498
edits
Changes
v435 update
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[Warden/Treasure Effects|Warden Treasure Effects]]==
</includeonly>See also: [[Warden/Treasure Effects:By Slot]]
See also: [[Warden/Treasure Effects:By Ability]]
<!-- Updated to v435 on November Mon Sep 15 2025 09:08, 2019 from v328 :16 GMT-0600 (Mountain Daylight Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:5547%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
|-
| || of Wardens || <b>Level 80100</b> - Warden Base Damage +4050% when Warden is active. Vulnerability to Electricity -0.18 when Warden is active || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 1
:Warden Damage +5
:Warden Base Damage +20%
*; Level 50
:Warden Base Damage +25%when Warden is active. Vulnerability to Electricity -0.03 when Warden is active
*; Level 60
:Warden Base Damage +30%when Warden is active. Vulnerability to Electricity -0.06 when Warden is active
*; Level 70
:Warden Base Damage +35%when Warden is active. Vulnerability to Electricity -0.09 when Warden is active
*; Level 80
:Warden Base Damage +40%when Warden is active. Vulnerability to Electricity -0.12 when Warden is active*; Level 90:Warden Base Damage +45% when Warden is active. Vulnerability to Electricity -0.15 when Warden is active*; Level 100:Warden Base Damage +50% when Warden is active. Vulnerability to Electricity -0.18 when Warden is active
}}
|-
| || of Prolonged Agony || <b>Level 80100</b> - Indirect Fire Damage +5742% when Warden is active || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Indirect Fire Damage +410% when Warden is active
*; Level 10
:Indirect Fire Damage +711% when Warden is active
*; Level 15
:Indirect Fire Damage +1012% when Warden is active
*; Level 20
:Indirect Fire Damage +13% when Warden is active
*; Level 25
:Indirect Fire Damage +1614% when Warden is active
*; Level 30
:Indirect Fire Damage +1915% when Warden is active
*; Level 35
:Indirect Fire Damage +2216% when Warden is active
*; Level 40
:Indirect Fire Damage +2517% when Warden is active
*; Level 45
:Indirect Fire Damage +2818% when Warden is active
*; Level 50
:Indirect Fire Damage +3119% when Warden is active
*; Level 55
:Indirect Fire Damage +3420% when Warden is active
*; Level 60
:Indirect Fire Damage +3722% when Warden is active
*; Level 65
:Indirect Fire Damage +4224.5% when Warden is active
*; Level 70
:Indirect Fire Damage +4727% when Warden is active
*; Level 75
:Indirect Fire Damage +5229.5% when Warden is active
*; Level 80
:Indirect Fire Damage +5732% when Warden is active*; Level 85:Indirect Fire Damage +34.49% when Warden is active*; Level 90:Indirect Fire Damage +37% when Warden is active*; Level 95:Indirect Fire Damage +39.5% when Warden is active*; Level 100:Indirect Fire Damage +42% when Warden is active
}}
|-
| || || <b>Level 80100</b> - Indirect Poison and Indirect Trauma damage is +2036% per tick while Warden skill active || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Indirect Poison and Indirect Trauma damage is +5% per tick while Warden skill active
:Indirect Poison and Indirect Trauma damage is +12% per tick while Warden skill active
*; Level 45
:Indirect Poison and Indirect Trauma damage is +1314% per tick while Warden skill active
*; Level 50
:Indirect Poison and Indirect Trauma damage is +1416% per tick while Warden skill active
*; Level 55
:Indirect Poison and Indirect Trauma damage is +1518% per tick while Warden skill active
*; Level 60
:Indirect Poison and Indirect Trauma damage is +1620% per tick while Warden skill active
*; Level 65
:Indirect Poison and Indirect Trauma damage is +1722% per tick while Warden skill active
*; Level 70
:Indirect Poison and Indirect Trauma damage is +1824% per tick while Warden skill active
*; Level 75
:Indirect Poison and Indirect Trauma damage is +1926% per tick while Warden skill active
*; Level 80
:Indirect Poison and Indirect Trauma damage is +2028% per tick while Warden skill active*; Level 85:Indirect Poison and Indirect Trauma damage is +30% per tick while Warden skill active*; Level 90:Indirect Poison and Indirect Trauma damage is +32% per tick while Warden skill active*; Level 95:Indirect Poison and Indirect Trauma damage is +34% per tick while Warden skill active*; Level 100:Indirect Poison and Indirect Trauma damage is +36% per tick while Warden skill active
}}
|-
| || || <b>Level 80100</b> - Indirect Nature and Indirect Electricity damage is +2036% per tick while Warden skill active || Uncommon || Ring, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Indirect Nature and Indirect Electricity damage is +5% per tick while Warden skill active
:Indirect Nature and Indirect Electricity damage is +12% per tick while Warden skill active
*; Level 45
:Indirect Nature and Indirect Electricity damage is +1314% per tick while Warden skill active
*; Level 50
:Indirect Nature and Indirect Electricity damage is +1416% per tick while Warden skill active
*; Level 55
:Indirect Nature and Indirect Electricity damage is +1518% per tick while Warden skill active
*; Level 60
:Indirect Nature and Indirect Electricity damage is +1620% per tick while Warden skill active
*; Level 65
:Indirect Nature and Indirect Electricity damage is +1722% per tick while Warden skill active
*; Level 70
:Indirect Nature and Indirect Electricity damage is +1824% per tick while Warden skill active
*; Level 75
:Indirect Nature and Indirect Electricity damage is +1926% per tick while Warden skill active
*; Level 80
:Indirect Nature and Indirect Electricity damage is +2028% per tick while Warden skill active*; Level 85:Indirect Nature and Indirect Electricity damage is +30% per tick while Warden skill active*; Level 90:Indirect Nature and Indirect Electricity damage is +32% per tick while Warden skill active*; Level 95:Indirect Nature and Indirect Electricity damage is +34% per tick while Warden skill active*; Level 100:Indirect Nature and Indirect Electricity damage is +36% per tick while Warden skill active
}}
|-
| || || <b>Level 80100</b> - Warning Jolt restores 8 10 Power to you, and attack ability range is increased 5 meters || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 1
:Warning Jolt restores 1 Power to you, and attack ability range is increased 5 meters
*; Level 20
:Warning Jolt restores 2 Power to you, and attack ability range is increased 5 meters
*; Level 30
:Warning Jolt restores 3 Power to you, and attack ability range is increased 5 meters
*; Level 40
:Warning Jolt restores 4 Power to you, and attack ability range is increased 5 meters
*; Level 50
:Warning Jolt restores 5 Power to you, and attack ability range is increased 5 meters
*; Level 60
:Warning Jolt restores 6 Power to you, and attack ability range is increased 5 meters
*; Level 70
:Warning Jolt restores 7 Power to you, and attack ability range is increased 5 meters
*; Level 80
:Warning Jolt restores 8 Power to you, and attack ability range is increased 5 meters*; Level 90:Warning Jolt restores 9 Power, and ability range is increased 5 meters*; Level 100:Warning Jolt restores 10 Power, and ability range is increased 5 meters
}}
|-
| || || <b>Level 80100</b> - Warning Jolt restores 16 20 Armor and taunts +400 500 || Uncommon || Hands, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Warning Jolt restores 1 Armor and taunts +25
*; Level 80
:Warning Jolt restores 16 Armor and taunts +400
*; Level 85
:Warning Jolt restores 17 Armor and taunts +425
*; Level 90
:Warning Jolt restores 18 Armor and taunts +450
*; Level 95
:Warning Jolt restores 19 Armor and taunts +475
*; Level 100
:Warning Jolt restores 20 Armor and taunts +500
}}
|-
| || || <b>Level 80100</b> - Warning Jolt restores 16 20 Armor and boosts the damage of your Core Attacks +49 61 for 8 seconds || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Warning Jolt restores 1 Armor and boosts the damage of your Core Attacks +4 for 8 seconds
*; Level 80
:Warning Jolt restores 16 Armor and boosts the damage of your Core Attacks +49 for 8 seconds
*; Level 85
:Warning Jolt restores 17 Armor and boosts the damage of your Core Attacks +52 for 8 seconds
*; Level 90
:Warning Jolt restores 18 Armor and boosts the damage of your Core Attacks +55 for 8 seconds
*; Level 95
:Warning Jolt restores 19 Armor and boosts the damage of your Core Attacks +58 for 8 seconds
*; Level 100
:Warning Jolt restores 20 Armor and boosts the damage of your Core Attacks +61 for 8 seconds
}}
|-
| || || <b>Level 80100</b> - Conditioning Shock Damage +4658% || Uncommon || MainHand, Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Conditioning Shock Damage +8%
*; Level 80
:Conditioning Shock Damage +46%
*; Level 85
:Conditioning Shock Damage +49%
*; Level 90
:Conditioning Shock Damage +52%
*; Level 95
:Conditioning Shock Damage +55%
*; Level 100
:Conditioning Shock Damage +58%
}}
|-
| || || <b>Level 80100</b> - Conditioning Shock deals +66 82 damage and causes the target to suffer +20% Fire damage for 30 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Conditioning Shock deals +6 damage and causes the target to suffer +20% Fire damage for 30 seconds
*; Level 80
:Conditioning Shock deals +66 damage and causes the target to suffer +20% Fire damage for 30 seconds
*; Level 85
:Conditioning Shock deals +70 damage and causes the target to suffer +20% Fire damage for 30 seconds
*; Level 90
:Conditioning Shock deals +74 damage and causes the target to suffer +20% Fire damage for 30 seconds
*; Level 95
:Conditioning Shock deals +78 damage and causes the target to suffer +20% Fire damage for 30 seconds
*; Level 100
:Conditioning Shock deals +82 damage and causes the target to suffer +20% Fire damage for 30 seconds
}}
|-
| || || <b>Level 80100</b> - Conditioning Shock deals +66 82 damage and reuse time is 2 seconds sooner || Uncommon || Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Conditioning Shock deals +6 damage and reuse time is 1 second sooner
*; Level 80
:Conditioning Shock deals +66 damage and reuse time is 2 seconds sooner
*; Level 85
:Conditioning Shock deals +70 damage and reuse time is 2 seconds sooner
*; Level 90
:Conditioning Shock deals +74 damage and reuse time is 2 seconds sooner
*; Level 95
:Conditioning Shock deals +78 damage and reuse time is 2 seconds sooner
*; Level 100
:Conditioning Shock deals +82 damage and reuse time is 2 seconds sooner
}}
|-
| || || <b>Level 80100</b> - Conditioning Shock causes target's next ability to deal -48 60 damage || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Conditioning Shock causes target's next ability to deal -3 damage
*; Level 80
:Conditioning Shock causes target's next ability to deal -48 damage
*; Level 85
:Conditioning Shock causes target's next ability to deal -51 damage
*; Level 90
:Conditioning Shock causes target's next ability to deal -54 damage
*; Level 95
:Conditioning Shock causes target's next ability to deal -57 damage
*; Level 100
:Conditioning Shock causes target's next ability to deal -60 damage
}}
|-
| || || <b>Level 80100</b> - Conditioning Shock deals +68 84 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds || Uncommon || Legs, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Conditioning Shock deals +8 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
*; Level 80
:Conditioning Shock deals +68 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
*; Level 85
:Conditioning Shock deals +72 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
*; Level 90
:Conditioning Shock deals +76 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
*; Level 95
:Conditioning Shock deals +80 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
*; Level 100
:Conditioning Shock deals +84 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
}}
|-
| || || <b>Level 80100</b> - Conditioning Shock and Apprehend deal +85 105 damage || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Conditioning Shock and Apprehend deal +10 damage
*; Level 80
:Conditioning Shock and Apprehend deal +85 damage
*; Level 85
:Conditioning Shock and Apprehend deal +90 damage
*; Level 90
:Conditioning Shock and Apprehend deal +95 damage
*; Level 95
:Conditioning Shock and Apprehend deal +100 damage
*; Level 100
:Conditioning Shock and Apprehend deal +105 damage
}}
|-
| || || <b>Level 80100</b> - Apprehend Damage +4658% || Uncommon || Hands, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Apprehend Damage +8%
*; Level 80
:Apprehend Damage +46%
*; Level 85
:Apprehend Damage +49%
*; Level 90
:Apprehend Damage +52%
*; Level 95
:Apprehend Damage +55%
*; Level 100
:Apprehend Damage +58%
}}
|-
| || || <b>Level 80100</b> - Apprehend costs -22 47 Power || Legs, Uncommon || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Apprehend costs -2 Power
*; Level 10
:Apprehend costs -3 4 Power
*; Level 15
:Apprehend costs -4 6 Power
*; Level 20
:Apprehend costs -6 8 Power
*; Level 25
:Apprehend costs -7 10 Power
*; Level 30
:Apprehend costs -8 12 Power
*; Level 35
:Apprehend costs -10 14 Power
*; Level 40
:Apprehend costs -11 16 Power
*; Level 45
:Apprehend costs -12 18 Power
*; Level 50
:Apprehend costs -14 20 Power
*; Level 55
:Apprehend costs -15 22 Power
*; Level 60
:Apprehend costs -16 24 Power
*; Level 65
:Apprehend costs -18 26 Power
*; Level 70
:Apprehend costs -19 29 Power
*; Level 75
:Apprehend costs -20 32 Power
*; Level 80
:Apprehend costs -22 35 Power*; Level 85:Apprehend costs -38 Power*; Level 90:Apprehend costs -41 Power*; Level 95:Apprehend costs -44 Power*; Level 100:Apprehend costs -47 Power
}}
|-
| || || <b>Level 80100</b> - Apprehend causes your Nice Attacks to deal +112 148 damage for 8 seconds || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Apprehend causes your Nice Attacks to deal +10 damage for 8 seconds
*; Level 80
:Apprehend causes your Nice Attacks to deal +112 damage for 8 seconds
*; Level 85
:Apprehend causes your Nice Attacks to deal +121 damage for 8 seconds
*; Level 90
:Apprehend causes your Nice Attacks to deal +130 damage for 8 seconds
*; Level 95
:Apprehend causes your Nice Attacks to deal +139 damage for 8 seconds
*; Level 100
:Apprehend causes your Nice Attacks to deal +148 damage for 8 seconds
}}
|-
| || || <b>Level 80100</b> - Apprehend deals +80 112 damage, and damage type is changed to Electricity || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Apprehend deals +5 damage, and damage type is changed to Electricity
*; Level 10
:Apprehend deals +10 11 damage, and damage type is changed to Electricity*; Level 15:Apprehend deals +16 damage, and damage type is changed to Electricity*; Level 20:Apprehend deals +21 damage, and damage type is changed to Electricity*; Level 25:Apprehend deals +26 damage, and damage type is changed to Electricity*; Level 30:Apprehend deals +31 damage, and damage type is changed to Electricity*; Level 35:Apprehend deals +36 damage, and damage type is changed to Electricity*; Level 40:Apprehend deals +41 damage, and damage type is changed to Electricity*; Level 45:Apprehend deals +46 damage, and damage type is changed to Electricity*; Level 50:Apprehend deals +52 damage, and damage type is changed to Electricity*; Level 55:Apprehend deals +58 damage, and damage type is changed to Electricity*; Level 60:Apprehend deals +64 damage, and damage type is changed to Electricity*; Level 65:Apprehend deals +70 damage, and damage type is changed to Electricity*; Level 70:Apprehend deals +76 damage, and damage type is changed to Electricity*; Level 75:Apprehend deals +82 damage, and damage type is changed to Electricity*; Level 80:Apprehend deals +88 damage, and damage type is changed to Electricity*; Level 85:Apprehend deals +94 damage, and damage type is changed to Electricity*; Level 90:Apprehend deals +100 damage, and damage type is changed to Electricity*; Level 95:Apprehend deals +106 damage, and damage type is changed to Electricity*; Level 100:Apprehend deals +112 damage, and damage type is changed to Electricity}}|-| || || <b>Level 100</b> - Apprehend deals +150 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly) || Uncommon || Chest, MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:Apprehend deals +36 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)*; Level 10:Apprehend deals +42 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
*; Level 15
:Apprehend deals +15 48 Fire damage, over 6 seconds and damage type is changed to Electricityhastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
*; Level 20
:Apprehend deals +20 54 Fire damage, over 6 seconds and damage type is changed to Electricityhastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
*; Level 25
:Apprehend deals +25 60 Fire damage, over 6 seconds and damage type is changed to Electricityhastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
*; Level 30
:Apprehend deals +30 66 Fire damage, over 6 seconds and damage type is changed to Electricityhastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
*; Level 35
:Apprehend deals +35 72 Fire damage, over 6 seconds and damage type is changed to Electricityhastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
*; Level 40
:Apprehend deals +40 78 Fire damage, over 6 seconds and damage type is changed to Electricityhastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
*; Level 45
:Apprehend deals +45 84 Fire damage, over 6 seconds and damage type is changed to Electricityhastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
*; Level 50
:Apprehend deals +50 90 Fire damage, over 6 seconds and damage type is changed to Electricityhastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
*; Level 55
:Apprehend deals +55 96 Fire damage, over 6 seconds and damage type is changed to Electricityhastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
*; Level 60
:Apprehend deals +60 102 Fire damage, over 6 seconds and damage type is changed to Electricityhastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
*; Level 65
:Apprehend deals +65 108 Fire damage, over 6 seconds and damage type is changed to Electricityhastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
*; Level 70
:Apprehend deals +70 114 Fire damage, over 6 seconds and damage type is changed to Electricityhastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
*; Level 75
:Apprehend deals +75 120 Fire damage, over 6 seconds and damage type is changed to Electricityhastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
*; Level 80
:Apprehend deals +80 126 Fire damage, over 6 seconds and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)*; Level 85:Apprehend deals +132 Fire damage type is changed to Electricityover 6 seconds and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)*; Level 90:Apprehend deals +138 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)*; Level 95:Apprehend deals +144 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)*; Level 100:Apprehend deals +150 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)
}}
|-
| || || <b>Level 80100</b> - Apprehend deals Damage +40 damage and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly) 98. Non-Elite targets do not call for help. || Rare || Chest Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Apprehend deals Damage +10 damage and hastens the current reuse timer of Controlled Burn by 06. Non-Elite targets do not call for help.5 seconds (so it can be used again more quickly)
*; Level 10
:Apprehend deals Damage +12 damage and hastens the current reuse timer of Controlled Burn by 010. Non-Elite targets do not call for help.5 seconds (so it can be used again more quickly)
*; Level 15
:Apprehend deals Damage +14 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)Non-Elite targets do not call for help.
*; Level 20
:Apprehend deals Damage +16 damage and hastens the current reuse timer of Controlled Burn by 018. Non-Elite targets do not call for help.5 seconds (so it can be used again more quickly)
*; Level 25
:Apprehend deals Damage +18 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)22. Non-Elite targets do not call for help.
*; Level 30
:Apprehend deals Damage +20 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)26. Non-Elite targets do not call for help.
*; Level 35
:Apprehend deals Damage +22 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)30. Non-Elite targets do not call for help.
*; Level 40
:Apprehend deals Damage +24 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)34. Non-Elite targets do not call for help.
*; Level 45
:Apprehend deals Damage +26 damage and hastens the current reuse timer of Controlled Burn by 138. Non-Elite targets do not call for help.5 seconds (so it can be used again more quickly)
*; Level 50
:Apprehend deals Damage +28 damage and hastens the current reuse timer of Controlled Burn by 142. Non-Elite targets do not call for help.5 seconds (so it can be used again more quickly)
*; Level 55
:Apprehend deals Damage +30 damage and hastens the current reuse timer of Controlled Burn by 146. Non-Elite targets do not call for help.5 seconds (so it can be used again more quickly)
*; Level 60
:Apprehend deals Damage +32 damage and hastens the current reuse timer of Controlled Burn by 150. Non-Elite targets do not call for help.5 seconds (so it can be used again more quickly)
*; Level 65
:Apprehend deals Damage +34 damage and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)56. Non-Elite targets do not call for help.
*; Level 70
:Apprehend deals Damage +36 damage and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)62. Non-Elite targets do not call for help.
*; Level 75
:Apprehend deals Damage +38 damage and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)68. Non-Elite targets do not call for help.
*; Level 80
:Apprehend deals Damage +40 damage and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)74. Non-Elite targets do not call for help.*; Level 85:Apprehend Damage +80. Non-Elite targets do not call for help.*; Level 90:Apprehend Damage +86. Non-Elite targets do not call for help.*; Level 95:Apprehend Damage +92. Non-Elite targets do not call for help.*; Level 100:Apprehend Damage +98. Non-Elite targets do not call for help.
}}
|-
| || || <b>Level 80100</b> - Lethal Force Damage +4354% || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Lethal Force Damage +5%
:Lethal Force Damage +19%
*; Level 45
:Lethal Force Damage +2221%
*; Level 50
:Lethal Force Damage +2524%
*; Level 55
:Lethal Force Damage +2827%
*; Level 60
:Lethal Force Damage +3130%
*; Level 65
:Lethal Force Damage +3433%
*; Level 70
:Lethal Force Damage +3736%
*; Level 75
:Lethal Force Damage +4039%
*; Level 80
:Lethal Force Damage +4342%*; Level 85:Lethal Force Damage +45%*; Level 90:Lethal Force Damage +48%*; Level 95:Lethal Force Damage +51%*; Level 100:Lethal Force Damage +54%
}}
|-
| || || <b>Level 80100</b> - Lethal Force Damage +160 200 and Power Cost -32 60 || Uncommon || Hands, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Lethal Force Damage +10 and Power Cost -23
*; Level 10
:Lethal Force Damage +20 and Power Cost -46
*; Level 15
:Lethal Force Damage +30 and Power Cost -69
*; Level 20
:Lethal Force Damage +40 and Power Cost -812
*; Level 25
:Lethal Force Damage +50 and Power Cost -1015
*; Level 30
:Lethal Force Damage +60 and Power Cost -1218
*; Level 35
:Lethal Force Damage +70 and Power Cost -1421
*; Level 40
:Lethal Force Damage +80 and Power Cost -1624
*; Level 45
:Lethal Force Damage +90 and Power Cost -1827
*; Level 50
:Lethal Force Damage +100 and Power Cost -2030
*; Level 55
:Lethal Force Damage +110 and Power Cost -2233
*; Level 60
:Lethal Force Damage +120 and Power Cost -2436
*; Level 65
:Lethal Force Damage +130 and Power Cost -2639
*; Level 70
:Lethal Force Damage +140 and Power Cost -2842
*; Level 75
:Lethal Force Damage +150 and Power Cost -3045
*; Level 80
:Lethal Force Damage +160 and Power Cost -3248*; Level 85:Lethal Force Damage +170 and Power Cost -51*; Level 90:Lethal Force Damage +180 and Power Cost -54*; Level 95:Lethal Force Damage +190 and Power Cost -57*; Level 100:Lethal Force Damage +200 and Power Cost -60
}}
|-
| || || <b>Level 80100</b> - Lethal Force deals +208 260 damage and reuse time is -5 seconds || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Lethal Force deals +13 damage and reuse time is -3 seconds
*; Level 80
:Lethal Force deals +208 damage and reuse time is -5 seconds
*; Level 85
:Lethal Force deals +221 damage and reuse time is -5 seconds
*; Level 90
:Lethal Force deals +234 damage and reuse time is -5 seconds
*; Level 95
:Lethal Force deals +247 damage and reuse time is -5 seconds
*; Level 100
:Lethal Force deals +260 damage and reuse time is -5 seconds
}}
|-
| || || <b>Level 80100</b> - Lethal Force deals 640 800 additional Fire damage over 8 seconds || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Lethal Force deals 40 additional Fire damage over 8 seconds
*; Level 80
:Lethal Force deals 640 additional Fire damage over 8 seconds
*; Level 85
:Lethal Force deals 680 additional Fire damage over 8 seconds
*; Level 90
:Lethal Force deals 720 additional Fire damage over 8 seconds
*; Level 95
:Lethal Force deals 760 additional Fire damage over 8 seconds
*; Level 100
:Lethal Force deals 800 additional Fire damage over 8 seconds
}}
|-
| || || <b>Level 80100</b> - Controlled Burn Damage +4658% || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Controlled Burn Damage +8%
*; Level 80
:Controlled Burn Damage +46%
*; Level 85
:Controlled Burn Damage +49%
*; Level 90
:Controlled Burn Damage +52%
*; Level 95
:Controlled Burn Damage +55%
*; Level 100
:Controlled Burn Damage +58%
}}
|-
| || || <b>Level 80100</b> - Controlled Burn deals 366 462 indirect Fire damage over 12 seconds || Uncommon || Hands, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Controlled Burn deals 6 indirect Fire damage over 12 seconds
*; Level 80
:Controlled Burn deals 366 indirect Fire damage over 12 seconds
*; Level 85
:Controlled Burn deals 390 indirect Fire damage over 12 seconds
*; Level 90
:Controlled Burn deals 414 indirect Fire damage over 12 seconds
*; Level 95
:Controlled Burn deals 438 indirect Fire damage over 12 seconds
*; Level 100
:Controlled Burn deals 462 indirect Fire damage over 12 seconds
}}
|-
| || || <b>Level 80100</b> - Controlled Burn deals +128 160 damage and taunts +400 500 to all targets || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Controlled Burn deals +8 damage and taunts +25 to all targets
*; Level 80
:Controlled Burn deals +128 damage and taunts +400 to all targets
*; Level 85
:Controlled Burn deals +136 damage and taunts +425 to all targets
*; Level 90
:Controlled Burn deals +144 damage and taunts +450 to all targets
*; Level 95
:Controlled Burn deals +152 damage and taunts +475 to all targets
*; Level 100
:Controlled Burn deals +160 damage and taunts +500 to all targets
}}
|-
| || || <b>Level 80100</b> - Controlled Burn costs and Aggression Deterrent cost -27 37 Power || Uncommon || Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Controlled Burn costs and Aggression Deterrent cost -4 8 Power
*; Level 10
:Controlled Burn costs and Aggression Deterrent cost -6 10 Power
*; Level 15
:Controlled Burn costs and Aggression Deterrent cost -7 11 Power
*; Level 20
:Controlled Burn costs and Aggression Deterrent cost -9 13 Power
*; Level 25
:Controlled Burn costs and Aggression Deterrent cost -10 14 Power
*; Level 30
:Controlled Burn costs and Aggression Deterrent cost -12 16 Power
*; Level 35
:Controlled Burn costs and Aggression Deterrent cost -13 17 Power
*; Level 40
:Controlled Burn costs and Aggression Deterrent cost -15 19 Power
*; Level 45
:Controlled Burn costs and Aggression Deterrent cost -16 20 Power
*; Level 50
:Controlled Burn costs and Aggression Deterrent cost -18 22 Power
*; Level 55
:Controlled Burn costs and Aggression Deterrent cost -19 23 Power
*; Level 60
:Controlled Burn costs and Aggression Deterrent cost -21 25 Power
*; Level 65
:Controlled Burn costs and Aggression Deterrent cost -22 26 Power
*; Level 70
:Controlled Burn costs and Aggression Deterrent cost -24 28 Power
*; Level 75
:Controlled Burn costs and Aggression Deterrent cost -25 29 Power
*; Level 80
:Controlled Burn costs and Aggression Deterrent cost -27 31 Power*; Level 85:Controlled Burn and Aggression Deterrent cost -32 Power*; Level 90:Controlled Burn and Aggression Deterrent cost -34 Power*; Level 95:Controlled Burn and Aggression Deterrent cost -35 Power*; Level 100:Controlled Burn and Aggression Deterrent cost -37 Power
}}
|-
| || || <b>Level 80100</b> - Controlled Burn and Aggression Deterrent deal +108 140 damage || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Controlled Burn and Aggression Deterrent deal +10 damage
*; Level 80
:Controlled Burn and Aggression Deterrent deal +108 damage
*; Level 85
:Controlled Burn and Aggression Deterrent deal +116 damage
*; Level 90
:Controlled Burn and Aggression Deterrent deal +124 damage
*; Level 95
:Controlled Burn and Aggression Deterrent deal +132 damage
*; Level 100
:Controlled Burn and Aggression Deterrent deal +140 damage
}}
|-
| || || <b>Level 80100</b> - Stun Trap deals +272 344 damage to all nearby targets (when it activates) || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Stun Trap deals +10 damage to all nearby targets (when it activates)
*; Level 80
:Stun Trap deals +272 damage to all nearby targets (when it activates)
*; Level 85
:Stun Trap deals +290 damage to all nearby targets (when it activates)
*; Level 90
:Stun Trap deals +308 damage to all nearby targets (when it activates)
*; Level 95
:Stun Trap deals +326 damage to all nearby targets (when it activates)
*; Level 100
:Stun Trap deals +344 damage to all nearby targets (when it activates)
}}
|-
| || || <b>Level 80100</b> - Stun Trap deals +8555% damage to all nearby targets (when it activates) || Uncommon || OffHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Stun Trap deals +5% damage to all nearby targets (when it activates)
*; Level 10
:Stun Trap deals +10% damage to all nearby targets (when it activates)
*; Level 15
:Stun Trap deals +2012.5% damage to all nearby targets (when it activates)
*; Level 20
:Stun Trap deals +2515% damage to all nearby targets (when it activates)
*; Level 25
:Stun Trap deals +3017.5% damage to all nearby targets (when it activates)
*; Level 30
:Stun Trap deals +3520% damage to all nearby targets (when it activates)
*; Level 35
:Stun Trap deals +4022.5% damage to all nearby targets (when it activates)
*; Level 40
:Stun Trap deals +4525% damage to all nearby targets (when it activates)
*; Level 45
:Stun Trap deals +5027.5% damage to all nearby targets (when it activates)
*; Level 50
:Stun Trap deals +5530% damage to all nearby targets (when it activates)
*; Level 55
:Stun Trap deals +6032.5% damage to all nearby targets (when it activates)
*; Level 60
:Stun Trap deals +6535% damage to all nearby targets (when it activates)
*; Level 65
:Stun Trap deals +7037.5% damage to all nearby targets (when it activates)
*; Level 70
:Stun Trap deals +7540% damage to all nearby targets (when it activates)
*; Level 75
:Stun Trap deals +8042.5% damage to all nearby targets (when it activates)
*; Level 80
:Stun Trap deals +45% damage to all nearby targets (when it activates)*; Level 85:Stun Trap deals +47.5% damage to all nearby targets (when it activates)*; Level 90:Stun Trap deals +50% damage to all nearby targets (when it activates)*; Level 95:Stun Trap deals +52.5% damage to all nearby targets (when it activates)*; Level 100:Stun Trap deals +55% damage to all nearby targets (when it activates)
}}
|-
| || || <b>Level 80100</b> - Stun Trap reuse timer is 16 12 seconds faster || Uncommon || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Stun Trap reuse timer is 1 second faster
:Stun Trap reuse timer is 4 seconds faster
*; Level 25
:Stun Trap reuse timer is 4.5 seconds faster
*; Level 30
:Stun Trap reuse timer is 5 seconds faster
*; Level 35
:Stun Trap reuse timer is 7 5.5 seconds faster
*; Level 40
:Stun Trap reuse timer is 8 6 seconds faster
*; Level 45
:Stun Trap reuse timer is 9 6.5 seconds faster
*; Level 50
:Stun Trap reuse timer is 10 7 seconds faster
*; Level 55
:Stun Trap reuse timer is 11 7.5 seconds faster
*; Level 60
:Stun Trap reuse timer is 12 8 seconds faster
*; Level 65
:Stun Trap reuse timer is 13 8.5 seconds faster
*; Level 70
:Stun Trap reuse timer is 14 9 seconds faster
*; Level 75
:Stun Trap reuse timer is 15 9.5 seconds faster
*; Level 80
:Stun Trap reuse timer is 16 10 seconds faster*; Level 85:Stun Trap reuse timer is 10.5 seconds faster*; Level 90:Stun Trap reuse timer is 11 seconds faster*; Level 95:Stun Trap reuse timer is 11.5 seconds faster*; Level 100:Stun Trap reuse timer is 12 seconds faster
}}
|-
| || || <b>Level 80100</b> - Stun Trap deals +122 154 damage, and there's a 50% chance you'll place an extra trap || Uncommon || Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Stun Trap deals +5 damage, and there's a 50% chance you'll place an extra trap
*; Level 80
:Stun Trap deals +122 damage, and there's a 50% chance you'll place an extra trap
*; Level 85
:Stun Trap deals +130 damage, and there's a 50% chance you'll place an extra trap
*; Level 90
:Stun Trap deals +138 damage, and there's a 50% chance you'll place an extra trap
*; Level 95
:Stun Trap deals +146 damage, and there's a 50% chance you'll place an extra trap
*; Level 100
:Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap
}}
|-
| || || <b>Level 80100</b> - Stun Trap deals +122 154 damage, and there's a 50% chance you'll place an extra trap || Uncommon || Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Stun Trap deals +5 damage, and there's a 50% chance you'll place an extra trap
*; Level 80
:Stun Trap deals +122 damage, and there's a 50% chance you'll place an extra trap
*; Level 85
:Stun Trap deals +130 damage, and there's a 50% chance you'll place an extra trap
*; Level 90
:Stun Trap deals +138 damage, and there's a 50% chance you'll place an extra trap
*; Level 95
:Stun Trap deals +146 damage, and there's a 50% chance you'll place an extra trap
*; Level 100
:Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap
}}
|-
| || || <b>Level 80100</b> - Privacy Field deals +5348% damage to melee attackers || Uncommon || Head, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Privacy Field deals +8% damage to melee attackers
*; Level 10
:Privacy Field deals +1110% damage to melee attackers
*; Level 15
:Privacy Field deals +12% damage to melee attackers
*; Level 20
:Privacy Field deals +14% damage to melee attackers
*; Level 25
:Privacy Field deals +2016% damage to melee attackers
*; Level 30
:Privacy Field deals +2318% damage to melee attackers
*; Level 35
:Privacy Field deals +2620% damage to melee attackers
*; Level 40
:Privacy Field deals +2922% damage to melee attackers
*; Level 45
:Privacy Field deals +3224% damage to melee attackers
*; Level 50
:Privacy Field deals +3526% damage to melee attackers
*; Level 55
:Privacy Field deals +3828% damage to melee attackers
*; Level 60
:Privacy Field deals +4130% damage to melee attackers
*; Level 65
:Privacy Field deals +4432% damage to melee attackers
*; Level 70
:Privacy Field deals +4734% damage to melee attackers
*; Level 75
:Privacy Field deals +5036% damage to melee attackers
*; Level 80
:Privacy Field deals +5338% damage to melee attackers*; Level 85:Privacy Field deals +40.5% damage to melee attackers*; Level 90:Privacy Field deals +43% damage to melee attackers*; Level 95:Privacy Field deals +45.5% damage to melee attackers*; Level 100:Privacy Field deals +48% damage to melee attackers
}}
|-
| || || <b>Level 80100</b> - Privacy Field deals +61 42 damage to all melee attackers, and the first melee attacker is knocked away || Epic || Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Privacy Field deals +4 damage to all melee attackers, and the first melee attacker is knocked away
*; Level 10
:Privacy Field deals +7 6 damage to all melee attackers, and the first melee attacker is knocked away
*; Level 15
:Privacy Field deals +8 damage to all melee attackers, and the first melee attacker is knocked away
*; Level 20
:Privacy Field deals +10 damage to all melee attackers, and the first melee attacker is knocked away
*; Level 25
:Privacy Field deals +17 12 damage to all melee attackers, and the first melee attacker is knocked away
*; Level 30
:Privacy Field deals +21 14 damage to all melee attackers, and the first melee attacker is knocked away
*; Level 35
:Privacy Field deals +25 16 damage to all melee attackers, and the first melee attacker is knocked away
*; Level 40
:Privacy Field deals +29 18 damage to all melee attackers, and the first melee attacker is knocked away
*; Level 45
:Privacy Field deals +33 20 damage to all melee attackers, and the first melee attacker is knocked away
*; Level 50
:Privacy Field deals +37 22 damage to all melee attackers, and the first melee attacker is knocked away
*; Level 55
:Privacy Field deals +41 24 damage to all melee attackers, and the first melee attacker is knocked away
*; Level 60
:Privacy Field deals +45 26 damage to all melee attackers, and the first melee attacker is knocked away
*; Level 65
:Privacy Field deals +49 28 damage to all melee attackers, and the first melee attacker is knocked away
*; Level 70
:Privacy Field deals +53 30 damage to all melee attackers, and the first melee attacker is knocked away
*; Level 75
:Privacy Field deals +57 32 damage to all melee attackers, and the first melee attacker is knocked away
*; Level 80
:Privacy Field deals +61 34 damage to all melee attackers, and the first melee attacker is knocked away*; Level 85:Privacy Field deals +36 damage to all melee attackers, and the first melee attacker is knocked away*; Level 90:Privacy Field deals +38 damage to all melee attackers, and the first melee attacker is knocked away*; Level 95:Privacy Field deals +40 damage to all melee attackers, and the first melee attacker is knocked away*; Level 100:Privacy Field deals +42 damage to all melee attackers, and the first melee attacker is knocked away
}}
|-
| || || <b>Level 80100</b> - While Privacy Field causes is active, melee attacks that damage you have a 75% chance to recover 16 restore 34 Power when a melee attack deals damage to you || Epic || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:While Privacy Field causes is active, melee attacks that damage you have a 75% chance to recover 1 restore 3 Power when a melee attack deals damage to you
*; Level 10
:While Privacy Field causes is active, melee attacks that damage you have a 75% chance to recover 2 restore 4 Power when a melee attack deals damage to you
*; Level 15
:While Privacy Field causes is active, melee attacks that damage you have a 75% chance to recover 3 restore 5 Power when a melee attack deals damage to you
*; Level 20
:While Privacy Field causes is active, melee attacks that damage you have a 75% chance to recover 4 restore 6 Power when a melee attack deals damage to you
*; Level 25
:While Privacy Field causes is active, melee attacks that damage you have a 75% chance to recover 5 restore 7 Power when a melee attack deals damage to you
*; Level 30
:While Privacy Field causes is active, melee attacks that damage you have a 75% chance to recover 6 restore 8 Power when a melee attack deals damage to you
*; Level 35
:While Privacy Field causes is active, melee attacks that damage you have a 75% chance to recover 7 restore 10 Power when a melee attack deals damage to you
*; Level 40
:While Privacy Field causes is active, melee attacks that damage you have a 75% chance to recover 8 restore 12 Power when a melee attack deals damage to you
*; Level 45
:While Privacy Field causes is active, melee attacks that damage you have a 75% chance to recover 9 restore 14 Power when a melee attack deals damage to you
*; Level 50
:While Privacy Field causes is active, melee attacks that damage you have a 75% chance to recover 10 restore 16 Power when a melee attack deals damage to you
*; Level 55
:While Privacy Field causes is active, melee attacks that damage you have a 75% chance to recover 11 restore 18 Power when a melee attack deals damage to you
*; Level 60
:While Privacy Field causes is active, melee attacks that damage you have a 75% chance to recover 12 restore 20 Power when a melee attack deals damage to you
*; Level 65
:While Privacy Field causes is active, melee attacks that damage you have a 75% chance to recover 13 restore 22 Power when a melee attack deals damage to you
*; Level 70
:While Privacy Field causes is active, melee attacks that damage you have a 75% chance to recover 14 restore 24 Power when a melee attack deals damage to you
*; Level 75
:While Privacy Field causes is active, melee attacks that damage you have a 75% chance to recover 15 restore 25 Power when a melee attack deals damage to you
*; Level 80
:While Privacy Field causes is active, melee attacks that damage you have a 75% chance to restore 27 Power to you*; Level 85:While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 29 Power to you*; Level 90:While Privacy Field is active, melee attacks that damage you have a 75% chance to recover 16 restore 30 Power when to you*; Level 95:While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 32 Power to you*; Level 100:While Privacy Field is active, melee attack deals attacks that damage you have a 75% chance to restore 34 Power to you
}}
|-
| || || <b>Level 80100</b> - Privacy Field also deals its damage when you are hit by burst attacks, and damage is +70 47 || Epic || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Privacy Field also deals its damage when you are hit by burst attacks, and damage is +109
*; Level 10
:Privacy Field also deals its damage when you are hit by burst attacks, and damage is +1411
*; Level 15
:Privacy Field also deals its damage when you are hit by burst attacks, and damage is +1813
*; Level 20
:Privacy Field also deals its damage when you are hit by burst attacks, and damage is +2215
*; Level 25
:Privacy Field also deals its damage when you are hit by burst attacks, and damage is +2617
*; Level 30
:Privacy Field also deals its damage when you are hit by burst attacks, and damage is +3019
*; Level 35
:Privacy Field also deals its damage when you are hit by burst attacks, and damage is +3421
*; Level 40
:Privacy Field also deals its damage when you are hit by burst attacks, and damage is +3823
*; Level 45
:Privacy Field also deals its damage when you are hit by burst attacks, and damage is +4225
*; Level 50
:Privacy Field also deals its damage when you are hit by burst attacks, and damage is +4627
*; Level 55
:Privacy Field also deals its damage when you are hit by burst attacks, and damage is +5029
*; Level 60
:Privacy Field also deals its damage when you are hit by burst attacks, and damage is +5431
*; Level 65
:Privacy Field also deals its damage when you are hit by burst attacks, and damage is +5833
*; Level 70
:Privacy Field also deals its damage when you are hit by burst attacks, and damage is +6235
*; Level 75
:Privacy Field also deals its damage when you are hit by burst attacks, and damage is +6637
*; Level 80
:Privacy Field also deals its damage when you are hit by burst attacks, and damage is +7039*; Level 85:Privacy Field also deals its damage when you are hit by burst attacks, and damage is +41*; Level 90:Privacy Field also deals its damage when you are hit by burst attacks, and damage is +43*; Level 95:Privacy Field also deals its damage when you are hit by burst attacks, and damage is +45*; Level 100:Privacy Field also deals its damage when you are hit by burst attacks, and damage is +47
}}
|-
| || || <b>Level 80100</b> - Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +55 48 || Epic || MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +10
*; Level 10
:Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +1312
*; Level 15
:Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +14
*; Level 20
:Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +16
*; Level 25
:Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +2218
*; Level 30
:Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +2520
*; Level 35
:Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +2822
*; Level 40
:Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +3124
*; Level 45
:Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +3426
*; Level 50
:Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +3728
*; Level 55
:Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +4030
*; Level 60
:Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +4332
*; Level 65
:Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +4634
*; Level 70
:Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +4936
*; Level 75
:Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +5238
*; Level 80
:Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +5540*; Level 85:Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +42*; Level 90:Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +44*; Level 95:Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +46*; Level 100:Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +48
}}
|-
| || || <b>Level 80100</b> - When Privacy Field deals damage, it also ignites the suspect, dealing 156 80 damage over 12 8 seconds || Epic || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:When Privacy Field deals damage, it also ignites the suspect, dealing 66 4 damage over 12 8 seconds
*; Level 10
:When Privacy Field deals damage, it also ignites the suspect, dealing 72 8 damage over 12 8 seconds
*; Level 15
:When Privacy Field deals damage, it also ignites the suspect, dealing 78 12 damage over 12 8 seconds
*; Level 20
:When Privacy Field deals damage, it also ignites the suspect, dealing 84 16 damage over 12 8 seconds
*; Level 25
:When Privacy Field deals damage, it also ignites the suspect, dealing 90 20 damage over 12 8 seconds
*; Level 30
:When Privacy Field deals damage, it also ignites the suspect, dealing 96 24 damage over 12 8 seconds
*; Level 35
:When Privacy Field deals damage, it also ignites the suspect, dealing 102 28 damage over 12 8 seconds
*; Level 40
:When Privacy Field deals damage, it also ignites the suspect, dealing 108 32 damage over 12 8 seconds
*; Level 45
:When Privacy Field deals damage, it also ignites the suspect, dealing 114 36 damage over 12 8 seconds
*; Level 50
:When Privacy Field deals damage, it also ignites the suspect, dealing 120 40 damage over 12 8 seconds
*; Level 55
:When Privacy Field deals damage, it also ignites the suspect, dealing 126 44 damage over 12 8 seconds
*; Level 60
:When Privacy Field deals damage, it also ignites the suspect, dealing 132 48 damage over 12 8 seconds
*; Level 65
:When Privacy Field deals damage, it also ignites the suspect, dealing 138 52 damage over 12 8 seconds
*; Level 70
:When Privacy Field deals damage, it also ignites the suspect, dealing 144 56 damage over 12 8 seconds
*; Level 75
:When Privacy Field deals damage, it also ignites the suspect, dealing 150 60 damage over 12 8 seconds
*; Level 80
:When Privacy Field deals damage, it also ignites the suspect, dealing 156 64 damage over 12 8 seconds*; Level 85:When Privacy Field deals damage, it also ignites the suspect, dealing 68 damage over 8 seconds*; Level 90:When Privacy Field deals damage, it also ignites the suspect, dealing 72 damage over 8 seconds*; Level 95:When Privacy Field deals damage, it also ignites the suspect, dealing 76 damage over 8 seconds*; Level 100:When Privacy Field deals damage, it also ignites the suspect, dealing 80 damage over 8 seconds
}}
|-
| || || <b>Level 80100</b> - Coordinated Assault causes all allies' Melee attacks to cost -10 21 Power for 30 seconds || Epic || Head || {{Spoiler|Click Expand to reveal|
*; Level 1
:Coordinated Assault causes all allies' Melee attacks to cost -3 Power for 30 seconds
*; Level 20
:Coordinated Assault causes all allies' Melee attacks to cost -4 5 Power for 30 seconds
*; Level 30
:Coordinated Assault causes all allies' Melee attacks to cost -5 7 Power for 30 seconds
*; Level 40
:Coordinated Assault causes all allies' Melee attacks to cost -6 9 Power for 30 seconds
*; Level 50
:Coordinated Assault causes all allies' Melee attacks to cost -7 11 Power for 30 seconds
*; Level 60
:Coordinated Assault causes all allies' Melee attacks to cost -8 13 Power for 30 seconds
*; Level 70
:Coordinated Assault causes all allies' Melee attacks to cost -9 15 Power for 30 seconds
*; Level 80
:Coordinated Assault causes all allies' Melee attacks to cost -10 17 Power for 30 seconds*; Level 90:Coordinated Assault causes all allies' Melee attacks to cost -19 Power for 30 seconds*; Level 100:Coordinated Assault causes all allies' Melee attacks to cost -21 Power for 30 seconds
}}
|-
| || || <b>Level 80100</b> - Coordinated Assault increases all allies' Max Health +45 57 for 30 seconds || Epic || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Coordinated Assault increases all allies' Max Health +5 for 30 seconds
*; Level 80
:Coordinated Assault increases all allies' Max Health +45 for 30 seconds
*; Level 85
:Coordinated Assault increases all allies' Max Health +48 for 30 seconds
*; Level 90
:Coordinated Assault increases all allies' Max Health +51 for 30 seconds
*; Level 95
:Coordinated Assault increases all allies' Max Health +54 for 30 seconds
*; Level 100
:Coordinated Assault increases all allies' Max Health +57 for 30 seconds
}}
|-
| || || <b>Level 80100</b> - Coordinated Assault increases all allies' Max Armor +67 83 for 30 seconds || Rare || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Coordinated Assault increases all allies' Max Armor +7 for 30 seconds
*; Level 80
:Coordinated Assault increases all allies' Max Armor +67 for 30 seconds
*; Level 85
:Coordinated Assault increases all allies' Max Armor +71 for 30 seconds
*; Level 90
:Coordinated Assault increases all allies' Max Armor +75 for 30 seconds
*; Level 95
:Coordinated Assault increases all allies' Max Armor +79 for 30 seconds
*; Level 100
:Coordinated Assault increases all allies' Max Armor +83 for 30 seconds
}}
|-
| || || <b>Level 80100</b> - Coordinated Assault causes all allies' melee attacks to deal up to +90 110 damage (randomly determined for each attack) for 30 seconds || Uncommon || MainHand, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Coordinated Assault causes all allies' melee attacks to deal up to +15 damage (randomly determined for each attack) for 30 seconds
*; Level 80
:Coordinated Assault causes all allies' melee attacks to deal up to +90 damage (randomly determined for each attack) for 30 seconds
*; Level 85
:Coordinated Assault causes all allies' melee attacks to deal up to +95 damage (randomly determined for each attack) for 30 seconds
*; Level 90
:Coordinated Assault causes all allies' melee attacks to deal up to +100 damage (randomly determined for each attack) for 30 seconds
*; Level 95
:Coordinated Assault causes all allies' melee attacks to deal up to +105 damage (randomly determined for each attack) for 30 seconds
*; Level 100
:Coordinated Assault causes all allies' melee attacks to deal up to +110 damage (randomly determined for each attack) for 30 seconds
}}
|-
| || || <b>Level 80100</b> - Coordinated Assault grants all allies +8 10 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds || Epic || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 1
:Coordinated Assault grants all allies +1 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
*; Level 80
:Coordinated Assault grants all allies +8 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
*; Level 90
:Coordinated Assault grants all allies +9 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
*; Level 100
:Coordinated Assault grants all allies +10 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
}}
|-
| || || <b>Level 80100</b> - Aggression Deterrent Damage +4355% || Uncommon || OffHand, Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Aggression Deterrent Damage +5%
*; Level 80
:Aggression Deterrent Damage +43%
*; Level 85
:Aggression Deterrent Damage +46%
*; Level 90
:Aggression Deterrent Damage +49%
*; Level 95
:Aggression Deterrent Damage +52%
*; Level 100
:Aggression Deterrent Damage +55%
}}
|-
| || of Hot Acid || <b>Level 80100</b> - Aggression Deterrent ignites all targets, dealing 260 328 Fire damage over 8 seconds || Uncommon || Hands, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Aggression Deterrent ignites all targets, dealing 20 24 Fire damage over 8 seconds
*; Level 10
:Aggression Deterrent ignites all targets, dealing 36 40 Fire damage over 8 seconds
*; Level 15
:Aggression Deterrent ignites all targets, dealing 52 56 Fire damage over 8 seconds
*; Level 20
:Aggression Deterrent ignites all targets, dealing 68 72 Fire damage over 8 seconds
*; Level 25
:Aggression Deterrent ignites all targets, dealing 84 88 Fire damage over 8 seconds
*; Level 30
:Aggression Deterrent ignites all targets, dealing 100 104 Fire damage over 8 seconds
*; Level 35
:Aggression Deterrent ignites all targets, dealing 116 120 Fire damage over 8 seconds
*; Level 40
:Aggression Deterrent ignites all targets, dealing 132 136 Fire damage over 8 seconds
*; Level 45
:Aggression Deterrent ignites all targets, dealing 148 152 Fire damage over 8 seconds
*; Level 50
:Aggression Deterrent ignites all targets, dealing 164 168 Fire damage over 8 seconds
*; Level 55
:Aggression Deterrent ignites all targets, dealing 180 184 Fire damage over 8 seconds
*; Level 60
:Aggression Deterrent ignites all targets, dealing 196 200 Fire damage over 8 seconds
*; Level 65
:Aggression Deterrent ignites all targets, dealing 212 216 Fire damage over 8 seconds
*; Level 70
:Aggression Deterrent ignites all targets, dealing 228 232 Fire damage over 8 seconds
*; Level 75
:Aggression Deterrent ignites all targets, dealing 244 248 Fire damage over 8 seconds
*; Level 80
:Aggression Deterrent ignites all targets, dealing 260 264 Fire damage over 8 seconds*; Level 85:Aggression Deterrent ignites all targets, dealing 280 Fire damage over 8 seconds*; Level 90:Aggression Deterrent ignites all targets, dealing 296 Fire damage over 8 seconds*; Level 95:Aggression Deterrent ignites all targets, dealing 312 Fire damage over 8 seconds*; Level 100:Aggression Deterrent ignites all targets, dealing 328 Fire damage over 8 seconds
}}
|-
| || || <b>Level 80100</b> - Aggression Deterrent Power Cost -18 Range +5. Aggression Deterrent Damage +43 || Uncommon || Ring, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Aggression Deterrent Power Cost -3Range +1. Aggression Deterrent Damage +5
*; Level 10
:Aggression Deterrent Power Cost -4Range +1. Aggression Deterrent Damage +7
*; Level 15
:Aggression Deterrent Power Cost -5Range +1. Aggression Deterrent Damage +9
*; Level 20
:Aggression Deterrent Power Cost -6Range +1. Aggression Deterrent Damage +11
*; Level 25
:Aggression Deterrent Power Cost -7Range +2. Aggression Deterrent Damage +13
*; Level 30
:Aggression Deterrent Power Cost -8Range +2. Aggression Deterrent Damage +15
*; Level 35
:Aggression Deterrent Power Cost -9Range +2. Aggression Deterrent Damage +17
*; Level 40
:Aggression Deterrent Power Cost -10Range +2. Aggression Deterrent Damage +19
*; Level 45
:Aggression Deterrent Power Cost -11Range +3. Aggression Deterrent Damage +21
*; Level 50
:Aggression Deterrent Power Cost -12Range +3. Aggression Deterrent Damage +23
*; Level 55
:Aggression Deterrent Power Cost -13Range +3. Aggression Deterrent Damage +25
*; Level 60
:Aggression Deterrent Power Cost -14Range +3. Aggression Deterrent Damage +27
*; Level 65
:Aggression Deterrent Power Cost -15Range +4. Aggression Deterrent Damage +29
*; Level 70
:Aggression Deterrent Power Cost -16Range +4. Aggression Deterrent Damage +31
*; Level 75
:Aggression Deterrent Power Cost -17Range +4. Aggression Deterrent Damage +33
*; Level 80
:Aggression Deterrent Power Cost -18Range +4. Aggression Deterrent Damage +35*; Level 85:Aggression Deterrent Range +5. Aggression Deterrent Damage +37*; Level 90:Aggression Deterrent Range +5. Aggression Deterrent Damage +39*; Level 95:Aggression Deterrent Range +5. Aggression Deterrent Damage +41*; Level 100:Aggression Deterrent Range +5. Aggression Deterrent Damage +43
}}
|}