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Kur Tower

1,869 bytes added, 14:21, 24 July 2023
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<!-- Using NOTOC to keep the top of the article clean as long as the page is not too long... -->{{MAP DUNGEON infobox| name = Kur Tower| connects = [[Kur Mountains]], [[Necromancer's Courtyard]]| pclevel arealevel= 4050| image pmapdesc= [[File:Kur Mountains Gallery Map by BetaNotus (tower entrance5/19).jpg|300px|]]| portaldesc = The portal at the base of a ruined tower.
}}
'''[[Kur Tower]] (also refered as the ''Necromancer Lair' ' in patch notes) is a high level dungeon found in the freezing Kur Mountains. The dungeon is full of undead. Fire damage is quite effective, while Cold, Poison and Trauma damage are usually ineffective. Loot wise, unlike lower level dungeons where good items seem to drop mainly from named creatures (eg. Agalpa in [[Goblin Dungeon]]), higher tier weapons and armor is more frequently found from random foes.
The respawn rate is a little high, but it's at least possible to make some headway from the entrance unlike [[Boarded up Basement]].
==Points of Interest==
 
===Hallways===
The halls are full of dangerous undead. '''Preserved Corpses''' have low armour and seem easy to defeat at first, however they are a dangerous threat in numbers because they will stack ''heavy poison damage over time'' on you with their rage attack. '''Corpse Keepers''' are also quite dangerous as they use ranged cold attacks and can freeze you in place.
====Coffin Rooms (top level)====
Necromancer's Goblet (quest item) spawns in this room.
====Cells, Glajur's Room (top level)====[[Glajur]] has been left behind by an expedition of goblins. He has a keen interest in [[Phrenology]] and will teach it provided you are fluent in Goblinese (40). Raise favor with him by gifting all the ''Impressive'' skulls found in the dungeon, and keep the other skulls for the Phrenology recipes. If you need just want to talk to [[Glajur]]him, it's possible to run quickly past enemies to the back of the room where . Climb up the stairs, and down again in the water and stand at the far back next to the well is . Some enemies may pursue you all the way and hit once or twice, but usually they will eventually stop chase. Yoy may turn back (might have to clear do with the path line of sight). With both players running to Glajur, and players who use the cells as a safe spot to pull enemies, it is not unusual to be victim of a little bit or use Health potions. Note that by doing so you may '''"train"''' another player who is talking to Glajur(an term from classic EverQuest). That is, the chasing enemies will "aggro" any bystanders. This isn't really anyone's fault. So if you are not alone in is allowed by the dungeon game mechanics, so don't stand by Glajur for too long, if you go AFK, go back in the room behind Glajur. It may be because the line of sight is blocked with the stairs leading into the room, angry at the other player(s) and remember it is a little safer 's fairly easy to pause get back there.
Found in this room's In the cells are jars can sometime be looted for ''Maggoty HamsAmbient Magic Sponges'', which are worth a good bit and can stack.
====Shelves====
Unknown function as of writing.
====Bottom levelBasement Level====Striga Drainers , Shaman, and Shamen [[Keerla]] inhabit the second branched, brick corridors of the basement level.
==NPCs==The Ice Wall and Beyond====After navigating the corridors in the basement, the player will reach a magical wall of ice. In order to disable the wall and pass through, the player must be holding the scroll on which is written an [[Ice Bypass Spell]], obtained from the quest [[Into the Kur Tower]] (note that this is only required one time per character). Heading up the stairs, the player emerges to a seemingly-impossible space featuring a seemingly temperate climate, dilapidated ruins, a massive bell, and a large stone complex that seems to hover in the air. This is the [[Necromancer's Courtyard]].
== {{msg:BASEPAGENAME}} Inhabitants ==
====Friends====
* [[Glajur]]<dpl>category = Kur Tower NPCsmode = unorderedcolumns = 3</dpl>====Foes====<dpl>category = Kur Tower Creaturesnotcategory = Bossesmode = unorderedcolumns = 3</dpl>
====Bosses====
* Placeholder Boss (480<dpl>category = Kur Tower Creaturescategory = Bossesmode = unorderedcolumns = 3</1025/1275) ''dpl>=== Harvestables ===<!-- List of harvestable items. Sort by type (real name!)''Fish, Fruit, Plants, Wood, Mushrooms, Minerals & Metal, Miscellaneous. Miscellaneous includes graves, eggs, and other stuff. -->====FoesFood ====* Ancient Hook Beast{||{{Item|Rotten Meat}}* Corpse Keeper|}* Ice Runner==== Miscellaneous ====* Ice Slick{|* Preserved Corpse|{{Item|Necromancer's Goblet}}* Skeleton Sentinel|{{Item|Ancient Bronze Coin}}* Striga Drainer|{{Item|Ancient Silver Coin}}* Striga Shaman|{{Item|Ancient Gold Coin}}|}
==Gallery==
<!-- add a few nice pictures of landmarks (not too spoiler-y ?) --><gallery widthsmode="200pxnolines" heightswidths="150px"200px>File:Kur Mountains Gallery (tower entrance).jpg| The outside entrance.File:Kur Tower (map2).jpg| A map of the lower level of the dungeon.
Image:Kur Tower (entrance).jpg|A typical hallway
</gallery>
[[Category:Dungeons]][[Category:Kur Mountains Dungeons]]
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