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The [[Serbule Crypt]] is a tomb inhabited by low-level naturally-occurring Undead, although the further from the entrance an adventurer explores, the stronger they become. The turbulent history of the [[Serbule]] region has left its mark on the crypt, with at least one powerful undead-mage binding itself and its minions to the site. Occasionally, locals may instead will refer to the crypt using the name of the mage, warning travelers to avoid [[Serbule Crypt|Khyrulek's Crypt]]. HoweverDespite the blight of undead the crypt unleashes into the region, the presence of those undead brings with it also bring the opportunity to gather supplies, sorely needed by the Elven refugees from of [[Dwyndarre]] being housed in the quickly constructed town of [[Serbule Keep]].
==Points of Interest- Upper Floor======Painting Rooms with PlatformsEquipment Chests ====In There are four chests on the northwestern area on first floor of the way [[Serbule Crypt]] which are intended to Khyrulek drop loot with "above-average chances for nice level 20 gear." Equipment at level 15 may also be looted from these chests, and occasionally non-equipment items will appear. These chests are on a few rooms containing platforms and paintingsone-hour timer. Similar ==== Serbule Sewers Drainage ====During the establishment of the new town of [[Serbule Keep]], the [[Council Corps of Engineers]] opted to speed up construction by connecting the portal outlet of the sewer system to the paintings in nearby Crypt. The engineer and [[Sigil Scripting|Sigil Scripter]] [[Goblin DungeonSir Arif]] you can take them off has established a "safe" area in the walls, and identify them crypt protected by '''Explosion Traps.''' A magical portal to raise your the [[Art HistorySerbule Sewers]] skillcan be found in this safe area. ==== [[Ursula]]'s Tomb ====The most valuable ones may be worth hauling back tomb of a young girl is found down a winding corridor past [[Sir Arif]]'s sewer drainage room. Despite dying at a young age, her emotions (and likely her connection to art loving NPCs (Jesina, Lawara, Sir Cothother spirits in the crypt)manifested her undead form as both a proficient fire mage and a curse-spreader.
==== Sanctified Force FieldFields ====There is a force field at Previous residents of the [[Serbule]] region have tried to prevent the end spread of undead from the hallwaycrypt. It will ask you Some of their barriers remain. To ensure that adventurers are prepared with some knowledgeable of the following question: "How many humans died to sanctify this tomb" {{Spoiler|Answer|The , only those who answer is 397}} ====Age of Great Lady Riddle====On questions may pass through the 2nd level there is a force field whichasks you barriers. Studying the riddle "What is exterior of the age of our great lady" {{Spoiler|Answer|The answer is 244}} ====Khyrulek's Room====Khyrulek is guarded by two large Rhinos. Killing Khyrulek crypt, particularly etchings on nearby grave-markers will spawn a portal be helpful to take you deeper those seeking to delve deep into the crypt. ====Necromancy Altar====The skill [[Necromancy]] can Some answers may also be learned here (as of the alpha), from an altar that is found deep within inside the dungeon. Sometimes friendly players offer a "run" down there on global chattomb. ====Serbule Sewers Portal====There is a room protected by a few '''Explosion Traps'''. [[Sir Arif]] can be found there, who deals in [[Sigil Scripting]]. Further back in this room is a connection to [[Serbule Sewers]]. ====Four new chests (Oct 25th, 2014 update)====The blueish-purple Force Field encountered on the first chest is at floor requests an answer to the end of the corridor question: ''"that players seem How many humans died to all misssanctify this tomb". The other three are deeper in. (None are on the second floor past Khyrulek.) Each chest can be opened by all players once per hour, so you can team up to collect the chests. The loot has above-average chances for nice level 20 gear. ====Nameless One Riddle====Beyond the [[Nameless Guardian]] lies a series of statues that encompass a riddle. The solution may be found outside the crypt on one of the gravestones.''{{Spoiler|The Giant's Riddle Answer|The giant statue is looking for Click Expand to view the sum answer to equal 244 using the small statues. Blue Force Field|The answer is +37, -8, +14, -99, +300397.}}====Locked Gilded Chest====In one room you will come upon 11 pedestals with different items on them. If you complete the riddle, you can open the chest.{{Spoiler|The Riddle Answer|Wheel > Coffin > Pick > Gem > Viewing Device > Roses > Shield > Potion > Weathervane > Eyeball > skull
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==Tips== Room of the Nameless ====* Stacks The [[Nameless Guardian]] is a large undead warrior fueled by deeply personal regrets, suffering from and able to inflict a curse of Spider Legs Namelessness. Even in death they are unable to escape their commitments, and Giant Spider Legs is forced to guard a series of statues which act as a puzzle. The largest of the statues guarded by the Nameless Guardian presents a riddle, its answer rooted in lore of the [[Serbule Crypt]].{{Spoiler|Click Expand to view a hint on how to solve the Nameless Room's Riddle|Each of the small statues can earn favor with Velkortadd or subtract a fixed numerical value from a guessed number which is compared against the answer by the large statue. The number desired as an answer can be found on a gravestone outside the crypt. }}* Spiderwebs {{Spoiler|Click Expand to view the answer to the riddle|The correct answer is 244. There are worth 20 councils eachat least two combinations to reach this value. One of them is '''+37, -8, +14, -99, +300'''.}}==== Gilded Chest Puzzle ====At the end of a long corridor on the first floor, a gilded chest is locked by a puzzle. Inside the same room are eleven objects resting on pedestals. {{Spoiler|Click Expand to view a hint on how to solve the puzzle.|Each of the eleven objects must be clicked in the correct order.}}{{Spoiler|Click Expand to view the answer to the locked chest puzzle.|Wheel -> Coffin -> Pick -> Gem -> Viewing Device -> Roses -> Shield -> Potion -> Weather vane -> Eyeball -> Skull}}==== [[Ursula]]'s Secret Room ====While many adventurers are able to form mental maps of dungeons and caves they quickly add uptraverse, some rooms can be shielded against this form of [[Cartography]]. Usually, these sections of dungeons will also be physically obscured with fake walls or projections of objects.* Sir Arif offers In the [[StorageSerbule Crypt]], a fake wall exists with a coded lock. {{Spoiler|Click Expand to view a hint on where to find the code.|The code can be found in a journal behind the Blue Force Field.}}{{Spoiler|Click Expand to view the answer to unlock the secret room|85934}}
==== Energy Key Prison ====
Deep within the upper floor of the [[Serbule Crypt]] is a prison designed by [[Khyrulek]]. The sole occupant of the prison is the [[Strange Spider]], a captured diplomat of the goddess of spiders [[Akhisa]]. While the prisoner is directly guarded by the fearsome [[Rhino Guardian]], another method is required to free them from their magical constraints.
{{Spoiler|Click Expand to view the method to free the Strange Spider.|
In the curved hallway leading to the Strange Spider there are three side rooms. Each contains an [[Energy Key]], a hostile electricity elemental. All three Energy Keys must be defeated within a short time limit to free the spider.}}
==== The Art Gallery ====
Near the entrance of the crypt, multiple rooms of artwork may be found. While these paintings potentially once depicted those buried in the crypt, they now portray a variety of subjects. Once removed from the walls, adventurers with adequate [[Art History]] skills can try to identify them. Despite being considered Vendor Trash by most, valuable identified paintings are well-liked by some NPCs. [[Lawara]], [[Sir Coth]], and [[Jesina]] are some of the easily encountered NPCs who like Paintings (or the broader category "Works of Art").
==== Khyrulek's Upper Room ====
Beyond the Art Gallery is a long corridor leading to a room with a raised stone platform in the middle. This room contains a manifestation of the lich fire-mage [[Khyrulek]], whose defeat grants passage to the lower level of the crypt. This manifestation is guarded by two large Rhinos and a plethora of Skeleton Archers. The portal which spawns when this undead is defeated lasts only a minute or two. It will disappear long before the foes in the room respawn.
==Points of Interest - Lower Floor==
==== Khyrulek's True Crypt ====
The lower floor of the [[Serbule Crypt]] is the home of [[Khyrulek's True Form]], a much more powerful manifest than the [[Khyrulek]] encountered on the upper floor. This form is flanked by another pet rhinoceros and can bestow a different curse. Beyond these bosses rests the [[Pulsing Crystal]], a magical crystalline growth displaying sapient intelligence which is rumored to teach [[Necromancy]].
== {{msg:BASEPAGENAME}} Inhabitants ==
====Friends====
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====Bosses====
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==Tips==
* A common sight in global chat is for a player to call a "Necromancy Run" with the purpose of guiding a party of newer players to the depths of the Serbule Crypt in an attempt for them to learn Necromancy.
* Stacks of Spider Legs and Giant Spider Legs can earn be used to raise favor with [[Velkort]].
* Spiderwebs are worth 20 councils each, they quickly add up in value.
* [[Sir Arif]] offers [[Storage]].
== Trivia ==
*During the Alpha and part of Beta, [[Necromancy]] was learned directly from speaking with a Necromancy Altar on the lower level of the tomb. This method was later replaced by the [[Khyrulek's True Form]] encounter.
*Four chests were added to the dungeon in October 25th, 2014 update.
[[Category:Dungeons]][[Category:Serbule Dungeons]]