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=={{msg:BASEPAGENAME}} Overview==Acquiring '''Phrenology''' lets you study the skulls of many types of enemies. Skullsare broken up into 3 tiers (normal/impressive/astonishing), and as you level up in each subskill you can study better skulls of that type. Phrenology gives bonuses to Mentalism and Psychology, as well as Mentalism/Psychology critical hit chance for each type of mob. You can study skulls from most humanoid creatures (animal skulls can be extracted, but there's currently no Phrenology subskill for them). Extraction requires some version of a Skull Extractor and success depends on your [[Butchering]] level. === In-Game Description ===Skulls are acquired by using An understanding of how sentient creatures think and feel, based on careful study of the shape of their skulls. This base skill represents your overall Phrenological prowess. (Phrenology skills provide critical-hit chances to all Psychology and Mentalism attacks against the option "Extract skull" on a slain corresponding type of creature. Similarly Phrenology also has more esoteric uses.) === Training {{msg:BASEPAGENAME}} ===* [[Glajur]] in [[Kur Tower]] will teach you Phrenology at Comfortable. He also sells some Phrenology recipes - anything he does not train has to be learned through scrolls. == Connected Skills =======Sub-Skills:=====<dpl>category = Phrenology Skillsmode = unorderedcolumns = 1</dpl> =====Secondary Skills:=====* None=====Related Skills:=====* [[Butchering]] - Extraction success depends on your Butchering level {{:{{msg:BASEPAGENAME}}/Recipes}} == {{msg:BASEPAGENAME}} Mechanics ===== Studying Skulls ===The actual act of studying requires Craniometers, which can be bought from [[butcheringGlajur]] and or [[skinningAmutasa]] skills. They have a 1% chance of breaking with every skull studied. Higher tiers of skulls require better Craniometers. === XP Gain ===You get 20 XP for studying a normal skull, 50 for an Impressive skull, and 150 for an Astonishing skull. === Subskill Level Up Rewards ===Each subskill will give the following rewards:{| {{STDT|sortable}}!Level!Rewards|-| 1 || +1 to Phrenology|-| 6 || Mentalism/Psychology critical hit chance: +1%|-| 12 || Mentalism/Psychology critical hit chance: +1%|-| 15 || +1 to Phrenology|-| 18 || Mentalism/Psychology critical hit chance: +1%|-| 20 || +1 to Meditation|-| 24 || Mentalism/Psychology critical hit chance: +1%|-| 25 || +1 to Phrenology|-| 30 || Mentalism/Psychology critical hit chance: +1%|-| 35 || +1 to Psychology|-| 36 || Mentalism/Psychology critical hit chance: +1%|-| 42 || Mentalism/Psychology critical hit chance: +1%|-| 45 || +1 to Phrenology|-| 48 || Mentalism/Psychology critical hit chance: +1%|-| 50 || +1 to Mentalism|} ===Equipment===<!-- Special equipment that is intended to be used by the skill goes here, including belts. --> {| {{STDT}}! Extractor! Description|-| {{Item|Skull Extractor}} || An odd serrated utility knife that can be used to extract a skull from a tool corpse. (Your Butchering skill is required in used to determine success.)|-| {{Item|Ring of Mind Insight}} || This grungy ring has a little scoop on the inventoryend to help you dig skulls out of corpses. (Acts as a skull extractor. The first tool)|-| {{Item|Multipurpose Knife}} || A versatile knife for skinning, butchering, called a or skull extraction. (Keep it in your inventory and you'll be given the option to skin, butcher, and/or extract the skull of some enemies.)|-| {{Item|Yogzi's Butcher Knife}} || Yogzi created this convenient butcher knife that can also extract skulls. (+3 to your effective skill when Butchering or Extracting Skulls). (Keep it in your inventory and you'Skull Extractor''' can ll be bought from given the option to butcher and/or extract the skull of some enemies.)|} {| {{STDT}}! Craniometer! For Studying! Value|-| {{Item|Craniometer}} || Normal skulls || 300|-| {{Item|Precision Craniometer}} || Impressive skulls || 600|-| {{Item|Surgical Craniometer}} || Astonishing skulls || 1200|} {{:{{msg:BASEPAGENAME}}/Level Up Rewards}} == Phrenology Experience Table ==[[GlajurPhrenology]]is an umbrella skill. It has no experience table.