Dungeons: Difference between revisions

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m →Dungeon Progression: exclude New Prestonbule Cave, Sacred Grotto, from output. Leave in Hogan's Basement.
 
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Dungeons are where quests take place, [[:Category:Bosses|bosses]] reside, and high level gear is obtained from. Dungeons are generally harder than most other content in the game and provide some of the best rewards.
__NOTOC__ [[Category: Mechanics]]
''Dungeon''' is a common name for caves, castles, abandoned ruins, and otherworldly realms accessible across [[Alharth]] and beyond. While many [[Dungeons]] have a long-forgotten history, others are homes of sentient Monstrous Races, recently abandoned Council structures, or natural caverns. Adventurers should usually prepare for hostiles, although occasionally paradise and friends can be found. Caves overflowing with Undead, Wolf Dens, and unusually smart insect dwellings are common sights across the continent.


A list of dungeons currently implemented, in rough order of progression.
Only experienced adventurers should seek out [[Dungeons]], prepared for the [[Bosses]], traps, and deadly puzzles within. Loot and lost abilities can be discovered in dungeons, some dangerous enough that a party of adventurers should brave the mysteries together.
 
== Dungeon Mechanics ==
: '''<code style="background:#eee">???</code>''' indicates that the information is incomplete, just so you know there ''may'' be bosses there, etc.
=== No Instancing ===
: '''Diff.''': approximate difficulty, to give you an idea of progression (of course it varies depending if you play a AOE build, if you are soloing or grouped, what skills and type of damage you use, etc).
[[Dungeons]] in Project: Gorgon are not instanced, and players who enter a dungeon are placed on the same map as all others. In this shared world, loot is usually given to the adventurer who first damages a creature, although '''Elite''' Monsters, [[Bosses]], and World Bosses are an exception. If a player opens the loot window for a corpse and closes it without claiming anything, the loot becomes available to everyone else in the area.
 
{{Quote|source= [[Game updates/2017-03-25]]|
{| class="sortable" style="width: 100%; border: 1px solid silver;" cellspacing="2" cellpadding="3" rules=all
* When fighting elite and boss monsters, only the first group that attacks it will be able to loot it. (It will become "locked" to the first attacker's group, with a little lock icon visible to other groups to let them know.) Each member of the locked group will get their own share of treasure, just as before, but non-group members don't get any loot.
|- style="background: #ec81bf;"
* Solo monsters now become "open-lootable" once the original looter closes the corpse. (Meaning that any other player can take leftover loot, autopsy, bury the corpse, etc.)
! <span title="Sort on (approximate) difficulty" style="cursor: pointer;">'''Diff.'''</span> || Dungeon || <span title="Approx. combat level required" style="cursor: pointer;">'''Lvl'''</span> || Boss(es) or Boss-like Foe(s) || align="left"|Entrance || align="left"|Miscellaneous
* Clicking on a boss's corpse can now dispel the boss curse even if you don't have loot permissions for the boss
|-
* Previously when a monster was killed, only the player who had done the highest damage to the monster was recorded as having killed it for certain purposes (such as special behavior badges). Now, anyone who did damage to the creature is counted as a killer
| 0 || [[Tutorial Cave]] || align="center"|1 || [[Maronesa]] || [[Serbule]] (East) ||
}}
|-
==Dungeon Progression==
| 1 || [[Serbule Sewers]] ||  align="center"|5 || - || [[Serbule]]: swim under the lake to find the entrance ||
{{ #dpl:
|-
| category  = Dungeons
| 2 || [[Crypt]] ||  align="center"|15 || [[Nameless Guardian]] [[Ursula]] [[Khyrulek]] || [[Serbule]]: Graveyard (Southwest) ||
| notcategory = Dungeon Towns
|-
| notcategory = Removed Content
| 3 || [[Myconian Cave]] ||  align="center"|25+ || [[Greta]] [[Tidal]] || [[Serbule]]: Enter via creepy mushrooms (Northwest) || Good place to stock up on mushrooms, hard to solo at low level due to high population and respawn rates as well as wandering mobs
| include    = {DUNGEON infobox}:arealevel,{DUNGEON infobox}:connects,#Bosses,
|-
| table      = class="sortable table" style="width:100%",Dungeon, Level, Connects to, Bosses
| 4 || [[Under the Hand]] ||  align="center"|??? || [[Sherzat]] [[Slime King]] || [[Serbule]]: Under the hand, duh! ||
  | reset = categories
|-
}}
| 4 || [[Goblin Dungeon]] || align="center"|20+ || [[Goblin Boss]] || [[Eltibule]]: [[Eltibule Keep]] || Densely populated dungeon with high respawn rate, entrance is soloable.
|-
| 5 || [[Kur Tower]] ||  align="center"|50 || ??? || [[Kur Mountains]] (Southwest) || Affectionately known as "farmville" by high level players.
|-
| 6 || [[Boarded up Basement]] || align="center"|??? || [[Xegatis]] || [[Eltibule]]: Abandoned House (Northwest) || This dungeon not not recommended for solo play.
|-
| 6 || [[Werewolf Den]] ||  align="center"|50 || ??? || ... || Is meant to be one of the harder dungeons currently in game.
|}

Latest revision as of 03:08, 20 February 2023

Dungeon' is a common name for caves, castles, abandoned ruins, and otherworldly realms accessible across Alharth and beyond. While many Dungeons have a long-forgotten history, others are homes of sentient Monstrous Races, recently abandoned Council structures, or natural caverns. Adventurers should usually prepare for hostiles, although occasionally paradise and friends can be found. Caves overflowing with Undead, Wolf Dens, and unusually smart insect dwellings are common sights across the continent.

Only experienced adventurers should seek out Dungeons, prepared for the Bosses, traps, and deadly puzzles within. Loot and lost abilities can be discovered in dungeons, some dangerous enough that a party of adventurers should brave the mysteries together.

Dungeon Mechanics

No Instancing

Dungeons in Project: Gorgon are not instanced, and players who enter a dungeon are placed on the same map as all others. In this shared world, loot is usually given to the adventurer who first damages a creature, although Elite Monsters, Bosses, and World Bosses are an exception. If a player opens the loot window for a corpse and closes it without claiming anything, the loot becomes available to everyone else in the area.

“
  • When fighting elite and boss monsters, only the first group that attacks it will be able to loot it. (It will become "locked" to the first attacker's group, with a little lock icon visible to other groups to let them know.) Each member of the locked group will get their own share of treasure, just as before, but non-group members don't get any loot.
  • Solo monsters now become "open-lootable" once the original looter closes the corpse. (Meaning that any other player can take leftover loot, autopsy, bury the corpse, etc.)
  • Clicking on a boss's corpse can now dispel the boss curse even if you don't have loot permissions for the boss
  • Previously when a monster was killed, only the player who had done the highest damage to the monster was recorded as having killed it for certain purposes (such as special behavior badges). Now, anyone who did damage to the creature is counted as a killer

— Game updates/2017-03-25

Dungeon Progression

Dungeon Level Connects to Bosses
Carpal Tunnels 25 - 35 Serbule
Myconian Cave 25 - 35 Serbule
Goblin Dungeon 20 - 40 Eltibule

Eltibule

Goblin Dungeon 20 - 40 Eltibule

Eltibule

Boarded up Basement 30 - 40 Eltibule
Serbule Sewers 05 - 10 Serbule, Serbule Crypt
Kur Tower 50 Kur Mountains, Necromancer's Courtyard
Eltibule Crypt 20 - 30 Eltibule
Wolf Cave 40 - 50 Kur Mountains
Serbule Crypt 15 - 30 Serbule, Serbule Sewers
Crystal Cavern 15 - 20 Serbule
Borghild 40 - 45 Serbule
Winter Nexus 40 - 50 Sun Vale, Fae Realm
Dark Chapel 40 - 50 Eltibule


Animal Nexus 30 - 35 Eltibule
Yeti Cave 35 - 50 Kur Mountains
Brain Bug Cave 10 - 15 Serbule
Labyrinth 55 - 65 Ilmari
Anagoge Records Facility 05 - 10 Anagoge, Serbule Hills Spider Cave
Windy View Cave 60 - 70 Gazluk
Gazluk Keep 70+ Gazluk
Snowblood Shadow Cave 60 - 70 Gazluk
Amaluk Valley Cave 60 - 70 Gazluk, Fae Realm
No-Name Cave 60 - 70 Gazluk
  • None
Serbule Hills Spider Cave 05 - 10 Anagoge Records Facility, Serbule Hills
Ranalon Den 15 - 20 Serbule Hills
Necromancer's Courtyard 40 - 50 Kur Tower
Rahu Sewer 60 Rahu
War Caches 50 - 60 Ilmari
Dungeons by Area
Sacrificial Sea Cave 40-45 Sun Vale
Molybdenum Mine 30 - 40 Sun Vale

There are no boss monsters in the Molybdenum Mine

Fish Bowl Cavern 35-40 Sun Vale

There are no Boss monsters in the Fish Bowl Cavern.

The Wintertide 80 Fae Realm
Hogan's Basement 30-35 Eltibule
Fungal Fortress 85 Povus
Dungeon Towns
Errruka's Cave 85-90 Povus, Aktaari Cave, Forthragarian Caves


Forthragarian Caves 90-95 Errruka's Cave, Nightmare Caves


Aktaari Cave 90-95 Errruka's Cave
Nightmare Caves 90-95 Forthragarian Caves, Elven Judgement
Elven Judgement 95 Nightmare Caves

- Spiderlaird

Underwater Cave 0 Sun Vale
Animal Nexus

There are no boss creatures in the Underwater Cave.

Mysterious Locale
Trapdoor 0 Vidaria

There are no boss creatures in the Trapdoor.

Heavenly Sewers 0 Everywhere, Statehelm Sewers

There are no boss creatures in the Trapdoor.

The Yellow Room 0 Nightmare Caves

There are no boss creatures in The Yellow Room.

Statehelm Sewers 90-100 Statehelm


Statehelm Crypt 90 Statehelm