Blackhammer Coif: Difference between revisions

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Creating page, data from game version 355
 
TamiqBot (talk | contribs)
m Updating infobox, drops comment, drops, v361
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  | equipslot = Head
  | equipslot = Head
  | stack = 1
  | stack = 1
| dye =
  | keywords = <p>{{KW|Armor}}{{KW|ArmorOrShield}}{{KW|Equipment}}{{KW|Head}}</p><p>{{KW|Loot}}{{KW|MetalArmor}}{{KW|MetalDyeableArmor}}{{KW|MetalHelm}}</p><p>{{KW|NonFaeMetalArmor}}</p>
  | keywords = <p>{{KW|Armor}}{{KW|ArmorOrShield}}{{KW|Equipment}}{{KW|Head}}</p><p>{{KW|Loot}}{{KW|MetalArmor}}{{KW|MetalDyeableArmor}}{{KW|MetalHelm}}</p><p>{{KW|NonFaeMetalArmor}}</p>
}}}}
}}}}
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-->
-->
=== Drops ===
=== Drops ===
<!-- Include items dropped from monsters, as well as those obtained through skinning, butchering, skull extraction, etc.
<!-- To add drops, modify the relevant mob page and it will automatically be added to the following table. -->
Example section:
<dpl>
;[[Eltibule]]
category = Loot/Blackhammer Coif
* [[Fire Rat]], sometimes drops 1 [[Fire Dust]]
mode = unordered
* [[Fire Spider]], often drops as much as 3-5 [[Fire Dust]].
columns = 1
-->
include = {MOB Location}:area
table = class="wikitable mw-collapsible mw-collapsed sortable", Monster, Location
</dpl>
 
=== Gathering ===
=== Gathering ===
<!-- Include items obtained from ground spawns such as fruit trees, mushroom patches, ice blocks, serbule crypt urnsExample line:
<!-- Include items obtained from ground spawns such as fruit trees, mushroom patches, ice blocks, serbule crypt urnsExample line:

Revision as of 12:36, 2 June 2022


icon_16034.png
Blackhammer Coif
Endurance 40
A helm made in the signature style of Tremmond Blackhammer, a once-famous dwarven armorsmith.
icon_101.png Max Armor
 
+155

icon_105.png Armor from Combat Refresh Abilities
 
+48
Value: 336

Craft Points:
100
Equip Slot:
Head
Stack Size:
1
Keywords:

How to Obtain

Producing with Recipes

Obtaining through Bartering

Purchasing

Drops


Gathering

Quest Rewards

Other Ways to Obtain

Uses

Using in Recipes

Gifting

Bartering Uses

Selling

Consumption

Direct Consumption

Ability Consumption

Quest Fulfillment

Other Uses

Lore