Dunahain Broadarm: Difference between revisions
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|species =Dwarf | |species =Dwarf | ||
|beastspeak =? | |beastspeak =? | ||
|skilltrainer = Mycology, Fishing | |skilltrainer = Mycology, Fishing, Gardening, Cooking,<br> Tailoring, Leatherworking, Toolcrafting,<br> Armorsmithing, Blacksmithing, Saddlery, Transmutation,<br> Armor Augmentation, Ancillary-Armor Augmentation,<br> Weapon Augmentation, Jewelry Augmentation, Jewelry Crafting,<br> Textile Creation, Butchering, Pathology,<br> Skinning, Tanning, Brewing, Bladesmithing, Non-Fiction Writing | ||
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[[Dunahain Broadarm]] is a dwarf trapped in the [[Nightmare Caves]]. While he longs to escape and perhaps smith once more, his task demands his continued existence as a guardian of knowledge. | [[Dunahain Broadarm]] is a dwarf trapped in the [[Nightmare Caves]]. While he longs to escape and perhaps smith once more, his task demands his continued existence as a guardian of knowledge. | ||
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| item = Fishing{{!}}Unlock Fishing Skill Levels 81-90 | | item = Fishing{{!}}Unlock Fishing Skill Levels 81-90 | ||
| skilllevel = 80 | | skilllevel = 80 | ||
| cost ={{Item|Xogrite Chunk}}x50 & 0 | | cost ={{Item|Xogrite Chunk}}x50 & 0 | ||
}} | }} | ||
Latest revision as of 02:01, 21 August 2026
Dunahain Broadarm is a dwarf trapped in the Nightmare Caves. While he longs to escape and perhaps smith once more, his task demands his continued existence as a guardian of knowledge.
Location
- Nightmare Caves
- Dunahain Broadarm can be found at the northwest trainer door.
Favor
Dunahain Broadarm does not use the favor system.
Training
Mycology Unlock Level Cost 80 x50 & 0 councils
Fishing Unlock Level Cost 70 x50 & 0 councils 80 x50 & 0 councils
Gardening Unlock Level Cost 80 x50 & 0 councils
Cooking Unlock Level Cost 80 x50 & 0 councils
Tailoring Unlock Level Cost 80 x50 & 0 councils
Leatherworking Unlock Level Cost 80 x50 & 0 councils
Toolcrafting Unlock Level Cost 80 x50 & 0 councils
Recipe:
Astounding Skinning Knife
71 x10 & 0 councils
Armorsmithing Unlock Level Cost 80 x50 & 0 councils
Blacksmithing Unlock Level Cost 80 x50 & 0 councils
Saddlery Unlock Level Cost 80 x50 & 0 councils
Transmutation Unlock Level Cost 70 x50 & 0 councils 80 x50 & 0 councils
Recipe: Distill Simple Magical Item (91-120)
81 x10 & 0 councils
Recipe: Distill Rare Magical Item (91-120)
81 x10 & 0 councils
Recipe: Distill Exceptional Magical Item (91-120)
85 x10 & 0 councils
Recipe: Distill Epic or Legendary Magical Item (91-120)
88 x10 & 0 councils
Recipe: Repair Transmutation Damage 6
80 x10 & 0 councils
Armor Augmentation Unlock Level Cost 70 x50 & 0 councils 80 x50 & 0 councils
Recipe: Extract Chest Augment (Level 91-120)
81 x10 & 0 councils
Recipe: Extract Leg Augment (Level 91-120)
85 x10 & 0 councils
Ancillary-Armor Augmentation Unlock Level Cost 70 x50 & 0 councils 80 x50 & 0 councils
Recipe: Extract Helm Augment (Level 91-120)
81 x10 & 0 councils
Recipe: Extract Boot Augment (Level 91-120)
85 x10 & 0 councils
Weapon Augmentation Unlock Level Cost 70 x50 & 0 councils 80 x50 & 0 councils
Recipe: Extract Main-Hand Augment (Level 91-120)
81 x10 & 0 councils
Recipe: Extract Off-Hand Augment (Level 91-120)
85 x10 & 0 councils
Recipe: Extract Glove Augment (Level 91-120)
90 x10 & 0 councils
Jewelry Augmentation Unlock Level Cost 70 x50 & 0 councils 80 x50 & 0 councils
Recipe: Extract Ring Augment (Level 91-120)
81 x10 & 0 councils
Recipe: Extract Necklace Augment (Level 91-120)
85 x10 & 0 councils
Jewelry Crafting Unlock Level Cost 80 x50 & 0 councils
Carpentry Unlock Level Cost 80 x50 & 0 councils
Textile Creation Unlock Level Cost 60 x50 & 0 councils
Recipe:
Enhanced Yarn
70 x10 & 0 councils
Recipe:
Pastoral Mare Blanket
35 x5 & 0 councils
Recipe:
Rustic Mare Blanket
45 x5 & 0 councils
Recipe:
Cozy Mare Blanket
55 x5 & 0 councils
Recipe:
Sleek Mare Blanket
65 x5 & 0 councils
Recipe:
Cooling Mare Blanket
70 x5 & 0 councils
Recipe:
Svelte Mare Blanket
75 x5 & 0 councils
Butchering Unlock Level Cost 80 x50 & 0 councils
Pathology Unlock Level Cost 80 x50 & 0 councils
Skinning Unlock Level Cost 80 x50 & 0 councils
Tanning Unlock Level Cost 80 x50 & 0 councils
Recipe:
Awesome Leather Roll
90 x10 & 0 councils
Brewing Unlock Level Cost 80 x50 & 0 councils
Recipe:
Porter (One Glass)
90 x10 & 0 councils
Recipe:
Porter Keg
93 x10 & 0 councils
Recipe:
Cider (Un-Aged)
80 x10 & 0 councils
Recipe:
Tequila (Drinkable Cask)
50 x10 & 0 councils
Recipe:
Dwarven Stout (One Glass)
70 x10 & 0 councils
Recipe:
Hegemony Lager Keg
63 x10 & 0 councils
Bladesmithing Unlock Level Cost 70 x50 & 0 councils 80 x50 & 0 councils
Non-Fiction Writing Unlock Level Cost 80 x50 & 0 councils
Services
Door Challenge
The door guarded by Dunahain Broadarm can be opened by those who have crafted at least 350 Max-Enchanted items. He will also open the door in exchange for 50 Letter of Authority.
Speaking to him while fulfilling this condition opens the door to everyone for 1 hour.
Events
Conversations
“Glad to meet you, lad. It gets quiet here! My name is Dunahain Broadarm. Who are you?
My name is...
Right. You stand before a doorway to vast knowledge for the worthy. Complete my challenge and you will be deemed worthy for a time.
What's this challenge?
My challenge is this: to enter my door, you must have spent a lifetime creating masterpieces.
You must have crafted at least 350 Max-Enchanted items.
I can't complete that challenge at this time.
“Go on in. Someone else already completed my challenge. I'll keep the door open for another few minutes.
Who are you?
Me? I'm Dunahain Broadarm. I came along on this expedition to gather rare crafting materials. Now, I can only dream of forging a blade. It's been so long, would I even remember how?
My job now is to guard this door and the knowledge inside. However, somebody already beat my challenge, so the door is open. I'll keep my foot in the door as I can, but it'll close soon, so hurry in.
How did you end up here?
It was supposed to be an easy mission: get in, get the ore, and get out. But there was a giant red ball, and it mocked us, so we... picked a fight we couldn't win. If I ever get out of here, I'm never stabbing mysterious orbs ever again.
I just wish I could go back to good old mummy slaying! Good, safe money in mummies. Always had the easiest puzzles, too -- none of those horrid "Lady or Tiger" puzzles that crones use. Just wash your hands after, mummies are disgusting things.
I'm sorry for your loss.
— Dunahain Broadarm (Open door)
