Game updates/2026-07-07
Update Notes: July 7, 2026
In this update we're just working through our bug queue. (Sometimes "bug" means "missing minor feature" so there's a few new things in here also.)
- - Riding 91-100 unlock now requires L90 Riding instead of Animal Handling
- - Spore Chest now contains proper level 100 loot
- - Reduce rats' collider sizes so they can squeeze past each other in tight spots
- - Fix exit door in Statehelm Sewers
- - Fix some collision issues in Statehelm Crypt
- - Remove Arlan from the roof
- - Freezing Mist no longer flashes the screen white in certain zones
- - Fix outlines around objects at night in Eltibule and Ilmari
- - Trees in Eltibule, Serbule, and Ilmari no longer block the camera
- - Gisli now accepts horseshoes as gifts
- - Fix bug preventing certain massive gems from being used in crafting recipes
- - Endurance can now gain XP after prodigy is unlocked
- - Biter's Veneers now stuns the target, not the caster
- - Viper Halberd now actually applies its poison
- - "RAGE_INFLICT_DELTA" now reads "Monster Rage Infliction"
- - Cursed Cedar Wood quests have been updated to specify that 4 curses are required, not 3
- - Increase level of Accelerated Orcpick Mk. 6 to 105, and increase the cost to unlock its crafting recipe
- - Fix typos in Shieldwright quests that resulted in conflicting instructions
- - Fix bug causing the settings window to tell you you are a VIP when you're not
- - Winterprize mining in Animal Nexus is no longer affected by Winterprize in Winter Nexus
- - Fix Weather Witching Research recipes that all said level 100
- - Add Weather Witching & Psychology to the Mastery Spark Workbench
- - Call For Backup mods should now properly affect the summoned pet
- - Fix Gloamwood drops from Gloamroots
- - Druid bird forms are no longer considered curses
- - Quest names now properly display in the training window
- - Hemmit Magmagrip now sits upon a cozy rug instead of a white plane
- - Moonspelt can now be found growing in Vidaria. It only spawns at night, and only during the moon phases where the moon is most visible: Waxing Gibbous Moon, Full Moon, and Waning Gibbous Moon
- - two new favors for Deville Neth
- - two new favors for Fuzzlebun
- - added missing Crossbow prodigy level-up accessor
- - added missing Survival Instincts prodigy level-up accessor
- - added missing fairy magic level-up accessor
- - Fairy Magic Prodigy doesn't have much to do, because Mentalism Prodigy already affects every Fairy Magic ability. It mainly exists to provide synergy bonus levels for the skill. We will probably add a few more options here at some point, but right now it's not that great a purchase. Save it for when you're rich and don't care about spending money anymore
- - Warden+Fire Magic is now a valid skill combo for purposes of random loot generation
- - Improve AI navigation in Statehelm, which should decrease the likelihood of monsters spawning inside walls
- - Fix one instance of "all-white character overlapping your own character from time to time" bug
- - Endurance Prodigy now unlocks at Best Friends
- - Major Panacea now properly dispels regular Curses
- - Plug another Void Hole in Statehelm Sewers
- - Monsters no longer spawn on building rooftop in Phantom Amulna
- - Fix ever-weed in Statehelm
- - Reduce brightness of mount preview windows
- - Pets can now walk through a certain spider web in Spider Cave
- - Fix different-colored boxes in Eltibule
- - Fix misaligned torch in Sacred Grotto
- - Fix typos in Barbran quests
- - Fix an exploit related to massive gem crafting: certain Massive Gem Inscription recipes required only a normal-sized Gem to craft the Inscribed Massive Gem, instead of a Massive Gem. Any Inscribed Massive Gems created this way have been marked Legacy and no longer function as massive gems. You can take them to the Legacy Item Helper golem in Serbule to turn them back into regular-sized gems and ink.
- - Fix rocks you can walk through in Dark Chapel
- - Fix Old Training Dummy's nameplate in Statehelm
- - Crates containing Burl's Throwing Hammers now actually spawn
- - Fix one of Anaberyl's dialogue options
- - Incredible Leather Roll recipe now requires Incredible Animal Skins
- - Fae creatures now count toward the quest "Wolf: Fae Destruction"
- - Eltibule beds can now be slept in, and you can no longer see nameplates through tents
- - Vidaria Soldiers now properly have Human anatomy
- - Fix "Swordsment" typo
- - Magical Roasting now works if the ability's damage type has been changed by an enchantment
- - The quest "Arisetsu's Gift" now actually requires 3 prayers instead of 1
- - The quest "Arisetsu's Gift, Part 3" is now very clear about using the lectern to recite the hymn
- - Sanja's quest "Deer Meat" now wants Great Venison instead of Venison
- - Moldy Bedrolls in Kur Tower can now be napped in
- - Mirraverre's quest "Awakening the Nightmare" now instructs you to go northwest instead of north
- - Fix names of Energize recipe scrolls
- - Fix recipe "Incredible Darkness Medallion (Max-Enchanted)"
- - Fix enchantment for Entrancing Lullaby that increases the delayed damage
- - Arena humanoids now animate properly again, and arena fighters' face cams work
- - Slightly increase spawn rates of Vidaria Orc Camp
- - Fix persona zoom for male humanoids
- - Olugax's trap door is now flush with the ground
- - VIP Character Report now includes Completed Quests
- - added Endurance prodigy level-up access
- - added tanning rack and saddlery station to Statehelm
- - added sigil scripting prodigy level-up access
- - added vampirism prodigy level-up access (note: only accessible during the nightly blood portal event in Statehelm)
- - fix missing dialog option for Valeria the scribe
- - added First Aid prodigy unlock and level-up access
- - added Armor Patching prodigy unlock and level-up access
- - For now, Farshight Flemmings teaches the gadgeteering recipe for the strange Mnemosyne Dredger item. (This recipe will be discoverable elsewhere in the future)
- - Mnemosyne Dredgers are one-use items which pull 1200 Combat Wisdom from your mind and create a Mnemosyne (with 1000 Combat Wisdom in it). They are lossy and a bit cumbersome, but provide a method for extremely high-level players to trade in Combat Wisdom
- - the reward for defeating Kunax entitled "Armor Maintenance Across Cultures" required you to be high-level in many different skills. To prevent you having to know all those skills at that specific moment, the reward now has no skill requirements and just gives you a bunch of recipe scrolls, which you can read when you meet the requirements.
- - Improve camera control in Statehelm Crypt (though alcoves are mostly untouched; more improvements to those coming later)
- - quest names show correctly again in the discord activity feed
- - the recipes "Energize Mastercrafted X" and "Infuse Combat Wisdom into X" no longer require the item to be attunement-compatible with the recipe user. (And do not attune the item.)
- - bugfix: racial-jewelry sparks are not yet implemented and currently do nothing (they incorrectly gave inventory slots!)
- - bugfix: druid prodigy lets you improve indirect poison damage
- - bugfix: the Statehelm Citizen quest "Eating My Namesake" now requires a Salmpo Spleen rather than a Salmpo Heart (which is already wired up for a different quest and caused conflict issues)