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Necromancy/Treasure Effects

50,449 bytes added, 15 September
v435 update
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[Necromancy/Treasure Effects|Necromancy Treasure Effects]]==
</includeonly>See also: [[Necromancy/Treasure Effects:By Slot]]
See also: [[Necromancy/Treasure Effects:By Ability]]
<!-- This table is from patch v287, July 21, 2017 Updated to v435 on Mon Sep 15 2025 09:08:16 GMT-0600 (Mountain Daylight Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:5547%"| Best Tier Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| All TiersOther Versions
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| Necromancer's || of Necromancy || <b>Tier 7Level 120</b> - Necromancy Base Damage +2360%; Summoned Skeletons deal +12% direct damage || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier Level 10:Necromancy Base Damage +5; Summoned Skeletons deal +1% direct damage*; Level 20:Necromancy Base Damage +10%; Summoned Skeletons deal +2% direct damage*; Level 30:Necromancy Base Damage +15%; Summoned Skeletons deal +3% direct damage*; Level 40:Necromancy Base Damage +20%; Summoned Skeletons deal +4% direct damage*; Level 50:Necromancy Base Damage +25%; Summoned Skeletons deal +5% direct damage*; Tier 2Level 60:Necromancy Base Damage +30%; Summoned Skeletons deal +6% direct damage*; Level 70:Necromancy Base Damage +835%; Summoned Skeletons deal +7%direct damage*; Tier 3Level 80:Necromancy Base Damage +1140%; Summoned Skeletons deal +8%direct damage*; Tier 4Level 90:Necromancy Base Damage +1445%; Summoned Skeletons deal +9% direct damage*; Tier 5Level 100:Necromancy Base Damage +1750%; Summoned Skeletons deal +10% direct damage*; Tier 6Level 110:Necromancy Base Damage +2055%; Summoned Skeletons deal +11%direct damage*; Tier 7Level 120:Necromancy Base Damage +2360%; Summoned Skeletons deal +12% direct damage|Expand}}
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| Lifecrusher's || of Burning Corpse-Hands || <b>Tier 14Level 125</b> - Death's Hold deals +175 ignites the target, dealing 390 Fire damage over 15 12 seconds || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Death's Hold deals +ignites the target, dealing 48 Fire damage over 12 seconds*; Level 10:Death's Hold ignites the target, dealing 60 Fire damage over 12 seconds*; Level 15:Death's Hold ignites the target, dealing 72 Fire damage over 12 seconds*; Level 20:Death's Hold ignites the target, dealing 84 Fire damage over 12 seconds*; Level 25 :Death's Hold ignites the target, dealing 96 Fire damage over 15 12 seconds*; Tier 2Level 30:Death's Hold deals +ignites the target, dealing 108 Fire damage over 12 seconds*; Level 35 :Death's Hold ignites the target, dealing 120 Fire damage over 15 12 seconds*; Tier 3Level 40:Death's Hold deals +ignites the target, dealing 132 Fire damage over 12 seconds*; Level 45 :Death's Hold ignites the target, dealing 144 Fire damage over 15 12 seconds*; Tier 4Level 50:Death's Hold deals +ignites the target, dealing 156 Fire damage over 12 seconds*; Level 55 :Death's Hold ignites the target, dealing 168 Fire damage over 15 12 seconds*; Tier 5Level 60:Death's Hold deals +ignites the target, dealing 180 Fire damage over 12 seconds*; Level 65 :Death's Hold ignites the target, dealing 192 Fire damage over 15 12 seconds*; Tier 6Level 70:Death's Hold deals +ignites the target, dealing 204 Fire damage over 12 seconds*; Level 75 :Death's Hold ignites the target, dealing 216 Fire damage over 15 12 seconds*; Tier 7Level 80:Death's Hold deals +ignites the target, dealing 228 Fire damage over 12 seconds*; Level 85 :Death's Hold ignites the target, dealing 246 Fire damage over 15 12 seconds*; Tier 8Level 90:Death's Hold deals +ignites the target, dealing 264 Fire damage over 12 seconds*; Level 95 :Death's Hold ignites the target, dealing 282 Fire damage over 15 12 seconds*; Tier 9Level 100:Death's Hold deals +105 ignites the target, dealing 300 Fire damage over 15 12 seconds*; Tier 10Level 105:Death's Hold deals +115 ignites the target, dealing 318 Fire damage over 15 12 seconds*; Tier 11Level 110:Death's Hold deals +125 ignites the target, dealing 336 Fire damage over 15 12 seconds*; Tier 12Level 115:Death's Hold deals +135 ignites the target, dealing 354 Fire damage over 15 12 seconds*; Tier 13Level 120:Death's Hold deals +155 ignites the target, dealing 372 Fire damage over 15 12 seconds*; Tier 14Level 125:Death's Hold deals +175 ignites the target, dealing 390 Fire damage over 15 12 seconds|Expand}}
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| || of Electric Doom || <b>Tier 14Level 125</b> - Spark of Death makes the deals +103 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and deals +49 damage || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Spark of Death makes the deals +1 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and *; Level 10:Spark of Death deals +1 2 damage and renders target 10% more vulnerable to Electricity damagefor 30 seconds*; Tier 2Level 15:Spark of Death makes the deals +4 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and *; Level 20:Spark of Death deals +2 6 damage and renders target 10% more vulnerable to Electricity damagefor 30 seconds*; Tier 3Level 25:Spark of Death makes the deals +8 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and *; Level 30:Spark of Death deals +4 10 damage and renders target 10% more vulnerable to Electricity damagefor 30 seconds*; Tier 4Level 35:Spark of Death makes the deals +12 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and *; Level 40:Spark of Death deals +6 15 damage and renders target 10% more vulnerable to Electricity damagefor 30 seconds*; Tier 5Level 45:Spark of Death makes the deals +17 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and *; Level 50:Spark of Death deals +8 20 damage and renders target 10% more vulnerable to Electricity damagefor 30 seconds*; Tier 6Level 55:Spark of Death makes the deals +23 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and *; Level 60:Spark of Death deals +25 damage and renders target 10 % more vulnerable to Electricity damagefor 30 seconds*; Tier 7Level 65:Spark of Death makes the deals +31 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and *; Level 70:Spark of Death deals +12 37 damage and renders target 10% more vulnerable to Electricity damagefor 30 seconds*; Tier 8Level 75:Spark of Death makes the deals +43 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and *; Level 80:Spark of Death deals +15 49 damage and renders target 10% more vulnerable to Electricity damagefor 30 seconds*; Tier 9Level 85:Spark of Death makes the deals +55 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and *; Level 90:Spark of Death deals +17 61 damage and renders target 10% more vulnerable to Electricity damagefor 30 seconds*; Tier 10Level 95:Spark of Death makes the deals +67 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and *; Level 100:Spark of Death deals +20 73 damage and renders target 10% more vulnerable to Electricity damagefor 30 seconds*; Tier 11Level 105:Spark of Death makes the deals +79 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and *; Level 110:Spark of Death deals +23 85 damage and renders target 10% more vulnerable to Electricity damagefor 30 seconds*; Tier 12Level 115:Spark of Death makes the deals +91 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and deals +25 damage*; Tier 13Level 120:Spark of Death makes the deals +97 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and deals +37 damage*; Tier 14Level 125:Spark of Death makes the deals +103 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds and deals +49 damage|Expand}}
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| Necromancer's || of Necromancy Skeletal Minions || <b>Tier 7Level 120</b> - Necromancy Base Damage Summoned Skeletons deal +1425% direct damage || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Level 10:Summoned Skeletons deal +3% direct damage*; Level 20:Summoned Skeletons deal +5% direct damage*; Level 30:Summoned Skeletons deal +7% direct damage*; Tier 1Level 40:Necromancy Base Damage Summoned Skeletons deal +29%direct damage*; Tier 2Level 50:Necromancy Base Damage Summoned Skeletons deal +411%direct damage*; Tier 3Level 60:Summoned Skeletons deal +13% direct damage*; Level 70:Summoned Skeletons deal +15% direct damage*; Level 80:Necromancy Base Damage Summoned Skeletons deal +617%direct damage*; Tier 4Level 90:Necromancy Base Damage Summoned Skeletons deal +819%direct damage*; Tier 5Level 100:Necromancy Base Damage Summoned Skeletons deal +1021%direct damage*; Tier 6Level 110:Necromancy Base Damage Summoned Skeletons deal +1223%direct damage*; Tier 7Level 120:Necromancy Base Damage Summoned Skeletons deal +1425%direct damage|Expand}}
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| || of Stolen Life || <b>Tier 14Level 125</b> - Life Steal restores 30 52 Health || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1
:Life Steal restores 4 Health
*; Tier 2Level 10
:Life Steal restores 6 Health
*; Tier 3Level 15
:Life Steal restores 8 Health
*; Tier 4Level 20
:Life Steal restores 10 Health
*; Tier 5Level 25
:Life Steal restores 12 Health
*; Tier 6Level 30
:Life Steal restores 14 Health
*; Tier 7Level 35
:Life Steal restores 16 Health
*; Tier 8Level 40
:Life Steal restores 18 Health
*; Tier 9Level 45
:Life Steal restores 20 Health
*; Tier 10Level 50
:Life Steal restores 22 Health
*; Tier 11Level 55
:Life Steal restores 24 Health
*; Tier 12Level 60
:Life Steal restores 26 Health
*; Tier 13Level 65
:Life Steal restores 28 Health
*; Tier 14Level 70
:Life Steal restores 30 Health
|Expand*; Level 75:Life Steal restores 32 Health*; Level 80:Life Steal restores 34 Health*; Level 85:Life Steal restores 36 Health*; Level 90:Life Steal restores 38 Health*; Level 95:Life Steal restores 40 Health*; Level 100:Life Steal restores 42 Health*; Level 105:Life Steal restores 44 Health*; Level 110:Life Steal restores 46 Health*; Level 115:Life Steal restores 48 Health*; Level 120:Life Steal restores 50 Health*; Level 125:Life Steal restores 52 Health}}
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| Crowd Reaper's || of Crowd Reaping || <b>Tier 14Level 125</b> - Life Steal targets all enemies within 10 meters and deals steals +48 damage 50 health, but reuse timer is +3 seconds and Power cost is +32 || Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Level 5:Life Steal targets all enemies within 10 meters and steals +2 health, but reuse timer is +3 seconds and Power cost is +8*; Tier 1Level 10:Life Steal targets all enemies within 10 meters and deals steals +5 damage 4 health, but reuse timer is +3 secondsand Power cost is +9*; Tier 2Level 15:Life Steal targets all enemies within 10 meters and deals steals +7 damage 6 health, but reuse timer is +3 secondsand Power cost is +10*; Tier Level 20:Life Steal targets all enemies within 10 meters and steals +8 health, but reuse timer is +3seconds and Power cost is +11*; Level 25:Life Steal targets all enemies within 10 meters and deals steals +9 damage 10 health, but reuse timer is +3 secondsand Power cost is +12*; Tier 4Level 30:Life Steal targets all enemies within 10 meters and deals steals +12 damage health, but reuse timer is +3 seconds and Power cost is +13*; Level 35:Life Steal targets all enemies within 10 meters and steals +14 health, but reuse timer is +3 secondsand Power cost is +14*; Tier 5Level 40:Life Steal targets all enemies within 10 meters and deals steals +16 health, but reuse timer is +3 seconds and Power cost is +15 damage *; Level 45:Life Steal targets all enemies within 10 meters and steals +18 health, but reuse timer is +3 secondsand Power cost is +16*; Tier 6Level 50:Life Steal targets all enemies within 10 meters and deals steals +18 damage 20 health, but reuse timer is +3 secondsand Power cost is +17*; Tier 7Level 55:Life Steal targets all enemies within 10 meters and deals steals +21 damage 22 health, but reuse timer is +3 secondsand Power cost is +18*; Tier 8Level 60:Life Steal targets all enemies within 10 meters and deals steals +24 damage health, but reuse timer is +3 seconds and Power cost is +19*; Level 65:Life Steal targets all enemies within 10 meters and steals +26 health, but reuse timer is +3 secondsand Power cost is +20*; Tier 9Level 70:Life Steal targets all enemies within 10 meters and deals steals +28 damage health, but reuse timer is +3 secondsand Power cost is +21*; Tier Level 75:Life Steal targets all enemies within 10meters and steals +30 health, but reuse timer is +3 seconds and Power cost is +22*; Level 80:Life Steal targets all enemies within 10 meters and deals steals +32 damage health, but reuse timer is +3 secondsand Power cost is +23*; Tier 11Level 85:Life Steal targets all enemies within 10 meters and steals +34 health, but reuse timer is +3 seconds and Power cost is +24*; Level 90:Life Steal targets all enemies within 10 meters and deals steals +36 damage health, but reuse timer is +3 secondsand Power cost is +25*; Level 95:Life Steal targets all enemies within 10 meters and steals +38 health, but reuse timer is +3 seconds and Power cost is +26*; Tier 12Level 100:Life Steal targets all enemies within 10 meters and deals steals +40 damage health, but reuse timer is +3 seconds and Power cost is +27*; Level 105:Life Steal targets all enemies within 10 meters and steals +42 health, but reuse timer is +3 secondsand Power cost is +28*; Tier 13Level 110:Life Steal targets all enemies within 10 meters and deals steals +44 damage health, but reuse timer is +3 secondsand Power cost is +29*; Tier 14Level 115:Life Steal targets all enemies within 10 meters and steals +46 health, but reuse timer is +3 seconds and Power cost is +30*; Level 120:Life Steal targets all enemies within 10 meters and deals steals +48 damage health, but reuse timer is +3 secondsand Power cost is +31*; Level 125:Life Steal targets all enemies within 10 meters and steals +50 health, but reuse timer is +3 seconds and Power cost is +32|Expand}}
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| Lifestealer's || of Life Stealing || <b>Tier 14Level 125</b> - Life Steal reaps 31 53 additional health || Uncommon || Legs, Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Life Steal reaps 5 additional health
*; Tier 2Level 10
:Life Steal reaps 7 additional health
*; Tier 3Level 15
:Life Steal reaps 9 additional health
*; Tier 4Level 20
:Life Steal reaps 11 additional health
*; Tier 5Level 25
:Life Steal reaps 13 additional health
*; Tier 6Level 30
:Life Steal reaps 15 additional health
*; Tier 7Level 35
:Life Steal reaps 17 additional health
*; Tier 8Level 40
:Life Steal reaps 19 additional health
*; Tier 9Level 45
:Life Steal reaps 21 additional health
*; Tier 10Level 50
:Life Steal reaps 23 additional health
*; Tier 11Level 55
:Life Steal reaps 25 additional health
*; Tier 12Level 60
:Life Steal reaps 27 additional health
*; Tier 13Level 65
:Life Steal reaps 29 additional health
*; Tier 14Level 70
:Life Steal reaps 31 additional health
|Expand*; Level 75:Life Steal reaps 33 additional health*; Level 80:Life Steal reaps 35 additional health*; Level 85:Life Steal reaps 37 additional health*; Level 90:Life Steal reaps 39 additional health*; Level 95:Life Steal reaps 41 additional health*; Level 100:Life Steal reaps 43 additional health*; Level 105:Life Steal reaps 45 additional health*; Level 110:Life Steal reaps 47 additional health*; Level 115:Life Steal reaps 49 additional health*; Level 120:Life Steal reaps 51 additional health*; Level 125:Life Steal reaps 53 additional health}}
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| || || <b>Tier 14Level 125</b> - Life Steal deals 130 355 Psychic damage over 10 seconds || Uncommon || Necklace, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1:Life Steal deals 10 Psychic damage over 10 seconds*; Tier 2:Life Steal deals 20 Psychic damage over 10 seconds*; Tier 3:Life Steal deals 25 Psychic damage over 10 seconds*; Tier 4:Life Steal deals 35 Psychic damage over 10 seconds*; Tier Level 5:Life Steal deals 40 Psychic damage over 10 seconds*; Tier 6
:Life Steal deals 50 Psychic damage over 10 seconds
*; Tier 7:Life Steal deals 55 Psychic damage over Level 10 seconds*; Tier 8
:Life Steal deals 60 Psychic damage over 10 seconds
*; Tier 9Level 15
:Life Steal deals 70 Psychic damage over 10 seconds
*; Tier 10Level 20
:Life Steal deals 80 Psychic damage over 10 seconds
*; Tier 11Level 25
:Life Steal deals 90 Psychic damage over 10 seconds
*; Tier 12Level 30
:Life Steal deals 100 Psychic damage over 10 seconds
*; Tier 13Level 35:Life Steal deals 115 110 Psychic damage over 10 seconds*; Tier 14Level 40:Life Steal deals 120 Psychic damage over 10 seconds*; Level 45
:Life Steal deals 130 Psychic damage over 10 seconds
|Expand*; Level 50:Life Steal deals 140 Psychic damage over 10 seconds*; Level 55:Life Steal deals 150 Psychic damage over 10 seconds*; Level 60:Life Steal deals 160 Psychic damage over 10 seconds*; Level 65:Life Steal deals 175 Psychic damage over 10 seconds*; Level 70:Life Steal deals 190 Psychic damage over 10 seconds*; Level 75:Life Steal deals 205 Psychic damage over 10 seconds*; Level 80:Life Steal deals 220 Psychic damage over 10 seconds*; Level 85:Life Steal deals 235 Psychic damage over 10 seconds*; Level 90:Life Steal deals 250 Psychic damage over 10 seconds*; Level 95:Life Steal deals 265 Psychic damage over 10 seconds*; Level 100:Life Steal deals 280 Psychic damage over 10 seconds*; Level 105:Life Steal deals 295 Psychic damage over 10 seconds*; Level 110:Life Steal deals 310 Psychic damage over 10 seconds*; Level 115:Life Steal deals 325 Psychic damage over 10 seconds*; Level 120:Life Steal deals 340 Psychic damage over 10 seconds*; Level 125:Life Steal deals 355 Psychic damage over 10 seconds}}
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| || of Death Gazing || <b>Tier 14Level 125</b> - Deathgaze deals +132149% damage and has +16 38 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || Hands, Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Deathgaze deals +1210% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 2Level 10:Deathgaze deals +2015% damage and has +2 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 3Level 15:Deathgaze deals +2820% damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 4Level 20:Deathgaze deals +3625% damage and has +4 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 5Level 25:Deathgaze deals +4430% damage and has +5 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 6Level 30:Deathgaze deals +5235% damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 7Level 35:Deathgaze deals +6041% damage and has +7 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 8Level 40:Deathgaze deals +6847% damage and has +8 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 9Level 45:Deathgaze deals +7653% damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 10Level 50:Deathgaze deals +8459% damage and has +10 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 11Level 55:Deathgaze deals +9265% damage and has +11 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 12Level 60:Deathgaze deals +10071% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 13Level 65:Deathgaze deals +11677% damage and has +14 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 14Level 70:Deathgaze deals +13283% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)|Expand*; Level 75:Deathgaze deals +89% damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 80:Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 85:Deathgaze deals +101% damage and has +22 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 90:Deathgaze deals +107% damage and has +24 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 95:Deathgaze deals +113% damage and has +26 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 100:Deathgaze deals +119% damage and has +28 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 105:Deathgaze deals +125% damage and has +30 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 110:Deathgaze deals +131% damage and has +32 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 115:Deathgaze deals +137% damage and has +34 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 120:Deathgaze deals +143% damage and has +36 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 125:Deathgaze deals +149% damage and has +38 Accuracy (which cancels out the Evasion that certain monsters have)}}
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| || of Tough Gazes || <b>Tier 14Level 125</b> - Deathgaze deals +90 137 damage and restores 73 128 armor to you || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Deathgaze deals +5 damage and restores 8 armor to you
*; Tier 2Level 10
:Deathgaze deals +10 damage and restores 13 armor to you
*; Tier 3Level 15
:Deathgaze deals +15 damage and restores 18 armor to you
*; Tier 4Level 20
:Deathgaze deals +20 damage and restores 23 armor to you
*; Tier 5Level 25
:Deathgaze deals +25 damage and restores 28 armor to you
*; Tier 6Level 30
:Deathgaze deals +30 damage and restores 33 armor to you
*; Tier 7Level 35
:Deathgaze deals +35 damage and restores 38 armor to you
*; Tier 8Level 40
:Deathgaze deals +40 damage and restores 43 armor to you
*; Tier 9Level 45
:Deathgaze deals +45 damage and restores 48 armor to you
*; Tier 10Level 50
:Deathgaze deals +50 damage and restores 53 armor to you
*; Tier 11Level 55
:Deathgaze deals +55 damage and restores 58 armor to you
*; Tier 12Level 60
:Deathgaze deals +60 damage and restores 63 armor to you
*; Tier 13Level 65:Deathgaze deals +65 damage and restores 68 armor to you*; Level 70:Deathgaze deals +71 damage and restores 73 armor to you*; Level 75 :Deathgaze deals +77 damage and restores 68 78 armor to you*; Level 80:Deathgaze deals +83 damage and restores 83 armor to you*; Tier 14Level 85:Deathgaze deals +89 damage and restores 88 armor to you*; Level 90 :Deathgaze deals +95 damage and restores 93 armor to you*; Level 95:Deathgaze deals +101 damage and restores 98 armor to you*; Level 100:Deathgaze deals +107 damage and restores 103 armor to you*; Level 105:Deathgaze deals +113 damage and restores 108 armor to you*; Level 110:Deathgaze deals +119 damage and restores 73 113 armor to you*; Level 115:Deathgaze deals +125 damage and restores 118 armor to you*; Level 120:Deathgaze deals +131 damage and restores 123 armor to you*; Level 125:Deathgaze deals +137 damage and restores 128 armor to you|Expand}}
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| || of Hasty Fears || <b>Tier 14Level 125</b> - Deathgaze deals +140 208 damage and increases your sprint speed +2.5 3 for 15 seconds || Uncommon || Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Deathgaze deals +13 damage and increases your sprint speed +1 for 15 seconds
*; Tier 2Level 10
:Deathgaze deals +20 damage and increases your sprint speed +1 for 15 seconds
*; Tier 3Level 15
:Deathgaze deals +27 damage and increases your sprint speed +1 for 15 seconds
*; Tier 4Level 20
:Deathgaze deals +34 damage and increases your sprint speed +1 for 15 seconds
*; Tier 5Level 25
:Deathgaze deals +41 damage and increases your sprint speed +1 for 15 seconds
*; Tier 6Level 30
:Deathgaze deals +48 damage and increases your sprint speed +1 for 15 seconds
*; Tier 7Level 35
:Deathgaze deals +55 damage and increases your sprint speed +2 for 15 seconds
*; Tier 8Level 40
:Deathgaze deals +62 damage and increases your sprint speed +2 for 15 seconds
*; Tier 9Level 45
:Deathgaze deals +69 damage and increases your sprint speed +2 for 15 seconds
*; Tier 10Level 50
:Deathgaze deals +76 damage and increases your sprint speed +2 for 15 seconds
*; Tier 11Level 55
:Deathgaze deals +83 damage and increases your sprint speed +2 for 15 seconds
*; Tier 12Level 60
:Deathgaze deals +90 damage and increases your sprint speed +2 for 15 seconds
*; Tier 13Level 65:Deathgaze deals +115 97 damage and increases your sprint speed +2.5 for 15 seconds*; Level 70:Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds*; Level 75:Deathgaze deals +111 damage and increases your sprint speed +2.5 for 15 seconds*; Tier 14Level 80:Deathgaze deals +140 118 damage and increases your sprint speed +2.5 for 15 seconds|Expand*; Level 85:Deathgaze deals +128 damage and increases your sprint speed +3 for 15 seconds*; Level 90:Deathgaze deals +138 damage and increases your sprint speed +3 for 15 seconds*; Level 95:Deathgaze deals +148 damage and increases your sprint speed +3 for 15 seconds*; Level 100:Deathgaze deals +158 damage and increases your sprint speed +3 for 15 seconds*; Level 105:Deathgaze deals +168 damage and increases your sprint speed +3 for 15 seconds*; Level 110:Deathgaze deals +178 damage and increases your sprint speed +3 for 15 seconds*; Level 115:Deathgaze deals +188 damage and increases your sprint speed +3 for 15 seconds*; Level 120:Deathgaze deals +198 damage and increases your sprint speed +3 for 15 seconds*; Level 125:Deathgaze deals +208 damage and increases your sprint speed +3 for 15 seconds}}
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| || of Reaching Dead || <b>Tier 14Level 125</b> - Death's Hold Damage +112152% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Death's Hold Damage +168%*; Tier 2Level 10:Death's Hold Damage +2214%*; Tier 3Level 15:Death's Hold Damage +2820%*; Tier 4Level 20:Death's Hold Damage +3426%*; Tier 5Level 25:Death's Hold Damage +32%*; Level 30:Death's Hold Damage +38%*; Level 35:Death's Hold Damage +44%*; Level 40:Death's Hold Damage +50%*; Tier 6Level 45:Death's Hold Damage +4656%*; Tier 7Level 50:Death's Hold Damage +5262%*; Tier 8Level 55:Death's Hold Damage +5868%*; Tier 9Level 60:Death's Hold Damage +6474%*; Tier 10Level 65:Death's Hold Damage +80%*; Level 70:Death's Hold Damage +86%*; Level 75:Death's Hold Damage +92%*; Tier 11Level 80:Death's Hold Damage +7698%*; Tier 12Level 85:Death's Hold Damage +82104%*; Tier 13Level 90:Death's Hold Damage +97110%*; Tier 14Level 95:Death's Hold Damage +116%*; Level 100:Death's Hold Damage +122%*; Level 105:Death's Hold Damage +128%*; Level 110:Death's Hold Damage +134%*; Level 115:Death's Hold Damage +140%*; Level 120:Death's Hold Damage +146%*; Level 125:Death's Hold Damage +112152%|Expand}}
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| || || <b>Tier 14Level 125</b> - Death's Hold causes target to take +2823% damage from Slashing for 15 seconds || Uncommon || Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Death's Hold causes target to take +5% damage from Slashing for 15 seconds
*; Tier 2Level 10:Death's Hold causes target to take +5.5% damage from Slashing for 15 seconds*; Level 15
:Death's Hold causes target to take +6% damage from Slashing for 15 seconds
*; Tier 3Level 20:Death's Hold causes target to take +6.5% damage from Slashing for 15 seconds*; Level 25
:Death's Hold causes target to take +7% damage from Slashing for 15 seconds
*; Tier 4Level 30:Death's Hold causes target to take +7.5% damage from Slashing for 15 seconds*; Level 35
:Death's Hold causes target to take +8% damage from Slashing for 15 seconds
*; Tier Level 40:Death's Hold causes target to take +8.5% damage from Slashing for 15 seconds*; Level 45
:Death's Hold causes target to take +9% damage from Slashing for 15 seconds
*; Tier 6Level 50:Death's Hold causes target to take +9.5% damage from Slashing for 15 seconds*; Level 55
:Death's Hold causes target to take +10% damage from Slashing for 15 seconds
*; Tier 7Level 60:Death's Hold causes target to take +10.5% damage from Slashing for 15 seconds*; Level 65:Death's Hold causes target to take +11% damage from Slashing for 15 seconds*; Level 70
:Death's Hold causes target to take +12% damage from Slashing for 15 seconds
*; Tier 8Level 75:Death's Hold causes target to take +13% damage from Slashing for 15 seconds*; Level 80
:Death's Hold causes target to take +14% damage from Slashing for 15 seconds
*; Tier 9Level 85:Death's Hold causes target to take +15% damage from Slashing for 15 seconds*; Level 90
:Death's Hold causes target to take +16% damage from Slashing for 15 seconds
*; Tier 10Level 95:Death's Hold causes target to take +17% damage from Slashing for 15 seconds*; Level 100
:Death's Hold causes target to take +18% damage from Slashing for 15 seconds
*; Tier 11Level 105:Death's Hold causes target to take +19% damage from Slashing for 15 seconds*; Level 110
:Death's Hold causes target to take +20% damage from Slashing for 15 seconds
*; Tier 12Level 115:Death's Hold causes target to take +21% damage from Slashing for 15 seconds*; Level 120
:Death's Hold causes target to take +22% damage from Slashing for 15 seconds
*; Tier 13Level 125:Death's Hold causes target to take +2523% damage from Slashing for 15 seconds*; Tier 14:Death's Hold causes target to take +28% damage from Slashing for 15 seconds|Expand}}
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| || of Undead Aftershocks || <b>Tier 14Level 125</b> - Death's Hold deals causes target to take +32 23% damage and Stuns target after a from Electricity for 15 second delay seconds || Uncommon || Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Death's Hold deals causes target to take +1 5% damage and Stuns from Electricity for 15 seconds*; Level 10:Death's Hold causes target after a to take +5.5% damage from Electricity for 15 second delayseconds*; Tier 2Level 15:Death's Hold deals causes target to take +2 6% damage and Stuns from Electricity for 15 seconds*; Level 20:Death's Hold causes target after a to take +6.5% damage from Electricity for 15 second delayseconds*; Tier 3Level 25:Death's Hold deals causes target to take +3 7% damage and Stuns from Electricity for 15 seconds*; Level 30:Death's Hold causes target after a to take +7.5% damage from Electricity for 15 second delayseconds*; Tier 4Level 35:Death's Hold deals causes target to take +4 8% damage and Stuns target after a from Electricity for 15 second delayseconds*; Tier 5Level 40:Death's Hold deals causes target to take +8.5 % damage and Stuns from Electricity for 15 seconds*; Level 45:Death's Hold causes target after a to take +9% damage from Electricity for 15 second delayseconds*; Tier 6Level 50:Death's Hold deals causes target to take +6 9.5% damage and Stuns from Electricity for 15 seconds*; Level 55:Death's Hold causes target after a to take +10% damage from Electricity for 15 second delayseconds*; Tier 7Level 60:Death's Hold deals causes target to take +7 10.5% damage and Stuns from Electricity for 15 seconds*; Level 65:Death's Hold causes target after a to take +11% damage from Electricity for 15 second delayseconds*; Tier 8Level 70:Death's Hold deals causes target to take +8 12% damage and Stuns from Electricity for 15 seconds*; Level 75:Death's Hold causes target after a to take +13% damage from Electricity for 15 second delayseconds*; Tier 9Level 80:Death's Hold deals causes target to take +9 14% damage and Stuns from Electricity for 15 seconds*; Level 85:Death's Hold causes target after a to take +15% damage from Electricity for 15 second delayseconds*; Tier 10Level 90:Death's Hold deals causes target to take +10 16% damage and Stuns from Electricity for 15 seconds*; Level 95:Death's Hold causes target after a to take +17% damage from Electricity for 15 second delayseconds*; Tier 11Level 100:Death's Hold deals causes target to take +11 18% damage and Stuns from Electricity for 15 seconds*; Level 105:Death's Hold causes target after a to take +19% damage from Electricity for 15 second delayseconds*; Tier 12Level 110:Death's Hold deals causes target to take +12 20% damage and Stuns from Electricity for 15 seconds*; Level 115:Death's Hold causes target after a to take +21% damage from Electricity for 15 second delayseconds*; Tier 13Level 120:Death's Hold deals causes target to take +22 % damage and Stuns target after a from Electricity for 15 second delayseconds*; Tier 14Level 125:Death's Hold deals causes target to take +32 23% damage and Stuns target after a from Electricity for 15 second delayseconds|Expand}}
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| || || <b>Level 125</b> - Death's Hold causes target to take +13.22% damage from Darkness for 15 seconds || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Death's Hold causes target to take +5.3% damage from Darkness for 15 seconds*; Level 10:Death's Hold causes target to take +5.63% damage from Darkness for 15 seconds*; Level 15:Death's Hold causes target to take +5.96% damage from Darkness for 15 seconds*; Level 20:Death's Hold causes target to take +6.29% damage from Darkness for 15 seconds*; Level 25:Death's Hold causes target to take +6.62% damage from Darkness for 15 seconds*; Level 30:Death's Hold causes target to take +6.95% damage from Darkness for 15 seconds*; Level 35:Death's Hold causes target to take +7.28% damage from Darkness for 15 seconds*; Level 40:Death's Hold causes target to take +7.61% damage from Darkness for 15 seconds*; Level 45:Death's Hold causes target to take +7.94% damage from Darkness for 15 seconds*; Level 50:Death's Hold causes target to take +8.27% damage from Darkness for 15 seconds*; Level 55:Death's Hold causes target to take +8.6% damage from Darkness for 15 seconds*; Level 60:Death's Hold causes target to take +8.93% damage from Darkness for 15 seconds*; Level 65:Death's Hold causes target to take +9.26% damage from Darkness for 15 seconds*; Level 70:Death's Hold causes target to take +9.59% damage from Darkness for 15 seconds*; Level 75:Death's Hold causes target to take +9.92% damage from Darkness for 15 seconds*; Level 80:Death's Hold causes target to take +10.25% damage from Darkness for 15 seconds*; Level 85:Death's Hold causes target to take +10.58% damage from Darkness for 15 seconds*; Level 90:Death's Hold causes target to take +10.91% damage from Darkness for 15 seconds*; Level 95:Death's Hold causes target to take +11.24% damage from Darkness for 15 seconds*; Level 100:Death's Hold causes target to take +11.57% damage from Darkness for 15 seconds*; Level 105:Death's Hold causes target to take +11.9% damage from Darkness for 15 seconds*; Level 110:Death's Hold causes target to take +12.23% damage from Darkness for 15 seconds*; Level 115:Death's Hold causes target to take +12.56% damage from Darkness for 15 seconds*; Level 120:Death's Hold causes target to take +12.89% damage from Darkness for 15 seconds*; Level 125:Death's Hold causes target to take +13.22% damage from Darkness for 15 seconds}}|-| || of Deathsparks || <b>Tier 14Level 125</b> - Spark of Death Damage +7667% || Uncommon || MainHand, Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Spark of Death Damage +6%*; Level 10:Spark of Death Damage +8%*; Level 15:Spark of Death Damage +10%*; Level 20:Spark of Death Damage +12%*; Tier 1Level 25
:Spark of Death Damage +14%
*; Tier 2Level 30:Spark of Death Damage +16%*; Level 35
:Spark of Death Damage +18%
*; Tier 3Level 40:Spark of Death Damage +20%*; Level 45
:Spark of Death Damage +22%
*; Tier 4Level 50:Spark of Death Damage +24%*; Level 55
:Spark of Death Damage +26%
*; Tier 5Level 60:Spark of Death Damage +3028%*; Tier 6Level 65:Spark of Death Damage +31%*; Level 70
:Spark of Death Damage +34%
*; Tier 7Level 75:Spark of Death Damage +3837%*; Tier 8Level 80:Spark of Death Damage +4240%*; Tier 9Level 85:Spark of Death Damage +43%*; Level 90
:Spark of Death Damage +46%
*; Tier 10Level 95:Spark of Death Damage +5049%*; Tier 11Level 100:Spark of Death Damage +5452%*; Tier 12Level 105:Spark of Death Damage +55%*; Level 110
:Spark of Death Damage +58%
*; Tier 13Level 115:Spark of Death Damage +61%*; Level 120:Spark of Death Damage +64%*; Level 125
:Spark of Death Damage +67%
*; Tier 14:Spark of Death Damage +76%|Expand}}
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| || of Deathsparks || <b>Tier 14Level 125</b> - Spark of Death deals 95 288 Psychic damage over 10 12 seconds || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Spark of Death deals 20 30 Psychic damage over 12 seconds*; Level 10 :Spark of Death deals 36 Psychic damage over 12 seconds*; Tier 2Level 15:Spark of Death deals 25 42 Psychic damage over 10 12 seconds*; Tier 3Level 20:Spark of Death deals 30 48 Psychic damage over 10 12 seconds*; Tier 4Level 25:Spark of Death deals 35 54 Psychic damage over 10 12 seconds*; Tier 5Level 30:Spark of Death deals 40 60 Psychic damage over 10 12 seconds*; Tier 6Level 35:Spark of Death deals 45 72 Psychic damage over 10 12 seconds*; Tier 7Level 40:Spark of Death deals 50 84 Psychic damage over 10 12 seconds*; Tier 8Level 45:Spark of Death deals 55 96 Psychic damage over 10 12 seconds*; Tier 9Level 50:Spark of Death deals 60 108 Psychic damage over 10 12 seconds*; Tier 10Level 55:Spark of Death deals 65 120 Psychic damage over 10 12 seconds*; Tier 11Level 60:Spark of Death deals 70 132 Psychic damage over 10 12 seconds*; Tier Level 65:Spark of Death deals 144 Psychic damage over 12seconds*; Level 70:Spark of Death deals 156 Psychic damage over 12 seconds*; Level 75 :Spark of Death deals 168 Psychic damage over 10 12 seconds*; Tier 13Level 80:Spark of Death deals 180 Psychic damage over 12 seconds*; Level 85 :Spark of Death deals 192 Psychic damage over 10 12 seconds*; Tier 14Level 90:Spark of Death deals 204 Psychic damage over 12 seconds*; Level 95 :Spark of Death deals 216 Psychic damage over 12 seconds*; Level 100:Spark of Death deals 228 Psychic damage over 12 seconds*; Level 105:Spark of Death deals 240 Psychic damage over 12 seconds*; Level 110:Spark of Death deals 252 Psychic damage over 12 seconds*; Level 115:Spark of Death deals 264 Psychic damage over 12 seconds*; Level 120:Spark of Death deals 276 Psychic damage over 10 12 seconds*; Level 125:Spark of Death deals 288 Psychic damage over 12 seconds|Expand}}
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| || of Tauntsparks || <b>Tier 7Level 120</b> - Spark of Death deals +5040% damage and taunts +400 560 || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Level 10:Spark of Death deals +7% damage and taunts +50*; Tier 1Level 20:Spark of Death deals +10% damage and taunts +5090*; Level 30:Spark of Death deals +13% damage and taunts +130*; Tier 2Level 40:Spark of Death deals +16% damage and taunts +100170*; Level 50:Spark of Death deals +19% damage and taunts +210*; Tier 3Level 60:Spark of Death deals +22% damage and taunts +150260*; Level 70:Spark of Death deals +25% damage and taunts +310*; Tier 4Level 80:Spark of Death deals +28% damage and taunts +200360*; Level 90:Spark of Death deals +31% damage and taunts +410*; Tier 5Level 100:Spark of Death deals +34% damage and taunts +250460*; Tier 6Level 110:Spark of Death deals +4037% damage and taunts +300510*; Tier 7Level 120:Spark of Death deals +5040% damage and taunts +400560|Expand}}
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| Chirurgeon's || || <b>Tier 14Level 125</b> - Rebuild Undead Healing +67 107 || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Rebuild Undead Healing +11
*; Tier 2Level 10
:Rebuild Undead Healing +15
*; Tier 3Level 15
:Rebuild Undead Healing +19
*; Tier 4Level 20
:Rebuild Undead Healing +23
*; Tier 5Level 25
:Rebuild Undead Healing +27
*; Tier 6Level 30
:Rebuild Undead Healing +31
*; Tier 7Level 35
:Rebuild Undead Healing +35
*; Tier 8Level 40
:Rebuild Undead Healing +39
*; Tier 9Level 45
:Rebuild Undead Healing +43
*; Tier 10Level 50
:Rebuild Undead Healing +47
*; Tier 11Level 55
:Rebuild Undead Healing +51
*; Tier 12Level 60
:Rebuild Undead Healing +55
*; Tier 13Level 65:Rebuild Undead Healing +6159*; Tier 14Level 70:Rebuild Undead Healing +63*; Level 75
:Rebuild Undead Healing +67
|Expand*; Level 80:Rebuild Undead Healing +71*; Level 85:Rebuild Undead Healing +75*; Level 90:Rebuild Undead Healing +79*; Level 95:Rebuild Undead Healing +83*; Level 100:Rebuild Undead Healing +87*; Level 105:Rebuild Undead Healing +91*; Level 110:Rebuild Undead Healing +95*; Level 115:Rebuild Undead Healing +99*; Level 120:Rebuild Undead Healing +103*; Level 125:Rebuild Undead Healing +107}}
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| Chirurgeon's || || <b>Tier 14Level 125</b> - Rebuild Undead restores 49 Health to you grants targets +22.5% Universal Damage Resistance for 6 seconds || Uncommon || Hands, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rebuild Undead restores grants targets +10 Health to you.5% Universal Damage Resistance for 6 seconds*; Level 10:Rebuild Undead grants targets +11% Universal Damage Resistance for 6 seconds*; Level 15:Rebuild Undead grants targets +11.5% Universal Damage Resistance for 6 seconds*; Level 20:Rebuild Undead grants targets +12% Universal Damage Resistance for 6 seconds*; Level 25:Rebuild Undead grants targets +12.5% Universal Damage Resistance for 6 seconds*; Level 30:Rebuild Undead grants targets +13% Universal Damage Resistance for 6 seconds*; Tier 2Level 35:Rebuild Undead restores grants targets +13 Health to you.5% Universal Damage Resistance for 6 seconds*; Level 40:Rebuild Undead grants targets +14% Universal Damage Resistance for 6 seconds*; Level 45:Rebuild Undead grants targets +14.5% Universal Damage Resistance for 6 seconds*; Level 50:Rebuild Undead grants targets +15% Universal Damage Resistance for 6 seconds*; Level 55:Rebuild Undead grants targets +15.5% Universal Damage Resistance for 6 seconds*; Level 60:Rebuild Undead grants targets +16% Universal Damage Resistance for 6 seconds*; Tier 3Level 65:Rebuild Undead restores grants targets +16 Health to you.5% Universal Damage Resistance for 6 seconds*; Tier 4Level 70:Rebuild Undead restores 19 Health to yougrants targets +17% Universal Damage Resistance for 6 seconds*; Tier Level 75:Rebuild Undead grants targets +17.5% Universal Damage Resistance for 6 seconds*; Level 80:Rebuild Undead restores 22 Health to yougrants targets +18% Universal Damage Resistance for 6 seconds*; Tier 6Level 85:Rebuild Undead restores 25 Health to yougrants targets +18.5% Universal Damage Resistance for 6 seconds*; Tier 7Level 90:Rebuild Undead restores 28 Health to yougrants targets +19% Universal Damage Resistance for 6 seconds*; Tier 8Level 95:Rebuild Undead restores 31 Health to yougrants targets +19.5% Universal Damage Resistance for 6 seconds*; Tier 9Level 100:Rebuild Undead restores 34 Health to yougrants targets +20% Universal Damage Resistance for 6 seconds*; Tier 10Level 105:Rebuild Undead restores 37 Health to yougrants targets +20.5% Universal Damage Resistance for 6 seconds*; Tier 11Level 110:Rebuild Undead restores 40 Health to yougrants targets +21% Universal Damage Resistance for 6 seconds*; Tier 12Level 115:Rebuild Undead restores 43 Health to yougrants targets +21.5% Universal Damage Resistance for 6 seconds*; Tier 13Level 120:Rebuild Undead restores 46 Health to yougrants targets +22% Universal Damage Resistance for 6 seconds*; Tier 14Level 125:Rebuild Undead restores 49 Health to yougrants targets +22.5% Universal Damage Resistance for 6 seconds|Expand}}
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| || || <b>Tier 14Level 125</b> - Rebuild Undead restores 70 173 health/armor to your undead after a 15 10 second delay || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rebuild Undead restores 5 20 health/armor to your undead after a 10 second delay*; Level 10:Rebuild Undead restores 26 health/armor to your undead after a 10 second delay*; Level 15 :Rebuild Undead restores 32 health/armor to your undead after a 10 second delay*; Tier 2Level 20:Rebuild Undead restores 38 health/armor to your undead after a 10 second delay*; Level 25:Rebuild Undead restores 44 health/armor to your undead after a 10 second delay*; Level 30:Rebuild Undead restores 50 health/armor to your undead after a 10 second delay*; Level 35:Rebuild Undead restores 56 health/armor to your undead after a 10 second delay*; Level 40:Rebuild Undead restores 62 health/armor to your undead after a 15 10 second delay*; Level 45:Rebuild Undead restores 68 health/armor to your undead after a 10 second delay*; Level 50:Rebuild Undead restores 74 health/armor to your undead after a 10 second delay*; Level 55:Rebuild Undead restores 80 health/armor to your undead after a 10 second delay*; Level 60:Rebuild Undead restores 86 health/armor to your undead after a 10 second delay*; Tier 3Level 65:Rebuild Undead restores 15 92 health/armor to your undead after a 15 10 second delay*; Tier 4Level 70:Rebuild Undead restores 20 98 health/armor to your undead after a 15 10 second delay*; Tier 5Level 75:Rebuild Undead restores 25 104 health/armor to your undead after a 15 10 second delay*; Tier 6Level 80:Rebuild Undead restores 30 110 health/armor to your undead after a 15 10 second delay*; Tier 7Level 85:Rebuild Undead restores 35 117 health/armor to your undead after a 15 10 second delay*; Tier 8Level 90:Rebuild Undead restores 40 124 health/armor to your undead after a 15 10 second delay*; Tier 9Level 95:Rebuild Undead restores 45 131 health/armor to your undead after a 15 10 second delay*; Tier Level 100:Rebuild Undead restores 138 health/armor to your undead after a 10second delay*; Level 105:Rebuild Undead restores 50 145 health/armor to your undead after a 15 10 second delay*; Tier 11Level 110:Rebuild Undead restores 55 152 health/armor to your undead after a 15 10 second delay*; Tier 12Level 115:Rebuild Undead restores 60 159 health/armor to your undead after a 15 10 second delay*; Tier 13Level 120:Rebuild Undead restores 65 166 health/armor to your undead after a 15 10 second delay*; Tier 14Level 125:Rebuild Undead restores 70 173 health/armor to your undead after a 15 10 second delay|Expand}}
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| || || <b>Tier 14Level 125</b> - Rebuild Undead Power Cost -31 50. Rebuild Undead Healing +44 || Rare || Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Rebuild Undead Power Cost -2. Rebuild Undead Healing +1*; Level 10:Rebuild Undead Power Cost -4. Rebuild Undead Healing +2*; Level 15:Rebuild Undead Power Cost -6. Rebuild Undead Healing +3*; Tier 2Level 20:Rebuild Undead Power Cost -8. Rebuild Undead Healing +4*; Level 25:Rebuild Undead Power Cost -10. Rebuild Undead Healing +5*; Tier 3Level 30:Rebuild Undead Power Cost -712. Rebuild Undead Healing +6*; Tier 4Level 35:Rebuild Undead Power Cost -914. Rebuild Undead Healing +8*; Tier 5Level 40:Rebuild Undead Power Cost -1116. Rebuild Undead Healing +10*; Tier 6Level 45:Rebuild Undead Power Cost -1318. Rebuild Undead Healing +12*; Tier 7Level 50:Rebuild Undead Power Cost -1520. Rebuild Undead Healing +14*; Tier 8Level 55:Rebuild Undead Power Cost -1722. Rebuild Undead Healing +16*; Tier 9Level 60:Rebuild Undead Power Cost -1924. Rebuild Undead Healing +18*; Tier 10Level 65:Rebuild Undead Power Cost -2126. Rebuild Undead Healing +20*; Tier 11Level 70:Rebuild Undead Power Cost -2328. Rebuild Undead Healing +22*; Tier 12Level 75:Rebuild Undead Power Cost -30. Rebuild Undead Healing +24*; Level 80:Rebuild Undead Power Cost -2532. Rebuild Undead Healing +26*; Tier 13Level 85:Rebuild Undead Power Cost -34. Rebuild Undead Healing +28*; Tier 14Level 90:Rebuild Undead Power Cost -36. Rebuild Undead Healing +30*; Level 95:Rebuild Undead Power Cost -38. Rebuild Undead Healing +32*; Level 100:Rebuild Undead Power Cost -40. Rebuild Undead Healing +34*; Level 105:Rebuild Undead Power Cost -42. Rebuild Undead Healing +36*; Level 110:Rebuild Undead Power Cost -44. Rebuild Undead Healing +38*; Level 115:Rebuild Undead Power Cost -46. Rebuild Undead Healing +40*; Level 120:Rebuild Undead Power Cost -48. Rebuild Undead Healing +42*; Level 125:Rebuild Undead Power Cost -3150. Rebuild Undead Healing +44|Expand}}
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| || of Zombified Empowerment || <b>Tier 14Level 125</b> - Create Super Using Raise Zombie also heals yourself on an existing zombie increases its damage +39.5% for 168 health, 168 armor, and 33 power 60 seconds || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Create Super Using Raise Zombie also heals yourself on an existing zombie increases its damage +5% for 12 health, 12 armor, and 2 power60 seconds*; Tier 2Level 10:Create Super Using Raise Zombie also heals yourself on an existing zombie increases its damage +6% for 24 health, 24 armor, and 4 power60 seconds*; Tier 3Level 15:Create Super Using Raise Zombie also heals yourself on an existing zombie increases its damage +7% for 36 health, 36 armor, and 7 power60 seconds*; Tier 4Level 20:Create Super Using Raise Zombie also heals yourself on an existing zombie increases its damage +8% for 48 health, 48 armor, and 60 seconds*; Level 25:Using Raise Zombie on an existing zombie increases its damage +9 power% for 60 seconds*; Tier 5Level 30:Create Super Using Raise Zombie also heals yourself on an existing zombie increases its damage +10% for 60 health, seconds*; Level 35:Using Raise Zombie on an existing zombie increases its damage +11% for 60 armor, and seconds*; Level 40:Using Raise Zombie on an existing zombie increases its damage +12 power% for 60 seconds*; Tier 6Level 45:Create Super Using Raise Zombie also heals yourself on an existing zombie increases its damage +14% for 72 health, 72 armor, and 14 power60 seconds*; Tier 7Level 50:Create Super Using Raise Zombie also heals yourself on an existing zombie increases its damage +16% for 84 health, 84 armor, and 16 power60 seconds*; Tier 8Level 55:Create Super Using Raise Zombie also heals yourself on an existing zombie increases its damage +17.5% for 96 health, 96 armor, and 60 seconds*; Level 60:Using Raise Zombie on an existing zombie increases its damage +19 power.5% for 60 seconds*; Tier 9Level 65:Create Super Using Raise Zombie also heals yourself on an existing zombie increases its damage +21% for 108 health, 108 armor, and 21 power60 seconds*; Tier 10Level 70:Create Super Using Raise Zombie also heals yourself on an existing zombie increases its damage +23% for 120 health, 120 armor, and 60 seconds*; Level 75:Using Raise Zombie on an existing zombie increases its damage +24 power.5% for 60 seconds*; Level 80:Using Raise Zombie on an existing zombie increases its damage +26% for 60 seconds*; Tier 11Level 85:Create Super Using Raise Zombie also heals yourself on an existing zombie increases its damage +27.5% for 132 health, 132 armor, and 26 power60 seconds*; Tier 12Level 90:Create Super Using Raise Zombie also heals yourself on an existing zombie increases its damage +29% for 144 health, 144 armor, and 28 power60 seconds*; Tier 13Level 95:Create Super Using Raise Zombie also heals yourself on an existing zombie increases its damage +30.5% for 156 health, 156 armor, and 31 power60 seconds*; Tier 14Level 100:Create Super Using Raise Zombie also heals yourself on an existing zombie increases its damage +32% for 168 health, 168 armor, and 60 seconds*; Level 105:Using Raise Zombie on an existing zombie increases its damage +33 power.5% for 60 seconds*; Level 110:Using Raise Zombie on an existing zombie increases its damage +35% for 60 seconds*; Level 115:Using Raise Zombie on an existing zombie increases its damage +36.5% for 60 seconds*; Level 120:Using Raise Zombie on an existing zombie increases its damage +38% for 60 seconds*; Level 125:Using Raise Zombie on an existing zombie increases its damage +39.5% for 60 seconds|Expand}}
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| || || <b>Tier 14Level 125</b> - Create Shambling Corpse also heals yourself for 140 health Indirect Psychic Damage +58% when Necromancy is active || Rare || Chest, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Create Shambling Corpse also heals yourself for Indirect Psychic Damage +10 health% when Necromancy is active*; Tier 2Level 10:Create Shambling Corpse also heals yourself for Indirect Psychic Damage +12% when Necromancy is active*; Level 15:Indirect Psychic Damage +14% when Necromancy is active*; Level 20 health:Indirect Psychic Damage +16% when Necromancy is active*; Tier 3Level 25:Create Shambling Corpse also heals yourself for Indirect Psychic Damage +18% when Necromancy is active*; Level 30 health:Indirect Psychic Damage +20% when Necromancy is active*; Tier 4Level 35:Create Shambling Corpse also heals yourself for Indirect Psychic Damage +22% when Necromancy is active*; Level 40 health:Indirect Psychic Damage +24% when Necromancy is active*; Tier 5Level 45:Create Shambling Corpse also heals yourself for Indirect Psychic Damage +26% when Necromancy is active*; Level 50 health:Indirect Psychic Damage +28% when Necromancy is active*; Tier 6Level 55:Create Shambling Corpse also heals yourself for Indirect Psychic Damage +30% when Necromancy is active*; Level 60 health:Indirect Psychic Damage +32% when Necromancy is active*; Tier 7Level 65:Create Shambling Corpse also heals yourself for Indirect Psychic Damage +34% when Necromancy is active*; Level 70 health:Indirect Psychic Damage +36% when Necromancy is active*; Tier 8Level 75:Create Shambling Corpse also heals yourself for Indirect Psychic Damage +38% when Necromancy is active*; Level 80 health:Indirect Psychic Damage +40% when Necromancy is active*; Tier 9Level 85:Create Shambling Corpse also heals yourself for Indirect Psychic Damage +42% when Necromancy is active*; Level 90 health:Indirect Psychic Damage +44% when Necromancy is active*; Tier 10Level 95:Create Shambling Corpse also heals yourself for Indirect Psychic Damage +46% when Necromancy is active*; Level 100 health:Indirect Psychic Damage +48% when Necromancy is active*; Tier 11Level 105:Create Shambling Corpse also heals yourself for Indirect Psychic Damage +50% when Necromancy is active*; Level 110 health:Indirect Psychic Damage +52% when Necromancy is active*; Tier 12Level 115:Create Shambling Corpse also heals yourself for 120 healthIndirect Psychic Damage +54% when Necromancy is active*; Tier 13Level 120:Create Shambling Corpse also heals yourself for 130 healthIndirect Psychic Damage +56% when Necromancy is active*; Tier 14Level 125:Create Shambling Corpse also heals yourself for 140 healthIndirect Psychic Damage +58% when Necromancy is active|Expand}}
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| || of Dark Waves || <b>Tier 14Level 125</b> - Wave of Darkness Damage +8171% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Wave of Darkness Damage +5%*; Level 10:Wave of Darkness Damage +7%*; Level 15:Wave of Darkness Damage +9%*; Level 20:Wave of Darkness Damage +11%*; Level 25:Wave of Darkness Damage +13%*; Tier 2Level 30
:Wave of Darkness Damage +15%
*; Tier 3Level 35:Wave of Darkness Damage +17%*; Level 40
:Wave of Darkness Damage +20%
*; Tier 4Level 45:Wave of Darkness Damage +2523%*; Tier 5Level 50:Wave of Darkness Damage +3026%*; Tier 6Level 55:Wave of Darkness Damage +29%*; Level 60:Wave of Darkness Damage +32%*; Level 65
:Wave of Darkness Damage +35%
*; Tier 7Level 70:Wave of Darkness Damage +4038%*; Tier 8Level 75:Wave of Darkness Damage +4541%*; Tier 9Level 80:Wave of Darkness Damage +44%*; Level 85:Wave of Darkness Damage +47%*; Level 90
:Wave of Darkness Damage +50%
*; Tier 10Level 95:Wave of Darkness Damage +5553%*; Tier 11Level 100:Wave of Darkness Damage +6056%*; Tier 12Level 105:Wave of Darkness Damage +59%*; Level 110:Wave of Darkness Damage +62%*; Level 115
:Wave of Darkness Damage +65%
*; Tier 13Level 120:Wave of Darkness Damage +7368%*; Tier 14Level 125:Wave of Darkness Damage +8171%|Expand}}
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| || of Crippling Psychic Darkness || <b>Tier 14Level 125</b> - Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% 390 Psychic damage over 12 seconds || Uncommon || Head, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Deathgaze and Wave of Darkness deal +10% deals 24 Psychic damage but have a over 12 seconds*; Level 10% chance to stun yourself. If you stun yourself, the attack :Wave of Darkness deals +20% 36 Psychic damageover 12 seconds*; Tier 2Level 15:Deathgaze and Wave of Darkness deal +15% deals 48 Psychic damage but have a 10% chance to stun yourself. If you stun yourself, the attack over 12 seconds*; Level 20:Wave of Darkness deals +20% 60 Psychic damageover 12 seconds*; Tier 3Level 25:Deathgaze and Wave of Darkness deal +20% deals 72 Psychic damage but have a 10% chance to stun yourself. If you stun yourself, the attack over 12 seconds*; Level 30:Wave of Darkness deals +20% 84 Psychic damageover 12 seconds*; Tier 4Level 35:Deathgaze and Wave of Darkness deal +25% deals 96 Psychic damage but have a 10% chance to stun yourself. If you stun yourself, the attack over 12 seconds*; Level 40:Wave of Darkness deals +20% 108 Psychic damageover 12 seconds*; Tier 5Level 45:Deathgaze and Wave of Darkness deal +30% deals 120 Psychic damage but have a 10% chance to stun yourself. If you stun yourself, the attack over 12 seconds*; Level 50:Wave of Darkness deals +20% 132 Psychic damageover 12 seconds*; Tier 6Level 55:Deathgaze and Wave of Darkness deal +35% deals 144 Psychic damage but have a 10% chance to stun yourself. If you stun yourself, the attack over 12 seconds*; Level 60:Wave of Darkness deals +20% 156 Psychic damageover 12 seconds*; Tier 7Level 65:Deathgaze and Wave of Darkness deal +40% deals 174 Psychic damage but have a 10% chance to stun yourself. If you stun yourself, the attack over 12 seconds*; Level 70:Wave of Darkness deals +20% 192 Psychic damageover 12 seconds*; Tier 8Level 75:Deathgaze and Wave of Darkness deal +45% deals 210 Psychic damage but have a 10% chance to stun yourself. If you stun yourself, the attack over 12 seconds*; Level 80:Wave of Darkness deals +20% 228 Psychic damageover 12 seconds*; Tier 9Level 85:Deathgaze and Wave of Darkness deal +50% deals 246 Psychic damage but have a 10% chance to stun yourself. If you stun yourself, the attack over 12 seconds*; Level 90:Wave of Darkness deals +20% 264 Psychic damageover 12 seconds*; Tier 10Level 95:Deathgaze and Wave of Darkness deal +55% deals 282 Psychic damage but have a 10% chance to stun yourself. If you stun yourself, the attack over 12 seconds*; Level 100:Wave of Darkness deals +20% 300 Psychic damageover 12 seconds*; Tier 11Level 105:Deathgaze and Wave of Darkness deal +60% deals 318 Psychic damage but have a 10% chance to stun yourself. If you stun yourself, the attack over 12 seconds*; Level 110:Wave of Darkness deals +20% 336 Psychic damageover 12 seconds*; Tier 12Level 115:Deathgaze and Wave of Darkness deal +65% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% 354 Psychic damageover 12 seconds*; Tier 13Level 120:Deathgaze and Wave of Darkness deal +72% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% 372 Psychic damageover 12 seconds*; Tier 14Level 125:Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% 390 Psychic damageover 12 seconds|Expand}}
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| || of Dark Life Waves || <b>Tier 14Level 125</b> - Wave of Darkness heals you for 73 health deals +128 damage and reuse timer is -1 second || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Wave of Darkness heals you for deals +8 healthdamage and reuse timer is -1 second*; Tier 2Level 10:Wave of Darkness heals you for deals +13 healthdamage and reuse timer is -1 second*; Tier 3Level 15:Wave of Darkness heals you for deals +18 healthdamage and reuse timer is -1 second*; Tier 4Level 20:Wave of Darkness heals you for deals +23 healthdamage and reuse timer is -1 second*; Tier 5Level 25:Wave of Darkness heals you for deals +28 healthdamage and reuse timer is -1 second*; Tier 6Level 30:Wave of Darkness heals you for deals +33 healthdamage and reuse timer is -1 second*; Tier 7Level 35:Wave of Darkness heals you for deals +38 healthdamage and reuse timer is -1 second*; Tier 8Level 40:Wave of Darkness heals you for deals +43 healthdamage and reuse timer is -1 second*; Tier 9Level 45:Wave of Darkness heals you for deals +48 healthdamage and reuse timer is -1 second*; Tier 10Level 50:Wave of Darkness heals you for deals +53 healthdamage and reuse timer is -1 second*; Tier 11Level 55:Wave of Darkness heals you for deals +58 healthdamage and reuse timer is -1 second*; Tier 12Level 60:Wave of Darkness heals you for deals +63 healthdamage and reuse timer is -1 second*; Tier 13Level 65:Wave of Darkness heals you for deals +68 healthdamage and reuse timer is -1 second*; Tier 14Level 70:Wave of Darkness heals you for deals +73 healthdamage and reuse timer is -1 second*; Level 75:Wave of Darkness deals +78 damage and reuse timer is -1 second*; Level 80:Wave of Darkness deals +83 damage and reuse timer is -1 second*; Level 85:Wave of Darkness deals +88 damage and reuse timer is -1 second*; Level 90:Wave of Darkness deals +93 damage and reuse timer is -1 second*; Level 95:Wave of Darkness deals +98 damage and reuse timer is -1 second*; Level 100:Wave of Darkness deals +103 damage and reuse timer is -1 second*; Level 105:Wave of Darkness deals +108 damage and reuse timer is -1 second*; Level 110:Wave of Darkness deals +113 damage and reuse timer is -1 second*; Level 115:Wave of Darkness deals +118 damage and reuse timer is -1 second*; Level 120:Wave of Darkness deals +123 damage and reuse timer is -1 second*; Level 125:Wave of Darkness deals +128 damage and reuse timer is -1 second|Expand}}
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| Fearmongering || of Dark Waves || <b>Tier 14Level 125</b> - Wave of Darkness deals +236 250 damage to sentient creatures || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Wave of Darkness deals +10 damage to sentient creatures*; Level 10:Wave of Darkness deals +20 damage to sentient creatures*; Level 15:Wave of Darkness deals +30 damage to sentient creatures*; Tier 1Level 20:Wave of Darkness deals +16 40 damage to sentient creatures*; Tier 2Level 25:Wave of Darkness deals +32 50 damage to sentient creatures*; Tier 3Level 30:Wave of Darkness deals +48 60 damage to sentient creatures*; Tier 4Level 35:Wave of Darkness deals +64 70 damage to sentient creatures*; Tier 5Level 40
:Wave of Darkness deals +80 damage to sentient creatures
*; Tier 6Level 45:Wave of Darkness deals +96 90 damage to sentient creatures*; Tier 7Level 50:Wave of Darkness deals +112 100 damage to sentient creatures*; Tier 8Level 55:Wave of Darkness deals +128 110 damage to sentient creatures*; Tier 9Level 60:Wave of Darkness deals +144 120 damage to sentient creatures*; Tier 10Level 65:Wave of Darkness deals +130 damage to sentient creatures*; Level 70:Wave of Darkness deals +140 damage to sentient creatures*; Level 75:Wave of Darkness deals +150 damage to sentient creatures*; Level 80
:Wave of Darkness deals +160 damage to sentient creatures
*; Tier 11Level 85:Wave of Darkness deals +176 170 damage to sentient creatures*; Tier 12Level 90:Wave of Darkness deals +192 180 damage to sentient creatures*; Tier 13Level 95:Wave of Darkness deals +214 190 damage to sentient creatures*; Tier 14Level 100:Wave of Darkness deals +236 200 damage to sentient creatures*; Level 105:Wave of Darkness deals +210 damage to sentient creatures*; Level 110:Wave of Darkness deals +220 damage to sentient creatures*; Level 115:Wave of Darkness deals +230 damage to sentient creatures*; Level 120:Wave of Darkness deals +240 damage to sentient creatures*; Level 125:Wave of Darkness deals +250 damage to sentient creatures|Expand}}
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| || of Stone Bone Warriors || <b>Tier 14Level 125</b> - All Summoned Skeletons have +54 118 health and suffer -25% damage from Burst attacks || Uncommon || OffHand, Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:All Summoned Skeletons have +11 8 healthand suffer -5% damage from Burst attacks*; Tier 2Level 10:All Summoned Skeletons have +14 12 healthand suffer -5% damage from Burst attacks*; Tier 3Level 15:All Summoned Skeletons have +17 16 healthand suffer -10% damage from Burst attacks*; Tier 4Level 20:All Summoned Skeletons have +20 healthand suffer -10% damage from Burst attacks*; Level 25:Summoned Skeletons have +24 health and suffer -10% damage from Burst attacks*; Level 30:Summoned Skeletons have +28 health and suffer -10% damage from Burst attacks*; Level 35:Summoned Skeletons have +32 health and suffer -10% damage from Burst attacks*; Tier 5Level 40:Summoned Skeletons have +36 health and suffer -10% damage from Burst attacks*; Level 45:Summoned Skeletons have +40 health and suffer -15% damage from Burst attacks*; Level 50:Summoned Skeletons have +44 health and suffer -15% damage from Burst attacks*; Level 55:Summoned Skeletons have +48 health and suffer -15% damage from Burst attacks*; Level 60:Summoned Skeletons have +53 health and suffer -15% damage from Burst attacks*; Level 65:Summoned Skeletons have +58 health and suffer -15% damage from Burst attacks*; Level 70:Summoned Skeletons have +63 health and suffer -15% damage from Burst attacks*; Level 75:Summoned Skeletons have +68 health and suffer -20% damage from Burst attacks*; Level 80:All Summoned Skeletons have +23 73 healthand suffer -20% damage from Burst attacks*; Tier 6Level 85:All Summoned Skeletons have +26 78 healthand suffer -20% damage from Burst attacks*; Tier 7Level 90:All Summoned Skeletons have +29 83 healthand suffer -20% damage from Burst attacks*; Tier 8Level 95:All Summoned Skeletons have +32 88 healthand suffer -20% damage from Burst attacks*; Tier 9Level 100:All Summoned Skeletons have +35 93 healthand suffer -20% damage from Burst attacks*; Tier 10Level 105:All Summoned Skeletons have +38 98 healthand suffer -25% damage from Burst attacks*; Tier 11Level 110:All Summoned Skeletons have +41 103 healthand suffer -25% damage from Burst attacks*; Tier 12Level 115:All Summoned Skeletons have +44 108 healthand suffer -25% damage from Burst attacks*; Tier 13Level 120:All Summoned Skeletons have +49 113 healthand suffer -25% damage from Burst attacks*; Tier 14Level 125:All Summoned Skeletons have +54 118 healthand suffer -25% damage from Burst attacks|Expand}}
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| || of Plated Bone Warriors || <b>Tier 14Level 125</b> - All Summoned Skeletons have +76 160 armor and suffer -25% damage from Burst attacks || Uncommon || OffHand, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:All Summoned Skeletons have +16 armorand suffer -5% damage from Burst attacks*; Tier 2Level 10:All Summoned Skeletons have +22 armorand suffer -5% damage from Burst attacks*; Level 15:Summoned Skeletons have +28 armor and suffer -10% damage from Burst attacks*; Tier 3Level 20:All Summoned Skeletons have +26 34 armorand suffer -10% damage from Burst attacks*; Tier 4Level 25:All Summoned Skeletons have +40 armor and suffer -10% damage from Burst attacks*; Level 30 :Summoned Skeletons have +46 armorand suffer -10% damage from Burst attacks*; Tier 5Level 35:Summoned Skeletons have +52 armor and suffer -10% damage from Burst attacks*; Level 40:Summoned Skeletons have +58 armor and suffer -10% damage from Burst attacks*; Level 45:Summoned Skeletons have +64 armor and suffer -15% damage from Burst attacks*; Level 50:Summoned Skeletons have +70 armor and suffer -15% damage from Burst attacks*; Level 55:Summoned Skeletons have +76 armor and suffer -15% damage from Burst attacks*; Level 60:Summoned Skeletons have +82 armor and suffer -15% damage from Burst attacks*; Level 65:Summoned Skeletons have +88 armor and suffer -15% damage from Burst attacks*; Level 70:Summoned Skeletons have +94 armor and suffer -15% damage from Burst attacks*; Level 75:Summoned Skeletons have +100 armor and suffer -20% damage from Burst attacks*; Level 80:All Summoned Skeletons have +34 106 armorand suffer -20% damage from Burst attacks*; Tier 6Level 85:All Summoned Skeletons have +38 112 armorand suffer -20% damage from Burst attacks*; Tier 7Level 90:All Summoned Skeletons have +42 118 armorand suffer -20% damage from Burst attacks*; Tier 8Level 95:All Summoned Skeletons have +46 124 armorand suffer -20% damage from Burst attacks*; Tier 9Level 100:All Summoned Skeletons have +50 130 armorand suffer -20% damage from Burst attacks*; Tier 10Level 105:All Summoned Skeletons have +54 136 armorand suffer -25% damage from Burst attacks*; Tier 11Level 110:All Summoned Skeletons have +58 142 armorand suffer -25% damage from Burst attacks*; Tier 12Level 115:All Summoned Skeletons have +62 148 armorand suffer -25% damage from Burst attacks*; Tier 13Level 120:All Summoned Skeletons have +69 154 armorand suffer -25% damage from Burst attacks*; Tier 14Level 125:All Summoned Skeletons have +76 160 armorand suffer -25% damage from Burst attacks|Expand}}
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| || of Bone Arrows Violent Skeletons || <b>Tier 14Level 125</b> - Summoned Skeletal Archers Skeletons deal +24 90 direct damage with each attack || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Summoned Skeletons deal +6 direct damage*; Level 10:Summoned Skeletons deal +9 direct damage*; Level 15:Summoned Skeletons deal +12 direct damage*; Level 20:Summoned Skeletons deal +15 direct damage*; Level 25:Summoned Skeletons deal +18 direct damage*; Level 30:Summoned Skeletons deal +21 direct damage*; Level 35:Summoned Skeletons deal +24 direct damage*; Level 40:Summoned Skeletons deal +27 direct damage*; Level 45:Summoned Skeletons deal +30 direct damage*; Level 50:Summoned Skeletons deal +33 direct damage*; Level 55:Summoned Skeletons deal +36 direct damage*; Tier 1Level 60:Summoned Skeletal Archers Skeletons deal +2 40 direct damage with each attack*; Tier 2Level 65:Summoned Skeletal Archers Skeletons deal +3 43 direct damage with each attack*; Tier 3Level 70:Summoned Skeletal Archers Skeletons deal +5 47 direct damage with each attack*; Tier 4Level 75:Summoned Skeletal Archers Skeletons deal +7 50 direct damage with each attack*; Tier 5Level 80:Summoned Skeletal Archers Skeletons deal +9 54 direct damage with each attack*; Tier 6Level 85:Summoned Skeletal Archers Skeletons deal +11 58 direct damage with each attack*; Tier 7Level 90:Summoned Skeletal Archers Skeletons deal +13 62 direct damage with each attack*; Tier 8Level 95:Summoned Skeletal Archers Skeletons deal +14 66 direct damage with each attack*; Tier 9Level 100:Summoned Skeletal Archers Skeletons deal +15 70 direct damage with each attack*; Tier 10Level 105:Summoned Skeletal Archers Skeletons deal +17 74 direct damage with each attack*; Tier 11Level 110:Summoned Skeletal Archers Skeletons deal +19 78 direct damage with each attack*; Tier 12Level 115:Summoned Skeletal Archers Skeletons deal +20 82 direct damage with each attack*; Tier 13Level 120:Summoned Skeletal Archers Skeletons deal +22 86 direct damage with each attack*; Tier 14Level 125:Summoned Skeletal Archers Skeletons deal +24 90 direct damage with each attack|Expand}}
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| || of Dense Sentries || <b>Tier 14Level 125</b> - Summoned Skeletal Swordsmen Skeletons have +109 189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability || Uncommon || OffHand, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Summoned Skeletal Swordsmen Skeletons have +10 armorand -10.5% Crushing/Slashing/Piercing Vulnerability*; Tier 2Level 10:Summoned Skeletal Swordsmen Skeletons have +17 armorand -11% Crushing/Slashing/Piercing Vulnerability*; Tier 3Level 15:Summoned Skeletal Swordsmen Skeletons have +24 armorand -11.5% Crushing/Slashing/Piercing Vulnerability*; Tier 4Level 20:Summoned Skeletal Swordsmen Skeletons have +31 armorand -12% Crushing/Slashing/Piercing Vulnerability*; Tier 5Level 25:Summoned Skeletal Swordsmen Skeletons have +38 armorand -12.5% Crushing/Slashing/Piercing Vulnerability*; Tier 6Level 30:Summoned Skeletal Swordsmen Skeletons have +45 armorand -13% Crushing/Slashing/Piercing Vulnerability*; Tier 7Level 35:Summoned Skeletal Swordsmen Skeletons have +52 armorand -13.5% Crushing/Slashing/Piercing Vulnerability*; Tier 8Level 40:Summoned Skeletal Swordsmen Skeletons have +59 armorand -14% Crushing/Slashing/Piercing Vulnerability*; Tier 9Level 45:Summoned Skeletal Swordsmen Skeletons have +66 armorand -14.5% Crushing/Slashing/Piercing Vulnerability*; Tier 10Level 50:Summoned Skeletal Swordsmen Skeletons have +73 armorand -15% Crushing/Slashing/Piercing Vulnerability*; Tier 11Level 55:Summoned Skeletal Swordsmen Skeletons have +80 armorand -15.5% Crushing/Slashing/Piercing Vulnerability*; Tier 12Level 60:Summoned Skeletal Swordsmen Skeletons have +87 armorand -16% Crushing/Slashing/Piercing Vulnerability*; Tier 13Level 65:Summoned Skeletal Swordsmen Skeletons have +98 94 armorand -16.5% Crushing/Slashing/Piercing Vulnerability*; Tier 14Level 70:Summoned Skeletons have +101 armor and -17% Crushing/Slashing/Piercing Vulnerability*; Level 75:Summoned Skeletal Swordsmen Skeletons have +109 armorand -17.5% Crushing/Slashing/Piercing Vulnerability*; Level 80:Summoned Skeletons have +117 armor and -18% Crushing/Slashing/Piercing Vulnerability*; Level 85:Summoned Skeletons have +125 armor and -18.5% Crushing/Slashing/Piercing Vulnerability*; Level 90:Summoned Skeletons have +133 armor and -19% Crushing/Slashing/Piercing Vulnerability*; Level 95:Summoned Skeletons have +141 armor and -19.5% Crushing/Slashing/Piercing Vulnerability*; Level 100:Summoned Skeletons have +149 armor and -20% Crushing/Slashing/Piercing Vulnerability*; Level 105:Summoned Skeletons have +157 armor and -20.5% Crushing/Slashing/Piercing Vulnerability*; Level 110:Summoned Skeletons have +165 armor and -21% Crushing/Slashing/Piercing Vulnerability*; Level 115:Summoned Skeletons have +173 armor and -21.5% Crushing/Slashing/Piercing Vulnerability*; Level 120:Summoned Skeletons have +181 armor and -22% Crushing/Slashing/Piercing Vulnerability*; Level 125:Summoned Skeletons have +189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability|Expand}}
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| || of Fiery Death Zombie Pain Accumulation || <b>Tier 14Level 125</b> - Summoned Skeletal Mages deal Using Raise Zombie on an existing zombie increases its damage +30 direct damage with each attack 97 for 5 minutes || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Summoned Skeletal Mages deal Using Raise Zombie on an existing zombie increases its damage +4 direct 5 for 5 minutes*; Level 10:Using Raise Zombie on an existing zombie increases its damage with each attack+8 for 5 minutes*; Tier 2Level 15:Summoned Skeletal Mages deal Using Raise Zombie on an existing zombie increases its damage +6 direct 11 for 5 minutes*; Level 20:Using Raise Zombie on an existing zombie increases its damage with each attack+14 for 5 minutes*; Tier 3Level 25:Summoned Skeletal Mages deal Using Raise Zombie on an existing zombie increases its damage +8 direct 17 for 5 minutes*; Level 30:Using Raise Zombie on an existing zombie increases its damage with each attack+21 for 5 minutes*; Tier 4Level 35:Summoned Skeletal Mages deal Using Raise Zombie on an existing zombie increases its damage +10 direct 25 for 5 minutes*; Level 40:Using Raise Zombie on an existing zombie increases its damage with each attack+29 for 5 minutes*; Tier Level 45:Using Raise Zombie on an existing zombie increases its damage +33 for 5minutes*; Level 50:Summoned Skeletal Mages deal Using Raise Zombie on an existing zombie increases its damage +12 direct 37 for 5 minutes*; Level 55:Using Raise Zombie on an existing zombie increases its damage with each attack+41 for 5 minutes*; Tier 6Level 60:Summoned Skeletal Mages deal Using Raise Zombie on an existing zombie increases its damage +14 direct 45 for 5 minutes*; Level 65:Using Raise Zombie on an existing zombie increases its damage with each attack+49 for 5 minutes*; Tier 7Level 70:Summoned Skeletal Mages deal Using Raise Zombie on an existing zombie increases its damage +16 direct 53 for 5 minutes*; Level 75:Using Raise Zombie on an existing zombie increases its damage with each attack+57 for 5 minutes*; Tier 8Level 80:Summoned Skeletal Mages deal Using Raise Zombie on an existing zombie increases its damage +18 direct 61 for 5 minutes*; Level 85:Using Raise Zombie on an existing zombie increases its damage with each attack+65 for 5 minutes*; Tier 9Level 90:Summoned Skeletal Mages deal Using Raise Zombie on an existing zombie increases its damage +20 direct 69 for 5 minutes*; Level 95:Using Raise Zombie on an existing zombie increases its damage with each attack+73 for 5 minutes*; Tier 10Level 100:Summoned Skeletal Mages deal Using Raise Zombie on an existing zombie increases its damage +22 direct 77 for 5 minutes*; Level 105:Using Raise Zombie on an existing zombie increases its damage with each attack+81 for 5 minutes*; Tier 11Level 110:Summoned Skeletal Mages deal Using Raise Zombie on an existing zombie increases its damage +24 direct damage with each attack85 for 5 minutes*; Tier 12Level 115:Summoned Skeletal Mages deal Using Raise Zombie on an existing zombie increases its damage +26 direct damage with each attack89 for 5 minutes*; Tier 13Level 120:Summoned Skeletal Mages deal Using Raise Zombie on an existing zombie increases its damage +28 direct damage with each attack93 for 5 minutes*; Tier 14Level 125:Summoned Skeletal Mages deal Using Raise Zombie on an existing zombie increases its damage +30 direct damage with each attack97 for 5 minutes|Expand}}
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| || of Provocation || <b>Tier 14Level 125</b> - Provoke Undead causes target undead your minions to deal +5856% damage for 10 seconds , but also take 260 damage over 10 seconds || Uncommon || MainHand, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Provoke Undead causes target undead your minions to deal +48% damage for 10 seconds, but also take 35 damage over 10 seconds*; Tier 2Level 10:Provoke Undead causes target undead your minions to deal +810% damage for 10 seconds, but also take 40 damage over 10 seconds*; Tier 3Level 15:Provoke Undead causes target undead your minions to deal +12% damage for 10 seconds, but also take 50 damage over 10 seconds*; Tier 4Level 20:Provoke Undead causes target undead your minions to deal +14% damage for 10 seconds, but also take 55 damage over 10 seconds*; Level 25:Provoke Undead causes your minions to deal +16% damage for 10 seconds, but also take 60 damage over 10 seconds*; Tier 5Level 30:Provoke Undead causes your minions to deal +18% damage for 10 seconds, but also take 70 damage over 10 seconds*; Level 35:Provoke Undead causes target undead your minions to deal +20% damage for 10 seconds, but also take 75 damage over 10 seconds*; Level 40:Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 80 damage over 10 seconds*; Tier 6Level 45:Provoke Undead causes target undead your minions to deal +24% damage for 10 seconds, but also take 85 damage over 10 seconds*; Tier 7Level 50:Provoke Undead causes target undead your minions to deal +26% damage for 10 seconds, but also take 90 damage over 10 seconds*; Level 55:Provoke Undead causes your minions to deal +28% damage for 10 seconds, but also take 95 damage over 10 seconds*; Tier 8Level 60:Provoke Undead causes your minions to deal +30% damage for 10 seconds, but also take 100 damage over 10 seconds*; Level 65:Provoke Undead causes target undead your minions to deal +32% damage for 10 seconds, but also take 110 damage over 10 seconds*; Level 70:Provoke Undead causes your minions to deal +34% damage for 10 seconds, but also take 120 damage over 10 seconds*; Tier 9Level 75:Provoke Undead causes target undead your minions to deal +36% damage for 10 seconds, but also take 125 damage over 10 seconds*; Tier Level 80:Provoke Undead causes your minions to deal +38% damage for 10seconds, but also take 135 damage over 10 seconds*; Level 85:Provoke Undead causes target undead your minions to deal +40% damage for 10 seconds, but also take 145 damage over 10 seconds*; Tier 11Level 90:Provoke Undead causes target undead your minions to deal +42% damage for 10 seconds, but also take 155 damage over 10 seconds*; Level 95:Provoke Undead causes your minions to deal +44% damage for 10 seconds, but also take 170 damage over 10 seconds*; Level 100:Provoke Undead causes your minions to deal +46% damage for 10 seconds, but also take 185 damage over 10 seconds*; Tier 12Level 105:Provoke Undead causes target undead your minions to deal +48% damage for 10 seconds, but also take 200 damage over 10 seconds*; Tier 13Level 110:Provoke Undead causes target undead your minions to deal +5350% damage for 10 seconds, but also take 215 damage over 10 seconds*; Tier 14Level 115:Provoke Undead causes your minions to deal +52% damage for 10 seconds, but also take 230 damage over 10 seconds*; Level 120:Provoke Undead causes your minions to deal +54% damage for 10 seconds, but also take 245 damage over 10 seconds*; Level 125:Provoke Undead causes target undead your minions to deal +5856% damage for 10 seconds, but also take 260 damage over 10 seconds|Expand}}
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| || of Provocation || <b>Tier 14Level 125</b> - Provoke Undead causes target undead to deal 's Reuse Time is -6.5 seconds and it boosts your minions' damage +84% damage with their Fire/Ice/Electricity attacks (if any) 58 for 10 seconds || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Provoke Undead causes target undead to deal 's Reuse Time is -0.5 seconds and it boosts your minions' damage +6% 10 for 10 seconds*; Level 10:Provoke Undead's Reuse Time is -0.5 seconds and it boosts your minions' damage with their Fire/Ice/Electricity attacks (if any) +12 for 10 seconds*; Tier 2Level 15:Provoke Undead causes target undead to deal 's Reuse Time is -1 seconds and it boosts your minions' damage +12% 14 for 10 seconds*; Level 20:Provoke Undead's Reuse Time is -1 seconds and it boosts your minions' damage with their Fire/Ice/Electricity attacks (if any) +16 for 10 seconds*; Tier 3Level 25:Provoke Undead causes target undead to deal 's Reuse Time is -1.5 seconds and it boosts your minions' damage +18% for 10 seconds*; Level 30:Provoke Undead's Reuse Time is -1.5 seconds and it boosts your minions' damage with their Fire/Ice/Electricity attacks (if any) +20 for 10 seconds*; Level 35:Provoke Undead's Reuse Time is -2 seconds and it boosts your minions' damage +22 for 10 seconds*; Tier 4Level 40:Provoke Undead causes target undead to deal 's Reuse Time is -2 seconds and it boosts your minions' damage +24% for 10 seconds*; Level 45:Provoke Undead's Reuse Time is -2.5 seconds and it boosts your minions' damage with their Fire/Ice/Electricity attacks (if any) +26 for 10 seconds*; Tier Level 50:Provoke Undead's Reuse Time is -2.5seconds and it boosts your minions' damage +28 for 10 seconds*; Level 55:Provoke Undead causes target undead to deal 's Reuse Time is -3 seconds and it boosts your minions' damage +30% for 10 seconds*; Level 60:Provoke Undead's Reuse Time is -3 seconds and it boosts your minions' damage with their Fire/Ice/Electricity attacks (if any) +32 for 10 seconds*; Level 65:Provoke Undead's Reuse Time is -3.5 seconds and it boosts your minions' damage +34 for 10 seconds*; Tier 6Level 70:Provoke Undead causes target undead to deal 's Reuse Time is -3.5 seconds and it boosts your minions' damage +36% for 10 seconds*; Level 75:Provoke Undead's Reuse Time is -4 seconds and it boosts your minions' damage with their Fire/Ice/Electricity attacks (if any) +38 for 10 seconds*; Level 80:Provoke Undead's Reuse Time is -4 seconds and it boosts your minions' damage +40 for 10 seconds*; Tier 7Level 85:Provoke Undead causes target undead to deal 's Reuse Time is -4.5 seconds and it boosts your minions' damage +42% for 10 seconds*; Level 90:Provoke Undead's Reuse Time is -4.5 seconds and it boosts your minions' damage with their Fire/Ice/Electricity attacks (if any) +44 for 10 seconds*; Tier 8Level 95:Provoke Undead causes target undead to deal 's Reuse Time is -5 seconds and it boosts your minions' damage +48% damage with their Fire/Ice/Electricity attacks (if any) 46 for 10 seconds*; Tier 9Level 100:Provoke Undead causes target undead to deal 's Reuse Time is -5 seconds and it boosts your minions' damage +54% damage with their Fire/Ice/Electricity attacks (if any) 48 for 10 seconds*; Tier 10Level 105:Provoke Undead causes target undead to deal 's Reuse Time is -5.5 seconds and it boosts your minions' damage +60% damage with their Fire/Ice/Electricity attacks (if any) 50 for 10 seconds*; Tier 11Level 110:Provoke Undead causes target undead to deal 's Reuse Time is -5.5 seconds and it boosts your minions' damage +66% damage with their Fire/Ice/Electricity attacks (if any) 52 for 10 seconds*; Tier 12Level 115:Provoke Undead causes target undead to deal 's Reuse Time is -6 seconds and it boosts your minions' damage +72% damage with their Fire/Ice/Electricity attacks (if any) 54 for 10 seconds*; Tier 13Level 120:Provoke Undead causes target undead to deal 's Reuse Time is -6 seconds and it boosts your minions' damage +78% damage with their Fire/Ice/Electricity attacks (if any) 56 for 10 seconds*; Tier 14Level 125:Provoke Undead causes target undead to deal 's Reuse Time is -6.5 seconds and it boosts your minions' damage +84% damage with their Fire/Ice/Electricity attacks (if any) 58 for 10 seconds|Expand}}
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| || of Laughing Bone Warriors || <b>Tier 14Level 125</b> - Summoned Skeletal Swordsmen taunt as if they did 6501300% more damage || Uncommon || Hands, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Summoned Skeletal Swordsmen taunt as if they did 100% more damage
*; Tier 2Level 10
:Summoned Skeletal Swordsmen taunt as if they did 150% more damage
*; Tier 3Level 15
:Summoned Skeletal Swordsmen taunt as if they did 200% more damage
*; Tier 4Level 20
:Summoned Skeletal Swordsmen taunt as if they did 250% more damage
*; Tier 5Level 25
:Summoned Skeletal Swordsmen taunt as if they did 300% more damage
*; Tier 6Level 30
:Summoned Skeletal Swordsmen taunt as if they did 350% more damage
*; Tier 7Level 35
:Summoned Skeletal Swordsmen taunt as if they did 400% more damage
*; Tier 8Level 40
:Summoned Skeletal Swordsmen taunt as if they did 450% more damage
*; Tier 9Level 45
:Summoned Skeletal Swordsmen taunt as if they did 500% more damage
*; Tier 10Level 50
:Summoned Skeletal Swordsmen taunt as if they did 550% more damage
*; Tier 11Level 55
:Summoned Skeletal Swordsmen taunt as if they did 600% more damage
*; Tier 12:Summoned Skeletal Swordsmen taunt as if they did 650% more damage*; Tier 13:Summoned Skeletal Swordsmen taunt as if they did 650% more damage*; Tier 14Level 60
:Summoned Skeletal Swordsmen taunt as if they did 650% more damage
|Expand*; Level 65:Summoned Skeletal Swordsmen taunt as if they did 700% more damage*; Level 70:Summoned Skeletal Swordsmen taunt as if they did 750% more damage*; Level 75:Summoned Skeletal Swordsmen taunt as if they did 800% more damage*; Level 80:Summoned Skeletal Swordsmen taunt as if they did 850% more damage*; Level 85:Summoned Skeletal Swordsmen taunt as if they did 900% more damage*; Level 90:Summoned Skeletal Swordsmen taunt as if they did 950% more damage*; Level 95:Summoned Skeletal Swordsmen taunt as if they did 1000% more damage*; Level 100:Summoned Skeletal Swordsmen taunt as if they did 1050% more damage*; Level 105:Summoned Skeletal Swordsmen taunt as if they did 1100% more damage*; Level 110:Summoned Skeletal Swordsmen taunt as if they did 1150% more damage*; Level 115:Summoned Skeletal Swordsmen taunt as if they did 1200% more damage*; Level 120:Summoned Skeletal Swordsmen taunt as if they did 1250% more damage*; Level 125:Summoned Skeletal Swordsmen taunt as if they did 1300% more damage}}
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| || of Provocation Death Gazes || <b>Tier 14Level 125</b> - Provoke Undead causes target undead to recover 62 Armor Deathgaze deals +167 damage and reuse timer is -4 seconds || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Deathgaze deals +10 damage and reuse timer is -1 second*; Level 10:Deathgaze deals +16 damage and reuse timer is -1 second*; Tier Level 15:Deathgaze deals +22 damage and reuse timer is -1second*; Level 20:Provoke Undead causes target undead to recover 6 ArmorDeathgaze deals +28 damage and reuse timer is -1 second*; Level 25:Deathgaze deals +34 damage and reuse timer is -1 second*; Level 30:Deathgaze deals +40 damage and reuse timer is -1 second*; Level 35:Deathgaze deals +46 damage and reuse timer is -2 second*; Level 40:Deathgaze deals +52 damage and reuse timer is -2 seconds*; Level 45:Deathgaze deals +58 damage and reuse timer is -2 seconds*; Level 50:Deathgaze deals +64 damage and reuse timer is -2 seconds*; Tier Level 55:Deathgaze deals +70 damage and reuse timer is -2seconds*; Level 60:Provoke Undead causes target undead to recover 10 ArmorDeathgaze deals +76 damage and reuse timer is -2 seconds*; Tier Level 65:Deathgaze deals +83 damage and reuse timer is -3seconds*; Level 70:Provoke Undead causes target undead to recover 14 ArmorDeathgaze deals +90 damage and reuse timer is -3 seconds*; Tier 4Level 75:Provoke Undead causes target undead to recover 18 ArmorDeathgaze deals +97 damage and reuse timer is -3 seconds*; Tier 5Level 80:Provoke Undead causes target undead to recover 22 ArmorDeathgaze deals +104 damage and reuse timer is -3 seconds*; Tier 6Level 85:Provoke Undead causes target undead to recover 26 ArmorDeathgaze deals +111 damage and reuse timer is -3 seconds*; Tier 7Level 90:Provoke Undead causes target undead to recover 30 ArmorDeathgaze deals +118 damage and reuse timer is -3 seconds*; Tier 8Level 95:Provoke Undead causes target undead to recover 34 ArmorDeathgaze deals +125 damage and reuse timer is -3.5 seconds*; Tier 9Level 100:Provoke Undead causes target undead to recover 38 ArmorDeathgaze deals +132 damage and reuse timer is -3.5 seconds*; Tier 10Level 105:Provoke Undead causes target undead to recover 42 ArmorDeathgaze deals +139 damage and reuse timer is -3.5 seconds*; Tier 11Level 110:Provoke Undead causes target undead to recover 46 ArmorDeathgaze deals +146 damage and reuse timer is -3.5 seconds*; Tier 12Level 115:Provoke Undead causes target undead to recover 50 ArmorDeathgaze deals +153 damage and reuse timer is -3.5 seconds*; Tier 13Level 120:Provoke Undead causes target undead to recover 56 ArmorDeathgaze deals +160 damage and reuse timer is -3.5 seconds*; Tier 14Level 125:Provoke Undead causes target undead to recover 62 ArmorDeathgaze deals +167 damage and reuse timer is -4 seconds|Expand}}
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| || || <b>Tier 14Level 125</b> - Summoned Skeletal Archers and Mages regenerate Indirect Fire Damage +17 health every update, both in and out of combat 40% when Necromancy is active || Rare || Hands, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Indirect Fire Damage +5% when Necromancy is active*; Level 10:Indirect Fire Damage +6% when Necromancy is active*; Level 15:Indirect Fire Damage +7% when Necromancy is active*; Tier 1Level 20:Summoned Skeletal Archers and Mages regenerate Indirect Fire Damage +2 health every update, both in and out of combat8% when Necromancy is active*; Level 25:Indirect Fire Damage +9% when Necromancy is active*; Level 30:Indirect Fire Damage +10% when Necromancy is active*; Level 35:Indirect Fire Damage +11% when Necromancy is active*; Level 40:Indirect Fire Damage +12% when Necromancy is active*; Level 45:Indirect Fire Damage +13% when Necromancy is active*; Level 50:Indirect Fire Damage +14% when Necromancy is active*; Level 55:Indirect Fire Damage +15% when Necromancy is active*; Level 60:Indirect Fire Damage +16% when Necromancy is active*; Tier 2Level 65:Summoned Skeletal Archers and Mages regenerate Indirect Fire Damage +3 health every update, both in and out of combat17% when Necromancy is active*; Tier 3Level 70:Summoned Skeletal Archers and Mages regenerate Indirect Fire Damage +4 health every update, both in and out of combat18% when Necromancy is active*; Tier 4Level 75:Summoned Skeletal Archers and Mages regenerate Indirect Fire Damage +5 health every update, both in and out of combat20% when Necromancy is active*; Tier 5Level 80:Summoned Skeletal Archers and Mages regenerate Indirect Fire Damage +6 health every update, both in and out of combat22% when Necromancy is active*; Tier 6Level 85:Summoned Skeletal Archers and Mages regenerate Indirect Fire Damage +7 health every update, both in and out of combat24% when Necromancy is active*; Tier 7Level 90:Summoned Skeletal Archers and Mages regenerate Indirect Fire Damage +8 health every update, both in and out of combat26% when Necromancy is active*; Tier 8Level 95:Summoned Skeletal Archers and Mages regenerate Indirect Fire Damage +9 health every update, both in and out of combat28% when Necromancy is active*; Tier 9Level 100:Summoned Skeletal Archers and Mages regenerate Indirect Fire Damage +10 health every update, both in and out of combat30% when Necromancy is active*; Tier 10Level 105:Summoned Skeletal Archers and Mages regenerate Indirect Fire Damage +11 health every update, both in and out of combat32% when Necromancy is active*; Tier 11Level 110:Summoned Skeletal Archers and Mages regenerate Indirect Fire Damage +12 health every update, both in and out of combat34% when Necromancy is active*; Tier 12Level 115:Summoned Skeletal Archers and Mages regenerate Indirect Fire Damage +13 health every update, both in and out of combat36% when Necromancy is active*; Tier 13Level 120:Summoned Skeletal Archers and Mages regenerate Indirect Fire Damage +15 health every update, both in and out of combat38% when Necromancy is active*; Tier 14Level 125:Summoned Skeletal Archers and Mages regenerate Indirect Fire Damage +17 health every update, both in and out of combat40% when Necromancy is active|Expand}}
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| || || <b>Tier 14Level 125</b> - Summoned Skeletal Swordsmen regenerate Using Raise Zombie on an existing zombie raises its Max Health +22 armor every update, both in 178 for 5 minutes (and out of combat heals +178) || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Using Raise Zombie on an existing zombie raises its Max Health +6 for 5 minutes (and heals +6)*; Level 10:Using Raise Zombie on an existing zombie raises its Max Health +12 for 5 minutes (and heals +12)*; Level 15:Using Raise Zombie on an existing zombie raises its Max Health +18 for 5 minutes (and heals +18)*; Level 20:Using Raise Zombie on an existing zombie raises its Max Health +24 for 5 minutes (and heals +24)*; Level 25:Using Raise Zombie on an existing zombie raises its Max Health +30 for 5 minutes (and heals +30)*; Level 30:Using Raise Zombie on an existing zombie raises its Max Health +36 for 5 minutes (and heals +36)*; Level 35:Using Raise Zombie on an existing zombie raises its Max Health +42 for 5 minutes (and heals +42)*; Level 40:Using Raise Zombie on an existing zombie raises its Max Health +48 for 5 minutes (and heals +48)*; Tier 1Level 45:Summoned Skeletal Swordsmen regenerate Using Raise Zombie on an existing zombie raises its Max Health +3 armor every update, both in 54 for 5 minutes (and heals +54)*; Level 50:Using Raise Zombie on an existing zombie raises its Max Health +60 for 5 minutes (and out of combatheals +60)*; Tier 2Level 55:Summoned Skeletal Swordsmen regenerate Using Raise Zombie on an existing zombie raises its Max Health +66 for 5 armor every update, both in minutes (and out of combatheals +66)*; Tier 3Level 60:Summoned Skeletal Swordsmen regenerate Using Raise Zombie on an existing zombie raises its Max Health +7 armor every update, both in 74 for 5 minutes (and out of combatheals +74)*; Tier 4Level 65:Summoned Skeletal Swordsmen regenerate Using Raise Zombie on an existing zombie raises its Max Health +9 armor every update, both in 82 for 5 minutes (and out of combatheals +82)*; Tier Level 70:Using Raise Zombie on an existing zombie raises its Max Health +90 for 5minutes (and heals +90)*; Level 75:Summoned Skeletal Swordsmen regenerate Using Raise Zombie on an existing zombie raises its Max Health +98 for 5 minutes (and heals +10 armor every update, both in 98)*; Level 80:Using Raise Zombie on an existing zombie raises its Max Health +106 for 5 minutes (and out of combatheals +106)*; Tier 6Level 85:Summoned Skeletal Swordsmen regenerate Using Raise Zombie on an existing zombie raises its Max Health +11 armor every update, both in 114 for 5 minutes (and out of combatheals +114)*; Tier 7Level 90:Summoned Skeletal Swordsmen regenerate Using Raise Zombie on an existing zombie raises its Max Health +12 armor every update, both in 122 for 5 minutes (and out of combatheals +122)*; Tier 8Level 95:Summoned Skeletal Swordsmen regenerate Using Raise Zombie on an existing zombie raises its Max Health +14 armor every update, both in 130 for 5 minutes (and out of combatheals +130)*; Tier 9Level 100:Summoned Skeletal Swordsmen regenerate Using Raise Zombie on an existing zombie raises its Max Health +15 armor every update, both in 138 for 5 minutes (and out of combatheals +138)*; Tier 10Level 105:Summoned Skeletal Swordsmen regenerate Using Raise Zombie on an existing zombie raises its Max Health +16 armor every update, both in 146 for 5 minutes (and out of combatheals +146)*; Tier 11Level 110:Summoned Skeletal Swordsmen regenerate Using Raise Zombie on an existing zombie raises its Max Health +17 armor every update, both in 154 for 5 minutes (and out of combatheals +154)*; Tier 12Level 115:Summoned Skeletal Swordsmen regenerate Using Raise Zombie on an existing zombie raises its Max Health +18 armor every update, both in 162 for 5 minutes (and out of combatheals +162)*; Tier 13Level 120:Summoned Skeletal Swordsmen regenerate Using Raise Zombie on an existing zombie raises its Max Health +20 armor every update, both in 170 for 5 minutes (and out of combatheals +170)*; Tier 14Level 125:Summoned Skeletal Swordsmen regenerate Using Raise Zombie on an existing zombie raises its Max Health +22 armor every update, both in 178 for 5 minutes (and out of combatheals +178)|Expand}}
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| || of Angry Bone Warriors || <b>Tier 7Level 120</b> - Summoned Skeletal Swordsmen have 60-65% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY(DEPRECATED)</b></span> || Uncommon || Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Summoned Skeletal Swordsmen have -10% less Max Rage, allowing them to use their stun attack more often<span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 2Level 20:Summoned Skeletal Swordsmen have 17-15% less Max Rage, allowing them to use their stun attack more often<span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 3Level 30:Summoned Skeletal Swordsmen have -20% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 40:Summoned Skeletal Swordsmen have -25% less Max Rage, allowing them to use their stun attack more often<span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 4Level 50:Summoned Skeletal Swordsmen have 32-30% less Max Rage, allowing them to use their stun attack more often<span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 5Level 60:Summoned Skeletal Swordsmen have -35% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 70:Summoned Skeletal Swordsmen have -40% less Max Rage, allowing them to use their stun attack more often<span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 6Level 80:Summoned Skeletal Swordsmen have -45% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 90:Summoned Skeletal Swordsmen have -50% less Max Rage, allowing them to use their stun attack more often<span style="color:red"><b>(DEPRECATED)</b></span>*; Level 100:Summoned Skeletal Swordsmen have -55% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 7Level 110:Summoned Skeletal Swordsmen have -60% less Max Rage, allowing them to use their stun attack more often<span style="color:red"><b>(DEPRECATED)</b></span>*; Level 120:Summoned Skeletal Swordsmen have -65% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>|Expand}}
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| || of Self-Provocation || <b>Tier 14Level 125</b> - Provoke Undead restores 46 103 Health to you (or Armor if Health is full) and causes your attacks to taunt +2068% for 10 20 seconds || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Provoke Undead restores 7 Health to you (or Armor if Health is full) and causes your attacks to taunt +20% for 20 seconds*; Level 10 :Provoke Undead restores 11 Health to you (or Armor if Health is full) and causes your attacks to taunt +22% for 20 seconds*; Tier 2Level 15:Provoke Undead restores 10 15 Health to you (or Armor if Health is full) and causes your attacks to taunt +24% for 20 seconds*; Level 20:Provoke Undead restores 19 Health to you (or Armor if Health is full) and causes your attacks to taunt +26% for 10 20 seconds*; Tier 3Level 25:Provoke Undead restores 13 23 Health to you (or Armor if Health is full) and causes your attacks to taunt +28% for 20seconds*; Level 30:Provoke Undead restores 27 Health to you (or Armor if Health is full) and causes your attacks to taunt +30% for 10 20 seconds*; Tier 4Level 35:Provoke Undead restores 16 31 Health to you (or Armor if Health is full) and causes your attacks to taunt +32% for 20seconds*; Level 40:Provoke Undead restores 35 Health to you (or Armor if Health is full) and causes your attacks to taunt +34% for 10 20 seconds*; Tier 5Level 45:Provoke Undead restores 19 39 Health to you (or Armor if Health is full) and causes your attacks to taunt +36% for 20seconds*; Level 50:Provoke Undead restores 43 Health to you (or Armor if Health is full) and causes your attacks to taunt +38% for 10 20 seconds*; Tier 6Level 55:Provoke Undead restores 22 47 Health to you (or Armor if Health is full) and causes your attacks to taunt +40% for 20seconds*; Level 60:Provoke Undead restores 51 Health to you (or Armor if Health is full) and causes your attacks to taunt +42% for 10 20 seconds*; Tier 7Level 65:Provoke Undead restores 25 55 Health to you (or Armor if Health is full) and causes your attacks to taunt +44% for 20seconds*; Level 70:Provoke Undead restores 59 Health to you (or Armor if Health is full) and causes your attacks to taunt +46% for 10 20 seconds*; Tier 8Level 75:Provoke Undead restores 28 63 Health to you (or Armor if Health is full) and causes your attacks to taunt +48% for 20seconds*; Level 80:Provoke Undead restores 67 Health to you (or Armor if Health is full) and causes your attacks to taunt +50% for 10 20 seconds*; Tier 9Level 85:Provoke Undead restores 31 71 Health to you (or Armor if Health is full) and causes your attacks to taunt +52% for 20seconds*; Level 90:Provoke Undead restores 75 Health to you (or Armor if Health is full) and causes your attacks to taunt +54% for 10 20 seconds*; Tier 10Level 95:Provoke Undead restores 34 79 Health to you (or Armor if Health is full) and causes your attacks to taunt +56% for 20seconds*; Level 100:Provoke Undead restores 83 Health to you (or Armor if Health is full) and causes your attacks to taunt +58% for 10 20 seconds*; Tier 11Level 105:Provoke Undead restores 37 87 Health to you (or Armor if Health is full) and causes your attacks to taunt +60% for 20seconds*; Level 110:Provoke Undead restores 91 Health to you (or Armor if Health is full) and causes your attacks to taunt +62% for 10 20 seconds*; Tier 12Level 115:Provoke Undead restores 40 95 Health to you (or Armor if Health is full) and causes your attacks to taunt +2064% for 10 20 seconds*; Tier 13Level 120:Provoke Undead restores 43 99 Health to you (or Armor if Health is full) and causes your attacks to taunt +2066% for 10 20 seconds*; Tier 14Level 125:Provoke Undead restores 46 103 Health to you (or Armor if Health is full) and causes your attacks to taunt +2068% for 10 20 seconds|Expand}}
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| || of Supercharged Provocation || <b>Tier 14Level 125</b> - Provoke Undead causes target undead deals 87 damage to your minions, who then deal +94% 159 damage for 10 seconds, but also take 116 Health damage after a 10-second delay || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Provoke Undead causes target undead deals 15 damage to your minions, who then deal +7% 15 damage for 10 seconds*; Level 10:Provoke Undead deals 18 damage to your minions, but also take 12 Health who then deal +21 damage after a for 10-second delayseconds*; Tier 2Level 15:Provoke Undead causes target undead deals 21 damage to your minions, who then deal +12% 27 damage for 10 seconds*; Level 20:Provoke Undead deals 24 damage to your minions, but also take 20 Health who then deal +33 damage after a for 10-second delayseconds*; Tier 3Level 25:Provoke Undead causes target undead deals 27 damage to your minions, who then deal +17% 39 damage for 10 seconds*; Level 30:Provoke Undead deals 30 damage to your minions, but also take 28 Health who then deal +45 damage after a for 10-second delayseconds*; Tier 4Level 35:Provoke Undead causes target undead deals 33 damage to your minions, who then deal +24% 51 damage for 10 seconds*; Level 40:Provoke Undead deals 36 damage to your minions, but also take 36 Health who then deal +57 damage after a for 10-second delayseconds*; Tier 5Level 45:Provoke Undead causes target undead deals 39 damage to your minions, who then deal +31% 63 damage for 10 seconds*; Level 50:Provoke Undead deals 42 damage to your minions, but also take 44 Health who then deal +69 damage after a for 10-second delayseconds*; Tier 6Level 55:Provoke Undead causes target undead deals 45 damage to your minions, who then deal +38% 75 damage for 10 seconds*; Level 60:Provoke Undead deals 48 damage to your minions, but also take 52 Health who then deal +81 damage after a for 10-second delayseconds*; Tier 7Level 65:Provoke Undead causes target undead deals 51 damage to your minions, who then deal +45% 87 damage for 10 seconds*; Level 70:Provoke Undead deals 54 damage to your minions, but also take 60 Health who then deal +93 damage after a for 10-second delayseconds*; Tier 8Level 75:Provoke Undead causes target undead deals 57 damage to your minions, who then deal +52% 99 damage for 10 seconds*; Level 80:Provoke Undead deals 60 damage to your minions, but also take 68 Health who then deal +105 damage after a for 10-second delayseconds*; Tier 9Level 85:Provoke Undead causes target undead deals 63 damage to your minions, who then deal +59% 111 damage for 10 seconds*; Level 90:Provoke Undead deals 66 damage to your minions, but also take 76 Health who then deal +117 damage after a for 10-second delayseconds*; Tier 10Level 95:Provoke Undead causes target undead deals 69 damage to your minions, who then deal +66% 123 damage for 10 seconds*; Level 100:Provoke Undead deals 72 damage to your minions, but also take 84 Health who then deal +129 damage after a for 10-second delayseconds*; Tier 11Level 105:Provoke Undead causes target undead deals 75 damage to your minions, who then deal +73% 135 damage for 10 seconds*; Level 110:Provoke Undead deals 78 damage to your minions, but also take 92 Health who then deal +141 damage after a for 10-second delayseconds*; Tier 12Level 115:Provoke Undead causes target undead deals 81 damage to your minions, who then deal +80% 147 damage for 10 seconds, but also take 100 Health damage after a 10-second delay*; Tier 13Level 120:Provoke Undead causes target undead deals 84 damage to your minions, who then deal +87% 153 damage for 10 seconds, but also take 108 Health damage after a 10-second delay*; Tier 14Level 125:Provoke Undead causes target undead deals 87 damage to your minions, who then deal +94% 159 damage for 10 seconds, but also take 116 Health damage after a 10-second delay|Expand}}
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| Chirurgeon's || || <b>Tier 14Level 125</b> - Heal Undead and Rebuild Undead restore +19 48 Health/Armor || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1:Heal Undead and Rebuild Undead restore +6 Health/Armor*; Tier 2:Heal Undead and Rebuild Undead restore +7 Health/Armor*; Tier 3:Heal Undead and Rebuild Undead restore +8 Health/Armor*; Tier 4:Heal Undead and Rebuild Undead restore +9 Health/Armor*; Tier Level 5
:Heal Undead and Rebuild Undead restore +10 Health/Armor
*; Tier 6Level 10
:Heal Undead and Rebuild Undead restore +11 Health/Armor
*; Tier 7Level 15
:Heal Undead and Rebuild Undead restore +12 Health/Armor
*; Tier 8Level 20
:Heal Undead and Rebuild Undead restore +13 Health/Armor
*; Tier 9Level 25
:Heal Undead and Rebuild Undead restore +14 Health/Armor
*; Tier 10Level 30
:Heal Undead and Rebuild Undead restore +15 Health/Armor
*; Tier 11Level 35
:Heal Undead and Rebuild Undead restore +16 Health/Armor
*; Tier 12Level 40
:Heal Undead and Rebuild Undead restore +17 Health/Armor
*; Tier 13Level 45
:Heal Undead and Rebuild Undead restore +18 Health/Armor
*; Tier 14Level 50
:Heal Undead and Rebuild Undead restore +19 Health/Armor
|Expand*; Level 55:Heal Undead and Rebuild Undead restore +20 Health/Armor*; Level 60:Heal Undead and Rebuild Undead restore +22 Health/Armor*; Level 65:Heal Undead and Rebuild Undead restore +24 Health/Armor*; Level 70:Heal Undead and Rebuild Undead restore +26 Health/Armor*; Level 75:Heal Undead and Rebuild Undead restore +28 Health/Armor*; Level 80:Heal Undead and Rebuild Undead restore +30 Health/Armor*; Level 85:Heal Undead and Rebuild Undead restore +32 Health/Armor*; Level 90:Heal Undead and Rebuild Undead restore +34 Health/Armor*; Level 95:Heal Undead and Rebuild Undead restore +36 Health/Armor*; Level 100:Heal Undead and Rebuild Undead restore +38 Health/Armor*; Level 105:Heal Undead and Rebuild Undead restore +40 Health/Armor*; Level 110:Heal Undead and Rebuild Undead restore +42 Health/Armor*; Level 115:Heal Undead and Rebuild Undead restore +44 Health/Armor*; Level 120:Heal Undead and Rebuild Undead restore +46 Health/Armor*; Level 125:Heal Undead and Rebuild Undead restore +48 Health/Armor}}
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| Chirurgeon's || || <b>Tier 7Level 120</b> - Heal Undead grants causes target undead +13 Mitigation to take -47% damage from all Elite attacks for 8 seconds || Rare || Feet || {{Spoiler|Click Expand to reveal|*; Level 10:Heal Undead causes target undead to take -9% damage from Elite attacks for 8 seconds*; Level 20:Heal Undead causes target undead to take -11% damage from Elite attacks for 8 seconds*; Level 30:Heal Undead causes target undead to take -14% damage from Elite attacks for 8 seconds*; Tier 1Level 40:Heal Undead grants causes target undead +4 Mitigation to take -17% damage from all Elite attacks for 8 seconds*; Tier 2Level 50:Heal Undead grants causes target undead +5 Mitigation to take -20% damage from all Elite attacks for 8 seconds*; Tier 3Level 60:Heal Undead grants causes target undead +6 Mitigation to take -23% damage from all Elite attacks for 8 seconds*; Tier 4Level 70:Heal Undead grants causes target undead +7 Mitigation to take -27% damage from all Elite attacks for 8 seconds*; Tier 5Level 80:Heal Undead grants causes target undead +to take -31% damage from Elite attacks for 8 Mitigation seconds*; Level 90:Heal Undead causes target undead to take -35% damage from Elite attacks for 8 seconds*; Level 100:Heal Undead causes target undead to take -39% damage from all Elite attacks for 8 seconds*; Tier 6Level 110:Heal Undead grants causes target undead +9 Mitigation to take -43% damage from all Elite attacks for 8 seconds*; Tier 7Level 120:Heal Undead grants causes target undead +13 Mitigation to take -47% damage from all Elite attacks for 8 seconds|Expand}}
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| || || <b>Tier 14Level 125</b> - Heal Undead restores +18 Health/Armor and boosts your next attack +41 147 if it is a Darkness attack || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Heal Undead restores boosts your next attack +5 Health/Armor and if it is a Darkness attack*; Level 10:Heal Undead boosts your next attack +5 10 if it is a Darkness attack*; Tier 2Level 15:Heal Undead restores boosts your next attack +6 Health/Armor and 15 if it is a Darkness attack*; Level 20:Heal Undead boosts your next attack +7 21 if it is a Darkness attack*; Tier 3Level 25:Heal Undead restores boosts your next attack +7 Health/Armor and 27 if it is a Darkness attack*; Level 30:Heal Undead boosts your next attack +9 33 if it is a Darkness attack*; Tier 4Level 35:Heal Undead restores boosts your next attack +8 Health/Armor and 39 if it is a Darkness attack*; Level 40:Heal Undead boosts your next attack +11 45 if it is a Darkness attack*; Tier 5Level 45:Heal Undead restores boosts your next attack +9 Health/Armor and 51 if it is a Darkness attack*; Level 50:Heal Undead boosts your next attack +13 57 if it is a Darkness attack*; Tier 6Level 55:Heal Undead restores boosts your next attack +10 Health/Armor and 63 if it is a Darkness attack*; Level 60:Heal Undead boosts your next attack +15 69 if it is a Darkness attack*; Tier 7Level 65:Heal Undead restores boosts your next attack +11 Health/Armor and 75 if it is a Darkness attack*; Level 70:Heal Undead boosts your next attack +17 81 if it is a Darkness attack*; Tier 8Level 75:Heal Undead restores boosts your next attack +12 Health/Armor and 87 if it is a Darkness attack*; Level 80:Heal Undead boosts your next attack +19 93 if it is a Darkness attack*; Tier 9Level 85:Heal Undead restores boosts your next attack +13 Health/Armor and 99 if it is a Darkness attack*; Level 90:Heal Undead boosts your next attack +21 105 if it is a Darkness attack*; Tier 10Level 95:Heal Undead restores boosts your next attack +14 Health/Armor and 111 if it is a Darkness attack*; Level 100:Heal Undead boosts your next attack +23 117 if it is a Darkness attack*; Tier 11Level 105:Heal Undead restores boosts your next attack +15 Health/Armor and 123 if it is a Darkness attack*; Level 110:Heal Undead boosts your next attack +25 129 if it is a Darkness attack*; Tier 12Level 115:Heal Undead restores +16 Health/Armor and boosts your next attack +27 135 if it is a Darkness attack*; Tier 13Level 120:Heal Undead restores +17 Health/Armor and boosts your next attack +34 141 if it is a Darkness attack*; Tier 14Level 125:Heal Undead restores +18 Health/Armor and boosts your next attack +41 147 if it is a Darkness attack|Expand}}
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| || || <b>Tier 14Level 125</b> - Heal Undead restores +12 an additional 196 Health/Armor over 12 seconds and boosts targets' Slashing damage +also hastens the current reuse timer of Rebuild Undead -6 for 8 .5 seconds || Uncommon || MainHand, Legs || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Heal Undead restores an additional 4 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -0.5 seconds*; Level 10:Heal Undead restores an additional 12 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -0.5 seconds*; Level 15:Heal Undead restores an additional 20 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1seconds*; Level 20:Heal Undead restores +an additional 28 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1 seconds*; Level 25:Heal Undead restores an additional 36 Health/Armor over 12 seconds and boosts targets' Slashing damage +also hastens the current reuse timer of Rebuild Undead -1 for 8 .5 seconds*; Tier 2Level 30:Heal Undead restores +2 an additional 44 Health/Armor over 12 seconds and boosts targets' Slashing damage +also hastens the current reuse timer of Rebuild Undead -1 for 8 .5 seconds*; Tier 3Level 35:Heal Undead restores +3 an additional 52 Health/Armor over 12 seconds and boosts targets' Slashing damage +also hastens the current reuse timer of Rebuild Undead -2 for 8 seconds*; Tier 4Level 40:Heal Undead restores +4 an additional 60 Health/Armor over 12 seconds and boosts targets' Slashing damage +also hastens the current reuse timer of Rebuild Undead -2 for 8 seconds*; Tier Level 45:Heal Undead restores an additional 68 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2.5seconds*; Level 50:Heal Undead restores +an additional 76 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2.5 seconds*; Level 55:Heal Undead restores an additional 84 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3 seconds*; Level 60:Heal Undead restores an additional 92 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3 seconds*; Level 65:Heal Undead restores an additional 100 Health/Armor over 12 seconds and boosts targets' Slashing damage +also hastens the current reuse timer of Rebuild Undead -3 for 8 .5 seconds*; Tier 6Level 70:Heal Undead restores +6 an additional 108 Health/Armor over 12 seconds and boosts targets' Slashing damage +also hastens the current reuse timer of Rebuild Undead -3 for 8 .5 seconds*; Level 75:Heal Undead restores an additional 116 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4 seconds*; Tier 7Level 80:Heal Undead restores +7 an additional 124 Health/Armor over 12 seconds and boosts targets' Slashing damage +also hastens the current reuse timer of Rebuild Undead -4 for 8 seconds*; Tier 8Level 85:Heal Undead restores +8 an additional 132 Health/Armor over 12 seconds and boosts targets' Slashing damage +also hastens the current reuse timer of Rebuild Undead -4 for 8 .5 seconds*; Tier 9Level 90:Heal Undead restores +9 an additional 140 Health/Armor over 12 seconds and boosts targets' Slashing damage +also hastens the current reuse timer of Rebuild Undead -4.5 for 8 seconds*; Tier 10Level 95:Heal Undead restores +10 an additional 148 Health/Armor over 12 seconds and boosts targets' Slashing damage +also hastens the current reuse timer of Rebuild Undead -5 for 8 seconds*; Tier 11Level 100:Heal Undead restores +11 an additional 156 Health/Armor over 12 seconds and boosts targets' Slashing damage +6 for 8 also hastens the current reuse timer of Rebuild Undead -5 seconds*; Tier Level 105:Heal Undead restores an additional 164 Health/Armor over 12seconds and also hastens the current reuse timer of Rebuild Undead -5.5 seconds*; Level 110:Heal Undead restores +an additional 172 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5.5 seconds*; Level 115:Heal Undead restores an additional 180 Health/Armor over 12 seconds and boosts targets' Slashing damage +also hastens the current reuse timer of Rebuild Undead -6 for 8 seconds*; Tier 13Level 120:Heal Undead restores +12 an additional 188 Health/Armor over 12 seconds and boosts targets' Slashing damage +also hastens the current reuse timer of Rebuild Undead -6 for 8 seconds*; Tier 14Level 125:Heal Undead restores +12 an additional 196 Health/Armor over 12 seconds and boosts targets' Slashing damage +also hastens the current reuse timer of Rebuild Undead -6 for 8 .5 seconds|Expand}}
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| || of Heated Bones || <b>Tier 7Level 120</b> - Summoned Skeletons deal +12 28% direct damage with each attack, but take 120+60% more damage from any cold attacks || Uncommon || Ring, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Summoned Skeletons deal +2 6% direct damage with each attack, but take +5% more damage from cold attacks*; Level 20:Summoned Skeletons deal +8% direct damage, but take +10% more damage from any cold attacks*; Tier 2Level 30:Summoned Skeletons deal +4 10% direct damage with each attack, but take +15% more damage from cold attacks*; Level 40:Summoned Skeletons deal +12% direct damage, but take +20% more damage from any cold attacks*; Tier 3Level 50:Summoned Skeletons deal +6 14% direct damage with each attack, but take +25% more damage from cold attacks*; Level 60:Summoned Skeletons deal +16% direct damage, but take +30% more damage from any cold attacks*; Tier 4Level 70:Summoned Skeletons deal +8 18% direct damage with each attack, but take +35% more damage from cold attacks*; Level 80:Summoned Skeletons deal +20% direct damage, but take +40% more damage from any cold attacks*; Tier 5Level 90:Summoned Skeletons deal +10 22% direct damage with each attack, but take +45% more damage from cold attacks*; Level 100:Summoned Skeletons deal +24% direct damage, but take +50% more damage from any cold attacks*; Tier 6Level 110:Summoned Skeletons deal +12 26% direct damage with each attack, but take 120+55% more damage from any cold attacks*; Tier 7Level 120:Summoned Skeletons deal +12 28% direct damage with each attack, but take 120+60% more damage from any cold attacks|Expand}}
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| || of Fragile Bones || <b>Tier 7Level 120</b> - Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60Heart's Power has a 44% more damage from any slashing, piercing, or crushing attacks - chance to not actually consume the heart(s) <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY(DEPRECATED)</b></span> || None Rare || Head || {{Spoiler|Click Expand to reveal|*; Level 10:Heart's Power has a 5% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 20:Heart's Power has a 8% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 30:Heart's Power has a 11% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 1Level 40:Summoned Skeletal Mages deal +3 direct damage with each attack, but take 10Heart's Power has a 14% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 50:Heart's Power has a 17% more damage from any slashing, piercing, or crushing attackschance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 2Level 60:Summoned Skeletal Mages deal +5 direct damage with each attack, but take Heart's Power has a 20% more damage from any slashing, piercing, or crushing attackschance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 70:Heart's Power has a 24% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 3Level 80:Summoned Skeletal Mages deal +7 direct damage with each attack, but take 30Heart's Power has a 28% more damage from any slashing, piercing, or crushing attackschance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 4Level 90:Summoned Skeletal Mages deal +9 direct damage with each attack, but take 40Heart's Power has a 32% more damage from any slashing, piercing, or crushing attackschance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 5Level 100:Summoned Skeletal Mages deal +11 direct damage with each attack, but take 50Heart's Power has a 36% more damage from any slashing, piercing, or crushing attackschance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 6Level 110:Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60Heart's Power has a 40% more damage from any slashing, piercing, or crushing attackschance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 7Level 120:Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60Heart's Power has a 44% more damage from any slashing, piercing, or crushing attackschance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>|Expand}}
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| || of Fragile Bones || <b>Tier 7Level 120</b> - Summoned Skeletal Archers and Mages deal +13 34% direct damage with each attack, but take 60+29% more damage from any slashing, piercing, or crushing attacks || Rare || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Summoned Skeletal Archers and Mages deal +3 6% direct damage with each attack, but take 10+7% more damage from any slashingcrushing attacks*; Level 20:Summoned Skeletal Archers and Mages deal +8% direct damage, piercingbut take +9% damage from crushing attacks*; Level 30:Summoned Skeletal Archers and Mages deal +10% direct damage, or but take +11% damage from crushing attacks*; Tier 2Level 40:Summoned Skeletal Archers and Mages deal +5 12% direct damage with each attack, but take 20+13% more damage from any slashingcrushing attacks*; Level 50:Summoned Skeletal Archers and Mages deal +14% direct damage, piercingbut take +15% damage from crushing attacks*; Level 60:Summoned Skeletal Archers and Mages deal +16% direct damage, or but take +17% damage from crushing attacks*; Tier 3Level 70:Summoned Skeletal Archers and Mages deal +7 19% direct damage with each attack, but take 30+19% more damage from any slashingcrushing attacks*; Level 80:Summoned Skeletal Archers and Mages deal +22% direct damage, piercing, or but take +21% damage from crushing attacks*; Tier 4Level 90:Summoned Skeletal Archers and Mages deal +9 25% direct damage with each attack, but take 40+23% more damage from any slashing, piercing, or crushing attacks*; Tier 5Level 100:Summoned Skeletal Archers and Mages deal +11 28% direct damage with each attack, but take 50+25% more damage from any slashing, piercing, or crushing attacks*; Tier 6Level 110:Summoned Skeletal Archers and Mages deal +13 31% direct damage with each attack, but take 60+27% more damage from any slashing, piercing, or crushing attacks*; Tier 7Level 120:Summoned Skeletal Archers and Mages deal +13 34% direct damage with each attack, but take 60+29% more damage from any slashing, piercing, or crushing attacks|Expand}}
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| || of Anti-Nature Unnatural Skeletons || <b>Tier 7Level 120</b> - All Summoned Skeletons Skeletal Archers and Mages deal +10 31% direct damage with each attack, but are instantly destroyed by ANY Nature attack take +60% damage from nature attacks || Rare || Head || {{Spoiler|Click Expand to reveal|*; Level 10:Summoned Skeletal Archers and Mages deal +5% direct damage, but take +5% damage from nature attacks*; Level 20:Summoned Skeletal Archers and Mages deal +7% direct damage, but take +10% damage from nature attacks*; Tier 1Level 30:All Summoned Skeletons Skeletal Archers and Mages deal +9% direct damage, but take +15% damage from nature attacks*; Level 40:Summoned Skeletal Archers and Mages deal +1 11% direct damage with each attack, but are instantly destroyed by ANY Nature attacktake +20% damage from nature attacks*; Tier 2Level 50:All Summoned Skeletons Skeletal Archers and Mages deal +13% direct damage, but take +25% damage from nature attacks*; Level 60:Summoned Skeletal Archers and Mages deal +15% direct damage, but take +30% damage from nature attacks*; Level 70:Summoned Skeletal Archers and Mages deal +2 17% direct damage with each attack, but are instantly destroyed by ANY Nature attacktake +35% damage from nature attacks*; Tier 3Level 80:All Summoned Skeletons Skeletal Archers and Mages deal +4 20% direct damage with each attack, but are instantly destroyed by ANY Nature attacktake +40% damage from nature attacks*; Tier 4Level 90:All Summoned Skeletons Skeletal Archers and Mages deal +6 22% direct damage with each attack, but are instantly destroyed by ANY Nature attacktake +45% damage from nature attacks*; Tier 5Level 100:All Summoned Skeletons Skeletal Archers and Mages deal +8 25% direct damage with each attack, but are instantly destroyed by ANY Nature attacktake +50% damage from nature attacks*; Tier 6Level 110:All Summoned Skeletons Skeletal Archers and Mages deal +10 28% direct damage with each attack, but are instantly destroyed by ANY Nature attacktake +55% damage from nature attacks*; Tier 7Level 120:All Summoned Skeletons Skeletal Archers and Mages deal +10 31% direct damage with each attack, but are instantly destroyed by ANY Nature attacktake +60% damage from nature attacks|Expand}}
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| || of Strong Zombies || <b>Tier 14Level 125</b> - Raised Zombies deal +28 30% damage with each attack || Uncommon || Hands, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Raised Zombies deal +2 6% damage with each attack*; Tier 2Level 10:Raised Zombies deal +4 7% damage with each attack*; Tier 3Level 15:Raised Zombies deal +6 8% damage with each attack*; Tier 4Level 20:Raised Zombies deal +8 9% damage with each attack*; Tier 5Level 25:Raised Zombies deal +10 % damage with each attack*; Tier 6Level 30:Raised Zombies deal +11% damage*; Level 35:Raised Zombies deal +12 % damage*; Level 40:Raised Zombies deal +13% damage with each attack*; Tier 7Level 45:Raised Zombies deal +14 % damage*; Level 50:Raised Zombies deal +15% damage with each attack*; Tier 8Level 55:Raised Zombies deal +16 % damage with each attack*; Tier 9Level 60:Raised Zombies deal +17% damage*; Level 65:Raised Zombies deal +18 % damage with each attack*; Tier 10Level 70:Raised Zombies deal +19% damage*; Level 75:Raised Zombies deal +20 % damage*; Level 80:Raised Zombies deal +21% damage with each attack*; Tier 11Level 85:Raised Zombies deal +22 % damage with each attack*; Tier 12Level 90:Raised Zombies deal +23% damage*; Level 95:Raised Zombies deal +24 % damage with each attack*; Tier 13Level 100:Raised Zombies deal +25% damage*; Level 105:Raised Zombies deal +26 % damage with each attack*; Tier 14Level 110:Raised Zombies deal +27% damage*; Level 115:Raised Zombies deal +28 % damage*; Level 120:Raised Zombies deal +29% damage*; Level 125:Raised Zombies deal +30% damage with each attack|Expand}}
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| || of Inciting Zombies || <b>Tier 14Level 125</b> - Raised Zombies deal +22 80 damage with each attack and taunt as if they did 360+200% more damage || Uncommon || Necklace, Legs || {{Spoiler|Click Expand to reveal|*; Level 5:Raised Zombies deal +8 damage and taunt as if they did +200% more damage*; Level 10:Raised Zombies deal +11 damage and taunt as if they did +200% more damage*; Tier 1Level 15:Raised Zombies deal +1 14 damage with each attack and taunt as if they did 100+200% more damage*; Level 20:Raised Zombies deal +17 damage and taunt as if they did +200% more damage*; Level 25:Raised Zombies deal +20 damage and taunt as if they did +200% more damage*; Level 30:Raised Zombies deal +23 damage and taunt as if they did +200% more damage*; Level 35:Raised Zombies deal +26 damage and taunt as if they did +200% more damage*; Level 40:Raised Zombies deal +29 damage and taunt as if they did +200% more damage*; Level 45:Raised Zombies deal +32 damage and taunt as if they did +200% more damage*; Level 50:Raised Zombies deal +35 damage and taunt as if they did +200% more damage*; Level 55:Raised Zombies deal +38 damage and taunt as if they did +200% more damage*; Tier 2Level 60:Raised Zombies deal +2 41 damage with each attack and taunt as if they did 120+200% more damage*; Tier 3Level 65:Raised Zombies deal +3 44 damage with each attack and taunt as if they did 140+200% more damage*; Tier 4Level 70:Raised Zombies deal +4 47 damage with each attack and taunt as if they did 160+200% more damage*; Tier 5Level 75:Raised Zombies deal +50 damage and taunt as if they did +200% more damage*; Level 80:Raised Zombies deal +6 53 damage with each attack and taunt as if they did 180+200% more damage*; Tier 6Level 85:Raised Zombies deal +7 56 damage with each attack and taunt as if they did +200% more damage*; Tier 7Level 90:Raised Zombies deal +8 59 damage with each attack and taunt as if they did 220+200% more damage*; Tier 8Level 95:Raised Zombies deal +10 62 damage with each attack and taunt as if they did 240+200% more damage*; Tier 9Level 100:Raised Zombies deal +11 65 damage with each attack and taunt as if they did 260+200% more damage*; Tier 10Level 105:Raised Zombies deal +13 68 damage with each attack and taunt as if they did 280+200% more damage*; Tier 11Level 110:Raised Zombies deal +14 71 damage with each attack and taunt as if they did 300+200% more damage*; Tier 12Level 115:Raised Zombies deal +16 74 damage with each attack and taunt as if they did 320+200% more damage*; Tier 13Level 120:Raised Zombies deal +19 77 damage with each attack and taunt as if they did 340+200% more damage*; Tier 14Level 125:Raised Zombies deal +22 80 damage with each attack and taunt as if they did 360+200% more damage|Expand}}
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| || of Fast Zombies || <b>Tier 7Level 120</b> - Raised Zombies move deal +12 faster 72 damage and deal speed is +7 damage with each attack 10 || Rare || Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Raised Zombies move deal +6 damage and speed is +2 faster and *; Level 20:Raised Zombies deal +1 12 damage with each attackand speed is +4*; Tier 2Level 30:Raised Zombies move deal +4 faster 18 damage and speed is +6*; Level 40:Raised Zombies deal +2 24 damage with each attackand speed is +8*; Tier 3Level 50:Raised Zombies move deal +6 faster 30 damage and speed is +10*; Level 60:Raised Zombies deal +3 36 damage with each attackand speed is +10*; Tier 4Level 70:Raised Zombies move deal +8 faster 42 damage and speed is +10*; Level 80:Raised Zombies deal +4 48 damage with each attackand speed is +10*; Tier 5Level 90:Raised Zombies move deal +54 damage and speed is +10 faster and *; Level 100:Raised Zombies deal +5 60 damage with each attackand speed is +10*; Tier 6Level 110:Raised Zombies move deal +12 faster 66 damage and deal speed is +6 damage with each attack10*; Tier 7Level 120:Raised Zombies move deal +12 faster 72 damage and deal speed is +7 damage with each attack10|Expand}}
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