Grimalkin: Difference between revisions

From Project Gorgon
Jump to navigation Jump to search
Visha (talk | contribs)
→Animal Handling Stats: outdated after patch so delete old vaule (waiting for new ones)
Line 71: Line 71:
{{MOB AHVital
{{MOB AHVital
| vital level= Tamed (50)
| vital level= Tamed (50)
| health = 332
| health = TODO
| armor = 488
| armor = TODO
}}
{{MOB AHVital
| vital level= 60
| health = 367
| armor = 546
}}
}}




[[Category:Ilmari Creatures]]
[[Category:Ilmari Creatures]]

Revision as of 13:19, 29 September 2020

Grimalkin
File:Grimalkin.png
Health780Armor582Rage970
Anatomy:
Effective:
Cold
Ineffective:
Poison, Trauma


Grimalkin are pack animals that prowl the deserts of Ilmari. When close to death, a Grimalkin will flee from danger at high speeds. As one flees, other Grimalkins in the area will flock to the danger in hopes of overcoming it.

Locations

Ilmari
Vitals: Health 780 Armor 582 Rage 970
Location: Found across the desert.

Combat Abilities

Fast Fleeing, Hyper Hearing

icon_2129.png Crushing Damage
 
icon_2130.png Slashing Damage
 
icon_2132.png Trauma Damage Over Time
 


Miscellaneous

Skin:
Meat:
Skull:

Reported Loot

General Loot

Level 55 Equipment

Animal Handling Stats

Grimalkin
Animal Handling Level to Tame: 50
Maximum Bond Level: 80
Maximum Happiness: 100
Maximum Enthusiasm: 10
Weak Against: Cold
Resists: Poison, Trauma
Vitals at Tamed (50) Health TODO Armor TODO