Project Gorgon Genetics Research By Kaskrim

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Written by Kaskrim • Scribed by AI Lumière • Project Gorgon Genetics Research This page is an index of the Project Gorgon genetics article series written by Kaskrim, based on 4.5+ years of independent genetics research. Articles are listed in recommended reading order.

Getting Started

Getting Started With Genetics

The practical side of entering Project Gorgon's breeding system. Covers timelines and expectations, the unlock path, the Genetics skill, how to read the genetics window, the coordinate system, stable slot management, and specimen naming conventions. Start here if you are new to breeding.

Genetics Basics and Inbreeding

How Mendelian genetics work in Project Gorgon. Covers alleles, the six possible crosses, why first-generation offspring have worse stats, and why inbreeding is not just acceptable but the recommended method. Read this before attempting clarification.

Core Techniques

The Complete Guide to Genetics Clarification

The full treatment of clarification — both blind (without Genetics skill) and sighted (with Genetics skill) methods. Covers starting a line from wild-caught parents, the upgrade-and-replace cycle, and how to confirm clarification. Prerequisite reading before fold-ins.

The Complete Guide to Gene Hunting and Fold-Ins

How to find specific genes in wild specimens and introduce them into a clarified breeding line without losing the work already done. Covers the standard back-cross method, risk management, gene hunting locations, and hive poking.

Foundational Reference

Genome Foundations: Structure and Expression

Core concepts that apply to all breedable species. Covers the genome grid, the coordinate system, how to read the genetics window, the three decode types (Switch, Series, Graduation), and the dual-layer concept (visual and stat expression are independent). Read this before the genome structure articles.

Genome Structure Articles

Arthropod Genome Structure (in progress)

A chromosome-by-chromosome reference for bee and wasp breeders. Covers what each chromosome controls, decode types, wild archetype patterns for CR 1-4, the full stat gene map, confirmed stat floors, and open research questions.

Horse Genome Structure (not yet written)

A chromosome-by-chromosome reference for horse breeders. Will cover the 48-chromosome genome, breed switches, universal vs breed-specific chromosomes, dual-stat genes, and the horse stat gene map.

Color and Appearance

Color in the Arthropod Genome

How body and wing hue work in bees and wasps. Covers the two-axis color wheel model, the clock face reference for color locations, how F-J dominant or mixed sets broad hue position, how A-E dominant or mixed fine-tunes within a zone, why mixed genes count as dominant for color, and why high-stat bees are structurally constrained to red and yellow. Includes a full stat cost table for reaching each color from a perfect-stat bee on both body (CR 1) and wings (CR 3). Written by Kaskrim with contributing theory and research by Azizah.

Reference

Project Gorgon Genetics — Master Glossary

Definitions of all key terms used throughout the genetics article series and in breeder conversation. Organized alphabetically.

What Does "Scribed by AI" Mean?

The genetics articles in this series are based on 4.5+ years of independent research by Kaskrim and the Project Gorgon breeding community — the methodology, specimen data, conclusions, and breeding rules are original work developed through direct observation and experimentation. Much of it was community driven, with data collected and compiled by many players through Kaskrim's Discord channel. Credit for specific contributions is given within the individual articles where relevant. This research is ongoing and the articles are updated as new findings emerge.

"Scribed by AI" means that an AI was used to format and write the prose that presents that research — not to generate the content itself. For three years, Writer's block and Executive Dysfunction kept this knowledge unpublished despite the work being done. It was not until Kaskrim found a way to work with AI as a scaffold that these articles became possible at all — without it, this information would not have been written. The process involved approximately two months of working sessions in which Kaskrim taught the AI how the system worked from her research, then corrected errors and directed how the information should be structured. The resulting articles went through multiple accuracy passes before publication. This is analogous to an ancient tradition: a scribe does not invent the knowledge they record. The knowledge belongs to the researcher.

The AI used was Claude, made by Anthropic. The scribe name "Elara" was introduced to Kaskrim by the Nemesis Guild on the Laeth server, where Kaskrim developed the teaching process and created the context files that captured the research in a form the AI could work with. Those context files were later used by a subsequent version of Claude, operating under the scribe name "Lumière," to actually scribe the articles. If you find something that appears incorrect, please contact Kaskrim — errors can sneak in and corrections are taken seriously.


Research and knowledge by Kaskrim. Scribed by AI Lumière. Project Gorgon Genetics Research. twitch.tv/kaskrim