|
|
| (48 intermediate revisions by 12 users not shown) |
| Line 1: |
Line 1: |
| __NOTOC__ | | __NOTOC__ [[Category: Mechanics]] |
| '''Dungeons''' are where quests take place, [[:Category:Bosses|bosses]] reside, and high level gear is obtained from. Dungeons are generally harder than most other content in the game and provide some of the best rewards.
| | ''Dungeon''' is a common name for caves, castles, abandoned ruins, and otherworldly realms accessible across [[Alharth]] and beyond. While many [[Dungeons]] have a long-forgotten history, others are homes of sentient Monstrous Races, recently abandoned Council structures, or natural caverns. Adventurers should usually prepare for hostiles, although occasionally paradise and friends can be found. Caves overflowing with Undead, Wolf Dens, and unusually smart insect dwellings are common sights across the continent. |
| | |
| ===No Instancing===
| |
| As of the alpha dungeons '''are not instanced''' which really sets apart this game from current "modern" MMOs. Whether you are soloing or teaming up with fellow players, the experience is of one shared world which creates stronger social interactions between players.
| |
| | |
| ===Looting===
| |
| Loot on all enemies (except Elites) is also not instanced, meaning once somebody loots a corpse the loot is gone. This can cause a little grief sometimes but keep in mind the loot is plentiful and enemies respawn ''very quickly''!
| |
| | |
| Consider '''not burying''' corpses in dungeons. In theory leaving corpses behind should make them respawn a little slower, which can help when soloing. In a group, please remember that burying a corpse gets rid of the loot. If you don't want loot on a corpse, leave it so another player may loot it.
| |
| | |
| ===Trains===
| |
| Veteran MMO players will remember the infamous trains from classic MMO EverQuest. A "train" happens when a player flees danger in a dungeon, and the enemies chasing the player come in sight of other unsuspecting players who are then attacked. This problem is fairly minimal at present in Project: Gorgon because the enemies don't pursue very far, but be aware that the mechanics allow for it. Don't be angry at other players! It is simply the mechanics of the game, and it could be argued it makes things a little more... interesting. As there is no experience penalty and also no loss of levels in the game (so far), a train will at worst cause your character to respawn in the entrance of the dungeon.
| |
|
| |
|
| | Only experienced adventurers should seek out [[Dungeons]], prepared for the [[Bosses]], traps, and deadly puzzles within. Loot and lost abilities can be discovered in dungeons, some dangerous enough that a party of adventurers should brave the mysteries together. |
| | == Dungeon Mechanics == |
| | === No Instancing === |
| | [[Dungeons]] in Project: Gorgon are not instanced, and players who enter a dungeon are placed on the same map as all others. In this shared world, loot is usually given to the adventurer who first damages a creature, although '''Elite''' Monsters, [[Bosses]], and World Bosses are an exception. If a player opens the loot window for a corpse and closes it without claiming anything, the loot becomes available to everyone else in the area. |
| | {{Quote|source= [[Game updates/2017-03-25]]| |
| | * When fighting elite and boss monsters, only the first group that attacks it will be able to loot it. (It will become "locked" to the first attacker's group, with a little lock icon visible to other groups to let them know.) Each member of the locked group will get their own share of treasure, just as before, but non-group members don't get any loot. |
| | * Solo monsters now become "open-lootable" once the original looter closes the corpse. (Meaning that any other player can take leftover loot, autopsy, bury the corpse, etc.) |
| | * Clicking on a boss's corpse can now dispel the boss curse even if you don't have loot permissions for the boss |
| | * Previously when a monster was killed, only the player who had done the highest damage to the monster was recorded as having killed it for certain purposes (such as special behavior badges). Now, anyone who did damage to the creature is counted as a killer |
| | }} |
| ==Dungeon Progression== | | ==Dungeon Progression== |
| A list of dungeons currently implemented, in rough order of progression. Keep in mind difficulty varies depending if you play a AOE build, if you are soloing or grouped, what skills and type of damage you use, etc.
| | {{ #dpl: |
| | | | category = Dungeons |
| : '''<code style="background:#eee">???</code>''' indicates that the information is incomplete, just so you know there ''may'' be bosses there, etc.
| | | notcategory = Dungeon Towns |
| : '''Diff.''': approximate difficulty.
| | | notcategory = Removed Content |
| | | | include = {DUNGEON infobox}:arealevel,{DUNGEON infobox}:connects,#Bosses, |
| {| class="sortable" style="width: 100%; border: 1px solid silver;" cellspacing="2" cellpadding="3" rules=all
| | | table = class="sortable table" style="width:100%",Dungeon, Level, Connects to, Bosses |
| |- style="background: #ec81bf;" | | | reset = categories |
| ! <span title="Sort on (approximate) difficulty" style="cursor: pointer;">'''Diff.'''</span> || Dungeon || <span title="Approx. combat level required" style="cursor: pointer;">'''Lvl'''</span> || Boss(es) or Boss-like Foe(s) || align="left"|Parent Zone || align="left"|Miscellaneous
| | }} |
| |-
| |
| | 0 || [[Tutorial Cave]] || align="center"|1 || [[Maronesa]] <span style="color:red">*</span>|| [[Serbule]] || <span style="color:red">*</span> Note that the boss is much higher level, you will have to come back later to defeat her! | |
| |-
| |
| | 1 || [[Serbule Sewers]] || align="center"|5 || - || [[Serbule]] || Fun little dungeon for newbie players, infested by rats and spiders.
| |
| |-
| |
| | 2 || [[Serbule Crypt]] || align="center"|15 || [[Nameless Guardian]] • [[Ursula]] • [[Khyrulek]] || [[Serbule]] || [[Necromancy]] can be learned in this dungeon (you may need help as this is deeper in the dungeon).
| |
| |-
| |
| | 3 || [[Myconian Cave]] || align="center"|25+ || [[Greta]] • [[Tidal]] • [[Tremor]] || [[Serbule]] || Good place to stock up on mushrooms, hard to solo at low level due to high population and respawn rates as well as wandering mobs
| |
| |-
| |
| | 4 || [[Under the Hand]] || align="center"|??? || [[Sherzat]] • [[The Big Slime]] || [[Serbule]] || Good place to farm XP for your secondary skills. Good for leveling [[skinning]] and [[butchering ]] too due to lots of pigs.
| |
| |-
| |
| | 4 || [[Goblin Dungeon]] || align="center"|20+ || [[Agalpa]] • [[Goblin Boss]] || [[Eltibule]] || Densely populated dungeon with high respawn rate, entrance is soloable.
| |
| |-
| |
| | 5 || [[Kur Tower]] || align="center"|40 || ??? || [[Kur Mountains]] || Affectionately known as "farmville" by high level players.
| |
| |-
| |
| | 6 || [[Boarded up Basement]] || align="center"|??? || [[Xegatis]] || [[Eltibule]] || This dungeon not not recommended for solo play.
| |
| |-
| |
| | 6 || [[Wolf Cave]] || align="center"|50 || ??? || ... || Is meant to be one of the harder dungeons currently in game.
| |
| |-
| |
| | ? || Deathtrap Dungeon || align="center"|?? || ??? || ... || A dungeon in [[Sun Vale]]? (ed: not there yet)
| |
| |}
| |
Dungeon' is a common name for caves, castles, abandoned ruins, and otherworldly realms accessible across Alharth and beyond. While many Dungeons have a long-forgotten history, others are homes of sentient Monstrous Races, recently abandoned Council structures, or natural caverns. Adventurers should usually prepare for hostiles, although occasionally paradise and friends can be found. Caves overflowing with Undead, Wolf Dens, and unusually smart insect dwellings are common sights across the continent.
Only experienced adventurers should seek out Dungeons, prepared for the Bosses, traps, and deadly puzzles within. Loot and lost abilities can be discovered in dungeons, some dangerous enough that a party of adventurers should brave the mysteries together.
Dungeon Mechanics
No Instancing
Dungeons in Project: Gorgon are not instanced, and players who enter a dungeon are placed on the same map as all others. In this shared world, loot is usually given to the adventurer who first damages a creature, although Elite Monsters, Bosses, and World Bosses are an exception. If a player opens the loot window for a corpse and closes it without claiming anything, the loot becomes available to everyone else in the area.
“
- When fighting elite and boss monsters, only the first group that attacks it will be able to loot it. (It will become "locked" to the first attacker's group, with a little lock icon visible to other groups to let them know.) Each member of the locked group will get their own share of treasure, just as before, but non-group members don't get any loot.
- Solo monsters now become "open-lootable" once the original looter closes the corpse. (Meaning that any other player can take leftover loot, autopsy, bury the corpse, etc.)
- Clicking on a boss's corpse can now dispel the boss curse even if you don't have loot permissions for the boss
- Previously when a monster was killed, only the player who had done the highest damage to the monster was recorded as having killed it for certain purposes (such as special behavior badges). Now, anyone who did damage to the creature is counted as a killer
— Game updates/2017-03-25
Dungeon Progression
| Dungeon
|
Level
|
Connects to
|
Bosses
|
| Carpal Tunnels
|
25 - 35
|
Serbule
|
|
| Myconian Cave
|
25 - 35
|
Serbule
|
|
| Goblin Dungeon
|
20 - 40
|
Eltibule
Eltibule
|
|
| Goblin Dungeon
|
20 - 40
|
Eltibule
Eltibule
|
|
| Boarded up Basement
|
30 - 40
|
Eltibule
|
|
| Serbule Sewers
|
05 - 10
|
Serbule, Serbule Crypt
|
|
| Kur Tower
|
50
|
Kur Mountains, Necromancer's Courtyard
|
|
| Eltibule Crypt
|
20 - 30
|
Eltibule
|
|
| Wolf Cave
|
40 - 50
|
Kur Mountains
|
|
| Serbule Crypt
|
15 - 30
|
Serbule, Serbule Sewers
|
|
| Crystal Cavern
|
15 - 20
|
Serbule
|
|
| Borghild
|
40 - 45
|
Serbule
|
|
| Winter Nexus
|
40 - 50
|
Sun Vale, Fae Realm
|
|
| Dark Chapel
|
40 - 50
|
Eltibule
|
|
| Animal Nexus
|
30 - 35
|
Eltibule
|
|
| Yeti Cave
|
35 - 50
|
Kur Mountains
|
|
| Brain Bug Cave
|
10 - 15
|
Serbule
|
|
| Labyrinth
|
55 - 65
|
Ilmari
|
|
| Anagoge Records Facility
|
05 - 10
|
Anagoge, Serbule Hills Spider Cave
|
|
| Windy View Cave
|
60 - 70
|
Gazluk
|
|
| Gazluk Keep
|
70+
|
Gazluk
|
|
| Snowblood Shadow Cave
|
60 - 70
|
Gazluk
|
|
| Amaluk Valley Cave
|
60 - 70
|
Gazluk, Fae Realm
|
|
| No-Name Cave
|
60 - 70
|
Gazluk
|
|
| Serbule Hills Spider Cave
|
05 - 10
|
Anagoge Records Facility, Serbule Hills
|
|
| Ranalon Den
|
15 - 20
|
Serbule Hills
|
|
| Necromancer's Courtyard
|
40 - 50
|
Kur Tower
|
|
| Rahu Sewer
|
60
|
Rahu
|
|
| War Caches
|
50 - 60
|
Ilmari
|
|
| Dungeons by Area
|
|
|
|
| Sacrificial Sea Cave
|
40-45
|
Sun Vale
|
|
| Molybdenum Mine
|
30 - 40
|
Sun Vale
|
There are no boss monsters in the Molybdenum Mine
|
| Fish Bowl Cavern
|
35-40
|
Sun Vale
|
There are no Boss monsters in the Fish Bowl Cavern.
|
| The Wintertide
|
80
|
Fae Realm
|
|
| Hogan's Basement
|
30-35
|
Eltibule
|
|
| Fungal Fortress
|
85
|
Povus
|
|
| Dungeon Towns
|
|
|
|
| Errruka's Cave
|
85-90
|
Povus, Aktaari Cave, Forthragarian Caves
|
|
| Forthragarian Caves
|
90-95
|
Errruka's Cave, Nightmare Caves
|
|
| Aktaari Cave
|
90-95
|
Errruka's Cave
|
|
| Nightmare Caves
|
90-95
|
Forthragarian Caves, Elven Judgement
|
|
| Elven Judgement
|
95
|
Nightmare Caves
|
- Spiderlaird
|
| Underwater Cave
|
0
|
Sun Vale Animal Nexus
|
There are no boss creatures in the Underwater Cave.
|
| Mysterious Locale
|
|
|
|
| Trapdoor
|
0
|
Vidaria
|
There are no boss creatures in the Trapdoor.
|
| Heavenly Sewers
|
0
|
Everywhere, Statehelm Sewers
|
There are no boss creatures in the Trapdoor.
|
| The Yellow Room
|
0
|
Nightmare Caves
|
There are no boss creatures in The Yellow Room.
|
| Statehelm Sewers
|
90-100
|
Statehelm
|
|
| Statehelm Crypt
|
90
|
Statehelm
|
|