Difference between revisions of "Giant Bat/Treasure Effects:By Slot"

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<!-- Updated on February 26, 2019 from v318-->
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<!-- v435 -->
==<!--start-->Giant Bat Slot List==
+
<noinclude>[[Category:Treasure Effects By Slot]]</noinclude>
 
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
 
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
 
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
<b><u>Head</u></b><br>
+
|+ style="font-size:large" | <h3>Head</h3>
* Giant Bat Base Damage +35%<br>
+
|-
* Tear Damage +39%<br>
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
* Wing Vortex has a 30% chance to deal +32% damage and stun all targets<br>
+
|-
* Drink Blood deals +120 direct health damage<br>
+
|100 || Giant Bat Base Damage +50.0% || Uncommon || Head, Necklace
* For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage<br>
+
|-
* Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage<br>
+
|100 || Tear Damage +57.0% || Uncommon || Head, Chest
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.<br>
+
|-
* Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +34% damage<br>
+
|100 || Wing Vortex has a 30% chance to deal +50% damage and stun all targets || Uncommon || Head, Legs
* Confusing Double heals you for 80 health<br>
+
|-
* Smouldering Gaze Damage +54%<br>
+
|100 || Drink Blood deals +168 Piercing damage || Uncommon || Head, Necklace
 
+
|-
 
+
|100 || For 30 seconds after using Drink Blood, you gain +30 mitigation vs. Psychic and Trauma damage || Uncommon || Head, Feet
<b><u>Chest</u></b><br>
+
|-
* Rip Damage +23<br>
+
|100 || Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +140 damage || Uncommon || Head
* Tear Damage +39%<br>
+
|-
* Wing Vortex has a 80% chance to deal +23% damage<br>
+
|100 || Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +55% for 10 seconds. || Uncommon || Head, Chest
* Drink Blood reaps 39 additional health<br>
+
|-
* Virulent Bite Damage +43%<br>
+
|100 || Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +46% damage || Uncommon || Head, MainHand
* Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.<br>
+
|-
* Sonic Burst has a 60% chance to deal +52% damage to all targets<br>
+
|100 || Confusing Double heals you for 151 health || Uncommon || Head, Chest
* Confusing Double heals you for 80 health<br>
+
|-
 
+
|100 || Deathscream Damage +58.0% || Uncommon || Head, Ring
 
+
|}
<b><u>Legs</u></b><br>
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
* Rip has a 50% chance to deal +58 damage<br>
+
|+ style="font-size:large" | <h3>OffHand</h3>
* Tear has a 50% chance to deal +90% damage<br>
+
|-
* Tear deals +60 damage and restores 18 Armor to you<br>
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
* Wing Vortex has a 30% chance to deal +32% damage and stun all targets<br>
+
|-
* Drink Blood reaps 39 additional health<br>
+
|100 || Wing Vortex has a 70% chance to deal +29% damage and restore 67 Health to you || Uncommon || OffHand, Chest
* Virulent Bite Damage +43%<br>
+
|-
* Bat Stability provides +40% Projectile Evasion for 10 seconds<br>
+
|100 || Drink Blood steals 120 more Health over 12 seconds || Uncommon || OffHand, MainHand
* Sonic Burst has a 60% chance to deal +52% damage to all targets<br>
+
|-
* Smouldering Gaze has a 60% chance to deal +107% damage<br>
+
|100 || Screech deals 312 Trauma damage over 12 seconds || Uncommon || OffHand, MainHand
 
+
|-
 
+
|100 || Sonic Burst deals 258 Trauma damage over 12 seconds || Uncommon || OffHand, Ring
<b><u>Hands</u></b><br>
+
|-
* Rip has a 50% chance to deal +58 damage<br>
+
|100 || Confusing Double restores 200 Power after a 10 second delay || Uncommon || OffHand
* Wing Vortex Damage +31.5%<br>
+
|-
* Drink Blood restores 17 power and 17 armor<br>
+
|100 || Deathscream deals an additional 738 Trauma damage over 12 seconds || Uncommon || OffHand, MainHand
* Virulent Bite deals 168 Trauma damage over 12 seconds and also has a 25% chance to deal +68% direct Piercing damage<br>
+
|-
* Virulent Bite deals 192 Trauma damage to health over 12 seconds<br>
+
|100 || Nature Damage (Direct & Per-Tick) +40.0% || Uncommon || OffHand
* Bat Stability heals 65 health<br>
+
|-
* Bat Stability provides +40% Projectile Evasion for 10 seconds<br>
+
|100 || Max Health 25<br/>Fast-Flying Speed Boost 1.5 || Uncommon || OffHand, MainHand
* Screech has a 60% chance to deal +92% damage<br>
+
|-
* Sonic Burst Damage +43%<br>
+
|100 || If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +91% per tick || Epic || OffHand
* Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds<br>
+
|-
 
+
|100 || Screech, Sonic Burst, and Deathscream deal 320 Nature damage over 8 seconds || Rare || OffHand, MainHand
 
+
|}
<b><u>Feet</u></b><br>
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.<br>
+
|+ style="font-size:large" | <h3>Hands</h3>
* Tear has a 33% chance to deal +88% damage and reset the timer on Screech (so Screech can be used again immediately)<br>
+
|-
* Wing Vortex cause targets' next attack to deal -64 damage<br>
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
* For 30 seconds after using Drink Blood, all sonic attacks deal +39 damage<br>
+
|-
* For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage<br>
+
|100 || Rip restores 24 Armor || Uncommon || Hands, Legs
* Virulent Bite deals 192 Trauma damage to health over 12 seconds<br>
+
|-
* Bat Stability restores 92 armor and 14 power<br>
+
|100 || Rip and Tear deal +41 damage and hasten the current reuse timer of Drink Blood by 1 second || Uncommon || Hands
* Screech Damage +41%<br>
+
|-
* Sonic Burst Damage +43%<br>
+
|100 || Wing Vortex Damage +46.5% || Uncommon || Hands, MainHand
* Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds<br>
+
|-
 
+
|100 || Drink Blood costs -55 Power || Uncommon || Hands, Ring
 
+
|-
<b><u>MainHand</u></b><br>
+
|100 || Virulent Bite deals 240 Trauma damage over 12 seconds and also has a 25% chance to deal +92% immediate Piercing damage || Uncommon || Hands, Ring
* Rip Damage +23<br>
+
|-
* Wing Vortex Damage +31.5%<br>
+
|100 || Virulent Bite deals 282 Trauma damage to health over 12 seconds || Uncommon || Hands, Feet
* Drink Blood deals 84 damage over 12 seconds, and 50% of the damage becomes health for you<br>
+
|-
* Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +34% damage<br>
+
|100 || Bat Stability heals 98 health || Uncommon || Hands, Ring
* Confusing Double Reuse Timer -10<br>
+
|-
* Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 336 additional damage<br>
+
|100 || Bat Stability provides +55% Projectile Evasion for 10 seconds || Uncommon || Hands, Legs
* Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active<br>
+
|-
 
+
|100 || Screech has a 60% chance to deal +118% damage || Uncommon || Hands, Necklace
 
+
|-
<b><u>OffHand</u></b><br>
+
|100 || Sonic Burst Damage +61.0% || Uncommon || Hands, Feet
* Wing Vortex has a 80% chance to deal +23% damage<br>
+
|-
* Drink Blood deals 84 damage over 12 seconds, and 50% of the damage becomes health for you<br>
+
|100 || Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 50% for 15 seconds || Uncommon || Hands, Feet
* Confusing Double restores 62 Power after a 10 second delay<br>
+
|}
* Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 336 additional damage<br>
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
* Sonic Damage +28% when Giant Bat is active<br>
+
|+ style="font-size:large" | <h3>MainHand</h3>
* Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active<br>
+
|-
 
+
!MinLevel !! EffectDescs !! MinRarity !! Slots
 
+
|-
<b><u>Necklace</u></b><br>
+
|100 || Rip deals +46 damage and restores 13 Power || Uncommon || MainHand, Chest
* Giant Bat Base Damage +35%<br>
+
|-
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.<br>
+
|100 || Wing Vortex Damage +46.5% || Uncommon || MainHand, Hands
* Tear has a 50% chance to deal +90% damage<br>
+
|-
* Tear deals +60 damage and restores 18 Armor to you<br>
+
|100 || Drink Blood steals 120 more Health over 12 seconds || Uncommon || MainHand, OffHand
* Drink Blood deals +120 direct health damage<br>
+
|-
* Bat Stability restores 92 armor and 14 power<br>
+
|100 || Screech deals 312 Trauma damage over 12 seconds || Uncommon || MainHand, OffHand
* Screech has a 60% chance to deal +92% damage<br>
+
|-
* Screech deals +111 armor damage<br>
+
|100 || Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +46% damage || Uncommon || MainHand, Head
* Smouldering Gaze has a 60% chance to deal +107% damage<br>
+
|-
 
+
|100 || Confusing Double Reuse Timer -10 || Uncommon || MainHand, Necklace
 
+
|-
<b><u>Ring</u></b><br>
+
|100 || Confusing Double summons an additional figment. Each figment deals +50 damage with each attack || Uncommon || MainHand
* Tear has a 33% chance to deal +88% damage and reset the timer on Screech (so Screech can be used again immediately)<br>
+
|-
* Wing Vortex cause targets' next attack to deal -64 damage<br>
+
|100 || Deathscream deals an additional 738 Trauma damage over 12 seconds || Uncommon || MainHand, OffHand
* Drink Blood restores 17 power and 17 armor<br>
+
|-
* For 30 seconds after using Drink Blood, all sonic attacks deal +39 damage<br>
+
|100 || Max Health 25<br/>Fast-Flying Speed Boost 1.5 || Uncommon || MainHand, OffHand
* Virulent Bite deals 168 Trauma damage over 12 seconds and also has a 25% chance to deal +68% direct Piercing damage<br>
+
|-
* Bat Stability heals 65 health<br>
+
|100 || Screech, Sonic Burst, and Deathscream deal 320 Nature damage over 8 seconds || Rare || MainHand, OffHand
* Screech Damage +41%<br>
+
|}
* Screech deals +111 armor damage<br>
+
{| class="wikitable sortable" style="width:100%;margin:auto;"
* Smouldering Gaze Damage +54%<br>
+
|+ style="font-size:large" | <h3>Chest</h3>
 +
|-
 +
!MinLevel !! EffectDescs !! MinRarity !! Slots
 +
|-
 +
|100 || Rip deals +46 damage and restores 13 Power || Uncommon || Chest, MainHand
 +
|-
 +
|100 || Tear Damage +57.0% || Uncommon || Chest, Head
 +
|-
 +
|100 || Wing Vortex has a 70% chance to deal +29% damage and restore 67 Health to you || Uncommon || Chest, OffHand
 +
|-
 +
|100 || Drink Blood steals 55 additional health || Uncommon || Chest, Legs
 +
|-
 +
|100 || Virulent Bite Damage +61.0% || Uncommon || Chest, Legs
 +
|-
 +
|100 || Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +55% for 10 seconds. || Uncommon || Chest, Head
 +
|-
 +
|100 || Sonic Burst has a 60% chance to deal +124% damage to all targets || Uncommon || Chest, Legs
 +
|-
 +
|100 || Confusing Double heals you for 151 health || Uncommon || Chest, Head
 +
|-
 +
|100 || Deathscream deals +53% damage and Power cost is -40, but the ability's range is reduced to 12m || Uncommon || Chest
 +
|-
 +
|100 || Indirect Trauma Damage +77.0% || Rare || Chest, Necklace
 +
|}
 +
{| class="wikitable sortable" style="width:100%;margin:auto;"
 +
|+ style="font-size:large" | <h3>Ring</h3>
 +
|-
 +
!MinLevel !! EffectDescs !! MinRarity !! Slots
 +
|-
 +
|100 || Tear has a 33% chance to deal +124% damage and reset the timer on Screech (so Screech can be used again immediately) || Uncommon || Ring, Feet
 +
|-
 +
|100 || Wing Vortex causes targets' next attack to deal -94 damage || Uncommon || Ring, Feet
 +
|-
 +
|100 || Drink Blood costs -55 Power || Uncommon || Ring, Hands
 +
|-
 +
|100 || For 30 seconds after using Drink Blood, all Nature attacks deal +57 damage || Uncommon || Ring, Feet
 +
|-
 +
|100 || Virulent Bite deals 240 Trauma damage over 12 seconds and also has a 25% chance to deal +92% immediate Piercing damage || Uncommon || Ring, Hands
 +
|-
 +
|100 || Bat Stability heals 98 health || Uncommon || Ring, Hands
 +
|-
 +
|100 || Screech Damage +51.0% || Uncommon || Ring, Feet
 +
|-
 +
|100 || Screech deals +154 damage || Uncommon || Ring, Necklace
 +
|-
 +
|100 || Sonic Burst deals 258 Trauma damage over 12 seconds || Uncommon || Ring, OffHand
 +
|-
 +
|100 || Your Confusing Double deals +45% damage with each attack || Uncommon || Ring, Legs
 +
|-
 +
|100 || Deathscream Damage +58.0% || Uncommon || Ring, Head
 +
|}
 +
{| class="wikitable sortable" style="width:100%;margin:auto;"
 +
|+ style="font-size:large" | <h3>Necklace</h3>
 +
|-
 +
!MinLevel !! EffectDescs !! MinRarity !! Slots
 +
|-
 +
|100 || Giant Bat Base Damage +50.0% || Uncommon || Necklace, Head
 +
|-
 +
|100 || Tear has a 50% chance to deal +120% damage || Uncommon || Necklace, Legs
 +
|-
 +
|100 || Tear and Virulent Bite deal +109 damage || Uncommon || Necklace, Legs
 +
|-
 +
|100 || Drink Blood deals +168 Piercing damage || Uncommon || Necklace, Head
 +
|-
 +
|100 || Bat Stability Armor Heal 181 || Uncommon || Necklace, Feet
 +
|-
 +
|100 || Screech has a 60% chance to deal +118% damage || Uncommon || Necklace, Hands
 +
|-
 +
|100 || Screech deals +154 damage || Uncommon || Necklace, Ring
 +
|-
 +
|100 || Confusing Double Reuse Timer -10 || Uncommon || Necklace, MainHand
 +
|-
 +
|100 || Confusing Double summons an additional figment. Each figment deals +50 damage with each attack || Uncommon || Necklace
 +
|-
 +
|100 || Deathscream has a 60% chance to deal +120% damage || Uncommon || Necklace, Legs
 +
|-
 +
|100 || Indirect Trauma Damage +77.0% || Rare || Necklace, Chest
 +
|}
 +
{| class="wikitable sortable" style="width:100%;margin:auto;"
 +
|+ style="font-size:large" | <h3>Legs</h3>
 +
|-
 +
!MinLevel !! EffectDescs !! MinRarity !! Slots
 +
|-
 +
|100 || Rip restores 24 Armor || Uncommon || Legs, Hands
 +
|-
 +
|100 || Tear has a 50% chance to deal +120% damage || Uncommon || Legs, Necklace
 +
|-
 +
|100 || Tear and Virulent Bite deal +109 damage || Uncommon || Legs, Necklace
 +
|-
 +
|100 || Wing Vortex has a 30% chance to deal +50% damage and stun all targets || Uncommon || Legs, Head
 +
|-
 +
|100 || Drink Blood steals 55 additional health || Uncommon || Legs, Chest
 +
|-
 +
|100 || Virulent Bite Damage +61.0% || Uncommon || Legs, Chest
 +
|-
 +
|100 || Bat Stability provides +55% Projectile Evasion for 10 seconds || Uncommon || Legs, Hands
 +
|-
 +
|100 || Sonic Burst has a 60% chance to deal +124% damage to all targets || Uncommon || Legs, Chest
 +
|-
 +
|100 || Your Confusing Double deals +45% damage with each attack || Uncommon || Legs, Ring
 +
|-
 +
|100 || Deathscream has a 60% chance to deal +120% damage || Uncommon || Legs, Necklace
 +
|}
 +
{| class="wikitable sortable" style="width:100%;margin:auto;"
 +
|+ style="font-size:large" | <h3>Feet</h3>
 +
|-
 +
!MinLevel !! EffectDescs !! MinRarity !! Slots
 +
|-
 +
|100 || Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +125 damage. || Uncommon || Feet
 +
|-
 +
|100 || Tear has a 33% chance to deal +124% damage and reset the timer on Screech (so Screech can be used again immediately) || Uncommon || Feet, Ring
 +
|-
 +
|100 || Wing Vortex causes targets' next attack to deal -94 damage || Uncommon || Feet, Ring
 +
|-
 +
|100 || For 30 seconds after using Drink Blood, all Nature attacks deal +57 damage || Uncommon || Feet, Ring
 +
|-
 +
|100 || For 30 seconds after using Drink Blood, you gain +30 mitigation vs. Psychic and Trauma damage || Uncommon || Feet, Head
 +
|-
 +
|100 || Virulent Bite deals 282 Trauma damage to health over 12 seconds || Uncommon || Feet, Hands
 +
|-
 +
|100 || Bat Stability Armor Heal 181 || Uncommon || Feet, Necklace
 +
|-
 +
|100 || Screech Damage +51.0% || Uncommon || Feet, Ring
 +
|-
 +
|100 || Sonic Burst Damage +61.0% || Uncommon || Feet, Hands
 +
|-
 +
|100 || Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 50% for 15 seconds || Uncommon || Feet, Hands
 +
|}

Latest revision as of 08:45, 18 September 2025

Note that this only shows the max-level version of each treasure effect.

Head

MinLevel EffectDescs MinRarity Slots
100 Giant Bat Base Damage +50.0% Uncommon Head, Necklace
100 Tear Damage +57.0% Uncommon Head, Chest
100 Wing Vortex has a 30% chance to deal +50% damage and stun all targets Uncommon Head, Legs
100 Drink Blood deals +168 Piercing damage Uncommon Head, Necklace
100 For 30 seconds after using Drink Blood, you gain +30 mitigation vs. Psychic and Trauma damage Uncommon Head, Feet
100 Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +140 damage Uncommon Head
100 Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +55% for 10 seconds. Uncommon Head, Chest
100 Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +46% damage Uncommon Head, MainHand
100 Confusing Double heals you for 151 health Uncommon Head, Chest
100 Deathscream Damage +58.0% Uncommon Head, Ring

OffHand

MinLevel EffectDescs MinRarity Slots
100 Wing Vortex has a 70% chance to deal +29% damage and restore 67 Health to you Uncommon OffHand, Chest
100 Drink Blood steals 120 more Health over 12 seconds Uncommon OffHand, MainHand
100 Screech deals 312 Trauma damage over 12 seconds Uncommon OffHand, MainHand
100 Sonic Burst deals 258 Trauma damage over 12 seconds Uncommon OffHand, Ring
100 Confusing Double restores 200 Power after a 10 second delay Uncommon OffHand
100 Deathscream deals an additional 738 Trauma damage over 12 seconds Uncommon OffHand, MainHand
100 Nature Damage (Direct & Per-Tick) +40.0% Uncommon OffHand
100 Max Health 25
Fast-Flying Speed Boost 1.5
Uncommon OffHand, MainHand
100 If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +91% per tick Epic OffHand
100 Screech, Sonic Burst, and Deathscream deal 320 Nature damage over 8 seconds Rare OffHand, MainHand

Hands

MinLevel EffectDescs MinRarity Slots
100 Rip restores 24 Armor Uncommon Hands, Legs
100 Rip and Tear deal +41 damage and hasten the current reuse timer of Drink Blood by 1 second Uncommon Hands
100 Wing Vortex Damage +46.5% Uncommon Hands, MainHand
100 Drink Blood costs -55 Power Uncommon Hands, Ring
100 Virulent Bite deals 240 Trauma damage over 12 seconds and also has a 25% chance to deal +92% immediate Piercing damage Uncommon Hands, Ring
100 Virulent Bite deals 282 Trauma damage to health over 12 seconds Uncommon Hands, Feet
100 Bat Stability heals 98 health Uncommon Hands, Ring
100 Bat Stability provides +55% Projectile Evasion for 10 seconds Uncommon Hands, Legs
100 Screech has a 60% chance to deal +118% damage Uncommon Hands, Necklace
100 Sonic Burst Damage +61.0% Uncommon Hands, Feet
100 Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 50% for 15 seconds Uncommon Hands, Feet

MainHand

MinLevel EffectDescs MinRarity Slots
100 Rip deals +46 damage and restores 13 Power Uncommon MainHand, Chest
100 Wing Vortex Damage +46.5% Uncommon MainHand, Hands
100 Drink Blood steals 120 more Health over 12 seconds Uncommon MainHand, OffHand
100 Screech deals 312 Trauma damage over 12 seconds Uncommon MainHand, OffHand
100 Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +46% damage Uncommon MainHand, Head
100 Confusing Double Reuse Timer -10 Uncommon MainHand, Necklace
100 Confusing Double summons an additional figment. Each figment deals +50 damage with each attack Uncommon MainHand
100 Deathscream deals an additional 738 Trauma damage over 12 seconds Uncommon MainHand, OffHand
100 Max Health 25
Fast-Flying Speed Boost 1.5
Uncommon MainHand, OffHand
100 Screech, Sonic Burst, and Deathscream deal 320 Nature damage over 8 seconds Rare MainHand, OffHand

Chest

MinLevel EffectDescs MinRarity Slots
100 Rip deals +46 damage and restores 13 Power Uncommon Chest, MainHand
100 Tear Damage +57.0% Uncommon Chest, Head
100 Wing Vortex has a 70% chance to deal +29% damage and restore 67 Health to you Uncommon Chest, OffHand
100 Drink Blood steals 55 additional health Uncommon Chest, Legs
100 Virulent Bite Damage +61.0% Uncommon Chest, Legs
100 Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +55% for 10 seconds. Uncommon Chest, Head
100 Sonic Burst has a 60% chance to deal +124% damage to all targets Uncommon Chest, Legs
100 Confusing Double heals you for 151 health Uncommon Chest, Head
100 Deathscream deals +53% damage and Power cost is -40, but the ability's range is reduced to 12m Uncommon Chest
100 Indirect Trauma Damage +77.0% Rare Chest, Necklace

Ring

MinLevel EffectDescs MinRarity Slots
100 Tear has a 33% chance to deal +124% damage and reset the timer on Screech (so Screech can be used again immediately) Uncommon Ring, Feet
100 Wing Vortex causes targets' next attack to deal -94 damage Uncommon Ring, Feet
100 Drink Blood costs -55 Power Uncommon Ring, Hands
100 For 30 seconds after using Drink Blood, all Nature attacks deal +57 damage Uncommon Ring, Feet
100 Virulent Bite deals 240 Trauma damage over 12 seconds and also has a 25% chance to deal +92% immediate Piercing damage Uncommon Ring, Hands
100 Bat Stability heals 98 health Uncommon Ring, Hands
100 Screech Damage +51.0% Uncommon Ring, Feet
100 Screech deals +154 damage Uncommon Ring, Necklace
100 Sonic Burst deals 258 Trauma damage over 12 seconds Uncommon Ring, OffHand
100 Your Confusing Double deals +45% damage with each attack Uncommon Ring, Legs
100 Deathscream Damage +58.0% Uncommon Ring, Head

Necklace

MinLevel EffectDescs MinRarity Slots
100 Giant Bat Base Damage +50.0% Uncommon Necklace, Head
100 Tear has a 50% chance to deal +120% damage Uncommon Necklace, Legs
100 Tear and Virulent Bite deal +109 damage Uncommon Necklace, Legs
100 Drink Blood deals +168 Piercing damage Uncommon Necklace, Head
100 Bat Stability Armor Heal 181 Uncommon Necklace, Feet
100 Screech has a 60% chance to deal +118% damage Uncommon Necklace, Hands
100 Screech deals +154 damage Uncommon Necklace, Ring
100 Confusing Double Reuse Timer -10 Uncommon Necklace, MainHand
100 Confusing Double summons an additional figment. Each figment deals +50 damage with each attack Uncommon Necklace
100 Deathscream has a 60% chance to deal +120% damage Uncommon Necklace, Legs
100 Indirect Trauma Damage +77.0% Rare Necklace, Chest

Legs

MinLevel EffectDescs MinRarity Slots
100 Rip restores 24 Armor Uncommon Legs, Hands
100 Tear has a 50% chance to deal +120% damage Uncommon Legs, Necklace
100 Tear and Virulent Bite deal +109 damage Uncommon Legs, Necklace
100 Wing Vortex has a 30% chance to deal +50% damage and stun all targets Uncommon Legs, Head
100 Drink Blood steals 55 additional health Uncommon Legs, Chest
100 Virulent Bite Damage +61.0% Uncommon Legs, Chest
100 Bat Stability provides +55% Projectile Evasion for 10 seconds Uncommon Legs, Hands
100 Sonic Burst has a 60% chance to deal +124% damage to all targets Uncommon Legs, Chest
100 Your Confusing Double deals +45% damage with each attack Uncommon Legs, Ring
100 Deathscream has a 60% chance to deal +120% damage Uncommon Legs, Necklace

Feet

MinLevel EffectDescs MinRarity Slots
100 Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +125 damage. Uncommon Feet
100 Tear has a 33% chance to deal +124% damage and reset the timer on Screech (so Screech can be used again immediately) Uncommon Feet, Ring
100 Wing Vortex causes targets' next attack to deal -94 damage Uncommon Feet, Ring
100 For 30 seconds after using Drink Blood, all Nature attacks deal +57 damage Uncommon Feet, Ring
100 For 30 seconds after using Drink Blood, you gain +30 mitigation vs. Psychic and Trauma damage Uncommon Feet, Head
100 Virulent Bite deals 282 Trauma damage to health over 12 seconds Uncommon Feet, Hands
100 Bat Stability Armor Heal 181 Uncommon Feet, Necklace
100 Screech Damage +51.0% Uncommon Feet, Ring
100 Sonic Burst Damage +61.0% Uncommon Feet, Hands
100 Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 50% for 15 seconds Uncommon Feet, Hands