Fungus-Man Cowl: Difference between revisions

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Creating page, data from game version 356
 
TamiqBot (talk | contribs)
m Updating infobox, drops comment, drops, v361
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  | equipslot = Head
  | equipslot = Head
  | stack = 1
  | stack = 1
| dye =
  | keywords = <p>{{KW|Armor}}{{KW|ArmorOrShield}}{{KW|Equipment}}{{KW|Head}}</p><p>{{KW|Loot}}{{KW|NotDyeable}}{{KW|OrganicArmor}}{{KW|OrganicHelm}}</p><p>{{KW|Ugly}}</p>
  | keywords = <p>{{KW|Armor}}{{KW|ArmorOrShield}}{{KW|Equipment}}{{KW|Head}}</p><p>{{KW|Loot}}{{KW|NotDyeable}}{{KW|OrganicArmor}}{{KW|OrganicHelm}}</p><p>{{KW|Ugly}}</p>
}}}}
}}}}
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-->
-->
=== Drops ===
=== Drops ===
<!-- Include items dropped from monsters, as well as those obtained through skinning, butchering, skull extraction, etc.
<!-- To add drops, modify the relevant mob page and it will automatically be added to the following table. -->
Example section:
<dpl>
;[[Eltibule]]
category = Loot/Fungus-Man Cowl
* [[Fire Rat]], sometimes drops 1 [[Fire Dust]]
mode = unordered
* [[Fire Spider]], often drops as much as 3-5 [[Fire Dust]].
columns = 1
-->
include = {MOB Location}:area
table = class="wikitable mw-collapsible mw-collapsed sortable", Monster, Location
</dpl>
 
=== Gathering ===
=== Gathering ===
<!-- Include items obtained from ground spawns such as fruit trees, mushroom patches, ice blocks, serbule crypt urnsExample line:
<!-- Include items obtained from ground spawns such as fruit trees, mushroom patches, ice blocks, serbule crypt urnsExample line:

Revision as of 12:35, 2 June 2022


icon_16027.png
Fungus-Man Cowl
Endurance 60
Carefully cut from the fungal "flesh" of a dead fungus-man.
icon_101.png Max Armor
 
+90

icon_106.png Vulnerability to Nature %
 
-5.0

icon_106.png Vulnerability to Acid %
 
-5.0

icon_106.png Vulnerability to Cold %
 
-5.0

icon_105.png Health from Combat Refresh Abilities
 
+16

icon_105.png Armor from Combat Refresh Abilities
 
+16

icon_105.png Power from Combat Refresh Abilities
 
+16
Value: 255

Craft Points:
100
Equip Slot:
Head
Stack Size:
1
Keywords:

How to Obtain

Producing with Recipes

Obtaining through Bartering

Purchasing

Drops

Monster Location
Sewer Fungoid Statehelm Sewers
Sewer Moldman Statehelm Sewers

Gathering

Quest Rewards

Other Ways to Obtain

Uses

Using in Recipes

Gifting

Bartering Uses

Selling

Consumption

Direct Consumption

Ability Consumption

Quest Fulfillment

Other Uses

Lore