498
edits
Changes
v435 update
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>==[[Warden/Treasure Effects|Warden Treasure Effects]]==</includeonly>See also: [[Warden/Treasure Effects:By Slot]]
See also: [[Warden/Treasure Effects:By Ability]]
<!-- Updated to v435 on Sat Nov 11 2023 Mon Sep 15 2025 09:08:46:05 16 GMT-0700 0600 (Mountain Standard Daylight Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:5547%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
|-
| || of Wardens || <b>Level 100</b> - Warden Base Damage +50% when Warden is active. Vulnerability to Electricity -0.18 when Warden is active || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 1
:Warden Damage +5
:Warden Base Damage +20%
*; Level 50
:Warden Base Damage +25%when Warden is active. Vulnerability to Electricity -0.03 when Warden is active
*; Level 60
:Warden Base Damage +30%when Warden is active. Vulnerability to Electricity -0.06 when Warden is active
*; Level 70
:Warden Base Damage +35%when Warden is active. Vulnerability to Electricity -0.09 when Warden is active
*; Level 80
:Warden Base Damage +40%when Warden is active. Vulnerability to Electricity -0.12 when Warden is active
*; Level 90
:Warden Base Damage +45%when Warden is active. Vulnerability to Electricity -0.15 when Warden is active
*; Level 100
:Warden Base Damage +50%when Warden is active. Vulnerability to Electricity -0.18 when Warden is active
}}
|-
| || of Prolonged Agony || <b>Level 100</b> - Indirect Fire Damage +42% when Warden is active || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Indirect Fire Damage +10% when Warden is active
}}
|-
| || || <b>Level 100</b> - Indirect Poison and Indirect Trauma damage is +2436% per tick while Warden skill active || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Indirect Poison and Indirect Trauma damage is +5% per tick while Warden skill active
:Indirect Poison and Indirect Trauma damage is +12% per tick while Warden skill active
*; Level 45
:Indirect Poison and Indirect Trauma damage is +1314% per tick while Warden skill active
*; Level 50
:Indirect Poison and Indirect Trauma damage is +1416% per tick while Warden skill active
*; Level 55
:Indirect Poison and Indirect Trauma damage is +1518% per tick while Warden skill active
*; Level 60
:Indirect Poison and Indirect Trauma damage is +1620% per tick while Warden skill active
*; Level 65
:Indirect Poison and Indirect Trauma damage is +1722% per tick while Warden skill active
*; Level 70
:Indirect Poison and Indirect Trauma damage is +1824% per tick while Warden skill active
*; Level 75
:Indirect Poison and Indirect Trauma damage is +1926% per tick while Warden skill active
*; Level 80
:Indirect Poison and Indirect Trauma damage is +2028% per tick while Warden skill active
*; Level 85
:Indirect Poison and Indirect Trauma damage is +2130% per tick while Warden skill active
*; Level 90
:Indirect Poison and Indirect Trauma damage is +2232% per tick while Warden skill active
*; Level 95
:Indirect Poison and Indirect Trauma damage is +2334% per tick while Warden skill active
*; Level 100
:Indirect Poison and Indirect Trauma damage is +2436% per tick while Warden skill active
}}
|-
| || || <b>Level 100</b> - Indirect Nature and Indirect Electricity damage is +2436% per tick while Warden skill active || Uncommon || Ring, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Indirect Nature and Indirect Electricity damage is +5% per tick while Warden skill active
:Indirect Nature and Indirect Electricity damage is +12% per tick while Warden skill active
*; Level 45
:Indirect Nature and Indirect Electricity damage is +1314% per tick while Warden skill active
*; Level 50
:Indirect Nature and Indirect Electricity damage is +1416% per tick while Warden skill active
*; Level 55
:Indirect Nature and Indirect Electricity damage is +1518% per tick while Warden skill active
*; Level 60
:Indirect Nature and Indirect Electricity damage is +1620% per tick while Warden skill active
*; Level 65
:Indirect Nature and Indirect Electricity damage is +1722% per tick while Warden skill active
*; Level 70
:Indirect Nature and Indirect Electricity damage is +1824% per tick while Warden skill active
*; Level 75
:Indirect Nature and Indirect Electricity damage is +1926% per tick while Warden skill active
*; Level 80
:Indirect Nature and Indirect Electricity damage is +2028% per tick while Warden skill active
*; Level 85
:Indirect Nature and Indirect Electricity damage is +2130% per tick while Warden skill active
*; Level 90
:Indirect Nature and Indirect Electricity damage is +2232% per tick while Warden skill active
*; Level 95
:Indirect Nature and Indirect Electricity damage is +2334% per tick while Warden skill active
*; Level 100
:Indirect Nature and Indirect Electricity damage is +2436% per tick while Warden skill active
}}
|-
| || || <b>Level 100</b> - Warning Jolt restores 10 Power, and ability range is increased 5 meters || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 1
:Warning Jolt restores 1 Power, and ability range is increased 5 meters
}}
|-
| || || <b>Level 100</b> - Warning Jolt restores 20 Armor and taunts +500 || Uncommon || Hands, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Warning Jolt restores 1 Armor and taunts +25
}}
|-
| || || <b>Level 100</b> - Warning Jolt restores 20 Armor and boosts the damage of your Core Attacks +61 for 8 seconds || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Warning Jolt restores 1 Armor and boosts the damage of your Core Attacks +4 for 8 seconds
}}
|-
| || || <b>Level 100</b> - Conditioning Shock Damage +58% || Uncommon || MainHand, Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Conditioning Shock Damage +8%
}}
|-
| || || <b>Level 100</b> - Conditioning Shock deals +82 damage and causes the target to suffer +20% Fire damage for 30 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Conditioning Shock deals +6 damage and causes the target to suffer +20% Fire damage for 30 seconds
}}
|-
| || || <b>Level 100</b> - Conditioning Shock deals +82 damage and reuse time is 2 seconds sooner || Uncommon || Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Conditioning Shock deals +6 damage and reuse time is 1 second sooner
}}
|-
| || || <b>Level 100</b> - Conditioning Shock causes target's next ability to deal -60 damage || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Conditioning Shock causes target's next ability to deal -3 damage
}}
|-
| || || <b>Level 100</b> - Conditioning Shock deals +84 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds || Uncommon || Legs, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Conditioning Shock deals +8 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
}}
|-
| || || <b>Level 100</b> - Conditioning Shock and Apprehend deal +105 damage || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Conditioning Shock and Apprehend deal +10 damage
}}
|-
| || || <b>Level 100</b> - Apprehend Damage +58% || Uncommon || Hands, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Apprehend Damage +8%
}}
|-
| || || <b>Level 100</b> - Apprehend costs -47 Power || Legs, Uncommon || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Apprehend costs -2 Power
}}
|-
| || || <b>Level 100</b> - Apprehend causes your Nice Attacks to deal +148 damage for 8 seconds || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Apprehend causes your Nice Attacks to deal +10 damage for 8 seconds
}}
|-
| || || <b>Level 100</b> - Apprehend deals +100 112 damage, and damage type is changed to Electricity || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Apprehend deals +5 damage, and damage type is changed to Electricity
*; Level 10
:Apprehend deals +10 11 damage, and damage type is changed to Electricity*; Level 15:Apprehend deals +16 damage, and damage type is changed to Electricity*; Level 20:Apprehend deals +21 damage, and damage type is changed to Electricity*; Level 25:Apprehend deals +26 damage, and damage type is changed to Electricity*; Level 30:Apprehend deals +31 damage, and damage type is changed to Electricity*; Level 35:Apprehend deals +36 damage, and damage type is changed to Electricity*; Level 40:Apprehend deals +41 damage, and damage type is changed to Electricity*; Level 45:Apprehend deals +46 damage, and damage type is changed to Electricity*; Level 50:Apprehend deals +52 damage, and damage type is changed to Electricity*; Level 55:Apprehend deals +58 damage, and damage type is changed to Electricity*; Level 60:Apprehend deals +64 damage, and damage type is changed to Electricity*; Level 65:Apprehend deals +70 damage, and damage type is changed to Electricity*; Level 70:Apprehend deals +76 damage, and damage type is changed to Electricity*; Level 75:Apprehend deals +82 damage, and damage type is changed to Electricity*; Level 80:Apprehend deals +88 damage, and damage type is changed to Electricity*; Level 85:Apprehend deals +94 damage, and damage type is changed to Electricity*; Level 90:Apprehend deals +100 damage, and damage type is changed to Electricity*; Level 95:Apprehend deals +106 damage, and damage type is changed to Electricity*; Level 100:Apprehend deals +112 damage, and damage type is changed to Electricity}}|-| || || <b>Level 100</b> - Apprehend deals +150 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly) || Uncommon || Chest, MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:Apprehend deals +36 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)*; Level 10:Apprehend deals +42 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
*; Level 15
:Apprehend deals +15 48 Fire damage, over 6 seconds and damage type is changed to Electricityhastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
*; Level 20
:Apprehend deals +20 54 Fire damage, over 6 seconds and damage type is changed to Electricityhastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
*; Level 25
:Apprehend deals +25 60 Fire damage, over 6 seconds and damage type is changed to Electricityhastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
*; Level 30
:Apprehend deals +30 66 Fire damage, over 6 seconds and damage type is changed to Electricityhastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
*; Level 35
:Apprehend deals +35 72 Fire damage, over 6 seconds and damage type is changed to Electricityhastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
*; Level 40
:Apprehend deals +40 78 Fire damage, over 6 seconds and damage type is changed to Electricityhastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
*; Level 45
:Apprehend deals +45 84 Fire damage, over 6 seconds and damage type is changed to Electricityhastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
*; Level 50
:Apprehend deals +50 90 Fire damage, over 6 seconds and damage type is changed to Electricityhastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
*; Level 55
:Apprehend deals +55 96 Fire damage, over 6 seconds and damage type is changed to Electricityhastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
*; Level 60
:Apprehend deals +60 102 Fire damage, over 6 seconds and damage type is changed to Electricityhastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
*; Level 65
:Apprehend deals +65 108 Fire damage, over 6 seconds and damage type is changed to Electricityhastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
*; Level 70
:Apprehend deals +70 114 Fire damage, over 6 seconds and damage type is changed to Electricityhastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
*; Level 75
:Apprehend deals +75 120 Fire damage, over 6 seconds and damage type is changed to Electricityhastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
*; Level 80
:Apprehend deals +80 126 Fire damage, over 6 seconds and damage type is changed to Electricityhastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
*; Level 85
:Apprehend deals +85 132 Fire damage, over 6 seconds and damage type is changed to Electricityhastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
*; Level 90
:Apprehend deals +90 138 Fire damage, over 6 seconds and damage type is changed to Electricityhastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)
*; Level 95
:Apprehend deals +95 144 Fire damage, over 6 seconds and damage type is changed to Electricityhastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)
*; Level 100
:Apprehend deals +100 150 Fire damage, over 6 seconds and damage type is changed to Electricityhastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)
}}
|-
| || || <b>Level 100</b> - Apprehend deals Damage +48 damage and hastens the current reuse timer of Controlled Burn by 198.5 seconds (so it can be used again more quickly) Non-Elite targets do not call for help. || Rare || Chest Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Apprehend deals Damage +10 damage and hastens the current reuse timer of Controlled Burn by 06. Non-Elite targets do not call for help.5 seconds (so it can be used again more quickly)
*; Level 10
:Apprehend deals Damage +12 damage and hastens the current reuse timer of Controlled Burn by 010. Non-Elite targets do not call for help.5 seconds (so it can be used again more quickly)
*; Level 15
:Apprehend deals Damage +14 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)Non-Elite targets do not call for help.
*; Level 20
:Apprehend deals Damage +16 damage and hastens the current reuse timer of Controlled Burn by 018. Non-Elite targets do not call for help.5 seconds (so it can be used again more quickly)
*; Level 25
:Apprehend deals Damage +18 damage and hastens the current reuse timer of Controlled Burn by 022. Non-Elite targets do not call for help.5 seconds (so it can be used again more quickly)
*; Level 30
:Apprehend deals Damage +20 damage and hastens the current reuse timer of Controlled Burn by 026. Non-Elite targets do not call for help.5 seconds (so it can be used again more quickly)
*; Level 35
:Apprehend deals Damage +22 damage and hastens the current reuse timer of Controlled Burn by 030. Non-Elite targets do not call for help.5 seconds (so it can be used again more quickly)
*; Level 40
:Apprehend deals Damage +24 damage and hastens the current reuse timer of Controlled Burn by 034. Non-Elite targets do not call for help.5 seconds (so it can be used again more quickly)
*; Level 45
:Apprehend deals Damage +26 damage and hastens the current reuse timer of Controlled Burn by 038. Non-Elite targets do not call for help.5 seconds (so it can be used again more quickly)
*; Level 50
:Apprehend deals Damage +28 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)42. Non-Elite targets do not call for help.
*; Level 55
:Apprehend deals Damage +30 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)46. Non-Elite targets do not call for help.
*; Level 60
:Apprehend deals Damage +32 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)50. Non-Elite targets do not call for help.
*; Level 65
:Apprehend deals Damage +34 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)56. Non-Elite targets do not call for help.
*; Level 70
:Apprehend deals Damage +36 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)62. Non-Elite targets do not call for help.
*; Level 75
:Apprehend deals Damage +38 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)68. Non-Elite targets do not call for help.
*; Level 80
:Apprehend deals Damage +40 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)74. Non-Elite targets do not call for help.
*; Level 85
:Apprehend deals Damage +42 damage and hastens the current reuse timer of Controlled Burn by 180. Non-Elite targets do not call for help.5 seconds (so it can be used again more quickly)
*; Level 90
:Apprehend deals Damage +44 damage and hastens the current reuse timer of Controlled Burn by 186. Non-Elite targets do not call for help.5 seconds (so it can be used again more quickly)
*; Level 95
:Apprehend deals Damage +46 damage and hastens the current reuse timer of Controlled Burn by 192. Non-Elite targets do not call for help.5 seconds (so it can be used again more quickly)
*; Level 100
:Apprehend deals Damage +48 damage and hastens the current reuse timer of Controlled Burn by 198. Non-Elite targets do not call for help.5 seconds (so it can be used again more quickly)
}}
|-
| || || <b>Level 100</b> - Lethal Force Damage +54% || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Lethal Force Damage +5%
}}
|-
| || || <b>Level 100</b> - Lethal Force Damage +200 and Power Cost -60 || Uncommon || Hands, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Lethal Force Damage +10 and Power Cost -3
}}
|-
| || || <b>Level 100</b> - Lethal Force deals +260 damage and reuse time is -5 seconds || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Lethal Force deals +13 damage and reuse time is -3 seconds
}}
|-
| || || <b>Level 100</b> - Lethal Force deals 800 additional Fire damage over 8 seconds || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Lethal Force deals 40 additional Fire damage over 8 seconds
}}
|-
| || || <b>Level 100</b> - Controlled Burn Damage +58% || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Controlled Burn Damage +8%
}}
|-
| || || <b>Level 100</b> - Controlled Burn deals 462 indirect Fire damage over 12 seconds || Uncommon || Hands, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Controlled Burn deals 6 indirect Fire damage over 12 seconds
}}
|-
| || || <b>Level 100</b> - Controlled Burn deals +160 damage and taunts +500 to all targets || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Controlled Burn deals +8 damage and taunts +25 to all targets
}}
|-
| || || <b>Level 100</b> - Controlled Burn costs and Aggression Deterrent cost -33 37 Power || Uncommon || Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Controlled Burn costs and Aggression Deterrent cost -4 8 Power
*; Level 10
:Controlled Burn costs and Aggression Deterrent cost -6 10 Power
*; Level 15
:Controlled Burn costs and Aggression Deterrent cost -7 11 Power
*; Level 20
:Controlled Burn costs and Aggression Deterrent cost -9 13 Power
*; Level 25
:Controlled Burn costs and Aggression Deterrent cost -10 14 Power
*; Level 30
:Controlled Burn costs and Aggression Deterrent cost -12 16 Power
*; Level 35
:Controlled Burn costs and Aggression Deterrent cost -13 17 Power
*; Level 40
:Controlled Burn costs and Aggression Deterrent cost -15 19 Power
*; Level 45
:Controlled Burn costs and Aggression Deterrent cost -16 20 Power
*; Level 50
:Controlled Burn costs and Aggression Deterrent cost -18 22 Power
*; Level 55
:Controlled Burn costs and Aggression Deterrent cost -19 23 Power
*; Level 60
:Controlled Burn costs and Aggression Deterrent cost -21 25 Power
*; Level 65
:Controlled Burn costs and Aggression Deterrent cost -22 26 Power
*; Level 70
:Controlled Burn costs and Aggression Deterrent cost -24 28 Power
*; Level 75
:Controlled Burn costs and Aggression Deterrent cost -25 29 Power
*; Level 80
:Controlled Burn costs and Aggression Deterrent cost -27 31 Power
*; Level 85
:Controlled Burn costs and Aggression Deterrent cost -28 32 Power
*; Level 90
:Controlled Burn costs and Aggression Deterrent cost -30 34 Power
*; Level 95
:Controlled Burn costs and Aggression Deterrent cost -31 35 Power
*; Level 100
:Controlled Burn costs and Aggression Deterrent cost -33 37 Power
}}
|-
| || || <b>Level 100</b> - Controlled Burn and Aggression Deterrent deal +140 damage || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Controlled Burn and Aggression Deterrent deal +10 damage
}}
|-
| || || <b>Level 100</b> - Stun Trap deals +344 damage to all nearby targets (when it activates) || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Stun Trap deals +10 damage to all nearby targets (when it activates)
}}
|-
| || || <b>Level 100</b> - Stun Trap deals +55% damage to all nearby targets (when it activates) || Uncommon || OffHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Stun Trap deals +5% damage to all nearby targets (when it activates)
}}
|-
| || || <b>Level 100</b> - Stun Trap reuse timer is 12 seconds faster || Uncommon || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Stun Trap reuse timer is 1 second faster
}}
|-
| || || <b>Level 100</b> - Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap || Uncommon || Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Stun Trap deals +5 damage, and there's a 50% chance you'll place an extra trap
}}
|-
| || || <b>Level 100</b> - Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap || Uncommon || Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Stun Trap deals +5 damage, and there's a 50% chance you'll place an extra trap
}}
|-
| || || <b>Level 100</b> - Privacy Field deals +48% damage to melee attackers || Uncommon || Head, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Privacy Field deals +8% damage to melee attackers
}}
|-
| || || <b>Level 100</b> - Privacy Field deals +42 damage to all melee attackers, and the first melee attacker is knocked away || Epic || Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Privacy Field deals +4 damage to all melee attackers, and the first melee attacker is knocked away
}}
|-
| || || <b>Level 100</b> - While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 34 Power to you || Epic || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 3 Power to you
*; Level 10
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 4 Power to you
*; Level 15
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 5 Power to you
*; Level 20
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 6 Power to you
*; Level 25
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 7 Power to you
*; Level 30
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 8 Power to you
*; Level 35
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 10 Power to you
*; Level 40
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 12 Power to you
*; Level 45
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 14 Power to you
*; Level 50
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 16 Power to you
*; Level 55
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 18 Power to you
*; Level 60
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 20 Power to you
*; Level 65
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 22 Power to you
*; Level 70
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 24 Power to you
*; Level 75
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 25 Power to you
*; Level 80
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 27 Power to you
*; Level 85
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 29 Power to you
*; Level 90
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 30 Power to you
*; Level 95
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 32 Power to you
*; Level 100
:While Privacy Field is active, melee attacks that hit damage you have a 75% chance to restore 34 Power to you
}}
|-
| || || <b>Level 100</b> - Privacy Field also deals its damage when you are hit by burst attacks, and damage is +47 || Epic || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Privacy Field also deals its damage when you are hit by burst attacks, and damage is +9
}}
|-
| || || <b>Level 100</b> - Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +48 || Epic || MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +10
}}
|-
| || || <b>Level 100</b> - When Privacy Field deals damage, it also ignites the suspect, dealing 80 damage over 8 seconds || Epic || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:When Privacy Field deals damage, it also ignites the suspect, dealing 4 damage over 8 seconds
}}
|-
| || || <b>Level 100</b> - Coordinated Assault causes all allies' Melee attacks to cost -21 Power for 30 seconds || Epic || Head || {{Spoiler|Click Expand to reveal|
*; Level 1
:Coordinated Assault causes all allies' Melee attacks to cost -3 Power for 30 seconds
}}
|-
| || || <b>Level 100</b> - Coordinated Assault increases all allies' Max Health +57 for 30 seconds || Epic || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Coordinated Assault increases all allies' Max Health +5 for 30 seconds
}}
|-
| || || <b>Level 100</b> - Coordinated Assault increases all allies' Max Armor +83 for 30 seconds || Rare || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Coordinated Assault increases all allies' Max Armor +7 for 30 seconds
}}
|-
| || || <b>Level 100</b> - Coordinated Assault causes all allies' melee attacks to deal up to +110 damage (randomly determined for each attack) for 30 seconds || Uncommon || MainHand, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Coordinated Assault causes all allies' melee attacks to deal up to +15 damage (randomly determined for each attack) for 30 seconds
}}
|-
| || || <b>Level 100</b> - Coordinated Assault grants all allies +10 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds || Epic || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 1
:Coordinated Assault grants all allies +1 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
}}
|-
| || || <b>Level 100</b> - Aggression Deterrent Damage +55% || Uncommon || OffHand, Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Aggression Deterrent Damage +5%
}}
|-
| || of Hot Acid || <b>Level 100</b> - Aggression Deterrent ignites all targets, dealing 328 Fire damage over 8 seconds || Uncommon || Hands, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Aggression Deterrent ignites all targets, dealing 24 Fire damage over 8 seconds
}}
|-
| || || <b>Level 100</b> - Aggression Deterrent Power Cost -22Range +5. Aggression Deterrent Damage +43 || Uncommon || Ring, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Aggression Deterrent Power Cost -3Range +1. Aggression Deterrent Damage +5
*; Level 10
:Aggression Deterrent Power Cost -4Range +1. Aggression Deterrent Damage +7
*; Level 15
:Aggression Deterrent Power Cost -5Range +1. Aggression Deterrent Damage +9
*; Level 20
:Aggression Deterrent Power Cost -6Range +1. Aggression Deterrent Damage +11
*; Level 25
:Aggression Deterrent Power Cost -7Range +2. Aggression Deterrent Damage +13
*; Level 30
:Aggression Deterrent Power Cost -8Range +2. Aggression Deterrent Damage +15
*; Level 35
:Aggression Deterrent Power Cost -9Range +2. Aggression Deterrent Damage +17
*; Level 40
:Aggression Deterrent Power Cost -10Range +2. Aggression Deterrent Damage +19
*; Level 45
:Aggression Deterrent Power Cost -11Range +3. Aggression Deterrent Damage +21
*; Level 50
:Aggression Deterrent Power Cost -12Range +3. Aggression Deterrent Damage +23
*; Level 55
:Aggression Deterrent Power Cost -13Range +3. Aggression Deterrent Damage +25
*; Level 60
:Aggression Deterrent Power Cost -14Range +3. Aggression Deterrent Damage +27
*; Level 65
:Aggression Deterrent Power Cost -15Range +4. Aggression Deterrent Damage +29
*; Level 70
:Aggression Deterrent Power Cost -16Range +4. Aggression Deterrent Damage +31
*; Level 75
:Aggression Deterrent Power Cost -17Range +4. Aggression Deterrent Damage +33
*; Level 80
:Aggression Deterrent Power Cost -18Range +4. Aggression Deterrent Damage +35
*; Level 85
:Aggression Deterrent Power Cost -19Range +5. Aggression Deterrent Damage +37
*; Level 90
:Aggression Deterrent Power Cost -20Range +5. Aggression Deterrent Damage +39
*; Level 95
:Aggression Deterrent Power Cost -21Range +5. Aggression Deterrent Damage +41
*; Level 100
:Aggression Deterrent Power Cost -22Range +5. Aggression Deterrent Damage +43
}}
|}