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Abilities available from [[Gisli]] the stable master in [[Serbule Keep]].{| {{AATST}}|- style="background: #ec81bf;"! Ability || Lvl Req || Cost || Notes|-| Wild Endurance || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds|-| Wild Endurance 2 || 32 || 8600 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds|-| Wild Endurance 3 || 47 || 14100 || Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds|-| Unnatural Wrath || 15 || 2900 || Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it|-| Unnatural Wrath 2 || 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it|-| Unnatural Wrath 3 || 45 || 13900 || Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it|}=List of all abilities == {{msg:BASEPAGENAME}} Advanced Abilities===Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities: (Under Construction - Higher level skills may be learned from [[Gisli]].)<!--{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all|- style="background: #ec81bf;"! align="left" style="width:200px;"|<span style="cursor: pointer;">'''Ability'''</span> || align="left" style="width:80px"|<span style="cursor: pointer;">'''Req. Level'''</span> || align="left" style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || align="left" style="width:800px"|<span style="cursor: pointer;">'''Description'''</span>|| align="left" style="width:120px"|<span style="cursor: pointer;">'''Damage Type'''</span> || align="left"|'''Attack Type'''Abilities}}
|-
| [[File:Pack Attack Ability.png|36px]] '''Pack Attack''' 4 || 55 || [[Altar of Norala]] ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || ???
|-
}}
-->
{{:{{msg:BASEPAGENAME}}/Abilities}}
Deceased pets can be revived at a stable for a small fee.
Pet shave Pets have a level that determines their basic combat stats like health and damage. Pets that were tamed in more dangerous areas have higher starting levels. Pets earn XP when you fight alongside them, and when they have enough XP their level can increase. You will need to visit an animal-handling trainer and pay a small fee to level up your pet, when it has enough XP.
→Stables
|caption = The art of taming animals and teaching them to fight alongside you.
|skilltype = Combat Skill
|maxlevel = 7090
|req = None
|skilltrainers = [[Gisli]], [[Crelpin]]
}}
{{Quote|source=Developer Blog A little more about evil, undead, and pet classes|
=== Training {{msg:BASEPAGENAME}} ===
<!-- A list of methods to learn and level the skill -->
* [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don't need to be his friend, he seems willing to teach the skill to anyone who can pay. He will also unlock skill levels 51-60, and 61-70.* [[Crelpin]] in the [[Fae Realm]] will unlock levels 71-80.* Levels 81-90 are unlocked by [[Emersil the Ever-Gloating]] deep beneath [[Povus]].
== Connected Skills ==
=====Sub-Skills:=====
* [[Animal Husbandry - Not in the game yet.]]
=====Secondary Skills:=====
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of 'Rat Charming. While you can learn to '''Tame Rat'''s from Gisli, the method to '''Charm''' Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can't be revived once defeated in battle.
===== Synergy Levels =====
Bonus [[Synergy Levels]] for [[Animal Handling]] can be obtained from the following skills and levels:
:; [[Anatomy]]
:: Level 15, Level 25
:; [[Animal Husbandry]]
:: Level 25, Level 50, Level 75
:; [[Bear Anatomy]]
:: Level 29
:; [[Compassion]]
:: Level 30
:; [[Feline Anatomy]]
:: Level 19
:; [[Fishing]]
:: Level 42
:; [[Rodent Anatomy]]
:: Level 19, Level 39
:; [[Skinning]]
:: Level 15
== {{msg:BASEPAGENAME}} Basic AbilitiesAbility overview ==As you level {{msg:BASEPAGENAME}}<!-- short ability descriptions, you will learn why would new players choose the following abilities:<!ability -->* {{Ability icon|Feed Pet| class="sortable" style="width1}} Feed Pet:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=allRestore health (or armor if health is full) to your pet.* {{Ability icon|- style="background: #ec81bf;"! align="left" style="width:200px;"Get It Off Me|<span style="cursor1}} Get It Off Me: pointer;">''Order your pet to come to your aid and taunt whatever's attacking you.* {{Ability'''</span> icon|Monstrous Rage| align="left" style="width1}} Monstrous Rage:80px"|<span style="cursor: pointer;">'''ReqYour pet deals extra damage for one attack. Level'''</span> * {{Ability icon|Shrill Command| align="left" style="width1}} Shrill Command:120px"Deal psychic damage to an enemy.* {{Ability icon|<span style="cursor: pointer;">Sic '''Learn From'''</span> Em|| align="left" style="width:800px"|<span style="cursor: pointer;">'''Description''1}} Sic '</span>|| align="left" style="widthEm:120px"|<span style="cursor: pointer;">'''Damage Type'''</span> || align="left"|'''Your pet gains increased speed and damage for 10 seconds and attempts to use its pet-specific Special Attack Type'''.* {{Ability icon|Clever Trick|1}} Clever Trick: Your pet attempts to perform its pet-specific Clever Trick.* {{Ability icon|Unnatural Wrath| 1}} Unnatural Wrath: Your pet takes damage and deals extra damage for one attack. You must have an [[File:Claw Ability.png|36pxAnchor Rune]] '''Claw''' (1-4) in your inventory, and there is a 10% chance it will be consumed. * {{Ability icon|Wild Endurance| 0/1}} Wild Endurance: Your pet recovers health over time and gains some Universal Mitigation for 15/30/48 seconds.* {{Ability icon|Nimble Limbs| Level Up ||Claw your enemy1}} Nimble Limbs: Your pet gains some Projectile Evasion, Burst Evasion, and Melee Evasion for some time. (+ damage vs vulnerable targets) * {{Ability icon|That'll Do| Slashing || Basic Attack1}}-->That'll Do: A sidebar ability that can restore health (or armor if health is full) to your pet with a channel time of 1 second.
== {{msg:BASEPAGENAME}} Mechanics ==
=== Animal Taming ===
The answer is "Perch": This item can be obtained through fishing...
}}
; Tame Bee
: Learned by Level 70 Animal Handlers from [[Crelpin]] in the [[Fae Realm]]
=== Raising Skill Levels ===
=== Stables ===
You can have as many pets as you have stable slots. You can buy more stable slots from the following StablemastersStable Masters.* [[Gisli]] in [[Serbule]].* Placeholder <dpl> category = Stablemaster in [[Hogan's Keep]].These Stablemasters columns = 1 mode = userformat include = {NPC infobox}:zone table = class="sortable wikitable", NPC Name, Location</dpl> Stable Masters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle(for a small fee, of course). The fee for extra stable slots increases with each slot. {| class="wikitable"!Stable Slot #!Cost|-| 1-3 || Free|-| 4 || 100 |-| 5 || 500|-| 6 || 1,000|-| 7 || ???|-| 8 || 10,000|-| 9 || 50,000|-| 10 || 100,000|-| 11 || ???|-| 12 || 1,000,000|-| 13 || 5,000,000|-| 14 || 10,000,000|}
=== Summoning Pets ===
As you level up in Animal Handling you'll gain access to abilities that allow you to summon your pets based on what stable slot they are in. You may only summon a single pet tamed from Animal Handling at a time, but you may summon your Animal Handling pets alongside pets from other skills like [[Necromancy]] or [[Battle Chemistry]].
As you fight alongside your pet, its Bond Level increases. A new pet will begin with a Bond Level of 0, or a pet you receive from another player (not yet available in-game). For each Bond Level, pets' base damage increases by 1 or 2, max health increases by 4, and max armor increases by 1.
{{Quote|source=[[Gisli]]|
In addition to raise the Pet Level, earning XP also increases the pet's Bond Level. The Bond Level gives the pet some extra damage, health, and armor. A new pet's Bond Level always starts at 0.
=== Enthusiasm ===
Pet Enthusiasm is boosted by its owner's equipped items. Enthusiasm determines the chance for pets to critically hit enemies. Higher Enthusiasm is required to critically hit higher level monsters. If a pet performs a critical hit, the pet's direct damage is increased by 25% (for cats), 40% (for bearsand bees), or 50% (for rats).
{{Quote|source=[[Gisli]]|
A pet's Enthusiasm does two things: first it determines how quickly pets gain Happiness. In addition, Enthusiasm gives the pet a chance to 'critically hit' enemies. The chance of a critical-hit is based on the pet's Enthusiasm versus the enemy's skill levels. If a pet's attack critically-hits, that attack's damage is boosted by 25% for cats, 40% for bears, or 50% for rats.
The easiest way to impart some Enthusiasm into your pet is to wear special equipment that boosts your pet's Enthusiasm. As with all pet-boosting equipment, you must be wearing the item before you summon the pet.
}}
=== Combat XP Boost % ===
{{Quote|source=[[Gisli]]|
== Tamable Animals ==
===Level Requirements===
Each type of tamable animal has a minimum '''Animal Handling''' level reqired to tame it. This requirement can often be found on the wiki, on the pages of the individual animals.
=== Rats ===
'''Rats''' are generally the first animal Animal Handlers will learn to '''Charm''' and '''Tame.''' Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion & Crit.
[[Mr. Squeaky]] is not tamable through [[Animal Handling]], as he is a highly-intelligent foe. Only animals unaware of their own sentience can be tamed!
<dpl>
category = Animal Handling Creatures
columns = 1
</dpl>
=== Felines ===
Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be '''Charmed''' by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.
columns = 3
</dpl>
=== Bears ===
Bears are difficult to tame, requiring 40 Levels of [[Animal Handling]], but are loyal partners. Some bears deal heavy damage, while others act as tanks. Most bears are weak against Electricity and Acid damage.
columns = 3
</dpl>
=== Bee ===
Bee are very difficult to tame, requiring level 70 Levels of [[Animal Handling]] (to confirm). Most Bee deal ranged damage.
<dpl>
category = Animal Handling Creatures
== Trivia ==
Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.
Pets gain XP and bond even when they are set to passive.
== Gallery==
<gallery mode="nolines" widths=200px>