Difference between revisions of "Template:Attribute label"

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(Bot added info for game version v426, bot version 118. Contact User:Shupitsu for issues concerning this bot edit.)
(Bot added info for game version v427, bot version 119 . Contact User:Shupitsu for issues concerning this bot edit.)
 
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<noinclude>
 
<noinclude>
<!-- v426 -->
+
<!-- v427 -->
 
<!-- This section has been added automatically by a bot. Please contact [[user:Shupitsu]] if you believe this section is in error. -->
 
<!-- This section has been added automatically by a bot. Please contact [[user:Shupitsu]] if you believe this section is in error. -->
 
</noinclude>{{ #if: {{{1|}}} |  
 
</noinclude>{{ #if: {{{1|}}} |  
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| ABILITYDEBUFF_BOOST_MARKWEAKNESS = Mark Weakness Debuff Boost %
 
| ABILITYDEBUFF_BOOST_MARKWEAKNESS = Mark Weakness Debuff Boost %
 
| ABILITY_AMMOSTICK_DELTA_KNIFE = Chance for Thrown Knives to Stick in Corpse
 
| ABILITY_AMMOSTICK_DELTA_KNIFE = Chance for Thrown Knives to Stick in Corpse
 +
| ABILITY_AOE_DELTA_DELERIUM = Delerium Burst Range
 
| ABILITY_AOE_DELTA_ECLIPSEOFSHADOWS = Eclipse of Shadows Range
 
| ABILITY_AOE_DELTA_ECLIPSEOFSHADOWS = Eclipse of Shadows Range
 
| ABILITY_AOE_DELTA_RIPPLEOFAMNESIA = Ripple of Amnesia Burst Area
 
| ABILITY_AOE_DELTA_RIPPLEOFAMNESIA = Ripple of Amnesia Burst Area
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| ABILITY_RAGE_DELTA_SYSTEMSHOCK = System Shock Rage Boost
 
| ABILITY_RAGE_DELTA_SYSTEMSHOCK = System Shock Rage Boost
 
| ABILITY_RAGE_MOD_ACIDARROW = Acid Arrow Rage %
 
| ABILITY_RAGE_MOD_ACIDARROW = Acid Arrow Rage %
 +
| ABILITY_RAGE_MOD_APPREHEND = Apprehend Rage Generation %
 
| ABILITY_RAGE_MOD_ASTRALSTRIKE = Astral Strike Rage Generation %
 
| ABILITY_RAGE_MOD_ASTRALSTRIKE = Astral Strike Rage Generation %
 
| ABILITY_RAGE_MOD_CASTIGATE = Castigate Rage Generation %
 
| ABILITY_RAGE_MOD_CASTIGATE = Castigate Rage Generation %
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| ABILITY_RANGE_DELTA_DAMPEN = Dampen Range
 
| ABILITY_RANGE_DELTA_DAMPEN = Dampen Range
 
| ABILITY_RANGE_DELTA_DEATHSCREAM = Deathscream Range
 
| ABILITY_RANGE_DELTA_DEATHSCREAM = Deathscream Range
 +
| ABILITY_RANGE_DELTA_DELERIUM = Delerium Range
 
| ABILITY_RANGE_DELTA_DOMINATE = DominateRange
 
| ABILITY_RANGE_DELTA_DOMINATE = DominateRange
 
| ABILITY_RANGE_DELTA_ECLIPSEOFSHADOWS = Eclipse of Shadows Range
 
| ABILITY_RANGE_DELTA_ECLIPSEOFSHADOWS = Eclipse of Shadows Range
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| ABILITY_RESETTIME_DELTA_CAUSETERROR = Cause Terror Reuse Timer
 
| ABILITY_RESETTIME_DELTA_CAUSETERROR = Cause Terror Reuse Timer
 
| ABILITY_RESETTIME_DELTA_CHILL = Chill Reuse Timer
 
| ABILITY_RESETTIME_DELTA_CHILL = Chill Reuse Timer
 +
| ABILITY_RESETTIME_DELTA_CLOUDSIGHT = Cloud Sight Reset Time
 
| ABILITY_RESETTIME_DELTA_CLOUDTRICK = Cloud Trick Reuse Time
 
| ABILITY_RESETTIME_DELTA_CLOUDTRICK = Cloud Trick Reuse Time
 
| ABILITY_RESETTIME_DELTA_COMBATREFRESH = Combat Refresh Reuse Timer
 
| ABILITY_RESETTIME_DELTA_COMBATREFRESH = Combat Refresh Reuse Timer
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| BOOST_ABILITYDOT_AGONIZE = Agonize Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_AGONIZE = Agonize Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_AIMEDSHOT = Aimed Shot Damage Over Time (Per Tick)
 
| BOOST_ABILITYDOT_AIMEDSHOT = Aimed Shot Damage Over Time (Per Tick)
 +
| BOOST_ABILITYDOT_APPREHEND = Apprehend Damage over Time (per tick)
 
| BOOST_ABILITYDOT_ARCHERYPOISONCRIT = Archery Crit Poison Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_ARCHERYPOISONCRIT = Archery Crit Poison Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_ASTRALSTRIKE = Astral Strike Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_ASTRALSTRIKE = Astral Strike Damage over Time (Per Tick)
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| BOOST_ABILITYDOT_BLURCUT = Blur Cut Damage-over-Time Per Tick
 
| BOOST_ABILITYDOT_BLURCUT = Blur Cut Damage-over-Time Per Tick
 
| BOOST_ABILITYDOT_BOMB = All Bomb Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_BOMB = All Bomb Damage over Time (Per Tick)
 +
| BOOST_ABILITYDOT_BURST_NATURE = Nature Damage from Bursts (Per Tick)
 
| BOOST_ABILITYDOT_CALEFACTION = Calefaction Delayed Damage
 
| BOOST_ABILITYDOT_CALEFACTION = Calefaction Delayed Damage
 
| BOOST_ABILITYDOT_CLAWBARRAGE = Claw Barrage Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_CLAWBARRAGE = Claw Barrage Damage over Time (Per Tick)
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| BOOST_ABILITYDOT_DEBILITATINGBLOW = Debilitating Blow Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_DEBILITATINGBLOW = Debilitating Blow Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_DEERKICK_EGGS = Deer Kick Insect Eggs Damage (Per sec)
 
| BOOST_ABILITYDOT_DEERKICK_EGGS = Deer Kick Insect Eggs Damage (Per sec)
 +
| BOOST_ABILITYDOT_DELERIUM = Delerium Damage Over Time (Per Tick)
 
| BOOST_ABILITYDOT_DELUGE = Deluge Indirect Damage (per second)
 
| BOOST_ABILITYDOT_DELUGE = Deluge Indirect Damage (per second)
 
| BOOST_ABILITYDOT_DIMENSIONALSNARE = Dimensional Snare Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_DIMENSIONALSNARE = Dimensional Snare Damage over Time (Per Tick)
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| BOOST_ABILITYDOT_POISONARROW = Poison Arrow Damage Over Time (Per Tick)
 
| BOOST_ABILITYDOT_POISONARROW = Poison Arrow Damage Over Time (Per Tick)
 
| BOOST_ABILITYDOT_PRIVACYFIELD = Privacy Field Reaction Damage over Time (per tick)
 
| BOOST_ABILITYDOT_PRIVACYFIELD = Privacy Field Reaction Damage over Time (per tick)
 +
| BOOST_ABILITYDOT_PROJECTILE_POISON = Poison Damage from Projectiles (Per Tick)
 
| BOOST_ABILITYDOT_PROVOKEUNDEAD = Provoke Undead Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_PROVOKEUNDEAD = Provoke Undead Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_REDIRECT = Redirect Damage over Time (Per Tick)
 
| BOOST_ABILITYDOT_REDIRECT = Redirect Damage over Time (Per Tick)
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| HAMMER_COST_DELTA = Hammer Ability Power Cost
 
| HAMMER_COST_DELTA = Hammer Ability Power Cost
 
| HAMMER_COST_MOD = Hammer Ability Power Cost %
 
| HAMMER_COST_MOD = Hammer Ability Power Cost %
| HELLFIRE_COST_MOD = Demonic Hellfire Ability Cost Mod
+
| HELLFIRE_COST_MOD = Demonic Hellfire Ability Cost
 
| HELLFIRE_PROTECTION = Demonic Hellfire Protection
 
| HELLFIRE_PROTECTION = Demonic Hellfire Protection
 
| HIGH_CLEANLINESS_XP_EARNED_MOD = Bonus XP When Feeling Clean %
 
| HIGH_CLEANLINESS_XP_EARNED_MOD = Bonus XP When Feeling Clean %
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| #default = {{ #if: {{ #pos: {{{1|}}} | : }} |  4003 | <span style="color:red">Error: Attribute not found</span> }}
 
| #default = {{ #if: {{ #pos: {{{1|}}} | : }} |  4003 | <span style="color:red">Error: Attribute not found</span> }}
 
}}|
 
}}|
http://cdn.projectgorgon.com/v426/icons/icon_<span style="color:red">Error: Attribute not found</span>.png |  
+
http://cdn.projectgorgon.com/v427/icons/icon_<span style="color:red">Error: Attribute not found</span>.png |  
 
<span style="color:red">Error: Attribute not found</span> }} | [[File:Item-icon-none.png]] }}<noinclude>
 
<span style="color:red">Error: Attribute not found</span> }} | [[File:Item-icon-none.png]] }}<noinclude>
 
{{Attribute label/Explanation}}
 
{{Attribute label/Explanation}}
 
[[Category:Formatting templates]]
 
[[Category:Formatting templates]]
 
</noinclude>
 
</noinclude>

Latest revision as of 06:10, 9 May 2025

Item-icon-none.png

Description

This accepts an Attribute name as input and returns the in-game label.

Syntax

{{Attribute label|<name>}}

Parameters

<name>
The name of the Attribute. It must match exactly what the Attributes json uses. NOT the Label.

Examples

Basic Use

{{Attribute label|ABILITY_AMMOSTICK_DELTA_KNIFE}}

Chance for Thrown Knives to Stick in Corpse