Dominate: Difference between revisions

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SweetyD (talk | contribs)
Create ability page from game data v482 (7 tiers, skill Vampirism; fixes red links from Main Page skill sweep)
 
SweetyD (talk | contribs)
Complete ability infoboxes: add keywords and damage lines per the ability-page standard (from game data v482)
Line 11: Line 11:
| range = 5 meters
| range = 5 meters
| skill = Vampirism
| skill = Vampirism
| keywords = {{KWAB|Attack}}{{KWAB|Charm}}{{KWAB|Dominate}}{{KWAB|Melee}}{{KWAB|Mesmerize}}{{KWAB|NothingnessAttack}}
| special = Elite targets are immune. Target's chance of resistance is based on their mental proficiency vs. your Vampirism skill.
| special = Elite targets are immune. Target's chance of resistance is based on their mental proficiency vs. your Vampirism skill.
}}
}}
Line 23: Line 24:
| range = 5 meters
| range = 5 meters
| skill = Vampirism
| skill = Vampirism
| keywords = {{KWAB|Attack}}{{KWAB|Charm}}{{KWAB|Dominate}}{{KWAB|Melee}}{{KWAB|Mesmerize}}{{KWAB|NothingnessAttack}}
| special = Elite targets are immune. Target's chance of resistance is based on their mental proficiency vs. your Vampirism skill.
| special = Elite targets are immune. Target's chance of resistance is based on their mental proficiency vs. your Vampirism skill.
}}
}}
Line 35: Line 37:
| range = 5 meters
| range = 5 meters
| skill = Vampirism
| skill = Vampirism
| keywords = {{KWAB|Attack}}{{KWAB|Charm}}{{KWAB|Dominate}}{{KWAB|Melee}}{{KWAB|Mesmerize}}{{KWAB|NothingnessAttack}}
| special = Elite targets are immune. Target's chance of resistance is based on their mental proficiency vs. your Vampirism skill.
| special = Elite targets are immune. Target's chance of resistance is based on their mental proficiency vs. your Vampirism skill.
}}
}}
Line 47: Line 50:
| range = 5 meters
| range = 5 meters
| skill = Vampirism
| skill = Vampirism
| keywords = {{KWAB|Attack}}{{KWAB|Charm}}{{KWAB|Dominate}}{{KWAB|Melee}}{{KWAB|Mesmerize}}{{KWAB|NothingnessAttack}}
| special = Elite targets are immune. Target's chance of resistance is based on their mental proficiency vs. your Vampirism skill.
| special = Elite targets are immune. Target's chance of resistance is based on their mental proficiency vs. your Vampirism skill.
}}
}}
Line 59: Line 63:
| range = 5 meters
| range = 5 meters
| skill = Vampirism
| skill = Vampirism
| keywords = {{KWAB|Attack}}{{KWAB|Charm}}{{KWAB|Dominate}}{{KWAB|Melee}}{{KWAB|Mesmerize}}{{KWAB|NothingnessAttack}}
| special = Elite targets are immune. Target's chance of resistance is based on their mental proficiency vs. your Vampirism skill.
| special = Elite targets are immune. Target's chance of resistance is based on their mental proficiency vs. your Vampirism skill.
}}
}}
Line 71: Line 76:
| range = 5 meters
| range = 5 meters
| skill = Vampirism
| skill = Vampirism
| keywords = {{KWAB|Attack}}{{KWAB|Charm}}{{KWAB|Dominate}}{{KWAB|Melee}}{{KWAB|Mesmerize}}{{KWAB|NothingnessAttack}}
| special = Elite targets are immune. Target's chance of resistance is based on their mental proficiency vs. your Vampirism skill.
| special = Elite targets are immune. Target's chance of resistance is based on their mental proficiency vs. your Vampirism skill.
}}
}}
Line 83: Line 89:
| range = 5 meters
| range = 5 meters
| skill = Vampirism
| skill = Vampirism
| keywords = {{KWAB|Attack}}{{KWAB|Charm}}{{KWAB|Dominate}}{{KWAB|Melee}}{{KWAB|Mesmerize}}{{KWAB|NothingnessAttack}}
| special = Elite targets are immune. Target's chance of resistance is based on their mental proficiency vs. your Vampirism skill.
| special = Elite targets are immune. Target's chance of resistance is based on their mental proficiency vs. your Vampirism skill.
}}
}}
|}
|}
<noinclude>[[Category:Abilities]]</noinclude>
<noinclude>[[Category:Abilities]]</noinclude>

Revision as of 20:30, 13 August 2026

Dominate
icon_3905.png
Description
Take control of an enemy for a moment, forcing them to fight for you. Using the ability again prematurely dispels the effect.
Skill
Level
4
Damage
-
Range
5 meters
Power Cost
30
Reuse Time
60
Special
Elite targets are immune. Target's chance of resistance is based on their mental proficiency vs. your Vampirism skill.
Keywords:


Dominate 2
icon_3905.png
Description
Take control of an enemy for a moment, forcing them to fight for you. Using the ability again prematurely dispels the effect.
Skill
Level
24
Damage
-
Range
5 meters
Power Cost
47
Reuse Time
50
Special
Elite targets are immune. Target's chance of resistance is based on their mental proficiency vs. your Vampirism skill.
Keywords:


Dominate 3
icon_3905.png
Description
Take control of an enemy for a moment, forcing them to fight for you. Using the ability again prematurely dispels the effect.
Skill
Level
44
Damage
-
Range
5 meters
Power Cost
62
Reuse Time
40
Special
Elite targets are immune. Target's chance of resistance is based on their mental proficiency vs. your Vampirism skill.
Keywords:


Dominate 4
icon_3905.png
Description
Take control of an enemy for a moment, forcing them to fight for you. Using the ability again prematurely dispels the effect.
Skill
Level
64
Damage
-
Range
5 meters
Power Cost
76
Reuse Time
35
Special
Elite targets are immune. Target's chance of resistance is based on their mental proficiency vs. your Vampirism skill.
Keywords:


Dominate 5
icon_3905.png
Description
Take control of an enemy for a moment, forcing them to fight for you. Using the ability again prematurely dispels the effect.
Skill
Level
84
Damage
-
Range
5 meters
Power Cost
91
Reuse Time
27
Special
Elite targets are immune. Target's chance of resistance is based on their mental proficiency vs. your Vampirism skill.
Keywords:


Dominate 6
icon_3905.png
Description
Take control of an enemy for a moment, forcing them to fight for you. Using the ability again prematurely dispels the effect.
Skill
Level
104
Damage
-
Range
5 meters
Power Cost
108
Reuse Time
19
Special
Elite targets are immune. Target's chance of resistance is based on their mental proficiency vs. your Vampirism skill.
Keywords:


Dominate 7
icon_3905.png
Description
Take control of an enemy for a moment, forcing them to fight for you. Using the ability again prematurely dispels the effect.
Skill
Level
124
Damage
-
Range
5 meters
Power Cost
133
Reuse Time
11
Special
Elite targets are immune. Target's chance of resistance is based on their mental proficiency vs. your Vampirism skill.
Keywords: