Difference between revisions of "The Traits of a Mount"

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<!-- Add a brief description of the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until something else is written! -->
 
  
 
== How to Obtain ==
 
== How to Obtain ==
 
<!-- Include any general information about obtaining the item here. If there is a single extremely standard method of obtaining an item, include that here. Often no information needs to be added here.
 
<!-- Include any general information about obtaining the item here. If there is a single extremely standard method of obtaining an item, include that here. Often no information needs to be added here.
 
Example:
 
Example:
Grow from an [[Onion Seedling]] via [[Gardening]].
 
 
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Obtained as random book drops is Serbule. This not the only way to obtained the book  As with all lore books once read your Library in game will contain the book.
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== Content ==
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===== Advanced Animal Handling: Mounts =====
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Mounts are similar to other pets, like rats, bees and cats. They share a lot of the same traits, though their effects are drastically different because mounts serve a different purpose - they aren't meant for combat! See below for a list of traits used by mounts, and their specific effects.
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===== Mount Traits =====
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'''Temperament''' measures how "hot" a mount is. Mounts are typically referred to as hot-blooded or cold-blooded, and this refers to their Temperament. A lower Temperament (cold-blooded) means the mount is calmer and more collected, and thus has a higher max anxiety. Hot-blooded mounts, on the other hand, have high Temperament, and are much faster as a result!
  
===Producing with Recipes===
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'''Toughness''' is a mount's resilience in the face of danger. Higher Toughness increases a mount's max anxiety, and decreases the amount of anxiety "damage" they take from various sources, such as being spooked by nearby enemies.
  
=== Obtaining through Bartering ===
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'''Ruggedness''' measures how good of a pack animal a mount is, increasing its saddlebag inventory space. Rugged mounts are not easily phased, either, and the rate at which their anxiety recovers increases as their Ruggedness does!
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Example:
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'''Enthusiasm''' represents a mount's eagerness - higher enthusiasm increases a mount's overall speed and acceleration.
Barter {{Item|Fire Dust}} x1 to [[Gretchen Salas]] for {{Item|Oak Wood}} x4.
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'''Friendliness''' is a good measure of how easy a mount is to handle. High friendliness increases a mount's turn speed, but what's even more important is that it also decreases ability cooldowns and costs while using that mount!
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'''Intelligence''' is a double-edged sword, similar to Temperament. Intelligent horses are quick learners, which leads to decreased ability cooldowns. They're also more easily able to navigate treacherous terrain, such as water. However, that intelligence comes at a cost, as Intelligent mounts take longer to regenerate any lost anxiety - they're not so easy to forget about nearby threats.
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'''Virility''' is primarily a breeding trait, but it also affects mounts positively out on the field. High Virility leads to increased acceleration and higher jump distances!
  
=== Purchasing ===
 
<!-- Add as much information as you have available. Include incomplete information.
 
Example line:
 
*[[Sammie Grimspine]] in [[Serbule Hills]] for 75 councils. Requires {{Favor|Close Friends}}.
 
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=== Drops ===
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<!--=== Obtaining through Bartering === Not possible -->
<!-- To add drops, modify the relevant mob page and it will automatically be added to the following table. -->
 
<dpl>
 
noresultsheader = This item has not been submitted by an editor as loot, or may not exist as loot
 
category = Loot/The Traits of a Mount
 
mode = unordered
 
columns = 1
 
include = {MOB Location}:area
 
table = class="wikitable mw-collapsible mw-collapsed sortable", Monster, Location
 
</dpl>
 
=== Gathering ===
 
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* Randomly from [[Kur]] ice blocks.
 
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===Quest Rewards===
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<!-- === Purchasing === Not possible -->
  
=== Other Ways to Obtain ===
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<!-- === Gathering === Not Gathered -->
<!-- Add a subsection for any How to Obtain info not included above. Some possible subsections are
 
==== Winter Holiday Gifts ====
 
or
 
==== Hang Outs ====
 
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== Uses ==
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<!-- ===Quest Rewards=== Is this gained from the starter pet horse? -->
<!-- Include any general information about using the item here. If there is a single extremely standard use for an item, include that here. Often no information needs to be added here.
 
Example:
 
Place and harvest after 1 minute to receive {{Item|Beginner's Arrow Shafts}}.
 
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===Using in Recipes===
 
===Gifting===
 
=== Bartering Uses ===
 
<!--
 
Example:
 
Give 3-4x {{Item|Brain Bug Lobe}}, along with 2-3x {{Item|Brain}} to [[Zeratak]] in exchange for a choice of equipment.
 
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=== Selling ===
 
<!-- Include information for npcs who buy this item at full value with sufficient favor. Do not list general vendors; instead include the line {{General Buyers}} at the bottom of the list.
 
Example:
 
Purchased at full value by:
 
* [[Sir Coth]]
 
{{General Buyers}}
 
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===Consumption===
 
====Direct Consumption====
 
<!-- Include this section if an item can be consumed, and document the effects providing as much information as possible.
 
Example:
 
Drinking a Healing Potion instantly restores 75 health and consumes 25 metabolism.
 
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====Ability Consumption====
 
===Quest Fulfillment===
 
=== Other Uses ===
 
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Example subsection.
 
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== Lore ==
 
== Lore ==

Revision as of 17:40, 24 May 2025


icon_5792.png
The Traits of a Mount
A thick treatise intended for those interested in breeding horses.
Value: 100

Stack Size:
1
Keywords:

How to Obtain

Obtained as random book drops is Serbule. This not the only way to obtained the book As with all lore books once read your Library in game will contain the book.

Content

Advanced Animal Handling: Mounts

Mounts are similar to other pets, like rats, bees and cats. They share a lot of the same traits, though their effects are drastically different because mounts serve a different purpose - they aren't meant for combat! See below for a list of traits used by mounts, and their specific effects.

Mount Traits

Temperament measures how "hot" a mount is. Mounts are typically referred to as hot-blooded or cold-blooded, and this refers to their Temperament. A lower Temperament (cold-blooded) means the mount is calmer and more collected, and thus has a higher max anxiety. Hot-blooded mounts, on the other hand, have high Temperament, and are much faster as a result!

Toughness is a mount's resilience in the face of danger. Higher Toughness increases a mount's max anxiety, and decreases the amount of anxiety "damage" they take from various sources, such as being spooked by nearby enemies.

Ruggedness measures how good of a pack animal a mount is, increasing its saddlebag inventory space. Rugged mounts are not easily phased, either, and the rate at which their anxiety recovers increases as their Ruggedness does!

Enthusiasm represents a mount's eagerness - higher enthusiasm increases a mount's overall speed and acceleration.

Friendliness is a good measure of how easy a mount is to handle. High friendliness increases a mount's turn speed, but what's even more important is that it also decreases ability cooldowns and costs while using that mount!

Intelligence is a double-edged sword, similar to Temperament. Intelligent horses are quick learners, which leads to decreased ability cooldowns. They're also more easily able to navigate treacherous terrain, such as water. However, that intelligence comes at a cost, as Intelligent mounts take longer to regenerate any lost anxiety - they're not so easy to forget about nearby threats.

Virility is primarily a breeding trait, but it also affects mounts positively out on the field. High Virility leads to increased acceleration and higher jump distances!




Lore