Mastery Sparks: Difference between revisions

From Project Gorgon
Jump to navigation Jump to search
Kirvin (talk | contribs)
No edit summary
 
(14 intermediate revisions by 2 users not shown)
Line 1: Line 1:
=== Mastery Sparks ===
== Mastery Sparks ==
 
Mastery Sparks are a gear upgrade system which allows the addition of extra stats to an item.  
Mastery Sparks are a gear upgrade system which allows the addition of extra stats to an item.  
==== Acquiring Sparks ====
Mastery Sparks drop from level 70+ enemies only. Different set enemy types drop specific sparks which can be targeted for farming. Some activities will also reward random sparks.
The Statehelm Daily Ratkin Chest always drops a few random sparks.
Bosses and Secret chests can drop random sparks.
Other spark locations by type:
* Universal Spark (Any Gear): Statehelm Crypt, Seaworm (Statehelm)
* Jewelry: Statehelm Crypt (Undead?)
* Metal Armor: Demons ([[Demonic Swarmer]], [[Demon Soldier]]), Elves
* Staff: Plants, Canines
* Battle Chemistry (Beaker/Flask): Vidaria Snakes, Infected Swarm
* Offhand: General Pask (Potentially Raskshasa, but may just be a random drop)
* Blades: Fae Panther (Feline?)
* Cloth/Leather Hat: Fae Bear
* Archery (Bow/Crossbow): Dread Pixie, Treant
* Cloth Armor: Statehelm Sewer Boss
* Orbs: Sadness Gazelle, Hexapus
* Leather Armor: Aktaari
* Clubs: Gricklings
* Instruments: [[Tentakiller]]
* Cloth Gloves: [[Cinderboar]]
* Leather Gloves: [[Cinderboar]]
* Unarmed (Claw): Brain Demon
* Wand: [[Kuvou]]
* Organic: [[Egg Run]] (Unsure if this was the Aktaari or the quest reward)
==== Infusing Sparks ====  
==== Infusing Sparks ====  
 
Once you have a spark and an item to use it on, you must infuse the spark into the item. This requires a spark, item, and recipe. Many of the recipes for infusing weapons drop from the elves in [[Elven Judgement]], and the rest are acquired as a reward from [[Inella]] (but it is currently bugged and the option does not appear). Infusion recipes normally require level 85 in the related skill. Foretold infusion recipes do not work on mastercrafted items, and vice versa, unless it is a recipe for both.
Once you have a spark and an item to use it on, you must infuse the spark into the item. This requires a spark, item, and recipe. Many of the recipes for infusing weapons drop from the elves in [[Elven Judgement]], and the rest are acquired as a reward from [[Inella]] (but it is currently bugged and the option does not appear). Infusion recipes normally require level 85 in the related skill. Foretold infusion recipes do not work on mastercrafted items, and vice versa.


You can infuse 40 sparks on an item. If the item is a mastercrafted or foretold in prophecy legendary rarity item, it can have 60 additional sparks infused.  
You can infuse 40 sparks on an item. If the item is a mastercrafted or foretold in prophecy legendary rarity item, it can have 60 additional sparks infused.  


Jewelry (Rings and Necklaces) can infuse an extra 10 sparks at the bench at the end of the Statehelm Crypt dungeon. This does not require a spark item or recipe (it's free), but has a 3 hour cooldown and requires killing the boss to use the bench.
Jewelry (Rings and Necklaces) can infuse an extra 10 sparks at the bench at the end of the Statehelm Crypt dungeon. This does not require a spark item or recipe (it's free), but has a 3 hour cooldown and requires killing the boss to use the bench.
==== Applying Sparks ====  
==== Applying Sparks ====  
Once you have infused sparks on an item, you can visit a bench to apply the stats. The bench I know of is next to [[Winston Veilmoor]] in [[Statehelm]] but I believe there are others (please list if you know).
Once you have infused sparks on an item, you can visit a bench to apply the stats. The bench I know of is next to [[Winston Veilmoor]] in [[Statehelm]] but I believe there are others (please list if you know).


This will present you with a list of of the type of stats that can be added to the item. Offensive stats for weapons and jewelry, and defensive stats for armor (unsure what belts get, please add if you know).  
This will present you with a list of of the type of stats that can be added to the item. Offensive stats for weapons and jewelry, and defensive stats for armor. Belts have a 1/3 chance for either 1 inventory slot, 1 HP, or nothing.


On selecting a type of stat, the window will display the different stat outcomes and the % chance for those outcomes. It costs 100 [[Combat Wisdom]] to roll the dice and apply the stats to the item.
On selecting a type of stat, the window will display the different stat outcomes and the % chance for those outcomes. It costs 100 [[Combat Wisdom]] to roll the dice and apply the stats to the item.


==== Refunding Sparks ====  
==== Refunding Sparks ====  
An item can be destroyed, refunding 80% of the sparks on it. I'm not sure exactly how this works, someone should fill this in if they have done it.
==== Acquiring Sparks ====
[[Mastery Sparks]] drop from level 50+ enemies only. Different enemy types drop specific sparks.


An item can be destroyed, refunding 80% of the sparks on it. I'm not sure exactly how this works, someone should fill this in if they have done it.
Some activities will also reward random sparks.
* The[[Ratkin Partnership Chest]] always drops a few random sparks.
* Bosses and Secret chests can drop random sparks.
 
;{{Item|Contracted Soul Fragment}}
* Statehelm Crypt
<dpl>
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot
category = Category:Loot/Contracted Soul Fragment
mode = unordered
columns = 1
include = {MOB Location}:area
table = class="wikitable ", Monster, Location
</dpl>
;{{Item|Mastery Spark: Metal Armor}}
* Most Demons?
* Elves?
<dpl>
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot
category = Category:Loot/Mastery Spark: Metal Armor
mode = unordered
columns = 1
include = {MOB Location}:area
table = class="wikitable ", Monster, Location
</dpl>
;{{Item|Mastery Spark: Cloth Armor}}
* Undead?
<dpl>
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot
category = Category:Loot/Mastery Spark: Cloth Armor
mode = unordered
columns = 1
include = {MOB Location}:area
table = class="wikitable ", Monster, Location
</dpl>
;{{Item|Mastery Spark: Leather Armor}}
* Most Aktaari?
* Undead?
<dpl>
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot
category = Category:Loot/Mastery Spark: Leather Armor
mode = unordered
columns = 1
include = {MOB Location}:area
table = class="wikitable ", Monster, Location
</dpl>
;{{Item|Mastery Spark: Organic Armor}}
*[[Egg Run]] (This may have been a random boss drop spark)
<dpl>
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot
category = Category:Loot/Mastery Spark: Organic Armor
mode = unordered
columns = 1
include = {MOB Location}:area
table = class="wikitable ", Monster, Location
</dpl>
;{{Item|Mastery Spark: Main-Hand Weapons}}
* Elves?
* Undead?
<dpl>
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot
category = Category:Loot/Mastery Spark: Main-Hand Weapons
mode = unordered
columns = 1
include = {MOB Location}:area
table = class="wikitable ", Monster, Location
</dpl>
;{{Item|Mastery Spark: Off-Hand Weapons}}
* Rakshasa? (May have just been a random drop from Pask)
<dpl>
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot
category = Category:Loot/Mastery Spark: Off-Hand Weapons
mode = unordered
columns = 1
include = {MOB Location}:area
table = class="wikitable ", Monster, Location
</dpl>
;{{Item|Mastery Spark: Rings}}
* Statehelm Crypt (Undead?)
<dpl>
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot
category = Category:Loot/Mastery Spark: Rings
mode = unordered
columns = 1
include = {MOB Location}:area
table = class="wikitable ", Monster, Location
</dpl>
;{{Item|Mastery Spark: Necklace}}
* Statehelm Crypt (Undead?)
<dpl>
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot
category = Category:Loot/Mastery Spark: Necklace
mode = unordered
columns = 1
include = {MOB Location}:area
table = class="wikitable ", Monster, Location
</dpl>
;{{Item|Mastery Spark: Belts}}
<dpl>
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot
category = Category:Loot/Mastery Spark: Belts
mode = unordered
columns = 1
include = {MOB Location}:area
table = class="wikitable ", Monster, Location
</dpl>
* Crafted by a player recipe.
;{{Item|Mastery Spark: Clubs}}
<dpl>
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot
category = Category:Loot/Mastery Spark: Clubs
mode = unordered
columns = 1
include = {MOB Location}:area
table = class="wikitable ", Monster, Location
</dpl>
;{{Item|Mastery Spark: Orbs}}
<dpl>
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot
category = Category:Loot/Mastery Spark: Orbs
mode = unordered
columns = 1
include = {MOB Location}:area
table = class="wikitable ", Monster, Location
</dpl>
;{{Item|Mastery Spark: Archery}}
<dpl>
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot
category = Category:Loot/Mastery Spark: Archery
mode = unordered
columns = 1
include = {MOB Location}:area
table = class="wikitable ", Monster, Location
</dpl>
;{{Item|Mastery Spark: Blades}}
<dpl>
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot
category = Category:Loot/Mastery Spark: Blades
mode = unordered
columns = 1
include = {MOB Location}:area
table = class="wikitable ", Monster, Location
</dpl>
* Most Feline enemies starting with Panthers in Kur.
;{{Item|Mastery Spark: Unarmed}}
<dpl>
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot
category = Category:Loot/Mastery Spark: Unarmed
mode = unordered
columns = 1
include = {MOB Location}:area
table = class="wikitable ", Monster, Location
</dpl>
* [[Deinonychus]]
;{{Item|Mastery Spark: Hammers}}
<dpl>
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot
category = Category:Loot/Mastery Spark: Hammers
mode = unordered
columns = 1
include = {MOB Location}:area
table = class="wikitable ", Monster, Location
</dpl>
;{{Item|Mastery Spark: Battle Chemistry}}
<dpl>
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot
category = Category:Loot/Mastery Spark: Battle Chemistry
mode = unordered
columns = 1
include = {MOB Location}:area
table = class="wikitable ", Monster, Location
</dpl>
;{{Item|Mastery Spark: Staves}}
* Plants, Canines?
<dpl>
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot
category = Category:Loot/Mastery Spark: Staves
mode = unordered
columns = 1
include = {MOB Location}:area
table = class="wikitable ", Monster, Location
</dpl>
;{{Item|Mastery Spark: Wands}}
<dpl>
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot
category = Category:Loot/Mastery Spark: Wands
mode = unordered
columns = 1
include = {MOB Location}:area
table = class="wikitable ", Monster, Location
</dpl>
;{{Item|Mastery Spark: Instruments}}
<dpl>
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot
category = Category:Loot/Mastery Spark: Instruments
mode = unordered
columns = 1
include = {MOB Location}:area
table = class="wikitable ", Monster, Location
</dpl>
;{{Item|Mastery Spark: Cloth or Leather Boots}}
<dpl>
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot
category = Category:Loot/Mastery Spark: Cloth or Leather Boots
mode = unordered
columns = 1
include = {MOB Location}:area
table = class="wikitable ", Monster, Location
</dpl>
;{{Item|Mastery Spark: Metal or Organic Boots}}
<dpl>
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot
category = Category:Loot/Mastery Spark: Metal or Organic Boots
mode = unordered
columns = 1
include = {MOB Location}:area
table = class="wikitable ", Monster, Location
</dpl>
;{{Item|Mastery Spark: Cloth or Leather Gloves}}
<dpl>
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot
category = Category:Loot/Mastery Spark: Cloth or Leather Gloves
mode = unordered
columns = 1
include = {MOB Location}:area
table = class="wikitable ", Monster, Location
</dpl>
;{{Item|Mastery Spark: Metal or Organic Gauntlets}}
<dpl>
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot
category = Category:Loot/Mastery Spark: Metal or Organic Gauntlets
mode = unordered
columns = 1
include = {MOB Location}:area
table = class="wikitable ", Monster, Location
</dpl>
;{{Item|Mastery Spark: Cloth or Leather Hats}}
<dpl>
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot
category = Category:Loot/Mastery Spark: Cloth or Leather Hats
mode = unordered
columns = 1
include = {MOB Location}:area
table = class="wikitable ", Monster, Location
</dpl>
;{{Item|Mastery Spark: Metal or Organic Helms}}
<dpl>
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot
category = Category:Loot/Mastery Spark: Metal or Organic Helms
mode = unordered
columns = 1
include = {MOB Location}:area
table = class="wikitable ", Monster, Location
</dpl>
;{{Item|Mastery Spark: Cloth or Leather Shirts}}
<dpl>
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot
category = Category:Loot/Mastery Spark: Cloth or Leather Shirts
mode = unordered
columns = 1
include = {MOB Location}:area
table = class="wikitable ", Monster, Location
</dpl>
;{{Item|Mastery Spark: Metal or Organic Breastplates}}
<dpl>
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot
category = Category:Loot/Mastery Spark: Metal or Organic Breastplates
mode = unordered
columns = 1
include = {MOB Location}:area
table = class="wikitable ", Monster, Location
</dpl>
;{{Item|Mastery Spark: Cloth or Leather Pants}}
<dpl>
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot
category = Category:Loot/Mastery Spark: Cloth or Leather Pants
mode = unordered
columns = 1
include = {MOB Location}:area
table = class="wikitable ", Monster, Location
</dpl>
;{{Item|Mastery Spark: Metal or Organic Pants}}
<dpl>
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot
category = Category:Loot/Mastery Spark: Metal or Organic Pants
mode = unordered
columns = 1
include = {MOB Location}:area
table = class="wikitable ", Monster, Location
</dpl>
;{{Item|Mastery Spark: Gaudy Jewelry}}
* Undead (Statehelm Crypt)?
<dpl>
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot
category = Category:Loot/Mastery Spark: Gaudy Jewelry
mode = unordered
columns = 1
include = {MOB Location}:area
table = class="wikitable ", Monster, Location
</dpl>
;{{Item|Mastery Spark: Elegant Jewelry}}
<dpl>
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot
category = Category:Loot/Mastery Spark: Elegant Jewelry
mode = unordered
columns = 1
include = {MOB Location}:area
table = class="wikitable ", Monster, Location
</dpl>
;{{Item|Mastery Spark: Subtle Jewelry}}
* Undead (Statehelm Crypt)?
<dpl>
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot
category = Category:Loot/Mastery Spark: Subtle Jewelry
mode = unordered
columns = 1
include = {MOB Location}:area
table = class="wikitable ", Monster, Location
</dpl>

Latest revision as of 00:47, 8 September 2026

Mastery Sparks

Mastery Sparks are a gear upgrade system which allows the addition of extra stats to an item.

Infusing Sparks

Once you have a spark and an item to use it on, you must infuse the spark into the item. This requires a spark, item, and recipe. Many of the recipes for infusing weapons drop from the elves in Elven Judgement, and the rest are acquired as a reward from Inella (but it is currently bugged and the option does not appear). Infusion recipes normally require level 85 in the related skill. Foretold infusion recipes do not work on mastercrafted items, and vice versa, unless it is a recipe for both.

You can infuse 40 sparks on an item. If the item is a mastercrafted or foretold in prophecy legendary rarity item, it can have 60 additional sparks infused.

Jewelry (Rings and Necklaces) can infuse an extra 10 sparks at the bench at the end of the Statehelm Crypt dungeon. This does not require a spark item or recipe (it's free), but has a 3 hour cooldown and requires killing the boss to use the bench.

Applying Sparks

Once you have infused sparks on an item, you can visit a bench to apply the stats. The bench I know of is next to Winston Veilmoor in Statehelm but I believe there are others (please list if you know).

This will present you with a list of of the type of stats that can be added to the item. Offensive stats for weapons and jewelry, and defensive stats for armor. Belts have a 1/3 chance for either 1 inventory slot, 1 HP, or nothing.

On selecting a type of stat, the window will display the different stat outcomes and the % chance for those outcomes. It costs 100 Combat Wisdom to roll the dice and apply the stats to the item.

Refunding Sparks

An item can be destroyed, refunding 80% of the sparks on it. I'm not sure exactly how this works, someone should fill this in if they have done it.

Acquiring Sparks

Mastery Sparks drop from level 50+ enemies only. Different enemy types drop specific sparks.

Some activities will also reward random sparks.

  • Statehelm Crypt
Monster Location
Seaworm Statehelm
  • Most Demons?
  • Elves?
Monster Location
Demonic Swarmer Vidaria
Demon Soldier Vidaria
Infernal Rat Vidaria
  • Undead?
Monster Location
Refraction Spider Gazluk Keep
  • Most Aktaari?
  • Undead?
Monster Location
Aktaari Guardian Aktaari Cave
Aktaari Hall Monitor Errruka's Cave
The Eternal Trifle Statehelm
  • Egg Run (This may have been a random boss drop spark)

This item has not been submitted by an editor as loot, or may not exist as loot

  • Elves?
  • Undead?
Monster Location
The Eternal Trifle Statehelm
  • Rakshasa? (May have just been a random drop from Pask)
Monster Location
General Pask Rahu
  • Statehelm Crypt (Undead?)

This item has not been submitted by an editor as loot, or may not exist as loot

Error: Item not found
 
  • Statehelm Crypt (Undead?)

This item has not been submitted by an editor as loot, or may not exist as loot

This item has not been submitted by an editor as loot, or may not exist as loot

  • Crafted by a player recipe.
Monster Location
Young Grickling Errruka's Cave
Young Grickling Forthragarian Caves
Big Grickling Errruka's Cave
Trained Grickling Errruka's Cave
Trained Grickling Forthragarian Caves
Monster Location
Deep Sadness Gazelle Nightmare Caves
Hexapus Povus
Deep Hexapus Nightmare Caves
Infernal Buck Vidaria
Infernal Buck Statehelm Sewers
Monster Location
Dread Pixie Statehelm
Treant Rahu Sewer
Monster Location
Fae Panther Fae Realm
  • Most Feline enemies starting with Panthers in Kur.
Monster Location
Brain Demon Vidaria
Monster Location
Phoenix Fae Realm
Monster Location
Vidarian Viper Vidaria
Infected Swarm Statehelm
  • Plants, Canines?
Monster Location
Barghest Amaluk Valley Cave
Barghest Povus
Monster Location
Kuvou Povus
Vidarian Doe Vidaria
Monster Location
Tentakiller Povus
Monster Location
Necro Rat Rahu Sewer

This item has not been submitted by an editor as loot, or may not exist as loot

Monster Location
Cinderboar Ilmari
Cinderboar Vidaria

This item has not been submitted by an editor as loot, or may not exist as loot

Monster Location
Fae Bear Fae Realm

This item has not been submitted by an editor as loot, or may not exist as loot

This item has not been submitted by an editor as loot, or may not exist as loot

This item has not been submitted by an editor as loot, or may not exist as loot

This item has not been submitted by an editor as loot, or may not exist as loot

This item has not been submitted by an editor as loot, or may not exist as loot

  • Undead (Statehelm Crypt)?

This item has not been submitted by an editor as loot, or may not exist as loot

This item has not been submitted by an editor as loot, or may not exist as loot

  • Undead (Statehelm Crypt)?

This item has not been submitted by an editor as loot, or may not exist as loot