Dungeons

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Dungeons are where quests take place, bosses reside, and high level gear is obtained from. Dungeons are generally harder than most other content in the game and provide some of the best rewards.

No Instancing

As of the alpha dungeons are not instanced which really sets apart this game from current "modern" MMOs. Whether you are soloing or teaming up with fellow players, the experience is of one shared world which creates stronger social interactions between players.

Looting

Loot on all enemies (except Elites) is also not instanced, meaning once somebody loots a corpse the loot is gone. This can cause a little grief sometimes but keep in mind the loot is plentiful and enemies respawn very quickly!

Consider not burying corpses in dungeons. In theory leaving corpses behind should make them respawn a little slower, which can help when soloing. In a group, please remember that burying a corpse gets rid of the loot. If you don't want loot on a corpse, leave it so another player may loot it.

Trains

Veteran MMO players will remember the infamous trains from classic MMO EverQuest. A "train" happens when a player flees danger in a dungeon, and the enemies chasing the player come in sight of other unsuspecting players who are then attacked. This problem is fairly minimal at present in Project: Gorgon because the enemies don't pursue very far, but be aware that the mechanics allow for it. Don't be angry at other players! It is simply the mechanics of the game, and it could be argued it makes things a little more... interesting. As there is no experience penalty and also no loss of levels in the game (so far), a train will at worst cause your character to respawn in the entrance of the dungeon.

Dungeon Progression

Dungeon Level Connects to Bosses
Carpal Tunnels 25 - 35 Serbule
Myconian Cave 25 - 35 Serbule
Goblin Dungeon 20 - 40 Eltibule

Eltibule

Goblin Dungeon 20 - 40 Eltibule

Eltibule

Boarded up Basement 30 - 40 Eltibule
Serbule Sewers 05 - 10 Serbule, Serbule Crypt
Kur Tower 50 Kur Mountains, Necromancer's Courtyard
Eltibule Crypt 20 - 30 Eltibule
Wolf Cave 40 - 50 Kur Mountains
Serbule Crypt 15 - 30 Serbule, Serbule Sewers
Crystal Cavern 15 - 20 Serbule
Borghild 40 - 45 Serbule
Winter Nexus 40 - 50 Sun Vale, Fae Realm
Dark Chapel 40 - 50 Eltibule


Animal Nexus 30 - 35 Eltibule
Yeti Cave 35 - 50 Kur Mountains
Brain Bug Cave 10 - 15 Serbule
Labyrinth 55 - 65 Ilmari
Anagoge Records Facility 05 - 10 Anagoge, Serbule Hills Spider Cave
New Prestonbule Cave 0 Gazluk
  • None
Windy View Cave 60 - 70 Gazluk
Gazluk Keep 70+ Gazluk
Snowblood Shadow Cave 60 - 70 Gazluk
Amaluk Valley Cave 60 - 70 Gazluk, Fae Realm
No-Name Cave 60 - 70 Gazluk
  • None
Serbule Hills Spider Cave 05 - 10 Anagoge Records Facility, Serbule Hills
Ranalon Den 15 - 20 Serbule Hills
Necromancer's Courtyard 40 - 50 Kur Tower
Rahu Sewer 60 Rahu
War Caches 50 - 60 Ilmari
Sacred Grotto 0 Kur Mountains

There are no hostile named creatures in the Sacred Grotto.

Dungeons by Area
Sacrificial Sea Cave 40-45 Sun Vale
Molybdenum Mine 30 - 40 Sun Vale

There are no boss monsters in the Molybdenum Mine

Fish Bowl Cavern 35-40 Sun Vale

There are no Boss monsters in the Fish Bowl Cavern.

The Wintertide 80 Fae Realm
Hogan's Basement 30-35 Eltibule
Fungal Fortress 85 Povus
Dungeon Towns
Errruka's Cave 85-90 Povus, Aktaari Cave, Forthragarian Caves


Forthragarian Caves 90-95 Errruka's Cave, Nightmare Caves


Aktaari Cave 90-95 Errruka's Cave
Nightmare Caves 90-95 Forthragarian Caves, Elven Judgement
Elven Judgement 95 Nightmare Caves

- Spiderlaird

Underwater Cave 0 Sun Vale
Animal Nexus

There are no boss creatures in the Underwater Cave.

Mysterious Locale
Trapdoor 0 Vidaria

There are no boss creatures in the Trapdoor.

Heavenly Sewers 0 Everywhere, Statehelm Sewers

There are no boss creatures in the Trapdoor.

The Yellow Room 0 Nightmare Caves

There are no boss creatures in The Yellow Room.

Statehelm Sewers 90-100 Statehelm


Statehelm Crypt 90 Statehelm