Changes

Jump to: navigation, search

Shield/Treasure Effects

75,254 bytes added, 15 September
v435 update
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[Shield/Treasure Effects|Shield Treasure Effects]]==
</includeonly>See also: [[Shield/Treasure Effects:By Slot]]
See also: [[Shield/Treasure Effects:By Ability]]
<!-- This table is from patch v279, May 9, 2017 Updated to v435 on Mon Sep 15 2025 09:08:16 GMT-0600 (Mountain Daylight Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! Best Tier style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! All Tiersstyle="width:15%"| Other Versions
|-
| || of Shielding || <b>Tier 7Level 120</b> - Shield Mastery Base Damage +2360% || Uncommon || Head, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Shield Skill Damage +35*; Tier 2Level 20:Shield Mastery Base Damage +10%*; Level 30:Shield Mastery Base Damage +815%*; Tier 3Level 40:Shield Mastery Base Damage +20%*; Level 50:Shield Mastery Base Damage +1125%*; Tier 4Level 60:Shield Mastery Base Damage +30%*; Level 70:Shield Mastery Base Damage +1435%*; Tier 5Level 80:Shield Mastery Base Damage +40%*; Level 90:Shield Mastery Base Damage +1745%*; Tier 6Level 100:Shield Mastery Base Damage +50%*; Level 110:Shield Mastery Base Damage +2055%*; Tier 7Level 120*:Shield Mastery Base Damage +2360%|Expand}}
|-
| || of Bashing || <b>Tier 14Level 125</b> - All Shield Bash Abilities Damage +2629% || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*:All Shield Bash Abilities Damage +35%*; Tier 2Level 10*:All Shield Bash Abilities Damage +46%*; Tier 3Level 15*:All Shield Bash Abilities Damage +57%*; Tier 4Level 20*:All Shield Bash Abilities Damage +68%*; Tier 5Level 25*:All Shield Bash Abilities Damage +89%*; Tier 6Level 30*:All Shield Bash Abilities Damage +10%*; Tier 7Level 35:All Shield Bash Abilities Damage +11%*; Level 40:All Shield Bash Abilities Damage +12%*; Tier 8Level 45:All Shield Bash Abilities Damage +13%*; Level 50:All Shield Bash Abilities Damage +14%*; Tier 9Level 55:All Shield Bash Abilities Damage +15%*; Level 60:All Shield Bash Abilities Damage +16%*; Tier 10Level 65:All Shield Bash Abilities Damage +17%*; Level 70:All Shield Bash Abilities Damage +18%*; Tier 11Level 75:All Shield Bash Abilities Damage +19%*; Level 80:All Shield Bash Abilities Damage +20%*; Tier 12Level 85:All Shield Bash Abilities Damage +21%*; Level 90:All Shield Bash Abilities Damage +22%*; Tier 13Level 95:All Shield Bash Abilities Damage +23%*; Level 100:All Shield Bash Abilities Damage +24%*; Tier 14Level 105:All Shield Bash Abilities Damage +25%*; Level 110:All Shield Bash Abilities Damage +26%|Expand*; Level 115:All Shield Bash Abilities Damage +27%*; Level 120:All Shield Bash Abilities Damage +28%*; Level 125:All Shield Bash Abilities Damage +29%}}
|-
| || of Hearty Bashing || <b>Tier 14Level 125</b> - All types of shield Bash attacks restore 14 30 Armor || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:All types of shield Bash attacks restore 6 Armor*; Level 10:All types of shield Bash attacks restore 1 7 Armor*; Tier 2Level 15:All types of shield Bash attacks restore 8 Armor*; Level 20:All types of shield Bash attacks restore 2 9 Armor*; Tier 3Level 25:All types of shield Bash attacks restore 10 Armor*; Level 30:All types of shield Bash attacks restore 3 11 Armor*; Tier 4Level 35:All types of shield Bash attacks restore 12 Armor*; Level 40:All types of shield Bash attacks restore 4 13 Armor*; Tier 5Level 45:All types of shield Bash attacks restore 14 Armor*; Level 50:All types of shield Bash attacks restore 5 15 Armor*; Tier 6Level 55:All types of shield Bash attacks restore 16 Armor*; Level 60:All types of shield Bash attacks restore 6 17 Armor*; Tier 7Level 65:All types of shield Bash attacks restore 18 Armor*; Level 70:All types of shield Bash attacks restore 7 19 Armor*; Tier 8Level 75:All types of shield Bash attacks restore 20 Armor*; Level 80:All types of shield Bash attacks restore 8 21 Armor*; Tier 9Level 85:All types of shield Bash attacks restore 22 Armor*; Level 90:All types of shield Bash attacks restore 9 23 Armor*; Tier 10Level 95:All types of shield Bash attacks restore 24 Armor*; Level 100:All types of shield Bash attacks restore 10 25 Armor*; Tier 11Level 105:All types of shield Bash attacks restore 26 Armor*; Level 110:All types of shield Bash attacks restore 11 27 Armor*; Tier 12Level 115*:All types of shield Bash attacks restore 12 28 Armor*; Tier 13Level 120*:All types of shield Bash attacks restore 13 29 Armor*; Tier 14Level 125*:All types of shield Bash attacks restore 14 30 Armor|Expand}}
|-
| Armor Master's || || <b>Tier 1Level 20</b> - While the Shield skill is active, you mitigate 1 point of attack damage for every 20 Armor you have remaining. (Normally, you would mitigate 1 for every 25 Armor remaining.) || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|*; Level 20:While the Shield skill is active, you mitigate 1 point of attack damage for every 20 Armor you have remaining. (Normally, you would mitigate 1 for every 25 Armor remaining.)}}
|-
| || of Reconciliatory Stunning Physical Shielding || <b>Tier 14Level 120</b> - Stunning Bash restores 31 Health All Shield attacks have a 26% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times || Chest, OffHand Uncommon || Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Stunning Bash restores :All Shield attacks have a 10% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 Healthtimes*; Tier 2Level 20*Stunning Bash restores 7 Health:All Shield attacks have a 12% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times*; Tier 3Level 30*Stunning Bash restores 9 Health:All Shield attacks have a 14% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times*; Tier 4Level 40*Stunning Bash restores 11 Health*; Tier :All Shield attacks have a 16% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5*Stunning Bash restores 13 Healthtimes*; Tier 6Level 50*Stunning Bash restores 15 Health:All Shield attacks have a 18% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times*; Tier 7Level 60*Stunning Bash restores 17 Health:All Shield attacks have a 20% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times*; Tier 8Level 70*Stunning Bash restores 19 Health:All Shield attacks have a 21% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times*; Tier 9Level 80*Stunning Bash restores 21 Health:All Shield attacks have a 22% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times*; Tier 10Level 90*Stunning Bash restores :All Shield attacks have a 23 Health% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times*; Tier 11Level 100*Stunning Bash restores 25 Health:All Shield attacks have a 24% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times*; Tier 12Level 110*Stunning Bash restores 27 Health:All Shield attacks have a 25% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times*; Tier 13Level 120*Stunning Bash restores 29 Health*; Tier 14:All Shield attacks have a 26% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times*Stunning Bash restores 31 Health|Expand}}
|-
| || of Stunning Bashes Esoteric Shielding || <b>Tier 14Level 120</b> - Stunning Bash Damage +91All Shield attacks have a 26% chance to conjure a force-shield that mitigates 10% of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times || Uncommon || Legs, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Stunning Bash Damage +:All Shield attacks have a 10% chance to conjure a force-shield that mitigates 10%of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times*; Tier 2Level 20*Stunning Bash Damage +15:All Shield attacks have a 12% chance to conjure a force-shield that mitigates 10%of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times*; Tier 3Level 30*Stunning Bash Damage +20:All Shield attacks have a 14% chance to conjure a force-shield that mitigates 10%of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times*; Tier 4Level 40*Stunning Bash Damage +25:All Shield attacks have a 16% chance to conjure a force-shield that mitigates 10%of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times*; Tier 5Level 50*Stunning Bash Damage +:All Shield attacks have a 18% chance to conjure a force-shield that mitigates 10% of all nature, darkness, demonic, and acid damage for 30%seconds (or until 100 damage is absorbed). Stacks up to 5 times*; Tier 6Level 60*Stunning Bash Damage +35:All Shield attacks have a 20% chance to conjure a force-shield that mitigates 10%of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times*; Tier 7Level 70*Stunning Bash Damage +40:All Shield attacks have a 21% chance to conjure a force-shield that mitigates 10%of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times*; Tier 8Level 80*Stunning Bash Damage +45:All Shield attacks have a 22% chance to conjure a force-shield that mitigates 10%of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times*; Tier 9Level 90*Stunning Bash Damage +50:All Shield attacks have a 23%*; Tier chance to conjure a force-shield that mitigates 10*Stunning Bash Damage +55%of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times*; Tier 11Level 100*Stunning Bash Damage +60:All Shield attacks have a 24% chance to conjure a force-shield that mitigates 10%of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times*; Tier 12Level 110*Stunning Bash Damage +67:All Shield attacks have a 25% chance to conjure a force-shield that mitigates 10%of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times*; Tier 13Level 120*Stunning Bash Damage +79:All Shield attacks have a 26%*; Tier 14*Stunning Bash Damage +91chance to conjure a force-shield that mitigates 10%of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times|Expand}}
|-
| Armored || || <b>Tier 14Level 125</b> - Max Armor When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +54 when Shield is active 125 damage || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Tier Level 5:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1second and your next Stunning Bash deals +5 damage*Max Armor ; Level 10:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +4 when Shield 10 damage*; Level 15:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is activehastened by 1 second and your next Stunning Bash deals +15 damage*; Tier 2Level 20:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +20 damage*Max Armor ; Level 25:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +8 when Shield 25 damage*; Level 30:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is activehastened by 1 second and your next Stunning Bash deals +30 damage*; Tier 3Level 35:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +35 damage*Max Armor ; Level 40:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +12 when Shield 40 damage*; Level 45:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is activehastened by 1 second and your next Stunning Bash deals +45 damage*; Tier 4Level 50:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +50 damage*Max Armor ; Level 55:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +16 when Shield 55 damage*; Level 60:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is activehastened by 1 second and your next Stunning Bash deals +60 damage*; Tier 5Level 65:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +65 damage*Max Armor ; Level 70:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +20 when Shield 70 damage*; Level 75:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is activehastened by 1 second and your next Stunning Bash deals +75 damage*; Tier 6Level 80:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +80 damage*Max Armor ; Level 85:When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +24 when Shield is active85 damage*; Tier 7Level 90*Max Armor :When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +28 when Shield is active90 damage*; Tier 8Level 95*Max Armor :When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +32 when Shield is active95 damage*; Tier 9Level 100*Max Armor :When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +36 when Shield is active100 damage*; Tier 10Level 105*Max Armor :When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +40 when Shield is active105 damage*; Tier 11Level 110*Max Armor :When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +44 when Shield is active110 damage*; Tier 12Level 115*Max Armor :When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +48 when Shield is active115 damage*; Tier 13Level 120*Max Armor :When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +51 when Shield is active120 damage*; Tier 14Level 125*Max Armor :When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +54 when Shield is active125 damage|Expand}}
|-
| Protective || of Stunning Bashes || <b>Tier 14Level 125</b> - Slashing Mitigation Stunning Bash Damage +6, Piercing Mitigation +5, Crushing Mitigation +5 while Shield skill active 125% || Uncommon || OffHandLegs, MainHand Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Stunning Bash Damage +10%*Slashing Mitigation ; Level 10:Stunning Bash Damage +1, Piercing Mitigation 14%*; Level 15:Stunning Bash Damage +1, Crushing Mitigation 18%*; Level 20:Stunning Bash Damage +1 while Shield skill active22%*; Tier 2Level 25:Stunning Bash Damage +26%*Slashing Mitigation ; Level 30:Stunning Bash Damage +2, Piercing Mitigation 30%*; Level 35:Stunning Bash Damage +1, Crushing Mitigation 35%*; Level 40:Stunning Bash Damage +1 while Shield skill active40%*; Tier 3Level 45:Stunning Bash Damage +45%*Slashing Mitigation ; Level 50:Stunning Bash Damage +2, Piercing Mitigation 50%*; Level 55:Stunning Bash Damage +2, Crushing Mitigation 55%*; Level 60:Stunning Bash Damage +1 while Shield skill active60%*; Tier 4Level 65:Stunning Bash Damage +65%*Slashing Mitigation ; Level 70:Stunning Bash Damage +2, Piercing Mitigation 70%*; Level 75:Stunning Bash Damage +2, Crushing Mitigation +2 while Shield skill active75%*; Tier 5Level 80*Slashing Mitigation :Stunning Bash Damage +3, Piercing Mitigation +2, Crushing Mitigation +2 while Shield skill active80%*; Tier 6Level 85*Slashing Mitigation :Stunning Bash Damage +3, Piercing Mitigation +3, Crushing Mitigation +2 while Shield skill active85%*; Tier 7Level 90*Slashing Mitigation +3, Piercing Mitigation :Stunning Bash Damage +3, Crushing Mitigation +3 while Shield skill active90%*; Tier 8Level 95*Slashing Mitigation +4, Piercing Mitigation +3, Crushing Mitigation :Stunning Bash Damage +3 while Shield skill active95%*; Tier 9Level 100*Slashing Mitigation +4, Piercing Mitigation +4, Crushing Mitigation :Stunning Bash Damage +3 while Shield skill active100%*; Tier 10Level 105*Slashing Mitigation +4, Piercing Mitigation :Stunning Bash Damage +4, Crushing Mitigation +4 while Shield skill active105%*; Tier 11Level 110*Slashing Mitigation +5, Piercing Mitigation +4, Crushing Mitigation :Stunning Bash Damage +4 while Shield skill active110%*; Tier 12Level 115*Slashing Mitigation +5, Piercing Mitigation +5, Crushing Mitigation :Stunning Bash Damage +4 while Shield skill active115%*; Tier 13Level 120*Slashing Mitigation +5, Piercing Mitigation +5, Crushing Mitigation :Stunning Bash Damage +5 while Shield skill active120%*; Tier 14Level 125*Slashing Mitigation +6, Piercing Mitigation +5, Crushing Mitigation :Stunning Bash Damage +5 while Shield skill active125%|Expand}}
|-
| Acid-Free Armored || || <b>Tier 14Level 125</b> - Direct Acid Mitigation +28 and Indirect Acid Mitigation Max Armor +4 while 87 when Shield skill is active || Hands Uncommon || OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Max Armor +4 when Shield is active*Direct Acid Mitigation ; Level 10:Max Armor +2 and Indirect Acid Mitigation 8 when Shield is active*; Level 15:Max Armor +1 while 12 when Shield skill is active*; Tier 2Level 20:Max Armor +16 when Shield is active*Direct Acid Mitigation ; Level 25:Max Armor +4 and Indirect Acid Mitigation 20 when Shield is active*; Level 30:Max Armor +1 while 24 when Shield skill is active*; Tier 3Level 35:Max Armor +28 when Shield is active*Direct Acid Mitigation ; Level 40:Max Armor +6 and Indirect Acid Mitigation 32 when Shield is active*; Level 45:Max Armor +1 while 36 when Shield skill is active*; Tier 4Level 50:Max Armor +40 when Shield is active*Direct Acid Mitigation ; Level 55:Max Armor +8 and Indirect Acid Mitigation 44 when Shield is active*; Level 60:Max Armor +2 while 48 when Shield skill is active*; Tier 5Level 65:Max Armor +51 when Shield is active*Direct Acid Mitigation ; Level 70:Max Armor +10 and Indirect Acid Mitigation 54 when Shield is active*; Level 75:Max Armor +2 while 57 when Shield skill is active*; Tier 6Level 80:Max Armor +60 when Shield is active*Direct Acid Mitigation +12 and Indirect Acid Mitigation ; Level 85:Max Armor +2 while 63 when Shield skill is active*; Tier 7Level 90*Direct Acid Mitigation +14 and Indirect Acid Mitigation :Max Armor +3 while 66 when Shield skill is active*; Tier 8Level 95*Direct Acid Mitigation +16 and Indirect Acid Mitigation :Max Armor +3 while 69 when Shield skill is active*; Tier 9Level 100*Direct Acid Mitigation :Max Armor +18 and Indirect Acid Mitigation +3 while 72 when Shield skill is active*; Tier 10Level 105*Direct Acid Mitigation +20 and Indirect Acid Mitigation :Max Armor +4 while 75 when Shield skill is active*; Tier 11Level 110*Direct Acid Mitigation +22 and Indirect Acid Mitigation :Max Armor +4 while 78 when Shield skill is active*; Tier 12Level 115*Direct Acid Mitigation +24 and Indirect Acid Mitigation :Max Armor +4 while 81 when Shield skill is active*; Tier 13Level 120*Direct Acid Mitigation :Max Armor +26 and Indirect Acid Mitigation +4 while 84 when Shield skill is active*; Tier 14Level 125*Direct Acid Mitigation +28 and Indirect Acid Mitigation :Max Armor +4 while 87 when Shield skill is active|Expand}}
|-
| Armored Protective || of Neck Defense || <b>Tier 14Level 125</b> - Max Armor +64 when While Shield is skill active : Mitigate Slashing +18, Piercing +18, and Crushing +18. Versus Elite attackers, these values are doubled || Uncommon || Necklace OffHand, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:While Shield skill active: Mitigate Slashing +2, Piercing +2, and Crushing +2. Versus Elite attackers, these values are doubled*Max Armor ; Level 10:While Shield skill active: Mitigate Slashing +4 when , Piercing +2, and Crushing +2. Versus Elite attackers, these values are doubled*; Level 15:While Shield is skill active: Mitigate Slashing +4, Piercing +4, and Crushing +2. Versus Elite attackers, these values are doubled*; Tier 2Level 20*Max Armor +8 when :While Shield is skill active: Mitigate Slashing +4, Piercing +4, and Crushing +4. Versus Elite attackers, these values are doubled*; Tier 3Level 25*Max Armor +12 when :While Shield is skill active: Mitigate Slashing +6, Piercing +4, and Crushing +4. Versus Elite attackers, these values are doubled*; Tier Level 30:While Shield skill active: Mitigate Slashing +6, Piercing +6, and Crushing +4. Versus Elite attackers, these values are doubled*Max Armor +16 when ; Level 35:While Shield is skill active: Mitigate Slashing +6, Piercing +6, and Crushing +6. Versus Elite attackers, these values are doubled*; Tier 5Level 40*Max Armor +20 when :While Shield is skill active: Mitigate Slashing +8, Piercing +6, and Crushing +6. Versus Elite attackers, these values are doubled*; Tier Level 45:While Shield skill active: Mitigate Slashing +8, Piercing +8, and Crushing +6. Versus Elite attackers, these values are doubled*Max Armor +24 when ; Level 50:While Shield is skill active: Mitigate Slashing +8, Piercing +8, and Crushing +8. Versus Elite attackers, these values are doubled*; Tier 7Level 55*Max Armor +28 when :While Shield is skill active: Mitigate Slashing +10, Piercing +8, and Crushing +8. Versus Elite attackers, these values are doubled*; Tier Level 60:While Shield skill active: Mitigate Slashing +10, Piercing +10, and Crushing +8. Versus Elite attackers, these values are doubled*Max Armor +32 when ; Level 65:While Shield is skill active: Mitigate Slashing +10, Piercing +10, and Crushing +10. Versus Elite attackers, these values are doubled*; Tier 9Level 70*Max Armor +36 when :While Shield is skill active: Mitigate Slashing +12, Piercing +10, and Crushing +10. Versus Elite attackers, these values are doubled*; Tier Level 75:While Shield skill active: Mitigate Slashing +12, Piercing +12, and Crushing +10. Versus Elite attackers, these values are doubled*Max Armor +40 when ; Level 80:While Shield is skill active: Mitigate Slashing +12, Piercing +12, and Crushing +12. Versus Elite attackers, these values are doubled*; Tier 11Level 85*Max Armor +44 when :While Shield is skill active: Mitigate Slashing +14, Piercing +12, and Crushing +12. Versus Elite attackers, these values are doubled*; Tier Level 90:While Shield skill active: Mitigate Slashing +14, Piercing +14, and Crushing +12. Versus Elite attackers, these values are doubled*Max Armor ; Level 95:While Shield skill active: Mitigate Slashing +14, Piercing +14, and Crushing +48 when 14. Versus Elite attackers, these values are doubled*; Level 100:While Shield is skill active: Mitigate Slashing +16, Piercing +14, and Crushing +14. Versus Elite attackers, these values are doubled*; Tier 13Level 105:While Shield skill active: Mitigate Slashing +16, Piercing +16, and Crushing +14. Versus Elite attackers, these values are doubled*Max Armor ; Level 110:While Shield skill active: Mitigate Slashing +16, Piercing +16, and Crushing +56 when 16. Versus Elite attackers, these values are doubled*; Level 115:While Shield is skill active: Mitigate Slashing +18, Piercing +16, and Crushing +16. Versus Elite attackers, these values are doubled*; Tier 14Level 120:While Shield skill active: Mitigate Slashing +18, Piercing +18, and Crushing +16. Versus Elite attackers, these values are doubled*Max Armor +64 when ; Level 125:While Shield is skill active: Mitigate Slashing +18, Piercing +18, and Crushing +18. Versus Elite attackers, these values are doubled|Expand}}
|-
| Acid-Proof || of Acid Resistance || <b>Tier 14Level 125</b> - Stunning Bash causes the target to take 135 Trauma damage over 15 seconds Max Armor +75, Direct Acid Mitigation +50, and Indirect Acid Mitigation +4 while Shield skill active || Uncommon || MainHand, Necklace Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Max Armor +3, Direct Acid Mitigation +2, and Indirect Acid Mitigation +1while Shield skill active*Stunning Bash causes the target to take ; Level 10 Trauma damage over 15 seconds:Max Armor +6, Direct Acid Mitigation +4, and Indirect Acid Mitigation +1 while Shield skill active*; Tier 2Level 15*Stunning Bash causes the target to take 15 Trauma damage over 15 seconds:Max Armor +9, Direct Acid Mitigation +6, and Indirect Acid Mitigation +1 while Shield skill active*; Tier 3Level 20*Stunning Bash causes the target to take 20 Trauma damage over 15 seconds:Max Armor +12, Direct Acid Mitigation +8, and Indirect Acid Mitigation +2 while Shield skill active*; Tier 4Level 25*Stunning Bash causes the target to take 25 Trauma damage over :Max Armor +15 seconds, Direct Acid Mitigation +10, and Indirect Acid Mitigation +2 while Shield skill active*; Tier 5Level 30:Max Armor +18, Direct Acid Mitigation +12, and Indirect Acid Mitigation +2 while Shield skill active*Stunning Bash causes the target to take ; Level 35 Trauma damage over 15 seconds:Max Armor +21, Direct Acid Mitigation +14, and Indirect Acid Mitigation +3 while Shield skill active*; Tier 6Level 40:Max Armor +24, Direct Acid Mitigation +16, and Indirect Acid Mitigation +3 while Shield skill active*Stunning Bash causes the target to take ; Level 45 Trauma damage over 15 seconds:Max Armor +27, Direct Acid Mitigation +18, and Indirect Acid Mitigation +3 while Shield skill active*; Tier 7Level 50:Max Armor +30, Direct Acid Mitigation +20, and Indirect Acid Mitigation +4 while Shield skill active*Stunning Bash causes the target to take ; Level 55 Trauma damage over 15 seconds:Max Armor +33, Direct Acid Mitigation +22, and Indirect Acid Mitigation +4 while Shield skill active*; Tier 8Level 60:Max Armor +36, Direct Acid Mitigation +24, and Indirect Acid Mitigation +4 while Shield skill active*Stunning Bash causes the target to take ; Level 65 Trauma damage over 15 seconds:Max Armor +39, Direct Acid Mitigation +26, and Indirect Acid Mitigation +4 while Shield skill active*; Tier 9Level 70:Max Armor +42, Direct Acid Mitigation +28, and Indirect Acid Mitigation +4 while Shield skill active*Stunning Bash causes the target to take ; Level 75 Trauma damage over 15 seconds:Max Armor +45, Direct Acid Mitigation +30, and Indirect Acid Mitigation +4 while Shield skill active*; Tier 10Level 80:Max Armor +48, Direct Acid Mitigation +32, and Indirect Acid Mitigation +4 while Shield skill active*Stunning Bash causes the target to take ; Level 85 Trauma damage over 15 seconds:Max Armor +51, Direct Acid Mitigation +34, and Indirect Acid Mitigation +4 while Shield skill active*; Tier 11Level 90:Max Armor +54, Direct Acid Mitigation +36, and Indirect Acid Mitigation +4 while Shield skill active*Stunning Bash causes the target to take ; Level 95 Trauma damage over 15 seconds:Max Armor +57, Direct Acid Mitigation +38, and Indirect Acid Mitigation +4 while Shield skill active*; Tier 12Level 100:Max Armor +60, Direct Acid Mitigation +40, and Indirect Acid Mitigation +4 while Shield skill active*Stunning Bash causes the target to take ; Level 105 Trauma damage over 15 seconds:Max Armor +63, Direct Acid Mitigation +42, and Indirect Acid Mitigation +4 while Shield skill active*; Level 110:Max Armor +66, Direct Acid Mitigation +44, and Indirect Acid Mitigation +4 while Shield skill active*; Tier 13Level 115:Max Armor +69, Direct Acid Mitigation +46, and Indirect Acid Mitigation +4 while Shield skill active*Stunning Bash causes the target to take ; Level 120 Trauma damage over 15 seconds:Max Armor +72, Direct Acid Mitigation +48, and Indirect Acid Mitigation +4 while Shield skill active*; Tier 14Level 125*Stunning Bash causes the target to take 135 Trauma damage over 15 seconds:Max Armor +75, Direct Acid Mitigation +50, and Indirect Acid Mitigation +4 while Shield skill active|Expand}}
|-
| Armored || of Disrupting Bashes Neck Defense || <b>Tier 14Level 125</b> - Disrupting Bash further reduces target's Rage by 700 Max Armor +100 when Shield is active || Head, Legs Uncommon || Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Max Armor +4 when Shield is active*Disrupting Bash further reduces target's Rage by 115; Level 10:Max Armor +8 when Shield is active*; Tier 2Level 15:Max Armor +12 when Shield is active*Disrupting Bash further reduces target's Rage by 150; Level 20:Max Armor +16 when Shield is active*; Tier 3Level 25:Max Armor +20 when Shield is active*Disrupting Bash further reduces target's Rage by 185; Level 30:Max Armor +24 when Shield is active*; Tier 4Level 35:Max Armor +28 when Shield is active*Disrupting Bash further reduces target's Rage by 220; Level 40:Max Armor +32 when Shield is active*; Tier 5Level 45:Max Armor +36 when Shield is active*Disrupting Bash further reduces target's Rage by 255; Level 50:Max Armor +40 when Shield is active*; Tier 6Level 55:Max Armor +44 when Shield is active*Disrupting Bash further reduces target's Rage by 290; Level 60:Max Armor +48 when Shield is active*; Tier 7Level 65:Max Armor +52 when Shield is active*Disrupting Bash further reduces target's Rage by 325; Level 70:Max Armor +56 when Shield is active*; Tier 8Level 75:Max Armor +60 when Shield is active*Disrupting Bash further reduces target's Rage by 360; Level 80:Max Armor +64 when Shield is active*; Tier 9Level 85:Max Armor +68 when Shield is active*Disrupting Bash further reduces target's Rage by 395; Level 90:Max Armor +72 when Shield is active*; Tier 10Level 95:Max Armor +76 when Shield is active*Disrupting Bash further reduces target's Rage by 430; Level 100:Max Armor +80 when Shield is active*; Tier 11Level 105:Max Armor +84 when Shield is active*Disrupting Bash further reduces target's Rage by 465; Level 110:Max Armor +88 when Shield is active*; Tier 12Level 115*Disrupting Bash further reduces target's Rage by 500:Max Armor +92 when Shield is active*; Tier 13Level 120*Disrupting Bash further reduces target's Rage by 600:Max Armor +96 when Shield is active*; Tier 14Level 125*Disrupting Bash further reduces target's Rage by 700:Max Armor +100 when Shield is active|Expand}}
|-
| || of Disrupting Bashes || <b>Tier 14Level 125</b> - Disrupting Stunning Bash Damage +74% causes the target to take 318 Trauma damage over 12 seconds || Uncommon || HandsMainHand, OffHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Stunning Bash causes the target to take 30 Trauma damage over 12 seconds*Disrupting ; Level 10:Stunning Bash Damage +10%causes the target to take 42 Trauma damage over 12 seconds*; Tier 2Level 15:Stunning Bash causes the target to take 54 Trauma damage over 12 seconds*Disrupting ; Level 20:Stunning Bash Damage +14%causes the target to take 66 Trauma damage over 12 seconds*; Tier 3Level 25:Stunning Bash causes the target to take 78 Trauma damage over 12 seconds*Disrupting ; Level 30:Stunning Bash Damage +18%causes the target to take 90 Trauma damage over 12 seconds*; Tier 4Level 35:Stunning Bash causes the target to take 102 Trauma damage over 12 seconds*Disrupting ; Level 40:Stunning Bash Damage +22%causes the target to take 114 Trauma damage over 12 seconds*; Tier 5Level 45:Stunning Bash causes the target to take 126 Trauma damage over 12 seconds*Disrupting ; Level 50:Stunning Bash Damage +26%causes the target to take 138 Trauma damage over 12 seconds*; Tier 6Level 55:Stunning Bash causes the target to take 150 Trauma damage over 12 seconds*Disrupting ; Level 60:Stunning Bash Damage +30%causes the target to take 162 Trauma damage over 12 seconds*; Tier 7Level 65:Stunning Bash causes the target to take 174 Trauma damage over 12 seconds*Disrupting ; Level 70:Stunning Bash Damage +34%causes the target to take 186 Trauma damage over 12 seconds*; Tier 8Level 75:Stunning Bash causes the target to take 198 Trauma damage over 12 seconds*Disrupting ; Level 80:Stunning Bash Damage +38%causes the target to take 210 Trauma damage over 12 seconds*; Tier 9Level 85:Stunning Bash causes the target to take 222 Trauma damage over 12 seconds*Disrupting ; Level 90:Stunning Bash Damage +42%causes the target to take 234 Trauma damage over 12 seconds*; Tier 10Level 95:Stunning Bash causes the target to take 246 Trauma damage over 12 seconds*Disrupting ; Level 100:Stunning Bash Damage +46%causes the target to take 258 Trauma damage over 12 seconds*; Tier 11Level 105*Disrupting :Stunning Bash Damage +50%causes the target to take 270 Trauma damage over 12 seconds*; Tier Level 110:Stunning Bash causes the target to take 282 Trauma damage over 12seconds*Disrupting ; Level 115:Stunning Bash Damage +54%causes the target to take 294 Trauma damage over 12 seconds*; Tier 13Level 120*Disrupting :Stunning Bash Damage +64%causes the target to take 306 Trauma damage over 12 seconds*; Tier 14Level 125*Disrupting :Stunning Bash Damage +74%causes the target to take 318 Trauma damage over 12 seconds|Expand}}
|-
| || of Disrupting Bashes || <b>Tier 14Level 125</b> - Disrupting Bash deals +43% damage and taunts +450 further reduces target's Rage by 1280 || Uncommon || ChestHead, Ring Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Disrupting Bash further reduces target's Rage by 115*; Level 10:Disrupting Bash deals +13% damage and taunts +25further reduces target's Rage by 150*; Tier 2Level 15:Disrupting Bash further reduces target's Rage by 185*; Level 20:Disrupting Bash deals +15% damage and taunts +50further reduces target's Rage by 220*; Tier 3Level 25:Disrupting Bash further reduces target's Rage by 255*; Level 30:Disrupting Bash deals +17% damage and taunts +75further reduces target's Rage by 290*; Tier 4Level 35:Disrupting Bash further reduces target's Rage by 325*; Level 40:Disrupting Bash deals +19% damage and taunts +100further reduces target's Rage by 360*; Tier 5Level 45:Disrupting Bash further reduces target's Rage by 395*; Level 50:Disrupting Bash deals +21% damage and taunts +125further reduces target's Rage by 430*; Tier 6Level 55:Disrupting Bash further reduces target's Rage by 465*; Level 60:Disrupting Bash deals +23% damage and taunts +150further reduces target's Rage by 500*; Tier 7Level 65:Disrupting Bash further reduces target's Rage by 560*; Level 70:Disrupting Bash deals +25% damage and taunts +175further reduces target's Rage by 620*; Tier 8Level 75:Disrupting Bash further reduces target's Rage by 680*; Level 80:Disrupting Bash deals +27% damage and taunts +200further reduces target's Rage by 740*; Tier 9Level 85:Disrupting Bash further reduces target's Rage by 800*; Level 90:Disrupting Bash deals +29% damage and taunts +225further reduces target's Rage by 860*; Tier 10Level 95:Disrupting Bash further reduces target's Rage by 920*; Level 100:Disrupting Bash deals +31% damage and taunts +250further reduces target's Rage by 980*; Tier 11Level 105:Disrupting Bash further reduces target's Rage by 1040*; Level 110:Disrupting Bash deals +33% damage and taunts +275further reduces target's Rage by 1100*; Tier 12Level 115*:Disrupting Bash deals +35% damage and taunts +300further reduces target's Rage by 1160*; Tier 13Level 120*:Disrupting Bash deals +39% damage and taunts +375further reduces target's Rage by 1220*; Tier 14Level 125*:Disrupting Bash deals +43% damage and taunts +450further reduces target's Rage by 1280|Expand}}
|-
| || of Rageless Infuriation Disrupting Bashes || <b>Tier 14Level 125</b> - Infuriating Disrupting Bash generates no Rage and lowers Rage by 730 Damage +107.5% || MainHandUncommon || Hands, Legs OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Disrupting Bash Damage +10%*Infuriating ; Level 10:Disrupting Bash generates no Rage and lowers Rage by 125Damage +13%*; Tier 2Level 15:Disrupting Bash Damage +16%*Infuriating ; Level 20:Disrupting Bash generates no Rage and lowers Rage by 160Damage +19%*; Tier 3Level 25:Disrupting Bash Damage +22%*Infuriating ; Level 30:Disrupting Bash generates no Rage and lowers Rage by 195Damage +25%*; Tier 4Level 35:Disrupting Bash Damage +29%*Infuriating ; Level 40:Disrupting Bash generates no Rage and lowers Rage by 230Damage +33%*; Tier 5Level 45:Disrupting Bash Damage +37%*Infuriating ; Level 50:Disrupting Bash generates no Rage and lowers Rage by 265Damage +41%*; Tier 6Level 55:Disrupting Bash Damage +45%*Infuriating ; Level 60:Disrupting Bash generates no Rage and lowers Rage by 300Damage +49%*; Tier 7Level 65:Disrupting Bash Damage +53.5%*Infuriating ; Level 70:Disrupting Bash generates no Rage and lowers Rage by 335Damage +58%*; Tier 8Level 75:Disrupting Bash Damage +62.5%*Infuriating ; Level 80:Disrupting Bash generates no Rage and lowers Rage by 370Damage +67%*; Tier 9Level 85:Disrupting Bash Damage +71.5%*Infuriating ; Level 90:Disrupting Bash generates no Rage and lowers Rage by 405Damage +76%*; Tier 10Level 95:Disrupting Bash Damage +80.5%*Infuriating ; Level 100:Disrupting Bash generates no Rage and lowers Rage by 440Damage +85%*; Tier 11Level 105:Disrupting Bash Damage +89.5%*Infuriating ; Level 110:Disrupting Bash generates no Rage and lowers Rage by 475Damage +94%*; Tier 12Level 115*Infuriating :Disrupting Bash generates no Rage and lowers Rage by 510Damage +98.5%*; Tier 13Level 120*Infuriating :Disrupting Bash generates no Rage and lowers Rage by 620Damage +103%*; Tier 14Level 125*Infuriating :Disrupting Bash generates no Rage and lowers Rage by 730Damage +107.5%|Expand}}
|-
| || of Infuriating Bashes Ablative Disruption || <b>Tier 14Level 125</b> - Infuriating Disrupting Bash Damage +65% causes the next attack that hits you to deal 47 less damage || Uncommon || HeadChest, Chest Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Disrupting Bash causes the next attack that hits you to deal 10 less damage*Infuriating ; Level 10:Disrupting Bash Damage +5%causes the next attack that hits you to deal 11 less damage*; Tier 2Level 15:Disrupting Bash causes the next attack that hits you to deal 12 less damage*Infuriating ; Level 20:Disrupting Bash Damage +9%causes the next attack that hits you to deal 13 less damage*; Tier 3Level 25:Disrupting Bash causes the next attack that hits you to deal 14 less damage*Infuriating ; Level 30:Disrupting Bash Damage +13%causes the next attack that hits you to deal 15 less damage*; Tier 4Level 35:Disrupting Bash causes the next attack that hits you to deal 16 less damage*Infuriating ; Level 40:Disrupting Bash Damage +causes the next attack that hits you to deal 17%less damage*; Level 45:Disrupting Bash causes the next attack that hits you to deal 18 less damage*; Level 50:Disrupting Bash causes the next attack that hits you to deal 19 less damage*; Tier 5Level 55:Disrupting Bash causes the next attack that hits you to deal 20 less damage*Infuriating ; Level 60:Disrupting Bash Damage +causes the next attack that hits you to deal 21%less damage*; Tier 6Level 65:Disrupting Bash causes the next attack that hits you to deal 23 less damage*Infuriating ; Level 70:Disrupting Bash Damage +causes the next attack that hits you to deal 25%less damage*; Tier 7Level 75:Disrupting Bash causes the next attack that hits you to deal 27 less damage*Infuriating ; Level 80:Disrupting Bash Damage +causes the next attack that hits you to deal 29%less damage*; Tier 8Level 85:Disrupting Bash causes the next attack that hits you to deal 31 less damage*Infuriating ; Level 90:Disrupting Bash Damage +causes the next attack that hits you to deal 33%less damage*; Tier 9Level 95:Disrupting Bash causes the next attack that hits you to deal 35 less damage*Infuriating ; Level 100:Disrupting Bash Damage +causes the next attack that hits you to deal 37%less damage*; Tier 10Level 105*Infuriating :Disrupting Bash Damage +41%causes the next attack that hits you to deal 39 less damage*; Tier 11Level 110*Infuriating :Disrupting Bash Damage +45%causes the next attack that hits you to deal 41 less damage*; Tier 12Level 115*Infuriating :Disrupting Bash Damage +49%causes the next attack that hits you to deal 43 less damage*; Tier 13Level 120*Infuriating :Disrupting Bash Damage +57%causes the next attack that hits you to deal 45 less damage*; Tier 14Level 125*Infuriating :Disrupting Bash Damage +65%causes the next attack that hits you to deal 47 less damage|Expand}}
|-
| || of Infuriating Bashes Assaults || <b>Tier 14Level 125</b> - Infuriating Bash deals +42% damage and taunts +290 reduces the Power cost of melee attacks by 25 for 6 seconds ||Rare | Feet| MainHand, Ring Legs || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Infuriating Bash reduces the Power cost of melee attacks by 1for 6 seconds*; Level 10:Infuriating Bash reduces the Power cost of melee attacks by 2 for 6 seconds*; Level 15:Infuriating Bash deals +reduces the Power cost of melee attacks by 3% damage and taunts +30for 6 seconds*; Tier 2Level 20:Infuriating Bash reduces the Power cost of melee attacks by 4 for 6 seconds*; Level 25:Infuriating Bash deals +reduces the Power cost of melee attacks by 5 for 6% damage and taunts +50seconds*; Tier 3Level 30:Infuriating Bash reduces the Power cost of melee attacks by 6 for 6 seconds*; Level 35:Infuriating Bash deals +9% damage and taunts +70reduces the Power cost of melee attacks by 7 for 6 seconds*; Tier 4Level 40:Infuriating Bash reduces the Power cost of melee attacks by 8 for 6 seconds*; Level 45:Infuriating Bash deals +12% damage and taunts +90reduces the Power cost of melee attacks by 9 for 6 seconds*; Tier 5Level 50:Infuriating Bash reduces the Power cost of melee attacks by 10 for 6 seconds*; Level 55:Infuriating Bash deals +15% damage and taunts +110reduces the Power cost of melee attacks by 11 for 6 seconds*; Tier Level 60:Infuriating Bash reduces the Power cost of melee attacks by 12 for 6seconds*; Level 65:Infuriating Bash deals +18% damage and taunts +130reduces the Power cost of melee attacks by 13 for 6 seconds*; Tier 7Level 70:Infuriating Bash reduces the Power cost of melee attacks by 14 for 6 seconds*; Level 75:Infuriating Bash deals +21% damage and taunts +150reduces the Power cost of melee attacks by 15 for 6 seconds*; Tier 8Level 80:Infuriating Bash reduces the Power cost of melee attacks by 16 for 6 seconds*; Level 85:Infuriating Bash deals +24% damage and taunts +170reduces the Power cost of melee attacks by 17 for 6 seconds*; Tier 9Level 90:Infuriating Bash reduces the Power cost of melee attacks by 18 for 6 seconds*; Level 95:Infuriating Bash deals +27% damage and taunts +190reduces the Power cost of melee attacks by 19 for 6 seconds*; Tier 10Level 100:Infuriating Bash reduces the Power cost of melee attacks by 20 for 6 seconds*; Level 105:Infuriating Bash deals +30% damage and taunts +210reduces the Power cost of melee attacks by 21 for 6 seconds*; Tier 11Level 110*:Infuriating Bash deals +33% damage and taunts +230reduces the Power cost of melee attacks by 22 for 6 seconds*; Tier 12Level 115*:Infuriating Bash deals +36% damage and taunts +250reduces the Power cost of melee attacks by 23 for 6 seconds*; Tier 13Level 120*:Infuriating Bash deals +39% damage and taunts +270reduces the Power cost of melee attacks by 24 for 6 seconds*; Tier 14Level 125*:Infuriating Bash deals +42% damage and taunts +290reduces the Power cost of melee attacks by 25 for 6 seconds|Expand}}
|-
| || of Infuriating Bashes || <b>Tier 1Level 125</b> - Strategic Preparation hastens the current reset timer of Emergency Infuriating Bash by 10 seconds Damage +82% || Uncommon || Head, Chest || Legs {{Spoiler|Click Expand to reveal| *; Level 5:Infuriating Bash Damage +10%*; Level 10:Infuriating Bash Damage +13%*; Level 15:Infuriating Bash Damage +16%*; Level 20:Infuriating Bash Damage +19%*; Level 25:Infuriating Bash Damage +22%*; Level 30:Infuriating Bash Damage +25%*; Level 35:Infuriating Bash Damage +28%*; Level 40:Infuriating Bash Damage +31%*; Level 45:Infuriating Bash Damage +34%*; Level 50:Infuriating Bash Damage +37%*; Level 55:Infuriating Bash Damage +40%*; Level 60:Infuriating Bash Damage +43%*; Level 65:Infuriating Bash Damage +46%*; Level 70:Infuriating Bash Damage +49%*; Level 75:Infuriating Bash Damage +52%*; Level 80:Infuriating Bash Damage +55%*; Level 85:Infuriating Bash Damage +58%*; Level 90:Infuriating Bash Damage +61%*; Level 95:Infuriating Bash Damage +64%*; Level 100:Infuriating Bash Damage +67%*; Level 105:Infuriating Bash Damage +70%*; Level 110:Infuriating Bash Damage +73%*; Level 115:Infuriating Bash Damage +76%*; Level 120:Infuriating Bash Damage +79%*; Level 125:Infuriating Bash Damage +82%}}
|-
| || of Infuriating Bashes || <b>Tier 14Level 125</b> - Strategic Preparation boosts your in-combat Armor regeneration Infuriating Bash deals +54% damage and taunts +24 for 20 seconds 510 || Uncommon || Feet, Necklace Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Infuriating Bash deals +11% damage and taunts +30*Strategic Preparation boosts your in-combat Armor regeneration ; Level 10:Infuriating Bash deals +13% damage and taunts +2 for 20 seconds50*; Tier 2Level 15:Infuriating Bash deals +14% damage and taunts +70*Strategic Preparation boosts your in-combat Armor regeneration ; Level 20:Infuriating Bash deals +16% damage and taunts +3 for 20 seconds90*; Tier 3Level 25:Infuriating Bash deals +17% damage and taunts +110*Strategic Preparation boosts your in-combat Armor regeneration ; Level 30:Infuriating Bash deals +19% damage and taunts +4 for 20 seconds130*; Tier 4Level 35*Strategic Preparation boosts your in-combat Armor regeneration :Infuriating Bash deals +5 for 20 seconds% damage and taunts +150*; Tier 5Level 40:Infuriating Bash deals +22% damage and taunts +170*Strategic Preparation boosts your in-combat Armor regeneration ; Level 45:Infuriating Bash deals +23% damage and taunts +6 for 20 seconds190*; Tier 6Level 50:Infuriating Bash deals +25% damage and taunts +210*Strategic Preparation boosts your in-combat Armor regeneration ; Level 55:Infuriating Bash deals +26% damage and taunts +8 for 20 seconds230*; Tier 7Level 60:Infuriating Bash deals +28% damage and taunts +250*Strategic Preparation boosts your in-combat Armor regeneration ; Level 65:Infuriating Bash deals +30% damage and taunts +10 for 20 seconds270*; Tier 8Level 70:Infuriating Bash deals +32% damage and taunts +290*Strategic Preparation boosts your in-combat Armor regeneration ; Level 75:Infuriating Bash deals +34% damage and taunts +12 for 20 seconds310*; Tier 9Level 80:Infuriating Bash deals +36% damage and taunts +330*Strategic Preparation boosts your in-combat Armor regeneration ; Level 85:Infuriating Bash deals +38% damage and taunts +14 for 20 seconds350*; Tier 10Level 90:Infuriating Bash deals +40% damage and taunts +370*Strategic Preparation boosts your in-combat Armor regeneration ; Level 95:Infuriating Bash deals +42% damage and taunts +16 for 20 seconds390*; Tier 11Level 100:Infuriating Bash deals +44% damage and taunts +410*Strategic Preparation boosts your in-combat Armor regeneration ; Level 105:Infuriating Bash deals +46% damage and taunts +18 for 20 seconds430*; Tier 12Level 110:Infuriating Bash deals +48% damage and taunts +450*Strategic Preparation boosts your in-combat Armor regeneration ; Level 115:Infuriating Bash deals +50% damage and taunts +20 for 20 seconds470*; Tier 13Level 120*Strategic Preparation boosts your in-combat Armor regeneration :Infuriating Bash deals +52% damage and taunts +22 for 20 seconds490*; Tier 14Level 125*Strategic Preparation boosts your in-combat Armor regeneration :Infuriating Bash deals +54% damage and taunts +24 for 20 seconds510|Expand}}
|-
| || || <b>Tier 14Level 125</b> - Strategic Preparation Infuriating Bash deals +75 damage and boosts your in-combat Health regeneration Indirect Acid Damage +16 90 for 20 7 seconds || Uncommon || OffHand, Ring Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Infuriating Bash deals +3 damage and boosts your Indirect Acid Damage +5 for 7 seconds*Strategic Preparation ; Level 10:Infuriating Bash deals +6 damage and boosts your in-combat Health regeneration Indirect Acid Damage +3 8 for 20 7 seconds*; Tier 2Level 15:Infuriating Bash deals +9 damage and boosts your Indirect Acid Damage +11 for 7 seconds*Strategic Preparation ; Level 20:Infuriating Bash deals +12 damage and boosts your in-combat Health regeneration Indirect Acid Damage +4 14 for 20 7 seconds*; Tier 3Level 25:Infuriating Bash deals +15 damage and boosts your Indirect Acid Damage +17 for 7 seconds*Strategic Preparation ; Level 30:Infuriating Bash deals +18 damage and boosts your in-combat Health regeneration Indirect Acid Damage +5 20 for 20 7 seconds*; Tier 4Level 35:Infuriating Bash deals +21 damage and boosts your Indirect Acid Damage +23 for 7 seconds*Strategic Preparation ; Level 40:Infuriating Bash deals +24 damage and boosts your in-combat Health regeneration Indirect Acid Damage +6 26 for 20 7 seconds*; Tier 5Level 45:Infuriating Bash deals +27 damage and boosts your Indirect Acid Damage +29 for 7 seconds*Strategic Preparation ; Level 50:Infuriating Bash deals +30 damage and boosts your in-combat Health regeneration Indirect Acid Damage +32 for 7 seconds*; Level 55:Infuriating Bash deals +33 damage and boosts your Indirect Acid Damage +35 for 20 7 seconds*; Tier 6Level 60:Infuriating Bash deals +36 damage and boosts your Indirect Acid Damage +38 for 7 seconds*Strategic Preparation ; Level 65:Infuriating Bash deals +39 damage and boosts your in-combat Health regeneration Indirect Acid Damage +8 42 for 20 7 seconds*; Tier Level 70:Infuriating Bash deals +42 damage and boosts your Indirect Acid Damage +46 for 7seconds*Strategic Preparation ; Level 75:Infuriating Bash deals +45 damage and boosts your in-combat Health regeneration Indirect Acid Damage +9 50 for 20 7 seconds*; Tier 8Level 80:Infuriating Bash deals +48 damage and boosts your Indirect Acid Damage +54 for 7 seconds*Strategic Preparation ; Level 85:Infuriating Bash deals +51 damage and boosts your in-combat Health regeneration Indirect Acid Damage +10 58 for 20 7 seconds*; Tier 9Level 90:Infuriating Bash deals +54 damage and boosts your Indirect Acid Damage +62 for 7 seconds*Strategic Preparation ; Level 95:Infuriating Bash deals +57 damage and boosts your in-combat Health regeneration Indirect Acid Damage +11 66 for 20 7 seconds*; Tier 10Level 100:Infuriating Bash deals +60 damage and boosts your Indirect Acid Damage +70 for 7 seconds*Strategic Preparation ; Level 105:Infuriating Bash deals +63 damage and boosts your in-combat Health regeneration Indirect Acid Damage +12 74 for 20 7 seconds*; Tier 11Level 110*Strategic Preparation :Infuriating Bash deals +66 damage and boosts your in-combat Health regeneration Indirect Acid Damage +13 78 for 20 7 seconds*; Tier 12Level 115*Strategic Preparation :Infuriating Bash deals +69 damage and boosts your in-combat Health regeneration Indirect Acid Damage +14 82 for 20 7 seconds*; Tier 13Level 120*Strategic Preparation :Infuriating Bash deals +72 damage and boosts your in-combat Health regeneration Indirect Acid Damage +15 86 for 20 7 seconds*; Tier 14Level 125*Strategic Preparation :Infuriating Bash deals +75 damage and boosts your in-combat Health regeneration Indirect Acid Damage +16 90 for 20 7 seconds|Expand}}
|-
| Unpoisonable || || <b>Tier 7Level 30</b> - Elemental Ward mitigates 45Strategic Preparation boosts your Indirect Acid Damage +25% of all Poison damage for 10 20 seconds || Head Uncommon || Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 30*Elemental Ward mitigates 15:Strategic Preparation boosts your Indirect Acid Damage +25% of all Poison damage for 10 seconds*; Tier 2*Elemental Ward mitigates 20% of all Poison damage for 10 seconds*; Tier 3*Elemental Ward mitigates 25% of all Poison damage for 10 seconds*; Tier 4*Elemental Ward mitigates 30% of all Poison damage for 10 seconds*; Tier 5*Elemental Ward mitigates 35% of all Poison damage for 10 seconds*; Tier 6*Elemental Ward mitigates 40% of all Poison damage for 10 seconds*; Tier 7*Elemental Ward mitigates 45% of all Poison damage for 10 seconds|Expand}}
|-
| Untraumatic || || <b>Tier 7Level 125</b> - Elemental Ward mitigates 40% of all Trauma damage Strategic Preparation boosts your in-combat Armor regeneration +46 for 10 20 seconds || Head Uncommon || Feet, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Strategic Preparation boosts your in-combat Armor regeneration +2 for 20 seconds*Elemental Ward mitigates ; Level 10% of all Trauma damage :Strategic Preparation boosts your in-combat Armor regeneration +3 for 20 seconds*; Level 15:Strategic Preparation boosts your in-combat Armor regeneration +4 for 20 seconds*; Level 20:Strategic Preparation boosts your in-combat Armor regeneration +5 for 20 seconds*; Level 25:Strategic Preparation boosts your in-combat Armor regeneration +6 for 20 seconds*; Level 30:Strategic Preparation boosts your in-combat Armor regeneration +8 for 20 seconds*; Level 35:Strategic Preparation boosts your in-combat Armor regeneration +10 for 20 seconds*; Tier 2Level 40:Strategic Preparation boosts your in-combat Armor regeneration +12 for 20 seconds*; Level 45:Strategic Preparation boosts your in-combat Armor regeneration +14 for 20 seconds*Elemental Ward mitigates 15% of all Trauma damage ; Level 50:Strategic Preparation boosts your in-combat Armor regeneration +16 for 10 20 seconds*; Tier 3Level 55:Strategic Preparation boosts your in-combat Armor regeneration +18 for 20 seconds*Elemental Ward mitigates ; Level 60:Strategic Preparation boosts your in-combat Armor regeneration +20 for 20% of all Trauma damage seconds*; Level 65:Strategic Preparation boosts your in-combat Armor regeneration +22 for 10 20 seconds*; Tier 4Level 70:Strategic Preparation boosts your in-combat Armor regeneration +24 for 20 seconds*Elemental Ward mitigates 25% of all Trauma damage ; Level 75:Strategic Preparation boosts your in-combat Armor regeneration +26 for 10 20 seconds*; Tier 5Level 80:Strategic Preparation boosts your in-combat Armor regeneration +28 for 20 seconds*Elemental Ward mitigates ; Level 85:Strategic Preparation boosts your in-combat Armor regeneration +30% of all Trauma damage for 10 20 seconds*; Level 90:Strategic Preparation boosts your in-combat Armor regeneration +32 for 20 seconds*; Tier 6Level 95:Strategic Preparation boosts your in-combat Armor regeneration +34 for 20 seconds*Elemental Ward mitigates 35% of all Trauma damage ; Level 100:Strategic Preparation boosts your in-combat Armor regeneration +36 for 10 20 seconds*; Tier 7Level 105:Strategic Preparation boosts your in-combat Armor regeneration +38 for 20 seconds*Elemental Ward mitigates ; Level 110:Strategic Preparation boosts your in-combat Armor regeneration +40% of all Trauma damage for 10 20 seconds*; Level 115:Strategic Preparation boosts your in-combat Armor regeneration +42 for 20 seconds*; Level 120:Strategic Preparation boosts your in-combat Armor regeneration +44 for 20 seconds*; Level 125:Strategic Preparation boosts your in-combat Armor regeneration +46 for 20 seconds|Expand}}
|-
| Repositioning || || <b>Tier 14Level 125</b> - Fire Shield and Elemental Ward restore 51 Armor Strategic Preparation causes your next attack to deal +202 damage if it is a Crushing, Slashing, or Piercing attack ||Uncommon | Chest| OffHand, OffHand Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Fire Shield and Elemental Ward restore 12 Armor:Strategic Preparation causes your next attack to deal +10 damage if it is a Crushing, Slashing, or Piercing attack*; Tier 2Level 10:Strategic Preparation causes your next attack to deal +18 damage if it is a Crushing, Slashing, or Piercing attack*Fire Shield and Elemental Ward restore ; Level 15 Armor:Strategic Preparation causes your next attack to deal +26 damage if it is a Crushing, Slashing, or Piercing attack*; Tier 3Level 20:Strategic Preparation causes your next attack to deal +34 damage if it is a Crushing, Slashing, or Piercing attack*Fire Shield and Elemental Ward restore 18 Armor; Level 25:Strategic Preparation causes your next attack to deal +42 damage if it is a Crushing, Slashing, or Piercing attack*; Tier 4Level 30:Strategic Preparation causes your next attack to deal +50 damage if it is a Crushing, Slashing, or Piercing attack*Fire Shield and Elemental Ward restore 21 Armor; Level 35:Strategic Preparation causes your next attack to deal +58 damage if it is a Crushing, Slashing, or Piercing attack*; Tier 5Level 40:Strategic Preparation causes your next attack to deal +66 damage if it is a Crushing, Slashing, or Piercing attack*Fire Shield and Elemental Ward restore 24 Armor; Level 45:Strategic Preparation causes your next attack to deal +74 damage if it is a Crushing, Slashing, or Piercing attack*; Tier 6Level 50:Strategic Preparation causes your next attack to deal +82 damage if it is a Crushing, Slashing, or Piercing attack*Fire Shield and Elemental Ward restore 27 Armor; Level 55:Strategic Preparation causes your next attack to deal +90 damage if it is a Crushing, Slashing, or Piercing attack*; Tier 7Level 60:Strategic Preparation causes your next attack to deal +98 damage if it is a Crushing, Slashing, or Piercing attack*Fire Shield and Elemental Ward restore 30 Armor; Level 65:Strategic Preparation causes your next attack to deal +106 damage if it is a Crushing, Slashing, or Piercing attack*; Tier 8Level 70:Strategic Preparation causes your next attack to deal +114 damage if it is a Crushing, Slashing, or Piercing attack*Fire Shield and Elemental Ward restore 33 Armor; Level 75:Strategic Preparation causes your next attack to deal +122 damage if it is a Crushing, Slashing, or Piercing attack*; Tier 9Level 80:Strategic Preparation causes your next attack to deal +130 damage if it is a Crushing, Slashing, or Piercing attack*Fire Shield and Elemental Ward restore 36 Armor; Level 85:Strategic Preparation causes your next attack to deal +138 damage if it is a Crushing, Slashing, or Piercing attack*; Tier 10Level 90:Strategic Preparation causes your next attack to deal +146 damage if it is a Crushing, Slashing, or Piercing attack*Fire Shield and Elemental Ward restore 39 Armor; Level 95:Strategic Preparation causes your next attack to deal +154 damage if it is a Crushing, Slashing, or Piercing attack*; Tier 11Level 100:Strategic Preparation causes your next attack to deal +162 damage if it is a Crushing, Slashing, or Piercing attack*Fire Shield and Elemental Ward restore 42 Armor; Level 105:Strategic Preparation causes your next attack to deal +170 damage if it is a Crushing, Slashing, or Piercing attack*; Tier 12Level 110:Strategic Preparation causes your next attack to deal +178 damage if it is a Crushing, Slashing, or Piercing attack*Fire Shield and Elemental Ward restore 45 Armor; Level 115:Strategic Preparation causes your next attack to deal +186 damage if it is a Crushing, Slashing, or Piercing attack*; Tier 13Level 120*Fire Shield and Elemental Ward restore 48 Armor:Strategic Preparation causes your next attack to deal +194 damage if it is a Crushing, Slashing, or Piercing attack*; Tier 14Level 125*Fire Shield and Elemental Ward restore 51 Armor:Strategic Preparation causes your next attack to deal +202 damage if it is a Crushing, Slashing, or Piercing attack|Expand}}
|-
| Reinforcing Darkness-Free || || <b>Tier 14Level 120</b> - Reinforce restores Elemental Ward mitigates +93 Armor and Shield Team restores +47 Armor 82 Darkness damage for 30 seconds || Rare || Chest, Ring Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 20*Reinforce restores :Elemental Ward mitigates +15 Armor and Shield Team restores +8 Armor12 Darkness damage for 30 seconds*; Tier 2Level 30*Reinforce restores :Elemental Ward mitigates +21 Armor and Shield Team restores +11 Armor19 Darkness damage for 30 seconds*; Tier 3Level 40*Reinforce restores :Elemental Ward mitigates +27 Armor and Shield Team restores +14 Armor26 Darkness damage for 30 seconds*; Tier 4Level 50*Reinforce restores :Elemental Ward mitigates +33 Armor and Shield Team restores +17 ArmorDarkness damage for 30 seconds*; Tier 5Level 60*Reinforce restores +39 Armor and Shield Team restores :Elemental Ward mitigates +20 Armor40 Darkness damage for 30 seconds*; Tier 6Level 70*Reinforce restores :Elemental Ward mitigates +45 Armor and Shield Team restores +23 Armor*; Tier 7*Reinforce restores +51 Armor and Shield Team restores +26 Armor47 Darkness damage for 30 seconds*; Tier 8Level 80*Reinforce restores +57 Armor and Shield Team restores :Elemental Ward mitigates +29 Armor54 Darkness damage for 30 seconds*; Tier 9Level 90*Reinforce restores +63 Armor and Shield Team restores :Elemental Ward mitigates +32 Armor61 Darkness damage for 30 seconds*; Tier 10Level 100*Reinforce restores :Elemental Ward mitigates +69 Armor and Shield Team restores +35 Armor68 Darkness damage for 30 seconds*; Tier 11Level 110*Reinforce restores :Elemental Ward mitigates +75 Armor and Shield Team restores +38 Armor*; Tier 12*Reinforce restores +81 Armor and Shield Team restores +41 ArmorDarkness damage for 30 seconds*; Tier 13Level 120*Reinforce restores +87 Armor and Shield Team restores :Elemental Ward mitigates +44 Armor*; Tier 1482 Darkness damage for 30 seconds*Reinforce restores +93 Armor and Shield Team restores +47 Armor|Expand}}
|-
| Untraumatic || || <b>Tier 14Level 120</b> - Vigorous Defense restores 75 Health Elemental Ward mitigates +83 direct Trauma damage for 30 seconds || Uncommon || Chest, Ring Head || {{Spoiler|Click Expand to reveal|*; Tier 1*Vigorous Defense restores Level 10 Health*; Tier 2*Vigorous Defense restores 15 Health:Elemental Ward mitigates +6 direct Trauma damage for 30 seconds*; Tier 3*Vigorous Defense restores Level 20 Health*; Tier 4*Vigorous Defense restores 25 Health:Elemental Ward mitigates +13 direct Trauma damage for 30 seconds*; Tier 5Level 30*Vigorous Defense restores :Elemental Ward mitigates +20 direct Trauma damage for 30 Healthseconds*; Tier 6Level 40*Vigorous Defense restores 35 Health:Elemental Ward mitigates +27 direct Trauma damage for 30 seconds*; Tier 7Level 50*Vigorous Defense restores 40 Health:Elemental Ward mitigates +34 direct Trauma damage for 30 seconds*; Tier 8Level 60*Vigorous Defense restores 45 Health:Elemental Ward mitigates +41 direct Trauma damage for 30 seconds*; Tier 9Level 70*Vigorous Defense restores 50 Health:Elemental Ward mitigates +48 direct Trauma damage for 30 seconds*; Tier 10Level 80*Vigorous Defense restores :Elemental Ward mitigates +55 Healthdirect Trauma damage for 30 seconds*; Tier 11Level 90*Vigorous Defense restores 60 Health:Elemental Ward mitigates +62 direct Trauma damage for 30 seconds*; Tier 12Level 100*Vigorous Defense restores 65 Health:Elemental Ward mitigates +69 direct Trauma damage for 30 seconds*; Tier 13Level 110*Vigorous Defense restores 70 Health:Elemental Ward mitigates +76 direct Trauma damage for 30 seconds*; Tier 14Level 120*Vigorous Defense restores 75 Health:Elemental Ward mitigates +83 direct Trauma damage for 30 seconds|Expand}}
|-
| || || <b>Tier 14Level 125</b> - Reinforce Power Cost -28 Elemental Ward boosts your direct and indirect Electricity damage +67 for 30 seconds || Uncommon || Hands Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Elemental Ward boosts your direct and indirect Electricity damage +4 for 30 seconds*Reinforce Power Cost -2; Level 10:Elemental Ward boosts your direct and indirect Electricity damage +6 for 30 seconds*; Tier 2Level 15:Elemental Ward boosts your direct and indirect Electricity damage +8 for 30 seconds*Reinforce Power Cost -4; Level 20:Elemental Ward boosts your direct and indirect Electricity damage +10 for 30 seconds*; Tier 3Level 25:Elemental Ward boosts your direct and indirect Electricity damage +12 for 30 seconds*Reinforce Power Cost -6; Level 30:Elemental Ward boosts your direct and indirect Electricity damage +14 for 30 seconds*; Tier 4Level 35:Elemental Ward boosts your direct and indirect Electricity damage +16 for 30 seconds*Reinforce Power Cost -8; Level 40:Elemental Ward boosts your direct and indirect Electricity damage +18 for 30 seconds*; Tier 5Level 45:Elemental Ward boosts your direct and indirect Electricity damage +20 for 30 seconds*Reinforce Power Cost -10; Level 50:Elemental Ward boosts your direct and indirect Electricity damage +22 for 30 seconds*; Tier 6Level 55:Elemental Ward boosts your direct and indirect Electricity damage +25 for 30 seconds*Reinforce Power Cost -12; Level 60:Elemental Ward boosts your direct and indirect Electricity damage +28 for 30 seconds*; Tier 7Level 65:Elemental Ward boosts your direct and indirect Electricity damage +31 for 30 seconds*Reinforce Power Cost -14; Level 70:Elemental Ward boosts your direct and indirect Electricity damage +34 for 30 seconds*; Tier 8Level 75:Elemental Ward boosts your direct and indirect Electricity damage +37 for 30 seconds*Reinforce Power Cost -16; Level 80:Elemental Ward boosts your direct and indirect Electricity damage +40 for 30 seconds*; Tier 9Level 85:Elemental Ward boosts your direct and indirect Electricity damage +43 for 30 seconds*Reinforce Power Cost -18; Level 90:Elemental Ward boosts your direct and indirect Electricity damage +46 for 30 seconds*; Tier 10Level 95:Elemental Ward boosts your direct and indirect Electricity damage +49 for 30 seconds*Reinforce Power Cost -20; Level 100:Elemental Ward boosts your direct and indirect Electricity damage +52 for 30 seconds*; Tier 11Level 105:Elemental Ward boosts your direct and indirect Electricity damage +55 for 30 seconds*Reinforce Power Cost -22; Level 110:Elemental Ward boosts your direct and indirect Electricity damage +58 for 30 seconds*; Tier 12Level 115*Reinforce Power Cost -24:Elemental Ward boosts your direct and indirect Electricity damage +61 for 30 seconds*; Tier 13Level 120*Reinforce Power Cost -26:Elemental Ward boosts your direct and indirect Electricity damage +64 for 30 seconds*; Tier 14Level 125*Reinforce Power Cost -28:Elemental Ward boosts your direct and indirect Electricity damage +67 for 30 seconds|Expand}}
|-
| || || <b>Tier 14Level 125</b> - Reinforce causes your Major Healing abilities to restore Elemental Ward mitigates +46 50 elemental damage (Fire, Cold, and Electricity) for 10 30 seconds . Against Elite attackers, mitigates +50 more || Uncommon || NecklaceChest, Feet Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Elemental Ward mitigates +2 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +2 more*Reinforce causes your Major Healing abilities to restore ; Level 10:Elemental Ward mitigates +4 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +4 more*; Level 15:Elemental Ward mitigates +7 6 elemental damage (Fire, Cold, and Electricity) for 10 30 seconds. Against Elite attackers, mitigates +6 more*; Tier 2Level 20:Elemental Ward mitigates +8 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +8 more*Reinforce causes your Major Healing abilities to restore ; Level 25:Elemental Ward mitigates +10 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +10 more*; Level 30:Elemental Ward mitigates +12 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +12 more*; Tier 3Level 35*Reinforce causes your Major Healing abilities to restore :Elemental Ward mitigates +13 14 elemental damage (Fire, Cold, and Electricity) for 10 30 seconds. Against Elite attackers, mitigates +14 more*; Tier 4Level 40*Reinforce causes your Major Healing abilities to restore :Elemental Ward mitigates +16 elemental damage (Fire, Cold, and Electricity) for 10 30 seconds. Against Elite attackers, mitigates +16 more*; Tier 5Level 45:Elemental Ward mitigates +18 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +18 more*Reinforce causes your Major Healing abilities to restore ; Level 50:Elemental Ward mitigates +19 20 elemental damage (Fire, Cold, and Electricity) for 10 30 seconds. Against Elite attackers, mitigates +20 more*; Tier 6Level 55*Reinforce causes your Major Healing abilities to restore :Elemental Ward mitigates +22 elemental damage (Fire, Cold, and Electricity) for 10 30 seconds. Against Elite attackers, mitigates +22 more*; Tier 7Level 60:Elemental Ward mitigates +24 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +24 more*Reinforce causes your Major Healing abilities to restore ; Level 65:Elemental Ward mitigates +25 26 elemental damage (Fire, Cold, and Electricity) for 10 30 seconds. Against Elite attackers, mitigates +26 more*; Tier 8Level 70*Reinforce causes your Major Healing abilities to restore :Elemental Ward mitigates +28 elemental damage (Fire, Cold, and Electricity) for 10 30 seconds. Against Elite attackers, mitigates +28 more*; Tier 9Level 75:Elemental Ward mitigates +30 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +30 more*Reinforce causes your Major Healing abilities to restore ; Level 80:Elemental Ward mitigates +31 32 elemental damage (Fire, Cold, and Electricity) for 10 30 seconds. Against Elite attackers, mitigates +32 more*; Tier 10Level 85*Reinforce causes your Major Healing abilities to restore :Elemental Ward mitigates +34 elemental damage (Fire, Cold, and Electricity) for 10 30 seconds. Against Elite attackers, mitigates +34 more*; Tier 11Level 90:Elemental Ward mitigates +36 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +36 more*Reinforce causes your Major Healing abilities to restore ; Level 95:Elemental Ward mitigates +37 38 elemental damage (Fire, Cold, and Electricity) for 10 30 seconds. Against Elite attackers, mitigates +38 more*; Tier 12Level 100:Elemental Ward mitigates +40 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +40 more*Reinforce causes your Major Healing abilities to restore ; Level 105:Elemental Ward mitigates +40 42 elemental damage (Fire, Cold, and Electricity) for 10 30 seconds. Against Elite attackers, mitigates +42 more*; Tier 13Level 110:Elemental Ward mitigates +44 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +44 more*Reinforce causes your Major Healing abilities to restore ; Level 115:Elemental Ward mitigates +43 46 elemental damage (Fire, Cold, and Electricity) for 10 30 seconds. Against Elite attackers, mitigates +46 more*; Tier 14Level 120:Elemental Ward mitigates +48 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +48 more*Reinforce causes your Major Healing abilities to restore ; Level 125:Elemental Ward mitigates +46 50 elemental damage (Fire, Cold, and Electricity) for 10 30 seconds. Against Elite attackers, mitigates +50 more|Expand}}
|-
| Reinforcing || of Burst-Dodging || <b>Tier 7Level 125</b> - Reinforce restores +159 Armor and Shield Team grants all allies 13% evasion of burst attacks for 10 seconds restores +80 Armor || Uncommon || MainHandChest, Legs Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Reinforce restores +15 Armor and Shield Team restores +8 Armor*; Level 10:Reinforce restores +21 Armor and Shield Team restores +11 Armor*; Level 15:Reinforce restores +27 Armor and Shield Team restores +14 Armor*; Level 20:Reinforce restores +33 Armor and Shield Team restores +17 Armor*; Level 25:Reinforce restores +39 Armor and Shield Team restores +20 Armor*; Level 30:Reinforce restores +45 Armor and Shield Team restores +23 Armor*; Level 35:Reinforce restores +51 Armor and Shield Team restores +26 Armor*; Level 40:Reinforce restores +57 Armor and Shield Team restores +29 Armor*; Level 45:Reinforce restores +63 Armor and Shield Team restores +32 Armor*; Tier 1Level 50:Reinforce restores +69 Armor and Shield Team restores +35 Armor*; Level 55:Reinforce restores +75 Armor and Shield Team grants all allies 3% evasion of burst attacks for 10 secondsrestores +38 Armor*; Tier 2Level 60:Reinforce restores +81 Armor and Shield Team restores +41 Armor*; Level 65:Reinforce restores +87 Armor and Shield Team grants all allies 5% evasion of burst attacks for 10 secondsrestores +44 Armor*; Level 70:Reinforce restores +93 Armor and Shield Team restores +47 Armor*; Tier 3Level 75:Reinforce restores +99 Armor and Shield Team restores +50 Armor*; Level 80:Reinforce restores +105 Armor and Shield Team grants all allies 7% evasion of burst attacks for 10 secondsrestores +53 Armor*; Level 85:Reinforce restores +111 Armor and Shield Team restores +56 Armor*; Tier 4Level 90:Reinforce restores +117 Armor and Shield Team restores +59 Armor*; Level 95:Reinforce restores +123 Armor and Shield Team grants all allies 9% evasion of burst attacks for 10 secondsrestores +62 Armor*; Tier 5Level 100:Reinforce restores +129 Armor and Shield Team restores +65 Armor*; Level 105:Reinforce restores +135 Armor and Shield Team grants all allies 11% evasion of burst attacks for 10 secondsrestores +68 Armor*; Tier 6Level 110:Reinforce restores +141 Armor and Shield Team restores +71 Armor*; Level 115:Reinforce restores +147 Armor and Shield Team grants all allies 13% evasion of burst attacks for 10 secondsrestores +74 Armor*; Tier 7Level 120:Reinforce restores +153 Armor and Shield Team restores +77 Armor*; Level 125:Reinforce restores +159 Armor and Shield Team grants all allies 13% evasion of burst attacks for 10 secondsrestores +80 Armor|Expand}}
|-
| || || <b>Tier 7Level 125</b> - Disrupting Bash causes the target to take +9% damage from Crushing attacks for 8 While Bulwark Mode is enabled you recover 44 Armor every 3 seconds || MainHandUncommon || Chest, Necklace Ring || {{Spoiler|Click Expand to reveal|*; Level 5:While Bulwark Mode is enabled you recover 5 Armor every 3 seconds*; Tier 1Level 10:While Bulwark Mode is enabled you recover 6 Armor every 3 seconds*Disrupting Bash causes the target to take +; Level 15:While Bulwark Mode is enabled you recover 7 Armor every 3% damage from Crushing attacks for seconds*; Level 20:While Bulwark Mode is enabled you recover 8 Armor every 3 seconds*; Level 25:While Bulwark Mode is enabled you recover 9 Armor every 3 seconds*; Level 30:While Bulwark Mode is enabled you recover 10 Armor every 3 seconds*; Level 35:While Bulwark Mode is enabled you recover 11 Armor every 3 seconds*; Level 40:While Bulwark Mode is enabled you recover 12 Armor every 3 seconds*; Level 45:While Bulwark Mode is enabled you recover 13 Armor every 3 seconds*; Level 50:While Bulwark Mode is enabled you recover 14 Armor every 3 seconds*; Level 55:While Bulwark Mode is enabled you recover 16 Armor every 3 seconds*; Level 60:While Bulwark Mode is enabled you recover 18 Armor every 3 seconds*; Tier 2Level 65:While Bulwark Mode is enabled you recover 20 Armor every 3 seconds*; Level 70:While Bulwark Mode is enabled you recover 22 Armor every 3 seconds*Disrupting Bash causes the target to take +4% damage from Crushing attacks for 8 ; Level 75:While Bulwark Mode is enabled you recover 24 Armor every 3 seconds*; Tier Level 80:While Bulwark Mode is enabled you recover 26 Armor every 3seconds*Disrupting Bash causes the target to take +5% damage from Crushing attacks for 8 ; Level 85:While Bulwark Mode is enabled you recover 28 Armor every 3 seconds*; Tier 4Level 90:While Bulwark Mode is enabled you recover 30 Armor every 3 seconds*Disrupting Bash causes the target to take +6% damage from Crushing attacks for 8 ; Level 95:While Bulwark Mode is enabled you recover 32 Armor every 3 seconds*; Tier 5Level 100:While Bulwark Mode is enabled you recover 34 Armor every 3 seconds*Disrupting Bash causes the target to take +7% damage from Crushing attacks for 8 ; Level 105:While Bulwark Mode is enabled you recover 36 Armor every 3 seconds*; Tier 6Level 110:While Bulwark Mode is enabled you recover 38 Armor every 3 seconds*Disrupting Bash causes the target to take +8% damage from Crushing attacks for 8 ; Level 115:While Bulwark Mode is enabled you recover 40 Armor every 3 seconds*; Tier 7Level 120:While Bulwark Mode is enabled you recover 42 Armor every 3 seconds*Disrupting Bash causes the target to take +9% damage from Crushing attacks for 8 ; Level 125:While Bulwark Mode is enabled you recover 44 Armor every 3 seconds|Expand}}
|-
| || || <b>Tier 7Level 125</b> - When you are hit, all Shield Team grants all allies abilities taunt +8 mitigation of all physical attacks 334 for 30 seconds (Crushing, Slashing, or Piercingstacks up to 20 times) for 20 seconds || Chest, Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:When you are hit, all Shield abilities taunt +12 for 30 seconds (stacks up to 20 times)*; Level 10:When you are hit, all Shield Team grants abilities taunt +24 for 30 seconds (stacks up to 20 times)*; Level 15:When you are hit, all allies Shield abilities taunt +1 mitigation of 36 for 30 seconds (stacks up to 20 times)*; Level 20:When you are hit, all physical attacks Shield abilities taunt +48 for 30 seconds (Crushingstacks up to 20 times)*; Level 25:When you are hit, Slashingall Shield abilities taunt +60 for 30 seconds (stacks up to 20 times)*; Level 30:When you are hit, or Piercingall Shield abilities taunt +72 for 30 seconds (stacks up to 20 times) *; Level 35:When you are hit, all Shield abilities taunt +84 for 30 seconds (stacks up to 20 times)*; Level 40:When you are hit, all Shield abilities taunt +96 for 30 seconds(stacks up to 20 times)*; Tier 2Level 45:When you are hit, all Shield abilities taunt +110 for 30 seconds (stacks up to 20 times)*; Level 50:When you are hit, all Shield Team grants abilities taunt +124 for 30 seconds (stacks up to 20 times)*; Level 55:When you are hit, all allies Shield abilities taunt +2 mitigation of 138 for 30 seconds (stacks up to 20 times)*; Level 60:When you are hit, all physical attacks Shield abilities taunt +152 for 30 seconds (Crushingstacks up to 20 times)*; Level 65:When you are hit, Slashingall Shield abilities taunt +166 for 30 seconds (stacks up to 20 times)*; Level 70:When you are hit, or Piercingall Shield abilities taunt +180 for 30 seconds (stacks up to 20 times) *; Level 75:When you are hit, all Shield abilities taunt +194 for 30 seconds (stacks up to 20 secondstimes)*; Tier 3Level 80*:When you are hit, all Shield Team grants all allies abilities taunt +3 mitigation of all physical attacks 208 for 30 seconds (Crushingstacks up to 20 times)*; Level 85:When you are hit, Slashing, or Piercing) all Shield abilities taunt +222 for 30 seconds (stacks up to 20 secondstimes)*; Tier 4Level 90*:When you are hit, all Shield Team grants all allies abilities taunt +4 mitigation of all physical attacks 236 for 30 seconds (Crushingstacks up to 20 times)*; Level 95:When you are hit, Slashing, or Piercing) all Shield abilities taunt +250 for 30 seconds (stacks up to 20 secondstimes)*; Tier 5Level 100*:When you are hit, all Shield Team grants all allies abilities taunt +5 mitigation of all physical attacks 264 for 30 seconds (Crushingstacks up to 20 times)*; Level 105:When you are hit, Slashing, or Piercing) all Shield abilities taunt +278 for 30 seconds (stacks up to 20 secondstimes)*; Tier 6Level 110*:When you are hit, all Shield Team grants all allies abilities taunt +6 mitigation of all physical attacks 292 for 30 seconds (Crushingstacks up to 20 times)*; Level 115:When you are hit, Slashing, or Piercing) all Shield abilities taunt +306 for 30 seconds (stacks up to 20 secondstimes)*; Tier 7Level 120*:When you are hit, all Shield Team grants all allies abilities taunt +8 mitigation of all physical attacks 320 for 30 seconds (Crushingstacks up to 20 times)*; Level 125:When you are hit, Slashing, or Piercing) all Shield abilities taunt +334 for 30 seconds (stacks up to 20 secondstimes)|Expand}}
|-
| || || <b>Tier 7Level 125</b> - Vigorous Defense boosts Reinforce causes your Sprint Speed Major Healing abilities to restore +6.5 88 for 15 10 seconds || Uncommon || Necklace, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Reinforce causes your Major Healing abilities to restore +7 for 10 seconds*Vigorous Defense boosts ; Level 10:Reinforce causes your Sprint Speed Major Healing abilities to restore +1 10 for 10 seconds*; Level 15 :Reinforce causes your Major Healing abilities to restore +13 for 10 seconds*; Level 20:Reinforce causes your Major Healing abilities to restore +16 for 10 seconds*; Level 25:Reinforce causes your Major Healing abilities to restore +19 for 10 seconds*; Level 30:Reinforce causes your Major Healing abilities to restore +22 for 10 seconds*; Level 35:Reinforce causes your Major Healing abilities to restore +25 for 10 seconds*; Level 40:Reinforce causes your Major Healing abilities to restore +28 for 10 seconds*; Level 45:Reinforce causes your Major Healing abilities to restore +31 for 10 seconds*; Level 50:Reinforce causes your Major Healing abilities to restore +34 for 10 seconds*; Level 55:Reinforce causes your Major Healing abilities to restore +37 for 10 seconds*; Level 60:Reinforce causes your Major Healing abilities to restore +40 for 10 seconds*; Level 65:Reinforce causes your Major Healing abilities to restore +43 for 10 seconds*; Tier 2Level 70:Reinforce causes your Major Healing abilities to restore +46 for 10 seconds*Vigorous Defense boosts ; Level 75:Reinforce causes your Sprint Speed Major Healing abilities to restore +2 49 for 15 10 seconds*; Tier 3Level 80:Reinforce causes your Major Healing abilities to restore +52 for 10 seconds*Vigorous Defense boosts ; Level 85:Reinforce causes your Sprint Speed Major Healing abilities to restore +3 56 for 15 10 seconds*; Tier 4Level 90:Reinforce causes your Major Healing abilities to restore +60 for 10 seconds*Vigorous Defense boosts ; Level 95:Reinforce causes your Sprint Speed Major Healing abilities to restore +4 64 for 15 10 seconds*; Tier 5Level 100:Reinforce causes your Major Healing abilities to restore +68 for 10 seconds*Vigorous Defense boosts ; Level 105:Reinforce causes your Sprint Speed Major Healing abilities to restore +5 72 for 15 10 seconds*; Tier 6Level 110:Reinforce causes your Major Healing abilities to restore +76 for 10 seconds*Vigorous Defense boosts ; Level 115:Reinforce causes your Sprint Speed Major Healing abilities to restore +6 80 for 15 10 seconds*; Tier 7Level 120:Reinforce causes your Major Healing abilities to restore +84 for 10 seconds*Vigorous Defense boosts ; Level 125:Reinforce causes your Sprint Speed Major Healing abilities to restore +6.5 88 for 15 10 seconds|Expand}}
|-
| || || <b>Tier 7Level 125</b> - Shield Team causes all targetsWhen you are hit by a monster' Survival Utility abilities to restore 57 s Rage Attack, Reinforce restores +69 Armor for 60 seconds (stacks up to them. Lasts 20 seconds 10 times) || Uncommon || OffHandHead, Feet Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:When you are hit by a monster's Rage Attack, Reinforce restores +6 Armor for 60 seconds (stacks up to 10 times)*Shield Team causes all targets; Level 10:When you are hit by a monster' Survival Utility abilities s Rage Attack, Reinforce restores +8 Armor for 60 seconds (stacks up to restore 10 times)*; Level 15:When you are hit by a monster's Rage Attack, Reinforce restores +10 Armor for 60 seconds (stacks up to them. Lasts 10 times)*; Level 20 :When you are hit by a monster's Rage Attack, Reinforce restores +12 Armor for 60 seconds(stacks up to 10 times)*; Tier 2Level 25:When you are hit by a monster's Rage Attack, Reinforce restores +14 Armor for 60 seconds (stacks up to 10 times)*Shield Team causes all targets; Level 30:When you are hit by a monster' Survival Utility abilities s Rage Attack, Reinforce restores +16 Armor for 60 seconds (stacks up to restore 10 times)*; Level 35:When you are hit by a monster's Rage Attack, Reinforce restores +18 Armor for 60 seconds (stacks up to them. Lasts 10 times)*; Level 40:When you are hit by a monster's Rage Attack, Reinforce restores +20 Armor for 60 seconds(stacks up to 10 times)*; Tier 3Level 45:When you are hit by a monster's Rage Attack, Reinforce restores +22 Armor for 60 seconds (stacks up to 10 times)*Shield Team causes all targets; Level 50:When you are hit by a monster' Survival Utility abilities s Rage Attack, Reinforce restores +24 Armor for 60 seconds (stacks up to restore 26 10 times)*; Level 55:When you are hit by a monster's Rage Attack, Reinforce restores +27 Armor for 60 seconds (stacks up to them. Lasts 20 10 times)*; Level 60:When you are hit by a monster's Rage Attack, Reinforce restores +30 Armor for 60 seconds(stacks up to 10 times)*; Tier 4Level 65:When you are hit by a monster's Rage Attack, Reinforce restores +33 Armor for 60 seconds (stacks up to 10 times)*Shield Team causes all targets; Level 70:When you are hit by a monster' Survival Utility abilities s Rage Attack, Reinforce restores +36 Armor for 60 seconds (stacks up to restore 34 10 times)*; Level 75:When you are hit by a monster's Rage Attack, Reinforce restores +39 Armor for 60 seconds (stacks up to them. Lasts 20 seconds10 times)*; Tier 5Level 80*Shield Team causes all targets:When you are hit by a monster' Survival Utility abilities to restore s Rage Attack, Reinforce restores +42 Armor for 60 seconds (stacks up to them. Lasts 20 10 times)*; Level 85:When you are hit by a monster's Rage Attack, Reinforce restores +45 Armor for 60 seconds(stacks up to 10 times)*; Tier 6Level 90:When you are hit by a monster's Rage Attack, Reinforce restores +48 Armor for 60 seconds (stacks up to 10 times)*Shield Team causes all targets; Level 95:When you are hit by a monster' Survival Utility abilities s Rage Attack, Reinforce restores +51 Armor for 60 seconds (stacks up to restore 50 10 times)*; Level 100:When you are hit by a monster's Rage Attack, Reinforce restores +54 Armor for 60 seconds (stacks up to them. Lasts 20 10 times)*; Level 105:When you are hit by a monster's Rage Attack, Reinforce restores +57 Armor for 60 seconds(stacks up to 10 times)*; Tier 7Level 110:When you are hit by a monster's Rage Attack, Reinforce restores +60 Armor for 60 seconds (stacks up to 10 times)*Shield Team causes all targets; Level 115:When you are hit by a monster' Survival Utility abilities s Rage Attack, Reinforce restores +63 Armor for 60 seconds (stacks up to restore 57 10 times)*; Level 120:When you are hit by a monster's Rage Attack, Reinforce restores +66 Armor for 60 seconds (stacks up to them. Lasts 20 10 times)*; Level 125:When you are hit by a monster's Rage Attack, Reinforce restores +69 Armor for 60 seconds(stacks up to 10 times)|Expand}}
|-
| || of Burst-Dodging || <b>Tier 14Level 120</b> - Reinforce boosts your Nice Attack Damage +160 Shield Team grants all allies 25% evasion of burst attacks for 9 10 seconds || Uncommon || MainHand, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Reinforce boosts your Nice Attack Damage +:Shield Team grants all allies 3% evasion of burst attacks for 10 for 9 seconds*; Tier 2Level 20*Reinforce boosts your Nice Attack Damage +20 :Shield Team grants all allies 5% evasion of burst attacks for 9 10 seconds*; Tier 3Level 30*Reinforce boosts your Nice Attack Damage +30 :Shield Team grants all allies 7% evasion of burst attacks for 9 10 seconds*; Tier 4Level 40*Reinforce boosts your Nice Attack Damage +40 :Shield Team grants all allies 9% evasion of burst attacks for 9 10 seconds*; Tier 5Level 50*Reinforce boosts your Nice Attack Damage +50 :Shield Team grants all allies 11% evasion of burst attacks for 9 10 seconds*; Tier 6Level 60*Reinforce boosts your Nice Attack Damage +60 :Shield Team grants all allies 13% evasion of burst attacks for 9 10 seconds*; Tier 7Level 70*Reinforce boosts your Nice Attack Damage +70 :Shield Team grants all allies 15% evasion of burst attacks for 9 10 seconds*; Tier 8*Reinforce boosts your Nice Attack Damage +Level 80 for 9 seconds*; Tier 9*Reinforce boosts your Nice Attack Damage +90 :Shield Team grants all allies 17% evasion of burst attacks for 9 seconds*; Tier 10*Reinforce boosts your Nice Attack Damage +100 for 9 seconds*; Tier 11Level 90*Reinforce boosts your Nice Attack Damage +110 :Shield Team grants all allies 19% evasion of burst attacks for 9 10 seconds*; Tier 12Level 100*Reinforce boosts your Nice Attack Damage +120 :Shield Team grants all allies 21% evasion of burst attacks for 9 10 seconds*; Tier 13Level 110*Reinforce boosts your Nice Attack Damage +140 :Shield Team grants all allies 23% evasion of burst attacks for 9 10 seconds*; Tier 14Level 120*Reinforce boosts your Nice Attack Damage +160 :Shield Team grants all allies 25% evasion of burst attacks for 9 10 seconds|Expand}}
|-
| || || <b>Tier 14Level 120</b> - Take Disrupting Bash causes the Lead heals you target to take +14% damage from Crushing attacks for 84 Health after a 15 second delay 8 seconds || Rare || MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Take :Disrupting Bash causes the Lead heals you target to take +3% damage from Crushing attacks for 6 Health after a 15 second delay8 seconds*; Tier 2Level 20*Take :Disrupting Bash causes the Lead heals you target to take +4% damage from Crushing attacks for 12 Health after a 15 second delay8 seconds*; Tier 3Level 30*Take :Disrupting Bash causes the Lead heals you target to take +5% damage from Crushing attacks for 18 Health after a 15 second delay8 seconds*; Tier 4Level 40*Take :Disrupting Bash causes the Lead heals you target to take +6% damage from Crushing attacks for 24 Health after a 15 second delay8 seconds*; Tier 5Level 50*Take :Disrupting Bash causes the Lead heals you target to take +7% damage from Crushing attacks for 30 Health after a 15 second delay8 seconds*; Tier 6Level 60*Take :Disrupting Bash causes the Lead heals you target to take +8% damage from Crushing attacks for 36 Health after a 15 second delay8 seconds*; Tier 7Level 70*Take :Disrupting Bash causes the Lead heals you target to take +9% damage from Crushing attacks for 42 Health after a 15 second delay*; Tier 8*Take the Lead heals you for 48 Health after a 15 second delayseconds*; Tier 9Level 80*Take :Disrupting Bash causes the Lead heals you target to take +10% damage from Crushing attacks for 54 Health after a 15 second delay8 seconds*; Tier 10Level 90*Take :Disrupting Bash causes the Lead heals you target to take +11% damage from Crushing attacks for 60 Health after a 15 second delay8 seconds*; Tier 11Level 100*Take :Disrupting Bash causes the Lead heals you target to take +12% damage from Crushing attacks for 66 Health after a 15 second delay8 seconds*; Tier 12Level 110*Take :Disrupting Bash causes the Lead heals you target to take +13% damage from Crushing attacks for 72 Health after a 15 second delay8 seconds*; Tier 13Level 120*Take :Disrupting Bash causes the Lead heals you for 78 Health after a 15 second delay*; Tier target to take +14*Take the Lead heals you % damage from Crushing attacks for 84 Health after a 15 second delay8 seconds|Expand}}
|-
| || || <b>Tier 7Level 120</b> - Take the Lead boosts your sprint speed by an additional Shield Team grants all allies +5 and you recover 31 Power after a 15 second delay 24 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds || Uncommon || Chest, Hands, Feet || {{Spoiler|Click Expand to reveal|*; Level 10:Shield Team grants all allies +2 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds*; Level 20:Shield Team grants all allies +4 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds*; Tier 1Level 30:Shield Team grants all allies +6 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds*Take the Lead boosts your sprint speed by an additional ; Level 40:Shield Team grants all allies +1 and you recover 9 Power after a 15 second delay8 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds*; Tier 2Level 50:Shield Team grants all allies +10 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds*Take the Lead boosts your sprint speed by an additional ; Level 60:Shield Team grants all allies +2 and you recover 12 Power after a 15 second delaymitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds*; Tier 3Level 70:Shield Team grants all allies +14 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds*Take the Lead boosts your sprint speed by an additional ; Level 80:Shield Team grants all allies +3 and you recover 15 Power after a 15 second delay16 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds*; Tier 4Level 90*Take the Lead boosts your sprint speed by an additional :Shield Team grants all allies +4 and you recover 18 Power after a 15 second delaymitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds*; Tier 5Level 100*Take the Lead boosts your sprint speed by an additional :Shield Team grants all allies +5 and you recover 21 Power after a 15 second delay20 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds*; Tier 6Level 110*Take the Lead boosts your sprint speed by an additional :Shield Team grants all allies +5 and you recover 24 Power after a 15 second delay22 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds*; Tier 7Level 120*Take the Lead boosts your sprint speed by an additional :Shield Team grants all allies +5 and you recover 31 Power after a 15 second delay24 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds|Expand}}
|-
| || || <b>Tier 14Level 120</b> - Take the Lead boosts the taunt of all your attacks +120% While Bulwark Mode is enabled, other abilities cost -22 Power to use || Rare || Head, Ring Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Take the Lead boosts the taunt of all your attacks +10%:While Bulwark Mode is enabled, other abilities cost -3 Power to use*; Tier 2Level 20*Take the Lead boosts the taunt of all your attacks +20%:While Bulwark Mode is enabled, other abilities cost -4 Power to use*; Tier 3Level 30*Take the Lead boosts the taunt of all your attacks +30%:While Bulwark Mode is enabled, other abilities cost -5 Power to use*; Tier 4Level 40*Take the Lead boosts the taunt of all your attacks +40%:While Bulwark Mode is enabled, other abilities cost -6 Power to use*; Tier 5Level 50*Take the Lead boosts the taunt of all your attacks +50%:While Bulwark Mode is enabled, other abilities cost -8 Power to use*; Tier 6Level 60*Take the Lead boosts the taunt of all your attacks +60%:While Bulwark Mode is enabled, other abilities cost -10 Power to use*; Tier 7Level 70*Take the Lead boosts the taunt of all your attacks +70%:While Bulwark Mode is enabled, other abilities cost -12 Power to use*; Tier 8Level 80*Take the Lead boosts the taunt of all your attacks +80%:While Bulwark Mode is enabled, other abilities cost -14 Power to use*; Tier 9Level 90*Take the Lead boosts the taunt of all your attacks +90%:While Bulwark Mode is enabled, other abilities cost -16 Power to use*; Tier 10Level 100*Take the Lead boosts the taunt of all your attacks +100%:While Bulwark Mode is enabled, other abilities cost -18 Power to use*; Tier 11*Take the Lead boosts the taunt of all your attacks +Level 110%*; Tier 12*Take the Lead boosts the taunt of all your attacks +120%:While Bulwark Mode is enabled, other abilities cost -20 Power to use*; Tier 13*Take the Lead boosts the taunt of all your attacks +Level 120%*; Tier 14*Take the Lead boosts the taunt of all your attacks +120%:While Bulwark Mode is enabled, other abilities cost -22 Power to use|Expand}}
|-
| || of Fool Fighting || <b>Tier 14Level 120</b> - Fight Me You Fools Damage +64% Shield Team causes all targets' Survival Utility abilities to restore 148 Armor to them. Lasts 20 seconds || Rare || HandsOffHand, Necklace Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Fight Me You Fools Damage +4%:Shield Team causes all targets' Survival Utility abilities to restore 16 Armor to them. Lasts 20 seconds*; Tier 2Level 20*Fight Me You Fools Damage +8%:Shield Team causes all targets' Survival Utility abilities to restore 28 Armor to them. Lasts 20 seconds*; Tier 3Level 30*Fight Me You Fools Damage +12%:Shield Team causes all targets' Survival Utility abilities to restore 40 Armor to them. Lasts 20 seconds*; Tier 4Level 40*Fight Me You Fools Damage +16%:Shield Team causes all targets' Survival Utility abilities to restore 52 Armor to them. Lasts 20 seconds*; Tier 5Level 50*Fight Me You Fools Damage +:Shield Team causes all targets' Survival Utility abilities to restore 64 Armor to them. Lasts 20%seconds*; Tier 6Level 60*Fight Me You Fools Damage +24%:Shield Team causes all targets' Survival Utility abilities to restore 76 Armor to them. Lasts 20 seconds*; Tier 7Level 70*Fight Me You Fools Damage +28%:Shield Team causes all targets' Survival Utility abilities to restore 88 Armor to them. Lasts 20 seconds*; Tier 8Level 80*Fight Me You Fools Damage +32%:Shield Team causes all targets' Survival Utility abilities to restore 100 Armor to them. Lasts 20 seconds*; Tier 9Level 90*Fight Me You Fools Damage +36%:Shield Team causes all targets' Survival Utility abilities to restore 112 Armor to them. Lasts 20 seconds*; Tier 10Level 100*Fight Me You Fools Damage +40%:Shield Team causes all targets' Survival Utility abilities to restore 124 Armor to them. Lasts 20 seconds*; Tier 11Level 110*Fight Me You Fools Damage +44%:Shield Team causes all targets' Survival Utility abilities to restore 136 Armor to them. Lasts 20 seconds*; Tier 12Level 120*Fight Me You Fools Damage +48%*; Tier 13:Shield Team causes all targets' Survival Utility abilities to restore 148 Armor to them. Lasts 20 seconds*Fight Me You Fools Damage +56%*; Tier 14*Fight Me You Fools Damage +64%|Expand}}
|-
| || of Fool Fighting || <b>Tier 14Level 125</b> - Fight Me You Fools deals Reinforce boosts your Nice Attack Damage +50% damage and taunts +400 250 for 9 seconds || Uncommon || HeadMainHand, OffHand Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Reinforce boosts your Nice Attack Damage +10 for 9 seconds*Fight Me You Fools deals ; Level 10:Reinforce boosts your Nice Attack Damage +5% damage and taunts 20 for 9 seconds*; Level 15:Reinforce boosts your Nice Attack Damage +2530 for 9 seconds*; Tier 2Level 20:Reinforce boosts your Nice Attack Damage +40 for 9 seconds*Fight Me You Fools deals +8% damage and taunts ; Level 25:Reinforce boosts your Nice Attack Damage +50for 9 seconds*; Tier 3Level 30:Reinforce boosts your Nice Attack Damage +60 for 9 seconds*Fight Me You Fools deals ; Level 35:Reinforce boosts your Nice Attack Damage +11% damage and taunts 70 for 9 seconds*; Level 40:Reinforce boosts your Nice Attack Damage +7580 for 9 seconds*; Tier 4Level 45:Reinforce boosts your Nice Attack Damage +90 for 9 seconds*Fight Me You Fools deals +14% damage and taunts ; Level 50:Reinforce boosts your Nice Attack Damage +100for 9 seconds*; Tier 5Level 55:Reinforce boosts your Nice Attack Damage +110 for 9 seconds*Fight Me You Fools deals ; Level 60:Reinforce boosts your Nice Attack Damage +17% damage and taunts 120 for 9 seconds*; Level 65:Reinforce boosts your Nice Attack Damage +125130 for 9 seconds*; Tier 6Level 70:Reinforce boosts your Nice Attack Damage +140 for 9 seconds*Fight Me You Fools deals +20% damage and taunts ; Level 75:Reinforce boosts your Nice Attack Damage +150for 9 seconds*; Tier 7Level 80:Reinforce boosts your Nice Attack Damage +160 for 9 seconds*Fight Me You Fools deals ; Level 85:Reinforce boosts your Nice Attack Damage +23% damage and taunts +175170 for 9 seconds*; Tier 8Level 90*Fight Me You Fools deals :Reinforce boosts your Nice Attack Damage +26% damage and taunts +200180 for 9 seconds*; Tier Level 95:Reinforce boosts your Nice Attack Damage +190 for 9seconds*Fight Me You Fools deals ; Level 100:Reinforce boosts your Nice Attack Damage +29% damage and taunts +225200 for 9 seconds*; Tier 10Level 105*Fight Me You Fools deals :Reinforce boosts your Nice Attack Damage +32% damage and taunts +250210 for 9 seconds*; Tier 11Level 110*Fight Me You Fools deals :Reinforce boosts your Nice Attack Damage +35% damage and taunts +275220 for 9 seconds*; Tier 12Level 115*Fight Me You Fools deals :Reinforce boosts your Nice Attack Damage +38% damage and taunts +300230 for 9 seconds*; Tier 13Level 120*Fight Me You Fools deals :Reinforce boosts your Nice Attack Damage +44% damage and taunts +350240 for 9 seconds*; Tier 14Level 125*Fight Me You Fools deals :Reinforce boosts your Nice Attack Damage +50% damage and taunts +400250 for 9 seconds|Expand}}
|-
| Finisher's || of Finishing || <b>Tier 14Level 125</b> - Finish It Damage While Bulwark Mode is active all your attacks taunt +7050% and restore 26 Health to you || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:While Bulwark Mode is active all your attacks taunt +50% and restore 2 Health to you*Finish It Damage ; Level 10:While Bulwark Mode is active all your attacks taunt +1050%and restore 3 Health to you*; Tier 2Level 15:While Bulwark Mode is active all your attacks taunt +50% and restore 4 Health to you*Finish It Damage ; Level 20:While Bulwark Mode is active all your attacks taunt +1450%and restore 5 Health to you*; Tier 3Level 25:While Bulwark Mode is active all your attacks taunt +50% and restore 6 Health to you*Finish It Damage ; Level 30:While Bulwark Mode is active all your attacks taunt +1850%and restore 7 Health to you*; Tier 4Level 35:While Bulwark Mode is active all your attacks taunt +50% and restore 8 Health to you*Finish It Damage ; Level 40:While Bulwark Mode is active all your attacks taunt +2250%and restore 9 Health to you*; Tier 5Level 45:While Bulwark Mode is active all your attacks taunt +50% and restore 10 Health to you*Finish It Damage ; Level 50:While Bulwark Mode is active all your attacks taunt +2650%and restore 11 Health to you*; Tier 6Level 55:While Bulwark Mode is active all your attacks taunt +50% and restore 12 Health to you*Finish It Damage ; Level 60:While Bulwark Mode is active all your attacks taunt +3050%and restore 13 Health to you*; Tier 7Level 65:While Bulwark Mode is active all your attacks taunt +50% and restore 14 Health to you*Finish It Damage ; Level 70:While Bulwark Mode is active all your attacks taunt +3450%and restore 15 Health to you*; Tier 8Level 75:While Bulwark Mode is active all your attacks taunt +50% and restore 16 Health to you*Finish It Damage ; Level 80:While Bulwark Mode is active all your attacks taunt +3850%and restore 17 Health to you*; Tier 9Level 85:While Bulwark Mode is active all your attacks taunt +50% and restore 18 Health to you*Finish It Damage ; Level 90:While Bulwark Mode is active all your attacks taunt +4250%and restore 19 Health to you*; Tier 10Level 95:While Bulwark Mode is active all your attacks taunt +50% and restore 20 Health to you*Finish It Damage ; Level 100:While Bulwark Mode is active all your attacks taunt +4650%and restore 21 Health to you*; Tier 11Level 105:While Bulwark Mode is active all your attacks taunt +50% and restore 22 Health to you*Finish It Damage ; Level 110:While Bulwark Mode is active all your attacks taunt +50%and restore 23 Health to you*; Tier 12Level 115*Finish It Damage :While Bulwark Mode is active all your attacks taunt +5450%and restore 24 Health to you*; Tier 13Level 120*Finish It Damage :While Bulwark Mode is active all your attacks taunt +6250%and restore 25 Health to you*; Tier 14Level 125*Finish It Damage :While Bulwark Mode is active all your attacks taunt +7050%and restore 26 Health to you|Expand}}
|-
| || of Fast Finishes || <b>Tier 14Level 125</b> - Finish It Damage While Bulwark Mode is active all your attacks taunt +3650% and Power Cost -17 restore 44 Armor to you || Uncommon || ChestHead, Hands MainHand || {{Spoiler|Click Expand to reveal|*; Tier Level 5:While Bulwark Mode is active all your attacks taunt +50% and restore 1Armor to you*Finish It Damage ; Level 10:While Bulwark Mode is active all your attacks taunt +50% and restore 2Armor to you*; Level 15:While Bulwark Mode is active all your attacks taunt +50% and restore 3 Armor to you*; Level 20:While Bulwark Mode is active all your attacks taunt +50% and Power Cost -restore 4Armor to you*; Tier 2Level 25*Finish It Damage :While Bulwark Mode is active all your attacks taunt +450% and Power Cost -restore 5Armor to you*; Tier 3Level 30*Finish It Damage :While Bulwark Mode is active all your attacks taunt +650% and Power Cost -restore 6Armor to you*; Tier 4Level 35:While Bulwark Mode is active all your attacks taunt +50% and restore 8 Armor to you*Finish It Damage ; Level 40:While Bulwark Mode is active all your attacks taunt +850% and Power Cost -7restore 10 Armor to you*; Tier 5Level 45:While Bulwark Mode is active all your attacks taunt +50% and restore 12 Armor to you*Finish It Damage ; Level 50:While Bulwark Mode is active all your attacks taunt +1050% and Power Cost -8restore 14 Armor to you*; Tier 6Level 55:While Bulwark Mode is active all your attacks taunt +50% and restore 16 Armor to you*Finish It Damage ; Level 60:While Bulwark Mode is active all your attacks taunt +1250% and Power Cost -9restore 18 Armor to you*; Tier 7Level 65:While Bulwark Mode is active all your attacks taunt +50% and restore 20 Armor to you*Finish It Damage ; Level 70:While Bulwark Mode is active all your attacks taunt +1450% and Power Cost -10restore 22 Armor to you*; Tier 8Level 75:While Bulwark Mode is active all your attacks taunt +50% and restore 24 Armor to you*Finish It Damage ; Level 80:While Bulwark Mode is active all your attacks taunt +1650% and Power Cost -11restore 26 Armor to you*; Tier 9Level 85:While Bulwark Mode is active all your attacks taunt +50% and restore 28 Armor to you*Finish It Damage ; Level 90:While Bulwark Mode is active all your attacks taunt +1850% and Power Cost -12restore 30 Armor to you*; Tier 10Level 95:While Bulwark Mode is active all your attacks taunt +50% and restore 32 Armor to you*Finish It Damage ; Level 100:While Bulwark Mode is active all your attacks taunt +2050% and Power Cost -13restore 34 Armor to you*; Tier 11Level 105:While Bulwark Mode is active all your attacks taunt +50% and restore 36 Armor to you*Finish It Damage ; Level 110:While Bulwark Mode is active all your attacks taunt +2250% and Power Cost -14restore 38 Armor to you*; Tier 12Level 115*Finish It Damage :While Bulwark Mode is active all your attacks taunt +2450% and Power Cost -15restore 40 Armor to you*; Tier 13Level 120*Finish It Damage :While Bulwark Mode is active all your attacks taunt +3050% and Power Cost -16restore 42 Armor to you*; Tier 14Level 125*Finish It Damage :While Bulwark Mode is active all your attacks taunt +3650% and Power Cost -17restore 44 Armor to you|Expand}}
|-
| || || <b>Tier 7Level 125</b> - Finish It Restores 56 Take the Lead heals you for 150 Health after a 15 second delay || HeadUncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Take the Lead heals you for 6 Health after a 15 second delay*Finish It Restores ; Level 10 :Take the Lead heals you for 12 Health after a 15 second delay*; Level 15:Take the Lead heals you for 18 Health after a 15 second delay*; Level 20:Take the Lead heals you for 24 Health after a 15 second delay*; Level 25:Take the Lead heals you for 30 Healthafter a 15 second delay*; Tier 2Level 30:Take the Lead heals you for 36 Health after a 15 second delay*Finish It Restores 18 ; Level 35:Take the Lead heals you for 42 Health after a 15 second delay*; Level 40:Take the Lead heals you for 48 Health after a 15 second delay*; Level 45:Take the Lead heals you for 54 Health after a 15 second delay*; Level 50:Take the Lead heals you for 60 Health after a 15 second delay*; Level 55:Take the Lead heals you for 66 Healthafter a 15 second delay*; Tier 3Level 60:Take the Lead heals you for 72 Health after a 15 second delay*Finish It Restores 26 ; Level 65:Take the Lead heals you for 78 Healthafter a 15 second delay*; Tier 4Level 70:Take the Lead heals you for 84 Health after a 15 second delay*Finish It Restores 34 ; Level 75:Take the Lead heals you for 90 Healthafter a 15 second delay*; Tier 5Level 80:Take the Lead heals you for 96 Health after a 15 second delay*; Level 85:Take the Lead heals you for 102 Health after a 15 second delay*; Level 90:Take the Lead heals you for 108 Health after a 15 second delay*; Level 95:Take the Lead heals you for 114 Health after a 15 second delay*; Level 100:Take the Lead heals you for 120 Health after a 15 second delay*Finish It Restores 42 ; Level 105:Take the Lead heals you for 126 Healthafter a 15 second delay*; Tier 6Level 110:Take the Lead heals you for 132 Health after a 15 second delay*Finish It Restores 50 ; Level 115:Take the Lead heals you for 138 Healthafter a 15 second delay*; Tier 7Level 120:Take the Lead heals you for 144 Health after a 15 second delay*Finish It Restores 56 ; Level 125:Take the Lead heals you for 150 Healthafter a 15 second delay|Expand}}
|-
| || || <b>Tier 1Level 120</b> - Chance to Ignore Knockbacks Take the Lead boosts your movement speed +33%3 and you recover 114 Power after a 15 second delay || Epic || Hands, Chance to Ignore Stuns +20% Feet || Feet, Necklace {{Spoiler|Click Expand to reveal| *; Level 10:Take the Lead boosts your movement speed +1 and you recover 15 Power after a 15 second delay*; Level 20:Take the Lead boosts your movement speed +1 and you recover 24 Power after a 15 second delay*; Level 30:Take the Lead boosts your movement speed +1.5 and you recover 33 Power after a 15 second delay*; Level 40:Take the Lead boosts your movement speed +1.5 and you recover 42 Power after a 15 second delay*; Level 50:Take the Lead boosts your movement speed +2 and you recover 51 Power after a 15 second delay*; Level 60:Take the Lead boosts your movement speed +2 and you recover 60 Power after a 15 second delay*; Level 70:Take the Lead boosts your movement speed +2.5 and you recover 69 Power after a 15 second delay*; Level 80:Take the Lead boosts your movement speed +2.5 and you recover 78 Power after a 15 second delay*; Level 90:Take the Lead boosts your movement speed +3 and you recover 87 Power after a 15 second delay*; Level 100:Take the Lead boosts your movement speed +3 and you recover 96 Power after a 15 second delay*; Level 110:Take the Lead boosts your movement speed +3 and you recover 105 Power after a 15 second delay*; Level 120:Take the Lead boosts your movement speed +3 and you recover 114 Power after a 15 second delay}}
|-
| || || <b>Tier 7Level 125</b> - Fight Me You Fools and Finish It boost Core Attack Damage Take the Lead boosts the taunt of all your attacks +146 for 6 seconds 250% || MainHandUncommon || Head, Feet Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Take the Lead boosts the taunt of all your attacks +10%*Fight Me You Fools and Finish It boost Core Attack Damage ; Level 10:Take the Lead boosts the taunt of all your attacks +20 for 6 seconds%*; Tier 2Level 15:Take the Lead boosts the taunt of all your attacks +30%*Fight Me You Fools and Finish It boost Core Attack Damage ; Level 20:Take the Lead boosts the taunt of all your attacks +38 for 6 seconds40%*; Tier 3Level 25:Take the Lead boosts the taunt of all your attacks +50%*Fight Me You Fools and Finish It boost Core Attack Damage ; Level 30:Take the Lead boosts the taunt of all your attacks +56 for 6 seconds60%*; Tier 4Level 35:Take the Lead boosts the taunt of all your attacks +70%*Fight Me You Fools and Finish It boost Core Attack Damage ; Level 40:Take the Lead boosts the taunt of all your attacks +74 for 6 seconds80%*; Tier 5Level 45:Take the Lead boosts the taunt of all your attacks +90%*; Level 50:Take the Lead boosts the taunt of all your attacks +100%*; Level 55:Take the Lead boosts the taunt of all your attacks +110%*; Level 60:Take the Lead boosts the taunt of all your attacks +120%*; Level 65:Take the Lead boosts the taunt of all your attacks +130%*; Level 70:Take the Lead boosts the taunt of all your attacks +140%*; Level 75:Take the Lead boosts the taunt of all your attacks +150%*; Level 80:Take the Lead boosts the taunt of all your attacks +160%*; Level 85:Take the Lead boosts the taunt of all your attacks +170%*; Level 90:Take the Lead boosts the taunt of all your attacks +180%*Fight Me You Fools and Finish It boost Core Attack Damage ; Level 95:Take the Lead boosts the taunt of all your attacks +92 for 6 seconds190%*; Tier 6Level 100:Take the Lead boosts the taunt of all your attacks +200%*Fight Me You Fools and Finish It boost Core Attack Damage ; Level 105:Take the Lead boosts the taunt of all your attacks +210%*; Level 110 for 6 seconds:Take the Lead boosts the taunt of all your attacks +220%*; Tier 7Level 115:Take the Lead boosts the taunt of all your attacks +230%*Fight Me You Fools and Finish It boost Core Attack Damage ; Level 120:Take the Lead boosts the taunt of all your attacks +146 for 6 seconds240%*; Level 125:Take the Lead boosts the taunt of all your attacks +250%|Expand}}
|-
| || of Death Avoidance Fool Fighting || <b>Tier 14Level 125</b> - Chance to Miraculously Avoid Death Fight Me You Fools Damage +11780% when Shield is active || Uncommon || Hands, Necklace, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Fight Me You Fools Damage +8%*Chance to Miraculously Avoid Death ; Level 10:Fight Me You Fools Damage +1011% when Shield is active*; Tier 2Level 15:Fight Me You Fools Damage +14%*Chance to Miraculously Avoid Death ; Level 20:Fight Me You Fools Damage +17% when Shield is active*; Tier 3Level 25:Fight Me You Fools Damage +20%*Chance to Miraculously Avoid Death ; Level 30:Fight Me You Fools Damage +23%*; Level 35:Fight Me You Fools Damage +2426% when Shield is active*; Tier 4Level 40:Fight Me You Fools Damage +29%*Chance to Miraculously Avoid Death ; Level 45:Fight Me You Fools Damage +3132% when Shield is active*; Tier 5Level 50:Fight Me You Fools Damage +35%*Chance to Miraculously Avoid Death ; Level 55:Fight Me You Fools Damage +38% when Shield is active*; Tier 6Level 60:Fight Me You Fools Damage +41%*Chance to Miraculously Avoid Death ; Level 65:Fight Me You Fools Damage +44%*; Level 70:Fight Me You Fools Damage +4547% when Shield is active*; Tier 7Level 75:Fight Me You Fools Damage +50%*Chance to Miraculously Avoid Death ; Level 80:Fight Me You Fools Damage +5253% when Shield is active*; Tier 8Level 85:Fight Me You Fools Damage +56%*Chance to Miraculously Avoid Death ; Level 90:Fight Me You Fools Damage +59% when Shield is active*; Tier 9Level 95:Fight Me You Fools Damage +62%*Chance to Miraculously Avoid Death ; Level 100:Fight Me You Fools Damage +6665% when Shield is active*; Tier 10Level 105*Chance to Miraculously Avoid Death :Fight Me You Fools Damage +7368% when Shield is active*; Tier 11Level 110*Chance to Miraculously Avoid Death :Fight Me You Fools Damage +8071% when Shield is active*; Tier 12Level 115*Chance to Miraculously Avoid Death :Fight Me You Fools Damage +8774% when Shield is active*; Tier 13Level 120*Chance to Miraculously Avoid Death :Fight Me You Fools Damage +10277% when Shield is active*; Tier 14Level 125*Chance to Miraculously Avoid Death :Fight Me You Fools Damage +11780% when Shield is active|Expand}}
|-
| || of Fool Fighting || <b>Tier 14Level 125</b> - Fight Me You Fools grants you 33deals +65% damage reflection for 10 seconds and taunts +950 || Uncommon || Ring Head, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Fight Me You Fools deals +5% damage and taunts +25*; Level 10:Fight Me You Fools grants you 3deals +8% damage reflection for and taunts +50*; Level 15:Fight Me You Fools deals +10 seconds% damage and taunts +75*; Tier 2Level 20:Fight Me You Fools deals +13% damage and taunts +100*; Level 25:Fight Me You Fools grants you 5deals +15% damage reflection for 10 secondsand taunts +125*; Tier 3Level 30:Fight Me You Fools deals +18% damage and taunts +150*; Level 35:Fight Me You Fools grants you 7deals +20% damage reflection for 10 secondsand taunts +175*; Tier 4Level 40:Fight Me You Fools deals +23% damage and taunts +200*; Level 45:Fight Me You Fools grants you 9deals +25% damage reflection for 10 secondsand taunts +225*; Tier 5Level 50:Fight Me You Fools deals +28% damage and taunts +250*; Level 55:Fight Me You Fools grants you 11deals +30% damage reflection for 10 secondsand taunts +275*; Tier 6Level 60:Fight Me You Fools deals +33% damage and taunts +300*; Level 65:Fight Me You Fools grants you 13deals +35% damage reflection for 10 secondsand taunts +350*; Tier 7Level 70:Fight Me You Fools deals +38% damage and taunts +400*; Level 75:Fight Me You Fools grants you 15deals +40% damage reflection for 10 secondsand taunts +450*; Tier 8Level 80:Fight Me You Fools deals +43% damage and taunts +500*; Level 85:Fight Me You Fools grants you 17deals +45% damage reflection for 10 secondsand taunts +550*; Tier 9Level 90:Fight Me You Fools deals +48% damage and taunts +600*; Level 95:Fight Me You Fools grants you 19deals +50% damage reflection for 10 secondsand taunts +650*; Tier 10Level 100:Fight Me You Fools deals +53% damage and taunts +700*; Level 105:Fight Me You Fools grants you 21deals +55% damage reflection for 10 secondsand taunts +750*; Tier 11Level 110*:Fight Me You Fools grants you 23deals +58% damage reflection for 10 secondsand taunts +800*; Tier 12Level 115*:Fight Me You Fools grants you 25deals +60% damage reflection for 10 secondsand taunts +850*; Tier 13Level 120*:Fight Me You Fools grants you 29deals +63% damage reflection for 10 secondsand taunts +900*; Tier 14Level 125*:Fight Me You Fools grants you 33deals +65% damage reflection for 10 secondsand taunts +950|Expand}}
|-
| Fire-Insulated || of Fiery Insulation || <b>Tier 14Level 125</b> - Fire Shield boosts your direct Fight Me You Fools deals +27% damage and indirect Cold mitigation +14 for 20 restores 128 Health over 8 seconds || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Fight Me You Fools deals +3% damage and restores 32 Health over 8 seconds*Fire Shield boosts your direct ; Level 10:Fight Me You Fools deals +4% damage and indirect Cold mitigation restores 32 Health over 8 seconds*; Level 15:Fight Me You Fools deals +1 for 5% damage and restores 40 Health over 8 seconds*; Level 20 :Fight Me You Fools deals +6% damage and restores 40 Health over 8 seconds*; Tier 2Level 25:Fight Me You Fools deals +7% damage and restores 48 Health over 8 seconds*Fire Shield boosts your direct ; Level 30:Fight Me You Fools deals +8% damage and indirect Cold mitigation restores 48 Health over 8 seconds*; Level 35:Fight Me You Fools deals +2 for 20 9% damage and restores 56 Health over 8 seconds*; Tier 3Level 40:Fight Me You Fools deals +10% damage and restores 56 Health over 8 seconds*Fire Shield boosts your direct ; Level 45:Fight Me You Fools deals +11% damage and indirect Cold mitigation restores 64 Health over 8 seconds*; Level 50:Fight Me You Fools deals +3 for 20 12% damage and restores 64 Health over 8 seconds*; Tier 4Level 55:Fight Me You Fools deals +13% damage and restores 72 Health over 8 seconds*Fire Shield boosts your direct ; Level 60:Fight Me You Fools deals +14% damage and indirect Cold mitigation +4 for 20 restores 72 Health over 8 seconds*; Tier 5Level 65*Fire Shield boosts your direct :Fight Me You Fools deals +15% damage and indirect Cold mitigation +5 for 20 restores 80 Health over 8 seconds*; Tier 6Level 70*Fire Shield boosts your direct :Fight Me You Fools deals +16% damage and indirect Cold mitigation +6 for 20 restores 80 Health over 8 seconds*; Tier 7Level 75*Fire Shield boosts your direct :Fight Me You Fools deals +17% damage and indirect Cold mitigation +7 for 20 restores 88 Health over 8 seconds*; Tier Level 80:Fight Me You Fools deals +18% damage and restores 96 Health over 8seconds*Fire Shield boosts your direct ; Level 85:Fight Me You Fools deals +19% damage and indirect Cold mitigation +restores 104 Health over 8 for 20 seconds*; Tier 9Level 90*Fire Shield boosts your direct and indirect Cold mitigation :Fight Me You Fools deals +9 for 20 % damage and restores 112 Health over 8 seconds*; Tier 10Level 95:Fight Me You Fools deals +21% damage and restores 120 Health over 8 seconds*Fire Shield boosts your direct ; Level 100:Fight Me You Fools deals +22% damage and indirect Cold mitigation restores 128 Health over 8 seconds*; Level 105:Fight Me You Fools deals +10 for 20 23% damage and restores 128 Health over 8 seconds*; Tier 11Level 110*Fire Shield boosts your direct :Fight Me You Fools deals +24% damage and indirect Cold mitigation +11 for 20 restores 128 Health over 8 seconds*; Tier 12Level 115*Fire Shield boosts your direct :Fight Me You Fools deals +25% damage and indirect Cold mitigation +12 for 20 restores 128 Health over 8 seconds*; Tier 13Level 120*Fire Shield boosts your direct :Fight Me You Fools deals +26% damage and indirect Cold mitigation +13 for 20 restores 128 Health over 8 seconds*; Tier 14Level 125*Fire Shield boosts your direct :Fight Me You Fools deals +27% damage and indirect Cold mitigation +14 for 20 restores 128 Health over 8 seconds|Expand}}
|-
| Finisher's || of True Fire Shielding Finishing || <b>Tier 14Level 125</b> - Fire Shield boosts your direct and indirect Fire mitigation Finish It Damage +14 for 20 seconds 100% || Uncommon || Head Legs, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Finish It Damage +10%*Fire Shield boosts your direct and indirect Fire mitigation ; Level 10:Finish It Damage +1 for 20 seconds13%*; Tier 2Level 15:Finish It Damage +16%*Fire Shield boosts your direct and indirect Fire mitigation ; Level 20:Finish It Damage +2 for 20 seconds19%*; Tier 3Level 25:Finish It Damage +22%*Fire Shield boosts your direct and indirect Fire mitigation ; Level 30:Finish It Damage +3 for 20 seconds25%*; Tier 4Level 35:Finish It Damage +28%*Fire Shield boosts your direct and indirect Fire mitigation ; Level 40:Finish It Damage +4 for 20 seconds32%*; Tier 5Level 45:Finish It Damage +36%*Fire Shield boosts your direct and indirect Fire mitigation ; Level 50:Finish It Damage +5 for 20 seconds40%*; Tier 6Level 55:Finish It Damage +44%*Fire Shield boosts your direct and indirect Fire mitigation ; Level 60:Finish It Damage +6 for 20 seconds48%*; Tier 7Level 65:Finish It Damage +52%*Fire Shield boosts your direct and indirect Fire mitigation ; Level 70:Finish It Damage +7 for 20 seconds56%*; Tier 8Level 75:Finish It Damage +60%*Fire Shield boosts your direct and indirect Fire mitigation ; Level 80:Finish It Damage +8 for 20 seconds64%*; Tier 9Level 85:Finish It Damage +68%*Fire Shield boosts your direct and indirect Fire mitigation ; Level 90:Finish It Damage +9 for 20 seconds72%*; Tier 10Level 95:Finish It Damage +76%*Fire Shield boosts your direct and indirect Fire mitigation ; Level 100:Finish It Damage +10 for 20 seconds80%*; Tier 11Level 105:Finish It Damage +84%*Fire Shield boosts your direct and indirect Fire mitigation ; Level 110:Finish It Damage +11 for 20 seconds88%*; Tier 12Level 115*Fire Shield boosts your direct and indirect Fire mitigation :Finish It Damage +12 for 20 seconds92%*; Tier 13Level 120*Fire Shield boosts your direct and indirect Fire mitigation :Finish It Damage +13 for 20 seconds96%*; Tier 14Level 125*Fire Shield boosts your direct and indirect Fire mitigation :Finish It Damage +14 for 20 seconds100%|Expand}}
|-
| Ingniting || of Fast Finishes || <b>Level 125</b> - Finish It Damage +61% and Power Cost -46 || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Level 5:Finish It Damage +5% and Power Cost -3*; Level 10:Finish It Damage +6% and Power Cost -4*; Level 15:Finish It Damage +7% and Power Cost -5*; Level 20:Finish It Damage +8% and Power Cost -6*; Level 25:Finish It Damage +9% and Power Cost -7*; Level 30:Finish It Damage +10% and Power Cost -8*; Level 35:Finish It Damage +12% and Power Cost -10*; Level 40:Finish It Damage +14% and Power Cost -12*; Level 45:Finish It Damage +16% and Power Cost -14*; Level 50:Finish It Damage +18% and Power Cost -16*; Level 55:Finish It Damage +20% and Power Cost -18*; Level 60:Finish It Damage +22% and Power Cost -20*; Level 65:Finish It Damage +25% and Power Cost -22*; Level 70:Finish It Damage +28% and Power Cost -24*; Level 75:Finish It Damage +31% and Power Cost -26*; Level 80:Finish It Damage +34% and Power Cost -28*; Level 85:Finish It Damage +37% and Power Cost -30*; Level 90:Finish It Damage +40% and Power Cost -32*; Level 95:Finish It Damage +43% and Power Cost -34*; Level 100:Finish It Damage +46% and Power Cost -36*; Level 105:Finish It Damage +49% and Power Cost -38*; Level 110:Finish It Damage +52% and Power Cost -40*; Level 115:Finish It Damage +55% and Power Cost -42*; Level 120:Finish It Damage +58% and Power Cost -44*; Level 125:Finish It Damage +61% and Power Cost -46}}|-| || || <b>Level 120</b> - Finish It Restores 92 Health || Rare || Head, Necklace || {{Spoiler|Click Expand to reveal|*; Level 10:Finish It Restores 16 Health*; Level 20:Finish It Restores 24 Health*; Level 30:Finish It Restores 32 Health*; Level 40:Finish It Restores 40 Health*; Level 50:Finish It Restores 48 Health*; Level 60:Finish It Restores 56 Health*; Level 70:Finish It Restores 62 Health*; Level 80:Finish It Restores 68 Health*; Level 90:Finish It Restores 74 Health*; Level 100:Finish It Restores 80 Health*; Level 110:Finish It Restores 86 Health*; Level 120:Finish It Restores 92 Health}}|-| Retaliatory || of Retaliatory Finishes || <b>Level 125</b> - When you are hit, Finish It damage is +130 for 40 seconds (stacks up to 15 times) || Epic || MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:When you are hit, Finish It damage is +10 for 40 seconds (stacks up to 15 times)*; Level 10:When you are hit, Finish It damage is +15 for 40 seconds (stacks up to 15 times)*; Level 15:When you are hit, Finish It damage is +20 for 40 seconds (stacks up to 15 times)*; Level 20:When you are hit, Finish It damage is +25 for 40 seconds (stacks up to 15 times)*; Level 25:When you are hit, Finish It damage is +30 for 40 seconds (stacks up to 15 times)*; Level 30:When you are hit, Finish It damage is +35 for 40 seconds (stacks up to 15 times)*; Level 35:When you are hit, Finish It damage is +40 for 40 seconds (stacks up to 15 times)*; Level 40:When you are hit, Finish It damage is +45 for 40 seconds (stacks up to 15 times)*; Level 45:When you are hit, Finish It damage is +50 for 40 seconds (stacks up to 15 times)*; Level 50:When you are hit, Finish It damage is +55 for 40 seconds (stacks up to 15 times)*; Level 55:When you are hit, Finish It damage is +60 for 40 seconds (stacks up to 15 times)*; Level 60:When you are hit, Finish It damage is +65 for 40 seconds (stacks up to 15 times)*; Level 65:When you are hit, Finish It damage is +70 for 40 seconds (stacks up to 15 times)*; Level 70:When you are hit, Finish It damage is +75 for 40 seconds (stacks up to 15 times)*; Level 75:When you are hit, Finish It damage is +80 for 40 seconds (stacks up to 15 times)*; Level 80:When you are hit, Finish It damage is +85 for 40 seconds (stacks up to 15 times)*; Level 85:When you are hit, Finish It damage is +90 for 40 seconds (stacks up to 15 times)*; Level 90:When you are hit, Finish It damage is +95 for 40 seconds (stacks up to 15 times)*; Level 95:When you are hit, Finish It damage is +100 for 40 seconds (stacks up to 15 times)*; Level 100:When you are hit, Finish It damage is +105 for 40 seconds (stacks up to 15 times)*; Level 105:When you are hit, Finish It damage is +110 for 40 seconds (stacks up to 15 times)*; Level 110:When you are hit, Finish It damage is +115 for 40 seconds (stacks up to 15 times)*; Level 115:When you are hit, Finish It damage is +120 for 40 seconds (stacks up to 15 times)*; Level 120:When you are hit, Finish It damage is +125 for 40 seconds (stacks up to 15 times)*; Level 125:When you are hit, Finish It damage is +130 for 40 seconds (stacks up to 15 times)}}|-| || of Finishing Bashes || <b>Level 125</b> - All Shield Bash Abilities deal +77 damage and hasten the current reuse timer of Finish It by 2 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Level 5:All Shield Bash Abilities deal +5 damage and hasten the current reuse timer of Finish It by 1 second*; Level 10:All Shield Bash Abilities deal +8 damage and hasten the current reuse timer of Finish It by 1 second*; Level 15:All Shield Bash Abilities deal +11 damage and hasten the current reuse timer of Finish It by 1 second*; Level 20:All Shield Bash Abilities deal +14 damage and hasten the current reuse timer of Finish It by 1 second*; Level 25:All Shield Bash Abilities deal +17 damage and hasten the current reuse timer of Finish It by 1.5 seconds*; Level 30:All Shield Bash Abilities deal +20 damage and hasten the current reuse timer of Finish It by 1.5 seconds*; Level 35:All Shield Bash Abilities deal +23 damage and hasten the current reuse timer of Finish It by 1.5 seconds*; Level 40:All Shield Bash Abilities deal +26 damage and hasten the current reuse timer of Finish It by 1.5 seconds*; Level 45:All Shield Bash Abilities deal +29 damage and hasten the current reuse timer of Finish It by 2 seconds*; Level 50:All Shield Bash Abilities deal +32 damage and hasten the current reuse timer of Finish It by 2 seconds*; Level 55:All Shield Bash Abilities deal +35 damage and hasten the current reuse timer of Finish It by 2 seconds*; Level 60:All Shield Bash Abilities deal +38 damage and hasten the current reuse timer of Finish It by 2 seconds*; Level 65:All Shield Bash Abilities deal +41 damage and hasten the current reuse timer of Finish It by 2 seconds*; Level 70:All Shield Bash Abilities deal +44 damage and hasten the current reuse timer of Finish It by 2 seconds*; Level 75:All Shield Bash Abilities deal +47 damage and hasten the current reuse timer of Finish It by 2 seconds*; Level 80:All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Finish It by 2 seconds*; Level 85:All Shield Bash Abilities deal +53 damage and hasten the current reuse timer of Finish It by 2 seconds*; Level 90:All Shield Bash Abilities deal +56 damage and hasten the current reuse timer of Finish It by 2 seconds*; Level 95:All Shield Bash Abilities deal +59 damage and hasten the current reuse timer of Finish It by 2 seconds*; Level 100:All Shield Bash Abilities deal +62 damage and hasten the current reuse timer of Finish It by 2 seconds*; Level 105:All Shield Bash Abilities deal +65 damage and hasten the current reuse timer of Finish It by 2 seconds*; Level 110:All Shield Bash Abilities deal +68 damage and hasten the current reuse timer of Finish It by 2 seconds*; Level 115:All Shield Bash Abilities deal +71 damage and hasten the current reuse timer of Finish It by 2 seconds*; Level 120:All Shield Bash Abilities deal +74 damage and hasten the current reuse timer of Finish It by 2 seconds*; Level 125:All Shield Bash Abilities deal +77 damage and hasten the current reuse timer of Finish It by 2 seconds}}|-| || || <b>Level 125</b> - Finish It Damage +300. Finish It Taunt + +2 || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Finish It Damage +12. Finish It Taunt + +2*; Level 10:Finish It Damage +24. Finish It Taunt + +2*; Level 15:Finish It Damage +36. Finish It Taunt + +2*; Level 20:Finish It Damage +48. Finish It Taunt + +2*; Level 25:Finish It Damage +60. Finish It Taunt + +2*; Level 30:Finish It Damage +72. Finish It Taunt + +2*; Level 35:Finish It Damage +84. Finish It Taunt + +2*; Level 40:Finish It Damage +96. Finish It Taunt + +2*; Level 45:Finish It Damage +108. Finish It Taunt + +2*; Level 50:Finish It Damage +120. Finish It Taunt + +2*; Level 55:Finish It Damage +132. Finish It Taunt + +2*; Level 60:Finish It Damage +144. Finish It Taunt + +2*; Level 65:Finish It Damage +156. Finish It Taunt + +2*; Level 70:Finish It Damage +168. Finish It Taunt + +2*; Level 75:Finish It Damage +180. Finish It Taunt + +2*; Level 80:Finish It Damage +192. Finish It Taunt + +2*; Level 85:Finish It Damage +204. Finish It Taunt + +2*; Level 90:Finish It Damage +216. Finish It Taunt + +2*; Level 95:Finish It Damage +228. Finish It Taunt + +2*; Level 100:Finish It Damage +240. Finish It Taunt + +2*; Level 105:Finish It Damage +252. Finish It Taunt + +2*; Level 110:Finish It Damage +264. Finish It Taunt + +2*; Level 115:Finish It Damage +276. Finish It Taunt + +2*; Level 120:Finish It Damage +288. Finish It Taunt + +2*; Level 125:Finish It Damage +300. Finish It Taunt + +2}}|-| || || <b>Level 30</b> - Chance to Ignore Knockbacks +33%, Chance to Ignore Stuns +20% || Rare || Feet, Necklace || {{Spoiler|Click Expand to reveal|*; Level 30:Chance to Ignore Knockbacks +33%, Chance to Ignore Stuns +20%}}|-| || || <b>Level 120</b> - Fight Me You Fools boosts Core Attack Damage +300 for 6 seconds || Rare || MainHand, Feet || {{Spoiler|Click Expand to reveal|*; Level 10:Fight Me You Fools boosts Core Attack Damage +25 for 6 seconds*; Level 20:Fight Me You Fools boosts Core Attack Damage +50 for 6 seconds*; Level 30:Fight Me You Fools boosts Core Attack Damage +75 for 6 seconds*; Level 40:Fight Me You Fools boosts Core Attack Damage +100 for 6 seconds*; Level 50:Fight Me You Fools boosts Core Attack Damage +125 for 6 seconds*; Level 60:Fight Me You Fools boosts Core Attack Damage +150 for 6 seconds*; Level 70:Fight Me You Fools boosts Core Attack Damage +175 for 6 seconds*; Level 80:Fight Me You Fools boosts Core Attack Damage +200 for 6 seconds*; Level 90:Fight Me You Fools boosts Core Attack Damage +225 for 6 seconds*; Level 100:Fight Me You Fools boosts Core Attack Damage +250 for 6 seconds*; Level 110:Fight Me You Fools boosts Core Attack Damage +275 for 6 seconds*; Level 120:Fight Me You Fools boosts Core Attack Damage +300 for 6 seconds}}|-| || of Death Avoidance || <b>Level 125</b> - Chance to Miraculously Avoid Death +178% when Shield is active || Uncommon || Necklace, Legs || {{Spoiler|Click Expand to reveal|*; Level 5:Chance to Miraculously Avoid Death +10% when Shield is active*; Level 10:Chance to Miraculously Avoid Death +17% when Shield is active*; Level 15:Chance to Miraculously Avoid Death +24% when Shield is active*; Level 20:Chance to Miraculously Avoid Death +31% when Shield is active*; Level 25:Chance to Miraculously Avoid Death +38% when Shield is active*; Level 30:Chance to Miraculously Avoid Death +45% when Shield is active*; Level 35:Chance to Miraculously Avoid Death +52% when Shield is active*; Level 40:Chance to Miraculously Avoid Death +59% when Shield is active*; Level 45:Chance to Miraculously Avoid Death +66% when Shield is active*; Level 50:Chance to Miraculously Avoid Death +73% when Shield is active*; Level 55:Chance to Miraculously Avoid Death +80% when Shield is active*; Level 60:Chance to Miraculously Avoid Death +87% when Shield is active*; Level 65:Chance to Miraculously Avoid Death +94% when Shield is active*; Level 70:Chance to Miraculously Avoid Death +101% when Shield is active*; Level 75:Chance to Miraculously Avoid Death +108% when Shield is active*; Level 80:Chance to Miraculously Avoid Death +115% when Shield is active*; Level 85:Chance to Miraculously Avoid Death +122% when Shield is active*; Level 90:Chance to Miraculously Avoid Death +129% when Shield is active*; Level 95:Chance to Miraculously Avoid Death +136% when Shield is active*; Level 100:Chance to Miraculously Avoid Death +143% when Shield is active*; Level 105:Chance to Miraculously Avoid Death +150% when Shield is active*; Level 110:Chance to Miraculously Avoid Death +157% when Shield is active*; Level 115:Chance to Miraculously Avoid Death +164% when Shield is active*; Level 120:Chance to Miraculously Avoid Death +171% when Shield is active*; Level 125:Chance to Miraculously Avoid Death +178% when Shield is active}}|-| || of Bashing || <b>Level 125</b> - All Shield Bash Abilities deal +77 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds || Uncommon || Ring || {{Spoiler|Click Expand to reveal|*; Level 5:All Shield Bash Abilities deal +5 damage and hasten the current reuse timer of Fight Me You Fools by 1 second*; Level 10:All Shield Bash Abilities deal +8 damage and hasten the current reuse timer of Fight Me You Fools by 1 second*; Level 15:All Shield Bash Abilities deal +11 damage and hasten the current reuse timer of Fight Me You Fools by 1 second*; Level 20:All Shield Bash Abilities deal +14 damage and hasten the current reuse timer of Fight Me You Fools by 1 second*; Level 25:All Shield Bash Abilities deal +17 damage and hasten the current reuse timer of Fight Me You Fools by 1.5 seconds*; Level 30:All Shield Bash Abilities deal +20 damage and hasten the current reuse timer of Fight Me You Fools by 1.5 seconds*; Level 35:All Shield Bash Abilities deal +23 damage and hasten the current reuse timer of Fight Me You Fools by 1.5 seconds*; Level 40:All Shield Bash Abilities deal +26 damage and hasten the current reuse timer of Fight Me You Fools by 1.5 seconds*; Level 45:All Shield Bash Abilities deal +29 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds*; Level 50:All Shield Bash Abilities deal +32 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds*; Level 55:All Shield Bash Abilities deal +35 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds*; Level 60:All Shield Bash Abilities deal +38 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds*; Level 65:All Shield Bash Abilities deal +41 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds*; Level 70:All Shield Bash Abilities deal +44 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds*; Level 75:All Shield Bash Abilities deal +47 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds*; Level 80:All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds*; Level 85:All Shield Bash Abilities deal +53 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds*; Level 90:All Shield Bash Abilities deal +56 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds*; Level 95:All Shield Bash Abilities deal +59 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds*; Level 100:All Shield Bash Abilities deal +62 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds*; Level 105:All Shield Bash Abilities deal +65 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds*; Level 110:All Shield Bash Abilities deal +68 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds*; Level 115:All Shield Bash Abilities deal +71 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds*; Level 120:All Shield Bash Abilities deal +74 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds*; Level 125:All Shield Bash Abilities deal +77 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds}}|-| Fire-Insulated || of Fiery Insulation || <b>Level 125</b> - Fire Shield boosts your direct and indirect Cold mitigation +25 for 20 seconds || Uncommon || Legs || {{Spoiler|Click Expand to reveal|*; Level 5:Fire Shield boosts your direct and indirect Cold mitigation +1 for 20 seconds*; Level 10:Fire Shield boosts your direct and indirect Cold mitigation +2 for 20 seconds*; Level 15:Fire Shield boosts your direct and indirect Cold mitigation +3 for 20 seconds*; Level 20:Fire Shield boosts your direct and indirect Cold mitigation +4 for 20 seconds*; Level 25:Fire Shield boosts your direct and indirect Cold mitigation +5 for 20 seconds*; Level 30:Fire Shield boosts your direct and indirect Cold mitigation +6 for 20 seconds*; Level 35:Fire Shield boosts your direct and indirect Cold mitigation +7 for 20 seconds*; Level 40:Fire Shield boosts your direct and indirect Cold mitigation +8 for 20 seconds*; Level 45:Fire Shield boosts your direct and indirect Cold mitigation +9 for 20 seconds*; Level 50:Fire Shield boosts your direct and indirect Cold mitigation +10 for 20 seconds*; Level 55:Fire Shield boosts your direct and indirect Cold mitigation +11 for 20 seconds*; Level 60:Fire Shield boosts your direct and indirect Cold mitigation +12 for 20 seconds*; Level 65:Fire Shield boosts your direct and indirect Cold mitigation +13 for 20 seconds*; Level 70:Fire Shield boosts your direct and indirect Cold mitigation +14 for 20 seconds*; Level 75:Fire Shield boosts your direct and indirect Cold mitigation +15 for 20 seconds*; Level 80:Fire Shield boosts your direct and indirect Cold mitigation +16 for 20 seconds*; Level 85:Fire Shield boosts your direct and indirect Cold mitigation +17 for 20 seconds*; Level 90:Fire Shield boosts your direct and indirect Cold mitigation +18 for 20 seconds*; Level 95:Fire Shield boosts your direct and indirect Cold mitigation +19 for 20 seconds*; Level 100:Fire Shield boosts your direct and indirect Cold mitigation +20 for 20 seconds*; Level 105:Fire Shield boosts your direct and indirect Cold mitigation +21 for 20 seconds*; Level 110:Fire Shield boosts your direct and indirect Cold mitigation +22 for 20 seconds*; Level 115:Fire Shield boosts your direct and indirect Cold mitigation +23 for 20 seconds*; Level 120:Fire Shield boosts your direct and indirect Cold mitigation +24 for 20 seconds*; Level 125:Fire Shield boosts your direct and indirect Cold mitigation +25 for 20 seconds}}|-| || of True Fire Shielding || <b>Level 125</b> - Fire Shield boosts your direct and indirect Fire mitigation +25 for 20 seconds || Uncommon || Head || {{Spoiler|Click Expand to reveal|*; Level 5:Fire Shield boosts your direct and indirect Fire mitigation +1 for 20 seconds*; Level 10:Fire Shield boosts your direct and indirect Fire mitigation +2 for 20 seconds*; Level 15:Fire Shield boosts your direct and indirect Fire mitigation +3 for 20 seconds*; Level 20:Fire Shield boosts your direct and indirect Fire mitigation +4 for 20 seconds*; Level 25:Fire Shield boosts your direct and indirect Fire mitigation +5 for 20 seconds*; Level 30:Fire Shield boosts your direct and indirect Fire mitigation +6 for 20 seconds*; Level 35:Fire Shield boosts your direct and indirect Fire mitigation +7 for 20 seconds*; Level 40:Fire Shield boosts your direct and indirect Fire mitigation +8 for 20 seconds*; Level 45:Fire Shield boosts your direct and indirect Fire mitigation +9 for 20 seconds*; Level 50:Fire Shield boosts your direct and indirect Fire mitigation +10 for 20 seconds*; Level 55:Fire Shield boosts your direct and indirect Fire mitigation +11 for 20 seconds*; Level 60:Fire Shield boosts your direct and indirect Fire mitigation +12 for 20 seconds*; Level 65:Fire Shield boosts your direct and indirect Fire mitigation +13 for 20 seconds*; Level 70:Fire Shield boosts your direct and indirect Fire mitigation +14 for 20 seconds*; Level 75:Fire Shield boosts your direct and indirect Fire mitigation +15 for 20 seconds*; Level 80:Fire Shield boosts your direct and indirect Fire mitigation +16 for 20 seconds*; Level 85:Fire Shield boosts your direct and indirect Fire mitigation +17 for 20 seconds*; Level 90:Fire Shield boosts your direct and indirect Fire mitigation +18 for 20 seconds*; Level 95:Fire Shield boosts your direct and indirect Fire mitigation +19 for 20 seconds*; Level 100:Fire Shield boosts your direct and indirect Fire mitigation +20 for 20 seconds*; Level 105:Fire Shield boosts your direct and indirect Fire mitigation +21 for 20 seconds*; Level 110:Fire Shield boosts your direct and indirect Fire mitigation +22 for 20 seconds*; Level 115:Fire Shield boosts your direct and indirect Fire mitigation +23 for 20 seconds*; Level 120:Fire Shield boosts your direct and indirect Fire mitigation +24 for 20 seconds*; Level 125:Fire Shield boosts your direct and indirect Fire mitigation +25 for 20 seconds}}|-| Igniting || of Incinerating Defense || <b>Tier 7Level 120</b> - Fire Shield causes melee attackers to ignite, dealing 33 180 Fire damage over 9 10 seconds || Rare || MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Fire Shield causes melee attackers to ignite, dealing 30 Fire damage over 10 seconds*; Level 20:Fire Shield causes melee attackers to ignite, dealing 9 40 Fire damage over 9 10 seconds*; Tier 2Level 30:Fire Shield causes melee attackers to ignite, dealing 50 Fire damage over 10 seconds*; Level 40:Fire Shield causes melee attackers to ignite, dealing 12 60 Fire damage over 9 10 seconds*; Tier 3Level 50:Fire Shield causes melee attackers to ignite, dealing 75 Fire damage over 10 seconds*; Level 60:Fire Shield causes melee attackers to ignite, dealing 15 90 Fire damage over 9 10 seconds*; Tier 4Level 70:Fire Shield causes melee attackers to ignite, dealing 105 Fire damage over 10 seconds*; Level 80:Fire Shield causes melee attackers to ignite, dealing 18 120 Fire damage over 9 10 seconds*; Tier 5Level 90:Fire Shield causes melee attackers to ignite, dealing 135 Fire damage over 10 seconds*; Level 100:Fire Shield causes melee attackers to ignite, dealing 21 150 Fire damage over 9 10 seconds*; Tier 6Level 110*:Fire Shield causes melee attackers to ignite, dealing 24 165 Fire damage over 9 10 seconds*; Tier 7Level 120*:Fire Shield causes melee attackers to ignite, dealing 33 180 Fire damage over 9 10 seconds}}|-| Igniting || of Incinerating Defense || <b>Level 120</b> - Fire Shield deals +144 Fire damage to melee attackers || Rare || Feet, Ring || {{Spoiler|Click Expandto reveal|*; Level 10:Fire Shield deals +12 Fire damage to melee attackers*; Level 20:Fire Shield deals +24 Fire damage to melee attackers*; Level 30:Fire Shield deals +36 Fire damage to melee attackers*; Level 40:Fire Shield deals +48 Fire damage to melee attackers*; Level 50:Fire Shield deals +60 Fire damage to melee attackers*; Level 60:Fire Shield deals +72 Fire damage to melee attackers*; Level 70:Fire Shield deals +84 Fire damage to melee attackers*; Level 80:Fire Shield deals +96 Fire damage to melee attackers*; Level 90:Fire Shield deals +108 Fire damage to melee attackers*; Level 100:Fire Shield deals +120 Fire damage to melee attackers*; Level 110:Fire Shield deals +132 Fire damage to melee attackers*; Level 120:Fire Shield deals +144 Fire damage to melee attackers}}
|}
498
edits

Navigation menu