54,672
edits
Changes
Bot added info for game version v427, bot version 119 . Contact User:Shupitsu for issues concerning this bot edit.
<noinclude>
<!-- v349 v427 --><!-- This section has been added automatically by a bot. Please contact [[Useruser:AllerynShupitsu]] (check page history for link to user page with contact info) if you believe this section is in error. -->
</noinclude>{{ #if: {{{1|}}} |
{{ #replace:{{ #switch: {{{1|None}}}
| ABILITYDEBUFF_BOOST_MARKWEAKNESS = Mark Weakness Debuff Boost %
| ABILITY_AMMOSTICK_DELTA_KNIFE = Chance for Thrown Knives to Stick in Corpse
| ABILITY_AOE_DELTA_DELERIUM = Delerium Burst Range
| ABILITY_AOE_DELTA_ECLIPSEOFSHADOWS = Eclipse of Shadows Range
| ABILITY_AOE_DELTA_RIPPLEOFAMNESIA = Ripple of Amnesia Burst Area
| ABILITY_AOE_DELTA_STORMSHIELD = Storm Shield Burst Area
| ABILITY_BUFF_DELTA_SONGOFBRAVERY = Song of Bravery Bonus Power Cost Reduction
| ABILITY_CONSUMECHANCE_MOD_CARROTPOWER = Carrot Power Chance To Consume Carrot %
| ABILITY_CONSUMECHANCE_MOD_CHEWCUD = Chew Cud Chance To Consume Grass %
| ABILITY_COST_DELTA_BLOODOFTHEPACK = Blood of the Pack Power Cost
| ABILITY_COST_DELTA_BUNFU = Bun-Fu Power Cost
| ABILITY_COST_DELTA_CALMSKIES = Calm Skies Power Cost
| ABILITY_COST_DELTA_CAUSETERROR = Cause Terror Power Cost
| ABILITY_COST_DELTA_CLOUDTRICK = Cloud Trick Power Cost
| ABILITY_COST_DELTA_CONTROLLEDBURN = Controlled Burn Power Cost
| ABILITY_COST_DELTA_COREATTACK = Core Attack Power Cost
| ABILITY_COST_DELTA_EPICATTACK = Epic Attack Power Cost
| ABILITY_COST_DELTA_FAECONDUIT = Fae Conduit Power Cost
| ABILITY_COST_DELTA_FASTTALK = Fast Talk Power Cost
| ABILITY_COST_DELTA_FIERY_BOLT = Fiery Bolt Power Cost
| ABILITY_COST_DELTA_FINISHIT = Finish It Power Cost
| ABILITY_COST_DELTA_SOULBITE = Soul Bite Power Cost
| ABILITY_COST_DELTA_SPIRITPOUNCE = Spirit Pounce Power Cost
| ABILITY_COST_DELTA_TEMPESTFLIGHT = Tempest Flight Power Cost (to activate/deactivate)
| ABILITY_COST_DELTA_THUNDEROUSNOTE = Thunderous Note Power Cost
| ABILITY_COST_DELTA_TOUGHHOOF = Tough Hoof Power Cost
| ABILITY_COST_DELTA_TOXINBALL = Toxinball Power Cost
| ABILITY_COST_DELTA_WINDWARD = Wind Ward Power Cost
| ABILITY_COST_DELTA_YOUWEREADOPTED = You Were Adopted Power Cost
| ABILITY_COST_MOD_BARDSONG = Bard Song Power Cost %
| ABILITY_COST_MOD_POUNDTOSLAG = Pound To Slag Power Cost %
| ABILITY_COST_MOD_TRIAGE = Triage Power Cost %
| ABILITY_COST_MOD_TSUNAMI = Tsunami Power Cost %
| ABILITY_CRITICAL_HIT_DAMAGE_MOD_SYSTEMSHOCK = System Critical-Hit Bonus Damage %
| ABILITY_CRIT_CHANCE_DELTA_AIMEDSHOT = Aimed Shot Crit Chance Bonus %
| ABILITY_CRIT_CHANCE_DELTA_BLITZSHOT = Blitz Shot Crit Chance Bonus %
| ABILITY_DEBUFF_DELTA_PLAYDEAD = Play Dead Debuff Potency
| ABILITY_DELAYLOOP_DELTA_EXHILARATE = Exhilarate Channeling Time
| ABILITY_DELAYLOOP_DELTA_INVIGORATE = Invigorate Channeling Time
| ABILITY_DELAYLOOP_DELTA_PREMEDITATEDDOOM = Premeditated Doom Channeling Time
| ABILITY_DELAYLOOP_DELTA_TRIAGE = Triage Channeling Time
| ABILITY_DELAYLOOP_DELTA_WEATHERWITCHING = Weather Witching Channeling Time
| ABILITY_DELAYLOOP_IS_ABORTED_BY_ATTACKS_WEATHERWITCHING = Weather Witching Channeling Aborted by Attacks?
| ABILITY_RAGE_DELTA_ACIDARROW = Acid Arrow Rage Boost
| ABILITY_RAGE_DELTA_BLASTOFDESPAIR = Blast of Despair Rage
| ABILITY_RAGE_DELTA_SYSTEMSHOCK = System Shock Rage Boost
| ABILITY_RAGE_MOD_ACIDARROW = Acid Arrow Rage %
| ABILITY_RAGE_MOD_APPREHEND = Apprehend Rage Generation %
| ABILITY_RAGE_MOD_ASTRALSTRIKE = Astral Strike Rage Generation %
| ABILITY_RAGE_MOD_CASTIGATE = Castigate Rage Generation %
| ABILITY_RAGE_MOD_SUPERFIREBALL = Super Fireball Rage %
| ABILITY_RAGE_MOD_SYSTEMSHOCK = System Shock Rage %
| ABILITY_RANGE_DELTA_AGGRESSIONDETERRENT = Aggression Deterrent Range
| ABILITY_RANGE_DELTA_BARDBLAST = Bard Blast-Ability Range
| ABILITY_RANGE_DELTA_DAMPEN = Dampen Range
| ABILITY_RANGE_DELTA_DEATHSCREAM = Deathscream Range
| ABILITY_RANGE_DELTA_DELERIUM = Delerium Range
| ABILITY_RANGE_DELTA_DOMINATE = DominateRange
| ABILITY_RANGE_DELTA_ECLIPSEOFSHADOWS = Eclipse of Shadows Range
| ABILITY_RANGE_DELTA_EMBRACEOFDESPAIR = Embrace of Despair Range
| ABILITY_RANGE_DELTA_ENTHRALL = Enthrall Range
| ABILITY_RANGE_DELTA_FAIRYFIRE = Fairy Fire Range
| ABILITY_RANGE_DELTA_LIGHTNINGBOLT = Lightning Bolt Range
| ABILITY_RANGE_DELTA_LONGSHOT = Long Shot Range
| ABILITY_RANGE_DELTA_NECROTICGRASP = Necrotic Grasp Range
| ABILITY_RANGE_DELTA_PIXIEFLARE = Pixie Flare Range
| ABILITY_RANGE_DELTA_PLAYDEAD = Play Dead Debuff Potency
| ABILITY_RANGE_DELTA_PSYCHOANALYZE = Psychoanalyze Range
| ABILITY_RANGE_DELTA_RIDICULE = Ridicule Range
| ABILITY_RANGE_DELTA_SHOCKINGGRASP = Shocking Grasp Range
| ABILITY_RANGE_DELTA_SOOTHE = Soothe Range
| ABILITY_RANGE_DELTA_SPIRITBOLT = Spirit Bolt Range
| ABILITY_RANGE_DELTA_THUNDEROUSNOTE = Thunderous Note Range
| ABILITY_RANGE_DELTA_TOXICIRRITANT = Toxic Irritant Range
| ABILITY_RANGE_DELTA_WARNINGJOLT = Warning Jolt Range
| ABILITY_RESETTIME_BASICATTACK_DELTA = Basic Attack Reuse Timer
| ABILITY_RESETTIME_BLASTOFDEFIANCE_DELTA = Blast of Defiance Reuse Timer
| ABILITY_RESETTIME_BLASTOFFURY_DELTA = Blast of Fury Reuse Timer
| ABILITY_RESETTIME_BODYSLAM_DELTA = Bodyslam Reuse Timer
| ABILITY_RESETTIME_DELTA_BUNFUSTRIKE = Bun-Fu Strike Reuse Timer
| ABILITY_RESETTIME_DELTA_CALEFACTION = Calefaction Reuse Timer
| ABILITY_RESETTIME_DELTA_CALMSKIES = Calm Skies Reuse Time
| ABILITY_RESETTIME_DELTA_CARROTPOWER = Carrot Power Reuse Timer
| ABILITY_RESETTIME_DELTA_CAUSETERROR = Cause Terror Reuse Timer
| ABILITY_RESETTIME_DELTA_CHILL = Chill Reuse Timer
| ABILITY_RESETTIME_DELTA_CLOUDSIGHT = Cloud Sight Reset Time
| ABILITY_RESETTIME_DELTA_CLOUDTRICK = Cloud Trick Reuse Time
| ABILITY_RESETTIME_DELTA_COMBATREFRESH = Combat Refresh Reuse Timer
| ABILITY_RESETTIME_DELTA_CONDITIONINGSHOCK = Conditioning Shock Reuse Time
| ABILITY_RESETTIME_DELTA_DEFENSIVECHILL = Defensive Chill Reuse Timer
| ABILITY_RESETTIME_DELTA_DOEEYES = Doe Eyes Reuse Timer
| ABILITY_RESETTIME_DELTA_DOMINATE = Dominate Reuse Time
| ABILITY_RESETTIME_DELTA_DOUBLECLAW = Double Claw Reuse Timer
| ABILITY_RESETTIME_DELTA_EMBRACEOFDESPAIR = Embrace of Despair Reuse Time
| ABILITY_RESETTIME_DELTA_FAECONDUIT = Fae Conduit Reuse Timer
| ABILITY_RESETTIME_DELTA_FASTTALK = Fast Talk Reuse Timer
| ABILITY_RESETTIME_DELTA_FIREBOLTS = Fire Bolts Reuse Timer
| ABILITY_RESETTIME_DELTA_FIREBREATH = Fire Breath Reuse Timer
| ABILITY_RESETTIME_DELTA_FIREWALL = Firewall Reuse Timer
| ABILITY_RESETTIME_DELTA_FLASHINGSTRIKE = Flashing Strike Reuse Timer
| ABILITY_RESETTIME_DELTA_FORESTCHALLENGE = Forest Challenge Reuse Timer
| ABILITY_RESETTIME_DELTA_FREEZINGMIST = Freezing Mist Reuse Timer
| ABILITY_RESETTIME_DELTA_FROSTBALL = Frostball Reuse Timer
| ABILITY_RESETTIME_DELTA_GALVANIZE = Galvanize Reuse Time
| ABILITY_RESETTIME_DELTA_GETITOFFME = Get It Off Me Reuse Timer
| ABILITY_RESETTIME_DELTA_GUT = Gut Reuse Timer
| ABILITY_RESETTIME_DELTA_ICENOVA = Ice Nova Reuse Timer
| ABILITY_RESETTIME_DELTA_INFINITELEGS = Infinite Legs Reuse Timer
| ABILITY_RESETTIME_DELTA_KINGOFTHEFOREST = King of the Forest Reuse Timer
| ABILITY_RESETTIME_DELTA_KNIFE_THROWS = Thrown Knife Ability Reuse Timer
| ABILITY_RESETTIME_DELTA_LETHALFORCE = Lethal Force Reuse Time
| ABILITY_RESETTIME_DELTA_MAMBASTRIKE = Mamba Strike Reuse Timer
| ABILITY_RESETTIME_DELTA_MANGLINGSHOT = Mangling Shot Reuse Timer
| ABILITY_RESETTIME_DELTA_MARKWEAKNESS = Mark Weakness Reuse Timer
| ABILITY_RESETTIME_DELTA_MOCK = Mock Reuse Timer
| ABILITY_RESETTIME_DELTA_MOMENTOFRESOLVE = Moment of Resolve Reuse Timer
| ABILITY_RESETTIME_DELTA_PAINBUBBLE = Pain Bubble Reuse Timer
| ABILITY_RESETTIME_DELTA_PHOENIXSTRIKE = Phoenix Strike Reuse Timer
| ABILITY_RESETTIME_DELTA_PIXIEFLARE = Pixie Flare Reuse Timer
| ABILITY_RESETTIME_DELTA_POSITIVEATTITUDE = Positive Attitude Reuse Timer
| ABILITY_RESETTIME_DELTA_PRECISIONPIERCE = Precision Pierce Reuse Timer
| ABILITY_RESETTIME_DELTA_PROVOKEUNDEAD = Provoke Undead Reuse Timer
| ABILITY_RESETTIME_DELTA_PULSEOFLIFE = Pulse of Life Reset Time
| ABILITY_RESETTIME_DELTA_RABBITSFOOT = Rabbit's Foot Reuse Timer
| ABILITY_RESETTIME_DELTA_REMEDY = Remedy Reuse Timer
| ABILITY_RESETTIME_DELTA_RESTORATIVEARROW = Restorative Arrow Reuse Timer
| ABILITY_RESETTIME_DELTA_RINGOFFIRE = Ring of Fire Reuse Timer
| ABILITY_RESETTIME_DELTA_SHOCKINGGRASP = Shocking Grasp Reuse Time
| ABILITY_RESETTIME_DELTA_SOOTHE = Soothe Reuse Timer
| ABILITY_RESETTIME_DELTA_STORMSHIELD = Storm Shield Reuse Time
| ABILITY_RESETTIME_DELTA_STRATEGICTHRUST = Strategic Thrust Reuse Timer
| ABILITY_RESETTIME_DELTA_STUNTRAP = Stun Trap Reuse Time
| ABILITY_RESETTIME_DELTA_SUMMONTORNADO = Summon Tornado Reuse Time
| ABILITY_RESETTIME_DELTA_SUPERFIREBALL = Super Fireball Reuse Timer
| ABILITY_RESETTIME_DELTA_TERRIFYINGBITE = Terrifying Bite Reuse Timer
| ABILITY_RESETTIME_DELTA_THUNDERSTRIKE = Thunderstrike Reuse Timer
| ABILITY_RESETTIME_DELTA_TOUGHHOOF = Tough Hoof Reuse Timer
| ABILITY_RESETTIME_DELTA_TRUE_ROTSKIN = Rotskin (but not Rotflesh) Reset Time
| ABILITY_RESETTIME_DELTA_VIRTUOSOSBALLAD = Virtuoso's Ballad Reuse Timer
| ABILITY_RESETTIME_DELTA_WAVEOFDARKNESS = Wave of Darkness Reuse Timer
| ABILITY_RESETTIME_DELTA_WEREWOLFBITE = Werewolf Bite Reuse Timer
| ABILITY_RESETTIME_DELTA_WINDWARD = Wind Ward Reuse Time
| ABILITY_RESETTIME_FIRSTAID_DELTA = First Aid Reuse Timer
| ABILITY_RESETTIME_MAJORHEAL_DELTA = Major Healing Reuse Timer
| ABILITY_TAUNT_DELTA_FORESTCHALLENGE = Forest Challenge Taunt
| ABILITY_TAUNT_DELTA_HEEDTHESTICK = Heed The Stick Taunt +
| ABILITY_TAUNT_DELTA_ICESPEAR = Ice Spear Taunt
| ABILITY_TAUNT_DELTA_INFURIATINGBASH = Infuriating Bash Taunt +
| ABILITY_TAUNT_DELTA_INFURIATINGFIST = Infuriating Fist Taunt +
| ABILITY_TAUNT_DELTA_WARNINGJOLT = Warning Jolt Taunt
| ABILITY_TAUNT_MOD_ACIDARROW = Acid Arrow Taunt %
| ABILITY_TAUNT_MOD_PETATTACK = Animal Handling Pet's Taunt %
| ABILITY_TAUNT_MOD_PET_SPECIALATTACK = Pet's "Sic 'Em" Attack Taunt %
| ABILITY_TAUNT_MOD_PET_SPECIALTRICK = Pet's "Special Trick" Attack Taunt %
| ABILITY_TEMP_TAUNT_DELTA_FEIGNINJURY = Feign Injury Temp-Taunt
| ABILITY_WORKSWHILESTUNNED_DELTA_MOMENTOFRESOLVE = Moment of Resolve works while stunned?
| ABILITY_WORKSWHILESTUNNED_DELTA_UNARMEDSTRIKE = Unarmed Strikes work while stunned?
| ACCURACY_BOOST = Accuracy Boost %
| ACCURACY_BOOST_BURST = Burst Accuracy Boost %
| ACCURACY_BOOST_PROJECTILE = Projectile Accuracy Boost %
| ACCURACY_BOOST_RANGED = Ranged Accuracy Boost %
| ACCURACY_DELTA_ARCHERY = Archery Ability Accuracy
| ACCURACY_DELTA_BASICATTACK = Basic Attack Accuracy Boost
| ACCURACY_DELTA_COREATTACK = Core Attack Accuracy Boost
| ACCURACY_DELTA_EPICATTACK = Epic Attack Accuracy Boost
| ACCURACY_DELTA_KNIFE = Knife Ability Accuracy
| ACCURACY_DELTA_NICEATTACK = Nice Attack Accuracy Boost
| ACCURACY_DELTA_SHOCKINGGRASP = ShockIng Grasp Accuracy
| ACCURACY_DELTA_SIGNATUREDEBUFF = Signature Debuff Accuracy Boost
| ACCURACY_DELTA_SWORD = Sword Ability Accuracy
| ACCURACY_DELTA_UNARMED = Unarmed Ability Accuracy
| ACTIVE_TITLE = Current Title
| ALCOHOL_LIVER_RECOVERY_MOD = Alcohol Liver Recovery Rate %
| ALLOW_SADDLEBAG_TELEPORT = Mystic Saddlebag?
| ANGLING_DELTA_CAPTURETIME = Angling Capture Time (secs)
| ANGLING_DELTA_WAITTIME = Angling Hook-Fish Time (secs)
| ANIMALHANDLING_COST_MOD = Animal Handling Ability Power Cost %
| ARCHERY_COST_MOD = Archery Ability Power Cost %
| AUTOHEAL_ARMOR_MOD = Auto-Heal Armor (Per Sec) %
| AUTOHEAL_HEALTH_MOD = Auto-Heal Health (Per Sec) %
| AUTOLOOT_RADIUS = Corpse-Loot Radius
| AVOID_DEATH_ARMOR_MOD = Armor Restored After Death-Avoidance %
| AVOID_DEATH_CHANCE = Chance to Miraculously Avoid Death %
| AVOID_DEATH_HEALTH_MOD = Healing After Death-Avoidance %
| AVOID_DEATH_POWER_MOD = Power Restored After Death-Avoidance %
| AVOID_DEATH_RESETTIME = Seconds Before Death-Avoidance Resets
| BALL_KICK_BOOST = Ball-Kick Boost
| BOOSTLATE_SKILL_KNIFE = Do Nothing
| BOOSTLATE_SKILL_SWORD = Do Nothing
| BOOST_ABILITYBUFF_INFECTIOUSINSTINCTS = Infectious Instincts Bonus Damage to Next Attack
| BOOST_ABILITYBUFF_POISONERSCUT_DIRECT = Poisoner's Cut's Direct Poison Damage Buff
| BOOST_ABILITYBUFF_POISONERSCUT_INDIRECT = Poisoner's Cut's Indirect Poison Damage Buff
| BOOST_ABILITYDOT2_DRINKBLOOD = Drink Blood Damage over Time
| BOOST_ABILITYDOT2_FIREARROW = Fire Arrow Delayed Damage
| BOOST_ABILITYDOT2_SANGUINEFANGS = Sanguine Fangs Delayed Damage
| BOOST_ABILITYDOT2_SPITACID = Spit Acid Health Damage over Time (Per Tick)
| BOOST_ABILITYDOT3_HEARTTHORN = Heart Thorn Acid Damage Over Time (Per Tick)
| BOOST_ABILITYDOT_ACIDARROW = Acid Arrow Delayed Poison Damage
| BOOST_ABILITYDOT_ACIDBOMB = Acid Bomb Damage over Time (Per Tick)
| BOOST_ABILITYDOT_AGGRESSIONDETERRENT = Aggression Deterrent Damage over Time (per tick)
| BOOST_ABILITYDOT_AGONIZE = Agonize Damage over Time (Per Tick)
| BOOST_ABILITYDOT_AIMEDSHOT = Aimed Shot Damage Over Time (Per Tick)
| BOOST_ABILITYDOT_APPREHEND = Apprehend Damage over Time (per tick)
| BOOST_ABILITYDOT_ARCHERYPOISONCRIT = Archery Crit Poison Damage over Time (Per Tick)
| BOOST_ABILITYDOT_ASTRALSTRIKE = Astral Strike Damage over Time (Per Tick)
| BOOST_ABILITYDOT_BACKSTAB = Backstab Damage-over-Time Per Tick
| BOOST_ABILITYDOT_BARDBLAST = Bard Blast-Ability Damage over Time (per tick)
| BOOST_ABILITYDOT_BARRAGE = Barrage/Headbutt Damage over Time (Per Tick)
| BOOST_ABILITYDOT_BLOODMISTBURST = Blood Mist Damage (per tick)
| BOOST_ABILITYDOT_BLURCUT = Blur Cut Damage-over-Time Per Tick
| BOOST_ABILITYDOT_BOMB = All Bomb Damage over Time (Per Tick)
| BOOST_ABILITYDOT_BURST_NATURE = Nature Damage from Bursts (Per Tick)
| BOOST_ABILITYDOT_CALEFACTION = Calefaction Delayed Damage
| BOOST_ABILITYDOT_CLAWBARRAGE = Claw Barrage Damage over Time (Per Tick)
| BOOST_ABILITYDOT_DEATHSHOLD = Death's Hold Damage over Time (Per Tick)
| BOOST_ABILITYDOT_DEBILITATINGBLOW = Debilitating Blow Damage over Time (Per Tick)
| BOOST_ABILITYDOT_DEERKICK_EGGS = Deer Kick Insect Eggs Damage (Per sec)
| BOOST_ABILITYDOT_DELERIUM = Delerium Damage Over Time (Per Tick)
| BOOST_ABILITYDOT_DELUGE = Deluge Indirect Damage (per second)
| BOOST_ABILITYDOT_DIMENSIONALSNARE = Dimensional Snare Damage over Time (Per Tick)
| BOOST_ABILITYDOT_DOUBLEHIT = Double Hit Damage over Time (Per Tick)
| BOOST_ABILITYDOT_DRINKBLOOD = Drink Blood Health-Steal
| BOOST_ABILITYDOT_EXSANGUINATE = Exsanguinate Damage (per tick)
| BOOST_ABILITYDOT_FAIRYFIRE = Fairy Fire Damage over Time (Per Tick)
| BOOST_ABILITYDOT_FIERY_BOLT = Fiery Bolt Damage Over Time (Per Tick)
| BOOST_ABILITYDOT_FINISHINGBLOW = Finishing Blow Delayed Damage
| BOOST_ABILITYDOT_FIREARROW = Fire Arrow Damage Over Time (Per Tick)
| BOOST_ABILITYDOT_FIREBREATH = Fire Breath Damage over Time (Per Tick)
| BOOST_ABILITYDOT_FIRESHIELD = Fire Shield Damage Over Time (Per Tick)
| BOOST_ABILITYDOT_FLAMESTRIKE = Flamestrike Damage over Time (Per Tick)
| BOOST_ABILITYDOT_FLASHINGSTRIKE = Flashing Strike Undead Damage
| BOOST_ABILITYDOT_GIANTBAT_SONICNATURE = Giant Bat Sonic Nature Damage (per tick)
| BOOST_ABILITYDOT_GRAPPLINGWEB = Grappling Web Damage over Time (Per Tick)
| BOOST_ABILITYDOT_GUT = Gut Damage-over-Time Per Tick
| BOOST_ABILITYDOT_HACKINGBLADE = Hacking Blade Damage over Time (Per Tick)
| BOOST_ABILITYDOT_HAILSTORM = Hailstorm Damage over Time (per tick)
| BOOST_ABILITYDOT_HEARTTHORN = Heart Thorn Damage Over Time (Per Tick)
| BOOST_ABILITYDOT_HOOKSHOT = Hook Shot Damage Over Time (Per Tick)
| BOOST_ABILITYDOT_INFURIATINGFIST = Infuriating Fist Damage over Time (Per Tick)
| BOOST_ABILITYDOT_INJECTVENOM = Inject Venom Poison Damage (Per Tick)
| BOOST_ABILITYDOT_LATENTCHARGE = Latent Charge Delayed Damage
| BOOST_ABILITYDOT_LETHALFORCE = Lethal Force Damage over Time (per tick)
| BOOST_ABILITYDOT_LIFEDRAIN = Lifedrain Bleed Damage (per tick)
| BOOST_ABILITYDOT_LIFESTEAL = Life Steal Damage over Time (Per Tick)
| BOOST_ABILITYDOT_MANGLINGSHOT = Mangling Shot Damage Over Time (Per Tick)
| BOOST_ABILITYDOT_MANYCUTS = Many Cuts Damage over Time (Per Tick)
| BOOST_ABILITYDOT_MINDWORM = Mindworm Damage over Time (Per Tick)
| BOOST_ABILITYDOT_MOLTENVEINS = Molten Veins Damage over Time (Per Tick)
| BOOST_ABILITYDOT_MYCOTOXINBOMB = Mycotoxin Formula Damage over Time (Per Tick)
| BOOST_ABILITYDOT_OVERWHELMINGBITE = Overwhelming Bite Damage (per tick)
| BOOST_ABILITYDOT_PIGREND = Pig Rend Damage over Time (Per Tick)
| BOOST_ABILITYDOT_PLAYDEAD = Play Dead Delayed Damage
| BOOST_ABILITYDOT_POISONARROW = Poison Arrow Damage Over Time (Per Tick)
| BOOST_ABILITYDOT_PRIVACYFIELD = Privacy Field Reaction Damage over Time (per tick)
| BOOST_ABILITYDOT_PROJECTILE_POISON = Poison Damage from Projectiles (Per Tick)
| BOOST_ABILITYDOT_PROVOKEUNDEAD = Provoke Undead Damage over Time (Per Tick)
| BOOST_ABILITYDOT_REDIRECT = Redirect Damage over Time (Per Tick)
| BOOST_ABILITYDOT_TOUGHHOOF = Tough Hoof Reactive Damage
| BOOST_ABILITYDOT_TOXINBALL = Toxinball Damage Over Time (Per Tick)
| BOOST_ABILITYDOT_TOXINBOMB = Toxin Bomb Damage over Time (Per Tick)
| BOOST_ABILITYDOT_TSUNAMI = Tsunami Damage over Time (per tick)
| BOOST_ABILITYDOT_VENOMSTRIKE = Venomstrike Damage-over-Time Per Tick
| BOOST_ABILITYDOT_VIRULENTBITE = Virulent Bite Damage over Time (Per Tick)
| BOOST_ABILITYDOT_WAVEOFDARKNESS = Wave of Darkness Damage over Time (Per Tick)
| BOOST_ABILITYDOT_WEREWOLFBLEED = Werewolf Ability Damage over Time (Per Tick)
| BOOST_ABILITYDOT_WILLBREAKER = Willbreaker Psychic Damage (per tick)
| BOOST_ABILITYDOT_WITHERINGSHROUD = Withering Shroud Psychic Damage (per tick)
| BOOST_ABILITY_ACIDARROW = Acid Arrow Damage
| BOOST_ABILITY_ACIDBOMB = Acid Bomb Damage
| BOOST_ABILITY_ASTRALSTRIKE = Astral Strike Damage
| BOOST_ABILITY_BACKSTAB = Backstab Damage
| BOOST_ABILITY_BARDBLAST = Bard Blast-Ability Damage
| BOOST_ABILITY_BARRAGE = Barrage Damage
| BOOST_ABILITY_BASICATTACK = Basic Attack Damage
| BOOST_ABILITY_BLITZSHOT = Blitz Shot Damage
| BOOST_ABILITY_BLIZZARD = Blizzard Damage
| BOOST_ABILITY_BLOODMISTBURST = Blood Mist Damage per Burst
| BOOST_ABILITY_BLURCUT = Blur Cut Damage
| BOOST_ABILITY_BODYSLAM = Bodyslam Damage
| BOOST_ABILITY_BRUISINGBLOW = Bruising Blow Damage
| BOOST_ABILITY_BUNFUBLAST = Bun-Fu Blast Damage
| BOOST_ABILITY_BUNFUKICK = Bun-Fu Blitz Kick Damage| BOOST_ABILITY_BUNFUKICK_DELAYED = Bun-Fu Blitz Kick Delayed Trauma Damage
| BOOST_ABILITY_BUNFUSTRIKE = Bun-Fu Strike Damage
| BOOST_ABILITY_BURST = Burst Attack Damage
| BOOST_ABILITY_CONTROLLEDBURN = Controlled Burn Damage
| BOOST_ABILITY_COREATTACK = Core Attack Damage
| BOOST_ABILITY_COREPOISONATTACK = Core Attack Damage (Poison Only)
| BOOST_ABILITY_CORRUPTHATE = Corrupt Hate Damage
| BOOST_ABILITY_COSMICSTRIKE = Cosmic Strike Damage
| BOOST_ABILITY_CRUSHINGBALL = Room-Temperature Ball Damage
| BOOST_ABILITY_CUTENESSOVERLOAD = Cuteness Overload Damage
| BOOST_ABILITY_DAMPEN = Dampen Damage
| BOOST_ABILITY_DEADLYEMISSION = Deadly Emission Damage
| BOOST_ABILITY_DEATHGAZE = Deathgaze Damage
| BOOST_ABILITY_DEFLECTIVESPIN = Deflective Spin Damage
| BOOST_ABILITY_DELERIUM = Delerium Damage
| BOOST_ABILITY_DELUGE = Deluge Direct Damage
| BOOST_ABILITY_DIMENSIONALSNARE = Dimensional Snare Damage
| BOOST_ABILITY_DISCHARGINGSTRIKE = Discharging Strike Damage
| BOOST_ABILITY_DOUBLEHIT = Double Hit Damage
| BOOST_ABILITY_DRINKBLOOD = Drink Blood Damage
| BOOST_ABILITY_DUELISTSSLASH = Duelist's Slash Damage
| BOOST_ABILITY_DURATION_DOMINATE = Dominate Duration
| BOOST_ABILITY_ECLIPSEOFSHADOWS = Eclipse of Shadows Damage
| BOOST_ABILITY_ELECTRIFY = Electrify Damage
| BOOST_ABILITY_EMBRACEOFDESPAIR = Embrace of Despair Damage
| BOOST_ABILITY_ENTHRALL = Enthrall Damage
| BOOST_ABILITY_ENTRANCINGLULLABY = Entrancing Lullaby Damage
| BOOST_ABILITY_EPICATTACK = Epic Attack Damage
| BOOST_ABILITY_EXSANGUINATE = Exsanguinate Damage
| BOOST_ABILITY_FAIRYFIRE = Fairy Fire Damage
| BOOST_ABILITY_FANOFBLADES = Fan of Blades Damage
| BOOST_ABILITY_GUT = Gut Damage
| BOOST_ABILITY_HACKINGBLADE = Hacking Blade Direct Damage
| BOOST_ABILITY_HAILSTORM = Hailstorm Direct Damage
| BOOST_ABILITY_HAMSTRINGTHROW = Hamstring Throw Damage
| BOOST_ABILITY_HEADBUTT = Headbutt Damage
| BOOST_ABILITY_INCUBATE = Incubate Damage
| BOOST_ABILITY_INFINITELEGS = Infinite Legs Damage
| BOOST_ABILITY_INFINITELEGS_TSYSDMG = Extra Infinite Legs Damage
| BOOST_ABILITY_INFURIATINGBASH = Infuriating Bash Damage
| BOOST_ABILITY_INFURIATINGFIST = Infuriating Fist Damage
| BOOST_ABILITY_INJECTVENOM = Inject Venom Damage
| BOOST_ABILITY_JAB = Jab Damage
| BOOST_ABILITY_KEYWORD_BITE = Bite Attack Damage
| BOOST_ABILITY_KEYWORD_SONIC = Sonic Attack Damage
| BOOST_ABILITY_KICK = Kick Damage
| BOOST_ABILITY_KINGOFTHEFOREST = King of The Forest Damage
| BOOST_ABILITY_KNEEKICK = Knee Kick Damage
| BOOST_ABILITY_KNIFE_THROWS = Thrown Knife Damage
| BOOST_ABILITY_KNOCKBACK_BOLT = Knockback Bolt Damage
| BOOST_ABILITY_LATENTCHARGE = Latent Charge Direct Damage
| BOOST_ABILITY_LETHALFORCE = Lethal Force Damage
| BOOST_ABILITY_LIFECRUSH = Life Crush Damage
| BOOST_ABILITY_LIFEDRAIN = Lifedrain Damage
| BOOST_ABILITY_LIFESTEAL = Life Steal Damage
| BOOST_ABILITY_LIGHTNINGBOLT = Lightning Bolt Damage
| BOOST_ABILITY_LONGSHOT = Long Shot Damage
| BOOST_ABILITY_LOVETAP_DELAYED = Love Tap Delayed Cold Damage
| BOOST_ABILITY_MANYCUTS = Many Cuts Damage
| BOOST_ABILITY_MARKINGCUT = Marking Cut Damage
| BOOST_ABILITY_MARKWEAKNESS = Mark Weakness Damage
| BOOST_ABILITY_MELEE = Melee Attack Damage
| BOOST_ABILITY_MINDREAVE = Mindreave Damage
| BOOST_ABILITY_MINDWORM = Mindworm Damage
| BOOST_ABILITY_MOCK = Mock Damage
| BOOST_ABILITY_MULTISHOT = Multishot Damage
| BOOST_ABILITY_MYCOTOXINBOMB = Mycotoxin Bomb Damage
| BOOST_ABILITY_NECROTICGRASP = Necrotic Grasp Damage
| BOOST_ABILITY_NICEACIDATTACK = Nice Attack Damage (Acid Only)
| BOOST_ABILITY_NICEATTACK = Nice Attack Damage
| BOOST_ABILITY_NICEPOISONATTACK = Nice Attack Damage (Poison Only)
| BOOST_ABILITY_NIP = Nip Damage
| BOOST_ABILITY_NONRAGEATTACK = Non-Rage Attack Damage
| BOOST_ABILITY_OPENINGTHRUST = Opening Thrust Damage
| BOOST_ABILITY_OVERWHELMINGBITE = Overwelming Bite Damage
| BOOST_ABILITY_PACKATTACK = Pack Attack Damage
| BOOST_ABILITY_PACKATTACK_BONUS = Pack-Attack Ability Damage
| BOOST_ABILITY_SHIELDBASH = All Shield Bash Abilities Damage
| BOOST_ABILITY_SHILLELAGH = Shillelagh Damage
| BOOST_ABILITY_SHOCKINGGRASP = Shocking Grasp Damage
| BOOST_ABILITY_SHOOT_CROSSBOW = Shoot Crossbow Damage
| BOOST_ABILITY_SHRILLCOMMAND = Shrill Command Damage
| BOOST_ABILITY_SOOTHE = Soothe Damage
| BOOST_ABILITY_SOULBITE = Soul Bite Damage
| BOOST_ABILITY_SPADEASSAULT = Spade Assault Damage
| BOOST_ABILITY_SPARKOFDEATH = Spark of Death Damage
| BOOST_ABILITY_SPIDERBITE = Spider Bite Damage
| BOOST_ABILITY_TEAR = Tear Damage
| BOOST_ABILITY_TELLMEABOUTYOURMOTHER = Tell Me About Your Mother Damage
| BOOST_ABILITY_TELLMEABOUTYOURMOTHER_REDUCE_TSYS = Tell Me About Your Mother Target Damage Decrease
| BOOST_ABILITY_TERRIFYINGBITE = Terrifying Bite Damage
| BOOST_ABILITY_THRUSTINGBLADE = Thrusting Blade Damage
| BOOST_ABILITY_THUNDERSTRIKE = Thunderstrike Damage
| BOOST_ABILITY_TOUGHHOOF = Tough Hoof Damage
| BOOST_ABILITY_TOXICIRRITANT = Toxic Irritant Damage
| BOOST_ABILITY_TOXINBALL = Toxinball Damage
| BOOST_ABILITY_TOXINBOMB = Toxin Bomb Damage
| BOOST_ABILITY_TSUNAMI = Tsunami Direct Damage
| BOOST_ABILITY_TUNDRASPIKES = Tundra Spikes Damage
| BOOST_ABILITY_VENOMSTRIKE = Venomstrike Damage
| BOOST_ABILITY_WEREWOLFBITE = Werewolf Bite Damage
| BOOST_ABILITY_WEREWOLFCLAW = Werewolf Claw Damage
| BOOST_ABILITY_WILLBREAKER = Willbreaker Damage
| BOOST_ABILITY_WINDSTRIKE = Windstrike Damage
| BOOST_ABILITY_WINGVORTEX = Wing Vortex Damage
| BOOST_ABILITY_WITHERINGSHROUD = Withering Shroud Damage
| BOOST_ABILITY_YOUWEREADOPTED = You Were Adopted Damage
| BOOST_ACID = Acid Damage (Direct&Per-Tick)
| BOOST_AUTOHEAL_ARMOR_SENDER = Auto-Heal Armor (Per Sec)
| BOOST_AUTOHEAL_HEALTH_SENDER = Auto-Heal Health (Per Sec)
| BOOST_BACKSTAB_HEALTH_SENDER = Backstab Healing (per tick)
| BOOST_BACON_HEALTH_SENDER = Bacon Healing Amount
| BOOST_BATSTABILITY_ARMOR_SENDER = Bat Stability Armor Heal
| BOOST_BUFF_SUPERZOMBIE_LONGDAMAGE = Raise Zombie Existing-Zombie Damage Buff
| BOOST_BUFF_SUPERZOMBIE_MAXHEALTH = Raise Zombie Existing-Zombie Max-Health Buff
| BOOST_BULWARKMODE_ABILITY_COST_DELTA = Ability Cost While Bulwark Mode Active
| BOOST_BULWARKMODE_ARMOR_REACT_SENDER = Bulwark Mode Armor Restoration (Per Attack)
| BOOST_BULWARKMODE_ARMOR_SENDER = Bulwark Mode Armor Restoration (Per Second)
| BOOST_CARROTPOWER_SENDER = Carrot Power Healing
| BOOST_CHEWCUD_SENDER = Chew Cud Healing
| BOOST_CLOUDTRICK_HEALTH_SENDER = Cloud Trick Activation Healing
| BOOST_CLOUDTRICK_HOT_SENDER = Cloud Trick Activation Healing over Time (per Tick)
| BOOST_CLOUDTRICK_POWER_SENDER = Cloud Trick Activation Power Recovery
| BOOST_COLD = Cold Damage (Direct&Per-Tick)
| BOOST_COLDSPHERE_PET_DEBUFF = Cold Sphere Cold Debuff %
| BOOST_CRUSHING_DIRECT = Direct Crushing Damage
| BOOST_CRUSHING_INDIRECT = Indirect Crushing Damage (Per Tick)
| BOOST_DAMAGEBUFF_VIRTUOSOSBALLAD = Virtuoso's Ballad Next Attack Damage Bonus
| BOOST_DAMAGE_SHIELDWAX_ACID = Shield Acid Reflect
| BOOST_DARKNESS = Darkness Damage (Direct&Per-Tick)
| BOOST_DOEEYES_ELITEMITIGATION = Doe Eyes Mitigation vs. Elites
| BOOST_DOEEYES_PHYSICALMITIGATION = Doe Eyes Physical Mitigation
| BOOST_DOMINATED_VICTIM_MOD_ABILITY_NONRAGEATTACK = Dominated Victim Non-Rage Attack Damage Bonus %
| BOOST_DOMINATED_VICTIM_MOD_DAMAGE_DIRECT = Dominated Victim Direct Damage Bonus %
| BOOST_DOMINATED_VICTIM_TAUNT_MOD = Dominated Victim Taunt Bonus %
| BOOST_DOT_FLAMINGSWORD = Flaming Sword Damage over Time (Per Second)
| BOOST_DRUIDAURAHEAL_ARMOR_SENDER = Healing Sanctuary Armor Heal
| BOOST_DRUIDAURAHEAL_POWER_SENDER = Healing Sanctuary Power Heal
| BOOST_ELEMENTALWARD_DARKNESSMITIGATION = Elemental Ward Long-Duration Darkness Mitigation
| BOOST_ELEMENTALWARD_ELEMENTALMITIGATION = Elemental Ward Long-Duration Physical Mitigation
| BOOST_ELEMENTALWARD_ELEMENTALMITIGATION_ELITE = Elemental Ward Long-Duration Physical Mitigation vs. Elites
| BOOST_ELEMENTALWARD_TRAUMAMITIGATION = Elemental Ward Long-Duration Trauma Mitigation
| BOOST_ENERGIZE_SENDER = Energize Healing
| BOOST_GIVEWARMTH_SENDER = Give Warmth Healing
| BOOST_GRUNTOFABEYANCE_HEALTH_SENDER = Grunt of Abeyance Healing
| BOOST_HAMMER_ARMOR_TO_POWER_SENDER = Power Recovered when Receiving Hammer 6-Second Delayed Armor
| BOOST_HEALFIREWALL_SENDER = Molten Veins Heals Fire Wall
| BOOST_HEALINGINJECTION_SENDER = Healing Injection Healing
| BOOST_HEALINGMIST_TSYS_ARMOR_SENDER = Healing Mist Armor (Per Tick)
| BOOST_HEALINGMIST_TSYS_HEALTH_SENDER = Healing Mist Healing (Per Tick)
| BOOST_HEALTHWAVE_SENDER = Psi Health Wave Healing
| BOOST_HEALUNDEAD_HOT_SENDER = Heal Undead Healing Over Time (Per Tick)
| BOOST_ICEARMOR_ELITEMITIGATION = Ice Armor Mitigation vs. Elites
| BOOST_ICEARMOR_PHYSICALMITIGATION = Ice Armor Mitigation
| BOOST_INVIGORATE_POWER_SENDER = Invigorate Power Restoration
| BOOST_INVIGORATE_SENDER = Invigorate Healing
| BOOST_LEAPINGSMASH_ARMOR_SENDER = Leaping Smash Delayed Armor
| BOOST_LIFEDRAIN_DOT_POWER_SENDER = Lifedrain Bleed Power Recovery (per tick)
| BOOST_LIFEDRAIN_DOT_SENDER = Lifedrain Bleed Healing (per tick)
| BOOST_LIFEDRAIN_SENDER = Lifedrain Healing
| BOOST_LOOKATMYHAMMER_ARMOR_SENDER = Look At My Hammer Armor Restoration
| BOOST_LOOKATMYHAMMER_POWER_SENDER = Look At My Hammer Power Restoration
| BOOST_MINORHEAL_SENDER = Healing of your Minor Healing Abilities
| BOOST_MISCPLAYERHEAL_RECEIVER = Healing from Misc. Player Abilities
| BOOST_MOMENTOFRESOLVE_SENDER = Moment of Resolve Health/Armor Restoration
| BOOST_NATURE = Nature Damage (Direct&Per-Tick)
| BOOST_NATURE_DIRECT = Direct Nature Damage
| BOOST_NATURE_INDIRECT = Indirect Nature Damage (Per Tick)
| BOOST_OVERWHELMINGBITE_HEALTH_SENDER = Overwhelming Bite Healing
| BOOST_PARADOXTROT_SPRINTSPEED = Paradox Trot Sprint Speed Boost
| BOOST_PEPTALK_SENDER = Pep Talk Healing
| BOOST_PET_DOT = Animal-Handling Pet Damage-over-Time
| BOOST_PET_GOLEM_DAMAGE = Golem Minion Damage
| BOOST_PET_POWERGLYPH_DELAYEDPOWER = Power Glyph Delayed Power Restoration
| BOOST_PET_POWERGLYPH_HEALTH = Power Glyph Health Restoration
| BOOST_PSYCHIC_DIRECT = Direct Psychic Damage
| BOOST_PSYCHIC_INDIRECT = Indirect Psychic Damage (Per Tick)
| BOOST_PULSEOFLIFE_HOT_SENDER = Pulse of Life Healing Over Time (Per Tick)
| BOOST_PULSEOFLIFE_SENDER = Pulse of Life Healing
| BOOST_PUMMELINGHOOVES_SENDER = Pummeling Hooves Healing (Per 2 secs)
| BOOST_RALLY_SENDER = Rally Healing
| BOOST_RECONSTRUCT_SENDER = Reconstruct Healing
| BOOST_REVERBERATINGSTRIKE_SENDER = Reverberating Strike Delayed Armor
| BOOST_REVITALIZE_SENDER = Revitalize Healing
| BOOST_RIBSHATTER_SENDER = Rib Shatter HealingDelayed Armor
| BOOST_SEAFOOD = Seafood Damage (Direct&Per-Tick)
| BOOST_SEAFOOD_DIRECT = Direct Seafood Damage
| BOOST_SEAFOOD_INDIRECT = Indirect Seafood Damage (Per Tick)
| BOOST_SEISMICIMPACT_ARMOR_SENDER = Seismic Impact Delayed Armor
| BOOST_SHIELDTEAM_SENDER = Shield Team Armor Restoration
| BOOST_SKILL_ARCHERY = Archery Damage
| BOOST_SKILL_STAFF = Staff Damage
| BOOST_SKILL_SWORD = Sword Damage
| BOOST_SKILL_SWORD_VS_VULNERABLE = Sword Ability Damage to Vulnerable Enemies
| BOOST_SKILL_UNARMED = Unarmed Damage
| BOOST_SKILL_VAMPIRISM = Vampirism Damage
| BOOST_SKILL_WARDEN = Warden Damage
| BOOST_SKILL_WEATHERWITCHING = Weather Witching Direct Damage
| BOOST_SKILL_WEREWOLF = Lycanthropy Damage
| BOOST_SLASHING = Slashing Damage
| BOOST_SLASHING_DIRECT = Direct Slashing Damage
| BOOST_SLASHING_INDIRECT = Indirect Slashing Damage (Per Tick)
| BOOST_SONGOFRESURGENCE_POWER_SENDER = Song Of Resurgence Power Restoration
| BOOST_SONGOFRESURGENCE_SENDER = Song Of Resurgence Healing
| BOOST_SONIC = Sonic Damage (Direct&Per-Tick)
| BOOST_SONIC_INDIRECT = Indirect Sonic Damage (Per Tick)
| BOOST_STABLEDPETHEAL_SENDER = Animal Handling Healing
| BOOST_SUN_DAMAGE = Current Sun Damage
| BOOST_SUPERZOMBIE_RECEIVER = Raise Zombie Existing-Zombie Heal
| BOOST_SURGECUT_HEALTH_SENDER = Surge Cut Healing
| BOOST_TEMPESTFLIGHT_SPEED = Tempest Flight Speed
| BOOST_THUNDERSTRIKE_ARMOR_SENDER = Thunderstrike Delayed Armor
| BOOST_TOUGHHOOF_RECEIVER = Tough Hoof Activation Healing
| BOOST_TRAUMA = Trauma Damage (Direct&Per-Tick)
| BOOST_UNIVERSAL_INDIRECT = All Indirect Damage (Per Tick)
| BOOST_VIGOROUSDEFENSE_POWER_SENDER = Vigorous Defense Power Restoration (obsolete)
| BOOST_VIRTUOSOSBALLAD_POWER_SENDER = Virtuoso's Ballad Power Restoration
| BOOST_VIRTUOSOSBALLAD_SENDER = Virtuoso's Ballad Health (or Armor if Health is Full) Restoration
| BOOST_WARNINGJOLT_ARMOR_SENDER = Warning Jolt Armor Recovery
| BOOST_WARNINGJOLT_POWER_SENDER = Warning Jolt Power Recovery
| BUFF_DELTA_FAECONDUIT_DAMAGEBOOST = Fae Conduit Damage Buff
| BUFF_DELTA_ROTSKIN = Rotskin Mitigation Debuff
| CALMSKIES_HEAL_ARMOR = Calm Skies Armor (every 2 secs)
| CALMSKIES_HEAL_HEALTH = Calm Skies Healing (every 2 secs)
| CALMSKIES_HEAL_POWER = Calm Skies Power Recover (every 3 secs)
| CHEESE_DURATION_BONUS = Bonus Cheese Duration (secs)
| CLIMB_SPEED = Climb Speed
| COMBAT_REFRESH_ARMOR_DELTA = Armor from Combat Refresh Abilities
| COMBAT_REFRESH_HEALTH_DELTA = Health from Combat Refresh Abilities
| CURSE_RANDOM_DIRECTION = Chance of Changing Direction When Disoriented %
| CUR_ARMOR = Current Armor
| CUR_BLOOD = Current Blood Satiation
| CUR_BODYHEAT = Current Body Heat Points
| CUR_BREATH = Current Underwater Held Breath
| CUR_HEALTH = Current Health
| CUR_METABOLISM = Current Metabolism
| CUR_MOUNT_ANXIETY = Cur Mount Anxiety
| CUR_PEACEABLENESS = Current Peaceableness
| CUR_POWER = Current Power
| CUR_RADIATION = Radiation Level
| CUR_RAGE = Current Rage
| CUR_TEMPEST_ENERGY = Current Tempest Energy
| DANCE_APPRECIATION_BOOST = Dance Appreciation Boost
| DANCE_APPRECIATION_EXTRAEFFECT_CHANCE_DELTA = Dance Appreciation Extra-Effect Chance Boost %
| DEATH_NOTIFICATION_RADIUS = Death Notification Range
| DEER_COST_MOD = Deer Ability Power Cost %
| DELTA_ANATOMY_CRITICAL_CHANCE = Anatomy-Based Critical Hit Chance %
| DELTA_TEMPESTFLIGHT_COST = Tempest Flight Power Cost (per sec while active)
| DETECTABLE_RANGE_DELTA = Detected-By-Monsters Range
| DETECTABLE_RANGE_MOD = Detected-By-Monsters Range %
| DRUID_COST_MOD = Druid Ability Power Cost %
| ENABLE_SUMMONTORNADO_DEBUFF = Summoned Tornados Can Debuff?
| EVASION_CHANCE = Chance to Evade Attacks %
| EVASION_CHANCE_BURST = Chance to Evade Bursts %
| HAMMER_COST_DELTA = Hammer Ability Power Cost
| HAMMER_COST_MOD = Hammer Ability Power Cost %
| HELLFIRE_COST_MOD = Demonic Hellfire Ability Cost
| HELLFIRE_PROTECTION = Demonic Hellfire Protection
| HIGH_CLEANLINESS_XP_EARNED_MOD = Bonus XP When Feeling Clean %
| HIGH_COMMUNITY_XP_EARNED_MOD = XP Bonus When Feeling Community-Minded %
| IGNORE_CHANCE_SLOW = Chance to Ignore Slowing Effects %
| IGNORE_CHANCE_STUN = Chance to Ignore Stuns %
| IGNORE_TAGS_FOR_MONSTER_SEARCH = Monster Searchable?
| INDEPENDENCE_BONUS = Independence
| INTERPRETIVE_DANCE_COMPETENCE = Interpretive Dance Skill
| IS_LYCANTHROPE = Is Lycanthrope?
| IS_MALE = Is Male?
| IS_MOUNTED = Is On a Mount?
| IS_STUNNED = Is Stunned?
| IS_UNDEAD = Is Undead?
| IS_VAMPIRE = Is Vampire?
| IS_VULNERABLE = Is Combat-Vulnerable?
| IS_WARDEN = Is Warden?
| LOOT_CHANCE_EXTRA_GEMS = Chance for Extra Gems from Surveys %
| LOOT_CHANCE_EXTRA_MINING = Chance for Extra Minerals from Surveys %
| LOOT_CHANCE_EXTRA_MINING_MANUAL = Chance for Extra Minerals when Mining %
| LOOT_CHANCE_EXTRA_MUSHROOMS = Chance to Forage Extra Mushrooms %
| LOOT_CHANCE_EXTRA_PERFECTWOOD = Chance to Chop Extra Perfect Wood %
| MAX_ACTIVE_WORKORDERS = Maximum Active Work Orders
| MAX_ARMOR = Max Armor
| MAX_BLOOD = Max Blood Satiation
| MAX_BODYHEAT = Max Body Heat Points (In Cold Environments)
| MAX_BREATH = Max Underwater Held Breath
| MAX_MAP_PIN_ICONS = Available Map Pin Icons
| MAX_METABOLISM = Max Metabolism
| MAX_MOUNT_ANXIETY = Max Mount Anxiety
| MAX_PEACEABLENESS = Max Peaceableness
| MAX_PERSONAL_VAULT_SIZE = Global Vault Slots
| MAX_POVUS_VAULT_SIZE = Povus Town Storage
| MAX_POWER = Max Power
| MAX_PRIMARY_HOME_VAULT_SIZE = Home Vault Size
| MAX_RAGE = Max Rage
| MAX_SADDLEBAG_VAULT_SIZE = Saddlebag Size
| MAX_SIDEBAR_SLOTS = Sidebar Slots
| MAX_STABLE_SLOTS = Stable Slots
| MAX_TEMPEST_ENERGY = Max Tempest Energy
| MAX_WARDEN_VAULT_SIZE = Warden Storage
| MEAL_DURATION_BONUS = Bonus Meal Duration (secs)
| MOD_ABILITY_ASTRALSTRIKE = Astral Strike Damage %
| MOD_ABILITY_BACKSTAB = Backstab Damage %
| MOD_ABILITY_BARDBLAST = Bard Blast-Ability Damage %
| MOD_ABILITY_BARRAGE = Barrage Damage %
| MOD_ABILITY_BASICATTACK = Basic Attack Damage %
| MOD_ABILITY_BLITZSHOT = Blitz Shot Damage %
| MOD_ABILITY_BLIZZARD = Blizzard Damage %
| MOD_ABILITY_BLOODMISTBURST = Blood Mist Damage per Burst %
| MOD_ABILITY_BLURCUT = Blur Cut Damage %
| MOD_ABILITY_BODYSLAM = Bodyslam Damage %
| MOD_ABILITY_BRUISINGBLOW = Bruising Blow Damage %
| MOD_ABILITY_BUNFUBLAST = Bun-Fu Blast Damage %
| MOD_ABILITY_BUNFUKICK = Bun-Fu Blitz Kick Damage %
| MOD_ABILITY_BUNFUSTRIKE = Bun-Fu Strike Damage %
| MOD_ABILITY_BURST = Burst Attack Damage %
| MOD_ABILITY_CONTROLLEDBURN = Controlled Burn Damage %
| MOD_ABILITY_COREATTACK = Core Attack Damage %
| MOD_ABILITY_COREPOISONATTACK = Core Attack Damage (Poison Only) %
| MOD_ABILITY_CORRUPTHATE = Corrupt Hate Damage %
| MOD_ABILITY_COSMICSTRIKE = Cosmic Strike Damage %
| MOD_ABILITY_CRUSHINGBALL = Room-Temperature Ball Damage %
| MOD_ABILITY_CUTENESSOVERLOAD = Cuteness Overload Damage %
| MOD_ABILITY_DAMPEN = Dampen Damage %
| MOD_ABILITY_DEADLYEMISSION = Deadly Emission Damage %
| MOD_ABILITY_DEATHGAZE = Deathgaze Damage %
| MOD_ABILITY_DEFLECTIVESPIN = Deflective Spin Damage %
| MOD_ABILITY_DELERIUM = Delerium Damage %
| MOD_ABILITY_DELUGE = Deluge Direct Damage %
| MOD_ABILITY_DIMENSIONALSNARE = Dimensional Snare Damage %
| MOD_ABILITY_DISCHARGINGSTRIKE = Discharging Strike Damage %
| MOD_ABILITY_DOUBLEHIT = Double Hit Damage %
| MOD_ABILITY_DRINKBLOOD = Drink Blood Damage %
| MOD_ABILITY_DUELISTSSLASH = Duelist's Slash Damage %
| MOD_ABILITY_ECLIPSEOFSHADOWS = Eclipse of Shadows Damage %
| MOD_ABILITY_ELECTRIFY = Electrify Damage %
| MOD_ABILITY_EMBRACEOFDESPAIR = Embrace of Despair Damage %
| MOD_ABILITY_ENTHRALL = Enthrall Damage %
| MOD_ABILITY_ENTRANCINGLULLABY = Entrancing Lullaby Damage %
| MOD_ABILITY_EPICATTACK = Epic Attack Damage %
| MOD_ABILITY_EXSANGUINATE = Exsanguinate Damage %
| MOD_ABILITY_FAIRYFIRE = Fairy Fire Damage %
| MOD_ABILITY_FANOFBLADES = Fan of Blades Damage %
| MOD_ABILITY_GUT = Gut Damage %
| MOD_ABILITY_HACKINGBLADE = Hacking Blade Direct Damage %
| MOD_ABILITY_HAILSTORM = Hailstorm Direct Damage %
| MOD_ABILITY_HAMSTRINGTHROW = Hamstring Throw Damage %
| MOD_ABILITY_HEADBUTT = Headbutt Damage %
| MOD_ABILITY_INJECTVENOM = Inject Venom Damage %
| MOD_ABILITY_JAB = Jab Damage %
| MOD_ABILITY_KEYWORD_BITE = Bite Attack Damage %
| MOD_ABILITY_KEYWORD_SONIC = Sonic Attack Damage %
| MOD_ABILITY_KICK = Kick Damage %
| MOD_ABILITY_KINGOFTHEFOREST = King of The Forest Damage %
| MOD_ABILITY_LETHALFORCE = Lethal Force Damage %
| MOD_ABILITY_LIFECRUSH = Life Crush Damage %
| MOD_ABILITY_LIFEDRAIN = Lifedrain Damage %
| MOD_ABILITY_LIGHTNINGBOLT = Lightning Bolt Damage %
| MOD_ABILITY_LONGSHOT = Long Shot Damage %
| MOD_ABILITY_LUNGE = Lunge Damage %
| MOD_ABILITY_MANYCUTS = Many Cuts Damage %
| MOD_ABILITY_MARKINGCUT = Marking Cut Damage %
| MOD_ABILITY_MARKWEAKNESS = Mark Weakness Damage %
| MOD_ABILITY_MELEE = Melee Attack Damage %
| MOD_ABILITY_MINDREAVE = Mindreave Damage %
| MOD_ABILITY_MINDWORM = Mindworm Damage %
| MOD_ABILITY_MOCK = Mock Damage %
| MOD_ABILITY_MULTISHOT = Multishot Damage %
| MOD_ABILITY_MYCOTOXINBOMB = Mycotoxin Formula Damage %
| MOD_ABILITY_NECROTICGRASP = Necrotic Grasp Damage %
| MOD_ABILITY_NICEACIDATTACK = Nice Attack Damage (Acid Only) %
| MOD_ABILITY_NICEATTACK = Nice Attack Damage %
| MOD_ABILITY_NICEPOISONATTACK = Nice Attack Damage (Poison Only) %
| MOD_ABILITY_NIP = Nip Damage %
| MOD_ABILITY_NONRAGEATTACK = Non-Rage Attack Damage %
| MOD_ABILITY_OPENINGTHRUST = Opening Thrust Damage %
| MOD_ABILITY_OVERWHELMINGBITE = Overwelming Bite Damage %
| MOD_ABILITY_PACKATTACK = Pack Attack Damage %
| MOD_ABILITY_PAINBUBBLE = Pain Bubble Damage %
| MOD_ABILITY_SHIELDBASH = All Shield Bash Abilities Damage %
| MOD_ABILITY_SHILLELAGH = Shillelagh Damage %
| MOD_ABILITY_SHOCKINGGRASP = Shocking Grasp Damage %
| MOD_ABILITY_SHOOT_CROSSBOW = Shoot Crossbow Damage %
| MOD_ABILITY_SHRILLCOMMAND = Shrill Command Damage %
| MOD_ABILITY_SOOTHE = Soothe Damage %
| MOD_ABILITY_SOULBITE = Soul Bite Damage %
| MOD_ABILITY_SPADEASSAULT = Spade Assault Damage %
| MOD_ABILITY_SPARKOFDEATH = Spark of Death Damage %
| MOD_ABILITY_SPIDERBITE = Spider Bite Damage %
| MOD_ABILITY_THUNDERSTRIKE = Thunderstrike Damage %
| MOD_ABILITY_TOUGHHOOF = Tough Hoof Damage %
| MOD_ABILITY_TOXICIRRITANT = Toxic Irritant Damage %
| MOD_ABILITY_TOXINBALL = Toxinball Damage %
| MOD_ABILITY_TOXINBOMB = Toxin Bomb Damage %
| MOD_ABILITY_TSUNAMI = Tsunami Direct Damage %
| MOD_ABILITY_TUNDRASPIKES = Tundra Spikes Damage %
| MOD_ABILITY_VENOMSTRIKE = Venomstrike Damage %
| MOD_ABILITY_WEREWOLFBITE = Werewolf Bite Damage %
| MOD_ABILITY_WEREWOLFCLAW = Werewolf Claw Damage %
| MOD_ABILITY_WILLBREAKER = Willbreaker Damage %
| MOD_ABILITY_WINDSTRIKE = Windstrike Damage %
| MOD_ABILITY_WINGVORTEX = Wing Vortex Damage %
| MOD_ABILITY_WITHERINGSHROUD = Withering Shroud Damage %
| MOD_ABILITY_YOUWEREADOPTED = You Were Adopted Damage %
| MOD_ACID = Acid Damage (Direct & Per-Tick) %
| MOD_COLD_DIRECT = Direct Cold Damage %
| MOD_COLD_INDIRECT = Indirect Cold Damage %
| MOD_COMFORT = Comfort Effects %
| MOD_CRITICAL_HIT_DAMAGE = Psychology/Mentalism Critical Hit Damage %
| MOD_CRITICAL_HIT_DAMAGE_ANATOMY = Anatomy-Based Critical Hit Damage %
| MOD_CRITICAL_HIT_DAMAGE_NONRAGEATTACK = Monster Critical-Hit Damage %
| MOD_CRITICAL_HIT_DAMAGE_RAGEATTACK = Rage Attack Critical Hit Damage %
| MOD_CRUSHING = Crushing Damage %
| MOD_FUNGUS_DIRECT = Direct Fungus Damage %
| MOD_FUNGUS_INDIRECT = Indirect Fungus Damage %
| MOD_HAMMER_ARMOR_SENDER = Hammer 6-Second Delayed Armor %
| MOD_HAMMER_ARMOR_TO_POWER_SENDER = Power Recovered when Receiving Hammer 6-Second Delayed Armor %
| MOD_MAJORHEAL_RECEIVER = Healing Received From Major Healing abilities %
| MOD_MEDITATION_DURATION = Meditation Effect Duration %
| MOD_SEAFOOD_DIRECT = Direct Seafood Damage %
| MOD_SEAFOOD_INDIRECT = Indirect Seafood Damage %
| MOD_SKILL_ALL_ARCHERY = Archery Damage %
| MOD_SKILL_ALL_BARD = Bard Damage %
| MOD_SKILL_ALL_KNIFE = Knife Damage %
| MOD_SKILL_ALL_PSYCHOLOGY = Psychology Damage %
| MOD_SKILL_ALL_SWORD = Sword Damage %
| MOD_SKILL_ALL_WEATHERWITCHING = Weather Witching Direct Damage %
| MOD_SKILL_ANIMALHANDLING = Animal Handling Base Damage %
| MOD_SKILL_ARCHERY = Archery Base Damage %
| MOD_SKILL_SHIELD = Shield Mastery Base Damage %
| MOD_SKILL_SPIDER = Spider Skill Base Damage %
| MOD_SKILL_SPIRITFOX = Spirit Fox Base Damage %
| MOD_SKILL_STAFF = Staff Base Damage %
| MOD_SKILL_SWORD = Sword Base Damage %
| MOD_SKILL_UNARMED = Unarmed Base Damage %
| MOD_SKILL_VAMPIRISM = Vampirism Base Damage %
| MOD_SKILL_WARDEN = Warden Base Damage %
| MOD_SKILL_WEATHERWITCHING = Weather Witching Base Damage %
| MOD_SKILL_WEREWOLF = Lycanthropy Base Damage %
| MOD_SLASHING = Slashing Damage %
| MOD_UNIVERSAL_INDIRECT = All Indirect Damage %
| MONSTER_CRIT_CHANCE = Chance to Critically-Hit %
| MOUNTED_ACCELERATION_LAND = Acceleration (Land)
| MOUNTED_ACCELERATION_WATER_DEEP = Acceleration (When Swimming)
| MOUNTED_ACCELERATION_WATER_SHALLOW = Acceleration (Shallow Water)
| MOUNTED_JUMP_BURST = Mount Jump Power
| MOUNTED_JUMP_BURST_DURATION = Mount Jump Duration
| MOUNTED_TOP_SPEED_LAND = Top Speed (Land)
| MOUNTED_TOP_SPEED_WATER_DEEP = Top Speed (When Swimming)
| MOUNTED_TOP_SPEED_WATER_SHALLOW = Top Speed (Shallow Water)
| MOUNTED_TURN_SPEED_LAND = Turning Speed (Land)
| MOUNTED_TURN_SPEED_WATER_DEEP = Turning Radius (When Swimming)
| MOUNTED_TURN_SPEED_WATER_SHALLOW = Turning Radius (Shallow Water)
| MOUNT_ABILITY_COST_MOD = Mounted Ability Power Cost %
| MOUNT_ABILITY_RESETTIME_DELTA = Mounted Ability Reuse Timer
| MOUNT_ANXIETY_COST_FLOATING = Anxiety Induced By Jumping (/sec)
| MOUNT_ANXIETY_COST_FROM_ENEMIES_MOD = Mount Anxiety From Enemies
| MOUNT_ANXIETY_COST_FROM_ENVIRONMENT_MOD = Mount Anxiety From Environment
| MOUNT_ANXIETY_COST_LAND = Anxiety Induced By Being on Land (/sec)
| MOUNT_ANXIETY_COST_WATER_DEEP = Anxiety Induced By Deep Water (/sec)
| MOUNT_ANXIETY_COST_WATER_SHALLOW = Anxiety Induced By Shallow Water (/sec)
| MOUNT_ANXIETY_COST_WATER_SPLASHING = Anxiety Induced By Splashing in Water (/sec)
| MOUNT_ANXIETY_REGEN_INACTIVE = Anxiety Reduction Per Sec (Stabled)
| MOUNT_ANXIETY_REGEN_RIDING = Anxiety Reduction Per Sec (Riding)
| MOUNT_RESILIENCE = Mount Resilience to Damage
| MOVEMENT_SPEED = Movement Speed
| NECROMANCY_COST_DELTA = Necromancy Ability Power Cost
| NONCOMBAT_SPRINT_BOOST = Sprint Boost (Out of Combat)
| NONCOMBAT_SWIM_FASTSPEED_BOOST = Sprint-Swimming Speed Boost (Out of Combat)
| NON_PSYCHIC_ABILITY_COST_DELTA = Non-Psychic Ability Power Cost
| NPC_MOD_FAVORFROMGIFTS = Favor Earned From Gifts %
| NPC_MOD_FAVORFROMHANGOUTS = Favor Earned From Hanging Out %
| PET_SPECIALATTACK_COST_DELTA = Pet's "Sic 'Em" Attack Power Cost
| PET_SPECIALTRICK_COST_DELTA = Pet's "Special Trick" Power Cost
| PET_TEMPERAMENT = Temperament
| PET_TOUGHNESS = Toughness
| PET_VIRILITY = Virility
| PVP = Is PvP?
| RABBIT_COST_MOD = Rabbit Ability Power Cost %
| RACING_MAX_MOUNT_ANXIETY = Max Mount Anxiety (Bonus While Racing)
| RACING_MOUNTED_JUMP_BURST = Mount Jump Power (Bonus While Racing)
| RACING_MOUNTED_TOP_SPEED_LAND = Mounted Top Speed (Bonus While Racing) (Land)
| RACING_MOUNT_ANXIETY_REGEN_NORACINGBOOST = Anxiety Reduction Per Sec While Not Speed-Boosted (While Racing)
| RACING_MOUNT_RESILIENCE = Mount Resilience to Damage (Bonus While Racing)
| RACING_XP_EARNED_MOD = Racing XP Boost from Races %
| RADIATION_PROTECTION = Radiation Protection
| RAGE_INFLICT_MOD = Monster Rage Boost %
| RECIPE_CHANCE_EXTRA_FISHSCALES = Chance to Scrape Extra Fish Scales %
| RECIPE_CHANCE_EXTRA_PERFECTCOTTON = Chance to Card Extra Perfect Cotton %
| RIDING_XP_EARNED_MOD = Riding XP Earned %
| RIGHTEOUSNESS_BONUS = Righteousness
| SCREEN_FX_FLAGS = OBSOLETE
| SHOP_LOG_DAYSKEPT = Days of Shop Logs Retained
| SHOW_BODYHEAT_INDICATORS = Is It Cold?
| SHOW_MOUNT_SPEED_INDICATORS = Show Mount Speedometer?
| SHOW_MOUNT_XP_INDICATORS = Show "Riding Xp Earned" Checkmark?
| SKILL_COST_DELTA_CROSSBOW = Crossbow Attack Power Cost
| SKILL_RESETTIME_DELTA_CROSSBOW = Crossbow Reuse Timer
| STAFF_COST_MOD = Staff Ability Power Cost %
| STRINGED_INSTRUMENT_COMPETENCE = Stringed Instrument Skill
| SUN_DAMAGE_RECOVERY_MOD = Sun Damage Post-Exposure Recovery Rate %
| SWIM_FASTSPEED_BOOST = Sprint-Swimming Speed Boost
| SWIM_FASTSPEED_COST_PER_SEC = Sprint-Swimming Cost (Per Second in Combat)
| SWIM_SPEED_MOD = Swimming Speed %
| SWORD_COST_MOD = Sword Ability Power Cost %
| VULN_NATURE_ELITE_DIRECT = Vulnerability to Elite Nature %
| VULN_NATURE_INDIRECT = Vulnerability to Indirect Nature %
| VULN_PET_UNIVERSAL = Direct Pet Attack Vulnerability %
| VULN_PIERCING = Vulnerability to Piercing %
| VULN_PIERCING_DIRECT = Vulnerability to Direct Piercing %
| WEREWOLF_COST_DELTA = Lycanthropy Ability Power Cost
| WEREWOLF_COST_MOD = Lycanthropy Ability Power Cost %
| WINDWARD_ABSORB_DELTA = Wind Ward Bonus Absorption
| WINDWARD_TRIGGER_ARMOR_SENDER = Wind Ward Armor Healing (on end)
| WINDWARD_TRIGGER_HEALTH_SENDER = Wind Ward Healing (on end)
| WIND_INSTRUMENT_COMPETENCE = Brass/Wind Instrument Skill
| WORKORDER_COIN_REWARD_MOD = Cash Payout From Work Orders %
| #default = {{ #if: {{ #pos: {{{1|}}} | : }} | 4003 | <span style="color:red">Error: Attribute not found</span> }}
}}|
http://cdn.projectgorgon.com/v349v427/icons/icon_<span style="color:red">Error: Attribute not found</span>.png |
<span style="color:red">Error: Attribute not found</span> }} | [[File:Item-icon-none.png]] }}<noinclude>
{{Attribute label/Explanation}}
[[Category:Formatting templates]]
</noinclude>