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Necromancy/Treasure Effects

58,332 bytes added, 15 September
v435 update
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}Necromancy/Treasure Effects|Necromancy Treasure Effects]]==</includeonly>See also: [[Necromancy/Treasure Effects:By Slot]] 
See also: [[Necromancy/Treasure Effects:By Ability]]
<!-- This table is from patch v272, December 17, 2016 Updated to v435 on Mon Sep 15 2025 09:08:16 GMT-0600 (Mountain Daylight Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! Best Tier style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! All Tiersstyle="width:15%"| Other Versions
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| Necromancer's || of Necromancy || <b>Tier 6Level 120</b> - Necromancy Base Damage +2060%; Summoned Skeletons deal +12% direct damage || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier Level 10:Necromancy Base Damage +5; Summoned Skeletons deal +1% direct damage*; Level 20:Necromancy Base Damage +10%; Summoned Skeletons deal +2% direct damage*; Level 30:Necromancy Base Damage +15%; Summoned Skeletons deal +3% direct damage*; Tier 2Level 40:Necromancy Base Damage +20%; Summoned Skeletons deal +4% direct damage*; Level 50:Necromancy Base Damage +825%; Summoned Skeletons deal +5%direct damage*; Tier 3Level 60:Necromancy Base Damage +30%; Summoned Skeletons deal +6% direct damage*; Level 70:Necromancy Base Damage +1135%; Summoned Skeletons deal +7%direct damage*; Tier 4Level 80:Necromancy Base Damage +40%; Summoned Skeletons deal +8% direct damage*; Level 90:Necromancy Base Damage +1445%; Summoned Skeletons deal +9%direct damage*; Tier 5Level 100:Necromancy Base Damage +50%; Summoned Skeletons deal +10% direct damage*; Level 110:Necromancy Base Damage +1755%; Summoned Skeletons deal +11% direct damage*; Tier 6Level 120*:Necromancy Base Damage +2060%; Summoned Skeletons deal +12%direct damage|Expand}}
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| Lifecrusher's || of Burning Corpse-Hands || <b>Tier 12Level 125</b> - Death's Hold deals +135 ignites the target, dealing 390 Fire damage over 15 12 seconds || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Death's Hold ignites the target, dealing 48 Fire damage over 12 seconds*; Level 10:Death's Hold deals +25 ignites the target, dealing 60 Fire damage over 12 seconds*; Level 15 :Death's Hold ignites the target, dealing 72 Fire damage over 12 seconds*; Tier 2Level 20:Death's Hold ignites the target, dealing 84 Fire damage over 12 seconds*; Level 25:Death's Hold deals +35 ignites the target, dealing 96 Fire damage over 15 12 seconds*; Tier 3Level 30:Death's Hold ignites the target, dealing 108 Fire damage over 12 seconds*; Level 35:Death's Hold deals +45 ignites the target, dealing 120 Fire damage over 15 12 seconds*; Tier 4Level 40:Death's Hold ignites the target, dealing 132 Fire damage over 12 seconds*; Level 45:Death's Hold deals +55 ignites the target, dealing 144 Fire damage over 15 12 seconds*; Tier 5Level 50:Death's Hold ignites the target, dealing 156 Fire damage over 12 seconds*; Level 55:Death's Hold deals +65 ignites the target, dealing 168 Fire damage over 15 12 seconds*; Tier 6Level 60:Death's Hold ignites the target, dealing 180 Fire damage over 12 seconds*; Level 65:Death's Hold deals +75 ignites the target, dealing 192 Fire damage over 15 12 seconds*; Tier 7Level 70:Death's Hold ignites the target, dealing 204 Fire damage over 12 seconds*; Level 75:Death's Hold deals +85 ignites the target, dealing 216 Fire damage over 15 12 seconds*; Tier 8Level 80:Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds*; Level 85:Death's Hold deals +95 ignites the target, dealing 246 Fire damage over 15 12 seconds*; Tier 9Level 90:Death's Hold ignites the target, dealing 264 Fire damage over 12 seconds*; Level 95:Death's Hold deals +105 ignites the target, dealing 282 Fire damage over 15 12 seconds*; Tier 10Level 100:Death's Hold ignites the target, dealing 300 Fire damage over 12 seconds*; Level 105:Death's Hold deals +115 ignites the target, dealing 318 Fire damage over 15 12 seconds*; Tier 11Level 110:Death's Hold ignites the target, dealing 336 Fire damage over 12 seconds*; Level 115:Death's Hold deals +125 ignites the target, dealing 354 Fire damage over 15 12 seconds*; Tier Level 120:Death's Hold ignites the target, dealing 372 Fire damage over 12seconds*; Level 125:Death's Hold deals +135 ignites the target, dealing 390 Fire damage over 15 12 seconds|Expand}}
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| || of Electric Doom || <b>Tier 12Level 125</b> - Spark of Death makes the deals +103 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and deals +25 damage || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Spark of Death deals +1damage and renders target 10% more vulnerable to Electricity damage for 30 seconds*; Level 10:Spark of Death makes the deals +2 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and *; Level 15:Spark of Death deals +1 4 damage and renders target 10% more vulnerable to Electricity damagefor 30 seconds*; Tier 2Level 20*:Spark of Death makes the deals +6 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and *; Level 25:Spark of Death deals +2 8 damage and renders target 10% more vulnerable to Electricity damagefor 30 seconds*; Tier 3Level 30*:Spark of Death makes the deals +10 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and *; Level 35:Spark of Death deals +4 12 damage and renders target 10% more vulnerable to Electricity damagefor 30 seconds*; Tier 4Level 40*:Spark of Death makes the deals +15 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and *; Level 45:Spark of Death deals +6 17 damage and renders target 10% more vulnerable to Electricity damagefor 30 seconds*; Tier 5Level 50*:Spark of Death makes the deals +20 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and *; Level 55:Spark of Death deals +8 23 damage and renders target 10% more vulnerable to Electricity damagefor 30 seconds*; Tier 6Level 60*:Spark of Death makes the deals +25 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and *; Level 65:Spark of Death deals +31 damage and renders target 10 % more vulnerable to Electricity damagefor 30 seconds*; Tier 7Level 70*:Spark of Death makes the deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and *; Level 75:Spark of Death deals +12 43 damage and renders target 10% more vulnerable to Electricity damagefor 30 seconds*; Tier 8Level 80*:Spark of Death makes the deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and *; Level 85:Spark of Death deals +15 55 damage and renders target 10% more vulnerable to Electricity damagefor 30 seconds*; Tier 9Level 90*:Spark of Death makes the deals +61 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and *; Level 95:Spark of Death deals +17 67 damage and renders target 10% more vulnerable to Electricity damagefor 30 seconds*; Tier 10Level 100*:Spark of Death makes the deals +73 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and *; Level 105:Spark of Death deals +20 79 damage and renders target 10% more vulnerable to Electricity damagefor 30 seconds*; Tier 11Level 110*:Spark of Death makes the deals +85 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and *; Level 115:Spark of Death deals +23 91 damage and renders target 10% more vulnerable to Electricity damagefor 30 seconds*; Tier 12Level 120*:Spark of Death makes the deals +97 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and *; Level 125:Spark of Death deals +25 103 damage and renders target 10% more vulnerable to Electricity damagefor 30 seconds|Expand}}
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| Necromancer's || of Necromancy Skeletal Minions || <b>Tier 6Level 120</b> - Necromancy Base Damage Summoned Skeletons deal +1225% direct damage || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Summoned Skeletons deal +3% direct damage*Necromancy Base Damage ; Level 20:Summoned Skeletons deal +25%direct damage*; Tier 2Level 30:Summoned Skeletons deal +7% direct damage*Necromancy Base Damage ; Level 40:Summoned Skeletons deal +49%direct damage*; Tier 3Level 50:Summoned Skeletons deal +11% direct damage*Necromancy Base Damage ; Level 60:Summoned Skeletons deal +613%direct damage*; Tier 4Level 70:Summoned Skeletons deal +15% direct damage*Necromancy Base Damage ; Level 80:Summoned Skeletons deal +817%direct damage*; Tier 5Level 90:Summoned Skeletons deal +19% direct damage*Necromancy Base Damage ; Level 100:Summoned Skeletons deal +1021%direct damage*; Tier 6Level 110:Summoned Skeletons deal +23% direct damage*Necromancy Base Damage ; Level 120:Summoned Skeletons deal +1225%direct damage|Expand}}
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| || of Stolen Life || <b>Tier 12Level 125</b> - Life Steal restores 27 52 Health || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Life Steal restores 4 Health*; Level 10:Life Steal restores 5 6 Health*; Tier 2Level 15:Life Steal restores 8 Health*; Level 20:Life Steal restores 7 10 Health*; Tier 3Level 25:Life Steal restores 12 Health*; Level 30:Life Steal restores 14 Health*; Level 35:Life Steal restores 9 16 Health*; Tier 4Level 40:Life Steal restores 18 Health*; Level 45:Life Steal restores 11 20 Health*; Tier 5Level 50:Life Steal restores 22 Health*; Level 55:Life Steal restores 13 24 Health*; Tier 6Level 60:Life Steal restores 26 Health*; Level 65:Life Steal restores 15 28 Health*; Tier 7Level 70:Life Steal restores 30 Health*; Level 75:Life Steal restores 17 32 Health*; Tier 8Level 80:Life Steal restores 34 Health*; Level 85:Life Steal restores 19 36 Health*; Tier 9Level 90:Life Steal restores 38 Health*; Level 95:Life Steal restores 21 40 Health*; Tier 10Level 100:Life Steal restores 42 Health*; Level 105:Life Steal restores 23 44 Health*; Tier 11Level 110:Life Steal restores 46 Health*; Level 115:Life Steal restores 25 48 Health*; Tier 12Level 120:Life Steal restores 50 Health*; Level 125:Life Steal restores 27 52 Health|Expand}}
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| Crowd Reaper's || of Crowd Reaping || <b>Tier 12Level 125</b> - Life Steal targets all enemies within 10 meters and deals steals +40 damage 50 health, but reuse timer is +3 seconds and Power cost is +32 || Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Life Steal targets all enemies within 10 meters and steals +2 health, but reuse timer is +3 seconds and Power cost is +8*; Level 10:Life Steal targets all enemies within 10 meters and deals steals +5 damage 4 health, but reuse timer is +3 secondsand Power cost is +9*; Tier 2Level 15*:Life Steal targets all enemies within 10 meters and deals steals +7 damage 6 health, but reuse timer is +3 secondsand Power cost is +10*; Tier Level 20:Life Steal targets all enemies within 10 meters and steals +8 health, but reuse timer is +3seconds and Power cost is +11*; Level 25:Life Steal targets all enemies within 10 meters and deals steals +9 damage 10 health, but reuse timer is +3 secondsand Power cost is +12*; Tier 4Level 30*:Life Steal targets all enemies within 10 meters and deals steals +12 damage health, but reuse timer is +3 secondsand Power cost is +13*; Tier 5Level 35:Life Steal targets all enemies within 10 meters and steals +14 health, but reuse timer is +3 seconds and Power cost is +14*; Level 40:Life Steal targets all enemies within 10 meters and deals steals +15 damage 16 health, but reuse timer is +3 secondsand Power cost is +15*; Tier 6Level 45*:Life Steal targets all enemies within 10 meters and deals steals +18 damage health, but reuse timer is +3 secondsand Power cost is +16*; Tier 7Level 50:Life Steal targets all enemies within 10 meters and steals +20 health, but reuse timer is +3 seconds and Power cost is +17*; Level 55:Life Steal targets all enemies within 10 meters and deals steals +21 damage 22 health, but reuse timer is +3 secondsand Power cost is +18*; Tier 8Level 60*:Life Steal targets all enemies within 10 meters and deals steals +24 damage health, but reuse timer is +3 secondsand Power cost is +19*; Tier 9Level 65:Life Steal targets all enemies within 10 meters and steals +26 health, but reuse timer is +3 seconds and Power cost is +20*; Level 70:Life Steal targets all enemies within 10 meters and deals steals +28 damage health, but reuse timer is +3 secondsand Power cost is +21*; Tier Level 75:Life Steal targets all enemies within 10meters and steals +30 health, but reuse timer is +3 seconds and Power cost is +22*; Level 80:Life Steal targets all enemies within 10 meters and deals steals +32 damage health, but reuse timer is +3 secondsand Power cost is +23*; Tier 11Level 85:Life Steal targets all enemies within 10 meters and steals +34 health, but reuse timer is +3 seconds and Power cost is +24*; Level 90:Life Steal targets all enemies within 10 meters and deals steals +36 damage health, but reuse timer is +3 secondsand Power cost is +25*; Tier 12Level 95:Life Steal targets all enemies within 10 meters and steals +38 health, but reuse timer is +3 seconds and Power cost is +26*; Level 100:Life Steal targets all enemies within 10 meters and deals steals +40 damage health, but reuse timer is +3 seconds and Power cost is +27*; Level 105:Life Steal targets all enemies within 10 meters and steals +42 health, but reuse timer is +3 secondsand Power cost is +28*; Level 110:Life Steal targets all enemies within 10 meters and steals +44 health, but reuse timer is +3 seconds and Power cost is +29*; Level 115:Life Steal targets all enemies within 10 meters and steals +46 health, but reuse timer is +3 seconds and Power cost is +30*; Level 120:Life Steal targets all enemies within 10 meters and steals +48 health, but reuse timer is +3 seconds and Power cost is +31*; Level 125:Life Steal targets all enemies within 10 meters and steals +50 health, but reuse timer is +3 seconds and Power cost is +32|Expand}}
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| Lifestealer's || of Life Stealing || <b>Tier 12Level 125</b> - Life Steal reaps 27 53 additional health || Uncommon || Legs, Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Life Steal reaps 5 additional health*; Tier 2Level 10:Life Steal reaps 7 additional health*; Level 15:Life Steal reaps 7 9 additional health*; Level 20:Life Steal reaps 11 additional health*; Level 25:Life Steal reaps 13 additional health*; Tier 3Level 30:Life Steal reaps 15 additional health*; Level 35:Life Steal reaps 9 17 additional health*; Tier 4Level 40:Life Steal reaps 19 additional health*; Level 45:Life Steal reaps 11 21 additional health*; Tier 5Level 50:Life Steal reaps 23 additional health*; Level 55:Life Steal reaps 13 25 additional health*; Tier 6Level 60:Life Steal reaps 27 additional health*; Level 65:Life Steal reaps 15 29 additional health*; Tier 7Level 70:Life Steal reaps 31 additional health*; Level 75:Life Steal reaps 17 33 additional health*; Tier 8Level 80:Life Steal reaps 35 additional health*; Level 85:Life Steal reaps 19 37 additional health*; Tier 9Level 90:Life Steal reaps 39 additional health*; Level 95:Life Steal reaps 21 41 additional health*; Tier 10Level 100:Life Steal reaps 43 additional health*; Level 105:Life Steal reaps 23 45 additional health*; Tier 11Level 110:Life Steal reaps 47 additional health*; Level 115:Life Steal reaps 25 49 additional health*; Tier 12Level 120:Life Steal reaps 51 additional health*; Level 125:Life Steal reaps 27 53 additional health|Expand}}
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| || || <b>Tier 12Level 125</b> - Life Steal deals 100 355 Psychic damage over 10 seconds || Uncommon || Necklace, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Life Steal deals 50 Psychic damage over 10 seconds*; Level 10:Life Steal deals 60 Psychic damage over 10 seconds*; Level 15:Life Steal deals 70 Psychic damage over 10 seconds*; Tier 2Level 20:Life Steal deals 80 Psychic damage over 10 seconds*; Level 25:Life Steal deals 20 90 Psychic damage over 10 seconds*; Tier 3Level 30:Life Steal deals 100 Psychic damage over 10 seconds*; Level 35:Life Steal deals 25 110 Psychic damage over 10 seconds*; Tier 4Level 40:Life Steal deals 120 Psychic damage over 10 seconds*; Level 45:Life Steal deals 35 130 Psychic damage over 10 seconds*; Tier 5Level 50:Life Steal deals 140 Psychic damage over 10 seconds*; Level 55:Life Steal deals 40 150 Psychic damage over 10 seconds*; Tier 6Level 60:Life Steal deals 160 Psychic damage over 10 seconds*; Level 65:Life Steal deals 50 175 Psychic damage over 10 seconds*; Tier 7Level 70:Life Steal deals 190 Psychic damage over 10 seconds*; Level 75:Life Steal deals 55 205 Psychic damage over 10 seconds*; Tier 8Level 80:Life Steal deals 220 Psychic damage over 10 seconds*; Level 85:Life Steal deals 60 235 Psychic damage over 10 seconds*; Tier 9Level 90:Life Steal deals 250 Psychic damage over 10 seconds*; Level 95:Life Steal deals 70 265 Psychic damage over 10 seconds*; Tier Level 100:Life Steal deals 280 Psychic damage over 10seconds*; Level 105:Life Steal deals 80 295 Psychic damage over 10 seconds*; Tier 11Level 110:Life Steal deals 310 Psychic damage over 10 seconds*; Level 115:Life Steal deals 90 325 Psychic damage over 10 seconds*; Tier 12Level 120:Life Steal deals 340 Psychic damage over 10 seconds*; Level 125:Life Steal deals 100 355 Psychic damage over 10 seconds|Expand}}
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| || of Death Gazing || <b>Tier 12Level 125</b> - Deathgaze deals +100149% damage and has +12 38 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || Hands, Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1*:Deathgaze deals +1210% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier Level 10:Deathgaze deals +15% damage and has +2Accuracy (which cancels out the Evasion that certain monsters have)*; Level 15:Deathgaze deals +20% damage and has +2 3 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 20:Deathgaze deals +25% damage and has +4 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 25:Deathgaze deals +30% damage and has +5 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 3Level 30:Deathgaze deals +35% damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 35:Deathgaze deals +2841% damage and has +3 7 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 4Level 40:Deathgaze deals +47% damage and has +8 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 45:Deathgaze deals +3653% damage and has +4 9 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 5Level 50:Deathgaze deals +59% damage and has +10 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 55:Deathgaze deals +4465% damage and has +5 11 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 6Level 60:Deathgaze deals +71% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 65:Deathgaze deals +5277% damage and has +6 14 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 7Level 70:Deathgaze deals +83% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 75:Deathgaze deals +6089% damage and has +7 18 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 8Level 80:Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 85:Deathgaze deals +68101% damage and has +8 22 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 9Level 90:Deathgaze deals +107% damage and has +24 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 95:Deathgaze deals +76113% damage and has +9 26 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 10Level 100:Deathgaze deals +119% damage and has +28 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 105:Deathgaze deals +84125% damage and has +10 30 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 11Level 110:Deathgaze deals +131% damage and has +32 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 115:Deathgaze deals +92137% damage and has +11 34 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 12Level 120:Deathgaze deals +143% damage and has +36 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 125:Deathgaze deals +100149% damage and has +12 38 Accuracy (which cancels out the Evasion that certain monsters have)|Expand}}
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| || of Tough Gazes || <b>Tier 12Level 125</b> - Deathgaze deals +60 137 damage and restores 63 128 armor to you || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Deathgaze deals +5 damage and restores 8 armor to you*; Tier 2Level 10*:Deathgaze deals +10 damage and restores 13 armor to you*; Tier 3Level 15*:Deathgaze deals +15 damage and restores 18 armor to you*; Tier 4Level 20*:Deathgaze deals +20 damage and restores 23 armor to you*; Tier 5Level 25*:Deathgaze deals +25 damage and restores 28 armor to you*; Tier 6Level 30*:Deathgaze deals +30 damage and restores 33 armor to you*; Tier 7Level 35*:Deathgaze deals +35 damage and restores 38 armor to you*; Tier 8Level 40*:Deathgaze deals +40 damage and restores 43 armor to you*; Tier 9Level 45*:Deathgaze deals +45 damage and restores 48 armor to you*; Tier 10Level 50*:Deathgaze deals +50 damage and restores 53 armor to you*; Tier 11Level 55*:Deathgaze deals +55 damage and restores 58 armor to you*; Tier 12Level 60*:Deathgaze deals +60 damage and restores 63 armor to you|Expand*; Level 65:Deathgaze deals +65 damage and restores 68 armor to you*; Level 70:Deathgaze deals +71 damage and restores 73 armor to you*; Level 75:Deathgaze deals +77 damage and restores 78 armor to you*; Level 80:Deathgaze deals +83 damage and restores 83 armor to you*; Level 85:Deathgaze deals +89 damage and restores 88 armor to you*; Level 90:Deathgaze deals +95 damage and restores 93 armor to you*; Level 95:Deathgaze deals +101 damage and restores 98 armor to you*; Level 100:Deathgaze deals +107 damage and restores 103 armor to you*; Level 105:Deathgaze deals +113 damage and restores 108 armor to you*; Level 110:Deathgaze deals +119 damage and restores 113 armor to you*; Level 115:Deathgaze deals +125 damage and restores 118 armor to you*; Level 120:Deathgaze deals +131 damage and restores 123 armor to you*; Level 125:Deathgaze deals +137 damage and restores 128 armor to you}}
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| || of Hasty Fears || <b>Tier 12Level 125</b> - Deathgaze deals +90 208 damage and increases your sprint speed +2 3 for 15 seconds || Uncommon || Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:Deathgaze deals +13 damage and increases your sprint speed +1 for 15 seconds*; Tier 2Level 10*:Deathgaze deals +20 damage and increases your sprint speed +1 for 15 seconds*; Tier 3Level 15*:Deathgaze deals +27 damage and increases your sprint speed +1 for 15 seconds*; Tier 4Level 20*:Deathgaze deals +34 damage and increases your sprint speed +1 for 15 seconds*; Tier 5Level 25*:Deathgaze deals +41 damage and increases your sprint speed +1 for 15 seconds*; Tier 6Level 30*:Deathgaze deals +48 damage and increases your sprint speed +1 for 15 seconds*; Tier 7Level 35*:Deathgaze deals +55 damage and increases your sprint speed +2 for 15 seconds*; Tier 8Level 40:Deathgaze deals +62 damage and increases your sprint speed +2 for 15 seconds*; Level 45:Deathgaze deals +62 69 damage and increases your sprint speed +2 for 15 seconds*; Tier 9Level 50:Deathgaze deals +76 damage and increases your sprint speed +2 for 15 seconds*; Level 55:Deathgaze deals +69 83 damage and increases your sprint speed +2 for 15 seconds*; Tier 10Level 60:Deathgaze deals +90 damage and increases your sprint speed +2 for 15 seconds*; Level 65:Deathgaze deals +76 97 damage and increases your sprint speed +2 .5 for 15 seconds*; Tier 11Level 70:Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds*; Level 75:Deathgaze deals +83 111 damage and increases your sprint speed +2 .5 for 15 seconds*; Tier 12Level 80:Deathgaze deals +118 damage and increases your sprint speed +2.5 for 15 seconds*; Level 85:Deathgaze deals +128 damage and increases your sprint speed +3 for 15 seconds*; Level 90 :Deathgaze deals +138 damage and increases your sprint speed +3 for 15 seconds*; Level 95:Deathgaze deals +148 damage and increases your sprint speed +3 for 15 seconds*; Level 100:Deathgaze deals +158 damage and increases your sprint speed +3 for 15 seconds*; Level 105:Deathgaze deals +168 damage and increases your sprint speed +2 3 for 15 seconds*; Level 110:Deathgaze deals +178 damage and increases your sprint speed +3 for 15 seconds*; Level 115:Deathgaze deals +188 damage and increases your sprint speed +3 for 15 seconds*; Level 120:Deathgaze deals +198 damage and increases your sprint speed +3 for 15 seconds*; Level 125:Deathgaze deals +208 damage and increases your sprint speed +3 for 15 seconds|Expand}}
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| || of Reaching Dead || <b>Tier 12Level 125</b> - Death's Hold Damage +82152% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Death's Hold Damage +8%*; Level 10:Death's Hold Damage +1614%*; Tier 2Level 15:Death's Hold Damage +20%*; Level 20:Death's Hold Damage +2226%*; Tier 3Level 25:Death's Hold Damage +32%*; Level 30:Death's Hold Damage +2838%*; Tier 4Level 35:Death's Hold Damage +44%*; Level 40:Death's Hold Damage +3450%*; Tier 5Level 45:Death's Hold Damage +56%*; Level 50:Death's Hold Damage +4062%*; Tier 6Level 55:Death's Hold Damage +68%*; Level 60:Death's Hold Damage +4674%*; Tier 7Level 65:Death's Hold Damage +80%*; Level 70:Death's Hold Damage +5286%*; Tier 8Level 75:Death's Hold Damage +92%*; Level 80:Death's Hold Damage +5898%*; Tier 9Level 85:Death's Hold Damage +104%*; Level 90:Death's Hold Damage +64110%*; Tier 10Level 95:Death's Hold Damage +116%*; Level 100:Death's Hold Damage +122%*; Level 105:Death's Hold Damage +70128%*; Tier 11Level 110:Death's Hold Damage +134%*; Level 115:Death's Hold Damage +76140%*; Tier 12Level 120:Death's Hold Damage +146%*; Level 125:Death's Hold Damage +82152%|Expand}}
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| || || <b>Tier 12Level 125</b> - Death's Hold causes target to take +2223% damage from Slashing for 15 seconds || Uncommon || Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Death's Hold causes target to take +5% damage from Slashing for 15 seconds*; Level 10:Death's Hold causes target to take +5.5% damage from Slashing for 15 seconds*; Tier 2Level 15:Death's Hold causes target to take +6% damage from Slashing for 15 seconds*; Level 20:Death's Hold causes target to take +6.5% damage from Slashing for 15 seconds*; Tier 3Level 25:Death's Hold causes target to take +7% damage from Slashing for 15 seconds*; Level 30:Death's Hold causes target to take +7.5% damage from Slashing for 15 seconds*; Tier 4Level 35:Death's Hold causes target to take +8% damage from Slashing for 15 seconds*; Level 40:Death's Hold causes target to take +8.5% damage from Slashing for 15 seconds*; Tier 5Level 45:Death's Hold causes target to take +9% damage from Slashing for 15 seconds*; Level 50:Death's Hold causes target to take +9.5% damage from Slashing for 15 seconds*; Tier 6Level 55:Death's Hold causes target to take +10% damage from Slashing for 15 seconds*; Level 60:Death's Hold causes target to take +10.5% damage from Slashing for 15 seconds*; Tier 7Level 65:Death's Hold causes target to take +11% damage from Slashing for 15 seconds*; Level 70:Death's Hold causes target to take +12% damage from Slashing for 15 seconds*; Tier 8Level 75:Death's Hold causes target to take +13% damage from Slashing for 15 seconds*; Level 80:Death's Hold causes target to take +14% damage from Slashing for 15 seconds*; Tier 9Level 85:Death's Hold causes target to take +15% damage from Slashing for 15 seconds*; Level 90:Death's Hold causes target to take +16% damage from Slashing for 15 seconds*; Tier 10Level 95:Death's Hold causes target to take +17% damage from Slashing for 15 seconds*; Level 100:Death's Hold causes target to take +18% damage from Slashing for 15 seconds*; Tier 11Level 105:Death's Hold causes target to take +19% damage from Slashing for 15 seconds*; Level 110:Death's Hold causes target to take +20% damage from Slashing for 15 seconds*; Tier 12Level 115:Death's Hold causes target to take +21% damage from Slashing for 15 seconds*; Level 120:Death's Hold causes target to take +22% damage from Slashing for 15 seconds|Expand*; Level 125:Death's Hold causes target to take +23% damage from Slashing for 15 seconds}}
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| || of Undead Aftershocks || <b>Tier 12Level 125</b> - Death's Hold deals causes target to take +12 23% damage and Stuns target after a from Electricity for 15 second delay seconds || Uncommon || Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Death's Hold causes target to take +5% damage from Electricity for 15 seconds*; Level 10:Death's Hold deals causes target to take +1 5.5% damage and Stuns from Electricity for 15 seconds*; Level 15:Death's Hold causes target after a to take +6% damage from Electricity for 15 second delayseconds*; Tier 2Level 20:Death's Hold causes target to take +6.5% damage from Electricity for 15 seconds*; Level 25:Death's Hold deals causes target to take +2 7% damage and Stuns from Electricity for 15 seconds*; Level 30:Death's Hold causes target after a to take +7.5% damage from Electricity for 15 second delayseconds*; Tier 3Level 35:Death's Hold causes target to take +8% damage from Electricity for 15 seconds*; Level 40:Death's Hold deals causes target to take +3 8.5% damage and Stuns from Electricity for 15 seconds*; Level 45:Death's Hold causes target after a to take +9% damage from Electricity for 15 second delayseconds*; Tier 4Level 50:Death's Hold causes target to take +9.5% damage from Electricity for 15 seconds*; Level 55:Death's Hold deals causes target to take +4 10% damage and Stuns target after a from Electricity for 15 second delayseconds*; Tier Level 60:Death's Hold causes target to take +10.5% damage from Electricity for 15 seconds*; Level 65:Death's Hold deals causes target to take +5 11% damage and Stuns from Electricity for 15 seconds*; Level 70:Death's Hold causes target after a to take +12% damage from Electricity for 15 second delayseconds*; Tier 6Level 75:Death's Hold causes target to take +13% damage from Electricity for 15 seconds*; Level 80:Death's Hold deals causes target to take +6 14% damage and Stuns from Electricity for 15 seconds*; Level 85:Death's Hold causes target after a to take +15 second delay% damage from Electricity for 15 seconds*; Tier 7Level 90:Death's Hold causes target to take +16% damage from Electricity for 15 seconds*; Level 95:Death's Hold deals causes target to take +7 17% damage and Stuns from Electricity for 15 seconds*; Level 100:Death's Hold causes target after a to take +18% damage from Electricity for 15 second delayseconds*; Tier 8Level 105*:Death's Hold deals causes target to take +8 19% damage and Stuns target after a from Electricity for 15 second delayseconds*; Tier 9Level 110*:Death's Hold deals causes target to take +9 20% damage and Stuns target after a from Electricity for 15 second delayseconds*; Tier 10Level 115*:Death's Hold deals causes target to take +10 21% damage and Stuns target after a from Electricity for 15 second delayseconds*; Tier 11Level 120*:Death's Hold deals causes target to take +11 22% damage and Stuns target after a from Electricity for 15 second delayseconds*; Tier 12Level 125*:Death's Hold deals causes target to take +12 23% damage and Stuns target after a from Electricity for 15 second delayseconds|Expand}}
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| || of Deathsparks || <b>Tier 12Level 125</b> - Spark of Death Damage 's Hold causes target to take +5813.22% damage from Darkness for 15 seconds || MainHand, Feet Uncommon || OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Death's Hold causes target to take +5.3% damage from Darkness for 15 seconds*Spark of ; Level 10:Death Damage 's Hold causes target to take +145.63%damage from Darkness for 15 seconds*; Tier 2Level 15:Death's Hold causes target to take +5.96% damage from Darkness for 15 seconds*Spark of ; Level 20:Death Damage 's Hold causes target to take +186.29%damage from Darkness for 15 seconds*; Tier 3Level 25:Death's Hold causes target to take +6.62% damage from Darkness for 15 seconds*Spark of ; Level 30:Death Damage 's Hold causes target to take +226.95%damage from Darkness for 15 seconds*; Tier 4Level 35:Death's Hold causes target to take +7.28% damage from Darkness for 15 seconds*Spark of ; Level 40:Death Damage 's Hold causes target to take +267.61%damage from Darkness for 15 seconds*; Tier 5Level 45:Death's Hold causes target to take +7.94% damage from Darkness for 15 seconds*Spark of ; Level 50:Death Damage 's Hold causes target to take +308.27%damage from Darkness for 15 seconds*; Tier Level 55:Death's Hold causes target to take +8.6% damage from Darkness for 15 seconds*Spark of ; Level 60:Death Damage 's Hold causes target to take +348.93%damage from Darkness for 15 seconds*; Tier 7Level 65:Death's Hold causes target to take +9.26% damage from Darkness for 15 seconds*Spark of ; Level 70:Death Damage 's Hold causes target to take +389.59%damage from Darkness for 15 seconds*; Tier 8Level 75:Death's Hold causes target to take +9.92% damage from Darkness for 15 seconds*Spark of ; Level 80:Death Damage 's Hold causes target to take +4210.25%damage from Darkness for 15 seconds*; Tier 9Level 85:Death's Hold causes target to take +10.58% damage from Darkness for 15 seconds*Spark of ; Level 90:Death Damage 's Hold causes target to take +4610.91%damage from Darkness for 15 seconds*; Tier 10Level 95:Death's Hold causes target to take +11.24% damage from Darkness for 15 seconds*Spark of ; Level 100:Death Damage 's Hold causes target to take +5011.57%damage from Darkness for 15 seconds*; Tier Level 105:Death's Hold causes target to take +11.9% damage from Darkness for 15 seconds*; Level 110:Death's Hold causes target to take +12.23% damage from Darkness for 15 seconds*Spark of ; Level 115:Death Damage 's Hold causes target to take +5412.56%damage from Darkness for 15 seconds*; Tier Level 120:Death's Hold causes target to take +12.89% damage from Darkness for 15 seconds*Spark of ; Level 125:Death Damage 's Hold causes target to take +5813.22%damage from Darkness for 15 seconds|Expand}}
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| || of Deathsparks || <b>Tier 12Level 125</b> - Spark of Death deals 75 Psychic damage over 10 seconds Damage +67% || Uncommon || LegsMainHand, Ring Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Spark of Death Damage +6%*; Level 10:Spark of Death Damage +8%*; Level 15:Spark of Death deals 20 Psychic damage over Damage +10 seconds%*; Tier 2Level 20:Spark of Death Damage +12%*; Level 25:Spark of Death deals 25 Psychic damage over 10 secondsDamage +14%*; Tier 3Level 30:Spark of Death Damage +16%*; Level 35:Spark of Death deals 30 Psychic damage over 10 secondsDamage +18%*; Tier 4Level 40:Spark of Death Damage +20%*; Level 45:Spark of Death deals 35 Psychic damage over 10 secondsDamage +22%*; Tier 5Level 50:Spark of Death Damage +24%*; Level 55:Spark of Death deals 40 Psychic damage over 10 secondsDamage +26%*; Tier 6Level 60:Spark of Death Damage +28%*; Level 65:Spark of Death deals 45 Psychic damage over 10 secondsDamage +31%*; Tier 7Level 70:Spark of Death Damage +34%*; Level 75:Spark of Death deals 50 Psychic damage over 10 secondsDamage +37%*; Tier 8Level 80:Spark of Death Damage +40%*; Level 85:Spark of Death deals 55 Psychic damage over 10 secondsDamage +43%*; Tier 9Level 90:Spark of Death Damage +46%*; Level 95:Spark of Death deals 60 Psychic damage over 10 secondsDamage +49%*; Tier 10Level 100:Spark of Death Damage +52%*; Level 105:Spark of Death deals 65 Psychic damage over 10 secondsDamage +55%*; Tier 11Level 110:Spark of Death Damage +58%*; Level 115:Spark of Death deals 70 Psychic damage over 10 secondsDamage +61%*; Tier 12Level 120:Spark of Death Damage +64%*; Level 125:Spark of Death deals 75 Psychic damage over 10 secondsDamage +67%|Expand}}
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| || of Tauntsparks Deathsparks || <b>Tier 6Level 125</b> - Spark of Death deals +40% 288 Psychic damage and taunts +300 over 12 seconds || Uncommon || OffHandLegs, Necklace Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Spark of Death deals 30 Psychic damage over 12 seconds*; Level 10:Spark of Death deals 36 Psychic damage over 12 seconds*; Level 15:Spark of Death deals 42 Psychic damage over 12 seconds*; Level 20:Spark of Death deals 48 Psychic damage over 12 seconds*; Level 25:Spark of Death deals 54 Psychic damage over 12 seconds*; Tier 1Level 30:Spark of Death deals 60 Psychic damage over 12 seconds*; Level 35:Spark of Death deals +10% 72 Psychic damage over 12 seconds*; Level 40:Spark of Death deals 84 Psychic damage over 12 seconds*; Level 45:Spark of Death deals 96 Psychic damage and taunts +over 12 seconds*; Level 50:Spark of Death deals 108 Psychic damage over 12 seconds*; Level 55:Spark of Death deals 120 Psychic damage over 12 seconds*; Tier 2Level 60:Spark of Death deals 132 Psychic damage over 12 seconds*; Level 65:Spark of Death deals 144 Psychic damage over 12 seconds*; Level 70:Spark of Death deals 156 Psychic damage over 12 seconds*; Level 75:Spark of Death deals 168 Psychic damage over 12 seconds*; Level 80:Spark of Death deals 180 Psychic damage over 12 seconds*; Level 85:Spark of Death deals +16% 192 Psychic damage and taunts +100over 12 seconds*; Tier 3Level 90:Spark of Death deals 204 Psychic damage over 12 seconds*; Level 95:Spark of Death deals +22% 216 Psychic damage and taunts +150over 12 seconds*; Tier 4Level 100:Spark of Death deals 228 Psychic damage over 12 seconds*; Level 105:Spark of Death deals +28% 240 Psychic damage and taunts +200over 12 seconds*; Tier 5Level 110:Spark of Death deals 252 Psychic damage over 12 seconds*; Level 115:Spark of Death deals +34% 264 Psychic damage and taunts +250over 12 seconds*; Tier 6Level 120:Spark of Death deals 276 Psychic damage over 12 seconds*; Level 125:Spark of Death deals +40% 288 Psychic damage and taunts +300over 12 seconds|Expand}}
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| Chirurgeon's || of Tauntsparks || <b>Tier 12Level 120</b> - Rebuild Undead Healing Spark of Death deals +55 40% damage and taunts +560 || Uncommon || ChestOffHand, OffHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Rebuild Undead Healing :Spark of Death deals +7% damage and taunts +1150*; Tier 2Level 20*Rebuild Undead Healing :Spark of Death deals +10% damage and taunts +1590*; Tier 3Level 30*Rebuild Undead Healing :Spark of Death deals +13% damage and taunts +19130*; Tier 4Level 40*Rebuild Undead Healing :Spark of Death deals +16% damage and taunts +23170*; Tier 5Level 50*Rebuild Undead Healing :Spark of Death deals +19% damage and taunts +27210*; Tier 6Level 60*Rebuild Undead Healing :Spark of Death deals +22% damage and taunts +31260*; Tier 7Level 70*Rebuild Undead Healing :Spark of Death deals +25% damage and taunts +35310*; Tier 8Level 80*Rebuild Undead Healing :Spark of Death deals +28% damage and taunts +39360*; Tier 9Level 90*Rebuild Undead Healing :Spark of Death deals +31% damage and taunts +43410*; Tier 10Level 100*Rebuild Undead Healing :Spark of Death deals +34% damage and taunts +47460*; Tier 11Level 110*Rebuild Undead Healing :Spark of Death deals +37% damage and taunts +51510*; Tier 12Level 120*Rebuild Undead Healing :Spark of Death deals +40% damage and taunts +55560|Expand}}
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| Chirurgeon's || || <b>Tier 12Level 125</b> - Rebuild Undead restores 43 Health to you Healing +107 || Uncommon || HandsChest, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rebuild Undead Healing +11*; Level 10:Rebuild Undead restores 7 Health to youHealing +15*; Level 15:Rebuild Undead Healing +19*; Tier 2Level 20:Rebuild Undead Healing +23*; Level 25:Rebuild Undead restores 10 Health to youHealing +27*; Tier 3Level 30:Rebuild Undead Healing +31*; Level 35:Rebuild Undead restores 13 Health to youHealing +35*; Tier 4Level 40:Rebuild Undead Healing +39*; Level 45:Rebuild Undead restores 16 Health to youHealing +43*; Tier 5Level 50:Rebuild Undead Healing +47*; Level 55:Rebuild Undead restores 19 Health to youHealing +51*; Tier 6Level 60:Rebuild Undead Healing +55*; Level 65:Rebuild Undead restores 22 Health to youHealing +59*; Tier 7Level 70:Rebuild Undead Healing +63*; Level 75:Rebuild Undead restores 25 Health to youHealing +67*; Tier 8Level 80:Rebuild Undead Healing +71*; Level 85:Rebuild Undead restores 28 Health to youHealing +75*; Tier 9Level 90:Rebuild Undead Healing +79*; Level 95:Rebuild Undead restores 31 Health to youHealing +83*; Tier 10Level 100:Rebuild Undead Healing +87*; Level 105:Rebuild Undead restores 35 Health to youHealing +91*; Tier 11Level 110:Rebuild Undead Healing +95*; Level 115:Rebuild Undead restores 39 Health to youHealing +99*; Tier 12Level 120:Rebuild Undead Healing +103*; Level 125:Rebuild Undead restores 43 Health to youHealing +107|Expand}}
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| Chirurgeon's || || <b>Tier 12Level 125</b> - Rebuild Undead restores 62 health/armor to your undead after a 15 second delay grants targets +22.5% Universal Damage Resistance for 6 seconds || Uncommon || LegsHands, Ring OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rebuild Undead grants targets +10.5% Universal Damage Resistance for 6 seconds*; Level 10:Rebuild Undead restores 7 health/armor to your undead after a grants targets +11% Universal Damage Resistance for 6 seconds*; Level 15 second delay:Rebuild Undead grants targets +11.5% Universal Damage Resistance for 6 seconds*; Tier 2Level 20:Rebuild Undead grants targets +12% Universal Damage Resistance for 6 seconds*; Level 25:Rebuild Undead restores grants targets +12 health/armor to your undead after a 15 second delay.5% Universal Damage Resistance for 6 seconds*; Level 30:Rebuild Undead grants targets +13% Universal Damage Resistance for 6 seconds*; Tier 3Level 35:Rebuild Undead grants targets +13.5% Universal Damage Resistance for 6 seconds*; Level 40:Rebuild Undead restores 17 health/armor to your undead after a 15 second delaygrants targets +14% Universal Damage Resistance for 6 seconds*; Tier 4Level 45:Rebuild Undead grants targets +14.5% Universal Damage Resistance for 6 seconds*; Level 50:Rebuild Undead restores 22 health/armor to your undead after a grants targets +15 second delay% Universal Damage Resistance for 6 seconds*; Tier Level 55:Rebuild Undead grants targets +15.5% Universal Damage Resistance for 6 seconds*; Level 60:Rebuild Undead restores 27 health/armor to your undead after a 15 second delaygrants targets +16% Universal Damage Resistance for 6 seconds*; Tier Level 65:Rebuild Undead grants targets +16.5% Universal Damage Resistance for 6seconds*; Level 70:Rebuild Undead restores 32 health/armor to your undead after a 15 second delaygrants targets +17% Universal Damage Resistance for 6 seconds*; Tier 7Level 75:Rebuild Undead grants targets +17.5% Universal Damage Resistance for 6 seconds*; Level 80:Rebuild Undead restores 37 health/armor to your undead after a 15 second delaygrants targets +18% Universal Damage Resistance for 6 seconds*; Tier 8Level 85:Rebuild Undead grants targets +18.5% Universal Damage Resistance for 6 seconds*; Level 90:Rebuild Undead restores 42 health/armor to your undead after a 15 second delaygrants targets +19% Universal Damage Resistance for 6 seconds*; Tier 9Level 95:Rebuild Undead grants targets +19.5% Universal Damage Resistance for 6 seconds*; Level 100:Rebuild Undead restores 47 health/armor to your undead after a 15 second delaygrants targets +20% Universal Damage Resistance for 6 seconds*; Tier 10Level 105:Rebuild Undead grants targets +20.5% Universal Damage Resistance for 6 seconds*; Level 110:Rebuild Undead restores 52 health/armor to your undead after a 15 second delaygrants targets +21% Universal Damage Resistance for 6 seconds*; Tier 11Level 115:Rebuild Undead grants targets +21.5% Universal Damage Resistance for 6 seconds*; Level 120:Rebuild Undead restores 57 health/armor to your undead after a 15 second delaygrants targets +22% Universal Damage Resistance for 6 seconds*; Tier 12Level 125*:Rebuild Undead restores 62 health/armor to your undead after a 15 second delaygrants targets +22.5% Universal Damage Resistance for 6 seconds|Expand}}
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| || || <b>Tier 12Level 125</b> - Rebuild Undead Power Cost -25 restores 173 health/armor to your undead after a 10 second delay || Uncommon || Necklace Legs, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rebuild Undead restores 20 health/armor to your undead after a 10 second delay*; Level 10:Rebuild Undead Power Cost -3restores 26 health/armor to your undead after a 10 second delay*; Tier 2Level 15:Rebuild Undead restores 32 health/armor to your undead after a 10 second delay*; Level 20:Rebuild Undead Power Cost -5restores 38 health/armor to your undead after a 10 second delay*; Tier 3Level 25:Rebuild Undead restores 44 health/armor to your undead after a 10 second delay*; Level 30:Rebuild Undead Power Cost -7restores 50 health/armor to your undead after a 10 second delay*; Tier 4Level 35:Rebuild Undead restores 56 health/armor to your undead after a 10 second delay*; Level 40:Rebuild Undead Power Cost -9restores 62 health/armor to your undead after a 10 second delay*; Tier 5Level 45:Rebuild Undead restores 68 health/armor to your undead after a 10 second delay*; Level 50:Rebuild Undead Power Cost -11restores 74 health/armor to your undead after a 10 second delay*; Tier 6Level 55:Rebuild Undead restores 80 health/armor to your undead after a 10 second delay*; Level 60:Rebuild Undead Power Cost -13restores 86 health/armor to your undead after a 10 second delay*; Level 65:Rebuild Undead restores 92 health/armor to your undead after a 10 second delay*; Tier 7Level 70:Rebuild Undead restores 98 health/armor to your undead after a 10 second delay*; Level 75:Rebuild Undead Power Cost -15restores 104 health/armor to your undead after a 10 second delay*; Tier 8Level 80:Rebuild Undead restores 110 health/armor to your undead after a 10 second delay*; Level 85:Rebuild Undead Power Cost -17restores 117 health/armor to your undead after a 10 second delay*; Tier 9Level 90:Rebuild Undead restores 124 health/armor to your undead after a 10 second delay*; Level 95:Rebuild Undead Power Cost -19restores 131 health/armor to your undead after a 10 second delay*; Tier Level 100:Rebuild Undead restores 138 health/armor to your undead after a 10second delay*; Level 105:Rebuild Undead Power Cost -21restores 145 health/armor to your undead after a 10 second delay*; Tier 11Level 110:Rebuild Undead restores 152 health/armor to your undead after a 10 second delay*; Level 115:Rebuild Undead Power Cost -23restores 159 health/armor to your undead after a 10 second delay*; Tier 12Level 120:Rebuild Undead restores 166 health/armor to your undead after a 10 second delay*; Level 125:Rebuild Undead Power Cost -25restores 173 health/armor to your undead after a 10 second delay|Expand}}
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| || of Zombified Empowerment || <b>Tier 12Level 125</b> - Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power Rebuild Undead Power Cost -50. Rebuild Undead Healing +44 || Rare || Chest, Legs Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Rebuild Undead Power Cost -2. Rebuild Undead Healing +1*Create Super Zombie also heals yourself for 12 health, 12 armor, and ; Level 10:Rebuild Undead Power Cost -4. Rebuild Undead Healing +2 power*; Tier 2Level 15:Rebuild Undead Power Cost -6. Rebuild Undead Healing +3*Create Super Zombie also heals yourself for 24 health, 24 armor, and ; Level 20:Rebuild Undead Power Cost -8. Rebuild Undead Healing +4 power*; Tier 3Level 25:Rebuild Undead Power Cost -10. Rebuild Undead Healing +5*; Level 30:Rebuild Undead Power Cost -12. Rebuild Undead Healing +6*; Level 35:Rebuild Undead Power Cost -14. Rebuild Undead Healing +8*Create Super Zombie also heals yourself for 36 health, 36 armor, and 7 power; Level 40:Rebuild Undead Power Cost -16. Rebuild Undead Healing +10*; Tier 4Level 45:Rebuild Undead Power Cost -18. Rebuild Undead Healing +12*Create Super Zombie also heals yourself for 48 health, 48 armor, and 9 power; Level 50:Rebuild Undead Power Cost -20. Rebuild Undead Healing +14*; Tier 5Level 55:Rebuild Undead Power Cost -22. Rebuild Undead Healing +16*Create Super Zombie also heals yourself for ; Level 60 health, 60 armor, and 12 power:Rebuild Undead Power Cost -24. Rebuild Undead Healing +18*; Tier 6Level 65:Rebuild Undead Power Cost -26. Rebuild Undead Healing +20*Create Super Zombie also heals yourself for 72 health, 72 armor, and 14 power; Level 70:Rebuild Undead Power Cost -28. Rebuild Undead Healing +22*; Tier 7Level 75:Rebuild Undead Power Cost -30. Rebuild Undead Healing +24*Create Super Zombie also heals yourself for 84 health, 84 armor, and 16 power; Level 80:Rebuild Undead Power Cost -32. Rebuild Undead Healing +26*; Tier 8Level 85:Rebuild Undead Power Cost -34. Rebuild Undead Healing +28*Create Super Zombie also heals yourself for 96 health, 96 armor, and 19 power; Level 90:Rebuild Undead Power Cost -36. Rebuild Undead Healing +30*; Tier 9Level 95:Rebuild Undead Power Cost -38. Rebuild Undead Healing +32*Create Super Zombie also heals yourself for 108 health, 108 armor, and 21 power; Level 100:Rebuild Undead Power Cost -40. Rebuild Undead Healing +34*; Tier 10Level 105:Rebuild Undead Power Cost -42. Rebuild Undead Healing +36*Create Super Zombie also heals yourself for 120 health, 120 armor, and 24 power; Level 110:Rebuild Undead Power Cost -44. Rebuild Undead Healing +38*; Tier 11Level 115:Rebuild Undead Power Cost -46. Rebuild Undead Healing +40*Create Super Zombie also heals yourself for 132 health, 132 armor, and 26 power; Level 120:Rebuild Undead Power Cost -48. Rebuild Undead Healing +42*; Tier 12Level 125*Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power:Rebuild Undead Power Cost -50. Rebuild Undead Healing +44|Expand}}
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| || || <b>Tier 12Level 125</b> - Create Shambling Corpse also heals yourself Using Raise Zombie on an existing zombie increases its damage +39.5% for 120 health 60 seconds || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|*; Level 5:Using Raise Zombie on an existing zombie increases its damage +5% for 60 seconds*; Level 10:Using Raise Zombie on an existing zombie increases its damage +6% for 60 seconds*; Tier 1Level 15:Using Raise Zombie on an existing zombie increases its damage +7% for 60 seconds*Create Shambling Corpse also heals yourself ; Level 20:Using Raise Zombie on an existing zombie increases its damage +8% for 10 health60 seconds*; Tier 2Level 25:Using Raise Zombie on an existing zombie increases its damage +9% for 60 seconds*Create Shambling Corpse also heals yourself ; Level 30:Using Raise Zombie on an existing zombie increases its damage +10% for 20 health60 seconds*; Tier 3Level 35:Using Raise Zombie on an existing zombie increases its damage +11% for 60 seconds*Create Shambling Corpse also heals yourself ; Level 40:Using Raise Zombie on an existing zombie increases its damage +12% for 30 health60 seconds*; Tier 4Level 45:Using Raise Zombie on an existing zombie increases its damage +14% for 60 seconds*Create Shambling Corpse also heals yourself ; Level 50:Using Raise Zombie on an existing zombie increases its damage +16% for 40 health60 seconds*; Tier Level 55:Using Raise Zombie on an existing zombie increases its damage +17.5% for 60 seconds*Create Shambling Corpse also heals yourself ; Level 60:Using Raise Zombie on an existing zombie increases its damage +19.5% for 50 health60 seconds*; Tier 6Level 65:Using Raise Zombie on an existing zombie increases its damage +21% for 60 seconds*Create Shambling Corpse also heals yourself ; Level 70:Using Raise Zombie on an existing zombie increases its damage +23% for 60 healthseconds*; Tier 7Level 75:Using Raise Zombie on an existing zombie increases its damage +24.5% for 60 seconds*Create Shambling Corpse also heals yourself ; Level 80:Using Raise Zombie on an existing zombie increases its damage +26% for 70 health60 seconds*; Tier 8Level 85:Using Raise Zombie on an existing zombie increases its damage +27.5% for 60 seconds*Create Shambling Corpse also heals yourself ; Level 90:Using Raise Zombie on an existing zombie increases its damage +29% for 80 health60 seconds*; Tier 9Level 95:Using Raise Zombie on an existing zombie increases its damage +30.5% for 60 seconds*Create Shambling Corpse also heals yourself ; Level 100:Using Raise Zombie on an existing zombie increases its damage +32% for 90 health60 seconds*; Tier 10Level 105:Using Raise Zombie on an existing zombie increases its damage +33.5% for 60 seconds*Create Shambling Corpse also heals yourself ; Level 110:Using Raise Zombie on an existing zombie increases its damage +35% for 100 health60 seconds*; Tier 11Level 115:Using Raise Zombie on an existing zombie increases its damage +36.5% for 60 seconds*Create Shambling Corpse also heals yourself ; Level 120:Using Raise Zombie on an existing zombie increases its damage +38% for 110 health60 seconds*; Tier 12Level 125*Create Shambling Corpse also heals yourself :Using Raise Zombie on an existing zombie increases its damage +39.5% for 120 health60 seconds|Expand}}
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| || of Dark Waves || <b>Tier 12Level 125</b> - Wave of Darkness Indirect Psychic Damage +6558% when Necromancy is active || Rare || HeadChest, MainHand Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Wave of Darkness :Indirect Psychic Damage +10%when Necromancy is active*; Tier 2Level 10:Indirect Psychic Damage +12% when Necromancy is active*Wave of Darkness ; Level 15:Indirect Psychic Damage +1514%when Necromancy is active*; Tier 3Level 20:Indirect Psychic Damage +16% when Necromancy is active*Wave of Darkness ; Level 25:Indirect Psychic Damage +18% when Necromancy is active*; Level 30:Indirect Psychic Damage +20%when Necromancy is active*; Tier 4Level 35:Indirect Psychic Damage +22% when Necromancy is active*Wave of Darkness ; Level 40:Indirect Psychic Damage +2524%when Necromancy is active*; Tier 5Level 45:Indirect Psychic Damage +26% when Necromancy is active*Wave of Darkness ; Level 50:Indirect Psychic Damage +28% when Necromancy is active*; Level 55:Indirect Psychic Damage +30%when Necromancy is active*; Tier 6Level 60:Indirect Psychic Damage +32% when Necromancy is active*Wave of Darkness ; Level 65:Indirect Psychic Damage +3534% when Necromancy is active*; Level 70:Indirect Psychic Damage +36%when Necromancy is active*; Tier 7Level 75:Indirect Psychic Damage +38% when Necromancy is active*Wave of Darkness ; Level 80:Indirect Psychic Damage +40%when Necromancy is active*; Level 85:Indirect Psychic Damage +42% when Necromancy is active*; Tier 8Level 90:Indirect Psychic Damage +44% when Necromancy is active*Wave of Darkness ; Level 95:Indirect Psychic Damage +4546%when Necromancy is active*; Tier 9Level 100:Indirect Psychic Damage +48% when Necromancy is active*Wave of Darkness ; Level 105:Indirect Psychic Damage +50%when Necromancy is active*; Tier 10Level 110:Indirect Psychic Damage +52% when Necromancy is active*Wave of Darkness ; Level 115:Indirect Psychic Damage +5554%when Necromancy is active*; Tier 11Level 120*Wave of Darkness :Indirect Psychic Damage +6056%when Necromancy is active*; Tier 12Level 125*Wave of Darkness :Indirect Psychic Damage +6558%when Necromancy is active|Expand}}
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| || of Crippling Darkness Dark Waves || <b>Tier 12Level 125</b> - Deathgaze and Wave of Darkness deal Damage +6571% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage || Uncommon || Head, OffHand MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Deathgaze and :Wave of Darkness deal Damage +105% damage but have a *; Level 10:Wave of Darkness Damage +7% chance to stun yourself. If you stun yourself, the attack deals *; Level 15:Wave of Darkness Damage +9%*; Level 20:Wave of Darkness Damage +11% damage*; Tier 2Level 25:Wave of Darkness Damage +13%*Deathgaze and ; Level 30:Wave of Darkness deal Damage +15% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals *; Level 35:Wave of Darkness Damage +2017% damage*; Tier 3Level 40*Deathgaze and :Wave of Darkness deal Damage +20% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals *; Level 45:Wave of Darkness Damage +2023% damage*; Tier 4Level 50*Deathgaze and :Wave of Darkness deal Damage +2526% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals *; Level 55:Wave of Darkness Damage +2029% damage*; Tier 5Level 60*Deathgaze and :Wave of Darkness deal +30% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals Damage +2032% damage*; Tier 6Level 65*Deathgaze and :Wave of Darkness deal Damage +35% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals *; Level 70:Wave of Darkness Damage +2038% damage*; Tier 7Level 75*Deathgaze and :Wave of Darkness deal Damage +4041% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals *; Level 80:Wave of Darkness Damage +2044% damage*; Tier 8Level 85*Deathgaze and :Wave of Darkness deal +45% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals Damage +2047% damage*; Tier 9Level 90*Deathgaze and :Wave of Darkness deal Damage +50% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals *; Level 95:Wave of Darkness Damage +2053% damage*; Tier 10Level 100*Deathgaze and :Wave of Darkness deal Damage +5556% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals *; Level 105:Wave of Darkness Damage +2059% damage*; Tier 11Level 110*Deathgaze and :Wave of Darkness deal Damage +6062% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals *; Level 115:Wave of Darkness Damage +2065% damage*; Tier 12Level 120*Deathgaze and :Wave of Darkness deal Damage +6568% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals *; Level 125:Wave of Darkness Damage +2071% damage|Expand}}
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| || of Dark Life Psychic Darkness || <b>Tier 12Level 125</b> - Wave of Darkness heals you for 70 health deals 390 Psychic damage over 12 seconds || Uncommon || ChestHead, Legs OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Wave of Darkness deals 24 Psychic damage over 12 seconds*; Level 10:Wave of Darkness heals you for 5 healthdeals 36 Psychic damage over 12 seconds*; Tier 2Level 15:Wave of Darkness deals 48 Psychic damage over 12 seconds*; Level 20:Wave of Darkness heals you for 10 healthdeals 60 Psychic damage over 12 seconds*; Tier 3Level 25:Wave of Darkness deals 72 Psychic damage over 12 seconds*; Level 30:Wave of Darkness heals you for 16 healthdeals 84 Psychic damage over 12 seconds*; Tier 4Level 35:Wave of Darkness deals 96 Psychic damage over 12 seconds*; Level 40:Wave of Darkness heals you for 22 healthdeals 108 Psychic damage over 12 seconds*; Tier 5Level 45:Wave of Darkness deals 120 Psychic damage over 12 seconds*; Level 50:Wave of Darkness heals you for 28 healthdeals 132 Psychic damage over 12 seconds*; Tier 6Level 55:Wave of Darkness deals 144 Psychic damage over 12 seconds*; Level 60:Wave of Darkness heals you for 34 healthdeals 156 Psychic damage over 12 seconds*; Tier 7Level 65:Wave of Darkness deals 174 Psychic damage over 12 seconds*; Level 70:Wave of Darkness heals you for 40 healthdeals 192 Psychic damage over 12 seconds*; Tier 8Level 75:Wave of Darkness deals 210 Psychic damage over 12 seconds*; Level 80:Wave of Darkness heals you for 46 healthdeals 228 Psychic damage over 12 seconds*; Tier 9Level 85:Wave of Darkness deals 246 Psychic damage over 12 seconds*; Level 90:Wave of Darkness heals you for 52 healthdeals 264 Psychic damage over 12 seconds*; Tier 10Level 95:Wave of Darkness deals 282 Psychic damage over 12 seconds*; Level 100:Wave of Darkness deals 300 Psychic damage over 12 seconds*; Level 105:Wave of Darkness heals you for 58 healthdeals 318 Psychic damage over 12 seconds*; Tier 11Level 110:Wave of Darkness deals 336 Psychic damage over 12 seconds*; Level 115:Wave of Darkness heals you for 64 healthdeals 354 Psychic damage over 12 seconds*; Tier Level 120:Wave of Darkness deals 372 Psychic damage over 12seconds*; Level 125:Wave of Darkness heals you for 70 healthdeals 390 Psychic damage over 12 seconds|Expand}}
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| Fearmongering || of Dark Waves || <b>Tier 12Level 125</b> - Wave of Darkness deals +192 128 damage to sentient creatures and reuse timer is -1 second || Uncommon || HandsChest, Feet Legs || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Wave of Darkness deals +8 damage and reuse timer is -1second*; Level 10:Wave of Darkness deals +16 13 damage to sentient creaturesand reuse timer is -1 second*; Tier 2Level 15:Wave of Darkness deals +18 damage and reuse timer is -1 second*; Level 20:Wave of Darkness deals +32 23 damage to sentient creaturesand reuse timer is -1 second*; Tier 3Level 25:Wave of Darkness deals +28 damage and reuse timer is -1 second*; Level 30:Wave of Darkness deals +48 33 damage and reuse timer is -1 second*; Level 35:Wave of Darkness deals +38 damage to sentient creaturesand reuse timer is -1 second*; Tier 4Level 40:Wave of Darkness deals +43 damage and reuse timer is -1 second*; Level 45:Wave of Darkness deals +64 48 damage to sentient creaturesand reuse timer is -1 second*; Tier 5Level 50:Wave of Darkness deals +53 damage and reuse timer is -1 second*; Level 55:Wave of Darkness deals +80 58 damage to sentient creaturesand reuse timer is -1 second*; Tier 6Level 60:Wave of Darkness deals +63 damage and reuse timer is -1 second*; Level 65:Wave of Darkness deals +96 68 damage to sentient creaturesand reuse timer is -1 second*; Tier 7Level 70:Wave of Darkness deals +73 damage and reuse timer is -1 second*; Level 75:Wave of Darkness deals +112 78 damage to sentient creaturesand reuse timer is -1 second*; Tier 8Level 80:Wave of Darkness deals +83 damage and reuse timer is -1 second*; Level 85:Wave of Darkness deals +128 88 damage to sentient creaturesand reuse timer is -1 second*; Tier 9Level 90:Wave of Darkness deals +93 damage and reuse timer is -1 second*; Level 95:Wave of Darkness deals +144 98 damage to sentient creaturesand reuse timer is -1 second*; Tier 10Level 100:Wave of Darkness deals +103 damage and reuse timer is -1 second*; Level 105:Wave of Darkness deals +160 108 damage to sentient creaturesand reuse timer is -1 second*; Tier 11Level 110:Wave of Darkness deals +113 damage and reuse timer is -1 second*; Level 115:Wave of Darkness deals +176 118 damage to sentient creaturesand reuse timer is -1 second*; Tier 12Level 120:Wave of Darkness deals +123 damage and reuse timer is -1 second*; Level 125:Wave of Darkness deals +192 128 damage to sentient creaturesand reuse timer is -1 second|Expand}}
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| Fearmongering || of Stone Bone Warriors Dark Waves || <b>Tier 12Level 125</b> - All Summoned Skeletons have Wave of Darkness deals +44 health 250 damage to sentient creatures || Uncommon || OffHandHands, Chest Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Wave of Darkness deals +10 damage to sentient creatures*All Summoned Skeletons have ; Level 10:Wave of Darkness deals +11 health20 damage to sentient creatures*; Tier 2Level 15:Wave of Darkness deals +30 damage to sentient creatures*All Summoned Skeletons have ; Level 20:Wave of Darkness deals +14 health40 damage to sentient creatures*; Tier 3Level 25:Wave of Darkness deals +50 damage to sentient creatures*All Summoned Skeletons have ; Level 30:Wave of Darkness deals +17 health60 damage to sentient creatures*; Tier 4Level 35:Wave of Darkness deals +70 damage to sentient creatures*All Summoned Skeletons have ; Level 40:Wave of Darkness deals +20 health80 damage to sentient creatures*; Tier 5Level 45:Wave of Darkness deals +90 damage to sentient creatures*All Summoned Skeletons have ; Level 50:Wave of Darkness deals +23 health100 damage to sentient creatures*; Tier 6Level 55:Wave of Darkness deals +110 damage to sentient creatures*All Summoned Skeletons have ; Level 60:Wave of Darkness deals +26 health120 damage to sentient creatures*; Tier 7Level 65:Wave of Darkness deals +130 damage to sentient creatures*All Summoned Skeletons have ; Level 70:Wave of Darkness deals +29 health140 damage to sentient creatures*; Tier 8Level 75:Wave of Darkness deals +150 damage to sentient creatures*All Summoned Skeletons have ; Level 80:Wave of Darkness deals +32 health160 damage to sentient creatures*; Tier 9Level 85:Wave of Darkness deals +170 damage to sentient creatures*All Summoned Skeletons have ; Level 90:Wave of Darkness deals +35 health180 damage to sentient creatures*; Level 95:Wave of Darkness deals +190 damage to sentient creatures*; Tier 10Level 100:Wave of Darkness deals +200 damage to sentient creatures*All Summoned Skeletons have ; Level 105:Wave of Darkness deals +38 health210 damage to sentient creatures*; Tier 11Level 110:Wave of Darkness deals +220 damage to sentient creatures*All Summoned Skeletons have ; Level 115:Wave of Darkness deals +41 health230 damage to sentient creatures*; Tier 12Level 120:Wave of Darkness deals +240 damage to sentient creatures*All Summoned Skeletons have ; Level 125:Wave of Darkness deals +44 health250 damage to sentient creatures|Expand}}
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| || of Plated Stone Bone Warriors || <b>Tier 12Level 125</b> - All Summoned Skeletons have +62 armor 118 health and suffer -25% damage from Burst attacks || Uncommon || OffHand, Feet Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Summoned Skeletons have +8 health and suffer -5% damage from Burst attacks*All ; Level 10:Summoned Skeletons have +12 health and suffer -5% damage from Burst attacks*; Level 15:Summoned Skeletons have +16 armorhealth and suffer -10% damage from Burst attacks*; Tier 2Level 20:Summoned Skeletons have +20 health and suffer -10% damage from Burst attacks*All ; Level 25:Summoned Skeletons have +22 armor24 health and suffer -10% damage from Burst attacks*; Tier 3Level 30:Summoned Skeletons have +28 health and suffer -10% damage from Burst attacks*All ; Level 35:Summoned Skeletons have +26 armor32 health and suffer -10% damage from Burst attacks*; Tier 4Level 40:Summoned Skeletons have +36 health and suffer -10% damage from Burst attacks*All ; Level 45:Summoned Skeletons have +30 armor40 health and suffer -15% damage from Burst attacks*; Tier 5Level 50:Summoned Skeletons have +44 health and suffer -15% damage from Burst attacks*All ; Level 55:Summoned Skeletons have +34 armor48 health and suffer -15% damage from Burst attacks*; Tier 6Level 60:Summoned Skeletons have +53 health and suffer -15% damage from Burst attacks*All ; Level 65:Summoned Skeletons have +38 armor58 health and suffer -15% damage from Burst attacks*; Tier 7Level 70:Summoned Skeletons have +63 health and suffer -15% damage from Burst attacks*All ; Level 75:Summoned Skeletons have +42 armor68 health and suffer -20% damage from Burst attacks*; Tier 8Level 80:Summoned Skeletons have +73 health and suffer -20% damage from Burst attacks*All ; Level 85:Summoned Skeletons have +46 armor78 health and suffer -20% damage from Burst attacks*; Tier 9Level 90:Summoned Skeletons have +83 health and suffer -20% damage from Burst attacks*All ; Level 95:Summoned Skeletons have +50 armor88 health and suffer -20% damage from Burst attacks*; Tier 10Level 100:Summoned Skeletons have +93 health and suffer -20% damage from Burst attacks*All ; Level 105:Summoned Skeletons have +54 armor98 health and suffer -25% damage from Burst attacks*; Tier 11Level 110:Summoned Skeletons have +103 health and suffer -25% damage from Burst attacks*All ; Level 115:Summoned Skeletons have +58 armor108 health and suffer -25% damage from Burst attacks*; Tier 12Level 120:Summoned Skeletons have +113 health and suffer -25% damage from Burst attacks*All ; Level 125:Summoned Skeletons have +62 armor118 health and suffer -25% damage from Burst attacks|Expand}}
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| || of Plated Bone Arrows Warriors || <b>Tier 12Level 125</b> - Summoned Skeletal Archers deal Skeletons have +20 direct 160 armor and suffer -25% damage with each attack from Burst attacks || HandsUncommon || OffHand, Ring Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Summoned Skeletons have +16 armor and suffer -5% damage from Burst attacks*; Level 10:Summoned Skeletal Archers deal Skeletons have +2 direct 22 armor and suffer -5% damage with each attackfrom Burst attacks*; Tier 2Level 15:Summoned Skeletons have +28 armor and suffer -10% damage from Burst attacks*; Level 20:Summoned Skeletal Archers deal Skeletons have +3 direct 34 armor and suffer -10% damage with each attackfrom Burst attacks*; Tier 3Level 25:Summoned Skeletons have +40 armor and suffer -10% damage from Burst attacks*; Level 30:Summoned Skeletal Archers deal Skeletons have +5 direct 46 armor and suffer -10% damage with each attackfrom Burst attacks*; Tier 4Level 35:Summoned Skeletons have +52 armor and suffer -10% damage from Burst attacks*; Level 40:Summoned Skeletal Archers deal Skeletons have +7 direct 58 armor and suffer -10% damage with each attackfrom Burst attacks*; Tier 5Level 45:Summoned Skeletons have +64 armor and suffer -15% damage from Burst attacks*; Level 50:Summoned Skeletal Archers deal Skeletons have +9 direct 70 armor and suffer -15% damage with each attackfrom Burst attacks*; Tier 6Level 55:Summoned Skeletons have +76 armor and suffer -15% damage from Burst attacks*; Level 60:Summoned Skeletal Archers deal Skeletons have +11 direct 82 armor and suffer -15% damage with each attackfrom Burst attacks*; Tier 7Level 65:Summoned Skeletons have +88 armor and suffer -15% damage from Burst attacks*; Level 70:Summoned Skeletal Archers deal Skeletons have +13 direct 94 armor and suffer -15% damage with each attackfrom Burst attacks*; Tier 8Level 75:Summoned Skeletons have +100 armor and suffer -20% damage from Burst attacks*; Level 80:Summoned Skeletal Archers deal Skeletons have +14 direct 106 armor and suffer -20% damage with each attackfrom Burst attacks*; Tier 9Level 85:Summoned Skeletons have +112 armor and suffer -20% damage from Burst attacks*; Level 90:Summoned Skeletons have +118 armor and suffer -20% damage from Burst attacks*; Level 95:Summoned Skeletal Archers deal Skeletons have +15 direct 124 armor and suffer -20% damage with each attackfrom Burst attacks*; Tier 10Level 100:Summoned Skeletons have +130 armor and suffer -20% damage from Burst attacks*; Level 105:Summoned Skeletal Archers deal Skeletons have +17 direct 136 armor and suffer -25% damage with each attackfrom Burst attacks*; Tier 11Level 110:Summoned Skeletons have +142 armor and suffer -25% damage from Burst attacks*; Level 115:Summoned Skeletal Archers deal Skeletons have +19 direct 148 armor and suffer -25% damage with each attackfrom Burst attacks*; Tier 12Level 120:Summoned Skeletons have +154 armor and suffer -25% damage from Burst attacks*; Level 125:Summoned Skeletal Archers deal Skeletons have +20 direct 160 armor and suffer -25% damage with each attackfrom Burst attacks|Expand}}
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| || of Dense Sentries Violent Skeletons || <b>Tier 12Level 125</b> - Summoned Skeletal Swordsmen have Skeletons deal +87 armor 90 direct damage || Uncommon || OffHandHands, Feet Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Summoned Skeletons deal +6 direct damage*; Tier 1Level 10:Summoned Skeletons deal +9 direct damage*; Level 15:Summoned Skeletal Swordsmen have Skeletons deal +10 armor12 direct damage*; Tier 2Level 20:Summoned Skeletons deal +15 direct damage*; Level 25:Summoned Skeletal Swordsmen have Skeletons deal +17 armor18 direct damage*; Tier 3Level 30:Summoned Skeletons deal +21 direct damage*; Level 35:Summoned Skeletal Swordsmen have Skeletons deal +24 armordirect damage*; Tier 4Level 40:Summoned Skeletons deal +27 direct damage*; Level 45:Summoned Skeletal Swordsmen have Skeletons deal +31 armor30 direct damage*; Tier 5Level 50:Summoned Skeletons deal +33 direct damage*; Level 55:Summoned Skeletal Swordsmen have Skeletons deal +38 armor36 direct damage*; Tier 6Level 60:Summoned Skeletons deal +40 direct damage*; Level 65:Summoned Skeletal Swordsmen have Skeletons deal +45 armor43 direct damage*; Tier 7Level 70:Summoned Skeletons deal +47 direct damage*; Level 75:Summoned Skeletal Swordsmen have Skeletons deal +52 armor50 direct damage*; Tier 8Level 80:Summoned Skeletons deal +54 direct damage*; Level 85:Summoned Skeletal Swordsmen have Skeletons deal +59 armor58 direct damage*; Tier 9Level 90:Summoned Skeletons deal +62 direct damage*; Level 95:Summoned Skeletal Swordsmen have Skeletons deal +66 armordirect damage*; Tier 10Level 100:Summoned Skeletons deal +70 direct damage*; Level 105:Summoned Skeletal Swordsmen have Skeletons deal +73 armor74 direct damage*; Tier 11Level 110:Summoned Skeletons deal +78 direct damage*; Level 115:Summoned Skeletal Swordsmen have Skeletons deal +80 armor82 direct damage*; Tier 12Level 120:Summoned Skeletons deal +86 direct damage*; Level 125:Summoned Skeletal Swordsmen have Skeletons deal +87 armor90 direct damage|Expand}}
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| || of Fiery Death Dense Sentries || <b>Tier 12Level 125</b> - Summoned Skeletal Mages deal Skeletons have +26 direct damage with each attack 189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability || HeadUncommon || OffHand, MainHand Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Summoned Skeletons have +10 armor and -10.5% Crushing/Slashing/Piercing Vulnerability*; Level 10:Summoned Skeletal Mages deal Skeletons have +4 direct damage with each attack17 armor and -11% Crushing/Slashing/Piercing Vulnerability*; Tier 2Level 15:Summoned Skeletons have +24 armor and -11.5% Crushing/Slashing/Piercing Vulnerability*; Level 20:Summoned Skeletal Mages deal Skeletons have +6 direct damage with each attack31 armor and -12% Crushing/Slashing/Piercing Vulnerability*; Tier 3Level 25:Summoned Skeletons have +38 armor and -12.5% Crushing/Slashing/Piercing Vulnerability*; Level 30:Summoned Skeletal Mages deal Skeletons have +8 direct damage with each attack45 armor and -13% Crushing/Slashing/Piercing Vulnerability*; Tier 4Level 35:Summoned Skeletons have +52 armor and -13.5% Crushing/Slashing/Piercing Vulnerability*; Level 40:Summoned Skeletal Mages deal Skeletons have +10 direct damage with each attack59 armor and -14% Crushing/Slashing/Piercing Vulnerability*; Tier Level 45:Summoned Skeletons have +66 armor and -14.5% Crushing/Slashing/Piercing Vulnerability*; Level 50:Summoned Skeletons have +73 armor and -15% Crushing/Slashing/Piercing Vulnerability*; Level 55:Summoned Skeletal Mages deal Skeletons have +12 direct damage with each attack80 armor and -15.5% Crushing/Slashing/Piercing Vulnerability*; Tier 6Level 60:Summoned Skeletons have +87 armor and -16% Crushing/Slashing/Piercing Vulnerability*; Level 65:Summoned Skeletal Mages deal Skeletons have +14 direct damage with each attack94 armor and -16.5% Crushing/Slashing/Piercing Vulnerability*; Tier 7Level 70:Summoned Skeletons have +101 armor and -17% Crushing/Slashing/Piercing Vulnerability*; Level 75:Summoned Skeletal Mages deal Skeletons have +16 direct damage with each attack109 armor and -17.5% Crushing/Slashing/Piercing Vulnerability*; Tier 8Level 80:Summoned Skeletons have +117 armor and -18% Crushing/Slashing/Piercing Vulnerability*; Level 85:Summoned Skeletal Mages deal Skeletons have +125 armor and -18 direct damage with each attack.5% Crushing/Slashing/Piercing Vulnerability*; Tier 9Level 90:Summoned Skeletons have +133 armor and -19% Crushing/Slashing/Piercing Vulnerability*; Level 95:Summoned Skeletal Mages deal Skeletons have +141 armor and -19.5% Crushing/Slashing/Piercing Vulnerability*; Level 100:Summoned Skeletons have +149 armor and -20 direct damage with each attack% Crushing/Slashing/Piercing Vulnerability*; Tier 10Level 105:Summoned Skeletons have +157 armor and -20.5% Crushing/Slashing/Piercing Vulnerability*; Level 110:Summoned Skeletal Mages deal Skeletons have +22 direct damage with each attack165 armor and -21% Crushing/Slashing/Piercing Vulnerability*; Tier 11Level 115:Summoned Skeletons have +173 armor and -21.5% Crushing/Slashing/Piercing Vulnerability*; Level 120:Summoned Skeletal Mages deal Skeletons have +24 direct damage with each attack181 armor and -22% Crushing/Slashing/Piercing Vulnerability*; Tier 12Level 125*:Summoned Skeletal Mages deal Skeletons have +26 direct damage with each attack189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability|Expand}}
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| || of Provocation Zombie Pain Accumulation || <b>Tier 12Level 125</b> - Provoke Undead causes target undead to deal Using Raise Zombie on an existing zombie increases its damage +48% damage 97 for 10 seconds 5 minutes || Uncommon || Head, MainHand, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Provoke Undead causes target undead to deal :Using Raise Zombie on an existing zombie increases its damage +4% damage 5 for 10 seconds5 minutes*; Tier 2Level 10*Provoke Undead causes target undead to deal :Using Raise Zombie on an existing zombie increases its damage +8% for 5 minutes*; Level 15:Using Raise Zombie on an existing zombie increases its damage +11 for 10 seconds5 minutes*; Tier 3Level 20:Using Raise Zombie on an existing zombie increases its damage +14 for 5 minutes*Provoke Undead causes target undead to deal ; Level 25:Using Raise Zombie on an existing zombie increases its damage +12% 17 for 5 minutes*; Level 30:Using Raise Zombie on an existing zombie increases its damage +21 for 10 seconds5 minutes*; Tier 4Level 35:Using Raise Zombie on an existing zombie increases its damage +25 for 5 minutes*Provoke Undead causes target undead to deal ; Level 40:Using Raise Zombie on an existing zombie increases its damage +16% 29 for 5 minutes*; Level 45:Using Raise Zombie on an existing zombie increases its damage +33 for 10 seconds5 minutes*; Tier Level 50:Using Raise Zombie on an existing zombie increases its damage +37 for 5minutes*Provoke Undead causes target undead to deal ; Level 55:Using Raise Zombie on an existing zombie increases its damage +20% 41 for 5 minutes*; Level 60:Using Raise Zombie on an existing zombie increases its damage +45 for 10 seconds5 minutes*; Tier 6Level 65:Using Raise Zombie on an existing zombie increases its damage +49 for 5 minutes*Provoke Undead causes target undead to deal ; Level 70:Using Raise Zombie on an existing zombie increases its damage +24% 53 for 5 minutes*; Level 75:Using Raise Zombie on an existing zombie increases its damage +57 for 10 seconds5 minutes*; Tier 7Level 80:Using Raise Zombie on an existing zombie increases its damage +61 for 5 minutes*Provoke Undead causes target undead to deal ; Level 85:Using Raise Zombie on an existing zombie increases its damage +28% 65 for 5 minutes*; Level 90:Using Raise Zombie on an existing zombie increases its damage +69 for 10 seconds5 minutes*; Tier 8Level 95:Using Raise Zombie on an existing zombie increases its damage +73 for 5 minutes*Provoke Undead causes target undead to deal ; Level 100:Using Raise Zombie on an existing zombie increases its damage +32% 77 for 5 minutes*; Level 105:Using Raise Zombie on an existing zombie increases its damage +81 for 10 seconds5 minutes*; Tier 9Level 110*Provoke Undead causes target undead to deal :Using Raise Zombie on an existing zombie increases its damage +36% damage 85 for 10 seconds5 minutes*; Tier 10Level 115*Provoke Undead causes target undead to deal :Using Raise Zombie on an existing zombie increases its damage +40% damage 89 for 10 seconds5 minutes*; Tier 11Level 120*Provoke Undead causes target undead to deal :Using Raise Zombie on an existing zombie increases its damage +44% damage 93 for 10 seconds5 minutes*; Tier 12Level 125*Provoke Undead causes target undead to deal :Using Raise Zombie on an existing zombie increases its damage +48% damage 97 for 10 seconds5 minutes|Expand}}
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| || of Provocation || <b>Tier 12Level 125</b> - Provoke Undead causes target undead your minions to deal +7256% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds, but also take 260 damage over 10 seconds || OffHandUncommon || MainHand, Necklace Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Provoke Undead causes your minions to deal +8% damage for 10 seconds, but also take 35 damage over 10 seconds*; Level 10:Provoke Undead causes target undead your minions to deal +610% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds, but also take 40 damage over 10 seconds*; Tier 2Level 15:Provoke Undead causes your minions to deal +12% damage for 10 seconds, but also take 50 damage over 10 seconds*; Level 20:Provoke Undead causes target undead your minions to deal +1214% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds, but also take 55 damage over 10 seconds*; Tier 3Level 25:Provoke Undead causes your minions to deal +16% damage for 10 seconds, but also take 60 damage over 10 seconds*; Level 30:Provoke Undead causes target undead your minions to deal +18% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds, but also take 70 damage over 10 seconds*; Tier 4Level 35:Provoke Undead causes your minions to deal +20% damage for 10 seconds, but also take 75 damage over 10 seconds*; Level 40:Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 80 damage over 10 seconds*; Level 45:Provoke Undead causes target undead your minions to deal +24% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds, but also take 85 damage over 10 seconds*; Tier 5Level 50:Provoke Undead causes your minions to deal +26% damage for 10 seconds, but also take 90 damage over 10 seconds*; Level 55:Provoke Undead causes target undead your minions to deal +28% damage for 10 seconds, but also take 95 damage over 10 seconds*; Level 60:Provoke Undead causes your minions to deal +30% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds, but also take 100 damage over 10 seconds*; Level 65:Provoke Undead causes your minions to deal +32% damage for 10 seconds, but also take 110 damage over 10 seconds*; Tier 6Level 70:Provoke Undead causes your minions to deal +34% damage for 10 seconds, but also take 120 damage over 10 seconds*; Level 75:Provoke Undead causes target undead your minions to deal +36% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds, but also take 125 damage over 10 seconds*; Tier 7Level 80:Provoke Undead causes your minions to deal +38% damage for 10 seconds, but also take 135 damage over 10 seconds*; Level 85:Provoke Undead causes target undead your minions to deal +40% damage for 10 seconds, but also take 145 damage over 10 seconds*; Level 90:Provoke Undead causes your minions to deal +42% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds, but also take 155 damage over 10 seconds*; Tier 8Level 95:Provoke Undead causes your minions to deal +44% damage for 10 seconds, but also take 170 damage over 10 seconds*; Level 100:Provoke Undead causes target undead your minions to deal +4846% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds, but also take 185 damage over 10 seconds*; Tier 9Level 105*:Provoke Undead causes target undead your minions to deal +5448% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds, but also take 200 damage over 10 seconds*; Tier Level 110:Provoke Undead causes your minions to deal +50% damage for 10seconds, but also take 215 damage over 10 seconds*; Level 115:Provoke Undead causes target undead your minions to deal +6052% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds, but also take 230 damage over 10 seconds*; Tier 11Level 120*:Provoke Undead causes target undead your minions to deal +6654% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds, but also take 245 damage over 10 seconds*; Tier 12Level 125*:Provoke Undead causes target undead your minions to deal +7256% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds, but also take 260 damage over 10 seconds|Expand}}
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| || of Laughing Bone Warriors Provocation || <b>Tier 12Level 125</b> - Summoned Skeletal Swordsmen taunt as if they did 650% more Provoke Undead's Reuse Time is -6.5 seconds and it boosts your minions' damage +58 for 10 seconds ||Uncommon | Hands| OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Provoke Undead's Reuse Time is -0.5 seconds and it boosts your minions' damage +10 for 10 seconds*; Level 10:Provoke Undead's Reuse Time is -0.5 seconds and it boosts your minions' damage +12 for 10 seconds*; Tier Level 15:Provoke Undead's Reuse Time is -1seconds and it boosts your minions' damage +14 for 10 seconds*Summoned Skeletal Swordsmen taunt as if they did 100% more ; Level 20:Provoke Undead's Reuse Time is -1 seconds and it boosts your minions' damage+16 for 10 seconds*; Tier 2Level 25:Provoke Undead's Reuse Time is -1.5 seconds and it boosts your minions' damage +18 for 10 seconds*Summoned Skeletal Swordsmen taunt as if they did 150% more ; Level 30:Provoke Undead's Reuse Time is -1.5 seconds and it boosts your minions' damage+20 for 10 seconds*; Tier 3Level 35:Provoke Undead's Reuse Time is -2 seconds and it boosts your minions' damage +22 for 10 seconds*Summoned Skeletal Swordsmen taunt as if they did 200% more ; Level 40:Provoke Undead's Reuse Time is -2 seconds and it boosts your minions' damage+24 for 10 seconds*; Tier 4Level 45*Summoned Skeletal Swordsmen taunt as if they did 250% more :Provoke Undead's Reuse Time is -2.5 seconds and it boosts your minions' damage+26 for 10 seconds*; Tier Level 50:Provoke Undead's Reuse Time is -2.5seconds and it boosts your minions' damage +28 for 10 seconds*Summoned Skeletal Swordsmen taunt as if they did 300% more ; Level 55:Provoke Undead's Reuse Time is -3 seconds and it boosts your minions' damage+30 for 10 seconds*; Tier 6Level 60:Provoke Undead's Reuse Time is -3 seconds and it boosts your minions' damage +32 for 10 seconds*Summoned Skeletal Swordsmen taunt as if they did 350% more ; Level 65:Provoke Undead's Reuse Time is -3.5 seconds and it boosts your minions' damage+34 for 10 seconds*; Tier 7Level 70:Provoke Undead's Reuse Time is -3.5 seconds and it boosts your minions' damage +36 for 10 seconds*Summoned Skeletal Swordsmen taunt as if they did 400% more ; Level 75:Provoke Undead's Reuse Time is -4 seconds and it boosts your minions' damage+38 for 10 seconds*; Tier 8Level 80:Provoke Undead's Reuse Time is -4 seconds and it boosts your minions' damage +40 for 10 seconds*Summoned Skeletal Swordsmen taunt as if they did 450% more ; Level 85:Provoke Undead's Reuse Time is -4.5 seconds and it boosts your minions' damage+42 for 10 seconds*; Tier 9Level 90:Provoke Undead's Reuse Time is -4.5 seconds and it boosts your minions' damage +44 for 10 seconds*Summoned Skeletal Swordsmen taunt as if they did 500% more ; Level 95:Provoke Undead's Reuse Time is -5 seconds and it boosts your minions' damage+46 for 10 seconds*; Tier Level 100:Provoke Undead's Reuse Time is -5 seconds and it boosts your minions' damage +48 for 10seconds*Summoned Skeletal Swordsmen taunt as if they did 550% more ; Level 105:Provoke Undead's Reuse Time is -5.5 seconds and it boosts your minions' damage+50 for 10 seconds*; Tier 11Level 110:Provoke Undead's Reuse Time is -5.5 seconds and it boosts your minions' damage +52 for 10 seconds*Summoned Skeletal Swordsmen taunt as if they did 600% more ; Level 115:Provoke Undead's Reuse Time is -6 seconds and it boosts your minions' damage+54 for 10 seconds*; Tier 12Level 120:Provoke Undead's Reuse Time is -6 seconds and it boosts your minions' damage +56 for 10 seconds*Summoned Skeletal Swordsmen taunt as if they did 650% more ; Level 125:Provoke Undead's Reuse Time is -6.5 seconds and it boosts your minions' damage+58 for 10 seconds|Expand}}
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| || of Provocation Laughing Bone Warriors || <b>Tier 12Level 125</b> - Provoke Undead causes target undead to recover 50 Armor Summoned Skeletal Swordsmen taunt as if they did 1300% more damage || Uncommon || Hands, Feet Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Summoned Skeletal Swordsmen taunt as if they did 100% more damage*; Tier 1Level 10:Summoned Skeletal Swordsmen taunt as if they did 150% more damage*Provoke Undead causes target undead to recover 6 Armor; Level 15:Summoned Skeletal Swordsmen taunt as if they did 200% more damage*; Tier 2Level 20:Summoned Skeletal Swordsmen taunt as if they did 250% more damage*Provoke Undead causes target undead to recover 10 Armor; Level 25:Summoned Skeletal Swordsmen taunt as if they did 300% more damage*; Tier 3Level 30:Summoned Skeletal Swordsmen taunt as if they did 350% more damage*Provoke Undead causes target undead to recover 14 Armor; Level 35:Summoned Skeletal Swordsmen taunt as if they did 400% more damage*; Tier 4Level 40:Summoned Skeletal Swordsmen taunt as if they did 450% more damage*Provoke Undead causes target undead to recover 18 Armor; Level 45:Summoned Skeletal Swordsmen taunt as if they did 500% more damage*; Tier 5Level 50:Summoned Skeletal Swordsmen taunt as if they did 550% more damage*Provoke Undead causes target undead to recover 22 Armor; Level 55:Summoned Skeletal Swordsmen taunt as if they did 600% more damage*; Tier 6Level 60:Summoned Skeletal Swordsmen taunt as if they did 650% more damage*Provoke Undead causes target undead to recover 26 Armor; Level 65:Summoned Skeletal Swordsmen taunt as if they did 700% more damage*; Tier 7Level 70:Summoned Skeletal Swordsmen taunt as if they did 750% more damage*Provoke Undead causes target undead to recover 30 Armor; Level 75:Summoned Skeletal Swordsmen taunt as if they did 800% more damage*; Tier 8Level 80:Summoned Skeletal Swordsmen taunt as if they did 850% more damage*Provoke Undead causes target undead to recover 34 Armor; Level 85:Summoned Skeletal Swordsmen taunt as if they did 900% more damage*; Tier 9Level 90:Summoned Skeletal Swordsmen taunt as if they did 950% more damage*Provoke Undead causes target undead to recover 38 Armor; Level 95:Summoned Skeletal Swordsmen taunt as if they did 1000% more damage*; Tier 10Level 100:Summoned Skeletal Swordsmen taunt as if they did 1050% more damage*Provoke Undead causes target undead to recover 42 Armor; Level 105:Summoned Skeletal Swordsmen taunt as if they did 1100% more damage*; Tier 11Level 110:Summoned Skeletal Swordsmen taunt as if they did 1150% more damage*Provoke Undead causes target undead to recover 46 Armor; Level 115:Summoned Skeletal Swordsmen taunt as if they did 1200% more damage*; Tier 12Level 120:Summoned Skeletal Swordsmen taunt as if they did 1250% more damage*Provoke Undead causes target undead to recover 50 Armor; Level 125:Summoned Skeletal Swordsmen taunt as if they did 1300% more damage|Expand}}
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| || of Death Gazes || <b>Tier 12Level 125</b> - Summoned Skeletal Archers and Mages regenerate Deathgaze deals +13 health every update, both in 167 damage and out of combat reuse timer is -4 seconds || Uncommon || Hands, Necklace Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Deathgaze deals +10 damage and reuse timer is -1second*Summoned Skeletal Archers ; Level 10:Deathgaze deals +16 damage and Mages regenerate reuse timer is -1 second*; Level 15:Deathgaze deals +2 health every update, both in 22 damage and out of combatreuse timer is -1 second*; Tier 2Level 20:Deathgaze deals +28 damage and reuse timer is -1 second*Summoned Skeletal Archers ; Level 25:Deathgaze deals +34 damage and Mages regenerate reuse timer is -1 second*; Level 30:Deathgaze deals +3 health every update, both in 40 damage and out of combatreuse timer is -1 second*; Tier 3Level 35:Deathgaze deals +46 damage and reuse timer is -2 second*Summoned Skeletal Archers ; Level 40:Deathgaze deals +52 damage and Mages regenerate reuse timer is -2 seconds*; Level 45:Deathgaze deals +4 health every update, both in 58 damage and out of combatreuse timer is -2 seconds*; Tier 4Level 50:Deathgaze deals +64 damage and reuse timer is -2 seconds*Summoned Skeletal Archers ; Level 55:Deathgaze deals +70 damage and Mages regenerate reuse timer is -2 seconds*; Level 60:Deathgaze deals +5 health every update, both in 76 damage and out of combatreuse timer is -2 seconds*; Tier 5Level 65:Deathgaze deals +83 damage and reuse timer is -3 seconds*Summoned Skeletal Archers ; Level 70:Deathgaze deals +90 damage and Mages regenerate reuse timer is -3 seconds*; Level 75:Deathgaze deals +6 health every update, both in 97 damage and out of combatreuse timer is -3 seconds*; Tier 6Level 80:Deathgaze deals +104 damage and reuse timer is -3 seconds*Summoned Skeletal Archers ; Level 85:Deathgaze deals +111 damage and Mages regenerate reuse timer is -3 seconds*; Level 90:Deathgaze deals +7 health every update, both in 118 damage and out of combatreuse timer is -3 seconds*; Tier 7Level 95:Deathgaze deals +125 damage and reuse timer is -3.5 seconds*Summoned Skeletal Archers and Mages regenerate ; Level 100:Deathgaze deals +8 health every update, both in 132 damage and out of combatreuse timer is -3.5 seconds*; Tier 8Level 105*Summoned Skeletal Archers and Mages regenerate :Deathgaze deals +9 health every update, both in 139 damage and out of combatreuse timer is -3.5 seconds*; Tier 9Level 110*Summoned Skeletal Archers and Mages regenerate :Deathgaze deals +10 health every update, both in 146 damage and out of combatreuse timer is -3.5 seconds*; Tier 10Level 115*Summoned Skeletal Archers and Mages regenerate :Deathgaze deals +11 health every update, both in 153 damage and out of combatreuse timer is -3.5 seconds*; Tier 11Level 120*Summoned Skeletal Archers and Mages regenerate :Deathgaze deals +12 health every update, both in 160 damage and out of combatreuse timer is -3.5 seconds*; Tier 12Level 125*Summoned Skeletal Archers and Mages regenerate :Deathgaze deals +13 health every update, both in 167 damage and out of combatreuse timer is -4 seconds|Expand}}
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| || || <b>Tier 12Level 125</b> - Summoned Skeletal Swordsmen regenerate Indirect Fire Damage +18 armor every update, both in and out of combat 40% when Necromancy is active || Rare || ChestHands, Ring Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Indirect Fire Damage +5% when Necromancy is active*; Tier 1Level 10:Indirect Fire Damage +6% when Necromancy is active*Summoned Skeletal Swordsmen regenerate ; Level 15:Indirect Fire Damage +3 armor every update, both in and out of combat7% when Necromancy is active*; Tier 2Level 20:Indirect Fire Damage +8% when Necromancy is active*Summoned Skeletal Swordsmen regenerate ; Level 25:Indirect Fire Damage +5 armor every update, both in and out of combat9% when Necromancy is active*; Tier 3Level 30:Indirect Fire Damage +10% when Necromancy is active*Summoned Skeletal Swordsmen regenerate ; Level 35:Indirect Fire Damage +7 armor every update, both in and out of combat11% when Necromancy is active*; Tier 4Level 40:Indirect Fire Damage +12% when Necromancy is active*Summoned Skeletal Swordsmen regenerate ; Level 45:Indirect Fire Damage +9 armor every update, both in and out of combat13% when Necromancy is active*; Tier 5Level 50:Indirect Fire Damage +14% when Necromancy is active*Summoned Skeletal Swordsmen regenerate ; Level 55:Indirect Fire Damage +10 armor every update, both in and out of combat15% when Necromancy is active*; Tier 6Level 60:Indirect Fire Damage +16% when Necromancy is active*Summoned Skeletal Swordsmen regenerate ; Level 65:Indirect Fire Damage +11 armor every update, both in and out of combat17% when Necromancy is active*; Tier 7Level 70:Indirect Fire Damage +18% when Necromancy is active*Summoned Skeletal Swordsmen regenerate ; Level 75:Indirect Fire Damage +12 armor every update, both in and out of combat20% when Necromancy is active*; Tier 8Level 80:Indirect Fire Damage +22% when Necromancy is active*Summoned Skeletal Swordsmen regenerate ; Level 85:Indirect Fire Damage +14 armor every update, both in and out of combat24% when Necromancy is active*; Tier 9Level 90:Indirect Fire Damage +26% when Necromancy is active*Summoned Skeletal Swordsmen regenerate ; Level 95:Indirect Fire Damage +15 armor every update, both in and out of combat28% when Necromancy is active*; Tier 10Level 100:Indirect Fire Damage +30% when Necromancy is active*Summoned Skeletal Swordsmen regenerate ; Level 105:Indirect Fire Damage +16 armor every update, both in and out of combat32% when Necromancy is active*; Tier 11Level 110:Indirect Fire Damage +34% when Necromancy is active*Summoned Skeletal Swordsmen regenerate ; Level 115:Indirect Fire Damage +17 armor every update, both in and out of combat36% when Necromancy is active*; Tier 12Level 120:Indirect Fire Damage +38% when Necromancy is active*Summoned Skeletal Swordsmen regenerate ; Level 125:Indirect Fire Damage +18 armor every update, both in and out of combat40% when Necromancy is active|Expand}}
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| || of Angry Bone Warriors || <b>Tier 6Level 125</b> - Summoned Skeletal Swordsmen have 50% less Using Raise Zombie on an existing zombie raises its Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> Health +178 for 5 minutes (and heals +178) || Uncommon || Head Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Using Raise Zombie on an existing zombie raises its Max Health +6 for 5 minutes (and heals +6)*Summoned Skeletal Swordsmen have ; Level 10% less :Using Raise Zombie on an existing zombie raises its Max Rage, allowing them to use their stun attack more oftenHealth +12 for 5 minutes (and heals +12)*; Tier 2Level 15*Summoned Skeletal Swordsmen have 17% less :Using Raise Zombie on an existing zombie raises its Max Rage, allowing them to use their stun attack more oftenHealth +18 for 5 minutes (and heals +18)*; Tier 3Level 20:Using Raise Zombie on an existing zombie raises its Max Health +24 for 5 minutes (and heals +24)*Summoned Skeletal Swordsmen have ; Level 25% less :Using Raise Zombie on an existing zombie raises its Max Rage, allowing them to use their stun attack more oftenHealth +30 for 5 minutes (and heals +30)*; Tier 4Level 30*Summoned Skeletal Swordsmen have 32% less :Using Raise Zombie on an existing zombie raises its Max Rage, allowing them to use their stun attack more oftenHealth +36 for 5 minutes (and heals +36)*; Tier Level 35:Using Raise Zombie on an existing zombie raises its Max Health +42 for 5minutes (and heals +42)*Summoned Skeletal Swordsmen have ; Level 40% less :Using Raise Zombie on an existing zombie raises its Max Rage, allowing them to use their stun attack more oftenHealth +48 for 5 minutes (and heals +48)*; Tier 6Level 45:Using Raise Zombie on an existing zombie raises its Max Health +54 for 5 minutes (and heals +54)*Summoned Skeletal Swordsmen have ; Level 50% less :Using Raise Zombie on an existing zombie raises its Max Health +60 for 5 minutes (and heals +60)*; Level 55:Using Raise Zombie on an existing zombie raises its Max Health +66 for 5 minutes (and heals +66)*; Level 60:Using Raise Zombie on an existing zombie raises its Max Health +74 for 5 minutes (and heals +74)*; Level 65:Using Raise Zombie on an existing zombie raises its Max Health +82 for 5 minutes (and heals +82)*; Level 70:Using Raise Zombie on an existing zombie raises its Max Health +90 for 5 minutes (and heals +90)*; Level 75:Using Raise Zombie on an existing zombie raises its Max Rage, allowing them to use their stun attack more oftenHealth +98 for 5 minutes (and heals +98)*; Level 80:Using Raise Zombie on an existing zombie raises its Max Health +106 for 5 minutes (and heals +106)*; Level 85:Using Raise Zombie on an existing zombie raises its Max Health +114 for 5 minutes (and heals +114)*; Level 90:Using Raise Zombie on an existing zombie raises its Max Health +122 for 5 minutes (and heals +122)*; Level 95:Using Raise Zombie on an existing zombie raises its Max Health +130 for 5 minutes (and heals +130)*; Level 100:Using Raise Zombie on an existing zombie raises its Max Health +138 for 5 minutes (and heals +138)*; Level 105:Using Raise Zombie on an existing zombie raises its Max Health +146 for 5 minutes (and heals +146)*; Level 110:Using Raise Zombie on an existing zombie raises its Max Health +154 for 5 minutes (and heals +154)*; Level 115:Using Raise Zombie on an existing zombie raises its Max Health +162 for 5 minutes (and heals +162)*; Level 120:Using Raise Zombie on an existing zombie raises its Max Health +170 for 5 minutes (and heals +170)*; Level 125:Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and heals +178)|Expand}}
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| || of Self-Provocation Angry Bone Warriors || <b>Tier 12Level 120</b> - Provoke Undead restores 40 Health Summoned Skeletal Swordsmen have -65% Max Rage, allowing them to you and causes your attacks to taunt +20% for 10 seconds use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span> || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Provoke Undead restores 7 Health :Summoned Skeletal Swordsmen have -10% Max Rage, allowing them to you and causes your attacks to taunt +20% for 10 secondsuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 2Level 20*Provoke Undead restores 10 Health :Summoned Skeletal Swordsmen have -15% Max Rage, allowing them to you and causes your attacks to taunt +20% for 10 secondsuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 3Level 30*Provoke Undead restores 13 Health to you and causes your attacks to taunt +:Summoned Skeletal Swordsmen have -20% for 10 secondsMax Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 4Level 40*Provoke Undead restores 16 Health :Summoned Skeletal Swordsmen have -25% Max Rage, allowing them to you and causes your attacks to taunt +20% for 10 secondsuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 5Level 50*Provoke Undead restores 19 Health :Summoned Skeletal Swordsmen have -30% Max Rage, allowing them to you and causes your attacks to taunt +20% for 10 secondsuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 6Level 60*Provoke Undead restores 22 Health :Summoned Skeletal Swordsmen have -35% Max Rage, allowing them to you and causes your attacks to taunt +20% for 10 secondsuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 7Level 70*Provoke Undead restores 25 Health :Summoned Skeletal Swordsmen have -40% Max Rage, allowing them to you and causes your attacks to taunt +20% for 10 secondsuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 8Level 80*Provoke Undead restores 28 Health :Summoned Skeletal Swordsmen have -45% Max Rage, allowing them to you and causes your attacks to taunt +20% for 10 secondsuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 9Level 90*Provoke Undead restores 31 Health :Summoned Skeletal Swordsmen have -50% Max Rage, allowing them to you and causes your attacks to taunt +20% for 10 secondsuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 10Level 100*Provoke Undead restores 34 Health :Summoned Skeletal Swordsmen have -55% Max Rage, allowing them to you and causes your attacks to taunt +20% for 10 secondsuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 11Level 110*Provoke Undead restores 37 Health :Summoned Skeletal Swordsmen have -60% Max Rage, allowing them to you and causes your attacks to taunt +20% for 10 secondsuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 12Level 120*Provoke Undead restores 40 Health :Summoned Skeletal Swordsmen have -65% Max Rage, allowing them to you and causes your attacks to taunt +20% for 10 secondsuse their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>|Expand}}
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| || of Supercharged Self-Provocation || <b>Tier 12Level 125</b> - Provoke Undead restores 103 Health to you (or Armor if Health is full) and causes target undead your attacks to deal taunt +8068% damage for 10 20 seconds, but also take 100 Health damage after a 10-second delay || FeetUncommon || Head, Ring MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Provoke Undead restores 7 Health to you (or Armor if Health is full) and causes your attacks to taunt +20% for 20 seconds*; Level 10:Provoke Undead restores 11 Health to you (or Armor if Health is full) and causes target undead your attacks to deal taunt +722% damage for 10 20 seconds, but also take 12 Health damage after a 10-second delay*; Tier 2Level 15*:Provoke Undead restores 15 Health to you (or Armor if Health is full) and causes target undead your attacks to deal taunt +1224% damage for 10 20 seconds, but also take *; Level 20 :Provoke Undead restores 19 Health damage after a 10-second delayto you (or Armor if Health is full) and causes your attacks to taunt +26% for 20 seconds*; Tier 3Level 25:Provoke Undead restores 23 Health to you (or Armor if Health is full) and causes your attacks to taunt +28% for 20 seconds*; Level 30:Provoke Undead restores 27 Health to you (or Armor if Health is full) and causes target undead your attacks to deal taunt +1730% damage for 10 20 seconds, but also take 28 *; Level 35:Provoke Undead restores 31 Health to you (or Armor if Health damage after a 10-second delayis full) and causes your attacks to taunt +32% for 20 seconds*; Tier 4Level 40*:Provoke Undead restores 35 Health to you (or Armor if Health is full) and causes target undead your attacks to deal taunt +2434% damage for 10 20 seconds, but also take 36 Health damage after a 10-second delay*; Tier 5Level 45*:Provoke Undead restores 39 Health to you (or Armor if Health is full) and causes target undead your attacks to deal taunt +3136% damage for 10 20 seconds, but also take 44 Health damage after a 10-second delay*; Tier 6Level 50*:Provoke Undead restores 43 Health to you (or Armor if Health is full) and causes target undead your attacks to deal taunt +38% damage for 10 20 seconds, but also take 52 Health damage after a 10-second delay*; Tier 7Level 55*:Provoke Undead restores 47 Health to you (or Armor if Health is full) and causes target undead your attacks to deal taunt +4540% damage for 10 20 seconds, but also take *; Level 60 :Provoke Undead restores 51 Health to you (or Armor if Health damage after a 10-second delayis full) and causes your attacks to taunt +42% for 20 seconds*; Tier 8Level 65:Provoke Undead restores 55 Health to you (or Armor if Health is full) and causes your attacks to taunt +44% for 20 seconds*; Level 70:Provoke Undead restores 59 Health to you (or Armor if Health is full) and causes target undead your attacks to deal taunt +5246% damage for 10 20 seconds, but also take 68 *; Level 75:Provoke Undead restores 63 Health to you (or Armor if Health damage after a 10-second delayis full) and causes your attacks to taunt +48% for 20 seconds*; Tier 9Level 80:Provoke Undead restores 67 Health to you (or Armor if Health is full) and causes your attacks to taunt +50% for 20 seconds*; Level 85:Provoke Undead restores 71 Health to you (or Armor if Health is full) and causes target undead your attacks to deal taunt +5952% damage for 10 20 seconds, but also take 76 *; Level 90:Provoke Undead restores 75 Health to you (or Armor if Health damage after a 10-second delayis full) and causes your attacks to taunt +54% for 20 seconds*; Tier 10Level 95:Provoke Undead restores 79 Health to you (or Armor if Health is full) and causes your attacks to taunt +56% for 20 seconds*; Level 100:Provoke Undead restores 83 Health to you (or Armor if Health is full) and causes target undead your attacks to deal taunt +6658% damage for 10 20 seconds, but also take 84 *; Level 105:Provoke Undead restores 87 Health to you (or Armor if Health damage after a 10-second delayis full) and causes your attacks to taunt +60% for 20 seconds*; Tier 11Level 110:Provoke Undead restores 91 Health to you (or Armor if Health is full) and causes your attacks to taunt +62% for 20 seconds*; Level 115:Provoke Undead restores 95 Health to you (or Armor if Health is full) and causes target undead your attacks to deal taunt +7364% damage for 10 20 seconds, but also take 92 *; Level 120:Provoke Undead restores 99 Health to you (or Armor if Health damage after a 10-second delayis full) and causes your attacks to taunt +66% for 20 seconds*; Tier 12Level 125*:Provoke Undead restores 103 Health to you (or Armor if Health is full) and causes target undead your attacks to deal taunt +8068% damage for 10 20 seconds, but also take 100 Health damage after a 10-second delay|Expand}}
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| Chirurgeon's || of Provocation || <b>Tier 12Level 125</b> - Heal Provoke Undead and Rebuild Undead restore deals 87 damage to your minions, who then deal +17 Health/Armor 159 damage for 10 seconds || Uncommon || HeadFeet, MainHand Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Provoke Undead deals 15 damage to your minions, who then deal +15 damage for 10 seconds*Heal ; Level 10:Provoke Undead and Rebuild deals 18 damage to your minions, who then deal +21 damage for 10 seconds*; Level 15:Provoke Undead restore deals 21 damage to your minions, who then deal +6 Health/Armor27 damage for 10 seconds*; Tier 2Level 20:Provoke Undead deals 24 damage to your minions, who then deal +33 damage for 10 seconds*Heal ; Level 25:Provoke Undead and Rebuild deals 27 damage to your minions, who then deal +39 damage for 10 seconds*; Level 30:Provoke Undead restore deals 30 damage to your minions, who then deal +7 Health/Armor45 damage for 10 seconds*; Tier 3Level 35:Provoke Undead deals 33 damage to your minions, who then deal +51 damage for 10 seconds*Heal ; Level 40:Provoke Undead and Rebuild deals 36 damage to your minions, who then deal +57 damage for 10 seconds*; Level 45:Provoke Undead restore deals 39 damage to your minions, who then deal +8 Health/Armor63 damage for 10 seconds*; Tier 4Level 50:Provoke Undead deals 42 damage to your minions, who then deal +69 damage for 10 seconds*Heal ; Level 55:Provoke Undead and Rebuild deals 45 damage to your minions, who then deal +75 damage for 10 seconds*; Level 60:Provoke Undead restore deals 48 damage to your minions, who then deal +9 Health/Armor81 damage for 10 seconds*; Tier 5Level 65:Provoke Undead deals 51 damage to your minions, who then deal +87 damage for 10 seconds*Heal ; Level 70:Provoke Undead and Rebuild deals 54 damage to your minions, who then deal +93 damage for 10 seconds*; Level 75:Provoke Undead restore deals 57 damage to your minions, who then deal +99 damage for 10 Health/Armorseconds*; Tier 6Level 80:Provoke Undead deals 60 damage to your minions, who then deal +105 damage for 10 seconds*Heal ; Level 85:Provoke Undead and Rebuild deals 63 damage to your minions, who then deal +111 damage for 10 seconds*; Level 90:Provoke Undead restore deals 66 damage to your minions, who then deal +11 Health/Armor117 damage for 10 seconds*; Tier 7Level 95*Heal :Provoke Undead and Rebuild Undead restore deals 69 damage to your minions, who then deal +12 Health/Armor123 damage for 10 seconds*; Tier 8Level 100*Heal :Provoke Undead and Rebuild Undead restore deals 72 damage to your minions, who then deal +13 Health/Armor129 damage for 10 seconds*; Tier 9Level 105*Heal :Provoke Undead and Rebuild Undead restore deals 75 damage to your minions, who then deal +14 Health/Armor135 damage for 10 seconds*; Tier Level 110:Provoke Undead deals 78 damage to your minions, who then deal +141 damage for 10seconds*Heal ; Level 115:Provoke Undead and Rebuild Undead restore deals 81 damage to your minions, who then deal +15 Health/Armor147 damage for 10 seconds*; Tier 11Level 120*Heal :Provoke Undead and Rebuild Undead restore deals 84 damage to your minions, who then deal +16 Health/Armor153 damage for 10 seconds*; Tier 12Level 125*Heal :Provoke Undead and Rebuild Undead restore deals 87 damage to your minions, who then deal +17 Health/Armor159 damage for 10 seconds|Expand}}
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| Chirurgeon's || || <b>Tier 6Level 125</b> - Heal Undead grants target undead and Rebuild Undead restore +9 Mitigation from all attacks for 8 seconds 48 Health/Armor || Uncommon || Feet Head, MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:Heal Undead and Rebuild Undead restore +10 Health/Armor*; Level 10:Heal Undead and Rebuild Undead restore +11 Health/Armor*; Level 15:Heal Undead and Rebuild Undead restore +12 Health/Armor*; Level 20:Heal Undead and Rebuild Undead restore +13 Health/Armor*; Level 25:Heal Undead and Rebuild Undead restore +14 Health/Armor*; Level 30:Heal Undead and Rebuild Undead restore +15 Health/Armor*; Level 35:Heal Undead and Rebuild Undead restore +16 Health/Armor*; Level 40:Heal Undead and Rebuild Undead restore +17 Health/Armor*; Level 45:Heal Undead and Rebuild Undead restore +18 Health/Armor*; Level 50:Heal Undead and Rebuild Undead restore +19 Health/Armor*; Tier 1Level 55:Heal Undead and Rebuild Undead restore +20 Health/Armor*; Level 60:Heal Undead grants target undead and Rebuild Undead restore +4 Mitigation from all attacks for 8 seconds22 Health/Armor*; Tier 2Level 65:Heal Undead and Rebuild Undead restore +24 Health/Armor*; Level 70:Heal Undead and Rebuild Undead restore +26 Health/Armor*; Level 75:Heal Undead and Rebuild Undead restore +28 Health/Armor*; Level 80:Heal Undead and Rebuild Undead restore +30 Health/Armor*; Level 85:Heal Undead grants target undead and Rebuild Undead restore +5 Mitigation from all attacks for 8 seconds32 Health/Armor*; Tier 3Level 90:Heal Undead and Rebuild Undead restore +34 Health/Armor*; Level 95:Heal Undead grants target undead and Rebuild Undead restore +6 Mitigation from all attacks for 8 seconds36 Health/Armor*; Tier 4Level 100:Heal Undead and Rebuild Undead restore +38 Health/Armor*; Level 105:Heal Undead grants target undead and Rebuild Undead restore +7 Mitigation from all attacks for 8 seconds40 Health/Armor*; Tier 5Level 110:Heal Undead and Rebuild Undead restore +42 Health/Armor*; Level 115:Heal Undead grants target undead and Rebuild Undead restore +8 Mitigation from all attacks for 8 seconds44 Health/Armor*; Tier 6Level 120:Heal Undead and Rebuild Undead restore +46 Health/Armor*; Level 125:Heal Undead grants target undead and Rebuild Undead restore +9 Mitigation from all attacks for 8 seconds48 Health/Armor|Expand}}
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| Chirurgeon's || || <b>Tier 12Level 120</b> - Heal Undead restores +16 Health/Armor and boosts your next attack +27 if it is a Darkness attack causes target undead to take -47% damage from Elite attacks for 8 seconds || Rare || OffHand, Ring Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Heal Undead restores +5 Health/Armor and boosts your next attack +5 if it is a Darkness attackcauses target undead to take -9% damage from Elite attacks for 8 seconds*; Tier 2Level 20*:Heal Undead restores +6 Health/Armor and boosts your next attack +7 if it is a Darkness attackcauses target undead to take -11% damage from Elite attacks for 8 seconds*; Tier 3Level 30*:Heal Undead restores +7 Health/Armor and boosts your next attack +9 if it is a Darkness attackcauses target undead to take -14% damage from Elite attacks for 8 seconds*; Tier 4Level 40*:Heal Undead restores +causes target undead to take -17% damage from Elite attacks for 8 Health/Armor and boosts your next attack +11 if it is a Darkness attackseconds*; Tier 5Level 50*:Heal Undead restores +9 Health/Armor and boosts your next attack +13 if it is a Darkness attackcauses target undead to take -20% damage from Elite attacks for 8 seconds*; Tier 6Level 60*:Heal Undead restores +10 Health/Armor and boosts your next attack +15 if it is a Darkness attackcauses target undead to take -23% damage from Elite attacks for 8 seconds*; Tier 7Level 70*:Heal Undead restores +11 Health/Armor and boosts your next attack +17 if it is a Darkness attackcauses target undead to take -27% damage from Elite attacks for 8 seconds*; Tier 8Level 80*:Heal Undead restores +12 Health/Armor and boosts your next attack +19 if it is a Darkness attackcauses target undead to take -31% damage from Elite attacks for 8 seconds*; Tier 9Level 90*:Heal Undead restores +13 Health/Armor and boosts your next attack +21 if it is a Darkness attackcauses target undead to take -35% damage from Elite attacks for 8 seconds*; Tier 10Level 100*:Heal Undead restores +14 Health/Armor and boosts your next attack +23 if it is a Darkness attackcauses target undead to take -39% damage from Elite attacks for 8 seconds*; Tier 11Level 110*:Heal Undead restores +15 Health/Armor and boosts your next attack +25 if it is a Darkness attackcauses target undead to take -43% damage from Elite attacks for 8 seconds*; Tier 12Level 120*:Heal Undead restores +16 Health/Armor and boosts your next attack +27 if it is a Darkness attackcauses target undead to take -47% damage from Elite attacks for 8 seconds|Expand}}
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| || || <b>Tier 12Level 125</b> - Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage your next attack +6 for 8 seconds 147 if it is a Darkness attack || MainHandUncommon || OffHand, Legs Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Heal Undead boosts your next attack +5 if it is a Darkness attack*; Level 10:Heal Undead restores boosts your next attack +1 Health/Armor and 10 if it is a Darkness attack*; Level 15:Heal Undead boosts targets' Slashing damage your next attack +1 for 8 seconds15 if it is a Darkness attack*; Tier 2Level 20:Heal Undead boosts your next attack +21 if it is a Darkness attack*; Level 25:Heal Undead restores boosts your next attack +2 Health/Armor and 27 if it is a Darkness attack*; Level 30:Heal Undead boosts targets' Slashing damage your next attack +1 for 8 seconds33 if it is a Darkness attack*; Tier 3Level 35:Heal Undead boosts your next attack +39 if it is a Darkness attack*; Level 40:Heal Undead restores boosts your next attack +3 Health/Armor and 45 if it is a Darkness attack*; Level 45:Heal Undead boosts targets' Slashing damage your next attack +2 for 8 seconds51 if it is a Darkness attack*; Tier 4Level 50:Heal Undead boosts your next attack +57 if it is a Darkness attack*; Level 55:Heal Undead restores boosts your next attack +4 Health/Armor and 63 if it is a Darkness attack*; Level 60:Heal Undead boosts targets' Slashing damage your next attack +2 for 8 seconds69 if it is a Darkness attack*; Tier 5Level 65:Heal Undead boosts your next attack +75 if it is a Darkness attack*; Level 70:Heal Undead restores boosts your next attack +5 Health/Armor and 81 if it is a Darkness attack*; Level 75:Heal Undead boosts targets' Slashing damage your next attack +3 for 8 seconds87 if it is a Darkness attack*; Tier 6Level 80:Heal Undead boosts your next attack +93 if it is a Darkness attack*; Level 85:Heal Undead restores boosts your next attack +6 Health/Armor and 99 if it is a Darkness attack*; Level 90:Heal Undead boosts targets' Slashing damage your next attack +3 for 8 seconds105 if it is a Darkness attack*; Tier 7Level 95:Heal Undead boosts your next attack +111 if it is a Darkness attack*; Level 100:Heal Undead restores +7 Health/Armor and boosts targets' Slashing damage your next attack +4 for 8 seconds117 if it is a Darkness attack*; Tier 8Level 105*:Heal Undead restores +8 Health/Armor and boosts targets' Slashing damage your next attack +4 for 8 seconds123 if it is a Darkness attack*; Tier 9Level 110*:Heal Undead restores +9 Health/Armor and boosts targets' Slashing damage your next attack +5 for 8 seconds129 if it is a Darkness attack*; Tier 10Level 115*:Heal Undead restores +10 Health/Armor and boosts targets' Slashing damage your next attack +5 for 8 seconds135 if it is a Darkness attack*; Tier 11Level 120*:Heal Undead restores +11 Health/Armor and boosts targets' Slashing damage your next attack +6 for 8 seconds141 if it is a Darkness attack*; Tier 12Level 125*:Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage your next attack +6 for 8 seconds147 if it is a Darkness attack|Expand}}
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| || of Heated Bones || <b>Tier 5Level 125</b> - Summoned Skeletons deal +Heal Undead restores an additional 196 Health/Armor over 12 direct damage with each attack, but take 120% more damage from any cold attacks seconds and also hastens the current reuse timer of Rebuild Undead -6.5 seconds || Uncommon || RingMainHand, MainHand Legs || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Heal Undead restores an additional 4 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -0.5 seconds*; Level 10:Heal Undead restores an additional 12 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -0.5 seconds*; Level 15:Heal Undead restores an additional 20 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1seconds*Summoned Skeletons deal +2 direct damage with each attack, but take ; Level 20% more damage from any cold attacks:Heal Undead restores an additional 28 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1 seconds*; Level 25:Heal Undead restores an additional 36 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1.5 seconds*; Tier Level 30:Heal Undead restores an additional 44 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1.5 seconds*; Level 35:Heal Undead restores an additional 52 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2seconds*Summoned Skeletons deal +4 direct damage with each attack, but take ; Level 40% more damage from any cold attacks:Heal Undead restores an additional 60 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2 seconds*; Tier Level 45:Heal Undead restores an additional 68 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2.5 seconds*; Level 50:Heal Undead restores an additional 76 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2.5 seconds*; Level 55:Heal Undead restores an additional 84 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3seconds*Summoned Skeletons deal +6 direct damage with each attack, but take ; Level 60% more damage from any cold attacks:Heal Undead restores an additional 92 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3 seconds*; Level 65:Heal Undead restores an additional 100 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3.5 seconds*; Level 70:Heal Undead restores an additional 108 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3.5 seconds*; Tier Level 75:Heal Undead restores an additional 116 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4seconds*Summoned Skeletons deal +8 direct damage with each attack, but take ; Level 80% more damage from any cold attacks:Heal Undead restores an additional 124 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4 seconds*; Tier Level 85:Heal Undead restores an additional 132 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4.5seconds*Summoned Skeletons deal +; Level 90:Heal Undead restores an additional 140 Health/Armor over 12 direct damage with each attack, but take seconds and also hastens the current reuse timer of Rebuild Undead -4.5 seconds*; Level 95:Heal Undead restores an additional 148 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5 seconds*; Level 100:Heal Undead restores an additional 156 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5 seconds*; Level 105:Heal Undead restores an additional 164 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5.5 seconds*; Level 110:Heal Undead restores an additional 172 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5.5 seconds*; Level 115:Heal Undead restores an additional 180 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6 seconds*; Level 120% more damage from any cold attacks|Expand:Heal Undead restores an additional 188 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6 seconds*; Level 125:Heal Undead restores an additional 196 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6.5 seconds}}
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| || of Fragile Heated Bones || <b>Tier 6Level 120</b> - Summoned Skeletal Mages Skeletons deal +13 28% direct damage with each attack, but take +60% more damage from any slashing, piercing, or crushing cold attacks - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || None Uncommon || Ring, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Summoned Skeletons deal +6% direct damage, but take +5% more damage from cold attacks*; Level 20:Summoned Skeletal Mages Skeletons deal +3 8% direct damage with each attack, but take +10% more damage from any slashingcold attacks*; Level 30:Summoned Skeletons deal +10% direct damage, piercing, or crushing but take +15% more damage from cold attacks*; Tier 2Level 40*:Summoned Skeletal Mages Skeletons deal +5 12% direct damage with each attack, but take +20% more damage from any slashingcold attacks*; Level 50:Summoned Skeletons deal +14% direct damage, piercing, or crushing but take +25% more damage from cold attacks*; Tier 3Level 60*:Summoned Skeletal Mages Skeletons deal +7 16% direct damage with each attack, but take +30% more damage from any slashingcold attacks*; Level 70:Summoned Skeletons deal +18% direct damage, piercing, or crushing but take +35% more damage from cold attacks*; Tier 4Level 80*:Summoned Skeletal Mages Skeletons deal +9 20% direct damage with each attack, but take +40% more damage from any slashingcold attacks*; Level 90:Summoned Skeletons deal +22% direct damage, piercing, or crushing but take +45% more damage from cold attacks*; Tier 5Level 100*:Summoned Skeletal Mages Skeletons deal +11 24% direct damage with each attack, but take +50% more damage from any slashingcold attacks*; Level 110:Summoned Skeletons deal +26% direct damage, piercing, or crushing but take +55% more damage from cold attacks*; Tier 6Level 120*:Summoned Skeletal Mages Skeletons deal +13 28% direct damage with each attack, but take +60% more damage from any slashing, piercing, or crushing cold attacks|Expand}}
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| || of Fragile Bones || <b>Tier 6Level 120</b> - Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60Heart's Power has a 44% more damage from any slashing, piercing, or crushing attacks chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span> || Rare || Legs, Necklace Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Heart's Power has a 5% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*Summoned Skeletal Archers and Mages deal +3 direct damage with each attack, but take 10; Level 20:Heart's Power has a 8% more damage from any slashing, piercing, or crushing attackschance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 2Level 30:Heart's Power has a 11% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*Summoned Skeletal Archers and Mages deal +5 direct damage with each attack, but take 20; Level 40:Heart's Power has a 14% more damage from any slashing, piercing, or crushing attackschance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 3Level 50:Heart's Power has a 17% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*Summoned Skeletal Archers and Mages deal +7 direct damage with each attack, but take 30; Level 60:Heart's Power has a 20% more damage from any slashing, piercing, or crushing attackschance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 4Level 70:Heart's Power has a 24% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*Summoned Skeletal Archers and Mages deal +9 direct damage with each attack, but take 40; Level 80:Heart's Power has a 28% more damage from any slashing, piercing, or crushing attackschance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 5Level 90:Heart's Power has a 32% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*Summoned Skeletal Archers and Mages deal +11 direct damage with each attack, but take 50; Level 100:Heart's Power has a 36% more damage from any slashing, piercing, or crushing attackschance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 6Level 110:Heart's Power has a 40% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60; Level 120:Heart's Power has a 44% more damage from any slashing, piercing, or crushing attackschance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>|Expand}}
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| || of Anti-Nature Skeletons Fragile Bones || <b>Tier 6Level 120</b> - All Summoned Skeletons Skeletal Archers and Mages deal +10 34% direct damage with each attack, but are instantly destroyed by ANY Nature attack take +29% damage from crushing attacks || Head Rare || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Summoned Skeletal Archers and Mages deal +6% direct damage, but take +7% damage from crushing attacks*All ; Level 20:Summoned Skeletons Skeletal Archers and Mages deal +1 8% direct damage with each attack, but are instantly destroyed by ANY Nature attacktake +9% damage from crushing attacks*; Tier 2Level 30:Summoned Skeletal Archers and Mages deal +10% direct damage, but take +11% damage from crushing attacks*All ; Level 40:Summoned Skeletons Skeletal Archers and Mages deal +2 12% direct damage with each attack, but are instantly destroyed by ANY Nature attacktake +13% damage from crushing attacks*; Tier 3Level 50:Summoned Skeletal Archers and Mages deal +14% direct damage, but take +15% damage from crushing attacks*All ; Level 60:Summoned Skeletons Skeletal Archers and Mages deal +4 16% direct damage with each attack, but are instantly destroyed by ANY Nature attacktake +17% damage from crushing attacks*; Tier 4Level 70:Summoned Skeletal Archers and Mages deal +19% direct damage, but take +19% damage from crushing attacks*All ; Level 80:Summoned Skeletons Skeletal Archers and Mages deal +6 22% direct damage with each attack, but are instantly destroyed by ANY Nature attacktake +21% damage from crushing attacks*; Tier 5Level 90:Summoned Skeletal Archers and Mages deal +25% direct damage, but take +23% damage from crushing attacks*All ; Level 100:Summoned Skeletons Skeletal Archers and Mages deal +8 28% direct damage with each attack, but are instantly destroyed by ANY Nature attacktake +25% damage from crushing attacks*; Tier 6Level 110:Summoned Skeletal Archers and Mages deal +31% direct damage, but take +27% damage from crushing attacks*All ; Level 120:Summoned Skeletons Skeletal Archers and Mages deal +10 34% direct damage with each attack, but are instantly destroyed by ANY Nature attacktake +29% damage from crushing attacks|Expand}}
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| || of Strong Zombies Unnatural Skeletons || <b>Tier 12Level 120</b> - Raised Zombies Summoned Skeletal Archers and Mages deal +24 31% direct damage with each attack , but take +60% damage from nature attacks || Rare || Hands, Legs Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Raised Zombies :Summoned Skeletal Archers and Mages deal +2 5% direct damage, but take +5% damage with each attackfrom nature attacks*; Tier 2Level 20*Raised Zombies :Summoned Skeletal Archers and Mages deal +4 7% direct damage with each attack, but take +10% damage from nature attacks*; Tier 3Level 30*Raised Zombies :Summoned Skeletal Archers and Mages deal +6 9% direct damage, but take +15% damage with each attackfrom nature attacks*; Tier 4Level 40*Raised Zombies :Summoned Skeletal Archers and Mages deal +8 11% direct damage with each attack, but take +20% damage from nature attacks*; Tier 5Level 50*Raised Zombies :Summoned Skeletal Archers and Mages deal +10 13% direct damage, but take +25% damage with each attackfrom nature attacks*; Tier 6Level 60*Raised Zombies :Summoned Skeletal Archers and Mages deal +12 15% direct damage with each attack, but take +30% damage from nature attacks*; Tier 7Level 70*Raised Zombies :Summoned Skeletal Archers and Mages deal +14 17% direct damage with each attack, but take +35% damage from nature attacks*; Tier 8Level 80*Raised Zombies :Summoned Skeletal Archers and Mages deal +16 20% direct damage with each attack, but take +40% damage from nature attacks*; Tier 9Level 90*Raised Zombies :Summoned Skeletal Archers and Mages deal +18 22% direct damage, but take +45% damage with each attackfrom nature attacks*; Tier 10Level 100*Raised Zombies :Summoned Skeletal Archers and Mages deal +20 25% direct damage, but take +50% damage with each attackfrom nature attacks*; Tier 11Level 110*Raised Zombies :Summoned Skeletal Archers and Mages deal +22 28% direct damage, but take +55% damage with each attackfrom nature attacks*; Tier 12Level 120*Raised Zombies :Summoned Skeletal Archers and Mages deal +24 31% direct damage with each attack, but take +60% damage from nature attacks|Expand}}
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| || of Inciting Strong Zombies || <b>Tier 12Level 125</b> - Raised Zombies deal +16 damage with each attack and taunt as if they did 32030% more damage || NecklaceUncommon || Hands, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Raised Zombies deal +6% damage*; Level 10:Raised Zombies deal +1 7% damage with each attack and taunt as if they did 100*; Level 15:Raised Zombies deal +8% more damage*; Tier 2Level 20:Raised Zombies deal +9% damage*; Level 25:Raised Zombies deal +2 10% damage with each attack and taunt as if they did 120*; Level 30:Raised Zombies deal +11% more damage*; Tier 3Level 35:Raised Zombies deal +12% damage*; Level 40:Raised Zombies deal +3 13% damage with each attack and taunt as if they did 140*; Level 45:Raised Zombies deal +14% more damage*; Tier 4Level 50:Raised Zombies deal +15% damage*; Level 55:Raised Zombies deal +4 16% damage with each attack and taunt as if they did 160*; Level 60:Raised Zombies deal +17% more damage*; Tier 5Level 65:Raised Zombies deal +18% damage*; Level 70:Raised Zombies deal +6 19% damage with each attack and taunt as if they did 180*; Level 75:Raised Zombies deal +20% more damage*; Tier 6Level 80:Raised Zombies deal +21% damage*; Level 85:Raised Zombies deal +7 22% damage with each attack and taunt as if they did 200*; Level 90:Raised Zombies deal +23% more damage*; Tier 7Level 95:Raised Zombies deal +24% damage*; Level 100:Raised Zombies deal +8 damage with each attack and taunt as if they did 22025% more damage*; Tier 8Level 105*:Raised Zombies deal +10 damage with each attack and taunt as if they did 24026% more damage*; Tier 9Level 110*:Raised Zombies deal +11 damage with each attack and taunt as if they did 26027% more damage*; Tier 10Level 115*:Raised Zombies deal +13 damage with each attack and taunt as if they did 28028% more damage*; Tier 11Level 120*:Raised Zombies deal +14 damage with each attack and taunt as if they did 30029% more damage*; Tier 12Level 125*:Raised Zombies deal +16 damage with each attack and taunt as if they did 32030% more damage|Expand}}
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| || of Fast Inciting Zombies || <b>Tier 6Level 125</b> - Raised Zombies move deal +12 faster 80 damage and deal taunt as if they did +6 200% more damage with each attack || Feet Uncommon || Necklace, Legs || {{Spoiler|Click Expand to reveal|*; Level 5:Raised Zombies deal +8 damage and taunt as if they did +200% more damage*; Level 10:Raised Zombies deal +11 damage and taunt as if they did +200% more damage*; Tier 1Level 15:Raised Zombies deal +14 damage and taunt as if they did +200% more damage*; Level 20:Raised Zombies move deal +2 faster 17 damage and taunt as if they did +200% more damage*; Level 25:Raised Zombies deal +20 damage and taunt as if they did +200% more damage*; Level 30:Raised Zombies deal +23 damage and taunt as if they did +200% more damage*; Level 35:Raised Zombies deal +26 damage and taunt as if they did +200% more damage*; Level 40:Raised Zombies deal +29 damage and taunt as if they did +200% more damage*; Level 45:Raised Zombies deal +32 damage and taunt as if they did +200% more damage*; Level 50:Raised Zombies deal +35 damage and taunt as if they did +200% more damage*; Level 55:Raised Zombies deal +38 damage and taunt as if they did +200% more damage*; Level 60:Raised Zombies deal +41 damage and taunt as if they did +200% more damage*; Level 65:Raised Zombies deal +44 damage and taunt as if they did +200% more damage*; Level 70:Raised Zombies deal +1 47 damage and taunt as if they did +200% more damage with each attack*; Tier 2Level 75:Raised Zombies deal +50 damage and taunt as if they did +200% more damage*; Level 80:Raised Zombies move deal +4 faster 53 damage and taunt as if they did +200% more damage*; Level 85:Raised Zombies deal +2 56 damage and taunt as if they did +200% more damage with each attack*; Tier 3Level 90:Raised Zombies deal +59 damage and taunt as if they did +200% more damage*; Level 95:Raised Zombies move deal +6 faster 62 damage and taunt as if they did +200% more damage*; Level 100:Raised Zombies deal +3 65 damage and taunt as if they did +200% more damage with each attack*; Tier 4Level 105:Raised Zombies deal +68 damage and taunt as if they did +200% more damage*; Level 110:Raised Zombies move deal +8 faster 71 damage and taunt as if they did +200% more damage*; Level 115:Raised Zombies deal +4 74 damage and taunt as if they did +200% more damage with each attack*; Tier 5Level 120:Raised Zombies deal +77 damage and taunt as if they did +200% more damage*; Level 125:Raised Zombies move deal +10 faster 80 damage and taunt as if they did +200% more damage}}|-| || of Fast Zombies || <b>Level 120</b> - Raised Zombies deal +5 72 damage with each attackand speed is +10 || Rare || Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 10:Raised Zombies deal +6damage and speed is +2*; Level 20:Raised Zombies move deal +12 faster damage and speed is +4*; Level 30:Raised Zombies deal +18 damage and speed is +6 *; Level 40:Raised Zombies deal +24 damage and speed is +8*; Level 50:Raised Zombies deal +30 damage and speed is +10*; Level 60:Raised Zombies deal +36 damage and speed is +10*; Level 70:Raised Zombies deal +42 damage and speed is +10*; Level 80:Raised Zombies deal +48 damage and speed is +10*; Level 90:Raised Zombies deal +54 damage with each attackand speed is +10*; Level 100:Raised Zombies deal +60 damage and speed is +10*; Level 110:Raised Zombies deal +66 damage and speed is +10*; Level 120:Raised Zombies deal +72 damage and speed is +10|Expand}}
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