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Dungeons are where quests take place, __NOTOC__ [[:Category:Bosses|bossesMechanics]] reside''Dungeon''' is a common name for caves, castles, abandoned ruins, and high level gear is obtained fromotherworldly realms accessible across [[Alharth]] and beyond. While many [[Dungeons ]] have a long-forgotten history, others are generally harder than most other content in the game homes of sentient Monstrous Races, recently abandoned Council structures, or natural caverns. Adventurers should usually prepare for hostiles, although occasionally paradise and friends can be found. Caves overflowing with Undead, Wolf Dens, and provide some of unusually smart insect dwellings are common sights across the best rewardscontinent.
A list of dungeons currently implementedOnly experienced adventurers should seek out [[Dungeons]], in rough order of progression. : '''<code style="background:#eee">???</code>''' indicates that prepared for the information is incomplete[[Bosses]], just so you know there ''may'' be bosses theretraps, etcand deadly puzzles within.: '''Diff.''': approximate difficultyLoot and lost abilities can be discovered in dungeons, to give you an idea of progression (of course it varies depending if you play some dangerous enough that a AOE build, if you are soloing or grouped, what skills and type party of damage you use, etc)adventurers should brave the mysteries together. {| class="sortable" style="width: 100%; border: 1px solid silver;" cellspacingDungeon Mechanics ="2" cellpadding="3" rules=all|- style="background: #ec81bf;"! <span title="Sort on (approximate) difficulty" styleNo Instancing ="cursor: pointer;">'''Diff.'''</span> || Dungeon || <span title="Approx. combat level required" style="cursor[[Dungeons]] in Project: pointer;">Gorgon are not instanced, and players who enter a dungeon are placed on the same map as all others. In this shared world, loot is usually given to the adventurer who first damages a creature, although '''LvlElite'''</span> || Boss(es) or Boss-like Foe(s) || align="left"|Entrance || align="left"|Miscellaneous|-| 0 || Monsters, [[Tutorial CaveBosses]] , and World Bosses are an exception. If a player opens the loot window for a corpse and closes it without claiming anything, the loot becomes available to everyone else in the area.{{Quote|| alignsource="center"|1 || [[Maronesa]] <span style="color:red">*<Game updates/span>|| [[Serbule2017-03-25]] (East) || <span style="color:red">*</span> Note that the When fighting elite and boss is much higher levelmonsters, you only the first group that attacks it will have be able to come back later to defeat her!|-| 1 || [[Serbule Sewers]] || align=loot it. (It will become "centerlocked"|5 || - || [[Serbule]]: swim under to the lake first attacker's group, with a little lock icon visible to other groups to find let them know.) Each member of the entrance || Fun little dungeon for newbie playerslocked group will get their own share of treasure, just as before, infested by rats and spidersbut non-group members don't get any loot.|* Solo monsters now become "open-| 2 || [[Crypt]] || align=lootable"center"|15 || [[Nameless Guardian]] [[Ursula]] [[Khyrulek]] || [[Serbule]]: Graveyard once the original looter closes the corpse. (SouthwestMeaning that any other player can take leftover loot, autopsy, bury the corpse, etc.) || |-* Clicking on a boss's corpse can now dispel the boss curse even if you don't have loot permissions for the boss| 3 || [[Myconian Cave]] || align="center"|25+ || [[Greta]] [[Tidal]] || [[Serbule]]: Enter via creepy mushrooms * Previously when a monster was killed, only the player who had done the highest damage to the monster was recorded as having killed it for certain purposes (Northwestsuch as special behavior badges) || Good place to stock up on mushrooms. Now, hard anyone who did damage to solo at low level due to high population and respawn rates the creature is counted as well as wandering mobsa killer|-}}| 4 || [[Under the Hand]] || align="center"|??? || [[Sherzat]] [[Slime King]] || [[Serbule]]=Dungeon Progression=={{ #dpl: Under the hand, duh! || Good place to farm XP for your secondary skills. Good for leveling [[skinning]] and [[butchering ]] too due to lots of pigs. |-category = Dungeons | 4 || [[Goblin notcategory = Dungeon]] Towns |notcategory = Removed Content | aligninclude ="center"|20+ || [[Goblin Boss]] || [[Eltibule]]{DUNGEON infobox}:arealevel,{DUNGEON infobox}: [[Eltibule Keep]] || Densely populated dungeon with high respawn rateconnects,#Bosses, entrance is soloable. |-| 5 || [[Kur Tower]] || aligntable = class="centersortable table"|50 || ??? || [[Kur Mountains]] (Southwest) || Affectionately known as style="farmvillewidth:100%" by high level players.,Dungeon, Level, Connects to, Bosses|-| 6 || [[Boarded up Basement]] || align="center"|??? || [[Xegatis]] || [[Eltibule]]: Abandoned House (Northwest) || This dungeon not not recommended for solo play.|-| 6 || [[Werewolf Den]] || alignreset ="center"|50 || ??? || ... || Is meant to be one of the harder dungeons currently in game.categories|}}
→Dungeon Progression: exclude New Prestonbule Cave, Sacred Grotto, from output. Leave in Hogan's Basement.