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All Skills/Treasure Effects

84,689 bytes added, 15 September
v435 update
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}AnySkill/Treasure Effects|AnySkill Treasure Effects]]==</includeonly>See also: [[All SkillsAnySkill/Treasure Effects:By Slot]]
See also: [[All SkillsAnySkill/Treasure Effects:By Ability]]<!-- This table is from patch v273, January 22, 2017 Updated to v435 on Mon Sep 15 2025 09:08:16 GMT-0600 (Mountain Daylight Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! Best Tier style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! All Tiersstyle="width:15%"| Other Versions
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| Odor-Eating || of Odor-Eating || <b>Tier 1Level 125</b> - Hygiene Max Health +1 66 || Uncommon || Necklace, Ring, OffHand, Feet || {{Spoiler|Click Expand to reveal|*; Level 0:Max Health +1*; Level 10:Max Health +3*; Level 15:Max Health +5*; Level 20:Max Health +10*; Level 25:Max Health +13*; Level 30:Max Health +15*; Level 35:Max Health +18*; Level 40:Max Health +20*; Level 45:Max Health +23*; Level 50:Max Health +25*; Level 55:Max Health +27*; Level 60:Max Health +30*; Level 65:Max Health +32*; Level 70:Max Health +35*; Level 75:Max Health +37*; Level 80:Max Health +40*; Level 85:Max Health +43*; Level 90:Max Health +46*; Level 95:Max Health +49*; Level 100:Max Health +51*; Level 105:Max Health +54*; Level 110:Max Health +57*; Level 115:Max Health +60*; Level 120:Max Health +63*; Level 125:Max Health +66}}
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| Stain-Resistant || of Stain Resistance || <b>Tier 1Level 125</b> - Hygiene Max Power +1 67 || Uncommon || Necklace, Ring, OffHand, Hands, Waist || Chest {{Spoiler|Click Expand to reveal| *; Level 0:Max Power +4*; Level 10:Max Power +6*; Level 15:Max Power +8*; Level 20:Max Power +10*; Level 25:Max Power +12*; Level 30:Max Power +14*; Level 35:Max Power +16*; Level 40:Max Power +19*; Level 45:Max Power +22*; Level 50:Max Power +25*; Level 55:Max Power +28*; Level 60:Max Power +31*; Level 65:Max Power +34*; Level 70:Max Power +37*; Level 75:Max Power +40*; Level 80:Max Power +43*; Level 85:Max Power +46*; Level 90:Max Power +49*; Level 95:Max Power +52*; Level 100:Max Power +55*; Level 105:Max Power +57*; Level 110:Max Power +60*; Level 115:Max Power +62*; Level 120:Max Power +65*; Level 125:Max Power +67}}
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| Tidy || || <b>Tier 1Level 115</b> - Hygiene Health from Combat Refresh Abilities +1 56 || Uncommon || Necklace, Ring, OffHand, MainHand, Waist || Legs {{Spoiler|Click Expand to reveal| *; Level 1:Health from Combat Refresh Abilities +3*; Level 1:Health from Combat Refresh Abilities +5*; Level 5:Health from Combat Refresh Abilities +8*; Level 10:Health from Combat Refresh Abilities +10*; Level 15:Health from Combat Refresh Abilities +13*; Level 20:Health from Combat Refresh Abilities +15*; Level 25:Health from Combat Refresh Abilities +18*; Level 30:Health from Combat Refresh Abilities +20*; Level 35:Health from Combat Refresh Abilities +23*; Level 40:Health from Combat Refresh Abilities +25*; Level 45:Health from Combat Refresh Abilities +28*; Level 50:Health from Combat Refresh Abilities +30*; Level 55:Health from Combat Refresh Abilities +32*; Level 60:Health from Combat Refresh Abilities +34*; Level 65:Health from Combat Refresh Abilities +36*; Level 70:Health from Combat Refresh Abilities +38*; Level 75:Health from Combat Refresh Abilities +40*; Level 80:Health from Combat Refresh Abilities +42*; Level 85:Health from Combat Refresh Abilities +44*; Level 90:Health from Combat Refresh Abilities +46*; Level 95:Health from Combat Refresh Abilities +48*; Level 100:Health from Combat Refresh Abilities +50*; Level 105:Health from Combat Refresh Abilities +52*; Level 110:Health from Combat Refresh Abilities +54*; Level 115:Health from Combat Refresh Abilities +56}}
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| Sprinter's Tireless || || <b>Tier 1Level 115</b> - Sprint Speed Boost Power from Combat Refresh Abilities +1 51 || Rare || Necklace, Ring, OffHand, MainHand, Waist || Legs {{Spoiler|Click Expand to reveal| *; Level 1:Power from Combat Refresh Abilities +3*; Level 1:Power from Combat Refresh Abilities +5*; Level 5:Power from Combat Refresh Abilities +7*; Level 10:Power from Combat Refresh Abilities +9*; Level 15:Power from Combat Refresh Abilities +11*; Level 20:Power from Combat Refresh Abilities +13*; Level 25:Power from Combat Refresh Abilities +15*; Level 30:Power from Combat Refresh Abilities +17*; Level 35:Power from Combat Refresh Abilities +19*; Level 40:Power from Combat Refresh Abilities +21*; Level 45:Power from Combat Refresh Abilities +23*; Level 50:Power from Combat Refresh Abilities +25*; Level 55:Power from Combat Refresh Abilities +27*; Level 60:Power from Combat Refresh Abilities +29*; Level 65:Power from Combat Refresh Abilities +31*; Level 70:Power from Combat Refresh Abilities +33*; Level 75:Power from Combat Refresh Abilities +35*; Level 80:Power from Combat Refresh Abilities +37*; Level 85:Power from Combat Refresh Abilities +39*; Level 90:Power from Combat Refresh Abilities +41*; Level 95:Power from Combat Refresh Abilities +43*; Level 100:Power from Combat Refresh Abilities +45*; Level 105:Power from Combat Refresh Abilities +47*; Level 110:Power from Combat Refresh Abilities +49*; Level 115:Power from Combat Refresh Abilities +51}}
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| Featherlight || of Light Feet || <b>Tier 5Level 115</b> - Falling Damage -50% Armor from Combat Refresh Abilities +75 || Uncommon || Feet Necklace, Ring, OffHand, MainHand, Waist || {{Spoiler|Click Expand to reveal|*; Level 1:Armor from Combat Refresh Abilities +3*; Tier Level 1:Armor from Combat Refresh Abilities +6*; Level 5:Armor from Combat Refresh Abilities +9*Falling Damage -; Level 10%:Armor from Combat Refresh Abilities +12*; Tier 2Level 15:Armor from Combat Refresh Abilities +15*Falling Damage -; Level 20%:Armor from Combat Refresh Abilities +18*; Tier 3Level 25:Armor from Combat Refresh Abilities +21*Falling Damage -; Level 30%:Armor from Combat Refresh Abilities +24*; Tier 4Level 35:Armor from Combat Refresh Abilities +27*Falling Damage -; Level 40%:Armor from Combat Refresh Abilities +30*; Tier 5Level 45:Armor from Combat Refresh Abilities +33*Falling Damage -; Level 50%|Expand:Armor from Combat Refresh Abilities +36*; Level 55:Armor from Combat Refresh Abilities +39*; Level 60:Armor from Combat Refresh Abilities +42*; Level 65:Armor from Combat Refresh Abilities +45*; Level 70:Armor from Combat Refresh Abilities +48*; Level 75:Armor from Combat Refresh Abilities +51*; Level 80:Armor from Combat Refresh Abilities +54*; Level 85:Armor from Combat Refresh Abilities +57*; Level 90:Armor from Combat Refresh Abilities +60*; Level 95:Armor from Combat Refresh Abilities +63*; Level 100:Armor from Combat Refresh Abilities +66*; Level 105:Armor from Combat Refresh Abilities +69*; Level 110:Armor from Combat Refresh Abilities +72*; Level 115:Armor from Combat Refresh Abilities +75}}
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| || of the Wolf || <b>Tier 7Level 115</b> - Max Underwater Held Breath Health Regen (In-Combat) +7 25 || Epic || Head, Chest, Legs, Hands, FeetNecklace, Ring, NecklaceOffHand, MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Tier Level 1*Max Underwater Held Breath :Health Regen (In-Combat) +1*; Tier Level 1:Health Regen (In-Combat) +2*Max Underwater Held Breath ; Level 5:Health Regen (In-Combat) +3*; Level 10:Health Regen (In-Combat) +4*; Level 15:Health Regen (In-Combat) +5*; Level 20:Health Regen (In-Combat) +6*; Level 25:Health Regen (In-Combat) +7*; Level 30:Health Regen (In-Combat) +8*; Level 35:Health Regen (In-Combat) +9*; Level 40:Health Regen (In-Combat) +10*; Level 45:Health Regen (In-Combat) +211*; Level 50:Health Regen (In-Combat) +12*; Level 55:Health Regen (In-Combat) +13*; Level 60:Health Regen (In-Combat) +14*; Tier 3Level 65:Health Regen (In-Combat) +15*Max Underwater Held Breath ; Level 70:Health Regen (In-Combat) +316*; Level 75:Health Regen (In-Combat) +17*; Tier 4Level 80:Health Regen (In-Combat) +18*Max Underwater Held Breath ; Level 85:Health Regen (In-Combat) +419*; Tier 5Level 90:Health Regen (In-Combat) +20*Max Underwater Held Breath ; Level 95:Health Regen (In-Combat) +521*; Tier 6Level 100:Health Regen (In-Combat) +22*Max Underwater Held Breath ; Level 105:Health Regen (In-Combat) +623*; Tier 7Level 110:Health Regen (In-Combat) +24*Max Underwater Held Breath ; Level 115:Health Regen (In-Combat) +725|Expand}}
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| Indefatigable || || <b>Tier 1Level 115</b> - Inventory Slots Power Regen (In-Combat) +1 21 || Epic || Head, Chest, Legs, Hands, FeetNecklace, Ring, NecklaceOffHand, MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 1:Power Regen (In-Combat) +1*; Level 1:Power Regen (In-Combat) +1. Armor Regen (In-Combat) +1*; Level 5:Power Regen (In-Combat) +2*; Level 10:Power Regen (In-Combat) +2. Armor Regen (In-Combat) +1*; Level 15:Power Regen (In-Combat) +3*; Level 20:Power Regen (In-Combat) +4*; Level 25:Power Regen (In-Combat) +5*; Level 30:Power Regen (In-Combat) +6*; Level 35:Power Regen (In-Combat) +7*; Level 40:Power Regen (In-Combat) +8*; Level 45:Power Regen (In-Combat) +9*; Level 50:Power Regen (In-Combat) +10*; Level 55:Power Regen (In-Combat) +11*; Level 60:Power Regen (In-Combat) +12*; Level 65:Power Regen (In-Combat) +13*; Level 70:Power Regen (In-Combat) +14*; Level 75:Power Regen (In-Combat) +15*; Level 80:Power Regen (In-Combat) +16*; Level 85:Power Regen (In-Combat) +17*; Level 90:Power Regen (In-Combat) +18*; Level 95:Power Regen (In-Combat) +19*; Level 100:Power Regen (In-Combat) +19. Armor Regen (In-Combat) +1*; Level 105:Power Regen (In-Combat) +20*; Level 110:Power Regen (In-Combat) +20. Armor Regen (In-Combat) +1*; Level 115:Power Regen (In-Combat) +21}}
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| Titan's || || <b>Tier 4Level 90</b> - Max Power Armor Regen (In-Combat) +12 20 || Rare || Head, Chest, Legs, Hands, FeetNecklace, Ring, NecklaceOffHand, MainHand, OffHand Waist || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Armor Regen (In-Combat) +1*Max Power ; Level 1:Armor Regen (In-Combat) +2*; Level 5:Armor Regen (In-Combat) +3*; Tier 2Level 10:Armor Regen (In-Combat) +4*; Level 15:Armor Regen (In-Combat) +5*Max Power ; Level 20:Armor Regen (In-Combat) +6*; Tier 3Level 25:Armor Regen (In-Combat) +7*; Level 30:Armor Regen (In-Combat) +8*Max Power ; Level 35:Armor Regen (In-Combat) +9*; Tier 4Level 40:Armor Regen (In-Combat) +10*; Level 45:Armor Regen (In-Combat) +11*Max Power ; Level 50:Armor Regen (In-Combat) +12|Expand*; Level 55:Armor Regen (In-Combat) +13*; Level 60:Armor Regen (In-Combat) +14*; Level 65:Armor Regen (In-Combat) +15*; Level 70:Armor Regen (In-Combat) +16*; Level 75:Armor Regen (In-Combat) +17*; Level 80:Armor Regen (In-Combat) +18*; Level 85:Armor Regen (In-Combat) +19*; Level 90:Armor Regen (In-Combat) +20}}
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| First Responder's || || <b>Tier 4Level 125</b> - Max Health Healing Received From First Aid +20 110 || Uncommon || Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHandOffHand, OffHand Waist || {{Spoiler|Click Expand to reveal|*; Tier 1Level 0:Healing Received From First Aid +14*Max Health ; Level 10:Healing Received From First Aid +518*; Tier 2Level 15:Healing Received From First Aid +22*Max Health ; Level 20:Healing Received From First Aid +1026*; Level 25:Healing Received From First Aid +30*; Level 30:Healing Received From First Aid +34*; Level 35:Healing Received From First Aid +38*; Level 40:Healing Received From First Aid +42*; Level 45:Healing Received From First Aid +46*; Level 50:Healing Received From First Aid +50*; Level 55:Healing Received From First Aid +54*; Level 60:Healing Received From First Aid +58*; Level 65:Healing Received From First Aid +62*; Level 70:Healing Received From First Aid +66*; Level 75:Healing Received From First Aid +70*; Level 80:Healing Received From First Aid +74*; Level 85:Healing Received From First Aid +78*; Level 90:Healing Received From First Aid +82*; Level 95:Healing Received From First Aid +86*; Level 100:Healing Received From First Aid +90*; Level 105:Healing Received From First Aid +94*; Tier 3Level 110:Healing Received From First Aid +98*Max Health ; Level 115:Healing Received From First Aid +15102*; Tier 4Level 120:Healing Received From First Aid +106*Max Health ; Level 125:Healing Received From First Aid +20110|Expand}}
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| Repairman's || || <b>Tier 14Level 125</b> - Max Health Armor Received from Patch Armor +35 155 || Uncommon || NecklaceHead, RingChest, OffHandFeet, Feet Waist || {{Spoiler|Click Expand to reveal|*; Tier 1Level 0:Armor Received from Patch Armor +20*Max Health ; Level 10:Armor Received from Patch Armor +126*; Tier 2Level 15:Armor Received from Patch Armor +32*Max Health ; Level 20:Armor Received from Patch Armor +338*; Tier 3Level 25:Armor Received from Patch Armor +44*Max Health ; Level 30:Armor Received from Patch Armor +550*; Tier 4Level 35:Armor Received from Patch Armor +56*Max Health ; Level 40:Armor Received from Patch Armor +1062*; Tier 5Level 45:Armor Received from Patch Armor +68*Max Health ; Level 50:Armor Received from Patch Armor +1374*; Tier 6Level 55:Armor Received from Patch Armor +80*Max Health ; Level 60:Armor Received from Patch Armor +1586*; Tier 7Level 65:Armor Received from Patch Armor +92*Max Health ; Level 70:Armor Received from Patch Armor +1898*; Tier 8Level 75:Armor Received from Patch Armor +104*Max Health ; Level 80:Armor Received from Patch Armor +20110*; Tier 9Level 85:Armor Received from Patch Armor +115*Max Health ; Level 90:Armor Received from Patch Armor +23120*; Tier 10Level 95:Armor Received from Patch Armor +125*Max Health ; Level 100:Armor Received from Patch Armor +25130*; Tier 11Level 105:Armor Received from Patch Armor +135*Max Health ; Level 110:Armor Received from Patch Armor +27140*; Tier 12Level 115*Max Health :Armor Received from Patch Armor +30145*; Tier 13Level 120*Max Health :Armor Received from Patch Armor +32150*; Tier 14Level 125*Max Health :Armor Received from Patch Armor +35155|Expand}}
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| Treasure-Hunter's || || <b>Tier 14Level 125</b> - Max Power Chance of Uncommon Loot +22 41% <span style="color:red"><b>(DEPRECATED)</b></span> || Rare || Chest, Necklace, Ring, OffHand, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 0:Chance of Uncommon Loot +2% <span style="color:red"><b>(DEPRECATED)</b></span>*Max Power ; Level 10:Chance of Uncommon Loot +4% <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 2Level 15:Chance of Uncommon Loot +6% <span style="color:red"><b>(DEPRECATED)</b></span>*Max Power ; Level 20:Chance of Uncommon Loot +58% <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 3Level 25:Chance of Uncommon Loot +10% <span style="color:red"><b>(DEPRECATED)</b></span>*Max Power ; Level 30:Chance of Uncommon Loot +612% <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 4Level 35:Chance of Uncommon Loot +14% <span style="color:red"><b>(DEPRECATED)</b></span>*Max Power ; Level 40:Chance of Uncommon Loot +716% <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 5Level 45:Chance of Uncommon Loot +18% <span style="color:red"><b>(DEPRECATED)</b></span>*Max Power ; Level 50:Chance of Uncommon Loot +820% <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 6Level 55:Chance of Uncommon Loot +22% <span style="color:red"><b>(DEPRECATED)</b></span>*Max Power ; Level 60:Chance of Uncommon Loot +924% <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 7Level 65:Chance of Uncommon Loot +26% <span style="color:red"><b>(DEPRECATED)</b></span>*Max Power ; Level 70:Chance of Uncommon Loot +1028% <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 8Level 75:Chance of Uncommon Loot +30% <span style="color:red"><b>(DEPRECATED)</b></span>*Max Power ; Level 80:Chance of Uncommon Loot +1132% <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 9Level 85:Chance of Uncommon Loot +33% <span style="color:red"><b>(DEPRECATED)</b></span>*Max Power ; Level 90:Chance of Uncommon Loot +1334% <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 10Level 95:Chance of Uncommon Loot +35% <span style="color:red"><b>(DEPRECATED)</b></span>*Max Power ; Level 100:Chance of Uncommon Loot +1436% <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 11Level 105:Chance of Uncommon Loot +37% <span style="color:red"><b>(DEPRECATED)</b></span>*Max Power ; Level 110:Chance of Uncommon Loot +1638% <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 12Level 115*Max Power :Chance of Uncommon Loot +1839% <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 13Level 120*Max Power :Chance of Uncommon Loot +2040% <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 14Level 125*Max Power :Chance of Uncommon Loot +2241% <span style="color:red"><b>(DEPRECATED)</b></span>|Expand}}
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| Treasure-Hunter's || || <b>Tier 14Level 110</b> - Health from Combat Refresh Abilities Chance of Rare Loot +35 16% <span style="color:red"><b>(DEPRECATED)</b></span> || Epic || Chest, Necklace, Ring, OffHand, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Health from Combat Refresh Abilities :Chance of Rare Loot +3% <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 2Level 30*Health from Combat Refresh Abilities :Chance of Rare Loot +5*; Tier 3*Health from Combat Refresh Abilities +8*; Tier 4*Health from Combat Refresh Abilities +10*; Tier 5*Health from Combat Refresh Abilities +13*; Tier 6*Health from Combat Refresh Abilities +15% <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 7Level 50*Health from Combat Refresh Abilities :Chance of Rare Loot +18*; Tier 8*Health from Combat Refresh Abilities +20*; Tier 9*Health from Combat Refresh Abilities +23*; Tier 10*Health from Combat Refresh Abilities +25% <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 11Level 70*Health from Combat Refresh Abilities :Chance of Rare Loot +28*; Tier 12*Health from Combat Refresh Abilities +30% <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 13Level 90*Health from Combat Refresh Abilities :Chance of Rare Loot +3315% <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 14Level 110*Health from Combat Refresh Abilities :Chance of Rare Loot +3516% <span style="color:red"><b>(DEPRECATED)</b></span>|Expand}}
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| Tireless Roomy || || <b>Tier 14Level 110</b> - Power from Combat Refresh Abilities Inventory Slots +17 12 || NecklaceEpic || Chest, Ring, OffHand, MainHand Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Power from Combat Refresh Abilities :Inventory Slots +3*; Tier 2*Power from Combat Refresh Abilities +4*; Tier 3Level 30*Power from Combat Refresh Abilities :Inventory Slots +5*; Tier 4*Power from Combat Refresh Abilities +6*; Tier 5Level 50*Power from Combat Refresh Abilities :Inventory Slots +7*; Tier 6*Power from Combat Refresh Abilities +8*; Tier 7Level 70*Power from Combat Refresh Abilities :Inventory Slots +9*; Tier 8*Power from Combat Refresh Abilities +10*; Tier 9Level 90*Power from Combat Refresh Abilities :Inventory Slots +11*; Tier 10*Power from Combat Refresh Abilities +12*; Tier 11Level 110*Power from Combat Refresh Abilities :Inventory Slots +13*; Tier 12*Power from Combat Refresh Abilities +14*; Tier 13*Power from Combat Refresh Abilities +15*; Tier 14*Power from Combat Refresh Abilities +17|Expand}}
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| Provocative || || <b>Tier 14Level 125</b> - Armor from Combat Refresh Abilities Taunt From Attack Damage +35 50% || Uncommon || NecklaceChest, RingLegs, OffHand, MainHand Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 0*Armor from Combat Refresh Abilities :Taunt From Attack Damage +2%*; Tier 2Level 10*Armor from Combat Refresh Abilities :Taunt From Attack Damage +4%*; Tier 3Level 15*Armor from Combat Refresh Abilities :Taunt From Attack Damage +6%*; Tier 4Level 20:Taunt From Attack Damage +8%*Armor from Combat Refresh Abilities ; Level 25:Taunt From Attack Damage +810%*; Tier 5Level 30:Taunt From Attack Damage +12%*Armor from Combat Refresh Abilities ; Level 35:Taunt From Attack Damage +1014%*; Tier 6Level 40:Taunt From Attack Damage +16%*Armor from Combat Refresh Abilities ; Level 45:Taunt From Attack Damage +1218%*; Tier 7Level 50:Taunt From Attack Damage +20%*Armor from Combat Refresh Abilities ; Level 55:Taunt From Attack Damage +1522%*; Tier 8Level 60:Taunt From Attack Damage +24%*Armor from Combat Refresh Abilities ; Level 65:Taunt From Attack Damage +1826%*; Tier 9Level 70:Taunt From Attack Damage +28%*Armor from Combat Refresh Abilities ; Level 75:Taunt From Attack Damage +2130%*; Tier 10Level 80:Taunt From Attack Damage +32%*Armor from Combat Refresh Abilities ; Level 85:Taunt From Attack Damage +2434%*; Tier 11Level 90:Taunt From Attack Damage +36%*Armor from Combat Refresh Abilities ; Level 95:Taunt From Attack Damage +2738%*; Tier 12Level 100:Taunt From Attack Damage +40%*Armor from Combat Refresh Abilities ; Level 105:Taunt From Attack Damage +3042%*; Tier 13Level 110:Taunt From Attack Damage +44%*Armor from Combat Refresh Abilities ; Level 115:Taunt From Attack Damage +3246%*; Tier 14Level 120:Taunt From Attack Damage +48%*Armor from Combat Refresh Abilities ; Level 125:Taunt From Attack Damage +3550%|Expand}}
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| Insulated || of the Wolf || <b>Tier 14Level 120</b> - In-Combat Health Regen Direct Electricity Damage Reduction +14 39 || Uncommon || Necklace, Ring, OffHand, MainHand Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*In-Combat Health Regen :Direct Electricity Damage Reduction +16*; Tier 2Level 20*In-Combat Health Regen :Direct Electricity Damage Reduction +29*; Tier 3Level 30*In-Combat Health Regen :Direct Electricity Damage Reduction +312*; Tier 4Level 40*In-Combat Health Regen :Direct Electricity Damage Reduction +415*; Tier 5Level 50*In-Combat Health Regen :Direct Electricity Damage Reduction +518*; Tier 6Level 60*In-Combat Health Regen :Direct Electricity Damage Reduction +621*; Tier 7Level 70*In-Combat Health Regen :Direct Electricity Damage Reduction +724*; Tier 8Level 80*In-Combat Health Regen :Direct Electricity Damage Reduction +827*; Tier 9Level 90*In-Combat Health Regen +9*; Tier 10*In-Combat Health Regen +10*; Tier 11*In-Combat Health Regen :Direct Electricity Damage Reduction +1130*; Tier 12Level 100*In-Combat Health Regen :Direct Electricity Damage Reduction +1233*; Tier 13Level 110*In-Combat Health Regen :Direct Electricity Damage Reduction +1336*; Tier 14Level 120*In-Combat Health Regen :Direct Electricity Damage Reduction +1439|Expand}}
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| Indefatigable Foil-Lined || || <b>Tier 14Level 120</b> - In-Combat Power Regen Direct Psychic Damage Reduction +7, In-Combat Armor Regen +1 39 || Uncommon || Necklace, Ring, OffHand, MainHand Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*In-Combat Power Regen :Direct Psychic Damage Reduction +16*; Tier 2Level 20*In-Combat Power Regen :Direct Psychic Damage Reduction +1, In-Combat Armor Regen +1*; Tier 3*In-Combat Power Regen +29*; Tier 4Level 30*In-Combat Power Regen :Direct Psychic Damage Reduction +2, In-Combat Armor Regen +1*; Tier 5*In-Combat Power Regen +312*; Tier 6Level 40*In-Combat Power Regen :Direct Psychic Damage Reduction +3, In-Combat Armor Regen +115*; Tier 7Level 50*In-Combat Power Regen :Direct Psychic Damage Reduction +418*; Tier 8Level 60*In-Combat Power Regen +4, In-Combat Armor Regen :Direct Psychic Damage Reduction +121*; Tier 9Level 70*In-Combat Power Regen :Direct Psychic Damage Reduction +524*; Tier 10Level 80*In-Combat Power Regen +5, In-Combat Armor Regen :Direct Psychic Damage Reduction +127*; Tier 11Level 90*In-Combat Power Regen :Direct Psychic Damage Reduction +630*; Tier 12Level 100*In-Combat Power Regen +6, In-Combat Armor Regen :Direct Psychic Damage Reduction +133*; Tier 13Level 110*In-Combat Power Regen :Direct Psychic Damage Reduction +736*; Tier 14Level 120*In-Combat Power Regen :Direct Psychic Damage Reduction +7, In-Combat Armor Regen +139|Expand}}
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| Titan's Waterproof || || <b>Tier 14Level 120</b> - In-Combat Armor Regen Trauma Damage Reduction +14 12 || Uncommon || Necklace, Ring, OffHand, MainHand Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*In-Combat Armor Regen :Trauma Damage Reduction +1*; Tier 2Level 20*In-Combat Armor Regen :Trauma Damage Reduction +2*; Tier 3Level 30*In-Combat Armor Regen :Trauma Damage Reduction +3*; Tier 4Level 40*In-Combat Armor Regen :Trauma Damage Reduction +4*; Tier 5Level 50*In-Combat Armor Regen :Trauma Damage Reduction +5*; Tier 6Level 60*In-Combat Armor Regen :Trauma Damage Reduction +6*; Tier 7Level 70*In-Combat Armor Regen :Trauma Damage Reduction +7*; Tier 8Level 80*In-Combat Armor Regen :Trauma Damage Reduction +8*; Tier 9Level 90*In-Combat Armor Regen :Trauma Damage Reduction +9*; Tier 10Level 100*In-Combat Armor Regen :Trauma Damage Reduction +10*; Tier 11Level 110*In-Combat Armor Regen :Trauma Damage Reduction +11*; Tier 12Level 120*In-Combat Armor Regen :Trauma Damage Reduction +12*; Tier 13*In-Combat Armor Regen +13*; Tier 14*In-Combat Armor Regen +14|Expand}}
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| First Responder's Antifungal || || <b>Tier 14Level 120</b> - Healing Received From First Aid Nature Damage Reduction +49 12 || Uncommon || Chest, Legs, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1*Healing Received From First Aid +Level 10*; Tier 2*Healing Received From First Aid :Nature Damage Reduction +131*; Tier 3Level 20*Healing Received From First Aid :Nature Damage Reduction +162*; Tier 4Level 30*Healing Received From First Aid :Nature Damage Reduction +193*; Tier 5Level 40*Healing Received From First Aid :Nature Damage Reduction +224*; Tier 6Level 50*Healing Received From First Aid :Nature Damage Reduction +255*; Tier 7Level 60*Healing Received From First Aid :Nature Damage Reduction +286*; Tier 8Level 70*Healing Received From First Aid :Nature Damage Reduction +317*; Tier 9Level 80*Healing Received From First Aid :Nature Damage Reduction +348*; Tier 10Level 90*Healing Received From First Aid :Nature Damage Reduction +379*; Tier 11Level 100*Healing Received From First Aid :Nature Damage Reduction +4010*; Tier 12Level 110*Healing Received From First Aid :Nature Damage Reduction +4311*; Tier 13Level 120*Healing Received From First Aid :Nature Damage Reduction +46*; Tier 1412*Healing Received From First Aid +49|Expand}}
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| Repairman's Antitoxic || || <b>Tier 14Level 120</b> - Armor Received from Patch Armor Poison Damage Reduction +64 12 || Uncommon || Head, Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Armor Received from Patch Armor :Poison Damage Reduction +121*; Tier 2*Armor Received from Patch Armor +16*; Tier 3*Armor Received from Patch Armor +Level 20*; Tier 4*Armor Received from Patch Armor :Poison Damage Reduction +242*; Tier 5Level 30*Armor Received from Patch Armor :Poison Damage Reduction +283*; Tier 6Level 40*Armor Received from Patch Armor :Poison Damage Reduction +324*; Tier 7Level 50*Armor Received from Patch Armor :Poison Damage Reduction +365*; Tier 8Level 60*Armor Received from Patch Armor :Poison Damage Reduction +406*; Tier 9Level 70*Armor Received from Patch Armor :Poison Damage Reduction +447*; Tier 10Level 80*Armor Received from Patch Armor :Poison Damage Reduction +488*; Tier 11Level 90*Armor Received from Patch Armor :Poison Damage Reduction +529*; Tier 12Level 100*Armor Received from Patch Armor :Poison Damage Reduction +5610*; Tier 13Level 110*Armor Received from Patch Armor :Poison Damage Reduction +6011*; Tier 14Level 120*Armor Received from Patch Armor :Poison Damage Reduction +6412|Expand}}
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| Treasure-HunterLearner's || || <b>Tier 14Level 110</b> - Chance of Uncommon Loot Combat XP Boost +286% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Chest, Necklace Epic || Head || {{Spoiler|Click Expand to reveal|*; Tier 1*Chance of Uncommon Loot +2%*; Tier 2*Chance of Uncommon Loot +4%*; Tier 3*Chance of Uncommon Loot +6%*; Tier 4*Chance of Uncommon Loot +8%*; Tier 5*Chance of Uncommon Loot +Level 10%*; Tier 6*Chance of Uncommon Loot :Combat XP Boost +121%*; Tier 7Level 30*Chance of Uncommon Loot :Combat XP Boost +142%*; Tier 8Level 50*Chance of Uncommon Loot :Combat XP Boost +163%*; Tier 9Level 70*Chance of Uncommon Loot :Combat XP Boost +184%*; Tier 10Level 90*Chance of Uncommon Loot :Combat XP Boost +205%*; Tier 11Level 110*Chance of Uncommon Loot :Combat XP Boost +22%*; Tier 12*Chance of Uncommon Loot +24%*; Tier 13*Chance of Uncommon Loot +266%*; Tier 14*Chance of Uncommon Loot +28%|Expand}}
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| Treasure-HunterPoisoner's || || <b>Tier 5Level 125</b> - Chance of Poison Damage (Direct&Per-Tick) +25 || Rare Loot +15% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Chest, Necklace Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 0:Poison Damage (Direct&Per-Tick) +1*Chance of Rare Loot ; Level 10:Poison Damage (Direct&Per-Tick) +2*; Level 15:Poison Damage (Direct&Per-Tick) +3%*; Tier 2Level 20:Poison Damage (Direct&Per-Tick) +4*; Level 25:Poison Damage (Direct&Per-Tick) +5*Chance of Rare Loot ; Level 30:Poison Damage (Direct&Per-Tick) +6%*; Tier 3Level 35:Poison Damage (Direct&Per-Tick) +7*; Level 40:Poison Damage (Direct&Per-Tick) +8*Chance of Rare Loot ; Level 45:Poison Damage (Direct&Per-Tick) +9%*; Tier 4Level 50:Poison Damage (Direct&Per-Tick) +10*; Level 55:Poison Damage (Direct&Per-Tick) +11*Chance of Rare Loot ; Level 60:Poison Damage (Direct&Per-Tick) +12%*; Tier 5Level 65:Poison Damage (Direct&Per-Tick) +13*; Level 70:Poison Damage (Direct&Per-Tick) +14*Chance of Rare Loot ; Level 75:Poison Damage (Direct&Per-Tick) +15%|Expand*; Level 80:Poison Damage (Direct&Per-Tick) +16*; Level 85:Poison Damage (Direct&Per-Tick) +17*; Level 90:Poison Damage (Direct&Per-Tick) +18*; Level 95:Poison Damage (Direct&Per-Tick) +19*; Level 100:Poison Damage (Direct&Per-Tick) +20*; Level 105:Poison Damage (Direct&Per-Tick) +21*; Level 110:Poison Damage (Direct&Per-Tick) +22*; Level 115:Poison Damage (Direct&Per-Tick) +23*; Level 120:Poison Damage (Direct&Per-Tick) +24*; Level 125:Poison Damage (Direct&Per-Tick) +25}}
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| Roomy Traumatic || || <b>Tier 5Level 125</b> - Inventory Slots Trauma Damage (Direct&Per-Tick) +10 25 || Rare || Chest, Legs Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 0:Trauma Damage (Direct&Per-Tick) +1*Inventory Slots ; Level 10:Trauma Damage (Direct&Per-Tick) +2*; Tier 2Level 15:Trauma Damage (Direct&Per-Tick) +3*Inventory Slots ; Level 20:Trauma Damage (Direct&Per-Tick) +4*; Tier 3Level 25:Trauma Damage (Direct&Per-Tick) +5*Inventory Slots ; Level 30:Trauma Damage (Direct&Per-Tick) +6*; Tier 4Level 35:Trauma Damage (Direct&Per-Tick) +7*Inventory Slots ; Level 40:Trauma Damage (Direct&Per-Tick) +8*; Tier 5Level 45:Trauma Damage (Direct&Per-Tick) +9*Inventory Slots ; Level 50:Trauma Damage (Direct&Per-Tick) +10|Expand*; Level 55:Trauma Damage (Direct&Per-Tick) +11*; Level 60:Trauma Damage (Direct&Per-Tick) +12*; Level 65:Trauma Damage (Direct&Per-Tick) +13*; Level 70:Trauma Damage (Direct&Per-Tick) +14*; Level 75:Trauma Damage (Direct&Per-Tick) +15*; Level 80:Trauma Damage (Direct&Per-Tick) +16*; Level 85:Trauma Damage (Direct&Per-Tick) +17*; Level 90:Trauma Damage (Direct&Per-Tick) +18*; Level 95:Trauma Damage (Direct&Per-Tick) +19*; Level 100:Trauma Damage (Direct&Per-Tick) +20*; Level 105:Trauma Damage (Direct&Per-Tick) +21*; Level 110:Trauma Damage (Direct&Per-Tick) +22*; Level 115:Trauma Damage (Direct&Per-Tick) +23*; Level 120:Trauma Damage (Direct&Per-Tick) +24*; Level 125:Trauma Damage (Direct&Per-Tick) +25}}
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| Provocative Natural || || <b>Tier 14Level 125</b> - Taunt From Attack Nature Damage (Direct&Per-Tick) +28% 25 || Rare || Chest, Legs, Head Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Nature Damage (Direct&Per-Tick) +1*Taunt From Attack ; Level 10:Nature Damage (Direct&Per-Tick) +2%*; Tier 2Level 15:Nature Damage (Direct&Per-Tick) +3*Taunt From Attack ; Level 20:Nature Damage (Direct&Per-Tick) +4%*; Tier 3Level 25:Nature Damage (Direct&Per-Tick) +5*Taunt From Attack ; Level 30:Nature Damage (Direct&Per-Tick) +6%*; Tier 4Level 35:Nature Damage (Direct&Per-Tick) +7*Taunt From Attack ; Level 40:Nature Damage (Direct&Per-Tick) +8%*; Tier 5Level 45:Nature Damage (Direct&Per-Tick) +9*Taunt From Attack ; Level 50:Nature Damage (Direct&Per-Tick) +10%*; Tier 6Level 55:Nature Damage (Direct&Per-Tick) +11*Taunt From Attack ; Level 60:Nature Damage (Direct&Per-Tick) +12%*; Tier 7Level 65:Nature Damage (Direct&Per-Tick) +13*Taunt From Attack ; Level 70:Nature Damage (Direct&Per-Tick) +14%*; Tier 8Level 75:Nature Damage (Direct&Per-Tick) +15*Taunt From Attack ; Level 80:Nature Damage (Direct&Per-Tick) +16%*; Tier 9Level 85:Nature Damage (Direct&Per-Tick) +17*Taunt From Attack ; Level 90:Nature Damage (Direct&Per-Tick) +18%*; Tier 10Level 95:Nature Damage (Direct&Per-Tick) +19*Taunt From Attack ; Level 100:Nature Damage (Direct&Per-Tick) +20%*; Tier 11Level 105:Nature Damage (Direct&Per-Tick) +21*Taunt From Attack ; Level 110:Nature Damage (Direct&Per-Tick) +22%*; Tier 12Level 115*Taunt From Attack :Nature Damage (Direct&Per-Tick) +24%23*; Tier 13Level 120*Taunt From Attack :Nature Damage (Direct&Per-Tick) +26%24*; Tier 14Level 125*Taunt From Attack :Nature Damage (Direct&Per-Tick) +28%25|Expand}}
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| Insulated Patient's || || <b>Tier 7Level 125</b> - Direct Electricity Damage Reduction Healing Received from Major Healing Abilities +24 77 || Feet Rare || Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Healing Received from Major Healing Abilities +5*Direct Electricity Damage Reduction ; Level 10:Healing Received from Major Healing Abilities +38*; Tier 2Level 15:Healing Received from Major Healing Abilities +11*Direct Electricity Damage Reduction ; Level 20:Healing Received from Major Healing Abilities +714*; Tier 3Level 25:Healing Received from Major Healing Abilities +17*Direct Electricity Damage Reduction ; Level 30:Healing Received from Major Healing Abilities +1020*; Level 35:Healing Received from Major Healing Abilities +23*; Level 40:Healing Received from Major Healing Abilities +26*; Level 45:Healing Received from Major Healing Abilities +29*; Level 50:Healing Received from Major Healing Abilities +32*; Level 55:Healing Received from Major Healing Abilities +35*; Level 60:Healing Received from Major Healing Abilities +38*; Level 65:Healing Received from Major Healing Abilities +41*; Level 70:Healing Received from Major Healing Abilities +44*; Level 75:Healing Received from Major Healing Abilities +47*; Level 80:Healing Received from Major Healing Abilities +50*; Level 85:Healing Received from Major Healing Abilities +53*; Tier 4Level 90:Healing Received from Major Healing Abilities +56*Direct Electricity Damage Reduction ; Level 95:Healing Received from Major Healing Abilities +1459*; Tier 5Level 100:Healing Received from Major Healing Abilities +62*Direct Electricity Damage Reduction ; Level 105:Healing Received from Major Healing Abilities +1765*; Tier 6Level 110:Healing Received from Major Healing Abilities +68*Direct Electricity Damage Reduction ; Level 115:Healing Received from Major Healing Abilities +2071*; Tier 7Level 120:Healing Received from Major Healing Abilities +74*Direct Electricity Damage Reduction ; Level 125:Healing Received from Major Healing Abilities +2477|Expand}}
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| Foil-Lined Calming || || <b>Tier 7Level 120</b> - Direct Psychic Damage Reduction +24 Monster Rage Boost -12% || Rare || Head , Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 10:Monster Rage Boost -1%*Direct Psychic Damage Reduction +; Level 20:Monster Rage Boost -2%*; Level 30:Monster Rage Boost -3%*; Tier 2Level 40:Monster Rage Boost -4%*Direct Psychic Damage Reduction +7; Level 50:Monster Rage Boost -5%*; Tier 3Level 60:Monster Rage Boost -6%*Direct Psychic Damage Reduction +10; Level 70:Monster Rage Boost -7%*; Tier 4Level 80:Monster Rage Boost -8%*Direct Psychic Damage Reduction +14; Level 90:Monster Rage Boost -9%*; Tier 5Level 100*Direct Psychic Damage Reduction +17:Monster Rage Boost -10%*; Tier 6Level 110*Direct Psychic Damage Reduction +20:Monster Rage Boost -11%*; Tier 7Level 120*Direct Psychic Damage Reduction +24:Monster Rage Boost -12%|Expand}}
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| Waterproof Accurate || || <b>Tier 7Level 125</b> - Trauma Damage Reduction Accuracy Boost +7 26 || Hands Uncommon || Chest, Necklace, Waist || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Accuracy Boost +2*Trauma Damage Reduction ; Level 15:Accuracy Boost +14*; Tier 2Level 25:Accuracy Boost +6*Trauma Damage Reduction ; Level 35:Accuracy Boost +28*; Tier 3Level 45:Accuracy Boost +10*Trauma Damage Reduction ; Level 55:Accuracy Boost +312*; Tier 4Level 65:Accuracy Boost +14*Trauma Damage Reduction ; Level 75:Accuracy Boost +416*; Tier 5Level 85:Accuracy Boost +18*Trauma Damage Reduction ; Level 95:Accuracy Boost +520*; Tier 6Level 105:Accuracy Boost +22*Trauma Damage Reduction ; Level 115:Accuracy Boost +624*; Tier 7Level 125*Trauma Damage Reduction :Accuracy Boost +726|Expand}}
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| Antifungal || || <b>Tier 7Level 125</b> - Nature Damage Reduction Nice Attacks deal +7 76 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself) || Uncommon || Legs Head || {{Spoiler|Click Expand to reveal|*; Level 5:Nice Attacks deal +2 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*; Level 10:Nice Attacks deal +4 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*; Level 15:Nice Attacks deal +6 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*; Level 20:Nice Attacks deal +8 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*; Level 25:Nice Attacks deal +10 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*; Level 30:Nice Attacks deal +12 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*; Level 35:Nice Attacks deal +14 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*; Level 40:Nice Attacks deal +16 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*; Tier 1Level 45:Nice Attacks deal +18 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*Nature Damage Reduction ; Level 50:Nice Attacks deal +120 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*; Tier 2Level 55:Nice Attacks deal +22 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*; Level 60:Nice Attacks deal +24 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*; Level 65:Nice Attacks deal +28 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*; Level 70:Nice Attacks deal +32 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*Nature Damage Reduction ; Level 75:Nice Attacks deal +236 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*; Tier 3Level 80:Nice Attacks deal +40 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*Nature Damage Reduction ; Level 85:Nice Attacks deal +344 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*; Tier 4Level 90:Nice Attacks deal +48 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*Nature Damage Reduction ; Level 95:Nice Attacks deal +452 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*; Tier 5Level 100:Nice Attacks deal +56 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*Nature Damage Reduction ; Level 105:Nice Attacks deal +560 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*; Tier 6Level 110:Nice Attacks deal +64 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*Nature Damage Reduction ; Level 115:Nice Attacks deal +668 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*; Tier 7Level 120:Nice Attacks deal +72 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)*Nature Damage Reduction ; Level 125:Nice Attacks deal +776 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)|Expand}}
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| Antitoxic || || <b>Tier 7Level 125</b> - Poison Damage Reduction Nice Attacks deal +7 100 damage and hasten your current Combat Refresh delay by 1 second || Uncommon || Chest OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Nice Attacks deal +4 damage and hasten your current Combat Refresh delay by 1 second*; Level 10:Nice Attacks deal +8 damage and hasten your current Combat Refresh delay by 1 second*; Level 15:Nice Attacks deal +12 damage and hasten your current Combat Refresh delay by 1 second*; Level 20:Nice Attacks deal +16 damage and hasten your current Combat Refresh delay by 1 second*; Level 25:Nice Attacks deal +20 damage and hasten your current Combat Refresh delay by 1 second*; Tier Level 30:Nice Attacks deal +24 damage and hasten your current Combat Refresh delay by 1 second*; Level 35:Nice Attacks deal +28 damage and hasten your current Combat Refresh delay by 1second*Poison Damage Reduction ; Level 40:Nice Attacks deal +32 damage and hasten your current Combat Refresh delay by 1second*; Tier 2Level 45:Nice Attacks deal +36 damage and hasten your current Combat Refresh delay by 1 second*Poison Damage Reduction ; Level 50:Nice Attacks deal +240 damage and hasten your current Combat Refresh delay by 1 second*; Tier 3Level 55:Nice Attacks deal +44 damage and hasten your current Combat Refresh delay by 1 second*Poison Damage Reduction ; Level 60:Nice Attacks deal +348 damage and hasten your current Combat Refresh delay by 1 second*; Tier 4Level 65:Nice Attacks deal +52 damage and hasten your current Combat Refresh delay by 1 second*; Level 70:Nice Attacks deal +56 damage and hasten your current Combat Refresh delay by 1 second*; Level 75:Nice Attacks deal +60 damage and hasten your current Combat Refresh delay by 1 second*; Level 80:Nice Attacks deal +64 damage and hasten your current Combat Refresh delay by 1 second*; Level 85:Nice Attacks deal +68 damage and hasten your current Combat Refresh delay by 1 second*; Level 90:Nice Attacks deal +72 damage and hasten your current Combat Refresh delay by 1 second*Poison Damage Reduction ; Level 95:Nice Attacks deal +476 damage and hasten your current Combat Refresh delay by 1 second*; Tier 5Level 100:Nice Attacks deal +80 damage and hasten your current Combat Refresh delay by 1 second*Poison Damage Reduction ; Level 105:Nice Attacks deal +584 damage and hasten your current Combat Refresh delay by 1 second*; Tier 6Level 110:Nice Attacks deal +88 damage and hasten your current Combat Refresh delay by 1 second*Poison Damage Reduction ; Level 115:Nice Attacks deal +692 damage and hasten your current Combat Refresh delay by 1 second*; Tier 7Level 120:Nice Attacks deal +96 damage and hasten your current Combat Refresh delay by 1 second*Poison Damage Reduction ; Level 125:Nice Attacks deal +7100 damage and hasten your current Combat Refresh delay by 1 second|Expand}}
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| Learner's || || <b>Tier 5Level 125</b> - Core Attacks deal +52 damage and hasten your current Combat XP Boost +5% Refresh delay by 1 second || Uncommon || Head MainHand || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Core Attacks deal +4 damage and hasten your current Combat Refresh delay by 1second*; Level 15:Core Attacks deal +8 damage and hasten your current Combat XP Boost Refresh delay by 1 second*; Level 25:Core Attacks deal +12 damage and hasten your current Combat Refresh delay by 1%second*; Tier 2Level 35:Core Attacks deal +16 damage and hasten your current Combat Refresh delay by 1 second*; Level 45:Core Attacks deal +20 damage and hasten your current Combat XP Boost Refresh delay by 1 second*; Level 55:Core Attacks deal +2%24 damage and hasten your current Combat Refresh delay by 1 second*; Tier 3Level 65:Core Attacks deal +28 damage and hasten your current Combat Refresh delay by 1 second*; Level 75:Core Attacks deal +32 damage and hasten your current Combat XP Boost Refresh delay by 1 second*; Level 85:Core Attacks deal +3%36 damage and hasten your current Combat Refresh delay by 1 second*; Tier 4Level 95:Core Attacks deal +40 damage and hasten your current Combat Refresh delay by 1 second*; Level 105:Core Attacks deal +44 damage and hasten your current Combat XP Boost Refresh delay by 1 second*; Level 115:Core Attacks deal +4%48 damage and hasten your current Combat Refresh delay by 1 second*; Tier 5Level 125*:Core Attacks deal +52 damage and hasten your current Combat XP Boost +5%Refresh delay by 1 second|Expand}}
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| Poisoner's || || <b>Tier 7Level 125</b> - Poison Damage +7 Basic Attacks restore 17 Power || Uncommon || Hands MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Basic Attacks restore 5 Power*Poison Damage +1; Level 15:Basic Attacks restore 6 Power*; Tier 2Level 25:Basic Attacks restore 7 Power*Poison Damage +2; Level 35:Basic Attacks restore 8 Power*; Tier 3Level 45:Basic Attacks restore 9 Power*Poison Damage +3; Level 55:Basic Attacks restore 10 Power*; Tier 4Level 65:Basic Attacks restore 11 Power*Poison Damage +4; Level 75:Basic Attacks restore 12 Power*; Tier 5Level 85:Basic Attacks restore 13 Power*Poison Damage +5; Level 95:Basic Attacks restore 14 Power*; Tier 6Level 105:Basic Attacks restore 15 Power*Poison Damage +6; Level 115:Basic Attacks restore 16 Power*; Tier 7Level 125*Poison Damage +7:Basic Attacks restore 17 Power|Expand}}
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| Traumatic || || <b>Tier 7Level 125</b> - Trauma Damage Core Attacks deal +7 74 damage and reduce the Power cost of your next Minor Heal ability by -52 || Uncommon || Hands Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Core Attacks deal +12 damage and reduce the Power cost of your next Minor Heal ability by -9*; Level 10:Core Attacks deal +14 damage and reduce the Power cost of your next Minor Heal ability by -10*; Level 15:Core Attacks deal +16 damage and reduce the Power cost of your next Minor Heal ability by -11*; Level 20:Core Attacks deal +18 damage and reduce the Power cost of your next Minor Heal ability by -12*; Level 25:Core Attacks deal +20 damage and reduce the Power cost of your next Minor Heal ability by -13*; Level 30:Core Attacks deal +22 damage and reduce the Power cost of your next Minor Heal ability by -14*; Level 35:Core Attacks deal +24 damage and reduce the Power cost of your next Minor Heal ability by -16*; Level 40:Core Attacks deal +26 damage and reduce the Power cost of your next Minor Heal ability by -18*; Level 45:Core Attacks deal +28 damage and reduce the Power cost of your next Minor Heal ability by -20*; Tier 1Level 50:Core Attacks deal +30 damage and reduce the Power cost of your next Minor Heal ability by -22*Trauma Damage ; Level 55:Core Attacks deal +132 damage and reduce the Power cost of your next Minor Heal ability by -24*; Tier 2Level 60:Core Attacks deal +35 damage and reduce the Power cost of your next Minor Heal ability by -26*Trauma Damage ; Level 65:Core Attacks deal +238 damage and reduce the Power cost of your next Minor Heal ability by -28*; Tier 3Level 70:Core Attacks deal +41 damage and reduce the Power cost of your next Minor Heal ability by -30*Trauma Damage ; Level 75:Core Attacks deal +344 damage and reduce the Power cost of your next Minor Heal ability by -32*; Tier 4Level 80:Core Attacks deal +47 damage and reduce the Power cost of your next Minor Heal ability by -34*Trauma Damage ; Level 85:Core Attacks deal +450 damage and reduce the Power cost of your next Minor Heal ability by -36*; Tier 5Level 90:Core Attacks deal +53 damage and reduce the Power cost of your next Minor Heal ability by -38*; Level 95:Core Attacks deal +56 damage and reduce the Power cost of your next Minor Heal ability by -40*Trauma Damage ; Level 100:Core Attacks deal +559 damage and reduce the Power cost of your next Minor Heal ability by -42*; Tier 6Level 105:Core Attacks deal +62 damage and reduce the Power cost of your next Minor Heal ability by -44*Trauma Damage ; Level 110:Core Attacks deal +665 damage and reduce the Power cost of your next Minor Heal ability by -46*; Tier 7Level 115:Core Attacks deal +68 damage and reduce the Power cost of your next Minor Heal ability by -48*; Level 120:Core Attacks deal +71 damage and reduce the Power cost of your next Minor Heal ability by -50*Trauma Damage ; Level 125:Core Attacks deal +774 damage and reduce the Power cost of your next Minor Heal ability by -52|Expand}}
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| Natural || || <b>Tier 7Level 125</b> - Nature Damage Minor Heals restore +7 51 Health and reduce the damage of the next attack that hits the target by 20% || Uncommon || Hands Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Minor Heals restore +3 Health and reduce the damage of the next attack that hits the target by 20%*; Tier 1Level 10:Minor Heals restore +5 Health and reduce the damage of the next attack that hits the target by 20%*Nature Damage ; Level 15:Minor Heals restore +17 Health and reduce the damage of the next attack that hits the target by 20%*; Tier 2Level 20:Minor Heals restore +9 Health and reduce the damage of the next attack that hits the target by 20%*Nature Damage ; Level 25:Minor Heals restore +211 Health and reduce the damage of the next attack that hits the target by 20%*; Tier 3Level 30:Minor Heals restore +13 Health and reduce the damage of the next attack that hits the target by 20%*; Level 35:Minor Heals restore +15 Health and reduce the damage of the next attack that hits the target by 20%*; Level 40:Minor Heals restore +17 Health and reduce the damage of the next attack that hits the target by 20%*; Level 45:Minor Heals restore +19 Health and reduce the damage of the next attack that hits the target by 20%*; Level 50:Minor Heals restore +21 Health and reduce the damage of the next attack that hits the target by 20%*; Level 55:Minor Heals restore +23 Health and reduce the damage of the next attack that hits the target by 20%*; Level 60:Minor Heals restore +25 Health and reduce the damage of the next attack that hits the target by 20%*; Level 65:Minor Heals restore +27 Health and reduce the damage of the next attack that hits the target by 20%*; Level 70:Minor Heals restore +29 Health and reduce the damage of the next attack that hits the target by 20%*; Level 75:Minor Heals restore +31 Health and reduce the damage of the next attack that hits the target by 20%*; Level 80:Minor Heals restore +33 Health and reduce the damage of the next attack that hits the target by 20%*Nature Damage ; Level 85:Minor Heals restore +335 Health and reduce the damage of the next attack that hits the target by 20%*; Tier 4Level 90:Minor Heals restore +37 Health and reduce the damage of the next attack that hits the target by 20%*Nature Damage ; Level 95:Minor Heals restore +439 Health and reduce the damage of the next attack that hits the target by 20%*; Tier 5Level 100:Minor Heals restore +41 Health and reduce the damage of the next attack that hits the target by 20%*Nature Damage ; Level 105:Minor Heals restore +543 Health and reduce the damage of the next attack that hits the target by 20%*; Tier 6Level 110:Minor Heals restore +45 Health and reduce the damage of the next attack that hits the target by 20%*Nature Damage ; Level 115:Minor Heals restore +647 Health and reduce the damage of the next attack that hits the target by 20%*; Tier 7Level 120:Minor Heals restore +49 Health and reduce the damage of the next attack that hits the target by 20%*Nature Damage ; Level 125:Minor Heals restore +751 Health and reduce the damage of the next attack that hits the target by 20%|Expand}}
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| Patient's || || <b>Tier 14Level 125</b> - Healing Received from Major Healing Abilities +44 Signature Support abilities restore 80 Power to all allies within 20 meters || Epic || Chest, OffHand Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Signature Support abilities restore 8 Power to all allies within 20 meters*Healing Received from Major Healing Abilities +5; Level 10:Signature Support abilities restore 11 Power to all allies within 20 meters*; Tier 2Level 15:Signature Support abilities restore 14 Power to all allies within 20 meters*Healing Received from Major Healing Abilities +8; Level 20:Signature Support abilities restore 17 Power to all allies within 20 meters*; Tier 3Level 25:Signature Support abilities restore 20 Power to all allies within 20 meters*Healing Received from Major Healing Abilities +11; Level 30:Signature Support abilities restore 23 Power to all allies within 20 meters*; Tier 4Level 35:Signature Support abilities restore 26 Power to all allies within 20 meters*Healing Received from Major Healing Abilities +14; Level 40:Signature Support abilities restore 29 Power to all allies within 20 meters*; Tier 5Level 45:Signature Support abilities restore 32 Power to all allies within 20 meters*Healing Received from Major Healing Abilities +17; Level 50:Signature Support abilities restore 35 Power to all allies within 20 meters*; Tier 6Level 55:Signature Support abilities restore 38 Power to all allies within 20 meters*Healing Received from Major Healing Abilities +; Level 60:Signature Support abilities restore 41 Power to all allies within 20meters*; Tier 7Level 65:Signature Support abilities restore 44 Power to all allies within 20 meters*Healing Received from Major Healing Abilities +23; Level 70:Signature Support abilities restore 47 Power to all allies within 20 meters*; Tier 8Level 75:Signature Support abilities restore 50 Power to all allies within 20 meters*Healing Received from Major Healing Abilities +26; Level 80:Signature Support abilities restore 53 Power to all allies within 20 meters*; Tier 9Level 85:Signature Support abilities restore 56 Power to all allies within 20 meters*Healing Received from Major Healing Abilities +29; Level 90:Signature Support abilities restore 59 Power to all allies within 20 meters*; Tier 10Level 95:Signature Support abilities restore 62 Power to all allies within 20 meters*Healing Received from Major Healing Abilities +32; Level 100:Signature Support abilities restore 65 Power to all allies within 20 meters*; Tier 11Level 105:Signature Support abilities restore 68 Power to all allies within 20 meters*Healing Received from Major Healing Abilities +35; Level 110:Signature Support abilities restore 71 Power to all allies within 20 meters*; Tier 12Level 115*Healing Received from Major Healing Abilities +38:Signature Support abilities restore 74 Power to all allies within 20 meters*; Tier 13Level 120*Healing Received from Major Healing Abilities +41:Signature Support abilities restore 77 Power to all allies within 20 meters*; Tier 14Level 125*Healing Received from Major Healing Abilities +44:Signature Support abilities restore 80 Power to all allies within 20 meters|Expand}}
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| Calming || || <b>Tier 7Level 125</b> - Monster Rage Boost -7Signature Debuffs deal +34% damage and also deal 275 Armor damage || Rare || Head, Hands Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Signature Debuffs deal +10% damage and also deal 11 Armor damage*; Level 10:Signature Debuffs deal +11% damage and also deal 22 Armor damage*; Level 15:Signature Debuffs deal +12% damage and also deal 33 Armor damage*; Level 20:Signature Debuffs deal +13% damage and also deal 44 Armor damage*; Level 25:Signature Debuffs deal +14% damage and also deal 55 Armor damage*; Level 30:Signature Debuffs deal +15% damage and also deal 66 Armor damage*; Level 35:Signature Debuffs deal +16% damage and also deal 77 Armor damage*; Level 40:Signature Debuffs deal +17% damage and also deal 88 Armor damage*; Level 45:Signature Debuffs deal +18% damage and also deal 99 Armor damage*; Tier 1Level 50:Signature Debuffs deal +19% damage and also deal 110 Armor damage*Monster Rage Boost -1; Level 55:Signature Debuffs deal +20% damage and also deal 121 Armor damage*; Level 60:Signature Debuffs deal +21% damage and also deal 132 Armor damage*; Level 65:Signature Debuffs deal +22%damage and also deal 143 Armor damage*; Tier 2Level 70:Signature Debuffs deal +23% damage and also deal 154 Armor damage*Monster Rage Boost -2; Level 75:Signature Debuffs deal +24%damage and also deal 165 Armor damage*; Tier 3Level 80:Signature Debuffs deal +25% damage and also deal 176 Armor damage*Monster Rage Boost -3; Level 85:Signature Debuffs deal +26%damage and also deal 187 Armor damage*; Tier 4Level 90:Signature Debuffs deal +27% damage and also deal 198 Armor damage*Monster Rage Boost -4; Level 95:Signature Debuffs deal +28%damage and also deal 209 Armor damage*; Tier 5Level 100:Signature Debuffs deal +29% damage and also deal 220 Armor damage*Monster Rage Boost -5; Level 105:Signature Debuffs deal +30%damage and also deal 231 Armor damage*; Tier 6Level 110:Signature Debuffs deal +31% damage and also deal 242 Armor damage*Monster Rage Boost -6; Level 115:Signature Debuffs deal +32%damage and also deal 253 Armor damage*; Tier 7Level 120:Signature Debuffs deal +33% damage and also deal 264 Armor damage*Monster Rage Boost -7; Level 125:Signature Debuffs deal +34%damage and also deal 275 Armor damage|Expand}}
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| Accurate || || <b>Tier 7Level 125</b> - Accuracy Boost +18% Signature Support abilities restore 126 Armor to all allies within 20 meters || Chest, Necklace Epic || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Signature Support abilities restore 20 Armor to all allies within 20 meters*Accuracy Boost +2%; Level 10:Signature Support abilities restore 24 Armor to all allies within 20 meters*; Tier 2Level 15:Signature Support abilities restore 28 Armor to all allies within 20 meters*Accuracy Boost +4%; Level 20:Signature Support abilities restore 32 Armor to all allies within 20 meters*; Tier 3Level 25:Signature Support abilities restore 36 Armor to all allies within 20 meters*Accuracy Boost +7%; Level 30:Signature Support abilities restore 40 Armor to all allies within 20 meters*; Tier 4Level 35:Signature Support abilities restore 44 Armor to all allies within 20 meters*Accuracy Boost +10%; Level 40:Signature Support abilities restore 48 Armor to all allies within 20 meters*; Level 45:Signature Support abilities restore 52 Armor to all allies within 20 meters*; Level 50:Signature Support abilities restore 56 Armor to all allies within 20 meters*; Level 55:Signature Support abilities restore 60 Armor to all allies within 20 meters*; Level 60:Signature Support abilities restore 64 Armor to all allies within 20 meters*; Level 65:Signature Support abilities restore 68 Armor to all allies within 20 meters*; Level 70:Signature Support abilities restore 72 Armor to all allies within 20 meters*; Level 75:Signature Support abilities restore 76 Armor to all allies within 20 meters*; Level 80:Signature Support abilities restore 81 Armor to all allies within 20 meters*; Level 85:Signature Support abilities restore 86 Armor to all allies within 20 meters*; Level 90:Signature Support abilities restore 91 Armor to all allies within 20 meters*; Tier 5Level 95:Signature Support abilities restore 96 Armor to all allies within 20 meters*Accuracy Boost +12%; Level 100:Signature Support abilities restore 101 Armor to all allies within 20 meters*; Tier 6Level 105:Signature Support abilities restore 106 Armor to all allies within 20 meters*Accuracy Boost +15%; Level 110:Signature Support abilities restore 111 Armor to all allies within 20 meters*; Level 115:Signature Support abilities restore 116 Armor to all allies within 20 meters*; Tier 7Level 120:Signature Support abilities restore 121 Armor to all allies within 20 meters*Accuracy Boost +18%; Level 125:Signature Support abilities restore 126 Armor to all allies within 20 meters|Expand}}
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| Healer's || of Fish Gutting Major Healing || <b>Tier 14Level 125</b> - Fish Gut Damage Healing of your Major Healing Abilities +52% 110 || Hands, MainHand Epic || Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 25:Healing of your Major Healing Abilities +12*Fish Gut Damage ; Level 30:Healing of your Major Healing Abilities +5%18*; Tier 2Level 35:Healing of your Major Healing Abilities +24*Fish Gut Damage ; Level 40:Healing of your Major Healing Abilities +8%30*; Tier 3Level 45:Healing of your Major Healing Abilities +36*Fish Gut Damage ; Level 50:Healing of your Major Healing Abilities +11%42*; Tier 4Level 55:Healing of your Major Healing Abilities +48*Fish Gut Damage ; Level 60:Healing of your Major Healing Abilities +14%54*; Tier 5Level 65:Healing of your Major Healing Abilities +59*Fish Gut Damage ; Level 70:Healing of your Major Healing Abilities +17%64*; Tier 6Level 75:Healing of your Major Healing Abilities +69*Fish Gut Damage ; Level 80:Healing of your Major Healing Abilities +20%74*; Tier 7Level 85:Healing of your Major Healing Abilities +78*Fish Gut Damage ; Level 90:Healing of your Major Healing Abilities +23%82*; Tier 8Level 95*Fish Gut Damage :Healing of your Major Healing Abilities +26%86*; Tier 9Level 100*Fish Gut Damage :Healing of your Major Healing Abilities +29%90*; Tier 10Level 105*Fish Gut Damage :Healing of your Major Healing Abilities +32%94*; Tier 11Level 110*Fish Gut Damage :Healing of your Major Healing Abilities +35%98*; Tier 12Level 115*Fish Gut Damage :Healing of your Major Healing Abilities +38%102*; Tier 13Level 120*Fish Gut Damage :Healing of your Major Healing Abilities +45%106*; Tier 14Level 125*Fish Gut Damage :Healing of your Major Healing Abilities +52%110|Expand}}
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| Heart-Staking || of Deadly Stakes || <b>Tier 14Level 125</b> - Stake The Heart Damage +85% Major Healing abilities also restore 166 Armor || Rare || Chest, Legs Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 25:Major Healing abilities also restore 35 Armor*Stake The Heart Damage +10%; Level 30:Major Healing abilities also restore 42 Armor*; Tier 2Level 35:Major Healing abilities also restore 49 Armor*Stake The Heart Damage +15%; Level 40:Major Healing abilities also restore 56 Armor*; Tier 3Level 45:Major Healing abilities also restore 63 Armor*Stake The Heart Damage +20%; Level 50:Major Healing abilities also restore 70 Armor*; Tier 4Level 55:Major Healing abilities also restore 77 Armor*Stake The Heart Damage +25%; Level 60:Major Healing abilities also restore 84 Armor*; Tier 5Level 65:Major Healing abilities also restore 91 Armor*Stake The Heart Damage +30%; Level 70:Major Healing abilities also restore 98 Armor*; Tier 6Level 75:Major Healing abilities also restore 105 Armor*Stake The Heart Damage +35%; Level 80:Major Healing abilities also restore 112 Armor*; Tier 7Level 85:Major Healing abilities also restore 118 Armor*Stake The Heart Damage +40%; Level 90:Major Healing abilities also restore 124 Armor*; Tier 8Level 95*Stake The Heart Damage +45%:Major Healing abilities also restore 130 Armor*; Tier 9Level 100*Stake The Heart Damage +50%:Major Healing abilities also restore 136 Armor*; Tier 10Level 105*Stake The Heart Damage +55%:Major Healing abilities also restore 142 Armor*; Tier 11Level 110*Stake The Heart Damage +60%:Major Healing abilities also restore 148 Armor*; Tier 12Level 115*Stake The Heart Damage +65%:Major Healing abilities also restore 154 Armor*; Tier 13Level 120*Stake The Heart Damage +75%:Major Healing abilities also restore 160 Armor*; Tier 14Level 125*Stake The Heart Damage +85%:Major Healing abilities also restore 166 Armor|Expand}}
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| Spore-Bomby || of Spore Bombs || <b>Tier 14Level 125</b> - Spore Bomb Damage +34Major Healing abilities have a 65% chance to restore an additional 209 Health || Uncommon || HeadLegs, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 25:Major Healing abilities have a 65% chance to restore an additional 24 Health*Spore Bomb Damage +4; Level 30:Major Healing abilities have a 65%chance to restore an additional 35 Health*; Tier 2Level 35:Major Healing abilities have a 65% chance to restore an additional 46 Health*Spore Bomb Damage +6; Level 40:Major Healing abilities have a 65%chance to restore an additional 57 Health*; Tier 3Level 45:Major Healing abilities have a 65% chance to restore an additional 68 Health*Spore Bomb Damage +8; Level 50:Major Healing abilities have a 65%chance to restore an additional 79 Health*; Tier 4Level 55:Major Healing abilities have a 65% chance to restore an additional 90 Health*Spore Bomb Damage +10; Level 60:Major Healing abilities have a 65%chance to restore an additional 101 Health*; Tier 5Level 65:Major Healing abilities have a 65% chance to restore an additional 110 Health*Spore Bomb Damage +12; Level 70:Major Healing abilities have a 65%chance to restore an additional 119 Health*; Tier 6Level 75:Major Healing abilities have a 65% chance to restore an additional 128 Health*Spore Bomb Damage +14; Level 80:Major Healing abilities have a 65%chance to restore an additional 137 Health*; Tier 7Level 85:Major Healing abilities have a 65% chance to restore an additional 145 Health*Spore Bomb Damage +16; Level 90:Major Healing abilities have a 65%chance to restore an additional 153 Health*; Tier 8Level 95*Spore Bomb Damage +18:Major Healing abilities have a 65%chance to restore an additional 161 Health*; Tier 9Level 100*Spore Bomb Damage +20:Major Healing abilities have a 65%chance to restore an additional 169 Health*; Tier 10Level 105*Spore Bomb Damage +22:Major Healing abilities have a 65%chance to restore an additional 177 Health*; Tier 11Level 110*Spore Bomb Damage +24:Major Healing abilities have a 65%chance to restore an additional 185 Health*; Tier 12Level 115*Spore Bomb Damage +26:Major Healing abilities have a 65%chance to restore an additional 193 Health*; Tier 13Level 120*Spore Bomb Damage +30:Major Healing abilities have a 65%chance to restore an additional 201 Health*; Tier 14Level 125*Spore Bomb Damage +34:Major Healing abilities have a 65%chance to restore an additional 209 Health|Expand}}
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| Crossbowman's || of Deadly Quarrels || <b>Tier 14Level 125</b> - Crossbow Base Damage Signature Debuffs deal +41% 125 damage and restore 126 Armor to you after a 10-second delay || Uncommon || OffHandChest, Ring Waist || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Crossbow Base Damage :Signature Debuffs deal +5%damage and restore 6 Armor to you after a 10-second delay*; Tier 2Level 10:Signature Debuffs deal +10 damage and restore 12 Armor to you after a 10-second delay*Crossbow Base Damage ; Level 15:Signature Debuffs deal +7%15 damage and restore 18 Armor to you after a 10-second delay*; Tier 3Level 20:Signature Debuffs deal +20 damage and restore 24 Armor to you after a 10-second delay*Crossbow Base Damage ; Level 25:Signature Debuffs deal +9%25 damage and restore 30 Armor to you after a 10-second delay*; Tier 4Level 30:Signature Debuffs deal +30 damage and restore 36 Armor to you after a 10-second delay*Crossbow Base Damage ; Level 35:Signature Debuffs deal +11%35 damage and restore 42 Armor to you after a 10-second delay*; Tier 5Level 40:Signature Debuffs deal +40 damage and restore 48 Armor to you after a 10-second delay*Crossbow Base Damage ; Level 45:Signature Debuffs deal +13%45 damage and restore 54 Armor to you after a 10-second delay*; Tier 6Level 50:Signature Debuffs deal +50 damage and restore 60 Armor to you after a 10-second delay*Crossbow Base Damage ; Level 55:Signature Debuffs deal +15%55 damage and restore 65 Armor to you after a 10-second delay*; Tier 7Level 60:Signature Debuffs deal +60 damage and restore 70 Armor to you after a 10-second delay*Crossbow Base Damage ; Level 65:Signature Debuffs deal +17%65 damage and restore 75 Armor to you after a 10-second delay*; Tier 8Level 70:Signature Debuffs deal +70 damage and restore 80 Armor to you after a 10-second delay*Crossbow Base Damage ; Level 75:Signature Debuffs deal +19%75 damage and restore 85 Armor to you after a 10-second delay*; Tier 9Level 80:Signature Debuffs deal +80 damage and restore 90 Armor to you after a 10-second delay*Crossbow Base Damage ; Level 85:Signature Debuffs deal +21%85 damage and restore 94 Armor to you after a 10-second delay*; Tier Level 90:Signature Debuffs deal +90 damage and restore 98 Armor to you after a 10-second delay*Crossbow Base Damage ; Level 95:Signature Debuffs deal +23%95 damage and restore 102 Armor to you after a 10-second delay*; Tier 11Level 100:Signature Debuffs deal +100 damage and restore 106 Armor to you after a 10-second delay*Crossbow Base Damage ; Level 105:Signature Debuffs deal +25%105 damage and restore 110 Armor to you after a 10-second delay*; Tier 12Level 110:Signature Debuffs deal +110 damage and restore 114 Armor to you after a 10-second delay*Crossbow Base Damage ; Level 115:Signature Debuffs deal +27%115 damage and restore 118 Armor to you after a 10-second delay*; Tier 13Level 120*Crossbow Base Damage :Signature Debuffs deal +34%120 damage and restore 122 Armor to you after a 10-second delay*; Tier 14Level 125*Crossbow Base Damage :Signature Debuffs deal +41%125 damage and restore 126 Armor to you after a 10-second delay|Expand}}
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| Hasty || of Fast Quarrels || <b>Tier 14Level 125</b> - Crossbow Reuse Timer -7.5 Minor Heals restore 107 Armor || Rare || MainHand Legs, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Minor Heals restore 11 Armor*Crossbow Reuse Timer -1; Level 10:Minor Heals restore 15 Armor*; Tier 2Level 15:Minor Heals restore 19 Armor*Crossbow Reuse Timer -1.5; Level 20:Minor Heals restore 23 Armor*; Tier 3Level 25:Minor Heals restore 27 Armor*Crossbow Reuse Timer -2; Level 30:Minor Heals restore 31 Armor*; Tier 4Level 35:Minor Heals restore 35 Armor*Crossbow Reuse Timer -2.5; Level 40:Minor Heals restore 39 Armor*; Tier 5Level 45:Minor Heals restore 43 Armor*Crossbow Reuse Timer -3; Level 50:Minor Heals restore 47 Armor*; Tier 6Level 55:Minor Heals restore 51 Armor*Crossbow Reuse Timer -3.5; Level 60:Minor Heals restore 55 Armor*; Tier 7Level 65:Minor Heals restore 59 Armor*Crossbow Reuse Timer -4; Level 70:Minor Heals restore 63 Armor*; Tier 8Level 75:Minor Heals restore 67 Armor*Crossbow Reuse Timer -4.5; Level 80:Minor Heals restore 71 Armor*; Tier 9Level 85:Minor Heals restore 75 Armor*Crossbow Reuse Timer -5; Level 90:Minor Heals restore 79 Armor*; Tier 10Level 95:Minor Heals restore 83 Armor*Crossbow Reuse Timer -5.5; Level 100:Minor Heals restore 87 Armor*; Tier 11Level 105:Minor Heals restore 91 Armor*Crossbow Reuse Timer -6; Level 110:Minor Heals restore 95 Armor*; Tier 12Level 115*Crossbow Reuse Timer -6.5:Minor Heals restore 99 Armor*; Tier 13Level 120*Crossbow Reuse Timer -7:Minor Heals restore 103 Armor*; Tier 14Level 125*Crossbow Reuse Timer -7.5:Minor Heals restore 107 Armor|Expand}}
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| Healer's || of Major Healing Fish Gutting || <b>Tier 12Level 125</b> - Healing of your Major Healing Abilities Fish Gut Damage +48 115% || Uncommon || Hands, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Fish Gut Damage +10%*Healing of your Major Healing Abilities ; Level 10:Fish Gut Damage +14%*; Level 15:Fish Gut Damage +18%*; Tier 2Level 20:Fish Gut Damage +22%*Healing of your Major Healing Abilities ; Level 25:Fish Gut Damage +1826%*; Tier 3Level 30:Fish Gut Damage +30%*Healing of your Major Healing Abilities ; Level 35:Fish Gut Damage +2134%*; Tier 4Level 40:Fish Gut Damage +39%*Healing of your Major Healing Abilities ; Level 45:Fish Gut Damage +2444%*; Tier 5Level 50:Fish Gut Damage +49%*Healing of your Major Healing Abilities ; Level 55:Fish Gut Damage +2754%*; Tier 6Level 60:Fish Gut Damage +59%*Healing of your Major Healing Abilities ; Level 65:Fish Gut Damage +3064%*; Tier 7Level 70:Fish Gut Damage +68.99%*Healing of your Major Healing Abilities ; Level 75:Fish Gut Damage +3374%*; Tier 8Level 80:Fish Gut Damage +79%*Healing of your Major Healing Abilities ; Level 85:Fish Gut Damage +3683%*; Tier 9Level 90:Fish Gut Damage +87%*Healing of your Major Healing Abilities ; Level 95:Fish Gut Damage +3991%*; Tier 10Level 100:Fish Gut Damage +95%*Healing of your Major Healing Abilities ; Level 105:Fish Gut Damage +4299%*; Tier 11Level 110:Fish Gut Damage +103%*Healing of your Major Healing Abilities ; Level 115:Fish Gut Damage +45107%*; Tier 12Level 120:Fish Gut Damage +111%*Healing of your Major Healing Abilities ; Level 125:Fish Gut Damage +48115%|Expand}}
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| Heart-Staking || of Deadly Stakes || <b>Tier 12Level 125</b> - Major Healing abilities have a 70Stake The Heart Damage +130% chance to also restore 144 Armor || HeadUncommon || Chest, OffHand Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Stake The Heart Damage +10%*Major Healing abilities have a 65; Level 10:Stake The Heart Damage +15% chance to also restore 12 Armor*; Tier 2Level 15:Stake The Heart Damage +20%*Major Healing abilities have a 65; Level 20:Stake The Heart Damage +25% chance to also restore 24 Armor*; Tier 3Level 25:Stake The Heart Damage +30%*Major Healing abilities have a 65; Level 30:Stake The Heart Damage +35% chance to also restore 36 Armor*; Tier 4Level 35:Stake The Heart Damage +40%*Major Healing abilities have a 65; Level 40:Stake The Heart Damage +46% chance to also restore 48 Armor*; Tier 5Level 45:Stake The Heart Damage +52%*Major Healing abilities have a 65; Level 50:Stake The Heart Damage +58% chance to also restore 60 Armor*; Tier 6Level 55:Stake The Heart Damage +64%*Major Healing abilities have a ; Level 60:Stake The Heart Damage +70%*; Level 65:Stake The Heart Damage +76% chance to also restore 72 Armor*; Tier 7Level 70:Stake The Heart Damage +82%*Major Healing abilities have a 65; Level 75:Stake The Heart Damage +88% chance to also restore 84 Armor*; Tier 8Level 80:Stake The Heart Damage +94%*Major Healing abilities have a 65; Level 85:Stake The Heart Damage +98% chance to also restore 96 Armor*; Tier 9Level 90:Stake The Heart Damage +102%*Major Healing abilities have a 70; Level 95:Stake The Heart Damage +106% chance to also restore 108 Armor*; Tier 10Level 100:Stake The Heart Damage +110%*Major Healing abilities have a 70; Level 105:Stake The Heart Damage +113.99% chance to also restore 120 Armor*; Tier 11Level 110:Stake The Heart Damage +118%*Major Healing abilities have a 70; Level 115:Stake The Heart Damage +122% chance to also restore 132 Armor*; Tier 12Level 120:Stake The Heart Damage +126%*Major Healing abilities have a 70; Level 125:Stake The Heart Damage +130% chance to also restore 144 Armor|Expand}}
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| Spore-Bomby || of Spore Bombs || <b>Tier Level 125</b> - Spore Bomb Damage +55% || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Spore Bomb Damage +4%*; Level 10:Spore Bomb Damage +6%*; Level 15:Spore Bomb Damage +8%*; Level 20:Spore Bomb Damage +10%*; Level 25:Spore Bomb Damage +12%*; Level 30:Spore Bomb Damage +14%*; Level 35:Spore Bomb Damage +16%*; Level 40:Spore Bomb Damage +18%*; Level 45:Spore Bomb Damage +20%*; Level 50:Spore Bomb Damage +22%*; Level 55:Spore Bomb Damage +24%*; Level 60:Spore Bomb Damage +26%*; Level 65:Spore Bomb Damage +28%*; Level 70:Spore Bomb Damage +31%*; Level 75:Spore Bomb Damage +34%*; Level 80:Spore Bomb Damage +37%*; Level 85:Spore Bomb Damage +39%*; Level 90:Spore Bomb Damage +41%*; Level 95:Spore Bomb Damage +43%*; Level 100:Spore Bomb Damage +45%*; Level 105:Spore Bomb Damage +47%*; Level 110:Spore Bomb Damage +49%*; Level 115:Spore Bomb Damage +51%*; Level 120:Spore Bomb Damage +53%*; Level 125:Spore Bomb Damage +55%}}|-| Crossbowman's || of Deadly Quarrels || <b>Level 125</b> - Major Healing abilities have a Crossbow Base Damage +66% || Uncommon || MainHand, OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Crossbow Base Damage +8%*; Level 10:Crossbow Base Damage +10%*; Level 15:Crossbow Base Damage +12%*; Level 20:Crossbow Base Damage +14%*; Level 25:Crossbow Base Damage +16%*; Level 30:Crossbow Base Damage +18%*; Level 35:Crossbow Base Damage +21%*; Level 40:Crossbow Base Damage +24%*; Level 45:Crossbow Base Damage +27%*; Level 50:Crossbow Base Damage +30%*; Level 55:Crossbow Base Damage +33%*; Level 60:Crossbow Base Damage +36%*; Level 65:Crossbow Base Damage +39%*; Level 70:Crossbow Base Damage +42%*; Level 75:Crossbow Base Damage +45%*; Level 80:Crossbow Base Damage +48%*; Level 85:Crossbow Base Damage +50%*; Level 90:Crossbow Base Damage +52%*; Level 95:Crossbow Base Damage +54%*; Level 100:Crossbow Base Damage +56%*; Level 105:Crossbow Base Damage +58%*; Level 110:Crossbow Base Damage +60%*; Level 115:Crossbow Base Damage +62%*; Level 120:Crossbow Base Damage +64%*; Level 125:Crossbow Base Damage +66% chance }}|-| Hasty || of Fast Quarrels || <b>Level 125</b> - Crossbow Reuse Timer -14.5 || Uncommon || MainHand, OffHand, Ring || {{Spoiler|Click Expand to restore an additional 96 Health reveal|*; Level 5:Crossbow Reuse Timer -1*; Level 10:Crossbow Reuse Timer -1.5*; Level 15:Crossbow Reuse Timer -2*; Level 20:Crossbow Reuse Timer -2.5*; Level 25:Crossbow Reuse Timer -3*; Level 30:Crossbow Reuse Timer -3.5*; Level 35:Crossbow Reuse Timer -4*; Level 40:Crossbow Reuse Timer -4.5*; Level 45:Crossbow Reuse Timer -5*; Level 50:Crossbow Reuse Timer -5.5*; Level 55:Crossbow Reuse Timer -6*; Level 60:Crossbow Reuse Timer -6.5*; Level 65:Crossbow Reuse Timer -7*; Level 70:Crossbow Reuse Timer -7.5*; Level 75:Crossbow Reuse Timer -8*; Level 80:Crossbow Reuse Timer -10*; Level 85:Crossbow Reuse Timer -10.5*; Level 90:Crossbow Reuse Timer -11*; Level 95:Crossbow Reuse Timer -11.5*; Level 100:Crossbow Reuse Timer -12*; Level 105:Crossbow Reuse Timer -12.5*; Level 110:Crossbow Reuse Timer -13*; Level 115:Crossbow Reuse Timer -13.5*; Level 120:Crossbow Reuse Timer -14*; Level 125:Crossbow Reuse Timer -14.5}}|-| || of Epic Destruction || <b>Level 125</b> - Crossbow abilities boost your Epic Attack Damage +58% for 15 seconds || Uncommon || ChestMainHand, Legs OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Crossbow abilities boost your Epic Attack Damage +10% for 15 seconds*; Level 10:Crossbow abilities boost your Epic Attack Damage +12% for 15 seconds*; Level 15:Crossbow abilities boost your Epic Attack Damage +14% for 15 seconds*; Level 20:Crossbow abilities boost your Epic Attack Damage +16% for 15 seconds*; Level 25:Crossbow abilities boost your Epic Attack Damage +18% for 15 seconds*; Level 30:Crossbow abilities boost your Epic Attack Damage +20% for 15 seconds*; Level 35:Crossbow abilities boost your Epic Attack Damage +22% for 15 seconds*; Tier 1Level 40:Crossbow abilities boost your Epic Attack Damage +24% for 15 seconds*; Level 45:Crossbow abilities boost your Epic Attack Damage +26% for 15 seconds*; Level 50:Crossbow abilities boost your Epic Attack Damage +28% for 15 seconds*; Level 55:Crossbow abilities boost your Epic Attack Damage +30% for 15 seconds*Major Healing ; Level 60:Crossbow abilities have a boost your Epic Attack Damage +32% for 15 seconds*; Level 65:Crossbow abilities boost your Epic Attack Damage +34% for 15 seconds*; Level 70:Crossbow abilities boost your Epic Attack Damage +36% for 15 seconds*; Level 75:Crossbow abilities boost your Epic Attack Damage +38% for 15 seconds*; Level 80:Crossbow abilities boost your Epic Attack Damage +40% for 15 seconds*; Level 85:Crossbow abilities boost your Epic Attack Damage +42% for 15 seconds*; Level 90:Crossbow abilities boost your Epic Attack Damage +44% for 15 seconds*; Level 95:Crossbow abilities boost your Epic Attack Damage +46% for 15 seconds*; Level 100:Crossbow abilities boost your Epic Attack Damage +48% for 15 seconds*; Level 105:Crossbow abilities boost your Epic Attack Damage +50% for 15 seconds*; Level 110:Crossbow abilities boost your Epic Attack Damage +52% for 15 seconds*; Level 115:Crossbow abilities boost your Epic Attack Damage +54% chance for 15 seconds*; Level 120:Crossbow abilities boost your Epic Attack Damage +56% for 15 seconds*; Level 125:Crossbow abilities boost your Epic Attack Damage +58% for 15 seconds}}|-| Soothing || of Soothing Bolts || <b>Level 125</b> - Crossbow abilities restore 375 health after a 15 second delay || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Crossbow abilities restore an additional 8 Health15 health after a 15 second delay*; Level 10:Crossbow abilities restore 30 health after a 15 second delay*; Level 15:Crossbow abilities restore 45 health after a 15 second delay*; Level 20:Crossbow abilities restore 60 health after a 15 second delay*; Level 25:Crossbow abilities restore 75 health after a 15 second delay*; Level 30:Crossbow abilities restore 90 health after a 15 second delay*; Level 35:Crossbow abilities restore 105 health after a 15 second delay*; Level 40:Crossbow abilities restore 120 health after a 15 second delay*; Level 45:Crossbow abilities restore 135 health after a 15 second delay*; Level 50:Crossbow abilities restore 150 health after a 15 second delay*; Tier 2Level 55:Crossbow abilities restore 165 health after a 15 second delay*Major Healing ; Level 60:Crossbow abilities have restore 180 health after a 15 second delay*; Level 65% chance :Crossbow abilities restore 195 health after a 15 second delay*; Level 70:Crossbow abilities restore 210 health after a 15 second delay*; Level 75:Crossbow abilities restore 225 health after a 15 second delay*; Level 80:Crossbow abilities restore 240 health after a 15 second delay*; Level 85:Crossbow abilities restore 255 health after a 15 second delay*; Level 90:Crossbow abilities restore 270 health after a 15 second delay*; Level 95:Crossbow abilities restore 285 health after a 15 second delay*; Level 100:Crossbow abilities restore 300 health after a 15 second delay*; Level 105:Crossbow abilities restore 315 health after a 15 second delay*; Level 110:Crossbow abilities restore 330 health after a 15 second delay*; Level 115:Crossbow abilities restore 345 health after a 15 second delay*; Level 120:Crossbow abilities restore 360 health after a 15 second delay*; Level 125:Crossbow abilities restore 375 health after a 15 second delay}}|-| Soothing || of Soothing Bolts || <b>Level 125</b> - Crossbow abilities restore 369 armor after a 12 second delay || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Crossbow abilities restore 17 armor after a 12 second delay*; Level 10:Crossbow abilities restore 34 armor after a 12 second delay*; Level 15:Crossbow abilities restore 51 armor after a 12 second delay*; Level 20:Crossbow abilities restore 68 armor after a 12 second delay*; Level 25:Crossbow abilities restore 85 armor after a 12 second delay*; Level 30:Crossbow abilities restore 102 armor after a 12 second delay*; Level 35:Crossbow abilities restore 119 armor after a 12 second delay*; Level 40:Crossbow abilities restore an additional 16 Health136 armor after a 12 second delay*; Level 45:Crossbow abilities restore 153 armor after a 12 second delay*; Level 50:Crossbow abilities restore 170 armor after a 12 second delay*; Tier 3Level 55:Crossbow abilities restore 187 armor after a 12 second delay*Major Healing ; Level 60:Crossbow abilities have restore 200 armor after a 12 second delay*; Level 65% chance to :Crossbow abilities restore 213 armor after a 12 second delay*; Level 70:Crossbow abilities restore 226 armor after a 12 second delay*; Level 75:Crossbow abilities restore 239 armor after a 12 second delay*; Level 80:Crossbow abilities restore 252 armor after a 12 second delay*; Level 85:Crossbow abilities restore 265 armor after a 12 second delay*; Level 90:Crossbow abilities restore 278 armor after a 12 second delay*; Level 95:Crossbow abilities restore 291 armor after a 12 second delay*; Level 100:Crossbow abilities restore 304 armor after a 12 second delay*; Level 105:Crossbow abilities restore 317 armor after a 12 second delay*; Level 110:Crossbow abilities restore 330 armor after a 12 second delay*; Level 115:Crossbow abilities restore an additional 24 Health343 armor after a 12 second delay*; Tier 4Level 120:Crossbow abilities restore 356 armor after a 12 second delay*Major Healing ; Level 125:Crossbow abilities have restore 369 armor after a 12 second delay}}|-| Sharp || || <b>Level 125</b> - Direct Slashing Damage +123 || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Direct Slashing Damage +4*; Level 10:Direct Slashing Damage +9*; Level 15:Direct Slashing Damage +14*; Level 20:Direct Slashing Damage +19*; Level 25:Direct Slashing Damage +23*; Level 30:Direct Slashing Damage +28*; Level 35:Direct Slashing Damage +33*; Level 40:Direct Slashing Damage +38*; Level 45:Direct Slashing Damage +43*; Level 50:Direct Slashing Damage +48*; Level 55:Direct Slashing Damage +53*; Level 60:Direct Slashing Damage +58*; Level 65:Direct Slashing Damage +63*; Level 70:Direct Slashing Damage +68*; Level 75:Direct Slashing Damage +73*; Level 80:Direct Slashing Damage +78*; Level 85:Direct Slashing Damage +83*; Level 90:Direct Slashing Damage +88*; Level 95:Direct Slashing Damage +93*; Level 100:Direct Slashing Damage +98*; Level 105:Direct Slashing Damage +103*; Level 110:Direct Slashing Damage +108*; Level 115:Direct Slashing Damage +113*; Level 120:Direct Slashing Damage +118*; Level 125:Direct Slashing Damage +123}}|-| Extra-Pointy || || <b>Level 125</b> - Direct Piercing Damage +123 || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Direct Piercing Damage +4*; Level 10:Direct Piercing Damage +9*; Level 15:Direct Piercing Damage +14*; Level 20:Direct Piercing Damage +19*; Level 25:Direct Piercing Damage +23*; Level 30:Direct Piercing Damage +28*; Level 35:Direct Piercing Damage +33*; Level 40:Direct Piercing Damage +38*; Level 45:Direct Piercing Damage +43*; Level 50:Direct Piercing Damage +48*; Level 55:Direct Piercing Damage +53*; Level 60:Direct Piercing Damage +58*; Level 65:Direct Piercing Damage +63*; Level 70:Direct Piercing Damage +68*; Level 75:Direct Piercing Damage +73*; Level 80:Direct Piercing Damage +78*; Level 85:Direct Piercing Damage +83*; Level 90:Direct Piercing Damage +88*; Level 95:Direct Piercing Damage +93*; Level 100:Direct Piercing Damage +98*; Level 105:Direct Piercing Damage +103*; Level 110:Direct Piercing Damage +108*; Level 115:Direct Piercing Damage +113*; Level 120:Direct Piercing Damage +118*; Level 125:Direct Piercing Damage +123}}|-| Heavy || || <b>Level 125</b> - Direct Crushing Damage +123 || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Direct Crushing Damage +4*; Level 10:Direct Crushing Damage +9*; Level 15:Direct Crushing Damage +14*; Level 20:Direct Crushing Damage +19*; Level 25:Direct Crushing Damage +23*; Level 30:Direct Crushing Damage +28*; Level 35:Direct Crushing Damage +33*; Level 40:Direct Crushing Damage +38*; Level 45:Direct Crushing Damage +43*; Level 50:Direct Crushing Damage +48*; Level 55:Direct Crushing Damage +53*; Level 60:Direct Crushing Damage +58*; Level 65:Direct Crushing Damage +63*; Level 70:Direct Crushing Damage +68*; Level 75:Direct Crushing Damage +73*; Level 80:Direct Crushing Damage +78*; Level 85:Direct Crushing Damage +83*; Level 90:Direct Crushing Damage +88*; Level 95:Direct Crushing Damage +93*; Level 100:Direct Crushing Damage +98*; Level 105:Direct Crushing Damage +103*; Level 110:Direct Crushing Damage +108*; Level 115:Direct Crushing Damage +113*; Level 120:Direct Crushing Damage +118*; Level 125:Direct Crushing Damage +123}}|-| Fiery || || <b>Level 125</b> - Direct Fire Damage +123 || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Direct Fire Damage +4*; Level 10:Direct Fire Damage +9*; Level 15:Direct Fire Damage +14*; Level 20:Direct Fire Damage +19*; Level 25:Direct Fire Damage +23*; Level 30:Direct Fire Damage +28*; Level 35:Direct Fire Damage +33*; Level 40:Direct Fire Damage +38*; Level 45:Direct Fire Damage +43*; Level 50:Direct Fire Damage +48*; Level 55:Direct Fire Damage +53*; Level 60:Direct Fire Damage +58*; Level 65% chance :Direct Fire Damage +63*; Level 70:Direct Fire Damage +68*; Level 75:Direct Fire Damage +73*; Level 80:Direct Fire Damage +78*; Level 85:Direct Fire Damage +83*; Level 90:Direct Fire Damage +88*; Level 95:Direct Fire Damage +93*; Level 100:Direct Fire Damage +98*; Level 105:Direct Fire Damage +103*; Level 110:Direct Fire Damage +108*; Level 115:Direct Fire Damage +113*; Level 120:Direct Fire Damage +118*; Level 125:Direct Fire Damage +123}}|-| Icy || || <b>Level 125</b> - Direct Cold Damage +123 || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Direct Cold Damage +4*; Level 10:Direct Cold Damage +9*; Level 15:Direct Cold Damage +14*; Level 20:Direct Cold Damage +19*; Level 25:Direct Cold Damage +23*; Level 30:Direct Cold Damage +28*; Level 35:Direct Cold Damage +33*; Level 40:Direct Cold Damage +38*; Level 45:Direct Cold Damage +43*; Level 50:Direct Cold Damage +48*; Level 55:Direct Cold Damage +53*; Level 60:Direct Cold Damage +58*; Level 65:Direct Cold Damage +63*; Level 70:Direct Cold Damage +68*; Level 75:Direct Cold Damage +73*; Level 80:Direct Cold Damage +78*; Level 85:Direct Cold Damage +83*; Level 90:Direct Cold Damage +88*; Level 95:Direct Cold Damage +93*; Level 100:Direct Cold Damage +98*; Level 105:Direct Cold Damage +103*; Level 110:Direct Cold Damage +108*; Level 115:Direct Cold Damage +113*; Level 120:Direct Cold Damage +118*; Level 125:Direct Cold Damage +123}}|-| Shocking || || <b>Level 125</b> - Direct Electricity Damage +123 || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Direct Electricity Damage +4*; Level 10:Direct Electricity Damage +9*; Level 15:Direct Electricity Damage +14*; Level 20:Direct Electricity Damage +19*; Level 25:Direct Electricity Damage +23*; Level 30:Direct Electricity Damage +28*; Level 35:Direct Electricity Damage +33*; Level 40:Direct Electricity Damage +38*; Level 45:Direct Electricity Damage +43*; Level 50:Direct Electricity Damage +48*; Level 55:Direct Electricity Damage +53*; Level 60:Direct Electricity Damage +58*; Level 65:Direct Electricity Damage +63*; Level 70:Direct Electricity Damage +68*; Level 75:Direct Electricity Damage +73*; Level 80:Direct Electricity Damage +78*; Level 85:Direct Electricity Damage +83*; Level 90:Direct Electricity Damage +88*; Level 95:Direct Electricity Damage +93*; Level 100:Direct Electricity Damage +98*; Level 105:Direct Electricity Damage +103*; Level 110:Direct Electricity Damage +108*; Level 115:Direct Electricity Damage +113*; Level 120:Direct Electricity Damage +118*; Level 125:Direct Electricity Damage +123}}|-| Poisonous || || <b>Level 125</b> - Direct Poison Damage +123 || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Direct Poison Damage +4*; Level 10:Direct Poison Damage +9*; Level 15:Direct Poison Damage +14*; Level 20:Direct Poison Damage +19*; Level 25:Direct Poison Damage +23*; Level 30:Direct Poison Damage +28*; Level 35:Direct Poison Damage +33*; Level 40:Direct Poison Damage +38*; Level 45:Direct Poison Damage +43*; Level 50:Direct Poison Damage +48*; Level 55:Direct Poison Damage +53*; Level 60:Direct Poison Damage +58*; Level 65:Direct Poison Damage +63*; Level 70:Direct Poison Damage +68*; Level 75:Direct Poison Damage +73*; Level 80:Direct Poison Damage +78*; Level 85:Direct Poison Damage +83*; Level 90:Direct Poison Damage +88*; Level 95:Direct Poison Damage +93*; Level 100:Direct Poison Damage +98*; Level 105:Direct Poison Damage +103*; Level 110:Direct Poison Damage +108*; Level 115:Direct Poison Damage +113*; Level 120:Direct Poison Damage +118*; Level 125:Direct Poison Damage +123}}|-| || || <b>Level 125</b> - Direct Trauma Damage +123 || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Direct Trauma Damage +4*; Level 10:Direct Trauma Damage +9*; Level 15:Direct Trauma Damage +14*; Level 20:Direct Trauma Damage +19*; Level 25:Direct Trauma Damage +23*; Level 30:Direct Trauma Damage +28*; Level 35:Direct Trauma Damage +33*; Level 40:Direct Trauma Damage +38*; Level 45:Direct Trauma Damage +43*; Level 50:Direct Trauma Damage +48*; Level 55:Direct Trauma Damage +53*; Level 60:Direct Trauma Damage +58*; Level 65:Direct Trauma Damage +63*; Level 70:Direct Trauma Damage +68*; Level 75:Direct Trauma Damage +73*; Level 80:Direct Trauma Damage +78*; Level 85:Direct Trauma Damage +83*; Level 90:Direct Trauma Damage +88*; Level 95:Direct Trauma Damage +93*; Level 100:Direct Trauma Damage +98*; Level 105:Direct Trauma Damage +103*; Level 110:Direct Trauma Damage +108*; Level 115:Direct Trauma Damage +113*; Level 120:Direct Trauma Damage +118*; Level 125:Direct Trauma Damage +123}}|-| Psychic || || <b>Level 125</b> - Direct Psychic Damage +123 || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Direct Psychic Damage +4*; Level 10:Direct Psychic Damage +9*; Level 15:Direct Psychic Damage +14*; Level 20:Direct Psychic Damage +19*; Level 25:Direct Psychic Damage +23*; Level 30:Direct Psychic Damage +28*; Level 35:Direct Psychic Damage +33*; Level 40:Direct Psychic Damage +38*; Level 45:Direct Psychic Damage +43*; Level 50:Direct Psychic Damage +48*; Level 55:Direct Psychic Damage +53*; Level 60:Direct Psychic Damage +58*; Level 65:Direct Psychic Damage +63*; Level 70:Direct Psychic Damage +68*; Level 75:Direct Psychic Damage +73*; Level 80:Direct Psychic Damage +78*; Level 85:Direct Psychic Damage +83*; Level 90:Direct Psychic Damage +88*; Level 95:Direct Psychic Damage +93*; Level 100:Direct Psychic Damage +98*; Level 105:Direct Psychic Damage +103*; Level 110:Direct Psychic Damage +108*; Level 115:Direct Psychic Damage +113*; Level 120:Direct Psychic Damage +118*; Level 125:Direct Psychic Damage +123}}|-| Acidic || || <b>Level 125</b> - Direct Acid Damage +123 || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Direct Acid Damage +4*; Level 10:Direct Acid Damage +9*; Level 15:Direct Acid Damage +14*; Level 20:Direct Acid Damage +19*; Level 25:Direct Acid Damage +23*; Level 30:Direct Acid Damage +28*; Level 35:Direct Acid Damage +33*; Level 40:Direct Acid Damage +38*; Level 45:Direct Acid Damage +43*; Level 50:Direct Acid Damage +48*; Level 55:Direct Acid Damage +53*; Level 60:Direct Acid Damage +58*; Level 65:Direct Acid Damage +63*; Level 70:Direct Acid Damage +68*; Level 75:Direct Acid Damage +73*; Level 80:Direct Acid Damage +78*; Level 85:Direct Acid Damage +83*; Level 90:Direct Acid Damage +88*; Level 95:Direct Acid Damage +93*; Level 100:Direct Acid Damage +98*; Level 105:Direct Acid Damage +103*; Level 110:Direct Acid Damage +108*; Level 115:Direct Acid Damage +113*; Level 120:Direct Acid Damage +118*; Level 125:Direct Acid Damage +123}}|-| Natural || || <b>Level 125</b> - Direct Nature Damage +123 || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Direct Nature Damage +4*; Level 10:Direct Nature Damage +9*; Level 15:Direct Nature Damage +14*; Level 20:Direct Nature Damage +19*; Level 25:Direct Nature Damage +23*; Level 30:Direct Nature Damage +28*; Level 35:Direct Nature Damage +33*; Level 40:Direct Nature Damage +38*; Level 45:Direct Nature Damage +43*; Level 50:Direct Nature Damage +48*; Level 55:Direct Nature Damage +53*; Level 60:Direct Nature Damage +58*; Level 65:Direct Nature Damage +63*; Level 70:Direct Nature Damage +68*; Level 75:Direct Nature Damage +73*; Level 80:Direct Nature Damage +78*; Level 85:Direct Nature Damage +83*; Level 90:Direct Nature Damage +88*; Level 95:Direct Nature Damage +93*; Level 100:Direct Nature Damage +98*; Level 105:Direct Nature Damage +103*; Level 110:Direct Nature Damage +108*; Level 115:Direct Nature Damage +113*; Level 120:Direct Nature Damage +118*; Level 125:Direct Nature Damage +123}}|-| Dark || || <b>Level 125</b> - Direct Darkness Damage +123 || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Direct Darkness Damage +4*; Level 10:Direct Darkness Damage +9*; Level 15:Direct Darkness Damage +14*; Level 20:Direct Darkness Damage +19*; Level 25:Direct Darkness Damage +23*; Level 30:Direct Darkness Damage +28*; Level 35:Direct Darkness Damage +33*; Level 40:Direct Darkness Damage +38*; Level 45:Direct Darkness Damage +43*; Level 50:Direct Darkness Damage +48*; Level 55:Direct Darkness Damage +53*; Level 60:Direct Darkness Damage +58*; Level 65:Direct Darkness Damage +63*; Level 70:Direct Darkness Damage +68*; Level 75:Direct Darkness Damage +73*; Level 80:Direct Darkness Damage +78*; Level 85:Direct Darkness Damage +83*; Level 90:Direct Darkness Damage +88*; Level 95:Direct Darkness Damage +93*; Level 100:Direct Darkness Damage +98*; Level 105:Direct Darkness Damage +103*; Level 110:Direct Darkness Damage +108*; Level 115:Direct Darkness Damage +113*; Level 120:Direct Darkness Damage +118*; Level 125:Direct Darkness Damage +123}}|-| Armored || || <b>Level 125</b> - Max Armor +75 || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|*; Level 5:Max Armor +3*; Level 10:Max Armor +6*; Level 15:Max Armor +9*; Level 20:Max Armor +12*; Level 25:Max Armor +15*; Level 30:Max Armor +18*; Level 35:Max Armor +21*; Level 40:Max Armor +24*; Level 45:Max Armor +27*; Level 50:Max Armor +30*; Level 55:Max Armor +33*; Level 60:Max Armor +36*; Level 65:Max Armor +39*; Level 70:Max Armor +42*; Level 75:Max Armor +45*; Level 80:Max Armor +48*; Level 85:Max Armor +51*; Level 90:Max Armor +54*; Level 95:Max Armor +57*; Level 100:Max Armor +60*; Level 105:Max Armor +63*; Level 110:Max Armor +66*; Level 115:Max Armor +69*; Level 120:Max Armor +72*; Level 125:Max Armor +75}}|-| Armored || || <b>Level 125</b> - Max Armor +65 || Uncommon || Head, Feet, Hands || {{Spoiler|Click Expand to restore an additional 32 Healthreveal|*; Tier Level 5:Max Armor +2*; Level 10:Max Armor +4*; Level 15:Max Armor +6*; Level 20:Max Armor +8*; Level 25:Max Armor +10*; Level 30:Max Armor +12*; Level 35:Max Armor +14*; Level 40:Max Armor +17*; Level 45:Max Armor +20*; Level 50:Max Armor +23*; Level 55:Max Armor +26*; Level 60:Max Armor +28*; Level 65:Max Armor +31*; Level 70:Max Armor +33*; Level 75:Max Armor +36*; Level 80:Max Armor +39*Major Healing abilities have a ; Level 85:Max Armor +41*; Level 90:Max Armor +44*; Level 95:Max Armor +47*; Level 100:Max Armor +50*; Level 105:Max Armor +53*; Level 110:Max Armor +56*; Level 115:Max Armor +59*; Level 120:Max Armor +62*; Level 125:Max Armor +65% chance }}|-| Unslashable || || <b>Level 125</b> - Slashing Damage Reduction +50 || Uncommon || OffHand, Legs || {{Spoiler|Click Expand to restore an additional reveal|*; Level 5:Slashing Damage Reduction +2*; Level 10:Slashing Damage Reduction +4*; Level 15:Slashing Damage Reduction +6*; Level 20:Slashing Damage Reduction +8*; Level 25:Slashing Damage Reduction +10*; Level 30:Slashing Damage Reduction +12*; Level 35:Slashing Damage Reduction +14*; Level 40:Slashing Damage Reduction +16*; Level 45:Slashing Damage Reduction +18*; Level 50:Slashing Damage Reduction +20*; Level 55:Slashing Damage Reduction +22*; Level 60:Slashing Damage Reduction +24*; Level 65:Slashing Damage Reduction +26*; Level 70:Slashing Damage Reduction +28*; Level 75:Slashing Damage Reduction +30*; Level 80:Slashing Damage Reduction +32*; Level 85:Slashing Damage Reduction +34*; Level 90:Slashing Damage Reduction +36*; Level 95:Slashing Damage Reduction +38*; Level 100:Slashing Damage Reduction +40 Health*; Tier Level 105:Slashing Damage Reduction +42*; Level 110:Slashing Damage Reduction +44*; Level 115:Slashing Damage Reduction +46*; Level 120:Slashing Damage Reduction +48*; Level 125:Slashing Damage Reduction +50}}|-| Pierce-Resistant || || <b>Level 125</b> - Piercing Damage Reduction +50 || Uncommon || OffHand, Chest || {{Spoiler|Click Expand to reveal|*; Level 5:Piercing Damage Reduction +2*; Level 10:Piercing Damage Reduction +4*; Level 15:Piercing Damage Reduction +6*Major Healing abilities have a ; Level 20:Piercing Damage Reduction +8*; Level 25:Piercing Damage Reduction +10*; Level 30:Piercing Damage Reduction +12*; Level 35:Piercing Damage Reduction +14*; Level 40:Piercing Damage Reduction +16*; Level 45:Piercing Damage Reduction +18*; Level 50:Piercing Damage Reduction +20*; Level 55:Piercing Damage Reduction +22*; Level 60:Piercing Damage Reduction +24*; Level 65% chance :Piercing Damage Reduction +26*; Level 70:Piercing Damage Reduction +28*; Level 75:Piercing Damage Reduction +30*; Level 80:Piercing Damage Reduction +32*; Level 85:Piercing Damage Reduction +34*; Level 90:Piercing Damage Reduction +36*; Level 95:Piercing Damage Reduction +38*; Level 100:Piercing Damage Reduction +40*; Level 105:Piercing Damage Reduction +42*; Level 110:Piercing Damage Reduction +44*; Level 115:Piercing Damage Reduction +46*; Level 120:Piercing Damage Reduction +48*; Level 125:Piercing Damage Reduction +50}}|-| Crushproof || || <b>Level 125</b> - Crushing Damage Reduction +50 || Uncommon || OffHand, Head || {{Spoiler|Click Expand to restore an additional reveal|*; Level 5:Crushing Damage Reduction +2*; Level 10:Crushing Damage Reduction +4*; Level 15:Crushing Damage Reduction +6*; Level 20:Crushing Damage Reduction +8*; Level 25:Crushing Damage Reduction +10*; Level 30:Crushing Damage Reduction +12*; Level 35:Crushing Damage Reduction +14*; Level 40:Crushing Damage Reduction +16*; Level 45:Crushing Damage Reduction +18*; Level 50:Crushing Damage Reduction +20*; Level 55:Crushing Damage Reduction +22*; Level 60:Crushing Damage Reduction +24*; Level 65:Crushing Damage Reduction +26*; Level 70:Crushing Damage Reduction +28*; Level 75:Crushing Damage Reduction +30*; Level 80:Crushing Damage Reduction +32*; Level 85:Crushing Damage Reduction +34*; Level 90:Crushing Damage Reduction +36*; Level 95:Crushing Damage Reduction +38*; Level 100:Crushing Damage Reduction +40*; Level 105:Crushing Damage Reduction +42*; Level 110:Crushing Damage Reduction +44*; Level 115:Crushing Damage Reduction +46*; Level 120:Crushing Damage Reduction +48 Health*; Tier Level 125:Crushing Damage Reduction +50}}|-| Fireproof || || <b>Level 125</b> - Fire Damage Reduction +55 || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Fire Damage Reduction +7*; Level 10:Fire Damage Reduction +9*; Level 15:Fire Damage Reduction +11*; Level 20:Fire Damage Reduction +13*; Level 25:Fire Damage Reduction +15*; Level 30:Fire Damage Reduction +17*; Level 35:Fire Damage Reduction +19*; Level 40:Fire Damage Reduction +21*; Level 45:Fire Damage Reduction +23*; Level 50:Fire Damage Reduction +25*; Level 55:Fire Damage Reduction +27*; Level 60:Fire Damage Reduction +29*; Level 65:Fire Damage Reduction +31*; Level 70:Fire Damage Reduction +33*; Level 75:Fire Damage Reduction +35*; Level 80:Fire Damage Reduction +37*; Level 85:Fire Damage Reduction +39*; Level 90:Fire Damage Reduction +41*; Level 95:Fire Damage Reduction +43*; Level 100:Fire Damage Reduction +45*; Level 105:Fire Damage Reduction +47*; Level 110:Fire Damage Reduction +49*; Level 115:Fire Damage Reduction +51*; Level 120:Fire Damage Reduction +53*; Level 125:Fire Damage Reduction +55}}|-| Cold-Resistant || || <b>Level 125</b> - Direct Cold Damage Reduction +55 || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Direct Cold Damage Reduction +7*; Level 10:Direct Cold Damage Reduction +9*; Level 15:Direct Cold Damage Reduction +11*; Level 20:Direct Cold Damage Reduction +13*; Level 25:Direct Cold Damage Reduction +15*; Level 30:Direct Cold Damage Reduction +17*; Level 35:Direct Cold Damage Reduction +19*; Level 40:Direct Cold Damage Reduction +21*; Level 45:Direct Cold Damage Reduction +23*; Level 50:Direct Cold Damage Reduction +25*; Level 55:Direct Cold Damage Reduction +27*; Level 60:Direct Cold Damage Reduction +29*; Level 65:Direct Cold Damage Reduction +31*; Level 70:Direct Cold Damage Reduction +33*; Level 75:Direct Cold Damage Reduction +35*; Level 80:Direct Cold Damage Reduction +37*; Level 85:Direct Cold Damage Reduction +39*; Level 90:Direct Cold Damage Reduction +41*; Level 95:Direct Cold Damage Reduction +43*; Level 100:Direct Cold Damage Reduction +45*; Level 105:Direct Cold Damage Reduction +47*; Level 110:Direct Cold Damage Reduction +49*; Level 115:Direct Cold Damage Reduction +51*; Level 120:Direct Cold Damage Reduction +53*; Level 125:Direct Cold Damage Reduction +55}}|-| Grounded || || <b>Level 125</b> - Direct Electricity Damage Reduction +55 || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Direct Electricity Damage Reduction +7*Major Healing abilities have a ; Level 10:Direct Electricity Damage Reduction +9*; Level 15:Direct Electricity Damage Reduction +11*; Level 20:Direct Electricity Damage Reduction +13*; Level 25:Direct Electricity Damage Reduction +15*; Level 30:Direct Electricity Damage Reduction +17*; Level 35:Direct Electricity Damage Reduction +19*; Level 40:Direct Electricity Damage Reduction +21*; Level 45:Direct Electricity Damage Reduction +23*; Level 50:Direct Electricity Damage Reduction +25*; Level 55:Direct Electricity Damage Reduction +27*; Level 60:Direct Electricity Damage Reduction +29*; Level 65:Direct Electricity Damage Reduction +31*; Level 70:Direct Electricity Damage Reduction +33*; Level 75:Direct Electricity Damage Reduction +35*; Level 80:Direct Electricity Damage Reduction +37*; Level 85:Direct Electricity Damage Reduction +39*; Level 90:Direct Electricity Damage Reduction +41*; Level 95:Direct Electricity Damage Reduction +43*; Level 100:Direct Electricity Damage Reduction +45*; Level 105:Direct Electricity Damage Reduction +47*; Level 110:Direct Electricity Damage Reduction +49*; Level 115:Direct Electricity Damage Reduction +51*; Level 120:Direct Electricity Damage Reduction +53*; Level 125:Direct Electricity Damage Reduction +55}}|-| Extra Thick || || <b>Level 125</b> - Direct Acid Damage Reduction +65 || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Direct Acid Damage Reduction +4*; Level 10:Direct Acid Damage Reduction +6*; Level 15:Direct Acid Damage Reduction +8*; Level 20:Direct Acid Damage Reduction +10*; Level 25:Direct Acid Damage Reduction +12*; Level 30:Direct Acid Damage Reduction +14*; Level 35:Direct Acid Damage Reduction +16*; Level 40:Direct Acid Damage Reduction +18*; Level 45:Direct Acid Damage Reduction +21*; Level 50:Direct Acid Damage Reduction +24*; Level 55:Direct Acid Damage Reduction +27*; Level 60:Direct Acid Damage Reduction +29*; Level 65:Direct Acid Damage Reduction +32*; Level 70:Direct Acid Damage Reduction +34*; Level 75:Direct Acid Damage Reduction +37*; Level 80:Direct Acid Damage Reduction +39*; Level 85:Direct Acid Damage Reduction +42*; Level 90:Direct Acid Damage Reduction +44*; Level 95:Direct Acid Damage Reduction +47*; Level 100:Direct Acid Damage Reduction +50*; Level 105:Direct Acid Damage Reduction +53*; Level 110:Direct Acid Damage Reduction +56*; Level 115:Direct Acid Damage Reduction +59*; Level 120:Direct Acid Damage Reduction +62*; Level 125:Direct Acid Damage Reduction +65}}|-| Living || || <b>Level 125</b> - Direct Darkness Damage Reduction +65% chance || Uncommon || Head, Necklace || {{Spoiler|Click Expand to restore an additional reveal|*; Level 5:Direct Darkness Damage Reduction +4*; Level 10:Direct Darkness Damage Reduction +6*; Level 15:Direct Darkness Damage Reduction +8*; Level 20:Direct Darkness Damage Reduction +10*; Level 25:Direct Darkness Damage Reduction +12*; Level 30:Direct Darkness Damage Reduction +14*; Level 35:Direct Darkness Damage Reduction +16*; Level 40:Direct Darkness Damage Reduction +18*; Level 45:Direct Darkness Damage Reduction +21*; Level 50:Direct Darkness Damage Reduction +24*; Level 55:Direct Darkness Damage Reduction +27*; Level 60:Direct Darkness Damage Reduction +29*; Level 65:Direct Darkness Damage Reduction +32*; Level 70:Direct Darkness Damage Reduction +34*; Level 75:Direct Darkness Damage Reduction +37*; Level 80:Direct Darkness Damage Reduction +39*; Level 85:Direct Darkness Damage Reduction +42*; Level 90:Direct Darkness Damage Reduction +44*; Level 95:Direct Darkness Damage Reduction +47*; Level 100:Direct Darkness Damage Reduction +50*; Level 105:Direct Darkness Damage Reduction +53*; Level 110:Direct Darkness Damage Reduction +56 Health*; Tier Level 115:Direct Darkness Damage Reduction +59*; Level 120:Direct Darkness Damage Reduction +62*; Level 125:Direct Darkness Damage Reduction +65}}|-| All-Natural || || <b>Level 125</b> - Direct Nature Damage Reduction +65 || Uncommon || Chest, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Direct Nature Damage Reduction +4*; Level 10:Direct Nature Damage Reduction +6*; Level 15:Direct Nature Damage Reduction +8*Major Healing abilities have a ; Level 20:Direct Nature Damage Reduction +10*; Level 25:Direct Nature Damage Reduction +12*; Level 30:Direct Nature Damage Reduction +14*; Level 35:Direct Nature Damage Reduction +16*; Level 40:Direct Nature Damage Reduction +18*; Level 45:Direct Nature Damage Reduction +21*; Level 50:Direct Nature Damage Reduction +24*; Level 55:Direct Nature Damage Reduction +27*; Level 60:Direct Nature Damage Reduction +29*; Level 65:Direct Nature Damage Reduction +32*; Level 70:Direct Nature Damage Reduction +34*; Level 75:Direct Nature Damage Reduction +37*; Level 80:Direct Nature Damage Reduction +39*; Level 85:Direct Nature Damage Reduction +42*; Level 90:Direct Nature Damage Reduction +44*; Level 95:Direct Nature Damage Reduction +47*; Level 100:Direct Nature Damage Reduction +50*; Level 105:Direct Nature Damage Reduction +53*; Level 110:Direct Nature Damage Reduction +56*; Level 115:Direct Nature Damage Reduction +59*; Level 120:Direct Nature Damage Reduction +62*; Level 125:Direct Nature Damage Reduction +65% chance }}|-| || || <b>Level 125</b> - Max Underwater Held Breath +12. Breath Recovered In Partial Water +8. Sprint-Swimming Cost (Per Second in Combat) -1 || Epic || Head, Necklace || {{Spoiler|Click Expand to restore an additional 64 Healthreveal|*; Level 25:Max Underwater Held Breath +8. Breath Recovered In Partial Water +4. Sprint-Swimming Cost (Per Second in Combat) -1*; Tier Level 50:Max Underwater Held Breath +9. Breath Recovered In Partial Water +5. Sprint-Swimming Cost (Per Second in Combat) -1*Major ; Level 75:Max Underwater Held Breath +10. Breath Recovered In Partial Water +6. Sprint-Swimming Cost (Per Second in Combat) -1*; Level 100:Max Underwater Held Breath +11. Breath Recovered In Partial Water +7. Sprint-Swimming Cost (Per Second in Combat) -1*; Level 125:Max Underwater Held Breath +12. Breath Recovered In Partial Water +8. Sprint-Swimming Cost (Per Second in Combat) -1}}|-| || || <b>Level 125</b> - Healing abilities have a 65After Death-Avoidance +45%. Power Restored After Death-Avoidance +25% chance || Epic || Chest || {{Spoiler|Click Expand to restore an additional 72 Healthreveal|*; Level 25:Healing After Death-Avoidance +25%. Power Restored After Death-Avoidance +5%*; Tier Level 50:Healing After Death-Avoidance +30%. Power Restored After Death-Avoidance +10%*; Level 75:Healing After Death-Avoidance +35%. Power Restored After Death-Avoidance +15%*Major ; Level 100:Healing abilities have a After Death-Avoidance +40%. Power Restored After Death-Avoidance +20%*; Level 125:Healing After Death-Avoidance +45%. Power Restored After Death-Avoidance +25%}}|-| || || <b>Level 125</b> - Chance to Miraculously Avoid Death +130% || Uncommon || Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Chance to Miraculously Avoid Death +10%*; Level 10:Chance to Miraculously Avoid Death +15%*; Level 15:Chance to Miraculously Avoid Death +20%*; Level 20:Chance to Miraculously Avoid Death +25%*; Level 25:Chance to Miraculously Avoid Death +30%*; Level 30:Chance to Miraculously Avoid Death +35%*; Level 35:Chance to Miraculously Avoid Death +40%*; Level 40:Chance to Miraculously Avoid Death +45%*; Level 45:Chance to Miraculously Avoid Death +50%*; Level 50:Chance to Miraculously Avoid Death +55%*; Level 55:Chance to Miraculously Avoid Death +60%*; Level 60:Chance to Miraculously Avoid Death +65% chance *; Level 65:Chance to restore an additional Miraculously Avoid Death +70%*; Level 70:Chance to Miraculously Avoid Death +75%*; Level 75:Chance to Miraculously Avoid Death +80%*; Level 80 Health:Chance to Miraculously Avoid Death +85%*; Level 85:Chance to Miraculously Avoid Death +90%*; Level 90:Chance to Miraculously Avoid Death +95%*; Level 95:Chance to Miraculously Avoid Death +100%*; Level 100:Chance to Miraculously Avoid Death +105%*; Level 105:Chance to Miraculously Avoid Death +110%*; Level 110:Chance to Miraculously Avoid Death +115%*; Level 115:Chance to Miraculously Avoid Death +120%*; Tier 11Level 120:Chance to Miraculously Avoid Death +125%*Major Healing abilities have a 65; Level 125:Chance to Miraculously Avoid Death +130% chance }}|-| || of Mediocrity || <b>Level 110</b> - Max Health +6 <span style="color:red"><b>(DEPRECATED)</b></span> || Uncommon || Head, Hands, Feet, Necklace, Ring, OffHand, MainHand, Chest, Legs, Waist || {{Spoiler|Click Expand to restore an additional 88 reveal|*; Level 10:Max Health +1 <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 30:Max Health +2 <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 50:Max Health +3 <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 70:Max Health+4 <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier Level 90:Max Health +5 <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 110:Max Health +6 <span style="color:red"><b>(DEPRECATED)</b></span>}}|-| || of Pathetic Power || <b>Level 110</b> - Max Power +6 <span style="color:red"><b>(DEPRECATED)</b></span> || Uncommon || Head, Hands, Feet, Necklace, Ring, OffHand, MainHand, Chest, Legs, Waist || {{Spoiler|Click Expand to reveal|*; Level 10:Max Power +1 <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 30:Max Power +2 <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 50:Max Power +3 <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 70:Max Power +4 <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 90:Max Power +5 <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 110:Max Power +6 <span style="color:red"><b>(DEPRECATED)</b></span>}}|-| Hole-Filled || of Poor Craftsmanship || <b>Level 110</b> - Inventory Slots -1 <span style="color:red"><b>(DEPRECATED)</b></span> || Uncommon || Head, Hands, Feet, Necklace, Ring, OffHand, MainHand, Chest, Legs, Waist || {{Spoiler|Click Expand to reveal|*; Level 10:Inventory Slots -6 <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 30:Inventory Slots -5 <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 50:Inventory Slots -4 <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 70:Inventory Slots -3 <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 90:Inventory Slots -2 <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 110:Inventory Slots -1 <span style="color:red"><b>(DEPRECATED)</b></span>}}|-| || of Hot But Not Cold || <b>Level 110</b> - Direct Fire Damage +6. Direct Cold Damage -12 <span style="color:red"><b>(DEPRECATED)</b></span> || Uncommon || Head, Hands, Feet, Necklace, Ring, OffHand, MainHand, Chest, Legs, Waist || {{Spoiler|Click Expand to reveal|*; Level 10:Direct Fire Damage +1. Direct Cold Damage -2 <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 30:Direct Fire Damage +2. Direct Cold Damage -4 <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 50:Direct Fire Damage +3. Direct Cold Damage -6 <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 70:Direct Fire Damage +4. Direct Cold Damage -8 <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 90:Direct Fire Damage +5. Direct Cold Damage -10 <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 110:Direct Fire Damage +6. Direct Cold Damage -12<span style="color:red"><b>(DEPRECATED)</b></span>}}|-| Inattentive || of Learning Disabilities || <b>Level 110</b> - Combat XP Boost -15% <span style="color:red"><b>(DEPRECATED)</b></span> || Uncommon || Head, Hands, Feet, Necklace, Ring, OffHand, MainHand, Chest, Legs, Waist || {{Spoiler|Click Expand to reveal|*Major Healing abilities have a ; Level 10:Combat XP Boost -40% <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 30:Combat XP Boost -35% <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 50:Combat XP Boost -30% <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 70:Combat XP Boost -25% <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 90:Combat XP Boost -20% <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 110:Combat XP Boost -15% <span style="color:red"><b>(DEPRECATED)</b></span>}}|-| || of Paper Armor || <b>Level 110</b> - Max Armor +6 <span style="color:red"><b>(DEPRECATED)</b></span> || Uncommon || Head, Hands, Feet, Necklace, Ring, OffHand, MainHand, Chest, Legs, Waist || {{Spoiler|Click Expand to reveal|*; Level 10:Max Armor +1 <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 30:Max Armor +2 <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 50:Max Armor +3 <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 70:Max Armor +4 <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 90:Max Armor +5 <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 110:Max Armor +6 <span style="color:red"><b>(DEPRECATED)</b></span>}}|-| Odor-Eating || of Odor-Eating || <b>Level 1</b> - Hygiene +1 || Uncommon || Feet || {{Spoiler|Click Expand to reveal|*; Level 1:Hygiene +1}}|-| Stain-Resistant || of Stain Resistance || <b>Level 1</b> - Hygiene +1 || Uncommon || Chest || {{Spoiler|Click Expand to reveal|*; Level 1:Hygiene +1}}|-| Tidy || || <b>Level 1</b> - Hygiene +1 || Uncommon || Legs || {{Spoiler|Click Expand to reveal|*; Level 1:Hygiene +1}}|-| Sprinter's || || <b>Level 5</b> - Sprint Speed Boost +1 || Uncommon || Legs || {{Spoiler|Click Expand to reveal|*; Level 5:Sprint Speed Boost +1}}|-| Featherlight || of Light Feet || <b>Level 125</b> - Falling Damage -75% || Uncommon || Feet || {{Spoiler|Click Expand to reveal|*; Level 10:Falling Damage -10%*; Level 20:Falling Damage -20%*; Level 30:Falling Damage -30%*; Level 40:Falling Damage -40%*; Level 50:Falling Damage -50%*; Level 65:Falling Damage -55%*; Level 80:Falling Damage -60%*; Level 95:Falling Damage -65% chance *; Level 110:Falling Damage -70%*; Level 125:Falling Damage -75%}}|-| || || <b>Level 120</b> - Max Underwater Held Breath +10 || Uncommon || Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand, Waist || {{Spoiler|Click Expand to reveal|*; Level 0:Max Underwater Held Breath +2*; Level 15:Max Underwater Held Breath +3*; Level 30:Max Underwater Held Breath +4*; Level 45:Max Underwater Held Breath +5*; Level 60:Max Underwater Held Breath +6*; Level 75:Max Underwater Held Breath +7*; Level 90:Max Underwater Held Breath +8*; Level 105:Max Underwater Held Breath +9*; Level 120:Max Underwater Held Breath +10}}|-| || || <b>Level 0</b> - Inventory Slots +1 || Uncommon || Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand, Waist || {{Spoiler|Click Expand to reveal|*; Level 0:Inventory Slots +1}}|-| || || <b>Level 120</b> - Max Power +40 || Uncommon || Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand, Waist || {{Spoiler|Click Expand to reveal|*; Level 0:Max Power +5*; Level 30:Max Power +10*; Level 60:Max Power +20*; Level 90:Max Power +30*; Level 120:Max Power +40}}|-| || || <b>Level 120</b> - Max Health +60 || Uncommon || Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand, Waist || {{Spoiler|Click Expand to restore an additional 96 reveal|*; Level 0:Max Health +5*; Level 30:Max Health +15*; Level 60:Max Health +30*; Level 90:Max Health +45*; Level 120:Max Health+60}}|-| || || <b>Level 25</b> - Sprint Boost (Out of Combat) +1 || Uncommon || Feet || {{Spoiler|Click Expandto reveal|*; Level 25:Sprint Boost (Out of Combat) +1}}
|}
498
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