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Necromancy/Treasure Effects

65,148 bytes added, 15 September
v435 update
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}Necromancy/Treasure Effects|Necromancy Treasure Effects]]==</includeonly>See also: [[Necromancy/Treasure Effects:By Slot]] See also: [[Necromancy/Treasure Effects:By Ability]]<!-- This table is from patch v259, June 19, 2016 Updated to v435 on Mon Sep 15 2025 09:08:16 GMT-0600 (Mountain Daylight Time) using FoxnEagle's auto-wiki-generator -->
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|+<div align! style="leftwidth:8%"><h3>Necromancy</h3></div>! | Prefix !! style="width:8%"| Suffix !! Best Tier style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! All Tiersstyle="width:15%"| Other Versions
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| Necromancer's || of Necromancy || <b>Tier 12Level 120</b> - Necromancy Base Damage +60%; Summoned Skeletal Swordsmen and Mages regenerate Skeletons deal +18 health every update, both in and out of combat 12% direct damage || Uncommon || HandsHead, Necklace MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Necromancy Base Damage +5; Summoned Skeletal Swordsmen and Mages regenerate Skeletons deal +1 health every update, both in and out of combat% direct damage*; Tier Level 20:Necromancy Base Damage +10%; Summoned Skeletons deal +2% direct damage*; Level 30:Necromancy Base Damage +15%; Summoned Skeletal Swordsmen and Mages regenerate Skeletons deal +3 health every update, both in and out of combat% direct damage*; Tier 3Level 40*:Necromancy Base Damage +20%; Summoned Skeletal Swordsmen and Mages regenerate Skeletons deal +4 health every update, both in and out of combat% direct damage*; Tier 4Level 50*:Necromancy Base Damage +25%; Summoned Skeletal Swordsmen and Mages regenerate Skeletons deal +6 health every update, both in and out of combat5% direct damage*; Tier 5Level 60*:Necromancy Base Damage +30%; Summoned Skeletal Swordsmen and Mages regenerate Skeletons deal +7 health every update, both in and out of combat6% direct damage*; Tier 6Level 70*:Necromancy Base Damage +35%; Summoned Skeletal Swordsmen and Mages regenerate Skeletons deal +9 health every update, both in and out of combat7% direct damage*; Tier 7Level 80*:Necromancy Base Damage +40%; Summoned Skeletal Swordsmen and Mages regenerate Skeletons deal +10 health every update, both in and out of combat8% direct damage*; Tier 8Level 90*:Necromancy Base Damage +45%; Summoned Skeletal Swordsmen and Mages regenerate Skeletons deal +12 health every update, both in and out of combat9% direct damage*; Tier 9Level 100*:Necromancy Base Damage +50%; Summoned Skeletal Swordsmen and Mages regenerate Skeletons deal +13 health every update, both in and out of combat10% direct damage*; Tier 10Level 110*:Necromancy Base Damage +55%; Summoned Skeletal Swordsmen and Mages regenerate Skeletons deal +15 health every update, both in and out of combat11% direct damage*; Tier 11Level 120*Summoned Skeletal Swordsmen and Mages regenerate :Necromancy Base Damage +16 health every update, both in and out of combat*60%; Tier 12*Summoned Skeletal Swordsmen and Mages regenerate Skeletons deal +18 health every update, both in and out of combat12% direct damage|Expand}}
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| LifestealerLifecrusher's || of Life Stealing Burning Corpse-Hands || <b>Tier 12Level 125</b> - Life Steal attacks reap 17 additional health Death's Hold ignites the target, dealing 390 Fire damage over 12 seconds || LegsUncommon || Chest, Chest Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Death's Hold ignites the target, dealing 48 Fire damage over 12 seconds*Life Steal attacks reap 3 additional health; Level 10:Death's Hold ignites the target, dealing 60 Fire damage over 12 seconds*; Tier 2Level 15:Death's Hold ignites the target, dealing 72 Fire damage over 12 seconds*Life Steal attacks reap 5 additional health; Level 20:Death's Hold ignites the target, dealing 84 Fire damage over 12 seconds*; Tier 3Level 25:Death's Hold ignites the target, dealing 96 Fire damage over 12 seconds*Life Steal attacks reap 7 additional health; Level 30:Death's Hold ignites the target, dealing 108 Fire damage over 12 seconds*; Tier 4Level 35:Death's Hold ignites the target, dealing 120 Fire damage over 12 seconds*Life Steal attacks reap 8 additional health; Level 40:Death's Hold ignites the target, dealing 132 Fire damage over 12 seconds*; Tier 5Level 45:Death's Hold ignites the target, dealing 144 Fire damage over 12 seconds*Life Steal attacks reap 9 additional health; Level 50:Death's Hold ignites the target, dealing 156 Fire damage over 12 seconds*; Tier 6Level 55:Death's Hold ignites the target, dealing 168 Fire damage over 12 seconds*Life Steal attacks reap 10 additional health; Level 60:Death's Hold ignites the target, dealing 180 Fire damage over 12 seconds*; Tier 7Level 65:Death's Hold ignites the target, dealing 192 Fire damage over 12 seconds*Life Steal attacks reap 11 additional health; Level 70:Death's Hold ignites the target, dealing 204 Fire damage over 12 seconds*; Tier 8Level 75:Death's Hold ignites the target, dealing 216 Fire damage over 12 seconds*Life Steal attacks reap ; Level 80:Death's Hold ignites the target, dealing 228 Fire damage over 12 additional healthseconds*; Tier 9Level 85:Death's Hold ignites the target, dealing 246 Fire damage over 12 seconds*Life Steal attacks reap 14 additional health; Level 90:Death's Hold ignites the target, dealing 264 Fire damage over 12 seconds*; Level 95:Death's Hold ignites the target, dealing 282 Fire damage over 12 seconds*; Tier 10Level 100:Death's Hold ignites the target, dealing 300 Fire damage over 12 seconds*Life Steal attacks reap 15 additional health; Level 105:Death's Hold ignites the target, dealing 318 Fire damage over 12 seconds*; Tier 11Level 110:Death's Hold ignites the target, dealing 336 Fire damage over 12 seconds*Life Steal attacks reap 16 additional health; Level 115:Death's Hold ignites the target, dealing 354 Fire damage over 12 seconds*; Tier Level 120:Death's Hold ignites the target, dealing 372 Fire damage over 12seconds*Life Steal attacks reap 17 additional health; Level 125:Death's Hold ignites the target, dealing 390 Fire damage over 12 seconds|Expand}}
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| || of Death Gazing Electric Doom || <b>Tier 12Level 125</b> - Deathgaze Spark of Death deals +208103 damage and renders target 10% more vulnerable to Electricity damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have) for 30 seconds || Uncommon || LegsChest, Necklace Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Spark of Death deals +1damage and renders target 10% more vulnerable to Electricity damage for 30 seconds*Deathgaze ; Level 10:Spark of Death deals +2 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds*; Level 15:Spark of Death deals +4 damage and has renders target 10% more vulnerable to Electricity damage for 30 seconds*; Level 20:Spark of Death deals +1 Accuracy (which cancels out the Evasion that certain monsters have)6 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds*; Tier 2Level 25:Spark of Death deals +8 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds*Deathgaze ; Level 30:Spark of Death deals +2810 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds*; Level 35:Spark of Death deals +12 damage and has renders target 10% more vulnerable to Electricity damage for 30 seconds*; Level 40:Spark of Death deals +2 Accuracy (which cancels out the Evasion that certain monsters have)15 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds*; Tier 3Level 45:Spark of Death deals +17 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds*Deathgaze ; Level 50:Spark of Death deals +4620 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds*; Level 55:Spark of Death deals +23 damage and has renders target 10% more vulnerable to Electricity damage for 30 seconds*; Level 60:Spark of Death deals +3 Accuracy (which cancels out the Evasion that certain monsters have)25 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds*; Tier 4Level 65:Spark of Death deals +31 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds*Deathgaze ; Level 70:Spark of Death deals +6437 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds*; Level 75:Spark of Death deals +43 damage and has renders target 10% more vulnerable to Electricity damage for 30 seconds*; Level 80:Spark of Death deals +4 Accuracy (which cancels out the Evasion that certain monsters have)49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds*; Tier 5Level 85*Deathgaze :Spark of Death deals +8255 damage and renders target 10% more vulnerable to Electricity damage and has +5 Accuracy (which cancels out the Evasion that certain monsters have)for 30 seconds*; Tier 6Level 90*Deathgaze :Spark of Death deals +10061 damage and renders target 10% more vulnerable to Electricity damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)for 30 seconds*; Tier 7Level 95*Deathgaze :Spark of Death deals +11867 damage and renders target 10% more vulnerable to Electricity damage and has +7 Accuracy (which cancels out the Evasion that certain monsters have)for 30 seconds*; Tier 8Level 100*Deathgaze :Spark of Death deals +13673 damage and renders target 10% more vulnerable to Electricity damage and has +8 Accuracy (which cancels out the Evasion that certain monsters have)for 30 seconds*; Tier 9Level 105*Deathgaze :Spark of Death deals +15479 damage and renders target 10% more vulnerable to Electricity damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)for 30 seconds*; Tier Level 110:Spark of Death deals +85 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds*Deathgaze ; Level 115:Spark of Death deals +172% 91 damage and has +renders target 10 Accuracy (which cancels out the Evasion that certain monsters have)% more vulnerable to Electricity damage for 30 seconds*; Tier 11Level 120*Deathgaze :Spark of Death deals +19097 damage and renders target 10% more vulnerable to Electricity damage and has +11 Accuracy (which cancels out the Evasion that certain monsters have)for 30 seconds*; Tier 12Level 125*Deathgaze :Spark of Death deals +208103 damage and renders target 10% more vulnerable to Electricity damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)for 30 seconds|Expand}}
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| || of Hasty Fears Skeletal Minions || <b>Tier 12Level 120</b> - Deathgaze deals Summoned Skeletons deal +120 25% direct damage and increases your sprint speed +4 for 15 seconds || Head Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Deathgaze deals :Summoned Skeletons deal +10 3% direct damage and increases your sprint speed +1 for 15 seconds*; Tier 2Level 20*Deathgaze deals :Summoned Skeletons deal +20 5% direct damage and increases your sprint speed +1 for 15 seconds*; Tier 3Level 30*Deathgaze deals :Summoned Skeletons deal +30 7% direct damage and increases your sprint speed +1 for 15 seconds*; Tier 4Level 40*Deathgaze deals :Summoned Skeletons deal +40 9% direct damage and increases your sprint speed +2 for 15 seconds*; Tier 5Level 50*Deathgaze deals :Summoned Skeletons deal +50 11% direct damage and increases your sprint speed +2 for 15 seconds*; Tier 6Level 60*Deathgaze deals :Summoned Skeletons deal +60 13% direct damage and increases your sprint speed +2 for 15 seconds*; Tier 7Level 70*Deathgaze deals :Summoned Skeletons deal +70 15% direct damage and increases your sprint speed +3 for 15 seconds*; Tier 8Level 80*Deathgaze deals :Summoned Skeletons deal +80 17% direct damage and increases your sprint speed +3 for 15 seconds*; Tier 9Level 90*Deathgaze deals :Summoned Skeletons deal +90 19% direct damage and increases your sprint speed +3 for 15 seconds*; Tier 10Level 100*Deathgaze deals :Summoned Skeletons deal +100 21% direct damage and increases your sprint speed +4 for 15 seconds*; Tier 11Level 110*Deathgaze deals :Summoned Skeletons deal +110 23% direct damage and increases your sprint speed +4 for 15 seconds*; Tier 12Level 120*Deathgaze deals :Summoned Skeletons deal +120 25% direct damage and increases your sprint speed +4 for 15 seconds|Expand}}
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| || of Tough Gazes Stolen Life || <b>Tier 12Level 125</b> - Deathgaze deals +60 damage and Life Steal restores 72 armor to you 52 Health || Uncommon || Head, Ring, Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Life Steal restores 4 Health*Deathgaze deals +5 damage and ; Level 10:Life Steal restores 6 armor to youHealth*; Tier 2Level 15:Life Steal restores 8 Health*Deathgaze deals +; Level 20:Life Steal restores 10 damage and Health*; Level 25:Life Steal restores 12 armor to youHealth*; Level 30:Life Steal restores 14 Health*; Tier 3Level 35:Life Steal restores 16 Health*Deathgaze deals +15 damage and ; Level 40:Life Steal restores 18 armor to youHealth*; Level 45:Life Steal restores 20 Health*; Tier 4Level 50:Life Steal restores 22 Health*Deathgaze deals +20 damage and ; Level 55:Life Steal restores 24 armor to youHealth*; Level 60:Life Steal restores 26 Health*; Tier 5Level 65:Life Steal restores 28 Health*Deathgaze deals +25 damage and ; Level 70:Life Steal restores 30 armor to youHealth*; Level 75:Life Steal restores 32 Health*; Tier 6Level 80:Life Steal restores 34 Health*Deathgaze deals +30 damage and ; Level 85:Life Steal restores 36 armor to youHealth*; Level 90:Life Steal restores 38 Health*; Tier 7Level 95:Life Steal restores 40 Health*Deathgaze deals +35 damage and ; Level 100:Life Steal restores 42 armor to youHealth*; Tier 8Level 105*Deathgaze deals +40 damage and :Life Steal restores 48 armor to you44 Health*; Tier 9Level 110*Deathgaze deals +45 damage and :Life Steal restores 54 armor to you46 Health*; Tier 10Level 115*Deathgaze deals +50 damage and :Life Steal restores 60 armor to you48 Health*; Tier 11Level 120*Deathgaze deals +55 damage and :Life Steal restores 66 armor to you50 Health*; Tier 12Level 125*Deathgaze deals +60 damage and :Life Steal restores 72 armor to you52 Health|Expand}}
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| Crowd Reaper's || of Toughened Bone Warriors Crowd Reaping || <b>Tier 6Level 125</b> - All Summoned Skeletons take 6 less direct damage from each attack Life Steal targets all enemies within 10 meters and steals +50 health, but reuse timer is +3 seconds and Power cost is +32 || Uncommon || Hands, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Life Steal targets all enemies within 10 meters and steals +2 health, but reuse timer is +3 seconds and Power cost is +8*; Level 10:Life Steal targets all enemies within 10 meters and steals +4 health, but reuse timer is +3 seconds and Power cost is +9*; Tier 1Level 15:Life Steal targets all enemies within 10 meters and steals +6 health, but reuse timer is +3 seconds and Power cost is +10*All Summoned Skeletons take 1 less direct damage from each attack; Level 20:Life Steal targets all enemies within 10 meters and steals +8 health, but reuse timer is +3 seconds and Power cost is +11*; Tier 2Level 25:Life Steal targets all enemies within 10 meters and steals +10 health, but reuse timer is +3 seconds and Power cost is +12*; Level 30:Life Steal targets all enemies within 10 meters and steals +12 health, but reuse timer is +3 seconds and Power cost is +13*; Level 35:Life Steal targets all enemies within 10 meters and steals +14 health, but reuse timer is +3 seconds and Power cost is +14*; Level 40:Life Steal targets all enemies within 10 meters and steals +16 health, but reuse timer is +3 seconds and Power cost is +15*; Level 45:Life Steal targets all enemies within 10 meters and steals +18 health, but reuse timer is +3 seconds and Power cost is +16*; Level 50:Life Steal targets all enemies within 10 meters and steals +20 health, but reuse timer is +3 seconds and Power cost is +17*; Level 55:Life Steal targets all enemies within 10 meters and steals +22 health, but reuse timer is +3 seconds and Power cost is +18*; Level 60:Life Steal targets all enemies within 10 meters and steals +24 health, but reuse timer is +3 seconds and Power cost is +19*; Level 65:Life Steal targets all enemies within 10 meters and steals +26 health, but reuse timer is +3 seconds and Power cost is +20*; Level 70:Life Steal targets all enemies within 10 meters and steals +28 health, but reuse timer is +3 seconds and Power cost is +21*; Level 75:Life Steal targets all enemies within 10 meters and steals +30 health, but reuse timer is +3 seconds and Power cost is +22*; Level 80:Life Steal targets all enemies within 10 meters and steals +32 health, but reuse timer is +3 seconds and Power cost is +23*All Summoned Skeletons take 2 less direct damage from each attack; Level 85:Life Steal targets all enemies within 10 meters and steals +34 health, but reuse timer is +3 seconds and Power cost is +24*; Tier Level 90:Life Steal targets all enemies within 10 meters and steals +36 health, but reuse timer is +3seconds and Power cost is +25*All Summoned Skeletons take ; Level 95:Life Steal targets all enemies within 10 meters and steals +38 health, but reuse timer is +3 less direct damage from each attackseconds and Power cost is +26*; Tier 4Level 100:Life Steal targets all enemies within 10 meters and steals +40 health, but reuse timer is +3 seconds and Power cost is +27*All Summoned Skeletons take 4 less direct damage from each attack; Level 105:Life Steal targets all enemies within 10 meters and steals +42 health, but reuse timer is +3 seconds and Power cost is +28*; Tier 5Level 110:Life Steal targets all enemies within 10 meters and steals +44 health, but reuse timer is +3 seconds and Power cost is +29*All Summoned Skeletons take 5 less direct damage from each attack; Level 115:Life Steal targets all enemies within 10 meters and steals +46 health, but reuse timer is +3 seconds and Power cost is +30*; Tier 6Level 120:Life Steal targets all enemies within 10 meters and steals +48 health, but reuse timer is +3 seconds and Power cost is +31*All Summoned Skeletons take 6 less direct damage from each attack; Level 125:Life Steal targets all enemies within 10 meters and steals +50 health, but reuse timer is +3 seconds and Power cost is +32|Expand}}
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| Lifestealer's || of Life Stealing || <b>Tier 12Level 125</b> - Summoned Skeletal Swordsmen regenerate +36 armor every update, both in and out of combat Life Steal reaps 53 additional health || Uncommon || Legs, Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Life Steal reaps 5 additional health*Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat; Level 10:Life Steal reaps 7 additional health*; Tier 2Level 15:Life Steal reaps 9 additional health*Summoned Skeletal Swordsmen regenerate +6 armor every update, both in and out of combat; Level 20:Life Steal reaps 11 additional health*; Level 25:Life Steal reaps 13 additional health*; Tier 3Level 30:Life Steal reaps 15 additional health*Summoned Skeletal Swordsmen regenerate +9 armor every update, both in and out of combat; Level 35:Life Steal reaps 17 additional health*; Tier 4Level 40:Life Steal reaps 19 additional health*Summoned Skeletal Swordsmen regenerate +12 armor every update, both in and out of combat; Level 45:Life Steal reaps 21 additional health*; Tier 5Level 50:Life Steal reaps 23 additional health*Summoned Skeletal Swordsmen regenerate +15 armor every update, both in and out of combat; Level 55:Life Steal reaps 25 additional health*; Tier 6Level 60:Life Steal reaps 27 additional health*Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat; Level 65:Life Steal reaps 29 additional health*; Tier 7Level 70:Life Steal reaps 31 additional health*Summoned Skeletal Swordsmen regenerate +21 armor every update, both in and out of combat; Level 75:Life Steal reaps 33 additional health*; Tier 8Level 80:Life Steal reaps 35 additional health*Summoned Skeletal Swordsmen regenerate +24 armor every update, both in and out of combat; Level 85:Life Steal reaps 37 additional health*; Tier 9Level 90:Life Steal reaps 39 additional health*Summoned Skeletal Swordsmen regenerate +27 armor every update, both in and out of combat; Level 95:Life Steal reaps 41 additional health*; Tier 10Level 100:Life Steal reaps 43 additional health*Summoned Skeletal Swordsmen regenerate +30 armor every update, both in and out of combat; Level 105:Life Steal reaps 45 additional health*; Tier 11Level 110:Life Steal reaps 47 additional health*Summoned Skeletal Swordsmen regenerate +33 armor every update, both in and out of combat; Level 115:Life Steal reaps 49 additional health*; Tier 12Level 120:Life Steal reaps 51 additional health*Summoned Skeletal Swordsmen regenerate +36 armor every update, both in and out of combat; Level 125:Life Steal reaps 53 additional health|Expand}}
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| || || <b>Tier 12Level 125</b> - Summoned Skeletal Archers and Mages have +72 health Life Steal deals 355 Psychic damage over 10 seconds || FeetUncommon || Necklace, MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:Life Steal deals 50 Psychic damage over 10 seconds*; Tier 1Level 10:Life Steal deals 60 Psychic damage over 10 seconds*Summoned Skeletal Archers and Mages have +6 health; Level 15:Life Steal deals 70 Psychic damage over 10 seconds*; Tier 2Level 20:Life Steal deals 80 Psychic damage over 10 seconds*Summoned Skeletal Archers and Mages have +12 health; Level 25:Life Steal deals 90 Psychic damage over 10 seconds*; Tier 3Level 30:Life Steal deals 100 Psychic damage over 10 seconds*Summoned Skeletal Archers and Mages have +18 health; Level 35:Life Steal deals 110 Psychic damage over 10 seconds*; Tier 4Level 40:Life Steal deals 120 Psychic damage over 10 seconds*Summoned Skeletal Archers and Mages have +24 health; Level 45:Life Steal deals 130 Psychic damage over 10 seconds*; Tier 5Level 50:Life Steal deals 140 Psychic damage over 10 seconds*Summoned Skeletal Archers and Mages have +30 health; Level 55:Life Steal deals 150 Psychic damage over 10 seconds*; Tier 6Level 60:Life Steal deals 160 Psychic damage over 10 seconds*Summoned Skeletal Archers and Mages have +36 health; Level 65:Life Steal deals 175 Psychic damage over 10 seconds*; Tier 7Level 70:Life Steal deals 190 Psychic damage over 10 seconds*Summoned Skeletal Archers and Mages have +42 health; Level 75:Life Steal deals 205 Psychic damage over 10 seconds*; Tier 8Level 80:Life Steal deals 220 Psychic damage over 10 seconds*Summoned Skeletal Archers and Mages have +48 health; Level 85:Life Steal deals 235 Psychic damage over 10 seconds*; Tier 9Level 90:Life Steal deals 250 Psychic damage over 10 seconds*Summoned Skeletal Archers and Mages have +54 health; Level 95:Life Steal deals 265 Psychic damage over 10 seconds*; Tier Level 100:Life Steal deals 280 Psychic damage over 10seconds*Summoned Skeletal Archers and Mages have +60 health; Level 105:Life Steal deals 295 Psychic damage over 10 seconds*; Tier 11Level 110:Life Steal deals 310 Psychic damage over 10 seconds*Summoned Skeletal Archers and Mages have +66 health; Level 115:Life Steal deals 325 Psychic damage over 10 seconds*; Tier 12Level 120:Life Steal deals 340 Psychic damage over 10 seconds*Summoned Skeletal Archers and Mages have +72 health; Level 125:Life Steal deals 355 Psychic damage over 10 seconds|Expand}}
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| Crowd Reaper's || of Crowd Reaping Death Gazing || <b>Tier 12Level 125</b> - Life Steal targets all enemies within 10 meters of you and Deathgaze deals +40 149% damage but also generates and has +310 Rage 38 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || Hands , Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Deathgaze deals +10% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)*Life Steal targets all enemies within ; Level 10 meters of you :Deathgaze deals +15% damage and has +2 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 15:Deathgaze deals +1 20% damage but also generates and has +100 Rage3 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 2Level 20:Deathgaze deals +25% damage and has +4 Accuracy (which cancels out the Evasion that certain monsters have)*Life Steal targets all enemies within 10 meters of you ; Level 25:Deathgaze deals +30% damage and has +5 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 30:Deathgaze deals +2 35% damage but also generates and has +100 Rage6 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 3Level 35:Deathgaze deals +41% damage and has +7 Accuracy (which cancels out the Evasion that certain monsters have)*Life Steal targets all enemies within 10 meters of you ; Level 40:Deathgaze deals +47% damage and has +8 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 45:Deathgaze deals +3 53% damage but also generates and has +100 Rage9 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 4Level 50:Deathgaze deals +59% damage and has +10 Accuracy (which cancels out the Evasion that certain monsters have)*Life Steal targets all enemies within 10 meters of you ; Level 55:Deathgaze deals +65% damage and has +11 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 60:Deathgaze deals +4 71% damage but also generates and has +100 Rage12 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 5Level 65:Deathgaze deals +77% damage and has +14 Accuracy (which cancels out the Evasion that certain monsters have)*Life Steal targets all enemies within 10 meters of you ; Level 70:Deathgaze deals +83% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 75:Deathgaze deals +5 89% damage but also generates and has +100 Rage18 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 6Level 80:Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)*Life Steal targets all enemies within 10 meters of you ; Level 85:Deathgaze deals +101% damage and has +22 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 90:Deathgaze deals +6 107% damage but also generates and has +130 Rage24 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 7Level 95:Deathgaze deals +113% damage and has +26 Accuracy (which cancels out the Evasion that certain monsters have)*Life Steal targets all enemies within 10 meters of you and ; Level 100:Deathgaze deals +7 119% damage but also generates and has +160 Rage28 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 8Level 105*Life Steal targets all enemies within 10 meters of you and :Deathgaze deals +10 125% damage but also generates and has +190 Rage30 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 9Level 110*Life Steal targets all enemies within 10 meters of you and :Deathgaze deals +15 131% damage but also generates and has +220 Rage32 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 10Level 115*Life Steal targets all enemies within 10 meters of you and :Deathgaze deals +20 137% damage but also generates and has +250 Rage34 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 11Level 120*Life Steal targets all enemies within 10 meters of you and :Deathgaze deals +30 143% damage but also generates and has +280 Rage36 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 12Level 125*Life Steal targets all enemies within 10 meters of you and :Deathgaze deals +40 149% damage but also generates and has +310 Rage38 Accuracy (which cancels out the Evasion that certain monsters have)|Expand}}
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| || of Unflapping Skeletons Tough Gazes || <b>Tier 6Level 125</b> - Summoned Skeletal Swordsmen have a 60% chance Deathgaze deals +137 damage and restores 128 armor to ignore any Knockback or Stun effect you || Uncommon || Feet Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Summoned Skeletal Swordsmen have a :Deathgaze deals +5 damage and restores 8% chance armor to ignore any Knockback or Stun effectyou*; Tier 2Level 10:Deathgaze deals +10 damage and restores 13 armor to you*Summoned Skeletal Swordsmen have a 16% chance ; Level 15:Deathgaze deals +15 damage and restores 18 armor to ignore any Knockback or Stun effectyou*; Tier 3Level 20:Deathgaze deals +20 damage and restores 23 armor to you*Summoned Skeletal Swordsmen have a 24% chance ; Level 25:Deathgaze deals +25 damage and restores 28 armor to ignore any Knockback or Stun effectyou*; Tier 4Level 30:Deathgaze deals +30 damage and restores 33 armor to you*Summoned Skeletal Swordsmen have a 32% chance ; Level 35:Deathgaze deals +35 damage and restores 38 armor to ignore any Knockback or Stun effectyou*; Tier 5Level 40:Deathgaze deals +40 damage and restores 43 armor to you*Summoned Skeletal Swordsmen have a ; Level 45:Deathgaze deals +45% chance damage and restores 48 armor to ignore any Knockback or Stun effectyou*; Tier 6Level 50:Deathgaze deals +50 damage and restores 53 armor to you*Summoned Skeletal Swordsmen have a ; Level 55:Deathgaze deals +55 damage and restores 58 armor to you*; Level 60:Deathgaze deals +60% chance damage and restores 63 armor to you*; Level 65:Deathgaze deals +65 damage and restores 68 armor to you*; Level 70:Deathgaze deals +71 damage and restores 73 armor to you*; Level 75:Deathgaze deals +77 damage and restores 78 armor to you*; Level 80:Deathgaze deals +83 damage and restores 83 armor to you*; Level 85:Deathgaze deals +89 damage and restores 88 armor to you*; Level 90:Deathgaze deals +95 damage and restores 93 armor to you*; Level 95:Deathgaze deals +101 damage and restores 98 armor to you*; Level 100:Deathgaze deals +107 damage and restores 103 armor to you*; Level 105:Deathgaze deals +113 damage and restores 108 armor to you*; Level 110:Deathgaze deals +119 damage and restores 113 armor to you*; Level 115:Deathgaze deals +125 damage and restores 118 armor to ignore any Knockback or Stun effectyou*; Level 120:Deathgaze deals +131 damage and restores 123 armor to you*; Level 125:Deathgaze deals +137 damage and restores 128 armor to you|Expand}}
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| Chirurgeon's || of Hasty Fears || <b>Tier 12Level 125</b> - Rebuild Undead heals you Deathgaze deals +208 damage and increases your sprint speed +3 for 36 health 15 seconds || Uncommon || Hands, OffHand Head || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Deathgaze deals +13 damage and increases your sprint speed +1for 15 seconds*Rebuild Undead heals you ; Level 10:Deathgaze deals +20 damage and increases your sprint speed +1 for 3 health15 seconds*; Tier 2Level 15:Deathgaze deals +27 damage and increases your sprint speed +1 for 15 seconds*Rebuild Undead heals you ; Level 20:Deathgaze deals +34 damage and increases your sprint speed +1 for 6 health15 seconds*; Tier 3Level 25:Deathgaze deals +41 damage and increases your sprint speed +1 for 15 seconds*Rebuild Undead heals you ; Level 30:Deathgaze deals +48 damage and increases your sprint speed +1 for 9 health15 seconds*; Tier 4Level 35:Deathgaze deals +55 damage and increases your sprint speed +2 for 15 seconds*Rebuild Undead heals you ; Level 40:Deathgaze deals +62 damage and increases your sprint speed +2 for 12 health15 seconds*; Tier 5Level 45:Deathgaze deals +69 damage and increases your sprint speed +2 for 15 seconds*Rebuild Undead heals you ; Level 50:Deathgaze deals +76 damage and increases your sprint speed +2 for 15 healthseconds*; Tier 6Level 55:Deathgaze deals +83 damage and increases your sprint speed +2 for 15 seconds*Rebuild Undead heals you ; Level 60:Deathgaze deals +90 damage and increases your sprint speed +2 for 18 health15 seconds*; Tier 7Level 65:Deathgaze deals +97 damage and increases your sprint speed +2.5 for 15 seconds*Rebuild Undead heals you ; Level 70:Deathgaze deals +104 damage and increases your sprint speed +2.5 for 21 health15 seconds*; Tier 8Level 75:Deathgaze deals +111 damage and increases your sprint speed +2.5 for 15 seconds*Rebuild Undead heals you ; Level 80:Deathgaze deals +118 damage and increases your sprint speed +2.5 for 24 health15 seconds*; Tier 9Level 85:Deathgaze deals +128 damage and increases your sprint speed +3 for 15 seconds*Rebuild Undead heals you ; Level 90:Deathgaze deals +138 damage and increases your sprint speed +3 for 15 seconds*; Level 95:Deathgaze deals +148 damage and increases your sprint speed +3 for 27 health15 seconds*; Tier 10Level 100:Deathgaze deals +158 damage and increases your sprint speed +3 for 15 seconds*Rebuild Undead heals you ; Level 105:Deathgaze deals +168 damage and increases your sprint speed +3 for 30 health15 seconds*; Tier 11Level 110:Deathgaze deals +178 damage and increases your sprint speed +3 for 15 seconds*Rebuild Undead heals you ; Level 115:Deathgaze deals +188 damage and increases your sprint speed +3 for 33 health15 seconds*; Tier 12Level 120:Deathgaze deals +198 damage and increases your sprint speed +3 for 15 seconds*Rebuild Undead heals you ; Level 125:Deathgaze deals +208 damage and increases your sprint speed +3 for 36 health15 seconds|Expand}}
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| || of Strong Zombies Reaching Dead || <b>Tier 12Level 125</b> - Raised Zombies deal Death's Hold Damage +16 damage with each attack 152% || HandsUncommon || Legs, Legs MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:Death's Hold Damage +8%*; Tier 1Level 10:Death's Hold Damage +14%*Raised Zombies deal ; Level 15:Death's Hold Damage +1 damage with each attack20%*; Tier 2Level 20:Death's Hold Damage +26%*Raised Zombies deal ; Level 25:Death's Hold Damage +2 damage with each attack32%*; Tier 3Level 30:Death's Hold Damage +38%*Raised Zombies deal ; Level 35:Death's Hold Damage +3 damage with each attack44%*; Tier 4Level 40:Death's Hold Damage +50%*Raised Zombies deal ; Level 45:Death's Hold Damage +4 damage with each attack56%*; Tier 5Level 50:Death's Hold Damage +62%*Raised Zombies deal ; Level 55:Death's Hold Damage +5 damage with each attack68%*; Tier 6Level 60:Death's Hold Damage +74%*Raised Zombies deal ; Level 65:Death's Hold Damage +6 damage with each attack80%*; Tier 7Level 70:Death's Hold Damage +86%*Raised Zombies deal ; Level 75:Death's Hold Damage +7 damage with each attack92%*; Tier 8Level 80:Death's Hold Damage +98%*Raised Zombies deal ; Level 85:Death's Hold Damage +8 damage with each attack104%*; Tier 9Level 90:Death's Hold Damage +110%*Raised Zombies deal ; Level 95:Death's Hold Damage +10 damage with each attack116%*; Tier 10Level 100:Death's Hold Damage +122%*Raised Zombies deal ; Level 105:Death's Hold Damage +12 damage with each attack128%*; Tier 11Level 110:Death's Hold Damage +134%*Raised Zombies deal ; Level 115:Death's Hold Damage +14 damage with each attack140%*; Tier 12Level 120:Death's Hold Damage +146%*Raised Zombies deal ; Level 125:Death's Hold Damage +16 damage with each attack152%|Expand}}
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| || of Laughing Bone Warriors || <b>Tier 12Level 125</b> - Summoned Skeletal Swordsmen taunt as if they did 650Death's Hold causes target to take +23% more damage from Slashing for 15 seconds || Uncommon || Hands, Necklace Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Death's Hold causes target to take +5% damage from Slashing for 15 seconds*; Tier 1Level 10:Death's Hold causes target to take +5.5% damage from Slashing for 15 seconds*Summoned Skeletal Swordsmen taunt as if they did 100; Level 15:Death's Hold causes target to take +6% more damagefrom Slashing for 15 seconds*; Tier 2Level 20:Death's Hold causes target to take +6.5% damage from Slashing for 15 seconds*Summoned Skeletal Swordsmen taunt as if they did 150; Level 25:Death's Hold causes target to take +7% more damagefrom Slashing for 15 seconds*; Tier 3Level 30:Death's Hold causes target to take +7.5% damage from Slashing for 15 seconds*Summoned Skeletal Swordsmen taunt as if they did 200; Level 35:Death's Hold causes target to take +8% more damagefrom Slashing for 15 seconds*; Tier 4Level 40:Death's Hold causes target to take +8.5% damage from Slashing for 15 seconds*Summoned Skeletal Swordsmen taunt as if they did 250; Level 45:Death's Hold causes target to take +9% more damagefrom Slashing for 15 seconds*; Tier Level 50:Death's Hold causes target to take +9.5% damage from Slashing for 15 seconds*Summoned Skeletal Swordsmen taunt as if they did 300; Level 55:Death's Hold causes target to take +10% more damagefrom Slashing for 15 seconds*; Tier 6Level 60:Death's Hold causes target to take +10.5% damage from Slashing for 15 seconds*Summoned Skeletal Swordsmen taunt as if they did 350; Level 65:Death's Hold causes target to take +11% more damagefrom Slashing for 15 seconds*; Tier 7Level 70:Death's Hold causes target to take +12% damage from Slashing for 15 seconds*Summoned Skeletal Swordsmen taunt as if they did 400; Level 75:Death's Hold causes target to take +13% more damagefrom Slashing for 15 seconds*; Tier 8Level 80:Death's Hold causes target to take +14% damage from Slashing for 15 seconds*Summoned Skeletal Swordsmen taunt as if they did 450; Level 85:Death's Hold causes target to take +15% more damagefrom Slashing for 15 seconds*; Tier 9Level 90:Death's Hold causes target to take +16% damage from Slashing for 15 seconds*Summoned Skeletal Swordsmen taunt as if they did 500; Level 95:Death's Hold causes target to take +17% more damagefrom Slashing for 15 seconds*; Tier 10Level 100:Death's Hold causes target to take +18% damage from Slashing for 15 seconds*Summoned Skeletal Swordsmen taunt as if they did 550; Level 105:Death's Hold causes target to take +19% more damagefrom Slashing for 15 seconds*; Tier 11Level 110:Death's Hold causes target to take +20% damage from Slashing for 15 seconds*Summoned Skeletal Swordsmen taunt as if they did 600; Level 115:Death's Hold causes target to take +21% more damagefrom Slashing for 15 seconds*; Tier 12Level 120:Death's Hold causes target to take +22% damage from Slashing for 15 seconds*Summoned Skeletal Swordsmen taunt as if they did 650; Level 125:Death's Hold causes target to take +23% more damagefrom Slashing for 15 seconds|Expand}}
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| || of Deathsparks || <b>Tier 12Level 125</b> - Spark of Death deals 's Hold causes target to take +7923% damage from Electricity for 15 seconds || Feet, MainHand Uncommon || Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Death's Hold causes target to take +5% damage from Electricity for 15 seconds*; Level 10:Death's Hold causes target to take +5.5% damage from Electricity for 15 seconds*Spark of ; Level 15:Death deals 's Hold causes target to take +136% damagefrom Electricity for 15 seconds*; Tier 2Level 20:Death's Hold causes target to take +6.5% damage from Electricity for 15 seconds*Spark of ; Level 25:Death deals 's Hold causes target to take +197% damagefrom Electricity for 15 seconds*; Tier 3Level 30:Death's Hold causes target to take +7.5% damage from Electricity for 15 seconds*Spark of ; Level 35:Death deals 's Hold causes target to take +258% damagefrom Electricity for 15 seconds*; Tier 4Level 40:Death's Hold causes target to take +8.5% damage from Electricity for 15 seconds*Spark of ; Level 45:Death deals 's Hold causes target to take +319% damagefrom Electricity for 15 seconds*; Tier Level 50:Death's Hold causes target to take +9.5% damage from Electricity for 15 seconds*Spark of ; Level 55:Death deals 's Hold causes target to take +3710% damagefrom Electricity for 15 seconds*; Tier 6Level 60:Death's Hold causes target to take +10.5% damage from Electricity for 15 seconds*Spark of ; Level 65:Death deals 's Hold causes target to take +4311% damagefrom Electricity for 15 seconds*; Tier 7Level 70:Death's Hold causes target to take +12% damage from Electricity for 15 seconds*Spark of ; Level 75:Death deals 's Hold causes target to take +4913% damagefrom Electricity for 15 seconds*; Tier 8Level 80:Death's Hold causes target to take +14% damage from Electricity for 15 seconds*Spark of ; Level 85:Death deals 's Hold causes target to take +5515% damagefrom Electricity for 15 seconds*; Tier 9Level 90:Death's Hold causes target to take +16% damage from Electricity for 15 seconds*Spark of ; Level 95:Death deals 's Hold causes target to take +6117% damagefrom Electricity for 15 seconds*; Tier 10Level 100:Death's Hold causes target to take +18% damage from Electricity for 15 seconds*Spark of ; Level 105:Death deals 's Hold causes target to take +6719% damagefrom Electricity for 15 seconds*; Tier 11Level 110:Death's Hold causes target to take +20% damage from Electricity for 15 seconds*Spark of ; Level 115:Death deals 's Hold causes target to take +7321% damagefrom Electricity for 15 seconds*; Tier 12Level 120:Death's Hold causes target to take +22% damage from Electricity for 15 seconds*Spark of ; Level 125:Death deals 's Hold causes target to take +7923% damagefrom Electricity for 15 seconds|Expand}}
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| Necromancer's || of Mighty Bone Warriors || <b>Tier 6Level 125</b> - Summoned Skeletal Swordsmen deal Death's Hold causes target to take +12 13.22% damage with each attack from Darkness for 15 seconds || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Death's Hold causes target to take +5.3% damage from Darkness for 15 seconds*Summoned Skeletal Swordsmen deal ; Level 10:Death's Hold causes target to take +2 5.63% damage with each attackfrom Darkness for 15 seconds*; Tier 2Level 15:Death's Hold causes target to take +5.96% damage from Darkness for 15 seconds*Summoned Skeletal Swordsmen deal ; Level 20:Death's Hold causes target to take +4 6.29% damage with each attackfrom Darkness for 15 seconds*; Tier 3Level 25:Death's Hold causes target to take +6.62% damage from Darkness for 15 seconds*Summoned Skeletal Swordsmen deal ; Level 30:Death's Hold causes target to take +6 .95% damage from Darkness for 15 seconds*; Level 35:Death's Hold causes target to take +7.28% damage from Darkness for 15 seconds*; Level 40:Death's Hold causes target to take +7.61% damage with each attackfrom Darkness for 15 seconds*; Tier 4Level 45:Death's Hold causes target to take +7.94% damage from Darkness for 15 seconds*Summoned Skeletal Swordsmen deal ; Level 50:Death's Hold causes target to take +8 .27% damage from Darkness for 15 seconds*; Level 55:Death's Hold causes target to take +8.6% damage from Darkness for 15 seconds*; Level 60:Death's Hold causes target to take +8.93% damage from Darkness for 15 seconds*; Level 65:Death's Hold causes target to take +9.26% damage from Darkness for 15 seconds*; Level 70:Death's Hold causes target to take +9.59% damage from Darkness for 15 seconds*; Level 75:Death's Hold causes target to take +9.92% damage with each attackfrom Darkness for 15 seconds*; Tier 5Level 80:Death's Hold causes target to take +10.25% damage from Darkness for 15 seconds*Summoned Skeletal Swordsmen deal ; Level 85:Death's Hold causes target to take +10 .58% damage from Darkness for 15 seconds*; Level 90:Death's Hold causes target to take +10.91% damage from Darkness for 15 seconds*; Level 95:Death's Hold causes target to take +11.24% damage from Darkness for 15 seconds*; Level 100:Death's Hold causes target to take +11.57% damage from Darkness for 15 seconds*; Level 105:Death's Hold causes target to take +11.9% damage with each attackfrom Darkness for 15 seconds*; Tier 6Level 110:Death's Hold causes target to take +12.23% damage from Darkness for 15 seconds*; Level 115:Death's Hold causes target to take +12.56% damage from Darkness for 15 seconds*Summoned Skeletal Swordsmen deal ; Level 120:Death's Hold causes target to take +12 .89% damage with each attackfrom Darkness for 15 seconds*; Level 125:Death's Hold causes target to take +13.22% damage from Darkness for 15 seconds|Expand}}
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| || of Stone Bone Warriors Deathsparks || <b>Tier 12Level 125</b> - All Summoned Skeletons have Spark of Death Damage +48 health 67% ||Uncommon | OffHand| MainHand, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*All Summoned Skeletons have :Spark of Death Damage +4 health6%*; Tier 2Level 10*All Summoned Skeletons have :Spark of Death Damage +8 health%*; Tier 3Level 15:Spark of Death Damage +10%*All Summoned Skeletons have ; Level 20:Spark of Death Damage +12 health%*; Tier 4Level 25:Spark of Death Damage +14%*All Summoned Skeletons have ; Level 30:Spark of Death Damage +16 health%*; Tier 5Level 35:Spark of Death Damage +18%*All Summoned Skeletons have ; Level 40:Spark of Death Damage +20 health%*; Tier 6Level 45:Spark of Death Damage +22%*All Summoned Skeletons have ; Level 50:Spark of Death Damage +24 health%*; Tier 7Level 55:Spark of Death Damage +26%*All Summoned Skeletons have ; Level 60:Spark of Death Damage +28 health%*; Tier 8Level 65:Spark of Death Damage +31%*; Level 70:Spark of Death Damage +34%*; Level 75:Spark of Death Damage +37%*All Summoned Skeletons have ; Level 80:Spark of Death Damage +32 health40%*; Tier 9Level 85:Spark of Death Damage +43%*All Summoned Skeletons have ; Level 90:Spark of Death Damage +36 health46%*; Tier 10Level 95:Spark of Death Damage +49%*; Level 100:Spark of Death Damage +52%*All Summoned Skeletons have ; Level 105:Spark of Death Damage +40 health55%*; Tier 11Level 110:Spark of Death Damage +58%*All Summoned Skeletons have ; Level 115:Spark of Death Damage +44 health61%*; Tier 12Level 120:Spark of Death Damage +64%*All Summoned Skeletons have ; Level 125:Spark of Death Damage +48 health67%|Expand}}
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| || of Inciting Zombies Deathsparks || <b>Tier 12Level 125</b> - Raised Zombies taunt as if they did 320% more Spark of Death deals 288 Psychic damage over 12 seconds || Uncommon || NecklaceLegs, Legs Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Spark of Death deals 30 Psychic damage over 12 seconds*; Tier 1Level 10:Spark of Death deals 36 Psychic damage over 12 seconds*Raised Zombies taunt as if they did 100% more ; Level 15:Spark of Death deals 42 Psychic damageover 12 seconds*; Tier 2Level 20:Spark of Death deals 48 Psychic damage over 12 seconds*Raised Zombies taunt as if they did 120% more ; Level 25:Spark of Death deals 54 Psychic damageover 12 seconds*; Tier 3Level 30:Spark of Death deals 60 Psychic damage over 12 seconds*Raised Zombies taunt as if they did 140% more ; Level 35:Spark of Death deals 72 Psychic damageover 12 seconds*; Tier 4Level 40:Spark of Death deals 84 Psychic damage over 12 seconds*Raised Zombies taunt as if they did 160% more ; Level 45:Spark of Death deals 96 Psychic damageover 12 seconds*; Tier 5Level 50:Spark of Death deals 108 Psychic damage over 12 seconds*Raised Zombies taunt as if they did 180% more ; Level 55:Spark of Death deals 120 Psychic damageover 12 seconds*; Tier 6Level 60:Spark of Death deals 132 Psychic damage over 12 seconds*Raised Zombies taunt as if they did 200% more ; Level 65:Spark of Death deals 144 Psychic damageover 12 seconds*; Tier 7Level 70:Spark of Death deals 156 Psychic damage over 12 seconds*Raised Zombies taunt as if they did 220% more ; Level 75:Spark of Death deals 168 Psychic damageover 12 seconds*; Tier 8Level 80:Spark of Death deals 180 Psychic damage over 12 seconds*Raised Zombies taunt as if they did 240% more ; Level 85:Spark of Death deals 192 Psychic damageover 12 seconds*; Tier 9Level 90:Spark of Death deals 204 Psychic damage over 12 seconds*Raised Zombies taunt as if they did 260% more ; Level 95:Spark of Death deals 216 Psychic damageover 12 seconds*; Tier 10Level 100:Spark of Death deals 228 Psychic damage over 12 seconds*Raised Zombies taunt as if they did 280% more ; Level 105:Spark of Death deals 240 Psychic damageover 12 seconds*; Tier 11Level 110:Spark of Death deals 252 Psychic damage over 12 seconds*Raised Zombies taunt as if they did 300% more ; Level 115:Spark of Death deals 264 Psychic damageover 12 seconds*; Tier Level 120:Spark of Death deals 276 Psychic damage over 12seconds*Raised Zombies taunt as if they did 320% more ; Level 125:Spark of Death deals 288 Psychic damageover 12 seconds|Expand}}
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| || of Reaching Dead Tauntsparks || <b>Tier 12Level 120</b> - Spark of Death's Hold deals +17340% damage and taunts +560 ||Uncommon | Head| OffHand, MainHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Spark of Death's Hold deals +307% damageand taunts +50*; Tier 2Level 20*:Spark of Death's Hold deals +4310% damageand taunts +90*; Tier 3Level 30*:Spark of Death's Hold deals +5613% damageand taunts +130*; Tier 4Level 40*:Spark of Death's Hold deals +6916% damageand taunts +170*; Tier 5Level 50*:Spark of Death's Hold deals +8219% damageand taunts +210*; Tier 6Level 60*:Spark of Death's Hold deals +9522% damageand taunts +260*; Tier 7Level 70*:Spark of Death's Hold deals +10825% damageand taunts +310*; Tier 8Level 80*:Spark of Death's Hold deals +12128% damageand taunts +360*; Tier 9Level 90*:Spark of Death's Hold deals +13431% damageand taunts +410*; Tier 10Level 100*:Spark of Death's Hold deals +14734% damageand taunts +460*; Tier 11Level 110*:Spark of Death's Hold deals +16037% damageand taunts +510*; Tier 12Level 120*:Spark of Death's Hold deals +17340% damageand taunts +560|Expand}}
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| Fearmongering Chirurgeon's || of Dark Waves || <b>Tier 12Level 125</b> - Wave of Darkness deals Rebuild Undead Healing +216 damage to sentient creatures 107 || Uncommon || HandsChest, Feet OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rebuild Undead Healing +11*Wave of Darkness deals ; Level 10:Rebuild Undead Healing +18 damage to sentient creatures15*; Tier 2Level 15:Rebuild Undead Healing +19*Wave of Darkness deals ; Level 20:Rebuild Undead Healing +36 damage to sentient creatures23*; Tier 3Level 25:Rebuild Undead Healing +27*Wave of Darkness deals ; Level 30:Rebuild Undead Healing +54 damage to sentient creatures31*; Tier 4Level 35:Rebuild Undead Healing +35*Wave of Darkness deals ; Level 40:Rebuild Undead Healing +72 damage to sentient creatures39*; Tier 5Level 45:Rebuild Undead Healing +43*Wave of Darkness deals ; Level 50:Rebuild Undead Healing +90 damage to sentient creatures47*; Tier 6Level 55:Rebuild Undead Healing +51*Wave of Darkness deals ; Level 60:Rebuild Undead Healing +108 damage to sentient creatures55*; Level 65:Rebuild Undead Healing +59*; Tier 7Level 70:Rebuild Undead Healing +63*Wave of Darkness deals ; Level 75:Rebuild Undead Healing +126 damage to sentient creatures67*; Tier 8Level 80:Rebuild Undead Healing +71*Wave of Darkness deals ; Level 85:Rebuild Undead Healing +144 damage to sentient creatures75*; Tier 9Level 90:Rebuild Undead Healing +79*Wave of Darkness deals ; Level 95:Rebuild Undead Healing +162 damage to sentient creatures83*; Tier 10Level 100:Rebuild Undead Healing +87*Wave of Darkness deals ; Level 105:Rebuild Undead Healing +180 damage to sentient creatures91*; Tier 11Level 110:Rebuild Undead Healing +95*Wave of Darkness deals ; Level 115:Rebuild Undead Healing +198 damage to sentient creatures99*; Tier 12Level 120:Rebuild Undead Healing +103*Wave of Darkness deals ; Level 125:Rebuild Undead Healing +216 damage to sentient creatures107|Expand}}
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| Chirurgeon's || of Crushproof Skeletons || <b>Tier 6Level 125</b> - All Summoned Skeletons take 12 less damage from Crushing attacks Rebuild Undead grants targets +22.5% Universal Damage Resistance for 6 seconds || Uncommon || FeetHands, Ring OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Rebuild Undead grants targets +10.5% Universal Damage Resistance for 6 seconds*; Level 10:Rebuild Undead grants targets +11% Universal Damage Resistance for 6 seconds*; Level 15:Rebuild Undead grants targets +11.5% Universal Damage Resistance for 6 seconds*; Level 20:Rebuild Undead grants targets +12% Universal Damage Resistance for 6 seconds*; Level 25:Rebuild Undead grants targets +12.5% Universal Damage Resistance for 6 seconds*; Level 30:Rebuild Undead grants targets +13% Universal Damage Resistance for 6 seconds*; Level 35:Rebuild Undead grants targets +13.5% Universal Damage Resistance for 6 seconds*; Level 40:Rebuild Undead grants targets +14% Universal Damage Resistance for 6 seconds*; Level 45:Rebuild Undead grants targets +14.5% Universal Damage Resistance for 6 seconds*; Tier 1Level 50:Rebuild Undead grants targets +15% Universal Damage Resistance for 6 seconds*All Summoned Skeletons take 2 less damage from Crushing attacks; Level 55:Rebuild Undead grants targets +15.5% Universal Damage Resistance for 6 seconds*; Tier 2Level 60:Rebuild Undead grants targets +16% Universal Damage Resistance for 6 seconds*All Summoned Skeletons take 4 less damage from Crushing attacks; Level 65:Rebuild Undead grants targets +16.5% Universal Damage Resistance for 6 seconds*; Tier 3Level 70:Rebuild Undead grants targets +17% Universal Damage Resistance for 6 seconds*All Summoned Skeletons take ; Level 75:Rebuild Undead grants targets +17.5% Universal Damage Resistance for 6 less damage from Crushing attacksseconds*; Tier 4Level 80:Rebuild Undead grants targets +18% Universal Damage Resistance for 6 seconds*All Summoned Skeletons take 8 less damage from Crushing attacks; Level 85:Rebuild Undead grants targets +18.5% Universal Damage Resistance for 6 seconds*; Tier Level 90:Rebuild Undead grants targets +19% Universal Damage Resistance for 6 seconds*; Level 95:Rebuild Undead grants targets +19.5% Universal Damage Resistance for 6 seconds*; Level 100:Rebuild Undead grants targets +20% Universal Damage Resistance for 6 seconds*; Level 105:Rebuild Undead grants targets +20.5% Universal Damage Resistance for 6 seconds*; Level 110:Rebuild Undead grants targets +21% Universal Damage Resistance for 6 seconds*All Summoned Skeletons take 10 less damage from Crushing attacks; Level 115:Rebuild Undead grants targets +21.5% Universal Damage Resistance for 6 seconds*; Tier Level 120:Rebuild Undead grants targets +22% Universal Damage Resistance for 6seconds*All Summoned Skeletons take 12 less damage from Crushing attacks; Level 125:Rebuild Undead grants targets +22.5% Universal Damage Resistance for 6 seconds|Expand}}
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| || of Zombified Empowerment || <b>Tier 12Level 125</b> - Create Super Zombie also heals yourself for 144 Rebuild Undead restores 173 health, 144 /armor, and 28 power to your undead after a 10 second delay || Uncommon || ChestLegs, Legs Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rebuild Undead restores 20 health/armor to your undead after a 10 second delay*Create Super Zombie also heals yourself for 12 ; Level 10:Rebuild Undead restores 26 health, 12 /armor to your undead after a 10 second delay*; Level 15:Rebuild Undead restores 32 health/armor, and 2 powerto your undead after a 10 second delay*; Tier 2Level 20:Rebuild Undead restores 38 health/armor to your undead after a 10 second delay*Create Super Zombie also heals yourself for 24 ; Level 25:Rebuild Undead restores 44 health, 24 /armor to your undead after a 10 second delay*; Level 30:Rebuild Undead restores 50 health/armor, and 4 powerto your undead after a 10 second delay*; Tier 3Level 35:Rebuild Undead restores 56 health/armor to your undead after a 10 second delay*Create Super Zombie also heals yourself for 36 ; Level 40:Rebuild Undead restores 62 health, 36 /armor, and 7 powerto your undead after a 10 second delay*; Tier 4Level 45:Rebuild Undead restores 68 health/armor to your undead after a 10 second delay*Create Super Zombie also heals yourself for 48 ; Level 50:Rebuild Undead restores 74 health, 48 /armor, and 9 powerto your undead after a 10 second delay*; Tier 5Level 55:Rebuild Undead restores 80 health/armor to your undead after a 10 second delay*Create Super Zombie also heals yourself for ; Level 60 :Rebuild Undead restores 86 health, 60 /armor, and 12 powerto your undead after a 10 second delay*; Tier 6Level 65:Rebuild Undead restores 92 health/armor to your undead after a 10 second delay*Create Super Zombie also heals yourself for 72 ; Level 70:Rebuild Undead restores 98 health, 72 /armor, and 14 powerto your undead after a 10 second delay*; Tier 7Level 75:Rebuild Undead restores 104 health/armor to your undead after a 10 second delay*Create Super Zombie also heals yourself for 84 ; Level 80:Rebuild Undead restores 110 health, 84 /armor, and 16 powerto your undead after a 10 second delay*; Tier 8Level 85:Rebuild Undead restores 117 health/armor to your undead after a 10 second delay*Create Super Zombie also heals yourself for 96 ; Level 90:Rebuild Undead restores 124 health, 96 /armor, and 19 powerto your undead after a 10 second delay*; Tier 9Level 95:Rebuild Undead restores 131 health/armor to your undead after a 10 second delay*Create Super Zombie also heals yourself for 108 ; Level 100:Rebuild Undead restores 138 health, 108 /armor, and 21 powerto your undead after a 10 second delay*; Tier Level 105:Rebuild Undead restores 145 health/armor to your undead after a 10second delay*Create Super Zombie also heals yourself for 120 ; Level 110:Rebuild Undead restores 152 health, 120 /armor, and 24 powerto your undead after a 10 second delay*; Tier 11Level 115:Rebuild Undead restores 159 health/armor to your undead after a 10 second delay*Create Super Zombie also heals yourself for 132 ; Level 120:Rebuild Undead restores 166 health, 132 /armor, and 26 powerto your undead after a 10 second delay*; Tier 12Level 125*Create Super Zombie also heals yourself for 144 :Rebuild Undead restores 173 health, 144 /armor, and 28 powerto your undead after a 10 second delay|Expand}}
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| Necromancer's || of Necromancy || <b>Tier 6Level 125</b> - Necromancy Base Damage Rebuild Undead Power Cost -50. Rebuild Undead Healing +40% 44 || Rare || Head, MainHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Rebuild Undead Power Cost -2. Rebuild Undead Healing +1*Necromancy Base Damage ; Level 10:Rebuild Undead Power Cost -4. Rebuild Undead Healing +2*; Level 15%:Rebuild Undead Power Cost -6. Rebuild Undead Healing +3*; Level 20:Rebuild Undead Power Cost -8. Rebuild Undead Healing +4*; Level 25:Rebuild Undead Power Cost -10. Rebuild Undead Healing +5*; Tier 2Level 30:Rebuild Undead Power Cost -12. Rebuild Undead Healing +6*; Level 35:Rebuild Undead Power Cost -14. Rebuild Undead Healing +8*; Level 40:Rebuild Undead Power Cost -16. Rebuild Undead Healing +10*; Level 45:Rebuild Undead Power Cost -18. Rebuild Undead Healing +12*; Level 50:Rebuild Undead Power Cost -20. Rebuild Undead Healing +14*; Level 55:Rebuild Undead Power Cost -22. Rebuild Undead Healing +16*; Level 60:Rebuild Undead Power Cost -24. Rebuild Undead Healing +18*Necromancy Base Damage ; Level 65:Rebuild Undead Power Cost -26. Rebuild Undead Healing +20%*; Tier 3Level 70:Rebuild Undead Power Cost -28. Rebuild Undead Healing +22*; Level 75:Rebuild Undead Power Cost -30. Rebuild Undead Healing +24*Necromancy Base Damage ; Level 80:Rebuild Undead Power Cost -32. Rebuild Undead Healing +25%26*; Tier 4Level 85:Rebuild Undead Power Cost -34. Rebuild Undead Healing +28*Necromancy Base Damage ; Level 90:Rebuild Undead Power Cost -36. Rebuild Undead Healing +30%*; Tier 5Level 95:Rebuild Undead Power Cost -38. Rebuild Undead Healing +32*; Level 100:Rebuild Undead Power Cost -40. Rebuild Undead Healing +34*Necromancy Base Damage ; Level 105:Rebuild Undead Power Cost -42. Rebuild Undead Healing +35%36*; Tier 6Level 110:Rebuild Undead Power Cost -44. Rebuild Undead Healing +38*Necromancy Base Damage ; Level 115:Rebuild Undead Power Cost -46. Rebuild Undead Healing +40%|Expand*; Level 120:Rebuild Undead Power Cost -48. Rebuild Undead Healing +42*; Level 125:Rebuild Undead Power Cost -50. Rebuild Undead Healing +44}}
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| || || <b>Tier 12Level 125</b> - Summoned Skeletal Archers regenerate Using Raise Zombie on an existing zombie increases its damage +18 health every update, both in and out of combat 39.5% for 60 seconds || Uncommon || HandsChest, Feet Legs || {{Spoiler|Click Expand to reveal|*; Level 5:Using Raise Zombie on an existing zombie increases its damage +5% for 60 seconds*; Level 10:Using Raise Zombie on an existing zombie increases its damage +6% for 60 seconds*; Tier 1Level 15:Using Raise Zombie on an existing zombie increases its damage +7% for 60 seconds*Summoned Skeletal Archers regenerate ; Level 20:Using Raise Zombie on an existing zombie increases its damage +1 health every update, both in and out of combat8% for 60 seconds*; Tier 2Level 25:Using Raise Zombie on an existing zombie increases its damage +9% for 60 seconds*Summoned Skeletal Archers regenerate ; Level 30:Using Raise Zombie on an existing zombie increases its damage +3 health every update, both in and out of combat10% for 60 seconds*; Tier 3Level 35:Using Raise Zombie on an existing zombie increases its damage +11% for 60 seconds*Summoned Skeletal Archers regenerate ; Level 40:Using Raise Zombie on an existing zombie increases its damage +4 health every update, both in and out of combat12% for 60 seconds*; Tier 4Level 45:Using Raise Zombie on an existing zombie increases its damage +14% for 60 seconds*Summoned Skeletal Archers regenerate ; Level 50:Using Raise Zombie on an existing zombie increases its damage +6 health every update, both in and out of combat16% for 60 seconds*; Tier Level 55:Using Raise Zombie on an existing zombie increases its damage +17.5% for 60 seconds*Summoned Skeletal Archers regenerate ; Level 60:Using Raise Zombie on an existing zombie increases its damage +7 health every update, both in and out of combat19.5% for 60 seconds*; Tier 6Level 65:Using Raise Zombie on an existing zombie increases its damage +21% for 60 seconds*Summoned Skeletal Archers regenerate ; Level 70:Using Raise Zombie on an existing zombie increases its damage +9 health every update, both in and out of combat23% for 60 seconds*; Tier 7Level 75:Using Raise Zombie on an existing zombie increases its damage +24.5% for 60 seconds*Summoned Skeletal Archers regenerate ; Level 80:Using Raise Zombie on an existing zombie increases its damage +10 health every update, both in and out of combat26% for 60 seconds*; Tier 8Level 85:Using Raise Zombie on an existing zombie increases its damage +27.5% for 60 seconds*Summoned Skeletal Archers regenerate ; Level 90:Using Raise Zombie on an existing zombie increases its damage +12 health every update, both in and out of combat29% for 60 seconds*; Tier 9Level 95:Using Raise Zombie on an existing zombie increases its damage +30.5% for 60 seconds*Summoned Skeletal Archers regenerate ; Level 100:Using Raise Zombie on an existing zombie increases its damage +13 health every update, both in and out of combat32% for 60 seconds*; Tier 10Level 105:Using Raise Zombie on an existing zombie increases its damage +33.5% for 60 seconds*Summoned Skeletal Archers regenerate ; Level 110:Using Raise Zombie on an existing zombie increases its damage +15 health every update, both in and out of combat35% for 60 seconds*; Tier 11Level 115:Using Raise Zombie on an existing zombie increases its damage +36.5% for 60 seconds*Summoned Skeletal Archers regenerate ; Level 120:Using Raise Zombie on an existing zombie increases its damage +16 health every update, both in and out of combat38% for 60 seconds*; Tier 12Level 125*Summoned Skeletal Archers regenerate :Using Raise Zombie on an existing zombie increases its damage +18 health every update, both in and out of combat39.5% for 60 seconds|Expand}}
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| || of Angry Bone Warriors || <b>Tier 6Level 125</b> - Summoned Skeletal Swordsmen have 50Indirect Psychic Damage +58% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> when Necromancy is active || Rare || HandsChest, Head Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Indirect Psychic Damage +10% when Necromancy is active*Summoned Skeletal Swordsmen have ; Level 10:Indirect Psychic Damage +12% when Necromancy is active*; Level 15:Indirect Psychic Damage +14% less Max Rage, allowing them to use their stun attack more oftenwhen Necromancy is active*; Level 20:Indirect Psychic Damage +16% when Necromancy is active*; Level 25:Indirect Psychic Damage +18% when Necromancy is active*; Tier 2Level 30:Indirect Psychic Damage +20% when Necromancy is active*Summoned Skeletal Swordsmen have 17; Level 35:Indirect Psychic Damage +22% less Max Rage, allowing them to use their stun attack more oftenwhen Necromancy is active*; Level 40:Indirect Psychic Damage +24% when Necromancy is active*; Tier 3Level 45:Indirect Psychic Damage +26% when Necromancy is active*Summoned Skeletal Swordsmen have 25; Level 50:Indirect Psychic Damage +28% less Max Rage, allowing them to use their stun attack more oftenwhen Necromancy is active*; Tier 4Level 55:Indirect Psychic Damage +30% when Necromancy is active*Summoned Skeletal Swordsmen have ; Level 60:Indirect Psychic Damage +32% less Max Rage, allowing them to use their stun attack more oftenwhen Necromancy is active*; Level 65:Indirect Psychic Damage +34% when Necromancy is active*; Level 70:Indirect Psychic Damage +36% when Necromancy is active*; Tier 5Level 75:Indirect Psychic Damage +38% when Necromancy is active*Summoned Skeletal Swordsmen have ; Level 80:Indirect Psychic Damage +40% less Max Rage, allowing them to use their stun attack more oftenwhen Necromancy is active*; Level 85:Indirect Psychic Damage +42% when Necromancy is active*; Level 90:Indirect Psychic Damage +44% when Necromancy is active*; Level 95:Indirect Psychic Damage +46% when Necromancy is active*; Tier 6Level 100:Indirect Psychic Damage +48% when Necromancy is active*Summoned Skeletal Swordsmen have ; Level 105:Indirect Psychic Damage +50% less Max Rage, allowing them to use their stun attack more oftenwhen Necromancy is active*; Level 110:Indirect Psychic Damage +52% when Necromancy is active*; Level 115:Indirect Psychic Damage +54% when Necromancy is active*; Level 120:Indirect Psychic Damage +56% when Necromancy is active*; Level 125:Indirect Psychic Damage +58% when Necromancy is active|Expand}}
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| || of Dark Waves || <b>Tier 12Level 125</b> - Wave of Darkness deals Damage +18571% damage || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:Wave of Darkness Damage +5%*; Tier 1Level 10:Wave of Darkness Damage +7%*; Level 15:Wave of Darkness deals Damage +9%*; Level 20:Wave of Darkness Damage +11% damage*; Tier 2Level 25:Wave of Darkness Damage +13%*; Level 30:Wave of Darkness deals Damage +15%*; Level 35:Wave of Darkness Damage +17% damage*; Tier 3Level 40:Wave of Darkness Damage +20%*; Level 45:Wave of Darkness deals Damage +23%*; Level 50:Wave of Darkness Damage +26% damage*; Tier 4Level 55:Wave of Darkness Damage +29%*; Level 60:Wave of Darkness deals Damage +32%*; Level 65:Wave of Darkness Damage +35% damage*; Tier 5Level 70:Wave of Darkness Damage +38%*; Level 75:Wave of Darkness deals Damage +41%*; Level 80:Wave of Darkness Damage +44% damage*; Tier 6Level 85:Wave of Darkness Damage +47%*; Level 90:Wave of Darkness deals Damage +50%*; Level 95:Wave of Darkness Damage +53% damage*; Tier 7Level 100*:Wave of Darkness deals Damage +11056% damage*; Tier 8Level 105*:Wave of Darkness deals Damage +12559% damage*; Tier 9Level 110*:Wave of Darkness deals Damage +14062% damage*; Tier 10Level 115*:Wave of Darkness deals Damage +15565% damage*; Tier 11Level 120*:Wave of Darkness deals Damage +17068% damage*; Tier 12Level 125*:Wave of Darkness deals Damage +18571% damage|Expand}}
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| || of Psychic Darkness || <b>Tier 12Level 125</b> - Death's Hold Wave of Darkness deals +50 390 Psychic damage while lowering Rage by 250 over 12 seconds || Uncommon || Head, Feet OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Wave of Darkness deals 24 Psychic damage over 12 seconds*Death's Hold ; Level 10:Wave of Darkness deals +3 36 Psychic damage while lowering Rage by 30over 12 seconds*; Tier 2Level 15:Wave of Darkness deals 48 Psychic damage over 12 seconds*Death's Hold ; Level 20:Wave of Darkness deals +6 60 Psychic damage while lowering Rage by 50over 12 seconds*; Tier 3Level 25:Wave of Darkness deals 72 Psychic damage over 12 seconds*Death's Hold ; Level 30:Wave of Darkness deals +9 84 Psychic damage while lowering Rage by 70over 12 seconds*; Tier 4Level 35:Wave of Darkness deals 96 Psychic damage over 12 seconds*Death's Hold ; Level 40:Wave of Darkness deals +108 Psychic damage over 12 seconds*; Level 45:Wave of Darkness deals 120 Psychic damage while lowering Rage by 90over 12 seconds*; Tier 5Level 50:Wave of Darkness deals 132 Psychic damage over 12 seconds*Death's Hold ; Level 55:Wave of Darkness deals +16 144 Psychic damage while lowering Rage by 110over 12 seconds*; Tier 6Level 60:Wave of Darkness deals 156 Psychic damage over 12 seconds*Death's Hold ; Level 65:Wave of Darkness deals +20 174 Psychic damage while lowering Rage by 130over 12 seconds*; Tier 7Level 70:Wave of Darkness deals 192 Psychic damage over 12 seconds*Death's Hold ; Level 75:Wave of Darkness deals +24 210 Psychic damage while lowering Rage by 150over 12 seconds*; Tier 8Level 80:Wave of Darkness deals 228 Psychic damage over 12 seconds*Death's Hold ; Level 85:Wave of Darkness deals +28 246 Psychic damage while lowering Rage by 170over 12 seconds*; Tier 9Level 90:Wave of Darkness deals 264 Psychic damage over 12 seconds*Death's Hold ; Level 95:Wave of Darkness deals +34 282 Psychic damage while lowering Rage by 190over 12 seconds*; Tier 10Level 100:Wave of Darkness deals 300 Psychic damage over 12 seconds*Death's Hold ; Level 105:Wave of Darkness deals +40 318 Psychic damage while lowering Rage by 210over 12 seconds*; Tier 11Level 110:Wave of Darkness deals 336 Psychic damage over 12 seconds*Death's Hold ; Level 115:Wave of Darkness deals +45 354 Psychic damage while lowering Rage by 230over 12 seconds*; Tier Level 120:Wave of Darkness deals 372 Psychic damage over 12seconds*Death's Hold ; Level 125:Wave of Darkness deals +50 390 Psychic damage while lowering Rage by 250over 12 seconds|Expand}}
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| || of Bone Arrows Dark Waves || <b>Tier 12Level 125</b> - Summoned Skeletal Archers deal Wave of Darkness deals +20 direct 128 damage with each attack and reuse timer is -1 second || Uncommon || HandsChest, Ring Legs || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Wave of Darkness deals +8 damage and reuse timer is -1second*Summoned Skeletal Archers deal ; Level 10:Wave of Darkness deals +13 damage and reuse timer is -1 direct second*; Level 15:Wave of Darkness deals +18 damage with each attackand reuse timer is -1 second*; Tier 2Level 20:Wave of Darkness deals +23 damage and reuse timer is -1 second*Summoned Skeletal Archers deal ; Level 25:Wave of Darkness deals +2 direct 28 damage with each attackand reuse timer is -1 second*; Tier 3Level 30:Wave of Darkness deals +33 damage and reuse timer is -1 second*Summoned Skeletal Archers deal ; Level 35:Wave of Darkness deals +4 direct 38 damage with each attackand reuse timer is -1 second*; Tier 4Level 40:Wave of Darkness deals +43 damage and reuse timer is -1 second*Summoned Skeletal Archers deal ; Level 45:Wave of Darkness deals +5 direct 48 damage with each attackand reuse timer is -1 second*; Tier 5Level 50:Wave of Darkness deals +53 damage and reuse timer is -1 second*Summoned Skeletal Archers deal ; Level 55:Wave of Darkness deals +7 direct 58 damage with each attackand reuse timer is -1 second*; Tier 6Level 60:Wave of Darkness deals +63 damage and reuse timer is -1 second*Summoned Skeletal Archers deal ; Level 65:Wave of Darkness deals +9 direct 68 damage with each attackand reuse timer is -1 second*; Tier 7Level 70:Wave of Darkness deals +73 damage and reuse timer is -1 second*Summoned Skeletal Archers deal ; Level 75:Wave of Darkness deals +11 direct 78 damage with each attackand reuse timer is -1 second*; Tier 8Level 80:Wave of Darkness deals +83 damage and reuse timer is -1 second*Summoned Skeletal Archers deal ; Level 85:Wave of Darkness deals +13 direct 88 damage with each attackand reuse timer is -1 second*; Tier 9Level 90:Wave of Darkness deals +93 damage and reuse timer is -1 second*Summoned Skeletal Archers deal ; Level 95:Wave of Darkness deals +16 direct 98 damage with each attackand reuse timer is -1 second*; Tier 10Level 100:Wave of Darkness deals +103 damage and reuse timer is -1 second*Summoned Skeletal Archers deal ; Level 105:Wave of Darkness deals +17 direct 108 damage with each attackand reuse timer is -1 second*; Tier 11Level 110:Wave of Darkness deals +113 damage and reuse timer is -1 second*Summoned Skeletal Archers deal ; Level 115:Wave of Darkness deals +19 direct 118 damage with each attackand reuse timer is -1 second*; Tier 12Level 120:Wave of Darkness deals +123 damage and reuse timer is -1 second*Summoned Skeletal Archers deal ; Level 125:Wave of Darkness deals +20 direct 128 damage with each attackand reuse timer is -1 second|Expand}}
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| Fearmongering || of Dark Waves || <b>Tier 12Level 125</b> - Create Shambling Corpse also heals yourself for 120 health Wave of Darkness deals +250 damage to sentient creatures || Uncommon || ChestHands, Legs Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Wave of Darkness deals +10 damage to sentient creatures*Create Shambling Corpse also heals yourself for ; Level 10 health:Wave of Darkness deals +20 damage to sentient creatures*; Tier 2Level 15:Wave of Darkness deals +30 damage to sentient creatures*Create Shambling Corpse also heals yourself for ; Level 20 health:Wave of Darkness deals +40 damage to sentient creatures*; Tier 3Level 25:Wave of Darkness deals +50 damage to sentient creatures*Create Shambling Corpse also heals yourself for ; Level 30 health:Wave of Darkness deals +60 damage to sentient creatures*; Tier 4Level 35:Wave of Darkness deals +70 damage to sentient creatures*Create Shambling Corpse also heals yourself for ; Level 40 health:Wave of Darkness deals +80 damage to sentient creatures*; Tier 5Level 45:Wave of Darkness deals +90 damage to sentient creatures*Create Shambling Corpse also heals yourself for ; Level 50 health:Wave of Darkness deals +100 damage to sentient creatures*; Tier 6Level 55:Wave of Darkness deals +110 damage to sentient creatures*Create Shambling Corpse also heals yourself for ; Level 60 health:Wave of Darkness deals +120 damage to sentient creatures*; Tier 7Level 65:Wave of Darkness deals +130 damage to sentient creatures*Create Shambling Corpse also heals yourself for ; Level 70 health:Wave of Darkness deals +140 damage to sentient creatures*; Tier 8Level 75:Wave of Darkness deals +150 damage to sentient creatures*Create Shambling Corpse also heals yourself for ; Level 80 health:Wave of Darkness deals +160 damage to sentient creatures*; Tier 9Level 85:Wave of Darkness deals +170 damage to sentient creatures*Create Shambling Corpse also heals yourself for ; Level 90 health:Wave of Darkness deals +180 damage to sentient creatures*; Tier 10Level 95:Wave of Darkness deals +190 damage to sentient creatures*Create Shambling Corpse also heals yourself for ; Level 100 health:Wave of Darkness deals +200 damage to sentient creatures*; Tier 11Level 105:Wave of Darkness deals +210 damage to sentient creatures*Create Shambling Corpse also heals yourself for ; Level 110 health:Wave of Darkness deals +220 damage to sentient creatures*; Tier 12Level 115:Wave of Darkness deals +230 damage to sentient creatures*Create Shambling Corpse also heals yourself for ; Level 120 health|Expand:Wave of Darkness deals +240 damage to sentient creatures*; Level 125:Wave of Darkness deals +250 damage to sentient creatures}}
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| || of Life Theft Stone Bone Warriors || <b>Tier 12Level 125</b> - Life Steal has a 50Summoned Skeletons have +118 health and suffer -25% chance to reap an additional 34 health damage from Burst attacks || Uncommon || OffHand, Chest, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Summoned Skeletons have +8 health and suffer -5% damage from Burst attacks*Life Steal has a 50; Level 10:Summoned Skeletons have +12 health and suffer -5% chance to reap an additional 3 damage from Burst attacks*; Level 15:Summoned Skeletons have +16 healthand suffer -10% damage from Burst attacks*; Tier 2Level 20:Summoned Skeletons have +20 health and suffer -10% damage from Burst attacks*Life Steal has a 50; Level 25:Summoned Skeletons have +24 health and suffer -10% chance to reap an additional 5 damage from Burst attacks*; Level 30:Summoned Skeletons have +28 healthand suffer -10% damage from Burst attacks*; Tier 3Level 35:Summoned Skeletons have +32 health and suffer -10% damage from Burst attacks*Life Steal has a 50; Level 40:Summoned Skeletons have +36 health and suffer -10% chance to reap an additional 7 healthdamage from Burst attacks*; Tier 4Level 45:Summoned Skeletons have +40 health and suffer -15% damage from Burst attacks*Life Steal has a ; Level 50:Summoned Skeletons have +44 health and suffer -15% chance to reap an additional 10 damage from Burst attacks*; Level 55:Summoned Skeletons have +48 healthand suffer -15% damage from Burst attacks*; Tier 5Level 60:Summoned Skeletons have +53 health and suffer -15% damage from Burst attacks*Life Steal has a 50; Level 65:Summoned Skeletons have +58 health and suffer -15% chance to reap an additional 13 damage from Burst attacks*; Level 70:Summoned Skeletons have +63 healthand suffer -15% damage from Burst attacks*; Tier 6Level 75:Summoned Skeletons have +68 health and suffer -20% damage from Burst attacks*Life Steal has a 50; Level 80:Summoned Skeletons have +73 health and suffer -20% chance to reap an additional 16 damage from Burst attacks*; Level 85:Summoned Skeletons have +78 healthand suffer -20% damage from Burst attacks*; Tier 7Level 90:Summoned Skeletons have +83 health and suffer -20% damage from Burst attacks*Life Steal has a 50; Level 95:Summoned Skeletons have +88 health and suffer -20% chance to reap an additional 19 damage from Burst attacks*; Level 100:Summoned Skeletons have +93 healthand suffer -20% damage from Burst attacks*; Tier 8Level 105*Life Steal has a 50:Summoned Skeletons have +98 health and suffer -25% chance to reap an additional 22 healthdamage from Burst attacks*; Tier 9Level 110*Life Steal has a 50:Summoned Skeletons have +103 health and suffer -25% chance to reap an additional 25 healthdamage from Burst attacks*; Tier 10Level 115*Life Steal has a 50:Summoned Skeletons have +108 health and suffer -25% chance to reap an additional 28 healthdamage from Burst attacks*; Tier 11Level 120*Life Steal has a 50:Summoned Skeletons have +113 health and suffer -25% chance to reap an additional 31 healthdamage from Burst attacks*; Tier 12Level 125*Life Steal has a 50:Summoned Skeletons have +118 health and suffer -25% chance to reap an additional 34 healthdamage from Burst attacks|Expand}}
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| || of Dark Life Plated Bone Warriors || <b>Tier 12Level 125</b> - Wave of Darkness heals you for 60 health Summoned Skeletons have +160 armor and suffer -25% damage from Burst attacks || Uncommon || ChestOffHand, Legs Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Summoned Skeletons have +16 armor and suffer -5% damage from Burst attacks*Wave of Darkness heals you for ; Level 10:Summoned Skeletons have +22 armor and suffer -5 health% damage from Burst attacks*; Tier 2Level 15:Summoned Skeletons have +28 armor and suffer -10% damage from Burst attacks*Wave of Darkness heals you for ; Level 20:Summoned Skeletons have +34 armor and suffer -10 health% damage from Burst attacks*; Tier 3Level 25:Summoned Skeletons have +40 armor and suffer -10% damage from Burst attacks*Wave of Darkness heals you for 15 health; Level 30:Summoned Skeletons have +46 armor and suffer -10% damage from Burst attacks*; Tier 4Level 35:Summoned Skeletons have +52 armor and suffer -10% damage from Burst attacks*Wave of Darkness heals you for 20 health; Level 40:Summoned Skeletons have +58 armor and suffer -10% damage from Burst attacks*; Tier 5Level 45:Summoned Skeletons have +64 armor and suffer -15% damage from Burst attacks*Wave of Darkness heals you for 25 health; Level 50:Summoned Skeletons have +70 armor and suffer -15% damage from Burst attacks*; Tier 6Level 55:Summoned Skeletons have +76 armor and suffer -15% damage from Burst attacks*Wave of Darkness heals you for 30 health; Level 60:Summoned Skeletons have +82 armor and suffer -15% damage from Burst attacks*; Level 65:Summoned Skeletons have +88 armor and suffer -15% damage from Burst attacks*; Tier 7Level 70:Summoned Skeletons have +94 armor and suffer -15% damage from Burst attacks*Wave of Darkness heals you for 35 health; Level 75:Summoned Skeletons have +100 armor and suffer -20% damage from Burst attacks*; Tier 8Level 80:Summoned Skeletons have +106 armor and suffer -20% damage from Burst attacks*Wave of Darkness heals you for 40 health; Level 85:Summoned Skeletons have +112 armor and suffer -20% damage from Burst attacks*; Tier 9Level 90:Summoned Skeletons have +118 armor and suffer -20% damage from Burst attacks*Wave of Darkness heals you for 45 health; Level 95:Summoned Skeletons have +124 armor and suffer -20% damage from Burst attacks*; Tier 10Level 100:Summoned Skeletons have +130 armor and suffer -20% damage from Burst attacks*Wave of Darkness heals you for 50 health; Level 105:Summoned Skeletons have +136 armor and suffer -25% damage from Burst attacks*; Tier 11Level 110:Summoned Skeletons have +142 armor and suffer -25% damage from Burst attacks*Wave of Darkness heals you for 55 health; Level 115:Summoned Skeletons have +148 armor and suffer -25% damage from Burst attacks*; Tier 12Level 120:Summoned Skeletons have +154 armor and suffer -25% damage from Burst attacks*Wave of Darkness heals you for 60 health; Level 125:Summoned Skeletons have +160 armor and suffer -25% damage from Burst attacks|Expand}}
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| || of Fragile Bones Violent Skeletons || <b>Tier 6Level 125</b> - Summoned Skeletal Archers and Mages Skeletons deal +12 90 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks || LegsUncommon || Hands, Necklace Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Summoned Skeletons deal +6 direct damage*; Level 10:Summoned Skeletal Archers and Mages Skeletons deal +2 9 direct damage with each attack, but take 10% more *; Level 15:Summoned Skeletons deal +12 direct damage from any slashing, piercing, or crushing attacks*; Tier 2Level 20:Summoned Skeletons deal +15 direct damage*; Level 25:Summoned Skeletal Archers and Mages Skeletons deal +4 18 direct damage with each attack, but take 20% more *; Level 30:Summoned Skeletons deal +21 direct damage from any slashing, piercing, or crushing attacks*; Tier 3Level 35:Summoned Skeletons deal +24 direct damage*; Level 40:Summoned Skeletal Archers and Mages Skeletons deal +6 27 direct damage with each attack, but take *; Level 45:Summoned Skeletons deal +30% more direct damage from any slashing, piercing, or crushing attacks*; Tier 4Level 50:Summoned Skeletons deal +33 direct damage*; Level 55:Summoned Skeletal Archers and Mages Skeletons deal +8 36 direct damage with each attack, but take *; Level 60:Summoned Skeletons deal +40% more direct damage from any slashing, piercing, or crushing attacks*; Tier 5Level 65:Summoned Skeletons deal +43 direct damage*; Level 70:Summoned Skeletal Archers and Mages Skeletons deal +10 47 direct damage with each attack, but take *; Level 75:Summoned Skeletons deal +50% more direct damage*; Level 80:Summoned Skeletons deal +54 direct damage*; Level 85:Summoned Skeletons deal +58 direct damage*; Level 90:Summoned Skeletons deal +62 direct damage*; Level 95:Summoned Skeletons deal +66 direct damage*; Level 100:Summoned Skeletons deal +70 direct damage*; Level 105:Summoned Skeletons deal +74 direct damage*; Level 110:Summoned Skeletons deal +78 direct damage from any slashing, piercing, or crushing attacks*; Tier 6Level 115:Summoned Skeletons deal +82 direct damage*; Level 120:Summoned Skeletal Archers and Mages Skeletons deal +12 86 direct damage with each attack, but take 60% more *; Level 125:Summoned Skeletons deal +90 direct damage from any slashing, piercing, or crushing attacks|Expand}}
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| || of Fast Zombies Dense Sentries || <b>Tier 6Level 125</b> - Raised Zombies move Summoned Skeletons have +12 faster 189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability || Uncommon || OffHand, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Summoned Skeletons have +10 armor and -10.5% Crushing/Slashing/Piercing Vulnerability*Raised Zombies move ; Level 10:Summoned Skeletons have +2 faster17 armor and -11% Crushing/Slashing/Piercing Vulnerability*; Tier 2Level 15:Summoned Skeletons have +24 armor and -11.5% Crushing/Slashing/Piercing Vulnerability*; Level 20:Summoned Skeletons have +31 armor and -12% Crushing/Slashing/Piercing Vulnerability*; Level 25:Summoned Skeletons have +38 armor and -12.5% Crushing/Slashing/Piercing Vulnerability*Raised Zombies move ; Level 30:Summoned Skeletons have +4 faster45 armor and -13% Crushing/Slashing/Piercing Vulnerability*; Tier 3Level 35:Summoned Skeletons have +52 armor and -13.5% Crushing/Slashing/Piercing Vulnerability*Raised Zombies move ; Level 40:Summoned Skeletons have +6 faster59 armor and -14% Crushing/Slashing/Piercing Vulnerability*; Tier 4Level 45:Summoned Skeletons have +66 armor and -14.5% Crushing/Slashing/Piercing Vulnerability*Raised Zombies move ; Level 50:Summoned Skeletons have +8 faster73 armor and -15% Crushing/Slashing/Piercing Vulnerability*; Tier Level 55:Summoned Skeletons have +80 armor and -15.5% Crushing/Slashing/Piercing Vulnerability*; Level 60:Summoned Skeletons have +87 armor and -16% Crushing/Slashing/Piercing Vulnerability*Raised Zombies move ; Level 65:Summoned Skeletons have +10 faster94 armor and -16.5% Crushing/Slashing/Piercing Vulnerability*; Level 70:Summoned Skeletons have +101 armor and -17% Crushing/Slashing/Piercing Vulnerability*; Level 75:Summoned Skeletons have +109 armor and -17.5% Crushing/Slashing/Piercing Vulnerability*; Level 80:Summoned Skeletons have +117 armor and -18% Crushing/Slashing/Piercing Vulnerability*; Level 85:Summoned Skeletons have +125 armor and -18.5% Crushing/Slashing/Piercing Vulnerability*; Level 90:Summoned Skeletons have +133 armor and -19% Crushing/Slashing/Piercing Vulnerability*; Level 95:Summoned Skeletons have +141 armor and -19.5% Crushing/Slashing/Piercing Vulnerability*; Level 100:Summoned Skeletons have +149 armor and -20% Crushing/Slashing/Piercing Vulnerability*; Level 105:Summoned Skeletons have +157 armor and -20.5% Crushing/Slashing/Piercing Vulnerability*; Level 110:Summoned Skeletons have +165 armor and -21% Crushing/Slashing/Piercing Vulnerability*; Level 115:Summoned Skeletons have +173 armor and -21.5% Crushing/Slashing/Piercing Vulnerability*; Tier 6Level 120:Summoned Skeletons have +181 armor and -22% Crushing/Slashing/Piercing Vulnerability*Raised Zombies move ; Level 125:Summoned Skeletons have +12 faster189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability|Expand}}
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| || of Dense Sentries Zombie Pain Accumulation || <b>Tier 12Level 125</b> - Summoned Skeletal Swordsmen have Using Raise Zombie on an existing zombie increases its damage +97 armor for 5 minutes || Uncommon || OffHandHead, Feet MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Using Raise Zombie on an existing zombie increases its damage +5 for 5 minutes*Summoned Skeletal Swordsmen have ; Level 10:Using Raise Zombie on an existing zombie increases its damage +9 armor8 for 5 minutes*; Tier 2Level 15:Using Raise Zombie on an existing zombie increases its damage +11 for 5 minutes*Summoned Skeletal Swordsmen have ; Level 20:Using Raise Zombie on an existing zombie increases its damage +14 for 5 minutes*; Level 25:Using Raise Zombie on an existing zombie increases its damage +17 armorfor 5 minutes*; Tier 3Level 30:Using Raise Zombie on an existing zombie increases its damage +21 for 5 minutes*Summoned Skeletal Swordsmen have ; Level 35:Using Raise Zombie on an existing zombie increases its damage +25 armorfor 5 minutes*; Tier 4Level 40:Using Raise Zombie on an existing zombie increases its damage +29 for 5 minutes*Summoned Skeletal Swordsmen have ; Level 45:Using Raise Zombie on an existing zombie increases its damage +33 armorfor 5 minutes*; Tier Level 50:Using Raise Zombie on an existing zombie increases its damage +37 for 5minutes*Summoned Skeletal Swordsmen have ; Level 55:Using Raise Zombie on an existing zombie increases its damage +41 armorfor 5 minutes*; Tier 6Level 60:Using Raise Zombie on an existing zombie increases its damage +45 for 5 minutes*Summoned Skeletal Swordsmen have ; Level 65:Using Raise Zombie on an existing zombie increases its damage +49 armorfor 5 minutes*; Tier 7Level 70:Using Raise Zombie on an existing zombie increases its damage +53 for 5 minutes*Summoned Skeletal Swordsmen have ; Level 75:Using Raise Zombie on an existing zombie increases its damage +57 armorfor 5 minutes*; Tier 8Level 80:Using Raise Zombie on an existing zombie increases its damage +61 for 5 minutes*Summoned Skeletal Swordsmen have ; Level 85:Using Raise Zombie on an existing zombie increases its damage +65 armorfor 5 minutes*; Tier 9Level 90:Using Raise Zombie on an existing zombie increases its damage +69 for 5 minutes*Summoned Skeletal Swordsmen have ; Level 95:Using Raise Zombie on an existing zombie increases its damage +73 armorfor 5 minutes*; Tier 10Level 100:Using Raise Zombie on an existing zombie increases its damage +77 for 5 minutes*Summoned Skeletal Swordsmen have ; Level 105:Using Raise Zombie on an existing zombie increases its damage +81 armorfor 5 minutes*; Tier 11Level 110:Using Raise Zombie on an existing zombie increases its damage +85 for 5 minutes*Summoned Skeletal Swordsmen have ; Level 115:Using Raise Zombie on an existing zombie increases its damage +89 armorfor 5 minutes*; Tier 12Level 120:Using Raise Zombie on an existing zombie increases its damage +93 for 5 minutes*Summoned Skeletal Swordsmen have ; Level 125:Using Raise Zombie on an existing zombie increases its damage +97 armorfor 5 minutes|Expand}}
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| || of Reaching Dead Provocation || <b>Tier 12Level 125</b> - Death's Hold has a 50% chance Provoke Undead causes your minions to deal +200 56% damage for 10 seconds, but also take 260 damage over 10 seconds || NecklaceUncommon || MainHand, MainHand Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Death's Hold has a 50% chance :Provoke Undead causes your minions to deal +24 8% damage for 10 seconds, but also take 35 damageover 10 seconds*; Tier 2Level 10*Death's Hold has a 50% chance :Provoke Undead causes your minions to deal +10% damage for 10 seconds, but also take 40 damageover 10 seconds*; Tier 3Level 15:Provoke Undead causes your minions to deal +12% damage for 10 seconds, but also take 50 damage over 10 seconds*Death's Hold has a 50; Level 20:Provoke Undead causes your minions to deal +14% chance damage for 10 seconds, but also take 55 damage over 10 seconds*; Level 25:Provoke Undead causes your minions to deal +56 16% damage for 10 seconds, but also take 60 damageover 10 seconds*; Tier 4Level 30:Provoke Undead causes your minions to deal +18% damage for 10 seconds, but also take 70 damage over 10 seconds*Death's Hold has a 50; Level 35:Provoke Undead causes your minions to deal +20% chance damage for 10 seconds, but also take 75 damage over 10 seconds*; Level 40:Provoke Undead causes your minions to deal +72 22% damage for 10 seconds, but also take 80 damageover 10 seconds*; Tier 5Level 45:Provoke Undead causes your minions to deal +24% damage for 10 seconds, but also take 85 damage over 10 seconds*Death's Hold has a ; Level 50:Provoke Undead causes your minions to deal +26% chance damage for 10 seconds, but also take 90 damage over 10 seconds*; Level 55:Provoke Undead causes your minions to deal +88 28% damagefor 10 seconds, but also take 95 damage over 10 seconds*; Tier 6Level 60:Provoke Undead causes your minions to deal +30% damage for 10 seconds, but also take 100 damage over 10 seconds*Death's Hold has a 50% chance ; Level 65:Provoke Undead causes your minions to deal +104 32% damage for 10 seconds, but also take 110 damageover 10 seconds*; Tier 7Level 70*Death's Hold has a 50% chance :Provoke Undead causes your minions to deal +34% damage for 10 seconds, but also take 120 damageover 10 seconds*; Tier 8Level 75:Provoke Undead causes your minions to deal +36% damage for 10 seconds, but also take 125 damage over 10 seconds*Death's Hold has a 50; Level 80:Provoke Undead causes your minions to deal +38% chance damage for 10 seconds, but also take 135 damage over 10 seconds*; Level 85:Provoke Undead causes your minions to deal +136 40% damagefor 10 seconds, but also take 145 damage over 10 seconds*; Tier 9Level 90:Provoke Undead causes your minions to deal +42% damage for 10 seconds, but also take 155 damage over 10 seconds*Death's Hold has a 50; Level 95:Provoke Undead causes your minions to deal +44% chance damage for 10 seconds, but also take 170 damage over 10 seconds*; Level 100:Provoke Undead causes your minions to deal +152 46% damage for 10 seconds, but also take 185 damageover 10 seconds*; Tier Level 105:Provoke Undead causes your minions to deal +48% damage for 10seconds, but also take 200 damage over 10 seconds*Death's Hold has a ; Level 110:Provoke Undead causes your minions to deal +50% chance damage for 10 seconds, but also take 215 damage over 10 seconds*; Level 115:Provoke Undead causes your minions to deal +168 52% damagefor 10 seconds, but also take 230 damage over 10 seconds*; Tier 11Level 120*Death's Hold has a 50% chance :Provoke Undead causes your minions to deal +184 54% damagefor 10 seconds, but also take 245 damage over 10 seconds*; Tier 12Level 125*Death's Hold has a 50% chance :Provoke Undead causes your minions to deal +200 56% damage for 10 seconds, but also take 260 damageover 10 seconds|Expand}}
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| || of Pierceproof Skeletons Provocation || <b>Tier 6Level 125</b> - All Summoned Skeletons take 12 less Provoke Undead's Reuse Time is -6.5 seconds and it boosts your minions' damage from Piercing attacks +58 for 10 seconds ||Uncommon | Head| OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Provoke Undead's Reuse Time is -0.5 seconds and it boosts your minions' damage +10 for 10 seconds*; Tier Level 10:Provoke Undead's Reuse Time is -0.5 seconds and it boosts your minions' damage +12 for 10 seconds*; Level 15:Provoke Undead's Reuse Time is -1seconds and it boosts your minions' damage +14 for 10 seconds*All Summoned Skeletons take ; Level 20:Provoke Undead's Reuse Time is -1 seconds and it boosts your minions' damage +16 for 10 seconds*; Level 25:Provoke Undead's Reuse Time is -1.5 seconds and it boosts your minions' damage +18 for 10 seconds*; Level 30:Provoke Undead's Reuse Time is -1.5 seconds and it boosts your minions' damage +20 for 10 seconds*; Level 35:Provoke Undead's Reuse Time is -2 seconds and it boosts your minions' damage +22 for 10 seconds*; Level 40:Provoke Undead's Reuse Time is -2 less seconds and it boosts your minions' damage from Piercing attacks+24 for 10 seconds*; Tier Level 45:Provoke Undead's Reuse Time is -2.5 seconds and it boosts your minions' damage +26 for 10 seconds*; Level 50:Provoke Undead's Reuse Time is -2.5 seconds and it boosts your minions' damage +28 for 10 seconds*; Level 55:Provoke Undead's Reuse Time is -3 seconds and it boosts your minions' damage +30 for 10 seconds*All Summoned Skeletons take 4 less ; Level 60:Provoke Undead's Reuse Time is -3 seconds and it boosts your minions' damage from Piercing attacks+32 for 10 seconds*; Tier Level 65:Provoke Undead's Reuse Time is -3.5 seconds and it boosts your minions' damage +34 for 10 seconds*All Summoned Skeletons take 6 less ; Level 70:Provoke Undead's Reuse Time is -3.5 seconds and it boosts your minions' damage from Piercing attacks+36 for 10 seconds*; Tier Level 75:Provoke Undead's Reuse Time is -4seconds and it boosts your minions' damage +38 for 10 seconds*All Summoned Skeletons take 8 less ; Level 80:Provoke Undead's Reuse Time is -4 seconds and it boosts your minions' damage from Piercing attacks+40 for 10 seconds*; Tier Level 85:Provoke Undead's Reuse Time is -4.5seconds and it boosts your minions' damage +42 for 10 seconds*All Summoned Skeletons take ; Level 90:Provoke Undead's Reuse Time is -4.5 seconds and it boosts your minions' damage +44 for 10 less seconds*; Level 95:Provoke Undead's Reuse Time is -5 seconds and it boosts your minions' damage from Piercing attacks+46 for 10 seconds*; Tier Level 100:Provoke Undead's Reuse Time is -5 seconds and it boosts your minions' damage +48 for 10 seconds*; Level 105:Provoke Undead's Reuse Time is -5.5 seconds and it boosts your minions' damage +50 for 10 seconds*; Level 110:Provoke Undead's Reuse Time is -5.5 seconds and it boosts your minions' damage +52 for 10 seconds*; Level 115:Provoke Undead's Reuse Time is -6seconds and it boosts your minions' damage +54 for 10 seconds*All Summoned Skeletons take 12 less ; Level 120:Provoke Undead's Reuse Time is -6 seconds and it boosts your minions' damage +56 for 10 seconds*; Level 125:Provoke Undead's Reuse Time is -6.5 seconds and it boosts your minions' damage from Piercing attacks+58 for 10 seconds|Expand}}
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| || of Nimble Laughing Bone Troops Warriors || <b>Tier 6Level 125</b> - All Summoned Skeletons have a 35Skeletal Swordsmen taunt as if they did 1300% chance to dodge any burst attack more damage || Uncommon || Chest Hands, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Summoned Skeletal Swordsmen taunt as if they did 100% more damage*All ; Level 10:Summoned Skeletons have a 10Skeletal Swordsmen taunt as if they did 150% more damage*; Level 15:Summoned Skeletal Swordsmen taunt as if they did 200% more damage*; Level 20:Summoned Skeletal Swordsmen taunt as if they did 250% more damage*; Level 25:Summoned Skeletal Swordsmen taunt as if they did 300% more damage*; Level 30:Summoned Skeletal Swordsmen taunt as if they did 350% more damage*; Level 35:Summoned Skeletal Swordsmen taunt as if they did 400% more damage*; Level 40:Summoned Skeletal Swordsmen taunt as if they did 450% more damage*; Level 45:Summoned Skeletal Swordsmen taunt as if they did 500% more damage*; Level 50:Summoned Skeletal Swordsmen taunt as if they did 550% more damage*; Level 55:Summoned Skeletal Swordsmen taunt as if they did 600% more damage*; Level 60:Summoned Skeletal Swordsmen taunt as if they did 650% more damage*; Level 65:Summoned Skeletal Swordsmen taunt as if they did 700% more damage*; Level 70:Summoned Skeletal Swordsmen taunt as if they did 750% more damage*; Level 75:Summoned Skeletal Swordsmen taunt as if they did 800% chance to dodge any burst attackmore damage*; Tier 2Level 80:Summoned Skeletal Swordsmen taunt as if they did 850% more damage*All ; Level 85:Summoned Skeletons have a 15Skeletal Swordsmen taunt as if they did 900% chance to dodge any burst attackmore damage*; Tier 3Level 90:Summoned Skeletal Swordsmen taunt as if they did 950% more damage*All ; Level 95:Summoned Skeletons have a 20Skeletal Swordsmen taunt as if they did 1000% chance to dodge any burst attackmore damage*; Tier 4Level 100:Summoned Skeletal Swordsmen taunt as if they did 1050% more damage*All ; Level 105:Summoned Skeletons have a 25Skeletal Swordsmen taunt as if they did 1100% chance to dodge any burst attackmore damage*; Tier 5Level 110:Summoned Skeletal Swordsmen taunt as if they did 1150% more damage*All ; Level 115:Summoned Skeletons have a 30Skeletal Swordsmen taunt as if they did 1200% chance to dodge any burst attackmore damage*; Tier 6Level 120:Summoned Skeletal Swordsmen taunt as if they did 1250% more damage*All ; Level 125:Summoned Skeletons have a 35Skeletal Swordsmen taunt as if they did 1300% chance to dodge any burst attackmore damage|Expand}}
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| || of Plated Bone Warriors Death Gazes || <b>Tier 12Level 125</b> - All Summoned Skeletons have Deathgaze deals +85 armor 167 damage and reuse timer is -4 seconds || Uncommon || OffHandHands, Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Deathgaze deals +10 damage and reuse timer is -1second*All Summoned Skeletons have ; Level 10:Deathgaze deals +8 armor16 damage and reuse timer is -1 second*; Tier 2Level 15:Deathgaze deals +22 damage and reuse timer is -1 second*All Summoned Skeletons have ; Level 20:Deathgaze deals +15 armor28 damage and reuse timer is -1 second*; Tier 3Level 25:Deathgaze deals +34 damage and reuse timer is -1 second*All Summoned Skeletons have ; Level 30:Deathgaze deals +22 armor40 damage and reuse timer is -1 second*; Tier 4Level 35:Deathgaze deals +46 damage and reuse timer is -2 second*All Summoned Skeletons have ; Level 40:Deathgaze deals +29 armor52 damage and reuse timer is -2 seconds*; Tier 5Level 45:Deathgaze deals +58 damage and reuse timer is -2 seconds*All Summoned Skeletons have ; Level 50:Deathgaze deals +36 armor64 damage and reuse timer is -2 seconds*; Tier 6Level 55:Deathgaze deals +70 damage and reuse timer is -2 seconds*All Summoned Skeletons have ; Level 60:Deathgaze deals +43 armor76 damage and reuse timer is -2 seconds*; Tier 7Level 65:Deathgaze deals +83 damage and reuse timer is -3 seconds*All Summoned Skeletons have ; Level 70:Deathgaze deals +50 armor90 damage and reuse timer is -3 seconds*; Level 75:Deathgaze deals +97 damage and reuse timer is -3 seconds*; Tier 8Level 80:Deathgaze deals +104 damage and reuse timer is -3 seconds*All Summoned Skeletons have ; Level 85:Deathgaze deals +57 armor111 damage and reuse timer is -3 seconds*; Tier 9Level 90:Deathgaze deals +118 damage and reuse timer is -3 seconds*All Summoned Skeletons have ; Level 95:Deathgaze deals +64 armor125 damage and reuse timer is -3.5 seconds*; Tier 10Level 100:Deathgaze deals +132 damage and reuse timer is -3.5 seconds*All Summoned Skeletons have ; Level 105:Deathgaze deals +71 armor139 damage and reuse timer is -3.5 seconds*; Tier 11Level 110:Deathgaze deals +146 damage and reuse timer is -3.5 seconds*All Summoned Skeletons have ; Level 115:Deathgaze deals +78 armor153 damage and reuse timer is -3.5 seconds*; Tier 12Level 120:Deathgaze deals +160 damage and reuse timer is -3.5 seconds*All Summoned Skeletons have ; Level 125:Deathgaze deals +85 armor167 damage and reuse timer is -4 seconds|Expand}}
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| Liferipper's || of Liferipping || <b>Tier 12Level 125</b> - Combo: Life CrushIndirect Fire Damage +Any 40% when Necromancy+Any Necromancy+Life Crush: final step heals you for 36 health. is active || Rare || ChestHands, Hands Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Combo: Life CrushIndirect Fire Damage +Any 5% when Necromancyis active*; Level 10:Indirect Fire Damage +Any 6% when Necromancy+Life Crush: final step heals you for 3 health.is active*; Tier 2Level 15*Combo: Life CrushIndirect Fire Damage +Any 7% when Necromancyis active*; Level 20:Indirect Fire Damage +Any 8% when Necromancy+Life Crush: final step heals you for 6 health.is active*; Tier 3Level 25*Combo: Life CrushIndirect Fire Damage +Any 9% when Necromancyis active*; Level 30:Indirect Fire Damage +Any 10% when Necromancy+Life Crush: final step heals you for 9 health.is active*; Tier 4Level 35*Combo: Life CrushIndirect Fire Damage +Any 11% when Necromancyis active*; Level 40:Indirect Fire Damage +Any 12% when Necromancy+Life Crush: final step heals you for 12 health.is active*; Tier 5Level 45*Combo: Life CrushIndirect Fire Damage +Any 13% when Necromancyis active*; Level 50:Indirect Fire Damage +Any 14% when Necromancyis active*; Level 55:Indirect Fire Damage +Life Crush: final step heals you for 15 health.% when Necromancy is active*; Tier 6Level 60*Combo: Life CrushIndirect Fire Damage +Any 16% when Necromancyis active*; Level 65:Indirect Fire Damage +Any 17% when Necromancyis active*; Level 70:Indirect Fire Damage +Life Crush: final step heals you for 18 health.% when Necromancy is active*; Tier 7Level 75*Combo: Life CrushIndirect Fire Damage +Any 20% when Necromancyis active*; Level 80:Indirect Fire Damage +Any 22% when Necromancy+Life Crush: final step heals you for 21 health.is active*; Tier 8Level 85*Combo: Life CrushIndirect Fire Damage +Any 24% when Necromancyis active*; Level 90:Indirect Fire Damage +Any 26% when Necromancy+Life Crush: final step heals you for 24 health.is active*; Tier 9Level 95*Combo: Life CrushIndirect Fire Damage +Any 28% when Necromancyis active*; Level 100:Indirect Fire Damage +Any 30% when Necromancy+Life Crush: final step heals you for 27 health.is active*; Tier 10Level 105*Combo: Life CrushIndirect Fire Damage +Any 32% when Necromancyis active*; Level 110:Indirect Fire Damage +Any 34% when Necromancy+Life Crush: final step heals you for 30 health.is active*; Tier 11Level 115*Combo: Life CrushIndirect Fire Damage +Any 36% when Necromancyis active*; Level 120:Indirect Fire Damage +Any 38% when Necromancy+Life Crush: final step heals you for 33 health.is active*; Tier 12Level 125*Combo: Life CrushIndirect Fire Damage +Any 40% when Necromancy+Any Necromancy+Life Crush: final step heals you for 36 health.is active|Expand}}
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| || of Crippling Dark Waves || <b>Tier 12Level 125</b> - Wave of Darkness has a 50% chance to deal Using Raise Zombie on an existing zombie raises its Max Health +96 damage and reduce all targets' movement by 90% 178 for 5 seconds minutes (and heals +178) || HeadUncommon || Chest, OffHand Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Using Raise Zombie on an existing zombie raises its Max Health +6 for 5 minutes (and heals +6)*Wave of Darkness has a 50% chance to deal ; Level 10:Using Raise Zombie on an existing zombie raises its Max Health +8 damage and reduce all targets' movement by 90% 12 for 5 secondsminutes (and heals +12)*; Tier 2Level 15*Wave of Darkness has a 50% chance to deal :Using Raise Zombie on an existing zombie raises its Max Health +16 damage and reduce all targets' movement by 90% 18 for 5 secondsminutes (and heals +18)*; Tier 3Level 20*Wave of Darkness has a 50% chance to deal :Using Raise Zombie on an existing zombie raises its Max Health +24 damage for 5 minutes (and reduce all targets' movement by 90% heals +24)*; Level 25:Using Raise Zombie on an existing zombie raises its Max Health +30 for 5 secondsminutes (and heals +30)*; Tier 4Level 30:Using Raise Zombie on an existing zombie raises its Max Health +36 for 5 minutes (and heals +36)*Wave of Darkness has a 50% chance to deal ; Level 35:Using Raise Zombie on an existing zombie raises its Max Health +32 damage 42 for 5 minutes (and reduce all targets' movement by 90% heals +42)*; Level 40:Using Raise Zombie on an existing zombie raises its Max Health +48 for 5 secondsminutes (and heals +48)*; Tier Level 45:Using Raise Zombie on an existing zombie raises its Max Health +54 for 5minutes (and heals +54)*Wave of Darkness has a ; Level 50% chance to deal :Using Raise Zombie on an existing zombie raises its Max Health +40 damage 60 for 5 minutes (and reduce all targets' movement by 90% heals +60)*; Level 55:Using Raise Zombie on an existing zombie raises its Max Health +66 for 5 secondsminutes (and heals +66)*; Tier 6Level 60:Using Raise Zombie on an existing zombie raises its Max Health +74 for 5 minutes (and heals +74)*Wave of Darkness has a 50% chance to deal ; Level 65:Using Raise Zombie on an existing zombie raises its Max Health +48 damage 82 for 5 minutes (and reduce all targets' movement by heals +82)*; Level 70:Using Raise Zombie on an existing zombie raises its Max Health +90% for 5 secondsminutes (and heals +90)*; Tier 7Level 75:Using Raise Zombie on an existing zombie raises its Max Health +98 for 5 minutes (and heals +98)*Wave of Darkness has a 50% chance to deal ; Level 80:Using Raise Zombie on an existing zombie raises its Max Health +56 damage and reduce all targets' movement by 90% 106 for 5 secondsminutes (and heals +106)*; Tier 8Level 85*Wave of Darkness has a 50% chance to deal :Using Raise Zombie on an existing zombie raises its Max Health +64 damage 114 for 5 minutes (and reduce all targets' movement by heals +114)*; Level 90% :Using Raise Zombie on an existing zombie raises its Max Health +122 for 5 secondsminutes (and heals +122)*; Tier 9Level 95:Using Raise Zombie on an existing zombie raises its Max Health +130 for 5 minutes (and heals +130)*Wave of Darkness has a 50% chance to deal ; Level 100:Using Raise Zombie on an existing zombie raises its Max Health +72 damage 138 for 5 minutes (and reduce all targets' movement by 90% heals +138)*; Level 105:Using Raise Zombie on an existing zombie raises its Max Health +146 for 5 secondsminutes (and heals +146)*; Tier 10Level 110:Using Raise Zombie on an existing zombie raises its Max Health +154 for 5 minutes (and heals +154)*Wave of Darkness has a 50% chance to deal ; Level 115:Using Raise Zombie on an existing zombie raises its Max Health +80 damage and reduce all targets' movement by 90% 162 for 5 secondsminutes (and heals +162)*; Tier 11Level 120*Wave of Darkness has a 50% chance to deal :Using Raise Zombie on an existing zombie raises its Max Health +88 damage and reduce all targets' movement by 90% 170 for 5 secondsminutes (and heals +170)*; Tier 12Level 125*Wave of Darkness has a 50% chance to deal :Using Raise Zombie on an existing zombie raises its Max Health +96 damage and reduce all targets' movement by 90% 178 for 5 secondsminutes (and heals +178)|Expand}}
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| || of Deathsparks Angry Bone Warriors || <b>Tier 12Level 120</b> - Spark of Death has a 50Summoned Skeletal Swordsmen have -65% chance Max Rage, allowing them to deal +100 damage use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span> || Uncommon || Chest, Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Spark of Death has a 50:Summoned Skeletal Swordsmen have -10% chance Max Rage, allowing them to deal +12 damageuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 2Level 20*Spark of Death has a 50:Summoned Skeletal Swordsmen have -15% chance Max Rage, allowing them to deal +20 damageuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 3Level 30*Spark of Death has a 50:Summoned Skeletal Swordsmen have -20% chance Max Rage, allowing them to deal +28 damageuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 4Level 40*Spark of Death has a 50:Summoned Skeletal Swordsmen have -25% chance Max Rage, allowing them to deal +36 damageuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 5Level 50*Spark of Death has a 50:Summoned Skeletal Swordsmen have -30% chance Max Rage, allowing them to deal +44 damageuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 6Level 60*Spark of Death has a 50:Summoned Skeletal Swordsmen have -35% chance Max Rage, allowing them to deal +52 damageuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 7Level 70*Spark of Death has a 50:Summoned Skeletal Swordsmen have -40% chance Max Rage, allowing them to deal +60 damageuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 8Level 80*Spark of Death has a 50:Summoned Skeletal Swordsmen have -45% chance Max Rage, allowing them to deal +68 damageuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 9Level 90*Spark of Death has a :Summoned Skeletal Swordsmen have -50% chance Max Rage, allowing them to deal +76 damageuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 10Level 100*Spark of Death has a 50:Summoned Skeletal Swordsmen have -55% chance Max Rage, allowing them to deal +84 damageuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 11Level 110*Spark of Death has a 50:Summoned Skeletal Swordsmen have -60% chance Max Rage, allowing them to deal +92 damageuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 12Level 120*Spark of Death has a 50:Summoned Skeletal Swordsmen have -65% chance Max Rage, allowing them to deal +100 damageuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>|Expand}}
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| || of Self-Provocation || <b>Tier 12Level 125</b> - Rebuild Provoke Undead restores 20 power 103 Health to you (or Armor if Health is full) and causes your attacks to taunt +68% for 20 seconds || Necklace Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Provoke Undead restores 7 Health to you (or Armor if Health is full) and causes your attacks to taunt +20% for 20 seconds*Rebuild ; Level 10:Provoke Undead restores 3 power 11 Health to you(or Armor if Health is full) and causes your attacks to taunt +22% for 20 seconds*; Tier 2Level 15:Provoke Undead restores 15 Health to you (or Armor if Health is full) and causes your attacks to taunt +24% for 20 seconds*Rebuild ; Level 20:Provoke Undead restores 5 power 19 Health to you(or Armor if Health is full) and causes your attacks to taunt +26% for 20 seconds*; Tier 3Level 25:Provoke Undead restores 23 Health to you (or Armor if Health is full) and causes your attacks to taunt +28% for 20 seconds*Rebuild ; Level 30:Provoke Undead restores 7 power 27 Health to you(or Armor if Health is full) and causes your attacks to taunt +30% for 20 seconds*; Tier 4Level 35:Provoke Undead restores 31 Health to you (or Armor if Health is full) and causes your attacks to taunt +32% for 20 seconds*Rebuild ; Level 40:Provoke Undead restores 9 power 35 Health to you(or Armor if Health is full) and causes your attacks to taunt +34% for 20 seconds*; Tier 5Level 45:Provoke Undead restores 39 Health to you (or Armor if Health is full) and causes your attacks to taunt +36% for 20 seconds*Rebuild ; Level 50:Provoke Undead restores 10 power 43 Health to you(or Armor if Health is full) and causes your attacks to taunt +38% for 20 seconds*; Tier 6Level 55:Provoke Undead restores 47 Health to you (or Armor if Health is full) and causes your attacks to taunt +40% for 20 seconds*Rebuild ; Level 60:Provoke Undead restores 11 power 51 Health to you(or Armor if Health is full) and causes your attacks to taunt +42% for 20 seconds*; Tier 7Level 65:Provoke Undead restores 55 Health to you (or Armor if Health is full) and causes your attacks to taunt +44% for 20 seconds*Rebuild ; Level 70:Provoke Undead restores 12 power 59 Health to you(or Armor if Health is full) and causes your attacks to taunt +46% for 20 seconds*; Tier 8Level 75:Provoke Undead restores 63 Health to you (or Armor if Health is full) and causes your attacks to taunt +48% for 20 seconds*Rebuild ; Level 80:Provoke Undead restores 13 power 67 Health to you(or Armor if Health is full) and causes your attacks to taunt +50% for 20 seconds*; Tier 9Level 85:Provoke Undead restores 71 Health to you (or Armor if Health is full) and causes your attacks to taunt +52% for 20 seconds*Rebuild ; Level 90:Provoke Undead restores 15 power 75 Health to you(or Armor if Health is full) and causes your attacks to taunt +54% for 20 seconds*; Tier 10Level 95:Provoke Undead restores 79 Health to you (or Armor if Health is full) and causes your attacks to taunt +56% for 20 seconds*Rebuild ; Level 100:Provoke Undead restores 16 power 83 Health to you(or Armor if Health is full) and causes your attacks to taunt +58% for 20 seconds*; Tier 11Level 105:Provoke Undead restores 87 Health to you (or Armor if Health is full) and causes your attacks to taunt +60% for 20 seconds*Rebuild ; Level 110:Provoke Undead restores 18 power 91 Health to you(or Armor if Health is full) and causes your attacks to taunt +62% for 20 seconds*; Tier 12Level 115:Provoke Undead restores 95 Health to you (or Armor if Health is full) and causes your attacks to taunt +64% for 20 seconds*Rebuild ; Level 120:Provoke Undead restores 99 Health to you (or Armor if Health is full) and causes your attacks to taunt +66% for 20 power seconds*; Level 125:Provoke Undead restores 103 Health to you(or Armor if Health is full) and causes your attacks to taunt +68% for 20 seconds|Expand}}
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| || of Anti-Nature Skeletons Provocation || <b>Tier 6Level 125</b> - All Summoned Skeletons Provoke Undead deals 87 damage to your minions, who then deal +159 damage for 10 damage with each attack, but are instantly destroyed by ANY Nature attack seconds || Uncommon || Head Feet, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Provoke Undead deals 15 damage to your minions, who then deal +15 damage for 10 seconds*All Summoned Skeletons ; Level 10:Provoke Undead deals 18 damage to your minions, who then deal +1 21 damage with each attackfor 10 seconds*; Level 15:Provoke Undead deals 21 damage to your minions, but are instantly destroyed by ANY Nature attackwho then deal +27 damage for 10 seconds*; Tier 2Level 20:Provoke Undead deals 24 damage to your minions, who then deal +33 damage for 10 seconds*All Summoned Skeletons ; Level 25:Provoke Undead deals 27 damage to your minions, who then deal +2 39 damage with each attackfor 10 seconds*; Level 30:Provoke Undead deals 30 damage to your minions, but are instantly destroyed by ANY Nature attackwho then deal +45 damage for 10 seconds*; Tier 3Level 35:Provoke Undead deals 33 damage to your minions, who then deal +51 damage for 10 seconds*All Summoned Skeletons ; Level 40:Provoke Undead deals 36 damage to your minions, who then deal +4 57 damage with each attackfor 10 seconds*; Level 45:Provoke Undead deals 39 damage to your minions, but are instantly destroyed by ANY Nature attackwho then deal +63 damage for 10 seconds*; Tier 4Level 50:Provoke Undead deals 42 damage to your minions, who then deal +69 damage for 10 seconds*All Summoned Skeletons ; Level 55:Provoke Undead deals 45 damage to your minions, who then deal +6 75 damage for 10 seconds*; Level 60:Provoke Undead deals 48 damage with each attackto your minions, but are instantly destroyed by ANY Nature attackwho then deal +81 damage for 10 seconds*; Tier 5Level 65:Provoke Undead deals 51 damage to your minions, who then deal +87 damage for 10 seconds*; Level 70:Provoke Undead deals 54 damage to your minions, who then deal +93 damage for 10 seconds*; Level 75:Provoke Undead deals 57 damage to your minions, who then deal +99 damage for 10 seconds*; Level 80:Provoke Undead deals 60 damage to your minions, who then deal +105 damage for 10 seconds*; Level 85:Provoke Undead deals 63 damage to your minions, who then deal +111 damage for 10 seconds*; Level 90:Provoke Undead deals 66 damage to your minions, who then deal +117 damage for 10 seconds*; Level 95:Provoke Undead deals 69 damage to your minions, who then deal +123 damage for 10 seconds*; Level 100:Provoke Undead deals 72 damage to your minions, who then deal +129 damage for 10 seconds*All Summoned Skeletons ; Level 105:Provoke Undead deals 75 damage to your minions, who then deal +8 135 damage for 10 seconds*; Level 110:Provoke Undead deals 78 damage with each attackto your minions, but are instantly destroyed by ANY Nature attackwho then deal +141 damage for 10 seconds*; Tier 6Level 115:Provoke Undead deals 81 damage to your minions, who then deal +147 damage for 10 seconds*All Summoned Skeletons ; Level 120:Provoke Undead deals 84 damage to your minions, who then deal +153 damage for 10 seconds*; Level 125:Provoke Undead deals 87 damage with each attackto your minions, but are instantly destroyed by ANY Nature attackwho then deal +159 damage for 10 seconds|Expand}}
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| LifecrusherChirurgeon's || of Lifecrushing || <b>Tier 12Level 125</b> - Life Crush deals Heal Undead and Rebuild Undead restore +15 damage 48 Health/Armor || Uncommon || ChestHead, Feet MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Heal Undead and Rebuild Undead restore +10 Health/Armor*Life Crush deals ; Level 10:Heal Undead and Rebuild Undead restore +1 damage11 Health/Armor*; Tier 2Level 15:Heal Undead and Rebuild Undead restore +12 Health/Armor*Life Crush deals ; Level 20:Heal Undead and Rebuild Undead restore +2 damage13 Health/Armor*; Tier 3Level 25:Heal Undead and Rebuild Undead restore +14 Health/Armor*Life Crush deals ; Level 30:Heal Undead and Rebuild Undead restore +3 damage15 Health/Armor*; Level 35:Heal Undead and Rebuild Undead restore +16 Health/Armor*; Tier 4Level 40:Heal Undead and Rebuild Undead restore +17 Health/Armor*Life Crush deals ; Level 45:Heal Undead and Rebuild Undead restore +4 damage18 Health/Armor*; Tier 5Level 50:Heal Undead and Rebuild Undead restore +19 Health/Armor*Life Crush deals ; Level 55:Heal Undead and Rebuild Undead restore +6 damage20 Health/Armor*; Tier 6Level 60:Heal Undead and Rebuild Undead restore +22 Health/Armor*Life Crush deals ; Level 65:Heal Undead and Rebuild Undead restore +8 damage24 Health/Armor*; Tier 7Level 70:Heal Undead and Rebuild Undead restore +26 Health/Armor*Life Crush deals ; Level 75:Heal Undead and Rebuild Undead restore +10 damage28 Health/Armor*; Tier 8Level 80:Heal Undead and Rebuild Undead restore +30 Health/Armor*Life Crush deals ; Level 85:Heal Undead and Rebuild Undead restore +11 damage32 Health/Armor*; Tier 9Level 90:Heal Undead and Rebuild Undead restore +34 Health/Armor*Life Crush deals ; Level 95:Heal Undead and Rebuild Undead restore +12 damage36 Health/Armor*; Tier 10Level 100:Heal Undead and Rebuild Undead restore +38 Health/Armor*Life Crush deals ; Level 105:Heal Undead and Rebuild Undead restore +13 damage40 Health/Armor*; Tier 11Level 110:Heal Undead and Rebuild Undead restore +42 Health/Armor*Life Crush deals ; Level 115:Heal Undead and Rebuild Undead restore +14 damage44 Health/Armor*; Tier 12Level 120:Heal Undead and Rebuild Undead restore +46 Health/Armor*Life Crush deals ; Level 125:Heal Undead and Rebuild Undead restore +15 damage48 Health/Armor|Expand}}
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| Chirurgeon's || of Fragile Bones || <b>Tier 6Level 120</b> - Summoned Skeletal Mages deal +12 direct damage with each attack, but Heal Undead causes target undead to take 60-47% more damage from any slashing, piercing, or crushing Elite attacks - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> for 8 seconds || Rare || None Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Heal Undead causes target undead to take -9% damage from Elite attacks for 8 seconds*Summoned Skeletal Mages deal +2 direct ; Level 20:Heal Undead causes target undead to take -11% damage with each attack, but from Elite attacks for 8 seconds*; Level 30:Heal Undead causes target undead to take 10-14% more damage from any slashing, piercing, or crushing Elite attacksfor 8 seconds*; Tier 2Level 40:Heal Undead causes target undead to take -17% damage from Elite attacks for 8 seconds*Summoned Skeletal Mages deal +4 direct damage with each attack, but ; Level 50:Heal Undead causes target undead to take -20% more damage from any slashing, piercing, or crushing Elite attacksfor 8 seconds*; Tier 3Level 60:Heal Undead causes target undead to take -23% damage from Elite attacks for 8 seconds*Summoned Skeletal Mages deal +6 direct ; Level 70:Heal Undead causes target undead to take -27% damage with each attack, but from Elite attacks for 8 seconds*; Level 80:Heal Undead causes target undead to take 30-31% more damage from any slashing, piercing, or crushing Elite attacksfor 8 seconds*; Tier 4Level 90:Heal Undead causes target undead to take -35% damage from Elite attacks for 8 seconds*Summoned Skeletal Mages deal +8 direct damage with each attack, but ; Level 100:Heal Undead causes target undead to take 40-39% more damage from any slashing, piercing, or crushing Elite attacksfor 8 seconds*; Tier 5Level 110*Summoned Skeletal Mages deal +10 direct damage with each attack, but :Heal Undead causes target undead to take 50-43% more damage from any slashing, piercing, or crushing Elite attacksfor 8 seconds*; Tier 6Level 120*Summoned Skeletal Mages deal +12 direct damage with each attack, but :Heal Undead causes target undead to take 60-47% more damage from any slashing, piercing, or crushing Elite attacksfor 8 seconds|Expand}}
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| || of Fiery Death || <b>Tier 12Level 125</b> - Summoned Skeletal Mages deal Heal Undead boosts your next attack +26 direct damage with each 147 if it is a Darkness attack || HeadUncommon || OffHand, MainHand Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Heal Undead boosts your next attack +5 if it is a Darkness attack*Summoned Skeletal Mages deal ; Level 10:Heal Undead boosts your next attack +4 direct damage with each 10 if it is a Darkness attack*; Tier 2Level 15:Heal Undead boosts your next attack +15 if it is a Darkness attack*Summoned Skeletal Mages deal ; Level 20:Heal Undead boosts your next attack +6 direct damage with each 21 if it is a Darkness attack*; Tier 3Level 25:Heal Undead boosts your next attack +27 if it is a Darkness attack*Summoned Skeletal Mages deal ; Level 30:Heal Undead boosts your next attack +8 direct damage with each 33 if it is a Darkness attack*; Tier 4Level 35:Heal Undead boosts your next attack +39 if it is a Darkness attack*Summoned Skeletal Mages deal ; Level 40:Heal Undead boosts your next attack +10 direct damage with each 45 if it is a Darkness attack*; Tier 5Level 45:Heal Undead boosts your next attack +51 if it is a Darkness attack*Summoned Skeletal Mages deal ; Level 50:Heal Undead boosts your next attack +12 direct damage with each 57 if it is a Darkness attack*; Tier 6Level 55:Heal Undead boosts your next attack +63 if it is a Darkness attack*Summoned Skeletal Mages deal ; Level 60:Heal Undead boosts your next attack +14 direct damage with each 69 if it is a Darkness attack*; Tier 7Level 65:Heal Undead boosts your next attack +75 if it is a Darkness attack*Summoned Skeletal Mages deal ; Level 70:Heal Undead boosts your next attack +16 direct damage with each 81 if it is a Darkness attack*; Tier 8Level 75:Heal Undead boosts your next attack +87 if it is a Darkness attack*Summoned Skeletal Mages deal ; Level 80:Heal Undead boosts your next attack +18 direct damage with each 93 if it is a Darkness attack*; Tier 9Level 85:Heal Undead boosts your next attack +99 if it is a Darkness attack*Summoned Skeletal Mages deal ; Level 90:Heal Undead boosts your next attack +20 direct damage with each 105 if it is a Darkness attack*; Level 95:Heal Undead boosts your next attack +111 if it is a Darkness attack*; Tier 10Level 100:Heal Undead boosts your next attack +117 if it is a Darkness attack*Summoned Skeletal Mages deal ; Level 105:Heal Undead boosts your next attack +22 direct damage with each 123 if it is a Darkness attack*; Tier 11Level 110:Heal Undead boosts your next attack +129 if it is a Darkness attack*Summoned Skeletal Mages deal ; Level 115:Heal Undead boosts your next attack +24 direct damage with each 135 if it is a Darkness attack*; Tier 12Level 120:Heal Undead boosts your next attack +141 if it is a Darkness attack*Summoned Skeletal Mages deal ; Level 125:Heal Undead boosts your next attack +26 direct damage with each 147 if it is a Darkness attack|Expand}}
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| Necromancer's || of Necromancy || <b>Tier 6Level 125</b> - Necromancy Base Damage +Heal Undead restores an additional 196 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6% .5 seconds ||Uncommon | OffHand| MainHand, Necklace Legs || {{Spoiler|Click Expand to reveal|*; Level 5:Heal Undead restores an additional 4 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -0.5 seconds*; Level 10:Heal Undead restores an additional 12 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -0.5 seconds*; Tier Level 15:Heal Undead restores an additional 20 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1 seconds*; Level 20:Heal Undead restores an additional 28 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1 seconds*; Level 25:Heal Undead restores an additional 36 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1.5 seconds*Necromancy Base Damage +; Level 30:Heal Undead restores an additional 44 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1%.5 seconds*; Level 35:Heal Undead restores an additional 52 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2 seconds*; Level 40:Heal Undead restores an additional 60 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2 seconds*; Tier Level 45:Heal Undead restores an additional 68 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2.5 seconds*Necromancy Base Damage +; Level 50:Heal Undead restores an additional 76 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2%.5 seconds*; Tier Level 55:Heal Undead restores an additional 84 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3seconds*Necromancy Base Damage +; Level 60:Heal Undead restores an additional 92 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3%seconds*; Tier Level 65:Heal Undead restores an additional 100 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3.5 seconds*; Level 70:Heal Undead restores an additional 108 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3.5 seconds*; Level 75:Heal Undead restores an additional 116 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4 seconds*; Level 80:Heal Undead restores an additional 124 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4seconds*Necromancy Base Damage +; Level 85:Heal Undead restores an additional 132 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4%.5 seconds*; Tier Level 90:Heal Undead restores an additional 140 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4.5seconds*Necromancy Base Damage +; Level 95:Heal Undead restores an additional 148 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5%seconds*; Tier Level 100:Heal Undead restores an additional 156 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5 seconds*; Level 105:Heal Undead restores an additional 164 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5.5 seconds*; Level 110:Heal Undead restores an additional 172 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5.5 seconds*; Level 115:Heal Undead restores an additional 180 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6 seconds*; Level 120:Heal Undead restores an additional 188 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6seconds*Necromancy Base Damage +; Level 125:Heal Undead restores an additional 196 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6%.5 seconds|Expand}}
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| || of Heated Bones || <b>Tier 5Level 120</b> - Summoned Skeletal Mages Skeletons deal +12 28% direct damage with each attack, but take 120+60% more damage from any cold attacks || Uncommon || Ring, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Summoned Skeletons deal +6% direct damage, but take +5% more damage from cold attacks*; Level 20:Summoned Skeletal Mages Skeletons deal +2 8% direct damage with each attack, but take +10% more damage from cold attacks*; Level 30:Summoned Skeletons deal +10% direct damage, but take +15% more damage from cold attacks*; Level 40:Summoned Skeletons deal +12% direct damage, but take +20% more damage from any cold attacks*; Tier 2Level 50:Summoned Skeletons deal +14% direct damage, but take +25% more damage from cold attacks*; Level 60:Summoned Skeletal Mages Skeletons deal +4 16% direct damage with each attack, but take 40+30% more damage from any cold attacks*; Tier 3Level 70:Summoned Skeletons deal +18% direct damage, but take +35% more damage from cold attacks*; Level 80:Summoned Skeletal Mages Skeletons deal +6 20% direct damage with each attack, but take 60+40% more damage from any cold attacks*; Tier 4Level 90:Summoned Skeletons deal +22% direct damage, but take +45% more damage from cold attacks*; Level 100:Summoned Skeletal Mages Skeletons deal +8 24% direct damage with each attack, but take 80+50% more damage from any cold attacks*; Tier 5Level 110:Summoned Skeletons deal +26% direct damage, but take +55% more damage from cold attacks*; Level 120:Summoned Skeletal Mages Skeletons deal +12 28% direct damage with each attack, but take 120+60% more damage from any cold attacks|Expand}}
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| || of Ragesparks || <b>Tier 6Level 120</b> - Spark of Death removes up Heart's Power has a 44% chance to 155 Rage from not actually consume the target and turns 20% of it into Trauma damage heart(s) <span style="color:red"><b>(DEPRECATED)</b></span> || Rare || Chest, Ring Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Spark of Death removes up :Heart's Power has a 5% chance to 30 Rage from not actually consume the target and turns heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 20:Heart's Power has a 8% of it into Trauma damagechance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 2Level 30:Heart's Power has a 11% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*Spark of Death removes up ; Level 40:Heart's Power has a 14% chance to 55 Rage from not actually consume the target and turns 20% of it into Trauma damageheart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 3Level 50*Spark of Death removes up :Heart's Power has a 17% chance to 80 Rage from not actually consume the target and turns heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 60:Heart's Power has a 20% of it into Trauma damagechance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 4Level 70:Heart's Power has a 24% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*Spark of Death removes up ; Level 80:Heart's Power has a 28% chance to 105 Rage from not actually consume the target and turns 20heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 90:Heart's Power has a 32% of it into Trauma damagechance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 5Level 100:Heart's Power has a 36% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*Spark of Death removes up ; Level 110:Heart's Power has a 40% chance to 130 Rage from not actually consume the target and turns 20% of it into Trauma damageheart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 6Level 120*Spark of Death removes up :Heart's Power has a 44% chance to 155 Rage from not actually consume the target and turns 20% of it into Trauma damageheart(s) <span style="color:red"><b>(DEPRECATED)</b></span>|Expand}}
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| Chirurgeon's || of Fragile Bones || <b>Tier 12Level 120</b> - Bulk Undead Healing Summoned Skeletal Archers and Mages deal +60 34% direct damage, but take +29% damage from crushing attacks || Rare || ChestLegs, OffHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Bulk Undead Healing :Summoned Skeletal Archers and Mages deal +6% direct damage, but take +57% damage from crushing attacks*; Tier 2Level 20*Bulk Undead Healing :Summoned Skeletal Archers and Mages deal +8% direct damage, but take +109% damage from crushing attacks*; Tier 3Level 30*Bulk Undead Healing :Summoned Skeletal Archers and Mages deal +10% direct damage, but take +1511% damage from crushing attacks*; Tier 4Level 40*Bulk Undead Healing :Summoned Skeletal Archers and Mages deal +12% direct damage, but take +2013% damage from crushing attacks*; Tier 5Level 50*Bulk Undead Healing :Summoned Skeletal Archers and Mages deal +14% direct damage, but take +2515% damage from crushing attacks*; Tier 6Level 60*Bulk Undead Healing :Summoned Skeletal Archers and Mages deal +16% direct damage, but take +3017% damage from crushing attacks*; Tier 7Level 70*Bulk Undead Healing :Summoned Skeletal Archers and Mages deal +19% direct damage, but take +3519% damage from crushing attacks*; Tier 8Level 80*Bulk Undead Healing :Summoned Skeletal Archers and Mages deal +22% direct damage, but take +4021% damage from crushing attacks*; Tier 9Level 90*Bulk Undead Healing :Summoned Skeletal Archers and Mages deal +25% direct damage, but take +4523% damage from crushing attacks*; Tier 10Level 100*Bulk Undead Healing :Summoned Skeletal Archers and Mages deal +28% direct damage, but take +5025% damage from crushing attacks*; Tier 11Level 110*Bulk Undead Healing :Summoned Skeletal Archers and Mages deal +31% direct damage, but take +5527% damage from crushing attacks*; Tier 12Level 120*Bulk Undead Healing :Summoned Skeletal Archers and Mages deal +34% direct damage, but take +6029% damage from crushing attacks|Expand}}
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| || of Nimble Bone Troops Unnatural Skeletons || <b>Tier 6Level 120</b> - All Summoned Skeletons have a 35Skeletal Archers and Mages deal +31% direct damage, but take +60% chance to dodge any projectile damage from nature attacks || Rare || OffHand Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Summoned Skeletal Archers and Mages deal +5% direct damage, but take +5% damage from nature attacks*All ; Level 20:Summoned Skeletons have a Skeletal Archers and Mages deal +7% direct damage, but take +10% chance to dodge any projectiledamage from nature attacks*; Tier 2Level 30:Summoned Skeletal Archers and Mages deal +9% direct damage, but take +15% damage from nature attacks*All ; Level 40:Summoned Skeletons have a Skeletal Archers and Mages deal +11% direct damage, but take +20% damage from nature attacks*; Level 50:Summoned Skeletal Archers and Mages deal +13% direct damage, but take +25% damage from nature attacks*; Level 60:Summoned Skeletal Archers and Mages deal +15% chance to dodge any projectiledirect damage, but take +30% damage from nature attacks*; Tier 3Level 70:Summoned Skeletal Archers and Mages deal +17% direct damage, but take +35% damage from nature attacks*All ; Level 80:Summoned Skeletons have a Skeletal Archers and Mages deal +20% chance to dodge any projectiledirect damage, but take +40% damage from nature attacks*; Tier 4Level 90:Summoned Skeletal Archers and Mages deal +22% direct damage, but take +45% damage from nature attacks*All ; Level 100:Summoned Skeletons have a Skeletal Archers and Mages deal +25% chance to dodge any projectiledirect damage, but take +50% damage from nature attacks*; Tier 5Level 110*All :Summoned Skeletons have a 30Skeletal Archers and Mages deal +28% direct damage, but take +55% chance to dodge any projectiledamage from nature attacks*; Tier 6Level 120*All :Summoned Skeletons have a 35Skeletal Archers and Mages deal +31% direct damage, but take +60% chance to dodge any projectiledamage from nature attacks|Expand}}
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| || of Strong Zombies || <b>Tier 12Level 125</b> - Life Steal deals 75 armor Raised Zombies deal +30% damage || Uncommon || Hands, Head Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Raised Zombies deal +6% damage*Life Steal deals ; Level 10:Raised Zombies deal +7% damage*; Level 15:Raised Zombies deal +8% damage*; Level 20:Raised Zombies deal +9 armor % damage*; Tier 2Level 25:Raised Zombies deal +10% damage*Life Steal deals 15 armor ; Level 30:Raised Zombies deal +11% damage*; Tier 3Level 35:Raised Zombies deal +12% damage*Life Steal deals 21 armor ; Level 40:Raised Zombies deal +13% damage*; Tier 4Level 45:Raised Zombies deal +14% damage*Life Steal deals 27 armor ; Level 50:Raised Zombies deal +15% damage*; Tier 5Level 55:Raised Zombies deal +16% damage*Life Steal deals 33 armor ; Level 60:Raised Zombies deal +17% damage*; Tier 6Level 65:Raised Zombies deal +18% damage*Life Steal deals 39 armor ; Level 70:Raised Zombies deal +19% damage*; Tier 7Level 75:Raised Zombies deal +20% damage*Life Steal deals 45 armor ; Level 80:Raised Zombies deal +21% damage*; Tier 8Level 85:Raised Zombies deal +22% damage*Life Steal deals 51 armor ; Level 90:Raised Zombies deal +23% damage*; Tier 9Level 95:Raised Zombies deal +24% damage*Life Steal deals 57 armor ; Level 100:Raised Zombies deal +25% damage*; Tier 10Level 105:Raised Zombies deal +26% damage*Life Steal deals 63 armor ; Level 110:Raised Zombies deal +27% damage*; Tier 11Level 115:Raised Zombies deal +28% damage*Life Steal deals 69 armor ; Level 120:Raised Zombies deal +29% damage*; Tier 12Level 125*Life Steal deals 75 armor :Raised Zombies deal +30% damage|Expand}}
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| || of Inciting Zombies || <b>Tier 12Level 125</b> - Rebuild Undead heals you for 50 armor Raised Zombies deal +80 damage and taunt as if they did +200% more damage || Uncommon || Necklace, Legs, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Raised Zombies deal +8 damage and taunt as if they did +200% more damage*; Level 10:Raised Zombies deal +11 damage and taunt as if they did +200% more damage*; Level 15:Raised Zombies deal +14 damage and taunt as if they did +200% more damage*; Level 20:Raised Zombies deal +17 damage and taunt as if they did +200% more damage*; Level 25:Raised Zombies deal +20 damage and taunt as if they did +200% more damage*; Level 30:Raised Zombies deal +23 damage and taunt as if they did +200% more damage*; Level 35:Raised Zombies deal +26 damage and taunt as if they did +200% more damage*; Level 40:Raised Zombies deal +29 damage and taunt as if they did +200% more damage*; Level 45:Raised Zombies deal +32 damage and taunt as if they did +200% more damage*; Level 50:Raised Zombies deal +35 damage and taunt as if they did +200% more damage*; Tier 1Level 55:Raised Zombies deal +38 damage and taunt as if they did +200% more damage*Rebuild Undead heals you for 6 armor; Level 60:Raised Zombies deal +41 damage and taunt as if they did +200% more damage*; Level 65:Raised Zombies deal +44 damage and taunt as if they did +200% more damage*; Level 70:Raised Zombies deal +47 damage and taunt as if they did +200% more damage*; Level 75:Raised Zombies deal +50 damage and taunt as if they did +200% more damage*; Level 80:Raised Zombies deal +53 damage and taunt as if they did +200% more damage*; Tier 2Level 85:Raised Zombies deal +56 damage and taunt as if they did +200% more damage*Rebuild Undead heals you for 10 armor; Level 90:Raised Zombies deal +59 damage and taunt as if they did +200% more damage*; Tier 3Level 95:Raised Zombies deal +62 damage and taunt as if they did +200% more damage*Rebuild Undead heals you for 14 armor; Level 100:Raised Zombies deal +65 damage and taunt as if they did +200% more damage*; Tier 4Level 105:Raised Zombies deal +68 damage and taunt as if they did +200% more damage*Rebuild Undead heals you for 18 armor; Level 110:Raised Zombies deal +71 damage and taunt as if they did +200% more damage*; Tier 5Level 115:Raised Zombies deal +74 damage and taunt as if they did +200% more damage*Rebuild Undead heals you for 22 armor; Level 120:Raised Zombies deal +77 damage and taunt as if they did +200% more damage*; Tier 6Level 125:Raised Zombies deal +80 damage and taunt as if they did +200% more damage}}|-| || of Fast Zombies || <b>Level 120</b> - Raised Zombies deal +72 damage and speed is +10 || Rare || Feet || {{Spoiler|Click Expand to reveal|*Rebuild Undead heals you for 26 armor; Level 10:Raised Zombies deal +6 damage and speed is +2*; Tier 7Level 20:Raised Zombies deal +12 damage and speed is +4*Rebuild Undead heals you for ; Level 30 armor:Raised Zombies deal +18 damage and speed is +6*; Tier Level 40:Raised Zombies deal +24 damage and speed is +8*Rebuild Undead heals you for 34 armor; Level 50:Raised Zombies deal +30 damage and speed is +10*; Tier 9Level 60:Raised Zombies deal +36 damage and speed is +10*Rebuild Undead heals you for 38 armor; Level 70:Raised Zombies deal +42 damage and speed is +10*; Tier Level 80:Raised Zombies deal +48 damage and speed is +10*Rebuild Undead heals you for 42 armor; Level 90:Raised Zombies deal +54 damage and speed is +10*; Tier 11Level 100:Raised Zombies deal +60 damage and speed is +10*Rebuild Undead heals you for 46 armor; Level 110:Raised Zombies deal +66 damage and speed is +10*; Tier 12Level 120*Rebuild Undead heals you for 50 armor:Raised Zombies deal +72 damage and speed is +10|Expand}}
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