&lt;br /&gt;
:[[Lessons from the Live Team: The Many Faces of Live Development]] - Posted by Srand on March 14, 2006&lt;br /&gt;
:[[Lessons from the Live Team: The Message]] - Posted by Srand on February 14, 2006&lt;br /&gt;
===== 2004 =====&lt;br /&gt;
In 2004, Srand was interviewed for the Turbine blog. &lt;br /&gt;
: [[Dev Bio: Sandra &amp;quot;srand&amp;quot; Powers]] - Posted by Srand on October 11, 2004&lt;br /&gt;
&lt;br /&gt;
== Town Hall Transcripts ==&lt;br /&gt;
Every so often, Eric holds a Town Hall meeting. Sometimes these meetings are in-game at the Serbule Inn. Other times, they are hosted in a public chat room.&lt;br /&gt;
&lt;br /&gt;
{{:10/09/2015 Town Hall Meeting}}&lt;br /&gt;
{{:08/09/2015 Town Hall Meeting}}&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Developers&amp;diff=277905</id>
		<title>Developers</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Developers&amp;diff=277905"/>
		<updated>2026-07-28T21:44:28Z</updated>

		<summary type="html">&lt;p&gt;Herbary: /* Admin Jackencola */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;!-- __NOEDITSECTION__ --&amp;gt;&lt;br /&gt;
== Involved in Development ==&lt;br /&gt;
=== Eric Heimburg - Citan ===&lt;br /&gt;
&#039;&#039;&#039;Eric Heimburg &amp;quot;Citan&amp;quot;&#039;&#039;&#039; is the lead developer of Project Gorgon. He has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on games such as Asheron’s Call 1, Asheron&#039;s Call 2, and Star Trek Online. He announced the start of development work for Project Gorgon on June 18th, 2011.&lt;br /&gt;
* His birthday is August 19th.&lt;br /&gt;
* Citan and Srand&#039;s anniversary is April 1st.&lt;br /&gt;
&lt;br /&gt;
=== Sandra Powers - Srand===&lt;br /&gt;
&#039;&#039;&#039;Sandra Powers &amp;quot;Srand&amp;quot;&#039;&#039;&#039; was Citan&#039;s partner in both life and Project Gorgon development. She served as co-lead developer on the game. Sandra previously worked as a Producer on Asheron’s Call 1, Asheron’s Call: Throne of Destiny, EverQuest II, and EverQuest II: Echoes of Faydwer.&lt;br /&gt;
* In February 2022, it was announced that Sandra had a rare form of cancer.&lt;br /&gt;
* On January 25th, 2025, Sandra passed away at the age of 52.&lt;br /&gt;
* For many years, Sandra was an established member of the WOW community, maintaining the fansite Petopia and creating Warcraft Mounts. Her in-game name was &amp;quot;Mania&amp;quot;.&lt;br /&gt;
* There are two tributes to her in WOW. The first is the &amp;quot;Beastmaster Mania&amp;quot; NPC behind Trueshot Lodge in Highmountain. Ainamiss the Hive Queen in Tanaris is also a reference to Sandra.&lt;br /&gt;
{{Quote|source=[[Dev Blog: July 12, 2023]]|I&#039;m srand (Sandra), co-lead developer on Project: Gorgon along with my husband Citan (Eric). Way, way back in the day I worked on Asheron&#039;s Call 1 as a coder and a producer; on Project: Gorgon I&#039;ve done a little bit of everything except art.}}&lt;br /&gt;
&lt;br /&gt;
=== Admin Jackencola ===&lt;br /&gt;
&#039;&#039;&#039;Jackencola,&#039;&#039;&#039; (as Rummencola) was invited to be a Volunteer Guide in 2018. In August of 2018, they became an Elder Game employee as &#039;&#039;&#039;Admin Jackencola&#039;&#039;&#039;.&lt;br /&gt;
{{Quote|source={{Ability icon|Treachery Trooper&#039;s Battle Cry|32}} Jackencola (February 2024)|I manage the event system and do development for events. As of recently, I have begun doing development work for other things in game. I handle customer support tickets and do the majority of policing in the game.&lt;br /&gt;
&lt;br /&gt;
Aside from that, it&#039;s whatever random task is assigned to me.}}&lt;br /&gt;
&lt;br /&gt;
=== Admin Lemons ===&lt;br /&gt;
&#039;&#039;&#039;Lemons,&#039;&#039;&#039; (as Sims) was invited to be a Volunteer Guide in 2018. In October of 2018, they became an Elder Game employee as &#039;&#039;&#039;Admin Lemons.&#039;&#039;&#039;&lt;br /&gt;
{{Quote|source={{Item icon|Lemon|32}} Lemons (2022)|&lt;br /&gt;
I manage the bug database, and more recently I&#039;ve been helping with QA testing. I help with customer service when needed (moderating steam forums/official pages, very rarely replying to e-mails). I sometimes help create and set up live events (things involving scapegoats, mainly). Hmm.. Other than that, I do pretty much anything srand/Citan need done at the time.}}&lt;br /&gt;
=== Nick J Vaccaro - Nikodemus ===&lt;br /&gt;
&#039;&#039;&#039;Nikodemus&#039;&#039;&#039; is a professional programmer who began working as a contractor on Project Gorgon in February 2021. They have made major contributions to the UI, redesigned the targeting system, implemented player mounts, added fishing, and solved hundreds of player-submitted bugs.&lt;br /&gt;
* Their personal website is https://nickvaccaro.com/about&lt;br /&gt;
{{Quote|source=Nikodemus (February 5th 2024)|&lt;br /&gt;
I focus primarily on Quality-of-Life changes and bugfixes; my goal is to take all the brilliant design ideas of the others (sometimes including players!) and make them as accessible and smooth as possible. Ocasionally I sneak in some animation and VFX work, because who doesn&#039;t want to have a little fun from time to time? But none of the animation bugs are my fault, definitely not... that&#039;s uhh, some other guy. /gulp.}}&lt;br /&gt;
=== &amp;quot;Asset Guy&amp;quot; Tony===&lt;br /&gt;
The mysterious &#039;&#039;&#039;Asset Guy&#039;&#039;&#039; was first introduced by Admin Jackencola in early April 2024. &amp;quot;Asset Guy&amp;quot; is a professional 3D artist and designer who made their first contributions to Project Gorgon in the June 2024 update.&lt;br /&gt;
* [[Lice|Some players]] suggested that &#039;&#039;&#039;Asset Guy&#039;&#039;&#039; should have used the name &amp;quot;Slickodemus,&amp;quot; but it was ultimately rejected.&lt;br /&gt;
* &amp;quot;Asset Guy&amp;quot; is Nikodemus&#039;s brother. Nick &amp;amp; Tony also partnered up to launch Synersteel Studio, releasing the narrative puzzle game Valley of Shadow.&lt;br /&gt;
&lt;br /&gt;
=== Ryan Fritz- Silvonis ===&lt;br /&gt;
: &#039;&#039;&#039;Silvonis&#039;&#039;&#039; is a member of the Project Gorgon Development team with the title of Producer. They previously ran the second website forum and handled in-game moderation tasks before the introduction of the Volunteer Guide system. At one point in time, they accidentally deleted about 30% of all content on the wiki. Currently they operate the online shop.&lt;br /&gt;
&lt;br /&gt;
=== Conor Brace - Wyrmrider ===&lt;br /&gt;
&#039;&#039;&#039;Conor Brace&#039;&#039;&#039; is a composer, sound designer, and game designer from Austin, Texas. His music is featured as background tracks in most dungeons and zones.&lt;br /&gt;
&lt;br /&gt;
Wyrmrider is the name of a character he once used in-game. &lt;br /&gt;
&lt;br /&gt;
His personal website hosts clips of Project Gorgon music, information on the game&#039;s instrument system, and details about his other musical projects.&lt;br /&gt;
; http://conorbrace.com/&lt;br /&gt;
; https://soundcloud.com/conorbracemusic&lt;br /&gt;
=== Aaron Victoria - Aviticus Gladius===&lt;br /&gt;
&#039;&#039;&#039;Aaron&#039;&#039;&#039; is a friend and sometimes development partner of &#039;&#039;&#039;Eric Heimburg.&#039;&#039;&#039; Around 2013 he began working on his own MMO using the Gorgon Engine, Legends of Etherell: Antavia. The game was still being worked on as of 2019. His company has provided art assets to Project Gorgon in exchange for programming support for Legends of Etherell and other projects such as Valiance Online.&lt;br /&gt;
* Interview discussing partnership with Project Gorgon:&#039;&#039;&#039; https://vimeo.com/104481081&#039;&#039;&#039;&lt;br /&gt;
* Facebook page for Etherell: &#039;&#039;&#039; https://www.facebook.com/LegendsofEtherell/&#039;&#039;&#039;&lt;br /&gt;
{{:Volunteer Guides}}&lt;br /&gt;
=== Pre-Alpha and Alpha EMs &amp;amp; Moderators ===&lt;br /&gt;
: &#039;&#039;&#039;Auriel&#039;&#039;&#039; was the game&#039;s Event Moderator between pre-alpha and 2015. She was known for running live activities, and was known for doing unexpected snazzy things such as teleporting players, resurrection, and being almost invincible.&lt;br /&gt;
: &#039;&#039;&#039;Mortitia&#039;&#039;&#039; was listed as a Moderator on the 2014 forums.&lt;br /&gt;
: &#039;&#039;&#039; Nimor &#039;&#039;&#039; was listed as a Moderator on the 2014 forums.&lt;br /&gt;
: &#039;&#039;&#039;Secret Mods&#039;&#039;&#039; - Three or Four additional players had moderator powers between pre-alpha and 2015. These individuals have requested that the Wiki not list their information.&lt;br /&gt;
&lt;br /&gt;
== Citan&#039;s Forum Posts ==&lt;br /&gt;
{{:Citan Forum Posts}}&lt;br /&gt;
== Silvonis&#039;s Forum Posts ==&lt;br /&gt;
{{:Silvonis Forum Posts}}&lt;br /&gt;
== Srand&#039;s Forum Posts ==&lt;br /&gt;
{{:Srand Forum Posts}}&lt;br /&gt;
== Jackencola&#039;s Forum Posts ==&lt;br /&gt;
{{:Jackencola Forum Posts}}&lt;br /&gt;
== Lemons&#039; Forum Posts ==&lt;br /&gt;
{{:Lemons Forum Posts}}&lt;br /&gt;
&lt;br /&gt;
== Blog Posts &amp;amp; Long Forum Comments ==&lt;br /&gt;
This section chronologically organizes backups of posts made by the developers across three separate blogs. The oldest blog posts (beginning in 2010) are from the Elder Game blog, a website run by Citan and Srand where they posted thoughts about the game industry. Eventually that blog become dedicated to Project Gorgon themed posts. In 2014, posts shifted to the second Project Gorgon forum. The most recent era of posts are from the current (third) forum&#039;s blog section. &lt;br /&gt;
; Navigation Notes and Useful Links.&lt;br /&gt;
* Clicking on any blog post will allow a user to read a copy of that post.&lt;br /&gt;
* Each blog post entry on the wiki has a link to the previous and next posts chronologically plus a link to return to this page.&lt;br /&gt;
* The oldest blog entry is: [[Elder Game: Indie Games, Prototyping, and Fun Finding]]  - Posted by Citan on June 14, 2010.&lt;br /&gt;
* The first mention of Project Gorgon is: [[Elder Game: Punditry is dumb. Switching to developer mode!]] - Posted by Citan on June 18, 2011.&lt;br /&gt;
* The first blog entry on the second forum is: [[Recent Site Changes]] - Posted by Citan on Thursday, October 14, 2014.&lt;br /&gt;
* The first blog entry on the third forum is: [[Citan&#039;s Bug Reporting]] - Posted by Citan in 2016.&lt;br /&gt;
===== 2023 =====&lt;br /&gt;
: [[Game News, 2023-11]] - Posted by Citan on Friday, November 10, 2023.&lt;br /&gt;
: [[Dev Blog: July 12, 2023]] - Posted by srand (using Citan&#039;s blog account) on Wednesday, July 12, 2023.&lt;br /&gt;
===== 2022 =====&lt;br /&gt;
: [[Town Hall Q&amp;amp;A #3, Part 1]] - Posted by Citan on Saturday, May 28, 2022.&lt;br /&gt;
: [[Dev Blog: February 2022]] - Posted by Citan on Sunday, February 20, 2022.&lt;br /&gt;
===== 2021 =====&lt;br /&gt;
: [[Town Hall  - July 11, 2021]] - Posted by Citan on Sunday, July 11, 2021.&lt;br /&gt;
: [[Town Hall  - June 14, 2021]] - Posted by Citan on Monday, June 14, 2021.&lt;br /&gt;
: [[All About the VIP Membership Program]] - Posted by Citan on Saturday, May 22, 2021.&lt;br /&gt;
===== 2020 =====&lt;br /&gt;
: [[All About the Guides Program]] - Posted by Citan on Monday, August 17, 2020.&lt;br /&gt;
: [[Dev Blog: Say Hello to Playable Fairies]] - Posted by Citan on Friday, February 21, 2020.&lt;br /&gt;
: [[Dev Blog: Let&#039;s Brainstorm about Housing]] - Posted by Citan on Friday, February 14, 2020.&lt;br /&gt;
: [[Dev Blog: The Life and Death of Charged Pig]] - Posted by Citan on Thursday, January 30, 2020.&lt;br /&gt;
: [[Event Blog: Crafting Caravan 2.0]] - Posted by Jackencola on Thursday, January 16, 2020.&lt;br /&gt;
===== 2019 =====&lt;br /&gt;
: [[Dev Blog: April 2, 2019]] - Posted by Citan on Tuesday, April 2, 2019.&lt;br /&gt;
===== 2018 =====&lt;br /&gt;
: [[Dev Blog: November 15 2018  - The Demo Is Live!]] - Posted by Citan on Thursday, November 15, 2018.&lt;br /&gt;
: [[Dev Blog: August 28, 2018]] - Posted by srand (using Citan&#039;s blog account) on Tuesday, August 28, 2018.&lt;br /&gt;
: [[Dev Blog: June 18, 2018]] - Posted by Citan on Monday, June 18, 2018.&lt;br /&gt;
: [[May 2018 Developer Blog]] - Posted by Citan on Sunday, May 6, 2018.&lt;br /&gt;
: [[Reddit MMORPG AMA!]] - Held on Monday, April 23, 2018.&lt;br /&gt;
: [[Steam Integration is Coming! How Will it Work?]] - Posted by Citan on Sunday, February 11, 2018.&lt;br /&gt;
===== 2017 =====&lt;br /&gt;
: [[New UI Preview]] - Posted by Silvonis on Monday, November 27, 2017.&lt;br /&gt;
: [[Dev Blog, Oct 18 2017: The New UI Is Coming!]] - Posted by Citan on Wednesday, October 18, 2017.&lt;br /&gt;
: [[Project Gorgon will be offline on Sunday!]] - Posted by Citan on September 20, 2017.&lt;br /&gt;
: [[Recent Gear-Mod Changes]] - Posted by Citan on August 28, 2017.&lt;br /&gt;
: [[Augmentation and Transmutation Changes]] - Posted by Citan on August 28, 2017.&lt;br /&gt;
: [[Dev Blog, August 5, 2017]] - Posted by Citan on August 5, 2017.&lt;br /&gt;
: [[Dev Blog, July 7 2017]] - Posted by Citan on July 7, 2017.&lt;br /&gt;
: [[Dev Notes, June 6, 2017]] - Posted by Citan on June 6, 2017.&lt;br /&gt;
: [[Dev Notes, May 30, 2017]] - Posted by Citan on May 30, 2017.&lt;br /&gt;
: [[Dev Notes, May 2, 2017]] - Posted by Citan on May 2, 2017.&lt;br /&gt;
: [[Dev Blog, April 20 2017]] - Posted by Citan on April 19, 2017.&lt;br /&gt;
: [[Dev Blog, April 9 2017]] - Posted by Citan on April 9, 2017.&lt;br /&gt;
: [[Dev Notes, March 10 2017]] - Posted by Citan on March 10, 2017.&lt;br /&gt;
: [[Dev Notes, February 17, 2017]] - Posted by Citan on February 17th, 2017.&lt;br /&gt;
: [[Dev Blog, Feb 8, 2017]] - Posted by Citan on February 8th, 2017.&lt;br /&gt;
: [[Alpha, QA  - and why we need you!]] - Posted by srand on Saturday, January 21, 2017&lt;br /&gt;
: [[Dev Notes, January 16]] - Posted by Citan on Monday, January 16, 2017&lt;br /&gt;
: [[Dev Notes, January 2, 2017]] - Posted by Citan on Monday, January 2, 2017&lt;br /&gt;
&lt;br /&gt;
===== 2016 =====&lt;br /&gt;
: [[Dev Blog, December 22]] - Posted by Citan on Thursday, December 22, 2016&lt;br /&gt;
: [[Dev Blog, December 9]] - Posted by Citan on Friday, December 9, 2016&lt;br /&gt;
: [[Dev Notes, November 23: On Balancing MMOs]] - Posted by Citan on Wednesday, November 23, 2016&lt;br /&gt;
: [[Dev Notes, November 13]] - Posted by Citan on Sunday, November 13, 2016&lt;br /&gt;
: [[Dev Notes, November 3]] - Posted by Citan on Thursday, November 3, 2016&lt;br /&gt;
: [[Dev Notes, October 28]] - Posted by Citan on Friday, October 28, 2016&lt;br /&gt;
: [[Dev Notes, October 20]] - Posted by Citan on Friday, October 21, 2016&lt;br /&gt;
: [[Dev Notes, October 11]] - Posted by Citan on Wednesday, October 12, 2016&lt;br /&gt;
: [[Dev Notes, October 3]] - Posted by Citan on Tuesday, October 4, 2016&lt;br /&gt;
: [[Dev Update, September 24]] - Posted by Citan on Saturday, September 24, 2016&lt;br /&gt;
: [[Dev Update, September 15]] - Posted by Citan on Thursday, September 15, 2016&lt;br /&gt;
: [[Quick Update, Sept 6]] - Posted by Citan on Tuesday, September 6, 2016&lt;br /&gt;
: [[Quick Update, August 21]] - Posted by Citan on Sunday, August 21, 2016&lt;br /&gt;
: [[Developer Info Round-Up]] - Posted by Citan on Saturday, August 13, 2016&lt;br /&gt;
: [[Quick Update, August 7]] - Posted by Citan on Sunday, August 7, 2016&lt;br /&gt;
: [[Quick Update, July 30]] - Posted by Citan on Saturday, July 30, 2016&lt;br /&gt;
: [[Animal Handling Revisons]] - Posted by Citan on Tuesday, July 19, 2016&lt;br /&gt;
: [[Citan&#039;s notes 5/6]] - Posted by Citan on May 6, 2016&lt;br /&gt;
: [[Introducing Vendor Stalls]] - Posted by Citan on Thursday, April 7, 2016&lt;br /&gt;
: [[Citan&#039;s update: Enthusiasm]] - Posted by Citan in 2016&lt;br /&gt;
: [[Citan&#039;s Gardening Limitations]] - Posted by Citan in 2016&lt;br /&gt;
: [[Citan&#039;s Potion Belt]] - Posted by Citan in 2016&lt;br /&gt;
: [[Citan&#039;s Bug Reporting]] - Posted by Citan in 2016&lt;br /&gt;
===== 2015 =====&lt;br /&gt;
: [[Kickstarter 3: Updates]] - Posted between July 26, 2015 and August 28, 2015. (Updates continued between December 2015 and March 2018.)&lt;br /&gt;
: [[Website Was Down! ... New Website Coming Soon!]] - Posted by Citan on Sunday, November 1, 2015&lt;br /&gt;
: [[The Pain -- and Joy -- of Alpha-Testing]] - Posted by Citan on Friday, September 25, 2015&lt;br /&gt;
: [[Nighttime Update! Level 60 Skills!]] - Posted by Citan on Wednesday, July 15, 2015&lt;br /&gt;
: [[January Update]] - Posted by Citan on Thursday, January 22, 2015&lt;br /&gt;
&lt;br /&gt;
===== 2014 =====&lt;br /&gt;
: [[Kickstarter 2: Updates]] - Posted between August 29, 2014 and September 27, 2014&lt;br /&gt;
: [[The Next Dungeon: Winter Nexus]] - Posted by Citan on Saturday, November 8, 2014&lt;br /&gt;
: [[Rakshasa (blog)]] - Posted by Citan on Saturday, October 18, 2014&lt;br /&gt;
: [[Recent Site Changes]] - Posted by Citan on Thursday, October 14, 2014&lt;br /&gt;
: [[Website Death Penalties Explained]] - Posted by Citan in 2014&lt;br /&gt;
: [[Website Words of Power]] - Posted by Citan in 2014&lt;br /&gt;
: [[Website Damage Types]] - Posted by Citan in 2014&lt;br /&gt;
===== 2013 =====&lt;br /&gt;
:[[Elder Game: Cheesemaking]] - Posted by Citan on December 6, 2013&lt;br /&gt;
:[[Elder Game: November arrives! Notes about stuff]] - Posted by Citan on November 3, 2013&lt;br /&gt;
:[[Elder Game: Racial Game Systems]] - Posted by Citan on October 1, 2013&lt;br /&gt;
:[[Elder Game: NPC Systems and Kickstarter Delays]] - Posted by Citan on August 29, 2013&lt;br /&gt;
:[[Elder Game: Skill Costs and NPC Variables]] - Posted by Citan on August 22, 2013&lt;br /&gt;
:[[Elder Game: MMOs as Self-Sustaining Small Businesses]] - Posted by Citan on August 10, 2013&lt;br /&gt;
:[[Elder Game: August Update Still In Progress]] - Posted by Citan on August 3, 2013&lt;br /&gt;
:[[Elder Game: Falling through the ground]] - Posted by Citan on July 2, 2013&lt;br /&gt;
:[[Elder Game: Pet Classes in MMOs]] - Posted by Citan on June 10, 2013&lt;br /&gt;
:[[Elder Game: June Status Report]] - Posted by Citan on June 1, 2013&lt;br /&gt;
:[[Elder Game: Notes During A Slow Upload]] - Posted by Citan on May 16, 2013&lt;br /&gt;
:[[Elder Game: Gorgon&#039;s Archery System]] - Posted by Citan on May 5, 2013&lt;br /&gt;
:[[Elder Game: Try the new stand-alone clients]] - Posted by Citan on April 10, 2013&lt;br /&gt;
:[[Elder Game: What is Lag?]] - Posted by Citan on April 27, 2013&lt;br /&gt;
:[[Elder Game: The flying animal fiasco]] - Posted by Citan on April 24, 2013&lt;br /&gt;
:[[Elder Game: Grab Bag Update: Web Player, Skill Swapping, Languages]] - Posted by Citan on April 13, 2013&lt;br /&gt;
:[[Elder Game: 4:30am Update]] - Posted by Citan on March 31, 2013&lt;br /&gt;
:[[Elder Game: Pre-Alpha 3 server is live!]] - Posted by Citan on March 25, 2013&lt;br /&gt;
:[[Elder Game: ETA]] - Posted by Citan on March 25, 2013&lt;br /&gt;
:[[Elder Game: Quote of the Day: A Cavalcade of Nightmares]] - Posted by Srand on March 23, 2013&lt;br /&gt;
:[[Elder Game: Loot progress]] - Posted by Citan on March 13, 2013&lt;br /&gt;
:[[Elder Game: More Stuff Happening]] - Posted by Citan on February 21, 2013&lt;br /&gt;
:[[Elder Game: Vendors!]] - Posted by Citan on February 12, 2013&lt;br /&gt;
:[[Elder Game: Quote of the Day: WTF]] - Posted by Srand on February 5, 2013&lt;br /&gt;
:[[Elder Game: Milk, Vaults &amp;amp; Ulfoi]] - Posted by Citan on January 29, 2013&lt;br /&gt;
:[[Elder Game: Progress Toward Pre-Alpha 3]] - Posted by Citan on January 14, 2013.&lt;br /&gt;
===== 2012 =====&lt;br /&gt;
:[[Kickstarter 1: Updates]] - Posted between October 4, 2012 and November 11, 2012.&lt;br /&gt;
:[[Elder Game: Addendum: Matt’s Idea]] - Posted by Citan on December 27, 2012&lt;br /&gt;
:[[Elder Game: Toward more interesting deaths]] - Posted by Citan on December 25, 2012&lt;br /&gt;
:[[Elder Game: Twitter Updates]] - Posted by Citan on December 19, 2012&lt;br /&gt;
:[[Elder Game: AC2 First Impressions]] - Posted by Citan on December 12, 2012 &lt;br /&gt;
:[[Elder Game: Taunting, Mentalism, and Variety]] - Posted by Citan on December 10, 2012&lt;br /&gt;
:[[Elder Game: Death Penalties, Quick Follow-up]] - Posted by Citan on December 2, 2012&lt;br /&gt;
:[[Elder Game: Prealpha 3′s Death Penalties]] - Posted by Citan on November 25, 2012&lt;br /&gt;
:[[Elder Game: Gorgon Chat Logs, pt 2, and Status Update]] - Posted by Citan on November 20, 2012&lt;br /&gt;
:[[Elder Game: Gorgon Chat Logs, pt 1]] - Posted by Citan on November 8, 2012&lt;br /&gt;
:[[Elder Game: Kickstarter: The Missing FAQ]] - Posted by Citan on November 4, 2012&lt;br /&gt;
:[[Elder Game: Pre-Alpha Update: Tech notes, update notes, ramblings]] - Posted by Citan on November 2, 2012&lt;br /&gt;
:[[Elder Game: Designing Project: Gorgon’s combat sounds]] - Posted by Citan on October 29, 2012. Written by Conor Brace.&lt;br /&gt;
:[[Elder Game: Pre-Alpha’s Getting Better (every day)]] - Posted by Citan on October 26, 2012&lt;br /&gt;
:[[Elder Game: Quote of the Day: Humanities]] - Posted by Srand on October 25, 2012&lt;br /&gt;
:[[Elder Game: Community-esque things]] - Posted by Citan on October 23, 2012&lt;br /&gt;
:[[Elder Game: Opening Pre-Alpha to Kickstarter pledges!]] - Posted by Citan on October 22, 2012&lt;br /&gt;
:[[Elder Game: Please TwitFace Project: Gorgon!]] - Posted by Srand on October 10, 2012&lt;br /&gt;
:[[Elder Game: Video Diary #3]] - Posted by Citan on October 9, 2012&lt;br /&gt;
:[[Sylvia in Halvue]] - Posted by Citan on October 7, 2012&lt;br /&gt;
:[[Elder Game: Kickstarter is Live!]] - Posted by Citan on October 3, 2012&lt;br /&gt;
:[[Elder Game: The dangers of a too-statistics-driven treasure generator]] - Posted by Citan on October 1, 2012&lt;br /&gt;
:[[Elder Game: How does Project Gorgon make money?]] - Posted by Citan on September 24, 2012&lt;br /&gt;
:[[Elder Game: The Case Against Auction Houses]] - Posted by Citan on September 10, 2012&lt;br /&gt;
:[[Elder Game: Crazier Kickstarter Reward Ideas]] - Posted by Citan on August 25, 2012&lt;br /&gt;
:[[Elder Game: Gorgon Kickstarter is Coming!]] - Posted by Citan on August 21, 2012&lt;br /&gt;
:[[Elder Game: Today in pictures]] - Posted by Citan on August 13, 2012&lt;br /&gt;
:[[Elder Game: Optional Ways to Play]] - Posted by Citan on August 10, 2012&lt;br /&gt;
:[[Elder Game: Progress Update]] - Posted by Citan on August 1, 2012&lt;br /&gt;
:[[Elder Game: Battle Chemistry]] - Posted by Citan on July 16, 2012&lt;br /&gt;
:[[Elder Game: A little more about evil, undead, and pet classes]] - Posted by Citan on July 4, 2012&lt;br /&gt;
:[[Elder Game: Facebook me!]] - Posted by Citan on June 26, 2012&lt;br /&gt;
:[[Elder Game: What It Means to Be Undead]] - Posted by Citan on June 24, 2012&lt;br /&gt;
:[[Elder Game: On Fire, and Wolf-Talk, and Competitive Systems]] - Posted by Citan on June 11, 2012&lt;br /&gt;
:[[Elder Game: My Favorite Bugs (Part I)]] - Posted by Srand on June 5, 2012&lt;br /&gt;
:[[Elder Game: Gorgon Random Treasure]] - Posted by Citan on May 15, 2012&lt;br /&gt;
:[[Elder Game: Video Diary, First Attempt]] - Posted by Citan on May 1, 2012&lt;br /&gt;
:[[Elder Game: Death Stories in MMOs]] - Posted by Citan on April 30, 2012&lt;br /&gt;
:[[Elder Game: Cows]] - Posted by Citan on April 23, 2012&lt;br /&gt;
:[[Elder Game: When Puppets Lose Their Puppeteers]] - Posted by Citan on April 16, 2012&lt;br /&gt;
:[[Elder Game: Still Developing!]] - Posted by Citan on April 9, 2012&lt;br /&gt;
:[[Elder Game: Adding Direction]] - Posted by Citan on March 27, 2012&lt;br /&gt;
:[[Elder Game: Quote of the Day]] - Posted by Srand on March 22, 2012&lt;br /&gt;
:[[Elder Game: Quick Dev Diary: Combos]] - Posted by Citan on March 15, 2012&lt;br /&gt;
:[[Elder Game: Quote of the Day: Balance]] - Posted by Srand on March 10, 2012&lt;br /&gt;
:[[Elder Game: Update on the Next Step]] - Posted by Citan on March 9, 2012&lt;br /&gt;
:[[Elder Game: Believe In Yourself and Blah Blah Blah]] - Posted by Citan on February 28, 2012&lt;br /&gt;
:[[Elder Game: Disney-esque House Magic]] - Posted by Citan on February 23, 2012&lt;br /&gt;
:[[Elder Game: A setback]] - Posted by Citan on February 21, 2012&lt;br /&gt;
:[[Elder Game: The point of races]] - Posted by Citan on February 20, 2012&lt;br /&gt;
:[[Elder Game: Expediency, Thy Name is Indie MMO]] - Posted by Citan on February 7, 2012&lt;br /&gt;
:[[Elder Game: Sign Up For Pre-Alpha/Alpha/Beta]] - Posted by Citan on February 4, 2012&lt;br /&gt;
:[[Elder Game: Project Gorgon’s Death Penalty]] - Posted by Citan on February 1, 2012&lt;br /&gt;
:[[Elder Game: Easy Player-Made Content]] - Posted by Citan on January 26, 2012&lt;br /&gt;
:[[Elder Game: Quick Test of Pre-Alpha 0.1 Completed]] - Posted by Citan on January 22, 2012&lt;br /&gt;
:[[Elder Game: What’s my target audience?]] - Posted by Citan on January 22, 2012&lt;br /&gt;
:[[Elder Game: Complexity and Group Combat]] - Posted by Citan on January 19, 2012&lt;br /&gt;
:[[Elder Game: Howl Sound Effect]] - Posted by Citan on January 8, 2012&lt;br /&gt;
===== 2011 =====&lt;br /&gt;
:[[Elder Game: Features In, Features Out]] - Posted by Citan on December 30, 2011&lt;br /&gt;
:[[Elder Game: Field Autopsies, and Man I’m Slow]] - Posted by Citan on December 17, 2011&lt;br /&gt;
:[[Elder Game: Back to work! Pre-Alpha Combat Skills]] - Posted by Citan on November 28, 2011&lt;br /&gt;
:[[Elder Game: Delays, Thoughts about Launches, and Some Icons]] - Posted by Citan on November 7, 2011&lt;br /&gt;
:[[Elder Game: Words of Power]] - Posted by Citan on October 28, 2011&lt;br /&gt;
:[[Elder Game: Pot-Luck Dinners and Dungeon Sushi]] - Posted by Citan on October 17, 2011&lt;br /&gt;
:[[Elder Game: Early prep for newbies]] - Posted by Citan on October 10, 2011&lt;br /&gt;
:[[Elder Game: Project Gorgon Screenshot Diary #1, take 2]] - Posted by Citan on October 6, 2011&lt;br /&gt;
:[[Elder Game: Project Gorgon Screenshot Diary #1]] - Posted by Citan on October 2, 2011&lt;br /&gt;
:[[Elder Game: Minimizing Tedium: Not Always Straightforward]] - Posted by Citan on September 30, 2011&lt;br /&gt;
:[[Elder Game: The first exploiter?]] - Posted by Citan on September 19, 2011&lt;br /&gt;
:[[Elder Game: the reason you write clean code]] - Posted by Srand on September 19, 2011&lt;br /&gt;
:[[Elder Game: A Psychologist, a Fire Mage, and a Dickweed Walk Into a Bar…]] - Posted by Citan on September 11, 2011&lt;br /&gt;
:[[Elder Game: The Stamina Bar]] - Posted by Citan on August 31, 2011&lt;br /&gt;
:[[Elder Game: Thinking about Gorgon Combat]] - Posted by Citan on August 22, 2011&lt;br /&gt;
:[[Elder Game: Creating a backstory for the game]] - Posted by Citan on August 14&lt;br /&gt;
:[[Elder Game: NPCs as Systems Nexus]] - Posted by Citan on August 5, 2011&lt;br /&gt;
:[[Elder Game: Notes From The Coding Pit]] - Posted by Citan on July 29, 2011&lt;br /&gt;
:[[Elder Game: Go Big or Go Home]] - Posted by Citan on July 22, 2011&lt;br /&gt;
:[[Elder Game: Item Decay Redux]] - Posted by Citan on July 21, 2011&lt;br /&gt;
:[[Elder Game: We Can’t Have Nice Things (They Keep Decaying)]] - Posted by Citan on July 15, 2011&lt;br /&gt;
:[[Elder Game: Alpha Art Woes: Sex-Crazed Elves]] - Posted by Citan on July 8, 2011&lt;br /&gt;
:[[Elder Game: Permanent Character Choices in a Classless Game (or, “Werewolves!”)]] - Posted by Citan on July 1, 2011&lt;br /&gt;
:[[Elder Game: World vs. Game, Emergent Gameplay, and the Fun Loop]] - Posted by Citan on June 24, 2011&lt;br /&gt;
:[[Elder Game: Punditry is dumb. Switching to developer mode!]] - Posted by Citan on June 18, 2011 - First mention of Project: Gorgon by name.&lt;br /&gt;
:[[Elder Game: You Can’t Bolster Your Newbie Hose With Self-Indulgence]] - Posted by Citan on May 10, 2011&lt;br /&gt;
:[[Elder Game: Evolving Quests]] - Posted by Citan on March 21, 2011&lt;br /&gt;
:[[Elder Game: The Griefer With The Coin Bag]] - Posted by Citan on March 8, 2011&lt;br /&gt;
:[[Elder Game: “The Dev Team” Footprint]] - Posted by Srand on  February 10, 2011&lt;br /&gt;
:[[Elder Game: Proximity Breeds Endearment]] - Posted by Citan on February 7, 2011&lt;br /&gt;
:[[Elder Game: Who’s In Charge of Quality?]] - Posted by Citan on February 3, 2011&lt;br /&gt;
:[[Elder Game: Retention and Rebound]] - Posted by Citan on January 31, 2011&lt;br /&gt;
:[[Elder Game: Graphical Upgrades Are Dangerous]] - Posted by Srand on January 27, 2011&lt;br /&gt;
:[[Elder Game: More on Classed vs. Unclassed Games]] - Posted by Citan on January 24, 2011&lt;br /&gt;
:[[Elder Game: Classes vs. Open Skill Systems]] - Posted by Citan on January 20, 2011&lt;br /&gt;
:[[Elder Game: Why We Need More Women Developers]] - Posted by Srand on January 17, 2011&lt;br /&gt;
:[[Elder Game: Beginner’s Luck and Expert’s Intuition]] - Posted by Citan on January 12, 2011&lt;br /&gt;
:[[Elder Game: Ready the Meat Sacrifices]] - Posted by Srand on January 10, 2011&lt;br /&gt;
:[[Elder Game: Joust is Not Coming Back]] - Posted by Citan on January 7, 2011&lt;br /&gt;
:[[Elder Game: Converting Players with Content is a Waste]] - Posted by Srand on January 5, 2011&lt;br /&gt;
:[[Elder Game: There Shouldn’t Be A Signup Form]]  - Posted by Citan on January 3, 2011&lt;br /&gt;
:[[Elder Game: New Year, New Method]]  - Posted by Srand on January 1, 2011&lt;br /&gt;
===== 2010 =====&lt;br /&gt;
:[[Elder Game: Indie Games, Prototyping, and Fun Finding]]  - Posted by Citan on June 14, 2010&lt;br /&gt;
===== 2006 =====&lt;br /&gt;
In 2006, Srand published nine articles on Skotos Tech.&lt;br /&gt;
:[[Lessons from the Live Team: The Bug Process]] - Posted by Srand on October 10, 2006&lt;br /&gt;
:[[Lessons from the Live Team: The Yearly Rant]] - Posted by Srand on September 12, 2006&lt;br /&gt;
:[[Lessons from the Live Team: Social Engineering]] - Posted by Srand on August 16, 2006&lt;br /&gt;
:[[Lessons from the Live Team: Documenting Live Updates]] - Posted by Srand on July 11, 2006&lt;br /&gt;
:[[Lessons from the Live Team: Efficient Additions]] - Posted by Srand on June 15, 2006&lt;br /&gt;
:[[Lessons from the Live Team: It&#039;s All About the Audience]] - Posted by Srand on May 10, 2006&lt;br /&gt;
:[[Lessons from the Live Team: Think Before You Ship]] - Posted by Srand on April 11, 2006&lt;br /&gt;
:[[Lessons from the Live Team: The Many Faces of Live Development]] - Posted by Srand on March 14, 2006&lt;br /&gt;
:[[Lessons from the Live Team: The Message]] - Posted by Srand on February 14, 2006&lt;br /&gt;
===== 2004 =====&lt;br /&gt;
In 2004, Srand was interviewed for the Turbine blog. &lt;br /&gt;
: [[Dev Bio: Sandra &amp;quot;srand&amp;quot; Powers]] - Posted by Srand on October 11, 2004&lt;br /&gt;
&lt;br /&gt;
== Town Hall Transcripts ==&lt;br /&gt;
Every so often, Eric holds a Town Hall meeting. Sometimes these meetings are in-game at the Serbule Inn. Other times, they are hosted in a public chat room.&lt;br /&gt;
&lt;br /&gt;
{{:10/09/2015 Town Hall Meeting}}&lt;br /&gt;
{{:08/09/2015 Town Hall Meeting}}&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Developers&amp;diff=277904</id>
		<title>Developers</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Developers&amp;diff=277904"/>
		<updated>2026-07-28T21:42:56Z</updated>

		<summary type="html">&lt;p&gt;Herbary: /* Sandra Powers - Srand */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;!-- __NOEDITSECTION__ --&amp;gt;&lt;br /&gt;
== Involved in Development ==&lt;br /&gt;
=== Eric Heimburg - Citan ===&lt;br /&gt;
&#039;&#039;&#039;Eric Heimburg &amp;quot;Citan&amp;quot;&#039;&#039;&#039; is the lead developer of Project Gorgon. He has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on games such as Asheron’s Call 1, Asheron&#039;s Call 2, and Star Trek Online. He announced the start of development work for Project Gorgon on June 18th, 2011.&lt;br /&gt;
* His birthday is August 19th.&lt;br /&gt;
* Citan and Srand&#039;s anniversary is April 1st.&lt;br /&gt;
&lt;br /&gt;
=== Sandra Powers - Srand===&lt;br /&gt;
&#039;&#039;&#039;Sandra Powers &amp;quot;Srand&amp;quot;&#039;&#039;&#039; was Citan&#039;s partner in both life and Project Gorgon development. She served as co-lead developer on the game. Sandra previously worked as a Producer on Asheron’s Call 1, Asheron’s Call: Throne of Destiny, EverQuest II, and EverQuest II: Echoes of Faydwer.&lt;br /&gt;
* In February 2022, it was announced that Sandra had a rare form of cancer.&lt;br /&gt;
* On January 25th, 2025, Sandra passed away at the age of 52.&lt;br /&gt;
* For many years, Sandra was an established member of the WOW community, maintaining the fansite Petopia and creating Warcraft Mounts. Her in-game name was &amp;quot;Mania&amp;quot;.&lt;br /&gt;
* There are two tributes to her in WOW. The first is the &amp;quot;Beastmaster Mania&amp;quot; NPC behind Trueshot Lodge in Highmountain. Ainamiss the Hive Queen in Tanaris is also a reference to Sandra.&lt;br /&gt;
{{Quote|source=[[Dev Blog: July 12, 2023]]|I&#039;m srand (Sandra), co-lead developer on Project: Gorgon along with my husband Citan (Eric). Way, way back in the day I worked on Asheron&#039;s Call 1 as a coder and a producer; on Project: Gorgon I&#039;ve done a little bit of everything except art.}}&lt;br /&gt;
&lt;br /&gt;
=== Admin Jackencola ===&lt;br /&gt;
&#039;&#039;&#039;Jackencola,&#039;&#039;&#039; (as Rummencola) was invited to be a Volunteer Guide in 2018. In August of 2018, they became an Elder Game employee as &amp;quot;Admin Jackencola.&#039;&#039;&#039;&lt;br /&gt;
{{Quote|source={{Ability icon|Treachery Trooper&#039;s Battle Cry|32}} Jackencola (February 2024)|I manage the event system and do development for events. As of recently, I have begun doing development work for other things in game. I handle customer support tickets and do the majority of policing in the game.&lt;br /&gt;
&lt;br /&gt;
Aside from that, it&#039;s whatever random task is assigned to me.}}&lt;br /&gt;
=== Admin Lemons ===&lt;br /&gt;
&#039;&#039;&#039;Lemons,&#039;&#039;&#039; (as Sims) was invited to be a Volunteer Guide in 2018. In October of 2018, they became an Elder Game employee as &#039;&#039;&#039;Admin Lemons.&#039;&#039;&#039;&lt;br /&gt;
{{Quote|source={{Item icon|Lemon|32}} Lemons (2022)|&lt;br /&gt;
I manage the bug database, and more recently I&#039;ve been helping with QA testing. I help with customer service when needed (moderating steam forums/official pages, very rarely replying to e-mails). I sometimes help create and set up live events (things involving scapegoats, mainly). Hmm.. Other than that, I do pretty much anything srand/Citan need done at the time.}}&lt;br /&gt;
=== Nick J Vaccaro - Nikodemus ===&lt;br /&gt;
&#039;&#039;&#039;Nikodemus&#039;&#039;&#039; is a professional programmer who began working as a contractor on Project Gorgon in February 2021. They have made major contributions to the UI, redesigned the targeting system, implemented player mounts, added fishing, and solved hundreds of player-submitted bugs.&lt;br /&gt;
* Their personal website is https://nickvaccaro.com/about&lt;br /&gt;
{{Quote|source=Nikodemus (February 5th 2024)|&lt;br /&gt;
I focus primarily on Quality-of-Life changes and bugfixes; my goal is to take all the brilliant design ideas of the others (sometimes including players!) and make them as accessible and smooth as possible. Ocasionally I sneak in some animation and VFX work, because who doesn&#039;t want to have a little fun from time to time? But none of the animation bugs are my fault, definitely not... that&#039;s uhh, some other guy. /gulp.}}&lt;br /&gt;
=== &amp;quot;Asset Guy&amp;quot; Tony===&lt;br /&gt;
The mysterious &#039;&#039;&#039;Asset Guy&#039;&#039;&#039; was first introduced by Admin Jackencola in early April 2024. &amp;quot;Asset Guy&amp;quot; is a professional 3D artist and designer who made their first contributions to Project Gorgon in the June 2024 update.&lt;br /&gt;
* [[Lice|Some players]] suggested that &#039;&#039;&#039;Asset Guy&#039;&#039;&#039; should have used the name &amp;quot;Slickodemus,&amp;quot; but it was ultimately rejected.&lt;br /&gt;
* &amp;quot;Asset Guy&amp;quot; is Nikodemus&#039;s brother. Nick &amp;amp; Tony also partnered up to launch Synersteel Studio, releasing the narrative puzzle game Valley of Shadow.&lt;br /&gt;
&lt;br /&gt;
=== Ryan Fritz- Silvonis ===&lt;br /&gt;
: &#039;&#039;&#039;Silvonis&#039;&#039;&#039; is a member of the Project Gorgon Development team with the title of Producer. They previously ran the second website forum and handled in-game moderation tasks before the introduction of the Volunteer Guide system. At one point in time, they accidentally deleted about 30% of all content on the wiki. Currently they operate the online shop.&lt;br /&gt;
&lt;br /&gt;
=== Conor Brace - Wyrmrider ===&lt;br /&gt;
&#039;&#039;&#039;Conor Brace&#039;&#039;&#039; is a composer, sound designer, and game designer from Austin, Texas. His music is featured as background tracks in most dungeons and zones.&lt;br /&gt;
&lt;br /&gt;
Wyrmrider is the name of a character he once used in-game. &lt;br /&gt;
&lt;br /&gt;
His personal website hosts clips of Project Gorgon music, information on the game&#039;s instrument system, and details about his other musical projects.&lt;br /&gt;
; http://conorbrace.com/&lt;br /&gt;
; https://soundcloud.com/conorbracemusic&lt;br /&gt;
=== Aaron Victoria - Aviticus Gladius===&lt;br /&gt;
&#039;&#039;&#039;Aaron&#039;&#039;&#039; is a friend and sometimes development partner of &#039;&#039;&#039;Eric Heimburg.&#039;&#039;&#039; Around 2013 he began working on his own MMO using the Gorgon Engine, Legends of Etherell: Antavia. The game was still being worked on as of 2019. His company has provided art assets to Project Gorgon in exchange for programming support for Legends of Etherell and other projects such as Valiance Online.&lt;br /&gt;
* Interview discussing partnership with Project Gorgon:&#039;&#039;&#039; https://vimeo.com/104481081&#039;&#039;&#039;&lt;br /&gt;
* Facebook page for Etherell: &#039;&#039;&#039; https://www.facebook.com/LegendsofEtherell/&#039;&#039;&#039;&lt;br /&gt;
{{:Volunteer Guides}}&lt;br /&gt;
=== Pre-Alpha and Alpha EMs &amp;amp; Moderators ===&lt;br /&gt;
: &#039;&#039;&#039;Auriel&#039;&#039;&#039; was the game&#039;s Event Moderator between pre-alpha and 2015. She was known for running live activities, and was known for doing unexpected snazzy things such as teleporting players, resurrection, and being almost invincible.&lt;br /&gt;
: &#039;&#039;&#039;Mortitia&#039;&#039;&#039; was listed as a Moderator on the 2014 forums.&lt;br /&gt;
: &#039;&#039;&#039; Nimor &#039;&#039;&#039; was listed as a Moderator on the 2014 forums.&lt;br /&gt;
: &#039;&#039;&#039;Secret Mods&#039;&#039;&#039; - Three or Four additional players had moderator powers between pre-alpha and 2015. These individuals have requested that the Wiki not list their information.&lt;br /&gt;
&lt;br /&gt;
== Citan&#039;s Forum Posts ==&lt;br /&gt;
{{:Citan Forum Posts}}&lt;br /&gt;
== Silvonis&#039;s Forum Posts ==&lt;br /&gt;
{{:Silvonis Forum Posts}}&lt;br /&gt;
== Srand&#039;s Forum Posts ==&lt;br /&gt;
{{:Srand Forum Posts}}&lt;br /&gt;
== Jackencola&#039;s Forum Posts ==&lt;br /&gt;
{{:Jackencola Forum Posts}}&lt;br /&gt;
== Lemons&#039; Forum Posts ==&lt;br /&gt;
{{:Lemons Forum Posts}}&lt;br /&gt;
&lt;br /&gt;
== Blog Posts &amp;amp; Long Forum Comments ==&lt;br /&gt;
This section chronologically organizes backups of posts made by the developers across three separate blogs. The oldest blog posts (beginning in 2010) are from the Elder Game blog, a website run by Citan and Srand where they posted thoughts about the game industry. Eventually that blog become dedicated to Project Gorgon themed posts. In 2014, posts shifted to the second Project Gorgon forum. The most recent era of posts are from the current (third) forum&#039;s blog section. &lt;br /&gt;
; Navigation Notes and Useful Links.&lt;br /&gt;
* Clicking on any blog post will allow a user to read a copy of that post.&lt;br /&gt;
* Each blog post entry on the wiki has a link to the previous and next posts chronologically plus a link to return to this page.&lt;br /&gt;
* The oldest blog entry is: [[Elder Game: Indie Games, Prototyping, and Fun Finding]]  - Posted by Citan on June 14, 2010.&lt;br /&gt;
* The first mention of Project Gorgon is: [[Elder Game: Punditry is dumb. Switching to developer mode!]] - Posted by Citan on June 18, 2011.&lt;br /&gt;
* The first blog entry on the second forum is: [[Recent Site Changes]] - Posted by Citan on Thursday, October 14, 2014.&lt;br /&gt;
* The first blog entry on the third forum is: [[Citan&#039;s Bug Reporting]] - Posted by Citan in 2016.&lt;br /&gt;
===== 2023 =====&lt;br /&gt;
: [[Game News, 2023-11]] - Posted by Citan on Friday, November 10, 2023.&lt;br /&gt;
: [[Dev Blog: July 12, 2023]] - Posted by srand (using Citan&#039;s blog account) on Wednesday, July 12, 2023.&lt;br /&gt;
===== 2022 =====&lt;br /&gt;
: [[Town Hall Q&amp;amp;A #3, Part 1]] - Posted by Citan on Saturday, May 28, 2022.&lt;br /&gt;
: [[Dev Blog: February 2022]] - Posted by Citan on Sunday, February 20, 2022.&lt;br /&gt;
===== 2021 =====&lt;br /&gt;
: [[Town Hall  - July 11, 2021]] - Posted by Citan on Sunday, July 11, 2021.&lt;br /&gt;
: [[Town Hall  - June 14, 2021]] - Posted by Citan on Monday, June 14, 2021.&lt;br /&gt;
: [[All About the VIP Membership Program]] - Posted by Citan on Saturday, May 22, 2021.&lt;br /&gt;
===== 2020 =====&lt;br /&gt;
: [[All About the Guides Program]] - Posted by Citan on Monday, August 17, 2020.&lt;br /&gt;
: [[Dev Blog: Say Hello to Playable Fairies]] - Posted by Citan on Friday, February 21, 2020.&lt;br /&gt;
: [[Dev Blog: Let&#039;s Brainstorm about Housing]] - Posted by Citan on Friday, February 14, 2020.&lt;br /&gt;
: [[Dev Blog: The Life and Death of Charged Pig]] - Posted by Citan on Thursday, January 30, 2020.&lt;br /&gt;
: [[Event Blog: Crafting Caravan 2.0]] - Posted by Jackencola on Thursday, January 16, 2020.&lt;br /&gt;
===== 2019 =====&lt;br /&gt;
: [[Dev Blog: April 2, 2019]] - Posted by Citan on Tuesday, April 2, 2019.&lt;br /&gt;
===== 2018 =====&lt;br /&gt;
: [[Dev Blog: November 15 2018  - The Demo Is Live!]] - Posted by Citan on Thursday, November 15, 2018.&lt;br /&gt;
: [[Dev Blog: August 28, 2018]] - Posted by srand (using Citan&#039;s blog account) on Tuesday, August 28, 2018.&lt;br /&gt;
: [[Dev Blog: June 18, 2018]] - Posted by Citan on Monday, June 18, 2018.&lt;br /&gt;
: [[May 2018 Developer Blog]] - Posted by Citan on Sunday, May 6, 2018.&lt;br /&gt;
: [[Reddit MMORPG AMA!]] - Held on Monday, April 23, 2018.&lt;br /&gt;
: [[Steam Integration is Coming! How Will it Work?]] - Posted by Citan on Sunday, February 11, 2018.&lt;br /&gt;
===== 2017 =====&lt;br /&gt;
: [[New UI Preview]] - Posted by Silvonis on Monday, November 27, 2017.&lt;br /&gt;
: [[Dev Blog, Oct 18 2017: The New UI Is Coming!]] - Posted by Citan on Wednesday, October 18, 2017.&lt;br /&gt;
: [[Project Gorgon will be offline on Sunday!]] - Posted by Citan on September 20, 2017.&lt;br /&gt;
: [[Recent Gear-Mod Changes]] - Posted by Citan on August 28, 2017.&lt;br /&gt;
: [[Augmentation and Transmutation Changes]] - Posted by Citan on August 28, 2017.&lt;br /&gt;
: [[Dev Blog, August 5, 2017]] - Posted by Citan on August 5, 2017.&lt;br /&gt;
: [[Dev Blog, July 7 2017]] - Posted by Citan on July 7, 2017.&lt;br /&gt;
: [[Dev Notes, June 6, 2017]] - Posted by Citan on June 6, 2017.&lt;br /&gt;
: [[Dev Notes, May 30, 2017]] - Posted by Citan on May 30, 2017.&lt;br /&gt;
: [[Dev Notes, May 2, 2017]] - Posted by Citan on May 2, 2017.&lt;br /&gt;
: [[Dev Blog, April 20 2017]] - Posted by Citan on April 19, 2017.&lt;br /&gt;
: [[Dev Blog, April 9 2017]] - Posted by Citan on April 9, 2017.&lt;br /&gt;
: [[Dev Notes, March 10 2017]] - Posted by Citan on March 10, 2017.&lt;br /&gt;
: [[Dev Notes, February 17, 2017]] - Posted by Citan on February 17th, 2017.&lt;br /&gt;
: [[Dev Blog, Feb 8, 2017]] - Posted by Citan on February 8th, 2017.&lt;br /&gt;
: [[Alpha, QA  - and why we need you!]] - Posted by srand on Saturday, January 21, 2017&lt;br /&gt;
: [[Dev Notes, January 16]] - Posted by Citan on Monday, January 16, 2017&lt;br /&gt;
: [[Dev Notes, January 2, 2017]] - Posted by Citan on Monday, January 2, 2017&lt;br /&gt;
&lt;br /&gt;
===== 2016 =====&lt;br /&gt;
: [[Dev Blog, December 22]] - Posted by Citan on Thursday, December 22, 2016&lt;br /&gt;
: [[Dev Blog, December 9]] - Posted by Citan on Friday, December 9, 2016&lt;br /&gt;
: [[Dev Notes, November 23: On Balancing MMOs]] - Posted by Citan on Wednesday, November 23, 2016&lt;br /&gt;
: [[Dev Notes, November 13]] - Posted by Citan on Sunday, November 13, 2016&lt;br /&gt;
: [[Dev Notes, November 3]] - Posted by Citan on Thursday, November 3, 2016&lt;br /&gt;
: [[Dev Notes, October 28]] - Posted by Citan on Friday, October 28, 2016&lt;br /&gt;
: [[Dev Notes, October 20]] - Posted by Citan on Friday, October 21, 2016&lt;br /&gt;
: [[Dev Notes, October 11]] - Posted by Citan on Wednesday, October 12, 2016&lt;br /&gt;
: [[Dev Notes, October 3]] - Posted by Citan on Tuesday, October 4, 2016&lt;br /&gt;
: [[Dev Update, September 24]] - Posted by Citan on Saturday, September 24, 2016&lt;br /&gt;
: [[Dev Update, September 15]] - Posted by Citan on Thursday, September 15, 2016&lt;br /&gt;
: [[Quick Update, Sept 6]] - Posted by Citan on Tuesday, September 6, 2016&lt;br /&gt;
: [[Quick Update, August 21]] - Posted by Citan on Sunday, August 21, 2016&lt;br /&gt;
: [[Developer Info Round-Up]] - Posted by Citan on Saturday, August 13, 2016&lt;br /&gt;
: [[Quick Update, August 7]] - Posted by Citan on Sunday, August 7, 2016&lt;br /&gt;
: [[Quick Update, July 30]] - Posted by Citan on Saturday, July 30, 2016&lt;br /&gt;
: [[Animal Handling Revisons]] - Posted by Citan on Tuesday, July 19, 2016&lt;br /&gt;
: [[Citan&#039;s notes 5/6]] - Posted by Citan on May 6, 2016&lt;br /&gt;
: [[Introducing Vendor Stalls]] - Posted by Citan on Thursday, April 7, 2016&lt;br /&gt;
: [[Citan&#039;s update: Enthusiasm]] - Posted by Citan in 2016&lt;br /&gt;
: [[Citan&#039;s Gardening Limitations]] - Posted by Citan in 2016&lt;br /&gt;
: [[Citan&#039;s Potion Belt]] - Posted by Citan in 2016&lt;br /&gt;
: [[Citan&#039;s Bug Reporting]] - Posted by Citan in 2016&lt;br /&gt;
===== 2015 =====&lt;br /&gt;
: [[Kickstarter 3: Updates]] - Posted between July 26, 2015 and August 28, 2015. (Updates continued between December 2015 and March 2018.)&lt;br /&gt;
: [[Website Was Down! ... New Website Coming Soon!]] - Posted by Citan on Sunday, November 1, 2015&lt;br /&gt;
: [[The Pain -- and Joy -- of Alpha-Testing]] - Posted by Citan on Friday, September 25, 2015&lt;br /&gt;
: [[Nighttime Update! Level 60 Skills!]] - Posted by Citan on Wednesday, July 15, 2015&lt;br /&gt;
: [[January Update]] - Posted by Citan on Thursday, January 22, 2015&lt;br /&gt;
&lt;br /&gt;
===== 2014 =====&lt;br /&gt;
: [[Kickstarter 2: Updates]] - Posted between August 29, 2014 and September 27, 2014&lt;br /&gt;
: [[The Next Dungeon: Winter Nexus]] - Posted by Citan on Saturday, November 8, 2014&lt;br /&gt;
: [[Rakshasa (blog)]] - Posted by Citan on Saturday, October 18, 2014&lt;br /&gt;
: [[Recent Site Changes]] - Posted by Citan on Thursday, October 14, 2014&lt;br /&gt;
: [[Website Death Penalties Explained]] - Posted by Citan in 2014&lt;br /&gt;
: [[Website Words of Power]] - Posted by Citan in 2014&lt;br /&gt;
: [[Website Damage Types]] - Posted by Citan in 2014&lt;br /&gt;
===== 2013 =====&lt;br /&gt;
:[[Elder Game: Cheesemaking]] - Posted by Citan on December 6, 2013&lt;br /&gt;
:[[Elder Game: November arrives! Notes about stuff]] - Posted by Citan on November 3, 2013&lt;br /&gt;
:[[Elder Game: Racial Game Systems]] - Posted by Citan on October 1, 2013&lt;br /&gt;
:[[Elder Game: NPC Systems and Kickstarter Delays]] - Posted by Citan on August 29, 2013&lt;br /&gt;
:[[Elder Game: Skill Costs and NPC Variables]] - Posted by Citan on August 22, 2013&lt;br /&gt;
:[[Elder Game: MMOs as Self-Sustaining Small Businesses]] - Posted by Citan on August 10, 2013&lt;br /&gt;
:[[Elder Game: August Update Still In Progress]] - Posted by Citan on August 3, 2013&lt;br /&gt;
:[[Elder Game: Falling through the ground]] - Posted by Citan on July 2, 2013&lt;br /&gt;
:[[Elder Game: Pet Classes in MMOs]] - Posted by Citan on June 10, 2013&lt;br /&gt;
:[[Elder Game: June Status Report]] - Posted by Citan on June 1, 2013&lt;br /&gt;
:[[Elder Game: Notes During A Slow Upload]] - Posted by Citan on May 16, 2013&lt;br /&gt;
:[[Elder Game: Gorgon&#039;s Archery System]] - Posted by Citan on May 5, 2013&lt;br /&gt;
:[[Elder Game: Try the new stand-alone clients]] - Posted by Citan on April 10, 2013&lt;br /&gt;
:[[Elder Game: What is Lag?]] - Posted by Citan on April 27, 2013&lt;br /&gt;
:[[Elder Game: The flying animal fiasco]] - Posted by Citan on April 24, 2013&lt;br /&gt;
:[[Elder Game: Grab Bag Update: Web Player, Skill Swapping, Languages]] - Posted by Citan on April 13, 2013&lt;br /&gt;
:[[Elder Game: 4:30am Update]] - Posted by Citan on March 31, 2013&lt;br /&gt;
:[[Elder Game: Pre-Alpha 3 server is live!]] - Posted by Citan on March 25, 2013&lt;br /&gt;
:[[Elder Game: ETA]] - Posted by Citan on March 25, 2013&lt;br /&gt;
:[[Elder Game: Quote of the Day: A Cavalcade of Nightmares]] - Posted by Srand on March 23, 2013&lt;br /&gt;
:[[Elder Game: Loot progress]] - Posted by Citan on March 13, 2013&lt;br /&gt;
:[[Elder Game: More Stuff Happening]] - Posted by Citan on February 21, 2013&lt;br /&gt;
:[[Elder Game: Vendors!]] - Posted by Citan on February 12, 2013&lt;br /&gt;
:[[Elder Game: Quote of the Day: WTF]] - Posted by Srand on February 5, 2013&lt;br /&gt;
:[[Elder Game: Milk, Vaults &amp;amp; Ulfoi]] - Posted by Citan on January 29, 2013&lt;br /&gt;
:[[Elder Game: Progress Toward Pre-Alpha 3]] - Posted by Citan on January 14, 2013.&lt;br /&gt;
===== 2012 =====&lt;br /&gt;
:[[Kickstarter 1: Updates]] - Posted between October 4, 2012 and November 11, 2012.&lt;br /&gt;
:[[Elder Game: Addendum: Matt’s Idea]] - Posted by Citan on December 27, 2012&lt;br /&gt;
:[[Elder Game: Toward more interesting deaths]] - Posted by Citan on December 25, 2012&lt;br /&gt;
:[[Elder Game: Twitter Updates]] - Posted by Citan on December 19, 2012&lt;br /&gt;
:[[Elder Game: AC2 First Impressions]] - Posted by Citan on December 12, 2012 &lt;br /&gt;
:[[Elder Game: Taunting, Mentalism, and Variety]] - Posted by Citan on December 10, 2012&lt;br /&gt;
:[[Elder Game: Death Penalties, Quick Follow-up]] - Posted by Citan on December 2, 2012&lt;br /&gt;
:[[Elder Game: Prealpha 3′s Death Penalties]] - Posted by Citan on November 25, 2012&lt;br /&gt;
:[[Elder Game: Gorgon Chat Logs, pt 2, and Status Update]] - Posted by Citan on November 20, 2012&lt;br /&gt;
:[[Elder Game: Gorgon Chat Logs, pt 1]] - Posted by Citan on November 8, 2012&lt;br /&gt;
:[[Elder Game: Kickstarter: The Missing FAQ]] - Posted by Citan on November 4, 2012&lt;br /&gt;
:[[Elder Game: Pre-Alpha Update: Tech notes, update notes, ramblings]] - Posted by Citan on November 2, 2012&lt;br /&gt;
:[[Elder Game: Designing Project: Gorgon’s combat sounds]] - Posted by Citan on October 29, 2012. Written by Conor Brace.&lt;br /&gt;
:[[Elder Game: Pre-Alpha’s Getting Better (every day)]] - Posted by Citan on October 26, 2012&lt;br /&gt;
:[[Elder Game: Quote of the Day: Humanities]] - Posted by Srand on October 25, 2012&lt;br /&gt;
:[[Elder Game: Community-esque things]] - Posted by Citan on October 23, 2012&lt;br /&gt;
:[[Elder Game: Opening Pre-Alpha to Kickstarter pledges!]] - Posted by Citan on October 22, 2012&lt;br /&gt;
:[[Elder Game: Please TwitFace Project: Gorgon!]] - Posted by Srand on October 10, 2012&lt;br /&gt;
:[[Elder Game: Video Diary #3]] - Posted by Citan on October 9, 2012&lt;br /&gt;
:[[Sylvia in Halvue]] - Posted by Citan on October 7, 2012&lt;br /&gt;
:[[Elder Game: Kickstarter is Live!]] - Posted by Citan on October 3, 2012&lt;br /&gt;
:[[Elder Game: The dangers of a too-statistics-driven treasure generator]] - Posted by Citan on October 1, 2012&lt;br /&gt;
:[[Elder Game: How does Project Gorgon make money?]] - Posted by Citan on September 24, 2012&lt;br /&gt;
:[[Elder Game: The Case Against Auction Houses]] - Posted by Citan on September 10, 2012&lt;br /&gt;
:[[Elder Game: Crazier Kickstarter Reward Ideas]] - Posted by Citan on August 25, 2012&lt;br /&gt;
:[[Elder Game: Gorgon Kickstarter is Coming!]] - Posted by Citan on August 21, 2012&lt;br /&gt;
:[[Elder Game: Today in pictures]] - Posted by Citan on August 13, 2012&lt;br /&gt;
:[[Elder Game: Optional Ways to Play]] - Posted by Citan on August 10, 2012&lt;br /&gt;
:[[Elder Game: Progress Update]] - Posted by Citan on August 1, 2012&lt;br /&gt;
:[[Elder Game: Battle Chemistry]] - Posted by Citan on July 16, 2012&lt;br /&gt;
:[[Elder Game: A little more about evil, undead, and pet classes]] - Posted by Citan on July 4, 2012&lt;br /&gt;
:[[Elder Game: Facebook me!]] - Posted by Citan on June 26, 2012&lt;br /&gt;
:[[Elder Game: What It Means to Be Undead]] - Posted by Citan on June 24, 2012&lt;br /&gt;
:[[Elder Game: On Fire, and Wolf-Talk, and Competitive Systems]] - Posted by Citan on June 11, 2012&lt;br /&gt;
:[[Elder Game: My Favorite Bugs (Part I)]] - Posted by Srand on June 5, 2012&lt;br /&gt;
:[[Elder Game: Gorgon Random Treasure]] - Posted by Citan on May 15, 2012&lt;br /&gt;
:[[Elder Game: Video Diary, First Attempt]] - Posted by Citan on May 1, 2012&lt;br /&gt;
:[[Elder Game: Death Stories in MMOs]] - Posted by Citan on April 30, 2012&lt;br /&gt;
:[[Elder Game: Cows]] - Posted by Citan on April 23, 2012&lt;br /&gt;
:[[Elder Game: When Puppets Lose Their Puppeteers]] - Posted by Citan on April 16, 2012&lt;br /&gt;
:[[Elder Game: Still Developing!]] - Posted by Citan on April 9, 2012&lt;br /&gt;
:[[Elder Game: Adding Direction]] - Posted by Citan on March 27, 2012&lt;br /&gt;
:[[Elder Game: Quote of the Day]] - Posted by Srand on March 22, 2012&lt;br /&gt;
:[[Elder Game: Quick Dev Diary: Combos]] - Posted by Citan on March 15, 2012&lt;br /&gt;
:[[Elder Game: Quote of the Day: Balance]] - Posted by Srand on March 10, 2012&lt;br /&gt;
:[[Elder Game: Update on the Next Step]] - Posted by Citan on March 9, 2012&lt;br /&gt;
:[[Elder Game: Believe In Yourself and Blah Blah Blah]] - Posted by Citan on February 28, 2012&lt;br /&gt;
:[[Elder Game: Disney-esque House Magic]] - Posted by Citan on February 23, 2012&lt;br /&gt;
:[[Elder Game: A setback]] - Posted by Citan on February 21, 2012&lt;br /&gt;
:[[Elder Game: The point of races]] - Posted by Citan on February 20, 2012&lt;br /&gt;
:[[Elder Game: Expediency, Thy Name is Indie MMO]] - Posted by Citan on February 7, 2012&lt;br /&gt;
:[[Elder Game: Sign Up For Pre-Alpha/Alpha/Beta]] - Posted by Citan on February 4, 2012&lt;br /&gt;
:[[Elder Game: Project Gorgon’s Death Penalty]] - Posted by Citan on February 1, 2012&lt;br /&gt;
:[[Elder Game: Easy Player-Made Content]] - Posted by Citan on January 26, 2012&lt;br /&gt;
:[[Elder Game: Quick Test of Pre-Alpha 0.1 Completed]] - Posted by Citan on January 22, 2012&lt;br /&gt;
:[[Elder Game: What’s my target audience?]] - Posted by Citan on January 22, 2012&lt;br /&gt;
:[[Elder Game: Complexity and Group Combat]] - Posted by Citan on January 19, 2012&lt;br /&gt;
:[[Elder Game: Howl Sound Effect]] - Posted by Citan on January 8, 2012&lt;br /&gt;
===== 2011 =====&lt;br /&gt;
:[[Elder Game: Features In, Features Out]] - Posted by Citan on December 30, 2011&lt;br /&gt;
:[[Elder Game: Field Autopsies, and Man I’m Slow]] - Posted by Citan on December 17, 2011&lt;br /&gt;
:[[Elder Game: Back to work! Pre-Alpha Combat Skills]] - Posted by Citan on November 28, 2011&lt;br /&gt;
:[[Elder Game: Delays, Thoughts about Launches, and Some Icons]] - Posted by Citan on November 7, 2011&lt;br /&gt;
:[[Elder Game: Words of Power]] - Posted by Citan on October 28, 2011&lt;br /&gt;
:[[Elder Game: Pot-Luck Dinners and Dungeon Sushi]] - Posted by Citan on October 17, 2011&lt;br /&gt;
:[[Elder Game: Early prep for newbies]] - Posted by Citan on October 10, 2011&lt;br /&gt;
:[[Elder Game: Project Gorgon Screenshot Diary #1, take 2]] - Posted by Citan on October 6, 2011&lt;br /&gt;
:[[Elder Game: Project Gorgon Screenshot Diary #1]] - Posted by Citan on October 2, 2011&lt;br /&gt;
:[[Elder Game: Minimizing Tedium: Not Always Straightforward]] - Posted by Citan on September 30, 2011&lt;br /&gt;
:[[Elder Game: The first exploiter?]] - Posted by Citan on September 19, 2011&lt;br /&gt;
:[[Elder Game: the reason you write clean code]] - Posted by Srand on September 19, 2011&lt;br /&gt;
:[[Elder Game: A Psychologist, a Fire Mage, and a Dickweed Walk Into a Bar…]] - Posted by Citan on September 11, 2011&lt;br /&gt;
:[[Elder Game: The Stamina Bar]] - Posted by Citan on August 31, 2011&lt;br /&gt;
:[[Elder Game: Thinking about Gorgon Combat]] - Posted by Citan on August 22, 2011&lt;br /&gt;
:[[Elder Game: Creating a backstory for the game]] - Posted by Citan on August 14&lt;br /&gt;
:[[Elder Game: NPCs as Systems Nexus]] - Posted by Citan on August 5, 2011&lt;br /&gt;
:[[Elder Game: Notes From The Coding Pit]] - Posted by Citan on July 29, 2011&lt;br /&gt;
:[[Elder Game: Go Big or Go Home]] - Posted by Citan on July 22, 2011&lt;br /&gt;
:[[Elder Game: Item Decay Redux]] - Posted by Citan on July 21, 2011&lt;br /&gt;
:[[Elder Game: We Can’t Have Nice Things (They Keep Decaying)]] - Posted by Citan on July 15, 2011&lt;br /&gt;
:[[Elder Game: Alpha Art Woes: Sex-Crazed Elves]] - Posted by Citan on July 8, 2011&lt;br /&gt;
:[[Elder Game: Permanent Character Choices in a Classless Game (or, “Werewolves!”)]] - Posted by Citan on July 1, 2011&lt;br /&gt;
:[[Elder Game: World vs. Game, Emergent Gameplay, and the Fun Loop]] - Posted by Citan on June 24, 2011&lt;br /&gt;
:[[Elder Game: Punditry is dumb. Switching to developer mode!]] - Posted by Citan on June 18, 2011 - First mention of Project: Gorgon by name.&lt;br /&gt;
:[[Elder Game: You Can’t Bolster Your Newbie Hose With Self-Indulgence]] - Posted by Citan on May 10, 2011&lt;br /&gt;
:[[Elder Game: Evolving Quests]] - Posted by Citan on March 21, 2011&lt;br /&gt;
:[[Elder Game: The Griefer With The Coin Bag]] - Posted by Citan on March 8, 2011&lt;br /&gt;
:[[Elder Game: “The Dev Team” Footprint]] - Posted by Srand on  February 10, 2011&lt;br /&gt;
:[[Elder Game: Proximity Breeds Endearment]] - Posted by Citan on February 7, 2011&lt;br /&gt;
:[[Elder Game: Who’s In Charge of Quality?]] - Posted by Citan on February 3, 2011&lt;br /&gt;
:[[Elder Game: Retention and Rebound]] - Posted by Citan on January 31, 2011&lt;br /&gt;
:[[Elder Game: Graphical Upgrades Are Dangerous]] - Posted by Srand on January 27, 2011&lt;br /&gt;
:[[Elder Game: More on Classed vs. Unclassed Games]] - Posted by Citan on January 24, 2011&lt;br /&gt;
:[[Elder Game: Classes vs. Open Skill Systems]] - Posted by Citan on January 20, 2011&lt;br /&gt;
:[[Elder Game: Why We Need More Women Developers]] - Posted by Srand on January 17, 2011&lt;br /&gt;
:[[Elder Game: Beginner’s Luck and Expert’s Intuition]] - Posted by Citan on January 12, 2011&lt;br /&gt;
:[[Elder Game: Ready the Meat Sacrifices]] - Posted by Srand on January 10, 2011&lt;br /&gt;
:[[Elder Game: Joust is Not Coming Back]] - Posted by Citan on January 7, 2011&lt;br /&gt;
:[[Elder Game: Converting Players with Content is a Waste]] - Posted by Srand on January 5, 2011&lt;br /&gt;
:[[Elder Game: There Shouldn’t Be A Signup Form]]  - Posted by Citan on January 3, 2011&lt;br /&gt;
:[[Elder Game: New Year, New Method]]  - Posted by Srand on January 1, 2011&lt;br /&gt;
===== 2010 =====&lt;br /&gt;
:[[Elder Game: Indie Games, Prototyping, and Fun Finding]]  - Posted by Citan on June 14, 2010&lt;br /&gt;
===== 2006 =====&lt;br /&gt;
In 2006, Srand published nine articles on Skotos Tech.&lt;br /&gt;
:[[Lessons from the Live Team: The Bug Process]] - Posted by Srand on October 10, 2006&lt;br /&gt;
:[[Lessons from the Live Team: The Yearly Rant]] - Posted by Srand on September 12, 2006&lt;br /&gt;
:[[Lessons from the Live Team: Social Engineering]] - Posted by Srand on August 16, 2006&lt;br /&gt;
:[[Lessons from the Live Team: Documenting Live Updates]] - Posted by Srand on July 11, 2006&lt;br /&gt;
:[[Lessons from the Live Team: Efficient Additions]] - Posted by Srand on June 15, 2006&lt;br /&gt;
:[[Lessons from the Live Team: It&#039;s All About the Audience]] - Posted by Srand on May 10, 2006&lt;br /&gt;
:[[Lessons from the Live Team: Think Before You Ship]] - Posted by Srand on April 11, 2006&lt;br /&gt;
:[[Lessons from the Live Team: The Many Faces of Live Development]] - Posted by Srand on March 14, 2006&lt;br /&gt;
:[[Lessons from the Live Team: The Message]] - Posted by Srand on February 14, 2006&lt;br /&gt;
===== 2004 =====&lt;br /&gt;
In 2004, Srand was interviewed for the Turbine blog. &lt;br /&gt;
: [[Dev Bio: Sandra &amp;quot;srand&amp;quot; Powers]] - Posted by Srand on October 11, 2004&lt;br /&gt;
&lt;br /&gt;
== Town Hall Transcripts ==&lt;br /&gt;
Every so often, Eric holds a Town Hall meeting. Sometimes these meetings are in-game at the Serbule Inn. Other times, they are hosted in a public chat room.&lt;br /&gt;
&lt;br /&gt;
{{:10/09/2015 Town Hall Meeting}}&lt;br /&gt;
{{:08/09/2015 Town Hall Meeting}}&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Developers&amp;diff=277903</id>
		<title>Developers</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Developers&amp;diff=277903"/>
		<updated>2026-07-28T21:41:15Z</updated>

		<summary type="html">&lt;p&gt;Herbary: /* Eric Heimburg - Citan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;!-- __NOEDITSECTION__ --&amp;gt;&lt;br /&gt;
== Involved in Development ==&lt;br /&gt;
=== Eric Heimburg - Citan ===&lt;br /&gt;
&#039;&#039;&#039;Eric Heimburg &amp;quot;Citan&amp;quot;&#039;&#039;&#039; is the lead developer of Project Gorgon. He has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on games such as Asheron’s Call 1, Asheron&#039;s Call 2, and Star Trek Online. He announced the start of development work for Project Gorgon on June 18th, 2011.&lt;br /&gt;
* His birthday is August 19th.&lt;br /&gt;
* Citan and Srand&#039;s anniversary is April 1st.&lt;br /&gt;
&lt;br /&gt;
=== Sandra Powers - Srand===&lt;br /&gt;
&#039;&#039;&#039;Sandra Powers &amp;quot;Srand&amp;quot;&#039;&#039;&#039; was Citan&#039;s partner in both life and Project Gorgon development. She served as co-lead developer on the game. Sandra previously worked as a Producer on Asheron’s Call 1, Asheron’s Call: Throne of Destiny, EverQuest II, and EverQuest II: Echoes of Faydwer.&lt;br /&gt;
* In February 2022, it was announced that Sandra had a rare form of cancer.&lt;br /&gt;
* On January 25th, 2025, Sandra passed away at the age of 52.&lt;br /&gt;
* For many years, Sandra was an established member of the WOW community, maintaining the fansite Petopia and creating Warcraft Mounts. Her in-game name was &amp;quot;Mania.&amp;quot;&lt;br /&gt;
* There are two tributes to her in WOW. The first is the &amp;quot;Beastmaster Mania&amp;quot; NPC behind Trueshot Lodge in Highmountain. Ainamiss the Hive Queen in Tanaris is also a reference to Sandra.&lt;br /&gt;
{{Quote|source=[[Dev Blog: July 12, 2023]]|I&#039;m srand (Sandra), co-lead developer on Project: Gorgon along with my husband Citan (Eric). Way, way back in the day I worked on Asheron&#039;s Call 1 as a coder and a producer; on Project: Gorgon I&#039;ve done a little bit of everything except art.}}&lt;br /&gt;
=== Admin Jackencola ===&lt;br /&gt;
&#039;&#039;&#039;Jackencola,&#039;&#039;&#039; (as Rummencola) was invited to be a Volunteer Guide in 2018. In August of 2018, they became an Elder Game employee as &amp;quot;Admin Jackencola.&#039;&#039;&#039;&lt;br /&gt;
{{Quote|source={{Ability icon|Treachery Trooper&#039;s Battle Cry|32}} Jackencola (February 2024)|I manage the event system and do development for events. As of recently, I have begun doing development work for other things in game. I handle customer support tickets and do the majority of policing in the game.&lt;br /&gt;
&lt;br /&gt;
Aside from that, it&#039;s whatever random task is assigned to me.}}&lt;br /&gt;
=== Admin Lemons ===&lt;br /&gt;
&#039;&#039;&#039;Lemons,&#039;&#039;&#039; (as Sims) was invited to be a Volunteer Guide in 2018. In October of 2018, they became an Elder Game employee as &#039;&#039;&#039;Admin Lemons.&#039;&#039;&#039;&lt;br /&gt;
{{Quote|source={{Item icon|Lemon|32}} Lemons (2022)|&lt;br /&gt;
I manage the bug database, and more recently I&#039;ve been helping with QA testing. I help with customer service when needed (moderating steam forums/official pages, very rarely replying to e-mails). I sometimes help create and set up live events (things involving scapegoats, mainly). Hmm.. Other than that, I do pretty much anything srand/Citan need done at the time.}}&lt;br /&gt;
=== Nick J Vaccaro - Nikodemus ===&lt;br /&gt;
&#039;&#039;&#039;Nikodemus&#039;&#039;&#039; is a professional programmer who began working as a contractor on Project Gorgon in February 2021. They have made major contributions to the UI, redesigned the targeting system, implemented player mounts, added fishing, and solved hundreds of player-submitted bugs.&lt;br /&gt;
* Their personal website is https://nickvaccaro.com/about&lt;br /&gt;
{{Quote|source=Nikodemus (February 5th 2024)|&lt;br /&gt;
I focus primarily on Quality-of-Life changes and bugfixes; my goal is to take all the brilliant design ideas of the others (sometimes including players!) and make them as accessible and smooth as possible. Ocasionally I sneak in some animation and VFX work, because who doesn&#039;t want to have a little fun from time to time? But none of the animation bugs are my fault, definitely not... that&#039;s uhh, some other guy. /gulp.}}&lt;br /&gt;
=== &amp;quot;Asset Guy&amp;quot; Tony===&lt;br /&gt;
The mysterious &#039;&#039;&#039;Asset Guy&#039;&#039;&#039; was first introduced by Admin Jackencola in early April 2024. &amp;quot;Asset Guy&amp;quot; is a professional 3D artist and designer who made their first contributions to Project Gorgon in the June 2024 update.&lt;br /&gt;
* [[Lice|Some players]] suggested that &#039;&#039;&#039;Asset Guy&#039;&#039;&#039; should have used the name &amp;quot;Slickodemus,&amp;quot; but it was ultimately rejected.&lt;br /&gt;
* &amp;quot;Asset Guy&amp;quot; is Nikodemus&#039;s brother. Nick &amp;amp; Tony also partnered up to launch Synersteel Studio, releasing the narrative puzzle game Valley of Shadow.&lt;br /&gt;
&lt;br /&gt;
=== Ryan Fritz- Silvonis ===&lt;br /&gt;
: &#039;&#039;&#039;Silvonis&#039;&#039;&#039; is a member of the Project Gorgon Development team with the title of Producer. They previously ran the second website forum and handled in-game moderation tasks before the introduction of the Volunteer Guide system. At one point in time, they accidentally deleted about 30% of all content on the wiki. Currently they operate the online shop.&lt;br /&gt;
&lt;br /&gt;
=== Conor Brace - Wyrmrider ===&lt;br /&gt;
&#039;&#039;&#039;Conor Brace&#039;&#039;&#039; is a composer, sound designer, and game designer from Austin, Texas. His music is featured as background tracks in most dungeons and zones.&lt;br /&gt;
&lt;br /&gt;
Wyrmrider is the name of a character he once used in-game. &lt;br /&gt;
&lt;br /&gt;
His personal website hosts clips of Project Gorgon music, information on the game&#039;s instrument system, and details about his other musical projects.&lt;br /&gt;
; http://conorbrace.com/&lt;br /&gt;
; https://soundcloud.com/conorbracemusic&lt;br /&gt;
=== Aaron Victoria - Aviticus Gladius===&lt;br /&gt;
&#039;&#039;&#039;Aaron&#039;&#039;&#039; is a friend and sometimes development partner of &#039;&#039;&#039;Eric Heimburg.&#039;&#039;&#039; Around 2013 he began working on his own MMO using the Gorgon Engine, Legends of Etherell: Antavia. The game was still being worked on as of 2019. His company has provided art assets to Project Gorgon in exchange for programming support for Legends of Etherell and other projects such as Valiance Online.&lt;br /&gt;
* Interview discussing partnership with Project Gorgon:&#039;&#039;&#039; https://vimeo.com/104481081&#039;&#039;&#039;&lt;br /&gt;
* Facebook page for Etherell: &#039;&#039;&#039; https://www.facebook.com/LegendsofEtherell/&#039;&#039;&#039;&lt;br /&gt;
{{:Volunteer Guides}}&lt;br /&gt;
=== Pre-Alpha and Alpha EMs &amp;amp; Moderators ===&lt;br /&gt;
: &#039;&#039;&#039;Auriel&#039;&#039;&#039; was the game&#039;s Event Moderator between pre-alpha and 2015. She was known for running live activities, and was known for doing unexpected snazzy things such as teleporting players, resurrection, and being almost invincible.&lt;br /&gt;
: &#039;&#039;&#039;Mortitia&#039;&#039;&#039; was listed as a Moderator on the 2014 forums.&lt;br /&gt;
: &#039;&#039;&#039; Nimor &#039;&#039;&#039; was listed as a Moderator on the 2014 forums.&lt;br /&gt;
: &#039;&#039;&#039;Secret Mods&#039;&#039;&#039; - Three or Four additional players had moderator powers between pre-alpha and 2015. These individuals have requested that the Wiki not list their information.&lt;br /&gt;
&lt;br /&gt;
== Citan&#039;s Forum Posts ==&lt;br /&gt;
{{:Citan Forum Posts}}&lt;br /&gt;
== Silvonis&#039;s Forum Posts ==&lt;br /&gt;
{{:Silvonis Forum Posts}}&lt;br /&gt;
== Srand&#039;s Forum Posts ==&lt;br /&gt;
{{:Srand Forum Posts}}&lt;br /&gt;
== Jackencola&#039;s Forum Posts ==&lt;br /&gt;
{{:Jackencola Forum Posts}}&lt;br /&gt;
== Lemons&#039; Forum Posts ==&lt;br /&gt;
{{:Lemons Forum Posts}}&lt;br /&gt;
&lt;br /&gt;
== Blog Posts &amp;amp; Long Forum Comments ==&lt;br /&gt;
This section chronologically organizes backups of posts made by the developers across three separate blogs. The oldest blog posts (beginning in 2010) are from the Elder Game blog, a website run by Citan and Srand where they posted thoughts about the game industry. Eventually that blog become dedicated to Project Gorgon themed posts. In 2014, posts shifted to the second Project Gorgon forum. The most recent era of posts are from the current (third) forum&#039;s blog section. &lt;br /&gt;
; Navigation Notes and Useful Links.&lt;br /&gt;
* Clicking on any blog post will allow a user to read a copy of that post.&lt;br /&gt;
* Each blog post entry on the wiki has a link to the previous and next posts chronologically plus a link to return to this page.&lt;br /&gt;
* The oldest blog entry is: [[Elder Game: Indie Games, Prototyping, and Fun Finding]]  - Posted by Citan on June 14, 2010.&lt;br /&gt;
* The first mention of Project Gorgon is: [[Elder Game: Punditry is dumb. Switching to developer mode!]] - Posted by Citan on June 18, 2011.&lt;br /&gt;
* The first blog entry on the second forum is: [[Recent Site Changes]] - Posted by Citan on Thursday, October 14, 2014.&lt;br /&gt;
* The first blog entry on the third forum is: [[Citan&#039;s Bug Reporting]] - Posted by Citan in 2016.&lt;br /&gt;
===== 2023 =====&lt;br /&gt;
: [[Game News, 2023-11]] - Posted by Citan on Friday, November 10, 2023.&lt;br /&gt;
: [[Dev Blog: July 12, 2023]] - Posted by srand (using Citan&#039;s blog account) on Wednesday, July 12, 2023.&lt;br /&gt;
===== 2022 =====&lt;br /&gt;
: [[Town Hall Q&amp;amp;A #3, Part 1]] - Posted by Citan on Saturday, May 28, 2022.&lt;br /&gt;
: [[Dev Blog: February 2022]] - Posted by Citan on Sunday, February 20, 2022.&lt;br /&gt;
===== 2021 =====&lt;br /&gt;
: [[Town Hall  - July 11, 2021]] - Posted by Citan on Sunday, July 11, 2021.&lt;br /&gt;
: [[Town Hall  - June 14, 2021]] - Posted by Citan on Monday, June 14, 2021.&lt;br /&gt;
: [[All About the VIP Membership Program]] - Posted by Citan on Saturday, May 22, 2021.&lt;br /&gt;
===== 2020 =====&lt;br /&gt;
: [[All About the Guides Program]] - Posted by Citan on Monday, August 17, 2020.&lt;br /&gt;
: [[Dev Blog: Say Hello to Playable Fairies]] - Posted by Citan on Friday, February 21, 2020.&lt;br /&gt;
: [[Dev Blog: Let&#039;s Brainstorm about Housing]] - Posted by Citan on Friday, February 14, 2020.&lt;br /&gt;
: [[Dev Blog: The Life and Death of Charged Pig]] - Posted by Citan on Thursday, January 30, 2020.&lt;br /&gt;
: [[Event Blog: Crafting Caravan 2.0]] - Posted by Jackencola on Thursday, January 16, 2020.&lt;br /&gt;
===== 2019 =====&lt;br /&gt;
: [[Dev Blog: April 2, 2019]] - Posted by Citan on Tuesday, April 2, 2019.&lt;br /&gt;
===== 2018 =====&lt;br /&gt;
: [[Dev Blog: November 15 2018  - The Demo Is Live!]] - Posted by Citan on Thursday, November 15, 2018.&lt;br /&gt;
: [[Dev Blog: August 28, 2018]] - Posted by srand (using Citan&#039;s blog account) on Tuesday, August 28, 2018.&lt;br /&gt;
: [[Dev Blog: June 18, 2018]] - Posted by Citan on Monday, June 18, 2018.&lt;br /&gt;
: [[May 2018 Developer Blog]] - Posted by Citan on Sunday, May 6, 2018.&lt;br /&gt;
: [[Reddit MMORPG AMA!]] - Held on Monday, April 23, 2018.&lt;br /&gt;
: [[Steam Integration is Coming! How Will it Work?]] - Posted by Citan on Sunday, February 11, 2018.&lt;br /&gt;
===== 2017 =====&lt;br /&gt;
: [[New UI Preview]] - Posted by Silvonis on Monday, November 27, 2017.&lt;br /&gt;
: [[Dev Blog, Oct 18 2017: The New UI Is Coming!]] - Posted by Citan on Wednesday, October 18, 2017.&lt;br /&gt;
: [[Project Gorgon will be offline on Sunday!]] - Posted by Citan on September 20, 2017.&lt;br /&gt;
: [[Recent Gear-Mod Changes]] - Posted by Citan on August 28, 2017.&lt;br /&gt;
: [[Augmentation and Transmutation Changes]] - Posted by Citan on August 28, 2017.&lt;br /&gt;
: [[Dev Blog, August 5, 2017]] - Posted by Citan on August 5, 2017.&lt;br /&gt;
: [[Dev Blog, July 7 2017]] - Posted by Citan on July 7, 2017.&lt;br /&gt;
: [[Dev Notes, June 6, 2017]] - Posted by Citan on June 6, 2017.&lt;br /&gt;
: [[Dev Notes, May 30, 2017]] - Posted by Citan on May 30, 2017.&lt;br /&gt;
: [[Dev Notes, May 2, 2017]] - Posted by Citan on May 2, 2017.&lt;br /&gt;
: [[Dev Blog, April 20 2017]] - Posted by Citan on April 19, 2017.&lt;br /&gt;
: [[Dev Blog, April 9 2017]] - Posted by Citan on April 9, 2017.&lt;br /&gt;
: [[Dev Notes, March 10 2017]] - Posted by Citan on March 10, 2017.&lt;br /&gt;
: [[Dev Notes, February 17, 2017]] - Posted by Citan on February 17th, 2017.&lt;br /&gt;
: [[Dev Blog, Feb 8, 2017]] - Posted by Citan on February 8th, 2017.&lt;br /&gt;
: [[Alpha, QA  - and why we need you!]] - Posted by srand on Saturday, January 21, 2017&lt;br /&gt;
: [[Dev Notes, January 16]] - Posted by Citan on Monday, January 16, 2017&lt;br /&gt;
: [[Dev Notes, January 2, 2017]] - Posted by Citan on Monday, January 2, 2017&lt;br /&gt;
&lt;br /&gt;
===== 2016 =====&lt;br /&gt;
: [[Dev Blog, December 22]] - Posted by Citan on Thursday, December 22, 2016&lt;br /&gt;
: [[Dev Blog, December 9]] - Posted by Citan on Friday, December 9, 2016&lt;br /&gt;
: [[Dev Notes, November 23: On Balancing MMOs]] - Posted by Citan on Wednesday, November 23, 2016&lt;br /&gt;
: [[Dev Notes, November 13]] - Posted by Citan on Sunday, November 13, 2016&lt;br /&gt;
: [[Dev Notes, November 3]] - Posted by Citan on Thursday, November 3, 2016&lt;br /&gt;
: [[Dev Notes, October 28]] - Posted by Citan on Friday, October 28, 2016&lt;br /&gt;
: [[Dev Notes, October 20]] - Posted by Citan on Friday, October 21, 2016&lt;br /&gt;
: [[Dev Notes, October 11]] - Posted by Citan on Wednesday, October 12, 2016&lt;br /&gt;
: [[Dev Notes, October 3]] - Posted by Citan on Tuesday, October 4, 2016&lt;br /&gt;
: [[Dev Update, September 24]] - Posted by Citan on Saturday, September 24, 2016&lt;br /&gt;
: [[Dev Update, September 15]] - Posted by Citan on Thursday, September 15, 2016&lt;br /&gt;
: [[Quick Update, Sept 6]] - Posted by Citan on Tuesday, September 6, 2016&lt;br /&gt;
: [[Quick Update, August 21]] - Posted by Citan on Sunday, August 21, 2016&lt;br /&gt;
: [[Developer Info Round-Up]] - Posted by Citan on Saturday, August 13, 2016&lt;br /&gt;
: [[Quick Update, August 7]] - Posted by Citan on Sunday, August 7, 2016&lt;br /&gt;
: [[Quick Update, July 30]] - Posted by Citan on Saturday, July 30, 2016&lt;br /&gt;
: [[Animal Handling Revisons]] - Posted by Citan on Tuesday, July 19, 2016&lt;br /&gt;
: [[Citan&#039;s notes 5/6]] - Posted by Citan on May 6, 2016&lt;br /&gt;
: [[Introducing Vendor Stalls]] - Posted by Citan on Thursday, April 7, 2016&lt;br /&gt;
: [[Citan&#039;s update: Enthusiasm]] - Posted by Citan in 2016&lt;br /&gt;
: [[Citan&#039;s Gardening Limitations]] - Posted by Citan in 2016&lt;br /&gt;
: [[Citan&#039;s Potion Belt]] - Posted by Citan in 2016&lt;br /&gt;
: [[Citan&#039;s Bug Reporting]] - Posted by Citan in 2016&lt;br /&gt;
===== 2015 =====&lt;br /&gt;
: [[Kickstarter 3: Updates]] - Posted between July 26, 2015 and August 28, 2015. (Updates continued between December 2015 and March 2018.)&lt;br /&gt;
: [[Website Was Down! ... New Website Coming Soon!]] - Posted by Citan on Sunday, November 1, 2015&lt;br /&gt;
: [[The Pain -- and Joy -- of Alpha-Testing]] - Posted by Citan on Friday, September 25, 2015&lt;br /&gt;
: [[Nighttime Update! Level 60 Skills!]] - Posted by Citan on Wednesday, July 15, 2015&lt;br /&gt;
: [[January Update]] - Posted by Citan on Thursday, January 22, 2015&lt;br /&gt;
&lt;br /&gt;
===== 2014 =====&lt;br /&gt;
: [[Kickstarter 2: Updates]] - Posted between August 29, 2014 and September 27, 2014&lt;br /&gt;
: [[The Next Dungeon: Winter Nexus]] - Posted by Citan on Saturday, November 8, 2014&lt;br /&gt;
: [[Rakshasa (blog)]] - Posted by Citan on Saturday, October 18, 2014&lt;br /&gt;
: [[Recent Site Changes]] - Posted by Citan on Thursday, October 14, 2014&lt;br /&gt;
: [[Website Death Penalties Explained]] - Posted by Citan in 2014&lt;br /&gt;
: [[Website Words of Power]] - Posted by Citan in 2014&lt;br /&gt;
: [[Website Damage Types]] - Posted by Citan in 2014&lt;br /&gt;
===== 2013 =====&lt;br /&gt;
:[[Elder Game: Cheesemaking]] - Posted by Citan on December 6, 2013&lt;br /&gt;
:[[Elder Game: November arrives! Notes about stuff]] - Posted by Citan on November 3, 2013&lt;br /&gt;
:[[Elder Game: Racial Game Systems]] - Posted by Citan on October 1, 2013&lt;br /&gt;
:[[Elder Game: NPC Systems and Kickstarter Delays]] - Posted by Citan on August 29, 2013&lt;br /&gt;
:[[Elder Game: Skill Costs and NPC Variables]] - Posted by Citan on August 22, 2013&lt;br /&gt;
:[[Elder Game: MMOs as Self-Sustaining Small Businesses]] - Posted by Citan on August 10, 2013&lt;br /&gt;
:[[Elder Game: August Update Still In Progress]] - Posted by Citan on August 3, 2013&lt;br /&gt;
:[[Elder Game: Falling through the ground]] - Posted by Citan on July 2, 2013&lt;br /&gt;
:[[Elder Game: Pet Classes in MMOs]] - Posted by Citan on June 10, 2013&lt;br /&gt;
:[[Elder Game: June Status Report]] - Posted by Citan on June 1, 2013&lt;br /&gt;
:[[Elder Game: Notes During A Slow Upload]] - Posted by Citan on May 16, 2013&lt;br /&gt;
:[[Elder Game: Gorgon&#039;s Archery System]] - Posted by Citan on May 5, 2013&lt;br /&gt;
:[[Elder Game: Try the new stand-alone clients]] - Posted by Citan on April 10, 2013&lt;br /&gt;
:[[Elder Game: What is Lag?]] - Posted by Citan on April 27, 2013&lt;br /&gt;
:[[Elder Game: The flying animal fiasco]] - Posted by Citan on April 24, 2013&lt;br /&gt;
:[[Elder Game: Grab Bag Update: Web Player, Skill Swapping, Languages]] - Posted by Citan on April 13, 2013&lt;br /&gt;
:[[Elder Game: 4:30am Update]] - Posted by Citan on March 31, 2013&lt;br /&gt;
:[[Elder Game: Pre-Alpha 3 server is live!]] - Posted by Citan on March 25, 2013&lt;br /&gt;
:[[Elder Game: ETA]] - Posted by Citan on March 25, 2013&lt;br /&gt;
:[[Elder Game: Quote of the Day: A Cavalcade of Nightmares]] - Posted by Srand on March 23, 2013&lt;br /&gt;
:[[Elder Game: Loot progress]] - Posted by Citan on March 13, 2013&lt;br /&gt;
:[[Elder Game: More Stuff Happening]] - Posted by Citan on February 21, 2013&lt;br /&gt;
:[[Elder Game: Vendors!]] - Posted by Citan on February 12, 2013&lt;br /&gt;
:[[Elder Game: Quote of the Day: WTF]] - Posted by Srand on February 5, 2013&lt;br /&gt;
:[[Elder Game: Milk, Vaults &amp;amp; Ulfoi]] - Posted by Citan on January 29, 2013&lt;br /&gt;
:[[Elder Game: Progress Toward Pre-Alpha 3]] - Posted by Citan on January 14, 2013.&lt;br /&gt;
===== 2012 =====&lt;br /&gt;
:[[Kickstarter 1: Updates]] - Posted between October 4, 2012 and November 11, 2012.&lt;br /&gt;
:[[Elder Game: Addendum: Matt’s Idea]] - Posted by Citan on December 27, 2012&lt;br /&gt;
:[[Elder Game: Toward more interesting deaths]] - Posted by Citan on December 25, 2012&lt;br /&gt;
:[[Elder Game: Twitter Updates]] - Posted by Citan on December 19, 2012&lt;br /&gt;
:[[Elder Game: AC2 First Impressions]] - Posted by Citan on December 12, 2012 &lt;br /&gt;
:[[Elder Game: Taunting, Mentalism, and Variety]] - Posted by Citan on December 10, 2012&lt;br /&gt;
:[[Elder Game: Death Penalties, Quick Follow-up]] - Posted by Citan on December 2, 2012&lt;br /&gt;
:[[Elder Game: Prealpha 3′s Death Penalties]] - Posted by Citan on November 25, 2012&lt;br /&gt;
:[[Elder Game: Gorgon Chat Logs, pt 2, and Status Update]] - Posted by Citan on November 20, 2012&lt;br /&gt;
:[[Elder Game: Gorgon Chat Logs, pt 1]] - Posted by Citan on November 8, 2012&lt;br /&gt;
:[[Elder Game: Kickstarter: The Missing FAQ]] - Posted by Citan on November 4, 2012&lt;br /&gt;
:[[Elder Game: Pre-Alpha Update: Tech notes, update notes, ramblings]] - Posted by Citan on November 2, 2012&lt;br /&gt;
:[[Elder Game: Designing Project: Gorgon’s combat sounds]] - Posted by Citan on October 29, 2012. Written by Conor Brace.&lt;br /&gt;
:[[Elder Game: Pre-Alpha’s Getting Better (every day)]] - Posted by Citan on October 26, 2012&lt;br /&gt;
:[[Elder Game: Quote of the Day: Humanities]] - Posted by Srand on October 25, 2012&lt;br /&gt;
:[[Elder Game: Community-esque things]] - Posted by Citan on October 23, 2012&lt;br /&gt;
:[[Elder Game: Opening Pre-Alpha to Kickstarter pledges!]] - Posted by Citan on October 22, 2012&lt;br /&gt;
:[[Elder Game: Please TwitFace Project: Gorgon!]] - Posted by Srand on October 10, 2012&lt;br /&gt;
:[[Elder Game: Video Diary #3]] - Posted by Citan on October 9, 2012&lt;br /&gt;
:[[Sylvia in Halvue]] - Posted by Citan on October 7, 2012&lt;br /&gt;
:[[Elder Game: Kickstarter is Live!]] - Posted by Citan on October 3, 2012&lt;br /&gt;
:[[Elder Game: The dangers of a too-statistics-driven treasure generator]] - Posted by Citan on October 1, 2012&lt;br /&gt;
:[[Elder Game: How does Project Gorgon make money?]] - Posted by Citan on September 24, 2012&lt;br /&gt;
:[[Elder Game: The Case Against Auction Houses]] - Posted by Citan on September 10, 2012&lt;br /&gt;
:[[Elder Game: Crazier Kickstarter Reward Ideas]] - Posted by Citan on August 25, 2012&lt;br /&gt;
:[[Elder Game: Gorgon Kickstarter is Coming!]] - Posted by Citan on August 21, 2012&lt;br /&gt;
:[[Elder Game: Today in pictures]] - Posted by Citan on August 13, 2012&lt;br /&gt;
:[[Elder Game: Optional Ways to Play]] - Posted by Citan on August 10, 2012&lt;br /&gt;
:[[Elder Game: Progress Update]] - Posted by Citan on August 1, 2012&lt;br /&gt;
:[[Elder Game: Battle Chemistry]] - Posted by Citan on July 16, 2012&lt;br /&gt;
:[[Elder Game: A little more about evil, undead, and pet classes]] - Posted by Citan on July 4, 2012&lt;br /&gt;
:[[Elder Game: Facebook me!]] - Posted by Citan on June 26, 2012&lt;br /&gt;
:[[Elder Game: What It Means to Be Undead]] - Posted by Citan on June 24, 2012&lt;br /&gt;
:[[Elder Game: On Fire, and Wolf-Talk, and Competitive Systems]] - Posted by Citan on June 11, 2012&lt;br /&gt;
:[[Elder Game: My Favorite Bugs (Part I)]] - Posted by Srand on June 5, 2012&lt;br /&gt;
:[[Elder Game: Gorgon Random Treasure]] - Posted by Citan on May 15, 2012&lt;br /&gt;
:[[Elder Game: Video Diary, First Attempt]] - Posted by Citan on May 1, 2012&lt;br /&gt;
:[[Elder Game: Death Stories in MMOs]] - Posted by Citan on April 30, 2012&lt;br /&gt;
:[[Elder Game: Cows]] - Posted by Citan on April 23, 2012&lt;br /&gt;
:[[Elder Game: When Puppets Lose Their Puppeteers]] - Posted by Citan on April 16, 2012&lt;br /&gt;
:[[Elder Game: Still Developing!]] - Posted by Citan on April 9, 2012&lt;br /&gt;
:[[Elder Game: Adding Direction]] - Posted by Citan on March 27, 2012&lt;br /&gt;
:[[Elder Game: Quote of the Day]] - Posted by Srand on March 22, 2012&lt;br /&gt;
:[[Elder Game: Quick Dev Diary: Combos]] - Posted by Citan on March 15, 2012&lt;br /&gt;
:[[Elder Game: Quote of the Day: Balance]] - Posted by Srand on March 10, 2012&lt;br /&gt;
:[[Elder Game: Update on the Next Step]] - Posted by Citan on March 9, 2012&lt;br /&gt;
:[[Elder Game: Believe In Yourself and Blah Blah Blah]] - Posted by Citan on February 28, 2012&lt;br /&gt;
:[[Elder Game: Disney-esque House Magic]] - Posted by Citan on February 23, 2012&lt;br /&gt;
:[[Elder Game: A setback]] - Posted by Citan on February 21, 2012&lt;br /&gt;
:[[Elder Game: The point of races]] - Posted by Citan on February 20, 2012&lt;br /&gt;
:[[Elder Game: Expediency, Thy Name is Indie MMO]] - Posted by Citan on February 7, 2012&lt;br /&gt;
:[[Elder Game: Sign Up For Pre-Alpha/Alpha/Beta]] - Posted by Citan on February 4, 2012&lt;br /&gt;
:[[Elder Game: Project Gorgon’s Death Penalty]] - Posted by Citan on February 1, 2012&lt;br /&gt;
:[[Elder Game: Easy Player-Made Content]] - Posted by Citan on January 26, 2012&lt;br /&gt;
:[[Elder Game: Quick Test of Pre-Alpha 0.1 Completed]] - Posted by Citan on January 22, 2012&lt;br /&gt;
:[[Elder Game: What’s my target audience?]] - Posted by Citan on January 22, 2012&lt;br /&gt;
:[[Elder Game: Complexity and Group Combat]] - Posted by Citan on January 19, 2012&lt;br /&gt;
:[[Elder Game: Howl Sound Effect]] - Posted by Citan on January 8, 2012&lt;br /&gt;
===== 2011 =====&lt;br /&gt;
:[[Elder Game: Features In, Features Out]] - Posted by Citan on December 30, 2011&lt;br /&gt;
:[[Elder Game: Field Autopsies, and Man I’m Slow]] - Posted by Citan on December 17, 2011&lt;br /&gt;
:[[Elder Game: Back to work! Pre-Alpha Combat Skills]] - Posted by Citan on November 28, 2011&lt;br /&gt;
:[[Elder Game: Delays, Thoughts about Launches, and Some Icons]] - Posted by Citan on November 7, 2011&lt;br /&gt;
:[[Elder Game: Words of Power]] - Posted by Citan on October 28, 2011&lt;br /&gt;
:[[Elder Game: Pot-Luck Dinners and Dungeon Sushi]] - Posted by Citan on October 17, 2011&lt;br /&gt;
:[[Elder Game: Early prep for newbies]] - Posted by Citan on October 10, 2011&lt;br /&gt;
:[[Elder Game: Project Gorgon Screenshot Diary #1, take 2]] - Posted by Citan on October 6, 2011&lt;br /&gt;
:[[Elder Game: Project Gorgon Screenshot Diary #1]] - Posted by Citan on October 2, 2011&lt;br /&gt;
:[[Elder Game: Minimizing Tedium: Not Always Straightforward]] - Posted by Citan on September 30, 2011&lt;br /&gt;
:[[Elder Game: The first exploiter?]] - Posted by Citan on September 19, 2011&lt;br /&gt;
:[[Elder Game: the reason you write clean code]] - Posted by Srand on September 19, 2011&lt;br /&gt;
:[[Elder Game: A Psychologist, a Fire Mage, and a Dickweed Walk Into a Bar…]] - Posted by Citan on September 11, 2011&lt;br /&gt;
:[[Elder Game: The Stamina Bar]] - Posted by Citan on August 31, 2011&lt;br /&gt;
:[[Elder Game: Thinking about Gorgon Combat]] - Posted by Citan on August 22, 2011&lt;br /&gt;
:[[Elder Game: Creating a backstory for the game]] - Posted by Citan on August 14&lt;br /&gt;
:[[Elder Game: NPCs as Systems Nexus]] - Posted by Citan on August 5, 2011&lt;br /&gt;
:[[Elder Game: Notes From The Coding Pit]] - Posted by Citan on July 29, 2011&lt;br /&gt;
:[[Elder Game: Go Big or Go Home]] - Posted by Citan on July 22, 2011&lt;br /&gt;
:[[Elder Game: Item Decay Redux]] - Posted by Citan on July 21, 2011&lt;br /&gt;
:[[Elder Game: We Can’t Have Nice Things (They Keep Decaying)]] - Posted by Citan on July 15, 2011&lt;br /&gt;
:[[Elder Game: Alpha Art Woes: Sex-Crazed Elves]] - Posted by Citan on July 8, 2011&lt;br /&gt;
:[[Elder Game: Permanent Character Choices in a Classless Game (or, “Werewolves!”)]] - Posted by Citan on July 1, 2011&lt;br /&gt;
:[[Elder Game: World vs. Game, Emergent Gameplay, and the Fun Loop]] - Posted by Citan on June 24, 2011&lt;br /&gt;
:[[Elder Game: Punditry is dumb. Switching to developer mode!]] - Posted by Citan on June 18, 2011 - First mention of Project: Gorgon by name.&lt;br /&gt;
:[[Elder Game: You Can’t Bolster Your Newbie Hose With Self-Indulgence]] - Posted by Citan on May 10, 2011&lt;br /&gt;
:[[Elder Game: Evolving Quests]] - Posted by Citan on March 21, 2011&lt;br /&gt;
:[[Elder Game: The Griefer With The Coin Bag]] - Posted by Citan on March 8, 2011&lt;br /&gt;
:[[Elder Game: “The Dev Team” Footprint]] - Posted by Srand on  February 10, 2011&lt;br /&gt;
:[[Elder Game: Proximity Breeds Endearment]] - Posted by Citan on February 7, 2011&lt;br /&gt;
:[[Elder Game: Who’s In Charge of Quality?]] - Posted by Citan on February 3, 2011&lt;br /&gt;
:[[Elder Game: Retention and Rebound]] - Posted by Citan on January 31, 2011&lt;br /&gt;
:[[Elder Game: Graphical Upgrades Are Dangerous]] - Posted by Srand on January 27, 2011&lt;br /&gt;
:[[Elder Game: More on Classed vs. Unclassed Games]] - Posted by Citan on January 24, 2011&lt;br /&gt;
:[[Elder Game: Classes vs. Open Skill Systems]] - Posted by Citan on January 20, 2011&lt;br /&gt;
:[[Elder Game: Why We Need More Women Developers]] - Posted by Srand on January 17, 2011&lt;br /&gt;
:[[Elder Game: Beginner’s Luck and Expert’s Intuition]] - Posted by Citan on January 12, 2011&lt;br /&gt;
:[[Elder Game: Ready the Meat Sacrifices]] - Posted by Srand on January 10, 2011&lt;br /&gt;
:[[Elder Game: Joust is Not Coming Back]] - Posted by Citan on January 7, 2011&lt;br /&gt;
:[[Elder Game: Converting Players with Content is a Waste]] - Posted by Srand on January 5, 2011&lt;br /&gt;
:[[Elder Game: There Shouldn’t Be A Signup Form]]  - Posted by Citan on January 3, 2011&lt;br /&gt;
:[[Elder Game: New Year, New Method]]  - Posted by Srand on January 1, 2011&lt;br /&gt;
===== 2010 =====&lt;br /&gt;
:[[Elder Game: Indie Games, Prototyping, and Fun Finding]]  - Posted by Citan on June 14, 2010&lt;br /&gt;
===== 2006 =====&lt;br /&gt;
In 2006, Srand published nine articles on Skotos Tech.&lt;br /&gt;
:[[Lessons from the Live Team: The Bug Process]] - Posted by Srand on October 10, 2006&lt;br /&gt;
:[[Lessons from the Live Team: The Yearly Rant]] - Posted by Srand on September 12, 2006&lt;br /&gt;
:[[Lessons from the Live Team: Social Engineering]] - Posted by Srand on August 16, 2006&lt;br /&gt;
:[[Lessons from the Live Team: Documenting Live Updates]] - Posted by Srand on July 11, 2006&lt;br /&gt;
:[[Lessons from the Live Team: Efficient Additions]] - Posted by Srand on June 15, 2006&lt;br /&gt;
:[[Lessons from the Live Team: It&#039;s All About the Audience]] - Posted by Srand on May 10, 2006&lt;br /&gt;
:[[Lessons from the Live Team: Think Before You Ship]] - Posted by Srand on April 11, 2006&lt;br /&gt;
:[[Lessons from the Live Team: The Many Faces of Live Development]] - Posted by Srand on March 14, 2006&lt;br /&gt;
:[[Lessons from the Live Team: The Message]] - Posted by Srand on February 14, 2006&lt;br /&gt;
===== 2004 =====&lt;br /&gt;
In 2004, Srand was interviewed for the Turbine blog. &lt;br /&gt;
: [[Dev Bio: Sandra &amp;quot;srand&amp;quot; Powers]] - Posted by Srand on October 11, 2004&lt;br /&gt;
&lt;br /&gt;
== Town Hall Transcripts ==&lt;br /&gt;
Every so often, Eric holds a Town Hall meeting. Sometimes these meetings are in-game at the Serbule Inn. Other times, they are hosted in a public chat room.&lt;br /&gt;
&lt;br /&gt;
{{:10/09/2015 Town Hall Meeting}}&lt;br /&gt;
{{:08/09/2015 Town Hall Meeting}}&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Spider&amp;diff=226816</id>
		<title>Spider</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Spider&amp;diff=226816"/>
		<updated>2026-03-04T18:44:57Z</updated>

		<summary type="html">&lt;p&gt;Herbary: Removed outdated Basic and Advanced Ability tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[:Category:Arthropod|Arthropods]] for a list of spiders.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Spider&lt;br /&gt;
|image            = [[File:RoughSpiderArmor.png|400px]]&lt;br /&gt;
|caption          = Ew, they&#039;re icky!&lt;br /&gt;
|skilltype        = Beast Form &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Strange Spider]], [[Legs]], [[Noita the Green]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
EEEEEEEEEEE!}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Spider&#039;&#039;&#039; is a unique [[Beast Forms| Beast Form]] that can only be attained by drinking the [[Spider Juice]] potion sold by the [[Strange Spider]], who is trapped deep in [[Serbule Crypt]]. Getting out of the form is done the same way, but with the far more expensive [[Un-Spider Juice]].&lt;br /&gt;
&lt;br /&gt;
Spiders serve the Goddess of Spiders and Patience, [[Akhisa]].&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of living and fighting as a spider.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Strange Spider]] will sell you a potion to turn into a Spider. BE WARNED, THIS IS PERMANENT UNTIL DISPELLED. &lt;br /&gt;
* [[Strange Spider]] also happens to sell a potion to undo being a Spider. If turning Spider, it might be a good idea to pick up one of these, too, so you can un-Spider when you want.&lt;br /&gt;
* Some NPCs, even if they will talk to most animals, will not talk to scary ones. Spiders are quite scary.&lt;br /&gt;
* Strange Spider also sells scrolls which teach a variety of spider abilities: Various levels of [[Spit Acid]], [[Insidious Illusion]], and [[Incubate]].&lt;br /&gt;
* [[Legs]] in [[Animal Town]] will unlock Spider levels 51-60, 61-70 and can teach you level 51+ abilities.&lt;br /&gt;
* [[Noita the Green]] unlocks Spider levels 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Big Footed Jim]] deep beneath [[Povus]].&lt;br /&gt;
* Levels 91-100 are unlocked by [[Skitter]] at [[Statehelm]].&lt;br /&gt;
* Levels 100+ are unlocked by [[Skitter]] at [[Statehelm]].&lt;br /&gt;
&lt;br /&gt;
==Connected Skills==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Tailoring]] - Spiders can create special textiles using their web&lt;br /&gt;
* [[Meditation]] - Infinite Legs counts as a Kick for Meditation unarmed combos, along with melee attacks counting as &#039;any melee&#039;&lt;br /&gt;
&lt;br /&gt;
=== Synergy Levels: ===&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Spider]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Animal Handling]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Arthropod Anatomy]]&lt;br /&gt;
:: Level 13, 41&lt;br /&gt;
:; [[Interpretive Dance]]&lt;br /&gt;
:: Level 60&lt;br /&gt;
:; [[Nature Appreciation]]&lt;br /&gt;
:: Level 45&lt;br /&gt;
:; [[Psychology]]&lt;br /&gt;
:: Level 19, 46&lt;br /&gt;
:; [[Survival Instincts]]&lt;br /&gt;
:: Level 37, 65&lt;br /&gt;
:; [[Textile Creation]]&lt;br /&gt;
:: Level 34&lt;br /&gt;
:; [[Unarmed]]&lt;br /&gt;
:: Level 60&lt;br /&gt;
:; [[Shamanic Infusion]]&lt;br /&gt;
:: Level 37&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Illusion ===&lt;br /&gt;
Using the Insidious Illusion ability, a Spider can temporarily disguise themselves as a humanoid to fool shopkeepers. This ability consumes one [[Moonstone]]. It lasts a short time and has a fairly long cooldown.&lt;br /&gt;
=== Riding ===&lt;br /&gt;
As a [[Beast Forms|Beast Form]], Spiders are not able to use the traditional Horse mounts offered through [[Riding]]. Instead, [[Legs]] in [[Animal Town]] teaches mount-form to Spider players who are at least level 25, as well as the speed boost ability &#039;&#039;Move Those Legs&#039;&#039;.&lt;br /&gt;
===Equipment===&lt;br /&gt;
Crafters producing equipment for use by [[Spider]]s should obtain the [[Sigil Scripting]] recipe &#039;&#039;&#039;Spider Inscription,&#039;&#039;&#039; which allows for the creation of {{Item|Spider Malachite}}. &lt;br /&gt;
&lt;br /&gt;
This attuned gemstone can be used in any recipe which calls for the use of [[:Category:Items/Crystal|Crystals]] to create equipment with [[Spider]] Treasure Effects.&lt;br /&gt;
&lt;br /&gt;
There are items that only [[Spider]]s can wear. Some of them will turn you blue! (Spider Casings other than Shoddy/Rough/Crude)&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Level to Equip&lt;br /&gt;
! Slot&lt;br /&gt;
! Description&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Harness of Poisons}} || Spider 30 ||  Waist || A strange mechanism that can augment an arthropod&#039;s venomous attack capabilities. (Only wearable by spiders.) ||???&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Shoddy Spider Casing}} || None ||  Chest || Pieces of chitin and scraps of metal are held together with thick webbing. This would fit on a spider. || [[Tailoring]] 1/3(e)&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Rough Spider Casing}} || Spider 10 ||  Chest || Pieces of chitin and scraps of metal are held together with thick webbing. This should make a spider somewhat tougher. || [[Tailoring]] 10/13(e)&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crude Spider Casing}} || Spider 20 ||  Chest || Pieces of chitin and metal are sewn into reinforced webbing to create a suit for spiders. || [[Tailoring]] 20/23(e)&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Decent Spider Casing}} || Spider 30 ||  Chest || Pieces of chitin and metal are sewn into reinforced webbing to create a suit for spiders. || [[Tailoring]] 30(e)&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Nice Spider Casing}} || Spider 40 ||  Chest || Pieces of chitin and strong metal are sewn into reinforced webbing to create a powerful armor suit for spiders.|| [[Tailoring]] 40(e)/42(m)&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Quality Spider Casing}} || Spider 50 ||  Chest || Pieces of chitin and strong metal are sewn into reinforced webbing to create a powerful armor suit for spiders.|| [[Tailoring]] 50(e)/52(m)&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Great Spider Casing}} || Spider 60 ||  Chest || Pieces of chitin and strong metal are sewn into reinforced webbing to create a powerful armor suit for spiders.|| [[Tailoring]] 60(e)/62(m)&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Spider Casing}} || Spider 70 ||  Chest || Pieces of chitin and strong metal are sewn into reinforced webbing to create a powerful armor suit for spiders.|| [[Tailoring]] 70(e)/72(m)&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Astounding Spider Casing}} || Spider 80 ||  Chest || Pieces of chitin and strong metal are sewn into reinforced webbing to create a powerful armor suit for spiders.|| [[Tailoring]] 80(e)/82(m)&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Awesome Spider Casing}} || Spider 90 ||  Chest || Pieces of chitin and strong metal are sewn into reinforced webbing to create a powerful armor suit for spiders.|| [[Tailoring]] 90(e)/92(m)&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Incredible Spider Casing}} || Spider 100 ||  Chest || Pieces of chitin and strong metal are sewn into reinforced webbing to create a powerful armor suit for spiders.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Marvelous Spider Casing}} || Spider 110 ||  Chest || Pieces of chitin and strong metal are sewn into reinforced webbing to create a powerful armor suit for spiders.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Belt of The Arachnid}} || Spider 20||  Waist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. It has been custom-sized to fit around the middle of a gigantic spider.|| Purchased from [[Strange Spider]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Crude Arachnid Harness}} || Spider 15 ||  Waist || This uncomfortable wooden spider suit was designed with the best of intentions. It just sucks. But the wood can act as a focal point for druidic spiders.|| [[Toolcrafting]] 15&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Nice Arachnid Harness}} || Spider 30||  Waist || Carefully crafted of dozens of little jointed sections, this harness can hold a lot of weight. The wood can also act as a focal point for druidic spiders.|| [[Toolcrafting]] 30&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Great Arachnid Harness}} || Spider 45||  Waist || Lovingly crafted to a high standard, this wooden spider suit makes spiders even more adaptable than normal. Its wood can also act as a focal point for druidic spiders.|| [[Toolcrafting]] 45&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Arachnid Harness}} || Spider 60||  Waist || Lovingly crafted to a high standard, this wooden spider suit makes spiders even more adaptable than normal. Its wood can also act as a focal point for druidic spiders.|| [[Toolcrafting]] 60&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Astounding Arachnid Harness}} || Spider 75||  Waist || Lovingly crafted to a high standard, this wooden spider suit makes spiders even more adaptable than normal. Its wood can also act as a focal point for druidic spiders.|| [[Toolcrafting]] 75&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Awesome Arachnid Harness}} || Spider 85||  Waist || Lovingly crafted to a high standard, this wooden spider suit makes spiders even more adaptable than normal. Its wood can also act as a focal point for druidic spiders.|| [[Toolcrafting]] 90&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Incredible Arachnid Harness}} || Spider 95||  Waist || Lovingly crafted to a high standard, this wooden spider suit makes spiders even more adaptable than normal. Its wood can also act as a focal point for druidic spiders.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Marvelous Arachnid Harness}} || Spider 105||  Waist || Lovingly crafted to a high standard, this wooden spider suit makes spiders even more adaptable than normal. Its wood can also act as a focal point for druidic spiders.|| ???&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Quality Arachnid Mechaharness}} || Spider 50|| Waist || This spider equipment features a system of discrete tubes that can dispense chemicals. Enables [[Battle Chemistry]].|| [[Toolcrafting]] 55&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Great Arachnid Mechaharness}} || Spider 60|| Waist || This spider equipment features a system of discrete tubes that can dispense chemicals. Enables [[Battle Chemistry]].|| [[Toolcrafting]] 65&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Amazing Arachnid Mechaharness}} || Spider 70|| Waist || This spider equipment features a system of discrete tubes that can dispense chemicals. Enables [[Battle Chemistry]].|| [[Toolcrafting]] 75&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Astounding Arachnid Mechaharness}} || Spider 80|| Waist || This spider equipment features a system of discrete tubes that can dispense chemicals. Enables [[Battle Chemistry]].|| [[Toolcrafting]] 85&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Awesome Arachnid Mechaharness}} || Spider 90|| Waist || This spider equipment features a system of discrete tubes that can dispense chemicals. Enables [[Battle Chemistry]].|| [[Toolcrafting]] 95&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Friendly Spider Hat}} || Spider 75 || Head || A well-recognized hat in Spider culture that denotes friendliness and approachability. The hat has been enhanced with powerful magic that shrinks the spider to seem less scary.|| Purchased from [[Skitter]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Spider Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Spider|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
You might want to avoid eating food items made from spiders...continued violation of your conscience will begin affecting your earned combat percentage. &amp;lt;i&amp;gt;&amp;quot;You&#039;re starting to think maybe it wasn&#039;t so wise to eat your brethren.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Pig&amp;diff=226795</id>
		<title>Pig</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Pig&amp;diff=226795"/>
		<updated>2026-03-04T18:44:28Z</updated>

		<summary type="html">&lt;p&gt;Herbary: Removed outdated Basic and Advanced Ability tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ambox&lt;br /&gt;
| type = You may be looking for the creature &#039;&#039;&#039;[[Pig (mob)|Pig]]&#039;&#039;&#039;.&lt;br /&gt;
| border = yellow&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Pig&lt;br /&gt;
|image            = [[File:Pigform.JPG|300px]]&lt;br /&gt;
|caption          = An example of a player pig.&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 100 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Norbert]], [[Backfat]], [[Big Footed Jim]], [[Hamilton]]  &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
So you Oink to become a pig? Well step right Oink.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Pig&#039;&#039;&#039; is one of the many [[Beast Forms]], and possibly one of the easiest to obtain. As with the other [[Beast Forms]], the effect is &amp;quot;permanent until cured&amp;quot;. If you get tired of rolling in the mud, you can always buy an [[Un-Pig Juice]]. Be warned that Un-Pig Juice is very costly, and can be difficult to find.&lt;br /&gt;
&lt;br /&gt;
For more information on how to navigate being turned into an animal visit the [[Beast Forms]] page for advice.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of living and fighting as a pig.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Pig Juice]] drops from all manner of [[Non-Ruminant Ungulate|Non-Ruminant Ungulates]].&lt;br /&gt;
* [[Norbert]] in [[Sun Vale]]&#039;s [[Animal Town]] will unlock levels 51-70 and teach level 51-70 abilities.&lt;br /&gt;
* [[Backfat]] in the [[Fae Realm]] is your source of level 71-80 oinking.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Big Footed Jim]] deep beneath [[Povus]].&lt;br /&gt;
* [[Hamilton]] in the [[Statehelm Sewers]] unlocks 81-90, 91-100, and [[Prodigy Potential]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=== Synergy Levels: ===&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Pig]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Mycology]]&lt;br /&gt;
:: Level 20, Level 50, Level 65&lt;br /&gt;
:; [[Myconic]]&lt;br /&gt;
:: Level 45&lt;br /&gt;
:; [[Foraging]]&lt;br /&gt;
:: Level 35, Level 45&lt;br /&gt;
:; [[Survival Instincts]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Gardening]]&lt;br /&gt;
:: Level 45&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Truffle Sniff ===&lt;br /&gt;
Pigs can use Truffle Sniff to dig up random mushrooms.  You can get Myconic XP from Truffle Sniff mushrooms.&lt;br /&gt;
*Truffle Sniff 1 -- {{Item|Parasol Mushroom}}&lt;br /&gt;
*Truffle Sniff 2 -- {{Item|Strange Dirt}}, {{Item|Parasol Mushroom}}, {{Item|Mycena Mushroom}}&lt;br /&gt;
*Truffle Sniff 3 -- {{Item|Strange Dirt}}, {{Item|Parasol Mushroom}}, {{Item|Mycena Mushroom}}, {{Item|Boletus Mushroom}}&lt;br /&gt;
&lt;br /&gt;
; To add:&lt;br /&gt;
: Does the zone you&#039;re in affect Truffle Sniff? -- appears to work more often in zones where expected mushroom is native, e.g. Truffle Sniff 1 may be more likely to succeed in zones with Parasols.&lt;br /&gt;
: Does the Truffle Sniff level affect the mushrooms dug up?&lt;br /&gt;
=== Riding ===&lt;br /&gt;
As a [[Beast Forms|Beast Form]], Pigs are not able to use the traditional Horse mounts offered through [[Riding]]. Instead, [[Norbert]] in [[Animal Town]] teaches mount-form to Pig players who are at least level 25. They also teach an ability that increases both land and water speed temporarily.&lt;br /&gt;
===Equipment===&lt;br /&gt;
Crafters producing equipment for use by [[Pig]]s should obtain the [[Sigil Scripting]] recipe &#039;&#039;&#039;Pig Inscription,&#039;&#039;&#039; which allows for the creation of {{Item|Pig Malachite}}. &lt;br /&gt;
&lt;br /&gt;
This attuned gemstone can be used in any recipe which calls for the use of [[:Category:Items/Crystal|Crystals]] to create equipment with [[Pig]] Treasure Effects.&lt;br /&gt;
&lt;br /&gt;
{{Item|Belt of The Porcine Warrior}} - &#039;&#039;A belt adorned with an odd rune that gives the wearer a certain kind of luck.&amp;quot;&#039;&#039;&lt;br /&gt;
* Increases Base Damage dealt with Pig by 8%. Can be created with [[Toolcrafting]] 40.&lt;br /&gt;
{{Item|Pig Shoes}} - &#039;&#039;Horseshoes, but fitted for a pig&#039;s hooves.&#039;&#039;&lt;br /&gt;
==== Pig Headgear ====&lt;br /&gt;
{|&lt;br /&gt;
|{{Item|Pig&#039;s Disguise Kit}} - &#039;&#039;Perfect for the pig that wishes it were something else. A symbol of [[Arisetsu]] has been hidden inside.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Soldier Helm}} - &#039;&#039;A helmet sized for a large sow, with a simple but extremely durable design. It&#039;s hard to fathom why this exists, but it does.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Pig Horned Helm}} - &#039;&#039;This dwarven-made pig helm was no doubt worn in an illicit pig-fighting competition. The powerful combat runes are carefully hidden on the inside of the band.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Quality Pig Porkpie Hat}} - &#039;&#039;It&#039;s a high-quality hat, sized to fit snugly around a pig&#039;s ears.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Great Pig Porkpie Hat}} - &#039;&#039;It&#039;s a high-quality hat, sized to fit snugly around a pig&#039;s ears.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Amazing Pig Porkpie Hat}} - &#039;&#039;It&#039;s a high-quality hat, sized to fit snugly around a pig&#039;s ears.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Item|Milton&#039;s Hat}} - &#039;&#039;A wool hat made by a sentient sheep. It&#039;s very comfy!&#039;&#039; (Can also be worn by Cow or Deer).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Pig Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Pig|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Giant_Bat&amp;diff=226762</id>
		<title>Giant Bat</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Giant_Bat&amp;diff=226762"/>
		<updated>2026-03-04T18:43:41Z</updated>

		<summary type="html">&lt;p&gt;Herbary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Giant Bat&lt;br /&gt;
|image            = [[File:Giant_Bat.png|300px]]&lt;br /&gt;
|caption          = Spooky, but vaguely adorable.&lt;br /&gt;
|skilltype        = Beast Form &amp;lt;!-- Combat Skill, Beast Form, Anatomy Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (For skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Yavazek]], [[Noita the Green]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in living and fighting as a bat.&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The Giant Bat is a [[Beast Forms|Beast Form]] with the unique ability to fly while effectively fighting enemies, limited only by the flight&#039;s power usage.&lt;br /&gt;
&lt;br /&gt;
Bats have a variety of abilities, which range from knock-back, recovery, damage, and a concussion, making it potentially compatible with any skill-set a bat can use.&lt;br /&gt;
&lt;br /&gt;
You can cure Giant Bat form by buying an Un-Bat Juice from [[Harry the Wolf]] for 4500 councils. You can cure Fevered Trismus by using Treat Disease 1, a level 15 [[First Aid]] ability, which requires a basic first aid kit or better to use.&lt;br /&gt;
=== Training ===&lt;br /&gt;
* Levels 51-60 along with 61-70 can be unlocked by talking to [[Yavazek]].&lt;br /&gt;
* [[Noita the Green]] unlocks 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Big Footed Jim]] deep beneath [[Povus]].&lt;br /&gt;
* Levels 81-90 and 91-100 are unlocked by [[Duke of Flapbule]] in [[Statehelm]] &lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in living and fighting as a bat.&lt;br /&gt;
=== How to Obtain ===&lt;br /&gt;
Another bat player (who must be at least level 8) can repeatedly use Virulent Bite on you for a chance to give the Fevered Trismus disease which will change you into a bat after two hours of logged-in real time. During the Halloween event, one may also be bitten by an enemy bat&#039;s rage attack for Fevered Trismus. Finally, enemy bats on the lower levels of the [[Labyrinth]] or [[Gazluk Keep]] dungeons can inflict Fevered Trismus on players.&lt;br /&gt;
&lt;br /&gt;
==== Happy-Go-Lucky Bat Event ====&lt;br /&gt;
Starting in July 20, 2023, the [[Happy-Go-Lucky Bat]] (normally available only during Halloween) was temporarily located right outside of the north gate of [[Serbule]], by the bridge. He will transform players into a Giant Bat (and back) for free, along with offering training for Giant Bat skills.&lt;br /&gt;
&lt;br /&gt;
Ever since then, the Happy-Go-Lucky Bat occasionally appears outside Serbule for a week at a time throughout the year. &lt;br /&gt;
&lt;br /&gt;
This can be used by any character, including newly made ones that just freshly arrived from [[Anagoge Island]]&lt;br /&gt;
&lt;br /&gt;
=== Vampirism ===&lt;br /&gt;
&lt;br /&gt;
[[Vampirism|Vampires]] may complete a quest unlocking the ability to transform into a giant bat and back again at will, similar to how [[Druid|Druids]] can transform into deer and back again.&lt;br /&gt;
&lt;br /&gt;
=== Synergy Levels: ===&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Giant Bat]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Animal Handling]]&lt;br /&gt;
:: Level 46&lt;br /&gt;
:; [[Bard]]&lt;br /&gt;
:: Level 40&lt;br /&gt;
:; [[Nature Appreciation]]&lt;br /&gt;
:: Level 24&lt;br /&gt;
:; [[Necromancy]]&lt;br /&gt;
:: Level 27, and Level 45, and Level 55&lt;br /&gt;
:; [[Survival Instincts]]&lt;br /&gt;
:: Level 5&lt;br /&gt;
:; [[Vampirism]]&lt;br /&gt;
:: Level 25, 75, 100&lt;br /&gt;
:; [[Warden]]&lt;br /&gt;
:: Level 40, 80&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
=== NPC Communication ===&lt;br /&gt;
Like with other &amp;quot;creepy&amp;quot; [[Beast Forms|Beast Forms]] such as the [[Lycanthropy|Wolf]] and [[Spider|Spider]], even fewer NPCs will talk to you than to most animals. Additionally, some animals that normally talk to others animals will not talk to the Giant Bat (for example, [[Red]]). Before changing into a bat, it is recommended that you be an experienced player. (Unless you&#039;re up for a challenge!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: If you were a [[Druid]] before becoming a Giant Bat and sufficiently high level (25 or higher) to transform into a deer (or bird), you can use that to interact with the NPCs who will talk to animals, but not bats.&lt;br /&gt;
&lt;br /&gt;
=== Flight ===&lt;br /&gt;
Immediately after transforming, a bat is able to fly. Flight is faster than sprinting which makes travel easier, however flying drains power.&lt;br /&gt;
&lt;br /&gt;
Default flight controls: R, Page Up, and Number Pad 9 to fly; F, Page Down, and Number Pad 3 to land.&lt;br /&gt;
&lt;br /&gt;
=== Echolocation ===&lt;br /&gt;
Bats get Echolocation, which sometimes makes seeing at night much easier. They also get Combat Echolocation which comes with a 7% evasion bonus at the cost of 1 movement speed.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}} style=&#039;width:100%;&#039;&lt;br /&gt;
! Icon !! Level !! Name !! Description !! Special !! style=&amp;quot;width: 11%; text-align: center;&amp;quot; | Damage !! style=&amp;quot;width: 11%; text-align: center;&amp;quot; | Stats !! Gear Required&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Combat Echolocation|2}} || 0 || Combat Echolocation || Use your horrible squeaks and giant ears to interpret your environment and evade enemies, but at slight cost to your movement speed. || You evade 7% of all attacks. Your movement speed is -1.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10 || &amp;lt;b&amp;gt;Item:&amp;lt;/b&amp;gt; Bat: Combat Echolocation&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Echolocation|2}} || 0 || Echolocation || Use your horrible squeaks and giant ears to interpret your environment. || &amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10 || Leveling&lt;br /&gt;
|}&lt;br /&gt;
===Equipment ===&lt;br /&gt;
Crafters producing equipment for use by [[Giant Bat]]s should obtain the [[Sigil Scripting]] recipe &#039;&#039;&#039;Bat Inscription,&#039;&#039;&#039; which allows for the creation of {{Item|Bat Malachite}}. &lt;br /&gt;
&lt;br /&gt;
This attuned gemstone can be used in any recipe which calls for the use of [[:Category:Items/Crystal|Crystals]] to create equipment with [[Giant Bat]] Treasure Effects.&lt;br /&gt;
===== Witch Hats =====&lt;br /&gt;
[[Giant Bat]] characters can equip Witch Hats crafted through [[Tailoring]]. To begin crafting hats, the [[Halloween]] quest [[Halloween Event: A Hat Fit for a Bat]] must be completed, unlocking the recipe for {{Item|Decent Bat Witch Hat}}. &lt;br /&gt;
&lt;br /&gt;
Higher level hats are learned through recipe scrolls also obtainable during [[Halloween]], however you must unlock the Decent hat recipe first.&lt;br /&gt;
*{{Item|Decent Bat Witch Hat}}&lt;br /&gt;
*{{Item|Nice Bat Witch Hat}}&lt;br /&gt;
*{{Item|Quality Bat Witch Hat}}&lt;br /&gt;
*{{Item|Great Bat Witch Hat}}&lt;br /&gt;
*{{Item|Amazing Bat Witch Hat}}&lt;br /&gt;
*{{Item|Astounding Bat Witch Hat}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Giant Bat Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Giant Bat|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
When using Virulent Bite to infect other players, you can see a red particle effect on the infected player. If you are trying but repeatedly failing to infect another player, it may be because their armor is too strong for you to land a hit. In that case, ask them to unequip their armor and then try again.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Cow&amp;diff=226742</id>
		<title>Cow</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Cow&amp;diff=226742"/>
		<updated>2026-03-04T18:43:14Z</updated>

		<summary type="html">&lt;p&gt;Herbary: Removed outdated Basic and Advanced Ability tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About | Description = domesticated animal | Destination = Cow_(Domesticated Animal)}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Cow&lt;br /&gt;
|image            = [[File:Cow_(form).jpg|300px]]&lt;br /&gt;
|caption          = Cows are fast and furious!&lt;br /&gt;
|skilltype        = Beast Form&lt;br /&gt;
|maxlevel         = 90 &lt;br /&gt;
|req              =  &lt;br /&gt;
|skilltrainers    = [[Suspicious Cow]], [[Raul]], [[Noita the Green]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Cow&#039;&#039;&#039; is a [[Beast Forms|Beast Form]] and a [[Curse]] bestowed by [[Maronesa]] in the [[Crystal Cavern]] or in the [[Dark Chapel]].&lt;br /&gt;
&lt;br /&gt;
Cows are able to collect [[Grass]] and [[Bottle of Milk|Milk]] periodically. They can consume grass for a heal, which turns out to be a cheap, potent self-healing mechanism.&lt;br /&gt;
&lt;br /&gt;
Being a cow means you look harmless to other animals, so deer and similar animals don’t run away from you.&lt;br /&gt;
&lt;br /&gt;
If you get tired of being a cow, kill [[Maronesa]] to remove the curse. You can also use a {{Item|Minor Panacea}}, though this is generally considered a very wasteful use of the item.&lt;br /&gt;
&lt;br /&gt;
For more information on how to navigate being turned into an animal visit the [[Beast Forms]] page for advice.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of living and fighting as a cow.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* Being cursed by [[Maronesa]] will start a timer, turning you into a cow in 2 minutes&lt;br /&gt;
* [[Suspicious Cow]] will train Clobbering Hoof&lt;br /&gt;
* [[Raul]] will unlock levels 51-70 and train 51+ abilities&lt;br /&gt;
* [[Noita the Green]] unlocks 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Big Footed Jim]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Cheesemaking]] - One of the most reliable ways to get the milk necessary for making cheese is to use the Cow ability &#039;&#039;&#039;Collect Milk&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Cow]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Cheesemaking]]&lt;br /&gt;
:: Level 25, 45&lt;br /&gt;
:; [[Foraging]]&lt;br /&gt;
:: Level 26&lt;br /&gt;
:; [[Gardening]]&lt;br /&gt;
:: Level 51&lt;br /&gt;
:; [[Gourmand]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Nature Appreciation]]&lt;br /&gt;
:: Level 85&lt;br /&gt;
:; [[Ruminant Anatomy]]&lt;br /&gt;
:: Level 37&lt;br /&gt;
:; [[Saddlery]]&lt;br /&gt;
:: Level 15&lt;br /&gt;
:; [[Survival Instincts]]&lt;br /&gt;
:: Level 13, 70&lt;br /&gt;
:; [[Unarmed]]&lt;br /&gt;
:: Level 27&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
===Out-of-Combat Experience===&lt;br /&gt;
Cows are kind of screwed with hooves instead of hands, meaning they can’t use a saw for [[Carpentry]], for instance. But with a little imagination we can envision a cow planting vegetables and growing a garden, so they can do that, and a few other things.&lt;br /&gt;
&lt;br /&gt;
=== Vegetarian Cows ===&lt;br /&gt;
Cows that maintain a vegetarian diet can be milked by other players more often, as follows: newbie or non-vegetarian cow: once per hour (unchanged); low-level vegetarian cow: once every 45 minutes; vegetarian cow over level 24: once every 30 minutes; vegetarian cow over level 49: once every 15 minutes - Two higher-level versions of the Collect Milk ability are given out at Cow level 38 and 52. They have faster reset times, allowing you to collect milk more quickly. These versions only work if you have the [[Special Behavior Badges|Vegetarian badge]].&lt;br /&gt;
=== Riding ===&lt;br /&gt;
As a [[Beast Forms|Beast Form]], Cows are not able to use the traditional Horse mounts offered through [[Riding]]. Instead, [[Suspicious Cow]] in [[Eltibule]] and [[Raul]] in [[Animal Town]] teache mount-form to Cow players who are at least level 25. [[Raul]] also teaches a speed-up ability that consumes grass.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Cow armor can be crafted through [[Blacksmithing]] (shoes) and [[Toolcrafting]] (champron and barding). The Champron (Head slot) gives extra resistance to Piercing and Slashing damage, while the Barding (Chest) gives resistance to just Piercing. Cow Shoes give you extra speed while sprinting.&lt;br /&gt;
&lt;br /&gt;
 Crafters producing equipment for use by [[Cow]]s should obtain the [[Sigil Scripting]] recipe &#039;&#039;&#039;Cow Inscription,&#039;&#039;&#039; which allows for the creation of {{Item|Cow Malachite}}. &lt;br /&gt;
&lt;br /&gt;
This attuned gemstone can be used in any recipe which calls for the use of [[:Category:Items/Crystal|Crystals]] to create equipment with [[Cow]] Treasure Effects.&lt;br /&gt;
&lt;br /&gt;
==== Equipment Not Crafted ====&lt;br /&gt;
&lt;br /&gt;
* {{Item|Belt of The Bovine Battler}} - Increases Cow Skill Base Damage. Purchased from [[Suspicious Cow]].&lt;br /&gt;
*{{Item|Cow Shoes}} - Level 5 horseshoes. Quest reward from [[Suspicious Cow]].&lt;br /&gt;
*{{Item|Hooves of the Inamorata}} - &lt;br /&gt;
&lt;br /&gt;
==== Blacksmithing Equipment ====&lt;br /&gt;
*{{Item|Shoddy Cow Shoes}} - Level 5 horseshoes, but for a cow.&lt;br /&gt;
*{{Item|Crude Cow Shoes}} -Level 10 horseshoes, but for a cow.&lt;br /&gt;
*{{Item|Rough Cow Shoes}} - Level 20 horseshoes, but for a cow. Infused with magic. &lt;br /&gt;
*{{Item|Decent Cow Shoes}} - Level 30 horseshoes, but for a cow. Infused with magic.&lt;br /&gt;
*{{Item|Nice Cow Shoes}} - Level 40 horseshoes, but for a cow. Infused with magic. &lt;br /&gt;
*{{Item|Quality Cow Shoes}} - Level 50 horseshoes, but for a cow. Infused with magic.&lt;br /&gt;
*{{Item|Great Cow Shoes}} - Level 60 horseshoes, but for a cow. Infused with magic.&lt;br /&gt;
*{{Item|Amazing Cow Shoes}} - Level 70 horseshoes, but for a cow. Infused with magic. &lt;br /&gt;
==== Carpentry Equipment ====&lt;br /&gt;
Equipment which enables a Cow to use the [[Druid]] skill is crafted through [[Carpentry]].&lt;br /&gt;
*{{Item|Shoddy Wooden Cow Shoes}} - Level 5 horseshoes, but for a cow, and made of wood.&lt;br /&gt;
*{{Item|Crude Wooden Cow Shoes}} - Level 10 horseshoes, but for a cow, and made of wood.&lt;br /&gt;
*{{Item|Rough Wooden Cow Shoes}} - Level 20 horseshoes, but for a cow, and made of wood.&lt;br /&gt;
*{{Item|Decent Wooden Cow Shoes}} - Level 30 horseshoes, but for a cow, and made of wood.&lt;br /&gt;
*{{Item|Nice Wooden Cow Shoes}} - Level 40 horseshoes, but for a cow, and made of wood.&lt;br /&gt;
*{{Item|Quality Wooden Cow Shoes}} - Level 50 horseshoes, but for a cow, and made of wood.&lt;br /&gt;
*{{Item|Great Wooden Cow Shoes}} - Level 60 horseshoes, but for a cow, and made of wood.&lt;br /&gt;
*{{Item|Amazing Wooden Cow Shoes}} - Level 70 horseshoes, but for a cow, and made of wood.&lt;br /&gt;
==== Toolcrafting Equipment ====&lt;br /&gt;
Through [[Toolcrafting]], Cow equipment for the head slot (champrons) and chest slot (barding) can be crafted. Starting at Nice level, Max-Enchanted versions can be crafted.&lt;br /&gt;
*{{Item|Decent Cow Champron}} - Level 30 COW-ONLY headwear, infused with magic.&lt;br /&gt;
*{{Item|Decent Cow Barding}} - Level 30 COW-ONLY chest armor, infused with magic.&lt;br /&gt;
*{{Item|Nice Cow Champron}} - Level 40 COW-ONLY headwear, infused with magic.&lt;br /&gt;
*{{Item|Nice Cow Barding}} - Level 40 COW-ONLY chest armor, infused with magic.&lt;br /&gt;
*{{Item|Quality Cow Champron}} - Level 50 COW-ONLY headwear, infused with magic.&lt;br /&gt;
*{{Item|Quality Cow Barding}} - Level 50 COW-ONLY chest armor, infused with magic.&lt;br /&gt;
*{{Item|Great Cow Champron}} - Level 60 COW-ONLY headwear, infused with magic.&lt;br /&gt;
*{{Item|Great Cow Barding}} - Level 60 COW-ONLY chest armor, infused with magic.&lt;br /&gt;
*{{Item|Amazing Cow Champron}} - Level 70 COW-ONLY headwear, infused with magic.&lt;br /&gt;
*{{Item|Amazing Cow Barding}} - Level 70 COW-ONLY chest armor, infused with magic.&lt;br /&gt;
*{{Item|Astounding Cow Champron}} - Level 80 COW-ONLY chest armor, infused with magic.&lt;br /&gt;
*{{Item|Astounding Cow Barding}} - Level 80 COW-ONLY chest armor, infused with magic.&lt;br /&gt;
*{{Item|Awesome Cow Champron}} - Level 90 COW-ONLY chest armor, infused with magic.&lt;br /&gt;
*{{Item|Awesome Cow Barding}} - Level 90 COW-ONLY chest armor, infused with magic.&lt;br /&gt;
&lt;br /&gt;
==== Racial Slot ====&lt;br /&gt;
: {{Item|Nose Ring of Inexhaustability}} - Designed to be worn in a cow&#039;s nose, this brass ring further enhances natural bovine strength.&lt;br /&gt;
: {{Item|Nose Ring of The Seductive Cow}} - Designed to be worn in a cow&#039;s nose, this brass ring makes attractive cattle even more attractive.&lt;br /&gt;
: {{Item|Nose Ring of Destructive Tendencies}} - Designed to be worn in a cow&#039;s nose, this brass ring aggravates bovine sensibilities, causing violence.&lt;br /&gt;
: {{Item|Nose Ring of Foulness Protection}} - Designed for a ratkin&#039;s nose, but perhaps also wearable by a cow or pig.&lt;br /&gt;
: {{Item|Nose Ring of Glowy Crystal Resistance}} - Designed to be worn in a cow or pig&#039;s nose, this ring helps protect against the sickness that comes from being too close to glowy yellow crystals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Cow Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Cow|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Originally, there was a mysterious bucket at the end of the tutorial cave. Drinking from this would turn you into a cow, and the main way to become human was by completing a quest from [[Harry the Wolf]]. Global chat was filled with moooooo!&amp;lt;br&amp;gt;&lt;br /&gt;
Later on, the bucket was replaced by [[Maronesa]], still in the tutorial cave. The big warning message deterred some players, but it was still pretty common for newbies to emerge as cows.&amp;lt;br&amp;gt;&lt;br /&gt;
Eventually Maronesa was moved to [[Crystal Cavern]], and [[Gajus the Big-Headed]] took her spot.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Add the correct Categories to the skill page. Make sure to remove Category:Template guides.&lt;br /&gt;
&lt;br /&gt;
    Mandatory Categories:&lt;br /&gt;
    * Category:Skills&lt;br /&gt;
&lt;br /&gt;
    These Categories will be automatically added if you filled in the infobox correctly:&lt;br /&gt;
    * Category:Combat Skills&lt;br /&gt;
    * Category:Trade Skills&lt;br /&gt;
    * Category:Beast Skills&lt;br /&gt;
    * Category:Beast Forms&lt;br /&gt;
    * Category:Other Skills&lt;br /&gt;
    * Category:Anatomy Skills     &lt;br /&gt;
    &lt;br /&gt;
    Note, If the Skill is a Beast Form, manually add:&lt;br /&gt;
    * Category:Beast Skills&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Psychology&amp;diff=226692</id>
		<title>Psychology</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Psychology&amp;diff=226692"/>
		<updated>2026-03-04T18:41:52Z</updated>

		<summary type="html">&lt;p&gt;Herbary: Removed outdated Basic and Advanced Ability tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Psychology&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 100&lt;br /&gt;
|req              =  N/A&lt;br /&gt;
|skilltrainers    = [[Riger]], [[Helena Veilmoor]], [[Suspicious Cow]], [[Nissim]], [[Raina]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Psychology&#039;&#039;&#039; is a strange skill that revolves around affecting allies/enemies by getting into their head. It&#039;s one of the most versatile support skills, with a mix of crowd control, healing, and rage reduction.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Riger]] in [[Anagoge]] will not directly teach you Psychology, but after you complete his quest, he will allow you to read a Psychology book.&lt;br /&gt;
* For players that do not want to go back to the island to learn Psychology, [[Yetta]] in [[Eltibule Keep]] sells a book titled &#039;&#039;Fighting with Psychology&#039;&#039;. Alternatively completing the &amp;quot;alternative approach to continued slaughter...&amp;quot; for [[Oritania]]&#039;s quest [[Kill Spiders]] will award Psychology experience and unlock it.&lt;br /&gt;
* [[Helena Veilmoor]] and [[Suspicious Cow]] in [[Eltibule]] teach &#039;&#039;&#039;You Were Adopted&#039;&#039;&#039; 1-3 and &#039;&#039;&#039;But I Love You&#039;&#039;&#039; 1-2&lt;br /&gt;
* [[Nissim]] in [[Amulna]] will unlock Psychology 51-60, 61-70, and teaches level 51+ abilities.&lt;br /&gt;
* [[Raina]] in [[Fae Realm]] unlocks 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Emersil the Ever-Gloating]] deep beneath [[Povus]].&lt;br /&gt;
* [[Cynthia Rolfe]] in [[Statehelm]] unlocks 81-90, 91-100, and [[Prodigy Potential]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=== Synergy Levels ===&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Psychology]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Compassion]]&lt;br /&gt;
:: Level 40&lt;br /&gt;
:; [[Gender Studies]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
:; [[Meditation]]&lt;br /&gt;
:: Level 20&lt;br /&gt;
:; [[Mentalism]]&lt;br /&gt;
:: Level 15, Level 44&lt;br /&gt;
:; [[Phrenology]]&lt;br /&gt;
:: Level 35 and level 35 in each of the eleven subskills&lt;br /&gt;
:; [[Safecracking]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Belt of the Psychologist}} increases Base Damage dealt with Psychology by 8%. Can be created with [[Toolcrafting]] 18.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Gladiator}} increases Base Damage dealt with Psychology and [[Sword]] combat skills by 6%. Can be bought from [[Joeh]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Medic}} increases Base Damage dealt with Psychology and [[Mentalism]] combat skills by 6%. Can be bought from [[Echur]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Sneak}} increases Base Damage dealt with Psychology and [[Unarmed]] combat skills by 6%. Can be bought from [[Echur]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Cunning Wolf}} increases Base Damage dealt with Psychology and [[Lycanthropy]] combat skills by 6%. Can be bought from [[Harry the Wolf]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Controller}} increases Base Damage dealt with Psychology and [[Druid]] combat skills by 6%. Can be bought from [[Agrashab]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Cunning Assailant}} increases Base Damage dealt with Psychology and [[Knife Fighting]] combat skills by 6%. Can be bought from ???.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Psychology Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Psychology|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;Write a little about this history of the skill, or things that don&#039;t belong in above areas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Necromancy&amp;diff=226658</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Necromancy&amp;diff=226658"/>
		<updated>2026-03-04T18:41:00Z</updated>

		<summary type="html">&lt;p&gt;Herbary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Necromancy&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 100 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Sir Arif]], [[Daniel Murderdark]], [[Bendith the Banished]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Necromancy&#039;&#039;&#039; is a combat skill that focuses on creating undead and wielding dark magic. To use necromancy you must have an item with a &amp;quot;Necromancy Gem&amp;quot; equipped and you also cannot have a &amp;quot;Holy Symbol&amp;quot; Equipped. &lt;br /&gt;
&lt;br /&gt;
All skeleton-summon abilities require [[Necromancy Dust]] (Level 2 recipe). There are certain &amp;quot;designated&amp;quot; graveyards (examples are the main entrance of [[Serbule Crypt]], [[Eltibule Crypt]]), but otherwise a &amp;quot;graveyard&amp;quot; is any area with at least 3 player tombstones in close proximity (to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won&#039;t work, but ones in armor will.)&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The skill is learned by going into the [[Serbule Crypt]], defeating [[Khyrulek&#039;s True Form]] and delivering [[Symbols of Darkness|an item]] from the boss&#039;s drops to the [[Pulsing Crystal]]. When you do this, you will be given a &amp;quot;Necromancy Test Staff&amp;quot; and a &amp;quot;Necromancy Test Necklace&amp;quot;. Both have necromancy gems in them, so you can choose one to equip and start using Necromancy.&lt;br /&gt;
* [[Jumjab]] teaches &#039;&#039;&#039;Heart&#039;s Power&#039;&#039;&#039; 1-2, &#039;&#039;&#039;Wave of Darkness&#039;&#039;&#039; 1-5&lt;br /&gt;
* [[Daniel Murderdark]] will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities&lt;br /&gt;
* [[Bogaku]] can teach you the secrets of raising Ratkin Skeleton Mages&lt;br /&gt;
* [[Bendith the Banished]] can unlock 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
* [[Fransesca Muradrake]] in [[Statehelm]] will unlock 81-90, 91-100, and [[Prodigy Potential]]&lt;br /&gt;
* You can learn &#039;&#039;&#039;Spleen&#039;s Power&#039;&#039;&#039; from scrolls&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* [[Corpse Talking]]&lt;br /&gt;
* [[Paleontology]]&lt;br /&gt;
&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
Necromancy is a very diverse skill. It has mods that support many skill combos. Necro pets can help cover the issues that specialising in one damage type can cause as well. Here are some skills that combo well:&lt;br /&gt;
&lt;br /&gt;
*[[Battle Chemistry]] is an interesting choice. Both have indirect fire mods. You can also apply mutations to your pets. Giving a zombie thick skin can almost completely negate the passive bleed. Very diverse damage type access.&lt;br /&gt;
*[[Fire Magic]] works quite well. Both skills have indirect fire mods. Deaths hold can be modded to apply a burn DOT as well. Your pets can lean into fire damage even more or can diversify your damage types&lt;br /&gt;
*[[Mentalism]] makes a very effective electric DPS if you have [[Fairy Magic]]. Deaths Hold and Spark of death can both be modded to apply electric vulns. Also has psychic DOT mod Synergy as well&lt;br /&gt;
*[[Spirit Fox]]. Dark Damage specialist. Both have access to Darkness vulns. Also has a litte indirect fire synergy. &lt;br /&gt;
*[[Sword]] can make an effective slashing DPS. Deaths hold has a slashing vuln and Skeleton warriors can push more slashing damage.  &lt;br /&gt;
*[[Vampirism]] can be used to lean hard into Dark Damage. Both skills have access to darkness vulns. Very capable solo as well due to the CC and pets combo.&lt;br /&gt;
*[[Warden]] can work in a similar fashion to mentalism. Both skills have access to electric vulns. Indirect fire is another theme that both skills share. Could work well with fire or Ratkin mages. Coordinated Assault mods work?&lt;br /&gt;
*[[Weather Witching]] is a fantastic option. Hybrid Electric/Dark specialisation. Doomstorms count as undead minions and can benefit from all of the necro pet skills. Both can apply electric vulns. Best with Ratkin mages.&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Necromancy]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Dying]]&lt;br /&gt;
:: Level 20, and Level 30&lt;br /&gt;
:; [[Giant Bat]]&lt;br /&gt;
:: Level 16&lt;br /&gt;
:; [[Incorporeal Creature Anatomy]]&lt;br /&gt;
:: Level 26&lt;br /&gt;
:; [[Paleontology]]&lt;br /&gt;
:: Level 24, and Level 49&lt;br /&gt;
:; [[Spirit Fox]]&lt;br /&gt;
:: Level 29&lt;br /&gt;
:; [[Undead Anatomy]]&lt;br /&gt;
:: Level 19, and Level 49&lt;br /&gt;
:; [[Vampirism]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Static Graveyards === &lt;br /&gt;
You can always summon skeletons in these areas:&lt;br /&gt;
* Entrance to [[Serbule Crypt]]&lt;br /&gt;
* In [[Serbule Crypt]], in the circular room right before the hallway leading to [[Nameless Guardian]]&lt;br /&gt;
* The graveyard north of [[Eltibule|Eltibule&#039;s]] central keep&lt;br /&gt;
* A room in the PvP Dungeon&lt;br /&gt;
* The Fae Realm&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
====Weapons Which Enable Necromancy====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/NecromancyGem&lt;br /&gt;
  category = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Armor Which Enable Necromancy====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/NecromancyGem&lt;br /&gt;
  notcategory = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
====Belts====&lt;br /&gt;
Note: Information in this section may be out of date.&lt;br /&gt;
&amp;lt;!-- Special equipment that is intended to be used by the skill goes here, including belts. --&amp;gt;&lt;br /&gt;
{{belt|Belt of the Necromancer}} increases Base Damage dealt with Necromancy by 8%. Can be created with [[Toolcrafting]] 38.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Defiler}} increases Base Damage dealt with Necromancy and [[Fire Magic]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Vile General}} increases Base Damage dealt with Necromancy and [[Archery]] combat skills by 6%. Can be bought from [[Azalak]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Wraith}} increases Base Damage dealt with Necromancy and [[Unarmed]] combat skills by 6%. Can be found through rare drops and chests.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Cruel Tormentor}} increases Base Damage dealt with Necromancy and [[Mentalism]] combat skills by 6%. Can drop from [[Lomas]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Crypt Keeper}} increases Base Damage dealt with Necromancy and [[Ice Magic]] combat skills by 6%. Drops in [[Yeti Cave]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Death Doctor}} increases Base Damage dealt with Necromancy and [[Knife Fighting]] combat skills by 6%. Can be bought from ???.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Necromancy Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Necromancy|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Necromancy used to be learned simply by interacting with the altar behind [[Omegaspider]].&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Tombstones (graveyard).jpg|An example player-created graveyard. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Mentalism&amp;diff=226585</id>
		<title>Mentalism</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Mentalism&amp;diff=226585"/>
		<updated>2026-03-04T18:39:09Z</updated>

		<summary type="html">&lt;p&gt;Herbary: Removed outdated Basic and Advanced Ability tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Mentalism&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = The power of mind over matter: psychic powers! This combat skill focuses on recovery and restoration, but also has multiple damaging abilities.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Echur]], [[Mu]], [[Yoy]], [[Rohina]], [[Raina]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Mentalism&#039;&#039;&#039; is a skill that makes use of Psychic energy to both attack and support. Advanced Mentalists can gain critical-hit chances to their attacks by studying [[Phrenology]].&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The power of mind over matter: psychic powers! This combat skill focuses on recovery and restoration, but also has multiple damaging abilities.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* Learned from [[Echur]] in [[Serbule Keep]] after completing a few errands.&lt;br /&gt;
* [[Mu]] and [[Yoy]] in [[Myconian Cave]] teaches further skills with sufficient favor.&lt;br /&gt;
* [[Rohina]] trains &#039;&#039;&#039;Mentalism&#039;&#039;&#039; level 51-60 for 20,000 councils &amp;lt;sup&amp;gt;Needs confirmation&amp;lt;/sup&amp;gt; (Friends favor) and level 61-70 for 100,000 councils (? Favor Level &amp;lt;= Best Friends)&lt;br /&gt;
* [[Raina]] unlocks 71-80 for 400,000 councils&amp;lt;sup&amp;gt;Needs confirmation&amp;lt;/sup&amp;gt; plus 3 {{Item|Royal Jelly}} (? Favor Level).&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* [[Fairy Magic]]&lt;br /&gt;
&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
: [[Mentalism]] is a very diverse skill with many good combos depending on the route you take. Generally you will want to focus on Electric or psychic damage mods depending on which other skill you choose. Mentalism is also a great choice for healing. I will list some good damage combos below:&lt;br /&gt;
:&lt;br /&gt;
* [[Psychology]] Amazing direct psychic damage potential. Good Crowd Control. No Form or weapon requirements. BIG CRITS. Very, Very good as long as your foes don&#039;t resist Psychic damage. &lt;br /&gt;
* [[Vampirism]] The only other real option for a full psychic damage build. Has access to psychic Vulnerability and phrenology crit chance with the right mods too. Also scales indirect psychic damage with the right mods.&lt;br /&gt;
* [[Hammer]] Huge lightning damage but high mana costs.  Can buff the whole team with extra lightning damage. &lt;br /&gt;
* [[Necromancy]] This combo makes great lightning damage dealer. Its even better if you have [[Fairy Magic]]. The other the main synergy is indirect psychic damage which isn&#039;t as potent in most situations. &lt;br /&gt;
* [[Warden]] This makes a for a good lightning damage focused build with potential for a mixed lightning/fire build is you have [[Fairy Magic]].&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] to [[Mentalism]] can be obtained from the following skills and levels:&lt;br /&gt;
:;[[Psychology]]&lt;br /&gt;
:: Level 34, 41&lt;br /&gt;
:;[[Meditation]]&lt;br /&gt;
:: Level 40&lt;br /&gt;
:;[[Holistic Wellness]]&lt;br /&gt;
:: Level 48&lt;br /&gt;
:;[[Phrenology]]&lt;br /&gt;
:: Level 50, and level 50 in each subskill&lt;br /&gt;
:;[[Gender Studies]]&lt;br /&gt;
:: Level 35&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
===Psi Wave Mechanics===&lt;br /&gt;
* All four psi-wave abilities share a single cooldown.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{belt|Belt of The Alchemist}} increases Base Damage dealt with Mentalism and [[Battle Chemistry]] skills by 6%. Can be bought from [[Marna]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Monk}} increases Base Damage dealt with Mentalism and [[Unarmed]] combat skills by 6%. Can be bought from [[Echur]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Medic}} increases Base Damage dealt with Mentalism and [[Psychology]] combat skills by 6%. Can be bought from [[Echur]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Mindfist}} increases Base Damage dealt with Mentalism and [[Hammer]] combat skills by 6%. Can be bought from [[Agrashab]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Freeze Wizard}} increases Base Damage dealt with Mentalism and [[Ice Magic]] combat skills by 6%. Can be bought from [[Ukorga]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Wise Duelist}} increases Base Damage dealt with Mentalism and [[Sword]] combat skills by 6%. Can be found through rare drops.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Cruel Tormenter}} increases Base Damage dealt with Mentalism and [[Necromancy]] combat skills by 6%. Can be found through rare drops.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Mentalism Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Mentalism|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;Write a little about this history of the skill, or things that don&#039;t belong in above areas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Hammer&amp;diff=226540</id>
		<title>Hammer</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Hammer&amp;diff=226540"/>
		<updated>2026-03-04T18:37:59Z</updated>

		<summary type="html">&lt;p&gt;Herbary: Removed outdated Basic and Advanced Ability tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Hammer&lt;br /&gt;
|image            =[[File:Hammer (skill).jpg|300px]]&lt;br /&gt;
|caption          = If I had a hammer...&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = &lt;br /&gt;
|skilltrainers    = [[Agrashab/Sun Vale|Agrashab]], [[Falkrin Overstrike]], [[Solgribue]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Mastery of the use of Hammers and clubs in combat. Power consumption is higher than average, but so is damage. Hammers excel at rapidly murdering enemies, no more and no less.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
Hammer is a primary Combat Skill. Hammer focuses mainly on dealing Crushing damage, but can also deal Electricity damage and Trauma damage. There are not many abilities, but that makes it a simple and straightforward skill for learning and mastering. Hammer consumes quite a lot of Power but deals high damage. Hammer focuses on burst damage, this means it&#039;s excellent for taking down enemies quickly.&lt;br /&gt;
&lt;br /&gt;
Hammer allows the player to wield wooden clubs and metal hammers. There is no big difference between these two types of weapons. All abilities can be used with a club or a hammer. The only exception is a player using the Hammer and [[Druid]] combat skills; they can only use wooden clubs.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Mastery of the use of Hammers and clubs in combat. Power consumption is higher than average, but so is damage. Hammers excel at rapidly murdering enemies, no more and no less.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Agrashab]] in [[Sun Vale]] teaches Hammer at {{Favor|Friends}} and teaches some low level abilities. In order to gain enough favor to learn Hammer, you can complete one favor by turning in 5 [[Powdered Mammal]]. Additional favor can be earned by providing [[Vicious Club]] or Fairy Wings, both of which can be farmed in Sun Vale.&lt;br /&gt;
* [[Falkrin Overstrike]] will unlock levels 51-60, 61-70, and teaches level 51+ abilities&lt;br /&gt;
* [[Solgribue]] will unlock levels 71-80, and teaches level 71+ abilities&lt;br /&gt;
* Levels 81-90 are unlocked by [[Emersil the Ever-Gloating]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* None&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Hammer]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Armorsmithing]]&lt;br /&gt;
:: Level 60, 80&lt;br /&gt;
:; [[Blacksmithing]]&lt;br /&gt;
:: Level 20, 60, 80&lt;br /&gt;
:; [[Carpentry]]&lt;br /&gt;
:: Level 35&lt;br /&gt;
:; [[Mining]]&lt;br /&gt;
:: Level 20, 45, 65&lt;br /&gt;
:; [[Toolcrafting]]&lt;br /&gt;
:: Level 25, 60, 80&lt;br /&gt;
:; [[Unarmed]]&lt;br /&gt;
:: Level 26&lt;br /&gt;
&lt;br /&gt;
==Special abilities==&lt;br /&gt;
Most abilities are just normal damaging abilities, but some of them have special mechanics:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:140px;&amp;quot;|&#039;&#039;&#039;No power cost but Armor cost&#039;&#039;&#039; || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Reckless Slam}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Reckless Slam&#039;&#039;&#039; is an attack that doesn&#039;t drain Power, but drains the player&#039;s Armor instead if they still have Armor remaining.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage over time&#039;&#039;&#039; || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Rib Shatter}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Rib Shatter&#039;&#039;&#039; deals a high amount of damage and causes the enemy to take Trauma damage over 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stun&#039;&#039;&#039; || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Leaping Smash}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Leaping Smash &#039;&#039;&#039; damages and knocks the enemy down. Enemy takes 25% additional damage from all attacks while knocked down.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slow&#039;&#039;&#039; || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Seismic Impact}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Seismic Impact&#039;&#039;&#039; damages the enemy and slows them by 90%.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Recover Armor and Power&#039;&#039;&#039; || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Look At My Hammer}}&amp;lt;/span&amp;gt; &#039;&#039;&#039;Look At My Hammer&#039;&#039;&#039; restores a large amount of Armor and a small amount of Power. Costs no Power.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
===== Wooden Hammer weapons =====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/Hammer&lt;br /&gt;
  category = Items/Wooden&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
===== Metal or non-wood Hammer weapons =====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/Hammer&lt;br /&gt;
 notcategory= Items/Wooden&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
{{belt|Belt of the Woodland Warrior}} increases damage dealt with Hammer and Druid combat skills by 6%. Can be bought from Agrashab.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Barbarian}} increases damage dealt with Hammer and [[Shield]] combat skills by 6%. Can be bought from Agrashab.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Mindfist}} increases damage dealt with Hammer and [[Mentalism]] combat skills by 6%. Can be bought from Agrashab.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of the Hammerer}} can be crafted. Requires 40 [[Toolcrafting]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, players can craft buckles with the [[Buckle Artistry]] skill. This skill involves crafting unique Belts that give bonuses to Hammer users only. These buckles are attuned to the crafter, that means that they can only be equipped by the player who made them. Unlike the belts listed above, buckles have durability and and will degrade over time while in combat, eventually disappearing.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Hammer Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Hammer|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Druid&amp;diff=226486</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Druid&amp;diff=226486"/>
		<updated>2026-03-04T18:36:21Z</updated>

		<summary type="html">&lt;p&gt;Herbary: Removed outdated Basic and Advanced Ability tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Accepting the mantle of Druid is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NEVER BE ABLE TO REMOVE THIS CHOICE FROM YOUR CHARACTER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&lt;br /&gt;
You can learn both skills no problem and they don&#039;t interfere with each other at all. You just can&#039;t use druid skills while in wolf form currently.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Druid&lt;br /&gt;
|image            = [[File:pulse_of_life.png|128px]]&lt;br /&gt;
|caption          = Druidin&#039;&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 100&lt;br /&gt;
|req              = Any Level 50 Combat Skill&lt;br /&gt;
|skilltrainers    = [[Silvia]], [[Azalak]], [[Raina]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Druidin&#039;&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Druid]] is a combat skill earned by individuals seeking a deeper connection with nature, and willing to put their life on the line to defend it. In order to obtain the skill, one must venture to the Druid Camp in the North-East corner of [[Sun Vale]]. An altar just outside a druid encampment will accept your pledge. You must have at least one combat skill at level 50 to use the altar. [[Silvia]], the druid trainer, can be found near the shrine if a druid wishes to learn new abilities.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Druidin&#039;&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Silvia]] in [[Sun Vale]] is willing to teach Druids a number of abilities.&lt;br /&gt;
* [[Azalak]] in [[Serbule]] is willing to teach Druids a number of abilities&lt;br /&gt;
* [[Lady Windsong]] in [[Rahu]] offers the Unlock of Druid Skill Levels 51-60 and 61-70.&lt;br /&gt;
* [[Raina]] in the [[Fae Realm]] offers the unlock of Druid Skill Levels 71-80 and teaches a number of abilities in that level range.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
* [[Parella]] in [[Statehelm]] offers the unlock of Druid Skill Levels 81-90, 91-100, and [[Prodigy Potential]].&lt;br /&gt;
* [[Rixie]] in [[The Yellow Room]] will teach a travel form after completing the second level of her mini-game.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* [[Charged Pig]] - (As a Sub-Skill for Pig)&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* [[Calligraphy]] - Explanation of how Calligraphy works with Sword.&lt;br /&gt;
* [[Toolcrafting]] - Toolcrafting requires Level 20 Carpentry.&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Cooking]] - Explanation of why Cooking is related to Gardening.&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Druid]] can be obtained from the following skills and levels:&lt;br /&gt;
:;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Druid]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Deer]]&lt;br /&gt;
:: Level 21, and Level 61&lt;br /&gt;
:; [[Mycology]]&lt;br /&gt;
:: Level 45&lt;br /&gt;
:; [[Nature Appreciation]]&lt;br /&gt;
:: Level 38, and Level 65&lt;br /&gt;
:; [[Pig]]&lt;br /&gt;
:: Level 48&lt;br /&gt;
:; [[Rabbit]]&lt;br /&gt;
:: Level 42&lt;br /&gt;
:; [[Shamanic Infusion]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Survival Instincts]]&lt;br /&gt;
:: Level 45&lt;br /&gt;
:; [[Staff]]&lt;br /&gt;
:: Level 47&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
{| {{STDT| mw-collapsible mw-collapsed}} &lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|&#039;&#039;&#039;Training&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Lvl !! Icon !! Ability !! Cost !! Favor&lt;br /&gt;
|-&lt;br /&gt;
| 50 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Shillelagh}}&amp;lt;/span&amp;gt; || &#039;&#039;&#039;Druid Levels 51-60&#039;&#039;&#039; || 20000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 51 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Heart Thorn}}&amp;lt;/span&amp;gt; || Heart Thorn 6 || 9750 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 53 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Brambleskin}}&amp;lt;/span&amp;gt; || Brambleskin 6 || 9850 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 54 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Shillelagh}}&amp;lt;/span&amp;gt; || Shillelagh 4 || 9900 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 56 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Rotskin}}&amp;lt;/span&amp;gt; || Rotskin 6 || 11500 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 57 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Cosmic Strike}}&amp;lt;/span&amp;gt; || Cosmic Strike 6 || 11550 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 58 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Healing Sanctuary}}&amp;lt;/span&amp;gt; || Healing Sanctuary 4 || 11600 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 59 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Delerium}}&amp;lt;/span&amp;gt; || Delerium 6 || 11650 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 60 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Regrowth}}&amp;lt;/span&amp;gt; || Regrowth 4 || 11700 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 60 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Hunter&#039;s Stride}}&amp;lt;/span&amp;gt; || Hunter&#039;s Stride 4 || 11700 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 60 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Shillelagh}}&amp;lt;/span&amp;gt; || &#039;&#039;&#039;Druid Levels 61-70&#039;&#039;&#039; || 100000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 61 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Heart Thorn}}&amp;lt;/span&amp;gt; || Heart Thorn 7 || 14750 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 63 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Brambleskin}}&amp;lt;/span&amp;gt; || Brambleskin 7 || 14850 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 64 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Shillelagh}}&amp;lt;/span&amp;gt; || Shillelagh 5 || 14900 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 65 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Toxinball}}&amp;lt;/span&amp;gt; || Toxinball 7 || 14950 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 66 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Rotskin}}&amp;lt;/span&amp;gt; || Rotskin 7 || 17000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 67 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Cosmic Strike}}&amp;lt;/span&amp;gt; || Cosmic Strike 7 || 17050 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 69 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Delerium}}&amp;lt;/span&amp;gt; || Delerium 7 || 17150 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 70 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Healing Sanctuary}}&amp;lt;/span&amp;gt; || Healing Sanctuary 5 || 17200 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 70 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Regrowth}}&amp;lt;/span&amp;gt; || Regrowth 5 || 17200 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 71 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Heart Thorn}}&amp;lt;/span&amp;gt; || Heart Thorn 8 || 19750 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 72 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Cloud Sight}}&amp;lt;/span&amp;gt; || Cloud Sight 6 || 19800 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 73 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Brambleskin}}&amp;lt;/span&amp;gt; || Brambleskin 8 || 19850 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 75 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Pulse of Life}}&amp;lt;/span&amp;gt; || Pulse of Life 5 || 19950 || ?&lt;br /&gt;
|}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Druidic Emergencies ===&lt;br /&gt;
{{Quote|source=[[Game_updates/2016-07-23]]|&lt;br /&gt;
:Druids can finally fulfill their druidic obligations! &amp;quot;Druid events&amp;quot; are calls to action for the Druids. One hour prior to the event, druids will receive a premonition of pending danger (in the form of a special effect icon). When the event occurs, druids are obligated to go and help with whatever disaster is occurring. You will receive a special quest explaining the details and tracking your progress.&lt;br /&gt;
&lt;br /&gt;
: Once the event starts, druids can&#039;t earn XP. This is to encourage druids to do their goddamned jobs. But druids can still get loot, and when the event ends, Dreva will send &#039;blessings&#039; to druids that helped. Dreva&#039;s Blessings can be used to purchase abilities and items from the druid pedestal in Sun Vale.&lt;br /&gt;
&lt;br /&gt;
: Non-druids can help fight back the plagues of evil, too. Anyone who defeats the necessary monsters will advance the special event, whether they&#039;re druids or not.&lt;br /&gt;
&lt;br /&gt;
: There are several different &#039;sizes&#039; of each event. When the premonition begins, the number of active players online is checked, and an appropriate difficulty is chosen based on that number. (There are three versions of each event. We&#039;ll add more versions down the road.) &lt;br /&gt;
}}&lt;br /&gt;
==== Intermittency ====&lt;br /&gt;
Each day the system decides between 0-3 druid events.&lt;br /&gt;
&lt;br /&gt;
==== Druidic Storage ====&lt;br /&gt;
[[Druid]]s with at least 4 levels in [[Teleportation]] are able to purchase two useful recipes by spending Dreva&#039;s Blessings at the Druid altar. These recipes give access to a special storage many adventurers find useful for stowing their [[Druid]] equipment or [[Haste|Sprint boosting potions]]. &lt;br /&gt;
* &#039;&#039;&#039;Summon Druidic Storage (12-slot)&#039;&#039;&#039; - Summon a special druidic storage container. Must be near a teleportation platform. This can be used during a druidic emergency and up to an hour before or after the emergency.&lt;br /&gt;
* &#039;&#039;&#039;Summon Druidic Storage (20-slot)&#039;&#039;&#039; - Summon a special druidic storage container. Must be near a teleportation platform. This can be used during a druidic emergency and up to an hour before or after the emergency.&lt;br /&gt;
==== Quests ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Druidic Emergencies&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Preface&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Druid Forms ===&lt;br /&gt;
[[Druid]]s are able to unlock additional transformations by spending Dreva Blessings at the altar where Druid is unlocked. Each form (besides &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Deer Form}}&amp;lt;/span&amp;gt; [[Deer Form]] and &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Raven Form}}&amp;lt;/span&amp;gt; [[Raven Form]] which you get from leveling at levels 25 and 50 respectively) costs 100 blessings.&amp;lt;br&amp;gt;&lt;br /&gt;
Eagle form can be unlock by talking to [[Rixie]].&lt;br /&gt;
{| {{STDT|sortable}} style=&#039;width:100%;&#039;&lt;br /&gt;
! Icon !! Level !! Name !! Description !! Special !! style=&amp;quot;width: 11%; text-align: center;&amp;quot; | Damage !! style=&amp;quot;width: 11%; text-align: center;&amp;quot; | Stats !! Gear Required&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Deer Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 25 || Deer Form || Become a deer. || &amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;30&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Eagle Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 50 || Eagle Form || Become an eagle. This is a travel form that can only be used outdoors. || Eagle flies faster than a raven. Automatically dispelled when indoors.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Mallard Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 50 || Mallard Form || Become a duck. This is a travel form that can only be used outdoors. || Mallard has enhanced swim speed. Automatically dispelled when indoors.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Owl Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 50 || Owl Form || Become an owl. This is a travel form that can only be used outdoors. || Owl has nightvision. Automatically dispelled when indoors.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Raven Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 50 || Raven Form || Become a raven. This is a travel form that can only be used outdoors. || Automatically dispelled when indoors.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Snow Raven Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 50 || Snow Raven Form || Become a snow raven. This is a travel form that can only be used outdoors. || Snow raven has +4 indirect cold mitigation and -2 indirect fire mitigation. Automatically dispelled when indoors.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Druid Equipment===&lt;br /&gt;
Humanoid [[Druid]]s require the use of a Wooden weapon to channel their abilities. Staffs, Lutes, and Clubs are the most common wooden mainhand weapons.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/Wooden&lt;br /&gt;
  category = Items/Weapon&lt;br /&gt;
  category = Items/MainHand&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
Wooden offhand Weapons:&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/Wooden&lt;br /&gt;
  category = Items/Weapon&lt;br /&gt;
  category =Items/OffHand&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
Wooden offhand shields:&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/Wooden&lt;br /&gt;
  category = Items/Weapon&lt;br /&gt;
  category =Items/OffHandShield&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
[[Druid]]s using [[Beast Forms]] will need to obtain wooden equipment to allow the use of their [[Druid]] abilities.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/Wooden&lt;br /&gt;
  notcategory = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lucky Belts&#039;&#039;&#039; of the [[Belt#List_of_Lucky_Belts|Woodland Warrior]] increase damage done with this skill.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Druid Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Druid|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;br /&gt;
Certain Druid animal forms (raven, duck, owl) do not count as animal for purposes of Animal Town NPCs. You will get a message &amp;quot;you still smell like a human/elf/rakshasa,&amp;quot; but even after 3 hours, they will not talk with you.&lt;br /&gt;
&lt;br /&gt;
This is no longer the case, but when [[Riding]] was first added, level 50 Riding counted for the level 50 combat skill prerequisite to unlock Druid.&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Druid&amp;diff=226414</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Druid&amp;diff=226414"/>
		<updated>2026-03-04T18:34:16Z</updated>

		<summary type="html">&lt;p&gt;Herbary: Removed outdated Basic and Advanced Ability tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Accepting the mantle of Druid is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NEVER BE ABLE TO REMOVE THIS CHOICE FROM YOUR CHARACTER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&lt;br /&gt;
You can learn both skills no problem and they don&#039;t interfere with each other at all. You just can&#039;t use druid skills while in wolf form currently.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Druid&lt;br /&gt;
|image            = [[File:pulse_of_life.png|128px]]&lt;br /&gt;
|caption          = Druidin&#039;&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 100&lt;br /&gt;
|req              = Any Level 50 Combat Skill&lt;br /&gt;
|skilltrainers    = [[Silvia]], [[Azalak]], [[Raina]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Druidin&#039;&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Druid]] is a combat skill earned by individuals seeking a deeper connection with nature, and willing to put their life on the line to defend it. In order to obtain the skill, one must venture to the Druid Camp in the North-East corner of [[Sun Vale]]. An altar just outside a druid encampment will accept your pledge. You must have at least one combat skill at level 50 to use the altar. [[Silvia]], the druid trainer, can be found near the shrine if a druid wishes to learn new abilities.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Druidin&#039;&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Silvia]] in [[Sun Vale]] is willing to teach Druids a number of abilities.&lt;br /&gt;
* [[Azalak]] in [[Serbule]] is willing to teach Druids a number of abilities&lt;br /&gt;
* [[Lady Windsong]] in [[Rahu]] offers the Unlock of Druid Skill Levels 51-60 and 61-70.&lt;br /&gt;
* [[Raina]] in the [[Fae Realm]] offers the unlock of Druid Skill Levels 71-80 and teaches a number of abilities in that level range.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
* [[Parella]] in [[Statehelm]] offers the unlock of Druid Skill Levels 81-90, 91-100, and [[Prodigy Potential]].&lt;br /&gt;
* [[Rixie]] in [[The Yellow Room]] will teach a travel form after completing the second level of her mini-game.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* [[Charged Pig]] - (As a Sub-Skill for Pig)&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* [[Calligraphy]] - Explanation of how Calligraphy works with Sword.&lt;br /&gt;
* [[Toolcrafting]] - Toolcrafting requires Level 20 Carpentry.&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Cooking]] - Explanation of why Cooking is related to Gardening.&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Druid]] can be obtained from the following skills and levels:&lt;br /&gt;
:;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Druid]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Deer]]&lt;br /&gt;
:: Level 21, and Level 61&lt;br /&gt;
:; [[Mycology]]&lt;br /&gt;
:: Level 45&lt;br /&gt;
:; [[Nature Appreciation]]&lt;br /&gt;
:: Level 38, and Level 65&lt;br /&gt;
:; [[Pig]]&lt;br /&gt;
:: Level 48&lt;br /&gt;
:; [[Rabbit]]&lt;br /&gt;
:: Level 42&lt;br /&gt;
:; [[Shamanic Infusion]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Survival Instincts]]&lt;br /&gt;
:: Level 45&lt;br /&gt;
:; [[Staff]]&lt;br /&gt;
:: Level 47&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Abilities==&lt;br /&gt;
&lt;br /&gt;
=== Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px;&amp;quot;|&amp;lt;span style=&amp;quot;cursor:pointer;&amp;quot;&amp;gt;Ability Name&amp;lt;/span&amp;gt; || style=&amp;quot;width:120px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;Learn from&amp;lt;/span&amp;gt; || style=&amp;quot;width:100px&amp;quot;|&amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;Description&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Fill With Bile|1}} &#039;&#039;&#039;Fill With Bile&#039;&#039;&#039; (1-4) || [[Silvia]] || You or an ally become more virulent and toxic.&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Energize|1}} &#039;&#039;&#039;Energize&#039;&#039;&#039; (1-3) || [[Silvia]] || Revitalize yourself and nearby allies at a crucial moment.&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Trackless Steps|1}} &#039;&#039;&#039;Trackless Steps&#039;&#039;&#039; (1-3) || [[Silvia]] || Your movement becomes less noticeable to enemies.&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Toxinball|1}} &#039;&#039;&#039;Toxinball&#039;&#039;&#039; (1-6) || [[Silvia]] || Fling an orb of poison.&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Cloud Sight|1}} &#039;&#039;&#039;Cloud Sight&#039;&#039;&#039; (1-5) || [[Azalak]] || Cause tiny organisms to grow on the target&#039;s eyes, making it difficult for them to fight.&lt;br /&gt;
|-&lt;br /&gt;
| {{Ability icon|Pulse of Life|1}} &#039;&#039;&#039;Pulse of Life&#039;&#039;&#039; (1-4) || [[Azalak]] || Strengthen the target&#039;s ties with nature.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Druid abilities level 50-75 can be learned from [[Lady Windsong]].&lt;br /&gt;
{| {{STDT| mw-collapsible mw-collapsed}} &lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|&#039;&#039;&#039;Training&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Lvl !! Icon !! Ability !! Cost !! Favor&lt;br /&gt;
|-&lt;br /&gt;
| 50 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Shillelagh}}&amp;lt;/span&amp;gt; || &#039;&#039;&#039;Druid Levels 51-60&#039;&#039;&#039; || 20000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 51 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Heart Thorn}}&amp;lt;/span&amp;gt; || Heart Thorn 6 || 9750 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 53 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Brambleskin}}&amp;lt;/span&amp;gt; || Brambleskin 6 || 9850 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 54 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Shillelagh}}&amp;lt;/span&amp;gt; || Shillelagh 4 || 9900 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 56 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Rotskin}}&amp;lt;/span&amp;gt; || Rotskin 6 || 11500 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 57 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Cosmic Strike}}&amp;lt;/span&amp;gt; || Cosmic Strike 6 || 11550 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 58 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Healing Sanctuary}}&amp;lt;/span&amp;gt; || Healing Sanctuary 4 || 11600 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 59 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Delerium}}&amp;lt;/span&amp;gt; || Delerium 6 || 11650 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 60 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Regrowth}}&amp;lt;/span&amp;gt; || Regrowth 4 || 11700 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 60 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Hunter&#039;s Stride}}&amp;lt;/span&amp;gt; || Hunter&#039;s Stride 4 || 11700 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 60 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Shillelagh}}&amp;lt;/span&amp;gt; || &#039;&#039;&#039;Druid Levels 61-70&#039;&#039;&#039; || 100000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 61 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Heart Thorn}}&amp;lt;/span&amp;gt; || Heart Thorn 7 || 14750 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 63 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Brambleskin}}&amp;lt;/span&amp;gt; || Brambleskin 7 || 14850 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 64 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Shillelagh}}&amp;lt;/span&amp;gt; || Shillelagh 5 || 14900 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 65 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Toxinball}}&amp;lt;/span&amp;gt; || Toxinball 7 || 14950 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 66 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Rotskin}}&amp;lt;/span&amp;gt; || Rotskin 7 || 17000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 67 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Cosmic Strike}}&amp;lt;/span&amp;gt; || Cosmic Strike 7 || 17050 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 69 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Delerium}}&amp;lt;/span&amp;gt; || Delerium 7 || 17150 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 70 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Healing Sanctuary}}&amp;lt;/span&amp;gt; || Healing Sanctuary 5 || 17200 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 70 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Regrowth}}&amp;lt;/span&amp;gt; || Regrowth 5 || 17200 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 71 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Heart Thorn}}&amp;lt;/span&amp;gt; || Heart Thorn 8 || 19750 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 72 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Cloud Sight}}&amp;lt;/span&amp;gt; || Cloud Sight 6 || 19800 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 73 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Brambleskin}}&amp;lt;/span&amp;gt; || Brambleskin 8 || 19850 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 75 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Pulse of Life}}&amp;lt;/span&amp;gt; || Pulse of Life 5 || 19950 || ?&lt;br /&gt;
|}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Druidic Emergencies ===&lt;br /&gt;
{{Quote|source=[[Game_updates/2016-07-23]]|&lt;br /&gt;
:Druids can finally fulfill their druidic obligations! &amp;quot;Druid events&amp;quot; are calls to action for the Druids. One hour prior to the event, druids will receive a premonition of pending danger (in the form of a special effect icon). When the event occurs, druids are obligated to go and help with whatever disaster is occurring. You will receive a special quest explaining the details and tracking your progress.&lt;br /&gt;
&lt;br /&gt;
: Once the event starts, druids can&#039;t earn XP. This is to encourage druids to do their goddamned jobs. But druids can still get loot, and when the event ends, Dreva will send &#039;blessings&#039; to druids that helped. Dreva&#039;s Blessings can be used to purchase abilities and items from the druid pedestal in Sun Vale.&lt;br /&gt;
&lt;br /&gt;
: Non-druids can help fight back the plagues of evil, too. Anyone who defeats the necessary monsters will advance the special event, whether they&#039;re druids or not.&lt;br /&gt;
&lt;br /&gt;
: There are several different &#039;sizes&#039; of each event. When the premonition begins, the number of active players online is checked, and an appropriate difficulty is chosen based on that number. (There are three versions of each event. We&#039;ll add more versions down the road.) &lt;br /&gt;
}}&lt;br /&gt;
==== Intermittency ====&lt;br /&gt;
Each day the system decides between 0-3 druid events.&lt;br /&gt;
&lt;br /&gt;
==== Druidic Storage ====&lt;br /&gt;
[[Druid]]s with at least 4 levels in [[Teleportation]] are able to purchase two useful recipes by spending Dreva&#039;s Blessings at the Druid altar. These recipes give access to a special storage many adventurers find useful for stowing their [[Druid]] equipment or [[Haste|Sprint boosting potions]]. &lt;br /&gt;
* &#039;&#039;&#039;Summon Druidic Storage (12-slot)&#039;&#039;&#039; - Summon a special druidic storage container. Must be near a teleportation platform. This can be used during a druidic emergency and up to an hour before or after the emergency.&lt;br /&gt;
* &#039;&#039;&#039;Summon Druidic Storage (20-slot)&#039;&#039;&#039; - Summon a special druidic storage container. Must be near a teleportation platform. This can be used during a druidic emergency and up to an hour before or after the emergency.&lt;br /&gt;
==== Quests ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Druidic Emergencies&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Preface&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Druid Forms ===&lt;br /&gt;
[[Druid]]s are able to unlock additional transformations by spending Dreva Blessings at the altar where Druid is unlocked. Each form (besides &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Deer Form}}&amp;lt;/span&amp;gt; [[Deer Form]] and &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Raven Form}}&amp;lt;/span&amp;gt; [[Raven Form]] which you get from leveling at levels 25 and 50 respectively) costs 100 blessings.&amp;lt;br&amp;gt;&lt;br /&gt;
Eagle form can be unlock by talking to [[Rixie]].&lt;br /&gt;
{| {{STDT|sortable}} style=&#039;width:100%;&#039;&lt;br /&gt;
! Icon !! Level !! Name !! Description !! Special !! style=&amp;quot;width: 11%; text-align: center;&amp;quot; | Damage !! style=&amp;quot;width: 11%; text-align: center;&amp;quot; | Stats !! Gear Required&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Deer Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 25 || Deer Form || Become a deer. || &amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;30&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Eagle Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 50 || Eagle Form || Become an eagle. This is a travel form that can only be used outdoors. || Eagle flies faster than a raven. Automatically dispelled when indoors.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Mallard Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 50 || Mallard Form || Become a duck. This is a travel form that can only be used outdoors. || Mallard has enhanced swim speed. Automatically dispelled when indoors.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Owl Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 50 || Owl Form || Become an owl. This is a travel form that can only be used outdoors. || Owl has nightvision. Automatically dispelled when indoors.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Raven Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 50 || Raven Form || Become a raven. This is a travel form that can only be used outdoors. || Automatically dispelled when indoors.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Snow Raven Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 50 || Snow Raven Form || Become a snow raven. This is a travel form that can only be used outdoors. || Snow raven has +4 indirect cold mitigation and -2 indirect fire mitigation. Automatically dispelled when indoors.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Druid Equipment===&lt;br /&gt;
Humanoid [[Druid]]s require the use of a Wooden weapon to channel their abilities. Staffs, Lutes, and Clubs are the most common wooden mainhand weapons.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/Wooden&lt;br /&gt;
  category = Items/Weapon&lt;br /&gt;
  category = Items/MainHand&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
Wooden offhand Weapons:&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/Wooden&lt;br /&gt;
  category = Items/Weapon&lt;br /&gt;
  category =Items/OffHand&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
Wooden offhand shields:&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/Wooden&lt;br /&gt;
  category = Items/Weapon&lt;br /&gt;
  category =Items/OffHandShield&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
[[Druid]]s using [[Beast Forms]] will need to obtain wooden equipment to allow the use of their [[Druid]] abilities.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/Wooden&lt;br /&gt;
  notcategory = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lucky Belts&#039;&#039;&#039; of the [[Belt#List_of_Lucky_Belts|Woodland Warrior]] increase damage done with this skill.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Druid Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Druid|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;br /&gt;
Certain Druid animal forms (raven, duck, owl) do not count as animal for purposes of Animal Town NPCs. You will get a message &amp;quot;you still smell like a human/elf/rakshasa,&amp;quot; but even after 3 hours, they will not talk with you.&lt;br /&gt;
&lt;br /&gt;
This is no longer the case, but when [[Riding]] was first added, level 50 Riding counted for the level 50 combat skill prerequisite to unlock Druid.&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Druid&amp;diff=226392</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Druid&amp;diff=226392"/>
		<updated>2026-03-04T18:33:37Z</updated>

		<summary type="html">&lt;p&gt;Herbary: Removed outdated Basic and Advanced Ability tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; padding:1em 0 0; color:#c80000;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Accepting the mantle of Druid is a PERMANENT CHARACTER ALTERATION. Even though this is Alpha, YOU WILL NEVER BE ABLE TO REMOVE THIS CHOICE FROM YOUR CHARACTER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;There is currently no way to use the [[Lycanthropy|Lycanthrope]] and [[Druid]] skillsets as a combination. Items that enable druidism while in wolf form MAY come in a future content update.&lt;br /&gt;
You can learn both skills no problem and they don&#039;t interfere with each other at all. You just can&#039;t use druid skills while in wolf form currently.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Druid&lt;br /&gt;
|image            = [[File:pulse_of_life.png|128px]]&lt;br /&gt;
|caption          = Druidin&#039;&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 100&lt;br /&gt;
|req              = Any Level 50 Combat Skill&lt;br /&gt;
|skilltrainers    = [[Silvia]], [[Azalak]], [[Raina]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Druidin&#039;&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Druid]] is a combat skill earned by individuals seeking a deeper connection with nature, and willing to put their life on the line to defend it. In order to obtain the skill, one must venture to the Druid Camp in the North-East corner of [[Sun Vale]]. An altar just outside a druid encampment will accept your pledge. You must have at least one combat skill at level 50 to use the altar. [[Silvia]], the druid trainer, can be found near the shrine if a druid wishes to learn new abilities.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Druidin&#039;&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Silvia]] in [[Sun Vale]] is willing to teach Druids a number of abilities.&lt;br /&gt;
* [[Azalak]] in [[Serbule]] is willing to teach Druids a number of abilities&lt;br /&gt;
* [[Lady Windsong]] in [[Rahu]] offers the Unlock of Druid Skill Levels 51-60 and 61-70.&lt;br /&gt;
* [[Raina]] in the [[Fae Realm]] offers the unlock of Druid Skill Levels 71-80 and teaches a number of abilities in that level range.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
* [[Parella]] in [[Statehelm]] offers the unlock of Druid Skill Levels 81-90, 91-100, and [[Prodigy Potential]].&lt;br /&gt;
* [[Rixie]] in [[The Yellow Room]] will teach a travel form after completing the second level of her mini-game.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* [[Charged Pig]] - (As a Sub-Skill for Pig)&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* [[Calligraphy]] - Explanation of how Calligraphy works with Sword.&lt;br /&gt;
* [[Toolcrafting]] - Toolcrafting requires Level 20 Carpentry.&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Cooking]] - Explanation of why Cooking is related to Gardening.&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Druid]] can be obtained from the following skills and levels:&lt;br /&gt;
:;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Druid]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Deer]]&lt;br /&gt;
:: Level 21, and Level 61&lt;br /&gt;
:; [[Mycology]]&lt;br /&gt;
:: Level 45&lt;br /&gt;
:; [[Nature Appreciation]]&lt;br /&gt;
:: Level 38, and Level 65&lt;br /&gt;
:; [[Pig]]&lt;br /&gt;
:: Level 48&lt;br /&gt;
:; [[Rabbit]]&lt;br /&gt;
:: Level 42&lt;br /&gt;
:; [[Shamanic Infusion]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Survival Instincts]]&lt;br /&gt;
:: Level 45&lt;br /&gt;
:; [[Staff]]&lt;br /&gt;
:: Level 47&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mw-collapsible mw-collapsed}} &lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|&#039;&#039;&#039;Training&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Lvl !! Icon !! Ability !! Cost !! Favor&lt;br /&gt;
|-&lt;br /&gt;
| 50 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Shillelagh}}&amp;lt;/span&amp;gt; || &#039;&#039;&#039;Druid Levels 51-60&#039;&#039;&#039; || 20000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 51 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Heart Thorn}}&amp;lt;/span&amp;gt; || Heart Thorn 6 || 9750 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 53 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Brambleskin}}&amp;lt;/span&amp;gt; || Brambleskin 6 || 9850 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 54 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Shillelagh}}&amp;lt;/span&amp;gt; || Shillelagh 4 || 9900 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 56 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Rotskin}}&amp;lt;/span&amp;gt; || Rotskin 6 || 11500 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 57 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Cosmic Strike}}&amp;lt;/span&amp;gt; || Cosmic Strike 6 || 11550 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 58 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Healing Sanctuary}}&amp;lt;/span&amp;gt; || Healing Sanctuary 4 || 11600 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 59 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Delerium}}&amp;lt;/span&amp;gt; || Delerium 6 || 11650 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 60 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Regrowth}}&amp;lt;/span&amp;gt; || Regrowth 4 || 11700 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 60 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Hunter&#039;s Stride}}&amp;lt;/span&amp;gt; || Hunter&#039;s Stride 4 || 11700 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 60 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Shillelagh}}&amp;lt;/span&amp;gt; || &#039;&#039;&#039;Druid Levels 61-70&#039;&#039;&#039; || 100000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 61 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Heart Thorn}}&amp;lt;/span&amp;gt; || Heart Thorn 7 || 14750 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 63 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Brambleskin}}&amp;lt;/span&amp;gt; || Brambleskin 7 || 14850 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 64 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Shillelagh}}&amp;lt;/span&amp;gt; || Shillelagh 5 || 14900 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 65 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Toxinball}}&amp;lt;/span&amp;gt; || Toxinball 7 || 14950 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 66 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Rotskin}}&amp;lt;/span&amp;gt; || Rotskin 7 || 17000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 67 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Cosmic Strike}}&amp;lt;/span&amp;gt; || Cosmic Strike 7 || 17050 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 69 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Delerium}}&amp;lt;/span&amp;gt; || Delerium 7 || 17150 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 70 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Healing Sanctuary}}&amp;lt;/span&amp;gt; || Healing Sanctuary 5 || 17200 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 70 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Regrowth}}&amp;lt;/span&amp;gt; || Regrowth 5 || 17200 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 71 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Heart Thorn}}&amp;lt;/span&amp;gt; || Heart Thorn 8 || 19750 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 72 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Cloud Sight}}&amp;lt;/span&amp;gt; || Cloud Sight 6 || 19800 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 73 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Brambleskin}}&amp;lt;/span&amp;gt; || Brambleskin 8 || 19850 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 75 || &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Pulse of Life}}&amp;lt;/span&amp;gt; || Pulse of Life 5 || 19950 || ?&lt;br /&gt;
|}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Druidic Emergencies ===&lt;br /&gt;
{{Quote|source=[[Game_updates/2016-07-23]]|&lt;br /&gt;
:Druids can finally fulfill their druidic obligations! &amp;quot;Druid events&amp;quot; are calls to action for the Druids. One hour prior to the event, druids will receive a premonition of pending danger (in the form of a special effect icon). When the event occurs, druids are obligated to go and help with whatever disaster is occurring. You will receive a special quest explaining the details and tracking your progress.&lt;br /&gt;
&lt;br /&gt;
: Once the event starts, druids can&#039;t earn XP. This is to encourage druids to do their goddamned jobs. But druids can still get loot, and when the event ends, Dreva will send &#039;blessings&#039; to druids that helped. Dreva&#039;s Blessings can be used to purchase abilities and items from the druid pedestal in Sun Vale.&lt;br /&gt;
&lt;br /&gt;
: Non-druids can help fight back the plagues of evil, too. Anyone who defeats the necessary monsters will advance the special event, whether they&#039;re druids or not.&lt;br /&gt;
&lt;br /&gt;
: There are several different &#039;sizes&#039; of each event. When the premonition begins, the number of active players online is checked, and an appropriate difficulty is chosen based on that number. (There are three versions of each event. We&#039;ll add more versions down the road.) &lt;br /&gt;
}}&lt;br /&gt;
==== Intermittency ====&lt;br /&gt;
Each day the system decides between 0-3 druid events.&lt;br /&gt;
&lt;br /&gt;
==== Druidic Storage ====&lt;br /&gt;
[[Druid]]s with at least 4 levels in [[Teleportation]] are able to purchase two useful recipes by spending Dreva&#039;s Blessings at the Druid altar. These recipes give access to a special storage many adventurers find useful for stowing their [[Druid]] equipment or [[Haste|Sprint boosting potions]]. &lt;br /&gt;
* &#039;&#039;&#039;Summon Druidic Storage (12-slot)&#039;&#039;&#039; - Summon a special druidic storage container. Must be near a teleportation platform. This can be used during a druidic emergency and up to an hour before or after the emergency.&lt;br /&gt;
* &#039;&#039;&#039;Summon Druidic Storage (20-slot)&#039;&#039;&#039; - Summon a special druidic storage container. Must be near a teleportation platform. This can be used during a druidic emergency and up to an hour before or after the emergency.&lt;br /&gt;
==== Quests ====&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Druidic Emergencies&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Preface&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Druid Forms ===&lt;br /&gt;
[[Druid]]s are able to unlock additional transformations by spending Dreva Blessings at the altar where Druid is unlocked. Each form (besides &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Deer Form}}&amp;lt;/span&amp;gt; [[Deer Form]] and &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Raven Form}}&amp;lt;/span&amp;gt; [[Raven Form]] which you get from leveling at levels 25 and 50 respectively) costs 100 blessings.&amp;lt;br&amp;gt;&lt;br /&gt;
Eagle form can be unlock by talking to [[Rixie]].&lt;br /&gt;
{| {{STDT|sortable}} style=&#039;width:100%;&#039;&lt;br /&gt;
! Icon !! Level !! Name !! Description !! Special !! style=&amp;quot;width: 11%; text-align: center;&amp;quot; | Damage !! style=&amp;quot;width: 11%; text-align: center;&amp;quot; | Stats !! Gear Required&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Deer Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 25 || Deer Form || Become a deer. || &amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;30&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Eagle Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 50 || Eagle Form || Become an eagle. This is a travel form that can only be used outdoors. || Eagle flies faster than a raven. Automatically dispelled when indoors.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Mallard Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 50 || Mallard Form || Become a duck. This is a travel form that can only be used outdoors. || Mallard has enhanced swim speed. Automatically dispelled when indoors.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Owl Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 50 || Owl Form || Become an owl. This is a travel form that can only be used outdoors. || Owl has nightvision. Automatically dispelled when indoors.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Raven Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 50 || Raven Form || Become a raven. This is a travel form that can only be used outdoors. || Automatically dispelled when indoors.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage64px&amp;quot;&amp;gt;{{Ability icon|Snow Raven Form}}&amp;lt;/span&amp;gt;&amp;amp;nbsp; || 50 || Snow Raven Form || Become a snow raven. This is a travel form that can only be used outdoors. || Snow raven has +4 indirect cold mitigation and -2 indirect fire mitigation. Automatically dispelled when indoors.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Can Be On Sidebar&amp;lt;/b&amp;gt; ||  || &amp;lt;b&amp;gt;Power Cost: &amp;lt;/b&amp;gt;50&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Range: &amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Cooldown: &amp;lt;/b&amp;gt;10&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Channel Time: &amp;lt;/b&amp;gt;3 || None&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Druid Equipment===&lt;br /&gt;
Humanoid [[Druid]]s require the use of a Wooden weapon to channel their abilities. Staffs, Lutes, and Clubs are the most common wooden mainhand weapons.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/Wooden&lt;br /&gt;
  category = Items/Weapon&lt;br /&gt;
  category = Items/MainHand&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
Wooden offhand Weapons:&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/Wooden&lt;br /&gt;
  category = Items/Weapon&lt;br /&gt;
  category =Items/OffHand&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
Wooden offhand shields:&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/Wooden&lt;br /&gt;
  category = Items/Weapon&lt;br /&gt;
  category =Items/OffHandShield&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
[[Druid]]s using [[Beast Forms]] will need to obtain wooden equipment to allow the use of their [[Druid]] abilities.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/Wooden&lt;br /&gt;
  notcategory = Items/Weapon&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lucky Belts&#039;&#039;&#039; of the [[Belt#List_of_Lucky_Belts|Woodland Warrior]] increase damage done with this skill.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Druid Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Druid|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;br /&gt;
Certain Druid animal forms (raven, duck, owl) do not count as animal for purposes of Animal Town NPCs. You will get a message &amp;quot;you still smell like a human/elf/rakshasa,&amp;quot; but even after 3 hours, they will not talk with you.&lt;br /&gt;
&lt;br /&gt;
This is no longer the case, but when [[Riding]] was first added, level 50 Riding counted for the level 50 combat skill prerequisite to unlock Druid.&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Crossbow&amp;diff=226279</id>
		<title>Crossbow</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Crossbow&amp;diff=226279"/>
		<updated>2026-03-04T18:29:55Z</updated>

		<summary type="html">&lt;p&gt;Herbary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Crossbow&lt;br /&gt;
|image            = [[File:Sword_skill.png|300px]]&lt;br /&gt;
|caption          = Pew pew pew.&lt;br /&gt;
|skilltype        = Combat Skill &lt;br /&gt;
|maxlevel         = 100 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Bellema Deftwhisper]], [[Floxie]], [[Sir Fisk]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
I cast gun&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Crossbow&#039;&#039;&#039; is a special combat sidebar skill that can be used together with 2 other &#039;main&#039; skills.  It requires you to be holding a crossbow in your Offhand.  It offers decent damage with long cooldowns.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Knowledge of crossbows including how to fire and reload them, as well as how to maintain them in peak condition.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Bellema Deftwhisper]] will teach you at &#039;&#039;&#039;Comfortable&#039;&#039;&#039; favor level. She also unlocks levels 51-60 and teaches the various Crossbow abilities.&lt;br /&gt;
* [[Floxie]] unlocks levels 61-70 and levels 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Serendipity Cheddar]] deep beneath [[Povus]].&lt;br /&gt;
* [[Sir Fisk]] in [[Statehelm]] unlocks levels 81-90, 91-100, and [[Prodigy Potential]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=== Related Skills ===&lt;br /&gt;
* [[Fletching]] - You need this to craft the arrows that Crossbow abilities consume.&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Crossbow]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Archery]]&lt;br /&gt;
:: Level 32, and Level 58&lt;br /&gt;
:; [[Fletching]]&lt;br /&gt;
:: Level 21, and Level 34, and Level 53&lt;br /&gt;
:; [[Gadgeteering]]&lt;br /&gt;
:: Level 15, and Level 45&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/Crossbow&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|&lt;br /&gt;
{{:Xptables/AuxCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This is the only sidebar skill that is used for ONLY damage.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Crossbow&amp;diff=226265</id>
		<title>Crossbow</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Crossbow&amp;diff=226265"/>
		<updated>2026-03-04T18:29:21Z</updated>

		<summary type="html">&lt;p&gt;Herbary: Removed outdated Basic and Advanced Ability tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Crossbow&lt;br /&gt;
|image            = [[File:Sword_skill.png|300px]]&lt;br /&gt;
|caption          = Pew pew pew.&lt;br /&gt;
|skilltype        = Combat Skill &lt;br /&gt;
|maxlevel         = 100 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Bellema Deftwhisper]], [[Floxie]], [[Sir Fisk]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
I cast gun&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Crossbow&#039;&#039;&#039; is a special combat sidebar skill that can be used together with 2 other &#039;main&#039; skills.  It requires you to be holding a crossbow in your Offhand.  It offers decent damage with long cooldowns.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Knowledge of crossbows including how to fire and reload them, as well as how to maintain them in peak condition.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Bellema Deftwhisper]] will teach you at &#039;&#039;&#039;Comfortable&#039;&#039;&#039; favor level. She also unlocks levels 51-60 and teaches the various Crossbow abilities.&lt;br /&gt;
* [[Floxie]] unlocks levels 61-70 and levels 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Serendipity Cheddar]] deep beneath [[Povus]].&lt;br /&gt;
* [[Sir Fisk]] in [[Statehelm]] unlocks levels 81-90, 91-100, and [[Prodigy Potential]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=== Related Skills ===&lt;br /&gt;
* [[Fletching]] - You need this to craft the arrows that Crossbow abilities consume.&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Crossbow]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Archery]]&lt;br /&gt;
:: Level 32, and Level 58&lt;br /&gt;
:; [[Fletching]]&lt;br /&gt;
:: Level 21, and Level 34, and Level 53&lt;br /&gt;
:; [[Gadgeteering]]&lt;br /&gt;
:: Level 15, and Level 45&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/Crossbow&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 3&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|&lt;br /&gt;
{{:Xptables/AuxCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This is the only sidebar skill that is used for ONLY damage.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Deer&amp;diff=226221</id>
		<title>Deer</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Deer&amp;diff=226221"/>
		<updated>2026-03-04T18:27:57Z</updated>

		<summary type="html">&lt;p&gt;Herbary: Removed outdated Basic and Advanced Ability tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Deer&lt;br /&gt;
|image            = [[File:Deer_form.jpg|300px]]&lt;br /&gt;
|caption          = A majestic stag and doe.&lt;br /&gt;
|skilltype        = Beast Form &amp;lt;!-- Combat Skill, Beast Form, Anatomy Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 100 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Jumper]], [[Noita the Green]], [[Parella]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
... Oh deer, we seem to be missing a proper quote for this page!&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Deer&#039;&#039;&#039; is a common [[Beast Forms|Beast Form]]. Druids eventually unlock the ability to shift in and out of Deer Form at will, and other players can transform themselves with [[Deer Juice]]/[[Un-Deer Juice]]. The last option for becoming a deer is taking a rage attack from [[Ciervos The Shadow]], and defeating him will uncurse you.&lt;br /&gt;
&lt;br /&gt;
Deer are typically solid bruisers/offtanks. They can provide decent self-healing and have the ability to summon a deer pet. Deer also have access to potent movement speed buffs.&lt;br /&gt;
&lt;br /&gt;
Being a deer means you look harmless to other animals, so enemy deer and similar animals don’t run away from you.&lt;br /&gt;
&lt;br /&gt;
For more information on how to navigate being turned into an animal visit the [[Beast Forms]] page for advice.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of living and fighting as a deer.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The &#039;&#039;&#039;[[Deer Form]]&#039;&#039;&#039; ability is unlocked automatically by [[Druid|Druids]] at level 25&lt;br /&gt;
* The dark elk [[Ciervos The Shadow]] will curse deer form unto anyone hit by his rage attack&lt;br /&gt;
* Drinking a [[Deer Juice]] will turn you into a deer. [[Yetta]] in Eltibule Keep sells both the [[Deer Juice]] and [[Un-Deer Juice]], but it should be noted that she will not speak to animals. Thus, if you are a deer in need of an [[Un-Deer Juice]], you may need a humanoid friend to buy it from her for you.&lt;br /&gt;
* [[Jumper]] will unlock levels 51-70 and train 51+ abilities&lt;br /&gt;
* [[Noita the Green]] unlocks 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Big Footed Jim]] deep beneath [[Povus]].&lt;br /&gt;
* [[Parella]] in [[Statehelm]] unlocks levels 81-100, [[Prodigy Potential]], and trains 90+ abilities.&lt;br /&gt;
&lt;br /&gt;
Note: Druids looking to train deer skills with Jumper will need to stay in [[Deer]] (or other beast-form, not including bird forms) for at least three in-game hours before Jumper will speak with you.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
*[[Druid]]&lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
*[[Beast Speech]]&lt;br /&gt;
*[[Survival Instincts]]&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Deer]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Animal Handling]]&lt;br /&gt;
:: Level 24&lt;br /&gt;
:; [[Cow]]&lt;br /&gt;
:: Level 26&lt;br /&gt;
:; [[Foraging]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Gardening]]&lt;br /&gt;
:: Level 80&lt;br /&gt;
:; [[Nature Appreciation]]&lt;br /&gt;
:: Level 95&lt;br /&gt;
:; [[Psychology]]&lt;br /&gt;
:: Level 17&lt;br /&gt;
:; [[Ruminant Anatomy]]&lt;br /&gt;
:: Level 17&lt;br /&gt;
:; [[Survival Instincts]]&lt;br /&gt;
:: Level 18, 85&lt;br /&gt;
:; [[Unarmed]]&lt;br /&gt;
:: Level 16&lt;br /&gt;
:; [[Warden]]&lt;br /&gt;
:: Level 85&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Lack of Hands ===&lt;br /&gt;
Playing as a deer you lack the ability to cut wood, milk cows or use [[Sigil Scripting]], like a deer needs to do those things anyway.&lt;br /&gt;
&lt;br /&gt;
=== NPC Communication ===&lt;br /&gt;
Some NPCs may interact with harmless animals (eg Deer), but a considerable number flat-out refuse to speak with any non-humanoids. Others may require a bribe or favor to open their minds to the fact you&#039;re more than some filthy animal. A list showing what NPC&#039;s will and will not communicate with you can be found on the [[Beast Forms]] page.&lt;br /&gt;
=== Riding ===&lt;br /&gt;
As a [[Beast Forms|Beast Form]], Deer are not able to use the traditional Horse mounts offered through [[Riding]]. Instead, [[Silvia]] in [[Sun Vale]] teaches a mount-form to [[Deer]] players who are at least level 25, as well as a speed-up ability that reduces mount anxiety and increases jump height.&lt;br /&gt;
=== Diet ===&lt;br /&gt;
Currently what you eat doesn&#039;t really change your experience as a deer, though eating meals prepared from deer meat may leave you with a guilty conscious but they probably deserved it anyway so enjoy.&lt;br /&gt;
=== Drugs &amp;amp; Enhancements ===&lt;br /&gt;
As an animal, there&#039;s a number of items you&#039;re able to consume to help you become the best deer possible. One of these magical substances is known as [[Drugs|Bounceweed]] and has no negative effects what so ever...unless you stop taking it. If your tiny ruminant mind is tired and overwhelmed with bounceweed addiction a friendly mantis called [[Yavazek]] will barter you some [[Drugs|Calmweed]] putting you on the road to recovery.&lt;br /&gt;
&lt;br /&gt;
=== Jumping ===&lt;br /&gt;
The ability [[Bounding Escape]] gives deer a considerable boost in jumping capability, allowing you to reach ledges, avoid obstacles or hungry predators.&lt;br /&gt;
&lt;br /&gt;
=== Summon Deer ===&lt;br /&gt;
A PC deer can summon one companion deer at level 12 using the skill [[Summon Deer]].  This ability can be used out of deer form, but the Deer skillset must be active.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Level&lt;br /&gt;
!Ability&lt;br /&gt;
!Armor&lt;br /&gt;
!Health&lt;br /&gt;
!Rage&lt;br /&gt;
!Base Damage&lt;br /&gt;
!Rage Damage&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Summon Deer 1 || 90 || 108 || 110 || 12 || 24&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Summon Deer 2 || 154 || 177 || 336 || 29 || 41&lt;br /&gt;
|-&lt;br /&gt;
| 42 || Summon Deer 3 || 298 || 266 || 640 || 52 || 74&lt;br /&gt;
|-&lt;br /&gt;
| 56 || Summon Deer 4 || 544 || 386 || 880 || 78 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Crafters producing equipment for use by [[Deer]] should obtain the [[Sigil Scripting]] recipe &#039;&#039;&#039;Deer Inscription,&#039;&#039;&#039; which allows for the creation of {{Item|Deer Malachite}}. &lt;br /&gt;
&lt;br /&gt;
This attuned gemstone can be used in any recipe which calls for the use of [[:Category:Items/Crystal|Crystals]] to create equipment with [[Deer]] Treasure Effects.&lt;br /&gt;
* {{Item|Belt of The Forest King}} - Increases Base Damage dealt with Deer by 10%. Can be bought from [[Suspicious Cow]]. {{Hint|can be found wandering around Eltibule&#039;s central keep.}}&lt;br /&gt;
* {{Item|Deer Shoes}} - Purchased from [[Flia]].&lt;br /&gt;
* {{Item|White-Tail Ring}} {{Hint|Hangout with Daisy (and Jumper).}}&lt;br /&gt;
* {{Item|Black-Tail Ring}}&lt;br /&gt;
* {{Item|Alicorn}}  {{Hint|Rare drop from most level 60 mobs.}}&lt;br /&gt;
* {{Item|Dark Alicorn}} {{Hint|Barter from Torgan who lives in New Prestonbule Cave.}}&lt;br /&gt;
* {{Item|Greenberg&#039;s Horn}} {{Hint|Obtained from Sugar during Ri-Shin.}}&lt;br /&gt;
* {{Item|Deer&#039;s Disguise Kit}}{{Hint|Buy from the guild shop for 42 points.}}&lt;br /&gt;
==== Deer Shoes ====&lt;br /&gt;
While basic {{Item|Deer Shoes}} can be purchased from NPCs, [[Deer]] seeking stronger footwear should seek out shoes crafted through [[Carpentry]] or [[Blacksmithing]].&lt;br /&gt;
===== Carpentry Shoes =====&lt;br /&gt;
*{{Item|Shoddy Wooden Deer Shoes}} - Level 5 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Rough Wooden Deer Shoes}} - Level 10 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Crude Wooden Deer Shoes}} - Level 20 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Decent Wooden Deer Shoes}} -  Level 30 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Nice Wooden Deer Shoes}} - Level 40 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Quality Wooden Deer Shoes}} - Level 50 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Great Wooden Deer Shoes}}- Level 60 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Amazing Wooden Deer Shoes}} - Level 70 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
===== Blacksmithing Shoes =====&lt;br /&gt;
*{{Item|Shoddy Deer Shoes}} - Level 5 horseshoes, but for a deer.&lt;br /&gt;
*{{Item|Rough Deer Shoes}} - Level 10 horseshoes, but for a deer.	&lt;br /&gt;
*{{Item|Crude Deer Shoes}} - Level 20 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Decent Deer Shoes}} - Level 30 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Nice Deer Shoes}} - Level 40 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Quality Deer Shoes}} - Level 50 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Great Deer Shoes}} - Level 60 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Amazing Deer Shoes}} - Level 70 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Deer Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Deer|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Add the correct Categories to the skill page. Make sure to remove Category:Template guides.&lt;br /&gt;
&lt;br /&gt;
    Mandatory Categories:&lt;br /&gt;
    * Category:Skills&lt;br /&gt;
&lt;br /&gt;
    These Categories will be automatically added if you filled in the infobox correctly:&lt;br /&gt;
    * Category:Combat Skills&lt;br /&gt;
    * Category:Trade Skills&lt;br /&gt;
    * Category:Beast Skills&lt;br /&gt;
    * Category:Beast Forms&lt;br /&gt;
    * Category:Other Skills&lt;br /&gt;
    * Category:Anatomy Skills     &lt;br /&gt;
    &lt;br /&gt;
    Note, If the Skill is a Beast Form, manually add:&lt;br /&gt;
    * Category:Beast Skills&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Deer&amp;diff=226136</id>
		<title>Deer</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Deer&amp;diff=226136"/>
		<updated>2026-03-04T18:25:20Z</updated>

		<summary type="html">&lt;p&gt;Herbary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Deer&lt;br /&gt;
|image            = [[File:Deer_form.jpg|300px]]&lt;br /&gt;
|caption          = A majestic stag and doe.&lt;br /&gt;
|skilltype        = Beast Form &amp;lt;!-- Combat Skill, Beast Form, Anatomy Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 100 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Jumper]], [[Noita the Green]], [[Parella]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
... Oh deer, we seem to be missing a proper quote for this page!&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Deer&#039;&#039;&#039; is a common [[Beast Forms|Beast Form]]. Druids eventually unlock the ability to shift in and out of Deer Form at will, and other players can transform themselves with [[Deer Juice]]/[[Un-Deer Juice]]. The last option for becoming a deer is taking a rage attack from [[Ciervos The Shadow]], and defeating him will uncurse you.&lt;br /&gt;
&lt;br /&gt;
Deer are typically solid bruisers/offtanks. They can provide decent self-healing and have the ability to summon a deer pet. Deer also have access to potent movement speed buffs.&lt;br /&gt;
&lt;br /&gt;
Being a deer means you look harmless to other animals, so enemy deer and similar animals don’t run away from you.&lt;br /&gt;
&lt;br /&gt;
For more information on how to navigate being turned into an animal visit the [[Beast Forms]] page for advice.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of living and fighting as a deer.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The &#039;&#039;&#039;[[Deer Form]]&#039;&#039;&#039; ability is unlocked automatically by [[Druid|Druids]] at level 25&lt;br /&gt;
* The dark elk [[Ciervos The Shadow]] will curse deer form unto anyone hit by his rage attack&lt;br /&gt;
* Drinking a [[Deer Juice]] will turn you into a deer. [[Yetta]] in Eltibule Keep sells both the [[Deer Juice]] and [[Un-Deer Juice]], but it should be noted that she will not speak to animals. Thus, if you are a deer in need of an [[Un-Deer Juice]], you may need a humanoid friend to buy it from her for you.&lt;br /&gt;
* [[Jumper]] will unlock levels 51-70 and train 51+ abilities&lt;br /&gt;
* [[Noita the Green]] unlocks 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Big Footed Jim]] deep beneath [[Povus]].&lt;br /&gt;
* [[Parella]] in [[Statehelm]] unlocks levels 81-100, [[Prodigy Potential]], and trains 90+ abilities.&lt;br /&gt;
&lt;br /&gt;
Note: Druids looking to train deer skills with Jumper will need to stay in [[Deer]] (or other beast-form, not including bird forms) for at least three in-game hours before Jumper will speak with you.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
*[[Druid]]&lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
*[[Beast Speech]]&lt;br /&gt;
*[[Survival Instincts]]&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Deer]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Animal Handling]]&lt;br /&gt;
:: Level 24&lt;br /&gt;
:; [[Cow]]&lt;br /&gt;
:: Level 26&lt;br /&gt;
:; [[Foraging]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Gardening]]&lt;br /&gt;
:: Level 80&lt;br /&gt;
:; [[Nature Appreciation]]&lt;br /&gt;
:: Level 95&lt;br /&gt;
:; [[Psychology]]&lt;br /&gt;
:: Level 17&lt;br /&gt;
:; [[Ruminant Anatomy]]&lt;br /&gt;
:: Level 17&lt;br /&gt;
:; [[Survival Instincts]]&lt;br /&gt;
:: Level 18, 85&lt;br /&gt;
:; [[Unarmed]]&lt;br /&gt;
:: Level 16&lt;br /&gt;
:; [[Warden]]&lt;br /&gt;
:: Level 85&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Antler Slash|1}} &#039;&#039;&#039;Antler Slash&#039;&#039;&#039; (1-6) || 1/10/20/30/40/50 || Level Up || Swing your antlers in a cutting motion. (Works for does, too, because you&#039;re just that awesome.) || Slashing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Deer Kick|1}} &#039;&#039;&#039;Deer Kick&#039;&#039;&#039; (1-5) || 3/18/27/33/43 || Level Up || Kick your enemy || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Deer Bash|1}} &#039;&#039;&#039;Deer Bash&#039;&#039;&#039; (1-5) || 5/14/25/34/45 || Level Up || Bash your head into an enemy, stunning them briefly. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Pummeling Hooves|1}} &#039;&#039;&#039;Pummeling Hooves&#039;&#039;&#039; (1-5) || 7/17/29/37/47 || Level Up || A rapid sequence of front kicks that makes sure enemies keep paying attention to you. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Doe Eyes|1}} &#039;&#039;&#039;Doe Eyes&#039;&#039;&#039; (1-3) || 8/23/38 || Level Up || Look cute and harmless, briefly causing you to receive less damage from physical attacks. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Summon Deer|1}} &#039;&#039;&#039;Summon Deer&#039;&#039;&#039; (1-3) || 12/26/42 || Level Up || Summons a majestic deer. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|King of the Forest|1}} &#039;&#039;&#039;King of the Forest&#039;&#039;&#039; (1-3) || 13/32/46 || Level Up || Swing your antlers in an arc that hits all nearby enemies and reminds them to take you seriously, even though you&#039;re very cute. (Works for does, too, because you&#039;re just that awesome.) || Slashing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Bounding Escape|1}} &#039;&#039;&#039;Bounding Escape&#039;&#039;&#039; (1-2) || 15/35 || Level Up || Increase your run speed and jumping prowess for a moment. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Cuteness Overload|1}} &#039;&#039;&#039;Cuteness Overload&#039;&#039;&#039; (1-3) || 28/36/48 || Level Up || Maximize your cuteness to cause an enemy heart-wrenching guilt. || Psychic || Epic Attack &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{msg:BASEPAGENAME}} Advanced Abilities===&lt;br /&gt;
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
|- style=&amp;quot;background: #ec81bf;&amp;quot;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:200px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:80px;&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Req. Level&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn From&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:800px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Description&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;width:120px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Damage Type&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &#039;&#039;&#039;Ability Type&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Bounding Escape|1}} &#039;&#039;&#039;Bounding Escape&#039;&#039;&#039; (3-4) || 51/64 || [[Jumper]] || Increase your run speed and jumping prowess for a moment. || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Deer Kick|1}} &#039;&#039;&#039;Deer Kick&#039;&#039;&#039; (6-7) || 53/63 || [[Jumper]] || Kick your enemy || Crushing || Core Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Doe Eyes|1}} &#039;&#039;&#039;Doe Eyes&#039;&#039;&#039; (4-5) || 54/65 || [[Jumper]] || Look cute and harmless, briefly causing you to receive less damage from physical attacks. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Deer Bash|1}} &#039;&#039;&#039;Deer Bash&#039;&#039;&#039; (6-7) || 56/66 || [[Jumper]] || Bash your head into an enemy, stunning them briefly. || Crushing || Signature Debuff&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Summon Deer|1}} &#039;&#039;&#039;Summon Deer&#039;&#039;&#039; 4 || 56 || [[Jumper]] || Summons a majestic deer. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Pummeling Hooves|1}} &#039;&#039;&#039;Pummeling Hooves&#039;&#039;&#039; (6-7) || 57/67 || [[Jumper]] || A rapid sequence of front kicks that makes sure enemies keep paying attention to you. || Crushing || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|King of the Forest|1}} &#039;&#039;&#039;King of the Forest&#039;&#039;&#039; 4 || 59 || [[Jumper]] || Swing your antlers in an arc that hits all nearby enemies and reminds them to take you seriously, even though you&#039;re very cute. (Works for does, too, because you&#039;re just that awesome.) || Slashing || Nice Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Antler Slash|1}} &#039;&#039;&#039;Antler Slash&#039;&#039;&#039; (7-8) || 60/70 || [[Jumper]] || Swing your antlers in a cutting motion. (Works for does, too, because you&#039;re just that awesome.) || Slashing || Basic Attack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;extimage32px&amp;quot;&amp;gt;{{Ability icon|Cuteness Overload|1}} &#039;&#039;&#039;Cuteness Overload&#039;&#039;&#039; 4 || 61 || [[Jumper]] || Maximize your cuteness to cause an enemy heart-wrenching guilt. || Psychic || Epic Attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Lack of Hands ===&lt;br /&gt;
Playing as a deer you lack the ability to cut wood, milk cows or use [[Sigil Scripting]], like a deer needs to do those things anyway.&lt;br /&gt;
&lt;br /&gt;
=== NPC Communication ===&lt;br /&gt;
Some NPCs may interact with harmless animals (eg Deer), but a considerable number flat-out refuse to speak with any non-humanoids. Others may require a bribe or favor to open their minds to the fact you&#039;re more than some filthy animal. A list showing what NPC&#039;s will and will not communicate with you can be found on the [[Beast Forms]] page.&lt;br /&gt;
=== Riding ===&lt;br /&gt;
As a [[Beast Forms|Beast Form]], Deer are not able to use the traditional Horse mounts offered through [[Riding]]. Instead, [[Silvia]] in [[Sun Vale]] teaches a mount-form to [[Deer]] players who are at least level 25, as well as a speed-up ability that reduces mount anxiety and increases jump height.&lt;br /&gt;
=== Diet ===&lt;br /&gt;
Currently what you eat doesn&#039;t really change your experience as a deer, though eating meals prepared from deer meat may leave you with a guilty conscious but they probably deserved it anyway so enjoy.&lt;br /&gt;
=== Drugs &amp;amp; Enhancements ===&lt;br /&gt;
As an animal, there&#039;s a number of items you&#039;re able to consume to help you become the best deer possible. One of these magical substances is known as [[Drugs|Bounceweed]] and has no negative effects what so ever...unless you stop taking it. If your tiny ruminant mind is tired and overwhelmed with bounceweed addiction a friendly mantis called [[Yavazek]] will barter you some [[Drugs|Calmweed]] putting you on the road to recovery.&lt;br /&gt;
&lt;br /&gt;
=== Jumping ===&lt;br /&gt;
The ability [[Bounding Escape]] gives deer a considerable boost in jumping capability, allowing you to reach ledges, avoid obstacles or hungry predators.&lt;br /&gt;
&lt;br /&gt;
=== Summon Deer ===&lt;br /&gt;
A PC deer can summon one companion deer at level 12 using the skill [[Summon Deer]].  This ability can be used out of deer form, but the Deer skillset must be active.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Level&lt;br /&gt;
!Ability&lt;br /&gt;
!Armor&lt;br /&gt;
!Health&lt;br /&gt;
!Rage&lt;br /&gt;
!Base Damage&lt;br /&gt;
!Rage Damage&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Summon Deer 1 || 90 || 108 || 110 || 12 || 24&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Summon Deer 2 || 154 || 177 || 336 || 29 || 41&lt;br /&gt;
|-&lt;br /&gt;
| 42 || Summon Deer 3 || 298 || 266 || 640 || 52 || 74&lt;br /&gt;
|-&lt;br /&gt;
| 56 || Summon Deer 4 || 544 || 386 || 880 || 78 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Crafters producing equipment for use by [[Deer]] should obtain the [[Sigil Scripting]] recipe &#039;&#039;&#039;Deer Inscription,&#039;&#039;&#039; which allows for the creation of {{Item|Deer Malachite}}. &lt;br /&gt;
&lt;br /&gt;
This attuned gemstone can be used in any recipe which calls for the use of [[:Category:Items/Crystal|Crystals]] to create equipment with [[Deer]] Treasure Effects.&lt;br /&gt;
* {{Item|Belt of The Forest King}} - Increases Base Damage dealt with Deer by 10%. Can be bought from [[Suspicious Cow]]. {{Hint|can be found wandering around Eltibule&#039;s central keep.}}&lt;br /&gt;
* {{Item|Deer Shoes}} - Purchased from [[Flia]].&lt;br /&gt;
* {{Item|White-Tail Ring}} {{Hint|Hangout with Daisy (and Jumper).}}&lt;br /&gt;
* {{Item|Black-Tail Ring}}&lt;br /&gt;
* {{Item|Alicorn}}  {{Hint|Rare drop from most level 60 mobs.}}&lt;br /&gt;
* {{Item|Dark Alicorn}} {{Hint|Barter from Torgan who lives in New Prestonbule Cave.}}&lt;br /&gt;
* {{Item|Greenberg&#039;s Horn}} {{Hint|Obtained from Sugar during Ri-Shin.}}&lt;br /&gt;
* {{Item|Deer&#039;s Disguise Kit}}{{Hint|Buy from the guild shop for 42 points.}}&lt;br /&gt;
==== Deer Shoes ====&lt;br /&gt;
While basic {{Item|Deer Shoes}} can be purchased from NPCs, [[Deer]] seeking stronger footwear should seek out shoes crafted through [[Carpentry]] or [[Blacksmithing]].&lt;br /&gt;
===== Carpentry Shoes =====&lt;br /&gt;
*{{Item|Shoddy Wooden Deer Shoes}} - Level 5 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Rough Wooden Deer Shoes}} - Level 10 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Crude Wooden Deer Shoes}} - Level 20 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Decent Wooden Deer Shoes}} -  Level 30 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Nice Wooden Deer Shoes}} - Level 40 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Quality Wooden Deer Shoes}} - Level 50 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Great Wooden Deer Shoes}}- Level 60 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Amazing Wooden Deer Shoes}} - Level 70 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
===== Blacksmithing Shoes =====&lt;br /&gt;
*{{Item|Shoddy Deer Shoes}} - Level 5 horseshoes, but for a deer.&lt;br /&gt;
*{{Item|Rough Deer Shoes}} - Level 10 horseshoes, but for a deer.	&lt;br /&gt;
*{{Item|Crude Deer Shoes}} - Level 20 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Decent Deer Shoes}} - Level 30 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Nice Deer Shoes}} - Level 40 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Quality Deer Shoes}} - Level 50 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Great Deer Shoes}} - Level 60 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Amazing Deer Shoes}} - Level 70 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Deer Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Deer|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Add the correct Categories to the skill page. Make sure to remove Category:Template guides.&lt;br /&gt;
&lt;br /&gt;
    Mandatory Categories:&lt;br /&gt;
    * Category:Skills&lt;br /&gt;
&lt;br /&gt;
    These Categories will be automatically added if you filled in the infobox correctly:&lt;br /&gt;
    * Category:Combat Skills&lt;br /&gt;
    * Category:Trade Skills&lt;br /&gt;
    * Category:Beast Skills&lt;br /&gt;
    * Category:Beast Forms&lt;br /&gt;
    * Category:Other Skills&lt;br /&gt;
    * Category:Anatomy Skills     &lt;br /&gt;
    &lt;br /&gt;
    Note, If the Skill is a Beast Form, manually add:&lt;br /&gt;
    * Category:Beast Skills&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Deer&amp;diff=226104</id>
		<title>Deer</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Deer&amp;diff=226104"/>
		<updated>2026-03-04T18:24:26Z</updated>

		<summary type="html">&lt;p&gt;Herbary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Deer&lt;br /&gt;
|image            = [[File:Deer_form.jpg|300px]]&lt;br /&gt;
|caption          = A majestic stag and doe.&lt;br /&gt;
|skilltype        = Beast Form &amp;lt;!-- Combat Skill, Beast Form, Anatomy Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 100 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Jumper]], [[Noita the Green]], [[Parella]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
... Oh deer, we seem to be missing a proper quote for this page!&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Deer&#039;&#039;&#039; is a common [[Beast Forms|Beast Form]]. Druids eventually unlock the ability to shift in and out of Deer Form at will, and other players can transform themselves with [[Deer Juice]]/[[Un-Deer Juice]]. The last option for becoming a deer is taking a rage attack from [[Ciervos The Shadow]], and defeating him will uncurse you.&lt;br /&gt;
&lt;br /&gt;
Deer are typically solid bruisers/offtanks. They can provide decent self-healing and have the ability to summon a deer pet. Deer also have access to potent movement speed buffs.&lt;br /&gt;
&lt;br /&gt;
Being a deer means you look harmless to other animals, so enemy deer and similar animals don’t run away from you.&lt;br /&gt;
&lt;br /&gt;
For more information on how to navigate being turned into an animal visit the [[Beast Forms]] page for advice.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of living and fighting as a deer.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* The &#039;&#039;&#039;[[Deer Form]]&#039;&#039;&#039; ability is unlocked automatically by [[Druid|Druids]] at level 25&lt;br /&gt;
* The dark elk [[Ciervos The Shadow]] will curse deer form unto anyone hit by his rage attack&lt;br /&gt;
* Drinking a [[Deer Juice]] will turn you into a deer. [[Yetta]] in Eltibule Keep sells both the [[Deer Juice]] and [[Un-Deer Juice]], but it should be noted that she will not speak to animals. Thus, if you are a deer in need of an [[Un-Deer Juice]], you may need a humanoid friend to buy it from her for you.&lt;br /&gt;
* [[Jumper]] will unlock levels 51-70 and train 51+ abilities&lt;br /&gt;
* [[Noita the Green]] unlocks 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Big Footed Jim]] deep beneath [[Povus]].&lt;br /&gt;
* [[Parella]] in [[Statehelm]] unlocks levels 81-100, [[Prodigy Potential]], and trains 90+ abilities.&lt;br /&gt;
&lt;br /&gt;
Note: Druids looking to train deer skills with Jumper will need to stay in [[Deer]] (or other beast-form, not including bird forms) for at least three in-game hours before Jumper will speak with you.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
*[[Druid]]&lt;br /&gt;
===== Related Skills:=====&lt;br /&gt;
*[[Beast Speech]]&lt;br /&gt;
*[[Survival Instincts]]&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Deer]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Animal Handling]]&lt;br /&gt;
:: Level 24&lt;br /&gt;
:; [[Cow]]&lt;br /&gt;
:: Level 26&lt;br /&gt;
:; [[Foraging]]&lt;br /&gt;
:: Level 25&lt;br /&gt;
:; [[Gardening]]&lt;br /&gt;
:: Level 80&lt;br /&gt;
:; [[Nature Appreciation]]&lt;br /&gt;
:: Level 95&lt;br /&gt;
:; [[Psychology]]&lt;br /&gt;
:: Level 17&lt;br /&gt;
:; [[Ruminant Anatomy]]&lt;br /&gt;
:: Level 17&lt;br /&gt;
:; [[Survival Instincts]]&lt;br /&gt;
:: Level 18, 85&lt;br /&gt;
:; [[Unarmed]]&lt;br /&gt;
:: Level 16&lt;br /&gt;
:; [[Warden]]&lt;br /&gt;
:: Level 85&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Lack of Hands ===&lt;br /&gt;
Playing as a deer you lack the ability to cut wood, milk cows or use [[Sigil Scripting]], like a deer needs to do those things anyway.&lt;br /&gt;
&lt;br /&gt;
=== NPC Communication ===&lt;br /&gt;
Some NPCs may interact with harmless animals (eg Deer), but a considerable number flat-out refuse to speak with any non-humanoids. Others may require a bribe or favor to open their minds to the fact you&#039;re more than some filthy animal. A list showing what NPC&#039;s will and will not communicate with you can be found on the [[Beast Forms]] page.&lt;br /&gt;
=== Riding ===&lt;br /&gt;
As a [[Beast Forms|Beast Form]], Deer are not able to use the traditional Horse mounts offered through [[Riding]]. Instead, [[Silvia]] in [[Sun Vale]] teaches a mount-form to [[Deer]] players who are at least level 25, as well as a speed-up ability that reduces mount anxiety and increases jump height.&lt;br /&gt;
=== Diet ===&lt;br /&gt;
Currently what you eat doesn&#039;t really change your experience as a deer, though eating meals prepared from deer meat may leave you with a guilty conscious but they probably deserved it anyway so enjoy.&lt;br /&gt;
=== Drugs &amp;amp; Enhancements ===&lt;br /&gt;
As an animal, there&#039;s a number of items you&#039;re able to consume to help you become the best deer possible. One of these magical substances is known as [[Drugs|Bounceweed]] and has no negative effects what so ever...unless you stop taking it. If your tiny ruminant mind is tired and overwhelmed with bounceweed addiction a friendly mantis called [[Yavazek]] will barter you some [[Drugs|Calmweed]] putting you on the road to recovery.&lt;br /&gt;
&lt;br /&gt;
=== Jumping ===&lt;br /&gt;
The ability [[Bounding Escape]] gives deer a considerable boost in jumping capability, allowing you to reach ledges, avoid obstacles or hungry predators.&lt;br /&gt;
&lt;br /&gt;
=== Summon Deer ===&lt;br /&gt;
A PC deer can summon one companion deer at level 12 using the skill [[Summon Deer]].  This ability can be used out of deer form, but the Deer skillset must be active.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
!Level&lt;br /&gt;
!Ability&lt;br /&gt;
!Armor&lt;br /&gt;
!Health&lt;br /&gt;
!Rage&lt;br /&gt;
!Base Damage&lt;br /&gt;
!Rage Damage&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Summon Deer 1 || 90 || 108 || 110 || 12 || 24&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Summon Deer 2 || 154 || 177 || 336 || 29 || 41&lt;br /&gt;
|-&lt;br /&gt;
| 42 || Summon Deer 3 || 298 || 266 || 640 || 52 || 74&lt;br /&gt;
|-&lt;br /&gt;
| 56 || Summon Deer 4 || 544 || 386 || 880 || 78 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Crafters producing equipment for use by [[Deer]] should obtain the [[Sigil Scripting]] recipe &#039;&#039;&#039;Deer Inscription,&#039;&#039;&#039; which allows for the creation of {{Item|Deer Malachite}}. &lt;br /&gt;
&lt;br /&gt;
This attuned gemstone can be used in any recipe which calls for the use of [[:Category:Items/Crystal|Crystals]] to create equipment with [[Deer]] Treasure Effects.&lt;br /&gt;
* {{Item|Belt of The Forest King}} - Increases Base Damage dealt with Deer by 10%. Can be bought from [[Suspicious Cow]]. {{Hint|can be found wandering around Eltibule&#039;s central keep.}}&lt;br /&gt;
* {{Item|Deer Shoes}} - Purchased from [[Flia]].&lt;br /&gt;
* {{Item|White-Tail Ring}} {{Hint|Hangout with Daisy (and Jumper).}}&lt;br /&gt;
* {{Item|Black-Tail Ring}}&lt;br /&gt;
* {{Item|Alicorn}}  {{Hint|Rare drop from most level 60 mobs.}}&lt;br /&gt;
* {{Item|Dark Alicorn}} {{Hint|Barter from Torgan who lives in New Prestonbule Cave.}}&lt;br /&gt;
* {{Item|Greenberg&#039;s Horn}} {{Hint|Obtained from Sugar during Ri-Shin.}}&lt;br /&gt;
* {{Item|Deer&#039;s Disguise Kit}}{{Hint|Buy from the guild shop for 42 points.}}&lt;br /&gt;
==== Deer Shoes ====&lt;br /&gt;
While basic {{Item|Deer Shoes}} can be purchased from NPCs, [[Deer]] seeking stronger footwear should seek out shoes crafted through [[Carpentry]] or [[Blacksmithing]].&lt;br /&gt;
===== Carpentry Shoes =====&lt;br /&gt;
*{{Item|Shoddy Wooden Deer Shoes}} - Level 5 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Rough Wooden Deer Shoes}} - Level 10 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Crude Wooden Deer Shoes}} - Level 20 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Decent Wooden Deer Shoes}} -  Level 30 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Nice Wooden Deer Shoes}} - Level 40 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Quality Wooden Deer Shoes}} - Level 50 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Great Wooden Deer Shoes}}- Level 60 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
*{{Item|Amazing Wooden Deer Shoes}} - Level 70 horseshoes, but for a deer, and made of wood.&lt;br /&gt;
===== Blacksmithing Shoes =====&lt;br /&gt;
*{{Item|Shoddy Deer Shoes}} - Level 5 horseshoes, but for a deer.&lt;br /&gt;
*{{Item|Rough Deer Shoes}} - Level 10 horseshoes, but for a deer.	&lt;br /&gt;
*{{Item|Crude Deer Shoes}} - Level 20 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Decent Deer Shoes}} - Level 30 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Nice Deer Shoes}} - Level 40 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Quality Deer Shoes}} - Level 50 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Great Deer Shoes}} - Level 60 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
*{{Item|Amazing Deer Shoes}} - Level 70 horseshoes, but for a deer. Infused with magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Deer Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Deer|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Add the correct Categories to the skill page. Make sure to remove Category:Template guides.&lt;br /&gt;
&lt;br /&gt;
    Mandatory Categories:&lt;br /&gt;
    * Category:Skills&lt;br /&gt;
&lt;br /&gt;
    These Categories will be automatically added if you filled in the infobox correctly:&lt;br /&gt;
    * Category:Combat Skills&lt;br /&gt;
    * Category:Trade Skills&lt;br /&gt;
    * Category:Beast Skills&lt;br /&gt;
    * Category:Beast Forms&lt;br /&gt;
    * Category:Other Skills&lt;br /&gt;
    * Category:Anatomy Skills     &lt;br /&gt;
    &lt;br /&gt;
    Note, If the Skill is a Beast Form, manually add:&lt;br /&gt;
    * Category:Beast Skills&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Zazzamath&amp;diff=203317</id>
		<title>Zazzamath</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Zazzamath&amp;diff=203317"/>
		<updated>2025-09-16T02:10:30Z</updated>

		<summary type="html">&lt;p&gt;Herbary: /* Bartering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Zazzamath&lt;br /&gt;
|image            = [[File:Zazzamath.png|400px]]&lt;br /&gt;
|caption          = Suspended in mid-air&lt;br /&gt;
|zone             = Vidaria&lt;br /&gt;
|location         = Beneath Vidaria&lt;br /&gt;
|anatomy = Demon&lt;br /&gt;
|species = Demon&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|barter = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
[[Category:Favor/Small Talk]]&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
[[Zazzamath]] offers quests after Friend Favour level&lt;br /&gt;
&lt;br /&gt;
TODO (4 quest: kill 100 anything, kill 500 anythink, kill 100 sentient, kill 500 sentient (last one repeatable weekly))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Zazzamath&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Favor Rewards==&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Friends}}:|&lt;br /&gt;
:{{Item|Demonic Statement}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bartering==&lt;br /&gt;
They will give one [[Demonic Statement]] in exchange for various items.&lt;br /&gt;
The items they requests changes every 4 hours. (Full ingame day)&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Favor&lt;br /&gt;
!# of barters&lt;br /&gt;
|-&lt;br /&gt;
| Neutral || rowspan=&amp;quot;7&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable&lt;br /&gt;
|-&lt;br /&gt;
| Friends&lt;br /&gt;
|-&lt;br /&gt;
| Close Friends&lt;br /&gt;
|-&lt;br /&gt;
| Best Friends&lt;br /&gt;
|-&lt;br /&gt;
| Like Family &lt;br /&gt;
|-&lt;br /&gt;
| Soul Mates&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Players are given two options during each period. Items she asks for include (click Expand link below):&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Give&lt;br /&gt;
!Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Filigreed Jewelry Box}} x 1 || rowspan = &amp;quot;22&amp;quot; | {{Item|Demonic Statement}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Leaky Clay Pot}} x 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Ranalon Vase}} x 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|&amp;quot;Grim&#039;s Death&amp;quot;}} x 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Stomach}} x 3&lt;br /&gt;
|- &lt;br /&gt;
| {{Item|Lace}} x 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Green Game Chip}} x 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Piece of Green Glass}} x 3&lt;br /&gt;
|- &lt;br /&gt;
| {{Item|Heartshroom}} x 10&lt;br /&gt;
|- &lt;br /&gt;
| {{Item|Cat Eyeball}} x 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Dinosaur Eye}} x 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Astonishing Elf Skull}} x 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Astonishing Demonic Skull}} x 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Rat Tail}} x 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Heart}} x 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Spleen}} x 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hang Outs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = &lt;br /&gt;
|RiShin Family = &lt;br /&gt;
}}&lt;br /&gt;
== Conversations ==&lt;br /&gt;
&lt;br /&gt;
=== Small Talk ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Zazzamath&amp;diff=203316</id>
		<title>Zazzamath</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Zazzamath&amp;diff=203316"/>
		<updated>2025-09-16T00:10:10Z</updated>

		<summary type="html">&lt;p&gt;Herbary: /* Bartering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Zazzamath&lt;br /&gt;
|image            = [[File:Zazzamath.png|400px]]&lt;br /&gt;
|caption          = Suspended in mid-air&lt;br /&gt;
|zone             = Vidaria&lt;br /&gt;
|location         = Beneath Vidaria&lt;br /&gt;
|anatomy = Demon&lt;br /&gt;
|species = Demon&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|barter = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
[[Category:Favor/Small Talk]]&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
[[Zazzamath]] offers quests after Friend Favour level&lt;br /&gt;
&lt;br /&gt;
TODO (4 quest: kill 100 anything, kill 500 anythink, kill 100 sentient, kill 500 sentient (last one repeatable weekly))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Zazzamath&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Favor Rewards==&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Friends}}:|&lt;br /&gt;
:{{Item|Demonic Statement}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bartering==&lt;br /&gt;
They will give one [[Demonic Statement]] in exchange for various items.&lt;br /&gt;
The items they requests changes every 4 hours. (Full ingame day)&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Favor&lt;br /&gt;
!# of barters&lt;br /&gt;
|-&lt;br /&gt;
| Neutral || rowspan=&amp;quot;7&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable&lt;br /&gt;
|-&lt;br /&gt;
| Friends&lt;br /&gt;
|-&lt;br /&gt;
| Close Friends&lt;br /&gt;
|-&lt;br /&gt;
| Best Friends&lt;br /&gt;
|-&lt;br /&gt;
| Like Family &lt;br /&gt;
|-&lt;br /&gt;
| Soul Mates&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Players are given two options during each period. Items she asks for include (click Expand link below):&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Give&lt;br /&gt;
!Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Filigreed Jewelry Box}} x 1 || rowspan = &amp;quot;22&amp;quot; | {{Item|Demonic Statement}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Leaky Clay Pot}} x 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Ranalon Vase}} x 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|&amp;quot;Grim&#039;s Death&amp;quot;}} x 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Stomach}} x 3&lt;br /&gt;
|- &lt;br /&gt;
| {{Item|Lace}} x 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Green Game Chip}} x 3&lt;br /&gt;
|- &lt;br /&gt;
| {{Item|Heartshroom}} x 10&lt;br /&gt;
|- &lt;br /&gt;
| {{Item|Cat Eyeball}} x 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Astonishing Elf Skull}} x 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Astonishing Demonic Skull}} x 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Rat Tail}} x 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Heart}} x 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Spleen}} x 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hang Outs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = &lt;br /&gt;
|RiShin Family = &lt;br /&gt;
}}&lt;br /&gt;
== Conversations ==&lt;br /&gt;
&lt;br /&gt;
=== Small Talk ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Zazzamath&amp;diff=203315</id>
		<title>Zazzamath</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Zazzamath&amp;diff=203315"/>
		<updated>2025-09-15T22:07:31Z</updated>

		<summary type="html">&lt;p&gt;Herbary: /* Bartering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Zazzamath&lt;br /&gt;
|image            = [[File:Zazzamath.png|400px]]&lt;br /&gt;
|caption          = Suspended in mid-air&lt;br /&gt;
|zone             = Vidaria&lt;br /&gt;
|location         = Beneath Vidaria&lt;br /&gt;
|anatomy = Demon&lt;br /&gt;
|species = Demon&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|barter = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
[[Category:Favor/Small Talk]]&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
[[Zazzamath]] offers quests after Friend Favour level&lt;br /&gt;
&lt;br /&gt;
TODO (4 quest: kill 100 anything, kill 500 anythink, kill 100 sentient, kill 500 sentient (last one repeatable weekly))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Zazzamath&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Favor Rewards==&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Friends}}:|&lt;br /&gt;
:{{Item|Demonic Statement}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bartering==&lt;br /&gt;
They will give one [[Demonic Statement]] in exchange for various items.&lt;br /&gt;
The items they requests changes every 4 hours. (Full ingame day)&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Favor&lt;br /&gt;
!# of barters&lt;br /&gt;
|-&lt;br /&gt;
| Neutral || rowspan=&amp;quot;7&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable&lt;br /&gt;
|-&lt;br /&gt;
| Friends&lt;br /&gt;
|-&lt;br /&gt;
| Close Friends&lt;br /&gt;
|-&lt;br /&gt;
| Best Friends&lt;br /&gt;
|-&lt;br /&gt;
| Like Family &lt;br /&gt;
|-&lt;br /&gt;
| Soul Mates&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Players are given two options during each period. Items she asks for include (click Expand link below):&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Give&lt;br /&gt;
!Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Filigreed Jewelry Box}} x 1 || rowspan = &amp;quot;22&amp;quot; | {{Item|Demonic Statement}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Leaky Clay Pot}} x 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|&amp;quot;Grim&#039;s Death&amp;quot;}} x 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Stomach}} x 3&lt;br /&gt;
|- &lt;br /&gt;
| {{Item|Lace}} x 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Green Game Chip}} x 3&lt;br /&gt;
|- &lt;br /&gt;
| {{Item|Heartshroom}} x 10&lt;br /&gt;
|- &lt;br /&gt;
| {{Item|Cat Eyeball}} x 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Astonishing Elf Skull}} x 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Astonishing Demonic Skull}} x 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Heart}} x 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Spleen}} x 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hang Outs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = &lt;br /&gt;
|RiShin Family = &lt;br /&gt;
}}&lt;br /&gt;
== Conversations ==&lt;br /&gt;
&lt;br /&gt;
=== Small Talk ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Zazzamath&amp;diff=203314</id>
		<title>Zazzamath</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Zazzamath&amp;diff=203314"/>
		<updated>2025-09-15T20:55:04Z</updated>

		<summary type="html">&lt;p&gt;Herbary: /* Bartering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Zazzamath&lt;br /&gt;
|image            = [[File:Zazzamath.png|400px]]&lt;br /&gt;
|caption          = Suspended in mid-air&lt;br /&gt;
|zone             = Vidaria&lt;br /&gt;
|location         = Beneath Vidaria&lt;br /&gt;
|anatomy = Demon&lt;br /&gt;
|species = Demon&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|barter = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
[[Category:Favor/Small Talk]]&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
[[Zazzamath]] offers quests after Friend Favour level&lt;br /&gt;
&lt;br /&gt;
TODO (4 quest: kill 100 anything, kill 500 anythink, kill 100 sentient, kill 500 sentient (last one repeatable weekly))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Zazzamath&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Favor Rewards==&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Friends}}:|&lt;br /&gt;
:{{Item|Demonic Statement}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bartering==&lt;br /&gt;
They will give one [[Demonic Statement]] in exchange for various items.&lt;br /&gt;
The items they requests changes every 4 hours. (Full ingame day)&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Favor&lt;br /&gt;
!# of barters&lt;br /&gt;
|-&lt;br /&gt;
| Neutral || rowspan=&amp;quot;7&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable&lt;br /&gt;
|-&lt;br /&gt;
| Friends&lt;br /&gt;
|-&lt;br /&gt;
| Close Friends&lt;br /&gt;
|-&lt;br /&gt;
| Best Friends&lt;br /&gt;
|-&lt;br /&gt;
| Like Family &lt;br /&gt;
|-&lt;br /&gt;
| Soul Mates&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Players are given two options during each period. Items she asks for include (click Expand link below):&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Give&lt;br /&gt;
!Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Filigreed Jewelry Box}} x 1 || rowspan = &amp;quot;22&amp;quot; | {{Item|Demonic Statement}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|&amp;quot;Grim&#039;s Death&amp;quot;}} x 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Stomach}} x 3&lt;br /&gt;
|- &lt;br /&gt;
| {{Item|Lace}} x 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Green Game Chip}} x 3&lt;br /&gt;
|- &lt;br /&gt;
| {{Item|Heartshroom}} x 10&lt;br /&gt;
|- &lt;br /&gt;
| {{Item|Cat Eyeball}} x 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Astonishing Elf Skull}} x 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Astonishing Demonic Skull}} x 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Heart}} x 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Spleen}} x 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hang Outs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = &lt;br /&gt;
|RiShin Family = &lt;br /&gt;
}}&lt;br /&gt;
== Conversations ==&lt;br /&gt;
&lt;br /&gt;
=== Small Talk ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Zazzamath&amp;diff=203266</id>
		<title>Zazzamath</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Zazzamath&amp;diff=203266"/>
		<updated>2025-09-15T07:23:10Z</updated>

		<summary type="html">&lt;p&gt;Herbary: /* Favor Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Zazzamath&lt;br /&gt;
|image            = [[File:Zazzamath.png|400px]]&lt;br /&gt;
|caption          = Suspended in mid-air&lt;br /&gt;
|zone             = Vidaria&lt;br /&gt;
|location         = Beneath Vidaria&lt;br /&gt;
|anatomy = Demon&lt;br /&gt;
|species = Demon&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|barter = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
[[Category:Favor/Small Talk]]&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
[[Zazzamath]] offers quests after Friend Favour level&lt;br /&gt;
&lt;br /&gt;
TODO (4 quest: kill 100 anything, kill 500 anythink, kill 100 sentient, kill 500 sentient (last one repeatable weekly))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Zazzamath&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Favor Rewards==&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Friends}}:|&lt;br /&gt;
:{{Item|Demonic Statement}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bartering==&lt;br /&gt;
They will give one [[Demonic Statement]] in exchange for various items.&lt;br /&gt;
The items they requests changes every 4 hours. (Full ingame day)&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Favor&lt;br /&gt;
!# of barters&lt;br /&gt;
|-&lt;br /&gt;
| Neutral || rowspan=&amp;quot;7&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable&lt;br /&gt;
|-&lt;br /&gt;
| Friends&lt;br /&gt;
|-&lt;br /&gt;
| Close Friends&lt;br /&gt;
|-&lt;br /&gt;
| Best Friends&lt;br /&gt;
|-&lt;br /&gt;
| Like Family &lt;br /&gt;
|-&lt;br /&gt;
| Soul Mates&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Players are given two options during each period. Items she asks for include (click Expand link below):&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Give&lt;br /&gt;
!Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Filigreed Jewelry Box}} x 1 || rowspan = &amp;quot;22&amp;quot; | {{Item|Demonic Statement}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|&amp;quot;Grim&#039;s Death&amp;quot;}} x 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Stomach}} x 3&lt;br /&gt;
|- &lt;br /&gt;
| {{Item|Lace}} x 3&lt;br /&gt;
|- &lt;br /&gt;
| {{Item|Heartshroom}} x 10&lt;br /&gt;
|- &lt;br /&gt;
| {{Item|Cat Eyeball}} x 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Astonishing Elf Skull}} x 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Heart}} x 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hang Outs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = &lt;br /&gt;
|RiShin Family = &lt;br /&gt;
}}&lt;br /&gt;
== Conversations ==&lt;br /&gt;
&lt;br /&gt;
=== Small Talk ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Zazzamath&amp;diff=203265</id>
		<title>Zazzamath</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Zazzamath&amp;diff=203265"/>
		<updated>2025-09-15T07:14:03Z</updated>

		<summary type="html">&lt;p&gt;Herbary: /* Bartering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Zazzamath&lt;br /&gt;
|image            = [[File:Zazzamath.png|400px]]&lt;br /&gt;
|caption          = Suspended in mid-air&lt;br /&gt;
|zone             = Vidaria&lt;br /&gt;
|location         = Beneath Vidaria&lt;br /&gt;
|anatomy = Demon&lt;br /&gt;
|species = Demon&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|barter = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
[[Category:Favor/Small Talk]]&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
[[Zazzamath]] offers quests after Friend Favour level&lt;br /&gt;
&lt;br /&gt;
TODO (4 quest: kill 100 anything, kill 500 anythink, kill 100 sentient, kill 500 sentient (last one repeatable weekly))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Zazzamath&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Favor Rewards==&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Friends}}:|&lt;br /&gt;
:{{Item|[[Demonic Statement]]}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bartering==&lt;br /&gt;
They will give one [[Demonic Statement]] in exchange for various items.&lt;br /&gt;
The items they requests changes every 4 hours. (Full ingame day)&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Favor&lt;br /&gt;
!# of barters&lt;br /&gt;
|-&lt;br /&gt;
| Neutral || rowspan=&amp;quot;7&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable&lt;br /&gt;
|-&lt;br /&gt;
| Friends&lt;br /&gt;
|-&lt;br /&gt;
| Close Friends&lt;br /&gt;
|-&lt;br /&gt;
| Best Friends&lt;br /&gt;
|-&lt;br /&gt;
| Like Family &lt;br /&gt;
|-&lt;br /&gt;
| Soul Mates&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Players are given two options during each period. Items she asks for include (click Expand link below):&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Give&lt;br /&gt;
!Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Filigreed Jewelry Box}} x 1 || rowspan = &amp;quot;22&amp;quot; | {{Item|Demonic Statement}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|&amp;quot;Grim&#039;s Death&amp;quot;}} x 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Stomach}} x 3&lt;br /&gt;
|- &lt;br /&gt;
| {{Item|Lace}} x 3&lt;br /&gt;
|- &lt;br /&gt;
| {{Item|Heartshroom}} x 10&lt;br /&gt;
|- &lt;br /&gt;
| {{Item|Cat Eyeball}} x 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Astonishing Elf Skull}} x 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Heart}} x 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hang Outs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = &lt;br /&gt;
|RiShin Family = &lt;br /&gt;
}}&lt;br /&gt;
== Conversations ==&lt;br /&gt;
&lt;br /&gt;
=== Small Talk ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Zazzamath&amp;diff=203264</id>
		<title>Zazzamath</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Zazzamath&amp;diff=203264"/>
		<updated>2025-09-15T07:13:41Z</updated>

		<summary type="html">&lt;p&gt;Herbary: /* Bartering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Zazzamath&lt;br /&gt;
|image            = [[File:Zazzamath.png|400px]]&lt;br /&gt;
|caption          = Suspended in mid-air&lt;br /&gt;
|zone             = Vidaria&lt;br /&gt;
|location         = Beneath Vidaria&lt;br /&gt;
|anatomy = Demon&lt;br /&gt;
|species = Demon&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|barter = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
[[Category:Favor/Small Talk]]&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
[[Zazzamath]] offers quests after Friend Favour level&lt;br /&gt;
&lt;br /&gt;
TODO (4 quest: kill 100 anything, kill 500 anythink, kill 100 sentient, kill 500 sentient (last one repeatable weekly))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Zazzamath&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Favor Rewards==&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Friends}}:|&lt;br /&gt;
:{{Item|[[Demonic Statement]]}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bartering==&lt;br /&gt;
They will give one [[Demonic Statement]] in exchange for various items.&lt;br /&gt;
The items they requests changes every 4 hours. (Full ingame day)&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Favor&lt;br /&gt;
!# of barters&lt;br /&gt;
|-&lt;br /&gt;
| Neutral || rowspan=&amp;quot;7&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable&lt;br /&gt;
|-&lt;br /&gt;
| Friends&lt;br /&gt;
|-&lt;br /&gt;
| Close Friends&lt;br /&gt;
|-&lt;br /&gt;
| Best Friends&lt;br /&gt;
|-&lt;br /&gt;
| Like Family &lt;br /&gt;
|-&lt;br /&gt;
| Soul Mates&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Players are given two options during each period. Items she asks for include (click Expand link below):&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Give&lt;br /&gt;
!Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Filigreed Jewelry Box}} x 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|&amp;quot;Grim&#039;s Death&amp;quot;}} x 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Stomach}} x 3 || rowspan = &amp;quot;22&amp;quot; | {{Item|Demonic Statement}}&lt;br /&gt;
|- &lt;br /&gt;
| {{Item|Lace}} x 3&lt;br /&gt;
|- &lt;br /&gt;
| {{Item|Heartshroom}} x 10&lt;br /&gt;
|- &lt;br /&gt;
| {{Item|Cat Eyeball}} x 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Astonishing Elf Skull}} x 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Heart}} x 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hang Outs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = &lt;br /&gt;
|RiShin Family = &lt;br /&gt;
}}&lt;br /&gt;
== Conversations ==&lt;br /&gt;
&lt;br /&gt;
=== Small Talk ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Zazzamath&amp;diff=203263</id>
		<title>Zazzamath</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Zazzamath&amp;diff=203263"/>
		<updated>2025-09-15T07:11:35Z</updated>

		<summary type="html">&lt;p&gt;Herbary: /* Bartering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Zazzamath&lt;br /&gt;
|image            = [[File:Zazzamath.png|400px]]&lt;br /&gt;
|caption          = Suspended in mid-air&lt;br /&gt;
|zone             = Vidaria&lt;br /&gt;
|location         = Beneath Vidaria&lt;br /&gt;
|anatomy = Demon&lt;br /&gt;
|species = Demon&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|barter = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
[[Category:Favor/Small Talk]]&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
[[Zazzamath]] offers quests after Friend Favour level&lt;br /&gt;
&lt;br /&gt;
TODO (4 quest: kill 100 anything, kill 500 anythink, kill 100 sentient, kill 500 sentient (last one repeatable weekly))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Zazzamath&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Favor Rewards==&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Friends}}:|&lt;br /&gt;
:{{Item|[[Demonic Statement]]}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bartering==&lt;br /&gt;
They will give one [[Demonic Statement]] in exchange for various items.&lt;br /&gt;
The items they requests changes every 4 hours. (Full ingame day)&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Favor&lt;br /&gt;
!# of barters&lt;br /&gt;
|-&lt;br /&gt;
| Neutral || rowspan=&amp;quot;7&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable ||&lt;br /&gt;
|-&lt;br /&gt;
| Friends || &lt;br /&gt;
|-&lt;br /&gt;
| Close Friends || &lt;br /&gt;
|-&lt;br /&gt;
| Best Friends ||&lt;br /&gt;
|-&lt;br /&gt;
| Like Family || &lt;br /&gt;
|-&lt;br /&gt;
| Soul Mates || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Players are given two options during each period. Items she asks for include (click Expand link below):&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Give&lt;br /&gt;
!Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Filigreed Jewelry Box}} x 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|&amp;quot;Grim&#039;s Death&amp;quot;}} x 1&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Stomach}} x 3 || rowspan = &amp;quot;22&amp;quot; | {{Item|Demonic Statement}}&lt;br /&gt;
|- &lt;br /&gt;
| {{Item|Lace}} x 3&lt;br /&gt;
|- &lt;br /&gt;
| {{Item|Heartshroom}} x 10&lt;br /&gt;
|- &lt;br /&gt;
| {{Item|Cat Eyeball}} x 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Astonishing Elf Skull}} x 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Heart}} x 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hang Outs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = &lt;br /&gt;
|RiShin Family = &lt;br /&gt;
}}&lt;br /&gt;
== Conversations ==&lt;br /&gt;
&lt;br /&gt;
=== Small Talk ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Zazzamath&amp;diff=203261</id>
		<title>Zazzamath</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Zazzamath&amp;diff=203261"/>
		<updated>2025-09-14T17:25:29Z</updated>

		<summary type="html">&lt;p&gt;Herbary: /* Bartering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Zazzamath&lt;br /&gt;
|image            = [[File:Zazzamath.png|400px]]&lt;br /&gt;
|caption          = Suspended in mid-air&lt;br /&gt;
|zone             = Vidaria&lt;br /&gt;
|location         = Beneath Vidaria&lt;br /&gt;
|anatomy = Demon&lt;br /&gt;
|species = Demon&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|barter = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
[[Category:Favor/Small Talk]]&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
[[Zazzamath]] offers quests after Friend Favour level&lt;br /&gt;
&lt;br /&gt;
TODO (4 quest: kill 100 anything, kill 500 anythink, kill 100 sentient, kill 500 sentient (last one repeatable weekly))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Zazzamath&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Favor Rewards==&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Friends}}:|&lt;br /&gt;
:{{Item|[[Demonic Statement]]}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bartering==&lt;br /&gt;
They will give one [[Demonic_Statement]] in exchange for various items.&lt;br /&gt;
The items they requests changes every 4 hours. (Full ingame day)&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Favor&lt;br /&gt;
!# of barters&lt;br /&gt;
|-&lt;br /&gt;
| Neutral || rowspan=&amp;quot;7&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable ||&lt;br /&gt;
|-&lt;br /&gt;
| Friends || &lt;br /&gt;
|-&lt;br /&gt;
| Close Friends || &lt;br /&gt;
|-&lt;br /&gt;
| Best Friends ||&lt;br /&gt;
|-&lt;br /&gt;
| Like Family || &lt;br /&gt;
|-&lt;br /&gt;
| Soul Mates || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Players are given two options during each period. Items she asks for include (click Expand link below):&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Give&lt;br /&gt;
!Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Stomach}} x 3 || rowspan = &amp;quot;22&amp;quot; | {{Item|Demonic_Statement}}&lt;br /&gt;
|- &lt;br /&gt;
| {{Item|Lace}} x 3&lt;br /&gt;
|- &lt;br /&gt;
| {{Item|Heartshroom}} x 10&lt;br /&gt;
|- &lt;br /&gt;
| {{Item|Cat Eyeball}} x 10&lt;br /&gt;
|- &lt;br /&gt;
| {{Item|Heart}} x 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|&amp;quot;Grim&#039;s Death&amp;quot;}} x 1&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hang Outs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = &lt;br /&gt;
|RiShin Family = &lt;br /&gt;
}}&lt;br /&gt;
== Conversations ==&lt;br /&gt;
&lt;br /&gt;
=== Small Talk ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Zazzamath&amp;diff=203260</id>
		<title>Zazzamath</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Zazzamath&amp;diff=203260"/>
		<updated>2025-09-14T17:24:41Z</updated>

		<summary type="html">&lt;p&gt;Herbary: /* Bartering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Zazzamath&lt;br /&gt;
|image            = [[File:Zazzamath.png|400px]]&lt;br /&gt;
|caption          = Suspended in mid-air&lt;br /&gt;
|zone             = Vidaria&lt;br /&gt;
|location         = Beneath Vidaria&lt;br /&gt;
|anatomy = Demon&lt;br /&gt;
|species = Demon&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|barter = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Small Talk==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
[[Category:Favor/Small Talk]]&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
[[Zazzamath]] offers quests after Friend Favour level&lt;br /&gt;
&lt;br /&gt;
TODO (4 quest: kill 100 anything, kill 500 anythink, kill 100 sentient, kill 500 sentient (last one repeatable weekly))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Zazzamath&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Favor Rewards==&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Friends}}:|&lt;br /&gt;
:{{Item|[[Demonic Statement]]}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bartering==&lt;br /&gt;
They will give one [[Demonic_Statement]] in exchange for various items.&lt;br /&gt;
The items they requests changes every 4 hours. (Full ingame day)&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!Favor&lt;br /&gt;
!# of barters&lt;br /&gt;
|-&lt;br /&gt;
| Neutral || rowspan=&amp;quot;7&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable ||&lt;br /&gt;
|-&lt;br /&gt;
| Friends || &lt;br /&gt;
|-&lt;br /&gt;
| Close Friends || &lt;br /&gt;
|-&lt;br /&gt;
| Best Friends ||&lt;br /&gt;
|-&lt;br /&gt;
| Like Family || &lt;br /&gt;
|-&lt;br /&gt;
| Soul Mates || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Players are given two options during each period. Items she asks for include (click Expand link below):&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Give&lt;br /&gt;
!Receive&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Stomach}} x 3 || rowspan = &amp;quot;22&amp;quot; | {{Item|Demonic_Statement}}&lt;br /&gt;
|- &lt;br /&gt;
| {{Item|Lace}} x 3&lt;br /&gt;
|- &lt;br /&gt;
| {{Item|Heartshroom}} x 10&lt;br /&gt;
|- &lt;br /&gt;
| {{Item|Cat Eyeball}} x 10&lt;br /&gt;
|- &lt;br /&gt;
| {{Item|Heart}} x 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hang Outs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = &lt;br /&gt;
|RiShin Family = &lt;br /&gt;
}}&lt;br /&gt;
== Conversations ==&lt;br /&gt;
&lt;br /&gt;
=== Small Talk ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Mushroom_Farming&amp;diff=199113</id>
		<title>Mushroom Farming</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Mushroom_Farming&amp;diff=199113"/>
		<updated>2025-08-31T03:00:14Z</updated>

		<summary type="html">&lt;p&gt;Herbary: /* Growing Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Mushroom Farming&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 60 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = [[Mycology]] 60 &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Hemmit Magmagrip]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Mushroom Farming&#039;&#039;&#039; is a skill introduced July 2017. This skill requires [[Mycology]] of 60 to learn. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Introductory paragraph or two summarizing the main aspects of the skill or combat style. Is it a main damage skill or more of a support skill, or both? Feel free to elaborate on useful information. See [[Lycanthropy]] or [[Hammer]] for examples.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Hemmit Magmagrip]] will teach Mushroom Farming at &#039;&#039;Friends&#039;&#039;.&lt;br /&gt;
* [[Hemmit Magmagrip]] unlocks Levels 51-60 [[Mushroom Farming]] at &#039;&#039;Like Family&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None.&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Mycology]] - Mycology is the Parent skill of [[Mushroom Farming]].&lt;br /&gt;
* [[Carpentry]] - Carpentry is needed to make the mushroom grow-boxes&lt;br /&gt;
* [[Alchemy]] - Mushroom suspensions made by alchemy are needed to make the mushroom grow-boxes&lt;br /&gt;
&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Myconic]] - Myconic is another Mushroom related skill.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Harvestables == &lt;br /&gt;
&#039;&#039;&#039;If the skill includes a gathering component (Foraging, Fishing, Gardening), add this heading.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039; See [[Fishing]] or [[Mycology]] for examples.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Substrates ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each mushroom grows better in a specific substrate. It grows adequately in one of the low level substrates (Dirt, Bone or Meat), and very well in one of the high level substrates (Organs, Limbs or Exotic).&lt;br /&gt;
&lt;br /&gt;
Some substrates can be produced from any item with a certain keyword:&lt;br /&gt;
*Meat Substrate: [[:Category:Items/Meat]]&lt;br /&gt;
*Organ Substrate: [[:Category:Items/BodyOrgan]]&lt;br /&gt;
*Limb Substrate: [[:Category:Items/CorpseLimb]]&lt;br /&gt;
&lt;br /&gt;
Some higher level mushroom boxes require multiple doses of substrate, instead of just one.&lt;br /&gt;
&lt;br /&gt;
=== Moon Phases ===&lt;br /&gt;
Mushrooms also grow robustly if harvested during two (specific to the mushroom) out of the eight moon phases, and poorly in two others. Moon phase in game matches real life, based on GMT time zone. The current moon phase can be checked with the Moon Phase Check [[Lore]] recipe.&lt;br /&gt;
&lt;br /&gt;
=== Mushroom Boxes ===&lt;br /&gt;
Mushroom boxes are made with [[Carpentry]] and [[Mushroom Farming]] recipes. &lt;br /&gt;
Lucky boxes have a 33% chance for harvesting a second type of mushroom and can last once, 12 hours or 24 hours. &lt;br /&gt;
Practice boxes have a slower grow time, but yield more XP per mushroom. &lt;br /&gt;
Fast boxes grow mushrooms 20% faster than normal, but have a -50% XP penalty per mushroom. &lt;br /&gt;
&lt;br /&gt;
==== Box Duration and Clearing Boxes ====&lt;br /&gt;
Some mushroom boxes have a duration (other boxes typically grow only a single crop).  For these boxes, the player will be able to start a new cycle as long as there is any time left on the box.  If this new cycle uses up the remaining time on the box, the in-game interface will inform you that this will be the last crop this box will be fit to grow.&lt;br /&gt;
&lt;br /&gt;
At any time, the player may opt to clean out a mushroom box.  For a box with duration remaining, a new crop may then be started, requiring a new starter mushroom, and a new dose of substrate (or multiple doses, depending on box type).  &lt;br /&gt;
&lt;br /&gt;
==== Number of Boxes ====&lt;br /&gt;
A number of boxes can be placed simultaneously, depending on [[Mushroom Farming]] level:&lt;br /&gt;
* Two boxes to start&lt;br /&gt;
* Three boxes at Level 41&lt;br /&gt;
&lt;br /&gt;
==== Locations ====&lt;br /&gt;
*Some locations where mushrooms can be farmed: [[Crystal Cavern]], [[Myconian Cave]], [[Brain Bug Cave]], [[New Prestonbule Cave]], [[Wolf Cave]], [[Serbule Hills Spider Cave]].&lt;br /&gt;
*Some locations where mushrooms cannot be farmed: [[Rahu Sewer]], [[Yeti Cave]]&lt;br /&gt;
&lt;br /&gt;
=== Growing Time ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;[[File:Mushroom_Farming_Chart.png|right|256px|link={{filepath:Mushroom_Farming_Chart.png}}]]&lt;br /&gt;
The table below summarizes the best substrates, appropriate moon phases and normal growing time for all mushrooms. Mycology requirement is the level required to seed a box; attempting to seed a box with an unharvestable mushroom variety yields a warning in the user interface: &amp;quot;Error: Picking a &amp;lt;Fly Amanita&amp;gt; requires Mycology &amp;lt;77&amp;gt;, and your skill is only &amp;lt;64&amp;gt;. You wouldn&#039;t be able to pick the mushrooms you grew!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Or click the thumbnail to the right for a chart of the moon phases.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
! align=&amp;quot;left&amp;quot;   style=&amp;quot;width:110px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Mushroom&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Mycology Req&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Growing Time&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Adequate in&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Very well in&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:160px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Moon phase (robustly)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:160px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Moon phase (poorly)&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Parasol Mushroom}} || N/A || 02 hrs || Dirt || Organs || Full Moon, Waning Crescent Moon || New Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mycena Mushroom}} || 05 || 03 hrs  || Bone || Limbs || Waxing Crescent Moon, First-Quarter Moon || Waning Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Boletus Mushroom}} || 10 || 04 hrs  || Meat || Exotic || New Moon, Waning Gibbous Moon || Waxing Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Field Mushroom}} || 15 || 05 hrs  || Bone || Organs || Waxing Gibbous Moon, Last-Quarter Moon || First-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Goblin Puffball}} || 12 || 05 hrs  || Dirt || Exotic || New Moon, Waxing Gibbous Moon || Full Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blusher Mushroom}} || 20 || 06 hrs  || Meat || Exotic || New Moon, Waning Gibbous Moon || Waxing Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Milk Cap Mushroom}} || 25 || 07 hrs  || Dirt || Organs || Full Moon, Waning Crescent Moon || New Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blastcap Mushroom}} || 33 || 08 hrs  || Meat || Organs || Full Moon, Waning Gibbous Moon || New Moon, Waxing Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blood Mushroom}} || 30 || 08 hrs  || Dirt || Limbs || Waxing Crescent Moon, Last-Quarter Moon || First-Quarter Moon, Waning Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Coral Mushroom}} || 40 || 09 hrs  || Meat || Limbs || First-Quarter Moon, Waxing Gibbous Moon || Last-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Iocaine Mushroom}} || 40 || 10 hrs  || Bone || Limbs || Waxing Crescent Moon, First-Quarter Moon || Waning Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Groxmax Mushroom}} || 47 || 11 hrs  || Bone || Organs || Waxing Gibbous Moon, Last-Quarter Moon || First-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Porcini Mushroom}} || 55 || 12 hrs  || Meat || Exotic || Full Moon, Waning Gibbous Moon || New Moon, Waxing Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|False Agaric}} || 57 || 12 hrs  || Bone || Limbs || Waning Crescent Moon, Last-Quarter Moon || First-Quarter Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Black Foot Morel}}  || 64 || 13 hrs  || Dirt || Exotic || New Moon, Waning Crescent Moon || Full Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Pixie&#039;s Parasol}} || 70 || 14 hrs  || Meat || Organs || First-Quarter Moon, Waxing Gibbous Moon || Last-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Fly Amanita}} || 77 || 15 hrs  || Bone || Organs || Waxing Crescent Moon, Full Moon || New Moon, Waning Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Wizard&#039;s Mushroom}} || 75 || 16 hrs  || Bone || Organs || Waxing Crescent Moon, First-Quarter Moon || Waxing Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Charged Mycelium}} || 80 || 16 hrs || Meat || Exotic ||New Moon, Waxing Gibbous Moon || Waning Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Granamurch Mushroom}} || 85 || 17 hrs || Dirt || Limbs ||Full Moon, New Moon || Waning Gibbous Moon, Last-Quarter Moon, Waning Crescent Moon, First-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Ghostshroom}} || 90 || 18 hrs || Exotic || Meat ||Full Moon, New Moon || Last-Quarter Moon, Waxing Crescent Moon, First-Quarter Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mortaferus Mushroom}} || 95 || 19 hrs || ?? || Organs ||Waning Gibbous, Last-Quarter Moon || Waxing Crescent Moon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
I head to New Prestonbule Cave, and remove some {{Item|Maple Wood}} from storage. I use a [[Carpentry]] recipe to produce two {{Item|Maple Mushroom Box Frame}}. I also remove some {{Item|Blood Mushroom Powder}} from storage and along with the water and dirt in my inventory, i&#039;m able to produce the other intermediate ingredients and finally two {{Item|High-Yield Mushroom Box (48 hours)}}.&lt;br /&gt;
&lt;br /&gt;
Having already checked that it is the Full Moon (and consulted an online reference so I know it will still be the Full Moon at harvest time when it counts), I plan to grow {{Item|Fly Amanita}}, as these grow robustly during the Full Moon.  They grow best in {{Item|Mushroom Substrate (Organs)}}, so I pull a stack of that out of storage, along with a couple of Fly Amanitas to get the boxes started.&lt;br /&gt;
&lt;br /&gt;
I choose a location a little out of the way near a wall, where I will remember where my boxes are. I deploy both boxes, adding one mushroom to each, along with the two doses of substrate the interface informs me each box requires. I can now see that the boxes have 48 hours remaining and that this crop will be done in 22.5 hours (the 15 hour base * 150% because High Yield Boxes have 50% slower growth).&lt;br /&gt;
&lt;br /&gt;
I make a note of the time window. I need to come back after 22.5 hours so the crop will be ready, but ideally with another 22.5 hours still &amp;quot;on the clock&amp;quot;.  From the 48 hour total, this gives me 28 - 2 * 22.5 = a 3 hour window. If I make it back in time, i&#039;ll be able to grow a second crop, and then a third if I again harvest that second crop before the 48 hours has expired. If I harvest the first crop after 25.5 hours, there will be less than 22.5 hours left, and I will only be able to produce one more crop of Fly Amanita with these boxes.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Mushroom Farming Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Mushroom Farming|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*[[Mushroom Farming]] was actually one of the first skills planned for the game, at Skill ID #7.&lt;br /&gt;
*There is a bug upon first learning the skill. Two recipes, Mushroom Box and Mushroom Substrate: Dirt, are supposed to be added to the player&#039;s arsenal. But Mushroom Substrate: Dirt recipe is not added (in many players&#039; experiences). After quitting and restarting the game, the recipe appears normally.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of players using the skill, or abilities of the skill. Try to keep it under six images. This example Gallery is from the Serbule Page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Mushroom_Farming&amp;diff=199085</id>
		<title>Mushroom Farming</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Mushroom_Farming&amp;diff=199085"/>
		<updated>2025-08-27T20:27:08Z</updated>

		<summary type="html">&lt;p&gt;Herbary: /* Growing Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Mushroom Farming&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 60 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = [[Mycology]] 60 &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Hemmit Magmagrip]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Mushroom Farming&#039;&#039;&#039; is a skill introduced July 2017. This skill requires [[Mycology]] of 60 to learn. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Introductory paragraph or two summarizing the main aspects of the skill or combat style. Is it a main damage skill or more of a support skill, or both? Feel free to elaborate on useful information. See [[Lycanthropy]] or [[Hammer]] for examples.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Hemmit Magmagrip]] will teach Mushroom Farming at &#039;&#039;Friends&#039;&#039;.&lt;br /&gt;
* [[Hemmit Magmagrip]] unlocks Levels 51-60 [[Mushroom Farming]] at &#039;&#039;Like Family&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None.&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Mycology]] - Mycology is the Parent skill of [[Mushroom Farming]].&lt;br /&gt;
* [[Carpentry]] - Carpentry is needed to make the mushroom grow-boxes&lt;br /&gt;
* [[Alchemy]] - Mushroom suspensions made by alchemy are needed to make the mushroom grow-boxes&lt;br /&gt;
&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Myconic]] - Myconic is another Mushroom related skill.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Harvestables == &lt;br /&gt;
&#039;&#039;&#039;If the skill includes a gathering component (Foraging, Fishing, Gardening), add this heading.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039; See [[Fishing]] or [[Mycology]] for examples.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Substrates ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each mushroom grows better in a specific substrate. It grows adequately in one of the low level substrates (Dirt, Bone or Meat), and very well in one of the high level substrates (Organs, Limbs or Exotic).&lt;br /&gt;
&lt;br /&gt;
Some substrates can be produced from any item with a certain keyword:&lt;br /&gt;
*Meat Substrate: [[:Category:Items/Meat]]&lt;br /&gt;
*Organ Substrate: [[:Category:Items/BodyOrgan]]&lt;br /&gt;
*Limb Substrate: [[:Category:Items/CorpseLimb]]&lt;br /&gt;
&lt;br /&gt;
Some higher level mushroom boxes require multiple doses of substrate, instead of just one.&lt;br /&gt;
&lt;br /&gt;
=== Moon Phases ===&lt;br /&gt;
Mushrooms also grow robustly if harvested during two (specific to the mushroom) out of the eight moon phases, and poorly in two others. Moon phase in game matches real life, based on GMT time zone. The current moon phase can be checked with the Moon Phase Check [[Lore]] recipe.&lt;br /&gt;
&lt;br /&gt;
=== Mushroom Boxes ===&lt;br /&gt;
Mushroom boxes are made with [[Carpentry]] and [[Mushroom Farming]] recipes. &lt;br /&gt;
Lucky boxes have a 33% chance for harvesting a second type of mushroom and can last once, 12 hours or 24 hours. &lt;br /&gt;
Practice boxes have a slower grow time, but yield more XP per mushroom. &lt;br /&gt;
Fast boxes grow mushrooms 20% faster than normal, but have a -50% XP penalty per mushroom. &lt;br /&gt;
&lt;br /&gt;
==== Box Duration and Clearing Boxes ====&lt;br /&gt;
Some mushroom boxes have a duration (other boxes typically grow only a single crop).  For these boxes, the player will be able to start a new cycle as long as there is any time left on the box.  If this new cycle uses up the remaining time on the box, the in-game interface will inform you that this will be the last crop this box will be fit to grow.&lt;br /&gt;
&lt;br /&gt;
At any time, the player may opt to clean out a mushroom box.  For a box with duration remaining, a new crop may then be started, requiring a new starter mushroom, and a new dose of substrate (or multiple doses, depending on box type).  &lt;br /&gt;
&lt;br /&gt;
==== Number of Boxes ====&lt;br /&gt;
A number of boxes can be placed simultaneously, depending on [[Mushroom Farming]] level:&lt;br /&gt;
* Two boxes to start&lt;br /&gt;
* Three boxes at Level 41&lt;br /&gt;
&lt;br /&gt;
==== Locations ====&lt;br /&gt;
*Some locations where mushrooms can be farmed: [[Crystal Cavern]], [[Myconian Cave]], [[Brain Bug Cave]], [[New Prestonbule Cave]], [[Wolf Cave]], [[Serbule Hills Spider Cave]].&lt;br /&gt;
*Some locations where mushrooms cannot be farmed: [[Rahu Sewer]], [[Yeti Cave]]&lt;br /&gt;
&lt;br /&gt;
=== Growing Time ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;[[File:Mushroom_Farming_Chart.png|right|256px|link={{filepath:Mushroom_Farming_Chart.png}}]]&lt;br /&gt;
The table below summarizes the best substrates, appropriate moon phases and normal growing time for all mushrooms. Mycology requirement is the level required to seed a box; attempting to seed a box with an unharvestable mushroom variety yields a warning in the user interface: &amp;quot;Error: Picking a &amp;lt;Fly Amanita&amp;gt; requires Mycology &amp;lt;77&amp;gt;, and your skill is only &amp;lt;64&amp;gt;. You wouldn&#039;t be able to pick the mushrooms you grew!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Or click the thumbnail to the right for a chart of the moon phases.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
! align=&amp;quot;left&amp;quot;   style=&amp;quot;width:110px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Mushroom&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Mycology Req&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Growing Time&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Adequate in&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Very well in&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:160px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Moon phase (robustly)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:160px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Moon phase (poorly)&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Parasol Mushroom}} || N/A || 02 hrs || Dirt || Organs || Full Moon, Waning Crescent Moon || New Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mycena Mushroom}} || 05 || 03 hrs  || Bone || Limbs || Waxing Crescent Moon, First-Quarter Moon || Waning Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Boletus Mushroom}} || 10 || 04 hrs  || Meat || Exotic || New Moon, Waning Gibbous Moon || Waxing Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Field Mushroom}} || 15 || 05 hrs  || Bone || Organs || Waxing Gibbous Moon, Last-Quarter Moon || First-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Goblin Puffball}} || 12 || 05 hrs  || Dirt || Exotic || New Moon, Waxing Gibbous Moon || Full Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blusher Mushroom}} || 20 || 06 hrs  || Meat || Exotic || New Moon, Waning Gibbous Moon || Waxing Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Milk Cap Mushroom}} || 25 || 07 hrs  || Dirt || Organs || Full Moon, Waning Crescent Moon || New Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blastcap Mushroom}} || 33 || 08 hrs  || Meat || Organs || Full Moon, Waning Gibbous Moon || New Moon, Waxing Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blood Mushroom}} || 30 || 08 hrs  || Dirt || Limbs || Waxing Crescent Moon, Last-Quarter Moon || First-Quarter Moon, Waning Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Coral Mushroom}} || 40 || 09 hrs  || Meat || Limbs || First-Quarter Moon, Waxing Gibbous Moon || Last-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Iocaine Mushroom}} || 40 || 10 hrs  || Bone || Limbs || Waxing Crescent Moon, First-Quarter Moon || Waning Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Groxmax Mushroom}} || 47 || 11 hrs  || Bone || Organs || Waxing Gibbous Moon, Last-Quarter Moon || First-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Porcini Mushroom}} || 55 || 12 hrs  || Meat || Exotic || Full Moon, Waning Gibbous Moon || New Moon, Waxing Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|False Agaric}} || 57 || 12 hrs  || Bone || Limbs || Waning Crescent Moon, Last-Quarter Moon || First-Quarter Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Black Foot Morel}}  || 64 || 13 hrs  || Dirt || Exotic || New Moon, Waning Crescent Moon || Full Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Pixie&#039;s Parasol}} || 70 || 14 hrs  || Meat || Organs || First-Quarter Moon, Waxing Gibbous Moon || Last-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Fly Amanita}} || 77 || 15 hrs  || Bone || Organs || Waxing Crescent Moon, Full Moon || New Moon, Waning Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Wizard&#039;s Mushroom}} || 75 || 16 hrs  || Bone || Organs || Waxing Crescent Moon, First-Quarter Moon || Waxing Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Charged Mycelium}} || 80 || 16 hrs || Meat || Exotic ||New Moon, Waxing Gibbous Moon || Waning Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Granamurch Mushroom}} || 85 || ?? hrs || Dirt || Limbs ||Full Moon, New Moon || Waning Gibbous Moon, Last-Quarter Moon, Waning Crescent Moon, First-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Ghostshroom}} || 90 || 18 hrs || Exotic || Meat ||Full Moon, New Moon || Last-Quarter Moon, Waxing Crescent Moon, First-Quarter Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mortaferus Mushroom}} || 95 || 19 hrs || ?? || Organs ||Waning Gibbous, Last-Quarter Moon || Waxing Crescent Moon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
I head to New Prestonbule Cave, and remove some {{Item|Maple Wood}} from storage. I use a [[Carpentry]] recipe to produce two {{Item|Maple Mushroom Box Frame}}. I also remove some {{Item|Blood Mushroom Powder}} from storage and along with the water and dirt in my inventory, i&#039;m able to produce the other intermediate ingredients and finally two {{Item|High-Yield Mushroom Box (48 hours)}}.&lt;br /&gt;
&lt;br /&gt;
Having already checked that it is the Full Moon (and consulted an online reference so I know it will still be the Full Moon at harvest time when it counts), I plan to grow {{Item|Fly Amanita}}, as these grow robustly during the Full Moon.  They grow best in {{Item|Mushroom Substrate (Organs)}}, so I pull a stack of that out of storage, along with a couple of Fly Amanitas to get the boxes started.&lt;br /&gt;
&lt;br /&gt;
I choose a location a little out of the way near a wall, where I will remember where my boxes are. I deploy both boxes, adding one mushroom to each, along with the two doses of substrate the interface informs me each box requires. I can now see that the boxes have 48 hours remaining and that this crop will be done in 22.5 hours (the 15 hour base * 150% because High Yield Boxes have 50% slower growth).&lt;br /&gt;
&lt;br /&gt;
I make a note of the time window. I need to come back after 22.5 hours so the crop will be ready, but ideally with another 22.5 hours still &amp;quot;on the clock&amp;quot;.  From the 48 hour total, this gives me 28 - 2 * 22.5 = a 3 hour window. If I make it back in time, i&#039;ll be able to grow a second crop, and then a third if I again harvest that second crop before the 48 hours has expired. If I harvest the first crop after 25.5 hours, there will be less than 22.5 hours left, and I will only be able to produce one more crop of Fly Amanita with these boxes.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Mushroom Farming Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Mushroom Farming|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*[[Mushroom Farming]] was actually one of the first skills planned for the game, at Skill ID #7.&lt;br /&gt;
*There is a bug upon first learning the skill. Two recipes, Mushroom Box and Mushroom Substrate: Dirt, are supposed to be added to the player&#039;s arsenal. But Mushroom Substrate: Dirt recipe is not added (in many players&#039; experiences). After quitting and restarting the game, the recipe appears normally.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of players using the skill, or abilities of the skill. Try to keep it under six images. This example Gallery is from the Serbule Page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Mushroom_Farming&amp;diff=199045</id>
		<title>Mushroom Farming</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Mushroom_Farming&amp;diff=199045"/>
		<updated>2025-08-24T07:49:01Z</updated>

		<summary type="html">&lt;p&gt;Herbary: /* Growing Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Mushroom Farming&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 60 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = [[Mycology]] 60 &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Hemmit Magmagrip]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Mushroom Farming&#039;&#039;&#039; is a skill introduced July 2017. This skill requires [[Mycology]] of 60 to learn. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Introductory paragraph or two summarizing the main aspects of the skill or combat style. Is it a main damage skill or more of a support skill, or both? Feel free to elaborate on useful information. See [[Lycanthropy]] or [[Hammer]] for examples.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Hemmit Magmagrip]] will teach Mushroom Farming at &#039;&#039;Friends&#039;&#039;.&lt;br /&gt;
* [[Hemmit Magmagrip]] unlocks Levels 51-60 [[Mushroom Farming]] at &#039;&#039;Like Family&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None.&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Mycology]] - Mycology is the Parent skill of [[Mushroom Farming]].&lt;br /&gt;
* [[Carpentry]] - Carpentry is needed to make the mushroom grow-boxes&lt;br /&gt;
* [[Alchemy]] - Mushroom suspensions made by alchemy are needed to make the mushroom grow-boxes&lt;br /&gt;
&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Myconic]] - Myconic is another Mushroom related skill.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Harvestables == &lt;br /&gt;
&#039;&#039;&#039;If the skill includes a gathering component (Foraging, Fishing, Gardening), add this heading.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039; See [[Fishing]] or [[Mycology]] for examples.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Substrates ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each mushroom grows better in a specific substrate. It grows adequately in one of the low level substrates (Dirt, Bone or Meat), and very well in one of the high level substrates (Organs, Limbs or Exotic).&lt;br /&gt;
&lt;br /&gt;
Some substrates can be produced from any item with a certain keyword:&lt;br /&gt;
*Meat Substrate: [[:Category:Items/Meat]]&lt;br /&gt;
*Organ Substrate: [[:Category:Items/BodyOrgan]]&lt;br /&gt;
*Limb Substrate: [[:Category:Items/CorpseLimb]]&lt;br /&gt;
&lt;br /&gt;
Some higher level mushroom boxes require multiple doses of substrate, instead of just one.&lt;br /&gt;
&lt;br /&gt;
=== Moon Phases ===&lt;br /&gt;
Mushrooms also grow robustly if harvested during two (specific to the mushroom) out of the eight moon phases, and poorly in two others. Moon phase in game matches real life, based on GMT time zone. The current moon phase can be checked with the Moon Phase Check [[Lore]] recipe.&lt;br /&gt;
&lt;br /&gt;
=== Mushroom Boxes ===&lt;br /&gt;
Mushroom boxes are made with [[Carpentry]] and [[Mushroom Farming]] recipes. &lt;br /&gt;
Lucky boxes have a 33% chance for harvesting a second type of mushroom and can last once, 12 hours or 24 hours. &lt;br /&gt;
Practice boxes have a slower grow time, but yield more XP per mushroom. &lt;br /&gt;
Fast boxes grow mushrooms 20% faster than normal, but have a -50% XP penalty per mushroom. &lt;br /&gt;
&lt;br /&gt;
==== Box Duration and Clearing Boxes ====&lt;br /&gt;
Some mushroom boxes have a duration (other boxes typically grow only a single crop).  For these boxes, the player will be able to start a new cycle as long as there is any time left on the box.  If this new cycle uses up the remaining time on the box, the in-game interface will inform you that this will be the last crop this box will be fit to grow.&lt;br /&gt;
&lt;br /&gt;
At any time, the player may opt to clean out a mushroom box.  For a box with duration remaining, a new crop may then be started, requiring a new starter mushroom, and a new dose of substrate (or multiple doses, depending on box type).  &lt;br /&gt;
&lt;br /&gt;
==== Number of Boxes ====&lt;br /&gt;
A number of boxes can be placed simultaneously, depending on [[Mushroom Farming]] level:&lt;br /&gt;
* Two boxes to start&lt;br /&gt;
* Three boxes at Level 41&lt;br /&gt;
&lt;br /&gt;
==== Locations ====&lt;br /&gt;
*Some locations where mushrooms can be farmed: [[Crystal Cavern]], [[Myconian Cave]], [[Brain Bug Cave]], [[New Prestonbule Cave]], [[Wolf Cave]], [[Serbule Hills Spider Cave]].&lt;br /&gt;
*Some locations where mushrooms cannot be farmed: [[Rahu Sewer]], [[Yeti Cave]]&lt;br /&gt;
&lt;br /&gt;
=== Growing Time ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;[[File:Mushroom_Farming_Chart.png|right|256px|link={{filepath:Mushroom_Farming_Chart.png}}]]&lt;br /&gt;
The table below summarizes the best substrates, appropriate moon phases and normal growing time for all mushrooms. Mycology requirement is the level required to seed a box; attempting to seed a box with an unharvestable mushroom variety yields a warning in the user interface: &amp;quot;Error: Picking a &amp;lt;Fly Amanita&amp;gt; requires Mycology &amp;lt;77&amp;gt;, and your skill is only &amp;lt;64&amp;gt;. You wouldn&#039;t be able to pick the mushrooms you grew!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Or click the thumbnail to the right for a chart of the moon phases.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
! align=&amp;quot;left&amp;quot;   style=&amp;quot;width:110px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Mushroom&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Mycology Req&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Growing Time&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Adequate in&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Very well in&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:160px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Moon phase (robustly)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:160px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Moon phase (poorly)&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Parasol Mushroom}} || N/A || 02 hrs || Dirt || Organs || Full Moon, Waning Crescent Moon || New Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mycena Mushroom}} || 05 || 03 hrs  || Bone || Limbs || Waxing Crescent Moon, First-Quarter Moon || Waning Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Boletus Mushroom}} || 10 || 04 hrs  || Meat || Exotic || New Moon, Waning Gibbous Moon || Waxing Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Field Mushroom}} || 15 || 05 hrs  || Bone || Organs || Waxing Gibbous Moon, Last-Quarter Moon || First-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Goblin Puffball}} || 12 || 05 hrs  || Dirt || Exotic || New Moon, Waxing Gibbous Moon || Full Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blusher Mushroom}} || 20 || 06 hrs  || Meat || Exotic || New Moon, Waning Gibbous Moon || Waxing Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Milk Cap Mushroom}} || 25 || 07 hrs  || Dirt || Organs || Full Moon, Waning Crescent Moon || New Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blastcap Mushroom}} || 33 || 08 hrs  || Meat || Organs || Full Moon, Waning Gibbous Moon || New Moon, Waxing Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blood Mushroom}} || 30 || 08 hrs  || Dirt || Limbs || Waxing Crescent Moon, Last-Quarter Moon || First-Quarter Moon, Waning Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Coral Mushroom}} || 40 || 09 hrs  || Meat || Limbs || First-Quarter Moon, Waxing Gibbous Moon || Last-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Iocaine Mushroom}} || 40 || 10 hrs  || Bone || Limbs || Waxing Crescent Moon, First-Quarter Moon || Waning Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Groxmax Mushroom}} || 47 || 11 hrs  || Bone || Organs || Waxing Gibbous Moon, Last-Quarter Moon || First-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Porcini Mushroom}} || 55 || 12 hrs  || Meat || Exotic || Full Moon, Waning Gibbous Moon || New Moon, Waxing Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|False Agaric}} || 57 || 12 hrs  || Bone || Limbs || Waning Crescent Moon, Last-Quarter Moon || First-Quarter Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Black Foot Morel}}  || 64 || 13 hrs  || Dirt || Exotic || New Moon, Waning Crescent Moon || Full Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Pixie&#039;s Parasol}} || 70 || 14 hrs  || Meat || Organs || First-Quarter Moon, Waxing Gibbous Moon || Last-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Fly Amanita}} || 77 || 15 hrs  || Bone || Organs || Waxing Crescent Moon, Full Moon || New Moon, Waning Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Wizard&#039;s Mushroom}} || 75 || 16 hrs  || Bone || Organs || Waxing Crescent Moon, First-Quarter Moon || Waxing Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Charged Mycelium}} || 80 || 16 hrs || Meat || Exotic ||New Moon, Waxing Gibbous Moon || Waning Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Granamurch Mushroom}} || 85 || ?? hrs || Dirt || Limbs ||Full Moon, New Moon || Waning Gibbous Moon, Last-Quarter Moon, Waning Crescent Moon, First-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Ghostshroom}} || 90 || 18 hrs || Exotic || Meat ||Full Moon, New Moon || Last-Quarter Moon, Waxing Crescent Moon, First-Quarter Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mortaferus Mushroom}} || 95 || 19 hrs || ?? || Organs ||Waning Gibbous, Last-Quarter Moon || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
I head to New Prestonbule Cave, and remove some {{Item|Maple Wood}} from storage. I use a [[Carpentry]] recipe to produce two {{Item|Maple Mushroom Box Frame}}. I also remove some {{Item|Blood Mushroom Powder}} from storage and along with the water and dirt in my inventory, i&#039;m able to produce the other intermediate ingredients and finally two {{Item|High-Yield Mushroom Box (48 hours)}}.&lt;br /&gt;
&lt;br /&gt;
Having already checked that it is the Full Moon (and consulted an online reference so I know it will still be the Full Moon at harvest time when it counts), I plan to grow {{Item|Fly Amanita}}, as these grow robustly during the Full Moon.  They grow best in {{Item|Mushroom Substrate (Organs)}}, so I pull a stack of that out of storage, along with a couple of Fly Amanitas to get the boxes started.&lt;br /&gt;
&lt;br /&gt;
I choose a location a little out of the way near a wall, where I will remember where my boxes are. I deploy both boxes, adding one mushroom to each, along with the two doses of substrate the interface informs me each box requires. I can now see that the boxes have 48 hours remaining and that this crop will be done in 22.5 hours (the 15 hour base * 150% because High Yield Boxes have 50% slower growth).&lt;br /&gt;
&lt;br /&gt;
I make a note of the time window. I need to come back after 22.5 hours so the crop will be ready, but ideally with another 22.5 hours still &amp;quot;on the clock&amp;quot;.  From the 48 hour total, this gives me 28 - 2 * 22.5 = a 3 hour window. If I make it back in time, i&#039;ll be able to grow a second crop, and then a third if I again harvest that second crop before the 48 hours has expired. If I harvest the first crop after 25.5 hours, there will be less than 22.5 hours left, and I will only be able to produce one more crop of Fly Amanita with these boxes.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Mushroom Farming Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Mushroom Farming|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*[[Mushroom Farming]] was actually one of the first skills planned for the game, at Skill ID #7.&lt;br /&gt;
*There is a bug upon first learning the skill. Two recipes, Mushroom Box and Mushroom Substrate: Dirt, are supposed to be added to the player&#039;s arsenal. But Mushroom Substrate: Dirt recipe is not added (in many players&#039; experiences). After quitting and restarting the game, the recipe appears normally.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of players using the skill, or abilities of the skill. Try to keep it under six images. This example Gallery is from the Serbule Page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Mushroom_Farming&amp;diff=199044</id>
		<title>Mushroom Farming</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Mushroom_Farming&amp;diff=199044"/>
		<updated>2025-08-24T07:34:53Z</updated>

		<summary type="html">&lt;p&gt;Herbary: /* Growing Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Mushroom Farming&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 60 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = [[Mycology]] 60 &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Hemmit Magmagrip]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Mushroom Farming&#039;&#039;&#039; is a skill introduced July 2017. This skill requires [[Mycology]] of 60 to learn. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Introductory paragraph or two summarizing the main aspects of the skill or combat style. Is it a main damage skill or more of a support skill, or both? Feel free to elaborate on useful information. See [[Lycanthropy]] or [[Hammer]] for examples.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Hemmit Magmagrip]] will teach Mushroom Farming at &#039;&#039;Friends&#039;&#039;.&lt;br /&gt;
* [[Hemmit Magmagrip]] unlocks Levels 51-60 [[Mushroom Farming]] at &#039;&#039;Like Family&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None.&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Mycology]] - Mycology is the Parent skill of [[Mushroom Farming]].&lt;br /&gt;
* [[Carpentry]] - Carpentry is needed to make the mushroom grow-boxes&lt;br /&gt;
* [[Alchemy]] - Mushroom suspensions made by alchemy are needed to make the mushroom grow-boxes&lt;br /&gt;
&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Myconic]] - Myconic is another Mushroom related skill.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Harvestables == &lt;br /&gt;
&#039;&#039;&#039;If the skill includes a gathering component (Foraging, Fishing, Gardening), add this heading.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039; See [[Fishing]] or [[Mycology]] for examples.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Substrates ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each mushroom grows better in a specific substrate. It grows adequately in one of the low level substrates (Dirt, Bone or Meat), and very well in one of the high level substrates (Organs, Limbs or Exotic).&lt;br /&gt;
&lt;br /&gt;
Some substrates can be produced from any item with a certain keyword:&lt;br /&gt;
*Meat Substrate: [[:Category:Items/Meat]]&lt;br /&gt;
*Organ Substrate: [[:Category:Items/BodyOrgan]]&lt;br /&gt;
*Limb Substrate: [[:Category:Items/CorpseLimb]]&lt;br /&gt;
&lt;br /&gt;
Some higher level mushroom boxes require multiple doses of substrate, instead of just one.&lt;br /&gt;
&lt;br /&gt;
=== Moon Phases ===&lt;br /&gt;
Mushrooms also grow robustly if harvested during two (specific to the mushroom) out of the eight moon phases, and poorly in two others. Moon phase in game matches real life, based on GMT time zone. The current moon phase can be checked with the Moon Phase Check [[Lore]] recipe.&lt;br /&gt;
&lt;br /&gt;
=== Mushroom Boxes ===&lt;br /&gt;
Mushroom boxes are made with [[Carpentry]] and [[Mushroom Farming]] recipes. &lt;br /&gt;
Lucky boxes have a 33% chance for harvesting a second type of mushroom and can last once, 12 hours or 24 hours. &lt;br /&gt;
Practice boxes have a slower grow time, but yield more XP per mushroom. &lt;br /&gt;
Fast boxes grow mushrooms 20% faster than normal, but have a -50% XP penalty per mushroom. &lt;br /&gt;
&lt;br /&gt;
==== Box Duration and Clearing Boxes ====&lt;br /&gt;
Some mushroom boxes have a duration (other boxes typically grow only a single crop).  For these boxes, the player will be able to start a new cycle as long as there is any time left on the box.  If this new cycle uses up the remaining time on the box, the in-game interface will inform you that this will be the last crop this box will be fit to grow.&lt;br /&gt;
&lt;br /&gt;
At any time, the player may opt to clean out a mushroom box.  For a box with duration remaining, a new crop may then be started, requiring a new starter mushroom, and a new dose of substrate (or multiple doses, depending on box type).  &lt;br /&gt;
&lt;br /&gt;
==== Number of Boxes ====&lt;br /&gt;
A number of boxes can be placed simultaneously, depending on [[Mushroom Farming]] level:&lt;br /&gt;
* Two boxes to start&lt;br /&gt;
* Three boxes at Level 41&lt;br /&gt;
&lt;br /&gt;
==== Locations ====&lt;br /&gt;
*Some locations where mushrooms can be farmed: [[Crystal Cavern]], [[Myconian Cave]], [[Brain Bug Cave]], [[New Prestonbule Cave]], [[Wolf Cave]], [[Serbule Hills Spider Cave]].&lt;br /&gt;
*Some locations where mushrooms cannot be farmed: [[Rahu Sewer]], [[Yeti Cave]]&lt;br /&gt;
&lt;br /&gt;
=== Growing Time ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;[[File:Mushroom_Farming_Chart.png|right|256px|link={{filepath:Mushroom_Farming_Chart.png}}]]&lt;br /&gt;
The table below summarizes the best substrates, appropriate moon phases and normal growing time for all mushrooms. Mycology requirement is the level required to seed a box; attempting to seed a box with an unharvestable mushroom variety yields a warning in the user interface: &amp;quot;Error: Picking a &amp;lt;Fly Amanita&amp;gt; requires Mycology &amp;lt;77&amp;gt;, and your skill is only &amp;lt;64&amp;gt;. You wouldn&#039;t be able to pick the mushrooms you grew!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Or click the thumbnail to the right for a chart of the moon phases.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
! align=&amp;quot;left&amp;quot;   style=&amp;quot;width:110px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Mushroom&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Mycology Req&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Growing Time&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Adequate in&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Very well in&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:160px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Moon phase (robustly)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:160px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Moon phase (poorly)&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Parasol Mushroom}} || N/A || 02 hrs || Dirt || Organs || Full Moon, Waning Crescent Moon || New Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mycena Mushroom}} || 05 || 03 hrs  || Bone || Limbs || Waxing Crescent Moon, First-Quarter Moon || Waning Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Boletus Mushroom}} || 10 || 04 hrs  || Meat || Exotic || New Moon, Waning Gibbous Moon || Waxing Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Field Mushroom}} || 15 || 05 hrs  || Bone || Organs || Waxing Gibbous Moon, Last-Quarter Moon || First-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Goblin Puffball}} || 12 || 05 hrs  || Dirt || Exotic || New Moon, Waxing Gibbous Moon || Full Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blusher Mushroom}} || 20 || 06 hrs  || Meat || Exotic || New Moon, Waning Gibbous Moon || Waxing Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Milk Cap Mushroom}} || 25 || 07 hrs  || Dirt || Organs || Full Moon, Waning Crescent Moon || New Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blastcap Mushroom}} || 33 || 08 hrs  || Meat || Organs || Full Moon, Waning Gibbous Moon || New Moon, Waxing Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blood Mushroom}} || 30 || 08 hrs  || Dirt || Limbs || Waxing Crescent Moon, Last-Quarter Moon || First-Quarter Moon, Waning Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Coral Mushroom}} || 40 || 09 hrs  || Meat || Limbs || First-Quarter Moon, Waxing Gibbous Moon || Last-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Iocaine Mushroom}} || 40 || 10 hrs  || Bone || Limbs || Waxing Crescent Moon, First-Quarter Moon || Waning Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Groxmax Mushroom}} || 47 || 11 hrs  || Bone || Organs || Waxing Gibbous Moon, Last-Quarter Moon || First-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Porcini Mushroom}} || 55 || 12 hrs  || Meat || Exotic || Full Moon, Waning Gibbous Moon || New Moon, Waxing Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|False Agaric}} || 57 || 12 hrs  || Bone || Limbs || Waning Crescent Moon, Last-Quarter Moon || First-Quarter Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Black Foot Morel}}  || 64 || 13 hrs  || Dirt || Exotic || New Moon, Waning Crescent Moon || Full Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Pixie&#039;s Parasol}} || 70 || 14 hrs  || Meat || Organs || First-Quarter Moon, Waxing Gibbous Moon || Last-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Fly Amanita}} || 77 || 15 hrs  || Bone || Organs || Waxing Crescent Moon, Full Moon || New Moon, Waning Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Wizard&#039;s Mushroom}} || 75 || 16 hrs  || Bone || Organs || Waxing Crescent Moon, First-Quarter Moon || Waxing Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Charged Mycelium}} || 80 || 16 hrs || Meat || Exotic ||New Moon, Waxing Gibbous Moon || Waning Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Granamurch Mushroom}} || 85 || ?? hrs || Dirt || Limbs ||Full Moon, New Moon || Waning Gibbous Moon, Last-Quarter Moon, Waning Crescent Moon, First-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Ghostshroom}} || 90 || 18 hrs || Exotic || Meat ||Full Moon, New Moon || Last-Quarter Moon, Waxing Crescent Moon, First-Quarter Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mortaferus Mushroom}} || 95 || ?? hrs || ?? || Organs ||Waning Gibbous, Last-Quarter Moon || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
I head to New Prestonbule Cave, and remove some {{Item|Maple Wood}} from storage. I use a [[Carpentry]] recipe to produce two {{Item|Maple Mushroom Box Frame}}. I also remove some {{Item|Blood Mushroom Powder}} from storage and along with the water and dirt in my inventory, i&#039;m able to produce the other intermediate ingredients and finally two {{Item|High-Yield Mushroom Box (48 hours)}}.&lt;br /&gt;
&lt;br /&gt;
Having already checked that it is the Full Moon (and consulted an online reference so I know it will still be the Full Moon at harvest time when it counts), I plan to grow {{Item|Fly Amanita}}, as these grow robustly during the Full Moon.  They grow best in {{Item|Mushroom Substrate (Organs)}}, so I pull a stack of that out of storage, along with a couple of Fly Amanitas to get the boxes started.&lt;br /&gt;
&lt;br /&gt;
I choose a location a little out of the way near a wall, where I will remember where my boxes are. I deploy both boxes, adding one mushroom to each, along with the two doses of substrate the interface informs me each box requires. I can now see that the boxes have 48 hours remaining and that this crop will be done in 22.5 hours (the 15 hour base * 150% because High Yield Boxes have 50% slower growth).&lt;br /&gt;
&lt;br /&gt;
I make a note of the time window. I need to come back after 22.5 hours so the crop will be ready, but ideally with another 22.5 hours still &amp;quot;on the clock&amp;quot;.  From the 48 hour total, this gives me 28 - 2 * 22.5 = a 3 hour window. If I make it back in time, i&#039;ll be able to grow a second crop, and then a third if I again harvest that second crop before the 48 hours has expired. If I harvest the first crop after 25.5 hours, there will be less than 22.5 hours left, and I will only be able to produce one more crop of Fly Amanita with these boxes.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Mushroom Farming Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Mushroom Farming|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*[[Mushroom Farming]] was actually one of the first skills planned for the game, at Skill ID #7.&lt;br /&gt;
*There is a bug upon first learning the skill. Two recipes, Mushroom Box and Mushroom Substrate: Dirt, are supposed to be added to the player&#039;s arsenal. But Mushroom Substrate: Dirt recipe is not added (in many players&#039; experiences). After quitting and restarting the game, the recipe appears normally.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of players using the skill, or abilities of the skill. Try to keep it under six images. This example Gallery is from the Serbule Page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Mushroom_Farming&amp;diff=199043</id>
		<title>Mushroom Farming</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Mushroom_Farming&amp;diff=199043"/>
		<updated>2025-08-24T07:31:05Z</updated>

		<summary type="html">&lt;p&gt;Herbary: /* Growing Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Mushroom Farming&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 60 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = [[Mycology]] 60 &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Hemmit Magmagrip]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Mushroom Farming&#039;&#039;&#039; is a skill introduced July 2017. This skill requires [[Mycology]] of 60 to learn. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Introductory paragraph or two summarizing the main aspects of the skill or combat style. Is it a main damage skill or more of a support skill, or both? Feel free to elaborate on useful information. See [[Lycanthropy]] or [[Hammer]] for examples.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Hemmit Magmagrip]] will teach Mushroom Farming at &#039;&#039;Friends&#039;&#039;.&lt;br /&gt;
* [[Hemmit Magmagrip]] unlocks Levels 51-60 [[Mushroom Farming]] at &#039;&#039;Like Family&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None.&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Mycology]] - Mycology is the Parent skill of [[Mushroom Farming]].&lt;br /&gt;
* [[Carpentry]] - Carpentry is needed to make the mushroom grow-boxes&lt;br /&gt;
* [[Alchemy]] - Mushroom suspensions made by alchemy are needed to make the mushroom grow-boxes&lt;br /&gt;
&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Myconic]] - Myconic is another Mushroom related skill.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Harvestables == &lt;br /&gt;
&#039;&#039;&#039;If the skill includes a gathering component (Foraging, Fishing, Gardening), add this heading.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039; See [[Fishing]] or [[Mycology]] for examples.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Substrates ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each mushroom grows better in a specific substrate. It grows adequately in one of the low level substrates (Dirt, Bone or Meat), and very well in one of the high level substrates (Organs, Limbs or Exotic).&lt;br /&gt;
&lt;br /&gt;
Some substrates can be produced from any item with a certain keyword:&lt;br /&gt;
*Meat Substrate: [[:Category:Items/Meat]]&lt;br /&gt;
*Organ Substrate: [[:Category:Items/BodyOrgan]]&lt;br /&gt;
*Limb Substrate: [[:Category:Items/CorpseLimb]]&lt;br /&gt;
&lt;br /&gt;
Some higher level mushroom boxes require multiple doses of substrate, instead of just one.&lt;br /&gt;
&lt;br /&gt;
=== Moon Phases ===&lt;br /&gt;
Mushrooms also grow robustly if harvested during two (specific to the mushroom) out of the eight moon phases, and poorly in two others. Moon phase in game matches real life, based on GMT time zone. The current moon phase can be checked with the Moon Phase Check [[Lore]] recipe.&lt;br /&gt;
&lt;br /&gt;
=== Mushroom Boxes ===&lt;br /&gt;
Mushroom boxes are made with [[Carpentry]] and [[Mushroom Farming]] recipes. &lt;br /&gt;
Lucky boxes have a 33% chance for harvesting a second type of mushroom and can last once, 12 hours or 24 hours. &lt;br /&gt;
Practice boxes have a slower grow time, but yield more XP per mushroom. &lt;br /&gt;
Fast boxes grow mushrooms 20% faster than normal, but have a -50% XP penalty per mushroom. &lt;br /&gt;
&lt;br /&gt;
==== Box Duration and Clearing Boxes ====&lt;br /&gt;
Some mushroom boxes have a duration (other boxes typically grow only a single crop).  For these boxes, the player will be able to start a new cycle as long as there is any time left on the box.  If this new cycle uses up the remaining time on the box, the in-game interface will inform you that this will be the last crop this box will be fit to grow.&lt;br /&gt;
&lt;br /&gt;
At any time, the player may opt to clean out a mushroom box.  For a box with duration remaining, a new crop may then be started, requiring a new starter mushroom, and a new dose of substrate (or multiple doses, depending on box type).  &lt;br /&gt;
&lt;br /&gt;
==== Number of Boxes ====&lt;br /&gt;
A number of boxes can be placed simultaneously, depending on [[Mushroom Farming]] level:&lt;br /&gt;
* Two boxes to start&lt;br /&gt;
* Three boxes at Level 41&lt;br /&gt;
&lt;br /&gt;
==== Locations ====&lt;br /&gt;
*Some locations where mushrooms can be farmed: [[Crystal Cavern]], [[Myconian Cave]], [[Brain Bug Cave]], [[New Prestonbule Cave]], [[Wolf Cave]], [[Serbule Hills Spider Cave]].&lt;br /&gt;
*Some locations where mushrooms cannot be farmed: [[Rahu Sewer]], [[Yeti Cave]]&lt;br /&gt;
&lt;br /&gt;
=== Growing Time ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;[[File:Mushroom_Farming_Chart.png|right|256px|link={{filepath:Mushroom_Farming_Chart.png}}]]&lt;br /&gt;
The table below summarizes the best substrates, appropriate moon phases and normal growing time for all mushrooms. Mycology requirement is the level required to seed a box; attempting to seed a box with an unharvestable mushroom variety yields a warning in the user interface: &amp;quot;Error: Picking a &amp;lt;Fly Amanita&amp;gt; requires Mycology &amp;lt;77&amp;gt;, and your skill is only &amp;lt;64&amp;gt;. You wouldn&#039;t be able to pick the mushrooms you grew!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Or click the thumbnail to the right for a chart of the moon phases.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
! align=&amp;quot;left&amp;quot;   style=&amp;quot;width:110px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Mushroom&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Mycology Req&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Growing Time&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Adequate in&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Very well in&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:160px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Moon phase (robustly)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:160px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Moon phase (poorly)&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Parasol Mushroom}} || N/A || 02 hrs || Dirt || Organs || Full Moon, Waning Crescent Moon || New Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mycena Mushroom}} || 05 || 03 hrs  || Bone || Limbs || Waxing Crescent Moon, First-Quarter Moon || Waning Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Boletus Mushroom}} || 10 || 04 hrs  || Meat || Exotic || New Moon, Waning Gibbous Moon || Waxing Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Field Mushroom}} || 15 || 05 hrs  || Bone || Organs || Waxing Gibbous Moon, Last-Quarter Moon || First-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Goblin Puffball}} || 12 || 05 hrs  || Dirt || Exotic || New Moon, Waxing Gibbous Moon || Full Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blusher Mushroom}} || 20 || 06 hrs  || Meat || Exotic || New Moon, Waning Gibbous Moon || Waxing Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Milk Cap Mushroom}} || 25 || 07 hrs  || Dirt || Organs || Full Moon, Waning Crescent Moon || New Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blastcap Mushroom}} || 33 || 08 hrs  || Meat || Organs || Full Moon, Waning Gibbous Moon || New Moon, Waxing Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blood Mushroom}} || 30 || 08 hrs  || Dirt || Limbs || Waxing Crescent Moon, Last-Quarter Moon || First-Quarter Moon, Waning Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Coral Mushroom}} || 40 || 09 hrs  || Meat || Limbs || First-Quarter Moon, Waxing Gibbous Moon || Last-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Iocaine Mushroom}} || 40 || 10 hrs  || Bone || Limbs || Waxing Crescent Moon, First-Quarter Moon || Waning Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Groxmax Mushroom}} || 47 || 11 hrs  || Bone || Organs || Waxing Gibbous Moon, Last-Quarter Moon || First-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Porcini Mushroom}} || 55 || 12 hrs  || Meat || Exotic || Full Moon, Waning Gibbous Moon || New Moon, Waxing Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|False Agaric}} || 57 || 12 hrs  || Bone || Limbs || Waning Crescent Moon, Last-Quarter Moon || First-Quarter Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Black Foot Morel}}  || 64 || 13 hrs  || Dirt || Exotic || New Moon, Waning Crescent Moon || Full Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Pixie&#039;s Parasol}} || 70 || 14 hrs  || Meat || Organs || First-Quarter Moon, Waxing Gibbous Moon || Last-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Fly Amanita}} || 77 || 15 hrs  || Bone || Organs || Waxing Crescent Moon, Full Moon || New Moon, Waning Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Wizard&#039;s Mushroom}} || 75 || 16 hrs  || Bone || Organs || Waxing Crescent Moon, First-Quarter Moon || Waxing Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Charged Mycelium}} || 80 || 16 hrs || Meat || Exotic ||New Moon, Waxing Gibbous Moon || Waning Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Granamurch Mushroom}} || 85 || ?? hrs || Dirt || Limbs ||Full Moon, New Moon || Waning Gibbous Moon, Last-Quarter Moon, Waning Crescent Moon, First-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Ghostshroom}} || 90 || 18 hrs || Exotic || Meat ||Full Moon, New Moon || Last-Quarter Moon, Waxing Crescent Moon, First-Quarter Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mortaferus Mushroom}} || ?? || ?? hrs || ?? || Organs ||Waning Gibbous, Last-Quarter Moon || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
I head to New Prestonbule Cave, and remove some {{Item|Maple Wood}} from storage. I use a [[Carpentry]] recipe to produce two {{Item|Maple Mushroom Box Frame}}. I also remove some {{Item|Blood Mushroom Powder}} from storage and along with the water and dirt in my inventory, i&#039;m able to produce the other intermediate ingredients and finally two {{Item|High-Yield Mushroom Box (48 hours)}}.&lt;br /&gt;
&lt;br /&gt;
Having already checked that it is the Full Moon (and consulted an online reference so I know it will still be the Full Moon at harvest time when it counts), I plan to grow {{Item|Fly Amanita}}, as these grow robustly during the Full Moon.  They grow best in {{Item|Mushroom Substrate (Organs)}}, so I pull a stack of that out of storage, along with a couple of Fly Amanitas to get the boxes started.&lt;br /&gt;
&lt;br /&gt;
I choose a location a little out of the way near a wall, where I will remember where my boxes are. I deploy both boxes, adding one mushroom to each, along with the two doses of substrate the interface informs me each box requires. I can now see that the boxes have 48 hours remaining and that this crop will be done in 22.5 hours (the 15 hour base * 150% because High Yield Boxes have 50% slower growth).&lt;br /&gt;
&lt;br /&gt;
I make a note of the time window. I need to come back after 22.5 hours so the crop will be ready, but ideally with another 22.5 hours still &amp;quot;on the clock&amp;quot;.  From the 48 hour total, this gives me 28 - 2 * 22.5 = a 3 hour window. If I make it back in time, i&#039;ll be able to grow a second crop, and then a third if I again harvest that second crop before the 48 hours has expired. If I harvest the first crop after 25.5 hours, there will be less than 22.5 hours left, and I will only be able to produce one more crop of Fly Amanita with these boxes.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Mushroom Farming Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Mushroom Farming|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*[[Mushroom Farming]] was actually one of the first skills planned for the game, at Skill ID #7.&lt;br /&gt;
*There is a bug upon first learning the skill. Two recipes, Mushroom Box and Mushroom Substrate: Dirt, are supposed to be added to the player&#039;s arsenal. But Mushroom Substrate: Dirt recipe is not added (in many players&#039; experiences). After quitting and restarting the game, the recipe appears normally.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of players using the skill, or abilities of the skill. Try to keep it under six images. This example Gallery is from the Serbule Page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Mushroom_Farming&amp;diff=199042</id>
		<title>Mushroom Farming</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Mushroom_Farming&amp;diff=199042"/>
		<updated>2025-08-24T07:30:47Z</updated>

		<summary type="html">&lt;p&gt;Herbary: /* Growing Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Mushroom Farming&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 60 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = [[Mycology]] 60 &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Hemmit Magmagrip]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Mushroom Farming&#039;&#039;&#039; is a skill introduced July 2017. This skill requires [[Mycology]] of 60 to learn. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Introductory paragraph or two summarizing the main aspects of the skill or combat style. Is it a main damage skill or more of a support skill, or both? Feel free to elaborate on useful information. See [[Lycanthropy]] or [[Hammer]] for examples.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Hemmit Magmagrip]] will teach Mushroom Farming at &#039;&#039;Friends&#039;&#039;.&lt;br /&gt;
* [[Hemmit Magmagrip]] unlocks Levels 51-60 [[Mushroom Farming]] at &#039;&#039;Like Family&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None.&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Mycology]] - Mycology is the Parent skill of [[Mushroom Farming]].&lt;br /&gt;
* [[Carpentry]] - Carpentry is needed to make the mushroom grow-boxes&lt;br /&gt;
* [[Alchemy]] - Mushroom suspensions made by alchemy are needed to make the mushroom grow-boxes&lt;br /&gt;
&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Myconic]] - Myconic is another Mushroom related skill.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Harvestables == &lt;br /&gt;
&#039;&#039;&#039;If the skill includes a gathering component (Foraging, Fishing, Gardening), add this heading.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039; See [[Fishing]] or [[Mycology]] for examples.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Substrates ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each mushroom grows better in a specific substrate. It grows adequately in one of the low level substrates (Dirt, Bone or Meat), and very well in one of the high level substrates (Organs, Limbs or Exotic).&lt;br /&gt;
&lt;br /&gt;
Some substrates can be produced from any item with a certain keyword:&lt;br /&gt;
*Meat Substrate: [[:Category:Items/Meat]]&lt;br /&gt;
*Organ Substrate: [[:Category:Items/BodyOrgan]]&lt;br /&gt;
*Limb Substrate: [[:Category:Items/CorpseLimb]]&lt;br /&gt;
&lt;br /&gt;
Some higher level mushroom boxes require multiple doses of substrate, instead of just one.&lt;br /&gt;
&lt;br /&gt;
=== Moon Phases ===&lt;br /&gt;
Mushrooms also grow robustly if harvested during two (specific to the mushroom) out of the eight moon phases, and poorly in two others. Moon phase in game matches real life, based on GMT time zone. The current moon phase can be checked with the Moon Phase Check [[Lore]] recipe.&lt;br /&gt;
&lt;br /&gt;
=== Mushroom Boxes ===&lt;br /&gt;
Mushroom boxes are made with [[Carpentry]] and [[Mushroom Farming]] recipes. &lt;br /&gt;
Lucky boxes have a 33% chance for harvesting a second type of mushroom and can last once, 12 hours or 24 hours. &lt;br /&gt;
Practice boxes have a slower grow time, but yield more XP per mushroom. &lt;br /&gt;
Fast boxes grow mushrooms 20% faster than normal, but have a -50% XP penalty per mushroom. &lt;br /&gt;
&lt;br /&gt;
==== Box Duration and Clearing Boxes ====&lt;br /&gt;
Some mushroom boxes have a duration (other boxes typically grow only a single crop).  For these boxes, the player will be able to start a new cycle as long as there is any time left on the box.  If this new cycle uses up the remaining time on the box, the in-game interface will inform you that this will be the last crop this box will be fit to grow.&lt;br /&gt;
&lt;br /&gt;
At any time, the player may opt to clean out a mushroom box.  For a box with duration remaining, a new crop may then be started, requiring a new starter mushroom, and a new dose of substrate (or multiple doses, depending on box type).  &lt;br /&gt;
&lt;br /&gt;
==== Number of Boxes ====&lt;br /&gt;
A number of boxes can be placed simultaneously, depending on [[Mushroom Farming]] level:&lt;br /&gt;
* Two boxes to start&lt;br /&gt;
* Three boxes at Level 41&lt;br /&gt;
&lt;br /&gt;
==== Locations ====&lt;br /&gt;
*Some locations where mushrooms can be farmed: [[Crystal Cavern]], [[Myconian Cave]], [[Brain Bug Cave]], [[New Prestonbule Cave]], [[Wolf Cave]], [[Serbule Hills Spider Cave]].&lt;br /&gt;
*Some locations where mushrooms cannot be farmed: [[Rahu Sewer]], [[Yeti Cave]]&lt;br /&gt;
&lt;br /&gt;
=== Growing Time ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;[[File:Mushroom_Farming_Chart.png|right|256px|link={{filepath:Mushroom_Farming_Chart.png}}]]&lt;br /&gt;
The table below summarizes the best substrates, appropriate moon phases and normal growing time for all mushrooms. Mycology requirement is the level required to seed a box; attempting to seed a box with an unharvestable mushroom variety yields a warning in the user interface: &amp;quot;Error: Picking a &amp;lt;Fly Amanita&amp;gt; requires Mycology &amp;lt;77&amp;gt;, and your skill is only &amp;lt;64&amp;gt;. You wouldn&#039;t be able to pick the mushrooms you grew!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Or click the thumbnail to the right for a chart of the moon phases.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
! align=&amp;quot;left&amp;quot;   style=&amp;quot;width:110px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Mushroom&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Mycology Req&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Growing Time&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Adequate in&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Very well in&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:160px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Moon phase (robustly)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:160px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Moon phase (poorly)&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Parasol Mushroom}} || N/A || 02 hrs || Dirt || Organs || Full Moon, Waning Crescent Moon || New Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mycena Mushroom}} || 05 || 03 hrs  || Bone || Limbs || Waxing Crescent Moon, First-Quarter Moon || Waning Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Boletus Mushroom}} || 10 || 04 hrs  || Meat || Exotic || New Moon, Waning Gibbous Moon || Waxing Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Field Mushroom}} || 15 || 05 hrs  || Bone || Organs || Waxing Gibbous Moon, Last-Quarter Moon || First-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Goblin Puffball}} || 12 || 05 hrs  || Dirt || Exotic || New Moon, Waxing Gibbous Moon || Full Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blusher Mushroom}} || 20 || 06 hrs  || Meat || Exotic || New Moon, Waning Gibbous Moon || Waxing Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Milk Cap Mushroom}} || 25 || 07 hrs  || Dirt || Organs || Full Moon, Waning Crescent Moon || New Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blastcap Mushroom}} || 33 || 08 hrs  || Meat || Organs || Full Moon, Waning Gibbous Moon || New Moon, Waxing Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blood Mushroom}} || 30 || 08 hrs  || Dirt || Limbs || Waxing Crescent Moon, Last-Quarter Moon || First-Quarter Moon, Waning Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Coral Mushroom}} || 40 || 09 hrs  || Meat || Limbs || First-Quarter Moon, Waxing Gibbous Moon || Last-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Iocaine Mushroom}} || 40 || 10 hrs  || Bone || Limbs || Waxing Crescent Moon, First-Quarter Moon || Waning Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Groxmax Mushroom}} || 47 || 11 hrs  || Bone || Organs || Waxing Gibbous Moon, Last-Quarter Moon || First-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Porcini Mushroom}} || 55 || 12 hrs  || Meat || Exotic || Full Moon, Waning Gibbous Moon || New Moon, Waxing Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|False Agaric}} || 57 || 12 hrs  || Bone || Limbs || Waning Crescent Moon, Last-Quarter Moon || First-Quarter Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Black Foot Morel}}  || 64 || 13 hrs  || Dirt || Exotic || New Moon, Waning Crescent Moon || Full Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Pixie&#039;s Parasol}} || 70 || 14 hrs  || Meat || Organs || First-Quarter Moon, Waxing Gibbous Moon || Last-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Fly Amanita}} || 77 || 15 hrs  || Bone || Organs || Waxing Crescent Moon, Full Moon || New Moon, Waning Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Wizard&#039;s Mushroom}} || 75 || 16 hrs  || Bone || Organs || Waxing Crescent Moon, First-Quarter Moon || Waxing Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Charged Mycelium}} || 80 || 16 hrs || Meat || Exotic ||New Moon, Waxing Gibbous Moon || Waning Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Granamurch Mushroom}} || 85 || ?? hrs || Dirt || Limbs ||Full Moon, New Moon || Waning Gibbous Moon, Last-Quarter Moon, Waning Crescent Moon, First-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Ghostshroom}} || 90 || 18 hrs || Exotic || Meat ||Full Moon, New Moon || Last-Quarter Moon, Waxing Crescent Moon, First-Quarter Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mortaferus}} || ?? || ?? hrs || ?? || Organs ||Waning Gibbous, Last-Quarter Moon || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
I head to New Prestonbule Cave, and remove some {{Item|Maple Wood}} from storage. I use a [[Carpentry]] recipe to produce two {{Item|Maple Mushroom Box Frame}}. I also remove some {{Item|Blood Mushroom Powder}} from storage and along with the water and dirt in my inventory, i&#039;m able to produce the other intermediate ingredients and finally two {{Item|High-Yield Mushroom Box (48 hours)}}.&lt;br /&gt;
&lt;br /&gt;
Having already checked that it is the Full Moon (and consulted an online reference so I know it will still be the Full Moon at harvest time when it counts), I plan to grow {{Item|Fly Amanita}}, as these grow robustly during the Full Moon.  They grow best in {{Item|Mushroom Substrate (Organs)}}, so I pull a stack of that out of storage, along with a couple of Fly Amanitas to get the boxes started.&lt;br /&gt;
&lt;br /&gt;
I choose a location a little out of the way near a wall, where I will remember where my boxes are. I deploy both boxes, adding one mushroom to each, along with the two doses of substrate the interface informs me each box requires. I can now see that the boxes have 48 hours remaining and that this crop will be done in 22.5 hours (the 15 hour base * 150% because High Yield Boxes have 50% slower growth).&lt;br /&gt;
&lt;br /&gt;
I make a note of the time window. I need to come back after 22.5 hours so the crop will be ready, but ideally with another 22.5 hours still &amp;quot;on the clock&amp;quot;.  From the 48 hour total, this gives me 28 - 2 * 22.5 = a 3 hour window. If I make it back in time, i&#039;ll be able to grow a second crop, and then a third if I again harvest that second crop before the 48 hours has expired. If I harvest the first crop after 25.5 hours, there will be less than 22.5 hours left, and I will only be able to produce one more crop of Fly Amanita with these boxes.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Mushroom Farming Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Mushroom Farming|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*[[Mushroom Farming]] was actually one of the first skills planned for the game, at Skill ID #7.&lt;br /&gt;
*There is a bug upon first learning the skill. Two recipes, Mushroom Box and Mushroom Substrate: Dirt, are supposed to be added to the player&#039;s arsenal. But Mushroom Substrate: Dirt recipe is not added (in many players&#039; experiences). After quitting and restarting the game, the recipe appears normally.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of players using the skill, or abilities of the skill. Try to keep it under six images. This example Gallery is from the Serbule Page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Memory_Note&amp;diff=142120</id>
		<title>Memory Note</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Memory_Note&amp;diff=142120"/>
		<updated>2025-03-09T21:55:51Z</updated>

		<summary type="html">&lt;p&gt;Herbary: added Use image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{ITEM infobox&lt;br /&gt;
|name = Memory Note&lt;br /&gt;
|description = An old, forgotten memory that has been written down so as not to forget it again. This is used to remind certain people about certain events.&lt;br /&gt;
|value = 50&lt;br /&gt;
|extra = {{Spoiler|&lt;br /&gt;
|{{ITEM EXTRA infobox&lt;br /&gt;
 | stack = 99&lt;br /&gt;
 | keywords = &amp;lt;p&amp;gt;{{KW|Memory}}&amp;lt;/p&amp;gt;&lt;br /&gt;
}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Add a brief description of the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until something else is written! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How to Obtain ==&lt;br /&gt;
&amp;lt;!-- Include any general information about obtaining the item here. If there is a single extremely standard method of obtaining an item, include that here. Often no information needs to be added here.&lt;br /&gt;
Example:&lt;br /&gt;
Grow from an [[Onion Seedling]] via [[Gardening]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Producing with Recipes===&lt;br /&gt;
&lt;br /&gt;
=== Obtaining through Bartering ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Example:&lt;br /&gt;
Barter {{Item|Fire Dust}} x1 to [[Gretchen Salas]] for {{Item|Oak Wood}} x4.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Purchasing ===&lt;br /&gt;
&amp;lt;!-- Add as much information as you have available. Include incomplete information.&lt;br /&gt;
Example line:&lt;br /&gt;
*[[Sammie Grimspine]] in [[Serbule Hills]] for 75 councils. Requires {{Favor|Close Friends}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Drops ===&lt;br /&gt;
&amp;lt;!-- To add drops, modify the relevant mob page and it will automatically be added to the following table. --&amp;gt;&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot&lt;br /&gt;
category = Loot/Memory Note&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = {MOB Location}:area&lt;br /&gt;
table = class=&amp;quot;wikitable mw-collapsible mw-collapsed sortable&amp;quot;, Monster, Location&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
=== Gathering ===&lt;br /&gt;
&amp;lt;!-- Include items obtained from ground spawns such as fruit trees, mushroom patches, ice blocks, serbule crypt urnsExample line:&lt;br /&gt;
* Randomly from [[Kur]] ice blocks.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quest Rewards===&lt;br /&gt;
&lt;br /&gt;
=== Other Ways to Obtain ===&lt;br /&gt;
&amp;lt;!-- Add a subsection for any How to Obtain info not included above. Some possible subsections are&lt;br /&gt;
==== Winter Holiday Gifts ====&lt;br /&gt;
or&lt;br /&gt;
==== Hang Outs ====&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&amp;lt;!-- Include any general information about using the item here. If there is a single extremely standard use for an item, include that here. Often no information needs to be added here.&lt;br /&gt;
Example:&lt;br /&gt;
Place and harvest after 1 minute to receive {{Item|Beginner&#039;s Arrow Shafts}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[File:Memorynotes.jpg]]&lt;br /&gt;
===Using in Recipes===&lt;br /&gt;
===Gifting===&lt;br /&gt;
=== Bartering Uses ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Example:&lt;br /&gt;
Give 3-4x {{Item|Brain Bug Lobe}}, along with 2-3x {{Item|Brain}} to [[Zeratak]] in exchange for a choice of equipment.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Selling ===&lt;br /&gt;
&amp;lt;!-- Include information for npcs who buy this item at full value with sufficient favor. Do not list general vendors; instead include the line {{General Buyers}} at the bottom of the list.&lt;br /&gt;
Example:&lt;br /&gt;
Purchased at full value by:&lt;br /&gt;
* [[Sir Coth]]&lt;br /&gt;
{{General Buyers}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Consumption===&lt;br /&gt;
====Direct Consumption====&lt;br /&gt;
&amp;lt;!-- Include this section if an item can be consumed, and document the effects providing as much information as possible.&lt;br /&gt;
Example:&lt;br /&gt;
Drinking a Healing Potion instantly restores 75 health and consumes 25 metabolism.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
====Ability Consumption====&lt;br /&gt;
===Quest Fulfillment===&lt;br /&gt;
=== Other Uses ===&lt;br /&gt;
&amp;lt;!-- Add a subsection for any uses that don&#039;t fit in above sections.&lt;br /&gt;
====Example Subsection Heading====&lt;br /&gt;
Example subsection.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&amp;lt;!-- Add quotes or any other in-game lore that mentions the item.&lt;br /&gt;
Example:&lt;br /&gt;
{{Quote|source=[[Velkort]]|Ah yes. The secretions of fire elementals and other fiery beasts. Quite valuable. I will part with some of mine if you complete a few favors for me. Beyond that, you can obtain it by seeking out creatures that are naturally on fire. For instance, look for fire spiders in the Eltibule region.}}&lt;br /&gt;
{{Quote|source=[[Work Order for Fire Dust]]|Rumor has it that Fire Dust can be found all over the place in Serbule and Eltibule. You are very lucky! It is not so common here in Verta.}}&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=File:Memorynotes.jpg&amp;diff=142119</id>
		<title>File:Memorynotes.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=File:Memorynotes.jpg&amp;diff=142119"/>
		<updated>2025-03-09T21:55:14Z</updated>

		<summary type="html">&lt;p&gt;Herbary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Crazed_Cultist_Idiot&amp;diff=140562</id>
		<title>Crazed Cultist Idiot</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Crazed_Cultist_Idiot&amp;diff=140562"/>
		<updated>2025-01-18T00:39:32Z</updated>

		<summary type="html">&lt;p&gt;Herbary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MOB infobox&lt;br /&gt;
| title = Crazed Cultist Idiot&lt;br /&gt;
| image = [[File:CrazedCultistIdiot2.jpg|300|]]&lt;br /&gt;
| type = Human&lt;br /&gt;
| armor = 158&lt;br /&gt;
| health = 540&lt;br /&gt;
| rage = 599&lt;br /&gt;
| effective = Fire, Cold, Poison&lt;br /&gt;
| vineffective = Psychic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Crazed Cultist Idiot]]s are mostly naked Cultists found in South-East [[Eltibule]], and can spawn as either a hostile [[Human]] or [[Elven|Elf]]. They also spawn inside the [[Dark Chapel]], particularly in the upper cave system they have made their home.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = Eltibule&lt;br /&gt;
| location = East to Southeast edge of Eltibule, near the [[Fire Spider]]s.&lt;br /&gt;
| health = 540&lt;br /&gt;
| armor = 158&lt;br /&gt;
| rage = 599&lt;br /&gt;
}}&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = Dark Chapel&lt;br /&gt;
| location = Found all throughout the upper cave system.&lt;br /&gt;
| health = 751&lt;br /&gt;
| armor = 198&lt;br /&gt;
| rage = 713&lt;br /&gt;
| variant = Archer&lt;br /&gt;
}}&lt;br /&gt;
{{MOB Location&lt;br /&gt;
| area = Dark Chapel&lt;br /&gt;
| location = Found all throughout the upper cave system.&lt;br /&gt;
| health = 751&lt;br /&gt;
| armor = 198&lt;br /&gt;
| rage = 713&lt;br /&gt;
| variant = Swordsman&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Combat Abilities==&lt;br /&gt;
{{:AIP:CultistSwordsman}}&lt;br /&gt;
&lt;br /&gt;
=====Crazed Cultist Idiot (Archer)=====&lt;br /&gt;
{{:AIP:CultistArcher}}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
{|&lt;br /&gt;
{{Header|[[Skinning]]|2}}&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
{{Header|[[Butchering]]|2}}&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
{{Header|[[Butchering|Skull Extraction]]|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Loot|Elf Skull}}&lt;br /&gt;
|{{Loot|Human Skull}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Reported Loot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: This monster appears in multiple zones. All versions of the monster drop the same General Loot, but the equipment and book/scroll loot may vary from one zone to another&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== General Loot ====&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Loot|Good Armor Patch Kit}}&lt;br /&gt;
|{{Loot|Simple Armor Patch Kit}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Eltibule]] Loot ====&lt;br /&gt;
&#039;&#039;&#039;Misc&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|{{Loot|Brass Gear}}&lt;br /&gt;
|{{Loot|Gulagra&#039;s Sigil Key}}&lt;br /&gt;
|{{Loot|Metal Claw}}&lt;br /&gt;
|{{Loot|Peppercorns}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Loot|Sulfur}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment (Level 35)&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|{{Loot|Hateboots}}&lt;br /&gt;
|{{Loot|Quality Ocarina}}&lt;br /&gt;
|{{Loot|Republic Gloves}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Dark Chapel]] Loot ====&lt;br /&gt;
&#039;&#039;&#039;Misc&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|{{Loot|Brass Figurine}}&lt;br /&gt;
|{{Loot|Dangerous Poisoned Knife}}&lt;br /&gt;
|{{Loot|Saltpeter}}&lt;br /&gt;
|{{Loot|Shiny Plate}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Loot|Silver Salad Fork}}&lt;br /&gt;
|{{Loot|Spool of Wire}}&lt;br /&gt;
|{{Loot|Springs}}&lt;br /&gt;
|{{Loot|Sulfur}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Equipment (Level 34-40)&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|{{Loot|Elven Ceremonial Suit}}&lt;br /&gt;
|{{Loot|Elven Officer&#039;s Helm}}&lt;br /&gt;
|{{Loot|Elven Plate Boots}}&lt;br /&gt;
|{{Loot|Elven Plate Leggings}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Loot|Orcish Gladiator Cap}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Crazed Cultist Idiot.jpg|A human [[Crazed Cultist Idiot]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Elven]] [[Category:Wide-Ranging Monsters]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Charles_Thompson&amp;diff=138165</id>
		<title>Charles Thompson</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Charles_Thompson&amp;diff=138165"/>
		<updated>2024-04-18T16:47:19Z</updated>

		<summary type="html">&lt;p&gt;Herbary: Removed typo updating &amp;quot;factory&amp;quot; to &amp;quot;factor&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Charles Thompson&lt;br /&gt;
|image            = [[File:Charles Thompson (npc).jpg|300px]]&lt;br /&gt;
|caption          = He has a broad smile.&lt;br /&gt;
|zone             = Serbule&lt;br /&gt;
|location         = Tent to the southwest.&lt;br /&gt;
|anatomy = Human&lt;br /&gt;
|species = Human&lt;br /&gt;
|beastspeak       = Yes&lt;br /&gt;
|beastlist = All&lt;br /&gt;
|skilltrainer     = [[Mycology]]&lt;br /&gt;
|vendor           = Yes&lt;br /&gt;
|storage = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
No, I don&#039;t use Alchemy! Those recipes use &#039;safety protocols&#039; and &#039;resiliency ingredients.&#039; I create potions with just the basics of Mycology, none of that pointless overhead!&lt;br /&gt;
}}&lt;br /&gt;
[[Charles Thompson]] is a human banned from [[Serbule Keep]] by [[Sir Coth]]. While one of them may claim it to be a personal grudge, [[Charles Thompson]]&#039;s inventory of potions with downsides may be a factor. He is an alchemist who has interests in [[Dye Making]] and [[Mycology]].  If you befriend Charles Thompson, he will grant you permission to speak with his automation, the [[Dye Monster]]. He recently visited the City of [[Rahu]] to purchase Aquamarine Dye.&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: Southwest area on way to [[Serbule Crypt]]. He&#039;s in a tent.&lt;br /&gt;
== Shopkeeper ==&lt;br /&gt;
{{Vendor items sold}}&lt;br /&gt;
{{Vendor_purchase_info}}&lt;br /&gt;
== Favor ==&lt;br /&gt;
===Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
[[Category:Favor/Small Talk]]&lt;br /&gt;
===Favor Rewards===&lt;br /&gt;
[[Category:Favor/Rewards]]&lt;br /&gt;
[[Charles Thompson]] rewards his friends with additional [[Storage]] space.&lt;br /&gt;
=== Hang Outs ===&lt;br /&gt;
Does not offer any known Hang Outs.&lt;br /&gt;
== Quests ==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Charles Thompson&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
== Training ==&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Mycology]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Dimensional Folder&lt;br /&gt;
 |skilllevel=10&lt;br /&gt;
 |cost=466&lt;br /&gt;
 |favor=Comfortable&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Myconutmeg&lt;br /&gt;
 |skilllevel=20&lt;br /&gt;
 |cost=920&lt;br /&gt;
 |favor=Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Ruggedizer&lt;br /&gt;
 |skilllevel=15&lt;br /&gt;
 |cost=966&lt;br /&gt;
 |favor=Close Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Life or Death Potion&lt;br /&gt;
 |skilllevel=20&lt;br /&gt;
 |cost=1133&lt;br /&gt;
 |favor=Best Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe=Thunderclap Potion&lt;br /&gt;
 |skilllevel=20&lt;br /&gt;
 |cost=1133&lt;br /&gt;
 |favor=Like Family&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
==== [[Storage]] ====&lt;br /&gt;
{{NPC STORAGE&lt;br /&gt;
|npcname = Charles Thompson&lt;br /&gt;
|favorrestriction =Friends&lt;br /&gt;
|itemrestriction =Potions and Alchemy Ingredients (Skulls, Bones, Dusts, Mushrooms used in Alchemy Recipes).&lt;br /&gt;
|neutral =0&lt;br /&gt;
|comfortable =0&lt;br /&gt;
|friends =32&lt;br /&gt;
|closefriends =40&lt;br /&gt;
|bestfriends =48&lt;br /&gt;
|likefamily =56&lt;br /&gt;
|soulmates =64&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = {{Item|Life or Death Potion}} x5&lt;br /&gt;
|RiShin Family = {{Item|Ravager}} 5x&lt;br /&gt;
}}&lt;br /&gt;
== Conversations ==&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Mushroom_Farming&amp;diff=137839</id>
		<title>Mushroom Farming</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Mushroom_Farming&amp;diff=137839"/>
		<updated>2024-01-23T23:32:51Z</updated>

		<summary type="html">&lt;p&gt;Herbary: /* Growing Time */ added Ghostshroom Growing Time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Mushroom Farming&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 60 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = [[Mycology]] 60 &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Hemmit Magmagrip]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Mushroom Farming&#039;&#039;&#039; is a skill introduced July 2017. This skill requires [[Mycology]] of 60 to learn. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Introductory paragraph or two summarizing the main aspects of the skill or combat style. Is it a main damage skill or more of a support skill, or both? Feel free to elaborate on useful information. See [[Lycanthropy]] or [[Hammer]] for examples.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Hemmit Magmagrip]] will teach Mushroom Farming at &#039;&#039;Friends&#039;&#039;.&lt;br /&gt;
* [[Hemmit Magmagrip]] unlocks Levels 51-60 [[Mushroom Farming]] at &#039;&#039;Like Family&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None.&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Mycology]] - Mycology is the Parent skill of [[Mushroom Farming]].&lt;br /&gt;
* [[Carpentry]] - Carpentry is needed to make the mushroom grow-boxes&lt;br /&gt;
* [[Alchemy]] - Mushroom suspensions made by alchemy are needed to make the mushroom grow-boxes&lt;br /&gt;
&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Myconic]] - Myconic is another Mushroom related skill.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Harvestables == &lt;br /&gt;
&#039;&#039;&#039;If the skill includes a gathering component (Foraging, Fishing, Gardening), add this heading.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039; See [[Fishing]] or [[Mycology]] for examples.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Substrates ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each mushroom grows better in a specific substrate. It grows adequately in one of the low level substrates (Dirt, Bone or Meat), and very well in one of the high level substrates (Organs, Limbs or Exotic).&lt;br /&gt;
&lt;br /&gt;
Some substrates can be produced from any item with a certain keyword:&lt;br /&gt;
*Meat Substrate: [[:Category:Items/Meat]]&lt;br /&gt;
*Organ Substrate: [[:Category:Items/BodyOrgan]]&lt;br /&gt;
*Limb Substrate: [[:Category:Items/CorpseLimb]]&lt;br /&gt;
&lt;br /&gt;
Some higher level mushroom boxes require multiple doses of substrate, instead of just one.&lt;br /&gt;
&lt;br /&gt;
=== Moon Phases ===&lt;br /&gt;
Mushrooms also grow robustly if harvested during two (specific to the mushroom) out of the eight moon phases, and poorly in two others. Moon phase in game matches real life, based on GMT time zone. The current moon phase can be checked with the Moon Phase Check [[Lore]] recipe.&lt;br /&gt;
&lt;br /&gt;
=== Mushroom Boxes ===&lt;br /&gt;
Mushroom boxes are made with [[Carpentry]] and [[Mushroom Farming]] recipes. &lt;br /&gt;
Lucky boxes have a 33% chance for harvesting a second type of mushroom and can last once, 12 hours or 24 hours. &lt;br /&gt;
Practice boxes have a slower grow time, but yield more XP per mushroom. &lt;br /&gt;
Fast boxes grow mushrooms 20% faster than normal, but have a -50% XP penalty per mushroom. &lt;br /&gt;
&lt;br /&gt;
==== Box Duration and Clearing Boxes ====&lt;br /&gt;
Some mushroom boxes have a duration (other boxes typically grow only a single crop).  For these boxes, the player will be able to start a new cycle as long as there is any time left on the box.  If this new cycle uses up the remaining time on the box, the in-game interface will inform you that this will be the last crop this box will be fit to grow.&lt;br /&gt;
&lt;br /&gt;
At any time, the player may opt to clean out a mushroom box.  For a box with duration remaining, a new crop may then be started, requiring a new starter mushroom, and a new dose of substrate (or multiple doses, depending on box type).  &lt;br /&gt;
&lt;br /&gt;
==== Number of Boxes ====&lt;br /&gt;
A number of boxes can be placed simultaneously, depending on [[Mushroom Farming]] level:&lt;br /&gt;
* Two boxes to start&lt;br /&gt;
* Three boxes at Level 41&lt;br /&gt;
&lt;br /&gt;
==== Locations ====&lt;br /&gt;
*Some locations where mushrooms can be farmed: [[Crystal Cavern]], [[Myconian Cave]], [[Brain Bug Cave]], [[New Prestonbule Cave]], [[Wolf Cave]], [[Serbule Hills Spider Cave]].&lt;br /&gt;
*Some locations where mushrooms cannot be farmed: [[Rahu Sewer]], [[Yeti Cave]]&lt;br /&gt;
&lt;br /&gt;
=== Growing Time ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;[[File:Mushroom_Farming_Chart.png|right|256px|link={{filepath:Mushroom_Farming_Chart.png}}]]&lt;br /&gt;
The table below summarizes the best substrates, appropriate moon phases and normal growing time for all mushrooms. Mycology requirement is the level required to seed a box; attempting to seed a box with an unharvestable mushroom variety yields a warning in the user interface: &amp;quot;Error: Picking a &amp;lt;Fly Amanita&amp;gt; requires Mycology &amp;lt;77&amp;gt;, and your skill is only &amp;lt;64&amp;gt;. You wouldn&#039;t be able to pick the mushrooms you grew!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Or click the thumbnail to the right for a chart of the moon phases.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
! align=&amp;quot;left&amp;quot;   style=&amp;quot;width:110px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Mushroom&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Mycology Req&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Growing Time&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Adequate in&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Very well in&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:160px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Moon phase (robustly)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:160px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Moon phase (poorly)&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Parasol Mushroom}} || N/A || 02 hrs || Dirt || Organs || Full Moon, Waning Crescent Moon || New Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mycena Mushroom}} || 05 || 03 hrs  || Bone || Limbs || Waxing Crescent Moon, First-Quarter Moon || Waning Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Boletus Mushroom}} || 10 || 04 hrs  || Meat || Exotic || New Moon, Waning Gibbous Moon || Waxing Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Field Mushroom}} || 15 || 05 hrs  || Bone || Organs || Waxing Gibbous Moon, Last-Quarter Moon || First-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Goblin Puffball}} || 12 || 05 hrs  || Dirt || Exotic || New Moon, Waxing Gibbous Moon || Full Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blusher Mushroom}} || 20 || 06 hrs  || Meat || Exotic || New Moon, Waning Gibbous Moon || Waxing Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Milk Cap Mushroom}} || 25 || 07 hrs  || Dirt || Organs || Full Moon, Waning Crescent Moon || New Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blastcap Mushroom}} || 33 || 08 hrs  || Meat || Organs || Full Moon, Waning Gibbous Moon || New Moon, Waxing Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blood Mushroom}} || 30 || 08 hrs  || Dirt || Limbs || Waxing Crescent Moon, Last-Quarter Moon || First-Quarter Moon, Waning Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Coral Mushroom}} || 40 || 09 hrs  || Meat || Limbs || First-Quarter Moon, Waxing Gibbous Moon || Last-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Iocaine Mushroom}} || 40 || 10 hrs  || Bone || Limbs || Waxing Crescent Moon, First-Quarter Moon || Waning Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Groxmax Mushroom}} || 47 || 11 hrs  || Bone || Organs || Waxing Gibbous Moon, Last-Quarter Moon || First-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Porcini Mushroom}} || 55 || 12 hrs  || Meat || Exotic || Full Moon, Waning Gibbous Moon || New Moon, Waxing Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|False Agaric}} || 57 || 12 hrs  || Bone || Limbs || Waning Crescent Moon, Last-Quarter Moon || First-Quarter Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Black Foot Morel}}  || 64 || 13 hrs  || Dirt || Exotic || New Moon, Waning Crescent Moon || Full Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Pixie&#039;s Parasol}} || 70 || 14 hrs  || Meat || Organs || First-Quarter Moon, Waxing Gibbous Moon || Last-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Fly Amanita}} || 77 || 15 hrs  || Bone || Organs || Waxing Crescent Moon, Full Moon || New Moon, Waning Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Wizard&#039;s Mushroom}} || 75 || 16 hrs  || Bone || Organs || Waxing Crescent Moon, First-Quarter Moon || Waxing Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Charged Mycelium}} || 85 || 16 hrs || Meat || Exotic ||New Moon, Waxing Gibbous Moon || Waning Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Granamurch Mushroom}} || 85 || ?? hrs || Dirt || Limbs ||Full Moon, New Moon || Waning Gibbous Moon, Last Quarter Moon, Waning Crescent Moon, First Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Ghostshroom}} || 90 || 18 hrs || Exotic || Meat ||Full Moon, New Moon || Last Quarter Moon, Waxing Crescent Moon, First Quarter Moon, Waxing Gibbous Moon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
I head to New Prestonbule Cave, and remove some {{Item|Maple Wood}} from storage. I use a [[Carpentry]] recipe to produce two {{Item|Maple Mushroom Box Frame}}. I also remove some {{Item|Blood Mushroom Powder}} from storage and along with the water and dirt in my inventory, i&#039;m able to produce the other intermediate ingredients and finally two {{Item|High-Yield Mushroom Box (48 hours)}}.&lt;br /&gt;
&lt;br /&gt;
Having already checked that it is the Full Moon (and consulted an online reference so I know it will still be the Full Moon at harvest time when it counts), I plan to grow {{Item|Fly Amanita}}, as these grow robustly during the Full Moon.  They grow best in {{Item|Mushroom Substrate (Organs)}}, so I pull a stack of that out of storage, along with a couple of Fly Amanitas to get the boxes started.&lt;br /&gt;
&lt;br /&gt;
I choose a location a little out of the way near a wall, where I will remember where my boxes are. I deploy both boxes, adding one mushroom to each, along with the two doses of substrate the interface informs me each box requires. I can now see that the boxes have 48 hours remaining and that this crop will be done in 22.5 hours (the 15 hour base * 150% because High Yield Boxes have 50% slower growth).&lt;br /&gt;
&lt;br /&gt;
I make a note of the time window. I need to come back after 22.5 hours so the crop will be ready, but ideally with another 22.5 hours still &amp;quot;on the clock&amp;quot;.  From the 48 hour total, this gives me 28 - 2 * 22.5 = a 3 hour window. If I make it back in time, i&#039;ll be able to grow a second crop, and then a third if I again harvest that second crop before the 48 hours has expired. If I harvest the first crop after 25.5 hours, there will be less than 22.5 hours left, and I will only be able to produce one more crop of Fly Amanita with these boxes.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Mushroom Farming Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Mushroom Farming|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*[[Mushroom Farming]] was actually one of the first skills planned for the game, at Skill ID #7.&lt;br /&gt;
*There is a bug upon first learning the skill. Two recipes, Mushroom Box and Mushroom Substrate: Dirt, are supposed to be added to the player&#039;s arsenal. But Mushroom Substrate: Dirt recipe is not added (in many players&#039; experiences). After quitting and restarting the game, the recipe appears normally.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of players using the skill, or abilities of the skill. Try to keep it under six images. This example Gallery is from the Serbule Page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Mushroom_Farming&amp;diff=137260</id>
		<title>Mushroom Farming</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Mushroom_Farming&amp;diff=137260"/>
		<updated>2024-01-06T08:15:04Z</updated>

		<summary type="html">&lt;p&gt;Herbary: /* Growing Time */ fixed substrates for new shrooms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Mushroom Farming&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 60 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = [[Mycology]] 60 &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Hemmit Magmagrip]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Mushroom Farming&#039;&#039;&#039; is a skill introduced July 2017. This skill requires [[Mycology]] of 60 to learn. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Introductory paragraph or two summarizing the main aspects of the skill or combat style. Is it a main damage skill or more of a support skill, or both? Feel free to elaborate on useful information. See [[Lycanthropy]] or [[Hammer]] for examples.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Hemmit Magmagrip]] will teach Mushroom Farming at &#039;&#039;Friends&#039;&#039;.&lt;br /&gt;
* [[Hemmit Magmagrip]] unlocks Levels 51-60 [[Mushroom Farming]] at &#039;&#039;Like Family&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None.&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Mycology]] - Mycology is the Parent skill of [[Mushroom Farming]].&lt;br /&gt;
* [[Carpentry]] - Carpentry is needed to make the mushroom grow-boxes&lt;br /&gt;
* [[Alchemy]] - Mushroom suspensions made by alchemy are needed to make the mushroom grow-boxes&lt;br /&gt;
&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Myconic]] - Myconic is another Mushroom related skill.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Harvestables == &lt;br /&gt;
&#039;&#039;&#039;If the skill includes a gathering component (Foraging, Fishing, Gardening), add this heading.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039; See [[Fishing]] or [[Mycology]] for examples.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Substrates ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each mushroom grows better in a specific substrate. It grows adequately in one of the low level substrates (Dirt, Bone or Meat), and very well in one of the high level substrates (Organs, Limbs or Exotic).&lt;br /&gt;
&lt;br /&gt;
Some substrates can be produced from any item with a certain keyword:&lt;br /&gt;
*Meat Substrate: [[:Category:Items/Meat]]&lt;br /&gt;
*Organ Substrate: [[:Category:Items/BodyOrgan]]&lt;br /&gt;
*Limb Substrate: [[:Category:Items/CorpseLimb]]&lt;br /&gt;
&lt;br /&gt;
Some higher level mushroom boxes require multiple doses of substrate, instead of just one.&lt;br /&gt;
&lt;br /&gt;
=== Moon Phases ===&lt;br /&gt;
Mushrooms also grow robustly if harvested during two (specific to the mushroom) out of the eight moon phases, and poorly in two others. Moon phase in game matches real life, based on GMT time zone. The current moon phase can be checked with the Moon Phase Check [[Lore]] recipe.&lt;br /&gt;
&lt;br /&gt;
=== Mushroom Boxes ===&lt;br /&gt;
Mushroom boxes are made with [[Carpentry]] and [[Mushroom Farming]] recipes. &lt;br /&gt;
Lucky boxes have a 33% chance for harvesting a second type of mushroom and can last once, 12 hours or 24 hours. &lt;br /&gt;
Practice boxes have a slower grow time, but yield more XP per mushroom. &lt;br /&gt;
Fast boxes grow mushrooms 20% faster than normal, but have a -50% XP penalty per mushroom. &lt;br /&gt;
&lt;br /&gt;
==== Box Duration and Clearing Boxes ====&lt;br /&gt;
Some mushroom boxes have a duration (other boxes typically grow only a single crop).  For these boxes, the player will be able to start a new cycle as long as there is any time left on the box.  If this new cycle uses up the remaining time on the box, the in-game interface will inform you that this will be the last crop this box will be fit to grow.&lt;br /&gt;
&lt;br /&gt;
At any time, the player may opt to clean out a mushroom box.  For a box with duration remaining, a new crop may then be started, requiring a new starter mushroom, and a new dose of substrate (or multiple doses, depending on box type).  &lt;br /&gt;
&lt;br /&gt;
==== Number of Boxes ====&lt;br /&gt;
A number of boxes can be placed simultaneously, depending on [[Mushroom Farming]] level:&lt;br /&gt;
* Two boxes to start&lt;br /&gt;
* Three boxes at Level 41&lt;br /&gt;
&lt;br /&gt;
==== Locations ====&lt;br /&gt;
*Some locations where mushrooms can be farmed: [[Crystal Cavern]], [[Myconian Cave]], [[Brain Bug Cave]], [[New Prestonbule Cave]], [[Wolf Cave]], [[Serbule Hills Spider Cave]].&lt;br /&gt;
*Some locations where mushrooms cannot be farmed: [[Rahu Sewer]], [[Yeti Cave]]&lt;br /&gt;
&lt;br /&gt;
=== Growing Time ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;[[File:Mushroom_Farming_Chart.png|right|256px|link={{filepath:Mushroom_Farming_Chart.png}}]]&lt;br /&gt;
The table below summarizes the best substrates, appropriate moon phases and normal growing time for all mushrooms. Mycology requirement is the level required to seed a box; attempting to seed a box with an unharvestable mushroom variety yields a warning in the user interface: &amp;quot;Error: Picking a &amp;lt;Fly Amanita&amp;gt; requires Mycology &amp;lt;77&amp;gt;, and your skill is only &amp;lt;64&amp;gt;. You wouldn&#039;t be able to pick the mushrooms you grew!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Or click the thumbnail to the right for a chart of the moon phases.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
! align=&amp;quot;left&amp;quot;   style=&amp;quot;width:110px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Mushroom&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Mycology Req&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Growing Time&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Adequate in&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Very well in&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:160px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Moon phase (robustly)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:160px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Moon phase (poorly)&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Parasol Mushroom}} || N/A || 02 hrs || Dirt || Organs || Full Moon, Waning Crescent Moon || New Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mycena Mushroom}} || 05 || 03 hrs  || Bone || Limbs || Waxing Crescent Moon, First-Quarter Moon || Waning Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Boletus Mushroom}} || 10 || 04 hrs  || Meat || Exotic || New Moon, Waning Gibbous Moon || Waxing Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Field Mushroom}} || 15 || 05 hrs  || Bone || Organs || Waxing Gibbous Moon, Last-Quarter Moon || First-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Goblin Puffball}} || 12 || 05 hrs  || Dirt || Exotic || New Moon, Waxing Gibbous Moon || Full Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blusher Mushroom}} || 20 || 06 hrs  || Meat || Exotic || New Moon, Waning Gibbous Moon || Waxing Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Milk Cap Mushroom}} || 25 || 07 hrs  || Dirt || Organs || Full Moon, Waning Crescent Moon || New Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blastcap Mushroom}} || 33 || 08 hrs  || Meat || Organs || Full Moon, Waning Gibbous Moon || New Moon, Waxing Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blood Mushroom}} || 30 || 08 hrs  || Dirt || Limbs || Waxing Crescent Moon, Last-Quarter Moon || First-Quarter Moon, Waning Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Coral Mushroom}} || 40 || 09 hrs  || Meat || Limbs || First-Quarter Moon, Waxing Gibbous Moon || Last-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Iocaine Mushroom}} || 40 || 10 hrs  || Bone || Limbs || Waxing Crescent Moon, First-Quarter Moon || Waning Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Groxmax Mushroom}} || 47 || 11 hrs  || Bone || Organs || Waxing Gibbous Moon, Last-Quarter Moon || First-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Porcini Mushroom}} || 55 || 12 hrs  || Meat || Exotic || Full Moon, Waning Gibbous Moon || New Moon, Waxing Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|False Agaric}} || 57 || 12 hrs  || Bone || Limbs || Waning Crescent Moon, Last-Quarter Moon || First-Quarter Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Black Foot Morel}}  || 64 || 13 hrs  || Dirt || Exotic || New Moon, Waning Crescent Moon || Full Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Pixie&#039;s Parasol}} || 70 || 14 hrs  || Meat || Organs || First-Quarter Moon, Waxing Gibbous Moon || Last-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Fly Amanita}} || 77 || 15 hrs  || Bone || Organs || Waxing Crescent Moon, Full Moon || New Moon, Waning Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Wizard&#039;s Mushroom}} || 75 || 16 hrs  || Bone || Organs || Waxing Crescent Moon, First-Quarter Moon || Waxing Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Charged Mycelium}} || 85 || 16 hrs || Meat || Exotic ||New Moon, Waxing Gibbous Moon || Waning Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Granamurch Mushroom}} || 85 || ?? hrs || Dirt || Limbs ||Full Moon, New Moon || Waning Gibbous Moon, Last Quarter Moon, Waning Crescent Moon, First Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Ghostshroom}} || 90 || ?? hrs || Exotic || Meat ||Full Moon, New Moon || Last Quarter Moon, Waxing Crescent Moon, First Quarter Moon, Waxing Gibbous Moon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
I head to New Prestonbule Cave, and remove some {{Item|Maple Wood}} from storage. I use a [[Carpentry]] recipe to produce two {{Item|Maple Mushroom Box Frame}}. I also remove some {{Item|Blood Mushroom Powder}} from storage and along with the water and dirt in my inventory, i&#039;m able to produce the other intermediate ingredients and finally two {{Item|High-Yield Mushroom Box (48 hours)}}.&lt;br /&gt;
&lt;br /&gt;
Having already checked that it is the Full Moon (and consulted an online reference so I know it will still be the Full Moon at harvest time when it counts), I plan to grow {{Item|Fly Amanita}}, as these grow robustly during the Full Moon.  They grow best in {{Item|Mushroom Substrate (Organs)}}, so I pull a stack of that out of storage, along with a couple of Fly Amanitas to get the boxes started.&lt;br /&gt;
&lt;br /&gt;
I choose a location a little out of the way near a wall, where I will remember where my boxes are. I deploy both boxes, adding one mushroom to each, along with the two doses of substrate the interface informs me each box requires. I can now see that the boxes have 48 hours remaining and that this crop will be done in 22.5 hours (the 15 hour base * 150% because High Yield Boxes have 50% slower growth).&lt;br /&gt;
&lt;br /&gt;
I make a note of the time window. I need to come back after 22.5 hours so the crop will be ready, but ideally with another 22.5 hours still &amp;quot;on the clock&amp;quot;.  From the 48 hour total, this gives me 28 - 2 * 22.5 = a 3 hour window. If I make it back in time, i&#039;ll be able to grow a second crop, and then a third if I again harvest that second crop before the 48 hours has expired. If I harvest the first crop after 25.5 hours, there will be less than 22.5 hours left, and I will only be able to produce one more crop of Fly Amanita with these boxes.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Mushroom Farming Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Mushroom Farming|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*[[Mushroom Farming]] was actually one of the first skills planned for the game, at Skill ID #7.&lt;br /&gt;
*There is a bug upon first learning the skill. Two recipes, Mushroom Box and Mushroom Substrate: Dirt, are supposed to be added to the player&#039;s arsenal. But Mushroom Substrate: Dirt recipe is not added (in many players&#039; experiences). After quitting and restarting the game, the recipe appears normally.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of players using the skill, or abilities of the skill. Try to keep it under six images. This example Gallery is from the Serbule Page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Mushroom_Farming&amp;diff=137259</id>
		<title>Mushroom Farming</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Mushroom_Farming&amp;diff=137259"/>
		<updated>2024-01-06T08:11:55Z</updated>

		<summary type="html">&lt;p&gt;Herbary: /* Growing Time */ added mycology level req for growing the new shrooms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Mushroom Farming&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 60 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = [[Mycology]] 60 &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Hemmit Magmagrip]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Mushroom Farming&#039;&#039;&#039; is a skill introduced July 2017. This skill requires [[Mycology]] of 60 to learn. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Introductory paragraph or two summarizing the main aspects of the skill or combat style. Is it a main damage skill or more of a support skill, or both? Feel free to elaborate on useful information. See [[Lycanthropy]] or [[Hammer]] for examples.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Hemmit Magmagrip]] will teach Mushroom Farming at &#039;&#039;Friends&#039;&#039;.&lt;br /&gt;
* [[Hemmit Magmagrip]] unlocks Levels 51-60 [[Mushroom Farming]] at &#039;&#039;Like Family&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None.&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Mycology]] - Mycology is the Parent skill of [[Mushroom Farming]].&lt;br /&gt;
* [[Carpentry]] - Carpentry is needed to make the mushroom grow-boxes&lt;br /&gt;
* [[Alchemy]] - Mushroom suspensions made by alchemy are needed to make the mushroom grow-boxes&lt;br /&gt;
&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Myconic]] - Myconic is another Mushroom related skill.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Harvestables == &lt;br /&gt;
&#039;&#039;&#039;If the skill includes a gathering component (Foraging, Fishing, Gardening), add this heading.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039; See [[Fishing]] or [[Mycology]] for examples.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Substrates ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each mushroom grows better in a specific substrate. It grows adequately in one of the low level substrates (Dirt, Bone or Meat), and very well in one of the high level substrates (Organs, Limbs or Exotic).&lt;br /&gt;
&lt;br /&gt;
Some substrates can be produced from any item with a certain keyword:&lt;br /&gt;
*Meat Substrate: [[:Category:Items/Meat]]&lt;br /&gt;
*Organ Substrate: [[:Category:Items/BodyOrgan]]&lt;br /&gt;
*Limb Substrate: [[:Category:Items/CorpseLimb]]&lt;br /&gt;
&lt;br /&gt;
Some higher level mushroom boxes require multiple doses of substrate, instead of just one.&lt;br /&gt;
&lt;br /&gt;
=== Moon Phases ===&lt;br /&gt;
Mushrooms also grow robustly if harvested during two (specific to the mushroom) out of the eight moon phases, and poorly in two others. Moon phase in game matches real life, based on GMT time zone. The current moon phase can be checked with the Moon Phase Check [[Lore]] recipe.&lt;br /&gt;
&lt;br /&gt;
=== Mushroom Boxes ===&lt;br /&gt;
Mushroom boxes are made with [[Carpentry]] and [[Mushroom Farming]] recipes. &lt;br /&gt;
Lucky boxes have a 33% chance for harvesting a second type of mushroom and can last once, 12 hours or 24 hours. &lt;br /&gt;
Practice boxes have a slower grow time, but yield more XP per mushroom. &lt;br /&gt;
Fast boxes grow mushrooms 20% faster than normal, but have a -50% XP penalty per mushroom. &lt;br /&gt;
&lt;br /&gt;
==== Box Duration and Clearing Boxes ====&lt;br /&gt;
Some mushroom boxes have a duration (other boxes typically grow only a single crop).  For these boxes, the player will be able to start a new cycle as long as there is any time left on the box.  If this new cycle uses up the remaining time on the box, the in-game interface will inform you that this will be the last crop this box will be fit to grow.&lt;br /&gt;
&lt;br /&gt;
At any time, the player may opt to clean out a mushroom box.  For a box with duration remaining, a new crop may then be started, requiring a new starter mushroom, and a new dose of substrate (or multiple doses, depending on box type).  &lt;br /&gt;
&lt;br /&gt;
==== Number of Boxes ====&lt;br /&gt;
A number of boxes can be placed simultaneously, depending on [[Mushroom Farming]] level:&lt;br /&gt;
* Two boxes to start&lt;br /&gt;
* Three boxes at Level 41&lt;br /&gt;
&lt;br /&gt;
==== Locations ====&lt;br /&gt;
*Some locations where mushrooms can be farmed: [[Crystal Cavern]], [[Myconian Cave]], [[Brain Bug Cave]], [[New Prestonbule Cave]], [[Wolf Cave]], [[Serbule Hills Spider Cave]].&lt;br /&gt;
*Some locations where mushrooms cannot be farmed: [[Rahu Sewer]], [[Yeti Cave]]&lt;br /&gt;
&lt;br /&gt;
=== Growing Time ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;[[File:Mushroom_Farming_Chart.png|right|256px|link={{filepath:Mushroom_Farming_Chart.png}}]]&lt;br /&gt;
The table below summarizes the best substrates, appropriate moon phases and normal growing time for all mushrooms. Mycology requirement is the level required to seed a box; attempting to seed a box with an unharvestable mushroom variety yields a warning in the user interface: &amp;quot;Error: Picking a &amp;lt;Fly Amanita&amp;gt; requires Mycology &amp;lt;77&amp;gt;, and your skill is only &amp;lt;64&amp;gt;. You wouldn&#039;t be able to pick the mushrooms you grew!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Or click the thumbnail to the right for a chart of the moon phases.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
! align=&amp;quot;left&amp;quot;   style=&amp;quot;width:110px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Mushroom&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Mycology Req&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Growing Time&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Adequate in&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Very well in&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:160px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Moon phase (robustly)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:160px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Moon phase (poorly)&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Parasol Mushroom}} || N/A || 02 hrs || Dirt || Organs || Full Moon, Waning Crescent Moon || New Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mycena Mushroom}} || 05 || 03 hrs  || Bone || Limbs || Waxing Crescent Moon, First-Quarter Moon || Waning Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Boletus Mushroom}} || 10 || 04 hrs  || Meat || Exotic || New Moon, Waning Gibbous Moon || Waxing Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Field Mushroom}} || 15 || 05 hrs  || Bone || Organs || Waxing Gibbous Moon, Last-Quarter Moon || First-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Goblin Puffball}} || 12 || 05 hrs  || Dirt || Exotic || New Moon, Waxing Gibbous Moon || Full Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blusher Mushroom}} || 20 || 06 hrs  || Meat || Exotic || New Moon, Waning Gibbous Moon || Waxing Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Milk Cap Mushroom}} || 25 || 07 hrs  || Dirt || Organs || Full Moon, Waning Crescent Moon || New Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blastcap Mushroom}} || 33 || 08 hrs  || Meat || Organs || Full Moon, Waning Gibbous Moon || New Moon, Waxing Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blood Mushroom}} || 30 || 08 hrs  || Dirt || Limbs || Waxing Crescent Moon, Last-Quarter Moon || First-Quarter Moon, Waning Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Coral Mushroom}} || 40 || 09 hrs  || Meat || Limbs || First-Quarter Moon, Waxing Gibbous Moon || Last-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Iocaine Mushroom}} || 40 || 10 hrs  || Bone || Limbs || Waxing Crescent Moon, First-Quarter Moon || Waning Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Groxmax Mushroom}} || 47 || 11 hrs  || Bone || Organs || Waxing Gibbous Moon, Last-Quarter Moon || First-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Porcini Mushroom}} || 55 || 12 hrs  || Meat || Exotic || Full Moon, Waning Gibbous Moon || New Moon, Waxing Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|False Agaric}} || 57 || 12 hrs  || Bone || Limbs || Waning Crescent Moon, Last-Quarter Moon || First-Quarter Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Black Foot Morel}}  || 64 || 13 hrs  || Dirt || Exotic || New Moon, Waning Crescent Moon || Full Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Pixie&#039;s Parasol}} || 70 || 14 hrs  || Meat || Organs || First-Quarter Moon, Waxing Gibbous Moon || Last-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Fly Amanita}} || 77 || 15 hrs  || Bone || Organs || Waxing Crescent Moon, Full Moon || New Moon, Waning Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Wizard&#039;s Mushroom}} || 75 || 16 hrs  || Bone || Organs || Waxing Crescent Moon, First-Quarter Moon || Waxing Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Charged Mycelium}} || 85 || 16 hrs || Meat ||  Exotic ||New Moon, Waxing Gibbous Moon || Waning Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Granamurch Mushroom}} || 85 || ?? hrs || Limbs ||  Exotic ||Full Moon, New Moon || Waning Gibbous Moon, Last Quarter Moon, Waning Crescent Moon, First Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Ghostshroom}} || 90 || ?? hrs || Meat ||  Exotic ||Full Moon, New Moon || Last Quarter Moon, Waxing Crescent Moon, First Quarter Moon, Waxing Gibbous Moon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
I head to New Prestonbule Cave, and remove some {{Item|Maple Wood}} from storage. I use a [[Carpentry]] recipe to produce two {{Item|Maple Mushroom Box Frame}}. I also remove some {{Item|Blood Mushroom Powder}} from storage and along with the water and dirt in my inventory, i&#039;m able to produce the other intermediate ingredients and finally two {{Item|High-Yield Mushroom Box (48 hours)}}.&lt;br /&gt;
&lt;br /&gt;
Having already checked that it is the Full Moon (and consulted an online reference so I know it will still be the Full Moon at harvest time when it counts), I plan to grow {{Item|Fly Amanita}}, as these grow robustly during the Full Moon.  They grow best in {{Item|Mushroom Substrate (Organs)}}, so I pull a stack of that out of storage, along with a couple of Fly Amanitas to get the boxes started.&lt;br /&gt;
&lt;br /&gt;
I choose a location a little out of the way near a wall, where I will remember where my boxes are. I deploy both boxes, adding one mushroom to each, along with the two doses of substrate the interface informs me each box requires. I can now see that the boxes have 48 hours remaining and that this crop will be done in 22.5 hours (the 15 hour base * 150% because High Yield Boxes have 50% slower growth).&lt;br /&gt;
&lt;br /&gt;
I make a note of the time window. I need to come back after 22.5 hours so the crop will be ready, but ideally with another 22.5 hours still &amp;quot;on the clock&amp;quot;.  From the 48 hour total, this gives me 28 - 2 * 22.5 = a 3 hour window. If I make it back in time, i&#039;ll be able to grow a second crop, and then a third if I again harvest that second crop before the 48 hours has expired. If I harvest the first crop after 25.5 hours, there will be less than 22.5 hours left, and I will only be able to produce one more crop of Fly Amanita with these boxes.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Mushroom Farming Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Mushroom Farming|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*[[Mushroom Farming]] was actually one of the first skills planned for the game, at Skill ID #7.&lt;br /&gt;
*There is a bug upon first learning the skill. Two recipes, Mushroom Box and Mushroom Substrate: Dirt, are supposed to be added to the player&#039;s arsenal. But Mushroom Substrate: Dirt recipe is not added (in many players&#039; experiences). After quitting and restarting the game, the recipe appears normally.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of players using the skill, or abilities of the skill. Try to keep it under six images. This example Gallery is from the Serbule Page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Mushroom_Farming&amp;diff=137258</id>
		<title>Mushroom Farming</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Mushroom_Farming&amp;diff=137258"/>
		<updated>2024-01-06T08:02:09Z</updated>

		<summary type="html">&lt;p&gt;Herbary: /* Growing Time */ fixed grana link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Mushroom Farming&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 60 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = [[Mycology]] 60 &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Hemmit Magmagrip]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Mushroom Farming&#039;&#039;&#039; is a skill introduced July 2017. This skill requires [[Mycology]] of 60 to learn. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Introductory paragraph or two summarizing the main aspects of the skill or combat style. Is it a main damage skill or more of a support skill, or both? Feel free to elaborate on useful information. See [[Lycanthropy]] or [[Hammer]] for examples.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Hemmit Magmagrip]] will teach Mushroom Farming at &#039;&#039;Friends&#039;&#039;.&lt;br /&gt;
* [[Hemmit Magmagrip]] unlocks Levels 51-60 [[Mushroom Farming]] at &#039;&#039;Like Family&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None.&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Mycology]] - Mycology is the Parent skill of [[Mushroom Farming]].&lt;br /&gt;
* [[Carpentry]] - Carpentry is needed to make the mushroom grow-boxes&lt;br /&gt;
* [[Alchemy]] - Mushroom suspensions made by alchemy are needed to make the mushroom grow-boxes&lt;br /&gt;
&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Myconic]] - Myconic is another Mushroom related skill.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Harvestables == &lt;br /&gt;
&#039;&#039;&#039;If the skill includes a gathering component (Foraging, Fishing, Gardening), add this heading.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039; See [[Fishing]] or [[Mycology]] for examples.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Substrates ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each mushroom grows better in a specific substrate. It grows adequately in one of the low level substrates (Dirt, Bone or Meat), and very well in one of the high level substrates (Organs, Limbs or Exotic).&lt;br /&gt;
&lt;br /&gt;
Some substrates can be produced from any item with a certain keyword:&lt;br /&gt;
*Meat Substrate: [[:Category:Items/Meat]]&lt;br /&gt;
*Organ Substrate: [[:Category:Items/BodyOrgan]]&lt;br /&gt;
*Limb Substrate: [[:Category:Items/CorpseLimb]]&lt;br /&gt;
&lt;br /&gt;
Some higher level mushroom boxes require multiple doses of substrate, instead of just one.&lt;br /&gt;
&lt;br /&gt;
=== Moon Phases ===&lt;br /&gt;
Mushrooms also grow robustly if harvested during two (specific to the mushroom) out of the eight moon phases, and poorly in two others. Moon phase in game matches real life, based on GMT time zone. The current moon phase can be checked with the Moon Phase Check [[Lore]] recipe.&lt;br /&gt;
&lt;br /&gt;
=== Mushroom Boxes ===&lt;br /&gt;
Mushroom boxes are made with [[Carpentry]] and [[Mushroom Farming]] recipes. &lt;br /&gt;
Lucky boxes have a 33% chance for harvesting a second type of mushroom and can last once, 12 hours or 24 hours. &lt;br /&gt;
Practice boxes have a slower grow time, but yield more XP per mushroom. &lt;br /&gt;
Fast boxes grow mushrooms 20% faster than normal, but have a -50% XP penalty per mushroom. &lt;br /&gt;
&lt;br /&gt;
==== Box Duration and Clearing Boxes ====&lt;br /&gt;
Some mushroom boxes have a duration (other boxes typically grow only a single crop).  For these boxes, the player will be able to start a new cycle as long as there is any time left on the box.  If this new cycle uses up the remaining time on the box, the in-game interface will inform you that this will be the last crop this box will be fit to grow.&lt;br /&gt;
&lt;br /&gt;
At any time, the player may opt to clean out a mushroom box.  For a box with duration remaining, a new crop may then be started, requiring a new starter mushroom, and a new dose of substrate (or multiple doses, depending on box type).  &lt;br /&gt;
&lt;br /&gt;
==== Number of Boxes ====&lt;br /&gt;
A number of boxes can be placed simultaneously, depending on [[Mushroom Farming]] level:&lt;br /&gt;
* Two boxes to start&lt;br /&gt;
* Three boxes at Level 41&lt;br /&gt;
&lt;br /&gt;
==== Locations ====&lt;br /&gt;
*Some locations where mushrooms can be farmed: [[Crystal Cavern]], [[Myconian Cave]], [[Brain Bug Cave]], [[New Prestonbule Cave]], [[Wolf Cave]], [[Serbule Hills Spider Cave]].&lt;br /&gt;
*Some locations where mushrooms cannot be farmed: [[Rahu Sewer]], [[Yeti Cave]]&lt;br /&gt;
&lt;br /&gt;
=== Growing Time ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;[[File:Mushroom_Farming_Chart.png|right|256px|link={{filepath:Mushroom_Farming_Chart.png}}]]&lt;br /&gt;
The table below summarizes the best substrates, appropriate moon phases and normal growing time for all mushrooms. Mycology requirement is the level required to seed a box; attempting to seed a box with an unharvestable mushroom variety yields a warning in the user interface: &amp;quot;Error: Picking a &amp;lt;Fly Amanita&amp;gt; requires Mycology &amp;lt;77&amp;gt;, and your skill is only &amp;lt;64&amp;gt;. You wouldn&#039;t be able to pick the mushrooms you grew!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Or click the thumbnail to the right for a chart of the moon phases.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
! align=&amp;quot;left&amp;quot;   style=&amp;quot;width:110px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Mushroom&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Mycology Req&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Growing Time&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Adequate in&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Very well in&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:160px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Moon phase (robustly)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:160px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Moon phase (poorly)&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Parasol Mushroom}} || N/A || 02 hrs || Dirt || Organs || Full Moon, Waning Crescent Moon || New Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mycena Mushroom}} || 05 || 03 hrs  || Bone || Limbs || Waxing Crescent Moon, First-Quarter Moon || Waning Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Boletus Mushroom}} || 10 || 04 hrs  || Meat || Exotic || New Moon, Waning Gibbous Moon || Waxing Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Field Mushroom}} || 15 || 05 hrs  || Bone || Organs || Waxing Gibbous Moon, Last-Quarter Moon || First-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Goblin Puffball}} || 12 || 05 hrs  || Dirt || Exotic || New Moon, Waxing Gibbous Moon || Full Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blusher Mushroom}} || 20 || 06 hrs  || Meat || Exotic || New Moon, Waning Gibbous Moon || Waxing Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Milk Cap Mushroom}} || 25 || 07 hrs  || Dirt || Organs || Full Moon, Waning Crescent Moon || New Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blastcap Mushroom}} || 33 || 08 hrs  || Meat || Organs || Full Moon, Waning Gibbous Moon || New Moon, Waxing Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blood Mushroom}} || 30 || 08 hrs  || Dirt || Limbs || Waxing Crescent Moon, Last-Quarter Moon || First-Quarter Moon, Waning Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Coral Mushroom}} || 40 || 09 hrs  || Meat || Limbs || First-Quarter Moon, Waxing Gibbous Moon || Last-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Iocaine Mushroom}} || 40 || 10 hrs  || Bone || Limbs || Waxing Crescent Moon, First-Quarter Moon || Waning Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Groxmax Mushroom}} || 47 || 11 hrs  || Bone || Organs || Waxing Gibbous Moon, Last-Quarter Moon || First-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Porcini Mushroom}} || 55 || 12 hrs  || Meat || Exotic || Full Moon, Waning Gibbous Moon || New Moon, Waxing Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|False Agaric}} || 57 || 12 hrs  || Bone || Limbs || Waning Crescent Moon, Last-Quarter Moon || First-Quarter Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Black Foot Morel}}  || 64 || 13 hrs  || Dirt || Exotic || New Moon, Waning Crescent Moon || Full Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Pixie&#039;s Parasol}} || 70 || 14 hrs  || Meat || Organs || First-Quarter Moon, Waxing Gibbous Moon || Last-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Fly Amanita}} || 77 || 15 hrs  || Bone || Organs || Waxing Crescent Moon, Full Moon || New Moon, Waning Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Wizard&#039;s Mushroom}} || 75 || 16 hrs  || Bone || Organs || Waxing Crescent Moon, First-Quarter Moon || Waxing Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Charged Mycelium}} || 85 || 16 hrs || Meat ||  Exotic ||New Moon, Waxing Gibbous Moon || Waning Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Granamurch Mushroom}} || ?? || ?? hrs || Limbs ||  Exotic ||Full Moon, New Moon || Waning Gibbous Moon, Last Quarter Moon, Waning Crescent Moon, First Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Ghostshroom}} || ?? || ?? hrs || Meat ||  Exotic ||Full Moon, New Moon || Last Quarter Moon, Waxing Crescent Moon, First Quarter Moon, Waxing Gibbous Moon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
I head to New Prestonbule Cave, and remove some {{Item|Maple Wood}} from storage. I use a [[Carpentry]] recipe to produce two {{Item|Maple Mushroom Box Frame}}. I also remove some {{Item|Blood Mushroom Powder}} from storage and along with the water and dirt in my inventory, i&#039;m able to produce the other intermediate ingredients and finally two {{Item|High-Yield Mushroom Box (48 hours)}}.&lt;br /&gt;
&lt;br /&gt;
Having already checked that it is the Full Moon (and consulted an online reference so I know it will still be the Full Moon at harvest time when it counts), I plan to grow {{Item|Fly Amanita}}, as these grow robustly during the Full Moon.  They grow best in {{Item|Mushroom Substrate (Organs)}}, so I pull a stack of that out of storage, along with a couple of Fly Amanitas to get the boxes started.&lt;br /&gt;
&lt;br /&gt;
I choose a location a little out of the way near a wall, where I will remember where my boxes are. I deploy both boxes, adding one mushroom to each, along with the two doses of substrate the interface informs me each box requires. I can now see that the boxes have 48 hours remaining and that this crop will be done in 22.5 hours (the 15 hour base * 150% because High Yield Boxes have 50% slower growth).&lt;br /&gt;
&lt;br /&gt;
I make a note of the time window. I need to come back after 22.5 hours so the crop will be ready, but ideally with another 22.5 hours still &amp;quot;on the clock&amp;quot;.  From the 48 hour total, this gives me 28 - 2 * 22.5 = a 3 hour window. If I make it back in time, i&#039;ll be able to grow a second crop, and then a third if I again harvest that second crop before the 48 hours has expired. If I harvest the first crop after 25.5 hours, there will be less than 22.5 hours left, and I will only be able to produce one more crop of Fly Amanita with these boxes.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Mushroom Farming Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Mushroom Farming|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*[[Mushroom Farming]] was actually one of the first skills planned for the game, at Skill ID #7.&lt;br /&gt;
*There is a bug upon first learning the skill. Two recipes, Mushroom Box and Mushroom Substrate: Dirt, are supposed to be added to the player&#039;s arsenal. But Mushroom Substrate: Dirt recipe is not added (in many players&#039; experiences). After quitting and restarting the game, the recipe appears normally.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of players using the skill, or abilities of the skill. Try to keep it under six images. This example Gallery is from the Serbule Page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Mushroom_Farming&amp;diff=137257</id>
		<title>Mushroom Farming</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Mushroom_Farming&amp;diff=137257"/>
		<updated>2024-01-06T08:01:31Z</updated>

		<summary type="html">&lt;p&gt;Herbary: /* Growing Time */ added new shrooms to grow time table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Mushroom Farming&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 60 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = [[Mycology]] 60 &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Hemmit Magmagrip]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Mushroom Farming&#039;&#039;&#039; is a skill introduced July 2017. This skill requires [[Mycology]] of 60 to learn. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Introductory paragraph or two summarizing the main aspects of the skill or combat style. Is it a main damage skill or more of a support skill, or both? Feel free to elaborate on useful information. See [[Lycanthropy]] or [[Hammer]] for examples.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Hemmit Magmagrip]] will teach Mushroom Farming at &#039;&#039;Friends&#039;&#039;.&lt;br /&gt;
* [[Hemmit Magmagrip]] unlocks Levels 51-60 [[Mushroom Farming]] at &#039;&#039;Like Family&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None.&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Mycology]] - Mycology is the Parent skill of [[Mushroom Farming]].&lt;br /&gt;
* [[Carpentry]] - Carpentry is needed to make the mushroom grow-boxes&lt;br /&gt;
* [[Alchemy]] - Mushroom suspensions made by alchemy are needed to make the mushroom grow-boxes&lt;br /&gt;
&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Myconic]] - Myconic is another Mushroom related skill.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Harvestables == &lt;br /&gt;
&#039;&#039;&#039;If the skill includes a gathering component (Foraging, Fishing, Gardening), add this heading.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039; See [[Fishing]] or [[Mycology]] for examples.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Substrates ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each mushroom grows better in a specific substrate. It grows adequately in one of the low level substrates (Dirt, Bone or Meat), and very well in one of the high level substrates (Organs, Limbs or Exotic).&lt;br /&gt;
&lt;br /&gt;
Some substrates can be produced from any item with a certain keyword:&lt;br /&gt;
*Meat Substrate: [[:Category:Items/Meat]]&lt;br /&gt;
*Organ Substrate: [[:Category:Items/BodyOrgan]]&lt;br /&gt;
*Limb Substrate: [[:Category:Items/CorpseLimb]]&lt;br /&gt;
&lt;br /&gt;
Some higher level mushroom boxes require multiple doses of substrate, instead of just one.&lt;br /&gt;
&lt;br /&gt;
=== Moon Phases ===&lt;br /&gt;
Mushrooms also grow robustly if harvested during two (specific to the mushroom) out of the eight moon phases, and poorly in two others. Moon phase in game matches real life, based on GMT time zone. The current moon phase can be checked with the Moon Phase Check [[Lore]] recipe.&lt;br /&gt;
&lt;br /&gt;
=== Mushroom Boxes ===&lt;br /&gt;
Mushroom boxes are made with [[Carpentry]] and [[Mushroom Farming]] recipes. &lt;br /&gt;
Lucky boxes have a 33% chance for harvesting a second type of mushroom and can last once, 12 hours or 24 hours. &lt;br /&gt;
Practice boxes have a slower grow time, but yield more XP per mushroom. &lt;br /&gt;
Fast boxes grow mushrooms 20% faster than normal, but have a -50% XP penalty per mushroom. &lt;br /&gt;
&lt;br /&gt;
==== Box Duration and Clearing Boxes ====&lt;br /&gt;
Some mushroom boxes have a duration (other boxes typically grow only a single crop).  For these boxes, the player will be able to start a new cycle as long as there is any time left on the box.  If this new cycle uses up the remaining time on the box, the in-game interface will inform you that this will be the last crop this box will be fit to grow.&lt;br /&gt;
&lt;br /&gt;
At any time, the player may opt to clean out a mushroom box.  For a box with duration remaining, a new crop may then be started, requiring a new starter mushroom, and a new dose of substrate (or multiple doses, depending on box type).  &lt;br /&gt;
&lt;br /&gt;
==== Number of Boxes ====&lt;br /&gt;
A number of boxes can be placed simultaneously, depending on [[Mushroom Farming]] level:&lt;br /&gt;
* Two boxes to start&lt;br /&gt;
* Three boxes at Level 41&lt;br /&gt;
&lt;br /&gt;
==== Locations ====&lt;br /&gt;
*Some locations where mushrooms can be farmed: [[Crystal Cavern]], [[Myconian Cave]], [[Brain Bug Cave]], [[New Prestonbule Cave]], [[Wolf Cave]], [[Serbule Hills Spider Cave]].&lt;br /&gt;
*Some locations where mushrooms cannot be farmed: [[Rahu Sewer]], [[Yeti Cave]]&lt;br /&gt;
&lt;br /&gt;
=== Growing Time ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;[[File:Mushroom_Farming_Chart.png|right|256px|link={{filepath:Mushroom_Farming_Chart.png}}]]&lt;br /&gt;
The table below summarizes the best substrates, appropriate moon phases and normal growing time for all mushrooms. Mycology requirement is the level required to seed a box; attempting to seed a box with an unharvestable mushroom variety yields a warning in the user interface: &amp;quot;Error: Picking a &amp;lt;Fly Amanita&amp;gt; requires Mycology &amp;lt;77&amp;gt;, and your skill is only &amp;lt;64&amp;gt;. You wouldn&#039;t be able to pick the mushrooms you grew!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Or click the thumbnail to the right for a chart of the moon phases.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
! align=&amp;quot;left&amp;quot;   style=&amp;quot;width:110px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Mushroom&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Mycology Req&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Growing Time&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Adequate in&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Very well in&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:160px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Moon phase (robustly)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:160px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Moon phase (poorly)&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Parasol Mushroom}} || N/A || 02 hrs || Dirt || Organs || Full Moon, Waning Crescent Moon || New Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mycena Mushroom}} || 05 || 03 hrs  || Bone || Limbs || Waxing Crescent Moon, First-Quarter Moon || Waning Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Boletus Mushroom}} || 10 || 04 hrs  || Meat || Exotic || New Moon, Waning Gibbous Moon || Waxing Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Field Mushroom}} || 15 || 05 hrs  || Bone || Organs || Waxing Gibbous Moon, Last-Quarter Moon || First-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Goblin Puffball}} || 12 || 05 hrs  || Dirt || Exotic || New Moon, Waxing Gibbous Moon || Full Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blusher Mushroom}} || 20 || 06 hrs  || Meat || Exotic || New Moon, Waning Gibbous Moon || Waxing Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Milk Cap Mushroom}} || 25 || 07 hrs  || Dirt || Organs || Full Moon, Waning Crescent Moon || New Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blastcap Mushroom}} || 33 || 08 hrs  || Meat || Organs || Full Moon, Waning Gibbous Moon || New Moon, Waxing Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blood Mushroom}} || 30 || 08 hrs  || Dirt || Limbs || Waxing Crescent Moon, Last-Quarter Moon || First-Quarter Moon, Waning Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Coral Mushroom}} || 40 || 09 hrs  || Meat || Limbs || First-Quarter Moon, Waxing Gibbous Moon || Last-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Iocaine Mushroom}} || 40 || 10 hrs  || Bone || Limbs || Waxing Crescent Moon, First-Quarter Moon || Waning Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Groxmax Mushroom}} || 47 || 11 hrs  || Bone || Organs || Waxing Gibbous Moon, Last-Quarter Moon || First-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Porcini Mushroom}} || 55 || 12 hrs  || Meat || Exotic || Full Moon, Waning Gibbous Moon || New Moon, Waxing Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|False Agaric}} || 57 || 12 hrs  || Bone || Limbs || Waning Crescent Moon, Last-Quarter Moon || First-Quarter Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Black Foot Morel}}  || 64 || 13 hrs  || Dirt || Exotic || New Moon, Waning Crescent Moon || Full Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Pixie&#039;s Parasol}} || 70 || 14 hrs  || Meat || Organs || First-Quarter Moon, Waxing Gibbous Moon || Last-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Fly Amanita}} || 77 || 15 hrs  || Bone || Organs || Waxing Crescent Moon, Full Moon || New Moon, Waning Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Wizard&#039;s Mushroom}} || 75 || 16 hrs  || Bone || Organs || Waxing Crescent Moon, First-Quarter Moon || Waxing Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Charged Mycelium}} || 85 || 16 hrs || Meat ||  Exotic ||New Moon, Waxing Gibbous Moon || Waning Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Granamurch }} || ?? || ?? hrs || Limbs ||  Exotic ||Full Moon, New Moon || Waning Gibbous Moon, Last Quarter Moon, Waning Crescent Moon, First Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Ghostshroom}} || ?? || ?? hrs || Meat ||  Exotic ||Full Moon, New Moon || Last Quarter Moon, Waxing Crescent Moon, First Quarter Moon, Waxing Gibbous Moon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
I head to New Prestonbule Cave, and remove some {{Item|Maple Wood}} from storage. I use a [[Carpentry]] recipe to produce two {{Item|Maple Mushroom Box Frame}}. I also remove some {{Item|Blood Mushroom Powder}} from storage and along with the water and dirt in my inventory, i&#039;m able to produce the other intermediate ingredients and finally two {{Item|High-Yield Mushroom Box (48 hours)}}.&lt;br /&gt;
&lt;br /&gt;
Having already checked that it is the Full Moon (and consulted an online reference so I know it will still be the Full Moon at harvest time when it counts), I plan to grow {{Item|Fly Amanita}}, as these grow robustly during the Full Moon.  They grow best in {{Item|Mushroom Substrate (Organs)}}, so I pull a stack of that out of storage, along with a couple of Fly Amanitas to get the boxes started.&lt;br /&gt;
&lt;br /&gt;
I choose a location a little out of the way near a wall, where I will remember where my boxes are. I deploy both boxes, adding one mushroom to each, along with the two doses of substrate the interface informs me each box requires. I can now see that the boxes have 48 hours remaining and that this crop will be done in 22.5 hours (the 15 hour base * 150% because High Yield Boxes have 50% slower growth).&lt;br /&gt;
&lt;br /&gt;
I make a note of the time window. I need to come back after 22.5 hours so the crop will be ready, but ideally with another 22.5 hours still &amp;quot;on the clock&amp;quot;.  From the 48 hour total, this gives me 28 - 2 * 22.5 = a 3 hour window. If I make it back in time, i&#039;ll be able to grow a second crop, and then a third if I again harvest that second crop before the 48 hours has expired. If I harvest the first crop after 25.5 hours, there will be less than 22.5 hours left, and I will only be able to produce one more crop of Fly Amanita with these boxes.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Mushroom Farming Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Mushroom Farming|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*[[Mushroom Farming]] was actually one of the first skills planned for the game, at Skill ID #7.&lt;br /&gt;
*There is a bug upon first learning the skill. Two recipes, Mushroom Box and Mushroom Substrate: Dirt, are supposed to be added to the player&#039;s arsenal. But Mushroom Substrate: Dirt recipe is not added (in many players&#039; experiences). After quitting and restarting the game, the recipe appears normally.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of players using the skill, or abilities of the skill. Try to keep it under six images. This example Gallery is from the Serbule Page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Mushroom_Farming&amp;diff=137256</id>
		<title>Mushroom Farming</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Mushroom_Farming&amp;diff=137256"/>
		<updated>2024-01-06T07:49:02Z</updated>

		<summary type="html">&lt;p&gt;Herbary: /* Growing Time */ added new image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Mushroom Farming&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
|skilltype        = Trade Skill&lt;br /&gt;
|maxlevel         = 60 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              = [[Mycology]] 60 &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Hemmit Magmagrip]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&lt;br /&gt;
The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Mushroom Farming&#039;&#039;&#039; is a skill introduced July 2017. This skill requires [[Mycology]] of 60 to learn. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Introductory paragraph or two summarizing the main aspects of the skill or combat style. Is it a main damage skill or more of a support skill, or both? Feel free to elaborate on useful information. See [[Lycanthropy]] or [[Hammer]] for examples.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The specialized skill of growing mushrooms in grow-boxes.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Hemmit Magmagrip]] will teach Mushroom Farming at &#039;&#039;Friends&#039;&#039;.&lt;br /&gt;
* [[Hemmit Magmagrip]] unlocks Levels 51-60 [[Mushroom Farming]] at &#039;&#039;Like Family&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* None.&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Mycology]] - Mycology is the Parent skill of [[Mushroom Farming]].&lt;br /&gt;
* [[Carpentry]] - Carpentry is needed to make the mushroom grow-boxes&lt;br /&gt;
* [[Alchemy]] - Mushroom suspensions made by alchemy are needed to make the mushroom grow-boxes&lt;br /&gt;
&lt;br /&gt;
=====Related Skills:=====&lt;br /&gt;
* [[Myconic]] - Myconic is another Mushroom related skill.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Harvestables == &lt;br /&gt;
&#039;&#039;&#039;If the skill includes a gathering component (Foraging, Fishing, Gardening), add this heading.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039; See [[Fishing]] or [[Mycology]] for examples.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Basic Abilities==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Recipe Lists ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Recipes}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Substrates ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each mushroom grows better in a specific substrate. It grows adequately in one of the low level substrates (Dirt, Bone or Meat), and very well in one of the high level substrates (Organs, Limbs or Exotic).&lt;br /&gt;
&lt;br /&gt;
Some substrates can be produced from any item with a certain keyword:&lt;br /&gt;
*Meat Substrate: [[:Category:Items/Meat]]&lt;br /&gt;
*Organ Substrate: [[:Category:Items/BodyOrgan]]&lt;br /&gt;
*Limb Substrate: [[:Category:Items/CorpseLimb]]&lt;br /&gt;
&lt;br /&gt;
Some higher level mushroom boxes require multiple doses of substrate, instead of just one.&lt;br /&gt;
&lt;br /&gt;
=== Moon Phases ===&lt;br /&gt;
Mushrooms also grow robustly if harvested during two (specific to the mushroom) out of the eight moon phases, and poorly in two others. Moon phase in game matches real life, based on GMT time zone. The current moon phase can be checked with the Moon Phase Check [[Lore]] recipe.&lt;br /&gt;
&lt;br /&gt;
=== Mushroom Boxes ===&lt;br /&gt;
Mushroom boxes are made with [[Carpentry]] and [[Mushroom Farming]] recipes. &lt;br /&gt;
Lucky boxes have a 33% chance for harvesting a second type of mushroom and can last once, 12 hours or 24 hours. &lt;br /&gt;
Practice boxes have a slower grow time, but yield more XP per mushroom. &lt;br /&gt;
Fast boxes grow mushrooms 20% faster than normal, but have a -50% XP penalty per mushroom. &lt;br /&gt;
&lt;br /&gt;
==== Box Duration and Clearing Boxes ====&lt;br /&gt;
Some mushroom boxes have a duration (other boxes typically grow only a single crop).  For these boxes, the player will be able to start a new cycle as long as there is any time left on the box.  If this new cycle uses up the remaining time on the box, the in-game interface will inform you that this will be the last crop this box will be fit to grow.&lt;br /&gt;
&lt;br /&gt;
At any time, the player may opt to clean out a mushroom box.  For a box with duration remaining, a new crop may then be started, requiring a new starter mushroom, and a new dose of substrate (or multiple doses, depending on box type).  &lt;br /&gt;
&lt;br /&gt;
==== Number of Boxes ====&lt;br /&gt;
A number of boxes can be placed simultaneously, depending on [[Mushroom Farming]] level:&lt;br /&gt;
* Two boxes to start&lt;br /&gt;
* Three boxes at Level 41&lt;br /&gt;
&lt;br /&gt;
==== Locations ====&lt;br /&gt;
*Some locations where mushrooms can be farmed: [[Crystal Cavern]], [[Myconian Cave]], [[Brain Bug Cave]], [[New Prestonbule Cave]], [[Wolf Cave]], [[Serbule Hills Spider Cave]].&lt;br /&gt;
*Some locations where mushrooms cannot be farmed: [[Rahu Sewer]], [[Yeti Cave]]&lt;br /&gt;
&lt;br /&gt;
=== Growing Time ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;[[File:Mushroom_Farming_Chart.png|right|256px|link={{filepath:Mushroom_Farming_Chart.png}}]]&lt;br /&gt;
The table below summarizes the best substrates, appropriate moon phases and normal growing time for all mushrooms. Mycology requirement is the level required to seed a box; attempting to seed a box with an unharvestable mushroom variety yields a warning in the user interface: &amp;quot;Error: Picking a &amp;lt;Fly Amanita&amp;gt; requires Mycology &amp;lt;77&amp;gt;, and your skill is only &amp;lt;64&amp;gt;. You wouldn&#039;t be able to pick the mushrooms you grew!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Or click the thumbnail to the right for a chart of the moon phases.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; border:1px solid silver;margin:0 0 1em;&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;3&amp;quot; rules=all&lt;br /&gt;
! align=&amp;quot;left&amp;quot;   style=&amp;quot;width:110px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Mushroom&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Mycology Req&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Growing Time&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Adequate in&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:70px&amp;quot;  | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Very well in&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:160px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Moon phase (robustly)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:160px&amp;quot; | &amp;lt;span style=&amp;quot;cursor: pointer;&amp;quot;&amp;gt;&#039;&#039;&#039;Moon phase (poorly)&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Parasol Mushroom}} || N/A || 02 hrs || Dirt || Organs || Full Moon, Waning Crescent Moon || New Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Mycena Mushroom}} || 05 || 03 hrs  || Bone || Limbs || Waxing Crescent Moon, First-Quarter Moon || Waning Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Boletus Mushroom}} || 10 || 04 hrs  || Meat || Exotic || New Moon, Waning Gibbous Moon || Waxing Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Field Mushroom}} || 15 || 05 hrs  || Bone || Organs || Waxing Gibbous Moon, Last-Quarter Moon || First-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Goblin Puffball}} || 12 || 05 hrs  || Dirt || Exotic || New Moon, Waxing Gibbous Moon || Full Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blusher Mushroom}} || 20 || 06 hrs  || Meat || Exotic || New Moon, Waning Gibbous Moon || Waxing Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Milk Cap Mushroom}} || 25 || 07 hrs  || Dirt || Organs || Full Moon, Waning Crescent Moon || New Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blastcap Mushroom}} || 33 || 08 hrs  || Meat || Organs || Full Moon, Waning Gibbous Moon || New Moon, Waxing Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Blood Mushroom}} || 30 || 08 hrs  || Dirt || Limbs || Waxing Crescent Moon, Last-Quarter Moon || First-Quarter Moon, Waning Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Coral Mushroom}} || 40 || 09 hrs  || Meat || Limbs || First-Quarter Moon, Waxing Gibbous Moon || Last-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Iocaine Mushroom}} || 40 || 10 hrs  || Bone || Limbs || Waxing Crescent Moon, First-Quarter Moon || Waning Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Groxmax Mushroom}} || 47 || 11 hrs  || Bone || Organs || Waxing Gibbous Moon, Last-Quarter Moon || First-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Porcini Mushroom}} || 55 || 12 hrs  || Meat || Exotic || Full Moon, Waning Gibbous Moon || New Moon, Waxing Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|False Agaric}} || 57 || 12 hrs  || Bone || Limbs || Waning Crescent Moon, Last-Quarter Moon || First-Quarter Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Black Foot Morel}}  || 64 || 13 hrs  || Dirt || Exotic || New Moon, Waning Crescent Moon || Full Moon, Waxing Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Pixie&#039;s Parasol}} || 70 || 14 hrs  || Meat || Organs || First-Quarter Moon, Waxing Gibbous Moon || Last-Quarter Moon, Waning Crescent Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Fly Amanita}} || 77 || 15 hrs  || Bone || Organs || Waxing Crescent Moon, Full Moon || New Moon, Waning Gibbous Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Wizard&#039;s Mushroom}} || 75 || 16 hrs  || Bone || Organs || Waxing Crescent Moon, First-Quarter Moon || Waxing Gibbous Moon, Last-Quarter Moon&lt;br /&gt;
|-&lt;br /&gt;
| {{Item|Charged Mycelium}} || 85 || 16 hrs || Meat ||  Exotic ||New Moon, Waxing Gibbous Moon || Waning Crescent Moon, Full Moon&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
I head to New Prestonbule Cave, and remove some {{Item|Maple Wood}} from storage. I use a [[Carpentry]] recipe to produce two {{Item|Maple Mushroom Box Frame}}. I also remove some {{Item|Blood Mushroom Powder}} from storage and along with the water and dirt in my inventory, i&#039;m able to produce the other intermediate ingredients and finally two {{Item|High-Yield Mushroom Box (48 hours)}}.&lt;br /&gt;
&lt;br /&gt;
Having already checked that it is the Full Moon (and consulted an online reference so I know it will still be the Full Moon at harvest time when it counts), I plan to grow {{Item|Fly Amanita}}, as these grow robustly during the Full Moon.  They grow best in {{Item|Mushroom Substrate (Organs)}}, so I pull a stack of that out of storage, along with a couple of Fly Amanitas to get the boxes started.&lt;br /&gt;
&lt;br /&gt;
I choose a location a little out of the way near a wall, where I will remember where my boxes are. I deploy both boxes, adding one mushroom to each, along with the two doses of substrate the interface informs me each box requires. I can now see that the boxes have 48 hours remaining and that this crop will be done in 22.5 hours (the 15 hour base * 150% because High Yield Boxes have 50% slower growth).&lt;br /&gt;
&lt;br /&gt;
I make a note of the time window. I need to come back after 22.5 hours so the crop will be ready, but ideally with another 22.5 hours still &amp;quot;on the clock&amp;quot;.  From the 48 hour total, this gives me 28 - 2 * 22.5 = a 3 hour window. If I make it back in time, i&#039;ll be able to grow a second crop, and then a third if I again harvest that second crop before the 48 hours has expired. If I harvest the first crop after 25.5 hours, there will be less than 22.5 hours left, and I will only be able to produce one more crop of Fly Amanita with these boxes.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Mushroom Farming Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Mushroom Farming|&lt;br /&gt;
{{:Xptables/TypicalNoncombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*[[Mushroom Farming]] was actually one of the first skills planned for the game, at Skill ID #7.&lt;br /&gt;
*There is a bug upon first learning the skill. Two recipes, Mushroom Box and Mushroom Substrate: Dirt, are supposed to be added to the player&#039;s arsenal. But Mushroom Substrate: Dirt recipe is not added (in many players&#039; experiences). After quitting and restarting the game, the recipe appears normally.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of players using the skill, or abilities of the skill. Try to keep it under six images. This example Gallery is from the Serbule Page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Herbary</name></author>
	</entry>
</feed>