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Necromancy/Treasure Effects

24,536 bytes added, 15 September
v435 update
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>==[[Necromancy/Treasure Effects|Necromancy Treasure Effects]]==</includeonly>See also: [[Necromancy/Treasure Effects:By Slot]]
See also: [[Necromancy/Treasure Effects:By Ability]]
<!-- Updated to v398 v435 on Thu Nov 30 2023 00Mon Sep 15 2025 09:5408:56 16 GMT-0700 0600 (Mountain Standard Daylight Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:5547%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
|-
| Necromancer's || of Necromancy || <b>Level 100120</b> - Necromancy Base Damage +5060% ; Summoned Skeletons deal +12% direct damage || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Necromancy Base Damage +5; Summoned Skeletons deal +1% direct damage
*; Level 20
:Necromancy Base Damage +10%; Summoned Skeletons deal +2% direct damage
*; Level 30
:Necromancy Base Damage +15%; Summoned Skeletons deal +3% direct damage
*; Level 40
:Necromancy Base Damage +20%; Summoned Skeletons deal +4% direct damage
*; Level 50
:Necromancy Base Damage +25%; Summoned Skeletons deal +5% direct damage
*; Level 60
:Necromancy Base Damage +30%; Summoned Skeletons deal +6% direct damage
*; Level 70
:Necromancy Base Damage +35%; Summoned Skeletons deal +7% direct damage
*; Level 80
:Necromancy Base Damage +40%; Summoned Skeletons deal +8% direct damage
*; Level 90
:Necromancy Base Damage +45%; Summoned Skeletons deal +9% direct damage
*; Level 100
:Necromancy Base Damage +50%; Summoned Skeletons deal +10% direct damage*; Level 110:Necromancy Base Damage +55%; Summoned Skeletons deal +11% direct damage*; Level 120:Necromancy Base Damage +60%; Summoned Skeletons deal +12% direct damage
}}
|-
| Lifecrusher's || of Burning Corpse-Hands || <b>Level 100125</b> - Death's Hold ignites the target, dealing 276 390 Fire damage over 12 seconds || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 1
:Death's Hold ignites the target, dealing 48 Fire damage over 12 seconds
:Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds
*; Level 85
:Death's Hold ignites the target, dealing 240 246 Fire damage over 12 seconds
*; Level 90
:Death's Hold ignites the target, dealing 252 264 Fire damage over 12 seconds
*; Level 95
:Death's Hold ignites the target, dealing 264 282 Fire damage over 12 seconds
*; Level 100
:Death's Hold ignites the target, dealing 276 300 Fire damage over 12 seconds*; Level 105:Death's Hold ignites the target, dealing 318 Fire damage over 12 seconds*; Level 110:Death's Hold ignites the target, dealing 336 Fire damage over 12 seconds*; Level 115:Death's Hold ignites the target, dealing 354 Fire damage over 12 seconds*; Level 120:Death's Hold ignites the target, dealing 372 Fire damage over 12 seconds*; Level 125:Death's Hold ignites the target, dealing 390 Fire damage over 12 seconds
}}
|-
| || of Electric Doom || <b>Level 100125</b> - Spark of Death deals +73 103 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Spark of Death deals +1 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Level 100
:Spark of Death deals +73 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Level 105
:Spark of Death deals +79 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Level 110
:Spark of Death deals +85 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Level 115
:Spark of Death deals +91 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Level 120
:Spark of Death deals +97 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Level 125
:Spark of Death deals +103 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
}}
|-
| || of Skeletal Minions || <b>Level 100120</b> - Summoned Skeletons deal +2125% direct damage || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Summoned Skeletons deal +3% direct damage
*; Level 100
:Summoned Skeletons deal +21% direct damage
*; Level 110
:Summoned Skeletons deal +23% direct damage
*; Level 120
:Summoned Skeletons deal +25% direct damage
}}
|-
| || of Stolen Life || <b>Level 100125</b> - Life Steal restores 42 52 Health || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Level 1
:Life Steal restores 4 Health
*; Level 100
:Life Steal restores 42 Health
*; Level 105
:Life Steal restores 44 Health
*; Level 110
:Life Steal restores 46 Health
*; Level 115
:Life Steal restores 48 Health
*; Level 120
:Life Steal restores 50 Health
*; Level 125
:Life Steal restores 52 Health
}}
|-
| Crowd Reaper's || of Crowd Reaping || <b>Level 100125</b> - Life Steal targets all enemies within 10 meters and steals +40 50 health, but reuse timer is +3 seconds and Power cost is +27 32 || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Life Steal targets all enemies within 10 meters and steals +2 health, but reuse timer is +3 seconds and Power cost is +8
*; Level 100
:Life Steal targets all enemies within 10 meters and steals +40 health, but reuse timer is +3 seconds and Power cost is +27
*; Level 105
:Life Steal targets all enemies within 10 meters and steals +42 health, but reuse timer is +3 seconds and Power cost is +28
*; Level 110
:Life Steal targets all enemies within 10 meters and steals +44 health, but reuse timer is +3 seconds and Power cost is +29
*; Level 115
:Life Steal targets all enemies within 10 meters and steals +46 health, but reuse timer is +3 seconds and Power cost is +30
*; Level 120
:Life Steal targets all enemies within 10 meters and steals +48 health, but reuse timer is +3 seconds and Power cost is +31
*; Level 125
:Life Steal targets all enemies within 10 meters and steals +50 health, but reuse timer is +3 seconds and Power cost is +32
}}
|-
| Lifestealer's || of Life Stealing || <b>Level 100125</b> - Life Steal reaps 43 53 additional health || Uncommon || Legs, Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Life Steal reaps 5 additional health
*; Level 100
:Life Steal reaps 43 additional health
*; Level 105
:Life Steal reaps 45 additional health
*; Level 110
:Life Steal reaps 47 additional health
*; Level 115
:Life Steal reaps 49 additional health
*; Level 120
:Life Steal reaps 51 additional health
*; Level 125
:Life Steal reaps 53 additional health
}}
|-
| || || <b>Level 100125</b> - Life Steal deals 280 355 Psychic damage over 10 seconds || Uncommon || Necklace, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Life Steal deals 50 Psychic damage over 10 seconds
*; Level 100
:Life Steal deals 280 Psychic damage over 10 seconds
*; Level 105
:Life Steal deals 295 Psychic damage over 10 seconds
*; Level 110
:Life Steal deals 310 Psychic damage over 10 seconds
*; Level 115
:Life Steal deals 325 Psychic damage over 10 seconds
*; Level 120
:Life Steal deals 340 Psychic damage over 10 seconds
*; Level 125
:Life Steal deals 355 Psychic damage over 10 seconds
}}
|-
| || of Death Gazing || <b>Level 100125</b> - Deathgaze deals +119149% damage and has +28 38 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || Hands, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 1
:Deathgaze deals +10% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 100
:Deathgaze deals +119% damage and has +28 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 105
:Deathgaze deals +125% damage and has +30 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 110
:Deathgaze deals +131% damage and has +32 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 115
:Deathgaze deals +137% damage and has +34 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 120
:Deathgaze deals +143% damage and has +36 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 125
:Deathgaze deals +149% damage and has +38 Accuracy (which cancels out the Evasion that certain monsters have)
}}
|-
| || of Tough Gazes || <b>Level 100125</b> - Deathgaze deals +107 137 damage and restores 103 128 armor to you || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deathgaze deals +5 damage and restores 8 armor to you
*; Level 100
:Deathgaze deals +107 damage and restores 103 armor to you
*; Level 105
:Deathgaze deals +113 damage and restores 108 armor to you
*; Level 110
:Deathgaze deals +119 damage and restores 113 armor to you
*; Level 115
:Deathgaze deals +125 damage and restores 118 armor to you
*; Level 120
:Deathgaze deals +131 damage and restores 123 armor to you
*; Level 125
:Deathgaze deals +137 damage and restores 128 armor to you
}}
|-
| || of Hasty Fears || <b>Level 100125</b> - Deathgaze deals +158 208 damage and increases your sprint speed +3 for 15 seconds || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deathgaze deals +13 damage and increases your sprint speed +1 for 15 seconds
*; Level 100
:Deathgaze deals +158 damage and increases your sprint speed +3 for 15 seconds
*; Level 105
:Deathgaze deals +168 damage and increases your sprint speed +3 for 15 seconds
*; Level 110
:Deathgaze deals +178 damage and increases your sprint speed +3 for 15 seconds
*; Level 115
:Deathgaze deals +188 damage and increases your sprint speed +3 for 15 seconds
*; Level 120
:Deathgaze deals +198 damage and increases your sprint speed +3 for 15 seconds
*; Level 125
:Deathgaze deals +208 damage and increases your sprint speed +3 for 15 seconds
}}
|-
| || of Reaching Dead || <b>Level 100125</b> - Death's Hold Damage +122152% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Death's Hold Damage +8%
*; Level 100
:Death's Hold Damage +122%
*; Level 105
:Death's Hold Damage +128%
*; Level 110
:Death's Hold Damage +134%
*; Level 115
:Death's Hold Damage +140%
*; Level 120
:Death's Hold Damage +146%
*; Level 125
:Death's Hold Damage +152%
}}
|-
| || || <b>Level 100125</b> - Death's Hold causes target to take +1823% damage from Slashing for 15 seconds || Uncommon || Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Death's Hold causes target to take +5% damage from Slashing for 15 seconds
*; Level 100
:Death's Hold causes target to take +18% damage from Slashing for 15 seconds
*; Level 105
:Death's Hold causes target to take +19% damage from Slashing for 15 seconds
*; Level 110
:Death's Hold causes target to take +20% damage from Slashing for 15 seconds
*; Level 115
:Death's Hold causes target to take +21% damage from Slashing for 15 seconds
*; Level 120
:Death's Hold causes target to take +22% damage from Slashing for 15 seconds
*; Level 125
:Death's Hold causes target to take +23% damage from Slashing for 15 seconds
}}
|-
| || || <b>Level 100125</b> - Death's Hold causes target to take +1823% damage from Electricity for 15 seconds || Uncommon || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Death's Hold causes target to take +5% damage from Electricity for 15 seconds
*; Level 100
:Death's Hold causes target to take +18% damage from Electricity for 15 seconds
*; Level 105
:Death's Hold causes target to take +19% damage from Electricity for 15 seconds
*; Level 110
:Death's Hold causes target to take +20% damage from Electricity for 15 seconds
*; Level 115
:Death's Hold causes target to take +21% damage from Electricity for 15 seconds
*; Level 120
:Death's Hold causes target to take +22% damage from Electricity for 15 seconds
*; Level 125
:Death's Hold causes target to take +23% damage from Electricity for 15 seconds
}}
|-
| || || <b>Level 100125</b> - Death's Hold causes target to take +1013.722% damage from Darkness for 15 seconds || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Death's Hold causes target to take +5.3% damage from Darkness for 15 seconds
*; Level 10
:Death's Hold causes target to take +5.363% damage from Darkness for 15 seconds
*; Level 15
:Death's Hold causes target to take +5.696% damage from Darkness for 15 seconds
*; Level 20
:Death's Hold causes target to take +56.929% damage from Darkness for 15 seconds
*; Level 25
:Death's Hold causes target to take +6.262% damage from Darkness for 15 seconds
*; Level 30
:Death's Hold causes target to take +6.595% damage from Darkness for 15 seconds
*; Level 35
:Death's Hold causes target to take +67.828% damage from Darkness for 15 seconds
*; Level 40
:Death's Hold causes target to take +7.161% damage from Darkness for 15 seconds
*; Level 45
:Death's Hold causes target to take +7.494% damage from Darkness for 15 seconds
*; Level 50
:Death's Hold causes target to take +78.727% damage from Darkness for 15 seconds
*; Level 55
:Death's Hold causes target to take +8.6% damage from Darkness for 15 seconds
*; Level 60
:Death's Hold causes target to take +8.393% damage from Darkness for 15 seconds
*; Level 65
:Death's Hold causes target to take +89.626% damage from Darkness for 15 seconds
*; Level 70
:Death's Hold causes target to take +89.959% damage from Darkness for 15 seconds
*; Level 75
:Death's Hold causes target to take +9.292% damage from Darkness for 15 seconds
*; Level 80
:Death's Hold causes target to take +910.525% damage from Darkness for 15 seconds
*; Level 85
:Death's Hold causes target to take +910.858% damage from Darkness for 15 seconds
*; Level 90
:Death's Hold causes target to take +10.191% damage from Darkness for 15 seconds
*; Level 95
:Death's Hold causes target to take +1011.424% damage from Darkness for 15 seconds
*; Level 100
:Death's Hold causes target to take +1011.757% damage from Darkness for 15 seconds*; Level 105:Death's Hold causes target to take +11.9% damage from Darkness for 15 seconds*; Level 110:Death's Hold causes target to take +12.23% damage from Darkness for 15 seconds*; Level 115:Death's Hold causes target to take +12.56% damage from Darkness for 15 seconds*; Level 120:Death's Hold causes target to take +12.89% damage from Darkness for 15 seconds*; Level 125:Death's Hold causes target to take +13.22% damage from Darkness for 15 seconds
}}
|-
| || of Deathsparks || <b>Level 100125</b> - Spark of Death Damage +5267% || Uncommon || MainHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Spark of Death Damage +6%
*; Level 100
:Spark of Death Damage +52%
*; Level 105
:Spark of Death Damage +55%
*; Level 110
:Spark of Death Damage +58%
*; Level 115
:Spark of Death Damage +61%
*; Level 120
:Spark of Death Damage +64%
*; Level 125
:Spark of Death Damage +67%
}}
|-
| || of Deathsparks || <b>Level 100125</b> - Spark of Death deals 228 288 Psychic damage over 12 seconds || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Spark of Death deals 30 Psychic damage over 12 seconds
*; Level 100
:Spark of Death deals 228 Psychic damage over 12 seconds
*; Level 105
:Spark of Death deals 240 Psychic damage over 12 seconds
*; Level 110
:Spark of Death deals 252 Psychic damage over 12 seconds
*; Level 115
:Spark of Death deals 264 Psychic damage over 12 seconds
*; Level 120
:Spark of Death deals 276 Psychic damage over 12 seconds
*; Level 125
:Spark of Death deals 288 Psychic damage over 12 seconds
}}
|-
| || of Tauntsparks || <b>Level 100120</b> - Spark of Death deals +3440% damage and taunts +460 560 || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Spark of Death deals +7% damage and taunts +50
*; Level 100
:Spark of Death deals +34% damage and taunts +460
*; Level 110
:Spark of Death deals +37% damage and taunts +510
*; Level 120
:Spark of Death deals +40% damage and taunts +560
}}
|-
| Chirurgeon's || || <b>Level 100125</b> - Rebuild Undead Healing +87 107 || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rebuild Undead Healing +11
*; Level 100
:Rebuild Undead Healing +87
*; Level 105
:Rebuild Undead Healing +91
*; Level 110
:Rebuild Undead Healing +95
*; Level 115
:Rebuild Undead Healing +99
*; Level 120
:Rebuild Undead Healing +103
*; Level 125
:Rebuild Undead Healing +107
}}
|-
| Chirurgeon's || || <b>Level 100125</b> - Rebuild Undead restores 67 Health to you grants targets +22.5% Universal Damage Resistance for 6 seconds || Uncommon || Hands, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rebuild Undead restores grants targets +10 Health to you.5% Universal Damage Resistance for 6 seconds
*; Level 10
:Rebuild Undead restores 13 Health to yougrants targets +11% Universal Damage Resistance for 6 seconds
*; Level 15
:Rebuild Undead restores 16 Health to yougrants targets +11.5% Universal Damage Resistance for 6 seconds
*; Level 20
:Rebuild Undead restores 19 Health to yougrants targets +12% Universal Damage Resistance for 6 seconds
*; Level 25
:Rebuild Undead restores 22 Health to yougrants targets +12.5% Universal Damage Resistance for 6 seconds
*; Level 30
:Rebuild Undead restores 25 Health to yougrants targets +13% Universal Damage Resistance for 6 seconds
*; Level 35
:Rebuild Undead restores 28 Health to yougrants targets +13.5% Universal Damage Resistance for 6 seconds
*; Level 40
:Rebuild Undead restores 31 Health to yougrants targets +14% Universal Damage Resistance for 6 seconds
*; Level 45
:Rebuild Undead restores 34 Health to yougrants targets +14.5% Universal Damage Resistance for 6 seconds
*; Level 50
:Rebuild Undead restores 37 Health to yougrants targets +15% Universal Damage Resistance for 6 seconds
*; Level 55
:Rebuild Undead restores 40 Health to yougrants targets +15.5% Universal Damage Resistance for 6 seconds
*; Level 60
:Rebuild Undead restores 43 Health to yougrants targets +16% Universal Damage Resistance for 6 seconds
*; Level 65
:Rebuild Undead restores 46 Health to yougrants targets +16.5% Universal Damage Resistance for 6 seconds
*; Level 70
:Rebuild Undead restores 49 Health to yougrants targets +17% Universal Damage Resistance for 6 seconds
*; Level 75
:Rebuild Undead restores 52 Health to yougrants targets +17.5% Universal Damage Resistance for 6 seconds
*; Level 80
:Rebuild Undead restores 55 Health to yougrants targets +18% Universal Damage Resistance for 6 seconds
*; Level 85
:Rebuild Undead restores 58 Health to yougrants targets +18.5% Universal Damage Resistance for 6 seconds
*; Level 90
:Rebuild Undead restores 61 Health to yougrants targets +19% Universal Damage Resistance for 6 seconds
*; Level 95
:Rebuild Undead restores 64 Health to yougrants targets +19.5% Universal Damage Resistance for 6 seconds
*; Level 100
:Rebuild Undead restores 67 Health to yougrants targets +20% Universal Damage Resistance for 6 seconds*; Level 105:Rebuild Undead grants targets +20.5% Universal Damage Resistance for 6 seconds*; Level 110:Rebuild Undead grants targets +21% Universal Damage Resistance for 6 seconds*; Level 115:Rebuild Undead grants targets +21.5% Universal Damage Resistance for 6 seconds*; Level 120:Rebuild Undead grants targets +22% Universal Damage Resistance for 6 seconds*; Level 125:Rebuild Undead grants targets +22.5% Universal Damage Resistance for 6 seconds
}}
|-
| || || <b>Level 100125</b> - Rebuild Undead restores 138 173 health/armor to your undead after a 10 second delay || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rebuild Undead restores 20 health/armor to your undead after a 10 second delay
*; Level 100
:Rebuild Undead restores 138 health/armor to your undead after a 10 second delay
*; Level 105
:Rebuild Undead restores 145 health/armor to your undead after a 10 second delay
*; Level 110
:Rebuild Undead restores 152 health/armor to your undead after a 10 second delay
*; Level 115
:Rebuild Undead restores 159 health/armor to your undead after a 10 second delay
*; Level 120
:Rebuild Undead restores 166 health/armor to your undead after a 10 second delay
*; Level 125
:Rebuild Undead restores 173 health/armor to your undead after a 10 second delay
}}
|-
| || || <b>Level 100125</b> - Rebuild Undead Power Cost -4050. Rebuild Undead Healing +34 44 || Rare || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rebuild Undead Power Cost -2. Rebuild Undead Healing +1
*; Level 100
:Rebuild Undead Power Cost -40. Rebuild Undead Healing +34
*; Level 105
:Rebuild Undead Power Cost -42. Rebuild Undead Healing +36
*; Level 110
:Rebuild Undead Power Cost -44. Rebuild Undead Healing +38
*; Level 115
:Rebuild Undead Power Cost -46. Rebuild Undead Healing +40
*; Level 120
:Rebuild Undead Power Cost -48. Rebuild Undead Healing +42
*; Level 125
:Rebuild Undead Power Cost -50. Rebuild Undead Healing +44
}}
|-
| || || <b>Level 100125</b> - Using Raise Zombie on an existing zombie increases its damage +39.5% for 60 seconds || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Using Raise Zombie on an existing zombie increases its damage +5% for 60 seconds
:Using Raise Zombie on an existing zombie increases its damage +9% for 60 seconds
*; Level 30
:Using Raise Zombie on an existing zombie increases its damage +10% for 60 seconds
*; Level 35
:Using Raise Zombie on an existing zombie increases its damage +11% for 60 seconds
*; Level 35
:Using Raise Zombie on an existing zombie increases its damage +13% for 60 seconds
*; Level 40
:Using Raise Zombie on an existing zombie increases its damage +1512% for 60 seconds
*; Level 45
:Using Raise Zombie on an existing zombie increases its damage +1714% for 60 seconds
*; Level 50
:Using Raise Zombie on an existing zombie increases its damage +1916% for 60 seconds
*; Level 55
:Using Raise Zombie on an existing zombie increases its damage +2117.5% for 60 seconds
*; Level 60
:Using Raise Zombie on an existing zombie increases its damage +2319.5% for 60 seconds
*; Level 65
:Using Raise Zombie on an existing zombie increases its damage +2521% for 60 seconds
*; Level 70
:Using Raise Zombie on an existing zombie increases its damage +2723% for 60 seconds
*; Level 75
:Using Raise Zombie on an existing zombie increases its damage +2924.5% for 60 seconds
*; Level 80
:Using Raise Zombie on an existing zombie increases its damage +3126% for 60 seconds
*; Level 85
:Using Raise Zombie on an existing zombie increases its damage +3327.5% for 60 seconds
*; Level 90
:Using Raise Zombie on an existing zombie increases its damage +3529% for 60 seconds
*; Level 95
:Using Raise Zombie on an existing zombie increases its damage +3730.5% for 60 seconds
*; Level 100
:Using Raise Zombie on an existing zombie increases its damage +32% for 60 seconds*; Level 105:Using Raise Zombie on an existing zombie increases its damage +33.5% for 60 seconds*; Level 110:Using Raise Zombie on an existing zombie increases its damage +35% for 60 seconds*; Level 115:Using Raise Zombie on an existing zombie increases its damage +36.5% for 60 seconds*; Level 120:Using Raise Zombie on an existing zombie increases its damage +38% for 60 seconds*; Level 125:Using Raise Zombie on an existing zombie increases its damage +39.5% for 60 seconds
}}
|-
| || || <b>Level 100125</b> - Indirect Psychic Damage +4858% when Necromancy is active || Rare || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Indirect Psychic Damage +10% when Necromancy is active
*; Level 100
:Indirect Psychic Damage +48% when Necromancy is active
*; Level 105
:Indirect Psychic Damage +50% when Necromancy is active
*; Level 110
:Indirect Psychic Damage +52% when Necromancy is active
*; Level 115
:Indirect Psychic Damage +54% when Necromancy is active
*; Level 120
:Indirect Psychic Damage +56% when Necromancy is active
*; Level 125
:Indirect Psychic Damage +58% when Necromancy is active
}}
|-
| || of Dark Waves || <b>Level 100125</b> - Wave of Darkness Damage +5671% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wave of Darkness Damage +5%
*; Level 100
:Wave of Darkness Damage +56%
*; Level 105
:Wave of Darkness Damage +59%
*; Level 110
:Wave of Darkness Damage +62%
*; Level 115
:Wave of Darkness Damage +65%
*; Level 120
:Wave of Darkness Damage +68%
*; Level 125
:Wave of Darkness Damage +71%
}}
|-
| || of Psychic Darkness || <b>Level 100125</b> - Wave of Darkness deals 300 390 Psychic damage over 12 seconds || Uncommon || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wave of Darkness deals 24 Psychic damage over 12 seconds
*; Level 100
:Wave of Darkness deals 300 Psychic damage over 12 seconds
*; Level 105
:Wave of Darkness deals 318 Psychic damage over 12 seconds
*; Level 110
:Wave of Darkness deals 336 Psychic damage over 12 seconds
*; Level 115
:Wave of Darkness deals 354 Psychic damage over 12 seconds
*; Level 120
:Wave of Darkness deals 372 Psychic damage over 12 seconds
*; Level 125
:Wave of Darkness deals 390 Psychic damage over 12 seconds
}}
|-
| || of Dark Waves || <b>Level 100125</b> - Wave of Darkness deals +103 128 damage and reuse timer is -1 second || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wave of Darkness deals +8 damage and reuse timer is -1 second
*; Level 100
:Wave of Darkness deals +103 damage and reuse timer is -1 second
*; Level 105
:Wave of Darkness deals +108 damage and reuse timer is -1 second
*; Level 110
:Wave of Darkness deals +113 damage and reuse timer is -1 second
*; Level 115
:Wave of Darkness deals +118 damage and reuse timer is -1 second
*; Level 120
:Wave of Darkness deals +123 damage and reuse timer is -1 second
*; Level 125
:Wave of Darkness deals +128 damage and reuse timer is -1 second
}}
|-
| Fearmongering || of Dark Waves || <b>Level 100125</b> - Wave of Darkness deals +200 250 damage to sentient creatures || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wave of Darkness deals +10 damage to sentient creatures
*; Level 100
:Wave of Darkness deals +200 damage to sentient creatures
*; Level 105
:Wave of Darkness deals +210 damage to sentient creatures
*; Level 110
:Wave of Darkness deals +220 damage to sentient creatures
*; Level 115
:Wave of Darkness deals +230 damage to sentient creatures
*; Level 120
:Wave of Darkness deals +240 damage to sentient creatures
*; Level 125
:Wave of Darkness deals +250 damage to sentient creatures
}}
|-
| || of Stone Bone Warriors || <b>Level 100125</b> - Summoned Skeletons have +62 118 health and suffer -25% damage from Burst attacks || Uncommon || OffHand, Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Summoned Skeletons have +8 healthand suffer -5% damage from Burst attacks
*; Level 10
:Summoned Skeletons have +10 12 healthand suffer -5% damage from Burst attacks
*; Level 15
:Summoned Skeletons have +12 16 healthand suffer -10% damage from Burst attacks
*; Level 20
:Summoned Skeletons have +14 20 healthand suffer -10% damage from Burst attacks
*; Level 25
:Summoned Skeletons have +17 24 healthand suffer -10% damage from Burst attacks
*; Level 30
:Summoned Skeletons have +20 28 healthand suffer -10% damage from Burst attacks
*; Level 35
:Summoned Skeletons have +23 32 healthand suffer -10% damage from Burst attacks
*; Level 40
:Summoned Skeletons have +26 36 healthand suffer -10% damage from Burst attacks
*; Level 45
:Summoned Skeletons have +29 40 healthand suffer -15% damage from Burst attacks
*; Level 50
:Summoned Skeletons have +32 44 healthand suffer -15% damage from Burst attacks
*; Level 55
:Summoned Skeletons have +35 48 healthand suffer -15% damage from Burst attacks
*; Level 60
:Summoned Skeletons have +38 53 healthand suffer -15% damage from Burst attacks
*; Level 65
:Summoned Skeletons have +41 58 healthand suffer -15% damage from Burst attacks
*; Level 70
:Summoned Skeletons have +44 63 healthand suffer -15% damage from Burst attacks
*; Level 75
:Summoned Skeletons have +47 68 healthand suffer -20% damage from Burst attacks
*; Level 80
:Summoned Skeletons have +50 73 healthand suffer -20% damage from Burst attacks
*; Level 85
:Summoned Skeletons have +53 78 healthand suffer -20% damage from Burst attacks
*; Level 90
:Summoned Skeletons have +56 83 healthand suffer -20% damage from Burst attacks
*; Level 95
:Summoned Skeletons have +59 88 healthand suffer -20% damage from Burst attacks
*; Level 100
:Summoned Skeletons have +62 93 healthand suffer -20% damage from Burst attacks*; Level 105:Summoned Skeletons have +98 health and suffer -25% damage from Burst attacks*; Level 110:Summoned Skeletons have +103 health and suffer -25% damage from Burst attacks*; Level 115:Summoned Skeletons have +108 health and suffer -25% damage from Burst attacks*; Level 120:Summoned Skeletons have +113 health and suffer -25% damage from Burst attacks*; Level 125:Summoned Skeletons have +118 health and suffer -25% damage from Burst attacks
}}
|-
| || of Plated Bone Warriors || <b>Level 100125</b> - Summoned Skeletons have +92 160 armor and suffer -25% damage from Burst attacks || Uncommon || OffHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Summoned Skeletons have +16 armorand suffer -5% damage from Burst attacks
*; Level 10
:Summoned Skeletons have +20 22 armorand suffer -5% damage from Burst attacks
*; Level 15
:Summoned Skeletons have +24 28 armorand suffer -10% damage from Burst attacks
*; Level 20
:Summoned Skeletons have +28 34 armorand suffer -10% damage from Burst attacks
*; Level 25
:Summoned Skeletons have +32 40 armorand suffer -10% damage from Burst attacks
*; Level 30
:Summoned Skeletons have +36 46 armorand suffer -10% damage from Burst attacks
*; Level 35
:Summoned Skeletons have +40 52 armorand suffer -10% damage from Burst attacks
*; Level 40
:Summoned Skeletons have +44 58 armorand suffer -10% damage from Burst attacks
*; Level 45
:Summoned Skeletons have +48 64 armorand suffer -15% damage from Burst attacks
*; Level 50
:Summoned Skeletons have +52 70 armorand suffer -15% damage from Burst attacks
*; Level 55
:Summoned Skeletons have +56 76 armorand suffer -15% damage from Burst attacks
*; Level 60
:Summoned Skeletons have +60 82 armorand suffer -15% damage from Burst attacks
*; Level 65
:Summoned Skeletons have +64 88 armorand suffer -15% damage from Burst attacks
*; Level 70
:Summoned Skeletons have +68 94 armorand suffer -15% damage from Burst attacks
*; Level 75
:Summoned Skeletons have +72 100 armorand suffer -20% damage from Burst attacks
*; Level 80
:Summoned Skeletons have +76 106 armorand suffer -20% damage from Burst attacks
*; Level 85
:Summoned Skeletons have +80 112 armorand suffer -20% damage from Burst attacks
*; Level 90
:Summoned Skeletons have +84 118 armorand suffer -20% damage from Burst attacks
*; Level 95
:Summoned Skeletons have +88 124 armorand suffer -20% damage from Burst attacks
*; Level 100
:Summoned Skeletons have +92 130 armorand suffer -20% damage from Burst attacks*; Level 105:Summoned Skeletons have +136 armor and suffer -25% damage from Burst attacks*; Level 110:Summoned Skeletons have +142 armor and suffer -25% damage from Burst attacks*; Level 115:Summoned Skeletons have +148 armor and suffer -25% damage from Burst attacks*; Level 120:Summoned Skeletons have +154 armor and suffer -25% damage from Burst attacks*; Level 125:Summoned Skeletons have +160 armor and suffer -25% damage from Burst attacks
}}
|-
| || of Violent Skeletons || <b>Level 100125</b> - Summoned Skeletal Archers and Mages Skeletons deal +36 90 direct damage || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Summoned Skeletal Archers and Mages Skeletons deal +2 6 direct damage
*; Level 10
:Summoned Skeletal Archers and Mages Skeletons deal +3 9 direct damage
*; Level 15
:Summoned Skeletal Archers and Mages Skeletons deal +5 12 direct damage
*; Level 20
:Summoned Skeletal Archers and Mages Skeletons deal +7 15 direct damage
*; Level 25
:Summoned Skeletal Archers and Mages Skeletons deal +9 18 direct damage
*; Level 30
:Summoned Skeletal Archers and Mages Skeletons deal +11 21 direct damage
*; Level 35
:Summoned Skeletal Archers and Mages Skeletons deal +13 24 direct damage
*; Level 40
:Summoned Skeletal Archers and Mages Skeletons deal +14 27 direct damage
*; Level 45
:Summoned Skeletal Archers and Mages Skeletons deal +15 30 direct damage
*; Level 50
:Summoned Skeletal Archers and Mages Skeletons deal +17 33 direct damage
*; Level 55
:Summoned Skeletal Archers and Mages Skeletons deal +19 36 direct damage
*; Level 60
:Summoned Skeletal Archers and Mages Skeletons deal +20 40 direct damage
*; Level 65
:Summoned Skeletal Archers and Mages Skeletons deal +22 43 direct damage
*; Level 70
:Summoned Skeletal Archers and Mages Skeletons deal +24 47 direct damage
*; Level 75
:Summoned Skeletal Archers and Mages Skeletons deal +26 50 direct damage
*; Level 80
:Summoned Skeletal Archers and Mages Skeletons deal +28 54 direct damage
*; Level 85
:Summoned Skeletal Archers and Mages Skeletons deal +30 58 direct damage
*; Level 90
:Summoned Skeletal Archers and Mages Skeletons deal +32 62 direct damage
*; Level 95
:Summoned Skeletal Archers and Mages Skeletons deal +34 66 direct damage
*; Level 100
:Summoned Skeletal Archers and Mages Skeletons deal +36 70 direct damage*; Level 105:Summoned Skeletons deal +74 direct damage*; Level 110:Summoned Skeletons deal +78 direct damage*; Level 115:Summoned Skeletons deal +82 direct damage*; Level 120:Summoned Skeletons deal +86 direct damage*; Level 125:Summoned Skeletons deal +90 direct damage
}}
|-
| || of Dense Sentries || <b>Level 100125</b> - Summoned Skeletal Swordsmen Skeletons have +140 189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability || Uncommon || OffHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Summoned Skeletal Swordsmen Skeletons have +10 armorand -10.5% Crushing/Slashing/Piercing Vulnerability
*; Level 10
:Summoned Skeletal Swordsmen Skeletons have +16 17 armorand -11% Crushing/Slashing/Piercing Vulnerability
*; Level 15
:Summoned Skeletal Swordsmen Skeletons have +22 24 armorand -11.5% Crushing/Slashing/Piercing Vulnerability
*; Level 20
:Summoned Skeletal Swordsmen Skeletons have +28 31 armorand -12% Crushing/Slashing/Piercing Vulnerability
*; Level 25
:Summoned Skeletal Swordsmen Skeletons have +34 38 armorand -12.5% Crushing/Slashing/Piercing Vulnerability
*; Level 30
:Summoned Skeletal Swordsmen Skeletons have +40 45 armorand -13% Crushing/Slashing/Piercing Vulnerability
*; Level 35
:Summoned Skeletal Swordsmen Skeletons have +46 52 armorand -13.5% Crushing/Slashing/Piercing Vulnerability
*; Level 40
:Summoned Skeletal Swordsmen Skeletons have +52 59 armorand -14% Crushing/Slashing/Piercing Vulnerability
*; Level 45
:Summoned Skeletal Swordsmen Skeletons have +58 66 armorand -14.5% Crushing/Slashing/Piercing Vulnerability
*; Level 50
:Summoned Skeletal Swordsmen Skeletons have +64 73 armorand -15% Crushing/Slashing/Piercing Vulnerability
*; Level 55
:Summoned Skeletal Swordsmen Skeletons have +70 80 armorand -15.5% Crushing/Slashing/Piercing Vulnerability
*; Level 60
:Summoned Skeletal Swordsmen Skeletons have +76 87 armorand -16% Crushing/Slashing/Piercing Vulnerability
*; Level 65
:Summoned Skeletal Swordsmen Skeletons have +84 94 armorand -16.5% Crushing/Slashing/Piercing Vulnerability
*; Level 70
:Summoned Skeletal Swordsmen Skeletons have +92 101 armorand -17% Crushing/Slashing/Piercing Vulnerability
*; Level 75
:Summoned Skeletal Swordsmen Skeletons have +100 109 armorand -17.5% Crushing/Slashing/Piercing Vulnerability
*; Level 80
:Summoned Skeletal Swordsmen Skeletons have +108 117 armorand -18% Crushing/Slashing/Piercing Vulnerability
*; Level 85
:Summoned Skeletal Swordsmen Skeletons have +116 125 armorand -18.5% Crushing/Slashing/Piercing Vulnerability
*; Level 90
:Summoned Skeletal Swordsmen Skeletons have +124 133 armorand -19% Crushing/Slashing/Piercing Vulnerability
*; Level 95
:Summoned Skeletal Swordsmen Skeletons have +132 141 armorand -19.5% Crushing/Slashing/Piercing Vulnerability
*; Level 100
:Summoned Skeletal Swordsmen Skeletons have +140 149 armorand -20% Crushing/Slashing/Piercing Vulnerability*; Level 105:Summoned Skeletons have +157 armor and -20.5% Crushing/Slashing/Piercing Vulnerability*; Level 110:Summoned Skeletons have +165 armor and -21% Crushing/Slashing/Piercing Vulnerability*; Level 115:Summoned Skeletons have +173 armor and -21.5% Crushing/Slashing/Piercing Vulnerability*; Level 120:Summoned Skeletons have +181 armor and -22% Crushing/Slashing/Piercing Vulnerability*; Level 125:Summoned Skeletons have +189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability
}}
|-
| || of Zombie Pain Accumulation || <b>Level 100125</b> - Using Raise Zombie on an existing zombie increases its damage +60 97 for 5 minutes (this effect stacks with itself) || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Using Raise Zombie on an existing zombie increases its damage +5 for 5 minutes (this effect stacks with itself)
*; Level 10
:Using Raise Zombie on an existing zombie increases its damage +7 8 for 5 minutes (this effect stacks with itself)
*; Level 15
:Using Raise Zombie on an existing zombie increases its damage +9 11 for 5 minutes (this effect stacks with itself)
*; Level 20
:Using Raise Zombie on an existing zombie increases its damage +12 14 for 5 minutes (this effect stacks with itself)
*; Level 25
:Using Raise Zombie on an existing zombie increases its damage +15 17 for 5 minutes (this effect stacks with itself)
*; Level 30
:Using Raise Zombie on an existing zombie increases its damage +18 21 for 5 minutes (this effect stacks with itself)
*; Level 35
:Using Raise Zombie on an existing zombie increases its damage +21 25 for 5 minutes (this effect stacks with itself)
*; Level 40
:Using Raise Zombie on an existing zombie increases its damage +24 29 for 5 minutes (this effect stacks with itself)
*; Level 45
:Using Raise Zombie on an existing zombie increases its damage +27 33 for 5 minutes (this effect stacks with itself)
*; Level 50
:Using Raise Zombie on an existing zombie increases its damage +30 37 for 5 minutes (this effect stacks with itself)
*; Level 55
:Using Raise Zombie on an existing zombie increases its damage +33 41 for 5 minutes (this effect stacks with itself)
*; Level 60
:Using Raise Zombie on an existing zombie increases its damage +36 45 for 5 minutes (this effect stacks with itself)
*; Level 65
:Using Raise Zombie on an existing zombie increases its damage +39 49 for 5 minutes (this effect stacks with itself)
*; Level 70
:Using Raise Zombie on an existing zombie increases its damage +42 53 for 5 minutes (this effect stacks with itself)
*; Level 75
:Using Raise Zombie on an existing zombie increases its damage +45 57 for 5 minutes (this effect stacks with itself)
*; Level 80
:Using Raise Zombie on an existing zombie increases its damage +48 61 for 5 minutes (this effect stacks with itself)
*; Level 85
:Using Raise Zombie on an existing zombie increases its damage +51 65 for 5 minutes (this effect stacks with itself)
*; Level 90
:Using Raise Zombie on an existing zombie increases its damage +54 69 for 5 minutes (this effect stacks with itself)
*; Level 95
:Using Raise Zombie on an existing zombie increases its damage +57 73 for 5 minutes (this effect stacks with itself)
*; Level 100
:Using Raise Zombie on an existing zombie increases its damage +60 77 for 5 minutes*; Level 105:Using Raise Zombie on an existing zombie increases its damage +81 for 5 minutes*; Level 110:Using Raise Zombie on an existing zombie increases its damage +85 for 5 minutes*; Level 115:Using Raise Zombie on an existing zombie increases its damage +89 for 5 minutes*; Level 120:Using Raise Zombie on an existing zombie increases its damage +93 for 5 minutes*; Level 125:Using Raise Zombie on an existing zombie increases its damage +97 for 5 minutes (this effect stacks with itself)
}}
|-
| || of Provocation || <b>Level 100125</b> - Provoke Undead causes your minions to deal +2956% damage for 10 seconds, but also take 175 260 damage over 10 seconds || Uncommon || MainHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Provoke Undead causes your minions to deal +8% damage for 10 seconds, but also take 35 damage over 10 seconds
*; Level 10
:Provoke Undead causes your minions to deal +910% damage for 10 seconds, but also take 40 damage over 10 seconds
*; Level 15
:Provoke Undead causes your minions to deal +1012% damage for 10 seconds, but also take 50 damage over 10 seconds
*; Level 20
:Provoke Undead causes your minions to deal +1114% damage for 10 seconds, but also take 55 damage over 10 seconds
*; Level 25
:Provoke Undead causes your minions to deal +1216% damage for 10 seconds, but also take 60 damage over 10 seconds
*; Level 30
:Provoke Undead causes your minions to deal +1318% damage for 10 seconds, but also take 70 damage over 10 seconds
*; Level 35
:Provoke Undead causes your minions to deal +1420% damage for 10 seconds, but also take 75 damage over 10 seconds
*; Level 40
:Provoke Undead causes your minions to deal +1522% damage for 10 seconds, but also take 80 damage over 10 seconds
*; Level 45
:Provoke Undead causes your minions to deal +1624% damage for 10 seconds, but also take 85 damage over 10 seconds
*; Level 50
:Provoke Undead causes your minions to deal +1726% damage for 10 seconds, but also take 90 damage over 10 seconds
*; Level 55
:Provoke Undead causes your minions to deal +1828% damage for 10 seconds, but also take 95 damage over 10 seconds
*; Level 60
:Provoke Undead causes your minions to deal +1930% damage for 10 seconds, but also take 100 damage over 10 seconds
*; Level 65
:Provoke Undead causes your minions to deal +2132% damage for 10 seconds, but also take 110 damage over 10 seconds
*; Level 70
:Provoke Undead causes your minions to deal +2234% damage for 10 seconds, but also take 120 damage over 10 seconds
*; Level 75
:Provoke Undead causes your minions to deal +2436% damage for 10 seconds, but also take 125 damage over 10 seconds
*; Level 80
:Provoke Undead causes your minions to deal +2538% damage for 10 seconds, but also take 135 damage over 10 seconds
*; Level 85
:Provoke Undead causes your minions to deal +2640% damage for 10 seconds, but also take 145 damage over 10 seconds
*; Level 90
:Provoke Undead causes your minions to deal +2742% damage for 10 seconds, but also take 155 damage over 10 seconds
*; Level 95
:Provoke Undead causes your minions to deal +2844% damage for 10 seconds, but also take 165 170 damage over 10 seconds
*; Level 100
:Provoke Undead causes your minions to deal +2946% damage for 10 seconds, but also take 175 185 damage over 10 seconds*; Level 105:Provoke Undead causes your minions to deal +48% damage for 10 seconds, but also take 200 damage over 10 seconds*; Level 110:Provoke Undead causes your minions to deal +50% damage for 10 seconds, but also take 215 damage over 10 seconds*; Level 115:Provoke Undead causes your minions to deal +52% damage for 10 seconds, but also take 230 damage over 10 seconds*; Level 120:Provoke Undead causes your minions to deal +54% damage for 10 seconds, but also take 245 damage over 10 seconds*; Level 125:Provoke Undead causes your minions to deal +56% damage for 10 seconds, but also take 260 damage over 10 seconds
}}
|-
| || of Provocation || <b>Level 100125</b> - Provoke Undead causes 's Reuse Time is -6.5 seconds and it boosts your minions to deal ' damage +43 damage 58 for 10 seconds || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Provoke Undead causes 's Reuse Time is -0.5 seconds and it boosts your minions to deal ' damage +5 damage 10 for 10 seconds
*; Level 10
:Provoke Undead causes 's Reuse Time is -0.5 seconds and it boosts your minions to deal ' damage +7 damage 12 for 10 seconds
*; Level 15
:Provoke Undead causes 's Reuse Time is -1 seconds and it boosts your minions to deal ' damage +9 damage 14 for 10 seconds
*; Level 20
:Provoke Undead causes 's Reuse Time is -1 seconds and it boosts your minions to deal ' damage +11 damage 16 for 10 seconds
*; Level 25
:Provoke Undead causes 's Reuse Time is -1.5 seconds and it boosts your minions to deal ' damage +13 damage 18 for 10 seconds
*; Level 30
:Provoke Undead causes 's Reuse Time is -1.5 seconds and it boosts your minions to deal ' damage +15 damage 20 for 10 seconds
*; Level 35
:Provoke Undead causes 's Reuse Time is -2 seconds and it boosts your minions to deal ' damage +17 damage 22 for 10 seconds
*; Level 40
:Provoke Undead causes 's Reuse Time is -2 seconds and it boosts your minions to deal ' damage +19 damage 24 for 10 seconds
*; Level 45
:Provoke Undead causes 's Reuse Time is -2.5 seconds and it boosts your minions to deal ' damage +21 damage 26 for 10 seconds
*; Level 50
:Provoke Undead causes 's Reuse Time is -2.5 seconds and it boosts your minions to deal ' damage +23 damage 28 for 10 seconds
*; Level 55
:Provoke Undead causes 's Reuse Time is -3 seconds and it boosts your minions to deal ' damage +25 damage 30 for 10 seconds
*; Level 60
:Provoke Undead causes 's Reuse Time is -3 seconds and it boosts your minions to deal ' damage +27 damage 32 for 10 seconds
*; Level 65
:Provoke Undead causes 's Reuse Time is -3.5 seconds and it boosts your minions to deal ' damage +29 damage 34 for 10 seconds
*; Level 70
:Provoke Undead causes 's Reuse Time is -3.5 seconds and it boosts your minions to deal ' damage +31 damage 36 for 10 seconds
*; Level 75
:Provoke Undead causes 's Reuse Time is -4 seconds and it boosts your minions to deal ' damage +33 damage 38 for 10 seconds
*; Level 80
:Provoke Undead causes 's Reuse Time is -4 seconds and it boosts your minions to deal ' damage +35 damage 40 for 10 seconds
*; Level 85
:Provoke Undead causes 's Reuse Time is -4.5 seconds and it boosts your minions to deal ' damage +37 damage 42 for 10 seconds
*; Level 90
:Provoke Undead causes 's Reuse Time is -4.5 seconds and it boosts your minions to deal ' damage +39 damage 44 for 10 seconds
*; Level 95
:Provoke Undead causes 's Reuse Time is -5 seconds and it boosts your minions to deal ' damage +41 damage 46 for 10 seconds
*; Level 100
:Provoke Undead causes 's Reuse Time is -5 seconds and it boosts your minions to deal ' damage +48 for 10 seconds*; Level 105:Provoke Undead's Reuse Time is -5.5 seconds and it boosts your minions' damage +50 for 10 seconds*; Level 110:Provoke Undead's Reuse Time is -5.5 seconds and it boosts your minions' damage +52 for 10 seconds*; Level 115:Provoke Undead's Reuse Time is -6 seconds and it boosts your minions' damage +54 for 10 seconds*; Level 120:Provoke Undead's Reuse Time is -6 seconds and it boosts your minions' damage +43 56 for 10 seconds*; Level 125:Provoke Undead's Reuse Time is -6.5 seconds and it boosts your minions' damage +58 for 10 seconds
}}
|-
| || of Laughing Bone Warriors || <b>Level 100125</b> - Summoned Skeletal Swordsmen taunt as if they did 10501300% more damage || Uncommon || Hands, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Summoned Skeletal Swordsmen taunt as if they did 100% more damage
*; Level 100
:Summoned Skeletal Swordsmen taunt as if they did 1050% more damage
*; Level 105
:Summoned Skeletal Swordsmen taunt as if they did 1100% more damage
*; Level 110
:Summoned Skeletal Swordsmen taunt as if they did 1150% more damage
*; Level 115
:Summoned Skeletal Swordsmen taunt as if they did 1200% more damage
*; Level 120
:Summoned Skeletal Swordsmen taunt as if they did 1250% more damage
*; Level 125
:Summoned Skeletal Swordsmen taunt as if they did 1300% more damage
}}
|-
| || of Death Gazes || <b>Level 100125</b> - Deathgaze deals +132 167 damage and reuse timer is -3 4 seconds || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deathgaze deals +10 damage and reuse timer is -1 second
:Deathgaze deals +118 damage and reuse timer is -3 seconds
*; Level 95
:Deathgaze deals +125 damage and reuse timer is -3 .5 seconds
*; Level 100
:Deathgaze deals +132 damage and reuse timer is -3 .5 seconds*; Level 105:Deathgaze deals +139 damage and reuse timer is -3.5 seconds*; Level 110:Deathgaze deals +146 damage and reuse timer is -3.5 seconds*; Level 115:Deathgaze deals +153 damage and reuse timer is -3.5 seconds*; Level 120:Deathgaze deals +160 damage and reuse timer is -3.5 seconds*; Level 125:Deathgaze deals +167 damage and reuse timer is -4 seconds
}}
|-
| || || <b>Level 100125</b> - Indirect Fire Damage +3040% when Necromancy is active || Rare || Hands, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Indirect Fire Damage +5% when Necromancy is active
*; Level 100
:Indirect Fire Damage +30% when Necromancy is active
*; Level 105
:Indirect Fire Damage +32% when Necromancy is active
*; Level 110
:Indirect Fire Damage +34% when Necromancy is active
*; Level 115
:Indirect Fire Damage +36% when Necromancy is active
*; Level 120
:Indirect Fire Damage +38% when Necromancy is active
*; Level 125
:Indirect Fire Damage +40% when Necromancy is active
}}
|-
| || || <b>Level 100125</b> - Using Raise Zombie on an existing zombie raises its Max Health +195 178 for 60 seconds 5 minutes (and heals +195178) || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Using Raise Zombie on an existing zombie raises its Max Health +8 6 for 60 seconds 5 minutes (and heals +86)
*; Level 10
:Using Raise Zombie on an existing zombie raises its Max Health +15 12 for 60 seconds 5 minutes (and heals +1512)
*; Level 15
:Using Raise Zombie on an existing zombie raises its Max Health +25 18 for 60 seconds 5 minutes (and heals +2518)
*; Level 20
:Using Raise Zombie on an existing zombie raises its Max Health +35 24 for 60 seconds 5 minutes (and heals +3524)
*; Level 25
:Using Raise Zombie on an existing zombie raises its Max Health +45 30 for 60 seconds 5 minutes (and heals +4530)
*; Level 30
:Using Raise Zombie on an existing zombie raises its Max Health +55 36 for 60 seconds 5 minutes (and heals +5536)
*; Level 35
:Using Raise Zombie on an existing zombie raises its Max Health +65 42 for 60 seconds 5 minutes (and heals +6542)
*; Level 40
:Using Raise Zombie on an existing zombie raises its Max Health +75 48 for 60 seconds 5 minutes (and heals +7548)
*; Level 45
:Using Raise Zombie on an existing zombie raises its Max Health +85 54 for 60 seconds 5 minutes (and heals +8554)
*; Level 50
:Using Raise Zombie on an existing zombie raises its Max Health +95 60 for 60 seconds 5 minutes (and heals +9560)
*; Level 55
:Using Raise Zombie on an existing zombie raises its Max Health +105 66 for 60 seconds 5 minutes (and heals +10566)
*; Level 60
:Using Raise Zombie on an existing zombie raises its Max Health +115 74 for 60 seconds 5 minutes (and heals +11574)
*; Level 65
:Using Raise Zombie on an existing zombie raises its Max Health +125 82 for 60 seconds 5 minutes (and heals +12582)
*; Level 70
:Using Raise Zombie on an existing zombie raises its Max Health +135 90 for 60 seconds 5 minutes (and heals +13590)
*; Level 75
:Using Raise Zombie on an existing zombie raises its Max Health +145 98 for 60 seconds 5 minutes (and heals +14598)
*; Level 80
:Using Raise Zombie on an existing zombie raises its Max Health +155 106 for 60 seconds 5 minutes (and heals +155106)
*; Level 85
:Using Raise Zombie on an existing zombie raises its Max Health +165 114 for 60 seconds 5 minutes (and heals +165114)
*; Level 90
:Using Raise Zombie on an existing zombie raises its Max Health +175 122 for 60 seconds 5 minutes (and heals +175122)
*; Level 95
:Using Raise Zombie on an existing zombie raises its Max Health +185 130 for 60 seconds 5 minutes (and heals +185130)
*; Level 100
:Using Raise Zombie on an existing zombie raises its Max Health +195 138 for 60 seconds 5 minutes (and heals +195138)*; Level 105:Using Raise Zombie on an existing zombie raises its Max Health +146 for 5 minutes (and heals +146)*; Level 110:Using Raise Zombie on an existing zombie raises its Max Health +154 for 5 minutes (and heals +154)*; Level 115:Using Raise Zombie on an existing zombie raises its Max Health +162 for 5 minutes (and heals +162)*; Level 120:Using Raise Zombie on an existing zombie raises its Max Health +170 for 5 minutes (and heals +170)*; Level 125:Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and heals +178)
}}
|-
| || of Angry Bone Warriors || <b>Level 100120</b> - Summoned Skeletal Swordsmen have -5565% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span> || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Level 10
:Summoned Skeletal Swordsmen have -10% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 100
:Summoned Skeletal Swordsmen have -55% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 110
:Summoned Skeletal Swordsmen have -60% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 120
:Summoned Skeletal Swordsmen have -65% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>
}}
|-
| || of Self-Provocation || <b>Level 100125</b> - Provoke Undead restores 64 103 Health to you (or Armor if Health is full) and causes your attacks to taunt +2068% for 10 20 seconds || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Provoke Undead restores 7 Health to you (or Armor if Health is full) and causes your attacks to taunt +20% for 10 20 seconds
*; Level 10
:Provoke Undead restores 10 11 Health to you (or Armor if Health is full) and causes your attacks to taunt +2022% for 10 20 seconds
*; Level 15
:Provoke Undead restores 13 15 Health to you (or Armor if Health is full) and causes your attacks to taunt +2024% for 10 20 seconds
*; Level 20
:Provoke Undead restores 16 19 Health to you (or Armor if Health is full) and causes your attacks to taunt +2026% for 10 20 seconds
*; Level 25
:Provoke Undead restores 19 23 Health to you (or Armor if Health is full) and causes your attacks to taunt +2028% for 10 20 seconds
*; Level 30
:Provoke Undead restores 22 27 Health to you (or Armor if Health is full) and causes your attacks to taunt +2030% for 10 20 seconds
*; Level 35
:Provoke Undead restores 25 31 Health to you (or Armor if Health is full) and causes your attacks to taunt +2032% for 10 20 seconds
*; Level 40
:Provoke Undead restores 28 35 Health to you (or Armor if Health is full) and causes your attacks to taunt +2034% for 10 20 seconds
*; Level 45
:Provoke Undead restores 31 39 Health to you (or Armor if Health is full) and causes your attacks to taunt +2036% for 10 20 seconds
*; Level 50
:Provoke Undead restores 34 43 Health to you (or Armor if Health is full) and causes your attacks to taunt +2038% for 10 20 seconds
*; Level 55
:Provoke Undead restores 37 47 Health to you (or Armor if Health is full) and causes your attacks to taunt +2040% for 10 20 seconds
*; Level 60
:Provoke Undead restores 40 51 Health to you (or Armor if Health is full) and causes your attacks to taunt +2042% for 10 20 seconds
*; Level 65
:Provoke Undead restores 43 55 Health to you (or Armor if Health is full) and causes your attacks to taunt +2044% for 10 20 seconds
*; Level 70
:Provoke Undead restores 46 59 Health to you (or Armor if Health is full) and causes your attacks to taunt +2046% for 10 20 seconds
*; Level 75
:Provoke Undead restores 49 63 Health to you (or Armor if Health is full) and causes your attacks to taunt +2048% for 10 20 seconds
*; Level 80
:Provoke Undead restores 52 67 Health to you (or Armor if Health is full) and causes your attacks to taunt +2050% for 10 20 seconds
*; Level 85
:Provoke Undead restores 55 71 Health to you (or Armor if Health is full) and causes your attacks to taunt +2052% for 10 20 seconds
*; Level 90
:Provoke Undead restores 58 75 Health to you (or Armor if Health is full) and causes your attacks to taunt +2054% for 10 20 seconds
*; Level 95
:Provoke Undead restores 61 79 Health to you (or Armor if Health is full) and causes your attacks to taunt +2056% for 10 20 seconds
*; Level 100
:Provoke Undead restores 83 Health to you (or Armor if Health is full) and causes your attacks to taunt +58% for 20 seconds*; Level 105:Provoke Undead restores 87 Health to you (or Armor if Health is full) and causes your attacks to taunt +60% for 20 seconds*; Level 110:Provoke Undead restores 91 Health to you (or Armor if Health is full) and causes your attacks to taunt +62% for 20 seconds*; Level 115:Provoke Undead restores 95 Health to you (or Armor if Health is full) and causes your attacks to taunt +64 % for 20 seconds*; Level 120:Provoke Undead restores 99 Health to you (or Armor if Health is full) and causes your attacks to taunt +66% for 20seconds*; Level 125:Provoke Undead restores 103 Health to you (or Armor if Health is full) and causes your attacks to taunt +68% for 10 20 seconds
}}
|-
| || of Provocation || <b>Level 100125</b> - Provoke Undead deals 69 87 damage to your minions, who then deal +62 159 damage for 10 seconds || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Provoke Undead deals 12 15 damage to your minions, who then deal +5 15 damage for 10 seconds
*; Level 10
:Provoke Undead deals 15 18 damage to your minions, who then deal +8 21 damage for 10 seconds
*; Level 15
:Provoke Undead deals 18 21 damage to your minions, who then deal +11 27 damage for 10 seconds
*; Level 20
:Provoke Undead deals 21 24 damage to your minions, who then deal +14 33 damage for 10 seconds
*; Level 25
:Provoke Undead deals 24 27 damage to your minions, who then deal +17 39 damage for 10 seconds
*; Level 30
:Provoke Undead deals 27 30 damage to your minions, who then deal +20 45 damage for 10 seconds
*; Level 35
:Provoke Undead deals 30 33 damage to your minions, who then deal +23 51 damage for 10 seconds
*; Level 40
:Provoke Undead deals 33 36 damage to your minions, who then deal +26 57 damage for 10 seconds
*; Level 45
:Provoke Undead deals 36 39 damage to your minions, who then deal +29 63 damage for 10 seconds
*; Level 50
:Provoke Undead deals 39 42 damage to your minions, who then deal +32 69 damage for 10 seconds
*; Level 55
:Provoke Undead deals 42 45 damage to your minions, who then deal +35 75 damage for 10 seconds
*; Level 60
:Provoke Undead deals 45 48 damage to your minions, who then deal +38 81 damage for 10 seconds
*; Level 65
:Provoke Undead deals 48 51 damage to your minions, who then deal +41 87 damage for 10 seconds
*; Level 70
:Provoke Undead deals 51 54 damage to your minions, who then deal +44 93 damage for 10 seconds
*; Level 75
:Provoke Undead deals 54 57 damage to your minions, who then deal +47 99 damage for 10 seconds
*; Level 80
:Provoke Undead deals 57 60 damage to your minions, who then deal +50 105 damage for 10 seconds
*; Level 85
:Provoke Undead deals 60 63 damage to your minions, who then deal +53 111 damage for 10 seconds
*; Level 90
:Provoke Undead deals 63 66 damage to your minions, who then deal +56 117 damage for 10 seconds
*; Level 95
:Provoke Undead deals 66 69 damage to your minions, who then deal +59 123 damage for 10 seconds
*; Level 100
:Provoke Undead deals 69 72 damage to your minions, who then deal +62 129 damage for 10 seconds*; Level 105:Provoke Undead deals 75 damage to your minions, who then deal +135 damage for 10 seconds*; Level 110:Provoke Undead deals 78 damage to your minions, who then deal +141 damage for 10 seconds*; Level 115:Provoke Undead deals 81 damage to your minions, who then deal +147 damage for 10 seconds*; Level 120:Provoke Undead deals 84 damage to your minions, who then deal +153 damage for 10 seconds*; Level 125:Provoke Undead deals 87 damage to your minions, who then deal +159 damage for 10 seconds
}}
|-
| Chirurgeon's || || <b>Level 100125</b> - Heal Undead and Rebuild Undead restore +34 48 Health/Armor || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Heal Undead and Rebuild Undead restore +6 10 Health/Armor
*; Level 10
:Heal Undead and Rebuild Undead restore +7 11 Health/Armor
*; Level 15
:Heal Undead and Rebuild Undead restore +8 12 Health/Armor
*; Level 20
:Heal Undead and Rebuild Undead restore +9 13 Health/Armor
*; Level 25
:Heal Undead and Rebuild Undead restore +10 14 Health/Armor
*; Level 30
:Heal Undead and Rebuild Undead restore +11 15 Health/Armor
*; Level 35
:Heal Undead and Rebuild Undead restore +12 16 Health/Armor
*; Level 40
:Heal Undead and Rebuild Undead restore +13 17 Health/Armor
*; Level 45
:Heal Undead and Rebuild Undead restore +14 18 Health/Armor
*; Level 50
:Heal Undead and Rebuild Undead restore +15 19 Health/Armor
*; Level 55
:Heal Undead and Rebuild Undead restore +16 20 Health/Armor
*; Level 60
:Heal Undead and Rebuild Undead restore +18 22 Health/Armor
*; Level 65
:Heal Undead and Rebuild Undead restore +20 24 Health/Armor
*; Level 70
:Heal Undead and Rebuild Undead restore +22 26 Health/Armor
*; Level 75
:Heal Undead and Rebuild Undead restore +24 28 Health/Armor
*; Level 80
:Heal Undead and Rebuild Undead restore +26 30 Health/Armor
*; Level 85
:Heal Undead and Rebuild Undead restore +28 32 Health/Armor
*; Level 90
:Heal Undead and Rebuild Undead restore +30 34 Health/Armor
*; Level 95
:Heal Undead and Rebuild Undead restore +32 36 Health/Armor
*; Level 100
:Heal Undead and Rebuild Undead restore +34 38 Health/Armor*; Level 105:Heal Undead and Rebuild Undead restore +40 Health/Armor*; Level 110:Heal Undead and Rebuild Undead restore +42 Health/Armor*; Level 115:Heal Undead and Rebuild Undead restore +44 Health/Armor*; Level 120:Heal Undead and Rebuild Undead restore +46 Health/Armor*; Level 125:Heal Undead and Rebuild Undead restore +48 Health/Armor
}}
|-
| Chirurgeon's || || <b>Level 100120</b> - Heal Undead restores +22 health/armor and grants causes target undead +17 Mitigation to take -47% damage from all Elite attacks for 8 seconds || Rare || Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Heal Undead restores +4 health/armor and grants causes target undead +4 Mitigation to take -9% damage from all Elite attacks for 8 seconds
*; Level 20
:Heal Undead restores +6 health/armor and grants causes target undead +5 Mitigation to take -11% damage from all Elite attacks for 8 seconds
*; Level 30
:Heal Undead restores +8 health/armor and grants causes target undead +6 Mitigation to take -14% damage from all Elite attacks for 8 seconds
*; Level 40
:Heal Undead restores +10 health/armor and grants causes target undead +7 Mitigation to take -17% damage from all Elite attacks for 8 seconds
*; Level 50
:Heal Undead restores +12 health/armor and grants causes target undead +8 Mitigation to take -20% damage from all Elite attacks for 8 seconds
*; Level 60
:Heal Undead restores +14 health/armor and grants causes target undead +9 Mitigation to take -23% damage from all Elite attacks for 8 seconds
*; Level 70
:Heal Undead restores +16 health/armor and grants causes target undead +11 Mitigation to take -27% damage from all Elite attacks for 8 seconds
*; Level 80
:Heal Undead restores +18 health/armor and grants causes target undead +13 Mitigation to take -31% damage from all Elite attacks for 8 seconds
*; Level 90
:Heal Undead restores +20 health/armor and grants causes target undead +15 Mitigation to take -35% damage from all Elite attacks for 8 seconds
*; Level 100
:Heal Undead restores +22 health/armor and grants causes target undead +17 Mitigation to take -39% damage from all Elite attacks for 8 seconds*; Level 110:Heal Undead causes target undead to take -43% damage from Elite attacks for 8 seconds*; Level 120:Heal Undead causes target undead to take -47% damage from Elite attacks for 8 seconds
}}
|-
| || || <b>Level 100125</b> - Heal Undead restores +28 Health/Armor and boosts your next attack +59 147 if it is a Darkness attack || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Heal Undead restores +7 Health/Armor and boosts your next attack +5 if it is a Darkness attack
*; Level 10
:Heal Undead restores +8 Health/Armor and boosts your next attack +7 10 if it is a Darkness attack
*; Level 15
:Heal Undead restores +9 Health/Armor and boosts your next attack +9 15 if it is a Darkness attack
*; Level 20
:Heal Undead restores +10 Health/Armor and boosts your next attack +11 21 if it is a Darkness attack
*; Level 25
:Heal Undead restores +11 Health/Armor and boosts your next attack +13 27 if it is a Darkness attack
*; Level 30
:Heal Undead restores +12 Health/Armor and boosts your next attack +15 33 if it is a Darkness attack
*; Level 35
:Heal Undead restores +13 Health/Armor and boosts your next attack +17 39 if it is a Darkness attack
*; Level 40
:Heal Undead restores +14 Health/Armor and boosts your next attack +19 45 if it is a Darkness attack
*; Level 45
:Heal Undead restores +15 Health/Armor and boosts your next attack +21 51 if it is a Darkness attack
*; Level 50
:Heal Undead restores +16 Health/Armor and boosts your next attack +23 57 if it is a Darkness attack
*; Level 55
:Heal Undead restores +17 Health/Armor and boosts your next attack +25 63 if it is a Darkness attack
*; Level 60
:Heal Undead restores +18 Health/Armor and boosts your next attack +27 69 if it is a Darkness attack
*; Level 65
:Heal Undead restores +20 Health/Armor and boosts your next attack +31 75 if it is a Darkness attack
*; Level 70
:Heal Undead restores +21 Health/Armor and boosts your next attack +35 81 if it is a Darkness attack
*; Level 75
:Heal Undead restores +23 Health/Armor and boosts your next attack +39 87 if it is a Darkness attack
*; Level 80
:Heal Undead restores +24 Health/Armor and boosts your next attack +43 93 if it is a Darkness attack
*; Level 85
:Heal Undead restores +25 Health/Armor and boosts your next attack +47 99 if it is a Darkness attack
*; Level 90
:Heal Undead restores +26 Health/Armor and boosts your next attack +51 105 if it is a Darkness attack
*; Level 95
:Heal Undead restores +27 Health/Armor and boosts your next attack +55 111 if it is a Darkness attack
*; Level 100
:Heal Undead restores boosts your next attack +28 Health/Armor and 117 if it is a Darkness attack*; Level 105:Heal Undead boosts your next attack +123 if it is a Darkness attack*; Level 110:Heal Undead boosts your next attack +129 if it is a Darkness attack*; Level 115:Heal Undead boosts your next attack +135 if it is a Darkness attack*; Level 120:Heal Undead boosts your next attack +141 if it is a Darkness attack*; Level 125:Heal Undead boosts your next attack +59 147 if it is a Darkness attack
}}
|-
| || || <b>Level 100125</b> - Heal Undead restores +24 an additional 196 Health/Armor over 12 seconds and has a 25% chance to boost targets' mitigation +43 for 8 also hastens the current reuse timer of Rebuild Undead -6.5 seconds || Uncommon || MainHand, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Heal Undead restores +5 an additional 4 Health/Armor over 12 seconds and has a 25% chance to boost targets' mitigation +also hastens the current reuse timer of Rebuild Undead -0.5 for 8 seconds
*; Level 10
:Heal Undead restores +6 an additional 12 Health/Armor over 12 seconds and has a 25% chance to boost targets' mitigation +7 for 8 also hastens the current reuse timer of Rebuild Undead -0.5 seconds
*; Level 15
:Heal Undead restores +7 an additional 20 Health/Armor over 12 seconds and has a 25% chance to boost targets' mitigation +9 for 8 also hastens the current reuse timer of Rebuild Undead -1 seconds
*; Level 20
:Heal Undead restores +8 an additional 28 Health/Armor over 12 seconds and has a 25% chance to boost targets' mitigation +11 for 8 also hastens the current reuse timer of Rebuild Undead -1 seconds
*; Level 25
:Heal Undead restores +9 an additional 36 Health/Armor over 12 seconds and has a 25% chance to boost targets' mitigation +13 for 8 also hastens the current reuse timer of Rebuild Undead -1.5 seconds
*; Level 30
:Heal Undead restores +10 an additional 44 Health/Armor over 12 seconds and has a 25% chance to boost targets' mitigation +15 for 8 also hastens the current reuse timer of Rebuild Undead -1.5 seconds
*; Level 35
:Heal Undead restores +11 an additional 52 Health/Armor over 12 seconds and has a 25% chance to boost targets' mitigation +17 for 8 also hastens the current reuse timer of Rebuild Undead -2 seconds
*; Level 40
:Heal Undead restores +an additional 60 Health/Armor over 12 seconds and has a 25% chance to boost targets' mitigation +19 for 8 also hastens the current reuse timer of Rebuild Undead -2 seconds
*; Level 45
:Heal Undead restores +13 an additional 68 Health/Armor over 12 seconds and has a 25% chance to boost targets' mitigation +21 for 8 also hastens the current reuse timer of Rebuild Undead -2.5 seconds
*; Level 50
:Heal Undead restores +14 an additional 76 Health/Armor over 12 seconds and has a 25% chance to boost targets' mitigation +23 for 8 also hastens the current reuse timer of Rebuild Undead -2.5 seconds
*; Level 55
:Heal Undead restores +15 an additional 84 Health/Armor over 12 seconds and has a 25% chance to boost targets' mitigation +25 for 8 also hastens the current reuse timer of Rebuild Undead -3 seconds
*; Level 60
:Heal Undead restores +16 an additional 92 Health/Armor over 12 seconds and has a 25% chance to boost targets' mitigation +27 for 8 also hastens the current reuse timer of Rebuild Undead -3 seconds
*; Level 65
:Heal Undead restores +17 an additional 100 Health/Armor over 12 seconds and has a 25% chance to boost targets' mitigation +29 for 8 also hastens the current reuse timer of Rebuild Undead -3.5 seconds
*; Level 70
:Heal Undead restores +18 an additional 108 Health/Armor over 12 seconds and has a 25% chance to boost targets' mitigation +31 for 8 also hastens the current reuse timer of Rebuild Undead -3.5 seconds
*; Level 75
:Heal Undead restores +19 an additional 116 Health/Armor over 12 seconds and has a 25% chance to boost targets' mitigation +33 for 8 also hastens the current reuse timer of Rebuild Undead -4 seconds
*; Level 80
:Heal Undead restores +20 an additional 124 Health/Armor over 12 seconds and has a 25% chance to boost targets' mitigation +35 for 8 also hastens the current reuse timer of Rebuild Undead -4 seconds
*; Level 85
:Heal Undead restores +21 an additional 132 Health/Armor over 12 seconds and has a 25% chance to boost targets' mitigation +37 for 8 also hastens the current reuse timer of Rebuild Undead -4.5 seconds
*; Level 90
:Heal Undead restores +22 an additional 140 Health/Armor over 12 seconds and has a 25% chance to boost targets' mitigation +39 for 8 also hastens the current reuse timer of Rebuild Undead -4.5 seconds
*; Level 95
:Heal Undead restores +23 an additional 148 Health/Armor over 12 seconds and has a 25% chance to boost targets' mitigation +41 for 8 also hastens the current reuse timer of Rebuild Undead -5 seconds
*; Level 100
:Heal Undead restores +24 an additional 156 Health/Armor over 12 seconds and has a 25% chance to boost targets' mitigation +43 for 8 also hastens the current reuse timer of Rebuild Undead -5 seconds*; Level 105:Heal Undead restores an additional 164 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5.5 seconds*; Level 110:Heal Undead restores an additional 172 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5.5 seconds*; Level 115:Heal Undead restores an additional 180 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6 seconds*; Level 120:Heal Undead restores an additional 188 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6 seconds*; Level 125:Heal Undead restores an additional 196 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6.5 seconds
}}
|-
| || of Heated Bones || <b>Level 100120</b> - Summoned Skeletons deal +2228% direct damage, but take +15060% more damage from any cold attacks || Uncommon || Ring, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Summoned Skeletons deal +46% direct damage, but take +1005% more damage from any cold attacks
*; Level 20
:Summoned Skeletons deal +68% direct damage, but take +11010% more damage from any cold attacks
*; Level 30
:Summoned Skeletons deal +810% direct damage, but take +12015% more damage from any cold attacks
*; Level 40
:Summoned Skeletons deal +1012% direct damage, but take +13020% more damage from any cold attacks
*; Level 50
:Summoned Skeletons deal +1214% direct damage, but take +14025% more damage from any cold attacks
*; Level 60
:Summoned Skeletons deal +1416% direct damage, but take +15030% more damage from any cold attacks
*; Level 70
:Summoned Skeletons deal +1618% direct damage, but take +15035% more damage from any cold attacks
*; Level 80
:Summoned Skeletons deal +1820% direct damage, but take +15040% more damage from any cold attacks
*; Level 90
:Summoned Skeletons deal +2022% direct damage, but take +15045% more damage from any cold attacks
*; Level 100
:Summoned Skeletons deal +2224% direct damage, but take +15050% more damage from cold attacks*; Level 110:Summoned Skeletons deal +26% direct damage, but take +55% more damage from cold attacks*; Level 120:Summoned Skeletons deal +28% direct damage, but take +60% more damage from any cold attacks
}}
|-
| || of the Nibbled Heart || <b>Level 100120</b> - Heart's Power has a 3644% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span> || Rare || Head || {{Spoiler|Click Expand to reveal|
*; Level 10
:Heart's Power has a 5% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 100
:Heart's Power has a 36% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 110
:Heart's Power has a 40% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 120
:Heart's Power has a 44% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>
}}
|-
| || of Fragile Bones || <b>Level 100120</b> - Summoned Skeletal Archers and Mages deal +2434% direct damage, but take +5029% damage from any slashing, piercing, or crushing attacks || Rare || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Summoned Skeletal Archers and Mages deal +6% direct damage, but take +107% damage from any slashing, piercing, or crushing attacks
*; Level 20
:Summoned Skeletal Archers and Mages deal +8% direct damage, but take +209% damage from any slashing, piercing, or crushing attacks
*; Level 30
:Summoned Skeletal Archers and Mages deal +10% direct damage, but take +3011% damage from any slashing, piercing, or crushing attacks
*; Level 40
:Summoned Skeletal Archers and Mages deal +12% direct damage, but take +4013% damage from any slashing, piercing, or crushing attacks
*; Level 50
:Summoned Skeletal Archers and Mages deal +14% direct damage, but take +5015% damage from any slashing, piercing, or crushing attacks
*; Level 60
:Summoned Skeletal Archers and Mages deal +16% direct damage, but take +5017% damage from any slashing, piercing, or crushing attacks
*; Level 70
:Summoned Skeletal Archers and Mages deal +1819% direct damage, but take +5019% damage from any slashing, piercing, or crushing attacks
*; Level 80
:Summoned Skeletal Archers and Mages deal +2022% direct damage, but take +5021% damage from any slashing, piercing, or crushing attacks
*; Level 90
:Summoned Skeletal Archers and Mages deal +2225% direct damage, but take +5023% damage from any slashing, piercing, or crushing attacks
*; Level 100
:Summoned Skeletal Archers and Mages deal +2428% direct damage, but take +5025% damage from any slashingcrushing attacks*; Level 110:Summoned Skeletal Archers and Mages deal +31% direct damage, piercingbut take +27% damage from crushing attacks*; Level 120:Summoned Skeletal Archers and Mages deal +34% direct damage, or but take +29% damage from crushing attacks
}}
|-
| || of Unnatural Skeletons || <b>Level 100120</b> - Summoned Skeletal Archers and Mages deal +1531% direct damage, but are instantly destroyed by ANY Nature Damage take +60% damage from nature attacks || Rare || Head || {{Spoiler|Click Expand to reveal|
*; Level 10
:Summoned Skeletal Archers and Mages deal +65% direct damage, but are instantly destroyed by ANY Nature Damagetake +5% damage from nature attacks
*; Level 20
:Summoned Skeletal Archers and Mages deal +7% direct damage, but are instantly destroyed by ANY Nature Damagetake +10% damage from nature attacks
*; Level 30
:Summoned Skeletal Archers and Mages deal +89% direct damage, but are instantly destroyed by ANY Nature Damagetake +15% damage from nature attacks
*; Level 40
:Summoned Skeletal Archers and Mages deal +911% direct damage, but are instantly destroyed by ANY Nature Damagetake +20% damage from nature attacks
*; Level 50
:Summoned Skeletal Archers and Mages deal +1013% direct damage, but are instantly destroyed by ANY Nature Damagetake +25% damage from nature attacks
*; Level 60
:Summoned Skeletal Archers and Mages deal +1115% direct damage, but are instantly destroyed by ANY Nature Damagetake +30% damage from nature attacks
*; Level 70
:Summoned Skeletal Archers and Mages deal +1217% direct damage, but are instantly destroyed by ANY Nature Damagetake +35% damage from nature attacks
*; Level 80
:Summoned Skeletal Archers and Mages deal +1320% direct damage, but are instantly destroyed by ANY Nature Damagetake +40% damage from nature attacks
*; Level 90
:Summoned Skeletal Archers and Mages deal +1422% direct damage, but are instantly destroyed by ANY Nature Damagetake +45% damage from nature attacks
*; Level 100
:Summoned Skeletal Archers and Mages deal +1525% direct damage, but are instantly destroyed by ANY Nature Damagetake +50% damage from nature attacks*; Level 110:Summoned Skeletal Archers and Mages deal +28% direct damage, but take +55% damage from nature attacks*; Level 120:Summoned Skeletal Archers and Mages deal +31% direct damage, but take +60% damage from nature attacks
}}
|-
| || of Strong Zombies || <b>Level 100125</b> - Raised Zombies deal +2530% damage || Uncommon || Hands, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Raised Zombies deal +6% damage
*; Level 100
:Raised Zombies deal +25% damage
*; Level 105
:Raised Zombies deal +26% damage
*; Level 110
:Raised Zombies deal +27% damage
*; Level 115
:Raised Zombies deal +28% damage
*; Level 120
:Raised Zombies deal +29% damage
*; Level 125
:Raised Zombies deal +30% damage
}}
|-
| || of Inciting Zombies || <b>Level 100125</b> - Raised Zombies deal +47 80 damage and taunt as if they did +200% more damage || Uncommon || Necklace, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Raised Zombies deal +9 8 damage and taunt as if they did +200% more damage
*; Level 10
:Raised Zombies deal +11 damage and taunt as if they did +200% more damage
*; Level 15
:Raised Zombies deal +13 14 damage and taunt as if they did +200% more damage
*; Level 20
:Raised Zombies deal +15 17 damage and taunt as if they did +200% more damage
*; Level 25
:Raised Zombies deal +17 20 damage and taunt as if they did +200% more damage
*; Level 30
:Raised Zombies deal +19 23 damage and taunt as if they did +200% more damage
*; Level 35
:Raised Zombies deal +21 26 damage and taunt as if they did +200% more damage
*; Level 40
:Raised Zombies deal +23 29 damage and taunt as if they did +200% more damage
*; Level 45
:Raised Zombies deal +25 32 damage and taunt as if they did +200% more damage
*; Level 50
:Raised Zombies deal +27 35 damage and taunt as if they did +200% more damage
*; Level 55
:Raised Zombies deal +29 38 damage and taunt as if they did +200% more damage
*; Level 60
:Raised Zombies deal +31 41 damage and taunt as if they did +200% more damage
*; Level 65
:Raised Zombies deal +33 44 damage and taunt as if they did +200% more damage
*; Level 70
:Raised Zombies deal +35 47 damage and taunt as if they did +200% more damage
*; Level 75
:Raised Zombies deal +37 50 damage and taunt as if they did +200% more damage
*; Level 80
:Raised Zombies deal +39 53 damage and taunt as if they did +200% more damage
*; Level 85
:Raised Zombies deal +41 56 damage and taunt as if they did +200% more damage
*; Level 90
:Raised Zombies deal +43 59 damage and taunt as if they did +200% more damage
*; Level 95
:Raised Zombies deal +45 62 damage and taunt as if they did +200% more damage
*; Level 100
:Raised Zombies deal +47 65 damage and taunt as if they did +200% more damage*; Level 105:Raised Zombies deal +68 damage and taunt as if they did +200% more damage*; Level 110:Raised Zombies deal +71 damage and taunt as if they did +200% more damage*; Level 115:Raised Zombies deal +74 damage and taunt as if they did +200% more damage*; Level 120:Raised Zombies deal +77 damage and taunt as if they did +200% more damage*; Level 125:Raised Zombies deal +80 damage and taunt as if they did +200% more damage
}}
|-
| || of Fast Zombies || <b>Level 100120</b> - Raised Zombies deal +28 72 damage and speed is +10 || Rare || Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Raised Zombies deal +1 6 damage and speed is +2
*; Level 20
:Raised Zombies deal +2 12 damage and speed is +4
*; Level 30
:Raised Zombies deal +3 18 damage and speed is +6
*; Level 40
:Raised Zombies deal +4 24 damage and speed is +8
*; Level 50
:Raised Zombies deal +8 30 damage and speed is +10
*; Level 60
:Raised Zombies deal +12 36 damage and speed is +10
*; Level 70
:Raised Zombies deal +16 42 damage and speed is +10
*; Level 80
:Raised Zombies deal +20 48 damage and speed is +10
*; Level 90
:Raised Zombies deal +24 54 damage and speed is +10
*; Level 100
:Raised Zombies deal +28 60 damage and speed is +10*; Level 110:Raised Zombies deal +66 damage and speed is +10*; Level 120:Raised Zombies deal +72 damage and speed is +10
}}
|}
498
edits

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