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==={{:Environmental Effects/Cold Mechanics===While inside the region, the player character gradually loses '''Body Heat''' over time. Losing all your Body Heat causes ''Frostbite'' and eventually ''Hypothermia''. Frostbite reduces damage dealt by 20%. If you remain frostbitten for too long, you will also get Hypothermia, which significantly reduces health regeneration and movement speed (-20% and -50%). Both effects can be healed by taking refuge in a warm area (for example near a lit Smouldering Fire in Kur, or near a Glowy Yellow Crystal outcropping in Gazluk). Left untreated, hypothermia will eventually kill you.}}
The rate at which you lose Body Heat is affected by '''Indirect Cold Mitigation''', which can be improved through gear and abilities==Dry=====Dry Regions===Similar to the smoldering campfires scatted throughout Kur, an * [[Emergency Warmth FireIlmari]] or [[Basic Campfire]] can restore body heat. [[Ukorga]] can teach humanoid form players how to craft these fires through [[Carpentry]], while [[Spot]] teaches beast form players the same through [[Foraging]]. Emergency Fires can also be purchased from several vendors, including [[Hogan]], [[Ukorga]], [[Red]], and [[Rick Snapley]].Desert Varying amounts of Body Heat can also be restored through several [[Fire Magic]], [[First Aid]], * [[MentalismRahu]] and [[Priest]] abilities or a [[Simple Blanket]]. Finally, [[Cold Resistance Potion|Cold Resistance]] and [[Orcish Thickskin Potion|Orcish Thickskin Potions]] can boost your total Body Heat capacity, allowing you more time away from heat sources. Many pieces of armor can also provide Indirect Cold Mitigation or increased Maximum Body Heat. A common source is Winter gear, crafted through [[Leatherworking]] or obtained via barter with [[Ukorga#Bartering|bartering with Ukorga]].{{:Environmental Effects/Dry Mechanics}}
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Environmental effects are zone-wide, (usually adverse ) effects.
==Cold==
===Cold Regions===
* [[Kur Mountains]]
* [[Gazluk]] Plateau