Dungeon' is a common name for caves, castles, abandoned ruins, and otherworldly realms accessible across Alharth and beyond. While many Dungeons have a long-forgotten history, others are homes of sentient Monstrous Races, recently abandoned Council structures, or natural caverns. Adventurers should usually prepare for hostiles, although occasionally paradise and friends can be found. Caves overflowing with Undead, Wolf Dens, and unusually smart insect dwellings are common sights across the continent.
Only experienced adventurers should seek out Dungeons, prepared for the Bosses, traps, and deadly puzzles within. Loot and lost abilities can be discovered in dungeons, some dangerous enough that a party of adventurers should brave the mysteries together.
Dungeon Mechanics
No Instancing
Dungeons in Project: Gorgon are not instanced, and players who enter a dungeon are placed on the same map as all others. In this shared world, loot is usually given to the adventurer who first damages a creature, although Elite Monsters, Bosses, and World Bosses are an exception. If a player opens the loot window for a corpse and closes it without claiming anything, the loot becomes available to everyone else in the area.
“
- When fighting elite and boss monsters, only the first group that attacks it will be able to loot it. (It will become "locked" to the first attacker's group, with a little lock icon visible to other groups to let them know.) Each member of the locked group will get their own share of treasure, just as before, but non-group members don't get any loot.
- Solo monsters now become "open-lootable" once the original looter closes the corpse. (Meaning that any other player can take leftover loot, autopsy, bury the corpse, etc.)
- Clicking on a boss's corpse can now dispel the boss curse even if you don't have loot permissions for the boss
- Previously when a monster was killed, only the player who had done the highest damage to the monster was recorded as having killed it for certain purposes (such as special behavior badges). Now, anyone who did damage to the creature is counted as a killer
— Game updates/2017-03-25
Dungeon Progression
| Dungeon
|
Level
|
Connects to
|
Bosses
|
| Carpal Tunnels
|
25 - 35
|
Serbule
|
|
| Myconian Cave
|
25 - 35
|
Serbule
|
|
| Goblin Dungeon
|
20 - 40
|
Eltibule
Eltibule
|
|
| Goblin Dungeon
|
20 - 40
|
Eltibule
Eltibule
|
|
| Boarded up Basement
|
30 - 40
|
Eltibule
|
|
| Serbule Sewers
|
05 - 10
|
Serbule, Serbule Crypt
|
|
| Kur Tower
|
50
|
Kur Mountains, Necromancer's Courtyard
|
|
| Eltibule Crypt
|
20 - 30
|
Eltibule
|
|
| Wolf Cave
|
40 - 50
|
Kur Mountains
|
|
| Serbule Crypt
|
15 - 30
|
Serbule, Serbule Sewers
|
|
| Crystal Cavern
|
15 - 20
|
Serbule
|
|
| Borghild
|
40 - 45
|
Serbule
|
|
| Winter Nexus
|
40 - 50
|
Sun Vale, Fae Realm
|
|
| Dark Chapel
|
40 - 50
|
Eltibule
|
|
| Animal Nexus
|
30 - 35
|
Eltibule
|
|
| Yeti Cave
|
35 - 50
|
Kur Mountains
|
|
| Brain Bug Cave
|
10 - 15
|
Serbule
|
|
| Labyrinth
|
55 - 65
|
Ilmari
|
|
| Anagoge Records Facility
|
05 - 10
|
Anagoge, Serbule Hills Spider Cave
|
|
| New Prestonbule Cave
|
0
|
Gazluk
|
|
| Windy View Cave
|
60 - 70
|
Gazluk
|
|
| Gazluk Keep
|
70+
|
Gazluk
|
|
| Snowblood Shadow Cave
|
60 - 70
|
Gazluk
|
|
| Amaluk Valley Cave
|
60 - 70
|
Gazluk, Fae Realm
|
|
| No-Name Cave
|
60 - 70
|
Gazluk
|
|
| Serbule Hills Spider Cave
|
05 - 10
|
Anagoge Records Facility, Serbule Hills
|
|
| Ranalon Den
|
15 - 20
|
Serbule Hills
|
|
| Necromancer's Courtyard
|
40 - 50
|
Kur Tower
|
|
| Rahu Sewer
|
60
|
Rahu
|
|
| War Caches
|
50 - 60
|
Ilmari
|
|
| Sacred Grotto
|
0
|
Kur Mountains
|
There are no hostile named creatures in the Sacred Grotto.
|
| Dungeons by Area
|
|
|
|
| Sacrificial Sea Cave
|
40-45
|
Sun Vale
|
|
| Molybdenum Mine
|
30 - 40
|
Sun Vale
|
There are no boss monsters in the Molybdenum Mine
|
| Fish Bowl Cavern
|
35-40
|
Sun Vale
|
There are no Boss monsters in the Fish Bowl Cavern.
|
| The Wintertide
|
80
|
Fae Realm
|
|
| Hogan's Basement
|
30-35
|
Eltibule
|
|
| Fungal Fortress
|
85
|
Povus
|
|
| Dungeon Towns
|
|
|
|
| Errruka's Cave
|
85-90
|
Povus, Aktaari Cave, Forthragarian Caves
|
|
| Forthragarian Caves
|
90-95
|
Errruka's Cave, Nightmare Caves
|
|
| Aktaari Cave
|
90-95
|
Errruka's Cave
|
|
| Nightmare Caves
|
90-95
|
Forthragarian Caves, Elven Judgement
|
|
| Elven Judgement
|
95
|
Nightmare Caves
|
- Spiderlaird
|
| Underwater Cave
|
0
|
Sun Vale Animal Nexus
|
There are no boss creatures in the Underwater Cave.
|
| Mysterious Locale
|
|
|
|
| Trapdoor
|
0
|
Vidaria
|
There are no boss creatures in the Trapdoor.
|
| Heavenly Sewers
|
0
|
Everywhere, Statehelm Sewers
|
There are no boss creatures in the Trapdoor.
|
| The Yellow Room
|
0
|
Nightmare Caves
|
There are no boss creatures in The Yellow Room.
|
| Statehelm Sewers
|
90-100
|
Statehelm
|
|
| Statehelm Crypt
|
90
|
Statehelm
|
|