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Warden/Treasure Effects:By Slot

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<!-- Updated on November 17, 2022 from v374v435 -->==<!--start-->Warden Slot List==
<noinclude>[[Category:Treasure Effects By Slot]]</noinclude>
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <b><uh3>Head</u></b><brh3>* |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|100 || Warden Base Damage +4050.0%<br/>* Conditioning Shock Vulnerability to Electricity --18.0% || Uncommon || Head, Necklace|-|100 || Conditioning Shock Damage +4658.0%<br>|| Uncommon || Head, MainHand|-* |100 || Apprehend deals +80 112 damage, and damage type is changed to Electricity<br>|| Uncommon || Head* |-|100 || Lethal Force deals +208 260 damage and reuse time is -5 seconds<br>|| Uncommon || Head, Ring|-* |100 || Controlled Burn and Aggression Deterrent deal +108 140 damage<br>|| Uncommon || Head, Necklace|-* |100 || Stun Trap deals +272 344 damage to all nearby targets (when it activates)<br>|| Uncommon || Head, Ring|-* |100 || Privacy Field deals +3848% damage to melee attackers<br>|| Uncommon || Head, Hands|-* |100 || Coordinated Assault causes all allies' Melee attacks to cost -11 21 Power for 30 seconds<br>|| Epic || Head|-* |100 || Aggression Deterrent Damage +4355.0%<br>|| Uncommon || Head, OffHand|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <bh3><u>ChestOffHand</u></b><brh3>* Indirect Poison |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|100 || Warning Jolt restores 20 Armor and Indirect Trauma damage is +20% per tick while Warden skill active<br>taunts +500 || Uncommon || OffHand, Hands|-* Warning Jolt restores 8 Power, and ability range is increased 5 meters<br>* Conditioning Shock causes target's next |100 || Conditioning Shock causes target's next ability to deal -48 60 damage<br>|| Uncommon || OffHand, Chest|-* |100 || Conditioning Shock and Apprehend deals deal +40 105 damage || Uncommon || OffHand, Necklace|-|100 || Lethal Force Damage +200 and hastens the current reuse timer of Power Cost -60 || Uncommon || OffHand, Hands|-|100 || Controlled Burn by 2 seconds (so it can be used again more quickly)<br>deals +160 damage and taunts +500 to all targets || Uncommon || OffHand, Chest|-* Lethal Force |100 || Stun Trap deals 640 additional Fire +55% damage over 8 seconds<br>to all nearby targets (when it activates) || Uncommon || OffHand, Feet|-* Controlled Burn |100 || Privacy Field also deals +128 its damage when you are hit by burst attacks, and taunts damage is +400 to 47 || Epic || OffHand|-|100 || Coordinated Assault increases all targets<br>* Stun Trap deals allies' Max Health +57 for 30 seconds || Epic || OffHand|-|100 || Aggression Deterrent Damage +122 damage55.0% || Uncommon || OffHand, and there's a 50Head|}{| class="wikitable sortable" style="width:100% chance you'll place an extra trap;margin:auto;"|+ style="font-size:large" | <h3>Hands<br/h3>* When Privacy Field deals damage|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|100 || Indirect Fire Damage +42.0% || Uncommon || Hands, it also ignites the suspect, dealing 132 damage over 12 seconds<br>Feet|-|100 || Warning Jolt restores 20 Armor and taunts +500 || Uncommon || Hands, OffHand|-<b><u>Legs</u></b><br>* Indirect Poison |100 || Conditioning Shock deals +82 damage and Indirect Trauma damage is causes the target to suffer +20% per tick while Warden skill active<br>Fire damage for 30 seconds || Uncommon || Hands|-* Warning Jolt restores 8 Power|100 || Apprehend Damage +58.0% || Uncommon || Hands, and ability range is increased 5 meters<br>MainHand|-* Conditioning Shock deals |100 || Lethal Force Damage +68 damage 200 andPower Cost -60 || Uncommon || Hands, if target is a monsterOffHand|-|100 || Controlled Burn deals 462 indirect Fire damage over 12 seconds || Uncommon || Hands, its chance to criticallyMainHand|-hit is reduced by 25|100 || Privacy Field deals +48% for 10 seconds<br>damage to melee attackers || Uncommon || Hands, Head* Apprehend costs |-22 Power<br>* Lethal Force deals 640 additional Fire |100 || Coordinated Assault grants all allies +10 direct-damage over 8 seconds<br>* Controlled Burn Damage mitigation and +46%<br>1.5 out-of-combat sprint speed for 30 seconds || Epic || Hands, Feet|-* Stun Trap deals +122 damage, and there's a 50|100 || Aggression Deterrent ignites all targets, dealing 328 Fire damage over 8 seconds || Uncommon || Hands, MainHand|}{| class="wikitable sortable" style="width:100% chance you'll place an extra trap;margin:auto;"|+ style="font-size:large" | <h3>MainHand<br/h3>* Coordinated Assault causes all allies' melee attacks to deal up to |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|100 || Warning Jolt restores 20 Armor and boosts the damage of your Core Attacks +90 damage (randomly determined 61 for each attack) for 30 8 seconds<br>|| Uncommon || MainHand, Necklace|- <b><u>Hands</u></b><br>* Indirect Fire |100 || Conditioning Shock Damage +5758.0% when Warden is active<br>|| Uncommon || MainHand, Head|-* Warning Jolt restores 16 Armor and taunts |100 || Apprehend Damage +400<br>58.0% || Uncommon || MainHand, Hands* Conditioning Shock |-|100 || Apprehend deals +66 150 Fire damage over 6 seconds and causes hastens the target to suffer +20% Fire damage for 30 current reuse timer of Controlled Burn by 2 seconds<br>(so it can be used again more quickly) || Uncommon || MainHand, Chest|-* Apprehend Damage +46%<br>* |100 || Lethal Force Damage +160 and Power Cost 54.0% || Uncommon || MainHand, Necklace|-32<br>* |100 || Controlled Burn deals 366 462 indirect Fire damage over 12 seconds<br>|| Uncommon || MainHand, Hands* |-|100 || Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +38% damage to melee attackers<br>48 || Epic || MainHand* |-|100 || Coordinated Assault grants causes all allies ' melee attacks to deal up to +8 direct-110 damage mitigation and +1.5 out-of-combat sprint speed (randomly determined for each attack) for 30 seconds<br>|| Uncommon || MainHand, Legs|-* |100 || Aggression Deterrent ignites all targets, dealing 264 328 Fire damage over 8 seconds<br>|| Uncommon || MainHand, Hands|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <bh3>Chest<u>Feet</u></b><br/h3>* |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|100 || Indirect Fire Damage Poison and Indirect Trauma damage is +5736% when Warden is active<br>* Indirect Nature and Indirect Electricity damage is +20% per per tick while Warden skill active<br>|| Uncommon || Chest, Legs* Conditioning Shock deals +68 damage |-|100 || Warning Jolt restores 10 Power, and, if target ability range is a monsterincreased 5 meters || Uncommon || Chest, its chance Legs|-|100 || Conditioning Shock causes target's next ability to criticallydeal -60 damage || Uncommon || Chest, OffHand|-hit is reduced by 25% for 10 seconds<br>* |100 || Apprehend causes your Nice Attacks to deal deals +112 150 Fire damage for 8 over 6 seconds<br>* Controlled and hastens the current reuse timer of Controlled Burn costs by 2 seconds (so it can be used again more quickly) || Uncommon || Chest, MainHand|-27 Power<br>* Stun Trap |100 || Lethal Force deals 800 additional Fire damage over 8 seconds || Uncommon || Chest, Legs|-|100 || Controlled Burn deals +45% 160 damage and taunts +500 to all nearby targets (when it activates)<br>|| Uncommon || Chest, OffHand|-* Privacy Field |100 || Stun Trap deals +47 154 damage to all melee attackers, and the first melee attacker is knocked away<br>there's a 50% chance you'll place an extra trap || Uncommon || Chest|-* Coordinated Assault grants all allies +8 direct-|100 || When Privacy Field deals damage, it also ignites the suspect, dealing 80 damage mitigation and +1.5 out-of-combat sprint speed for 30 over 8 seconds<br>|| Epic || Chest, Ring|}{| class="wikitable sortable" style="width:100%;margin:auto;"* Aggression Deterrent Power Cost |+ style="font-18size:large" | <brh3>Ring</h3>|-!MinLevel !! EffectDescs !! MinRarity !! Slots<b><u>MainHand</u></b><br>|-* Warning Jolt restores 16 Armor |100 || Indirect Nature and boosts the Indirect Electricity damage of your Core Attacks is +49 for 8 seconds<br>36% per tick while Warden skill active || Uncommon || Ring, Feet|-* |100 || Conditioning Shock Damage deals +46%<br>82 damage and reuse time is 2 seconds sooner || Uncommon || Ring|-* |100 || Apprehend Damage causes your Nice Attacks to deal +46%<br>148 damage for 8 seconds || Uncommon || Ring, Feet|-* |100 || Lethal Force Damage deals +43%<br>* Controlled Burn deals 366 indirect Fire 260 damage over 12 and reuse time is -5 seconds<br>|| Uncommon || Ring, Head|-* Privacy Field also deals its damage when you are hit by ranged attacks|100 || Controlled Burn Damage +58.0% || Uncommon || Ring, and Legs|-|100 || Stun Trap deals +344 damage is +45<br>* Coordinated Assault causes to all allies' melee attacks to deal up to +90 damage nearby targets (randomly determined for each attackwhen it activates) for 30 seconds<br>|| Uncommon || Ring, Head|-* Aggression Deterrent |100 || When Privacy Field deals damage, it also ignites all targetsthe suspect, dealing 264 Fire 80 damage over 8 seconds<br|| Epic || Ring, Chest|-|100 || Aggression Deterrent Range 5<br/>Aggression Deterrent Damage 43 || Uncommon || Ring, Feet|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <bh3><u>OffHandNecklace</u></b><brh3>* Warning Jolt restores 16 Armor and taunts |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|100 || Warden Base Damage +40050.0%<br/>* Conditioning Shock causes target's next ability to deal Vulnerability to Electricity --18.0% || Uncommon || Necklace, Head|-48 damage<br>* Conditioning Shock |100 || Warning Jolt restores 20 Armor and boosts the damage of your Core Attacks +61 for 8 seconds || Uncommon || Necklace, MainHand|-|100 || Conditioning Shock and Apprehend deal +85 105 damage<br>|| Uncommon || Necklace, OffHand|-|100 || Apprehend costs -47 Power || Uncommon || Necklace|-* |100 || Lethal Force Damage +160 and Power Cost 54.0% || Uncommon || Necklace, MainHand|-32<br>* |100 || Controlled Burn deals and Aggression Deterrent deal +128 140 damage and taunts +400 to all targets<br>|| Uncommon || Necklace, Head|-* |100 || Stun Trap deals +45% damage to all nearby targets (when it activates)<br>reuse timer is 12 seconds faster || Uncommon || Necklace|-* |100 || While Privacy Field also deals its is active, melee attacks that damage when you are hit by burst attacks, and damage is +70<br>have a 75% chance to restore 34 Power to you || Epic || Necklace* |-|100 || Coordinated Assault increases all allies' Max Health Armor +45 83 for 30 seconds<br>|| Rare || Necklace|}* Aggression Deterrent Damage +43{| class="wikitable sortable" style="width:100%<br> ;margin:auto;"|+ style="font-size:large" | <bh3><u>NecklaceLegs</u></b><brh3>* Warden Base Damage |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|100 || Indirect Poison and Indirect Trauma damage is +4036%<br>* Warning per tick while Warden skill active || Uncommon || Legs, Chest|-|100 || Warning Jolt restores 16 Armor 10 Power, and boosts the damage of your Core Attacks +49 for 8 seconds<br>ability range is increased 5 meters || Uncommon || Legs, Chest|-* |100 || Conditioning Shock and Apprehend deal deals +85 84 damage<br>and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds || Uncommon || Legs, Feet|-* |100 || Apprehend costs -22 Power<br>Damage +98. Non-Elite targets do not call for help. || Rare || Legs|-* |100 || Lethal Force Damage +43%<br>* deals 800 additional Fire damage over 8 seconds || Uncommon || Legs, Chest|-|100 || Controlled Burn and Aggression Deterrent deal Damage +108 damage<br>58.0% || Uncommon || Legs, Ring|-* |100 || Stun Trap reuse timer is 10 seconds faster<br>* Privacy Field causes you to recover 16 Power when deals +154 damage, and there's a melee attack deals damage to 50% chance you<br>'ll place an extra trap || Uncommon || Legs|-* |100 || Coordinated Assault increases causes all allies' Max Armor +67 melee attacks to deal up to +110 damage (randomly determined for each attack) for 30 seconds<br>|| Uncommon || Legs, MainHand|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <bh3><u>RingFeet</u></b><brh3>* |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|100 || Indirect Fire Damage +42.0% || Uncommon || Feet, Hands|-|100 || Indirect Nature and Indirect Electricity damage is +2036% per tick while Warden skill active<br>|| Uncommon || Feet, Ring|-* |100 || Conditioning Shock deals +66 84 damage and reuse time , if target is a monster, its chance to critically-hit is 2 reduced by 25% for 10 seconds sooner<br>|| Uncommon || Feet, Legs|-* |100 || Apprehend causes your Nice Attacks to deal +112 148 damage for 8 seconds<br>|| Uncommon || Feet, Ring|-* Lethal Force deals +208 damage |100 || Controlled Burn and reuse time is Aggression Deterrent cost -5 seconds<br>37 Power || Uncommon || Feet* Controlled Burn Damage +46%<br>|-* |100 || Stun Trap deals +272 55% damage to all nearby targets (when it activates)<br>|| Uncommon || Feet, OffHand|-* When |100 || Privacy Field deals +42 damageto all melee attackers, it also ignites and the suspect, dealing 132 damage over 12 first melee attacker is knocked away || Epic || Feet|-|100 || Coordinated Assault grants all allies +10 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds<br>|| Epic || Feet, Hands|-* |100 || Aggression Deterrent Power Cost -18Range 5<br/>Aggression Deterrent Damage 43 || Uncommon || Feet, Ring|}
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