Difference between revisions of "Ghoul"

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(Sun Vale Loot)
m (Added location.)
 
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| area = Sun Vale
 
| area = Sun Vale
 
| location = Northeastern small island.
 
| location = Northeastern small island.
| health    = 509
+
| health    = 516
| armor    = 491
+
| armor    = 538
| rage      = 789
+
| rage      = 817
 +
}}
 +
{{MOB Location
 +
| area = Vidaria
 +
| location = Attacking the western Council Camp.
 +
| health    = 5508
 +
| armor    = 3364
 +
| rage      = 3982
 +
| lootlevel = 95
 +
| mitigation = 20%
 
}}
 
}}
 
 
==Combat Abilities==
 
==Combat Abilities==
 
'''Easily Disoriented'''
 
'''Easily Disoriented'''

Latest revision as of 17:46, 4 March 2025

Main Page Headers Bg.png
Ghoul
Ghoul.jpg
Health378Armor352Rage662
Anatomy:
Effective:
Slashing, Psychic, Acid
Very Ineffective:
Cold
Immune:
Darkness
Ghouls are Undead creatures summoned by a Necromancer. In the instance of the Necromancer's Courtyard, the Necromancer Lomas is most likely responsible.

Locations

Necromancer's Courtyard
Vitals: Health 378 Armor 352 Rage 662
Location: Wandering all areas of the Graveyard.
Sun Vale
Vitals: Health 516 Armor 538 Rage 817
Location: Northeastern small island.
Vidaria
Vitals: Health 5508 Armor 3364 Rage 3982
Location: Attacking the western Council Camp.
Loot Level: 95
Mitigation: 20%

Combat Abilities

Easily Disoriented

icon_2130.png Slashing Damage
 
Rage-icon.png icon_2131.png Self Buff: Mitigation and Damage
 


Miscellaneous

Skin: None
Meat: None
Skull: Random between Human/Elf/Orc/Rakshasa

Reported Loot

General Loot

Level 30 Equipment

Sun Vale Loot

Notable Ghouls