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Warden/Treasure Effects:By Slot

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<!-- Updated on March 26, 2021 from v342v435 -->==<!--start--noinclude>Warden [[Category:Treasure Effects By Slot List==]]</noinclude>
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <b><uh3>Head</u></b><brh3>* |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|100 || Warden Base Damage +4050.0%<br/>* Conditioning Shock Vulnerability to Electricity --18.0% || Uncommon || Head, Necklace|-|100 || Conditioning Shock Damage +4658.0%<br>|| Uncommon || Head, MainHand|-* |100 || Apprehend deals +80 112 damage, and damage type is changed to Electricity<br>|| Uncommon || Head* |-|100 || Lethal Force deals +208 260 damage and reuse time is -5 seconds<br>|| Uncommon || Head, Ring|-* |100 || Controlled Burn and Aggression Deterrent deal +108 140 damage<br>|| Uncommon || Head, Necklace|-* |100 || Stun Trap deals +272 344 damage to all nearby targets (when it activates)<br>|| Uncommon || Head, Ring* |-|100 || Privacy Field deals +5348% damage to melee attackers<br>|| Uncommon || Head, Hands|-* |100 || Coordinated Assault causes all allies' Melee attacks to cost -10 21 Power for 30 seconds<br>|| Epic || Head|-* |100 || Aggression Deterrent Damage +4355.0%<br>|| Uncommon || Head, OffHand|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <bh3><u>ChestOffHand</u></b><brh3>* Indirect Poison |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|100 || Warning Jolt restores 20 Armor and Indirect Trauma damage is taunts +20% per tick while Warden skill active<br>500 || Uncommon || OffHand, Hands|-* Warning Jolt restores 8 Power, and ability range is increased 5 meters<br>* Conditioning |100 || Conditioning Shock causes target's next ability to deal -48 60 damage<br>|| Uncommon || OffHand, Chest|-* |100 || Conditioning Shock and Apprehend deals deal +40 105 damage || Uncommon || OffHand, Necklace|-|100 || Lethal Force Damage +200 and hastens the current reuse timer of Power Cost -60 || Uncommon || OffHand, Hands|-|100 || Controlled Burn by 2 seconds (so it can be used again more quickly)<br>* Lethal Force deals 640 additional Fire +160 damage over 8 seconds<br>* Controlled Burn deals +128 damage and taunts and taunts +400 500 to all targets<br>|| Uncommon || OffHand, Chest|-* |100 || Stun Trap deals +122 55% damage, and there's a 50% chance you'll place an extra trap<br>* When to all nearby targets (when it activates) || Uncommon || OffHand, Feet|-|100 || Privacy Field also deals its damagewhen you are hit by burst attacks, it also ignites the suspect, dealing 156 and damage over 12 is +47 || Epic || OffHand|-|100 || Coordinated Assault increases all allies' Max Health +57 for 30 seconds<br>|| Epic || OffHand|- <b>|100 || Aggression Deterrent Damage +55.0% || Uncommon || OffHand, Head|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <uh3>LegsHands</u></b><brh3>* Indirect Poison and |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|100 || Indirect Trauma damage is Fire Damage +2042.0% per tick while Warden skill active<br>|| Uncommon || Hands, Feet* |-|100 || Warning Jolt restores 8 Power20 Armor and taunts +500 || Uncommon || Hands, and ability range is increased 5 meters<br>OffHand|-* |100 || Conditioning Shock deals +68 82 damage and, if causes the target is a monster, its chance to critically-hit is reduced by 25suffer +20% Fire damage for 10 30 seconds<br>|| Uncommon || Hands|-* |100 || Apprehend costs Damage +58.0% || Uncommon || Hands, MainHand|-22 Power<br>* |100 || Lethal Force deals 640 additional Fire damage over 8 seconds<br>* Controlled Burn Damage +46%<br>200 and Power Cost -60 || Uncommon || Hands, OffHand|-* Stun Trap |100 || Controlled Burn deals +122 462 indirect Fire damageover 12 seconds || Uncommon || Hands, and there's a 50MainHand|-|100 || Privacy Field deals +48% chance you'll place an extra trap<br>damage to melee attackers || Uncommon || Hands, Head|-* |100 || Coordinated Assault causes grants all allies' melee attacks to deal up to +90 10 direct-damage (randomly determined for each attack) mitigation and +1.5 out-of-combat sprint speed for 30 seconds<br>|| Epic || Hands, Feet|- <b><u>|100 || Aggression Deterrent ignites all targets, dealing 328 Fire damage over 8 seconds || Uncommon || Hands, MainHand|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | </uh3>MainHand</b><brh3>* Indirect Fire Damage +57% when Warden is active<br>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-* |100 || Warning Jolt restores 16 20 Armor and taunts boosts the damage of your Core Attacks +400<br>61 for 8 seconds || Uncommon || MainHand, Necklace|-* |100 || Conditioning Shock deals Damage +66 damage and causes the target to suffer +2058.0% Fire damage for 30 seconds<br>|| Uncommon || MainHand, Head|-* |100 || Apprehend Damage +4658.0%<br>|| Uncommon || MainHand, Hands|-* Lethal Force Damage |100 || Apprehend deals +160 and Power Cost -32<br>* Controlled Burn deals 366 indirect 150 Fire damage over 12 6 seconds<br>* Privacy Field deals and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly) || Uncommon || MainHand, Chest|-|100 || Lethal Force Damage +5354.0% damage to melee attackers<br>|| Uncommon || MainHand, Necklace* Coordinated Assault grants all allies +6 direct|-|100 || Controlled Burn deals 462 indirect Fire damage mitigation and +1.5 out-ofover 12 seconds || Uncommon || MainHand, Hands|-combat sprint speed for 30 seconds<br>* Aggression Deterrent ignites all targets|100 || Privacy Field also deals its damage when you are hit by ranged attacks, dealing 260 Fire and damage over 8 seconds<br>is +48 || Epic || MainHand|- <b><u>Feet</u></b><br>* Indirect Fire Damage |100 || Coordinated Assault causes all allies' melee attacks to deal up to +57% when Warden is active<br>* Indirect Nature and Indirect Electricity 110 damage is +20% per tick while Warden skill active<br>(randomly determined for each attack) for 30 seconds || Uncommon || MainHand, Legs|-* Conditioning Shock deals +68 |100 || Aggression Deterrent ignites all targets, dealing 328 Fire damage andover 8 seconds || Uncommon || MainHand, if target is a monster, its chance to criticallyHands|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-hit is reduced by 25% for 10 secondssize:large" | <h3>Chest<br/h3>* Apprehend causes your Nice Attacks to deal +112 damage for 8 seconds<br>* Controlled Burn costs |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-27 Power<br>* Stun Trap deals |100 || Indirect Poison and Indirect Trauma damage is +4536% damage to all nearby targets (when it activates)<br>per tick while Warden skill active || Uncommon || Chest, Legs|-* Privacy Field deals +61 damage to all melee attackers|100 || Warning Jolt restores 10 Power, and the first melee attacker ability range is knocked away<br>increased 5 meters || Uncommon || Chest, Legs* Coordinated Assault grants all allies +6 direct|-damage mitigation and +1.5 out|100 || Conditioning Shock causes target's next ability to deal -of60 damage || Uncommon || Chest, OffHand|-combat sprint speed for 30 seconds<br>* Aggression Deterrent Power Cost -18<br>  <b><u>|100 || Apprehend deals +150 Fire damage over 6 seconds and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly) || Uncommon || Chest, MainHand</u></b><br>* Warning Jolt restores 16 Armor and boosts the |-|100 || Lethal Force deals 800 additional Fire damage of your Core Attacks +49 for over 8 seconds<br>|| Uncommon || Chest, Legs* Conditioning Shock Damage +46%<br>|-* Apprehend Damage |100 || Controlled Burn deals +46%<br>160 damage and taunts +500 to all targets || Uncommon || Chest, OffHand* Lethal Force Damage +43%<br>|-* Controlled Burn |100 || Stun Trap deals 366 indirect Fire +154 damage over 12 seconds<br>, and there's a 50% chance you'll place an extra trap || Uncommon || Chest|-* |100 || When Privacy Field also deals its damage when you are hit by ranged attacks, and it also ignites the suspect, dealing 80 damage is +55<brover 8 seconds || Epic || Chest, Ring|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <h3>Ring</h3>* Coordinated Assault causes all allies' melee attacks to deal up to |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|100 || Indirect Nature and Indirect Electricity damage is +90 damage (randomly determined for each attack) for 30 seconds<br>* Aggression Deterrent ignites all targets36% per tick while Warden skill active || Uncommon || Ring, dealing 260 Fire damage over 8 seconds<br>Feet|-|100 || Conditioning Shock deals +82 damage and reuse time is 2 seconds sooner || Uncommon || Ring|-<b><u>OffHand</u></b><br>* Warning Jolt restores 16 Armor and taunts |100 || Apprehend causes your Nice Attacks to deal +400<br>148 damage for 8 seconds || Uncommon || Ring, Feet* Conditioning Shock causes target's next ability to deal |-48 damage<br>* Conditioning Shock and Apprehend deal |100 || Lethal Force deals +85 260 damage<br>and reuse time is -5 seconds || Uncommon || Ring, Head* Lethal Force Damage +160 and Power Cost |-32<br>* |100 || Controlled Burn deals Damage +128 damage and taunts +400 to all targets<br>58.0% || Uncommon || Ring, Legs|-* |100 || Stun Trap deals +45% 344 damage to all nearby targets (when it activates)<br>|| Uncommon || Ring, Head|-* |100 || When Privacy Field also deals its damage when you are hit by burst attacks, and it also ignites the suspect, dealing 80 damage is +70<br>over 8 seconds || Epic || Ring, Chest|-* Coordinated Assault increases all allies' Max Health +45 for 30 seconds|100 || Aggression Deterrent Range 5<br/>* Aggression Deterrent Damage +43%<br>|| Uncommon || Ring, Feet|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <b><uh3>Necklace</u></b><brh3>* |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|100 || Warden Base Damage +4050.0%<br/>* Warning Vulnerability to Electricity --18.0% || Uncommon || Necklace, Head|-|100 || Warning Jolt restores 16 20 Armor and boosts the damage of your Core Attacks +49 61 for 8 seconds<br>|| Uncommon || Necklace, MainHand|-* |100 || Conditioning Shock and Apprehend deal +85 105 damage<br>|| Uncommon || Necklace, OffHand|-* |100 || Apprehend costs -22 47 Power<br>|| Uncommon || Necklace|-* |100 || Lethal Force Damage +4354.0%<br>|| Uncommon || Necklace, MainHand|-* |100 || Controlled Burn and Aggression Deterrent deal +108 140 damage<br>|| Uncommon || Necklace, Head* |-|100 || Stun Trap reuse timer is 10 12 seconds faster<br>|| Uncommon || Necklace|-* |100 || While Privacy Field causes is active, melee attacks that damage you have a 75% chance to recover 16 restore 34 Power when a melee attack deals damage to you<br>|| Epic || Necklace|-* |100 || Coordinated Assault increases all allies' Max Armor +67 83 for 30 seconds<br>|| Rare || Necklace|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <bh3><u>RingLegs</u></b><brh3>* Indirect Nature |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|100 || Indirect Poison and Indirect Electricity Trauma damage is +2036% per tick while Warden skill active<br>|| Uncommon || Legs, Chest|-* Conditioning Shock deals +66 damage |100 || Warning Jolt restores 10 Power, and reuse time ability range is 2 seconds sooner<br>increased 5 meters || Uncommon || Legs, Chest|-* Apprehend causes your Nice Attacks to deal +112 damage for 8 seconds<br>* Lethal Force |100 || Conditioning Shock deals +208 84 damage and reuse time , if target is -5 seconds<br>a monster, its chance to critically-hit is reduced by 25% for 10 seconds || Uncommon || Legs, Feet|-* Controlled Burn |100 || Apprehend Damage +46%<br>98. Non-Elite targets do not call for help. || Rare || Legs|-* Stun Trap |100 || Lethal Force deals +272 800 additional Fire damage to all nearby targets (when it activates)<br>over 8 seconds || Uncommon || Legs, Chest|-|100 || Controlled Burn Damage +58.0% || Uncommon || Legs, Ring|-* When Privacy |100 || Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap || Uncommon || Legs|-|100 || Coordinated Assault causes all allies' melee attacks to deal up to +110 damage (randomly determined for each attack) for 30 seconds || Uncommon || Legs, MainHand|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <h3>Feet</h3>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|100 || Indirect Fire Damage +42.0% || Uncommon || Feet, Hands|-|100 || Indirect Nature and Indirect Electricity damage is +36% per tick while Warden skill active || Uncommon || Feet, Ring|-|100 || Conditioning Shock deals +84 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds || Uncommon || Feet, Legs|-|100 || Apprehend causes your Nice Attacks to deal +148 damage for 8 seconds || Uncommon || Feet, Ring|-|100 || Controlled Burn and Aggression Deterrent cost -37 Power || Uncommon || Feet|-|100 || Stun Trap deals +55% damage to all nearby targets (when it activates) || Uncommon || Feet, OffHand|-|100 || Privacy Field deals damage, it also ignites the suspect, dealing 156 damage over 12 seconds<br>deals +42 damage to all melee attackers, and the first melee attacker is knocked away || Epic || Feet|-|100 || Coordinated Assault grants all allies +10 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds || Epic || Feet, Hands|-|100 || Aggression Deterrent Range 5<br/>Aggression Deterrent Damage 43 || Uncommon || Feet, Ring* Aggression Deterrent Power Cost -18<br>|}
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