Ghoul: Difference between revisions

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m Added location
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| armor    = 3364
| armor    = 3364
| rage      = 3982
| rage      = 3982
| lootlevel = 95
| mitigation = 20%
}}
{{MOB Location
| area = Statehelm Crypt
| location = Entrance rooms
| health    = 7127
| armor    = 3364
| rage      = 4711
| lootlevel = 95
| lootlevel = 95
| mitigation = 20%
| mitigation = 20%
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; Level 10 Equipment
; Level 10 Equipment
==== Sun Vale Loot ====
==== Sun Vale Loot ====
; Level 30 Equipment
; Level 40 Equipment
{|
{|
|{{Loot|Strange Dirt}}
|{{Loot|Strange Dirt}}
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|{{Loot|Thentree Boots}}
|{{Loot|Thentree Boots}}
|{{Loot|Trancelute}}
|{{Loot|Trancelute}}
|{{Loot|Insulated Boots}}
|-
|{{Loot|Death Lur}}
|{{Loot|War Flask}}
|}
|}


==Notable Ghouls==
==Notable Ghouls==
* [[Gravamux]], a ghoul boss in Kur Tower
* [[Gravamux]], a ghoul boss in Kur Tower

Latest revision as of 20:12, 17 July 2026

Ghoul

Health378Armor352Rage662
Anatomy:
Effective:
Slashing, Psychic, Acid
Very Ineffective:
Cold, Darkness


Ghouls are Undead creatures summoned by a Necromancer. In the instance of the Necromancer's Courtyard, the Necromancer Lomas is most likely responsible.

Locations

Phantom Ilmari Desert
Vitals: Health 64 Armor 93 Rage 142
Location: Usually around structures.
Loot Level: 10
Mitigation: 20%
Necromancer's Courtyard
Vitals: Health 378 Armor 352 Rage 662
Location: Wandering all areas of the Graveyard.
Sun Vale
Vitals: Health 516 Armor 538 Rage 817
Location: Northeastern small island.
Vidaria
Vitals: Health 5508 Armor 3364 Rage 3982
Location: Attacking the western Council Camp.
Loot Level: 95
Mitigation: 20%
Statehelm Crypt
Vitals: Health 7127 Armor 3364 Rage 4711
Location: Entrance rooms
Loot Level: 95
Mitigation: 20%

Combat Abilities

Easily Disoriented

icon_2130.png Slashing Damage
 
icon_2131.png Self Buff: Mitigation and Damage
 


Miscellaneous

Skin: None
Meat: None
Skull: Random between Human/Elf/Orc/Rakshasa

Reported Loot

General Loot

Phantom Ilmari Desert Loot

Level 10 Equipment

Sun Vale Loot

Level 40 Equipment

Notable Ghouls