<?xml version="1.0"?>
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	<id>https://wiki.projectgorgon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Terramir</id>
	<title>Project Gorgon - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.projectgorgon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Terramir"/>
	<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/wiki/Special:Contributions/Terramir"/>
	<updated>2026-09-29T01:30:02Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Norbert/Spending_limits&amp;diff=274540</id>
		<title>Norbert/Spending limits</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Norbert/Spending_limits&amp;diff=274540"/>
		<updated>2026-04-06T15:31:50Z</updated>

		<summary type="html">&lt;p&gt;Terramir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vendor spending limits&lt;br /&gt;
|ItemCapNeutral         =50&lt;br /&gt;
|ItemCapComfortable     =&lt;br /&gt;
|ItemCapFriends         =&lt;br /&gt;
|ItemCapCloseFriends    =&lt;br /&gt;
|ItemCapBestFriends     =&lt;br /&gt;
|ItemCapLikeFamily      =&lt;br /&gt;
|ItemCapSoulMates       =&lt;br /&gt;
|WeeklyPoolNeutral      =2,500&lt;br /&gt;
|WeeklyPoolComfortable  =5,000&lt;br /&gt;
|WeeklyPoolFriends      =10,000&lt;br /&gt;
|WeeklyPoolCloseFriends =20,000&lt;br /&gt;
|WeeklyPoolBestFriends  =40,000&lt;br /&gt;
|WeeklyPoolLikeFamily   =50,000&lt;br /&gt;
|WeeklyPoolSoulMates    =60,000&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Spending limits]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Terramir</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Norbert/Spending_limits&amp;diff=274539</id>
		<title>Norbert/Spending limits</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Norbert/Spending_limits&amp;diff=274539"/>
		<updated>2026-04-06T15:31:36Z</updated>

		<summary type="html">&lt;p&gt;Terramir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vendor spending limits&lt;br /&gt;
|ItemCapNeutral         =50&lt;br /&gt;
|ItemCapComfortable     =&lt;br /&gt;
|ItemCapFriends         =&lt;br /&gt;
|ItemCapCloseFriends    =&lt;br /&gt;
|ItemCapBestFriends     =&lt;br /&gt;
|ItemCapLikeFamily      =&lt;br /&gt;
|ItemCapSoulMates       =&lt;br /&gt;
|WeeklyPoolNeutral      =2,500&lt;br /&gt;
|WeeklyPoolComfortable  =5,000&lt;br /&gt;
|WeeklyPoolFriends      =10,00&lt;br /&gt;
|WeeklyPoolCloseFriends =20,00&lt;br /&gt;
|WeeklyPoolBestFriends  =40,00&lt;br /&gt;
|WeeklyPoolLikeFamily   =50,00&lt;br /&gt;
|WeeklyPoolSoulMates    =60,000&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Spending limits]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Terramir</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Furlak/Small_talk&amp;diff=274074</id>
		<title>Furlak/Small talk</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Furlak/Small_talk&amp;diff=274074"/>
		<updated>2026-03-30T18:23:34Z</updated>

		<summary type="html">&lt;p&gt;Terramir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Loves Magical Unarmed Weapons&lt;br /&gt;
* Loves Egg Dishes {{Hint|Barley Bread 17.0}}&lt;br /&gt;
* Loves Exotic Alchemy Potions {{Hint|Fire Resistance Potion 5.3, Fire Shield Potion 19.19}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Small talk]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Terramir</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Mentalism&amp;diff=273604</id>
		<title>Mentalism</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Mentalism&amp;diff=273604"/>
		<updated>2026-03-19T22:30:25Z</updated>

		<summary type="html">&lt;p&gt;Terramir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Mentalism&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = The power of mind over matter: psychic powers! This combat skill focuses on recovery and restoration, but also has multiple damaging abilities.&lt;br /&gt;
|skilltype        = Combat Skill &amp;lt;!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don&#039;t fit the other categories) --&amp;gt;&lt;br /&gt;
|maxlevel         = 90 &amp;lt;!-- List without bonus levels --&amp;gt;&lt;br /&gt;
|req              =  &amp;lt;!-- Any other skills needed to gain this skill --&amp;gt;&lt;br /&gt;
|skilltrainers    = [[Echur]], [[Mu]], [[Yoy]], [[Rohina]], [[Raina]] &amp;lt;!-- List skill trainers, 3 max --&amp;gt;&lt;br /&gt;
|gem = [[Topaz]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Mentalism&#039;&#039;&#039; is a skill that makes use of Psychic energy to both attack and support. Advanced Mentalists can gain critical-hit chances to their attacks by studying [[Phrenology]].&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The power of mind over matter: psychic powers! This combat skill focuses on recovery and restoration, but also has multiple damaging abilities.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* Learned from [[Echur]] in [[Serbule Keep]] after completing a few errands.&lt;br /&gt;
* [[Mu]] and [[Yoy]] in [[Myconian Cave]] teaches further skills with sufficient favor.&lt;br /&gt;
* [[Rohina]] trains &#039;&#039;&#039;Mentalism&#039;&#039;&#039; level 51-60 for 20,000 councils &amp;lt;sup&amp;gt;Needs confirmation&amp;lt;/sup&amp;gt; (Friends favor) and level 61-70 for 100,000 councils (? Favor Level &amp;lt;= Best Friends)&lt;br /&gt;
* [[Raina]] unlocks 71-80 for 400,000 councils&amp;lt;sup&amp;gt;Needs confirmation&amp;lt;/sup&amp;gt; plus 3 {{Item|Royal Jelly}} (? Favor Level).&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* [[Fairy Magic]]&lt;br /&gt;
&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
: [[Mentalism]] is a very diverse skill with many good combos depending on the route you take. Generally you will want to focus on Electric or psychic damage mods depending on which other skill you choose. Mentalism is also a great choice for healing. I will list some good damage combos below:&lt;br /&gt;
:&lt;br /&gt;
* [[Psychology]] Amazing direct psychic damage potential. Good Crowd Control. No Form or weapon requirements. BIG CRITS. Very, Very good as long as your foes don&#039;t resist Psychic damage. &lt;br /&gt;
* [[Vampirism]] The only other real option for a full psychic damage build. Has access to psychic Vulnerability and phrenology crit chance with the right mods too. Also scales indirect psychic damage with the right mods.&lt;br /&gt;
* [[Hammer]] Huge lightning damage but high mana costs.  Can buff the whole team with extra lightning damage. &lt;br /&gt;
* [[Necromancy]] This combo makes great lightning damage dealer. Its even better if you have [[Fairy Magic]]. The other the main synergy is indirect psychic damage which isn&#039;t as potent in most situations. &lt;br /&gt;
* [[Warden]] This makes a for a good lightning damage focused build with potential for a mixed lightning/fire build is you have [[Fairy Magic]].&lt;br /&gt;
&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] to [[Mentalism]] can be obtained from the following skills and levels:&lt;br /&gt;
:;[[Psychology]]&lt;br /&gt;
:: Level 34, 41&lt;br /&gt;
:;[[Meditation]]&lt;br /&gt;
:: Level 40&lt;br /&gt;
:;[[Holistic Wellness]]&lt;br /&gt;
:: Level 48&lt;br /&gt;
:;[[Phrenology]]&lt;br /&gt;
:: Level 50, and level 50 in each subskill&lt;br /&gt;
:;[[Gender Studies]]&lt;br /&gt;
:: Level 35&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/AbilityOverview}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
===Psi Wave Mechanics===&lt;br /&gt;
* All four psi-wave abilities share a single cooldown.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{{belt|Belt of The Alchemist}} increases Base Damage dealt with Mentalism and [[Battle Chemistry]] skills by 6%. Can be bought from [[Marna]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Monk}} increases Base Damage dealt with Mentalism and [[Unarmed]] combat skills by 6%. Can be bought from [[Echur]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Medic}} increases Base Damage dealt with Mentalism and [[Psychology]] combat skills by 6%. Can be bought from [[Echur]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Mindfist}} increases Base Damage dealt with Mentalism and [[Hammer]] combat skills by 6%. Can be bought from [[Agrashab]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Freeze Wizard}} increases Base Damage dealt with Mentalism and [[Ice Magic]] combat skills by 6%. Can be bought from [[Ukorga]].&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Wise Duelist}} increases Base Damage dealt with Mentalism and [[Sword]] combat skills by 6%. Can be found through rare drops.&lt;br /&gt;
&lt;br /&gt;
{{belt|Belt of The Cruel Tormenter}} increases Base Damage dealt with Mentalism and [[Necromancy]] combat skills by 6%. Can be found through rare drops.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Mentalism Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Mentalism|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&#039;&#039;&#039;Write a little about this history of the skill, or things that don&#039;t belong in above areas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Terramir</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Butterfly_Transformation&amp;diff=272617</id>
		<title>Butterfly Transformation</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Butterfly_Transformation&amp;diff=272617"/>
		<updated>2026-03-11T01:08:08Z</updated>

		<summary type="html">&lt;p&gt;Terramir: /* Benefits &amp;amp; Debuffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISEASE infobox&lt;br /&gt;
| name = Butterfly Transformation&lt;br /&gt;
| description = You&#039;ve turned into a bug! Fortunately this will wear off... Suffer all fae racial penalties + 10% Psychic &amp;amp; Nature Damage&lt;br /&gt;
| type = Curse&lt;br /&gt;
| curse = Fairy Dust&lt;br /&gt;
}}&lt;br /&gt;
[[Butterfly Transformation]] is usually a temporary [[Curse]] which wears off on its own. Repeatedly becoming inflicted with this curse can cause a permanent transformation.&lt;br /&gt;
==== Cures ====&lt;br /&gt;
* Wait 300 seconds.&lt;br /&gt;
==== Sources ====&lt;br /&gt;
* {{Item|Fairy Dust}}.&lt;br /&gt;
&lt;br /&gt;
=== Permanent Transformation ===&lt;br /&gt;
{{Quote|source=Metamorphosis Complete alert|&lt;br /&gt;
You&#039;ve consume far too much fairy dust and now you&#039;re a butterfly forever. There is no known cure for this affliction, although you recall rumors of a substance called a &amp;quot;[[Minor Panacea|panacea]]&amp;quot; that could help... but if such a thing even exists, it would be extremely rare. Your best option now is to learn to live as a butterfly. &lt;br /&gt;
&lt;br /&gt;
As a butterfly you can fly outdoors and you have a 10% bonus to Psychic &amp;amp; Nature Damage, but you suffer reduced inventory and other penalties.}}&lt;br /&gt;
Excessive consumption of [[Fairy Dust]] by a non-fairy may transform the eater into a butterfly for a five minute period. Upon transformation they will receive the message: &amp;quot;You&#039;ve turned into a bug! Fortunately this will wear off...Suffer all fae racial penalties +10 Nature &amp;amp; Psychology Base Damage&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Reports vary on exactly how much [[Fairy Dust]] is required to transform, with numbers ranging between 1 and 20. It is likely that each individual consumption of [[Fairy Dust]] triggers a transformation chance roll, with each additional consumed [[Fairy Dust]] increasing in likelihood based on the amount consumed since last transformation. Once transformed, the [[Butterfly Transformation]] curse be applied for five minutes.&lt;br /&gt;
&lt;br /&gt;
Individuals interested in becoming a permanent Butterfly need to repeatedly inflict themselves with the curse. Luckily, it seems that the amount of [[Fairy Dust]] required decreases after each successful transformation if the [[Fairy Dust]] is consumed shortly after the latest transformation fades. Users have reported between 1 and 11 [[Fairy Dust]] may be required for their second transformation, and between 1 and 5 for successive inflictions of the curse. After multiple repeated temporary transformations, an individual may be cursed with the permanent version of [[Butterfly Transformation]]&lt;br /&gt;
==== Benefits &amp;amp; Debuffs ====&lt;br /&gt;
*+10% to Direct &amp;amp; Indirect Psychic Damage&lt;br /&gt;
*+10% to Direct &amp;amp; Indirect Nature Damage&lt;br /&gt;
*Access to outdoor flight.&lt;br /&gt;
*Access to learn [[Lore]] recipe &#039;&#039;&#039;Drink Nectar (as a Butterfly)&#039;&#039;&#039;&lt;br /&gt;
*Access to [[Warden]]&lt;br /&gt;
*Unique animations for [[Interpretive Dance]].&lt;br /&gt;
*Reduced inventory&lt;br /&gt;
*Small enough to fit through spaces larger adventurers can&#039;t use, such as the Fae Realm portal to Sun Vale&lt;br /&gt;
&lt;br /&gt;
====Drink Nectar (as a Butterfly)====&lt;br /&gt;
Individuals suffering from a permanent [[Butterfly Transformation]] can learn the [[Lore]] recipe &#039;&#039;&#039;Drink Nectar (as a Butterfly).&#039;&#039;&#039; This recipe offers a varying boost to [[Mentalism]] and is taught by [[Yavazek]] in [[Sun Vale]]. &lt;br /&gt;
{{Quote|Consume a flower (or flower arrangement). For 30 minutes after, the Mentalism abilities Health Wave, Armor Wave, and Power Wave have increased potency. The increase depends on the quality of the flower(s) consumed.&lt;br /&gt;
&lt;br /&gt;
You must be a butterfly to use this technique, and you must meet the flower(s)&#039;s skill requirements, if any.}}&lt;/div&gt;</summary>
		<author><name>Terramir</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Butterfly_Transformation&amp;diff=272615</id>
		<title>Butterfly Transformation</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Butterfly_Transformation&amp;diff=272615"/>
		<updated>2026-03-10T22:33:23Z</updated>

		<summary type="html">&lt;p&gt;Terramir: Updating incorrect buffs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISEASE infobox&lt;br /&gt;
| name = Butterfly Transformation&lt;br /&gt;
| description = You&#039;ve turned into a bug! Fortunately this will wear off... Suffer all fae racial penalties + 10% Psychic &amp;amp; Nature Damage&lt;br /&gt;
| type = Curse&lt;br /&gt;
| curse = Fairy Dust&lt;br /&gt;
}}&lt;br /&gt;
[[Butterfly Transformation]] is usually a temporary [[Curse]] which wears off on its own. Repeatedly becoming inflicted with this curse can cause a permanent transformation.&lt;br /&gt;
==== Cures ====&lt;br /&gt;
* Wait 300 seconds.&lt;br /&gt;
==== Sources ====&lt;br /&gt;
* {{Item|Fairy Dust}}.&lt;br /&gt;
&lt;br /&gt;
=== Permanent Transformation ===&lt;br /&gt;
{{Quote|source=Metamorphosis Complete alert|&lt;br /&gt;
You&#039;ve consume far too much fairy dust and now you&#039;re a butterfly forever. There is no known cure for this affliction, although you recall rumors of a substance called a &amp;quot;[[Minor Panacea|panacea]]&amp;quot; that could help... but if such a thing even exists, it would be extremely rare. Your best option now is to learn to live as a butterfly. &lt;br /&gt;
&lt;br /&gt;
As a butterfly you can fly outdoors and you have a 10% bonus to Psychic &amp;amp; Nature Damage, but you suffer reduced inventory and other penalties.}}&lt;br /&gt;
Excessive consumption of [[Fairy Dust]] by a non-fairy may transform the eater into a butterfly for a five minute period. Upon transformation they will receive the message: &amp;quot;You&#039;ve turned into a bug! Fortunately this will wear off...Suffer all fae racial penalties +10 Nature &amp;amp; Psychology Base Damage&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Reports vary on exactly how much [[Fairy Dust]] is required to transform, with numbers ranging between 1 and 20. It is likely that each individual consumption of [[Fairy Dust]] triggers a transformation chance roll, with each additional consumed [[Fairy Dust]] increasing in likelihood based on the amount consumed since last transformation. Once transformed, the [[Butterfly Transformation]] curse be applied for five minutes.&lt;br /&gt;
&lt;br /&gt;
Individuals interested in becoming a permanent Butterfly need to repeatedly inflict themselves with the curse. Luckily, it seems that the amount of [[Fairy Dust]] required decreases after each successful transformation if the [[Fairy Dust]] is consumed shortly after the latest transformation fades. Users have reported between 1 and 11 [[Fairy Dust]] may be required for their second transformation, and between 1 and 5 for successive inflictions of the curse. After multiple repeated temporary transformations, an individual may be cursed with the permanent version of [[Butterfly Transformation]]&lt;br /&gt;
==== Benefits &amp;amp; Debuffs ====&lt;br /&gt;
*+10% to All Psychic Damage&lt;br /&gt;
*+10% to All Nature Damage&lt;br /&gt;
*Access to outdoor flight.&lt;br /&gt;
*Access to learn [[Lore]] recipe &#039;&#039;&#039;Drink Nectar (as a Butterfly)&#039;&#039;&#039;&lt;br /&gt;
*Access to [[Warden]]&lt;br /&gt;
*Unique animations for [[Interpretive Dance]].&lt;br /&gt;
*Reduced inventory&lt;br /&gt;
*Small enough to fit through spaces larger adventurers can&#039;t use, such as the Fae Realm portal to Sun Vale&lt;br /&gt;
&lt;br /&gt;
====Drink Nectar (as a Butterfly)====&lt;br /&gt;
Individuals suffering from a permanent [[Butterfly Transformation]] can learn the [[Lore]] recipe &#039;&#039;&#039;Drink Nectar (as a Butterfly).&#039;&#039;&#039; This recipe offers a varying boost to [[Mentalism]] and is taught by [[Yavazek]] in [[Sun Vale]]. &lt;br /&gt;
{{Quote|Consume a flower (or flower arrangement). For 30 minutes after, the Mentalism abilities Health Wave, Armor Wave, and Power Wave have increased potency. The increase depends on the quality of the flower(s) consumed.&lt;br /&gt;
&lt;br /&gt;
You must be a butterfly to use this technique, and you must meet the flower(s)&#039;s skill requirements, if any.}}&lt;/div&gt;</summary>
		<author><name>Terramir</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Riding&amp;diff=212921</id>
		<title>Riding</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Riding&amp;diff=212921"/>
		<updated>2026-02-27T06:53:12Z</updated>

		<summary type="html">&lt;p&gt;Terramir: /* Training {{msg:BASEPAGENAME}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Riding&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Skill in riding terrestrial mounts. Higher skill allows you to keep your mount calm even in terrifying situations. Earn XP by riding in many different and dangerous locations.&lt;br /&gt;
|skilltype        = Other Skill&lt;br /&gt;
|maxlevel         = 80&lt;br /&gt;
|req              = &lt;br /&gt;
|skilltrainers    = [[Mythander]], [[Pasha]], [[Backfat]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Skill in riding terrestrial mounts. Higher skill allows you to keep your mount calm even in terrifying situations. Earn XP by riding in many different and dangerous locations.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Riding]] is a skill that helps prospective humanoid equestrians command their horses or animals use their special mount-forms. Although [[Riding]] is not a skill used for combat, it will override active combat bars when the ability is being used. [[Wild Horse|Wild horses]] that can be tamed and ridden can be rescued from [[Horse Thieves]].&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Skill in riding terrestrial mounts. Higher skill allows you to keep your mount calm even in terrifying situations. Earn XP by riding in many different and dangerous locations.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Mythander]] in [[Eltibule]] teaches Riding to humanoids for a fee or in exchange for doing a quest, and also sells a mount. He also unlocks levels 51-60 and teaches some high-level riding abilities (Gallop and Gentle Horse). The horse-based riding skill is available to all humanoids, as well as Giant Bats and Rabbits. Other [[Beast Form]]s have alternative mount-forms. &lt;br /&gt;
&lt;br /&gt;
* [[Silvia]] in [[Sun Vale]] teaches mount-form to [[Deer]] players who are at least level 25, as well as a unique speed-up that reduces mount anxiety and increases jump ability.&lt;br /&gt;
&lt;br /&gt;
* [[Raul]] in [[Animal Town]], or [[Suspicious Cow]] in [[Eltibule]], teaches mount-form to [[Cow]] players who are at least level 25, as well as a speed-up that consumes grass.&lt;br /&gt;
&lt;br /&gt;
* [[Norbert]] in [[Animal Town]] teaches mount-form to [[Pig]] players who are at least level 25, as well as a speed-up that increases both land and water speed temporarily.&lt;br /&gt;
&lt;br /&gt;
* [[Legs]] in [[Animal Town]] teaches mount-form to [[Spider]] players who are at least level 25, as well as a Move Those Legs speed boost.&lt;br /&gt;
&lt;br /&gt;
* [[Mittens]] in [[Kur]] teaches mount-form to [[Spirit Fox]] players who are at least level 25 and have &#039;&#039;&#039;{{favor|Friends}}&#039;&#039;&#039; favor. &lt;br /&gt;
&lt;br /&gt;
* [[Sanja]] in [[Kur]] teaches the wolf mount-form to Lycan players who are at least level 30 in [[Lycanthropy]]. Hunting Speed (1 through 3) are now Wolf mount abilities (they used to be sidebar abilities), and are activated in the usual way at the [[Altar of Norala]] each month at Full Moon.&lt;br /&gt;
&lt;br /&gt;
* [[Pasha]] in [[Ilmari]] unlocks Riding levels 61-70.&lt;br /&gt;
&lt;br /&gt;
* [[Backfat]] in the [[Fae Realm]] unlocks Riding levels 71-80.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: At present, all beast form mounts use and benefit from the same riding tack as is used for horses (shoes, reins, saddles, and saddlebags), and the mount equipment UI shows a horse even for the mount forms where one is not actually used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: If you have purchased and activated a pledge package that includes a mount and riding skill, you can redeem that for a single character on your account. You will receive one free horse, free riding skill at level 40, and a special level 40 50-slot &amp;quot;Easy Deluxe&amp;quot; saddlebag. Horse breeding pairs will be released at a future date. Current horses are considered to be an initial prototype version (Gen 1) for game testing purposes.&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* N/A&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* [[Saddlery]] - Saddlery is a Leatherworking sub-skill used to create tack for horses, including saddles, saddlebags, and reins.&lt;br /&gt;
* [[Blacksmithing]] - Blacksmithing is used to create horseshoes.&lt;br /&gt;
&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Endurance]] - When Riding appears on a character&#039;s skill bar, stat boosts from combat skills are unavailable. Permanent stat increases from Endurance will remain active though.&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Riding]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Animal Handling]]&lt;br /&gt;
:: Level 25, Level 75&lt;br /&gt;
:; [[Druid]]&lt;br /&gt;
:: Level 37&lt;br /&gt;
:; [[Endurance]]&lt;br /&gt;
:: Level 55, Level 75&lt;br /&gt;
:; [[Meditation]]&lt;br /&gt;
:: Level 35&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
=== Learning Riding ===&lt;br /&gt;
When Riding is first obtained, the ability &#039;&#039;&#039;Lope&#039;&#039;&#039; is automatically learned. A horse icon will also appear in the right-side menu between the social window and settings. This icon grants access to the &#039;&#039;&#039;Mount Window.&#039;&#039;&#039; Hot-keys can also be assigned to mount, unmount, and open saddlebag storage.&lt;br /&gt;
&lt;br /&gt;
====Acquiring Riding Experience====&lt;br /&gt;
{{Quote|source=[[Mythander]]|&lt;br /&gt;
;How do I get better at Riding?&lt;br /&gt;
By riding of course! And I have a technique for getting better fast: you should ride in lots of different places, and always ride near dangerous monster.&lt;br /&gt;
; I should ride TOWARD dangerous monsters?&lt;br /&gt;
Just ride near enemies -- don&#039;t get so close that you get injured! Just get close enough for the horse to experience anxiety. Then you can practice overcoming that anxiety.&lt;br /&gt;
; So I should just ride around monsters? Like, in a loop?&lt;br /&gt;
No, no! You can&#039;t get better if you just stay in the same area. You have to ride near different monsters in many different places! Explore all types of terrain, and dodge monsters everywhere you go.&lt;br /&gt;
&lt;br /&gt;
That&#039;s how you get better at riding: keep exploring! Keep fleeing!&lt;br /&gt;
; That sounds insane, but you&#039;re the riding expert.}}&lt;br /&gt;
&lt;br /&gt;
Experience in the [[Riding]] skill is earned by riding near enemies then successfully escaping from them without being forcibly removed from a mount. Increasing [[Riding]] level improves health and armor while in mount-form.&lt;br /&gt;
* The map of each zone where [[Riding]] is possible is divided into an invisible grid of squares. This grid is not visible in-game.&lt;br /&gt;
* When experience points are first earned in a square of the grid, that square is added to an internal list of completed squares. &lt;br /&gt;
* The [[Riding]] system only keeps track of a certain number of grid squares. Once it reaches its limit, the earliest entry on the list is dropped and experience can be earned there again. &lt;br /&gt;
* At [[Riding]] Level 30, player-crafted reins can be equipped with an enchantment that indicates whether a grid square has been completed or not. If the square has already rewarded experience, a small check appears.&lt;br /&gt;
* Some adventurers will ride directly past an enemy in an attempt to earn experience, while others prefer to pass in a wide arc. Both methods can be used successfully, but ultimately all that is important is that a mount gains some anxiety from the encounter.&lt;br /&gt;
&lt;br /&gt;
==== Riding Maps ====&lt;br /&gt;
Click expand for each zone to see a player-created map of areas [[Riding]] XP can be earned in. &lt;br /&gt;
{{Spoiler|Serbule Riding Map|[[File:SerbuleRideMap.jpg|450px]]}}&lt;br /&gt;
{{Spoiler|Serbule Hills Riding Map|[[File:SerbuleHillsRideMap.jpg|450px]]}}&lt;br /&gt;
{{Spoiler|Eltibule Riding Map|[[File:EltibuleRideMap.jpg|450px]]}}&lt;br /&gt;
{{Spoiler|Sun Vale Riding Map|[[File:SunValeRideMap.jpg|450px]]}}&lt;br /&gt;
{{Spoiler|Kur Mountains Riding Map|[[File:KurMountainsRideMap.jpg|450px]]}}&lt;br /&gt;
{{Spoiler|Ilmari Riding Map|[[File:IlmariRideMap.jpg|450px]]}}&lt;br /&gt;
{{Spoiler|Rahu Riding Map|[[File:RahuRideMap.jpg|450px]]}}&lt;br /&gt;
{{Spoiler|Gazluk Riding Map|[[File:GazlukRideMap.jpg|450px]]}}&lt;br /&gt;
{{Spoiler|Fae Realm Riding Map|[[File:FaeRealmRideMap.jpg|450px]]}}&lt;br /&gt;
{{Spoiler|Povus Riding Map|[[File:PovusRideMap.jpg|450px]]}}&lt;br /&gt;
=== Mount Window ===&lt;br /&gt;
The &#039;&#039;&#039;Mount Window&#039;&#039;&#039; provides statistics for an active horse or for a beast-form players mount form, a button to mount or dismount, and slots to equip horse tack. (Beast forms at present use standard horse tack to improve their Riding stats.) It should be noted that mount equipment is tied to equipment loadouts, therefore you will need to equip your mount (or mount form) with your desired tack and save it for each loadout.&lt;br /&gt;
==== Horse Stats ====&lt;br /&gt;
Three categories of horse stats are available through the &#039;&#039;&#039;Mount Window.&#039;&#039;&#039; Additional information about a horse can be seen when it is in a stable.&lt;br /&gt;
; General Stats&lt;br /&gt;
* Saddlebag Size&lt;br /&gt;
* Mystic Saddlebag?&lt;br /&gt;
* Show Mount Speedometer?&lt;br /&gt;
* Show &amp;quot;Riding XP Earned&amp;quot; Checkmark?&lt;br /&gt;
; Mount Speed&lt;br /&gt;
* Top Speed (Land)&lt;br /&gt;
* Top speed (Shallow Water)&lt;br /&gt;
* Top Speed (When Swimming)&lt;br /&gt;
* Turning Speed (Land)&lt;br /&gt;
* Turning Radius (Shallow Water)&lt;br /&gt;
* Turning Radius (When Swimming)&lt;br /&gt;
* Acceleration (Land)&lt;br /&gt;
* Acceleration (Shallow Water)&lt;br /&gt;
* Acceleration (When Swimming)&lt;br /&gt;
* Jump Power&lt;br /&gt;
; Mount Anxiety&lt;br /&gt;
* Cur Mount Anxiety&lt;br /&gt;
* Max Mount Anxiety&lt;br /&gt;
* Anxiety Reduction Per Sec (Riding)&lt;br /&gt;
* Anxiety Reduction Per Sec (Stabled)&lt;br /&gt;
* Mount Resilience to Damage&lt;br /&gt;
&lt;br /&gt;
; Stable Stats&lt;br /&gt;
* Name&lt;br /&gt;
* Level&lt;br /&gt;
* Bond Level&lt;br /&gt;
* Husbandry&lt;br /&gt;
* Tamed&lt;br /&gt;
* Stabled&lt;br /&gt;
* Ferocity&lt;br /&gt;
* Toughness&lt;br /&gt;
* Ruggedness&lt;br /&gt;
* Enthusiasm&lt;br /&gt;
* Friendliness&lt;br /&gt;
* Intelligence&lt;br /&gt;
* Fertility&lt;br /&gt;
===== Generation 1 Horse =====&lt;br /&gt;
The Generation 1 horse could be obtained from [[Mythander]] after the February 2, 2022 Game Update. It could also be unlocked by characters with appropriate pledge packages.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Gen 1 Horse Default Stats|&lt;br /&gt;
;General Stats&lt;br /&gt;
* Saddlebag Size - 0&lt;br /&gt;
* Mystic Saddlebag? - No&lt;br /&gt;
* Show Mount Speedometer? - No&lt;br /&gt;
* Show &amp;quot;Riding XP Earned&amp;quot; Checkmark? - No&lt;br /&gt;
; Mount Speed&lt;br /&gt;
* Top Speed (Land) - 15&lt;br /&gt;
* Top speed (Shallow Water) - 8&lt;br /&gt;
* Top Speed (When Swimming) - 1&lt;br /&gt;
* Turning Speed (Land) - 3&lt;br /&gt;
* Turning Radius (Shallow Water) - 2&lt;br /&gt;
* Turning Radius (When Swimming) - 1&lt;br /&gt;
* Acceleration (Land) - 0.5&lt;br /&gt;
* Acceleration (Shallow Water) - 0.2&lt;br /&gt;
* Acceleration (When Swimming) - 0.1&lt;br /&gt;
* Jump Power - 6.5&lt;br /&gt;
; Mount Anxiety&lt;br /&gt;
* Cur Mount Anxiety - 0&lt;br /&gt;
* Max Mount Anxiety - 50&lt;br /&gt;
* Anxiety Reduction Per Sec (Riding) - +0.5&lt;br /&gt;
* Anxiety Reduction Per Sec (Stabled) - +2&lt;br /&gt;
* Mount Resilience to Damage - +0&lt;br /&gt;
&lt;br /&gt;
; Stable Stats&lt;br /&gt;
* Name - User-defined&lt;br /&gt;
* Level - 0&lt;br /&gt;
* Bond Level - 0&lt;br /&gt;
* Husbandry - &#039;&#039;&#039;♀&#039;&#039;&#039; Prototype White Horse - Non-Breeding Species&lt;br /&gt;
* Tamed - Unknown&lt;br /&gt;
* Stabled - User-defined&lt;br /&gt;
* Ferocity - 50&lt;br /&gt;
* Toughness - ???&lt;br /&gt;
* Ruggedness - ???&lt;br /&gt;
* Enthusiasm -  - 50&lt;br /&gt;
* Friendliness - 50&lt;br /&gt;
* Intelligence - 50&lt;br /&gt;
* Fertility - ???}}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
See [[Saddlery]] and [[Blacksmithing]].&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|&lt;br /&gt;
{{:Xptables/Riding}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Riding was introduced in February 2022! Mount forms for Cows, Deer, Pigs, and Werewolves were added in June 2022.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Terramir</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Animal_Handling&amp;diff=212696</id>
		<title>Animal Handling</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Animal_Handling&amp;diff=212696"/>
		<updated>2026-02-24T23:07:24Z</updated>

		<summary type="html">&lt;p&gt;Terramir: Adding Gem&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Animal Handling&lt;br /&gt;
|image            = [[File:AnimalHandling_skill.png|300px]] &lt;br /&gt;
|caption          = The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90&lt;br /&gt;
|req              = None &lt;br /&gt;
|skilltrainers    = [[Gisli]], [[Crelpin]]&lt;br /&gt;
|gem = [[Flourite]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=Developer Blog A little more about evil, undead, and pet classes|&lt;br /&gt;
Animal Handlers spend a ton of time with their &#039;&#039;&#039;pets&#039;&#039;&#039;, raising and training them. Ancillary skills like &#039;&#039;&#039;Animal Husbandry&#039;&#039;&#039; let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Animal Handling&#039;&#039;&#039; is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
The art of taming animals and teaching them to fight alongside you.&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don&#039;t need to be his friend, he seems willing to teach the skill to anyone who can pay.  He will also unlock skill levels 51-60, and 61-70.&lt;br /&gt;
* [[Crelpin]] in the [[Fae Realm]] will unlock levels 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Emersil the Ever-Gloating]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
=====Sub-Skills:=====&lt;br /&gt;
* [[Animal Husbandry]]&lt;br /&gt;
&lt;br /&gt;
=====Secondary Skills:=====&lt;br /&gt;
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of &#039;Rat Charming. While you can learn to  &#039;&#039;&#039;Tame Rat&#039;&#039;&#039;s from Gisli, the method to &#039;&#039;&#039;Charm&#039;&#039;&#039; Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can&#039;t be revived once defeated in battle.&lt;br /&gt;
===== Synergy Levels =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Animal Handling]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Anatomy]]&lt;br /&gt;
:: Level 15, Level 25&lt;br /&gt;
:; [[Animal Husbandry]]&lt;br /&gt;
:: Level 25, Level 50, Level 75&lt;br /&gt;
:; [[Bear Anatomy]]&lt;br /&gt;
:: Level 29&lt;br /&gt;
:; [[Compassion]]&lt;br /&gt;
:: Level 30&lt;br /&gt;
:; [[Feline Anatomy]]&lt;br /&gt;
:: Level 19&lt;br /&gt;
:; [[Fishing]]&lt;br /&gt;
:: Level 42&lt;br /&gt;
:; [[Rodent Anatomy]]&lt;br /&gt;
:: Level 19, Level 39&lt;br /&gt;
:; [[Skinning]]&lt;br /&gt;
:: Level 15&lt;br /&gt;
&lt;br /&gt;
== Ability Overview ==&lt;br /&gt;
Items in &amp;lt;i&amp;gt;(parenthesis)&amp;lt;/i&amp;gt; are available through mods &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; The range listed for many of Animal Handling&#039;s abilities is the range between you and your pet.  Mostly only relevant if you are trying to use a high range skill (i.e. Archery) in tandem with Animal Handling.&lt;br /&gt;
{| style=&amp;quot;border-top:solid 1px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 100px;&amp;quot; | Type !! Icon !! style=&amp;quot;width: 200px;&amp;quot; |  Name !! Damage &amp;lt;br&amp;gt; Type(s) !! style=&amp;quot;width: 30px;&amp;quot; | Range &amp;lt;br&amp;gt; (meters) !! style=&amp;quot;width: 30px;&amp;quot; | CD &amp;lt;br&amp;gt; (seconds) !!  style=&amp;quot;width: 600px;&amp;quot; | Comments&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;border-top:solid 1px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Basic Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
| {{Ability icon||1}}&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| Animal Handling does not have its own basic attack, instead, relying on the summon.  Modifiers to Basic Attack damage will do nothing for this skill nor will it buff the summons&#039; Basic Attack damage.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;border-top:solid 1px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Core Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
| {{Ability icon|Shrill Command|1}}&lt;br /&gt;
| Shrill Command&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |Psychic&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
| Decent damage, good range, mods can reduce CDs of other skills to push pet DPS; one of only two skills that allows user to deal damage without summon being active.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;border-top:solid 1px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Epic Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
| {{Ability icon||1}}&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| Animal Handling does not have its own epic attack, instead, relying on the summon.  Modifiers to Epic Attack damage will do nothing for this skill.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;border-top:solid 1px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Major Heal&amp;lt;/b&amp;gt;&lt;br /&gt;
| {{Ability icon||1}}&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;| Animal Handling does not have a dedicated heal for the player, but has several ways of healing the summon.  Several skills can be modded to provide healing to the player, but modifiers to Major/Minor Heal will have no effect.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;border-top:solid 1px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Minor Heal&amp;lt;/b&amp;gt;&lt;br /&gt;
| {{Ability icon||1}}&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;border-top:solid 1px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Nice Attack&amp;lt;/b&amp;gt;&lt;br /&gt;
| {{Ability icon||1}}&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| Animal Handling does not have its own nice attack, instead, relying on the summon.  Modifiers to Nice Attack damage will do nothing for this skill.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;border-top:solid 1px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Signature Debuff&amp;lt;/b&amp;gt;&lt;br /&gt;
| {{Ability icon|Mark Weakness|1}}&lt;br /&gt;
| Mark Weakness&lt;br /&gt;
| Psychic&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| Deals damage to and causes debuff that increases damage from summons.  Decent damage, can be modded to hit two enemies at once if conditions are met.  One of only two skills that allows the user to deal damage without the summon being active.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;border-top:solid 1px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Survival Utility&amp;lt;/b&amp;gt;&lt;br /&gt;
| {{Ability icon|Clever Trick|1}}&lt;br /&gt;
| Clever Trick&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 30&lt;br /&gt;
| Pet will attempt to use it&#039;s &amp;quot;Special Trick&amp;quot; attack (viewable when inspecting pet).  Pet must have Line of Sight to target and will attempt to hit at maximum range.  If it is an attack, this allows your pet to draw aggro by attacking enemies first (careful sending into rooms).  Abilities (and usefulness) vary, refer to table further down for known abilities.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;border-top:solid 1px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Other Abilities&amp;lt;/b&amp;gt;&lt;br /&gt;
| {{Ability icon|Tame Rat|1}}&lt;br /&gt;
| Tame [Creature]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| Player will attempt to tame a creature (provided they have the item necessary).  Channels for 20 seconds, during which, player and creature must both stay alive.  Unlike most channel skills, channel is not interrupted by damage, although players may find it easier to have a secondary player tank.&lt;br /&gt;
|-&lt;br /&gt;
| || colspan=&amp;quot;6&amp;quot; style=&amp;quot;border-top:solid 1px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| || {{Ability icon|Call Stabled Pet #1|1}}&lt;br /&gt;
| Call Stabled Pet #[X] &amp;lt;br&amp;gt; Call Living Stabled Pet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 60&lt;br /&gt;
| Summons pet in associated stable slot whether alive or dead (except Call Living Stabled Pet, which will summon the first living pet it finds). &amp;lt;b&amp;gt;DO NOTE:&amp;lt;/b&amp;gt; Stable slots are shared between Mounts and Pets; if you have your horse in Stable Slot 1 you will be unable to summon your pet at low levels.  Stable order can be changed at any stablemaster.&lt;br /&gt;
|-&lt;br /&gt;
| || colspan=&amp;quot;6&amp;quot; style=&amp;quot;border-top:solid 1px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| || {{Ability icon|Sic &#039;Em|1}}&lt;br /&gt;
| Sic &#039;Em&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
| Pet will attempt to use it&#039;s &amp;quot;Sic &#039;Em&amp;quot; attack (viewable when inspecting pet).  Pet must have Line of Sight to target and will attempt to hit at maximum range.  For better or worse, this allows your pet to draw aggro by attacking enemies first (careful sending into rooms).  An attack of varying usefulness, refer to table further down for known abilities.&lt;br /&gt;
|-&lt;br /&gt;
| || colspan=&amp;quot;6&amp;quot; style=&amp;quot;border-top:solid 1px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| || {{Ability icon|Feed Pet|1}}&lt;br /&gt;
| Feed Pet&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 30&lt;br /&gt;
| Heals pet during combat; health overflow with heal armor. &lt;br /&gt;
|-&lt;br /&gt;
| || colspan=&amp;quot;6&amp;quot; style=&amp;quot;border-top:solid 1px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| || {{Ability icon|That&#039;ll Do|1}}&lt;br /&gt;
| That&#039;ll Do&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| Heals pet out of combat and can be on sidebar; health overflow with heal armor.  Good for recovering quickly between fights with a bigger heal and faster cooldown.&lt;br /&gt;
|-&lt;br /&gt;
| || colspan=&amp;quot;6&amp;quot; style=&amp;quot;border-top:solid 1px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| || {{Ability icon|Get It Off Me|1}}&lt;br /&gt;
| Get It Off Me&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 30&lt;br /&gt;
| Pet gains extra % taunt and will change its behavior to defensive mode (targets what targets you).  Helps tank pets maintain aggro with near 100% uptime (lasts 30 sec, only downtime is casting time).&lt;br /&gt;
|-&lt;br /&gt;
| || colspan=&amp;quot;6&amp;quot; style=&amp;quot;border-top:solid 1px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| || {{Ability icon|Monstrous Rage|1}}&lt;br /&gt;
| Monstrous Rage&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15&lt;br /&gt;
| Pet buffs its next attack; stacks with Unnatural Wrath.  Use before Sic &#039;Em or Clever Trick to boost those attacks, however, need to be careful with timing when applied during combat, as the next basic attack the pet uses will consume the buff.&lt;br /&gt;
|-&lt;br /&gt;
| || colspan=&amp;quot;6&amp;quot; style=&amp;quot;border-top:solid 1px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| || {{Ability icon|Unnatural Wrath|1}}&lt;br /&gt;
| Unnatural Wrath&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
| You&#039;re murdering the entire countryside, why not add animal abuse to the mix?  Pet takes self-damage and buffs its next attack (stackable with Monstrous Rage).  Skill can be modded for everything: insane % direct damage mitigation (allowing it to tank almost anything), a damage buff on all pet attacks for 10 seconds (pet bleeds for 10 seconds), and/or a player heal (you monster).   &amp;lt;b&amp;gt;Requires an Anchor Stone in your inventory with 10% chance to break&amp;lt;/b&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| || colspan=&amp;quot;6&amp;quot; style=&amp;quot;border-top:solid 1px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| || {{Ability icon|Wild Endurance|1}}&lt;br /&gt;
| Wild Endurance&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 30&lt;br /&gt;
| Gives pet health regen and flat damage mitigation.  Can be modded for an instant pet heal and, more importantly, stun immunity.&lt;br /&gt;
|-&lt;br /&gt;
| || colspan=&amp;quot;6&amp;quot; style=&amp;quot;border-top:solid 1px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| || {{Ability icon|Nimble Limbs|1}}&lt;br /&gt;
| Nimble Limbs&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 30&lt;br /&gt;
| Instead of mitigation, gives your pet increased ability to dodge.  Stacks additively with any base dodge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of all abilities ==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Animal Taming ===&lt;br /&gt;
Before Animal Handlers can call a wild animal their pet, it must first be &#039;&#039;&#039;Tamed.&#039;&#039;&#039; Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to &#039;&#039;&#039;Taming&#039;&#039;&#039; their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;Tame&#039;&#039;&#039; a wild animal, the animal&#039;s associated Taming Ability must be used. Adventurers wishing to &#039;&#039;&#039;Tame&#039;&#039;&#039; a cat must complete a twenty second cast of their &#039;&#039;&#039;Tame Cat&#039;&#039;&#039; ability, while focusing on a specific wild [[Feline]]. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.&lt;br /&gt;
&lt;br /&gt;
; Charm Rat&lt;br /&gt;
: Learned on [[Anagoge Island]].&lt;br /&gt;
; Tame Rat&lt;br /&gt;
: Learned from [[Gisli]] in [[Serbule]].&lt;br /&gt;
; Tame Cat&lt;br /&gt;
: Learned by Level 20 Animal Handlers at the Cat Shrine in northeast [[Eltibule]].&lt;br /&gt;
{{Spoiler|Click to see the item required for the Cat Shrine|&lt;br /&gt;
The answer is &amp;quot;String&amp;quot;: a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from [[Ukorga]] in the Kur Mountains. Cat eyes, which can be sometimes looted from a cat, work as sacrifice too.&lt;br /&gt;
}}&lt;br /&gt;
; Tame Bear&lt;br /&gt;
: Learned by Level 40 Animal Handlers at the Bear Shrine in the [[Kur Mountains]].&lt;br /&gt;
{{Spoiler|Click to see the item required for the Bear Shrine|&lt;br /&gt;
The answer is &amp;quot;Perch&amp;quot;: This item can be obtained through fishing...&lt;br /&gt;
}}&lt;br /&gt;
; Tame Bee&lt;br /&gt;
: Learned by Level 70 Animal Handlers from [[Crelpin]] in the [[Fae Realm]]&lt;br /&gt;
&lt;br /&gt;
=== Raising Skill Levels ===&lt;br /&gt;
To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.&lt;br /&gt;
&lt;br /&gt;
=== Stables ===&lt;br /&gt;
You can have as many pets as you have stable slots. You can buy more stable slots from Stable Masters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Stablemaster&lt;br /&gt;
  columns = 1&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  include    = {NPC infobox}:zone&lt;br /&gt;
  table = class=&amp;quot;sortable wikitable&amp;quot;, NPC Name, Location&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stable Masters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle (for a small fee, of course).&lt;br /&gt;
&lt;br /&gt;
The fee for extra stable slots increases with each slot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stable Slot #&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || Free&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 100 &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 500&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1,000&lt;br /&gt;
|-&lt;br /&gt;
| 7 || ???&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 10,000&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 100,000&lt;br /&gt;
|-&lt;br /&gt;
| 11 || ???&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 1,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 5,000,000&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 10,000,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Summoning Pets ===&lt;br /&gt;
As you level up in Animal Handling you&#039;ll gain access to abilities that allow you to summon your pets based on what stable slot they are in. You may only summon a single pet tamed from Animal Handling at a time, but you may summon your Animal Handling pets alongside pets from other skills like [[Necromancy]] or [[Battle Chemistry]]. &lt;br /&gt;
=== Anchor Runes ===&lt;br /&gt;
Potential Prodigies versed in &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; may have learned the &#039;&#039;&#039;Unnatural Wrath&#039;&#039;&#039; abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.&lt;br /&gt;
&lt;br /&gt;
Shadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item.&lt;br /&gt;
=== Healing Pets ===&lt;br /&gt;
While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[Good First Aid Kit]]s.&lt;br /&gt;
:* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.&lt;br /&gt;
=== Pet Combat &amp;amp; Tricks ===&lt;br /&gt;
Every &#039;&#039;&#039;Tamed&#039;&#039;&#039; animal has two types of special attacks, a &#039;&#039;&#039;Sic &#039;Em Attack&#039;&#039;&#039; and a &#039;&#039;&#039;Special Trick.&#039;&#039;&#039; Every animal has a different set of attacks.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its &#039;&#039;&#039;Sic &#039;Em Attack.&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its &#039;&#039;&#039;Special Trick.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known &#039;&#039;&#039;Sic &#039;Em&#039;&#039;&#039;  attacks are as follows&lt;br /&gt;
: Bear Self-Heal (Pet): Slashing Damage and Self-Heal +20* Sic &#039;Em level&lt;br /&gt;
: Bear Taunt (Pet): Slashing Damage and Taunt +60* Sic &#039;Em level&lt;br /&gt;
: Big Cat Kill (Pet): Heavy Slashing Damage&lt;br /&gt;
: Grimalkin Puncture (Pet): Trauma Damage over time.&lt;br /&gt;
: Raking Claw (Pet): Debuff Slashing Damage for 8 seconds. Level 1=7%, Level 4=15%&lt;br /&gt;
: Rat De-Rage (Pet): Reduced Monster Rage. Level 1=-90, Level 6=-500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known &#039;&#039;&#039;Clever Trick&#039;&#039;&#039; / &#039;&#039;&#039;Special Trick&#039;&#039;&#039;  attacks are as follows&lt;br /&gt;
: Bear Stun (Pet): Crushing Damage and stun.&lt;br /&gt;
: Bear Ultra (Pet): Heavy Crushing damage.&lt;br /&gt;
: Bear Warmth (Pet): Buff Taunt attacks and grant the owner Cold mitigation.  Level 1= +10 taunt/+5 cold mitigation. Level 6= +125 taunt/+30 cold mitigation&lt;br /&gt;
: Big Cat Heal (Pet): Heal owner. Level 1=25 health, Level 6=200 health. &lt;br /&gt;
: Big Cat Root (Pet): Slashing and root. Level 1= 5secs, Level 4=11 seconds.&lt;br /&gt;
: Big Cat ultrakill (Pet): Very Heavy Slashing Damage.&lt;br /&gt;
: Grimalkin Flee (Pet): Lure Enemy away. Level 1=Temp Taunt 1100.  Level 3=1700.&lt;br /&gt;
: Rat Burn (Pet): Burn Target. Level 1= 40 damage over 12 seconds. Level 6=240 damage over 12 seconds.&lt;br /&gt;
: Rat Heal (Pet): Heal owner. Level 1=30, Level 6=180.&lt;br /&gt;
: Rat Poison Vuln (Pet): Debuff Poison Vulnerability for 20 seconds. Level 1= 10% Level 4=20%&lt;br /&gt;
&lt;br /&gt;
=== Pet Level &amp;amp; Bond Level ===&lt;br /&gt;
As you fight alongside your pet, its Bond Level increases. A new pet will begin with a Bond Level of 0, or a pet you receive from another player (not yet available in-game). For each Bond Level, pets&#039; base damage increases by 1 or 2, max health increases by 4, and max armor increases by 1.&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
Pets have a level that determines their basic combat stats like health and damage. Pets that were tamed in more dangerous areas have higher starting levels. Pets earn XP when you fight alongside them, and when they have enough XP their level can increase. You will need to visit an animal-handling trainer and pay a small fee to level up your pet, when it has enough XP.&lt;br /&gt;
&lt;br /&gt;
In addition to raise the Pet Level, earning XP also increases the pet&#039;s Bond Level. The Bond Level gives the pet some extra damage, health, and armor. A new pet&#039;s Bond Level always starts at 0.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Enthusiasm ===&lt;br /&gt;
Pet Enthusiasm is boosted by its owner&#039;s equipped items. Enthusiasm determines the chance for pets to critically hit enemies. Higher Enthusiasm is required to critically hit higher level monsters. If a pet performs a critical hit, the pet&#039;s direct damage is increased by 25% (for cats), 40% (for bears and bees), or 50% (for rats).&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Enthusiasm does two things: first it determines how quickly pets gain Happiness. In addition, Enthusiasm gives the pet a chance to &#039;critically hit&#039; enemies. The chance of a critical-hit is based on the pet&#039;s Enthusiasm versus the enemy&#039;s skill levels. If a pet&#039;s attack critically-hits, that attack&#039;s damage is boosted by 25% for cats, 40% for bears, or 50% for rats.&lt;br /&gt;
&lt;br /&gt;
The easiest way to impart some Enthusiasm into your pet is to wear special equipment that boosts your pet&#039;s Enthusiasm. As with all pet-boosting equipment, you must be wearing the item before you summon the pet.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Combat XP Boost % ===&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
Some equipment can make a pet earn XP faster. This will be shown as a Combat XP Boost when you examine the pet. But note that the pet&#039;s Happiness still plays a big role in determining the actual amount of XP they earn.&lt;br /&gt;
}}&lt;br /&gt;
=== Damage Boost &amp;amp; Damage Multiplier ===&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Damage Boost is added to their attacks&#039; damage. Then, the damage is multiplied by their Damage Multiplier (if any).&lt;br /&gt;
&lt;br /&gt;
The pet&#039;s Damage Boost will naturally increase as it gains Pet Levels and Bond Levels. Both Damage Boost and Damage Multiplier can also be boosted when you wear certain equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Happiness ===&lt;br /&gt;
Happiness determines how much experience a pet earns. If it dies, Happiness goes down. The rate a pet recovers Happiness is based on Enthusiasm.&lt;br /&gt;
{{Quote|source=[[Gisli]]|&lt;br /&gt;
A pet&#039;s Happiness determines how much XP it earns when it helps you defeat enemies. A higher Happiness means it earns more XP! But if a pet dies, its Happiness is reduced by half&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tamable Animals ==&lt;br /&gt;
===Level Requirements===&lt;br /&gt;
Each type of tamable animal has a minimum &#039;&#039;&#039;Animal Handling&#039;&#039;&#039; level reqired to tame it.  This requirement can often be found on the wiki, on the pages of the individual animals.&lt;br /&gt;
&lt;br /&gt;
=== Rats === &lt;br /&gt;
&#039;&#039;&#039;Rats&#039;&#039;&#039; are generally the first animal Animal Handlers will learn to &#039;&#039;&#039;Charm&#039;&#039;&#039; and &#039;&#039;&#039;Tame.&#039;&#039;&#039; Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion &amp;amp; Crit.&lt;br /&gt;
&lt;br /&gt;
[[Mr. Squeaky]] is not tamable through [[Animal Handling]], as he is a highly-intelligent foe. Only animals unaware of their own sentience can be tamed!&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Animal Handling Creatures&lt;br /&gt;
category = Rodent&lt;br /&gt;
notcategory = Formatting templates&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Felines ===&lt;br /&gt;
Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be &#039;&#039;&#039;Charmed&#039;&#039;&#039; by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Animal Handling Creatures&lt;br /&gt;
category = Feline&lt;br /&gt;
notcategory = Formatting templates&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bears ===&lt;br /&gt;
Bears are difficult to tame, requiring 40 Levels of [[Animal Handling]], but are loyal partners. Some bears deal heavy damage, while others act as tanks. Most bears are weak against Electricity and Acid damage. &lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Animal Handling Creatures&lt;br /&gt;
category = Bear and Bugbear&lt;br /&gt;
notcategory = Formatting templates&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 3&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bee ===&lt;br /&gt;
Bee are very difficult to tame, requiring level 70. Most Bee deal ranged damage.&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Animal Handling Creatures&lt;br /&gt;
category = Arthropod&lt;br /&gt;
notcategory = Formatting templates&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Animal Handling Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Animal Handling|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.&lt;br /&gt;
&lt;br /&gt;
Pets gain XP and bond even when they are set to passive.&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:AH_pet_bear.png|A player with a pet Bear.&lt;br /&gt;
File:Cat_shrine.png|Cat Shrine.&lt;br /&gt;
File:Hissy_pet.png|Hissy - special rare Grimalkin.&lt;br /&gt;
File:PlayerPetGrimalkin.png|A player and their pet Grimalkin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Testing List==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]][[Category:Combat Skills]]&lt;/div&gt;</summary>
		<author><name>Terramir</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Priest&amp;diff=212695</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Priest&amp;diff=212695"/>
		<updated>2026-02-24T23:06:49Z</updated>

		<summary type="html">&lt;p&gt;Terramir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Priest&lt;br /&gt;
|image            = [[File:Empty_Placeholder.png]]&lt;br /&gt;
|caption          = Officially the &#039;Priest of Arisetsu&#039; skill, this represents your attunement with Arisetsu, the goddess of Warmth and Hope. When fighting alongside allies, you can bring hope to even the most impossible battles... but you cannot do it alone.&lt;br /&gt;
|skilltype        = Combat Skill&lt;br /&gt;
|maxlevel         = 90 &lt;br /&gt;
|req              = [[Compassion]] 25 or [[Psychology]] 25&lt;br /&gt;
|skilltrainers    = [[Gloria Stonecurl]], [[Aralorn]], [[Raina]]&lt;br /&gt;
|gem = [[Lapis Lazuli]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|&lt;br /&gt;
Officially the &#039;Priest of Arisetsu&#039; skill, this represents your attunement with Arisetsu, the goddess of Warmth and Hope. When fighting alongside allies, you can bring hope to even the most impossible battles... but you cannot do it alone. You must be wearing a holy symbol -- and NOT wearing a Necromancy Gem -- to use Priest abilities. Holy symbols are most often found as jewelry, but can also be found on armor and weapons.&lt;br /&gt;
}}&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
[[Priest]] is a combat skill. Despite [[Gloria Stonecurl]] saying by agreeing to be a priest, you will be expected to help save the world from a cataclysm, Priest does not have any equivalent mechanics to [[Druid|Druids]] or Druidic Emergencies. &lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Officially the &#039;Priest of Arisetsu&#039; skill, this represents your attunement with Arisetsu, the goddess of Warmth and Hope. When fighting alongside allies, you can bring hope to even the most impossible battles... but you cannot do it alone. You must be wearing a holy symbol -- and NOT wearing a Necromancy Gem -- to use Priest abilities. Holy symbols are most often found as jewelry, but can also be found on armor and weapons.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Gloria Stonecurl]] in [[Kur Mountains]] teaches [[Priest]]. You must have either 25 Levels of [[Compassion]] or [[Psychology]] to learn the skill, In addition to {{favor|Comfortable}} status with Gloria.  There is also a fee of 5,000 councils.&lt;br /&gt;
* [[Aralorn]] in [[Gazluk]] unlocks levels 51-60, 61-70.&lt;br /&gt;
* [[Raina]] unlocks 71-80.&lt;br /&gt;
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* N/A&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* N/A&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* [[Fire Magic]] - [[Arisetsu]] is the goddess of Warmth, and Fire Magic can make things really warm!&lt;br /&gt;
* [[Cooking]] - [[Arisetsu]] is the goddess of Warmth, and Cooking brings warmth to all!&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Priest]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Fire Magic]] &lt;br /&gt;
:: Level 48&lt;br /&gt;
:; [[First Aid]] &lt;br /&gt;
:: Level 45&lt;br /&gt;
:; [[Pathology]]&lt;br /&gt;
:: Level 55&lt;br /&gt;
:; [[Pig]] &lt;br /&gt;
:: Level 55&lt;br /&gt;
:; [[Psychology]]&lt;br /&gt;
:: Level 27&lt;br /&gt;
:; [[Meditation]]&lt;br /&gt;
:: Level 50&lt;br /&gt;
:; [[Compassion]]&lt;br /&gt;
:: Level 35&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Abilities}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
====Items Which Enable Priest====&lt;br /&gt;
; Main Hand&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/HolySymbol&lt;br /&gt;
  category = Items/MainHand&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
; Off Hand&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/HolySymbol&lt;br /&gt;
  category = Items/OffHand&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
; Armor &amp;amp; Others&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
  category   = Items/HolySymbol&lt;br /&gt;
 notcategory = Items/MainHand&lt;br /&gt;
 notcategory = Items/OffHand&lt;br /&gt;
  reset      = categories&lt;br /&gt;
  columns = 5&lt;br /&gt;
  mode = userformat&lt;br /&gt;
  format = ,\n* {{Item|%PAGE%}},,&lt;br /&gt;
  allowcachedresults=true&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== Priest Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for Priest|&lt;br /&gt;
{{:Xptables/TypicalCombatSkill}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Priest was added in May 2018!&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&#039;&#039;&#039; Include a small gallery of players using the skill, or abilities of the skill. Try to keep it under six images. This example Gallery is from the Serbule Page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Serbule docks area.jpg|The docks area.&lt;br /&gt;
File:Serbule Gallery (abandoned cart).jpg|An abandoned cart.&lt;br /&gt;
File:Serbule Gallery 2.jpg|A very dangerous place...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Terramir</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Leah_Bowman&amp;diff=212178</id>
		<title>Leah Bowman</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Leah_Bowman&amp;diff=212178"/>
		<updated>2026-02-13T20:06:35Z</updated>

		<summary type="html">&lt;p&gt;Terramir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Leah Bowman&lt;br /&gt;
|image            = [[File:Leah Bowman (npc).png|300px]]&lt;br /&gt;
|caption          = Local animal tender&lt;br /&gt;
|zone             = Povus &lt;br /&gt;
|town             = City of Povus&lt;br /&gt;
|location         = Old Town, southwest of the Town Status Board&lt;br /&gt;
|anatomy          = Human&lt;br /&gt;
|species          = Human&lt;br /&gt;
|beastspeak       = ? &lt;br /&gt;
|skilltrainer     = [[Animal Husbandry]], [[Blacksmithing]], [[Carpentry]], [[Candle Making]],&amp;lt;br&amp;gt; [[First Aid]], [[Alchemy]], [[Gadgeteering]], [[Toolcrafting]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[Leah Bowman]]|&lt;br /&gt;
Thanks for asking. Personally, I think the term &#039;half-human&#039; is fine. I don&#039;t take offense to &#039;halfie&#039; either, though maybe it&#039;s just because I&#039;m used to it. I don&#039;t like &#039;half-breed,&#039; though. It makes me sound like a dog. And &#039;half-orc&#039; is used as a slur, so... don&#039;t. And all the terms with &#039;green&#039; in the name are slurs: greenskin, greeny, halfgreen, greenback, all of them.}}&lt;br /&gt;
&lt;br /&gt;
[[Leah Bowman]] is an animal tender in the city of Povus. She is both stable master and expert in animal breeding (husbandry).&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
; [[Povus]]&lt;br /&gt;
: [[Leah Bowman]] can be found in Old Town, southwest of the Town Status Board, appearing at Town Level 0.&lt;br /&gt;
&lt;br /&gt;
== Favor ==&lt;br /&gt;
=== Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]===&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
[[Category:Favor/Small Talk]]&lt;br /&gt;
&amp;lt;!-- === Favor Rewards ===&lt;br /&gt;
[[Category:Favor/Rewards]]&lt;br /&gt;
[[Leah Bowman]] rewards her friends with ?.&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Comfortable}}:|&lt;br /&gt;
:{{Item|Lembas Brick}} x2&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler|Reward at {{Favor|Friends}}:|&lt;br /&gt;
:{{Item|Flower Dainties}} (with random enchant).&lt;br /&gt;
}} --&amp;gt;&lt;br /&gt;
&amp;lt;!-- === Hang Outs ===&lt;br /&gt;
[[Category:Favor/Hang Outs]]&lt;br /&gt;
{{Spoiler|Hike to a remote meditation pillar(8h)|&lt;br /&gt;
{{Quote|&lt;br /&gt;
Echur said, &amp;quot;The scenery was great, wasn&#039;t it? Even if the meditation was kind of a drag. Well, not every meditation session goes as planned, you know? But we just come back to it tomorrow and try it again.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
:65 favor with [[Echur]]&lt;br /&gt;
:300 Meditation XP&lt;br /&gt;
}} --&amp;gt;&lt;br /&gt;
== Quests ==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Leah Bowman&lt;br /&gt;
notcategory=Ri-Shin Quests&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
=== Tree Decoration: Serbule Hills ===&lt;br /&gt;
During the [[Winter Holiday]] of Ri-Shin, [[Leah Bowman]] offers additional quests to decorate a tree in [[Povus]].&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Ri-Shin Quests&lt;br /&gt;
category = Quests/Leah Bowman&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Alchemy]] &lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Swamp Balm&lt;br /&gt;
 |skilllevel= 30&lt;br /&gt;
 |cost= {{Item|Xogrite Chunk}} x5 + 0&lt;br /&gt;
 |favor= Friends&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Animal Husbandry]] &lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Animal Husbandry{{pipe}}Learn Animal Husbandry&lt;br /&gt;
 |skilllevel = 0&lt;br /&gt;
 |cost= {{Item|Xogrite Chunk}} x20 + 0&lt;br /&gt;
 |favor= Friends&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Animal Husbandry{{pipe}}Unlock Animal Husbandry Levels 51-60&lt;br /&gt;
 |skilllevel = 50&lt;br /&gt;
 |cost= {{Item|Xogrite Chunk}} x10 + 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training unlock row&lt;br /&gt;
 |Icon=Unlock&lt;br /&gt;
 |item=Animal Husbandry{{pipe}}Unlock Animal Husbandry Levels 61-70&lt;br /&gt;
 |skilllevel = 60&lt;br /&gt;
 |cost= {{Item|Xogrite Chunk}} x15 + 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Blacksmithing]]&lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Hardened Rivets&lt;br /&gt;
 |skilllevel= 50&lt;br /&gt;
 |cost= {{Item|Xogrite Chunk}} x2 + 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Extreme Rivets&lt;br /&gt;
 |skilllevel= 75&lt;br /&gt;
 |cost= {{Item|Xogrite Chunk}} x4 + 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Candle Making]] &lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Perfumed Wax&lt;br /&gt;
 |skilllevel= 25&lt;br /&gt;
 |cost= {{Item|Xogrite Chunk}} x6 + 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Enticing Wax&lt;br /&gt;
 |skilllevel= 50&lt;br /&gt;
 |cost= {{Item|Xogrite Chunk}} x8 + 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Stimulating Wax&lt;br /&gt;
 |skilllevel= 75&lt;br /&gt;
 |cost= {{Item|Xogrite Chunk}} x10 + 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Carpentry]] &lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Oak Lattice&lt;br /&gt;
 |skilllevel= 15&lt;br /&gt;
 |cost= {{Item|Xogrite Chunk}} x3 + 0&lt;br /&gt;
 |favor= Comfortable&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Cedar Lattice&lt;br /&gt;
 |skilllevel= 30&lt;br /&gt;
 |cost= {{Item|Xogrite Chunk}} x3 + 0&lt;br /&gt;
 |favor= Friends&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[First Aid]] &lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |ability= Treat Disease 4&lt;br /&gt;
 |skilllevel= 65&lt;br /&gt;
 |cost= {{Item|Xogrite Chunk}} x6 + 0&lt;br /&gt;
 |favor= Friends&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Gadgeteering]] &lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Miniature Egg Incubator&lt;br /&gt;
 |skilllevel= 25&lt;br /&gt;
 |cost= {{Item|Xogrite Chunk}} x7 + 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Super Egg Incubator&lt;br /&gt;
 |skilllevel= 50&lt;br /&gt;
 |cost= {{Item|Xogrite Chunk}} x10 + 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Simple Travel Cage&lt;br /&gt;
 |skilllevel= 15&lt;br /&gt;
 |cost= {{Item|Xogrite Chunk}} x8 + 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Robust Travel Cage&lt;br /&gt;
 |skilllevel= 30&lt;br /&gt;
 |cost= {{Item|Xogrite Chunk}} x10 + 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Simple Kennel&lt;br /&gt;
 |skilllevel= 20&lt;br /&gt;
 |cost= {{Item|Xogrite Chunk}} x15 + 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Robust Kennel&lt;br /&gt;
 |skilllevel= 35&lt;br /&gt;
 |cost= {{Item|Xogrite Chunk}} x20 + 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{| class = &amp;quot;sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot; | [[Toolcrafting]] &lt;br /&gt;
! Unlock&lt;br /&gt;
! Skill Level&lt;br /&gt;
! Cost&lt;br /&gt;
! Favor&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Astounding Cow Barding (Enchanted)&lt;br /&gt;
 |skilllevel= 80&lt;br /&gt;
 |cost= {{Item|Xogrite Chunk}} x15 + 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Astounding Cow Barding (Enchanted)&lt;br /&gt;
 |skilllevel= 80&lt;br /&gt;
 |cost= {{Item|Xogrite Chunk}} x15 + 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Astounding Cow Champron (Enchanted)&lt;br /&gt;
 |skilllevel= 77&lt;br /&gt;
 |cost= {{Item|Xogrite Chunk}} x15 + 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC training row&lt;br /&gt;
 |recipe= Astounding Cow Champron (Max-Enchanted)&lt;br /&gt;
 |skilllevel= 77&lt;br /&gt;
 |cost= {{Item|Xogrite Chunk}} x15 + 0&lt;br /&gt;
 |favor= ?&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Services == &lt;br /&gt;
==== Stable ====&lt;br /&gt;
: The player&#039;s stable may be accessed from [[Leah Bowman]].&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends = ?&lt;br /&gt;
|RiShin Family = {{Item icon|Orcish Precision Display #3|1}} [[Orcish Precision Display 3]]&lt;br /&gt;
}}&lt;br /&gt;
== Conversations ==&lt;br /&gt;
{{Quote|source=[[Leah Bowman]]|&lt;br /&gt;
My mother was traveling through Povus and got raped by an orc warlord that lives here. That&#039;s how I was conceived. After that, she hated this city. But at least the rakkies didn&#039;t care what I look like. I even had some friends here, before they were murdered. Murdered by my father&#039;s goons, I might add.&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source=[[Leah Bowman]]|&lt;br /&gt;
Some halfies can past for human, or at least pass for an orc. But I&#039;m not so lucky. Every race thinks I&#039;m an abomination.}}&lt;br /&gt;
{{Quote|source=[[Leah Bowman]]|&lt;br /&gt;
When I was old enough, I apprenticed with Yenshi the Animal Guru. He taught me a lot about kuvou an d animal-breeding in general. In fact, this was his house! He was killed in the bed next door to the one I sleep in. Pretty grim, huh?}}&lt;br /&gt;
{{Quote|source=[[Leah Bowman]]|&lt;br /&gt;
My mom spent her savings on an elven glamour that made me look like a human. Managed to get through school in [[Statehelm]] that way, but eventually people found out. And it was even worse because I&#039;d been hiding it.&lt;br /&gt;
&lt;br /&gt;
So mom brought us back here, the very place she was raped. She was never the same after that. But I learned to love it here. I could be myself and the rakkies didn&#039;t care at all.}}&lt;br /&gt;
{{Quote|source=[[Leah Bowman]]|&lt;br /&gt;
Well for one thing, I inherited incredible anger issues. And my hair is utterly unmanageable. Oh, and I want to kill all humans... but that&#039;s just because of how they treat me.}}&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Terramir</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Guild:Rowen_Trading&amp;diff=211848</id>
		<title>Guild:Rowen Trading</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Guild:Rowen_Trading&amp;diff=211848"/>
		<updated>2026-02-06T02:44:30Z</updated>

		<summary type="html">&lt;p&gt;Terramir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Guild infobox&lt;br /&gt;
|title            = Rowen Trading&lt;br /&gt;
|image            =&lt;br /&gt;
|caption          =&lt;br /&gt;
|guildtype        = Casual&lt;br /&gt;
|guildlevel       = 21&lt;br /&gt;
|age              = November 2016&lt;br /&gt;
|comms            = [https://discord.gg/f6MHEcuMsG Discord]&lt;br /&gt;
|officers         =&lt;br /&gt;
|status           = Active&lt;br /&gt;
}}&lt;br /&gt;
== Status ==&lt;br /&gt;
Active, but very small. The descriptions below are not up-to-date.&lt;br /&gt;
&lt;br /&gt;
== Focus ==&lt;br /&gt;
We are a laid back guild involved in a lot of activities including dungeon runs, gardening and running events. We don&#039;t require a lot of dedication from our members, but do encourage participation if you enjoy any of those activities. Anyone is welcome to join our discord, whether you&#039;re interested in joining the guild or just stopping by to chat.&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
The guild was first created when [[User:Sims|Sims]], Andrij, Daimes, SassySusie, and a few others came together and decided we wanted to create something new, a place where players could come to make friends, run dungeons, and get advice from veteran players.&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
The guild follows a simple hierarchy. &lt;br /&gt;
&lt;br /&gt;
=== Guild Leadership ===&lt;br /&gt;
&amp;lt;!-- The guild leadership is made up of the highest officer rank, Accomplished Philanthropists, and Guildmasters. As a group, they work together to decide the future of the guild. --&amp;gt;&lt;br /&gt;
==== Guildmasters ====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;text-align:left;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:125px;&amp;quot;|&lt;br /&gt;
* [[User:Sims|Sims]]&lt;br /&gt;
* Andrij&lt;br /&gt;
* Daimes&lt;br /&gt;
|&lt;br /&gt;
* Tamiq&lt;br /&gt;
* Towers&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==== Accomplished Philanthropists ====&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;text-align:left;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:125px;&amp;quot;|&lt;br /&gt;
* Egor&lt;br /&gt;
* Kazye&lt;br /&gt;
* Luconis&lt;br /&gt;
|&lt;br /&gt;
* Oxidation&lt;br /&gt;
* Rummencola&lt;br /&gt;
* [[User:Seya|Seya]]&lt;br /&gt;
|&lt;br /&gt;
* Space&lt;br /&gt;
* Denath&lt;br /&gt;
* Skye&lt;br /&gt;
|&lt;br /&gt;
* Teloch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Members ===&lt;br /&gt;
&amp;lt;!-- New recruits start out at the lowest rank, and can work their way up by participating in guild events, or quests. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Recruitment ==&lt;br /&gt;
=== Guild Discord ===&lt;br /&gt;
* Join our [https://discord.gg/f6MHEcuMsG Guild Discord] to get an idea of what the guild is like!&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Forum Recruitment ===&lt;br /&gt;
* Reply to our [https://forum.projectgorgon.com/showthread.php?1609-Rowen-Trading post on the forums] with your username and we&#039;ll contact you in-game! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notable Mentions ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Guild Uniforms ===&lt;br /&gt;
We offer one free uniform to any and all new recruits, which provides an additional 48 inventory slots! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Past Recurring Events ===&lt;br /&gt;
* Poetry Jam (???-Jan 2022)&lt;br /&gt;
* Guild Garden Party some Sundays 4-6pm EST (???-Jan 2021)&lt;br /&gt;
* [[Erachia]], Festival of Elshana, February 2020 and 2021.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=300px&amp;gt;&lt;br /&gt;
File:Rowen Trading 1.png&lt;br /&gt;
File:Rowen Trading 2.jpg&lt;br /&gt;
File:Rowen Trading 3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&amp;lt;!-- * [https://www.rowentrading.com Guild Website] --&amp;gt;&lt;br /&gt;
[[Category:Player Guild]]&lt;/div&gt;</summary>
		<author><name>Terramir</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Teleportation_Machine&amp;diff=211739</id>
		<title>Teleportation Machine</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Teleportation_Machine&amp;diff=211739"/>
		<updated>2026-02-03T13:37:51Z</updated>

		<summary type="html">&lt;p&gt;Terramir: /* Teleportation Machine Codes */  New Code&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ambox&lt;br /&gt;
| border = orange&lt;br /&gt;
| type = Teleportation Machine Codes&lt;br /&gt;
| info = Codes submitted by players on this page are only guaranteed to be accurate to the Game Update the code was added after. Whenever a new dungeon or zone is added to the game, most destinations rotate to use new values. &lt;br /&gt;
&lt;br /&gt;
Only a few codes remain consistent, including the correct code to escape Anagoge Island. &lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source = [[Windy View Cave]] Teleportation Machine|&lt;br /&gt;
You hear a golem-like voice barking information in your mind.&lt;br /&gt;
&lt;br /&gt;
Enter coordinates at your convenience. Important: remember that CCCs are relative to your current sender-coordinates, NOT your current destination coordinates! Ready for [[Ley Lines|ley-line]] shifts at your discretion. Please insert 2x Aquamarine Crystals each no larger than 0.1 cubic cubits.&lt;br /&gt;
}}&lt;br /&gt;
The [[Teleportation Machine]] is a device used to facilitate long-distance teleportation by Council members, controlled through enchanted obelisks and powered through crystalline catalysts. A single operable [[Teleportation Machine]] can be found in the [[Windy View Cave]], although a dilapidated setup is still present on [[Anagoge Island]]. The [[Teleportation Machine]] only connects to areas within Council-Controlled Alharth, or areas with Council-built Teleportation pads. The machine can not connect to external locations (Fae Realm) and may or may not reach older Crone designed pads.&lt;br /&gt;
&lt;br /&gt;
=== [[Anagoge Island]] Teleportation Machine ===&lt;br /&gt;
Four obelisks remain on [[Anagoge]], remnants of a [[Teleportation Machine]] used to send students from [[Stronmar Academy]]. Although the machine is broken, [[Elmetaph]] is able to use the obelisks to remote-bind others to distance locations.&lt;br /&gt;
{{Quote|source=[[Obelisk Math]] Quest.|&lt;br /&gt;
I&#039;ll need to do some math to compensate for [[Ley Lines|ley line]] fluctuation. Fortunately there are some old obelisks that were once used for this very thing, back when the Council was teleporting students here every week. Hopefully they still work!&lt;br /&gt;
&lt;br /&gt;
Find the four obelisks and write down their info. Then bring it to me.&lt;br /&gt;
}}&lt;br /&gt;
=== [[Windy View Cave]] Teleportation Machine ===&lt;br /&gt;
A fully operational [[Teleportation Machine]] is found in the [[Windy View Cave]]. A standard [[Teleportation]] pad can be found nearby.&lt;br /&gt;
:To operate this machine, enter a four-digit coordinate code in a key-pad and submit 2 {{Item|Aquamarine}} gems as a catalyst. Only adventurers with [[Teleportation]] Level 25 or higher can use the machine.&lt;br /&gt;
&lt;br /&gt;
=== Teleportation Machine Codes ===&lt;br /&gt;
{{Spoiler|Destination List|&lt;br /&gt;
; &#039;&#039;&#039;Numbers are confirmed as of March 28, 2025&#039;&#039;&#039; (Update on March 26, 2025 changed most of the old codes) The first 0000-0202 were gone through.&lt;br /&gt;
When entering or modifying code entries, please indicate the date. Codes (very infrequently) change because of large zone changes, and it&#039;s helpful to know how old an entry is here.&lt;br /&gt;
; [[Anagoge Island]]&lt;br /&gt;
: Docks.&lt;br /&gt;
:: 0055, 3049&lt;br /&gt;
: Outside [[Anagoge Records Facility]].&lt;br /&gt;
:: 0014&lt;br /&gt;
: Inside [[Anagoge Records Facility]] Entrance.&lt;br /&gt;
:: 0020, 5750&lt;br /&gt;
&lt;br /&gt;
; [[Serbule Hills]]&lt;br /&gt;
: Portal to [[Serbule]].&lt;br /&gt;
:: 0047&lt;br /&gt;
: Outside [[Spider Cave]].&lt;br /&gt;
:: 0001&lt;br /&gt;
: North Center Farm.&lt;br /&gt;
:: 0128&lt;br /&gt;
: [[Julius Patton]] Farm.&lt;br /&gt;
:: 0103, 4932&lt;br /&gt;
: [[Brianna Willer]] Farm.&lt;br /&gt;
:: 0067&lt;br /&gt;
: Near Western Teleportation Pad.&lt;br /&gt;
:: 0042&lt;br /&gt;
: Near [[Ranalon Den]].&lt;br /&gt;
:: 0109&lt;br /&gt;
: Outside [[Ranalon Den]].&lt;br /&gt;
:: 0134&lt;br /&gt;
: Southern Teleportation Pad.&lt;br /&gt;
:: 0007, 9696&lt;br /&gt;
&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: Docks&lt;br /&gt;
:: 0096, 9247, 9985&lt;br /&gt;
: Roof of [[Serbule Keep]] Market. &lt;br /&gt;
:: 0035&lt;br /&gt;
: Teleport pad outside [[Borghild]].&lt;br /&gt;
:: 0004&lt;br /&gt;
: Near the Mushroom Circle.&lt;br /&gt;
:: 0012&lt;br /&gt;
: [[Ivyn]]&#039;s Farm.&lt;br /&gt;
:: 0093&lt;br /&gt;
: Outside [[Carpal Tunnels]].&lt;br /&gt;
:: 0166&lt;br /&gt;
: Outside [[Crystal Cavern]].&lt;br /&gt;
:: 0039&lt;br /&gt;
: Northwest Hill.&lt;br /&gt;
:: 0033, 8367&lt;br /&gt;
: Southeast Hill.&lt;br /&gt;
:: 0064, 7998&lt;br /&gt;
: Southwest Hill.&lt;br /&gt;
:: 0131&lt;br /&gt;
: Inside [[PvP Arena]] Entrance.&lt;br /&gt;
:: 0137, 3690&lt;br /&gt;
: Inside [[Serbule Sewers]] mid-point.&lt;br /&gt;
:: 0032&lt;br /&gt;
: Inside [[Serbule Crypt]] Entrance.&lt;br /&gt;
:: 0078&lt;br /&gt;
: Inside [[Brain Bug Cave]] mid-point.&lt;br /&gt;
:: 0026, 5756&lt;br /&gt;
: Inside [[Borghild]] Entrance.&lt;br /&gt;
:: 0051&lt;br /&gt;
: Inside [[Myconian Cave]] Entrance.&lt;br /&gt;
:: 0010, 9966&lt;br /&gt;
: Inside [[Carpal Tunnels]] Entrance.&lt;br /&gt;
:: 0165&lt;br /&gt;
&lt;br /&gt;
; [[Sun Vale]]&lt;br /&gt;
: Bell to [[Serbule]].&lt;br /&gt;
:: 0063&lt;br /&gt;
: Top of Giant Tree.&lt;br /&gt;
:: 0117&lt;br /&gt;
: North Shore&lt;br /&gt;
:: 0088&lt;br /&gt;
: Northeast Island Center&lt;br /&gt;
:: 0108&lt;br /&gt;
: Northeast Island Resort&lt;br /&gt;
:: 0015&lt;br /&gt;
: Animal Town&lt;br /&gt;
:: 0028&lt;br /&gt;
: Outside [[Winter Nexus]]&lt;br /&gt;
:: 0155&lt;br /&gt;
: Southeast Shore&lt;br /&gt;
:: 0143&lt;br /&gt;
: Inside [[Sacrificial Sea Cave]] Entrance&lt;br /&gt;
:: 0057&lt;br /&gt;
: Inside [[Molybdenum Mine]] Entrance&lt;br /&gt;
:: 0153&lt;br /&gt;
: Inside [[Fish Bowl Cavern]] Entrance&lt;br /&gt;
:: 0118, 9269&lt;br /&gt;
&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
: Portal to [[Serbule]].&lt;br /&gt;
:: 0000, 9363&lt;br /&gt;
: Graveyard.&lt;br /&gt;
:: 0034&lt;br /&gt;
: Northeast Hill where [[Ciervos The Shadow]] World Boss Event Occurs.&lt;br /&gt;
:: 0111&lt;br /&gt;
: Back Door to [[Goblin Dungeon]].&lt;br /&gt;
:: 0136&lt;br /&gt;
: Inside [[Goblin Dungeon]] Entrance.&lt;br /&gt;
:: 0167&lt;br /&gt;
: Inside [[Dark Chapel]] Entrance.&lt;br /&gt;
:: 0059&lt;br /&gt;
: Inside [[Boarded up Basement]] Entrance.&lt;br /&gt;
:: 0065&lt;br /&gt;
&lt;br /&gt;
; [[Red Wing Casino]]&lt;br /&gt;
: Rahu Exit.&lt;br /&gt;
:: 9357, 9552&lt;br /&gt;
: Employee Exit to [[Eltibule]].&lt;br /&gt;
:: 0023, 5753&lt;br /&gt;
: Outside the [[Guild Hall]].&lt;br /&gt;
:: 0156&lt;br /&gt;
&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
: Portal to [[Eltibule]]&lt;br /&gt;
:: 0011, 8967&lt;br /&gt;
: Portal to [[Ilmari]]&lt;br /&gt;
:: 0077&lt;br /&gt;
: Portal to [[Gazluk]]&lt;br /&gt;
:: 0138&lt;br /&gt;
: Jace Soral campfire&lt;br /&gt;
:: 0022, 5752&lt;br /&gt;
: North of Town&lt;br /&gt;
:: 0043&lt;br /&gt;
: Outside [[Yeti Cave]]&lt;br /&gt;
:: 0036&lt;br /&gt;
: Western Dock&lt;br /&gt;
:: 0008&lt;br /&gt;
: Inside [[Yeti Cave]] Entrance&lt;br /&gt;
:: 0085&lt;br /&gt;
&lt;br /&gt;
; [[Ilmari]]&lt;br /&gt;
: Portal to [[Kur Mountains]].&lt;br /&gt;
:: 0068&lt;br /&gt;
: [[Arlan]]&#039;s Oasis.&lt;br /&gt;
:: 0097, 6173, 9364&lt;br /&gt;
: Center of Map.&lt;br /&gt;
:: 0090&lt;br /&gt;
: Northwest Desert.&lt;br /&gt;
:: 0192&lt;br /&gt;
: Southwest Desert.&lt;br /&gt;
:: 0030&lt;br /&gt;
&lt;br /&gt;
; [[Rahu]]&lt;br /&gt;
: Docks.&lt;br /&gt;
:: 0017, 5747&lt;br /&gt;
: Portal to [[Ilmari]].&lt;br /&gt;
:: -&lt;br /&gt;
: Portal to [[Mysterious Locale]].&lt;br /&gt;
:: 0106&lt;br /&gt;
: Left+Center of Map, On Road Leading Into Desert.&lt;br /&gt;
:: 0045&lt;br /&gt;
: Inside [[Rahu Sewers]] Entrance.&lt;br /&gt;
:: 0002&lt;br /&gt;
&lt;br /&gt;
; [[Gazluk]]&lt;br /&gt;
: Portal to [[Kur Mountains]].&lt;br /&gt;
:: 0087&lt;br /&gt;
: [[Prestonbule]] Teleportation Pad.&lt;br /&gt;
:: 0003&lt;br /&gt;
: Tower outside [[Tower View Cave]].&lt;br /&gt;
:: 0024, 5754&lt;br /&gt;
: 3-crystal patch north of [[New Prestonbule Cave]]&lt;br /&gt;
:: 0009&lt;br /&gt;
: Outside [[Amaluk Valley Cave]].&lt;br /&gt;
:: 0056, 9469&lt;br /&gt;
: Outside [[Windy View Cave]].&lt;br /&gt;
:: 0158&lt;br /&gt;
: Outside [[Gazluk Keep]].&lt;br /&gt;
:: 0164&lt;br /&gt;
: Inside [[Amaluk Valley Cave]] Western Entrance.&lt;br /&gt;
:: 0084&lt;br /&gt;
: Inside [[No-Name Cave]] Entrance.&lt;br /&gt;
:: 0031&lt;br /&gt;
: Inside [[New Prestonbule Cave]] Entrance.&lt;br /&gt;
:: 0139&lt;br /&gt;
: Inside [[Gazluk Shadow Cave]] Entrance.&lt;br /&gt;
:: 0098&lt;br /&gt;
: Inside [[Gazluk Keep]] Entrance.&lt;br /&gt;
:: 0081&lt;br /&gt;
: Inside [[Gazluk Keep]] Lower Level After [[Beakhorse]].&lt;br /&gt;
:: 0018, 5748&lt;br /&gt;
&lt;br /&gt;
; [[Povus]]&lt;br /&gt;
: Portal to [[Gazluk]].&lt;br /&gt;
:: 0046&lt;br /&gt;
: Portal to [[Vidaria]].&lt;br /&gt;
:: 0079, 6969, 7853&lt;br /&gt;
: Shore North of Town.&lt;br /&gt;
:: 0005, 9368&lt;br /&gt;
: Near the Orc Forge.&lt;br /&gt;
:: 0021, 5751&lt;br /&gt;
: South-West Mountain&lt;br /&gt;
:: 0044&lt;br /&gt;
: North Swamp Near [[Errruka&#039;s Cave]].&lt;br /&gt;
:: 0040, 2776 &amp;lt;!-- I think that&#039;s the correct location --&amp;gt;&lt;br /&gt;
: Outside [[Errruka&#039;s Cave]].&lt;br /&gt;
:: 0073&lt;br /&gt;
: Inside [[Errruka&#039;s Cave]] Entrance.&lt;br /&gt;
:: 0006, 5757&lt;br /&gt;
: Inside [[Errruka&#039;s Cave]] On the Way to Cheb.&lt;br /&gt;
:: 0019&lt;br /&gt;
: Inside [[Nightmare Caves]] Next to Skill Trainers.&lt;br /&gt;
:: 0092&lt;br /&gt;
: Inside [[Nightmare Caves]] Ship in a Bottle.&lt;br /&gt;
:: 0037, 6927&lt;br /&gt;
: Inside [[Nightmare Caves]] Yellow Room.&lt;br /&gt;
:: 0025, 5755&lt;br /&gt;
: Inside [[Nightmare Caves]] [[Lady Eleanor]]&#039;s Chamber.&lt;br /&gt;
:: 0066, 9639&lt;br /&gt;
: Inside [[Errruka&#039;s Cave]] Next to Cheb (&amp;quot;Egg Run&amp;quot; Location).&lt;br /&gt;
:: 5749, 9664, 9824&lt;br /&gt;
&lt;br /&gt;
; [[Vidaria]]&lt;br /&gt;
: Portal to [[Gazluk]].&lt;br /&gt;
:: 0083, 4552&lt;br /&gt;
: Portal to [[Povus]].&lt;br /&gt;
:: 0029&lt;br /&gt;
: Road/Swamp Close to [[Povus]] Portal.&lt;br /&gt;
:: 0013&lt;br /&gt;
: Northeast Mushroom Circle.&lt;br /&gt;
:: 0112&lt;br /&gt;
: Southwest Mushroom Circle.&lt;br /&gt;
:: 0054, 8351, 9973&lt;br /&gt;
: Southwest Farms.&lt;br /&gt;
:: 0076&lt;br /&gt;
: Southwest Control Sphere.&lt;br /&gt;
:: 0038&lt;br /&gt;
: Western Windmill.&lt;br /&gt;
:: 0016&lt;br /&gt;
&lt;br /&gt;
; [[Statehelm]]&lt;br /&gt;
: Gardening area at the top of the tree.&lt;br /&gt;
:: 9369&lt;br /&gt;
: The Graveyard.&lt;br /&gt;
:: 0052&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; [[Fae Realm]] - &amp;quot;Alharth tp machine can&#039;t send you to different planes.&amp;quot; - Citan&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Register of Lore]]&lt;/div&gt;</summary>
		<author><name>Terramir</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Teleportation_Machine&amp;diff=211722</id>
		<title>Teleportation Machine</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Teleportation_Machine&amp;diff=211722"/>
		<updated>2026-02-02T09:59:44Z</updated>

		<summary type="html">&lt;p&gt;Terramir: /* Teleportation Machine Codes */  New Code 9269&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ambox&lt;br /&gt;
| border = orange&lt;br /&gt;
| type = Teleportation Machine Codes&lt;br /&gt;
| info = Codes submitted by players on this page are only guaranteed to be accurate to the Game Update the code was added after. Whenever a new dungeon or zone is added to the game, most destinations rotate to use new values. &lt;br /&gt;
&lt;br /&gt;
Only a few codes remain consistent, including the correct code to escape Anagoge Island. &lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source = [[Windy View Cave]] Teleportation Machine|&lt;br /&gt;
You hear a golem-like voice barking information in your mind.&lt;br /&gt;
&lt;br /&gt;
Enter coordinates at your convenience. Important: remember that CCCs are relative to your current sender-coordinates, NOT your current destination coordinates! Ready for [[Ley Lines|ley-line]] shifts at your discretion. Please insert 2x Aquamarine Crystals each no larger than 0.1 cubic cubits.&lt;br /&gt;
}}&lt;br /&gt;
The [[Teleportation Machine]] is a device used to facilitate long-distance teleportation by Council members, controlled through enchanted obelisks and powered through crystalline catalysts. A single operable [[Teleportation Machine]] can be found in the [[Windy View Cave]], although a dilapidated setup is still present on [[Anagoge Island]]. The [[Teleportation Machine]] only connects to areas within Council-Controlled Alharth, or areas with Council-built Teleportation pads. The machine can not connect to external locations (Fae Realm) and may or may not reach older Crone designed pads.&lt;br /&gt;
&lt;br /&gt;
=== [[Anagoge Island]] Teleportation Machine ===&lt;br /&gt;
Four obelisks remain on [[Anagoge]], remnants of a [[Teleportation Machine]] used to send students from [[Stronmar Academy]]. Although the machine is broken, [[Elmetaph]] is able to use the obelisks to remote-bind others to distance locations.&lt;br /&gt;
{{Quote|source=[[Obelisk Math]] Quest.|&lt;br /&gt;
I&#039;ll need to do some math to compensate for [[Ley Lines|ley line]] fluctuation. Fortunately there are some old obelisks that were once used for this very thing, back when the Council was teleporting students here every week. Hopefully they still work!&lt;br /&gt;
&lt;br /&gt;
Find the four obelisks and write down their info. Then bring it to me.&lt;br /&gt;
}}&lt;br /&gt;
=== [[Windy View Cave]] Teleportation Machine ===&lt;br /&gt;
A fully operational [[Teleportation Machine]] is found in the [[Windy View Cave]]. A standard [[Teleportation]] pad can be found nearby.&lt;br /&gt;
:To operate this machine, enter a four-digit coordinate code in a key-pad and submit 2 {{Item|Aquamarine}} gems as a catalyst. Only adventurers with [[Teleportation]] Level 25 or higher can use the machine.&lt;br /&gt;
&lt;br /&gt;
=== Teleportation Machine Codes ===&lt;br /&gt;
{{Spoiler|Destination List|&lt;br /&gt;
; &#039;&#039;&#039;Numbers are confirmed as of March 28, 2025&#039;&#039;&#039; (Update on March 26, 2025 changed most of the old codes) The first 0000-0202 were gone through.&lt;br /&gt;
When entering or modifying code entries, please indicate the date. Codes (very infrequently) change because of large zone changes, and it&#039;s helpful to know how old an entry is here.&lt;br /&gt;
; [[Anagoge Island]]&lt;br /&gt;
: Docks.&lt;br /&gt;
:: 0055, 3049&lt;br /&gt;
: Outside [[Anagoge Records Facility]].&lt;br /&gt;
:: 0014&lt;br /&gt;
: Inside [[Anagoge Records Facility]] Entrance.&lt;br /&gt;
:: 0020&lt;br /&gt;
&lt;br /&gt;
; [[Serbule Hills]]&lt;br /&gt;
: Portal to [[Serbule]].&lt;br /&gt;
:: 0047&lt;br /&gt;
: Outside [[Spider Cave]].&lt;br /&gt;
:: 0001&lt;br /&gt;
: North Center Farm.&lt;br /&gt;
:: 0128&lt;br /&gt;
: [[Julius Patton]] Farm.&lt;br /&gt;
:: 0103, 4932&lt;br /&gt;
: [[Brianna Willer]] Farm.&lt;br /&gt;
:: 0067&lt;br /&gt;
: Near Western Teleportation Pad.&lt;br /&gt;
:: 0042&lt;br /&gt;
: Near [[Ranalon Den]].&lt;br /&gt;
:: 0109&lt;br /&gt;
: Outside [[Ranalon Den]].&lt;br /&gt;
:: 0134&lt;br /&gt;
: Southern Teleportation Pad.&lt;br /&gt;
:: 0007&lt;br /&gt;
&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: Docks&lt;br /&gt;
:: 0096, 9247, 9985&lt;br /&gt;
: Roof of [[Serbule Keep]] Market. &lt;br /&gt;
:: 0035&lt;br /&gt;
: Teleport pad outside [[Borghild]].&lt;br /&gt;
:: 0004&lt;br /&gt;
: Near the Mushroom Circle.&lt;br /&gt;
:: 0012&lt;br /&gt;
: [[Ivyn]]&#039;s Farm.&lt;br /&gt;
:: 0093&lt;br /&gt;
: Outside [[Carpal Tunnels]].&lt;br /&gt;
:: 0166&lt;br /&gt;
: Outside [[Crystal Cavern]].&lt;br /&gt;
:: 0039&lt;br /&gt;
: Northwest Hill.&lt;br /&gt;
:: 0033, 8367&lt;br /&gt;
: Southeast Hill.&lt;br /&gt;
:: 0064, 7998&lt;br /&gt;
: Southwest Hill.&lt;br /&gt;
:: 0131&lt;br /&gt;
: Inside [[PvP Arena]] Entrance.&lt;br /&gt;
:: 0137, 3690&lt;br /&gt;
: Inside [[Serbule Sewers]] mid-point.&lt;br /&gt;
:: 0032&lt;br /&gt;
: Inside [[Serbule Crypt]] Entrance.&lt;br /&gt;
:: 0078&lt;br /&gt;
: Inside [[Brain Bug Cave]] mid-point.&lt;br /&gt;
:: 0026&lt;br /&gt;
: Inside [[Borghild]] Entrance.&lt;br /&gt;
:: 0051&lt;br /&gt;
: Inside [[Myconian Cave]] Entrance.&lt;br /&gt;
:: 0010, 9966&lt;br /&gt;
: Inside [[Carpal Tunnels]] Entrance.&lt;br /&gt;
:: 0165&lt;br /&gt;
&lt;br /&gt;
; [[Sun Vale]]&lt;br /&gt;
: Bell to [[Serbule]].&lt;br /&gt;
:: 0063&lt;br /&gt;
: Top of Giant Tree.&lt;br /&gt;
:: 0117&lt;br /&gt;
: North Shore&lt;br /&gt;
:: 0088&lt;br /&gt;
: Northeast Island Center&lt;br /&gt;
:: 0108&lt;br /&gt;
: Northeast Island Resort&lt;br /&gt;
:: 0015&lt;br /&gt;
: Animal Town&lt;br /&gt;
:: 0028&lt;br /&gt;
: Outside [[Winter Nexus]]&lt;br /&gt;
:: 0155&lt;br /&gt;
: Southeast Shore&lt;br /&gt;
:: 0143&lt;br /&gt;
: Inside [[Sacrificial Sea Cave]] Entrance&lt;br /&gt;
:: 0057&lt;br /&gt;
: Inside [[Molybdenum Mine]] Entrance&lt;br /&gt;
:: 0153&lt;br /&gt;
: Inside [[Fish Bowl Cavern]] Entrance&lt;br /&gt;
:: 0118, 9269&lt;br /&gt;
&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
: Portal to [[Serbule]].&lt;br /&gt;
:: 0000, 9363&lt;br /&gt;
: Graveyard.&lt;br /&gt;
:: 0034&lt;br /&gt;
: Northeast Hill where [[Ciervos The Shadow]] World Boss Event Occurs.&lt;br /&gt;
:: 0111&lt;br /&gt;
: Back Door to [[Goblin Dungeon]].&lt;br /&gt;
:: 0136&lt;br /&gt;
: Inside [[Goblin Dungeon]] Entrance.&lt;br /&gt;
:: 0167&lt;br /&gt;
: Inside [[Dark Chapel]] Entrance.&lt;br /&gt;
:: 0059&lt;br /&gt;
: Inside [[Boarded up Basement]] Entrance.&lt;br /&gt;
:: 0065&lt;br /&gt;
&lt;br /&gt;
; [[Red Wing Casino]]&lt;br /&gt;
: Rahu Exit.&lt;br /&gt;
:: 9357, 9552&lt;br /&gt;
: Employee Exit to [[Eltibule]].&lt;br /&gt;
:: 0023&lt;br /&gt;
: Outside the [[Guild Hall]].&lt;br /&gt;
:: 0156&lt;br /&gt;
&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
: Portal to [[Eltibule]]&lt;br /&gt;
:: 0011, 8967&lt;br /&gt;
: Portal to [[Ilmari]]&lt;br /&gt;
:: 0077&lt;br /&gt;
: Portal to [[Gazluk]]&lt;br /&gt;
:: 0138&lt;br /&gt;
: Jace Soral campfire&lt;br /&gt;
:: 0022&lt;br /&gt;
: North of Town&lt;br /&gt;
:: 0043&lt;br /&gt;
: Outside [[Yeti Cave]]&lt;br /&gt;
:: 0036&lt;br /&gt;
: Western Dock&lt;br /&gt;
:: 0008&lt;br /&gt;
: Inside [[Yeti Cave]] Entrance&lt;br /&gt;
:: 0085&lt;br /&gt;
&lt;br /&gt;
; [[Ilmari]]&lt;br /&gt;
: Portal to [[Kur Mountains]].&lt;br /&gt;
:: 0068&lt;br /&gt;
: [[Arlan]]&#039;s Oasis.&lt;br /&gt;
:: 0097, 6173, 9364&lt;br /&gt;
: Center of Map.&lt;br /&gt;
:: 0090&lt;br /&gt;
: Northwest Desert.&lt;br /&gt;
:: 0192&lt;br /&gt;
: Southwest Desert.&lt;br /&gt;
:: 0030&lt;br /&gt;
&lt;br /&gt;
; [[Rahu]]&lt;br /&gt;
: Docks.&lt;br /&gt;
:: 0017&lt;br /&gt;
: Portal to [[Ilmari]].&lt;br /&gt;
:: -&lt;br /&gt;
: Portal to [[Mysterious Locale]].&lt;br /&gt;
:: 0106&lt;br /&gt;
: Left+Center of Map, On Road Leading Into Desert.&lt;br /&gt;
:: 0045&lt;br /&gt;
: Inside [[Rahu Sewers]] Entrance.&lt;br /&gt;
:: 0002&lt;br /&gt;
&lt;br /&gt;
; [[Gazluk]]&lt;br /&gt;
: Portal to [[Kur Mountains]].&lt;br /&gt;
:: 0087&lt;br /&gt;
: [[Prestonbule]] Teleportation Pad.&lt;br /&gt;
:: 0003&lt;br /&gt;
: Tower outside [[Tower View Cave]].&lt;br /&gt;
:: 0024&lt;br /&gt;
: 3-crystal patch north of [[New Prestonbule Cave]]&lt;br /&gt;
:: 0009&lt;br /&gt;
: Outside [[Amaluk Valley Cave]].&lt;br /&gt;
:: 0056, 9469&lt;br /&gt;
: Outside [[Windy View Cave]].&lt;br /&gt;
:: 0158&lt;br /&gt;
: Outside [[Gazluk Keep]].&lt;br /&gt;
:: 0164&lt;br /&gt;
: Inside [[Amaluk Valley Cave]] Western Entrance.&lt;br /&gt;
:: 0084&lt;br /&gt;
: Inside [[No-Name Cave]] Entrance.&lt;br /&gt;
:: 0031&lt;br /&gt;
: Inside [[New Prestonbule Cave]] Entrance.&lt;br /&gt;
:: 0139&lt;br /&gt;
: Inside [[Gazluk Shadow Cave]] Entrance.&lt;br /&gt;
:: 0098&lt;br /&gt;
: Inside [[Gazluk Keep]] Entrance.&lt;br /&gt;
:: 0081&lt;br /&gt;
: Inside [[Gazluk Keep]] Lower Level After [[Beakhorse]].&lt;br /&gt;
:: 0018&lt;br /&gt;
&lt;br /&gt;
; [[Povus]]&lt;br /&gt;
: Portal to [[Gazluk]].&lt;br /&gt;
:: 0046&lt;br /&gt;
: Portal to [[Vidaria]].&lt;br /&gt;
:: 0079, 6969, 7853&lt;br /&gt;
: Shore North of Town.&lt;br /&gt;
:: 0005, 9368&lt;br /&gt;
: Near the Orc Forge.&lt;br /&gt;
:: 0021&lt;br /&gt;
: South-West Mountain&lt;br /&gt;
:: 0044&lt;br /&gt;
: North Swamp Near [[Errruka&#039;s Cave]].&lt;br /&gt;
:: 0040, 2776 &amp;lt;!-- I think that&#039;s the correct location --&amp;gt;&lt;br /&gt;
: Outside [[Errruka&#039;s Cave]].&lt;br /&gt;
:: 0073&lt;br /&gt;
: Inside [[Errruka&#039;s Cave]] Entrance.&lt;br /&gt;
:: 0006&lt;br /&gt;
: Inside [[Errruka&#039;s Cave]] On the Way to Cheb.&lt;br /&gt;
:: 0019&lt;br /&gt;
: Inside [[Nightmare Caves]] Next to Skill Trainers.&lt;br /&gt;
:: 0092&lt;br /&gt;
: Inside [[Nightmare Caves]] Ship in a Bottle.&lt;br /&gt;
:: 0037, 6927&lt;br /&gt;
: Inside [[Nightmare Caves]] Yellow Room.&lt;br /&gt;
:: 0025&lt;br /&gt;
: Inside [[Nightmare Caves]] [[Lady Eleanor]]&#039;s Chamber.&lt;br /&gt;
:: 0066, 9639&lt;br /&gt;
: Inside [[Errruka&#039;s Cave]] Next to Cheb (&amp;quot;Egg Run&amp;quot; Location).&lt;br /&gt;
:: 9664, 9824&lt;br /&gt;
&lt;br /&gt;
; [[Vidaria]]&lt;br /&gt;
: Portal to [[Gazluk]].&lt;br /&gt;
:: 0083, 4552&lt;br /&gt;
: Portal to [[Povus]].&lt;br /&gt;
:: 0029&lt;br /&gt;
: Road/Swamp Close to [[Povus]] Portal.&lt;br /&gt;
:: 0013&lt;br /&gt;
: Northeast Mushroom Circle.&lt;br /&gt;
:: 0112&lt;br /&gt;
: Southwest Mushroom Circle.&lt;br /&gt;
:: 0054, 8351, 9973&lt;br /&gt;
: Southwest Farms.&lt;br /&gt;
:: 0076&lt;br /&gt;
: Southwest Control Sphere.&lt;br /&gt;
:: 0038&lt;br /&gt;
: Western Windmill.&lt;br /&gt;
:: 0016&lt;br /&gt;
&lt;br /&gt;
; [[Statehelm]]&lt;br /&gt;
: Gardening area at the top of the tree.&lt;br /&gt;
:: 9369&lt;br /&gt;
: The Graveyard.&lt;br /&gt;
:: 0052&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; [[Fae Realm]] - &amp;quot;Alharth tp machine can&#039;t send you to different planes.&amp;quot; - Citan&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Register of Lore]]&lt;/div&gt;</summary>
		<author><name>Terramir</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Teleportation_Machine&amp;diff=211721</id>
		<title>Teleportation Machine</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Teleportation_Machine&amp;diff=211721"/>
		<updated>2026-02-02T09:11:56Z</updated>

		<summary type="html">&lt;p&gt;Terramir: /* Teleportation Machine Codes */  New Code&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ambox&lt;br /&gt;
| border = orange&lt;br /&gt;
| type = Teleportation Machine Codes&lt;br /&gt;
| info = Codes submitted by players on this page are only guaranteed to be accurate to the Game Update the code was added after. Whenever a new dungeon or zone is added to the game, most destinations rotate to use new values. &lt;br /&gt;
&lt;br /&gt;
Only a few codes remain consistent, including the correct code to escape Anagoge Island. &lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source = [[Windy View Cave]] Teleportation Machine|&lt;br /&gt;
You hear a golem-like voice barking information in your mind.&lt;br /&gt;
&lt;br /&gt;
Enter coordinates at your convenience. Important: remember that CCCs are relative to your current sender-coordinates, NOT your current destination coordinates! Ready for [[Ley Lines|ley-line]] shifts at your discretion. Please insert 2x Aquamarine Crystals each no larger than 0.1 cubic cubits.&lt;br /&gt;
}}&lt;br /&gt;
The [[Teleportation Machine]] is a device used to facilitate long-distance teleportation by Council members, controlled through enchanted obelisks and powered through crystalline catalysts. A single operable [[Teleportation Machine]] can be found in the [[Windy View Cave]], although a dilapidated setup is still present on [[Anagoge Island]]. The [[Teleportation Machine]] only connects to areas within Council-Controlled Alharth, or areas with Council-built Teleportation pads. The machine can not connect to external locations (Fae Realm) and may or may not reach older Crone designed pads.&lt;br /&gt;
&lt;br /&gt;
=== [[Anagoge Island]] Teleportation Machine ===&lt;br /&gt;
Four obelisks remain on [[Anagoge]], remnants of a [[Teleportation Machine]] used to send students from [[Stronmar Academy]]. Although the machine is broken, [[Elmetaph]] is able to use the obelisks to remote-bind others to distance locations.&lt;br /&gt;
{{Quote|source=[[Obelisk Math]] Quest.|&lt;br /&gt;
I&#039;ll need to do some math to compensate for [[Ley Lines|ley line]] fluctuation. Fortunately there are some old obelisks that were once used for this very thing, back when the Council was teleporting students here every week. Hopefully they still work!&lt;br /&gt;
&lt;br /&gt;
Find the four obelisks and write down their info. Then bring it to me.&lt;br /&gt;
}}&lt;br /&gt;
=== [[Windy View Cave]] Teleportation Machine ===&lt;br /&gt;
A fully operational [[Teleportation Machine]] is found in the [[Windy View Cave]]. A standard [[Teleportation]] pad can be found nearby.&lt;br /&gt;
:To operate this machine, enter a four-digit coordinate code in a key-pad and submit 2 {{Item|Aquamarine}} gems as a catalyst. Only adventurers with [[Teleportation]] Level 25 or higher can use the machine.&lt;br /&gt;
&lt;br /&gt;
=== Teleportation Machine Codes ===&lt;br /&gt;
{{Spoiler|Destination List|&lt;br /&gt;
; &#039;&#039;&#039;Numbers are confirmed as of March 28, 2025&#039;&#039;&#039; (Update on March 26, 2025 changed most of the old codes) The first 0000-0202 were gone through.&lt;br /&gt;
When entering or modifying code entries, please indicate the date. Codes (very infrequently) change because of large zone changes, and it&#039;s helpful to know how old an entry is here.&lt;br /&gt;
; [[Anagoge Island]]&lt;br /&gt;
: Docks.&lt;br /&gt;
:: 0055, 3049&lt;br /&gt;
: Outside [[Anagoge Records Facility]].&lt;br /&gt;
:: 0014&lt;br /&gt;
: Inside [[Anagoge Records Facility]] Entrance.&lt;br /&gt;
:: 0020&lt;br /&gt;
&lt;br /&gt;
; [[Serbule Hills]]&lt;br /&gt;
: Portal to [[Serbule]].&lt;br /&gt;
:: 0047&lt;br /&gt;
: Outside [[Spider Cave]].&lt;br /&gt;
:: 0001&lt;br /&gt;
: North Center Farm.&lt;br /&gt;
:: 0128&lt;br /&gt;
: [[Julius Patton]] Farm.&lt;br /&gt;
:: 0103, 4932&lt;br /&gt;
: [[Brianna Willer]] Farm.&lt;br /&gt;
:: 0067&lt;br /&gt;
: Near Western Teleportation Pad.&lt;br /&gt;
:: 0042&lt;br /&gt;
: Near [[Ranalon Den]].&lt;br /&gt;
:: 0109&lt;br /&gt;
: Outside [[Ranalon Den]].&lt;br /&gt;
:: 0134&lt;br /&gt;
: Southern Teleportation Pad.&lt;br /&gt;
:: 0007&lt;br /&gt;
&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: Docks&lt;br /&gt;
:: 0096, 9247, 9985&lt;br /&gt;
: Roof of [[Serbule Keep]] Market. &lt;br /&gt;
:: 0035&lt;br /&gt;
: Teleport pad outside [[Borghild]].&lt;br /&gt;
:: 0004&lt;br /&gt;
: Near the Mushroom Circle.&lt;br /&gt;
:: 0012&lt;br /&gt;
: [[Ivyn]]&#039;s Farm.&lt;br /&gt;
:: 0093&lt;br /&gt;
: Outside [[Carpal Tunnels]].&lt;br /&gt;
:: 0166&lt;br /&gt;
: Outside [[Crystal Cavern]].&lt;br /&gt;
:: 0039&lt;br /&gt;
: Northwest Hill.&lt;br /&gt;
:: 0033, 8367&lt;br /&gt;
: Southeast Hill.&lt;br /&gt;
:: 0064, 7998&lt;br /&gt;
: Southwest Hill.&lt;br /&gt;
:: 0131&lt;br /&gt;
: Inside [[PvP Arena]] Entrance.&lt;br /&gt;
:: 0137, 3690&lt;br /&gt;
: Inside [[Serbule Sewers]] mid-point.&lt;br /&gt;
:: 0032&lt;br /&gt;
: Inside [[Serbule Crypt]] Entrance.&lt;br /&gt;
:: 0078&lt;br /&gt;
: Inside [[Brain Bug Cave]] mid-point.&lt;br /&gt;
:: 0026&lt;br /&gt;
: Inside [[Borghild]] Entrance.&lt;br /&gt;
:: 0051&lt;br /&gt;
: Inside [[Myconian Cave]] Entrance.&lt;br /&gt;
:: 0010, 9966&lt;br /&gt;
: Inside [[Carpal Tunnels]] Entrance.&lt;br /&gt;
:: 0165&lt;br /&gt;
&lt;br /&gt;
; [[Sun Vale]]&lt;br /&gt;
: Bell to [[Serbule]].&lt;br /&gt;
:: 0063&lt;br /&gt;
: Top of Giant Tree.&lt;br /&gt;
:: 0117&lt;br /&gt;
: North Shore&lt;br /&gt;
:: 0088&lt;br /&gt;
: Northeast Island Center&lt;br /&gt;
:: 0108&lt;br /&gt;
: Northeast Island Resort&lt;br /&gt;
:: 0015&lt;br /&gt;
: Animal Town&lt;br /&gt;
:: 0028&lt;br /&gt;
: Outside [[Winter Nexus]]&lt;br /&gt;
:: 0155&lt;br /&gt;
: Southeast Shore&lt;br /&gt;
:: 0143&lt;br /&gt;
: Inside [[Sacrificial Sea Cave]] Entrance&lt;br /&gt;
:: 0057&lt;br /&gt;
: Inside [[Molybdenum Mine]] Entrance&lt;br /&gt;
:: 0153&lt;br /&gt;
: Inside [[Fish Bowl Cavern]] Entrance&lt;br /&gt;
:: 0118&lt;br /&gt;
&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
: Portal to [[Serbule]].&lt;br /&gt;
:: 0000, 9363&lt;br /&gt;
: Graveyard.&lt;br /&gt;
:: 0034&lt;br /&gt;
: Northeast Hill where [[Ciervos The Shadow]] World Boss Event Occurs.&lt;br /&gt;
:: 0111&lt;br /&gt;
: Back Door to [[Goblin Dungeon]].&lt;br /&gt;
:: 0136&lt;br /&gt;
: Inside [[Goblin Dungeon]] Entrance.&lt;br /&gt;
:: 0167&lt;br /&gt;
: Inside [[Dark Chapel]] Entrance.&lt;br /&gt;
:: 0059&lt;br /&gt;
: Inside [[Boarded up Basement]] Entrance.&lt;br /&gt;
:: 0065&lt;br /&gt;
&lt;br /&gt;
; [[Red Wing Casino]]&lt;br /&gt;
: Rahu Exit.&lt;br /&gt;
:: 9357, 9552&lt;br /&gt;
: Employee Exit to [[Eltibule]].&lt;br /&gt;
:: 0023&lt;br /&gt;
: Outside the [[Guild Hall]].&lt;br /&gt;
:: 0156&lt;br /&gt;
&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
: Portal to [[Eltibule]]&lt;br /&gt;
:: 0011, 8967&lt;br /&gt;
: Portal to [[Ilmari]]&lt;br /&gt;
:: 0077&lt;br /&gt;
: Portal to [[Gazluk]]&lt;br /&gt;
:: 0138&lt;br /&gt;
: Jace Soral campfire&lt;br /&gt;
:: 0022&lt;br /&gt;
: North of Town&lt;br /&gt;
:: 0043&lt;br /&gt;
: Outside [[Yeti Cave]]&lt;br /&gt;
:: 0036&lt;br /&gt;
: Western Dock&lt;br /&gt;
:: 0008&lt;br /&gt;
: Inside [[Yeti Cave]] Entrance&lt;br /&gt;
:: 0085&lt;br /&gt;
&lt;br /&gt;
; [[Ilmari]]&lt;br /&gt;
: Portal to [[Kur Mountains]].&lt;br /&gt;
:: 0068&lt;br /&gt;
: [[Arlan]]&#039;s Oasis.&lt;br /&gt;
:: 0097, 6173, 9364&lt;br /&gt;
: Center of Map.&lt;br /&gt;
:: 0090&lt;br /&gt;
: Northwest Desert.&lt;br /&gt;
:: 0192&lt;br /&gt;
: Southwest Desert.&lt;br /&gt;
:: 0030&lt;br /&gt;
&lt;br /&gt;
; [[Rahu]]&lt;br /&gt;
: Docks.&lt;br /&gt;
:: 0017&lt;br /&gt;
: Portal to [[Ilmari]].&lt;br /&gt;
:: -&lt;br /&gt;
: Portal to [[Mysterious Locale]].&lt;br /&gt;
:: 0106&lt;br /&gt;
: Left+Center of Map, On Road Leading Into Desert.&lt;br /&gt;
:: 0045&lt;br /&gt;
: Inside [[Rahu Sewers]] Entrance.&lt;br /&gt;
:: 0002&lt;br /&gt;
&lt;br /&gt;
; [[Gazluk]]&lt;br /&gt;
: Portal to [[Kur Mountains]].&lt;br /&gt;
:: 0087&lt;br /&gt;
: [[Prestonbule]] Teleportation Pad.&lt;br /&gt;
:: 0003&lt;br /&gt;
: Tower outside [[Tower View Cave]].&lt;br /&gt;
:: 0024&lt;br /&gt;
: 3-crystal patch north of [[New Prestonbule Cave]]&lt;br /&gt;
:: 0009&lt;br /&gt;
: Outside [[Amaluk Valley Cave]].&lt;br /&gt;
:: 0056, 9469&lt;br /&gt;
: Outside [[Windy View Cave]].&lt;br /&gt;
:: 0158&lt;br /&gt;
: Outside [[Gazluk Keep]].&lt;br /&gt;
:: 0164&lt;br /&gt;
: Inside [[Amaluk Valley Cave]] Western Entrance.&lt;br /&gt;
:: 0084&lt;br /&gt;
: Inside [[No-Name Cave]] Entrance.&lt;br /&gt;
:: 0031&lt;br /&gt;
: Inside [[New Prestonbule Cave]] Entrance.&lt;br /&gt;
:: 0139&lt;br /&gt;
: Inside [[Gazluk Shadow Cave]] Entrance.&lt;br /&gt;
:: 0098&lt;br /&gt;
: Inside [[Gazluk Keep]] Entrance.&lt;br /&gt;
:: 0081&lt;br /&gt;
: Inside [[Gazluk Keep]] Lower Level After [[Beakhorse]].&lt;br /&gt;
:: 0018&lt;br /&gt;
&lt;br /&gt;
; [[Povus]]&lt;br /&gt;
: Portal to [[Gazluk]].&lt;br /&gt;
:: 0046&lt;br /&gt;
: Portal to [[Vidaria]].&lt;br /&gt;
:: 0079, 6969, 7853&lt;br /&gt;
: Shore North of Town.&lt;br /&gt;
:: 0005, 9368&lt;br /&gt;
: Near the Orc Forge.&lt;br /&gt;
:: 0021&lt;br /&gt;
: South-West Mountain&lt;br /&gt;
:: 0044&lt;br /&gt;
: North Swamp Near [[Errruka&#039;s Cave]].&lt;br /&gt;
:: 0040, 2776 &amp;lt;!-- I think that&#039;s the correct location --&amp;gt;&lt;br /&gt;
: Outside [[Errruka&#039;s Cave]].&lt;br /&gt;
:: 0073&lt;br /&gt;
: Inside [[Errruka&#039;s Cave]] Entrance.&lt;br /&gt;
:: 0006&lt;br /&gt;
: Inside [[Errruka&#039;s Cave]] On the Way to Cheb.&lt;br /&gt;
:: 0019&lt;br /&gt;
: Inside [[Nightmare Caves]] Next to Skill Trainers.&lt;br /&gt;
:: 0092&lt;br /&gt;
: Inside [[Nightmare Caves]] Ship in a Bottle.&lt;br /&gt;
:: 0037, 6927&lt;br /&gt;
: Inside [[Nightmare Caves]] Yellow Room.&lt;br /&gt;
:: 0025&lt;br /&gt;
: Inside [[Nightmare Caves]] [[Lady Eleanor]]&#039;s Chamber.&lt;br /&gt;
:: 0066, 9639&lt;br /&gt;
: Inside [[Errruka&#039;s Cave]] Next to Cheb (&amp;quot;Egg Run&amp;quot; Location).&lt;br /&gt;
:: 9664, 9824&lt;br /&gt;
&lt;br /&gt;
; [[Vidaria]]&lt;br /&gt;
: Portal to [[Gazluk]].&lt;br /&gt;
:: 0083, 4552&lt;br /&gt;
: Portal to [[Povus]].&lt;br /&gt;
:: 0029&lt;br /&gt;
: Road/Swamp Close to [[Povus]] Portal.&lt;br /&gt;
:: 0013&lt;br /&gt;
: Northeast Mushroom Circle.&lt;br /&gt;
:: 0112&lt;br /&gt;
: Southwest Mushroom Circle.&lt;br /&gt;
:: 0054, 8351, 9973&lt;br /&gt;
: Southwest Farms.&lt;br /&gt;
:: 0076&lt;br /&gt;
: Southwest Control Sphere.&lt;br /&gt;
:: 0038&lt;br /&gt;
: Western Windmill.&lt;br /&gt;
:: 0016&lt;br /&gt;
&lt;br /&gt;
; [[Statehelm]]&lt;br /&gt;
: Gardening area at the top of the tree.&lt;br /&gt;
:: 9369&lt;br /&gt;
: The Graveyard.&lt;br /&gt;
:: 0052&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; [[Fae Realm]] - &amp;quot;Alharth tp machine can&#039;t send you to different planes.&amp;quot; - Citan&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Register of Lore]]&lt;/div&gt;</summary>
		<author><name>Terramir</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Teleportation_Machine&amp;diff=211693</id>
		<title>Teleportation Machine</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Teleportation_Machine&amp;diff=211693"/>
		<updated>2026-02-01T06:38:26Z</updated>

		<summary type="html">&lt;p&gt;Terramir: /* Teleportation Machine Codes */  Adding codes as I test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ambox&lt;br /&gt;
| border = orange&lt;br /&gt;
| type = Teleportation Machine Codes&lt;br /&gt;
| info = Codes submitted by players on this page are only guaranteed to be accurate to the Game Update the code was added after. Whenever a new dungeon or zone is added to the game, most destinations rotate to use new values. &lt;br /&gt;
&lt;br /&gt;
Only a few codes remain consistent, including the correct code to escape Anagoge Island. &lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source = [[Windy View Cave]] Teleportation Machine|&lt;br /&gt;
You hear a golem-like voice barking information in your mind.&lt;br /&gt;
&lt;br /&gt;
Enter coordinates at your convenience. Important: remember that CCCs are relative to your current sender-coordinates, NOT your current destination coordinates! Ready for [[Ley Lines|ley-line]] shifts at your discretion. Please insert 2x Aquamarine Crystals each no larger than 0.1 cubic cubits.&lt;br /&gt;
}}&lt;br /&gt;
The [[Teleportation Machine]] is a device used to facilitate long-distance teleportation by Council members, controlled through enchanted obelisks and powered through crystalline catalysts. A single operable [[Teleportation Machine]] can be found in the [[Windy View Cave]], although a dilapidated setup is still present on [[Anagoge Island]]. The [[Teleportation Machine]] only connects to areas within Council-Controlled Alharth, or areas with Council-built Teleportation pads. The machine can not connect to external locations (Fae Realm) and may or may not reach older Crone designed pads.&lt;br /&gt;
&lt;br /&gt;
=== [[Anagoge Island]] Teleportation Machine ===&lt;br /&gt;
Four obelisks remain on [[Anagoge]], remnants of a [[Teleportation Machine]] used to send students from [[Stronmar Academy]]. Although the machine is broken, [[Elmetaph]] is able to use the obelisks to remote-bind others to distance locations.&lt;br /&gt;
{{Quote|source=[[Obelisk Math]] Quest.|&lt;br /&gt;
I&#039;ll need to do some math to compensate for [[Ley Lines|ley line]] fluctuation. Fortunately there are some old obelisks that were once used for this very thing, back when the Council was teleporting students here every week. Hopefully they still work!&lt;br /&gt;
&lt;br /&gt;
Find the four obelisks and write down their info. Then bring it to me.&lt;br /&gt;
}}&lt;br /&gt;
=== [[Windy View Cave]] Teleportation Machine ===&lt;br /&gt;
A fully operational [[Teleportation Machine]] is found in the [[Windy View Cave]]. A standard [[Teleportation]] pad can be found nearby.&lt;br /&gt;
:To operate this machine, enter a four-digit coordinate code in a key-pad and submit 2 {{Item|Aquamarine}} gems as a catalyst. Only adventurers with [[Teleportation]] Level 25 or higher can use the machine.&lt;br /&gt;
&lt;br /&gt;
=== Teleportation Machine Codes ===&lt;br /&gt;
{{Spoiler|Destination List|&lt;br /&gt;
; &#039;&#039;&#039;Numbers are confirmed as of March 28, 2025&#039;&#039;&#039; (Update on March 26, 2025 changed most of the old codes) The first 0000-0202 were gone through.&lt;br /&gt;
When entering or modifying code entries, please indicate the date. Codes (very infrequently) change because of large zone changes, and it&#039;s helpful to know how old an entry is here.&lt;br /&gt;
; [[Anagoge Island]]&lt;br /&gt;
: Docks.&lt;br /&gt;
:: 0055, 3049&lt;br /&gt;
: Outside [[Anagoge Records Facility]].&lt;br /&gt;
:: 0014&lt;br /&gt;
: Inside [[Anagoge Records Facility]] Entrance.&lt;br /&gt;
:: 0020&lt;br /&gt;
&lt;br /&gt;
; [[Serbule Hills]]&lt;br /&gt;
: Portal to [[Serbule]].&lt;br /&gt;
:: 0047&lt;br /&gt;
: Outside [[Spider Cave]].&lt;br /&gt;
:: 0001&lt;br /&gt;
: North Center Farm.&lt;br /&gt;
:: 0128&lt;br /&gt;
: [[Julius Patton]] Farm.&lt;br /&gt;
:: 0103, 4932&lt;br /&gt;
: [[Brianna Willer]] Farm.&lt;br /&gt;
:: 0067&lt;br /&gt;
: Near Western Teleportation Pad.&lt;br /&gt;
:: 0042&lt;br /&gt;
: Near [[Ranalon Den]].&lt;br /&gt;
:: 0109&lt;br /&gt;
: Outside [[Ranalon Den]].&lt;br /&gt;
:: 0134&lt;br /&gt;
: Southern Teleportation Pad.&lt;br /&gt;
:: 0007&lt;br /&gt;
&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: Docks&lt;br /&gt;
:: 0096&lt;br /&gt;
: Roof of [[Serbule Keep]] Market. &lt;br /&gt;
:: 0035&lt;br /&gt;
: Teleport pad outside [[Borghild]].&lt;br /&gt;
:: 0004&lt;br /&gt;
: Near the Mushroom Circle.&lt;br /&gt;
:: 0012&lt;br /&gt;
: [[Ivyn]]&#039;s Farm.&lt;br /&gt;
:: 0093&lt;br /&gt;
: Outside [[Carpal Tunnels]].&lt;br /&gt;
:: 0166&lt;br /&gt;
: Outside [[Crystal Cavern]].&lt;br /&gt;
:: 0039&lt;br /&gt;
: Northwest Hill.&lt;br /&gt;
:: 0033&lt;br /&gt;
: Southeast Hill.&lt;br /&gt;
:: 0064&lt;br /&gt;
: Southwest Hill.&lt;br /&gt;
:: 0131&lt;br /&gt;
: Inside [[PvP Arena]] Entrance.&lt;br /&gt;
:: 0137, 3690&lt;br /&gt;
: Inside [[Serbule Sewers]] mid-point.&lt;br /&gt;
:: 0032&lt;br /&gt;
: Inside [[Serbule Crypt]] Entrance.&lt;br /&gt;
:: 0078&lt;br /&gt;
: Inside [[Brain Bug Cave]] mid-point.&lt;br /&gt;
:: 0026&lt;br /&gt;
: Inside [[Borghild]] Entrance.&lt;br /&gt;
:: 0051&lt;br /&gt;
: Inside [[Myconian Cave]] Entrance.&lt;br /&gt;
:: 0010, 9966&lt;br /&gt;
: Inside [[Carpal Tunnels]] Entrance.&lt;br /&gt;
:: 0165&lt;br /&gt;
&lt;br /&gt;
; [[Sun Vale]]&lt;br /&gt;
: Bell to [[Serbule]].&lt;br /&gt;
:: 0063&lt;br /&gt;
: Top of Giant Tree.&lt;br /&gt;
:: 0117&lt;br /&gt;
: North Shore&lt;br /&gt;
:: 0088&lt;br /&gt;
: Northeast Island Center&lt;br /&gt;
:: 0108&lt;br /&gt;
: Northeast Island Resort&lt;br /&gt;
:: 0015&lt;br /&gt;
: Animal Town&lt;br /&gt;
:: 0028&lt;br /&gt;
: Outside [[Winter Nexus]]&lt;br /&gt;
:: 0155&lt;br /&gt;
: Southeast Shore&lt;br /&gt;
:: 0143&lt;br /&gt;
: Inside [[Sacrificial Sea Cave]] Entrance&lt;br /&gt;
:: 0057&lt;br /&gt;
: Inside [[Molybdenum Mine]] Entrance&lt;br /&gt;
:: 0153&lt;br /&gt;
: Inside [[Fish Bowl Cavern]] Entrance&lt;br /&gt;
:: 0118&lt;br /&gt;
&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
: Portal to [[Serbule]].&lt;br /&gt;
:: 0000&lt;br /&gt;
: Graveyard.&lt;br /&gt;
:: 0034&lt;br /&gt;
: Northeast Hill where [[Ciervos The Shadow]] World Boss Event Occurs.&lt;br /&gt;
:: 0111&lt;br /&gt;
: Back Door to [[Goblin Dungeon]].&lt;br /&gt;
:: 0136&lt;br /&gt;
: Inside [[Goblin Dungeon]] Entrance.&lt;br /&gt;
:: 0167&lt;br /&gt;
: Inside [[Dark Chapel]] Entrance.&lt;br /&gt;
:: 0059&lt;br /&gt;
: Inside [[Boarded up Basement]] Entrance.&lt;br /&gt;
:: 0065&lt;br /&gt;
&lt;br /&gt;
; [[Red Wing Casino]]&lt;br /&gt;
: Rahu Exit.&lt;br /&gt;
:: 9357, 9552&lt;br /&gt;
: Employee Exit to [[Eltibule]].&lt;br /&gt;
:: 0023&lt;br /&gt;
: Outside the [[Guild Hall]].&lt;br /&gt;
:: 0156&lt;br /&gt;
&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
: Portal to [[Eltibule]]&lt;br /&gt;
:: 0011&lt;br /&gt;
: Portal to [[Ilmari]]&lt;br /&gt;
:: 0077&lt;br /&gt;
: Portal to [[Gazluk]]&lt;br /&gt;
:: 0138&lt;br /&gt;
: Jace Soral campfire&lt;br /&gt;
:: 0022&lt;br /&gt;
: North of Town&lt;br /&gt;
:: 0043&lt;br /&gt;
: Outside [[Yeti Cave]]&lt;br /&gt;
:: 0036&lt;br /&gt;
: Western Dock&lt;br /&gt;
:: 0008&lt;br /&gt;
: Inside [[Yeti Cave]] Entrance&lt;br /&gt;
:: 0085&lt;br /&gt;
&lt;br /&gt;
; [[Ilmari]]&lt;br /&gt;
: Portal to [[Kur Mountains]].&lt;br /&gt;
:: 0068&lt;br /&gt;
: [[Arlan]]&#039;s Oasis.&lt;br /&gt;
:: 0097, 6173&lt;br /&gt;
: Center of Map.&lt;br /&gt;
:: 0090&lt;br /&gt;
: Northwest Desert.&lt;br /&gt;
:: 0192&lt;br /&gt;
: Southwest Desert.&lt;br /&gt;
:: 0030&lt;br /&gt;
&lt;br /&gt;
; [[Rahu]]&lt;br /&gt;
: Docks.&lt;br /&gt;
:: 0017&lt;br /&gt;
: Portal to [[Ilmari]].&lt;br /&gt;
:: 0052&lt;br /&gt;
: Portal to [[Mysterious Locale]].&lt;br /&gt;
:: 0106&lt;br /&gt;
: Left+Center of Map, On Road Leading Into Desert.&lt;br /&gt;
:: 0045&lt;br /&gt;
: Inside [[Rahu Sewers]] Entrance.&lt;br /&gt;
:: 0002&lt;br /&gt;
&lt;br /&gt;
; [[Gazluk]]&lt;br /&gt;
: Portal to [[Kur Mountains]].&lt;br /&gt;
:: 0087&lt;br /&gt;
: [[Prestonbule]] Teleportation Pad.&lt;br /&gt;
:: 0003&lt;br /&gt;
: Tower outside [[Tower View Cave]].&lt;br /&gt;
:: 0024&lt;br /&gt;
: 3-crystal patch north of [[New Prestonbule Cave]]&lt;br /&gt;
:: 0009&lt;br /&gt;
: Outside [[Amaluk Valley Cave]].&lt;br /&gt;
:: 0056&lt;br /&gt;
: Outside [[Windy View Cave]].&lt;br /&gt;
:: 0158&lt;br /&gt;
: Outside [[Gazluk Keep]].&lt;br /&gt;
:: 0164&lt;br /&gt;
: Inside [[Amaluk Valley Cave]] Western Entrance.&lt;br /&gt;
:: 0084&lt;br /&gt;
: Inside [[No-Name Cave]] Entrance.&lt;br /&gt;
:: 0031&lt;br /&gt;
: Inside [[New Prestonbule Cave]] Entrance.&lt;br /&gt;
:: 0139&lt;br /&gt;
: Inside [[Gazluk Shadow Cave]] Entrance.&lt;br /&gt;
:: 0098&lt;br /&gt;
: Inside [[Gazluk Keep]] Entrance.&lt;br /&gt;
:: 0081&lt;br /&gt;
: Inside [[Gazluk Keep]] Lower Level After [[Beakhorse]].&lt;br /&gt;
:: 0018&lt;br /&gt;
&lt;br /&gt;
; [[Povus]]&lt;br /&gt;
: Portal to [[Gazluk]].&lt;br /&gt;
:: 0046&lt;br /&gt;
: Portal to [[Vidaria]].&lt;br /&gt;
:: 0079, 6969, 7853&lt;br /&gt;
: Shore North of Town.&lt;br /&gt;
:: 0005, 9368&lt;br /&gt;
: Near the Orc Forge.&lt;br /&gt;
:: 0021&lt;br /&gt;
: South-West Mountain&lt;br /&gt;
:: 0044&lt;br /&gt;
: North Swamp Near [[Errruka&#039;s Cave]].&lt;br /&gt;
:: 0040, 2776 &amp;lt;!-- I think that&#039;s the correct location --&amp;gt;&lt;br /&gt;
: Outside [[Errruka&#039;s Cave]].&lt;br /&gt;
:: 0073&lt;br /&gt;
: Inside [[Errruka&#039;s Cave]] Entrance.&lt;br /&gt;
:: 0006&lt;br /&gt;
: Inside [[Errruka&#039;s Cave]] On the Way to Cheb.&lt;br /&gt;
:: 0019&lt;br /&gt;
: Inside [[Nightmare Caves]] Next to Skill Trainers.&lt;br /&gt;
:: 0092&lt;br /&gt;
: Inside [[Nightmare Caves]] Ship in a Bottle.&lt;br /&gt;
:: 0037, 6927&lt;br /&gt;
: Inside [[Nightmare Caves]] Yellow Room.&lt;br /&gt;
:: 0025&lt;br /&gt;
: Inside [[Nightmare Caves]] [[Lady Eleanor]]&#039;s Chamber.&lt;br /&gt;
:: 0066&lt;br /&gt;
&lt;br /&gt;
; [[Vidaria]]&lt;br /&gt;
: Portal to [[Gazluk]].&lt;br /&gt;
:: 0083, 4552&lt;br /&gt;
: Portal to [[Povus]].&lt;br /&gt;
:: 0029&lt;br /&gt;
: Road/Swamp Close to [[Povus]] Portal.&lt;br /&gt;
:: 0013&lt;br /&gt;
: Northeast Mushroom Circle.&lt;br /&gt;
:: 0112&lt;br /&gt;
: Southwest Mushroom Circle.&lt;br /&gt;
:: 0054, 8351&lt;br /&gt;
: Southwest Farms.&lt;br /&gt;
:: 0076&lt;br /&gt;
: Southwest Control Sphere.&lt;br /&gt;
:: 0038&lt;br /&gt;
: Western Windmill.&lt;br /&gt;
:: 0016&lt;br /&gt;
&lt;br /&gt;
; [[Statehelm]]&lt;br /&gt;
: Gardening area at the top of the tree.&lt;br /&gt;
:: 9369&lt;br /&gt;
&lt;br /&gt;
; [[Fae Realm]] - &amp;quot;Alharth tp machine can&#039;t send you to different planes.&amp;quot; - Citan&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Register of Lore]]&lt;/div&gt;</summary>
		<author><name>Terramir</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Currencies&amp;diff=211613</id>
		<title>Currencies</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Currencies&amp;diff=211613"/>
		<updated>2026-01-29T20:35:37Z</updated>

		<summary type="html">&lt;p&gt;Terramir: /* Currencies and Pseudo-Currencies */  Adding combat wisdom source info. Should we add a combat wisdom page for actual formula and recipes that use it?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Currencies and Pseudo-Currencies =&lt;br /&gt;
&lt;br /&gt;
Your balances can be checked by going to the Persona window and moving one pane to the left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 8%&amp;quot; | Currency !! style=&amp;quot;width: 30%&amp;quot; | Description/Source !! style=&amp;quot;width: 30%&amp;quot; | Uses&lt;br /&gt;
|-&lt;br /&gt;
| Councils || General currency accepted across Alharth and the explored Fae Realms. || Lots of things&lt;br /&gt;
|-&lt;br /&gt;
| Guild Credits || A bartering token granted as a reward for your guild completing [[Guild Quests]]. These disappear if you leave your guild. || Bartering for items at a Guild Roster, teleporting to your guild hall, resurrecting fellow players, etc.&lt;br /&gt;
|-&lt;br /&gt;
| Dreva Blessings || Blessings bestowed upon faithful Druids by the meddling nature spirit Dreva || ???&lt;br /&gt;
|-&lt;br /&gt;
| Warden Points || Rewarded for helping with the daily [[Warden]] Alert || Bartering with [[Milton]].&lt;br /&gt;
|-&lt;br /&gt;
| Combat Wisdom || Rewarded for killing Elites and Bosses, as well as crafting with Massive Crystals || ???&lt;br /&gt;
|-&lt;br /&gt;
| Live Event Credits || Rewarded for participating in various server events || Bartering with [[Cinnamon the rabbit]] and [[Riston]]&lt;br /&gt;
|-&lt;br /&gt;
| Glamours || From [[Glamour Berry]] and [[Glamour Gourd]] items and [[VIP]] bonuses || Applying a different appearance to your gear.&lt;br /&gt;
|-&lt;br /&gt;
| Vidaria Renown || Rewarded for participating in events and quests in [[Vidaria]] || Purchasing skills and recipes from various NPCs in [[Vidaria]]&lt;br /&gt;
|-&lt;br /&gt;
| Statehelm Renown || Rewarded for participating in events and quests in [[Statehelm]] || Purchasing skills (and recipes?) from various NPCs in [[Statehelm]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Terramir</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Teleportation_Machine&amp;diff=211597</id>
		<title>Teleportation Machine</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Teleportation_Machine&amp;diff=211597"/>
		<updated>2026-01-29T04:58:22Z</updated>

		<summary type="html">&lt;p&gt;Terramir: /* Teleportation Machine Codes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ambox&lt;br /&gt;
| border = orange&lt;br /&gt;
| type = Teleportation Machine Codes&lt;br /&gt;
| info = Codes submitted by players on this page are only guaranteed to be accurate to the Game Update the code was added after. Whenever a new dungeon or zone is added to the game, most destinations rotate to use new values. &lt;br /&gt;
&lt;br /&gt;
Only a few codes remain consistent, including the correct code to escape Anagoge Island. &lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source = [[Windy View Cave]] Teleportation Machine|&lt;br /&gt;
You hear a golem-like voice barking information in your mind.&lt;br /&gt;
&lt;br /&gt;
Enter coordinates at your convenience. Important: remember that CCCs are relative to your current sender-coordinates, NOT your current destination coordinates! Ready for [[Ley Lines|ley-line]] shifts at your discretion. Please insert 2x Aquamarine Crystals each no larger than 0.1 cubic cubits.&lt;br /&gt;
}}&lt;br /&gt;
The [[Teleportation Machine]] is a device used to facilitate long-distance teleportation by Council members, controlled through enchanted obelisks and powered through crystalline catalysts. A single operable [[Teleportation Machine]] can be found in the [[Windy View Cave]], although a dilapidated setup is still present on [[Anagoge Island]]. The [[Teleportation Machine]] only connects to areas within Council-Controlled Alharth, or areas with Council-built Teleportation pads. The machine can not connect to external locations (Fae Realm) and may or may not reach older Crone designed pads.&lt;br /&gt;
&lt;br /&gt;
=== [[Anagoge Island]] Teleportation Machine ===&lt;br /&gt;
Four obelisks remain on [[Anagoge]], remnants of a [[Teleportation Machine]] used to send students from [[Stronmar Academy]]. Although the machine is broken, [[Elmetaph]] is able to use the obelisks to remote-bind others to distance locations.&lt;br /&gt;
{{Quote|source=[[Obelisk Math]] Quest.|&lt;br /&gt;
I&#039;ll need to do some math to compensate for [[Ley Lines|ley line]] fluctuation. Fortunately there are some old obelisks that were once used for this very thing, back when the Council was teleporting students here every week. Hopefully they still work!&lt;br /&gt;
&lt;br /&gt;
Find the four obelisks and write down their info. Then bring it to me.&lt;br /&gt;
}}&lt;br /&gt;
=== [[Windy View Cave]] Teleportation Machine ===&lt;br /&gt;
A fully operational [[Teleportation Machine]] is found in the [[Windy View Cave]]. A standard [[Teleportation]] pad can be found nearby.&lt;br /&gt;
:To operate this machine, enter a four-digit coordinate code in a key-pad and submit 2 {{Item|Aquamarine}} gems as a catalyst. Only adventurers with [[Teleportation]] Level 25 or higher can use the machine.&lt;br /&gt;
&lt;br /&gt;
=== Teleportation Machine Codes ===&lt;br /&gt;
{{Spoiler|Destination List|&lt;br /&gt;
; &#039;&#039;&#039;Numbers are confirmed as of March 28, 2025&#039;&#039;&#039; (Update on March 26, 2025 changed most of the old codes) The first 0000-0202 were gone through.&lt;br /&gt;
When entering or modifying code entries, please indicate the date. Codes (very infrequently) change because of large zone changes, and it&#039;s helpful to know how old an entry is here.&lt;br /&gt;
; [[Anagoge Island]]&lt;br /&gt;
: Docks.&lt;br /&gt;
:: 0055, 3049&lt;br /&gt;
: Outside [[Anagoge Records Facility]].&lt;br /&gt;
:: 0014&lt;br /&gt;
: Inside [[Anagoge Records Facility]] Entrance.&lt;br /&gt;
:: 0020&lt;br /&gt;
&lt;br /&gt;
; [[Serbule Hills]]&lt;br /&gt;
: Portal to [[Serbule]].&lt;br /&gt;
:: 0047&lt;br /&gt;
: Outside [[Spider Cave]].&lt;br /&gt;
:: 0001&lt;br /&gt;
: North Center Farm.&lt;br /&gt;
:: 0128&lt;br /&gt;
: [[Julius Patton]] Farm.&lt;br /&gt;
:: 0103, 4932&lt;br /&gt;
: [[Brianna Willer]] Farm.&lt;br /&gt;
:: 0067&lt;br /&gt;
: Near Western Teleportation Pad.&lt;br /&gt;
:: 0042&lt;br /&gt;
: Near [[Ranalon Den]].&lt;br /&gt;
:: 0109&lt;br /&gt;
: Outside [[Ranalon Den]].&lt;br /&gt;
:: 0134&lt;br /&gt;
: Southern Teleportation Pad.&lt;br /&gt;
:: 0007&lt;br /&gt;
&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: Docks&lt;br /&gt;
:: 0096&lt;br /&gt;
: Roof of [[Serbule Keep]] Market. &lt;br /&gt;
:: 0035&lt;br /&gt;
: Teleport pad outside [[Borghild]].&lt;br /&gt;
:: 0004&lt;br /&gt;
: Near the Mushroom Circle.&lt;br /&gt;
:: 0012&lt;br /&gt;
: [[Ivyn]]&#039;s Farm.&lt;br /&gt;
:: 0093&lt;br /&gt;
: Outside [[Carpal Tunnels]].&lt;br /&gt;
:: 0166&lt;br /&gt;
: Outside [[Crystal Cavern]].&lt;br /&gt;
:: 0039&lt;br /&gt;
: Northwest Hill.&lt;br /&gt;
:: 0033&lt;br /&gt;
: Southeast Hill.&lt;br /&gt;
:: 0064&lt;br /&gt;
: Southwest Hill.&lt;br /&gt;
:: 0131&lt;br /&gt;
: Inside [[PvP Arena]] Entrance.&lt;br /&gt;
:: 0137, 3690&lt;br /&gt;
: Inside [[Serbule Sewers]] mid-point.&lt;br /&gt;
:: 0032&lt;br /&gt;
: Inside [[Serbule Crypt]] Entrance.&lt;br /&gt;
:: 0078&lt;br /&gt;
: Inside [[Brain Bug Cave]] mid-point.&lt;br /&gt;
:: 0026&lt;br /&gt;
: Inside [[Borghild]] Entrance.&lt;br /&gt;
:: 0051&lt;br /&gt;
: Inside [[Myconian Cave]] Entrance.&lt;br /&gt;
:: 0010, 9966&lt;br /&gt;
: Inside [[Carpal Tunnels]] Entrance.&lt;br /&gt;
:: 0165&lt;br /&gt;
&lt;br /&gt;
; [[Sun Vale]]&lt;br /&gt;
: Bell to [[Serbule]].&lt;br /&gt;
:: 0063&lt;br /&gt;
: Top of Giant Tree.&lt;br /&gt;
:: 0117&lt;br /&gt;
: North Shore&lt;br /&gt;
:: 0088&lt;br /&gt;
: Northeast Island Center&lt;br /&gt;
:: 0108&lt;br /&gt;
: Northeast Island Resort&lt;br /&gt;
:: 0015&lt;br /&gt;
: Animal Town&lt;br /&gt;
:: 0028&lt;br /&gt;
: Outside [[Winter Nexus]]&lt;br /&gt;
:: 0155&lt;br /&gt;
: Southeast Shore&lt;br /&gt;
:: 0143&lt;br /&gt;
: Inside [[Sacrificial Sea Cave]] Entrance&lt;br /&gt;
:: 0057&lt;br /&gt;
: Inside [[Molybdenum Mine]] Entrance&lt;br /&gt;
:: 0153&lt;br /&gt;
: Inside [[Fish Bowl Cavern]] Entrance&lt;br /&gt;
:: 0118&lt;br /&gt;
&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
: Portal to [[Serbule]].&lt;br /&gt;
:: 0000&lt;br /&gt;
: Graveyard.&lt;br /&gt;
:: 0034&lt;br /&gt;
: Northeast Hill where [[Ciervos The Shadow]] World Boss Event Occurs.&lt;br /&gt;
:: 0111&lt;br /&gt;
: Back Door to [[Goblin Dungeon]].&lt;br /&gt;
:: 0136&lt;br /&gt;
: Inside [[Goblin Dungeon]] Entrance.&lt;br /&gt;
:: 0167&lt;br /&gt;
: Inside [[Dark Chapel]] Entrance.&lt;br /&gt;
:: 0059&lt;br /&gt;
: Inside [[Boarded up Basement]] Entrance.&lt;br /&gt;
:: 0065&lt;br /&gt;
&lt;br /&gt;
; [[Red Wing Casino]]&lt;br /&gt;
: Rahu Exit.&lt;br /&gt;
:: 9357, 9552&lt;br /&gt;
: Employee Exit to [[Eltibule]].&lt;br /&gt;
:: 0023&lt;br /&gt;
: Outside the [[Guild Hall]].&lt;br /&gt;
:: 0156&lt;br /&gt;
&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
: Portal to [[Eltibule]]&lt;br /&gt;
:: 0011&lt;br /&gt;
: Portal to [[Ilmari]]&lt;br /&gt;
:: 0077&lt;br /&gt;
: Portal to [[Gazluk]]&lt;br /&gt;
:: 0138&lt;br /&gt;
: Jace Soral campfire&lt;br /&gt;
:: 0022&lt;br /&gt;
: North of Town&lt;br /&gt;
:: 0043&lt;br /&gt;
: Outside [[Yeti Cave]]&lt;br /&gt;
:: 0036&lt;br /&gt;
: Western Dock&lt;br /&gt;
:: 0008&lt;br /&gt;
: Inside [[Yeti Cave]] Entrance&lt;br /&gt;
:: 0085&lt;br /&gt;
&lt;br /&gt;
; [[Ilmari]]&lt;br /&gt;
: Portal to [[Kur Mountains]].&lt;br /&gt;
:: 0068&lt;br /&gt;
: [[Arlan]]&#039;s Oasis.&lt;br /&gt;
:: 0097, 6173&lt;br /&gt;
: Center of Map.&lt;br /&gt;
:: 0090&lt;br /&gt;
: Northwest Desert.&lt;br /&gt;
:: 0192&lt;br /&gt;
: Southwest Desert.&lt;br /&gt;
:: 0030&lt;br /&gt;
&lt;br /&gt;
; [[Rahu]]&lt;br /&gt;
: Docks.&lt;br /&gt;
:: 0017&lt;br /&gt;
: Portal to [[Ilmari]].&lt;br /&gt;
:: 0052&lt;br /&gt;
: Portal to [[Mysterious Locale]].&lt;br /&gt;
:: 0106&lt;br /&gt;
: Left+Center of Map, On Road Leading Into Desert.&lt;br /&gt;
:: 0045&lt;br /&gt;
: Inside [[Rahu Sewers]] Entrance.&lt;br /&gt;
:: 0002&lt;br /&gt;
&lt;br /&gt;
; [[Gazluk]]&lt;br /&gt;
: Portal to [[Kur Mountains]].&lt;br /&gt;
:: 0087&lt;br /&gt;
: [[Prestonbule]] Teleportation Pad.&lt;br /&gt;
:: 0003&lt;br /&gt;
: Tower outside [[Tower View Cave]].&lt;br /&gt;
:: 0024&lt;br /&gt;
: 3-crystal patch north of [[New Prestonbule Cave]]&lt;br /&gt;
:: 0009&lt;br /&gt;
: Outside [[Amaluk Valley Cave]].&lt;br /&gt;
:: 0056&lt;br /&gt;
: Outside [[Windy View Cave]].&lt;br /&gt;
:: 0158&lt;br /&gt;
: Outside [[Gazluk Keep]].&lt;br /&gt;
:: 0164&lt;br /&gt;
: Inside [[Amaluk Valley Cave]] Western Entrance.&lt;br /&gt;
:: 0084&lt;br /&gt;
: Inside [[No-Name Cave]] Entrance.&lt;br /&gt;
:: 0031&lt;br /&gt;
: Inside [[New Prestonbule Cave]] Entrance.&lt;br /&gt;
:: 0139&lt;br /&gt;
: Inside [[Gazluk Shadow Cave]] Entrance.&lt;br /&gt;
:: 0098&lt;br /&gt;
: Inside [[Gazluk Keep]] Entrance.&lt;br /&gt;
:: 0081&lt;br /&gt;
: Inside [[Gazluk Keep]] Lower Level After [[Beakhorse]].&lt;br /&gt;
:: 0018&lt;br /&gt;
&lt;br /&gt;
; [[Povus]]&lt;br /&gt;
: Portal to [[Gazluk]].&lt;br /&gt;
:: 0046&lt;br /&gt;
: Portal to [[Vidaria]].&lt;br /&gt;
:: 0079, 6969, 7853&lt;br /&gt;
: Shore North of Town.&lt;br /&gt;
:: 0005&lt;br /&gt;
: Near the Orc Forge.&lt;br /&gt;
:: 0021&lt;br /&gt;
: South-West Mountain&lt;br /&gt;
:: 0044&lt;br /&gt;
: North Swamp Near [[Errruka&#039;s Cave]].&lt;br /&gt;
:: 0040, 2776 &amp;lt;!-- I think that&#039;s the correct location --&amp;gt;&lt;br /&gt;
: Outside [[Errruka&#039;s Cave]].&lt;br /&gt;
:: 0073&lt;br /&gt;
: Inside [[Errruka&#039;s Cave]] Entrance.&lt;br /&gt;
:: 0006&lt;br /&gt;
: Inside [[Errruka&#039;s Cave]] On the Way to Cheb.&lt;br /&gt;
:: 0019&lt;br /&gt;
: Inside [[Nightmare Caves]] Next to Skill Trainers.&lt;br /&gt;
:: 0092&lt;br /&gt;
: Inside [[Nightmare Caves]] Ship in a Bottle.&lt;br /&gt;
:: 0037, 6927&lt;br /&gt;
: Inside [[Nightmare Caves]] Yellow Room.&lt;br /&gt;
:: 0025&lt;br /&gt;
: Inside [[Nightmare Caves]] [[Lady Eleanor]]&#039;s Chamber.&lt;br /&gt;
:: 0066&lt;br /&gt;
&lt;br /&gt;
; [[Vidaria]]&lt;br /&gt;
: Portal to [[Gazluk]].&lt;br /&gt;
:: 0083, 4552&lt;br /&gt;
: Portal to [[Povus]].&lt;br /&gt;
:: 0029&lt;br /&gt;
: Road/Swamp Close to [[Povus]] Portal.&lt;br /&gt;
:: 0013&lt;br /&gt;
: Northeast Mushroom Circle.&lt;br /&gt;
:: 0112&lt;br /&gt;
: Southwest Mushroom Circle.&lt;br /&gt;
:: 0054, 8351&lt;br /&gt;
: Southwest Farms.&lt;br /&gt;
:: 0076&lt;br /&gt;
: Southwest Control Sphere.&lt;br /&gt;
:: 0038&lt;br /&gt;
: Western Windmill.&lt;br /&gt;
:: 0016&lt;br /&gt;
&lt;br /&gt;
; [[Statehelm]]&lt;br /&gt;
: Gardening area at the top of the tree.&lt;br /&gt;
:: 9369&lt;br /&gt;
&lt;br /&gt;
; [[Fae Realm]] - &amp;quot;Alharth tp machine can&#039;t send you to different planes.&amp;quot; - Citan&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Register of Lore]]&lt;/div&gt;</summary>
		<author><name>Terramir</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Teleportation_Machine&amp;diff=211539</id>
		<title>Teleportation Machine</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Teleportation_Machine&amp;diff=211539"/>
		<updated>2026-01-29T00:28:27Z</updated>

		<summary type="html">&lt;p&gt;Terramir: /* Teleportation Machine Codes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ambox&lt;br /&gt;
| border = orange&lt;br /&gt;
| type = Teleportation Machine Codes&lt;br /&gt;
| info = Codes submitted by players on this page are only guaranteed to be accurate to the Game Update the code was added after. Whenever a new dungeon or zone is added to the game, most destinations rotate to use new values. &lt;br /&gt;
&lt;br /&gt;
Only a few codes remain consistent, including the correct code to escape Anagoge Island. &lt;br /&gt;
}}&lt;br /&gt;
{{Quote|source = [[Windy View Cave]] Teleportation Machine|&lt;br /&gt;
You hear a golem-like voice barking information in your mind.&lt;br /&gt;
&lt;br /&gt;
Enter coordinates at your convenience. Important: remember that CCCs are relative to your current sender-coordinates, NOT your current destination coordinates! Ready for [[Ley Lines|ley-line]] shifts at your discretion. Please insert 2x Aquamarine Crystals each no larger than 0.1 cubic cubits.&lt;br /&gt;
}}&lt;br /&gt;
The [[Teleportation Machine]] is a device used to facilitate long-distance teleportation by Council members, controlled through enchanted obelisks and powered through crystalline catalysts. A single operable [[Teleportation Machine]] can be found in the [[Windy View Cave]], although a dilapidated setup is still present on [[Anagoge Island]]. The [[Teleportation Machine]] only connects to areas within Council-Controlled Alharth, or areas with Council-built Teleportation pads. The machine can not connect to external locations (Fae Realm) and may or may not reach older Crone designed pads.&lt;br /&gt;
&lt;br /&gt;
=== [[Anagoge Island]] Teleportation Machine ===&lt;br /&gt;
Four obelisks remain on [[Anagoge]], remnants of a [[Teleportation Machine]] used to send students from [[Stronmar Academy]]. Although the machine is broken, [[Elmetaph]] is able to use the obelisks to remote-bind others to distance locations.&lt;br /&gt;
{{Quote|source=[[Obelisk Math]] Quest.|&lt;br /&gt;
I&#039;ll need to do some math to compensate for [[Ley Lines|ley line]] fluctuation. Fortunately there are some old obelisks that were once used for this very thing, back when the Council was teleporting students here every week. Hopefully they still work!&lt;br /&gt;
&lt;br /&gt;
Find the four obelisks and write down their info. Then bring it to me.&lt;br /&gt;
}}&lt;br /&gt;
=== [[Windy View Cave]] Teleportation Machine ===&lt;br /&gt;
A fully operational [[Teleportation Machine]] is found in the [[Windy View Cave]]. A standard [[Teleportation]] pad can be found nearby.&lt;br /&gt;
:To operate this machine, enter a four-digit coordinate code in a key-pad and submit 2 {{Item|Aquamarine}} gems as a catalyst. Only adventurers with [[Teleportation]] Level 25 or higher can use the machine.&lt;br /&gt;
&lt;br /&gt;
=== Teleportation Machine Codes ===&lt;br /&gt;
{{Spoiler|Destination List|&lt;br /&gt;
; &#039;&#039;&#039;Numbers are confirmed as of March 28, 2025&#039;&#039;&#039; (Update on March 26, 2025 changed most of the old codes) The first 0000-0202 were gone through.&lt;br /&gt;
When entering or modifying code entries, please indicate the date. Codes (very infrequently) change because of large zone changes, and it&#039;s helpful to know how old an entry is here.&lt;br /&gt;
; [[Anagoge Island]]&lt;br /&gt;
: Docks.&lt;br /&gt;
:: 0055, 3049&lt;br /&gt;
: Outside [[Anagoge Records Facility]].&lt;br /&gt;
:: 0014&lt;br /&gt;
: Inside [[Anagoge Records Facility]] Entrance.&lt;br /&gt;
:: 0020&lt;br /&gt;
&lt;br /&gt;
; [[Serbule Hills]]&lt;br /&gt;
: Portal to [[Serbule]].&lt;br /&gt;
:: 0047&lt;br /&gt;
: Outside [[Spider Cave]].&lt;br /&gt;
:: 0001&lt;br /&gt;
: North Center Farm.&lt;br /&gt;
:: 0128&lt;br /&gt;
: [[Julius Patton]] Farm.&lt;br /&gt;
:: 0103, 4932&lt;br /&gt;
: [[Brianna Willer]] Farm.&lt;br /&gt;
:: 0067&lt;br /&gt;
: Near Western Teleportation Pad.&lt;br /&gt;
:: 0042&lt;br /&gt;
: Near [[Ranalon Den]].&lt;br /&gt;
:: 0109&lt;br /&gt;
: Outside [[Ranalon Den]].&lt;br /&gt;
:: 0134&lt;br /&gt;
: Southern Teleportation Pad.&lt;br /&gt;
:: 0007&lt;br /&gt;
&lt;br /&gt;
; [[Serbule]]&lt;br /&gt;
: Docks&lt;br /&gt;
:: 0096&lt;br /&gt;
: Roof of [[Serbule Keep]] Market. &lt;br /&gt;
:: 0035&lt;br /&gt;
: Teleport pad outside [[Borghild]].&lt;br /&gt;
:: 0004&lt;br /&gt;
: Near the Mushroom Circle.&lt;br /&gt;
:: 0012&lt;br /&gt;
: [[Ivyn]]&#039;s Farm.&lt;br /&gt;
:: 0093&lt;br /&gt;
: Outside [[Carpal Tunnels]].&lt;br /&gt;
:: 0166&lt;br /&gt;
: Outside [[Crystal Cavern]].&lt;br /&gt;
:: 0039&lt;br /&gt;
: Northwest Hill.&lt;br /&gt;
:: 0033&lt;br /&gt;
: Southeast Hill.&lt;br /&gt;
:: 0064&lt;br /&gt;
: Southwest Hill.&lt;br /&gt;
:: 0131&lt;br /&gt;
: Inside [[PvP Arena]] Entrance.&lt;br /&gt;
:: 0137, 3690&lt;br /&gt;
: Inside [[Serbule Sewers]] mid-point.&lt;br /&gt;
:: 0032&lt;br /&gt;
: Inside [[Serbule Crypt]] Entrance.&lt;br /&gt;
:: 0078&lt;br /&gt;
: Inside [[Brain Bug Cave]] mid-point.&lt;br /&gt;
:: 0026&lt;br /&gt;
: Inside [[Borghild]] Entrance.&lt;br /&gt;
:: 0051&lt;br /&gt;
: Inside [[Myconian Cave]] Entrance.&lt;br /&gt;
:: 0010, 9966&lt;br /&gt;
: Inside [[Carpal Tunnels]] Entrance.&lt;br /&gt;
:: 0165&lt;br /&gt;
&lt;br /&gt;
; [[Sun Vale]]&lt;br /&gt;
: Bell to [[Serbule]].&lt;br /&gt;
:: 0063&lt;br /&gt;
: Top of Giant Tree.&lt;br /&gt;
:: 0117&lt;br /&gt;
: North Shore&lt;br /&gt;
:: 0088&lt;br /&gt;
: Northeast Island Center&lt;br /&gt;
:: 0108&lt;br /&gt;
: Northeast Island Resort&lt;br /&gt;
:: 0015&lt;br /&gt;
: Animal Town&lt;br /&gt;
:: 0028&lt;br /&gt;
: Outside [[Winter Nexus]]&lt;br /&gt;
:: 0155&lt;br /&gt;
: Southeast Shore&lt;br /&gt;
:: 0143&lt;br /&gt;
: Inside [[Sacrificial Sea Cave]] Entrance&lt;br /&gt;
:: 0057&lt;br /&gt;
: Inside [[Molybdenum Mine]] Entrance&lt;br /&gt;
:: 0153&lt;br /&gt;
: Inside [[Fish Bowl Cavern]] Entrance&lt;br /&gt;
:: 0118&lt;br /&gt;
&lt;br /&gt;
; [[Eltibule]]&lt;br /&gt;
: Portal to [[Serbule]].&lt;br /&gt;
:: 0000&lt;br /&gt;
: Graveyard.&lt;br /&gt;
:: 0034&lt;br /&gt;
: Northeast Hill where [[Ciervos The Shadow]] World Boss Event Occurs.&lt;br /&gt;
:: 0111&lt;br /&gt;
: Back Door to [[Goblin Dungeon]].&lt;br /&gt;
:: 0136&lt;br /&gt;
: Inside [[Goblin Dungeon]] Entrance.&lt;br /&gt;
:: 0167&lt;br /&gt;
: Inside [[Dark Chapel]] Entrance.&lt;br /&gt;
:: 0059&lt;br /&gt;
: Inside [[Boarded up Basement]] Entrance.&lt;br /&gt;
:: 0065&lt;br /&gt;
&lt;br /&gt;
; [[Red Wing Casino]]&lt;br /&gt;
: Rahu Exit.&lt;br /&gt;
:: 9357, 9552&lt;br /&gt;
: Employee Exit to [[Eltibule]].&lt;br /&gt;
:: 0023&lt;br /&gt;
: Outside the [[Guild Hall]].&lt;br /&gt;
:: 0156&lt;br /&gt;
&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
: Portal to [[Eltibule]]&lt;br /&gt;
:: 0011&lt;br /&gt;
: Portal to [[Ilmari]]&lt;br /&gt;
:: 0077&lt;br /&gt;
: Portal to [[Gazluk]]&lt;br /&gt;
:: 0138&lt;br /&gt;
: Jace Soral campfire&lt;br /&gt;
:: 0022&lt;br /&gt;
: North of Town&lt;br /&gt;
:: 0043&lt;br /&gt;
: Outside [[Yeti Cave]]&lt;br /&gt;
:: 0036&lt;br /&gt;
: Western Dock&lt;br /&gt;
:: 0008&lt;br /&gt;
: Inside [[Yeti Cave]] Entrance&lt;br /&gt;
:: 0085&lt;br /&gt;
&lt;br /&gt;
; [[Ilmari]]&lt;br /&gt;
: Portal to [[Kur Mountains]].&lt;br /&gt;
:: 0068&lt;br /&gt;
: [[Arlan]]&#039;s Oasis.&lt;br /&gt;
:: 0097, 6173&lt;br /&gt;
: Center of Map.&lt;br /&gt;
:: 0090&lt;br /&gt;
: Northwest Desert.&lt;br /&gt;
:: 0192&lt;br /&gt;
: Southwest Desert.&lt;br /&gt;
:: 0030&lt;br /&gt;
&lt;br /&gt;
; [[Rahu]]&lt;br /&gt;
: Docks.&lt;br /&gt;
:: 0017&lt;br /&gt;
: Portal to [[Ilmari]].&lt;br /&gt;
:: 0052&lt;br /&gt;
: Portal to [[Mysterious Locale]].&lt;br /&gt;
:: 0106&lt;br /&gt;
: Left+Center of Map, On Road Leading Into Desert.&lt;br /&gt;
:: 0045&lt;br /&gt;
: Inside [[Rahu Sewers]] Entrance.&lt;br /&gt;
:: 0002&lt;br /&gt;
&lt;br /&gt;
; [[Gazluk]]&lt;br /&gt;
: Portal to [[Kur Mountains]].&lt;br /&gt;
:: 0087&lt;br /&gt;
: [[Prestonbule]] Teleportation Pad.&lt;br /&gt;
:: 0003&lt;br /&gt;
: Tower outside [[Tower View Cave]].&lt;br /&gt;
:: 0024&lt;br /&gt;
: 3-crystal patch north of [[New Prestonbule Cave]]&lt;br /&gt;
:: 0009&lt;br /&gt;
: Outside [[Amaluk Valley Cave]].&lt;br /&gt;
:: 0056&lt;br /&gt;
: Outside [[Windy View Cave]].&lt;br /&gt;
:: 0158&lt;br /&gt;
: Outside [[Gazluk Keep]].&lt;br /&gt;
:: 0164&lt;br /&gt;
: Inside [[Amaluk Valley Cave]] Western Entrance.&lt;br /&gt;
:: 0084&lt;br /&gt;
: Inside [[No-Name Cave]] Entrance.&lt;br /&gt;
:: 0031&lt;br /&gt;
: Inside [[New Prestonbule Cave]] Entrance.&lt;br /&gt;
:: 0139&lt;br /&gt;
: Inside [[Gazluk Shadow Cave]] Entrance.&lt;br /&gt;
:: 0098&lt;br /&gt;
: Inside [[Gazluk Keep]] Entrance.&lt;br /&gt;
:: 0081&lt;br /&gt;
: Inside [[Gazluk Keep]] Lower Level After [[Beakhorse]].&lt;br /&gt;
:: 0018&lt;br /&gt;
&lt;br /&gt;
; [[Povus]]&lt;br /&gt;
: Portal to [[Gazluk]].&lt;br /&gt;
:: 0046&lt;br /&gt;
: Portal to [[Vidaria]].&lt;br /&gt;
:: 0079, 6969, 7853&lt;br /&gt;
: Shore North of Town.&lt;br /&gt;
:: 0005&lt;br /&gt;
: Near the Orc Forge.&lt;br /&gt;
:: 0021&lt;br /&gt;
: South-West Mountain&lt;br /&gt;
:: 0044&lt;br /&gt;
: North Swamp Near [[Errruka&#039;s Cave]].&lt;br /&gt;
:: 0040, 2776 &amp;lt;!-- I think that&#039;s the correct location --&amp;gt;&lt;br /&gt;
: Outside [[Errruka&#039;s Cave]].&lt;br /&gt;
:: 0073&lt;br /&gt;
: Inside [[Errruka&#039;s Cave]] Entrance.&lt;br /&gt;
:: 0006&lt;br /&gt;
: Inside [[Errruka&#039;s Cave]] On the Way to Cheb.&lt;br /&gt;
:: 0019&lt;br /&gt;
: Inside [[Nightmare Caves]] Next to Skill Trainers.&lt;br /&gt;
:: 0092&lt;br /&gt;
: Inside [[Nightmare Caves]] Ship in a Bottle.&lt;br /&gt;
:: 0037, 6927&lt;br /&gt;
: Inside [[Nightmare Caves]] Yellow Room.&lt;br /&gt;
:: 0025&lt;br /&gt;
: Inside [[Nightmare Caves]] [[Lady Eleanor]]&#039;s Chamber.&lt;br /&gt;
:: 0066&lt;br /&gt;
&lt;br /&gt;
; [[Vidaria]]&lt;br /&gt;
: Portal to [[Gazluk]].&lt;br /&gt;
:: 0083, 4552&lt;br /&gt;
: Portal to [[Povus]].&lt;br /&gt;
:: 0029&lt;br /&gt;
: Road/Swamp Close to [[Povus]] Portal.&lt;br /&gt;
:: 0013&lt;br /&gt;
: Northeast Mushroom Circle.&lt;br /&gt;
:: 0112&lt;br /&gt;
: Southwest Mushroom Circle.&lt;br /&gt;
:: 0054, 8351&lt;br /&gt;
: Southwest Farms.&lt;br /&gt;
:: 0076&lt;br /&gt;
: Southwest Control Sphere.&lt;br /&gt;
:: 0038&lt;br /&gt;
: Western Windmill.&lt;br /&gt;
:: 0016&lt;br /&gt;
&lt;br /&gt;
; [[Fae Realm]] - &amp;quot;Alharth tp machine can&#039;t send you to different planes.&amp;quot; - Citan&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Register of Lore]]&lt;/div&gt;</summary>
		<author><name>Terramir</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Suspicious_Cow/Small_talk&amp;diff=207081</id>
		<title>Suspicious Cow/Small talk</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Suspicious_Cow/Small_talk&amp;diff=207081"/>
		<updated>2026-01-26T10:18:12Z</updated>

		<summary type="html">&lt;p&gt;Terramir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Hates Stupid Crap&lt;br /&gt;
* Hates Gross Monster Bits&lt;br /&gt;
* Loves Poetry&lt;br /&gt;
* Loves Extremely Valuable Things {{Hint|Council Certificate +57, Skill books @ 7% value, Un-Pig Juice +159}}&lt;br /&gt;
* Loves Obsidian {{Hint|Gives 25 favor}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Small talk]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Terramir</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Gurki&amp;diff=207080</id>
		<title>Gurki</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Gurki&amp;diff=207080"/>
		<updated>2026-01-26T09:08:28Z</updated>

		<summary type="html">&lt;p&gt;Terramir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
|title            = Gurki&lt;br /&gt;
|image            = [[File:Gurki (npc).png|300px]]&lt;br /&gt;
|caption          = A scowl dominates her face, overshadowing even her fancy clothes.&lt;br /&gt;
|zone             = Kur Mountains&lt;br /&gt;
|town             = Northwestern Outpost&lt;br /&gt;
|location         = Building next to Ukorga&#039;s Inn.&lt;br /&gt;
|anatomy = Rakshasa&lt;br /&gt;
|species = Rakshasa&lt;br /&gt;
|beastspeak       = No&lt;br /&gt;
|skilltrainer     = [[Tailoring]], [[Dye Making]]&lt;br /&gt;
|storage = Yes&lt;br /&gt;
}}&lt;br /&gt;
[[Gurki]] is a female Rakshasa who is appears to be hiding from [[Shadow Keepers]] in the [[Northwestern Outpost]] of [[Kur Mountains]], which she regards as a &amp;quot;worthless hell hole&amp;quot;. One of her hobbies is crafting items out of silver.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
; [[Kur Mountains]]&lt;br /&gt;
: [[Northwestern Outpost]] building with beds and barrels.&lt;br /&gt;
&lt;br /&gt;
==Small Talk [[{{msg:BASEPAGENAME}}/Small_talk|&amp;lt;span style=&amp;quot;font-size:50%&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[view/edit]&amp;lt;/sup&amp;gt;&amp;lt;/span&amp;gt;]]==&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Small_talk}}&lt;br /&gt;
[[Category:Favor/Small Talk]]&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&amp;lt;dpl&amp;gt;&lt;br /&gt;
category = Quests/Gurki&lt;br /&gt;
mode = unordered&lt;br /&gt;
columns = 1&lt;br /&gt;
include = #Prerequisites,#Requirements&lt;br /&gt;
&amp;lt;/dpl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{:Training:Gurki}}&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
==== [[Storage]] ====&lt;br /&gt;
{{NPC STORAGE&lt;br /&gt;
|npcname = Gurki&lt;br /&gt;
|favorrestriction =Comfortable&lt;br /&gt;
|itemrestriction =&lt;br /&gt;
|neutral =0&lt;br /&gt;
|comfortable =10&lt;br /&gt;
|friends =15&lt;br /&gt;
|closefriends =20&lt;br /&gt;
|bestfriends =25&lt;br /&gt;
|likefamily =30&lt;br /&gt;
|soulmates =35&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
===== Winter Celebration =====&lt;br /&gt;
{{HOLIDAY&lt;br /&gt;
|RiShin Friends ={{Item|Silver-Threaded Shirt}} (Lv 45)&lt;br /&gt;
|RiShin Family ={{Item|Silver-Threaded Shirt}} (Lv 45), One Amulet (Lv 45): {{Item|Amulet of Crushing Mitigation 5}}, {{Item|Amulet of Slashing Mitigation 5}}, {{Item|Amulet of Max Health +25}}&lt;br /&gt;
}}&lt;br /&gt;
== Conversations ==&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Terramir</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Special_Behavior_Badges&amp;diff=207072</id>
		<title>Special Behavior Badges</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Special_Behavior_Badges&amp;diff=207072"/>
		<updated>2026-01-25T06:26:58Z</updated>

		<summary type="html">&lt;p&gt;Terramir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Adding this page to record behavior badges spotted --&amp;gt;&lt;br /&gt;
== Special Behavior Badges: ==&lt;br /&gt;
=== Teleportation Denier ===&lt;br /&gt;
: This badge is awarded to players who have not used a teleport in 30 days. It is unclear if once lost, the title can be regained.&lt;br /&gt;
* Using a Teleportation Pad or Mushroom Teleport will reset the timer for this Special Behavior Badge.&lt;br /&gt;
* Using a Word of Power Teleport Word will not reset the timer for this Special Behavior Badge.&lt;br /&gt;
* Using the Teleportation Pad to leave [[Anagoge]] for the first time does not appear to influence the timer.&lt;br /&gt;
&lt;br /&gt;
=== Slaughterer of Countless Foes ===&lt;br /&gt;
: This badge is awarded to players who...&lt;br /&gt;
=== Slaughterer of Goblins===&lt;br /&gt;
: This badge is awarded to players who...&lt;br /&gt;
=== Slaughterer of Spiders ===&lt;br /&gt;
: This badge is awarded to players who...&lt;br /&gt;
=== Slaughterer of Countless Animals ===&lt;br /&gt;
: This badge is awarded to players who...&lt;br /&gt;
&lt;br /&gt;
=== Slaughterer of Spiders ===&lt;br /&gt;
: This badge is awarded to players who...&lt;br /&gt;
=== Slaughterer of Orcs ===&lt;br /&gt;
: This badge is awarded to players who...&lt;br /&gt;
&lt;br /&gt;
=== Vegan ===&lt;br /&gt;
: This badge is awarded to players who ...&lt;br /&gt;
=== Vegetarian ===&lt;br /&gt;
: This badge is awarded to players who do not eat meat for two weeks (14 days), and have played at least twenty hours during that time period.&lt;br /&gt;
&lt;br /&gt;
[[Cow]]s that maintain a vegetarian diet can be milked by other players more often, as follows: newbie or non-vegetarian cow: once per hour (unchanged); low-level vegetarian cow: once every 45 minutes; vegetarian cow over level 24: once every 30 minutes; vegetarian cow over level 49: once every 15 minutes - Two higher-level versions of the Collect Milk ability are given out at Cow level 38 and 52. They have faster reset times, allowing you to collect milk more quickly. These versions only work if you have the Vegetarian badge.&lt;br /&gt;
&lt;br /&gt;
=== Hunger Artist ===&lt;br /&gt;
&lt;br /&gt;
=== Nudist===&lt;br /&gt;
&lt;br /&gt;
=== Jewelry Refuser===&lt;br /&gt;
&lt;br /&gt;
=== Hatless ===&lt;br /&gt;
&lt;br /&gt;
=== Shirtless ===&lt;br /&gt;
&lt;br /&gt;
=== Pantsless ===&lt;br /&gt;
&lt;br /&gt;
=== Shoeless ===&lt;br /&gt;
&lt;br /&gt;
=== Beltless ===&lt;br /&gt;
&lt;br /&gt;
=== Pacifist ===&lt;br /&gt;
&lt;br /&gt;
=== Druid===&lt;br /&gt;
: This badge is awarded to players who have accepted the task of being a [[Druid]].&lt;br /&gt;
=== Lycanthrope===&lt;br /&gt;
: This badge is awarded to players who have infected themselves with [[Lycanthropy]].&lt;br /&gt;
=== Eternal Wolf===&lt;br /&gt;
: This badge is awarded to players who have been in [[Lycanthropy|Wolf]] form for 30 days or longer.&lt;br /&gt;
=== Eternal Butterfly===&lt;br /&gt;
: This badge is awarded to players who have retained their butterfly form for over ___ days.&lt;br /&gt;
=== Lifelong Doe ===&lt;br /&gt;
: This badge is awarded to players who have retained their [[Deer]] form for over ___ days.&lt;br /&gt;
=== Adherent of Akhisa ===&lt;br /&gt;
: This badge is awarded to players who have retained their [[Spider]] form for over ___ days.&lt;br /&gt;
=== Ever-Bat ===&lt;br /&gt;
: This badge is awarded to players who have retained their [[Giant Bat]] form for over ___ days.&lt;br /&gt;
=== Career Bovine ===&lt;br /&gt;
: This badge is awarded to players who have retained their [[Cow]] form for over ___ days.&lt;br /&gt;
=== Permanent Ham ===&lt;br /&gt;
: This badge is awarded to players who have retained their [[Pig]] form for over ___ days.&lt;br /&gt;
&lt;br /&gt;
=== Master Rancher ===&lt;br /&gt;
: This badge is awarded to players who have bred 100 Baby Horses.&lt;br /&gt;
&lt;br /&gt;
== Noted Statuses: ==&lt;br /&gt;
=== Well-Socialized ===&lt;br /&gt;
: This status is awarded to players who have a high current community from being around other players. Grants +1% combat exp. (Human only)&lt;br /&gt;
&lt;br /&gt;
=== Immaculately Clean ===&lt;br /&gt;
: This status is awarded to players who maintain a high cleanliness. Grants +1% combat exp. (Elf only)&lt;br /&gt;
&lt;br /&gt;
=== Peaceable ===&lt;br /&gt;
: This status is awarded to players who avoid killing sentient creatures. Grants +1% combat exp. (Rakshasa only)&lt;/div&gt;</summary>
		<author><name>Terramir</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Special_Behavior_Badges&amp;diff=207071</id>
		<title>Special Behavior Badges</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Special_Behavior_Badges&amp;diff=207071"/>
		<updated>2026-01-25T06:05:50Z</updated>

		<summary type="html">&lt;p&gt;Terramir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Adding this page to record behavior badges spotted --&amp;gt;&lt;br /&gt;
== Special Behavior Badges: ==&lt;br /&gt;
=== Teleportation Denier ===&lt;br /&gt;
: This badge is awarded to players who have not used a teleport in 30 days. It is unclear if once lost, the title can be regained.&lt;br /&gt;
* Using a Teleportation Pad or Mushroom Teleport will reset the timer for this Special Behavior Badge.&lt;br /&gt;
* Using a Word of Power Teleport Word will not reset the timer for this Special Behavior Badge.&lt;br /&gt;
* Using the Teleportation Pad to leave [[Anagoge]] for the first time does not appear to influence the timer.&lt;br /&gt;
&lt;br /&gt;
=== Slaughterer of Countless Foes ===&lt;br /&gt;
: This badge is awarded to players who...&lt;br /&gt;
=== Slaughterer of Goblins===&lt;br /&gt;
: This badge is awarded to players who...&lt;br /&gt;
=== Slaughterer of Spiders ===&lt;br /&gt;
: This badge is awarded to players who...&lt;br /&gt;
=== Slaughterer of Countless Animals ===&lt;br /&gt;
: This badge is awarded to players who...&lt;br /&gt;
&lt;br /&gt;
=== Slaughterer of Spiders ===&lt;br /&gt;
: This badge is awarded to players who...&lt;br /&gt;
=== Slaughterer of Orcs ===&lt;br /&gt;
: This badge is awarded to players who...&lt;br /&gt;
&lt;br /&gt;
=== Vegan ===&lt;br /&gt;
: This badge is awarded to players who ...&lt;br /&gt;
=== Vegetarian ===&lt;br /&gt;
: This badge is awarded to players who do not eat meat for two weeks (14 days), and have played at least twenty hours during that time period.&lt;br /&gt;
&lt;br /&gt;
[[Cow]]s that maintain a vegetarian diet can be milked by other players more often, as follows: newbie or non-vegetarian cow: once per hour (unchanged); low-level vegetarian cow: once every 45 minutes; vegetarian cow over level 24: once every 30 minutes; vegetarian cow over level 49: once every 15 minutes - Two higher-level versions of the Collect Milk ability are given out at Cow level 38 and 52. They have faster reset times, allowing you to collect milk more quickly. These versions only work if you have the Vegetarian badge.&lt;br /&gt;
&lt;br /&gt;
=== Hunger Artist ===&lt;br /&gt;
&lt;br /&gt;
=== Nudist===&lt;br /&gt;
&lt;br /&gt;
=== Jewelry Refuser===&lt;br /&gt;
&lt;br /&gt;
=== Hatless ===&lt;br /&gt;
&lt;br /&gt;
=== Shirtless ===&lt;br /&gt;
&lt;br /&gt;
=== Pantsless ===&lt;br /&gt;
&lt;br /&gt;
=== Shoeless ===&lt;br /&gt;
&lt;br /&gt;
=== Beltless ===&lt;br /&gt;
&lt;br /&gt;
=== Pacifist ===&lt;br /&gt;
&lt;br /&gt;
=== Druid===&lt;br /&gt;
: This badge is awarded to players who have accepted the task of being a [[Druid]].&lt;br /&gt;
=== Lycanthrope===&lt;br /&gt;
: This badge is awarded to players who have infected themselves with [[Lycanthropy]].&lt;br /&gt;
=== Eternal Wolf===&lt;br /&gt;
: This badge is awarded to players who have been in wolf form for 30 days or longer.&lt;br /&gt;
=== Eternal Butterfly===&lt;br /&gt;
: This badge is awarded to players who have retained their butterfly form for over ___ days.&lt;br /&gt;
=== Lifelong Doe ===&lt;br /&gt;
: This badge is awarded to players who have retained their [[Deer]] form for over ___ days.&lt;br /&gt;
=== Adherent of Akhisa ===&lt;br /&gt;
: This badge is awarded to players who have retained their [[Spider]] form for over ___ days.&lt;br /&gt;
=== Ever-Bat ===&lt;br /&gt;
: This badge is awarded to players who have retained their [[Giant Bat]] form for over ___ days.&lt;br /&gt;
=== Career Bovine ===&lt;br /&gt;
: This badge is awarded to players who have retained their [[Cow]] form for over ___ days.&lt;br /&gt;
=== Permanent Ham ===&lt;br /&gt;
: This badge is awarded to players who have retained their [[Pig]] form for over ___ days.&lt;br /&gt;
&lt;br /&gt;
=== Master Rancher ===&lt;br /&gt;
: This badge is awarded to players who have bred 100 Baby Horses.&lt;br /&gt;
&lt;br /&gt;
== Noted Statuses: ==&lt;br /&gt;
=== Well-Socialized ===&lt;br /&gt;
: This status is awarded to players who have a high current community from being around other players. Grants +1% combat exp. (Human only)&lt;br /&gt;
&lt;br /&gt;
=== Immaculately Clean ===&lt;br /&gt;
: This status is awarded to players who maintain a high cleanliness. Grants +1% combat exp. (Elf only)&lt;br /&gt;
&lt;br /&gt;
=== Peaceable ===&lt;br /&gt;
: This status is awarded to players who avoid killing sentient creatures. Grants +1% combat exp. (Rakshasa only)&lt;/div&gt;</summary>
		<author><name>Terramir</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Special_Behavior_Badges&amp;diff=207070</id>
		<title>Special Behavior Badges</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Special_Behavior_Badges&amp;diff=207070"/>
		<updated>2026-01-25T06:04:55Z</updated>

		<summary type="html">&lt;p&gt;Terramir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Adding this page to record behavior badges spotted --&amp;gt;&lt;br /&gt;
== Special Behavior Badges: ==&lt;br /&gt;
=== Teleportation Denier ===&lt;br /&gt;
: This badge is awarded to players who have not used a teleport in 30 days. It is unclear if once lost, the title can be regained.&lt;br /&gt;
* Using a Teleportation Pad or Mushroom Teleport will reset the timer for this Special Behavior Badge.&lt;br /&gt;
* Using a Word of Power Teleport Word will not reset the timer for this Special Behavior Badge.&lt;br /&gt;
* Using the Teleportation Pad to leave [[Anagoge]] for the first time does not appear to influence the timer.&lt;br /&gt;
&lt;br /&gt;
=== Slaughterer of Countless Foes ===&lt;br /&gt;
: This badge is awarded to players who...&lt;br /&gt;
=== Slaughterer of Goblins===&lt;br /&gt;
: This badge is awarded to players who...&lt;br /&gt;
=== Slaughterer of Spiders ===&lt;br /&gt;
: This badge is awarded to players who...&lt;br /&gt;
=== Slaughterer of Countless Animals ===&lt;br /&gt;
: This badge is awarded to players who...&lt;br /&gt;
&lt;br /&gt;
=== Slaughterer of Spiders ===&lt;br /&gt;
: This badge is awarded to players who...&lt;br /&gt;
=== Slaughterer of Orcs ===&lt;br /&gt;
: This badge is awarded to players who...&lt;br /&gt;
&lt;br /&gt;
=== Vegan ===&lt;br /&gt;
: This badge is awarded to players who ...&lt;br /&gt;
=== Vegetarian ===&lt;br /&gt;
: This badge is awarded to players who do not eat meat for two weeks (14 days), and have played at least twenty hours during that time period.&lt;br /&gt;
&lt;br /&gt;
[[Cow]]s that maintain a vegetarian diet can be milked by other players more often, as follows: newbie or non-vegetarian cow: once per hour (unchanged); low-level vegetarian cow: once every 45 minutes; vegetarian cow over level 24: once every 30 minutes; vegetarian cow over level 49: once every 15 minutes - Two higher-level versions of the Collect Milk ability are given out at Cow level 38 and 52. They have faster reset times, allowing you to collect milk more quickly. These versions only work if you have the Vegetarian badge.&lt;br /&gt;
&lt;br /&gt;
=== Hunger Artist ===&lt;br /&gt;
&lt;br /&gt;
=== Nudist===&lt;br /&gt;
&lt;br /&gt;
=== Jewelry Refuser===&lt;br /&gt;
&lt;br /&gt;
=== Hatless ===&lt;br /&gt;
&lt;br /&gt;
=== Shirtless ===&lt;br /&gt;
&lt;br /&gt;
=== Pantsless ===&lt;br /&gt;
&lt;br /&gt;
=== Shoeless ===&lt;br /&gt;
&lt;br /&gt;
=== Beltless ===&lt;br /&gt;
&lt;br /&gt;
=== Pacifist ===&lt;br /&gt;
&lt;br /&gt;
=== Druid===&lt;br /&gt;
: This badge is awarded to players who have accepted the task of being a [[Druid]].&lt;br /&gt;
=== Lycanthrope===&lt;br /&gt;
: This badge is awarded to players who have infected themselves with [[Lycanthropy]].&lt;br /&gt;
=== Eternal Wolf===&lt;br /&gt;
: This badge is awarded to players who have been in wolf form for 30 days or longer.&lt;br /&gt;
=== Eternal Butterfly===&lt;br /&gt;
: This badge is awarded to players who have retained their butterfly form for over ___ days.&lt;br /&gt;
=== Lifelong Doe ===&lt;br /&gt;
: This badge is awarded to players who have retained their deer form for over ___ days.&lt;br /&gt;
=== Adherent of Akhisa ===&lt;br /&gt;
: This badge is awarded to players who have retained their spider form for over ___ days.&lt;br /&gt;
=== Ever-Bat ===&lt;br /&gt;
: This badge is awarded to players who have retained their bat form for over ___ days.&lt;br /&gt;
=== Career Bovine ===&lt;br /&gt;
: This badge is awarded to players who have retained their [[Cow]] form for over ___ days.&lt;br /&gt;
=== Permanent Ham ===&lt;br /&gt;
: This badge is awarded to players who have retained their [[Pig]] form for over ___ days.&lt;br /&gt;
&lt;br /&gt;
=== Master Rancher ===&lt;br /&gt;
: This badge is awarded to players who have bred 100 Baby Horses.&lt;br /&gt;
&lt;br /&gt;
== Noted Statuses: ==&lt;br /&gt;
=== Well-Socialized ===&lt;br /&gt;
: This status is awarded to players who have a high current community from being around other players. Grants +1% combat exp. (Human only)&lt;br /&gt;
&lt;br /&gt;
=== Immaculately Clean ===&lt;br /&gt;
: This status is awarded to players who maintain a high cleanliness. Grants +1% combat exp. (Elf only)&lt;br /&gt;
&lt;br /&gt;
=== Peaceable ===&lt;br /&gt;
: This status is awarded to players who avoid killing sentient creatures. Grants +1% combat exp. (Rakshasa only)&lt;/div&gt;</summary>
		<author><name>Terramir</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Lamashu/Small_talk&amp;diff=41573</id>
		<title>Lamashu/Small talk</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Lamashu/Small_talk&amp;diff=41573"/>
		<updated>2019-08-19T06:32:06Z</updated>

		<summary type="html">&lt;p&gt;Terramir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Loves Magic Oils {{Hint|Crossing Oil +2, Uncrossing Oil +7, Hatred Oil/Fear Oil +6.4, Hope Oil +76.8}}&lt;br /&gt;
* Loves Onyx {{Hint|Normal +35, Maximized +57.6}}&lt;br /&gt;
* Likes Sexy Clothes {{Hint|Cloth with Sexy Clothes tag. Favor depends on rarity and value - pink ~1/6 value, blue ~1/8 value}}&lt;/div&gt;</summary>
		<author><name>Terramir</name></author>
	</entry>
</feed>