Difference between revisions of "Skills"
From Project: Gorgon Wiki
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| [[Animal Handling]] || || Learned from a Shrine outside [[Serbule Crypt]] | | [[Animal Handling]] || || Learned from a Shrine outside [[Serbule Crypt]] | ||
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− | |[[Battle Chemistry]] || | + | |[[Battle Chemistry]] || Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area affects of all types. Advanced Practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homunculi to serve them in battle. || A Test NPC in Marna's shop teaches this for now, but the intended functionality is that you need an Alchemy of 50. |
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− | |[[Druid]] || | + | |[[Druid]] || Druidin' || Use a shrine in [[Sun Vale]] |
|- | |- | ||
|[[Fire Magic]] || || | |[[Fire Magic]] || || |
Revision as of 06:41, 3 October 2014
Skills and how to obtain them
The following table provides an overview of all the available skills currently available in the alpha version of the game, and a brief hint at how to obtain them.
Skill | Description | How to obtain |
---|---|---|
Combat Skills | ||
Archery | Expertise with using bows to hunt and kill. | Learned by new characters automatically, however you need to find the bow and arrows in a dilapidated chest in the Tutorial Cave near the Alchemy Book before you can use it. |
Animal Handling | Learned from a Shrine outside Serbule Crypt | |
Battle Chemistry | Using alchemical concoctions in the heat of battle. Not for the faint of heart, or the particularly sane, this combat style specializes in area affects of all types. Advanced Practitioners can also ingest their formulae directly to take on new combat personalities. Masters can even create homunculi to serve them in battle. | A Test NPC in Marna's shop teaches this for now, but the intended functionality is that you need an Alchemy of 50. |
Druid | Druidin' | Use a shrine in Sun Vale |
Fire Magic | ||
Hammer | Reach a higher Favor level with Agrashab. | |
Mentalism | The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities. | Reach Friends Favor level with Echur |
Necromancy | Use a Shrine in Serbule Crypt Level 2. | |
Psychology | ||
Shield Mastery | Reach Friends favor level with Tyler Green | |
Staff | ||
Sword | Expertise with swords, rapiers and the like. Swords are very damaging, and can reduce an enemy's Rage. | Learned by new characters automatically. |
Unarmed | Mastery of the martial arts. Not especially damaging, but with great controlling and stunning abilities. Generally requires one or both hands to be empty, although you can use kicks even with other items wielded. | Learned by new characters automatically. |
Beast Forms | ||
Beast Speech | ||
Cow | Become cursed with cow form by Maronesa, the cow boss in the Tutorial Cave. | |
Deer | ||
Lycanthropy | ||
Pig | ||
Spider | ||
Other Skills | ||
Alchemy | You learn some basic level 0 recipes from an Alchemy Book in a big room directly before Maronesa in the Tutorial Cave. Using these from the recipe screen will cause Alchemy to appear in your list of skills. | |
Anatomy | Knowledge of the physiology of creatures in general. This is an umbrella skill that encompasses a vast suite of sub-skills for particular types of creatures. This parent skill represents generalized knowledge that applies to all creatures in the world. | Received as a bonus skill from one of it's subdivisions, such as Undead Anatomy. |
Butchering | Skill in the act of removing meat and useful body organs from a corpse. You need to be carrying a Butcher Knife in order to butcher a corpse. Corpses of sentient creatures, such as goblins and humans, can't be butchered. | After having received a Butcher Knife from either Fainor's shop or the Red Wall chest, click the butcher button when looting an animal corpse. |
Calligraphy | Complete the quest Kill Tigers for Joeh. | |
Cheesemaking | Learn the recipe for Butter from Fainor or Braigon and craft it once to make Cheesemaking appear on your list of skills. | |
Dying | The art of dying. | Die. No, really, that's it. |
Endurance | The ability to endure heavy loads and uncomfortable situations without getting tired. Your endurance increases the speed of your armor regeneration between fights, among other things. This ability permanently raises your armor regeneration rate. | Receive damage and then kill an enemy. |
Foraging | The art of picking things up. Except mushrooms, those are special for some reason. Experts at Foraging are also experts at finding stationary items and locations (such as many Quest Objectives). | Pick up an Apple or Haystack. They can be found in the Tutorial Cave. |
Geology | Digging crystals out of the ground, and knowing what they do. | ? |
Gourmand | The art of appreciating what you eat. A high gourmand skill allows you to get more benefits from fancier foods. | Eat any form of food, such as the Bucket of Gruel in the Tutorial Cave. |
Iocaine Resistance | ||
Lore | Use a lore object such as a painting or book, or solve a Shrine's riddle. | |
Meditation | ||
Mycology | Mastery of fungus in all it's forms. | Harvest a mushroom. |
Myconic | Harvest a mushroom, and sometimes you'll receive experience for this instead of Mycology. | |
Notoriety | ||
Pathology | Get an Autopsy Kit from Lawara (Comfortable) or buying it from Mushroom Jack. | |
Teleportation | Buy a book from Jesina in Eltibule or Flia in Serbule. |