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	<id>https://wiki.projectgorgon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Unifel</id>
	<title>Project Gorgon - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/wiki/Special:Contributions/Unifel"/>
	<updated>2026-10-06T21:56:42Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Situational_Awareness&amp;diff=283006</id>
		<title>Situational Awareness</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Situational_Awareness&amp;diff=283006"/>
		<updated>2026-09-05T09:22:59Z</updated>

		<summary type="html">&lt;p&gt;Unifel: Enemy Targeting Update - no longer allows tab targeting since 9/03/2026 update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Situational Awareness&lt;br /&gt;
|image            = [[File:Situational Awareness Icon.png|300px]]&lt;br /&gt;
|caption          = Honing your senses and intuition to detect threats in your environment.&lt;br /&gt;
|skilltype        = Other Skill&lt;br /&gt;
|maxlevel         = 100&lt;br /&gt;
|req              = &lt;br /&gt;
|skilltrainers    = [[Jake the Buckler]], [[Sir Brooker]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|source = [[Game updates/2026-07-30]]|&lt;br /&gt;
Situational Awareness is most useful indoors, especially in tight dungeon corridors.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Situational Awareness&#039;&#039;&#039; is a sidebar skill that allows you to see enemies on your minimap (and regular map) while it is active. It also turns off any speed bonuses, however, as you need to focus on your surroundings to activate the ability. Elites will look different than regular monsters, and the dots will be different (configurable) colors based on their state (in/out of combat, and neutral). At higher levels, it will even show enemy tooltips upon hovering over their dots.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Honing your senses and intuition to detect threats in your environment. You earn XP in Situational Awareness by defeating enemies while using the Situational Awareness ability.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
* [[Jake the Buckler]] currently teaches the skill for 10k councils at Comfortable favor level.&lt;br /&gt;
* To train the skill, have it active during combat (similar to [[First Aid]])&lt;br /&gt;
* [[Sir Brooker]] unlocks levels 81-90 and 91-100.&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None.&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* None.&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* None.&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Situational Awareness]] can be obtained from the following skills and levels:&lt;br /&gt;
:; [[Foraging]] &lt;br /&gt;
:: Level 75&lt;br /&gt;
:; [[Gender Studies]] &lt;br /&gt;
:: Level 38&lt;br /&gt;
:; [[Mentalism]] &lt;br /&gt;
:: Level 75&lt;br /&gt;
:; [[Nature Appreciation]] &lt;br /&gt;
:: Level 74&lt;br /&gt;
:; [[Pig]] &lt;br /&gt;
:: Level 80&lt;br /&gt;
:; [[Psychology]] &lt;br /&gt;
:: Level 75&lt;br /&gt;
:; [[Rabbit]] &lt;br /&gt;
:: Level 52&lt;br /&gt;
:; [[Warden]] &lt;br /&gt;
:: Level 75&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===Enemy Tooltips===&lt;br /&gt;
In order to see an enemy tooltip upon hover, your [[Situational Awareness]] skill must be at least the enemy&#039;s combat [[level]].&lt;br /&gt;
&lt;br /&gt;
===Enemy Targeting===&lt;br /&gt;
If you can sense an enemy with this skill in your minimap, they are able to be targeted by clicking on them, even without line of sight! However, this does not allow you to cast any spells upon them that require line of sight if you don&#039;t have it.&lt;br /&gt;
&lt;br /&gt;
===[[Stealthy]] Enemies===&lt;br /&gt;
Some monsters are [[Stealthy]], which means you must succeed a skill check against their Stealth in order to see them on the minimap. Entering combat permanently breaks their stealth (for the player they are in combat with). Selecting them manually will also make their minimap dot appear.&lt;br /&gt;
Currently, the following types of monsters are [[Stealthy]]: [[Panther]]s, [[Biting Vine]]s, some spiders (such as the &amp;quot;[[Black Widow Spider]]&amp;quot; varieties), smaller Snakes, [[Bear Trap]]s, [[Drakeworm]]s, and [[Lamia]]s.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|&lt;br /&gt;
{{:Xptables/AuxCombatSkill}}}} &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This skill was added in the July 30, 2026 update.&lt;br /&gt;
&lt;br /&gt;
* This skill will be taught as part of the main storyline quests, but is temporarily available from [[Jake the Buckler]].&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Situational Awareness in Action.png|The example from the Patch Notes showing Situational Awareness at work.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Unifel</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Situational_Awareness&amp;diff=277979</id>
		<title>Situational Awareness</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Situational_Awareness&amp;diff=277979"/>
		<updated>2026-08-01T05:16:46Z</updated>

		<summary type="html">&lt;p&gt;Unifel: /* In-Game Description */ Typo Fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Situational Awareness&lt;br /&gt;
|image            = [[File:Situational Awareness Icon.png|300px]]&lt;br /&gt;
|caption          = Honing your senses and intuition to detect threats in your environment.&lt;br /&gt;
|skilltype        = Other Skill&lt;br /&gt;
|maxlevel         = 100&lt;br /&gt;
|req              = &lt;br /&gt;
|skilltrainers    = [[Jake the Buckler]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|source = [[Game updates/2026-07-30]]|&lt;br /&gt;
Situational Awareness is most useful indoors, especially in tight dungeon corridors.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Situational Awareness&#039;&#039;&#039; is a sidebar skill that allows you to see enemies on your minimap (and regular map) while it is active. It also turns off any speed bonuses, however, as you need to focus on your surroundings to activate the ability. Elites will look different than regular monsters, and the dots will be different (configurable) colors based on their state (in/out of combat, and neutral). At higher levels, it will even show enemy tooltips upon hovering over their dots.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Honing your senses and intuition to detect threats in your environment. You earn XP in Situational Awareness by defeating enemies while using the Situational Awareness ability.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Jake the Buckler]] currently teaches the skill for 10k councils at Comfortable favor level.&lt;br /&gt;
&lt;br /&gt;
* To train the skill, have it active during combat (similar to [[First Aid]])&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None.&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* None.&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* None.&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Situational Awareness]] can be obtained from the following skills and levels:&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===Enemy Tooltips===&lt;br /&gt;
In order to see an enemy tooltip upon hover, your [[Situational Awareness]] skill must be at least the enemy&#039;s combat [[level]].&lt;br /&gt;
&lt;br /&gt;
===Enemy Targeting===&lt;br /&gt;
If you can sense an enemy with this skill in your minimap, they are able to be tab-targeted even without line of sight! However, this does not allow you to cast any spells upon them that require line of sight if you don&#039;t have it.&lt;br /&gt;
You are also able to target a specific enemy via clicking them on your minimap.&lt;br /&gt;
&lt;br /&gt;
===[[Stealthy]] Enemies===&lt;br /&gt;
Some monsters are [[Stealthy]], which means you must succeed a skill check against their Stealth in order to see them on the minimap. Entering combat permanently breaks their stealth (for the player they are in combat with). Selecting them manually will also make their minimap dot appear.&lt;br /&gt;
Currently, the following types of monsters are [[Stealthy]]: [[Panther]]s, [[Biting Vine]]s, some spiders (such as the &amp;quot;[[Black Widow Spider]]&amp;quot; varieties), smaller Snakes, [[Bear Trap]]s, [[Drakeworm]]s, and [[Lamia]]s.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|&lt;br /&gt;
{{:Xptables/AuxCombatSkill}}}} &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This skill was added in the July 30, 2026 update.&lt;br /&gt;
&lt;br /&gt;
* This skill will be taught as part of the main storyline quests, but is temporarily available from [[Jake the Buckler]].&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Situational Awareness in Action.png|The example from the Patch Notes showing Situational Awareness at work.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Unifel</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Situational_Awareness&amp;diff=277978</id>
		<title>Situational Awareness</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Situational_Awareness&amp;diff=277978"/>
		<updated>2026-08-01T05:13:21Z</updated>

		<summary type="html">&lt;p&gt;Unifel: Initial page creation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
|title            = Situational Awareness&lt;br /&gt;
|image            = [[File:Situational Awareness Icon.png|300px]]&lt;br /&gt;
|caption          = Honing your senses and intuition to detect threats in your environment.&lt;br /&gt;
|skilltype        = Other Skill&lt;br /&gt;
|maxlevel         = 100&lt;br /&gt;
|req              = &lt;br /&gt;
|skilltrainers    = [[Jake the Buckler]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|source = [[Game updates/2026-07-30]]|&lt;br /&gt;
Situational Awareness is most useful indoors, especially in tight dungeon corridors.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Overview==&lt;br /&gt;
&#039;&#039;&#039;Situational Awareness&#039;&#039;&#039; is a sidebar skill that allows you to see enemies on your minimap (and regular map) while it is active. It also turns off any speed bonuses, however, as you need to focus on your surroundings to activate the ability. Elites will look different than regular monsters, and the dots will be different (configurable) colors based on their state (in/out of combat, and neutral). At higher levels, it will even show enemy tooltips upon hovering over their dots.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Description ===&lt;br /&gt;
Honing your senses and intuition to detect threats in your environment. You earn XP in Situational Awareness by defeating enemies while using the Situation Awareness ability.&lt;br /&gt;
&lt;br /&gt;
=== Training {{msg:BASEPAGENAME}} ===&lt;br /&gt;
&amp;lt;!-- A list of methods to learn and level the skill --&amp;gt;&lt;br /&gt;
* [[Jake the Buckler]] currently teaches the skill for 10k councils at Comfortable favor level.&lt;br /&gt;
&lt;br /&gt;
* To train the skill, have it active during combat (similar to [[First Aid]])&lt;br /&gt;
&lt;br /&gt;
== Connected Skills ==&lt;br /&gt;
&lt;br /&gt;
===== Sub-Skills: =====&lt;br /&gt;
* None.&lt;br /&gt;
===== Secondary Skills: =====&lt;br /&gt;
* None.&lt;br /&gt;
===== Related Skills: =====&lt;br /&gt;
* None.&lt;br /&gt;
===== Synergy Levels: =====&lt;br /&gt;
Bonus [[Synergy Levels]] for [[Situational Awareness]] can be obtained from the following skills and levels:&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===Enemy Tooltips===&lt;br /&gt;
In order to see an enemy tooltip upon hover, your [[Situational Awareness]] skill must be at least the enemy&#039;s combat [[level]].&lt;br /&gt;
&lt;br /&gt;
===Enemy Targeting===&lt;br /&gt;
If you can sense an enemy with this skill in your minimap, they are able to be tab-targeted even without line of sight! However, this does not allow you to cast any spells upon them that require line of sight if you don&#039;t have it.&lt;br /&gt;
You are also able to target a specific enemy via clicking them on your minimap.&lt;br /&gt;
&lt;br /&gt;
===[[Stealthy]] Enemies===&lt;br /&gt;
Some monsters are [[Stealthy]], which means you must succeed a skill check against their Stealth in order to see them on the minimap. Entering combat permanently breaks their stealth (for the player they are in combat with). Selecting them manually will also make their minimap dot appear.&lt;br /&gt;
Currently, the following types of monsters are [[Stealthy]]: [[Panther]]s, [[Biting Vine]]s, some spiders (such as the &amp;quot;[[Black Widow Spider]]&amp;quot; varieties), smaller Snakes, [[Bear Trap]]s, [[Drakeworm]]s, and [[Lamia]]s.&lt;br /&gt;
&lt;br /&gt;
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}&lt;br /&gt;
&lt;br /&gt;
== {{msg:BASEPAGENAME}} Experience Table ==&lt;br /&gt;
{{Spoiler|Click Expand to view the Experience Table for {{msg:BASEPAGENAME}}|&lt;br /&gt;
{{:Xptables/AuxCombatSkill}}}} &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This skill was added in the July 30, 2026 update.&lt;br /&gt;
&lt;br /&gt;
* This skill will be taught as part of the main storyline quests, but is temporarily available from [[Jake the Buckler]].&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
File:Situational Awareness in Action.png|The example from the Patch Notes showing Situational Awareness at work.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Unifel</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=File:Situational_Awareness_Icon.png&amp;diff=277977</id>
		<title>File:Situational Awareness Icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=File:Situational_Awareness_Icon.png&amp;diff=277977"/>
		<updated>2026-08-01T05:11:26Z</updated>

		<summary type="html">&lt;p&gt;Unifel: In-game Icon for Situational Awareness.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
In-game Icon for Situational Awareness.&lt;/div&gt;</summary>
		<author><name>Unifel</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=File:Situational_Awareness_in_Action.png&amp;diff=277976</id>
		<title>File:Situational Awareness in Action.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=File:Situational_Awareness_in_Action.png&amp;diff=277976"/>
		<updated>2026-08-01T05:01:16Z</updated>

		<summary type="html">&lt;p&gt;Unifel: The example from the Patch Notes showing Situational Awareness at work.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The example from the Patch Notes showing Situational Awareness at work.&lt;/div&gt;</summary>
		<author><name>Unifel</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=Situational_Awareness/Level_Up_Rewards&amp;diff=277975</id>
		<title>Situational Awareness/Level Up Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=Situational_Awareness/Level_Up_Rewards&amp;diff=277975"/>
		<updated>2026-08-01T04:48:33Z</updated>

		<summary type="html">&lt;p&gt;Unifel: Created page with &amp;quot;{{subst:Preload/Level Up Reward pages}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;[[Category:Level Up Rewards]]&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
==[[{{msg:BASEPAGENAME}}/Level Up Rewards|{{msg:BASEPAGENAME}} Level Up Rewards]]==&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Level !! Bonus !! Skill !! |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Unifel</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=User_talk:Unifel&amp;diff=277974</id>
		<title>User talk:Unifel</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=User_talk:Unifel&amp;diff=277974"/>
		<updated>2026-08-01T03:55:33Z</updated>

		<summary type="html">&lt;p&gt;Unifel: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Unifel</name></author>
	</entry>
	<entry>
		<id>https://wiki.projectgorgon.com/index.php?title=User:Unifel&amp;diff=277973</id>
		<title>User:Unifel</title>
		<link rel="alternate" type="text/html" href="https://wiki.projectgorgon.com/index.php?title=User:Unifel&amp;diff=277973"/>
		<updated>2026-08-01T03:55:16Z</updated>

		<summary type="html">&lt;p&gt;Unifel: Created page with &amp;quot;IGN: Rumaen&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IGN: Rumaen&lt;/div&gt;</summary>
		<author><name>Unifel</name></author>
	</entry>
</feed>