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→Obelisks
There are four obelisks constructed on the island by the Council. They were once used to help account for fluctuation in the region's [[Ley Lines]], to assist in long-range [[Teleportation]].
{{Spoiler|A solution for Elmetaph.|
The correct code is 6918. A mostly correct code of 9618 will put you in [[Serbule Keep]], a location you would eventually discover. Many other binding combinations exist, most leading to places hostile to memory-wiped adventurers; a list of possible destinations is [[Teleportation Machine|here]], though the codes do not actually correspond in a direct way and should not be trusted.
}}
==== The Enchanted Dummy ====
Another trial for Academy students, the [[Enchanted Dummy]] tests the magical affinity of test takers. The wooden dummy is immune to Physical Attacks, and appears to have withstood the passage of time.
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===Special Foes===
There are no monsters on Anagoge Island that grant [[Notoriety]] when defeated.
==== Miscellaneous ====
{|
|{{Item|Empty Bottle}}
|{{Item|Goblet}}
|{{Item|Plate}}
|{{Item|Spoon}}
|-
|{{Item|Ancient Sketchbook}}
|{{Item|Ancient Tutorial}}
|{{Item|Elven Verse}}
|{{Item|Geneaology Genealogy Chart}}|{{Item|Goblet}}|{{Item|Spoon}}-|{{Item|PlateGoblin Orders}}
|{{Item|Plea For Food}}
|}
== Guides ==
=====ANAGOGE ISLAND SPEED PASS=====